UE3AutoReportIniDump0001



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Description

[2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log file open, 12/09/12 21:55:38 Files map: TSet: 22 elements, 32 hash slots Hash[0] = 2 Hash[1] = 0 Hash[2] = 0 Hash[3] = 0 Hash[4] = 1 Hash[5] = 0 Hash[6] = 2 Hash[7] = 2 Hash[8] = 0 Hash[9] = 0 Hash[10] = 0 Hash[11] = 1 Hash[12] = 1 Hash[13] = 1 Hash[14] = 0 Hash[15] = 0 Hash[16] = 1 Hash[17] = 1 Hash[18] = 1 Hash[19] = 0 Hash[20] = 2 Hash[21] = 0 Hash[22] = 2 Hash[23] = 0 Hash[24] = 0 Hash[25] = 0 Hash[26] = 2 Hash[27] = 0 Hash[28] = 0 Hash[29] = 0 Hash[30] = 3 Hash[31] = 0 FileName: ..\..\TribesGame\Config\TribesCompat.ini [AppCompat] CPUScore1=1000 CPUScore2=720 CPUScore3=630 CPUScore4=500 CPUScore5=275 CPUSpeed1=1.8 CPUSpeed2=2.4 CPUSpeed3=3.0 CPUSpeed4=3.5 CPUSpeed5=4.0 CPUMultiCoreMult=1.75 CPUHyperThreadMult=1.15 CPUMemory1=0.5 CPUMemory2=1.0 CPUMemory3=1.0 CPUMemory4=2.0 CPUMemory5=3.0 GPUmemory1=128 GPUmemory2=512 GPUmemory3=1024 GPUmemory4=2048 GPUmemory5=4096 GPUShader1=2 [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: GPUShader2=2 GPUShader3=2 GPUShader4=3 GPUShader5=3 [AppCompatGPU-0x10DE] VendorName=NVIDIA VendorMobileTag=Go 0x014F=1,GeForce 6200 0x00F3=1,GeForce 6200 0x0221=1,GeForce 6200 0x0163=1,GeForce 6200 LE 0x0162=1,GeForce 6200SE TurboCache(TM) 0x0161=1,GeForce 6200 TurboCache(TM) 0x0162=1,GeForce 6200SE TurboCache(TM) 0x0160=1,GeForce 6500 0x0141=2,GeForce 6600 0x00F2=2,GeForce 6600 0x0140=2,GeForce 6600 GT 0x00F1=2,GeForce 6600 GT 0x0142=2,GeForce 6600 LE 0x00F4=2,GeForce 6600 LE 0x0143=2,GeForce 6600 VE 0x0147=2,GeForce 6700 XL 0x0041=2,GeForce 6800 0x00C1=2,GeForce 6800 0x0047=2,GeForce 6800 GS 0x00F6=2,GeForce 6800 GS 0x00C0=2,GeForce 6800 GS 0x0045=2,GeForce 6800 GT 0x00F9=2,GeForce 6800 Series GPU 0x00C2=2,GeForce 6800 LE 0x0040=2,GeForce 6800 Ultra 0x00F9=2,GeForce 6800 Series GPU 0x0043=2,GeForce 6800 XE 0x0048=2,GeForce 6800 XT 0x0218=2,GeForce 6800 XT 0x00C3=2,GeForce 6800 XT 0x01DF=2,GeForce 7300 GS 0x0393=2,GeForce 7300 GT 0x01D1=2,GeForce 7300 LE 0x01D3=2,GeForce 7300 SE 0x01DD=2,GeForce 7500 LE 0x0392=2,GeForce 7600 GS 0x0392=2,GeForce 7600 GS 0x02E1=2,GeForce 7600 GS 0x0391=2,GeForce 7600 GT 0x0394=2,GeForce 7600 LE 0x00F5=2,GeForce 7800 GS 0x0092=2,GeForce 7800 GT 0x0091=2,GeForce 7800 GTX 0x0291=2,GeForce 7900 GT/GTO 0x0292=2,GeForce 7900 GS 0x0290=2,GeForce 7900 GTX 0x0293=2,GeForce 7900 GX2 0x0294=2,GeForce 7950 GX2 0x0322=0,GeForce FX 5200 0x0321=0,GeForce FX 5200 Ultra 0x0323=0,GeForce FX 5200LE [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: 0x0326=1,GeForce FX 5500 0x0326=1,GeForce FX 5500 0x0312=1,GeForce FX 5600 0x0311=1,GeForce FX 5600 Ultra 0x0314=1,GeForce FX 5600XT 0x0342=1,GeForce FX 5700 0x0341=1,GeForce FX 5700 Ultra 0x0343=1,GeForce FX 5700LE 0x0344=1,GeForce FX 5700VE 0x0302=1,GeForce FX 5800 0x0301=1,GeForce FX 5800 Ultra 0x0331=1,GeForce FX 5900 0x0330=1,GeForce FX 5900 Ultra 0x0333=1,GeForce FX 5950 Ultra 0x0324=1,GeForce FX Go5200 64M 0x031A=1,GeForce FX Go5600 0x0347=1,GeForce FX Go5700 0x0167=1,GeForce Go 6200/6400 0x0168=1,GeForce Go 6200/6400 0x0148=1,GeForce Go 6600 0x00c8=2,GeForce Go 6800 0x00c9=2,GeForce Go 6800 Ultra 0x0098=2,GeForce Go 7800 0x0099=2,GeForce Go 7800 GTX 0x0298=2,GeForce Go 7900 GS 0x0299=2,GeForce Go 7900 GTX 0x0185=0,GeForce MX 4000 0x00FA=0,GeForce PCX 5750 0x00FB=0,GeForce PCX 5900 0x0110=0,GeForce2 MX/MX 400 0x0111=0,GeForce2 MX200 0x0110=0,GeForce2 MX/MX 400 0x0200=0,GeForce3 0x0201=0,GeForce3 Ti200 0x0202=0,GeForce3 Ti500 0x0172=0,GeForce4 MX 420 0x0171=0,GeForce4 MX 440 0x0181=0,GeForce4 MX 440 with AGP8X 0x0173=0,GeForce4 MX 440-SE 0x0170=0,GeForce4 MX 460 0x0253=0,GeForce4 Ti 4200 0x0281=0,GeForce4 Ti 4200 with AGP8X 0x0251=0,GeForce4 Ti 4400 0x0250=0,GeForce4 Ti 4600 0x0280=0,GeForce4 Ti 4800 0x0282=0,GeForce4 Ti 4800SE 0x0203=0,Quadro DCC 0x0309=1,Quadro FX 1000 0x034E=1,Quadro FX 1100 0x00FE=1,Quadro FX 1300 0x00CE=1,Quadro FX 1400 0x0308=1,Quadro FX 2000 0x0338=1,Quadro FX 3000 0x00FD=1,Quadro PCI-E Series 0x00F8=1,Quadro FX 3400/224400 0x00CD=1,Quadro FX 3450/4000 SDI 0x004E=1,Quadro FX 4000 0x00CD=1,Quadro FX 3450/4000 SDI 0x00F8=1,Quadro FX 3400/4400 0x009D=1,Quadro FX 4500 [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: 0x029F=1,Quadro FX 4500 X2 0x032B=1,Quadro FX 500/FX 600 0x014E=1,Quadro FX 540 0x014C=1,Quadro FX 540 MXM 0x032B=1,Quadro FX 500/FX 600 0X033F=1,Quadro FX 700 0x034C=1,Quadro FX Go1000 0x00CC=1,Quadro FX Go1400 0x031C=1,Quadro FX Go700 0x018A=1,Quadro NVS with AGP8X 0x032A=1,Quadro NVS 280 PCI 0x00FD=1,Quadro PCI-E Series 0x0165=1,Quadro NVS 285 0x017A=1,Quadro NVS 0x018A=1,Quadro NVS with AGP8X 0x0113=1,Quadro2 MXR/EX 0x017A=1,Quadro NVS 0x018B=1,Quadro4 380 XGL 0x0178=1,Quadro4 550 XGL 0x0188=1,Quadro4 580 XGL 0x025B=1,Quadro4 700 XGL 0x0259=1,Quadro4 750 XGL 0x0258=1,Quadro4 900 XGL 0x0288=1,Quadro4 980 XGL 0x028C=1,Quadro4 Go700 0x0295=2,NVIDIA GeForce 7950 GT 0x03D0=1,NVIDIA GeForce 6100 nForce 430 0x03D1=1,NVIDIA GeForce 6100 nForce 405 0x03D2=1,NVIDIA GeForce 6100 nForce 400 0x0241=1,NVIDIA GeForce 6150 LE 0x0242=1,NVIDIA GeForce 6100 0x0245=1,NVIDIA Quadro NVS 210S / NVIDIA GeForce 6150LE 0x029C=1,NVIDIA Quadro FX 5500 0x0191=3,NVIDIA GeForce 8800 GTX 0x0193=3,NVIDIA GeForce 8800 GTS 0x0400=2,NVIDIA GeForce 8600 GTS 0x0402=2,NVIDIA GeForce 8600 GT 0x0421=2,NVIDIA GeForce 8500 GT 0x0422=2,NVIDIA GeForce 8400 GS 0x0423=2,NVIDIA GeForce 8300 GS [AppCompatGPU-0x1002] VendorName=ATI VendorMobileTag=Mobility 0x5653=1,ATI MOBILITY/RADEON X700 0x7248=3,Radeon X1950 XTX Uber - Limited Edition 0x7268=3,Radeon X1950 XTX Uber - Limited Edition Secondary 0x554D=2,Radeon X800 CrossFire Edition 0x556D=2,Radeon X800 CrossFire Edition Secondary 0x5D52=2,Radeon X850 CrossFire Edition 0x5D72=2,Radeon X850 CrossFire Edition Secondary 0x564F=1,Radeon X550/X700 Series 0x4154=1,ATI FireGL T2 0x4174=1,ATI FireGL T2 Secondary 0x5B64=1,ATI FireGL V3100 0x5B74=1,ATI FireGL V3100 Secondary 0x3E54=1,ATI FireGL V3200 0x3E74=1,ATI FireGL V3200 Secondary 0x7152=1,ATI FireGL V3300 [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: 0x7172=1,ATI 0x7153=1,ATI 0x7173=1,ATI 0x71D2=1,ATI 0x71F2=1,ATI 0x5E48=1,ATI 0x5E68=1,ATI 0x5551=1,ATI 0x5571=1,ATI 0x71DA=1,ATI 0x71FA=1,ATI 0x7105=1,ATI 0x7125=1,ATI 0x5550=1,ATI 0x5570=1,ATI 0x5D50=1,ATI 0x7104=1,ATI 0x5D70=1,ATI 0x7124=1,ATI 0x710E=1,ATI 0x712E=1,ATI 0x710F=1,ATI 0x712F=1,ATI 0x4E47=1,ATI 0x4E67=1,ATI 0x4E4B=1,ATI 0x4E6B=1,ATI 0x4A4D=1,ATI 0x4A6D=1,ATI 0x4147=1,ATI 0x4167=1,ATI 0x5B65=1,ATI 0x5B75=1,ATI 0x719B=1,ATI 0x71BB=1,ATI 0x3151=1,ATI 0x3171=1,ATI 0x724E=1,ATI 0x726E=1,ATI 0x4C58=1,ATI 0x4E54=1,ATI 0x5464=1,ATI 0x3154=1,ATI 0x564A=1,ATI 0x564B=1,ATI 0x5D49=1,ATI 0x71C4=1,ATI 0x71D4=1,ATI 0x7106=1,ATI 0x7103=1,ATI 0x4C59=1,ATI 0x4C57=1,ATI 0x4E52=1,ATI 0x4E56=1,ATI 0x4E50=1,ATI 0x4A4E=1,ATI 0x7210=1,ATI 0x7211=1,ATI 0x94C9=1,ATI 0x94C8=1,ATI FireGL V3300 Secondary FireGL V3350 FireGL V3350 Secondary FireGL V3400 FireGL V3400 Secondary FireGL V5000 FireGL V5000 Secondary FireGL V5100 FireGL V5100 Secondary FireGL V5200 FireGL V5200 Secondary FireGL V5300 FireGL V5300 Secondary FireGL V7100 FireGL V7100 Secondary FireGL V7200 FireGL V7200 FireGL V7200 Secondary FireGL V7200 Secondary FireGL V7300 FireGL V7300 Secondary FireGL V7350 FireGL V7350 Secondary FireGL X1 FireGL X1 Secondary FireGL X2-256/X2-256t FireGL X2-256/X2-256t Secondary FireGL X3-256 FireGL X3-256 Secondary FireGL Z1 FireGL Z1 Secondary FireMV 2200 FireMV 2200 Secondary FireMV 2250 FireMV 2250 Secondary FireMV 2400 FireMV 2400 Secondary FireStream 2U FireStream 2U Secondary MOBILITY FIRE GL 7800 MOBILITY FIRE GL T2/T2e MOBILITY FireGL V3100 MOBILITY FireGL V3200 MOBILITY FireGL V5000 MOBILITY FireGL V5000 MOBILITY FireGL V5100 MOBILITY FireGL V5200 MOBILITY FireGL V5250 MOBILITY FireGL V7100 MOBILITY FireGL V7200 MOBILITY RADEON MOBILITY RADEON 7500 MOBILITY RADEON 9500 MOBILITY RADEON 9550 MOBILITY RADEON 9600/9700 Series MOBILITY RADEON 9800 Mobility Radeon HD 2300 Mobility Radeon HD 2300 Mobility Radeon HD 2400 Mobility Radeon HD 2400 XT [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: 0x9581=1,ATI 0x9583=1,ATI 0x714A=1,ATI 0x7149=1,ATI 0x714B=1,ATI 0x714C=1,ATI 0x718B=1,ATI 0x718C=1,ATI 0x7196=1,ATI 0x7145=1,ATI 0x7186=1,ATI 0x718D=1,ATI 0x71C5=1,ATI 0x71D5=1,ATI 0x71DE=1,ATI 0x71D6=1,ATI 0x7102=1,ATI 0x7101=1,ATI 0x7284=1,ATI 0x718A=1,ATI 0x7188=1,ATI 0x5461=1,ATI 0x5460=1,ATI 0x3152=1,ATI 0x3150=1,ATI 0x5462=1,ATI 0x5652=1,ATI 0x5653=1,ATI 0x5673=1,ATI 0x5D4A=1,ATI 0x5D48=1,ATI 0x4153=1,ATI 0x4173=1,ATI 0x4150=1,ATI 0x4E51=1,ATI 0x4151=1,ATI 0x4155=1,ATI 0x4152=1,ATI 0x4E71=1,ATI 0x4171=1,ATI 0x4170=1,ATI 0x4175=1,ATI 0x4172=1,ATI 0x9402=3,ATI 0x9403=3,ATI 0x9400=3,ATI 0x9401=3,ATI 0x791E=1,ATI 0x791F=1,ATI 0x7288=3,ATI 0x72A8=3,ATI 0x554E=2,ATI 0x556E=2,ATI 0x554D=2,ATI 0x556D=2,ATI 0x4B4B=2,ATI 0x4B6B=2,ATI 0x4B4A=2,ATI 0x4B6A=2,ATI 0x4B49=2,ATI Mobility Radeon HD 2600 Mobility Radeon HD 2600 XT Mobility Radeon X1300 Mobility Radeon X1300 Mobility Radeon X1300 Mobility Radeon X1300 Mobility Radeon X1350 Mobility Radeon X1350 Mobility Radeon X1350 Mobility Radeon X1400 Mobility Radeon X1450 Mobility Radeon X1450 Mobility Radeon X1600 Mobility Radeon X1700 Mobility Radeon X1700 Mobility Radeon X1700 XT Mobility Radeon X1800 Mobility Radeon X1800 XT Mobility Radeon X1900 Mobility Radeon X2300 Mobility Radeon X2300 MOBILITY RADEON X300 MOBILITY RADEON X300 MOBILITY RADEON X300 MOBILITY RADEON MOBILITY RADEON X600 SE MOBILITY RADEON X700 MOBILITY RADEON X700 MOBILITY RADEON X700 Secondary MOBILITY RADEON X800 MOBILITY RADEON X800 XT Radeon 9550/X1050 Series Radeon 9550/X1050 Series Secondary RADEON 9600 Series RADEON 9600 Series RADEON 9600 Series RADEON 9600 Series RADEON 9600 Series RADEON 9600 Series Secondary RADEON 9600 Series Secondary RADEON 9600 Series Secondary RADEON 9600 Series Secondary RADEON 9600 Series Secondary Radeon HD 2900 XT Radeon HD 2900 XT Radeon HD 2900 XT Radeon HD 2900 XT Radeon X1200 Series Radeon X1200 Series Radeon X1950 GT Radeon X1950 GT Secondary RADEON X800 GT RADEON X800 GT Secondary RADEON X800 XL RADEON X800 XL Secondary RADEON X850 PRO RADEON X850 PRO Secondary RADEON X850 SE RADEON X850 SE Secondary RADEON X850 XT [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: 0x4B4C=2,ATI RADEON X850 XT Platinum Edition 0x4B6C=2,ATI RADEON X850 XT Platinum Edition Secondary 0x4B69=2,ATI RADEON X850 XT Secondary 0x793F=1,ATI Radeon Xpress 1200 Series 0x7941=1,ATI Radeon Xpress 1200 Series 0x7942=1,ATI Radeon Xpress 1200 Series 0x5A61=1,ATI Radeon Xpress Series 0x5A63=1,ATI Radeon Xpress Series 0x5A62=1,ATI Radeon Xpress Series 0x5A41=1,ATI Radeon Xpress Series 0x5A43=1,ATI Radeon Xpress Series 0x5A42=1,ATI Radeon Xpress Series 0x5954=1,ATI Radeon Xpress Series 0x5854=1,ATI Radeon Xpress Series 0x5955=1,ATI Radeon Xpress Series 0x5974=1,ATI Radeon Xpress Series 0x5874=1,ATI Radeon Xpress Series 0x5975=1,ATI Radeon Xpress Series 0x4144=1,Radeon 9500 0x4149=1,Radeon 9500 0x4E45=1,Radeon 9500 PRO / 9700 0x4E65=1,Radeon 9500 PRO / 9700 Secondary 0x4164=1,Radeon 9500 Secondary 0x4169=1,Radeon 9500 Secondary 0x4E46=1,Radeon 9600 TX 0x4E66=1,Radeon 9600 TX Secondary 0x4146=1,Radeon 9600TX 0x4166=1,Radeon 9600TX Secondary 0x4E44=1,Radeon 9700 PRO 0x4E64=1,Radeon 9700 PRO Secondary 0x4E49=1,Radeon 9800 0x4E48=1,Radeon 9800 PRO 0x4E68=1,Radeon 9800 PRO Secondary 0x4148=1,Radeon 9800 SE 0x4168=1,Radeon 9800 SE Secondary 0x4E69=1,Radeon 9800 Secondary 0x4E4A=1,Radeon 9800 XT 0x4E6A=1,Radeon 9800 XT Secondary 0x7146=2,Radeon X1300 / X1550 Series 0x7166=2,Radeon X1300 / X1550 Series Secondary 0x714E=2,Radeon X1300 Series 0x715E=2,Radeon X1300 Series 0x714D=2,Radeon X1300 Series 0x71C3=2,Radeon X1300 Series 0x718F=2,Radeon X1300 Series 0x716E=2,Radeon X1300 Series Secondary 0x717E=2,Radeon X1300 Series Secondary 0x716D=2,Radeon X1300 Series Secondary 0x71E3=2,Radeon X1300 Series Secondary 0x71AF=2,Radeon X1300 Series Secondary 0x7142=2,Radeon X1300/X1550 Series 0x7180=2,Radeon X1300/X1550 Series 0x7183=2,Radeon X1300/X1550 Series 0x7187=2,Radeon X1300/X1550 Series 0x7162=2,Radeon X1300/X1550 Series Secondary 0x71A0=2,Radeon X1300/X1550 Series Secondary 0x71A3=2,Radeon X1300/X1550 Series Secondary 0x71A7=2,Radeon X1300/X1550 Series Secondary 0x7147=2,Radeon X1550 64-bit 0x715F=2,Radeon X1550 64-bit 73] [2466.Radeon 0x71E0=2.73] [2466.Radeon 0x7266=3.Radeon 0x7120=3.73] [2466.73] [2466.Radeon 0x71EE=2.Radeon 0x7128=3.73] [2466.73] [2466.73] [2466.73] [2466.Radeon 0x7291=2.Radeon 0x71C2=2.73] [2466.Radeon 0x7243=3.Radeon 0x7143=2.73] [2466.Radeon 0x724C=3.73] [2466.Radeon 0x7245=3.Radeon 0x71CD=2.73] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: 0x719F=2.Radeon 0x7108=3.Radeon 0x7269=3.73] [2466.Radeon 0x724A=3.Radeon 0x710C=3.Radeon 0x71E1=2.73] [2466.Radeon 0x7248=3.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.Radeon 0x7268=3.73] [2466.Radeon 0x712B=3.73] [2466.73] [2466.73] [2466.Radeon 0x71CE=2.Radeon 0x72B1=2.73] [2466.73] [2466.73] [2466.Radeon 0x71C6=2.73] [2466.73] [2466.73] [2466.Radeon 0x7163=2.Radeon 0x7181=2.Radeon 0x7267=3.73] [2466.73] [2466.Radeon 0x7293=2.Radeon 0x7160=2.[2466.Radeon 0x710A=3.Radeon 0x72B3=2.73] [2466.Radeon 0x710B=3.Radeon 0x71A1=2.Radeon 0x7109=3.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.Radeon 0x7129=3.Radeon 0x71C7=2.73] [2466.Radeon X1550 X1550 X1550 X1550 X1550 X1550 X1550 X1600 X1600 X1600 X1600 X1600 X1600 X1600 X1600 X1600 X1600 X1600 X1600 X1600 X1600 X1650 X1650 X1650 X1650 X1650 X1650 X1650 X1650 X1800 X1800 X1800 X1800 X1800 X1800 X1800 X1800 X1800 X1800 X1800 X1800 X1900 X1900 X1900 X1900 X1900 X1900 X1900 X1900 X1900 X1900 X1900 X1900 X1900 X1900 X1900 X1900 X1900 X1900 X1900 64-bit 64-bit Secondary 64-bit Secondary Series Series Series Secondary Series Secondary Pro / Radeon X1300 XT Pro / Radeon X1300 XT Secondary Series Series Series Series Series Series Series Secondary Series Secondary Series Secondary Series Secondary Series Secondary Series Secondary Series Series Series Series Series Secondary Series Secondary Series Secondary Series Secondary Series Series Series Series Series Series Series Secondary Series Secondary Series Secondary Series Secondary Series Secondary Series Secondary Series Series Series Series Series Series Series Series Series Series Series Series Secondary Series Secondary Series Secondary Series Secondary Series Secondary Series Secondary Series Secondary Series Secondary .Radeon 0x7263=3.73] [2466.Radeon 0x712C=3.Radeon 0x7247=3.Radeon 0x724B=3.Radeon 0x7246=3.73] [2466.Radeon 0x71C0=2.73] [2466.Radeon 0x7140=2.Radeon 0x7193=2.73] [2466.73] [2466.Radeon 0x7265=3.Radeon 0x724F=3.Radeon 0x712A=3.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.Radeon 0x7167=2.Radeon 0x71ED=2.Radeon 0x726B=3.Radeon 0x726A=3.Radeon 0x71E6=2.73] [2466.73] [2466.Radeon 0x724D=3.Radeon 0x71B3=2.Radeon 0x717F=2.73] [2466.Radeon 0x71E2=2.73] [2466.Radeon 0x7249=3.73] [2466.Radeon 0x7100=3.73] [2466.73] [2466.Radeon 0x71C1=2.73] [2466.Radeon 0x71E7=2.73] [2466.73] [2466. Radeon X1900 Series Secondary X1900 Series Secondary X1900 Series Secondary X1950 Series X1950 Series X1950 Series X1950 Series Secondary X1950 Series Secondary X1950 Series Secondary X300/X550/X1050 Series X300/X550/X1050 Series X300/X550/X1050 Series Secondary X300/X550/X1050 Series Secondary X550/X700 Series X550/X700 Series Secondary X600 Series X600 Series Secondary X600/X550 Series X600/X550 Series Secondary X700 X700 PRO X700 PRO Secondary X700 SE X700 SE Secondary X700 Secondary X700 XT X700 XT Secondary X700/X550 Series X700/X550 Series Secondary X800 GT X800 GT Secondary X800 GTO X800 GTO X800 GTO X800 GTO Secondary X800 GTO Secondary X800 GTO Secondary X800 PRO X800 PRO Secondary X800 SE X800 SE Secondary X800 Series X800 Series X800 Series X800 Series X800 Series Secondary X800 Series Secondary X800 Series Secondary X800 Series Secondary X800 VE X800 VE Secondary X800 XT X800 XT X800 XT Platinum Edition X800 XT Platinum Edition X800 XT Platinum Edition Secondary X800 XT Platinum Edition Secondary X800 XT Secondary X800 XT Secondary X850 XT .73] [2466.Radeon 0x4A69=2.73] [2466.73] [2466.73] [2466.73] [2466.Radeon 0x5B62=1.Radeon 0x4A4A=2.73] [2466.73] [2466.73] [2466.Radeon 0x3E70=1.73] [2466.73] [2466.73] [2466.Radeon 0x7280=3.73] [2466.Radeon 0x4A68=2.73] [2466.73] [2466.Radeon 0x4A6C=2.73] [2466.73] [2466.Radeon 0x5E4D=2.73] [2466.73] [2466.Radeon 0x4A50=2.73] [2466.73] [2466.Radeon 0x4A6B=2.Radeon 0x5E6B=2.Radeon 0x72A0=3.73] [2466.Radeon 0x556B=2.73] [2466.Radeon 0x556A=2.Radeon 0x4A54=2.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.Radeon 0x5B72=1.73] [2466.Radeon 0x5E4F=2.73] [2466.Radeon 0x5D4F=2.73] [2466.73] [2466.Radeon 0x5569=2.73] [2466.Radeon 0x554A=2.Radeon 0x5D6F=2.Radeon 0x5E6A=2.Radeon 0x726F=3.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.Radeon 0x5E6D=2.Radeon 0x726D=3.73] [2466.Radeon 0x5B63=1.73] [2466.Radeon 0x5548=2.73] [2466.73] [2466.73] [2466.Radeon 0x4A6A=2.73] [2466.73] [2466.Radeon 0x4A4F=2.Radeon 0x7260=3.Radeon 0x5549=2.73] [2466.Radeon 0x4A48=2.Radeon 0x7264=3.Radeon 0x7244=3.Radeon 0x5E4B=2.Radeon 0x5E6F=2.73] [2466.73] [2466.73] [2466.Radeon 0x4A4B=2.Radeon 0x5677=1.Radeon 0x554F=2.Radeon 0x5D77=2.Radeon 0x5D52=2.Radeon 0x5568=2.Radeon 0x4A74=2.73] [2466.73] [2466.73] [2466.Radeon 0x3E50=1.73] [2466.73] [2466.Radeon 0x5B73=1.Radeon 0x556F=2.73] [2466.73] [2466.Radeon 0x7240=3.Radeon 0x5B70=1.73] [2466.Radeon 0x5E6C=2.Radeon 0x5657=1.73] [2466.Radeon 0x5E4C=2.Radeon 0x4A4C=2.73] [2466.Radeon 0x4A49=2.Radeon 0x5D57=2.Radeon 0x5E4A=2.73] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: 0x726C=3.Radeon 0x5B60=1.Radeon 0x4A6F=2.Radeon 0x554B=2.73] [2466.[2466.Radeon 0x4A70=2. 73] [2466.73] Log: TEXTUREGROUP_MobileFlattened=(MinLODSize=8.MaxLODSize=512.MaxLODSize=25 6.NumStreamedMips=3) [2466.MaxLODSize=256.73] Log: TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1.73] Log: TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1.MaxLODSize=256.LO DBias=0) [2466.73] Log: .Radeon X850 XT Platinum Edition Secondary 0x5D72=2.LODBias=0) [2466.LODBias=1) [2466.MaxLODSize=1024.LODBias= 0) [2466. LODBias=0) [2466.73] Log: TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128.73] Log: TEXTUREGROUP_WorldNormalMap=(MinLODSize=256.73] Log: [2466.73] Log: [2466.LO DBias=0) [2466.MaxLODSize=256. LODBias=0) [2466.Radeon X850 XT Platinum Edition 0x5D6D=2.73] Log: TEXTUREGROUP_WorldSpecular=(MinLODSize=256.73] Log: TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128.73] Log: TEXTUREGROUP_Shadowmap=(MinLODSize=512.LOD Bias=1) [2466.73] Log: TEXTUREGROUP_Vehicle=(MinLODSize=512.MaxLODSize=1024.LOD Bias=0) [2466.73] Log: TEXTUREGROUP_World=(MinLODSize=256.LODB ias=1) [2466.LODBias=0 ) [2466.73] Log: TEXTUREGROUP_Skybox=(MinLODSize=512.MaxLODSize=512.73] Log: TEXTUREGROUP_UI=(MinLODSize=512.73] Log: [AppCompatBucket1] [2466.MaxLODSize=256 .73] Log: TEXTUREGROUP_Weapon=(MinLODSize=256.73] Log: TEXTUREGROUP_RenderTarget=(MinLODSize=1.MaxLODSize=1024.LODBias=1) [2466.73] Log: TEXTUREGROUP_CharacterSpecular=(MinLODSize=128.73] Log: TEXTUREGROUP_Effects=(MinLODSize=128.MaxLODSize=256.LODBias=0) [2466.MaxLODSize=256.73] Log: TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1.73] Log: TEXTUREGROUP_Cinematic=(MinLODSize=256.LODBias=0) [2466.LODBias=1) [2466.MaxLODSize=512.73] Log: TEXTUREGROUP_VehicleSpecular=(MinLODSize=512.LODBias=0) [2466.LO DBias=0) [2466.LOD Bias=0) [2466.LODBia s=0) [2466.LODB ias=0) [2466.MaxLODSize=2048.73] Log: TEXTUREGROUP_Lightmap=(MinLODSize=512.73] Log: TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512.LODBias=0) [2466.MaxLODSize=512.Radeon X850 XT Secondary [Configuration] [2466.LODBias =0) [2466.MaxLODSize=1024.MaxLODSize=2 56.MaxLODSize=512.73] [2466.L ODBias=0) [2466.73] [2466.MaxLODSize=256.MaxLODSize=256.73] Log: TEXTUREGROUP_ColorLookupTable=(MinLODSize=1.73] Log: Log: Log: Log: 0x5D4D=2.73] Log: m_TrTextureLODGroup=1 [2466.73] Log: TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1.LODBias=1) [2466.73] Log: TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256.MaxLODSize=1024.MaxLODSize=1024.[2466.73] Log: TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128.LODBias =0.MaxLODSize=512.MaxLODSize=256.MaxLODSize=1024.MaxLODSize=256 .MaxLODSize=1024.73] Log: TEXTUREGROUP_Character=(MinLODSize=128.LO DBias=0) [2466.73] Log: TEXTUREGROUP_WeaponSpecular=(MinLODSize=256.LODBias= 0) [2466. MaxLODSize=2048.LODBias TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256.73] Log: [2466. LODBias=0) [2466.73] Log: TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1.LODBias=1) [2466.MaxLODSize=512 .LODBias=0) [2466.MaxLODSize=1024.MaxLODSize=2048.MaxLODSize=1024.73] Log: [AppCompatBucket2] [2466.LODBias=0) [2466.73] Log: =0) [2466.[2466.MaxLODSize=512.MaxLODSize=2048.L ODBias=0) [2466.LO DBias=0) [2466.73] Log: TEXTUREGROUP_Effects=(MinLODSize=256.73] Log: TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1.L ODBias=0) [2466.MaxLODSize=2048.MaxLODSize=1024.73] Log: TEXTUREGROUP_CharacterSpecular=(MinLODSize=256.73] Log: TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128.73] Log: TEXTUREGROUP_WeaponSpecular=(MinLODSize=256.LODB ias=0) [2466.L ODBias=0) [2466.MaxLODSize=1024.L ODBias=0) [2466.LODBias =0) [2466.73] Log: TEXTUREGROUP_Character=(MinLODSize=256.MaxLODSize=1024.MaxLODSize=1024.MaxLODSize=2048.MaxLODSize=1024.73] Log: TEXTUREGROUP_Shadowmap=(MinLODSize=512.MaxLODSize=2 048.MaxLODSize=1024.MaxLODSize=2048.LODBias=0 ) [2466.73] Log: TEXTUREGROUP_MobileFlattened=(MinLODSize=8.73] Log: TEXTUREGROUP_ColorLookupTable=(MinLODSize=1.73] Log: TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512.LOD Bias=1) [2466.MaxLODSize=2048.73] Log: TEXTUREGROUP_World=(MinLODSize=256.MaxLODSize=2048.LODBias=1) [2466.MaxLODSize=102 4.LODBias=0) [2466.73] Log: 8.73] Log: TEXTUREGROUP_UI=(MinLODSize=512.MaxLODSize=1024.MaxLODSize=1024 .73] Log: TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256.LODBias =0.MaxLODSize=1024.LODBias=1) [2466.73] Log: [2466.73] Log: TEXTUREGROUP_Weapon=(MinLODSize=256.73] Log: TEXTUREGROUP_RenderTarget=(MinLODSize=1.L ODBias=0) [2466.LODBias=1) [2466.73] Log: TEXTUREGROUP_VehicleSpecular=(MinLODSize=512.LODBias=0) [2466.MaxLODSize=256.73] Log: TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1.LODBias=0) [2466.73] Log: TEXTUREGROUP_Cinematic=(MinLODSize=256.LO DBias=1) [2466.MaxLODSize=204 .LODBias =0) [2466.73] Log: TEXTUREGROUP_Lightmap=(MinLODSize=512.LO DBias=0) [2466.LODBias=0) [2466.73] Log: TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1.LODBias= 0) [2466.MaxLODSize=1024.73] Log: [2466.LODBias=0) [AppCompatBucket3] m_TrTextureLODGroup=3 TEXTUREGROUP_Character=(MinLODSize=256.73] Log: TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256.73] Log: TEXTUREGROUP_WorldSpecular=(MinLODSize=256.73] Log: TEXTUREGROUP_Vehicle=(MinLODSize=512.73] Log: TEXTUREGROUP_WorldNormalMap=(MinLODSize=256.LODBia s=0) [2466.73] Log: m_TrTextureLODGroup=2 [2466.73] Log: TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256.MaxLODSize=2048.MaxLODSize=1024.73] Log: TEXTUREGROUP_Skybox=(MinLODSize=512.MaxLODSize=10 24.NumStreamedMips=3) [2466. 73] Log: TEXTUREGROUP_Lightmap=(MinLODSize=512.LODBias =0) [2466.73] Log: TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256.LOD Bias=1) [2466.L ODBias=0) [2466.73] Log: .73] Log: 6.73] Log: TEXTUREGROUP_UI=(MinLODSize=512.[2466.73] Log: TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256.MaxLODSize=2048.MaxLODSize=1024.73] Log: TEXTUREGROUP_WorldNormalMap=(MinLODSize=256.LODBias TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256.MaxLODSize=4096.73] Log: TEXTUREGROUP_MobileFlattened=(MinLODSize=8.MaxLODSize=1024.73] Log: TEXTUREGROUP_Weapon=(MinLODSize=256.MaxLODSize=2048.LODBias=1) [2466.MaxLODSize=4096.73] Log: [2466.LODBias TEXTUREGROUP_Effects=(MinLODSize=512.73] Log: TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1.MaxLODSize=2048.LODB ias=0) [2466.LODBias=0 ) [2466.LODBias= 0) [2466.73] Log: [2466.MaxLODSize=4096.73] Log: TEXTUREGROUP_Effects=(MinLODSize=256.MaxLODSize=2048. LODBias=0) [2466.MaxLODSize=4096.LODBias=0) [2466.73] Log: =0) [2466.MaxLODSize=2048.MaxLODSize=256.73] Log: TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128.73] Log: TEXTUREGROUP_RenderTarget=(MinLODSize=1.LODBias=1 ) [2466.73] Log: TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1.MaxLODSize=2048.LODBias=0) [2466.L ODBias=0) [2466.73] Log: TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512.MaxLODSize=2048.MaxLODSize=4096.MaxLODSize=2048.73] Log: TEXTUREGROUP_World=(MinLODSize=256.NumStreamedMips=3) [2466.MaxLODSize=1024.73] Log: TEXTUREGROUP_Cinematic=(MinLODSize=256.73] Log: TEXTUREGROUP_Skybox=(MinLODSize=512.73] Log: TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1.73] Log: TEXTUREGROUP_Vehicle=(MinLODSize=512.L ODBias=0) [2466.MaxLODSize=2048.73] Log: TEXTUREGROUP_WorldSpecular=(MinLODSize=256.LODBia s=0) [2466.73] Log: ) [AppCompatBucket4] m_TrTextureLODGroup=4 TEXTUREGROUP_Character=(MinLODSize=256.MaxLODSize=2048.LODBias=1) [2466.73] Log: =0) [2466.LODBias=0) [2466.73] Log: TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1.LODBias=0) [2466.LODBias=0) [2466.MaxLODSize=4096 TEXTUREGROUP_Cinematic=(MinLODSize=256.L ODBias=0) [2466.MaxLODSize=4096.LODBias=0) [2466.MaxLODSize=2 048.73] Log: [2466.LO DBias=1) [2466.73] Log: TEXTUREGROUP_WeaponSpecular=(MinLODSize=256.LO DBias=0) [2466.L ODBias=0) [2466.MaxLODSize=4096.73] Log: TEXTUREGROUP_ColorLookupTable=(MinLODSize=1.MaxLODSize=2048 .MaxLODSize=20 48.LODBias=0) [2466.MaxLODSize=1024.LODBias =0.MaxLODSize=2048.MaxLODSize=1024.73] Log: TEXTUREGROUP_Shadowmap=(MinLODSize=512.73] Log: TEXTUREGROUP_CharacterSpecular=(MinLODSize=256.LO DBias=0) [2466.LODBias=0 .73] Log: TEXTUREGROUP_VehicleSpecular=(MinLODSize=512.MaxLODSize=409 TEXTUREGROUP_CharacterSpecular=(MinLODSize=256.LODBias=1) [2466.MaxLODSize=102 4. MaxLODSize=256.L ODBias=0) [2466.73] Log: TEXTUREGROUP_WorldNormalMap=(MinLODSize=256.73] Log: TEXTUREGROUP_Shadowmap=(MinLODSize=512.MaxLODSize=4096.73] Log: TEXTUREGROUP_Skybox=(MinLODSize=512.73] Log: TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=512.LODBias =0.MaxLODSize=204 8.NumStreamedMips=3) .MaxLODSize=2048.LO DBias=0) [2466.73] Log: TEXTUREGROUP_WeaponSpecular=(MinLODSize=512.73] Log: TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1.LODBias=0) [2466.MaxLODSize=4096.73] Log: TEXTUREGROUP_VehicleSpecular=(MinLODSize=512.L ODBias=0) [2466.LODBias=0) [2466.MaxLODSize=4096.MaxLODSize=4096.73] Log: TEXTUREGROUP_Lightmap=(MinLODSize=512.MaxLODSize=4096.MaxLODSize=4096.73] Log: TEXTUREGROUP_ColorLookupTable=(MinLODSize=1.LODBias=0) [2466.MaxLODSize=4 096.MaxLODSize=2048.LODBias=0) [2466.MaxLODSize=2048.MaxLODSize=409 6.73] Log: TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1.MaxLODSize=4096.73] Log: TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1.LODBias=0) [2466.MaxLODSize=4096.MaxLODSize=4096.[2466.73] Log: TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512.73] Log: m_TrTextureLODGroup=5 [2466.MaxLODSize=4096.MaxLODSize=4096.73] Log: TEXTUREGROUP_World=(MinLODSize=256.L ODBias=0) [2466.MaxLODSize=1024.MaxLODSize=4096. 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Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: bUseFinalGathering=True bUsePhotonsForDirectLighting=False bUseIrradiancePhotons=True bCacheIrradiancePhotonsOnSurfaces=True bOptimizeDirectLightingWithPhotons=False bVisualizePhotonPaths=False bVisualizePhotonGathers=True bVisualizePhotonImportanceSamples=True bVisualizeIrradiancePhotonCalculation=False bEmitPhotonsOutsideImportanceVolume=False ConeFilterConstant=1 NumIrradianceCalculationPhotons=400 FinalGatherImportanceSampleFraction=.73] [2466.6 FinalGatherImportanceSampleConeAngle=10 IndirectPhotonEmitDiskRadius=200 IndirectPhotonEmitConeAngle=30 MaxImportancePhotonSearchDistance=2000 MinImportancePhotonSearchDistance=20 NumImportanceSearchPhotons=10 OutsideImportanceVolumeDensityScale=.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.5 .73] [2466.73] [2466.4 InterpolationMaxAngle=20 PointBehindRecordMaxAngle=10 DistanceSmoothFactor=2 AngleSmoothFactor=2 RecordBounceRadiusScale=.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.IrradianceCache] bAllowIrradianceCaching=True bUseIrradianceGradients=False bShowGradientsOnly=False bVisualizeIrradianceSamples=True RecordRadiusScale=.73] [2466.73] [2466.73] [2466. 73] [2466.000000 1=1239747252.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.000000 [2466.[2466.73] [2466.\TribesGame\Config\TribesEngine.73] [2466.fmap Log: LocalMap=TribesMainEntry.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.5 NumIndirectPhotonPathsScale=2 NumIndirectPhotonsScale=8 NumIndirectIrradiancePhotonsScale=2 NumCausticPhotonsScale=1 RecordRadiusScaleScale=.73] [2466.StaticLightingProductionQuality] NumShadowRaysScale=8 NumPenumbraShadowRaysScale=32 ApproximateHighResTexelsPerMaxTransitionDistanceScale=6 MinDistanceFieldUpsampleFactor=5 NumHemisphereSamplesScale=8 NumImportanceSearchPhotonsScale=3 NumDirectPhotonsScale=4 DirectPhotonSearchDistanceScale=.5 MinRecordRadiusScale=.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] Log: [2466.73] [2466.5 MinRecordRadiusScale=.73] [2466.73] Log: Log: Log: Log: Log: FileName: .73] [2466.25 InterpolationMaxAngleScale=..73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.ini Log: [URL] Log: Protocol=unreal Log: Name=Player Log: Map=TribesMainEntry.73] [2466.73] [2466.73] [2466..73] [2466.75 InterpolationMaxAngleScale=.5 InterpolationMaxAngleScale=.73] [2466.5 [Configuration] [IniVersion] 0=1291325045.fmap Log: LocalOptions= .73] [2466.5 NumIndirectPhotonPathsScale=2 NumIndirectPhotonsScale=4 NumIndirectIrradiancePhotonsScale=2 NumCausticPhotonsScale=1 RecordRadiusScaleScale=.75 MinRecordRadiusScale=.73] [2466.73] Log: [2466.5 [DevOptions.73] [2466.73] [2466.73] [2466.StaticLightingHighQuality] NumShadowRaysScale=4 NumPenumbraShadowRaysScale=8 ApproximateHighResTexelsPerMaxTransitionDistanceScale=6 MinDistanceFieldUpsampleFactor=5 NumHemisphereSamplesScale=4 NumImportanceSearchPhotonsScale=2 NumDirectPhotonsScale=2 DirectPhotonSearchDistanceScale=.\.73] [2466.73] [2466.73] [2466.5 [DevOptions.73] [2466.73] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: NumIndirectPhotonPathsScale=1 NumIndirectPhotonsScale=2 NumIndirectIrradiancePhotonsScale=2 NumCausticPhotonsScale=1 RecordRadiusScaleScale=.73] [2466. 73] Log: LevelColorationLitMaterialName=EngineDebugMaterials.Engine] [2466.73] Log: 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Log: IgnoreSimulatedFuncWarnings=Tick [2466.73] [2466.0.02.73] [2466.73] Log: MaxSmoothedFrameRate=62 [2466.(In=10.73] [2466.TrDemoRecSpectator MaxClientRate=25000 ConnectionTimeout=15.DemoRecDriver] AllowDownloads=True DemoSpectatorClass=TribesGame.04.0.73] [2466.73] Log: MinSmoothedFrameRate=22 [2466.73] [2466.73] [2466.73] Log: AllowNvidiaStereo3d=True [2466.73] [2466.73] [2466.02.73] [2466.StreamingMovies] RenderPriorityPS3=1001 SuspendGameIO=True [Engine.5.Out=(R=255)))) [2466.73] [2466.0.0 NetServerMaxTickRate=30 LanServerMaxTickRate=30 MaxRewindPoints=30 RewindPointInterval=1.0 ServerTravelPause=4.73] Log: StatColorMappings=(StatName="Streaming fudge factor".A=1.73] [2466.73] Log: DefaultHoveredMaterialColor=(R=0.0.73] [2466.0.G=0.Out=(G=255)).73] Log: PhysXGpuHeapSize=32 [2466.(In=2.0 InitialConnectTimeout=30.73] Log: PhysXMeshCacheSize=8 [2466.Out=(G=255)).0 AckTimeout=1.73] Log: UseStreaming=True [2466.ColorMap=((In=1.73] [2466.73] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [Engine.73] Log: HACK_EnableDMC=FALSE [2466.73] [2466.73] [2466.73] Log: DefaultSelectedMaterialColor=(R=0.73] [2466.73] [2466.(In=25.73] Log: AllowAMDEyefinity=False [2466.73] [2466.73] Log: bSmoothFrameRate=TRUE [2466.0.0) [2466.73] [2466. 73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.PackagesToAlwaysCook] bStandaloneSFServerSideOnly=true Package=UDKFrontEnd Package=GfxFonts Package=TribesMainEntry Package=TranEntry Package=TribesHud Package=Hud_Items SeekFreePackage=RefPackage8239 SeekFreePackage=RefPackage102000 SeekFreePackage=RefPackage7417 SeekFreePackage=RefPackage7434 SeekFreePackage=RefPackage7384 SeekFreePackage=RefPackage8240 SeekFreePackage=RefPackage7384 SeekFreePackage=RefPackage8391 SeekFreePackage=RefPackage7454 SeekFreePackage=RefPackage7385 SeekFreePackage=RefPackage8406 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Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: SeekFreePackage=RefPackage7401 SeekFreePackage=RefPackage7446 SeekFreePackage=RefPackage8413 SeekFreePackage=RefPackage7902 SeekFreePackage=RefPackage7833 SeekFreePackage=RefPackage7437 SeekFreePackage=RefPackage7402 SeekFreePackage=RefPackage8398 SeekFreePackage=RefPackage8255 SeekFreePackage=RefPackage8358 SeekFreePackage=RefPackage8699 SeekFreePackage=RefPackage7443 SeekFreePackage=RefPackage8410 SeekFreePackage=RefPackage7736 SeekFreePackage=RefPackage8416 SeekFreePackage=RefPackage8256 SeekFreePackage=RefPackage7461 SeekFreePackage=RefPackage7462 SeekFreePackage=RefPackage8417 SeekFreePackage=RefPackage8257 SeekFreePackage=RefPackage8223 SeekFreePackage=RefPackage7432 SeekFreePackage=RefPackage7458 SeekFreePackage=RefPackage8153 SeekFreePackage=RefPackage8156 SeekFreePackage=RefPackage8157 SeekFreePackage=RefPackage7917 SeekFreePackage=RefPackage8646 SeekFreePackage=RefPackage8158 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SeekFreePackage=RefPackage1P_10_1699 SeekFreePackage=RefPackage1P_11_1699 .73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.[2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466. 73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] Log: [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] Log: .73] [2466.73] Log: [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.StartupPackages] bSerializeStartupPackagesFromMemory=TRUE bFullyCompressStartupPackages=FALSE Package=EngineMaterials Package=EngineDebugMaterials Package=EngineSounds Package=EngineFonts Package=SoundClassesAndModes Package=PostProcess Package=GFXFonts [Engine.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.System] MaxObjectsNotConsideredByGC=83221 SizeOfPermanentObjectPool=0 [2466.73] [2466.73] [2466.73] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: SeekFreePackage=RefPackage1P_25_1699 SeekFreePackage=RefPackage1P_26_1699 SeekFreePackage=RefPackage1P_8_1686 SeekFreePackage=RefPackage1P_9_1686 SeekFreePackage=RefPackage1P_27_1686 SeekFreePackage=RefPackage1P_20_1693 SeekFreePackage=RefPackage1P_21_1693 SeekFreePackage=RefPackage1P_12_1694 SeekFreePackage=RefPackage1P_13_1694 SeekFreePackage=RefPackage1P_29_1694 SeekFreePackage=RefPackage3P_18_1689 SeekFreePackage=RefPackage3P_19_1689 SeekFreePackage=RefPackage3P_28_1689 SeekFreePackage=RefPackage3P_14_1691 SeekFreePackage=RefPackage3P_15_1691 SeekFreePackage=RefPackage3P_25_1682 SeekFreePackage=RefPackage3P_6_1682 SeekFreePackage=RefPackage3P_7_1682 SeekFreePackage=RefPackage3P_26_1682 SeekFreePackage=RefPackage3P_16_1692 SeekFreePackage=RefPackage3P_17_1692 SeekFreePackage=RefPackage3P_22_1683 SeekFreePackage=RefPackage3P_23_1683 SeekFreePackage=RefPackage3P_24_1683 SeekFreePackage=RefPackage3P_10_1699 SeekFreePackage=RefPackage3P_11_1699 SeekFreePackage=RefPackage3P_25_1699 SeekFreePackage=RefPackage3P_26_1699 SeekFreePackage=RefPackage3P_8_1686 SeekFreePackage=RefPackage3P_9_1686 SeekFreePackage=RefPackage3P_27_1686 SeekFreePackage=RefPackage3P_20_1693 SeekFreePackage=RefPackage3P_21_1693 SeekFreePackage=RefPackage3P_12_1694 SeekFreePackage=RefPackage3P_13_1694 SeekFreePackage=RefPackage3P_29_1694 SeekFreePackage=RefPackage3P_29_1694 [Engine.73] [2466.PackagesToForceCookPerMap] Map=UDKFrontEndMap Package=UdkFrontEnd Package=UI_FrontEnd_Art [Core.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.[2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466. 73] [2466.\..\Engine\Content ScriptPaths=.73] [2466.73] [2466.\Engine\Localization Extensions=upk Extensions=u SaveLocalizedCookedPackagesInSubdirectories=FALSE TextureFileCacheExtension=tfc bDisablePromptToRebuildScripts=TRUE Suppress=Dev Suppress=DevAbsorbFuncs Suppress=DevAnim Suppress=DevAssetDataBase Suppress=DevAudio Suppress=DevAudioVerbose Suppress=DevBind Suppress=DevBsp Suppress=DevCamera Suppress=DevCollision Suppress=DevCompile Suppress=DevComponents Suppress=DevConfig Suppress=DevCooking Suppress=DevCrossLevel Suppress=DevDataStore Suppress=DevDecals Suppress=DevFaceFX Suppress=DevGFxUI Suppress=DevGFxUIWarning Suppress=DevGarbage Suppress=DevKill Suppress=DevLevelTools Suppress=DevLightmassSolver Suppress=DevLoad Suppress=DevMovie Suppress=DevNavMesh Suppress=DevNavMeshWarning Suppress=DevNet Suppress=DevNetTraffic Suppress=DevOnline Suppress=DevPath Suppress=DevReplace Suppress=DevSHA Suppress=DevSave Suppress=DevShaders Suppress=DevShadersDetailed Suppress=DevSound Suppress=DevStats Suppress=DevTick Suppress=DevUI .73] [2466.73] [2466.[2466.73] [2466.73] [2466..73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.\..73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466...73] [2466.73] [2466.\.73] [2466.73] [2466.73] [2466.73] [2466.\.73] [2466.73] [2466.73] [2466.73] [2466.73] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: StaleCacheDays=30 MaxStaleCacheSize=10 MaxOverallCacheSize=30 PackageSizeSoftLimit=300 AsyncIOBandwidthLimit=0 CachePath=..73] [2466.73] [2466.73] [2466.73] [2466..\.73] [2466...73] [2466.73] [2466.\TribesGame\ScreenShots LocalizationPaths=.\TribesGame\Cache CacheExt=.73] [2466..73] [2466.73] [2466..73] [2466.uxx Paths=.\TribesGame\Script FRScriptPaths=.73] [2466..\.\TribesGame\ScriptFinalRelease CutdownPaths=.73] [2466.73] [2466.\..73] [2466.73] [2466..73] [2466.73] [2466.\TribesGame\Script ScreenShotPath=.73] [2466.73] [2466.73] [2466.\.\TribesGame\CutdownPackages CutdownPaths=..73] [2466..73] [2466. \TribesGame\CookedPC SeekFreePCExtensions=xxx SavePath=.73] [2466.73] [2466.73] Log: [2466.73] [2466.1 [WinDrv.73] [2466..\TribesGame\Localization Suppress=DamageLog Extensions=udk Extensions=fmap SeekFreePCPaths=.73] [2466.73] [2466.73] [2466..73] [2466.73] [2466.73] [2466.73] [2466.2 ButtonRepeatDelay=0.73] [2466.2 MinDesiredFrameRate=35.9 m_bEnableBassBoost=False [ALAudio.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466..\.XAudio2Device] MaxChannels=32 CommonAudioPoolSize=0 MinCompressedDurationGame=0 MinCompressedDurationEditor=4 LowPassFilterResonance=0.73] [2466.\.73] [2466..73] [2466.73] [2466..73] [2466.73] [2466.73] [2466.73] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Suppress=DevUIAnimation Suppress=DevUIFocus Suppress=DevUIStates Suppress=DevUIStyles Suppress=DevMCP Suppress=DevHTTP Suppress=DevBeacon Suppress=DevBeaconGame Suppress=DevOnlineGame Suppress=DevMatchmaking Suppress=GameStats Suppress=Input Suppress=Inventory Suppress=Localization Suppress=LocalizationWarning Suppress=PlayerManagement Suppress=PlayerMove Paths=.73] [2466.73] [2466.73] [2466.Client] DisplayGamma=2.73] [2466.[2466.73] [2466..73] [2466.73] [2466..73] [2466.73] [2466.\TribesGame\Save [Engine.73] [2466.73] [2466.\TribesGame\Content Paths=.73] [2466..73] Log: [2466.\TribesGame\__Trashcan LocalizationPaths=.73] [2466.73] [2466.73] [2466.WindowsClient] AudioDeviceClass=XAudio2.73] [2466.\.73] [2466..73] [2466.2 [XAudio2.73] [2466.\.73] [2466.000000 InitialButtonRepeatDelay=0.73] [2466..\.73] [2466.ALAudioDevice] MaxChannels=32 CommonAudioPoolSize=0 [2466.XAudio2Device MinAllowableResolutionX=0 MinAllowableResolutionY=0 MaxAllowableResolutionX=0 MaxAllowableResolutionY=0 MinAllowableRefreshRate=0 MaxAllowableRefreshRate=0 ParanoidDeviceLostChecking=1 AllowJoystickInput=1 DisplayGamma=2.73] Log: .73] [2466.73] [2466. 2 MaxClientRate=15000 MaxInternetClientRate=10000 RelevantTimeout=5.73] Log: [2466.73] Log: [2466.73] [2466.73] [2466.73] [2466.73] Log: [2466.0 NetServerMaxTickRate=30 LanServerMaxTickRate=35 DownloadManagers=IpDrv.73] [2466.73] [2466.73] [2466.TcpNetDriver] AllowDownloads=True AllowPeerConnections=False AllowPeerVoice=False ConnectionTimeout=30.0 ServerTravelPause=4.ChannelDownload NetConnectionClassName=PlatformCommon.73] [2466.0 KeepAliveTime=0.73] [2466.0 InitialConnectTimeout=200.73] [2466.0 PP_HighlightsMultiplier=1.73] [2466.73] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: MinCompressedDurationGame=0 MinCompressedDurationEditor=4 LowPassFilterResonance=0.73] [2466.73] [2466.73] [2466.9 m_bEnableBassBoost=false //DeviceName=Generic Software [Engine.73] [2466.73] [2466.73] [2466.73] [2466.HTTPDownload DownloadManagers=Engine.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.50 BeaconTimeout=5.6 [2466.73] [2466.73] [2466.0 PP_MidTonesMultiplier=1.73] [2466.UdpServerQuery] GameName=ut [IpDrv.73] [2466.73] [2466.0 BeaconProduct=ut ServerBeaconPort=8777 BeaconPort=9777 [TextureStreaming] PoolSize=2160 MemoryMargin=20 MemoryLoss=0 HysteresisLimit=30 DropMipLevelsLimit=14 StopIncreasingLimit=12 StopStreamingLimit=8 MinEvictSize=10 MinFudgeFactor=6 FudgeFactorIncreaseRateOfChange=0.73] [2466.0 PP_ShadowsMultiplier=1.73] [2466.0 SpawnPrioritySeconds=1.73] [2466.73] [2466.73] [2466.0 [IpDrv.73] [2466.73] [2466.TgNetConn [IpServer.73] [2466.73] [2466.73] [2466.73] [2466.UdpBeacon] DoBeacon=True BeaconTime=0.73] [2466.73] [2466.73] [2466.Player] ConfiguredInternetSpeed=10000 ConfiguredLanSpeed=20000 PP_DesaturationMultiplier=1.73] [2466.73] [2466.73] [2466.73] [2466.73] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: .73] [2466.73] [2466.73] [2466.73] [2466.[2466.0 AckTimeout=1. 73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466..000000 GridSize=(X=16.73] [2466.73] [2466.73] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: FudgeFactorDecreaseRateOfChange=-0.Yaw=1024.\.73] [2466.73] [2466.73] [2466.73] [2466.0 [UnrealEd.73] Log: [2466.73] [2466.73] [2466.73] [2466.73] [2466.EditorEngine] LocalPlayerClassName=UnrealEd.73] [2466.73] [2466.73] [2466.000000 GodMode=True AutoSaveDir=.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.EditorPlayer bSubtitlesEnabled=True GridEnabled=True SnapScaleEnabled=True ScaleGridSize=5 SnapVertices=False SnapDistance=10.WindowsClient CurrentGridSz=4 bUseMayaCameraControls=True bPrefabsLocked=True HeightMapExportClassName=TerrainHeightMapExporterTextT3D EditorOnlyContentPackages=EditorMeshes EditorOnlyContentPackages=EditorMaterials EditorOnlyContentPackages=EditorResources EditPackagesInPath=.73] Log: [2466.\.09 MaxLightmapRadius=4000.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.000000.Y=16.0 AllowStreamingLightmaps=True TextureFileCacheBulkDataAlignment=1 UsePriorityStreaming=True bAllowSwitchingStreamingSystem=False UseDynamicStreaming=False bEnableAsyncDefrag=False bEnableAsyncReallocation=False MaxDefragRelocations=256 MaxDefragDownShift=128 [StreamByURL] PostLoadPause=6.73] [2466.73] Log: [2466.73] [2466.73] [2466.73] [2466.0 LightmapStreamingFactor=0.Z=16.73] [2466.73] [2466.73] [2466.73] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: .73] [2466.73] [2466.73] [2466.73] [2466.[2466..73] [2466.\TribesGame\Autosaves InvertwidgetZAxis=True UseAxisIndicator=True MatineeCurveDetail=0.73] [2466.1 Client=WinDrv.73] [2466.4 MinRequestedMipsToConsider=12 MinTimeToGuaranteeMinMipCount=0 MaxTimeToGuaranteeMinMipCount=0 UseTextureFileCache=True LoadMapTimeLimit=4..000000) RotGridEnabled=True RotGridSize=(Pitch=1024.\Development\Src EditPackages=Core EditPackages=Engine EditPackages=GFxUI EditPackages=GameFramework EditPackages=UnrealEd EditPackages=GFxUIEditor EditPackages=IpDrv EditPackages=OnlineSubsystemPC EditPackages=OnlineSubsystemGameSpy [2466.Roll=1024) GameCommandLine=-log FOVAngle=90..04 ShadowmapStreamingFactor=0.73] [2466.73] [2466.000000. 73] [2466.UnrealEdEngine] AutoSaveIndex=0 PackagesToBeFullyLoadedAtStartup=EditorMaterials PackagesToBeFullyLoadedAtStartup=EditorMeshes PackagesToBeFullyLoadedAtStartup=EditorResources PackagesToBeFullyLoadedAtStartup=EngineMaterials PackagesToBeFullyLoadedAtStartup=EngineFonts PackagesToBeFullyLoadedAtStartup=EngineResources PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders [Engine.73] [2466.73] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: EditPackages=OnlineSubsystemLive EditPackages=OnlineSubsystemSteamworks EditPackages=PlatformCommon bBuildReachSpecs=FALSE bCustomCameraAlignEmitter=TRUE CustomCameraAlignEmitterDistance=100.73] [2466.UIDataStore_Fonts GlobalDataStoreClasses=Engine..TrDataStore_GameSearch GlobalDataStoreClasses=TribesGame.73] [2466.0 bDrawSocketsInGMode=FALSE bSmoothFrameRate=FALSE MinSmoothedFrameRate=5 MaxSmoothedFrameRate=120 EditPackagesOutPath=.73] [2466.TrDataStore_GameSettings [DevOptions.73] [2466.73] [2466.\.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.UIDataStore_OnlinePlayerData GlobalDataStoreClasses=UTGame.73] [2466.73] [2466.73] [2466.UTUIDataStore_Options GlobalDataStoreClasses=UTGame.73] [2466.73] ingsMap [2466.73] [2466.DataStoreClient] GlobalDataStoreClasses=Engine.73] [2466.73] [2466.Shaders] AutoReloadChangedShaders=True bAllowMultiThreadedShaderCompile=True bAllowDistributedShaderCompile=False NumUnusedShaderCompilingThreads=1 ThreadedShaderCompileThreshold=1 MaxShaderJobBatchSize=30 bDumpShaderPDBs=False bPromptToRetryFailedShaderCompiles=True .73] [2466.73] [2466.UIDataStore_InputAlias PlayerDataStoreClassNames=Engine.73] [2466.UTUIDataStore_StringList GlobalDataStoreClasses=UTGame.73] [2466.73] [2466.73] [2466...73] [2466.73] [2466.73] [2466.UTUIDataStore_MenuItems GlobalDataStoreClasses=TribesGame.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.UIDataStore_GameResource GlobalDataStoreClasses=Engine.73] [2466.73] [2466.73] [2466.73] [2466.\TribesGame\ScriptFinalRelease EditPackages=UDKBase EditPackages=UTEditor InEditorGameURLOptions=?quickstart=1?numplay=1 EditPackages=UTGame EditPackages=OnlineSubsystemMcts EditPackages=TribesGame EditPackages=TribesEditor EditPackages=TribesGameContent [UnrealEd.73] [2466.73] [2466.\.[2466.73] [2466.73] [2466..73] [2466.73] [2466.\TribesGame\Script FRScriptOutputPath=.73] [2466.UTUIDataStore_StringAliasBind GlobalDataStoreClasses=UTGame.UIDataStore_Registry GlobalDataStoreClasses=Engine.UTUIDataStore_StringAliasMap PlayerDataStoreClassNames=UTGame.73] [2466.73] [2466.UIDataStore_Strings GlobalDataStoreClasses=Engine.73] [2466.73] [2466. 73] Log: CompressCommandletVersion=2 // Bump this up to trigger full recompression.73] [2466.73] [2466.73] Log: [2466.f [2466.73] Log: [2466. [2466.73] Log: [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] Log: [2466. Otherwise only new animations imported will be recompressed.73] Log: [2466.73] Log: KeyEndEffectorsMatchName=eye [2466.73] [2466.73] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [IpDrv.73] Log: [2466.73] Log: RotationCompressionFormat=1 [2466.2 [2466.Debug] ShowSelectedLightmap=False [StatNotifyProviders] BinaryFileStatNotifyProvider=true XmlStatNotifyProvider=false CsvStatNotifyProvider=false StatsNotifyProvider_UDP=true PIXNamedCounterProvider=false [StatNotifyProviders.73] Log: TranslationCompressionFormat=0 [2466.73] Log: KeyEndEffectorsMatchName=IK [2466.73] [2466.StatNotifyProvider_UDP] ListenPort=13000 [RemoteControl] SuppressRemoteControlAtStartup=False [LogFiles] PurgeLogsDays=3 LogTimes=True [2466.73] [2466.73] [2466.73] Log: [2466.73] Log: ForceRecompression=False [2466.73] Log: KeyEndEffectorsMatchName=attach [2466.73] [2466.73] Log: Log: Log: Log: [2466.0 LanPacketPlatformMask=1 LanGameUniqueId=0x4D5707DB [OnlineSubsystemLive.73] Log: [2466.73] Log: KeyEndEffectorsMatchName=hand [2466.73] Log: KeyEndEffectorsMatchName=camera [2466.73] [2466.OnlineSubsystemLive] LanAnnouncePort=14001 VoiceNotificationDelta=0.73] Log: .73] [2466.73] Log: Log: Log: Log: Log: Log: Log: [DevOptions.OnlineGameInterfaceImpl] LanAnnouncePort=14001 LanQueryTimeout=5.73] [2466.73] Log: DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_Remo veLinearKeys [2466.73] Log: [AnimationCompression] [2466.73] Log: [2466.73] Log: [2466.73] [2466.73] Log: bOnlyCheckForMissingSkeletalMeshes=False [2466.73] Log: KeyEndEffectorsMatchName=weapon [2466.73] [2466.73] [2466.[2466.OnlineSubsystemCommonImpl] MaxLocalTalkers=1 MaxRemoteTalkers=16 bIsUsingSpeechRecognition=true [IpDrv.73] [2466.73] [2466.73] Log: [2466.73] Log: [2466.73] Log: AlternativeCompressionThreshold=1. 73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.[2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: NumLogins=1 CurrentNotificationPosition=NNP_BottomRight MaxLocalTalkers=2 MaxRemoteTalkers=9 bShouldLogArbitrationData=true bShouldLogStatsData=true LanQueryTimeout=3.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.0 LanPacketPlatformMask=1 LanGameUniqueId=1297287213 bShouldUseMcp=false [Engine.73] [2466.73] [2466.73] [2466.73] [2466.StaticLightCollectionActor] bCookOutStaticLightActors=TRUE MaxLightComponents=100 [LiveSock] bUseVDP=True bUseSecureConnections=true MaxDgramSockets=64 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Binds Mobile=ES2 Detail Texture Binds Mobile=ES2 Lightmap Texture Binds Mobile=ES2 Environment Texture Binds Mobile=ES2 Bump Offset Texture Binds Mobile=Frustum Culled primitives Mobile=Statically occluded primitives [MemorySplitClassesToTrack] Class=AnimSequence Class=AudioComponent Class=AudioDevice Class=BrushComponent Class=CylinderComponent .73] [2466.73] [2466.73] [2466. 73] [2466.[2466.73] [2466.74] [2466.73] [2466.ini FilterOut=TribesEngineG4WLive.74] [2466.73] [2466.73] [2466.74] [2466.73] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Class=DecalComponent Class=DecalManager Class=DecalMaterial Class=Font Class=Level Class=Material Class=MaterialInstanceConstant Class=MaterialInstanceTimeVarying Class=Model Class=ModelComponent Class=MorphTarget Class=NavigationMeshBase Class=ParticleModule Class=ParticleSystemComponent Class=PathNode Class=ProcBuilding_SimpleLODActor Class=RB_BodyInstance Class=RB_BodySetup Class=ReachSpec Class=Sequence Class=SkeletalMesh Class=SkeletalMeshComponent Class=SoundCue Class=SoundNode Class=SoundNodeWave Class=StaticMesh Class=StaticMeshActor Class=StaticMeshCollectionActor Class=StaticMeshComponent Class=Terrain Class=TerrainComponent Class=Texture2D Class=UIRoot [MemLeakCheckExtraExecsToRun] Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -Detai Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo Cmd=obj list class=Level -ALPHASORT -DetailedInfo Cmd=lightenv list volumes Cmd=lightenv list transition Cmd=ListThreads [ConfigCoalesceFilter] FilterOut=TribesEngine.ini FilterOut=TribesCompat.74] [2466.74] [2466.73] [2466.74] [2466.74] [2466.ini 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RemoteConnectionStringOverride=Data Source=dev-db.Data Source=production-db.[2466.74] [2466.74] [2466.ini FilterOut=Descriptions.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: FilterOut=TribesEditorKeyBindings.Connection Timeout=2 [2466.74] [2466.74] [2466.74] [2466.74] [2466.Trusted_Connection=Yes.int FilterOut=EditorTips.20.Initial Catalog=PerfMem.74] [2466.74] [2466.74] [2466.74] [2466.int FilterOut=Editor.74] Log: [2466.74] Log: [TaskPerfTracking] [2466.ini [2466.ini FilterOut=UTEditorUserSettings.Network Library=dbmssocn [2466.Pooling=True.74] [2466.74] [2466.N etwork Library=dbmssocn [2466.Initi al Catalog=EngineTaskPerf.1.Integrated Security=True.Connection Timeout=2 [2466.74] Log: [2466.Integrated Security=True.74] [2466.int FilterOut=UTEditorKeyBindings.74] Log: bUseTaskPerfTracking=TRUE [2466.74] [2466.74] Log: RemoteConnectionStringOverride=Data Source=production-db.74] [2466.int FilterOut=WinDrv.int FilterOut=UnrealEd.74] [2466.74] [2466.74] [2466.1.74] [2466.int FilterOut=XWindow.20 [2466.74] Log: ConnectionString=Provider=sqloledb.int FilterOut=GfxUIEditor.74] Log: RemoteConnectionIP=10.74] [2466.Initial Cata log=PerfMem.74] [2466.Asynchronous Pr ocessing=True.Asynchronous Processing=True.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [MemoryPools] FLightPrimitiveInteractionInitialBlockSize=512 FModShadowPrimitiveInteractionInitialBlockSize=512 [SystemSettings] bUseMaxQualityMode=False StaticDecals=False DynamicDecals=False UnbatchedDecals=True DecalCullDistanceScale=0.750000 DynamicLights=True DynamicShadows=False LightEnvironmentShadows=False CompositeDynamicLights=True SHSecondaryLighting=False DirectionalLightmaps=True MotionBlur=False MotionBlurPause=True MotionBlurSkinning=1 DepthOfField=False AmbientOcclusion=False Bloom=False bAllowLightShafts=False Distortion=False FilteredDistortion=True DropParticleDistortion=True .74] [2466.74] [2466.74] [2466.ini FilterOut=TribesEditorUserSettings.74] [2466.Data Source=dev-db.74] Log: bUseTaskPerfMemDatabase=TRUE [2466.74] Log: [TaskPerfMemDatabase] [2466.74] [2466. 74] [2466.000000 UnbuiltNumWholeSceneDynamicShadowCascades=3 WholeSceneShadowUnbuiltInteractionThreshold=50 bAllowFracturedDamage=True NumFracturedPartsScale=1.74] [2466.74] [2466.000000 CSMSplitDepthBiasScale=0.74] [2466.74] [2466.000000 ShadowTexelsPerPixel=1.000000 FractureRadialSpawnChanceScale=1.74] [2466.74] [2466.250000 PreShadowResolutionFactor=0.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.500000 bEnableVSMShadows=False bEnableBranchingPCFShadows=False bAllowHardwareShadowFiltering=False TessellationFactorMultiplier=1.500000 CSMSplitSoftTransitionDistanceScale=4.74] [2466.74] [2466.74] [2466.500000 UnbuiltWholeSceneDynamicShadowRadius=20000.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.[2466.74] [2466.250000 ResX=1920 ResY=1080 ScreenPercentage=100.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: bAllowDownsampledTranslucency=False SpeedTreeLeaves=False SpeedTreeFronds=False OnlyStreamInTextures=False LensFlares=False FogVolumes=False FloatingPointRenderTargets=True OneFrameThreadLag=True UseVsync=False UpscaleScreenPercentage=True Fullscreen=False AllowD3D10=False AllowD3D11=False AllowRadialBlur=False AllowSubsurfaceScattering=False SkeletalMeshLODBias=1 ParticleLODBias=10 DetailMode=0 ShadowFilterQualityBias=-1 MaxAnisotropy=0 MaxMultisamples=1 MinShadowResolution=32 MinPreShadowResolution=8 MaxShadowResolution=256 MaxWholeSceneDominantShadowResolution=500 ShadowFadeResolution=128 PlayerShadowFadeResolution=16 PreShadowFadeResolution=16 ShadowFadeExponent=0.74] [2466.74] [2466.74] [2466.74] [2466.000000 SceneCaptureStreamingMultiplier=1.74] [2466.000000 bForceCPUAccessToGPUSkinVerts=false bDisableSkeletalInstanceWeights=false MobileFeatureLevel=0 MobileFog=True .74] [2466.74] [2466.000000 ShadowDepthBias=0.74] [2466.74] [2466.012000 CSMSplitPenumbraScale=0.000000 FractureCullDistanceScale=1.74] [2466.000000 bAllowBetterModulatedShadows=False bEnableForegroundShadowsOnWorld=False bEnableForegroundSelfShadowing=False bAllowWholeSceneDominantShadows=False ShadowFilterRadius=2.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.000000 FractureDirectSpawnChanceScale=1.74] [2466.74] [2466. 74] Log: MobileEnvMapping=True [2466.74] Log: TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128.MipGenSettings=TMGS_SimpleAverage) [2466.MipFilter=Point.MipFilter=Point.MaxLODSize=1024.74] Log: TEXTUREGROUP_Character=(MinLODSize=128.74] Log: TEXTUREGROUP_Effects=(MinLODSize=128.74] Log: MobileFlashRedForUncachedShaders=False [2466.MipGenSettings=TMGS_SimpleAverage) [2466.74] Log: MobileProfilePreprocessedShaders=False [2466.74] Log: MobileUseCPreprocessorOnShaders=True [2466. MinMagFilter=Aniso.MinMagFilter=Aniso.MipGenSettings=TMGS_SimpleAverage) [2466.MinMagFilter=Aniso.MipGenSettings=TMGS_SimpleAverage) [2466.74] Log: MobileCachePreprocessedShaders=False [2466.MipFilter=Point.74] Log: MobileSharePixelShaders=True [2466.74] Log: TEXTUREGROUP_WeaponSpecular=(MinLODSize=256. LODBias=0.MipGenSettings=TMGS_SimpleAverage) [2466.74] Log: MobileSpecular=True [2466.LO DBias=0.MipFilter=Point.MipFilter=Point.74] Log: MobileShareShaderPrograms=True [2466.LODBias=0.74] Log: MobileShareVertexShaders=True [2466.MipFilter=Point.74] Log: TEXTUREGROUP_Skybox=(MinLODSize=512.74] Log: ApexDestructionMaxChunkIslandCount=2147483647 [2466.LODBias= 0.74] Log: MobileRimLighting=True [2466. LODBias=0.74] Log: MobileBumpOffset=True [2466.MaxLODSize=1024.74] Log: TEXTUREGROUP_WorldSpecular=(MinLODSize=256.MipFilter=Point.MaxLODSize=1024.74] Log: TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256.74] Log: TEXTUREGROUP_CharacterSpecular=(MinLODSize=128.MipGenSettings=TMGS_SimpleAverage) [2466.5 [2466.MipGenSettings=TMGS_SimpleAverage) [2466.0 [2466.74] Log: MobileVertexScratchBufferSize=32 [2466.74] Log: MobileContentScaleFactor=1.MinMagFilter=Aniso.74] Log: TEXTUREGROUP_VehicleSpecular=(MinLODSize=512.MipGenSettings=TMGS_SimpleAverage) [2466.MaxLODSize=256.MaxLODSize=512.MinMagFilter=Aniso.MaxLODSize=1024.[2466.M inMagFilter=Aniso.74] Log: ApexDestructionMaxChunkSeparationLOD=1.74] Log: MobileColorBlending=True [2466.LOD Bias=1.MaxLODSize=256 .74] Log: TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512.MipFilter=Point.74] Log: MobileWarmUpPreprocessedShaders=True [2466.74] Log: MobileIndexScratchBufferSize=1 [2466.74] Log: MobileLoadCPreprocessedShaders=True [2466.MipGenSettings=TMGS_SimpleAverage) [2466.MaxLODSize=2048.MinMagFilter=Aniso.MipFilter=Point.LODBias=1.74] Log: TEXTUREGROUP_Vehicle=(MinLODSize=512.MipFilter=Point.LODBias=0 .74] Log: TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128.74] Log: TEXTUREGROUP_UI=(MinLODSize=512.MinMagFilter=Aniso.MinMagFilter=Aniso.MaxLODSize=512.MinMagFilter=Aniso.MinM .MipFilter=Point.MinMagFilter=Aniso.74] Log: ApexLODResourceBudget=1000000020040877300000.LODB ias=1.74] Log: TEXTUREGROUP_World=(MinLODSize=256.LODBias=0.74] Log: MobileVertexMovement=True [2466.74] Log: MobileUsePreprocessedShaders=True [2466.Mi nMagFilter=Aniso.MinMagFilter=Aniso.MipGenSettings=TMGS_SimpleAverage) [2466.LODBias=0.MipGenSettings=TMGS_SimpleAverage) [2466.MaxLODSize=512.MipFilter=Point.LODBias=1.LODBias=1.MinMagFilter=Aniso.MaxLODSize=256.LODBias =0.MipFilter=Point.MipGenSettings=TMGS_SimpleAverage) [2466.L ODBias=0.MipFilter=Point.74] Log: TEXTUREGROUP_Weapon=(MinLODSize=256.74] Log: TEXTUREGROUP_WorldNormalMap=(MinLODSize=256.74] Log: MobileLODBias=-0.MipGenSettings=TMGS_SimpleAverage) [2466.MaxLODSize=256 .74] Log: MobileEnableMSAA=False [2466.MinMagFilter=Aniso.MaxLODSize=256.MipFilter=Point.MaxLODSize=1024.MaxLODSize=256.MipGenSettings=TMGS_SimpleAverage) [2466.MipGenSettings=TMGS_SimpleAverage) [2466.MaxLODSize=256.74] Log: MobileBoneCount=75 [2466.74] Log: TEXTUREGROUP_Cinematic=(MinLODSize=256.LODBias=1.000000 [2466.000000 [2466.MaxLODSize=256.MipGenSettings=TMGS_SimpleAverage) [2466.74] Log: MobileBoneWeightCount=2 [2466.74] Log: MobileNormalMapping=True [2466.MipFilter=Point.LOD Bias=0. MinMagFilter=Aniso. agFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.74] Log: TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=1024,LODBias= 0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.74] Log: TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=1024,LODBias =0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_Simp leAverage) [2466.74] Log: TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBia s=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.74] Log: TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODB ias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.74] Log: TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=256,LO DBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.74] Log: TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=25 6,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage ) [2466.74] Log: TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=512,LO DBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.74] Log: TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=512,LO DBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.74] Log: TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=2 56,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverag e) [2466.74] Log: m_TrShadowLODGroup=0 [2466.74] Log: m_TrTextureLODGroup=1 [2466.74] Log: Borderless=True [2466.74] Log: TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=512,LOD Bias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [SystemSettingsEditor] [SystemSettingsSplitScreen2] bAllowWholeSceneDominantShadows=False bAllowLightShafts=False [SystemSettingsMobile] BasedOn=SystemSettings Fullscreen=True DirectionalLightmaps=False DynamicLights=False SHSecondaryLighting=False StaticDecals=False DynamicDecals=False UnbatchedDecals=False MotionBlur=False MotionBlurPause=FALSE DepthOfField=False AmbientOcclusion=False Bloom=False Distortion=False FilteredDistortion=FALSE DropParticleDistortion=TRUE FloatingPointRenderTargets=FALSE MaxAnisotropy=2 bAllowBetterModulatedShadows=FALSE bEnableForegroundShadowsOnWorld=False bEnableForegroundSelfShadowing=False ResX=480 [2466.74] Log: ResY=320 [2466.74] Log: TEXTUREGROUP_World=(MinLODSize=16,MaxLODSize=512,LODBias=0,Min MagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_WorldNormalMap=(MinLODSize=16,MaxLODSize=16,LODBi as=0,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_WorldSpecular=(MinLODSize=16,MaxLODSize=16,LODBia s=0,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Character=(MinLODSize=16,MaxLODSize=512,LODBias=0 ,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_CharacterNormalMap=(MinLODSize=16,MaxLODSize=16,L ODBias=0,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_CharacterSpecular=(MinLODSize=16,MaxLODSize=16,LO DBias=0,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Weapon=(MinLODSize=16,MaxLODSize=512,LODBias=0,Mi nMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_WeaponNormalMap=(MinLODSize=16,MaxLODSize=16,LODB ias=0,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_WeaponSpecular=(MinLODSize=16,MaxLODSize=16,LODBi as=0,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Vehicle=(MinLODSize=16,MaxLODSize=16,LODBias=0,Mi nMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_VehicleNormalMap=(MinLODSize=16,MaxLODSize=16,LOD Bias=0,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_VehicleSpecular=(MinLODSize=16,MaxLODSize=16,LODB ias=0,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Cinematic=(MinLODSize=16,MaxLODSize=16,LODBias=0, MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Effects=(MinLODSize=16,MaxLODSize=256,LODBias=0,M inMagFilter=linear,MipFilter=point) [2466.74] Log: TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=16,MaxLODSize=16,L ODBias=0,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Skybox=(MinLODSize=16,MaxLODSize=512,LODBias=0,Mi nMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_UI=(MinLODSize=16,MaxLODSize=4096,LODBias=0,MinMa gFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Lightmap=(MinLODSize=16,MaxLODSize=1024,LODBias=0 ,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=1024,LODBias= 0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) [2466.74] Log: TEXTUREGROUP_RenderTarget=(MinLODSize=16,MaxLODSize=1024,LODBi as=0,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=512,LODB ias=0,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: [2466.74] Log: [SystemSettingsMobileTextureBias] [2466.74] Log: BasedOn=SystemSettingsMobile [2466.74] Log: TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,Min MagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODB ias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBi as=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1 ,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096, LODBias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,L ODBias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,Mi nMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LOD Bias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODB ias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,M inMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LO DBias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LOD Bias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1 ,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,M inMagFilter=linear,MipFilter=point) [2466.74] Log: TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096, LODBias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,Mi nMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMag Filter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1, MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1 ,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) [2466.74] Log: TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBia s=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LOD Bias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,L ODBias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=25 6,LODBias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,L ODBias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,L ODBias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [SystemSettingsIPhone3GS] BasedOn=SystemSettingsMobileTextureBias MobileEnableMSAA=True [SystemSettingsIPhone4] BasedOn=SystemSettingsMobile MobileContentScaleFactor=2.0 [SystemSettingsIPodTouch4] BasedOn=SystemSettingsMobileTextureBias MobileContentScaleFactor=2.0 [SystemSettingsIPad] BasedOn=SystemSettingsMobileTextureBias MobileFeatureLevel=1 MobileFog=False MobileSpecular=False MobileBumpOffset=False [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: MobileNormalMapping=False MobileEnvMapping=False MobileRimLighting=False MobileContentScaleFactor=0.9375 [Engine.PhysicsLODVerticalEmitter] ParticlePercentage=100 [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [Engine.OnlineSubsystem] [2466.74] Log: NamedInterfaceDefs=(InterfaceName="RecentPlayersList",Interfac eClassName="Engine.OnlineRecentPlayersList") [2466.74] Log: AsyncMinCompletionTime=0.0 [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [Engine.OnlineRecentPlayersList] MaxRecentPlayers=100 MaxRecentParties=5 [VoIP] VolumeThreshold=0.1 bHasVoiceEnabled=true [FullScreenMovie] bForceNoMovies=FALSE StartupMovies=UE3_logo SkippableMovies=UE3_logo bShouldStopMovieAtEndOfLoadMap=TRUE [IPDrv.WebConnection] MaxValueLength=512 MaxLineLength=4096 [IPDrv.WebServer] ListenPort=80 MaxConnections=18 ExpirationSeconds=86400 bEnabled=false [IPDrv.WebResponse] IncludePath=/Web CharSet=iso-8859-1 [TextureTracking] #TextureName=T_GD_Traffic_Crosswalk_01 [AnimNotify] Trail_MaxSampleRate=200.0 [Engine.UIDataStore_OnlinePlayerData] PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyCh [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: atList [2466.74] Log: iendMessages [2466.74] Log: [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: FriendMessagesProviderClassName=Engine.UIDataProvider_OnlineFr FriendsProviderClassName=Engine.UIDataProvider_OnlineFriends [Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainXFOV EyefinityFOVThreshold=140.0 [MobileSupport] bShouldCachePVRTCTextures=False bShouldFlattenMaterials=False FlattenedTextureResolutionBias=1 UDKRemotePort=41765 UDKRemotePortPIE=41766 [Engine.GameViewportClient] bDebugNoGFxUI=FALSE bUseHardwareCursorWhenWindowed=False [ContentComparisonReferenceTypes] +Class=AnimSet +Class=SkeletalMesh +Class=SoundCue +Class=StaticMesh +Class=ParticleSystem +Class=Texture2D [Configuration] [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks] bEnableSteam=true bUseVAC=true GameDir=Tribes GameVersion=1.0.0.0 Region=255 CurrentNotificationPosition=8 ResetStats=0 [2466.74] Log: [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: [2466.74] Log: [IpDrv.OnlineNewsInterfaceMcp] [2466.74] Log: NewsItems=(NewsUrl="http://172.23.1.136/AnnouncementHandler.as hx",NewsType=1,TimeOut=30.0) [2466.74] Log: NewsItems=(NewsUrl="http://172.23.1.136/AnnouncementHandler.as hx",NewsType=2,TimeOut=30.0) [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: [Windows.StandardUser] MyDocumentsSubDirName=Tribes Ascend DirsToCreateAtStartup=..\..\TribesGame\Src [OnlineSubsystemMcts.OnlineSubsystemMcts] bUseVAC=true [2466.74] Log: [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: GameDir=Tribes GameVersion=1.0.0.0 Region=255 CurrentNotificationPosition=8 ResetStats=0 [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy] bHasGameSpyAccount=true EncryptedProductKey=NotForShip ProfileDataDirectory=../TribesGame/SaveData ProfileDataExtension=.ue3profile ProductID=11097 NamespaceID=40 PartnerID=33 GameID=1727 StatsVersion=7 NickStatsKeyId=1 PlaceStatsKeyId=2 LocationUrlsForInvites=ut3pc LocationUrl=ut3pc bShouldUseMcp=true StatsKeyMappings=(ViewId=1,PropertyId=0,KeyId=262) StatsKeyMappings=(ViewId=1,PropertyId=0x10000142,KeyId=265) [2466.74] Log: [SystemSettingsPIB] [2466.74] Log: BasedOn=SystemSettings [2466.74] Log: bEnableForegroundShadowsOnWorld=False [2466.74] Log: bEnableForegroundSelfShadowing=False [2466.74] Log: ResX=800 [2466.74] Log: ResY=600 [2466.74] Log: TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize=1024,LODBias =1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,MaxLODSize=102 4,LODBias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_CharacterSpecular=(MinLODSize=512,MaxLODSize=1024 ,LODBias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias =1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1 ,MinMagFilter=linear,MipFilter=point) [2466.74] Log: TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=102 4,LODBias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias= 0,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias =0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) [2466.74] Log: TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBia s=0,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=1, MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,LODBias=0,Min MagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=2048,LODBias=5 ,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=2048, LODBias=5,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=2048,L ODBias=5,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=1024,LODBias=1, MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1024,MaxLODSize=1024, LODBias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=1024,LO DBias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1,M inMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLODSize=1024,LO DBias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_WorldSpecular=(MinLODSize=128,MaxLODSize=1024,LOD Bias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [TribesGame.TrProjectile] m_bDebugProjectileRadius=false [TribesGame.TrAudioSettings] m_nVolumeMaster=70 m_nVolumeEffects=70 m_nVolumeMusic=0 m_nVolumeVGS=60 m_nVolumeVoice=50 [TribesGame.TrGameEngine] bSmoothFrameRate=True MaxSmoothedFrameRate=92 AllowScreenDoorFade=False AllowNvidiaStereo3d=False AllowAMDEyefinity=True bForceStaticTerrain=True [IniVersion] 0=1344562820.000000 1=1306852084.000000 2=1334856127.000000 [AppCompat] MeasuredCPUScore=215.009308 CompatLevelComposite=0 CompatLevelCPU=0 CompatLevelGPU=0 [WinDrv.Accessibility] StickyKeysHotkey=True ToggleKeysHotkey=True FilterKeysHotkey=True StickyKeysConfirmation=True ToggleKeysConfirmation=True FilterKeysConfirmation=True [2466.74] Log: FileName: ..\..\TribesGame\Config\TribesGame.ini [2466.74] Log: [Engine.GameInfo] [2466.74] Log: DefaultGame=TribesGame.TrEntryGame 74] Log: DefaultMapPrefixes=(Prefix="TrTDM".74] Log: bKickLiveIdlers=true [2466.0 [2466.74] Log: [2466.bUsesCommonPackage=FALSE.74] Log: DefaultGameType=TribesGame.GameType="TribesGame. GameType="TribesGame.74] Log: DefaultMapPrefixes=(Prefix="TrStorm".0 [2466.74] [2466.74] Log: MinTimeMargin=-1.95 ConsoleMessageCount=4 ConsoleFontSize=5 MessageFontOffset=0 bShowHUD=true DebugDisplay=AI [Engine.bUsesCommonPackage=FALSE .74] [2466.74] Log: DefaultServerGame=TribesGame.74] Log: MaxSpectators=2 [2466.TrGame_TrTraining") [2466.74] Log: MaxIdleTime=180.TrGame_TrCTFBlitz") [2466.bUsesCommonPackage=FALSE.Ga meType="TribesGame.* [DefaultPlayer] Name=Player Team=255 [Engine.74] Log: DefaultMapPrefixes=(Prefix="TrCTFBlitz".74] Log: DefaultMapPrefixes=(Prefix="TrTeamRabbit".74] [2466.TrGame_TrTeamRabbit") [2466.74] Log: TotalNetBandwidth=32000 [2466.74] Log: [2466.TrGame_TRCTF") [2466.Ga meType="TribesGame.TrGame_TRSiege") [2466.bUsesCommonPackage=FALSE.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [Engine.74] [2466.74] Log: bAdminCanPause=false [2466.74] [2466.74] [2466.TrGame_TRTDM") [2466.35 [2466.74] [2466.74] Log: MaxDynamicBandwidth=7000 [2466.TrGame_TRRabbit") [2466. GameType="TribesGame.Ga meType="TribesGame.TrGame_TrArena") [2466.[2466.bUsesCommonPackage=FALSE.bUsesCommonPackage=FAL SE.74] Log: .74] Log: MaxPlayers=320 [2466.bUsesCommonPackage=FALSE.74] Log: DefaultMapPrefixes=(Prefix="TrDaD".TrGame_TRCTF [2466.74] Log: GameDifficulty=+1.bUsesCommonPackage=FALSE.74] Log: DefaultMapPrefixes=(Prefix="TrRabbit".74] Log: PlayerControllerClassName=UDKBase.74] Log: [2466.74] Log: DefaultMapPrefixes=(Prefix="TrArena".TrGame_TrDaD") [2466.AccessControl] IPPolicies=ACCEPT.TrGame_TRCTF [2466. GameType="TribesGame.TrGame_TrCaH") [2466.GameType="TribesGame.TrGame_TrStorm") [2466.74] Log: MaxTimeMargin=+0.74] Log: [2466.bUsesCommonPackage=FALSE.PlayerController] [2466.74] Log: DefaultMapPrefixes=(Prefix="TrCTF".74] Log: DefaultMapPrefixes=(Prefix="TrCaH".74] [2466.74] [2466.bUsesCommonPackage=FAL SE.GameType="TribesGame.0 [2466.Ga meType="TribesGame.74] Log: bChangeLevels=True [2466.GameType="TribesGame.bUsesCommonPackage=F ALSE.74] [2466.74] Log: DefaultMapPrefixes=(Prefix="TrTraining".74] Log: DefaultMapPrefixes=(Prefix="TrSiege".UDKPlayerController [2466.HUD] bMessageBeep=true HudCanvasScale=0.74] Log: TimeMarginSlack=+1.0 [2466.74] Log: MinDynamicBandwidth=4000 [2466.74] [2466.74] [2466. 74] Log: [2466.74] [2466.[2466.74] Log: DefaultAmbientZoneSettings=(bIsWorldInfo=true) [2466.0 [2466.74] Log: [2466.) [2466.74] Log: DefaultGravityZ=-520.74] Log: FracturedMeshWeaponDamage=5.74] Log: [2466.0.UTDecalManager [2466.74] [2466.74] Log: FractureExplosionVelScale=1.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [Engine.UIGameInfoSummary") [2466.74] Log: [2466.FractureManager [2466.UDKEmitterPool [2466.74] [2466.74] Log: HostMigrationTimeout=15 [2466.74] Log: DecalManagerClassPath=UTGame.74] [2466.74] Log: [2466.74] [2466.74] [2466.74] Log: SquintModeKernelSize=128.AutoTestManager] NumMinutesPerMap=50 #CommandsToRunAtEachTravelTheWorldNode=MemLeakCheck #CommandsToRunAtEachTravelTheWorldNode=SNAPSHOTMEMORY NumAutomatedMapTestingCycles=0 AutomatedMapTestingList=CTF-Hydrosis AutomatedMapTestingList=TrRabbit-Defiance AutomatedMapTestingList=TrCTF-Kargo AutomatedMapTestingList=WAR-Avalanche AutomatedMapTestingList=WAR-Torlan [Engine.Weapon] Priority=-1.DOF_MaxNearBlurAmount=0.0 [2466.0 [2466.74] [2466.74] Log: [2466.0.74] [2466.MobileHud] bShowMobileHud=true bShowGameHud=true bForceMobileHUD=false .0.74] Log: bPersistPostProcessToNextLevel=TRUE [2466.74] [2466.0 [2466.0 [2466.WorldInfo] [2466.2.74] [2466.74] Log: EmitterPoolClassPath=UDKBase.DOF_MaxNearBlurAmount=0.74] Log: [2466.74] Log: bAllowHostMigration=FALSE [2466.74] Log: Log: Log: Log: Log: [GameFramework.74] Log: bEnableChanceOfPhysicsChunkOverride=FALSE [2466.74] Log: DefaultPostProcessSettings=(Bloom_Scale=0.74] [2466.74] Log: FractureManagerClassPath=Engine.74] [2466.74] [2466.DOF_FocusInnerRadius=2 000.74] Log: Log: Log: Log: Log: Log: Log: bAimingHelp=false InteractDistance=512 bCheckRelevancyThroughPortals=true MaxConcurrentHearSounds=32 bLogHearSoundOverflow=FALSE bNeverSwitchOnPickup=False [Engine.DecalManager] DecalLifeSpan=30.74] Log: ElementProviderTypes=(ProviderTag="GameTypes".74] [2466.DOF_BlurKernelSize =12.74] [2466.0 [2466.74] Log: [2466.74] [2466.74] Log: MaxPhysicsSubsteps=5 [2466.74] [2466.ProviderClassNam e="Engine.74] [2466.74] Log: [Engine.0.74] Log: [Engine.0 [2466.UIDataStore_GameResource] [2466.74] Log: RBPhysicsGravityScaling=2.74] Log: ChanceOfPhysicsChunkOverride=1.0.0 [2466.74] [2466.74] [2466.DOF_FocusDistance=0. 74] [2466.GameReplicationInfo] ServerName=Tribes Ascend Server MessageOfTheDay=Welcome to a Tribes Ascend Server! [Engine.74] [2466.74] [2466.74] Log: [2466.74] [2466.B=255.74] Log: Log: Log: Log: [2466.74] [2466.74] [2466.2 TapDistanceConstraint=5 bApplyGlobalScaleToActiveSizes=true AuthoredGlobalScale=2.74] [2466.74] [2466.74] [2466.74] [2466.UDKUIDataStore_StringAliasBindingMap] FakePlatform=1 MenuInputMapArray=(FieldName="None".74] [2466.G=255.74] [2466.74] [2466.6 DeactivateTime=0.5 SizeX=100 SizeY=100 VertMultiplier=1.74] [2466.0 HorizMultiplier=1.74] Log: [2466.74] [2466.0 [Configuration] [Engine.74] [2466.EmitterPool] bLogPoolOverflow=true [UDKBase.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: [2466.74] [2466.74] [2466.A=255) InactiveAlpha=0.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [GameFramework.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: .74] [2466.74] [2466.74] Log: [2466.[2466.74] [2466.MobileInputZone] RenderColor=(R=255.MappedText="") MenuInputMapArray=(FieldName="GBA_MoveForward") MenuInputMapArray=(FieldName="GBA_Backward") MenuInputMapArray=(FieldName="GBA_StrafeLeft") MenuInputMapArray=(FieldName="GBA_StrafeRight") MenuInputMapArray=(FieldName="GBA_TurnLeft") MenuInputMapArray=(FieldName="GBA_TurnRight") MenuInputMapArray=(FieldName="GBA_Jump") MenuInputMapArray=(FieldName="GBA_Duck") MenuInputMapArray=(FieldName="GBA_Fire") MenuInputMapArray=(FieldName="GBA_AltFire") MenuInputMapArray=(FieldName="GBA_Use") MenuInputMapArray=(FieldName="GBA_FeignDeath") MenuInputMapArray=(FieldName="GBA_SwitchToBestWeapon") MenuInputMapArray=(FieldName="GBA_PrevWeapon") MenuInputMapArray=(FieldName="GBA_NextWeapon") MenuInputMapArray=(FieldName="GBA_SwitchWeapon1") MenuInputMapArray=(FieldName="GBA_SwitchWeapon2") MenuInputMapArray=(FieldName="GBA_SwitchWeapon3") MenuInputMapArray=(FieldName="GBA_SwitchWeapon4") MenuInputMapArray=(FieldName="GBA_SwitchWeapon5") MenuInputMapArray=(FieldName="GBA_SwitchWeapon6") MenuInputMapArray=(FieldName="GBA_SwitchWeapon7") MenuInputMapArray=(FieldName="GBA_SwitchWeapon8") MenuInputMapArray=(FieldName="GBA_SwitchWeapon9") MenuInputMapArray=(FieldName="GBA_SwitchWeapon10") MenuInputMapArray=(FieldName="GBA_ToggleTranslocator") MenuInputMapArray=(FieldName="GBA_ToggleSpeaking") MenuInputMapArray=(FieldName="GBA_Talk") MenuInputMapArray=(FieldName="GBA_TeamTalk") [2466.74] [2466.0 ActivateTime=0.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.0 bUseGentleTransitions=true ResetCenterAfterInactivityTime=3.74] [2466. PS3Mapping="PS3_L1") [2466.74] Log: MenuInputMapArray=(FieldName="GBA_ShowMap") [2466.PS3Mapping="PS3_Select") [2466.XBoxMapping="Xen on_A".74] Log: ControllerMapArray=(KeyName="GMS_XBoxTypeS_A".74] Log: ControllerMapArray=(KeyName="GMS_XBoxTypeS_LeftThumbstick".74] Log: MenuInputMapArray=(FieldName="GBA_ShowMenu") [2466.74] Log: MenuInputMapArray=(FieldName="GBA_GrowHud") [2466.74] Log: MenuInputMapArray=(FieldName="GBA_ShowCommandMenu") [2466.74] Log: ControllerMapArray=(KeyName="GMS_XBoxTypeS_DPad_Left".74] Log: MenuInputMapArray=(FieldName="GBA_ToggleMinimap") [2466.PS3Mapping="PS3_X") [2466.[2466.XBox Mapping="Xenon_RightBumper".74] Log: MenuInputMapArray=(FieldName="GBA_MoveForward_Gamepad") [2466.74] Log: ControllerMapArray=(KeyName="GMS_XBoxTypeS_DPad_Up".74] Log: ControllerMapArray=(KeyName="GMS_XBoxTypeS_X".PS3Mapping="PS3_RightStick") [2466.XBoxMapping="Xen on_B".XBoxMapping= "Xenon_Start".XB oxMapping="Xenon_RightStickButton".XBoxMap ping="Xenon_DPadRight".PS3Mapping="PS3_RightStickButton") [2466.74] Log: ControllerMapArray=(KeyName="GMS_XBoxTypeS_RightShoulder".74] Log: [2466.74] Log: ControllerMapArray=(KeyName="GMS_XBoxTypeS_Y".XBoxMapping ="Xenon_RightStick".PS3Mapping="PS3_Triangle") [2466.XBoxM apping="Xenon_RightTrigger".74] Log: [2466.PS3Mapping="PS3_Square") [2466.74] Log: ControllerMapArray=(KeyName="GMS_XboxTypeS_RightY".XBoxMapping=" Xenon_Back".XBoxM apping="Xenon_LeftBumper".74] Log: MenuInputMapArray=(FieldName="GBA_Taunt1") [2466.74] Log: [UTGame.74] Log: ControllerMapArray=(KeyName="GMS_XBoxTypeS_RightTrigger".74] Log: MenuInputMapArray=(FieldName="GBA_Jump_Gamepad") [2466.PS3Mapping="PS3_LeftStick") [2466.PS3Mapping="PS3_LeftStickButton") [2466.UTPawn] Bob=0.PS3Mapping="PS3_Start") [2466.XBoxMapp ing="Xenon_DPadLeft".74] Log: MenuInputMapArray=(FieldName="GBA_WeaponPicker") [2466.XBoxMapp ing="Xenon_DPadDown".PS3Mapping="PS3_Circle") [2466.74] Log: MenuInputMapArray=(FieldName="GBA_Taunt2") [2466.XBoxMapping ="Xenon_RightStick".74] Log: ControllerMapArray=(KeyName="GMS_XBoxTypeS_LeftShoulder".PS3Mapping="PS3_RightStick") [2466.XBoxMapping="Xen on_Y".74] Log: ControllerMapArray=(KeyName="GMS_XBoxTypeS_Back".74] Log: [2466.74] Log: ControllerMapArray=(KeyName="GMS_XBoxTypeS_DPad_Down".PS3Mapping="PS3_LeftStick") [2466.PS3Mapping="PS3_R2") [2466.XBoxMa pping="Xenon_LeftTrigger".010 bWeaponBob=true .74] Log: ControllerMapArray=(KeyName="GMS_XBoxTypeS_DPad_Right".PS3Mapping="PS3_DPadLeft") [2466.74] Log: ControllerMapArray=(KeyName="GMS_XBoxTypeS_Start".74] Log: ControllerMapArray=(KeyName="GMS_XBoxTypeS_LeftTrigger".PS3Mapping="PS3_DPadUp") [2466.74] Log: MenuInputMapArray=(FieldName="GBA_ShowScores") [2466.74] Log: MenuInputMapArray=(FieldName="GBA_ShrinkHud") [2466.XBoxMapping= "Xenon_LeftStick".XBoxMappin g="Xenon_DPadUp".74] Log: ControllerMapArray=(KeyName="GMS_XboxTypeS_LeftY".74] Log: ControllerMapArray=(KeyName="GMS_XboxTypeS_RightX".XBoxMapping= "Xenon_LeftStick".74] Log: ControllerMapArray=(KeyName="GMS_XBoxTypeS_RightThumbstick".PS3Mapping="PS3_R1") [2466.74] Log: MenuInputMapArray=(FieldName="GBA_TurnLeft_Gamepad") [2466.74] Log: ControllerMapArray=(KeyName="GMS_XboxTypeS_LeftX".74] Log: MenuInputMapArray=(FieldName="GBA_ToggleMelee") [2466.XBoxMapping="Xen on_X".PS3Mapping="PS3_DPadDown") [2466.PS3Mapping="PS3_DPadRight") [2466.74] Log: MenuInputMapArray=(FieldName="GBA_Horn") [2466.74] Log: ControllerMapArray=(KeyName="GMS_XBoxTypeS_B".XBo xMapping="Xenon_LeftStickButton".PS3Mapping="PS3_L2") [2466. 74] [2466.[2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [UTGame.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.TrPlayerController] m_fSkiFollowthroughTime=0.74] [2466.74] [2466.500000 m_fMinActiveSkiTimeToEnableFollowthough=0.74] [2466.000000 [TribesGame.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.TrConsolePlayerController] bTargetAdhesionEnabled=TRUE bDebugTargetAdhesion=FALSE [TribesGame.TrDemoRecSpectator] [2466.74] [2466.74] [2466.000000 [TribesGame.74] [2466.74] Log: [2466.74] [2466.74] Log: .74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.XnaForceFeedbackManager m_bEnableCameraSpeedEffect=false m_nMaxVGSSoundChannels=5 m_bEnableOverheadDamageIndicators=True m_bShowHUDObjectives=False m_bEnableChatFilter=False m_bShowHUDReticule=true m_bShowHUDCredits=true m_bShowHUDAccolades=true m_bShowHUDBadges=True m_bShowHUDScores=true m_bShowHUDHealthBar=true m_bShowHUDVisor=true m_bShowHUDChat=true m_bShowHUDCombatLog=true m_bShowHUDKillbox=true m_bShowHUDDeathcam=true m_bShowHUDHeroText=True m_bShowHUDPromptPanel=False m_bShowHUDRespawnTimer=False m_bShowHUDSkiBars=true m_bShowHUDFriendColoring=true m_bShowHUDNotifications=true m_bShowHUDFriendStateNotifications=True m_bShowHUDCracks=true m_WhisperFilter=0 EnableAlienFX=false m_bAnimMenu=false m_bAllowSimulatedProjectiles=true bCenteredWeaponFire=False bNoCrosshair=False bSimpleCrosshair=False InteractDistance=512.74] [2466.UTPlayerController] bAutoTaunt=false bLandingShake=true PawnShadowMode=SHADOW_All AutoObjectivePreference=AOP_NoPreference bUseVehicleRotationOnPossess=true bFirstPersonWeaponsSelfShadow=true bNoTextToSpeechVoiceMessages=False bTextToSpeechTeamMessagesOnly=False bHideObjectivePaths=False WeaponHandPreference=HAND_Right OnFootDefaultFOV=107.74] [2466.200000 ForceFeedbackManagerClassName=WinDrv.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466. 74] Log: [2466.Maps=("TrCTF-Necropolis".74] Log: GoalScore=25 [2466.UTTeamGame] GoalScore=60 bPlayersBalanceTeams=true bWeaponStay=true MaxLives=0 [UTGame.74] Log: [2466.74] [2466.0 [2466.74] Log: GameDifficulty=+5.74] [2466.74] Log: GameSpecificMapCycles=(GameClassName="UTVehicleCTFGame_Content ".74] [2466.74] Log: [2466.74] [2466.TrMusicManager] m_fMusicVolume=0.74] [2466.74] Log: bPlayersMustBeReady=false [2466.74] [2466.74] [2466.4 m_fStingerVolumeMultiplier=1.74] Log: RestartWait=30 [2466.74] Log: bLogGameplayEvents=false [2466.74] [2466.TrGame] BotRatio=0.UTDeathMessage] bNoConsoleDeathMessages=false [UTGame.UTAnnouncer] AnnouncerLevel=2 [TribesGame.74] [2466.74] [2466.74] [2466.UTGame] [2466.74] Log: [2466.UTTeamDeathMessage] bNoConsoleDeathMessages=true [UTGame.74] Log: TimeLimit=25 [2466.74] Log: EndTimeDelay=4.74] Log: [2466.0 bWaitForNetPlayers=false [2466.74] [2466.1 [2466.74] Log: Log: Log: Log: [2466."TrCTF-SandStorm")) [2466.74] [2466.74] Log: [2466.74] [2466.74] Log: .74] Log: [UTGame.UTCTFGame] GoalScore=3 bWeaponStay=true [TribesGame.74] Log: ClientProcessingTimeout=30 [2466.0 [2466.74] Log: MinNetPlayers=1 [2466.74] Log: [2466.74] Log: [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: bLockRotationToViewTarget=false bAutoSwitchPlayers=false AutoSwitchPlayerInterval=0 [UTGame.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [UTGame.74] [2466.74] Log: NetWait=15 [2466.[2466.74] [2466.74] [2466.DemoRecSpectator] bLockRotationToViewTarget=false bAutoSwitchPlayers=false AutoSwitchPlayerInterval=0 [UTGame.74] Log: [2466.74] Log: bTournament=false [2466.74] Log: [2466.74] [2466.74] [2466.74] Log: LateEntryLives=1 [2466.74] Log: [2466.74] [2466.74] Log: [2466. 0 [TribesGame.74] Log: [2466.74] Log: [2466.74] [2466.74] [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.0 bShowMap=true MapDefaultSize=220 [2466.TrGame_TrTeamRabbit] GoalScore=100 [TribesGame.74] Log: [2466.74] [2466.UI_Fonts_Xbox18 [UTGame.74] [2466.74] Log: [2466.74] [2466.74] [2466.TrGame_TRCTF] GoalScore=5 [TribesGame.74] [2466.74] [2466.74] Log: [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [2466.74] Log: [2466.74] [2466.[2466.74] [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.Fonts.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] [2466.TrGame_TrDaD] GoalScore=25 MinNetPlayers=2 bWaitForNetPlayers=true TimeLimit=30 [TribesGame.74] Log: [2466.0 ResetTimeDelay=30 MaxIdleTime=180.74] [2466.74] [2466.74] [2466.74] Log: [2466.74] [2466.74] Log: Log: Log: Log: Log: .74] [2466.74] [2466.TrGame_TRRabbit] GoalScore=30 [TribesGame.74] Log: Log: Log: Log: Log: bWarmupRound=true WarmupTime=5.TrGame_TrArena] GoalScore=25 MinNetPlayers=2 bWaitForNetPlayers=true TimeLimit=10 [TribesGame.74] Log: [2466.TrGame_TRTDM] GoalScore=60 [TribesGame.74] [2466.74] [2466.TrGame_TrCaH] GoalScore=400 m_3PointGoalScore=300 m_4PointGoalScore=400 m_5PointGoalScore=500 MinNetPlayers=2 bWaitForNetPlayers=true TimeLimit=30 [TribesGame.74] Log: [2466.TrGame_TrTraining] GoalScore=0 TimeLimit=0 [UTGame.74] [2466.74] [2466.74] [2466.UTHUDBase] ConsoleIconFontClassName=UI_Fonts.74] Log: Log: Log: Log: [2466.74] [2466.UTHUD] ConsoleMessageCount=16 SafeRegionPct=1. 74] [2466.74] [2466.74] Log: [UTGame.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: bShowClock=false bShowDoll=true bShowAmmo=true bShowPowerups=true PowerupDims=(X=48.ProviderClassName ="UTGame.74] Log: [2466.74] [2466.DefaultValueIndex=0) StringData=(Tag="PlayerName".74] Log: [TrDevice_ChainGun UTUIDataProvider_Weapon] ClassName=TribesGame.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: [2466.Y=52).DefaultValueIndex=0) [2466.UTUIScene_COptions] FirstCinematicMapName=UTCin-Intro [UTGame.DefaultValueIndex=1) StringData=(Tag="MatchType360".UTUIDataProvider_MapInfo") [2466.74] Log: ElementProviderTypes=(ProviderTag="Weapons".74] [2466.74] Log: ElementProviderTypes=(ProviderTag="MultiplayerMenu".DefaultValueIndex=1) StringData=(Tag="MatchType".74] [2466.74] Log: [2466.74] Log: ElementProviderTypes=(ProviderTag="Mutators".74] Log: [2466.UTInventoryManager] bAutoSwitchWeaponOnPickup=true [UTGame.TrDevice_ChainGun .74] [2466.[2466.ProviderClassName="UT Game.DefaultValueIndex=1) StringData=(Tag="ServerType360".ProviderClassNam e="UTGame.74] Log: ElementProviderTypes=(ProviderTag="DropDownWeapons".74] [2466.74] Log: [2466.74] Log: [2466.74] [2466.UTUIDataProvider_Mutator") [2466.74] [2466.UTUIDataProvider_Weapon") [2466.74] [2466.74] [2466.ProviderClassName= "UTGame.ProviderCl assName="UTGame.UTUIDataProvider_MultiplayerMenuItem") [2466.UTUIFrontEnd_LoginScreen] bSavePassword=True [UTGame.UTUIDataProvider_Weapon") [2466.ProviderClassName=" TribesGame.ProviderCl assName="UTGame.74] Log: [2466.74] [2466.74] [2466.74] Log: [2466.74] [2466.DefaultValueIndex=1) StringData=(Tag="BotTeams".74] Log: [2466.74] Log: [2466.74] [2466. bShowScoring=true bShowLeaderboard=true bShowVehicle=true bShowDamage=true DamageIndicatorSize=384 bShowMobileHud=true bShowVehicleArmorCount=True [UTGame.74] Log: [2466.74] Log: [2466.UTUIDataStore_StringList] StringData=(Tag="ServerType".74] Log: [2466.74] Log: [2466.74] Log: [2466.74] [2466.DefaultValueIndex=0) StringData=(Tag="RecordDemo".74] [2466.TrDevice_ShockRifle [UTGame.TrUIDataProvider_MapInfo") [2466.UTUIDataProvider_GameModeInfo") [2466.UTMutator_Arena] ArenaWeaponClassPath=UTGame.74] Log: ElementProviderTypes=(ProviderTag="TrMaps".74] [2466.74] Log: ElementProviderTypes=(ProviderTag="GameModes".UTUIDataStore_MenuItems] [2466.74] Log: [2466.74] [2466.74] Log: ElementProviderTypes=(ProviderTag="Maps". 74] [2466.74] [2466.[2466.74] Log: [2466.74] Log: .74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] Log: [2466.74] [2466.74] [2466.74] Log: [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [MoveForward UTUIDataProvider_KeyBinding] Command=GBA_MoveForward bIsCrucialBind=true [MoveBackward UTUIDataProvider_KeyBinding] Command=GBA_Backward bIsCrucialBind=true [StrafeLeft UTUIDataProvider_KeyBinding] Command=GBA_StrafeLeft bIsCrucialBind=true [StrafeRight UTUIDataProvider_KeyBinding] Command=GBA_StrafeRight bIsCrucialBind=true [TurnLeft UTUIDataProvider_KeyBinding] Command=GBA_TurnLeft [TurnRight UTUIDataProvider_KeyBinding] Command=GBA_TurnRight [Jump UTUIDataProvider_KeyBinding] Command=GBA_Jump bIsCrucialBind=true [Duck UTUIDataProvider_KeyBinding] Command=GBA_Duck bRemoveOnPS3=1 bRemoveOn360=1 bIsCrucialBind=true [Fire UTUIDataProvider_KeyBinding] Command=GBA_Fire bIsCrucialBind=true [AltFire UTUIDataProvider_KeyBinding] Command=GBA_AltFire bIsCrucialBind=true [Use UTUIDataProvider_KeyBinding] Command=GBA_Use bIsCrucialBind=true [FeignDeath UTUIDataProvider_KeyBinding] Command=GBA_FeignDeath [2466.74] [2466.74] [2466.74] [2466.74] Log: [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466. 74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [SwitchToBestWeapon UTUIDataProvider_KeyBinding] Command=GBA_SwitchToBestWeapon [PreviousWeapon UTUIDataProvider_KeyBinding] Command=GBA_PrevWeapon [NextWeapon UTUIDataProvider_KeyBinding] Command=GBA_NextWeapon [SwitchWeapon1 UTUIDataProvider_KeyBinding] Command=GBA_SwitchWeapon1 [SwitchWeapon2 UTUIDataProvider_KeyBinding] Command=GBA_SwitchWeapon2 [SwitchWeapon3 UTUIDataProvider_KeyBinding] Command=GBA_SwitchWeapon3 [SwitchWeapon4 UTUIDataProvider_KeyBinding] Command=GBA_SwitchWeapon4 [SwitchWeapon5 UTUIDataProvider_KeyBinding] Command=GBA_SwitchWeapon5 [SwitchWeapon6 UTUIDataProvider_KeyBinding] Command=GBA_SwitchWeapon6 [SwitchWeapon7 UTUIDataProvider_KeyBinding] Command=GBA_SwitchWeapon7 [SwitchWeapon8 UTUIDataProvider_KeyBinding] Command=GBA_SwitchWeapon8 [SwitchWeapon9 UTUIDataProvider_KeyBinding] Command=GBA_SwitchWeapon9 [SwitchWeapon10 UTUIDataProvider_KeyBinding] Command=GBA_SwitchWeapon10 [FireOffhand1 UTUIDataProvider_KeyBinding] Command=GBA_FireOffhand1 [FireOffhand2 UTUIDataProvider_KeyBinding] Command=GBA_FireOffhand2 .74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.[2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466. 74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: Log: Log: Log: [2466.74] [2466.74] [2466.74] [2466.74] Log: [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] [2466.74] Log: Log: Log: Log: [FireOffhand3 UTUIDataProvider_KeyBinding] Command=GBA_FireOffhand3 [ToggleTranslocator UTUIDataProvider_KeyBinding] Command=GBA_ToggleTranslocator bIsCrucialBind=true [TransmitVoice UTUIDataProvider_KeyBinding] Command=GBA_ToggleSpeaking [Talk UTUIDataProvider_KeyBinding] Command=GBA_Talk bRemoveOnPS3=True bRemoveOn360=1 [TeamTalk UTUIDataProvider_KeyBinding] Command=GBA_TeamTalk bRemoveOnPS3=True bRemoveOn360=1 [Taunt1 UTUIDataProvider_KeyBinding] Command=GBA_Taunt1 [Taunt2 UTUIDataProvider_KeyBinding] Command=GBA_Taunt2 [Horn UTUIDataProvider_KeyBinding] Command=GBA_Horn [ShowMenu UTUIDataProvider_KeyBinding] Command=GBA_ShowMenu bIsCrucialBind=true [ShowCommandMenu UTUIDataProvider_KeyBinding] Command=GBA_ShowCommandMenu [ShowScores UTUIDataProvider_KeyBinding] Command=GBA_ShowScores [ShowMap UTUIDataProvider_KeyBinding] Command=GBA_ShowMap [ToggleMinimap UTUIDataProvider_KeyBinding] Command=GBA_ToggleMinimap [JoinGame UTUIDataProvider_MultiplayerMenuItem] bRemoveOnPC=0 [2466.74] [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] [2466.74] [2466.74] Log: [2466.74] [2466.74] [2466.74] Log: [2466.74] [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] [2466.74] Log: [2466.74] Log: .74] [2466.74] [2466.[2466.74] Log: [2466.74] Log: [2466.74] [2466.74] [2466.74] Log: [2466.74] Log: [2466. 74] [2466.74] Log: .74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.UTMutator_FriendlyFire GroupNames=FRIENDLYFIRE bRemoveOn360=False bRemoveOnPC=False bRemoveOnPS3=False [UTMutator_Handicap UTUIDataProvider_Mutator] ClassName=UTGame.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.UTMutator_BigHead GroupNames=BIGHEAD bRemoveOn360=False bRemoveOnPC=False bRemoveOnPS3=False [UTMutator_FriendlyFire UTUIDataProvider_Mutator] ClassName=UTGame.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.[2466.74] [2466.74] [2466.UTMutator_NoPowerups GroupNames=POWERUPS bRemoveOn360=False bRemoveOnPC=False bRemoveOnPS3=False [UTMutator_Slomo UTUIDataProvider_Mutator] [2466.74] [2466.UTMutator_Handicap GroupNames=HANDICAP bRemoveOn360=False bRemoveOnPC=False bRemoveOnPS3=False [UTMutator_LowGrav UTUIDataProvider_Mutator] ClassName=UTGame.74] Log: [2466.74] [2466.74] Log: [2466.74] [2466.74] [2466.UTMutator_SlowTimeKills GroupNames=GAMESPEED bStandaloneOnly=1 bRemoveOn360=False bRemoveOnPC=False bRemoveOnPS3=False [UTMutator_BigHead UTUIDataProvider_Mutator] ClassName=UTGame.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.UTMutator_LowGrav GroupNames=JUMPING bRemoveOn360=False bRemoveOnPC=False bRemoveOnPS3=False [UTMutator_NoPowerups UTUIDataProvider_Mutator] ClassName=UTGame.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: bRemoveOn360=0 bRemoveOnPS3=0 [HostGame UTUIDataProvider_MultiplayerMenuItem] bRemoveOnPC=0 bRemoveOn360=0 bRemoveOnPS3=0 [UTMutator_SlowTimeKills UTUIDataProvider_Mutator] ClassName=UTGame.74] [2466. 74] [2466.74] [2466.74] [2466.[2466.74] [2466.74] [2466.74] [2466.TrGame_TRCTF GameSettingsClass=TrGameSettingsTrCTF OnlineGameSettingsClass=TrGameSettingsTrCTF GameSearchClass=TribesGame.UTMutator_SuperBerserk GroupNames=FIRINGSPEED bRemoveOn360=False bRemoveOnPC=False bRemoveOnPS3=False [UTMutator_WeaponsRespawn UTUIDataProvider_Mutator] ClassName=UTGame.74] [2466.74] [2466.UTMutator_Slomo GroupNames=GAMESPEED bRemoveOn360=False bRemoveOnPC=False bRemoveOnPS3=False [UTMutator_SpeedFreak UTUIDataProvider_Mutator] ClassName=UTGame.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.HUD.UTMutator_Survival GroupNames= UIConfigScene= bRemoveOn360=False bRemoveOnPC=False bRemoveOnPS3=False [TRCTF UTUIDataProvider_GameModeInfo] FriendlyName=Capture the flag Description=Two flags.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.UTMutator_SpeedFreak GroupNames=GAMESPEED bRemoveOn360=False bRemoveOnPC=False bRemoveOnPS3=False [UTMutator_SuperBerserk UTUIDataProvider_Mutator] ClassName=UTGame.74] [2466.74] [2466.74] [2466.74] [2466.74] ur base [2466.74] [2466.74] [2466.74] [2466.74] [2466.UI_HUD_BaseD IconU=442 IconV=76 IconUL=129 IconVL=104 [TRTDM UTUIDataProvider_GameModeInfo] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: ClassName=UTGame.74] [2466.74] [2466.74] [2466.74] [2466.UTMutator_WeaponsRespawn GroupNames=WEAPONRESPAWN bRemoveOn360=False bRemoveOnPC=False bRemoveOnPS3=False [UTMutator_Survival UTUIDataProvider_Mutator] ClassName=UTGame.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466. grab the enemy flag and return it to yo GameMode=TribesGame.74] [2466.74] [2466.74] [2466.CTF DefaultMap=TrCTF-Example Prefixes=TrCTF OptionSet=TrCTF IconImage=UI_HUD.74] [2466.74] Log: .74] [2466.74] [2466.74] [2466.TrGameSearchTrCTF PreviewImageMarkup=UI_FrontEnd_Art_Tribes. 74] [2466.74] [2466.HUD.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: FriendlyName=SIEGE Description=Simple.UI_HUD_BaseD IconU=571 IconV=76 IconUL=169 IconVL=105 [TrStorm UTUIDataProvider_GameModeInfo] FriendlyName=Siege Description=Attackers raid the defenders' base GameMode=TribesGame.74] [2466.74] [2466.74] [2466.74] [2466.TrGame_TRTDM GameSettingsClass=TrGameSettingsTrTDM OnlineGameSettingsClass=TrGameSettingsTrTDM GameSearchClass=TribesGame.TrGame_TRRabbit GameSettingsClass=TrGameSettingsTrRabbit OnlineGameSettingsClass=TrGameSettingsTrRabbit GameSearchClass=TribesGame.UI_HUD_BaseD IconU=571 IconV=76 IconUL=149 IconVL=105 [TRRabbit UTUIDataProvider_GameModeInfo] FriendlyName=Do the Rabbit Description=Grab flag.TrTDM DefaultMap=TrTDM-Example Prefixes=TrTDM OptionSet=TrTDM IconImage=UI_HUD.TrGame_TrSiege GameSettingsClass=TrGameSettingsTrSiege OnlineGameSettingsClass=TrGameSettingsTrSiege GameSearchClass=TribesGame.74] [2466.74] [2466.74] [2466.TrGameSearchTrRabbit PreviewImageMarkup=UI_FrontEnd_Art_Tribes.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466. run as fast as you can GameMode=TribesGame.74] [2466.74] [2466.74] [2466.Rabbit DefaultMap=TrRabbit-Example Prefixes=TrRabbit OptionSet=TrRabbit IconImage=UI_HUD.74] [2466.74] [2466.74] [2466.74] [2466.TrGame_TrStorm GameSettingsClass=TrGameSettingsTrStorm OnlineGameSettingsClass=TrGameSettingsTrStorm GameSearchClass=TribesGame.74] [2466.HUD.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.[2466.74] [2466.74] [2466.TrGameSearchTrTDM PreviewImageMarkup=UI_FrontEnd_Art_Tribes.74] [2466.74] [2466.74] [2466.UI_HUD_BaseD IconU=571 IconV=76 IconUL=169 IconVL=105 [TrSiege UTUIDataProvider_GameModeInfo] FriendlyName=Siege Description=Attackers raid the defenders' base GameMode=TribesGame.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.HUD.TrGameSearchTrSiege DefaultMap=TrSiege-Example Prefixes=TrSiege OptionSet=TrSiege IconImage=UI_HUD.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466. kill anyone you see on the other team GameMode=TribesGame.TrGameSearchTrStorm DefaultMap=TrStorm-Example .74] [2466.74] [2466.74] [2466.74] [2466. 74] [2466.74] [2466.UI_HUD_BaseD IconU=571 IconV=76 IconUL=169 IconVL=105 [TrDaD UTUIDataProvider_GameModeInfo] FriendlyName=Defend and Destroy Description=Attackers raid the defenders' base GameMode=TribesGame.74] [2466.74] [2466.74] [2466.TrGameSearchTrArena DefaultMap=TrArena-Example Prefixes=TrArena OptionSet=TrArena IconImage=UI_HUD.TrGame_TrArena GameSettingsClass=TrGameSettingsTrArena OnlineGameSettingsClass=TrGameSettingsTrArena GameSearchClass=TribesGame.74] [2466.74] [2466.74] [2466.TrGameSearchTrDaD DefaultMap=TrDaD-Example Prefixes=TrDaD OptionSet=TrDaD IconImage=UI_HUD.74] [2466.74] [2466.74] [2466.74] [2466.[2466.74] [2466.74] [2466.74] [2466.74] [2466.TrGame_TrDaD GameSettingsClass=TrGameSettingsTrDaD OnlineGameSettingsClass=TrGameSettingsTrDaD GameSearchClass=TribesGame.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.HUD.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.HUD.74] [2466.TrGame_TrTeamRabbit GameSettingsClass=TrGameSettingsTrTeamRabbit OnlineGameSettingsClass=TrGameSettingsTrTeamRabbit GameSearchClass=TribesGame.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.TrGameSearchTrTeamRabbit DefaultMap=TrTeamRabbit-Example Prefixes=TrTeamRabbit OptionSet=TrTeamRabbit IconImage=UI_HUD.74] [2466.74] [2466.HUD.UI_HUD_BaseD IconU=571 IconV=76 IconUL=169 IconVL=105 [TrArena UTUIDataProvider_GameModeInfo] FriendlyName=Arena Description=Attackers raid the defenders' base GameMode=TribesGame.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Prefixes=TrStorm OptionSet=TrStorm IconImage=UI_HUD.74] [2466.74] [2466.HUD.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.UI_HUD_BaseD IconU=571 IconV=76 IconUL=169 IconVL=105 [TrTeamRabbit UTUIDataProvider_GameModeInfo] FriendlyName=Siege Description=Attackers raid the defenders' base GameMode=TribesGame.UI_HUD_BaseD IconU=571 IconV=76 IconUL=169 IconVL=105 .74] [2466.74] [2466.74] [2466.74] [2466. MapPics.HUD.74] [2466.74] [2466.UI_HUD_BaseD IconU=571 IconV=76 IconUL=169 IconVL=105 [SkiExample TrUIDataProvider_MapInfo] FriendlyName=Ski Example MapName=SkiExample PreviewImageMarkup=UI_FrontEnd_Art.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.TrGame_TrCTFBlitz GameSettingsClass=TrGameSettingsTrCTFBlitz OnlineGameSettingsClass=TrGameSettingsTrCTFBlitz GameSearchClass=TribesGame.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [TrCaH UTUIDataProvider_GameModeInfo] FriendlyName=Defend and Destroy Description=Attackers raid the defenders' base GameMode=TribesGame.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.___Map-Pic-TrRabbit Description=<Strings:UTGAMEUI.TrGameSearchTrCaH DefaultMap=TrCaH-Example Prefixes=TrCaH OptionSet=TrCaH IconImage=UI_HUD.TrGameSearchTrCTFBlitz DefaultMap=TrCTFBlitz-Example Prefixes=TrCTFBlitz OptionSet=TrCTFBlitz IconImage=UI_HUD.74] [2466. [2466.74] [2466.74] [2466.74] -Deck [2466.HUD.74] [2466.CampaignBriefing.74] [2466.HUD.TrGame_TrCaH GameSettingsClass=TrGameSettingsTrCaH OnlineGameSettingsClass=TrGameSettingsTrCaH GameSearchClass=TribesGame.74] [2466.74] [2466.UI_HUD_BaseD IconU=571 IconV=76 IconUL=169 IconVL=105 [TrCTFBlitz UTUIDataProvider_GameModeInfo] FriendlyName=CTF Blitz Description=CTF with flags rotating positions after each captu GameMode=TribesGame.74] [2466.74] [2466.TrGameSearchTrTraining DefaultMap=TrTraining-Example Prefixes=TrTraining OptionSet=TrTraining IconImage=UI_HUD.74] [2466.BriefDesc139> .74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] re.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.[2466.UI_HUD_BaseD IconU=571 IconV=76 IconUL=169 IconVL=105 [TrTraining UTUIDataProvider_GameModeInfo] FriendlyName=Training Description=Training GameMode=TribesGame.74] [2466.TrGame_TrTraining GameSettingsClass=TrGameSettingsTrTraining OnlineGameSettingsClass=TrGameSettingsTrTraining GameSearchClass=TribesGame.74] [2466.74] [2466. MapPics.___Map-Pic-TrRabbit Description=<Strings:UTGAMEUI.74] [2466.74] [2466.74] [2466.CampaignBriefing.74] [2466.MapPics.74] [2466.[2466.CampaignBriefing.74] [2466.CampaignBriefing.___Map-Pic-vCTF-Nec .74] [2466.74] [2466.CampaignBriefing.MapPics.74] [2466.74] [2466.74] -Deck [2466.74] [2466.MapPics.74] [2466.BriefDesc139> [Katabatic TrUIDataProvider_MapInfo] FriendlyName=Katabatic MapName=Katabatic PreviewImageMarkup=UI_FrontEnd_Art.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [VehicleExample TrUIDataProvider_MapInfo] FriendlyName=Vehicle Example MapName=VehicleExample PreviewImageMarkup=UI_FrontEnd_Art.74] -Deck [2466.74] ntry [2466.BriefDesc139> [TurretExample TrUIDataProvider_MapInfo] FriendlyName=Turret Example MapName=TurretExample PreviewImageMarkup=UI_FrontEnd_Art.BriefDesc36> [ArxNovena TrUIDataProvider_MapInfo] FriendlyName=ArxNovena MapName=ArxNovena PreviewImageMarkup=UI_FrontEnd_Art.74] [2466.___Map-Pic-TrRabbit Description=<Strings:UTGAMEUI.BriefDesc139> [GeneratorExample TrUIDataProvider_MapInfo] FriendlyName=Generator Example MapName=GeneratorExample PreviewImageMarkup=UI_FrontEnd_Art.MapPics.74] [2466.74] -Deck [2466.74] [2466.BriefDesc139> [CrossFire TrUIDataProvider_MapInfo] FriendlyName=Cross Fire MapName=CrossFire PreviewImageMarkup=UI_FrontEnd_Art.___Map-Pic-TrRabbit Description=<Strings:UTGAMEUI.CampaignBriefing.74] [2466.CampaignBriefing.BriefDesc139> [DryDock TrUIDataProvider_MapInfo] FriendlyName=Dry Dock MapName=DryDock PreviewImageMarkup=UI_FrontEnd_Art.74] [2466.74] [2466.MapPics.74] -Deck [2466.74] [2466.74] [2466.CampaignBriefing.74] [2466.74] [2466.74] [2466.74] -Deck [2466.74] [2466.74] [2466.74] [2466.74] [2466.___Map-Pic-TrRabbit Description=<Strings:UTGAMEUI.___Map-Pic-ExampleE Description=<Strings:UTGAMEUI.74] [2466.___Map-Pic-TrRabbit Description=<Strings:UTGAMEUI.74] [2466.74] [2466.MapPics.74] [2466.74] [2466.74] [2466.74] -Deck [2466.74] [2466.74] [2466.74] [2466.BriefDesc139> [Example TrUIDataProvider_MapInfo] FriendlyName=Example MapName=Example PreviewImageMarkup=UI_FrontEnd_Art.MapPics.74] [2466.___Map-Pic-TrRabbit Description=<Strings:UTGAMEUI.74] [2466. 0) .74] [2466.74] Log: OptionSet=TrRabbit [2466.74] Log: ElementProviderTypes=(ProviderTag="OptionSets".74] [2466.74] [2466.74] Log: [2466.UTUIDataProvider_MenuOption") [2466.74] [2466.NudgeValue=1 .0) [2466.CampaignBriefing.74] [2466.74] [2466.ropolis [2466.74] Log: RangeData=(MinValue=0.74] [2466.74] Log: DataStoreMarkup=<UTGameSettings:NumBots> [2466.74] [2466.ProviderClassNa me="UTGame.0.MaxValue=15.0.74] [2466.74] [2466.74] Log: RangeData=(MinValue=0.CurrentValue=0.74] [2466.bIntRange=1.74] [2466.74] Log: [NumBots_DM UTUIDataProvider_MenuOption] [2466.74] [2466.74] Log: [NumBots_Common UTUIDataProvider_MenuOption] [2466.MaxValue=15.74] Log: OptionSet=Common [2466.74] [2466.74] Log: [2466.74] [2466.0.74] [2466.74] Log: Description=<Strings:UTGAMEUI.0.BriefDesc38> [2466.74] Log: OptionType=UTOT_Slider [2466.74] [2466.74] Log: OptionSet=TrCTF [2466.UTUIDataStore_Options] [2466.74] [2466.74] Log: [UTGame.74] [2466.74] [2466.NudgeValue=1 .74] Log: Log: Log: Log: Log: [BotSkill_Common UTUIDataProvider_MenuOption] OptionSet=Common DataStoreMarkup=<UTGameSettings:BotSkill> bReadOnlyCombo=1 [2466.74] [2466.74] [2466.74] [2466.74] Log: [2466.74] Log: OptionType=UTOT_Slider [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [GoalScore_Common UTUIDataProvider_MenuOption] OptionSet=Common DataStoreMarkup=<UTGameSettings:GoalScore> bEditableCombo=1 bNumericCombo=1 [TimeLimit_Common UTUIDataProvider_MenuOption] OptionSet=Common DataStoreMarkup=<UTGameSettings:TimeLimit> bEditableCombo=1 bNumericCombo=1 [BotTeam_Common UTUIDataProvider_MenuOption] OptionSet=Common DataStoreMarkup=<UTStringList:BotTeams> bRemoveOn360=1 bRemoveOnPC=1 bRemoveOnPS3=1 [BotSkill_DM UTUIDataProvider_MenuOption] OptionSet=TrRabbit OptionSet=TrTDM OptionSet=TrCTF DataStoreMarkup=<UTGameSettings:BotSkill> [2466.0.CurrentValue=4.74] Log: DataStoreMarkup=<UTGameSettings:NumBots> [2466.bIntRange=1.74] [2466.74] Log: OptionSet=TrTDM [2466.0.74] [2466.74] [2466. 74] [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [VsBots_DM UTUIDataProvider_MenuOption] OptionSet=TrTDM OptionSet=TrCTF DataStoreMarkup=<UTGameSettings:VsBots> bOnlineOnly=1 [GoalScore_DM UTUIDataProvider_MenuOption] OptionSet=TrRabbit OptionSet=TrTDM OptionSet=TrCTF DataStoreMarkup=<UTGameSettings:GoalScore> bEditableCombo=1 bNumericCombo=1 [TimeLimit_DM UTUIDataProvider_MenuOption] OptionSet=TrRabbit OptionSet=TrTDM OptionSet=TrCTF DataStoreMarkup=<UTGameSettings:TimeLimit> bEditableCombo=1 bNumericCombo=1 [BotTeam_DM UTUIDataProvider_MenuOption] OptionSet=TrTDM OptionSet=TrCTF DataStoreMarkup=<UTStringList:BotTeams> bRemoveOn360=1 bRemoveOnPC=1 bRemoveOnPS3=1 [ForceRespawn_DM UTUIDataProvider_MenuOption] OptionSet=TrRabbit OptionSet=TrTDM OptionSet=TrCTF DataStoreMarkup=<UTGameSettings:ForceRespawn> OptionType=UTOT_CollectionCheckBox [ServerType UTUIDataProvider_MenuOption] OptionSet=Server DataStoreMarkup=<UTStringList:ServerType> bRemoveOn360=1 [ServerType360 UTUIDataProvider_MenuOption] OptionSet=Server DataStoreMarkup=<UTStringList:ServerType360> bRemoveOnPC=1 bRemoveOnPS3=1 [MaxPlayers_PC UTUIDataProvider_MenuOption] OptionSet=Server DataStoreMarkup=<UTGameSettings:MaxPlayers> [2466.[2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: .74] [2466.74] [2466.74] [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466. 74] Log: [2466.74] Log: [2466.Cur bRemoveOnPS3=1 bRemoveOnPC=1 [AllowKeyboard UTUIDataProvider_MenuOption] OptionSet=Server DataStoreMarkup=<UTGameSettings:AllowKeyboard> OptionType=UTOT_CollectionCheckBox bRemoveOnPC=true bRemoveOn360=true [ServerDescription UTUIDataProvider_MenuOption] OptionSet=Server DataStoreMarkup=<OnlinePlayerData:ProfileData.74] Log: [2466.74] [2466.Cur bRemoveOnPC=1 [PrivateSlots UTUIDataProvider_MenuOption] OptionSet=Server DataStoreMarkup=<UTGameSettings:NumPrivateConnections> OptionType=UTOT_Slider RangeData=(MinValue=0.74] Log: [2466.74] Log: [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: OptionType=UTOT_Slider RangeData=(MinValue=2.74] Log: [2466.bIntRange=1.74] [2466.NudgeValue=1.74] Log: rentValue=16) [2466.74] Log: [2466.NudgeValue=1.74] Log: [2466.74] [2466.74] Log: rentValue=16) [2466.NudgeValue=1.MaxValue=23.74] Log: rentValue=0) [2466.74] Log: [2466.74] n> [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] Log: [2466.74] Log: rentValue=24) [2466.74] Log: [2466.74] Log: [2466.bIntRange=1.74] Log: [2466.74] [2466.74] Log: [2466.74] Log: [2466.NudgeValue=1.74] Log: [2466.74] Log: rentValue=24) [2466.74] Log: [2466.74] Log: [2466.bIntRange=1.74] Log: [2466.74] [2466.74] Log: [2466.74] [2466.NudgeValue=1.74] Log: [2466.74] Log: [2466.ServerDescriptio OptionType=UTOT_EditBox EditBoxMaxLength=32 bRemoveOn360=true .Cur bRemoveOn360=1 bRemoveOnPS3=1 [MinNumPlayers_Console UTUIDataProvider_MenuOption] OptionSet=Server DataStoreMarkup=<UTGameSettings:MinNetPlayers> OptionType=UTOT_Slider RangeData=(MinValue=0.74] Log: [2466.74] [2466.MaxValue=16.74] Log: [2466.bIntRange=1.74] Log: [2466.74] Log: [2466.74] Log: [2466.bIntRange=1.MaxValue=33.MaxValue=16.MaxValue=24.74] Log: [2466.74] [2466.74] Log: [2466.Cur bRemoveOnPC=1 [MinNumPlayers_PC UTUIDataProvider_MenuOption] OptionSet=Server DataStoreMarkup=<UTGameSettings:MinNetPlayers> OptionType=UTOT_Slider RangeData=(MinValue=0.[2466.Cur bRemoveOn360=1 bRemoveOnPS3=1 [MaxPlayers_Console UTUIDataProvider_MenuOption] OptionSet=Server DataStoreMarkup=<UTGameSettings:MaxPlayers> OptionType=UTOT_Slider RangeData=(MinValue=2. 74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: bRemoveOnPS3=1 [ServerMOTD UTUIDataProvider_MenuOption] OptionSet=Server DataStoreMarkup=<Registry:ServerMOTD> OptionType=UTOT_EditBox EditBoxMaxLength=512 bRemoveOn360=true bRemoveOnPS3=1 [ServerPassword UTUIDataProvider_MenuOption] OptionSet=Server DataStoreMarkup=<Registry:ServerPassword> OptionType=UTOT_EditBox EditBoxMaxLength=16 bRemoveOn360=true bRemoveOnPS3=1 [MatchType UTUIDataProvider_MenuOption] OptionSet=Client DataStoreMarkup=<UTStringList:MatchType> bRemoveOn360=1 [MatchType360 UTUIDataProvider_MenuOption] OptionSet=Client DataStoreMarkup=<UTStringList:MatchType360> bRemoveOnPC=1 bRemoveOnPS3=1 [GameMode_Client UTUIDataProvider_MenuOption] OptionSet=Client DataStoreMarkup=<UTMenuItems:GameModeFilter> [2466.74] [2466.74] [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] Log: OptionSet=KeysPS3 [2466.74] Log: [2466.74] [2466.74] Log: uttonA> [X_KeysPS3 UTUIDataProvider_MenuOption] OptionSet=KeysPS3 DataStoreMarkup=<OnlinePlayerData:ProfileData.74] Log: Log: Log: Log: [ButtonPreset_PresetsPS3 UTUIDataProvider_MenuOption] OptionSet=PresetsPS3 DataStoreMarkup=<UTStringList:PS3ButtonPresets> [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] Log: [2466.74] [2466.74] [2466.74] Log: OptionSet=PresetsPS3 [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.[2466.74] Log: DataStoreMarkup=<OnlinePlayerData:ProfileData.74] Log: DataStoreMarkup=<OnlinePlayerData:ProfileData.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: [StickConfiguration_KeysPS3 UTUIDataProvider_MenuOption] [2466.74] [2466.74] [2466.74] [2466.74] [2466.GamepadBinding_A nalogStickPreset> [2466.74] [2466.74] [2466.74] Log: [2466.74] [2466.74] [2466.GamepadBinding_B .74] Log: [StickConfiguration_PresetsPS3 UTUIDataProvider_MenuOption] [2466.GamepadBinding_A nalogStickPreset> [2466.74] [2466. 74] uttonX> [2466.74] Log: [2466.GamepadBinding_R [2466.74] [2466.GamepadBinding_B [Circle_KeysPS3 UTUIDataProvider_MenuOption] OptionSet=KeysPS3 DataStoreMarkup=<OnlinePlayerData:ProfileData.74] Log: [2466.GamepadBinding_L [L2_KeysPS3 UTUIDataProvider_MenuOption] OptionSet=KeysPS3 DataStoreMarkup=<OnlinePlayerData:ProfileData.74] Log: [2466.GamepadBinding_L [2466.74] Log: [R2_KeysPS3 UTUIDataProvider_MenuOption] OptionSet=KeysPS3 DataStoreMarkup=<OnlinePlayerData:ProfileData.74] Log: [2466.74] Log: ightTrigger> [2466.74] Log: eftTrigger> [2466.74] Log: OptionSet=KeysPS3 [2466.GamepadBinding_R [Triangle_KeysPS3 UTUIDataProvider_MenuOption] OptionSet=KeysPS3 DataStoreMarkup=<OnlinePlayerData:ProfileData.74] Log: DataStoreMarkup=<OnlinePlayerData:ProfileData.74] Log: [2466.74] Log: [2466.74] uttonB> [2466.74] Log: [L1_KeysPS3 UTUIDataProvider_MenuOption] OptionSet=KeysPS3 DataStoreMarkup=<OnlinePlayerData:ProfileData.74] Log: OptionSet=KeysPS3 [2466.74] [2466.74] Log: [2466.74] [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.GamepadBinding_B [2466.74] Log: PadUp> [DPadUp_KeysPS3 UTUIDataProvider_MenuOption] OptionSet=KeysPS3 DataStoreMarkup=<OnlinePlayerData:ProfileData.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [R1_KeysPS3 UTUIDataProvider_MenuOption] OptionSet=KeysPS3 DataStoreMarkup=<OnlinePlayerData:ProfileData.74] Log: ightBumper> [2466.74] Log: [L3_KeysPS3 UTUIDataProvider_MenuOption] [2466.GamepadBinding_R ightThumbstickPressed> [2466.74] Log: [R3_KeysPS3 UTUIDataProvider_MenuOption] [2466.74] uttonY> [2466.74] Log: [2466.74] [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: DataStoreMarkup=<OnlinePlayerData:ProfileData.74] Log: eftBumper> [2466.GamepadBinding_D .GamepadBinding_B [Square_KeysPS3 UTUIDataProvider_MenuOption] OptionSet=KeysPS3 DataStoreMarkup=<OnlinePlayerData:ProfileData.[2466.GamepadBinding_L eftThumbstickPressed> [2466. Generic.74] [2466.Mapped Text="<Strings:UDKGameUI.MappedText="<St rings:UDKGameUI.Xenon_RightTrigger> ") [2466.Set="PC".GamepadBinding_D [DPadLeft_KeysPS3 UTUIDataProvider_MenuOption] OptionSet=KeysPS3 DataStoreMarkup=<OnlinePlayerData:ProfileData.74] Log: MenuInputMapArray=(FieldName="None".74] Log: MenuInputMapArray=(FieldName="Start".Set="360".Mapped Text="<Strings:UDKGameUI.74] Log: [UTGame.Set="360".Xenon_B> ") [2466.Set="360".GamepadBinding_D [DPadDown_KeysPS3 UTUIDataProvider_MenuOption] OptionSet=KeysPS3 DataStoreMarkup=<OnlinePlayerData:ProfileData.UTUIDataStore_StringAliasMap] [2466.74] Log: MenuInputMapArray=(FieldName="ShiftDownTrigger".Mappe dText="<Strings:UDKGameUI.Set="PS3".Fire> ") [2466.MappedText= "CYCLE TABS") [2466.74] Log: MenuInputMapArray=(FieldName="ShiftBothTrigger".MappedText="<S trings:UDKGameUI.[2466.MappedTe xt="<Strings:UDKGameUI.74] Log: MenuInputMapArray=(FieldName="AnyKey".Set="360".Set="360".74] Log: MenuInputMapArray=(FieldName="ShiftDown".Controller_360>") [2466.74] [2466.Terms.ButtonFont.Mappe dText="<Strings:UDKGameUI.Set="360".74] Log: MenuInputMapArray=(FieldName="Term_Controller".Mapp .Set="360".74] PadLeft> [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [DPadRight_KeysPS3 UTUIDataProvider_MenuOption] OptionSet=KeysPS3 DataStoreMarkup=<OnlinePlayerData:ProfileData.74] PadRight> [2466.Terms.Controller_PC>") [2466.74] [2466.Xenon_LeftTrigger> ") [2466.MappedText="< Strings:UDKGameUI.74] Log: MenuInputMapArray=(FieldName="Term_GamerCard".MappedText="") [2466.Controller_PS3>") [2466.Terms.Terms.Set="360".74] Log: MenuInputMapArray=(FieldName="Conditional1".Mapped Text="<Strings:UDKGameUI.GamerCard_PC>") [2466.ButtonFont.74] Log: MenuInputMapArray=(FieldName="CycleTabs".Set="360".74] Log: MenuInputMapArray=(FieldName="ShiftUpTrigger".Terms.74] Log: MenuInputMapArray=(FieldName="Term_Controller".ButtonFont.74] Log: MenuInputMapArray=(FieldName="Term_GamerCard".Mapp edText="<Strings:UDKGameUI.74] Log: FakePlatform=0 [2466.Xenon_A> ") [2466.Set="PC".MappedText="<S trings:UDKGameUI.MappedT ext="<Strings:UDKGameUI.74] Log: MenuInputMapArray=(FieldName="Cancel".GamepadBinding_D [2466.Set="360".74] Log: MenuInputMapArray=(FieldName="Term_GamerCard".ButtonFont.ButtonFont.Xenon_LeftBumper> ") [2466.MappedTe xt="<Strings:UDKGameUI.74] Log: [2466.GamerCard_PS3>") [2466.ButtonFont.Xenon_X> ") [2466.Set="PS3".Xenon_Start> ") [2466.74] Log: MenuInputMapArray=(FieldName="Term_Controller".74] Log: MenuInputMapArray=(FieldName="Accept".Mapped Text="<Strings:UDKGameUI.Set="360".ButtonFont.74] [2466.GamerCard_360>") [2466.74] Log: MenuInputMapArray=(FieldName="Conditional2".74] [2466.Set="PC".Set="360".74] PadDown> [2466.MappedText= "<Strings:UDKGameUI.MappedText="<St rings:UDKGameUI.Set="PS3".ButtonFont.Terms.ButtonFont.Xenon_Y> ") [2466.Set="360".74] [2466.74] Log: MenuInputMapArray=(FieldName="CycleTabs".74] Log: MenuInputMapArray=(FieldName="ShiftUp".MappedText= "CYCLE TABS") [2466.Xenon_RightBumper> ") [2466.74] [2466. ButtonFont.PS3_Select> ") [2466.74] Log: MenuInputMapArray=(FieldName="Accept".000000 1=1300394534.ButtonFont.74] [2466.PS3_R 2> ") [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [TribesGame.74] [2466.Set="PS3".MappedText=" <Strings:UDKGameUI.MappedText= "<Strings:UDKGameUI.74] Log: MenuInputMapArray=(FieldName="LeftTrigger".74] [2466.74] Log: MenuInputMapArray=(FieldName="ShiftDownTrigger".74] Log: MenuInputMapArray=(FieldName="AnyKey".PS3_Circle> ") [2466.ButtonFont.ButtonFont.ButtonFont.Mapped Text="<Strings:UDKGameUI.edText="<Strings:UDKGameUI.Set="PS3".74] Log: MenuInputMapArray=(FieldName="Start".ButtonFont.PS3_R2> ") [2466.PS3_L2><Strings:UDKGameUI.74] [2466.Mapp edText="<Strings:UDKGameUI.MappedText="< Strings:UDKGameUI.Set="PS3".74] [2466.PS3_Square> ") [2466.0 m_MaxCamDistance=2000.Mapp edText="<Strings:UDKGameUI.MappedTe xt="<Strings:UDKGameUI.Set="PS3".Set="360".PS3_Triangle> ") [2466.MappedText="<St rings:UDKGameUI.Set="PS3".MappedText="<S trings:UDKGameUI.Set="PS3".ButtonFont.74] Log: MenuInputMapArray=(FieldName="AnyKey".74] [2466.Set="PS3".74] Log: MenuInputMapArray=(FieldName="Select".MappedText="<S trings:UDKGameUI.74] Log: MenuInputMapArray=(FieldName="Conditional1".74] [2466.74] Log: MenuInputMapArray=(FieldName="ShiftUpTrigger".Set="360".000000 .0 [IniVersion] 0=1291995695.Set="PS3".200000 m_nMaxVGSSoundChannels=5 bCenteredWeaponFire=False bNoCrosshair=False bSimpleCrosshair=False ForceFeedbackManagerClassName=WinDrv.74] [2466.PS3_R2> ") [2466.Xenon_A> ") [2466.74] [2466.PS3_L2> ") [2466.TrCamera_Spectator] m_fMaxSpeed=21000.Set="PS3".Set="PS3".MappedText="<S trings:UDKGameUI.74] [2466.ButtonFont.74] Log: MenuInputMapArray=(FieldName="ShiftUp".Xenon_LeftTrigger> ") [2466.Xenon_LeftTrigger><Strings:UDKGameUI.ButtonFont.74] Log: MenuInputMapArray=(FieldName="RightTrigger".ButtonFont.Butto nFont.PS3_Start> ") [2466.74] Log: MenuInputMapArray=(FieldName="ShiftBothTrigger".ButtonFont.ButtonFont.74] [2466.PS3_L1> ") [2466.000000 2=1346085764.Set="PS3".000000 [TribesGame.MappedText="<S trings:UDKGameUI.74] Log: MenuInputMapArray=(FieldName="Cancel".PS3_X> ") [2466.Set="PS3".PS3_X> ") [2466.PS3_R1> ") [2466.MappedTe xt="<Strings:UDKGameUI.ButtonFont.MappedTe xt="<Strings:UDKGameUI.ButtonFont.XnaForceFeedbackManager InteractDistance=512.74] [2466.74] [2466.74] [2466.ButtonFont.74] Log: MenuInputMapArray=(FieldName="Defaults".MappedTex t="<Strings:UDKGameUI.74] [2466.74] Log: MenuInputMapArray=(FieldName="ShiftDown".74] [2466.ButtonFont.PS3_L2> ") [2466.74] Log: [2466.ButtonFont.74] Log: MenuInputMapArray=(FieldName="Defaults".TrEntryPlayerController] m_bEnableCameraSpeedEffect=False m_fSkiFollowthroughTime=0.Set="PS3".74] [2466.Set="PS3".Set="PS3".PS3_L2> ") [2466.ButtonFont.MappedText=" <Strings:UDKGameUI.Xenon_RightTrigger> ") [2466.500000 m_fMinActiveSkiTimeToEnableFollowthough=0.74] [2466.74] Log: MenuInputMapArray=(FieldName="Conditional2".ButtonFont.MappedText="<S trings:UDKGameUI. bIgnoreShift=False.Alt=False.74] Log: Bindings=(Name="ViewTeam".Command="Button bTurnToNearest" .Shift=False.Alt=False.bIgnoreShift=False.Command="Button bSnapLevel".Shift=False.Alt=False..74] Log: Bindings=(Name="Turn180".11".74] Log: LookUpScale=-250.bIgnoreCtrl=False.bIgnoreAlt=False) [2466.000000 [2466.Shi ft=False.bIgnoreAlt=False) [2466.bIgnoreCtrl=False.bIgnoreCtrl=False.Control=False.bIg .bIgnoreShift=False.Control=False.Command="Axis aLookUp Speed=+25.Command="Axis aRig htAnalogTrigger Speed=1..bIgnoreShift=False.74] Log: LookRightScale=300.bIgnoreAlt=False) [2466.bIgnoreShift =False.bIgnoreAlt=False) [2466.74] Log: bUseToggleZoom=false [2466.74] Log: Bindings=(Name="F9".bIgnoreCtrl=False.Command="Button bRun".74] Log: DoubleClickTime=0.bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="Walking".Shift=False.bIgnoreCtrl=False.0 Ab soluteAxis=100".74] Log: MoveStrafeSpeed=1200.bIgnore Alt=False) [2466.Control=False.S hift=False.[2466.Command="Pause".74] Log: [2466.Control=False .bIgnoreAlt=False) [2466.Alt=False.bIgnoreAlt=False) [2466.Alt=False.74] Log: Bindings=(Name="MouseY".PlayerInput] [2466.bIgnoreShift=False.74] Log: Bindings=(Name="MouseX".74] Log: Bindings=(Name="Strafe".bIgnoreCtrl=False.bIgnoreCtrl=False.Control=False.bIgnoreCtrl=False.Shift=False.bIgnoreShift=False.bIgnoreCtrl=False.74] Log: Bindings=(Name="CenterView".Shift=False.Command="NextWeapon".bIgnoreAlt=False) [2466.Alt=False.bIgno reCtrl=False.bIgnoreShift=False.\.Command="Button bStrafe".bIgnoreCtrl=False. Control=False.A lt=False.Alt=False.Shift=False.0 DeadZone=0.Control=False.bIg noreShift=False.bIgnoreCtrl=False.Shift=False.Control=False.Alt=False.bIgnore Alt=False) [2466.bIgnoreShift=False.bIgnoreShift=False.Command="Toggle bLook".0 AbsoluteAxis=100". Control=False.bIgnoreShift=False.74] Log: Bindings=(Name="XboxTypeS_RightTriggerAxis".250000 [2466.bIgnoreCtrl=False.000000 [2466.Shift=False.74] Log: Bindings=(Name="LookToggle".ini [2466.Control=False.Control=Fal se.Alt=False.74] Log: Bindings=(Name="LookUp".Shift=False.Command="Count bYAxis | Axis aMouseY".74] Log: Bindings=(Name="NextWeapon".bIgnoreAlt=False) [2466.bIgnoreAlt=False) [2466.Alt=False.bIgnoreCtrl=False.Alt=False.74] Log: [Engine.bIgnor eAlt=False) [2466.Control=False.bIgnoreShift=False.74] Log: Bindings=(Name="LookDown".Alt=False.bIgnoreShift=False.74] Log: Bindings=(Name="TurnToNearest".Command="Button bTurn180".Command="Axis aLeft AnalogTrigger Speed=1.Shift=False.74] Log: bEnableMouseSmoothing=false [2466.Shift=False.Shift=False.bIgnoreAlt=False) [2466.74] Log: MoveForwardSpeed=1200.74] Log: bEnableFOVScaling=true [2466.Alt=False.Shift=Fal se.74] Log: MouseSensitivity=6.Alt=False.bIgnoreCtrl=False.Control=False.Shift=False.bIgnoreAlt=False) [2466.000000 [2466.Command="Button bLook".\TribesGame\Config\TribesInput.Control=Fal se.Command="Count bXAxis | Axis aMouseX".74] Log: Bindings=(Name="XboxTypeS_LeftTriggerAxis".11".Shift=False.74] Log: FileName: .bIgnor eShift=False.Control=False.Shift=False.bIgnoreShift=False.Contro l=False.bIgnoreCtrl=False.Alt=False.Command="Button bDuck | Axis aUp Speed=1.0 DeadZone=0.Command="ViewClass Pawn".74] Log: Bindings=(Name="B".74] Log: Bindings=(Name="Pause".bIgnoreShi ft=False.74] Log: Bindings=(Name="Duck".bIgnoreShift=False.000000 [2466.74] Log: Bindings=(Name="Look".bIgnoreAlt=False) [2466.Alt=False.Alt=False.Shift=False.bIgnoreAlt=Fa lse) [2466.Alt=False.Control=False.bIgnoreCtrl=False.Command="ToggleSpeaking true | OnRelease To ggleSpeaking false".bIgnoreCtrl=False.0 Abso luteAxis=100".000000 [2466.bIgnoreAlt=False) [2466.Control=Fal se.Command="Axis aLookUp Speed=-25.Command="shot".Control=False . Contro l=False.74] Log: Bindings=(Name="GBA_StrafeLeft".bIgnoreShift=False.bIgn oreAlt=False) [2466.000000 [2466.74] Log: bInvertMouse=false [2466.bIgnoreShift=False.Alt=False.74] Log: Bindings=(Name="MOBILE_NextConfig".b IgnoreCtrl=False.Command="StartFire | OnRelease St opFire".74] Log: Bindings=(Name="MOBILE_AStrafe".74] Log: bInvertAirVehicles=true [2466.15".000000 [2466.Control=False.0".bIgnoreCtrl=False.74] Log: Bindings=(Name="GBA_StrafeRight".bIgnoreCtrl=False.bIgnoreCtrl=False.bIgnoreShift=False.bIgnoreShift=False.bIgnoreShift=False.bIgnoreAlt=False) [2466.74] Log: FlyingPitchSensitivity=15.Command="ce playmatinee | OnRelease StartUseAttractModeInputConfig".b IgnoreAlt=False) [2466.Shift=False. Control=False.bIgnoreAlt=False) [2466.Command="MOBILE_IncrementTrackedP rimitive 1".Control=False.74] Log: Bindings=(Name="MOBILE_AForward".0 5".15".bIgnoreShift=False.74] Log: Bindings=(Name="NumPadOne".Alt=False.bIgnoreCtrl=False.74] Log: Bindings=(Name="NumPadThree".Shift=False.bIgnoreCtrl=False.Alt=False.74] Log: Bindings=(Name="MOBILE_Jump".noreCtrl=False. bIgnoreAlt=False) [2466.Alt=False.Command="CalibrateTilt".Alt=False.74] Log: FOVSetting=107 [2466.Command="OnRelease NextMobi leInputConfig".Control=False.74] Log: FlyingYawSensitivity=15.Command="Axis aBaseY DeadZone =0.Alt=False.74] Log: Bindings=(Name="GBA_MoveForward".Alt=False.Alt=False.bIgnoreShift=False.Shift=False.bIgnoreCtrl=False.Alt=False.bIgnoreShift=Fa lse.Control=False.Control=False.74] Log: Bindings=(Name="MOBILE_ToggleFPS".Alt=False.Alt=False.Control=False.bIgnoreShift=False.Command="Jump".bIgnoreShi ft=False.bIg noreAlt=False) [2466.Control=False.bIgnoreCtrl=False.Shif t=False.bIgnoreShift=False.bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="MOBILE_Fire".Command="Axis aBaseY Speed=-1.Control=False.bIgnoreCtrl=False.Control=False.bIgnoreShift=False. 0".Command="MOBILE_ResetPrimitiveTrac king".Command="Axis aBaseY Speed=1.Shift=False.Alt=False.74] Log: Bindings=(Name="MOBILE_NextWeapon".74] Log: Bindings=(Name="MOBILE_ALookup".Alt=False.Control=False. bIgnoreAlt=False) [2466.bIgnoreAlt=False) [2466.Command="ce stopmatinee | OnRelease StopUseAttractModeInputConfig".Alt=False.74] Log: Bindings=(Name="MOBILE_ATurn".bIgnoreShift=False.Shift=False.bIgnoreShift=False.bIgnoreShift=False.Shift=False.Shift=False.bIgnoreAlt=Fa lse) [2466.bIgn oreAlt=False) [2466.Control=False.Command="Axis aStrafe Speed=+ .bIg noreCtrl=False.Command="NextWeapon".Shift=False.bIgnoreCtrl=False.Control=False.Control=False.Shift=False.bIgnoreShift=False.bIgnore Alt=False) [2466.Shift=False.bIgnoreAlt=False) [2466.Command="Axis aStrafe Speed=-1 .Alt=False.bIgnor eAlt=False) [2466.Shift=False.Control=False.bIgnoreShift=False .Command="MOBILE_IncrementTrackedPri mitive -1".Shift=False.Shift=False.bIgnoreCtrl=False.Shift=False.Alt=False.Command="Axis aLookup Speed=-1 DeadZone=0.bIgnoreAlt=False) [2466.Command="Axis aTurn DeadZone=0.0" .Shift=False.Shift=False.74] Log: Bindings=(Name="MOBILE_CalibrateTilt".bIgnoreCtrl=False.Control=False.bIgnoreCtrl=False.Command="OnRelease stat fps" .bIgnoreCtrl=False.74] Log: Bindings=(Name="NumPadZero".Command="Axis aStrafe DeadZone =0.bIgnoreCtrl=False.bIgnor eAlt=False) [2466.bIgnoreShift=F alse.Alt=False.bIgnoreShif t=False.05".bIgnoreCtrl=False.bIgnoreAlt=False) [2466.Alt=False.Shift=False.bIgnoreCtrl=False.Control=False.74] Log: Bindings=(Name="MOBILE_StartMatinee".74] Log: Bindings=(Name="GBA_Backward".bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="MOBILE_StopMatinee".bIgnoreAlt=False) [2466. bIgnoreShift=False.bIgnoreCtrl=False.Command="NextWeapon".bIgnoreShift=False.Co ntrol=False.Shift=False.bIgnoreAlt=False ) [2466.Alt=False.Alt=False.Command="StartFire | OnRelease StopF ire".Co ntrol=False.bIgnoreAlt=False) [2466.bIgnoreCtrl=False.bIgnoreShift=False.bIgnoreCtrl=False.Control=False.74] Log: Bindings=(Name="GBA_TurnLeft".Alt=False.0 AbsoluteAxis=100".Alt=False.0 AbsoluteAxis=100". 0 AbsoluteAxis=100".Command="PrevWeapon".bIgnoreShift=False.Alt=False.74] Log: Bindings=(Name="GBA_SwitchWeapon2".bIgnoreAl t=False) [2466.Command="switchweapon 5".bIgnoreCtrl=False.Control=False.Shift=False.74] Log: Bindings=(Name="GBA_SwitchWeapon4".Control=False.Control=False.Alt=False.bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_SwitchWeapon7".Alt=False.bIgnoreCtrl=False.bIgnoreAl t=False) [2466.74] Log: Bindings=(Name="GBA_Use".0 AbsoluteAxis=100".Command="StartAltFire | OnRelease StopAltFire".bIgnoreAlt=False) [2466.bIgnoreCtrl=False.Control=False.Shift=False.bIgnoreAlt=False) [2466.Control=F alse.bIgnoreShift=False.bIgnoreShift=False.Shift=False.bIgnoreAl t=False) [2466.74] Log: Bindings=(Name="GBA_PrevWeapon".74] Log: Bindings=(Name="GBA_NextWeapon".Shift=False.bIgnoreShift=False.Command="ReloadWeapon".bIgnoreCtrl=False.74] Log: Bindings=(Name="GBA_SwitchWeapon8".Control=F alse. bIgnoreAlt=False) [2466.Command="EquipSecondary".bIgnoreCtrl=False.Shift=False.bIgnoreCtrl=False.Shift=False.bIgnoreShift=False.Shift=Fal se.bIgnoreAlt=False) [2466.bIgnoreAl t=False) [2466.Alt=False.bIgnoreAl t=False) [2466.74] Log: Bindings=(Name="GBA_SwitchWeapon1".74] Log: Bindings=(Name="GBA_SwitchWeapon6".bIgnoreShift=False.bIgnoreShift=False.Command="switchweapon 7".Control=False.Control=False.bIgnoreAl t=False) [2466.Alt=False.bIgnoreS hift=False.Command="use".Alt=False.bIgnoreShift =False.Alt=False.Command="EquipPrimary".Shift=False.bI gnoreAlt=False) [2466.Alt=False.74] Log: Bindings=(Name="GBA_Duck".Command="SwitchToBestW eapon".Alt=False.bIgnoreCtrl=False.Alt=False.bIgnoreCtrl=False.Shift=False.bIgnor eCtrl=False.Command="switchweapon 4".Co ntrol=False.bIgnoreAlt=False) [2466.bIgnoreShift=False.74] Log: Bindings=(Name="GBA_Reload".bIgnoreAlt=False) [2466.Co ntrol=False.bIgnoreShift=False.Cont rol=False.Control=Fal se.Alt=False.Co ntrol=False.bI gnoreAlt=False) [2466.Shift=False.Shift=False.74] Log: Bindings=(Name="GBA_TurnRight".bIgnoreCtrl=False.Shift=False.bIgnoreShift=False.Shift=False.Alt=False.74] Log: Bindings=(Name="GBA_SwitchWeapon3".Control=False.bIgnoreAlt=False ) [2466.0".74] Log: Bindings=(Name="GBA_SwitchWeapon5".Alt=False.bIgn oreShift=False.Command="Axis aBaseX Speed=-200.1.Command="switchweapon 3".Control=F alse.74] Log: Bindings=(Name="GBA_Fire".bIgnoreShift=False.Alt=False.Command="Duck | onrelease UnDuck | A xis aUp Speed=-1.bIgnoreCtrl=False.74] Log: Bindings=(Name="GBA_SwitchToBestWeapon".Shift=False.Shift=False.Shift=False.Alt=False.bIgnoreAl t=False) .Shift=False.bIgnoreCtrl=False.Alt=False.bIgnoreCtrl=False.Alt=False.bIgnoreCtrl=False.Shift=False.bIgnoreShift=False.bIgnoreCtrl=False.74] Log: Bindings=(Name="GBA_FeignDeath".Co ntrol=False.bIgnoreCtrl=False.Shift=False.Command="switchweapon 8".74] Log: Bindings=(Name="GBA_Jump".bIgnor eShift=False.bIgnoreCtrl=False.Co ntrol=False.Command="Axis aBaseX Speed=+20 0.bIgnoreAlt=False ) [2466.Shift=False.Command="switchweapon 6".Command="Jump | Axis aUp Speed=+1.Command="FeignDeath".bIgnoreShift=False.Control=False.bIgnoreAlt= False) [2466.bIgnoreCtrl=False.bIgnoreShift=False.74] Log: Bindings=(Name="GBA_AltFire". Alt=False.Alt=False.bIgnoreCtrl=False.bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_StrafeLeft_Gamepad".74] Log: Bindings=(Name="GBA_ShrinkHud".74] Log: Bindings=(Name="GBA_ToggleMinimap".Shift=False.bIgnoreShift=False.Command="taunt 2".bIgnoreShift=False.bI gnoreShift=False.Alt=False.Alt=False.Shift=False.Control=False.Shift=False.Command="CloseEditorViewport | o nrelease ShowMenu".bIgnore Ctrl=False.bIgnoreCtrl=False.bIgnoreCtrl=False.Alt=False.Alt=False.bIgnoreCtrl=False.0 AbsoluteAxis=100".Control=False.Command="taunt 1".74] Log: Bindings=(Name="GBA_Horn".Alt=False.Alt=False.bIgnoreCtrl=False.Alt=False.Control=False.Control =False.74] Log: Bindings=(Name="GBA_BugIt".Sh ift=False.bI gnoreShift=False.Command="ShrinkHud".bIgnoreShift=False.Control=False.74] Log: Bindings=(Name="GBA_SwitchWeapon10".Shift=False.bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_Taunt1".0 DeadZone=0.bIgnoreShift=False.Control=False .bIgnoreCtrl=False.Alt=False.Shift=False.Shift=False.Alt=False.bIgnoreAlt=False) [2466.Shift=False.bIgnoreShift=False.Alt=False.Control=False.Alt=False.bIgnoreShift=False.74] Log: Bindings=(Name="GBA_TurnLeft_Gamepad". Control=False.bIgnoreCtrl=False.Command="switchweapon 9".74] Log: Bindings=(Name="GBA_ToggleSpeaking".S hift=False.bIgnoreCtrl=False.Control=False.74] Log: Bindings=(Name="GBA_ShowScores".bIgnoreCtrl=F alse.bIgnoreShift=False.Command="ToggleMinimap".bIgnore Alt=False) [2466.0 DeadZone=0.bIgnoreAlt=False) [2466.Shift=False.2".Shift =False.Alt=False.bIgnoreCtrl=False.Command="GrowHud".bIgnoreShift=False.bIgnoreShift=False.bIgnoreCtrl=False.Command="ShowMap".bIgnoreAlt=False) [2466.bIgnoreShift=False.bIgnoreAlt=False) [2466.Control=False.74] Log: Bindings=(Name="GBA_Taunt2".Command="Axis aBaseY Speed=1.Control=Fal se.2".Command="ToggleTranslo cator".Command="ShowCommandMenu" .Control=False.S hift=False.Shift=F alse.Command="BugIt".bIgnoreCtrl=False.bIgnoreCtrl=Fa lse.bIgnoreCtrl=False.bIgnoreAlt=Fal se) [2466.Shift=False.Control=False.Alt=False.Alt=False.74] Log: Bindings=(Name="GBA_ToggleMelee".Control=False.bIgnoreAlt=False) [2466.Command="teamtalk".Co ntrol=False.Alt=False.bIgnoreCtrl=False. bIgnoreAlt=False) [2466.Shift=False.bIgnor eAlt=False) [2466.bIgnoreAl t=False) [2466.74] Log: Bindings=(Name="GBA_TeamTalk".Control=False.Alt=False.bIgnoreShift=False.Control=False.Alt=False.bIgnoreAlt=False) [2466.bIgnore Shift=False.Command="ToggleSpeaking tr ue | OnRelease ToggleSpeaking false".Command="PlayVehicleHorn".[2466.Command="talk".0 DeadZone=0.Control=False.Shift=False.74] Log: Bindings=(Name="GBA_GrowHud".Shift=False.bIgnoreShift=False.bIgnoreAlt=False) [2466.Alt=False .Shift=False.74] Log: Bindings=(Name="GBA_ShowMenu".bIgnoreShift=False.Command="switchweapon 10".bIgnor eShift=False.bIgnoreShift=False.Command="SetShowScores true | Onrelease SetShowScores false".bIgnoreCtrl=False.Command="Axis aStrafe Speed=1.bIgnoreAlt=False) [2466.Sh ift=False.74] Log: Bindings=(Name="GBA_MoveForward_Gamepad".Shift=False.Alt=False.bIgnoreCtrl=False.74] Log: Bindings=(Name="GBA_ToggleTranslocator".bIgnoreCtrl=False.bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_WeaponPicker".Shift=False.bIgnoreCtrl=False.bIgnoreAlt=False) [2466.2".bIgnoreShift=False.Command="Axis aTurn Spee d=1.bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_Talk".bIgnoreAlt =False) [2466.74] Log: Bindings=(Name="GBA_SwitchWeapon9".74] Log: Bindings=(Name="GBA_Jump_Gamepad".bIgnoreShift=False.74] Log: Bindings=(Name="GBA_ShowMap".bIgnoreAlt=False) [2466.bIgnoreShift=False.Alt=False.Shift=False.Command="SmartJump | Axis aU p Speed=1.Control=False.bIgnoreAlt=False) .bIgnoreCtrl=False.bIgnoreCtrl=False.Control=Fa lse.Control=False.0 AbsoluteAxis=100".bIgnoreAlt=False) [2466.bIgnoreAlt=False) [2466.bIgnoreShift=False.Shift=False.bIgnoreShift=False.Con trol=False.Command="PrevWeapon".74] Log: Bindings=(Name="GBA_ShowCommandMenu".bIgnoreCtrl=False.Control=False.Command="Duck | onrelease UnD uck | Axis aUp Speed=-1.Alt=False. bIgnoreShift=False.Command="Axis aLookup Speed= 0.Alt=False.74] Log: Bindings=(Name="GBA_DelaySki".Alt=False.bIgnoreShift=False.Control=False.Shift=False.bIgnoreAlt=False) [2466.Shift=False.Alt=False.bIgnore Shift=False.Control=False .bIgnoreAlt=False) [2466.Command="SetShowEquip true | On release SetShowEquip false".bIgnoreAlt=False) [2466.bIgnoreShift=False.Shift=False.bIgnoreCtrl=False.Shift=False.Control=False.bIgnoreCtrl=False.bIgnoreShift=False.Command="PressedSki 1| OnReleas e ReleasedSki".0 AbsoluteAxis=100".74] Log: Bindings=(Name="GBA_ConsoleJets".Control=False.Shift=False.bIgnoreCtrl=False.Command="PressedDeploy able".74] Log: Bindings=(Name="GBA_WeaponSwitch".74] Log: Bindings=(Name="GBA_ToggleJetpack".Control=Fal se.74] Log: Bindings=(Name="GBA_SwitchToBestWeapon_Gamepad".bIgnoreAlt=False ) [2466.bIgnoreShift=False.bIgnoreAlt=Fa lse) [2466.Control=False.bIgnoreAlt =False) [2466.bIgnoreCtrl=False.Shift=False.Cont rol=False.Command="PressedMelee".bIgnoreShif t=False.0 AbsoluteAxis=100".74] Log: Bindings=(Name="GBA_Look_Gamepad".Alt=False.74] Log: Bindings=(Name="GBA_ToggleSki".Contro l=False.bIgnoreShift=False.Sh ift=False.Alt=False.74] Log: Bindings=(Name="GBA_ShowEquip".Shift=False.Alt=False.Cont rol=False.bIgnoreAlt=False) [2466.Command="PressedSki 0| OnRelease Re leasedSki".Command="PressedPack".Shift=False.bIgnoreAlt=False) [2466.bIgnoreAlt=Fa lse) [2466.74] Log: Bindings=(Name="GBA_ActivatePack".bIgnoreCtrl=False.Shift=False.bIgnoreAlt=False) [2466.Alt=False.Alt=False.Command="Axis aUp Speed=-1.bIgnoreAlt= False) [2466.Command="PressedLaser".Con trol=False.Alt=False.74] Log: Bindings=(Name="GBA_DoSkiJump".74] Log: Bindings=(Name="GBA_DoZoom".bIgnoreCtrl=False.Alt=False.74] Log: Bindings=(Name="GBA_DoSki".Command="ToggleJetpack 1 | on release ToggleJetpack 0 | Axis aUp Speed=+1.bIgnoreCtrl=False.74] Log: Bindings=(Name="GBA_DoJump".bIgnoreShift=False.Command="Switc hToBestWeapon | Axis aUp Speed=-1.Shift=False.bIgnoreAlt=False) [2466.bIgnoreAlt=False) [2466.bIgnoreShift=False.Command="Axis aUp Speed=1.Command="ToggleSki".Shift=False.74] Log: Bindings=(Name="GBA_FlyDown".Alt=False.Control=False.74] Log: Bindings=(Name="GBA_ActivateDeployable".bIgnoreAlt= False) [2466.Shift=Fal se.Control=False.bIgnoreCtrl=False.bIgnoreCtrl=False.Command="PressedBelt".bIgnoreShift=False.Shift=False.Contro l=False.74] Log: Bindings=(Name="GBA_ToggleJumpJetpack".Shift=False.bIgnoreCtrl=False.bIgnoreCtrl=False.65 DeadZone=0.bIgnoreAlt=Fa lse) [2466.bIgnoreCtrl=Fals e.bIgnoreCtrl=False.74] Log: Bindings=(Name="GBA_ActivateBelt".Command="ToggleJetpack 1 1| onrelease ToggleJetpack 0 | Axis aUp Speed=+1.Command="PressedSki | OnRelease DelayReleasedSki | Axis aUp Speed=-1.Alt=False.74] Log: Bindings=(Name="GBA_ActivateLaser".bIgnoreCtrl=False.0 AbsoluteAxis=100".Command="ToggleZoom 1 | onrelease ToggleZoom 0".0 AbsoluteAxis=100".bIgnoreAlt=False) [2466.bIgnoreShift=False.[2466.Shi ft=False.Command="ToggleJetpack 1 0| onrelease ToggleJetpack 0 | Axis aUp Speed=+1.Alt=False.74] Log: Bindings=(Name="GBA_ActivateMelee".0 AbsoluteAxis=100".Command="PressedWeaponSwitch .bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_UseReload".Shift=False.Control=False.Shift=False.bIgnoreShift=False.bIgnoreShift=False.0".Control=False.b IgnoreAlt=False) [2466.bIgnoreCtrl=False.bIgnoreAlt=False) [2466.bIgnoreShift=False.0".bIgnoreShift =False.bIgnoreShift=False.bIgnoreShift=False.bIgnoreCtrl=False.Alt=False.Alt=False.Command="DoJump".74] Log: Bindings=(Name="GBA_FlyUp".Shift=False.bIgnoreAlt =False) [2466.Contro l=False.Con trol=False.Alt=False.Shift=False.bIgnoreCtrl=False.2".Control=F alse.Alt=False.bIgnoreShift=Fa lse.bIgnoreCtrl=False.Alt=False.Control=False.bIgnoreShift=False.Control=False.bIgnoreCtrl=False.Command="PressedConsoleUse".Alt=False.bIgnoreCtrl=False. Alt=False. Shift=False.bIgnoreShift=False.Command="PressedWe aponSwitch 1".0".bIgnoreAlt=False) [2466.bIgnoreAlt=Fa lse) [2466.Alt=False.Alt=False.74] Log: Bindings=(Name="GBA_CallIn3".bIgnoreCtrl=False.Alt=False.Command="SwitchToSeat 2".bIgnoreShift=False.Command="SwitchToCallIn 6".74] Log: Bindings=(Name="DoZoom".Command="MagnifyZoom".Control=False.Alt=False.bIgnoreShift=False.bIgnoreAlt=Fa lse) [2466.Command="SwitchToCallIn 1".Shift=False.Contro l=False.bIgnoreShift=False.bIgnoreCtrl=False.bIgnoreShift=False.bIgnoreAl t=False) [2466.Shift=False.bIgnoreShift=Fa lse.Command="SwitchToSeat 4".Control=False.Shift=False.Control=F alse.bIgnoreAl t=False) [2466.bIgnoreCtrl=False.Shift=False.bIgnoreShift =False.bIgnoreAlt=Fal .bIgnoreAlt=Fa lse) [2466.Command="SwitchToSeat 3".Co ntrol=False.Command="SwitchToCallIn 4".Command="PressedZoom | OnRelease Relea sedZoom".bIgnoreCtrl=False.Alt=False.bIgnoreShift=False.Shift=False.bIgnoreAl t=False) [2466.Shift=False.Alt=False.Co ntrol=False.Shift=False.Command="SwitchToCallIn 3".bIgnoreAlt=False) [2466.Shift=False.Contro l=False.Co ntrol=False.Command="SwitchToCallIn 5".bIgnoreShift=False.bIgnoreCtrl=False.Control=False.74] Log: Bindings=(Name="GBA_SpotTarget".bIgnoreCtrl=False.74] Log: Bindings=(Name="GBA_OpenClasses".Shift=False.bIgnoreShift=Fals e.Shift=False.Contro l=False.Shift=False.Alt=False.Control=False.Contro l=False.bIgnoreAlt=Fa lse) [2466.Alt=False.bIgnoreShift=False.bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_CallIn5".Shift=False.bIgnoreCtrl=False.Co ntrol=False.Shift=False.Alt=False.Control=False .Command="SwitchToCallIn 2".Shift=False.Contro l=False.Co ntrol=False.Alt=False.Shift=False.74] Log: Bindings=(Name="GBA_WeaponSwitchWithFilter".bIgnoreAl t=False) [2466.bIgnoreAlt=Fa lse) [2466.Alt=False.bIgnoreAlt=False) [2466.Alt=False.Alt=False.bIgnoreShift=False.Command="| onrelease OpenClas ses".bIgnoreCtrl=False.74] Log: Bindings=(Name="GBA_DropFlag".bIgnoreShift=False.bIgnoreCtrl=False.74] Log: Bindings=(Name="GBA_CallIn6".bIgnoreAlt=False) [2466.bIgnoreShift=False.Shift=False.bIgnoreCtrl=False.bIgnoreAlt=False ) [2466.74] Log: Bindings=(Name="GBA_SwitchToSeat3".Command="| onrelease Toggl eDeployableMenu".bIg noreAlt=False) [2466.bIgnoreCtrl=False.Control =False.74] Log: Bindings=(Name="GBA_SwitchToSeat6".bIgnoreAl t=False) [2466.bIgnoreCtrl=False.74] Log: Bindings=(Name="GBA_SwitchToSeat1".Shift=False.Co ntrol=False.74] Log: Bindings=(Name="GBA_MagnifyZoom".bIgnoreCtrl=False.Shift=False.bIgnoreShift=False.bIgnoreCtrl=False.Alt=False.Alt=False.Command="SwitchToSeat 5".74] Log: Bindings=(Name="GBA_SwitchToSeat2".Command="ToggleShowObje ctMarkers".bIgnoreCtrl=False.Alt=False.bIgnoreShift=False.Contro l=False.bIgnoreShift=False.bIgnoreShift=False.74] Log: Bindings=(Name="GBA_SwitchToSeat5".bIgnoreCtrl=False.Control=False.Command="SwitchToSeat 6".Alt=False.74] Log: Bindings=(Name="GBA_ShowObjectMarkers".74] Log: Bindings=(Name="GBA_SwitchToSeat4".bIgnoreCtrl=False.bIgnoreCtrl=False.Alt=False.Command="SwitchToSeat 1".bIgnoreAl t=False) [2466.74] Log: Bindings=(Name="GBA_CallIn4".bI gnoreAlt=False) [2466.bIgnoreShift=False.Command="DropFlag".bIgnoreCtrl=False.bIgnoreSh ift=False.bIgnoreShift=False.74] Log: Bindings=(Name="GBA_DeployableMenu".74] Log: Bindings=(Name="GBA_CallIn2".Shift=False.bIgnoreAlt=Fa lse) [2466.Alt=False.74] Log: Bindings=(Name="GBA_CallIn1".Command="SpotTarget".Control=False.bIgnoreCtrl=False.bIgnoreCtrl=False.Alt=False.Alt=False.Shift=False. C ontrol=False.74] Log: Bindings=(Name="GBA_MainMenu".Command="| onrelease ToggleFriend s".bIgnoreShift=False.Shift=False.C ontrol=False.74] Log: Bindings=(Name="XboxTypeS_LeftY".C ontrol=False.bIgnoreShift=False.Alt=False.bIgnoreCtrl=False.bIgnoreShift=False.74] Log: Bindings=(Name="XboxTypeS_LeftX".bIgnoreA lt=False) [2466.74] Log: Bindings=(Name="GBA_Friends".Contro l=False.Command="DemagnifyZoom".74] Log: Bindings=(Name="GBA_ClassSelectSLD".C ontrol=False.Alt=False.bIgnoreCtrl=False.Command="GBA_Jump_Ga mepad".bIgnoreA lt=False) [2466.Shift=False.Command="GBA_ShowMenu".Shift=False.74] Log: Bindings=(Name="GBA_ClassSelectBRT".Command="ClassHotkeyDMB".bIgnoreShift=False.Alt=False.C ontrol=False.bIgnoreA lt=False) [2466.Control=False.bI gnoreAlt=False) [2466.Command="GBA_MoveForward_Game pad".bIgnoreCtrl=False.Command="ClassHotkeySEN".bIgnoreAlt=Fa lse) [2466.74] Log: Bindings=(Name="GBA_ClassSelectINF".Shift=False.bIgnoreA lt=False) [2466.bIgnoreShift=False.74] Log: Bindings=(Name="GBA_ClassSelectDMB".bIgnoreShift=False.Alt=False.Shift=False.Alt=False.Con trol=False.bIgnor eAlt=False) [2466.bIgnoreCtrl=False.Alt=False.bIgnoreCtrl=False.74] Log: Bindings=(Name="GBA_DemagnifyZoom". bIgnoreAlt=False) [2466.Shift=False.74] Log: Bindings=(Name="GBA_ToggleChat".bIgnoreCtrl=False.bIgn .Alt=False.Control=False.Alt=False.Command="ClassHotkeyRDR".bIg noreAlt=False) [2466.74] Log: Bindings=(Name="GBA_ReplyTalk".Alt=False.Control=False.74] Log: Bindings=(Name="XboxTypeS_Start".bIgnoreShift=False.Control=False.Alt=False.bIgnoreShift=False.bIgnoreA lt=False) [2466.Shift=False.bI gnoreAlt=False) [2466.Shift=False.74] Log: Bindings=(Name="GBA_Settings".Command="| onrelease ToggleMainM enu".bIgnoreCtrl=False.Command="| onrelease ToggleSetti ngs".Shift=False.bIgnoreShift=False.Control=False.Shift=False.C ontrol=False.bIgnoreCtrl=False.bIgnoreShift=False.Control=False.bIgnoreA lt=False) [2466.bIgnoreShift=False.Shift=False.bIgnoreCtrl=False.Alt=False.bIgnoreCtrl=False.Alt=False.Alt=False.74] Log: Bindings=(Name="XboxTypeS_RightX".Command="ClassHotkeySLD".bIgnoreA lt=False) [2466.Command="GBA_TurnLeft_Gamepa d".Alt=False.Shift=False.Alt=False.bIgnoreShift=False.Shift=False.bIgnoreCtrl=False.74] Log: Bindings=(Name="GBA_ClassSelectSEN".Alt=False.se) [2466.bIgnoreCtrl=False.Command="| onrelease ToggleCha t".Command="GBA_StrafeLeft_Gamep ad".Control=False.74] Log: Bindings=(Name="GBA_ClassSelectTCN".bIgnoreCtrl=False.Alt=False.Command="ClassHotkeyBRT".bIgnoreCtrl=False.bIgnoreCtrl=False.74] Log: Bindings=(Name="GBA_ClassSelectRDR".Shift=False.bIgnoreShift=False.Command="ClassHotkeyPTH".Command="ClassHotkeyJUG".Control=False.C ontrol=False.74] Log: Bindings=(Name="GBA_ClassSelectJUG".Alt=False.bIgnoreCtrl=False.Shift=False.bIgnoreCtrl=False.bIgnoreCtrl=False.bIgnoreShift=False.bIgnoreAlt =False) [2466.bIgnoreShift=False.bIgnoreCtrl=False.Command="ClassHotkeyINF".Command="ClassHotkeyTCN".Shift=False.C ontrol=False.Control=False.bI gnoreAlt=False) [2466.bIgnoreCtrl=False.bIgnoreShift=False.bIgnoreShift=False.bIgnoreShift=False.Shift=False.bIgnoreShift=False.bIgn oreAlt=False) [2466.Shift=False.74] Log: Bindings=(Name="GBA_ClassSelectPTH".Command="| onrelease replytalk" .Alt=False.Shift=False.Alt=False.bIgnoreA lt=False) [2466.bIgn oreAlt=False) [2466.bIgnoreA lt=False) [2466.74] Log: Bindings=(Name="XboxTypeS_LeftThumbStick".C ontrol=False.Shift=False.bIgnoreShift=False. Control=False.74] Log: Bindings=(Name="SIXAXIS_AccelZ".Alt=False.bIgnoreShift=False.Control=False.Command="GBA_ActivateMelee".bIgnoreCtrl=False.Alt=False.Command="| onrelease ToggleLoadoutMenu".Control=False.bIgnoreCtrl=False.bIgnoreCtrl=False.bIgnoreShift=False.bIgnoreShift=False.bIgnoreCtrl=False.bIgnoreCtrl=False.bIgnoreCtrl=False.74] Log: Bindings=(Name="XboxTypeS_RightTrigger".bIgnoreCtrl=False.Alt=False.74] Log: Bindings=(Name="XboxTypeS_DPad_Down".Shift=False.Command="GBA_WeaponSwitch".Contr ol=False.bIgnoreCtrl=False.Co ntrol=False.bIgnoreCtrl=False.Shift=False.bIgnoreAlt=False ) [2466.Command="| onrelease Toggle ClassMenu".Shift=False.bIgnor eAlt=False) [2466.Command="GBA_TurnRight".Control=False.Command="GBA_DelaySki" .bIgnoreShift=False.Alt=False.bIgnoreShift=False.74] Log: Bindings=(Name="SpaceBar".Alt=False.bIgnor eAlt=False) [2466.74] Log: Bindings=(Name="XboxTypeS_RightShoulder".74] Log: Bindings=(Name="SIXAXIS_AccelX".Co ntrol=False.bIgnoreShift=False.Alt=False.bIgnoreCtrl=False.Alt=False.Alt=False.Shift=False.Alt=False.Alt=False.Alt=False.Command="GBA_TurnLeft_Gamepad" .bIgnoreCtrl=False.bIgnoreShift=False.Con trol=False.bIgnoreCtrl=False.bIgnoreShift=False.Contr ol=False.Command="DoZoom".Command="GBA_ConsoleJet s".Alt=False.bIgnoreAlt =False) [2466.Shift=False.Shift=False.Shift=False.bIgnoreCtrl=False.bIgnoreShift=False.bIgnor eShift=False.bIgnoreCtrl=False.Shift=False.bIgnoreShift=False.bIgnoreAlt=F alse) [2466.Alt=False.b IgnoreAlt=False) [2466.bIgnoreAlt=F alse) [2466.bIgnoreAlt=False) [2466.bIgnoreA lt=False) [2466.Contro l=False.bIgnoreCtrl=False.bIgnoreAlt=Fa lse) [2466.bIgnoreCtrl=False.Shift=False.Shift=False.74] Log: Bindings=(Name="XboxTypeS_A".Command="GBA_Look_Gamepad".74] Log: Bindings=(Name="XboxTypeS_LeftTrigger".74] Log: Bindings=(Name="XboxTypeS_LeftThumbStick".bIgn oreAlt=False) [2466.Control=False.Control=False.Alt=False.Shift=False.74] Log: Bindings=(Name="XboxTypeS_DPad_Up".Command="GBA_UseReload".bIgnoreAl t=False) [2466.Command="GBA_DropFlag".74] Log: Bindings=(Name="XboxTypeS_Back".74] Log: Bindings=(Name="Left".bIgnoreAlt =False) [2466.Command="GBA_ShowObjectM arkers".Command="GBA_DoSki | GBA_FlyDown".S hift=False.74] Log: Bindings=(Name="XboxTypeS_DPad_Left".Co ntrol=False.bIgnoreShift=False.bIgnoreShift=False.Command="GBA_DropFlag".bIgnoreCtrl=False.Alt=False.Alt=False.74] Log: Bindings=(Name="Right".Contro l=False.bIgnoreShift=False.Shift=False.Co .bIgnoreShift=False.bIgnoreShift=Fa lse.Control=False.74] Log: Bindings=(Name="XboxTypeS_RightY".bIgnoreAlt=Fa lse) [2466.bIgnoreCtrl=False.bIgnoreAlt=False) [2466.Shift=False.bIgnoreAlt=False) [2466.bIgnoreShift=False .74] Log: Bindings=(Name="XboxTypeS_DPad_Right".Shi ft=False.Control=False.bIgnoreShift=False.Alt=False.bIgnoreAl t=False) [2466.bIgnoreShift=False.Command="GBA_Activate Belt".bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="XboxTypeS_B".Shift=False.Shift=False.Command="GBA_TurnLeft".bIgnoreCtrl=False.Command="GBA_ActivatePack".74] Log: Bindings=(Name="XboxTypeS_X".Control=F alse.Alt=False.Shift=False.bIgnoreShift=False.Alt=False.bIgnoreCtrl=False.Command="GBA_Look_Gamepad".Alt=False.Command="GBA_Fire".Command="GBA_ShowScores".Shift=False.Con trol=False.Control=False.74] Log: Bindings=(Name="XboxTypeS_Y".oreAlt=False) [2466.74] Log: Bindings=(Name="XboxTypeS_LeftShoulder".C ontrol=False.bIgnoreAl t=False) [2466.Shift=False.bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="XboxTypeS_RightThumbStick". Alt=False.bIgnoreAlt=False) [2466.Command="GBA_WeaponSwitchWithFi lter | GBA_MagnifyZoom".Alt=False.bIgnoreCtrl=False.74] Log: Bindings=(Name="R".Alt=False.bIgnoreCtrl=False.Shift=False.Command="GBA_ActivateMelee".ntrol=False.Command="GBA_ActivatePack".bIgnoreShift=False.bIgnoreAlt=False) [2466.Shi ft=False.Command="GBA_Fire".Control=False.74] Log: Bindings=(Name="I".Command="GBA_Reload".Command="GBA_NextWeapon".Alt=False.Alt=False.74] Log: Bindings=(Name="LeftControl".Alt=False.Alt=False.Control=False.Shi ft=False.Command="GBA_WeaponSwitchWith Filter | GBA_DemagnifyZoom".74] Log: Bindings=(Name="MouseScrollDown".bIgnoreCtrl=False.Shift=F alse.bIgnoreShift=False.74] Log: Bindings=(Name="LeftMouseButton".Command="| onrelease ToggleTeamSelectionMen u".bIgnoreShift=False.Alt=False.bIgnoreAlt=False) [2466.Control=False.Control=False.Command="DoZoom".bIgnoreAlt=False) [2466.bIgnoreCtrl=False.bIgnoreCtrl=False.bIgnoreAlt=False) [2466.bIgnoreAlt=False) [2466.S hift=False.Shif t=False.bIgnoreCtrl=False.bIgnoreCtrl=False.Control=False.bIgnoreAlt=False) [2466.bIgnoreAlt=False) [2466.Alt=False.bIgnoreCtrl=Fal se.bIgnoreShi ft=False.bIgnoreCtrl=False.bIgnoreShift=False.Alt=False.74] Log: Bindings=(Name="MiddleMouseButton".bIgnoreAlt=False) [2466.Alt=False.Control=False.74] Log: Bindings=(Name="MouseScrollUp".bIgnoreAlt=False) [2466.Command="ActivateFreeCam | OnRelease DeactivateFreeCam".bIgnoreAl t=False) [2466.bIgnoreShift=False.Shift=False.bIgnoreAlt=False) [2466.bIgn oreAlt=False) [2466.Shift=False.74] Log: Bindings=(Name="C".bIgnoreShift=False.bIgnoreCtrl=False.bIgnoreAlt=False) [2466.Shift= False. Control=False.Command="GBA_MoveForward".74] Log: Bindings=(Name="A".Alt=False.bIgnoreCtrl=False.Alt=False.Sh ift=False.Control=False.bIgnoreCtrl=False.74] Log: Bindings=(Name="W".Shift=Fals e.Control=False.bIgnoreShift=False.bI gnoreShift=False.bIgnoreShift=False.bIgnoreCtrl=False.Command="GBA_Use".bIgnoreAlt=False) [2466.Control=False.bIgnoreShift=False.bIgnoreAlt=False) [2466.bIgnoreShift=False.Shift=False.bIgnoreCtrl=False.Command="GBA_ActivateLaser".bIgnoreShift=False.Command="GBA_TeamTalk".bIgnoreCtrl=False.bIgnoreAlt=False) [2466.bIgnoreShift=False.bIgnoreShift=False.Shift=False .Control=False.Alt=False.bIgnoreCtrl=False.bIgnoreShift=False.Command="GBA_BugIt".74] Log: Bindings=(Name="Y".bIgnoreAlt=False) [2466.bIgnoreShift=False.Control=False.Alt=False.bIgnoreShift=False.S hift=False.Control=False.Command="BehindView".Command="GBA_StrafeRight".bIgnoreCtrl=Fals e.bIgnoreCtrl=False.74] Log: Bindings=(Name="F12".Alt=False.74] Log: Bindings=(Name="F".bIgnoreShift=False.74] Log: Bindings=(Name="P".Alt=False.bIgnore Alt=False) [2466.Alt=False.Control=False.Command="GBA_Backward".bIgnoreCtrl=False.74] Log: Bindings=(Name="Q".Control=False.Command="| onrelease ToggleDeployableMenu".74] Log: Bindings=(Name="RightMouseButton".Shift=False.bIgnoreShift=False.74] Log: Bindings=(Name="H".Control=False.bIgnoreShift=False.Shift=False.Control=False.Control=False.bIgnoreShift=False.bIgnoreAlt=False) [2466.Command="GBA_ToggleJumpJetpa ck | GBA_FlyUp".bIgnoreShift=False.Command="OpenMenu".Shi ft=False.Control=False.bIgnoreCtrl=False.bIgnoreCtrl=False.bIgnoreCtrl=False.Alt=False.74] Log: Bindings=(Name="X".Alt=False.bIgnoreCtrl=False.Shif t=False.Command="GBA_StrafeLeft".Alt=False.bIgnoreAlt=False) [2466.Alt=False.Alt=False.bIgnoreShift=False.Command="GBA_Horn".bIgnoreCtrl=False.74] Log: Bindings=(Name="S".Shift=Fa lse.bIgnoreAlt=False) [2466.Shift= False.bIgnoreShift=False.bIgnoreAlt=False) [2466.Sh ift=False.Alt=False.Control=False.Control=False.bIgnoreShift=False.74] Log: Bindings=(Name="Z".Alt=False.74] Log: Bindings=(Name="L".74] Log: Bindings=(Name="G".bIgnoreAlt=False) [2466.Control=False.bIgnoreShift=False.74] Log: Bindings=(Name="E".bIgnoreAlt=False) [2466.Alt=False.Sh ift=False.Alt=False.74] Log: Bindings=(Name="Escape".Command="GBA_OpenClasses".Shift=False.Shift=False.bIgnoreAlt=False) .bIgnoreCtrl=False.Command="GBA_DropFlag".74] Log: Bindings=(Name="D".Shift= False.Shift=Fa lse.Control=False.Shift =False.bIgnoreAlt=False) [2466.Control=False.Control=Fa lse.Command="GBA_ActivateBelt".Control=False.74] Log: Bindings=(Name="U".bIgnoreCtrl=False.bIgnoreCtrl=False. bIgnoreAlt=False) [2466.Control=False.8 DeadZone=0 .bIgnoreCtrl=False.bIgnoreCtrl=False.Alt=False.bIgnoreShift=False.Command="GBA_SwitchToSeat3".bIgnoreShift=False.Shift=Fa lse.74] Log: Bindings=(Name="LeftAlt".Control=False.bIgnoreAlt=False) [2466.bIgnoreAlt=False) [2466.bIgnoreShift=False.bIgnoreAlt=False) [2466.Shift=False .bIgnoreAlt=False) [2466.Command="GBA_CallIn1".bIgnoreCtrl=False.Control=False.bIgnoreAlt=False) [2466.bIgnoreAlt=False) [2466.Control=False.74] Log: Bindings=(Name="Enter".bIgnoreShift=False.74] Log: Bindings=(Name="F4".bIgnoreAlt=False) [2466.bIgnoreAlt=False) [2466.bIgnoreAlt=False) [2466.Shift=False.Control=False.Control=Fals e.Command="GBA_SwitchToSeat4".Alt=False.bIgnoreShift=False.Command="GBA_ToggleChat".bIgnoreShift=False.Shift=False.Alt=False.bIgnoreCtrl=False.Alt=False.Command="GBA_CallIn3".Shift=False.bIgnoreShift=False.bIgnoreCtrl=False.Control=False.Alt=False.bIgnoreAlt=False) [2466.Alt=False.74] Log: Bindings=(Name="F3".Alt=False.Sh ift=False.Shift=False.Shift=False.Shift=False.Command="VoteYes".Control= False.Control=False.bIgnoreShift=False.bIgnoreCtrl=False.Alt=False.Alt=False.Command="GBA_SwitchWeapon1".Command="Axis aLookup Speed=0.Sh ift=False.74] Log: Bindings=(Name="V".Command="GBA_SwitchWeapon2".Shift=Fal se.Alt=False.bIgnoreCtrl=False.bIgnoreShift=False.Shift=False.bIgnoreShift=False.bIgnoreCtrl=False.Command="GBA_ShowScores".bIgnoreCtrl=False.2".Control=False.Alt=False.Alt=False.Shift=Fals e.Alt=False.Alt=False.Control=False.Control=False.Control=False.bIgnoreShift=False.bIgnoreCtrl=False.bIgnoreAlt=False) [2466.Command="GBA_ClassSelectPTH".Shift=False.bIgnoreShift=False.74] Log: Bindings=(Name="NumPadTwo".Command="Axis aLookup Speed=-0.Control=False.Alt=False.Command="BeginVGS".bIgnoreCtrl=False.bIgnoreCtrl=False.Alt=False.Alt=False.74] Log: Bindings=(Name="LeftBracket".bIgnoreAlt=False) [2466.Command="GBA_SpotTarget".bIgnoreCtrl=False.bIgnoreAlt=Fa lse) [2466.Command="GBA_ShowObjectMarkers".74] Log: Bindings=(Name="Down".Contro l=False.bIgnoreShift=False.Control=False .Shif t=False.Shift=False.bIgnoreAlt=False) [2466.Control=Fal se.Shif t=False.bIgnoreCtrl=False.bIgnoreCtrl=False.74] Log: Bindings=(Name="Four".bIgnoreCtrl=False.Shift=False .bIgnoreAlt=Fals e) [2466.bIgnoreShift=False.Alt=False.Alt=False.Control=False.bIgnoreAlt=Fa lse) .74] Log: Bindings=(Name="Three".Control=False .bIgnoreAlt=False) [2466.bIg noreAlt=False) [2466.Shift=False.bIgnoreAlt=False) [2466.bIgnoreCtrl=False. Shift=False. Shift=False.Alt=False.74] Log: Bindings=(Name="F6".Command="GBA_SwitchToSeat1".bIgnoreShift=False.bIgnoreShift=False.Control=False.Control=False.bIgnoreShift=False.Command="VoteNo".bIgnoreCtrl=False.Shi ft=False.bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="F5".bIgnoreShift=False.74] Log: Bindings=(Name="F10". Shift=False.Command="SuppressHelpText".Command="GBA_SwitchToSeat2".74] Log: Bindings=(Name="K".bIgnoreAlt=False) [2466.Alt=False.Command="stat net".bIgnoreShift=False.Alt=False.Command="QuickClasses".Alt=False.Shift=Fals e.bIgnoreShift=False.74] Log: Bindings=(Name="Tilde". Shift=False.74] Log: Bindings=(Name="F2".bIgnoreShift=False.8 DeadZon e=0.74] Log: Bindings=(Name="T".bIgnoreCtrl=False.Control=False.Alt=False.Command="GBA_CallIn2".74] Log: Bindings=(Name="Backslash".Control=False. Shift=False.bIgnoreShift=False.74] Log: Bindings=(Name="NumPadOne".Alt=False.74] Log: Bindings=(Name="Up".Control=False.[2466.74] Log: Bindings=(Name="O".bIgnoreCtrl=False.bIgnoreCtrl=False.bIgnoreShift=False.74] Log: Bindings=(Name="One".bIgnoreAlt=False) [2466.2".Control=False.Command="Suicide". bIgnoreAlt=False) [2466.Shift=Fals e.Alt=False.74] Log: Bindings=(Name="LeftShift".74] Log: Bindings=(Name="Two".74] Log: Bindings=(Name="Five".74] Log: Bindings=(Name="F1".bIgnoreShift=False.Command="GBA_ClassSelectSEN".Command=" ".Command="GBA_Talk".Alt=False.bIgnoreShift=False.bIgnoreAlt=False) [2466.bIgnoreShift=False.bIgnoreAlt=Fals e) [2466.bIgnoreAlt=False) [2466.Command="TypeKeyPressed".bIgnoreCtrl=False.74] Log: Bindings=(Name="Tab".bIgnoreCtrl=False.bIgnoreShift=False.bIgnoreCtrl=False.Control= False.bIgnoreCtrl=False.bIgnoreCtrl=False.bIgnoreCtrl=False.Contro l=False. Command="Axis aBaseY Speed=1.Shift=False.bIgnoreShift=False.Cont rol=False.bIgnoreCtrl=False.bIgnoreAlt=False) [2466.Command="GBA_ClassSelectDMB".Command="TurnLeft") [2466.Command="Axis aBaseX Speed=+200.Command="Count bYAxis | Axis aMouseY") [2466.S hift=False.Alt=False.Shift= False.Command="MoveUp") [2466.74] Log: [Engine.74] Log: Bindings=(Name="NumPadSeven".74] Log: Bindings=(Name="Q".S hift=False.Shift=False.Command="ToggleDebugCamera".0 AbsoluteAxis=100") [2466.Command="MoveForward") [2466.0 Ab soluteAxis=100") [2466.Command="FreezeRendering") [2466.74] Log: Bindings=(Name="W".74] Log: Bindings=(Name="D".bIgnoreShift=False.Cont rol=False.Command="MoveDown") [2466.bIgnoreAlt= False) [2466.74] Log: Bindings=(Name="A".bIgnoreShift=False.74] Log: Bindings=(Name="MoveUp".74] Log: Bindings=(Name="StrafeRight".Command="GBA_ClassSelectRDR".Alt=False.74] Log: Bindings=(Name="MouseX".bIgnoreAlt=Fa lse) [2466.74] Log: Bindings=(Name="Slash".Alt=False.bIgnoreAlt=F alse) [2466.Command="GBA_ClassSelectTCN".74] Log: Bindings=(Name="[".Command="GBA_MainMenu".Command="GBA_ClassSelectJUG".bIgnoreShift=False.bIgnoreAlt= False) [2466.74] Log: Bindings=(Name="F".74] Log: Bindings=(Name="NumPadFive".Command="GBA_Friends".0") [2466.0" ) [2466.bIgnoreCtrl=False.74] Log: Bindings=(Name="MoveDown".Alt=False.Command="StrafeRight") [2466.bIgnoreCtrl=False.Command="Count bXAxis | Axis aMouseX") [2466.Command="StrafeLeft") [2466.bIgnoreShift=False.74] Log: Bindings=(Name="MoveBackward".74] Log: Bindings=(Name="c".DebugCameraInput] [2466.Alt=False.0" ) [2466.[2466.Control=False.Alt=True) .Alt=False.Command="TestSteamPurchase".74] Log: Bindings=(Name="M".bIgnoreAlt=False) [2466.bIgnoreCtrl=False.bIgnoreAlt=False) [2466.Contr ol=False.Alt=False.Shift=False.bIgnoreShift=False.bIgnoreShift=False.Alt=False.bIgnoreShift=False.Shift= False.Shift=False.74] Log: bInvertTurn=False [2466.74] Log: Bindings=(Name="NumPadThree".Contr ol=False.74] Log: Bindings=(Name="MouseY".Alt=False.Shift=False.74] Log: Bindings=(Name="N".74] Log: Bindings=(Name="Right".74] Log: Bindings=(Name="StrafeLeft".Control=False.bIgnoreCtrl=False.Contr ol=False.Command="GBA_Settings".Command="Axis aUp Speed=1.0") [2466.bIgnoreShift=False.bIgnoreCtrl=False.Alt=False.Command="GBA_ReplyTalk".S hift=False.Shift=False.74] Log: Bindings=(Name="NumPadNine".bIgnoreCtrl=False.Alt=False.Command="Axis aStrafe Speed=+1.Control=False.Command="GBA_ClassSelectSLD".Command="Axis aBaseX Speed=-200.Command="MoveBackward") [2466.74] Log: Bindings=(Name="S".Command="GBA_ClassSelectBRT".74] Log: Bindings=(Name="TurnLeft".bIgnoreCtrl=False.74] Log: Bindings=(Name="MoveForward".74] Log: Bindings=(Name="NumPadSix".Cont rol=False.bIgnoreShift=False.Control=False.bIgnoreCtrl=False.Command="Axis aStrafe Speed=-1.bIgnoreAlt=F alse) [2466.bIgnoreAlt=F alse) [2466.Contro l=False.bIgnoreAlt= False) [2466.74] Log: Bindings=(Name="J".74] Log: Bindings=(Name="NumPadEight".74] Log: Bindings=(Name="NumPadFour".Shift=False.bIgnoreShift=False.bIgnoreAlt=False) [2466.Control=False.Alt=False.Command="TurnRight") [2466.74] Log: Bindings=(Name="E".Command="Axis aUp Speed=-1.0") [2466.bIgnoreCtrl=False.bIgnoreAlt=False) [2466.bIgnoreShift=False.Command="GBA_ClassSelectINF".bIgnoreCtrl=False.Command="Axis aBaseY Speed=-1.74] Log: Bindings=(Name="Left".Control=False.0") [2466.74] Log: Bindings=(Name="TurnRight".bIgnoreCtrl=False.Shift=F alse.74] Log: [2466. Alt=False) [2466.Shift= True) [2466.Name=O.74] Log: Bindings=(Command="POLY SELECT MEMORY UNION".Shif t=True) [2466.Name=A.74] Log: [2466.74] Log: Bindings=(Command="ACTOR LEVELCURRENT".74] Log: Bindings=(Command="POLY SELECT ALL".Name=U.Name=C.2") [2466.74] Log: Bindings=(Command="QUIT_EDITOR".Command="MoveUp") [2466.Command="Axis aTurn Speed=1.Name=F5) [2466.Name=SpaceBar) [2466.Shift=True ) [2466.74] Log: Bindings=(Command="DELETE".74] Log: Bindings=(Name="XboxTypeS_LeftX".Shift=True) [2466.Shift=T rue) [2466.Shift=True ) .74] Log: Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE".Name=M.Shift=True) [2466.3") [2466.74] Log: Bindings=(Command="DUPLICATE".74] Log: Bindings=(Command="POLY SELECT ADJACENT ALL".Name=D.74] Log: Bindings=(Command="POLY SELECT MATCHING BRUSH". 0 DeadZone=0.Name=T.Shift=True) [2466.74] Log: Bindings=(Command="EDCALLBACK SURFPROPS".74] Log: Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH".Alt=True) [2466.74] Log: Bindings=(Command="POLY SELECT MATCHING ITEMS".Command="MoreSpeed | OnRelease Norm alSpeed".Command="Axis aStrafe Speed=1 .74] Log: Bindings=(Name="XboxTypeS_LeftTrigger".Name=M) [2466.Command="ToggleDebug Camera") [2466.Name=F4) [2466.74] Log: Bindings=(Command="POLY SELECT ADJACENT FLOORS".Name=F.74] Log: Bindings=(Name="XboxTypeS_LeftY".74] Log: Bindings=(Command="EDCALLBACK SELECTEDPROPS".Shift=True) [2466.8 DeadZone=0.Command="Axis aLookup Speed= 0.Shift=False.Command="Axis aBaseY Speed=1.Control=True) [2466.Shift=Tr ue) [2466.Shi ft=True) [2466.Name=F2) [2466.74] Log: Bindings=(Command="POLY SELECT MATCHING GROUPS".74] Log: Bindings=(Command="POLY SELECT MEMORY INTERSECT".0 DeadZone=0.74] Log: Bindings=(Command="EDCALLBACK FITTEXTURETOSURFACE".2") [2466.Name=E.Name=R.74] Log: Bindings=(Command="SELECT NONE". 0 DeadZone=0.Name=F4.74] Log: Bindings=(Command="POLY SELECT ADJACENT COPLANARS".Shift=True) [2466.74] Log: Bindings=(Command="ACTOR MOVETOCURRENT".Name=N.74] Log: Bindings=(Command="POLY SELECT MATCHING TEXTURE".74] Log: Bindings=(Command="MODE WIDGETMODECYCLE".Name=I.74] Log: Bindings=(Command="POLY SELECT MEMORY SET".74] Log: Bindings=(Command="EDCALLBACK LEVELPROPS".74] Log: [UnrealEd.74] Log: Bindings=(Command="ACTOR SELECT ALL".Shift=T rue) [2466.Shift=Tru e) [2466.74] Log: Bindings=(Command="POLY SELECT REVERSE".Name=Q.3") [2466.74] Log: Bindings=(Command="SELECT BUILDERBRUSH".Name=S.Name=Tilde) [2466.[2466.Name=F6) [2466.74] Log: Bindings=(Name="XboxTypeS_RightY".Name=M.74] Log: Bindings=(Name="XboxTypeS_RightX".Command="MoveDown") [2466.74] Log: Bindings=(Name="XboxTypeS_RightTrigger".Command="SetFreezeRendering") [2466.Shift=True) [2466.Command="MoreSpeed | OnRelease No rmalSpeed") [2466.EditorViewportInput] [2466.Name=G.74] Log: Bindings=(Name="XboxTypeS_B".Shift= True) [2466.Shift=Tr ue) [2466.Cont rol=True.74] Log: Bindings=(Name="XboxTypeS_A".Name=J.74] Log: Bindings=(Name="XboxTypeS_LeftThumbstick".74] Log: Bindings=(Command="POLY SELECT MEMORY RECALL".74] Log: Bindings=(Name="LeftShift".Shift=True) [2466.Name=F.Name=Delete) [2466.Name=B.Control=False. Name=B.Name=B.74] Log: Bindings=(Command="PARTICLE RESET ALL".Name=A.Name=Y.Name=W.Control=Tr ue.74] Log: Bindings=(Command="TRANSACTION REDO".74] Log: Bindings=(Command="PREFAB SELECTACTORSINPREFABS".Control=True) [2466.74] Log: Bindings=(Command="POLY SELECT MEMORY XOR".Control=Tr ue.74] Log: [2466.S hift=True) [2466.74] Log: .74] Log: Bindings=(Command="CAMERA ALIGN".Shift=True) [2466.Control=True) [2466.Name=Z.Name=Home.Name=U.Name=P. Shift=True) [2466.Control=Tr ue) [2466.Name=L.Name=Home) [2466.Shift Bindings=(Command="TRANSACTION UNDO".Name=Z.74] Log: Bindings=(Command="ACTOR ADDTOATTACHEDITOR".74] Log: Bindings=(Command="BRUSH ADD".74] Log: Bindings=(Command="RECOMPILESHADERS CHANGED".74] Log: Bindings=(Command="MAP BRUSH GET".74] Log: Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE".Shift=True) [2466.Control=True) [2466.Control=True) [2466.Name=Z.Control=True.74] Log: Bindings=(Command="PARTICLE RESET SELECTED".Name=Slash) [2466.74] Log: Bindings=(Command="CTRLTAB SHIFTDOWN=TRUE".Control=Tru e) [2466.Control=True) [Engine.Name=A.Control=True) [2466.Control=True) [2466.Name=End.74] Log: Bindings=(Command="BRUSH FROM INTERSECTION".74] Log: Bindings=(Command="ACTOR LINKSELECTED".74] Log: Bindings=(Command="ACTOR SELECT ALL FROMOBJ".74] Log: [2466.Shift=True) [2466.Control=True) [2466.Name=K.Name=C.ObjectEditorViewportInput] Bindings=(Command="TRANSACTION REDO".Contr ol=True.Name=End) [2466.Control=True.Shift=True) [2466.Shi ft=True) [2466.Name=S.74] Log: Bindings=(Command="EDIT CUT".Control=True) [2466.74] Log: Bindings=(Command="POLY SELECT ADJACENT SLANTS".Name=A.Alt=True) [2466.74] Log: Bindings=(Command="TRANSACTION UNDO".74] Log: Bindings=(Command="BRUSH FROM DEINTERSECTION".Name=Y.Shift=T rue) [2466.Control=T rue) [2466.Name=Tab.74] Log: Log: Log: Log: Log: [UnrealEd.74] =True) [2466.74] Log: Bindings=(Command="BUILDLIGHTING".Name=X.74] Log: Bindings=(Command="ACTOR DESELECT".74] Log: Bindings=(Command="EDIT COPY".Name=Tab.74] Log: Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0".Name=X.Name=Slash.Shift= True) [2466. Shift=True) [2466.Name=Z.Name=D.Name=Period.74] Log: Bindings=(Command="ACTOR UNLINKSELECTED".Control=True) [2466.74] Log: Bindings=(Command="ACTOR SYNCBROWSER".Control=T rue) [2466.Name=Y.Control=True.Shift=True) [2466.[2466.74] Log: Bindings=(Command="EDIT PASTE".Shift=True) [2466.74] [2466.Name=P.74] Log: Bindings=(Command="BRUSH SUBTRACT".Name=I.74] Log: Bindings=(Command="ACTOR FIND KISMET".74] Log: Bindings=(Command="ACTOR ALIGN MOVETOGRID".74] [2466.Console] ConsoleKey=Tilde [2466.Name=V.74] [2466.Alt=True) [2466.Control=True.74] Log: Bindings=(Command="POLY SELECT ADJACENT WALLS".Name=W.Control=True) [2466.Name=Semicolon.74] Log: Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES" .Control=True) [2466.74] Log: Bindings=(Command="ACTOR ATTACH".74] Log: Bindings=(Command="DUPLICATE".Shift=Tr ue) [2466.Name=Escape) [2466.74] Log: Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY".Control=True) Bindings=(Command="TRANSACTION REDO". 74] Log: ManualAutoCompleteList=(Command="Open".Desc="Show DECAL S (Toggles decal rendering)") [2466.74] Log: MaxScrollbackSize=1024 [2466.Desc="GetAll <ClassN ame> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDE FAULTS> <SHOWPENDINGKILLS> <DETAILED> (Log property values of all instances of c lassname)") [2466.74] Log: ManualAutoCompleteList=(Command="FlushPersistentDebugLines".74] Log: ManualAutoCompleteList=(Command="Exit".74] Log: ManualAutoCompleteList=(Command="Show BOUNDS".[2466.74] Log: ManualAutoCompleteList=(Command="Show COVER".74] Log: ManualAutoCompleteList=(Command="Show BSP".Desc="ReloadCfg < Class/ObjectName> (Reloads config variables for the specified object/class)") [2466.74] Log: ManualAutoCompleteList=(Command="Show DECALS".74] Log: ManualAutoCompleteList=(Command="Show COLLISION".74] Log: ManualAutoCompleteList=(Command="DisplayAllState".De sc="FlushPersistentDebugLines (Clears persistent debug line cache)") [2466.Desc="Show PATHS (Toggles path rendering)") [2466.74] Log: HistoryBot=-1 [2466.Desc="EditActor <C lass=ClassName> or <Name=ObjectName> or TRACE") [2466.74] Log: ManualAutoCompleteList=(Command="Obj Classes".74] Log: ManualAutoCompleteList=(Command="GetAll ".Desc="S how LEVELCOLORATION (Toggles per-level coloration)") [2466.Desc="DisplayCl ear (Clears previous DisplayAll entries)") [2466.74] Log: ManualAutoCompleteList=(Command="ReloadCfg ".74] Log: ManualAutoCompleteList=(Command="Set ".74] Log: ManualAutoCompleteList=(Command="GetAllState".74] Log: ManualAutoCompleteList=(Command="DisplayAll".Desc="GetAllStat e <ClassName> (Log state names for all instances of classname)") [2466.Desc="Show BSP (Tog gles BSP rendering)") [2466.Desc="Name=<ObjectN ame> Class=<OptionalObjectClass> Lists referencers of the specified object") [2466.74] Log: ManualAutoCompleteList=(Command="Obj Refs".74] Log: ManualAutoCompleteList=(Command="ReloadLoc ".Desc="Ob j ListContentRefs <Class=ClassName> <ListClass=ClassName>") [2466.Desc="EditDefaul t <Class=ClassName>") [2466.Desc="Obj Classe s (Shows all classes)") [2466.74] Log: ManualAutoCompleteList=(Command="Show LEVELCOLORATION".74] Log: ManualAutoCompleteList=(Command="Obj ListContentRefs".Desc="Show BOUND S (Displays bounding boxes for all visible objects)") [2466.Desc="ReloadLoc < Class/ObjectName> (Reloads localized variables for the specified object/class)") [2466.Desc="Displa yAllState <ClassName> (Display state names for all instances of classname)") [2466.Desc="Obj List <Cl ass=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Ins ide=InsideObject>") [2466.74] Log: ManualAutoCompleteList=(Command="Show FOG".Desc="Show CO LLISION (Toggles collision rendering)") [2466.Desc="DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)" ) [2466.74] Log: ManualAutoCompleteList=(Command="Show PATHS".74] Log: ManualAutoCompleteList=(Command="Obj List ".74] Log: ManualAutoCompleteList=(Command="DisplayClear".Desc="Show COVER (Toggles cover rendering)") [2466.Desc="Show FOG (Tog gles fog rendering)") [2466.Desc="Show POSTPROCESS (Toggles post process rendering)") .Desc="Open <MapName> (O pens the specified map)") [2466.74] Log: ManualAutoCompleteList=(Command="EditDefault".Desc="Set <ClassName> < PropertyName> <Value> (Sets property to value on objectname)") [2466.Desc="Exit (Exits the g ame)") [2466.74] Log: ManualAutoCompleteList=(Command="EditObject".74] Log: ManualAutoCompleteList=(Command="Show POSTPROCESS".Desc="EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>") [2466.74] Log: ManualAutoCompleteList=(Command="EditActor". 74] Log: ManualAutoCompleteList=(Command="Show SPLINES".74] Log: ManualAutoCompleteList=(Command="ListWaves".Desc="Stat FPS (Sho ws FPS counter)") [2466.74] Log: ManualAutoCompleteList=(Command="ListSoundModes".74] Log: ManualAutoCompleteList=(Command="Stat UNIT".Desc="Stat NET") [2466.74] Log: ManualAutoCompleteList=(Command="Stat PHYSICS".74] Log: ManualAutoCompleteList=(Command="ListTextures". saved sets.Desc="Stat CO LLISION") [2466.Desc="Stat SCRIP T") [2466.Desc="ListWaves (L ist the WaveInstances and whether they have a source)") [2466.74] Log: ManualAutoCompleteList=(Command="Stat PARTICLES".Desc="Lis tSoundDurations") [2466.Desc="Stat AUDIO" ) [2466. or specific stats within a sp ecified group)") [2466.Desc="Stat GAME (D isplays game performance stats)") [2466.74] Log: ManualAutoCompleteList=(Command="ListSoundClasses".Desc="Stat MEMOR Y (Displays memory stats)") [2466.74] Log: ManualAutoCompleteList=(Command="RestartLevel".Desc=" Stat STREAMINGDETAILS (Displays detailed texture streaming stats)") [2466.74] Log: ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS".Desc="Stat PHYS ICS (Displays physics performance stats)") [2466.74] Log: ManualAutoCompleteList=(Command="Show VOLUMES".74] Log: ManualAutoCompleteList=(Command="ListSoundDurations".Desc="ListSounds (Lists all the loaded sounds and their memory footprint)") [2466.74] Log: ManualAutoCompleteList=(Command="PlaySoundCue".Desc="Stat ANIM") [2466.Desc="ListTextu res (Lists all loaded textures and their current memory footprint)") [2466.Desc="Show S KELMESHES (Toggles skeletal mesh rendering)") [2466.Desc="Show VOLU MES (Toggles volume rendering)") [2466.Desc="Stat LEVEL S (Displays level streaming info)") [2466.74] Log: ManualAutoCompleteList=(Command="Stat STREAMING".74] Log: ManualAutoCompleteList=(Command="ListAudioComponents".74] Log: ManualAutoCompleteList=(Command="Stat AUDIO".Desc="RestartLe vel (restarts the level)") [2466.74] Log: ManualAutoCompleteList=(Command="Stat MEMORY".Desc="SetSoundM .[2466.74] Log: ManualAutoCompleteList=(Command="Stat ANIM".74] Log: ManualAutoCompleteList=(Command="Show TERRAIN".74] Log: ManualAutoCompleteList=(Command="Show SKELMESHES".74] Log: ManualAutoCompleteList=(Command="PlaySoundWave".Desc="Stat X BOXMEMORY (Displays Xbox memory stats while playing on PC)") [2466.74] Log: ManualAutoCompleteList=(Command="Stat COLLISION".Desc="Stat PA RTICLES") [2466.74] Log: ManualAutoCompleteList=(Command="Stat NET".Desc="ListS oundClasses (Lists a summary of loaded sound collated by class)") [2466.74] Log: ManualAutoCompleteList=(Command="Stat LEVELS".Desc="Li stAudioComponents (Dumps a detailed list of all AudioComponent objects)") [2466.74] Log: ManualAutoCompleteList=(Command="Stat GAME".Desc="ListSou ndModes (Lists loaded sound modes)") [2466.Desc="PlaySoun dWave") [2466.Desc="PlaySound Cue (Lists a summary of loaded sound collated by class)") [2466.74] Log: ManualAutoCompleteList=(Command="Stat FPS".Desc="Show TERR AIN (Toggles terrain rendering)") [2466.Desc="Show SPLI NES (Toggles spline rendering)") [2466.74] Log: ManualAutoCompleteList=(Command="Stat XBOXMEMORY".74] Log: ManualAutoCompleteList=(Command="SetSoundMode".74] Log: ManualAutoCompleteList=(Command="Stat SCRIPT".Desc="Stat ST REAMING (Displays basic texture streaming stats)") [2466.74] Log: ManualAutoCompleteList=(Command="Stat LIST".74] Log: ManualAutoCompleteList=(Command="ListSounds".Desc="Stat UNIT (S hows hardware unit framerate)") [2466.Desc="Stat LIST Gr oups/Sets/Group (List groups of stats. Desc="") [2466.PlatformInputKeys[0]=(Inpu tKeyData=(InputKeyName="XboxTypeS_Y").ButtonFontMarkupString=" <Strings:UDKGameUI.Platform InputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_X").PlatformInputKeys[0]=(Inpu tKeyData=(InputKeyName="XboxTypeS_A").ButtonFontMarkupString="<Strings:UDKGameUI.74] Log: ManualAutoCompleteList=(Command="ShowDebug WEAPON".74] Log: ManualAutoCompleteList=(Command="ResetSoundState".74] Log: ManualAutoCompleteList=(Command="ShowDebug NET".Desc="") [2466.74] Log: ManualAutoCompleteList=(Command="DisableAllScreenMessages".74] Log: ManualAutoCompleteList=(Command="IsolateReverb".74] [2466.ButtonFontMarkupString="<Strings:UDKGameUI .Desc="IsolateR everb") [2466.Desc="Disabl eEQFilter") [2466.Xenon_A>").74] Log: ManualAutoCompleteList=(Command="ShowDebug AI".ButtonFontMarkupString="<Strings:UDKGameUI.Desc="") [2466.74] [2466.ButtonFontMarkupString="<Strings:UDKGameUI .PS3_Square>")) [2466.74] Log: ManualAutoCompleteList=(Command="EnableAllScreenMessages".ButtonFont.74] Log: ManualAutoCompleteList=(Command="ShowDebug PHYSICS".ButtonFont.74] Log: InputAliases=(AliasName="Generic_X".ButtonFontMarkupString="<Strings:UDKGameUI.UIDataStore_InputAlias] [2466.ButtonFontMarkupString="<Strings:UDKGameUI .ButtonFontMarkupString=" <Strings:UDKGameUI.74] Log: [2466.74] [2466.PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTyp eS_X").ButtonFontMarkupString="<Strings:UDKGameUI .74] Log: ManualAutoCompleteList=(Command="IsolateDryAudio".Des c="Disables all on-screen warnings/messages") [2466.PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTyp eS_A").74] Log: InputAliases=(AliasName="Generic_A".ButtonFont.Xenon_X>").Platform InputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B").74] [2466.Desc ="Toggles display state of all on-screen warnings/messages") [2466.74] Log: Log: Log: Log: Log: Log: [Engine.74] Log: ManualAutoCompleteList=(Command="DisableLowPassFilter".Platform InputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A").74] Log: ManualAutoCompleteList=(Command="memleakcheck".74] Log: InputAliases=(AliasName="Generic_Y".74] Log: ManualAutoCompleteList=(Command="ShowDebug ANIMATION".74] Log: ManualAutoCompleteList=(Command="ShowDebug COLLISION".ButtonFont.Xenon_A>").Desc ="Enables all on-screen warnings/messages") [2466.Desc="Modif ySoundClass <SoundClassName> Vol=<new volume>") [2466.74] [2466.Xenon_B>").ButtonFont.Desc="") [2466.PS3_X>")) [2466.Desc="") [2466.Desc="") [2466.ButtonFont.74] Log: ManualAutoCompleteList=(Command="ShowDebug INPUT".74] Log: ManualAutoCompleteList=(Command="DisableEQFilter".Desc="Isolat eDryAudio") [2466.74] Log: ManualAutoCompleteList=(Command="ToggleAllScreenMessages".Desc="D isableLowPassFilter") [2466.PlatformInputKeys[0]=(Inpu tKeyData=(InputKeyName="XboxTypeS_X").DebugCameraController] PrimaryKey=LeftMouseButton SecondaryKey=RightMouseButton UnselectKey=Escape bShowSelectedInfo=true [2466.Desc="") [2466.ButtonFont.Desc="Toggles di splay state of all on-screen warnings/messages") [2466.ode <ModeName>") [2466.74] Log: [Engine.Xenon_B>").74] Log: ManualAutoCompleteList=(Command="CaptureMode".ButtonFont.74] Log: InputAliases=(AliasName="Generic_B".Desc="ResetS oundState (Resets volumes to default and removes test filters)") [2466.PS3_Circle>")) [2466.Desc="") [2466.ButtonFontMarkupString=" <Strings:UDKGameUI.ButtonFont.PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTyp eS_B").PlatformInputKeys[0]=(Inpu tKeyData=(InputKeyName="XboxTypeS_B").74] Log: ManualAutoCompleteList=(Command="ShowDebug CAMERA".Xenon_X>").74] Log: ManualAutoCompleteList=(Command="ModifySoundClass".Desc="") [2466. PS3_Triangle>")) [2466.Xenon_RightBumper>").Xen on_Start>").PlatformInputKeys[0]=(Inp utKeyData=(InputKeyName="XboxTypeS_LeftTrigger").ButtonFont.ButtonFontMarkupString="<Strings:UDKGameUI.Xenon_B ack>").ButtonFontMarkupString=" <Strings:UDKGameUI.ButtonFontMarkupString="<Strin gs:UDKGameUI.Butt onFont.PS3_Start>")) [2466.Butto nFont.PlatformInputKeys[1]=(InputKeyData=(Inpu tKeyName="XboxTypeS_DPad_Up").ButtonFont.PlatformInputKeys[1]=(InputKeyData=( InputKeyName="XboxTypeS_LeftTrigger").ButtonFontMarkupString="<Strings:UDKGameUI .74] Log: InputAliases=(AliasName="Generic_Start". ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Select>")) [2466.ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFontMarkupString="<Strings:UDKGam eUI.PlatformInputKeys[ 0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down").ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFontMarkupString="<S trings:UDKGameUI.ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont .ButtonFontMarkupString="<Strings:UDKGameUI .PlatformInputKeys[1]=(InputKeyData=(InputKeyN ame="XboxTypeS_Start").PS3_R2>")) [2466.PlatformInputKeys[ 0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left").ButtonFontMarkupString="<Strin gs:UDKGameUI.PlatformInputKeys[1]=(InputKeyData =(InputKeyName="XboxTypeS_RightTrigger").Button FontMarkupString="<Strings:UDKGameUI.PlatformInputKeys[2]=(InputKeyData=(InputKeyName=" XboxTypeS_DPad_Down").PS3_L2>")) [2466.PlatformInputKeys[0] =(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up").ButtonFontMarkupString="<Strings:UDKGa meUI.PlatformInputKeys[1]=(InputKeyData .PlatformInputKeys[0]=(Inp utKeyData=(InputKeyName="XboxTypeS_RightShoulder").Xenon_DPadUp>").PlatformInputKeys[0]=(I nputKeyData=(InputKeyName="XboxTypeS_Back").PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_ DPad_Up").PlatformInputKeys[0]=( InputKeyData=(InputKeyName="XboxTypeS_Start").Platform InputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Y").ButtonFont.PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTyp eS_Y").PlatformInputKeys[0]=(Inp utKeyData=(InputKeyName="XboxTypeS_RightTrigger").ButtonFont.ButtonF ont.ButtonFont.ButtonFont.ButtonFontMarkupString="<Strings:UDKGameU I.ButtonFont.Xenon_Y>").ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFontMarkupString="<Strin gs:UDKGameUI..74] Log: InputAliases=(AliasName="Generic_DPad_Up".74] Log: InputAliases=(AliasName="Generic_DPad_Left".74] Log: InputAliases=(AliasName="Generic_LT".PlatformInputKeys[1]=(InputKeyData =(InputKeyName="XboxTypeS_DPad_Down").PS3_ DPadDown>")) [2466.PlatformInputKeys[2]=(InputKeyData=(InputKeyNam e="XboxTypeS_LeftShoulder").Xenon_LeftTrigger>").Xenon_Start>").Xenon_LeftBumper>").74] Log: InputAliases=(AliasName="Generic_Back".74] Log: InputAliases=(AliasName="Generic_RB".PS3_L1>")) [2466.Xenon_Y>").ButtonFont.ButtonFont.ButtonFontMarkupString="<Stri ngs:UDKGameUI.ButtonFont.ButtonFontMarkupString="<String s:UDKGameUI.Xenon_DPadDown>").PlatformInputKeys[2]=(InputKeyData=(InputKeyNam e="XboxTypeS_LeftTrigger").ButtonFont.ButtonFont.74] Log: InputAliases=(AliasName="Generic_LB".ButtonFont.Xenon_DPadUp>").ButtonFontMarkupString="<Strings:U DKGameUI.Xenon_RightTrigger>").74] Log: InputAliases=(AliasName="Generic_RT".ButtonFontMarkupString="<Strings:UDKGameUI.PlatformInputKeys[2]=(InputKeyData=(InputKe yName="XboxTypeS_RightShoulder").ButtonFont.PlatformInputKeys[1]=(InputKeyData=(InputKeyName ="XboxTypeS_Back").Xenon_RightTrigger>").Xenon_LeftBumper>").PlatformInputKeys[1]=(InputKeyData=( InputKeyName="XboxTypeS_LeftShoulder").ButtonFontMarkupString="<Strings:UDK GameUI.ButtonFont.PS3_R1>")) [2466.74] Log: InputAliases=(AliasName="Generic_DPad_Down".ButtonFont.Xenon_LeftTrigger>").Xenon_DPadDown>").PS3_DPadUp>")) [2466.PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Back").ButtonFon t.PlatformInputKeys[0]=(Inp utKeyData=(InputKeyName="XboxTypeS_LeftShoulder").ButtonFont.Xenon_DPadLeft>").ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.ButtonFont.PlatformInputKeys[2]=(InputKeyData=(InputKe yName="XboxTypeS_RightTrigger").PlatformInputKeys[1]=(InputKeyData =(InputKeyName="XboxTypeS_RightShoulder").PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Start").ButtonFont.Xenon_RightBumper>").ButtonFont.Xenon_Back>").ButtonFontMarkupString="<S trings:UDKGameUI. PlatformInputK eys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up").74] Log: InputAliases=(AliasName="Gamepad_LeftStick_Right".PlatformInputKeys[2]=(InputKeyData=(InputKeyName= "Gamepad_LeftStick_Up").PlatformInputKeys[2]=(InputKeyDa ta=(InputKeyName="Gamepad_RightStick_Down").PS3_RightStick>")) .ButtonFontMarkupString="<String s:UDKGameUI.PlatformInputKeys[2]=(InputKeyData=(Inp utKeyName="Gamepad_LeftStick_Down").PS 3_LeftStick>")) [2466.ButtonFontMarkup String="<Strings:UDKGameUI.Xenon_DPadUp>").ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFontMarkupSt ring="<Strings:UDKGameUI.PlatformInputKeys[2]=(InputKeyData=(Inp utKeyName="Gamepad_LeftStick_Left").Xenon_DPadUp>").74] Log: InputAliases=(AliasName="Gamepad_RightStick_Left".PlatformInputKe ys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up").=(InputKeyName="XboxTypeS_DPad_Left").ButtonFontMarkupString="<Strings:UDKGa meUI.ButtonFont.Xenon_RightStick>").ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.ButtonFont.ButtonFontMarkupString="<S trings:UDKGameUI.ButtonFont.PlatformInpu tKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left").ButtonFontMarkupString="<S trings:UDKGameUI.Xenon_DPadLeft>").PlatformInput Keys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down").ButtonFontMarkupSt ring="<Strings:UDKGameUI.ButtonFontMarkupString="<Strings:UDKGameUI.PlatformInpu tKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right").74] Log: InputAliases=(AliasName="Gamepad_LeftStick_Left".PlatformInputKeys [0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right").74] Log: InputAliases=(AliasName="Gamepad_RightStick_Down".Xenon_DPadDown>").PlatformInputKeys[2]=(InputKeyData=(In putKeyName="Gamepad_RightStick_Up").PlatformInput Keys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left").ButtonFontMarkupString="<Strings:UDK GameUI.Xenon_DPadRight>").Xenon_DPadDown>").ButtonFontMarkupString="<Strings :UDKGameUI.74] Log: InputAliases=(AliasName="Gamepad_RightStick_Up".B uttonFont.ButtonFon t.PS3_RightStick>")) [2466.ButtonFontMarkupString=" <Strings:UDKGameUI.ButtonFontMarkupString="<Strings:UDKGam eUI.PS3_LeftStick>")) [2466.ButtonFontMarkupString="<Strings:UDK GameUI.Xenon_DPadRight>").Xenon_RightStick>").PlatformInpu tKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down").PlatformInputKeys[1]=( InputKeyData=(InputKeyName="Gamepad_RightStick_Down").PlatformInputKeys[2]=(InputKeyData=(InputKeyName=" XboxTypeS_DPad_Left").ButtonFont.PS3_LeftStick>")) [2466.PlatformInputKeys[1]=(Inpu tKeyData=(InputKeyName="Gamepad_LeftStick_Left").ButtonFont.PlatformInputKeys[1]=(InputKeyDa ta=(InputKeyName="Gamepad_LeftStick_Up").ButtonFont.ButtonFont.ButtonFont.ButtonFontMarkupStri ng="<Strings:UDKGameUI.Xenon_RightStick>").ButtonFontMarkupString="<Strings:UDKGameUI .74] Log: InputAliases=(AliasName="Generic_DPad_Right".PlatformInputKeys[1]=(I nputKeyData=(InputKeyName="Gamepad_LeftStick_Right").ButtonFont.ButtonFont.PS3_ DPadLeft>")) [2466.Xenon_RightStick>").Xenon_DPadRight>").ButtonFont.ButtonFont.ButtonFontMarkupString="<String s:UDKGameUI.PlatformInputKeys[2]=(InputKeyData=(InputKeyN ame="XboxTypeS_DPad_Right").ButtonFont.PlatformInputKeys[1]=(Inpu tKeyData=(InputKeyName="Gamepad_LeftStick_Down").74] Log: InputAliases=(AliasName="Gamepad_LeftStick_Up".PlatformInputKeys[1]=( InputKeyData=(InputKeyName="Gamepad_RightStick_Left").ButtonFont.ButtonFontMarkupString ="<Strings:UDKGameUI.PlatformInputKeys[2]=(InputKeyDa ta=(InputKeyName="Gamepad_RightStick_Left").Xenon_RightStick>").ButtonFont.PlatformInputKeys[2]=(InputKeyData =(InputKeyName="Gamepad_LeftStick_Right").74] Log: InputAliases=(AliasName="Gamepad_LeftStick_Down".PlatformInputKeys[1]=(Inpu tKeyData=(InputKeyName="Gamepad_RightStick_Up").ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>").ButtonFontMarkup String="<Strings:UDKGameUI.B uttonFont.ButtonFont.Xenon_DPadLeft>").PlatformInputKeys[1]=(InputKeyD ata=(InputKeyName="XboxTypeS_DPad_Right").Xenon_DPadRight>").ButtonFont.ButtonFont.ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFontMarkupString="<St rings:UDKGameUI.PS3_DPadRight>")) [2466.PS3_LeftStick>")) [2466.ButtonFontMarkupString="<Strings:UDKGa meUI.PS3_RightStick>")) [2466.B uttonFont.ButtonFont.ButtonFont.ButtonFontMarkup String="<Strings:UDKGameUI.Xenon_DPadLeft>"). PlatformInput Keys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick").74] Log: InputAliases=(AliasName="Generic_LeftStickButton".Generic.74] Log: InputAliases=(AliasName="AnyKey".ButtonFontMar kupString="<Strings:UDKGameUI.Xenon_LeftTrigger>")) [2466.ButtonFont.ButtonFontMarkupString="<Strings:UDKGameUI .74] Log: InputAliases=(AliasName="Back".Xenon_X>")) [2466.ButtonFont.PlatformInputKey s[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick").PS3_X>")) [2466.PlatformInputKeys[1]=(Inpu tKeyData=(InputKeyName="XboxTypeS_RightShoulder").ButtonFontMarkupString="<Stri ngs:UDKGameUI.74] Log: InputAliases=(AliasName="ShiftDownPage".ButtonFont.Xenon_DPadRight>")) [2466.ButtonFontMarku pString="<Strings:UDKGameUI.Bu ttonFont.[2466.B= 1.PS3_RightStick>")) [2466.ButtonFontMarkupString="<String s:UDKGameUI.74] Log: InputAliases=(AliasName="SpecialLeft".PlatformInputKeys[1]=(InputKe yData=(InputKeyName="*").Bu ttonFont.ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.ButtonFontMarkupString="<Strings:UDKGameUI.PlatformInputKeys[1]=(In putKeyData=(InputKeyName="XboxTypeS_X").PlatformInputKey s[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick").PlatformInputKeys[1]=(InputKey Data=(InputKeyName="XboxTypeS_Start").Xenon_B>").74] Log: InputAliases=(AliasName="ShiftUp".PS3_Circle>")) [2466.ButtonFontMarkupString="<Color:R=1.PlatformInputKeys[1]=(Inp utKeyData=(InputKeyName="XboxTypeS_Y").74] Log: InputAliases=(AliasName="SpecialTop".PlatformInputKeys[1]=(InputKe yData=(InputKeyName="XboxTypeS_B").ButtonFontMark upString="<Strings:UDKGameUI.PlatformInputKeys[1]=(InputKe yData=(InputKeyName="XboxTypeS_A").74] Log: InputAliases=(AliasName="CycleLeft".ButtonFontMarkupString= "<Strings:UDKGameUI.ButtonFontMarkupString="<Strin gs:UDKGameUI.ButtonFont.74] Log: InputAliases=(AliasName="Accept".74] Log: InputAliases=(AliasName="ShiftUpPage".ButtonFontMarkupSt ring="<Strings:UDKGameUI.74] Log: InputAliases=(AliasName="Generic_RightStickButton".ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFontMarkupString="<Strin gs:UDKGameUI.ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFontMarkupString="<Strings:UDKGameUI.PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_ A").PlatformInp utKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right").PlatformInputKeys[1]=(In putKeyData=(InputKeyName="XboxTypeS_LeftTrigger").ButtonFont.Xenon_RightStick>").ButtonFontMarkupString="<Strings: UDKGameUI.ButtonFontMarkupString="<Strings:UDKGame UI.ButtonFont.Fonts.ButtonFont.PS3_LeftStickButton>")) [2466.ButtonFontMarkupString="<Strings :UDKGameUI.Xenon_Back>")) [2466.PlatformInputKeys[2]=(InputKe yData=(InputKeyName="Gamepad_RightStick_Right").PlatformInputKeys[1]=( .Xenon_DPadLeft>")) [2466.74] Log: InputAliases=(AliasName="Cancel".A=1><Fonts:UI_Fonts.Xenon_LeftStickButton>").UI_Fonts_Xbox18>Y<Fonts:/><Color:/>")) [2466.Xenon_A>").PS3_RightStickButton>")) [2466.ButtonFont.ButtonFont.Xenon_LeftStickButton>").ButtonFontMarkupStr ing="<Strings:UDKGameUI.PlatformInputKeys[2] =(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick").PlatformInputKeys[1]=(Inpu tKeyData=(InputKeyName="XboxTypeS_LeftShoulder").Xenon_RightStickButton>").PlatformInputKeys[1]=(InputKeyD ata=(InputKeyName="XboxTypeS_Back").74] Log: InputAliases=(AliasName="Gamepad_RightStick_Right".Xenon_RightStickButton>").ButtonFont.ButtonFont.Xenon_RightBumper>")) [2466.ButtonFontMarkupString="<Strings:UDKGameUI.G=1.Fire >")) [2466.ButtonFont.ButtonFont.PlatformInputKeys[1]=(InputK eyData=(InputKeyName="XboxTypeS_LeftShoulder").74] Log: InputAliases=(AliasName="ShiftDown".ButtonFontMarkup String="<Strings:UDKGameUI.ButtonFontMarkupString= "<Strings:UDKGameUI.74] Log: InputAliases=(AliasName="CycleRight".Xenon_LeftBumper>")) [2466.B uttonFont.PlatformInputKeys[1] =(InputKeyData=(InputKeyName="Gamepad_RightStick_Right").ButtonFont.Xenon_RightStick>").Xenon_Start>")) [2466.PlatformInp utKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick").PlatformInpu tKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick").74] Log: InputAliases=(AliasName="Start".ButtonFont.ButtonFont.PlatformInputKeys[1]=(Inp utKeyData=(InputKeyName="XboxTypeS_RightShoulder").ButtonFont.PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_ B"). 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Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [GFxUI.74] [2466.ButtonFontMarkupString="LEFT MOUSE")) [2466.74] [2466.Xenon_RightStickButton>")) [2466.ButtonFont.74] [2466.74] [2466.PlatformInputKeys[1]=(Input KeyData=(InputKeyName="XboxTypeS_LeftTrigger").ButtonFont.74] Log: .74] [2466.74] Log: InputAliases=(AliasName="MouseRight".74] [2466.PlatformInputKeys[1]=(Inp utKeyData=(InputKeyName="XboxTypeS_RightThumbstick").74] [2466.74] [2466.PlatformInputKeys[0]=(Inp utKeyData=(InputKeyName="RightMouseButton").74] Log: [2466.ButtonFontMarkupString="<St rings:UDKGameUI.ButtonFontMarkupString="<St rings:UDKGameUI.ButtonFont.74] Log: [2466.74] [2466.74] [2466.74] Log: InputAliases=(AliasName="ClickRight".ButtonFont.Xenon_LeftTrigger><Strings:UDKGameU I.74] [2466.KeyMap] FullKeyboard=1 XboxTypeS_DPad_Left=Left XboxTypeS_DPad_Right=Right XboxTypeS_DPad_Up=Up XboxTypeS_DPad_Down=Down 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ViewAccel_BaseMultiplier=1.TrPlayerInput_Spectator] [2466.74] [2466.0 | ViewSelf") [2466.Command="set D3DRenderDevice UsePostProces sEffects True".74] Log: Bindings=(Name="MoveUp".74] [2466.74] Log: Bindings=(Name="StrafeRight".Command="Playersonly") [2466.74] [2466.74] [2466.0 AbsoluteAxis=1 00") [2466.0 Ab soluteAxis=100") [2466.74] Log: Bindings=(Name="F5".74] [2466.125f ViewAccel_RampSpeed=0.74] [2466.74] Log: Bindings=(Name="N".74] Log: Bindings=(Name="N".Alt=False)") [2466.Command="Axis aUp Speed=+1.66f ViewAccel_LookingUpOrDownBoundary=12000.Command="PrevViewMode") [2466.74] [2466.74] [2466.74] Log: Bindings=(Name="A".74] Log: Bindings=(Name="TurnLeft".74] [2466.Command="GBA_TurnLeft_Gamepad") [2466.0 .74] Log: Bindings=(Name="F4".74] Log: Bindings=(Name="M".74] Log: Bindings=(Name="MoveBackward".98f MagicScaleForSensitivityMiddle=2.Command="Axis aUp Speed=1.74] Log: [TribesGame.74] [2466.5f ViewAccel_PitchThreshold=0.Command="BasePath 0") [2466.74] Log: Bindings=(Name="MoveDown".5f [2466.74] [2466.Control=False.74] [2466.Command="Axis aUp Speed=+1.1 AutoCenterDelay=2.74] Log: Bindings=(Name="F7".74] Log: Bindings=(Name="F6".Shift=False.74] Log: Bindings=(Name="TurnRight".74] [2466.Command="NextViewMode") [2466.74] Log: Bindings=(Name="MoveForward".74] Log: [2466.Alt=False) [2466.Command="Axis aBaseX Speed=-200.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: bAutoCenterVehiclePitch=FALSE AutoVehicleCenterSpeed=12000 Dodge_Threshold=0. Command="BindSpe ctatorViewTarget SpectatorKeybindThree") [2466.Command="ViewSelf") [2466.Command="StrafeLeft") [2466.Command="BindSpect atorViewTarget SpectatorKeybindOne") [2466.Command="MoveBackward") [2466.74] Log: Bindings=(Name="SpectatorKeybindFourSetBind".74] Log: Bindings=(Name="E".Command="GotoViewTar get SpectatorKeybindFour") [2466.Command="DecreaseSpeed 250 | IncreaseCamDistance 100") [2466.Command="GotoViewTarg et SpectatorKeybindTwo") [2466.74] Log: Bindings=(Name="SpectatorKeybindFiveGoto".74] Log: Bindings=(Name="MouseX".74] Log: Bindings=(Name="SpectatorKeybindThreeSetBind".74] Log: Bindings=(Name="L".74] Log: Bindings=(Name="C".74] Log: Bindings=(Name="Q".Command="ViewFlagStands true | OnRelease Vi ewFlagStands false") [2466.74] Log: Bindings=(Name="SpectatorKeybindTwoGoto".Command="TypeKeyPressed") [2466.Command="| onrelease ToggleTeamSelectionMen u") [2466.Command="ViewNextPlayer") [2466.74] Log: Bindings=(Name="LeftMouseButton".74] Log: Bindings=(Name="Tab".74] Log: Bindings=(Name="P".74] Log: Bindings=(Name="SpectatorKeybindFourGoto".Command="BindSpec tatorViewTarget SpectatorKeybindFour") [2466.Command="SetShowScores true | Onrelease S etShowScores false") [2466.Command="ViewGenerators true | OnRelease Vi ewGenerators false") [2466.Command="ShowSpectatorHUD") [2466.Command="MoveUp") [2466.74] Log: Bindings=(Name="B".Command="MoveForward") [2466.74] Log: Bindings=(Name="F".Command="TurnLeft") [2466.74] Log: Bindings=(Name="SpectatorKeybindTwoSetBind".Command="MoveDown") [2466.Command="ToggleLockViewToPlayer") [2466.Command="GotoViewTar .Command="Count bYAxis | Axis aMouseY") [2466.Command="StrafeRight") [2466.Command="TurnRight") [2466.74] Log: Bindings=(Name="LeftBracket".Command="Count bXAxis | Axis aMouseX") [2466.74] Log: Bindings=(Name="X".74] Log: Bindings=(Name="O".74] Log: Bindings=(Name="MiddleMouseButton".74] Log: Bindings=(Name="SpectatorKeybindOneGoto".74] Log: Bindings=(Name="R".74] Log: Bindings=(Name="V".74] Log: Bindings=(Name="Escape".74] Log: Bindings=(Name="W".Command="GotoViewTarg et SpectatorKeybindOne") [2466.74] Log: Bindings=(Name="SpectatorKeybindOneSetBind".Command="BindSpec tatorViewTarget SpectatorKeybindFive") [2466.74] Log: Bindings=(Name="MouseScrollUp".Command="GotoViewTa rget SpectatorKeybindThree") [2466.Command="ViewFastestPlayer true | OnRelease ViewFastestPlayer false") [2466.Command="ViewFlags true | OnRelease ViewFla gs false") [2466.Command="BindSpect atorViewTarget SpectatorKeybindTwo") [2466.Command="ShowSpectatorControls") [2466.Command="ToggleShowObjectMarkers") [2466.Command="OpenMenu") [2466.74] Log: Bindings=(Name="SpectatorKeybindThreeGoto".74] Log: Bindings=(Name="D".74] Log: Bindings=(Name="S".74] Log: Bindings=(Name="SpectatorKeybindFiveSetBind".Command="IncreaseSpeed 250 | D ecreaseCamDistance 100") [2466.74] Log: Bindings=(Name="Left".74] Log: Bindings=(Name="A".74] Log: Bindings=(Name="MouseScrollDown".Command="ViewVehicles true | OnRelease View Vehicles false") [2466.| ViewSelf") [2466.74] Log: Bindings=(Name="G".Command="ViewBookmarks true | OnRelease Vie wBookmarks false") [2466.Command="ViewPreviousPlayer" ) [2466.74] Log: Bindings=(Name="MouseY".74] Log: Bindings=(Name="Z".74] Log: Bindings=(Name="Right".74] Log: Bindings=(Name="RightMouseButton". get SpectatorKeybindFive") [2466.74] Log: Bindings=(Name="SpectatorKeybindSixSetBind",Command="BindSpect atorViewTarget SpectatorKeybindSix") [2466.74] Log: Bindings=(Name="SpectatorKeybindSixGoto",Command="GotoViewTarg et SpectatorKeybindSix") [2466.74] Log: Bindings=(Name="SpectatorKeybindSevenSetBind",Command="BindSpe ctatorViewTarget SpectatorKeybindSeven") [2466.74] Log: Bindings=(Name="SpectatorKeybindSevenGoto",Command="GotoViewTa rget SpectatorKeybindSeven") [2466.74] Log: Bindings=(Name="SpectatorKeybindEightSetBind",Command="BindSpe ctatorViewTarget SpectatorKeybindEight") [2466.74] Log: Bindings=(Name="SpectatorKeybindEightGoto",Command="GotoViewTa rget SpectatorKeybindEight") [2466.74] Log: Bindings=(Name="SpectatorKeybindNineSetBind",Command="BindSpec tatorViewTarget SpectatorKeybindNine") [2466.74] Log: Bindings=(Name="SpectatorKeybindNineGoto",Command="GotoViewTar get SpectatorKeybindNine") [2466.74] Log: Bindings=(Name="SpectatorKeybindZeroSetBind",Command="BindSpec tatorViewTarget SpectatorKeybindZero") [2466.74] Log: Bindings=(Name="SpectatorKeybindZeroGoto",Command="GotoViewTar get SpectatorKeybindZero") [2466.74] Log: Bindings=(Name="NumPadOne",Command="BindSpectatorViewTarget Sp ectatorKeybindOne",Control=False,Shift=False,Alt=True) [2466.74] Log: Bindings=(Name="NumPadOne",Command="GotoViewTarget SpectatorKe ybindOne",Control=False,Shift=False,Alt=False,bIgnoreAlt=True) [2466.74] Log: Bindings=(Name="NumPadTwo",Command="BindSpectatorViewTarget Sp ectatorKeybindTwo",Control=False,Shift=False,Alt=True) [2466.74] Log: Bindings=(Name="NumPadTwo",Command="GotoViewTarget SpectatorKe ybindTwo",Control=False,Shift=False,Alt=False,bIgnoreAlt=True) [2466.74] Log: Bindings=(Name="NumPadThree",Command="BindSpectatorViewTarget SpectatorKeybindThree",Control=False,Shift=False,Alt=True) [2466.74] Log: Bindings=(Name="NumPadThree",Command="GotoViewTarget Spectator KeybindThree",Control=False,Shift=False,Alt=False,bIgnoreAlt=True) [2466.74] Log: Bindings=(Name="NumPadFour",Command="BindSpectatorViewTarget S pectatorKeybindFour",Control=False,Shift=False,Alt=True) [2466.74] Log: Bindings=(Name="NumPadFour",Command="GotoViewTarget SpectatorK eybindFour",Control=False,Shift=False,Alt=False,bIgnoreAlt=True) [2466.74] Log: Bindings=(Name="NumPadFive",Command="BindSpectatorViewTarget S pectatorKeybindFive",Control=False,Shift=False,Alt=True) [2466.74] Log: Bindings=(Name="NumPadFive",Command="GotoViewTarget SpectatorK eybindFive",Control=False,Shift=False,Alt=False,bIgnoreAlt=True) [2466.74] Log: Bindings=(Name="NumPadSix",Command="BindSpectatorViewTarget Sp ectatorKeybindSix",Control=False,Shift=False,Alt=True) [2466.74] Log: Bindings=(Name="NumPadSix",Command="GotoViewTarget SpectatorKe ybindSix",Control=False,Shift=False,Alt=False,bIgnoreAlt=True) [2466.74] Log: Bindings=(Name="NumPadSeven",Command="BindSpectatorViewTarget SpectatorKeybindSeven",Control=False,Shift=False,Alt=True) [2466.74] Log: Bindings=(Name="NumPadSeven",Command="GotoViewTarget Spectator KeybindSeven",Control=False,Shift=False,Alt=False,bIgnoreAlt=True) [2466.74] Log: Bindings=(Name="NumPadEight",Command="BindSpectatorViewTarget SpectatorKeybindEight",Control=False,Shift=False,Alt=True) [2466.74] Log: Bindings=(Name="NumPadEight",Command="GotoViewTarget Spectator KeybindEight",Control=False,Shift=False,Alt=False,bIgnoreAlt=True) [2466.74] Log: Bindings=(Name="NumPadNine",Command="BindSpectatorViewTarget S pectatorKeybindNine",Control=False,Shift=False,Alt=True) [2466.74] Log: Bindings=(Name="NumPadNine",Command="GotoViewTarget SpectatorK eybindNine",Control=False,Shift=False,Alt=False,bIgnoreAlt=True) [2466.74] Log: Bindings=(Name="NumPadZero",Command="BindSpectatorViewTarget S pectatorKeybindZero",Control=False,Shift=False,Alt=True) [2466.74] Log: Bindings=(Name="NumPadZero",Command="GotoViewTarget SpectatorK eybindZero",Control=False,Shift=False,Alt=False,bIgnoreAlt=True) [2466.74] Log: Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebug Camera") [2466.74] Log: Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1 .0 DeadZone=0.3") [2466.74] Log: Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1. 0 DeadZone=0.3") [2466.74] Log: Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1. 0 DeadZone=0.2") [2466.74] Log: Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed= 0.8 DeadZone=0.2") [2466.74] Log: Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown") [2466.74] Log: Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp") [2466.74] Log: Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering") [2466.74] Log: Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease No rmalSpeed") [2466.74] Log: [2466.74] Log: [TribesGame.TrChatConsole] [2466.74] Log: TribesAutoCompleteList=(Command="/stat fps",Desc="/stat fps (D isplay your FPS)") [2466.74] Log: TribesAutoCompleteList=(Command="/report",Desc="/report <Playe r> <Reason For Reporting> (Send a confidential report to Hi-Rez)") [2466.74] Log: TribesAutoCompleteList=(Command="/mute",Desc="/mute <Player> ( Stop displaying chat from a player)") [2466.74] Log: TribesAutoCompleteList=(Command="/unmute",Desc="/unmute <Playe r> (Remove a player from your muted list)") [2466.74] Log: TribesAutoCompleteList=(Command="/votekick",Desc="/votekick <P layer> (Call an in-game vote to remove a player from the match)") [2466.74] Log: TribesAutoCompleteList=(Command="/quit",Desc="/quit (Exit the program)") [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: [IniVersion] 0=1318962875.000000 1=1344876013.000000 [2466.74] Log: FileName: ..\..\TribesGame\Config\TribesUI.ini [2466.74] Log: [Engine.UIInteraction] [2466.74] Log: UIJoystickDeadZone=0.9 [2466.74] Log: UIAxisMultiplier=1.0 [2466.74] Log: AxisRepeatDelay=0.2 [2466.74] Log: MouseButtonRepeatDelay=0.15 [2466.74] Log: DoubleClickTriggerSeconds=0.5 [2466.74] Log: DoubleClickPixelTolerance=1 [2466.74] Log: ConfiguredAxisEmulationDefinitions=(AxisInputKey=MouseX,Adjace ntAxisInputKey=MouseY,bEmulateButtonPress=False) [2466.74] Log: ConfiguredAxisEmulationDefinitions=(AxisInputKey=MouseY,Adjace ntAxisInputKey=MouseX,bEmulateButtonPress=False) [2466.74] Log: ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_Lef tX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmula te[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left) [2466.74] Log: ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_Lef tY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmula te[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down) [2466.74] Log: ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_Rig htX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmu late[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left) [2466.74] Log: ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_Rig htY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmu late[0]=Gamepad_RightStick_Down,InputKeyToEmulate[1]=Gamepad_RightStick_Up) [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [Engine.GameUISceneClient] OverlaySceneAlphaModulation=0.45 bRestrictActiveControlToFocusedScene=true bCaptureUnprocessedInput=True bEnableDebugInput=true bRenderDebugInfo=false bRenderActiveControlInfo=true bRenderFocusedControlInfo=true bRenderTargetControlInfo=true bRenderDebugInfoAtTop=true bSelectVisibleTargetsOnly=true bInteractiveMode=false bDisplayFullPaths=true bShowWidgetPath=true bShowRenderBounds=true bShowCurrentState=true bShowMousePos=true [Configuration] [UTGame.UTGameInteraction] AxisRepeatDelay=0.2 [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [UTGame.GFxUDKFrontEnd] [2466.74] Log: ViewData=(ViewName="MainMenu",SWFName="udk_main_menu.swf",Depe ndantViews=("InstantAction","Multiplayer","InfoDialog")) [2466.74] Log: ViewData=(ViewName="Multiplayer",SWFName="udk_multiplayer.swf" ,DependantViews=("JoinGame","HostGame")) [2466.74] Log: ViewData=(ViewName="HostGame",SWFName="udk_instant_action.swf" ,DependantViews=("GameMode","MapSelect","Mutators","Settings","ServerSettings")) [2466.74] Log: ViewData=(ViewName="InstantAction",SWFName="udk_instant_action .swf",DependantViews=("GameMode","MapSelect","Mutators","Settings")) [2466.74] Log: ViewData=(ViewName="GameMode",SWFName="udk_game_mode.swf",Depe ndantViews=()) [2466.74] Log: ViewData=(ViewName="MapSelect",SWFName="udk_map.swf",Dependant Views=()) [2466.74] Log: ViewData=(ViewName="Mutators",SWFName="udk_mutators.swf",Depen dantViews=()) [2466.74] Log: ViewData=(ViewName="Settings",SWFName="udk_settings.swf",Depen dantViews=()) [2466.74] Log: ViewData=(ViewName="ServerSettings",SWFName="udk_settings.swf" ,DependantViews=()) [2466.74] Log: ViewData=(ViewName="InfoDialog",SWFName="udk_dialog_exit.swf", DependantViews=()) [2466.74] Log: ViewData=(ViewName="JoinGame",SWFName="udk_server_browser.swf" ,DependantViews=("FilterDialog","JoinDialog","ErrorDialog")) [2466.74] Log: ViewData=(ViewName="FilterDialog",SWFName="udk_dialog_filter.s wf",DependantViews=()) [2466.74] Log: ViewData=(ViewName="JoinDialog",SWFName="udk_dialog_join.swf", DependantViews=()) [2466.74] Log: ViewData=(ViewName="PasswordDialog",SWFName="udk_dialog_passwo rd.swf",DependantViews=()) [2466.74] Log: ViewData=(ViewName="ErrorDialog",SWFName="udk_dialog_error.swf ",DependantViews=()) [2466.74] Log: [2466.74] Log: [UTGame.GFxUDKFrontEnd_MainMenu] [2466.74] Log: ViewTitle=MAIN MENU [2466.74] Log: ListOptions=(OptionName="InstantAction",OptionLabel="INSTANT A CTION",OptionDesc="Jump right into the action with some bots.") [2466.74] Log: ListOptions=(OptionName="Multiplayer",OptionLabel="MULTIPLAYER ",OptionDesc="Host or join a multiplayer game.") [2466.74] Log: ListOptions=(OptionName="Exit",OptionLabel="EXIT",OptionDesc=" Exit to the desktop.") [2466.74] Log: [2466.74] Log: [UTGame.GFxUDKFrontEnd_InstantAction] [2466.74] Log: ViewTitle=INSTANT ACTION [2466.74] Log: ListOptions=(OptionName="GameMode",OptionLabel="GAME MODE",Opt ionDesc="Change the game type.") [2466.74] Log: ListOptions=(OptionName="MapSelect",OptionLabel="MAP",OptionDe sc="Change the field of battle.") [2466.74] Log: ListOptions=(OptionName="Settings",OptionLabel="SETTINGS",Opti onDesc="Modify the game settings.") [2466.74] Log: ListOptions=(OptionName="Mutators",OptionLabel="MUTATORS",Opti onDesc="Configure the mutators for this match.") [2466.74] Log: ListOptions=(OptionName="StartGame",OptionLabel="START GAME",O ptionDesc="Launch the match.") [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [UTGame.GFxUDKFrontEnd_MapSelect] ViewTitle=MAP SELECT [UTGame.GFxUDKFrontEnd_Mutators] ViewTitle=MUTATORS [UTGame.GFxUDKFrontEnd_Settings] ViewTitle=GAME SETTINGS [UTGame.GFxUDKFrontEnd_ServerSettings] ViewTitle=SERVER SETTINGS [2466.74] Log: [UTGame.GFxUDKFrontEnd_Multiplayer] [2466.74] Log: ViewTitle=MULTIPLAYER [2466.74] Log: ListOptions=(OptionName="JoinGame",OptionLabel="JOIN GAME",Opt ionDesc="Find opponents online ready for battle.") [2466.74] Log: ListOptions=(OptionName="HostGame",OptionLabel="HOST GAME",Opt ionDesc="Host a custom game. Gain the advantage.") [2466.74] Log: [2466.74] Log: [UTGame.GFxUDKFrontEnd_HostGame] [2466.74] Log: ViewTitle=HOST GAME [2466.74] Log: ListOptions=(OptionName="GameMode",OptionLabel="GAME MODE",Opt ionDesc="Change the game type.") [2466.74] Log: ListOptions=(OptionName="MapSelect",OptionLabel="MAP",OptionDe sc="Change the field of battle.") [2466.74] Log: ListOptions=(OptionName="Settings",OptionLabel="SETTINGS",Opti onDesc="Modify the game settings.") [2466.74] Log: ListOptions=(OptionName="ServerSettings",OptionLabel="SERVER", OptionDesc="Customize your server settings.") [2466.74] Log: ListOptions=(OptionName="Mutators",OptionLabel="MUTATORS",Opti onDesc="Configure the mutators for this match.") [2466.74] Log: ListOptions=(OptionName="StartGame",OptionLabel="START GAME",O ptionDesc="Launch the match.") [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [UTGame.GFxUDKFrontEnd_JoinGame] ViewTitle= [2466.74] Log: [UTGame.GFxUDKFrontEnd_FilterDialog] [2466.74] Log: ListOptions=(OptionName="Type",OptionLabel="MATCH TYPE",Option Data=("LAN","Internet")) [2466.74] Log: ListOptions=(OptionName="Mode",OptionLabel="GAME MODE",OptionD ata=("Capture the Flag","Team Deathmatch", "Rabbit")) [2466.74] Log: ViewTitle=FILTER [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: [IniVersion] 0=1285956921.000000 1=1302096072.000000 Log: FileName: ..\..\Engine\Localization\INT\UnrealEd.INT Log: [Public] Log: Class=(Class=UnrealEd.WxClient,SuperClass=Engine.Client) Log: [Errors] Failed3D=3d hardware initialization failed DDrawMode=DirectDraw was unable to set the requested video mod Error_LightmapExportRequiresUnCompressed=Lightmap compression for re-importing Lightmaps. LoadWarningSuffix_redirection= [redirection] LoadWarningSuffix_circularredirection= [circular redirection] LoadWarningSuffix_privateobject= [private] [General] FrameWindow=Unreal Level Editor ViewPersp=Perspective map ViewXY=Overhead map ViewXZ=XZ map ViewYZ=YZ map ViewOther=Viewport Color16=&16-bit color Color32=&32-bit color AdvancedOptions=Advanced Options [WxClient] ClassCaption=WxWindows Manager [UnrealEd] UnrealEdTitle_F=Tribes Editor for `~ UnrealEdTitle_RHI_F=Tribes Editor for `~ (`~-bit, `~) UDKTitle=Tribes [2466.74] Log: [2466.74] Log: [2466.74] Log: e [2466.74] Log: must be disabled [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: [2466.74] Log: UDKTitle_RHI_F=Tribes (`~-bit, `~) [2466.74] Log: UnrealEdVersion= `~ Copyright © 1998-2010 Epic Games, Inc. All rights reserved. ActorLineCheck, An Efficient Parametric Algorithm for Octree Traversal by J.Revelles/C.Ureña/M.Lastra (University of Granada, Spain). Contains Autodesk® FBX® by Autodesk, Inc., Copyright © 2010 Autodesk, Inc. All rights reserved. Uses Bink Video, Copyright © 1997-2009 by RAD Game Tools, Inc. Convex Decomposition Library, Copyright © 2007 by John W. Ratcliff. Libffi, Copyright © 1996-2003 Red Hat, Inc. libresample, Copyright © 2006 Feeling Software. libXML2, Copyright © 1998-2003 Daniel Veillard.€ All rights reserved. Mersenne Prime Twister (SSE version), Copyright © 2006,2007 Mutsuo Saito, Makoto Matsumoto and Hiroshima University. All rights reserved. Ogg Vorbis Audio Compression, Copyright © 2009, Xiph.Org Foundation. PhysX SDK, Copyright © 2006 NVIDIA Corporation. All rights reserved. Uses Scaleform GFx Copyright © 2010 Scaleform Corporation. All rights reserved. Uses TinyXML by by Lee Thomason Vorbis Quality Improvements, Copyright © 2003-2008 Aoyumi. Vorbis SSE Optimisations, Copyright © 1994-2006. wxWidgets, Copyright © 1998-2005 Julian Smart, Robert Roebling et al Zlib, Copyright © 1995-2005 Jean-loup Gailly and Mark Adler. This product includes code licensed from NVIDIA. Unreal Engine Version: `~ Changelist: `~ [2466.74] Log: SplashScreen_InitialStartupProgress=Loading... [2466.74] Log: SplashScreen_DefaultLoading=Loading... [2466.74] Log: SplashScreen_VersionInfo1_F=`~ (Version `~, Changelist `~) [2466.74] Log: SplashScreen_StartingUpGameAssetDatabase=Starting up the game asset database... [2466.74] Log: SplashScreen_ConnectingToSourceControl=Connecting to source co ntrol server... [2466.74] Log: SocketAlreadyExists=A socket with the name '`~' already exists ! [2466.74] Log: SocketBoneNotFound=Bone '`~' for Socket '`~' not found. [2466.74] Log: InvalidSkeletalMesh=No valid skeletal mesh. [2466.74] Log: InvalidAnimSequence=Invalid animation sequence. [2466.74] Log: AnimNotify_Trails_SampleDataError=Samples animation data will be incorrect due to: [2466.74] Log: AnimNotify_Trails_SkippingError=Skipping Trails sampling of an imation data due to: [2466.74] Log: AnimNotify_Trails_MissingSocketNames=Missing socket names. [2466.74] Log: AnimNotify_Trails_MissingSocketOnSkelMesh=Missing socket `~ on skeletal mesh [2466.74] Log: ImportedSoundAlreadyExists_F=You are about to import '`~' over an existing sound. Would you like to overwrite the existing settings? Yes or Yes to All: Overwrite the existing settings. No or No to All: Preserve the existing settings. Cancel: Abort the operation. [2466.74] Log: ImportedTextureAlreadyExists_F=The specified texture already e xists and will be overwritten. Do you want to keep the existing texture's setti ngs? [2466.74] Log: ImportedFileAlreadyExists_Title=Overwrite existing file? [2466.74] Log: ImportedTextureAlreadyExists_PreserveSettings=Keep [2466.74] Log: ImportedTextureAlreadyExists_PreserveSettingsAll=Keep All [2466.74] Log: ImportedTextureAlreadyExists_DiscardSettings=Replace [2466.74] Log: ImportedTextureAlreadyExists_DiscardSettingsAll=Replace All [2466.74] Log: ImportedTextureAlreadyExists_CancelImport=Cancel [2466.74] Log: ShowModifiedProperties=Show Only Modified Properties [2466.74] Log: ToolTip_ShowModifiedProperties=Toggle a filter within all prop erty windows for displaying properties that have been modified. [2466.74] Log: PropertyWindowMenu=Property Window Options [2466.74] Log: PropertyWindow_FilterTitle=Filter: [2466.74] Log: PropertyWindow_FavoritesTitle=Favorites [2466.74] Log: PropertyWindow_ShowHiddenProperties=Show All Hidden Properties [2466.74] Log: PropertyWindow_ToolTip_ShowHiddenProperties=Toggles whether or not hidden properties are displayed in the property window [2466.74] Log: MustBeAtLeastOneCollisionBody=A mesh must contain at least 1 c ollision primitive. [2466.74] Log: CheckoutPerforce='`~' is marked read-only. Should I try to ch eck it out of Perforce? [2466.74] Log: PerforceLoginTitle=Perforce Login [2466.74] Log: PerforceLogin_Error_UnableToConnectToServer=Unable to find ser ver. Please try again. [2466.74] Log: SourceControlSubmitTitle=Submit Files [2466.74] Log: SourceControlSubmit_DescriptionValidityWarning=Changelist desc ription is required to submit [2466.74] Log: SourceControlRevertTitle=Revert Files [2466.74] Log: SourceControlHistoryTitle=File History [2466.74] Log: WelcomeScreen_Title=Welcome! [2466.74] Log: MainMenu_ShowWelcomeScreen=Show Welcome Screen... [2466.74] Log: MainMenu_ShowWelcomeScreen_ToolTip=Summon the Welcome Screen [2466.74] Log: ColorPicker_Title=Select a Color [2466.74] Log: Thumbnails=Thumbnails [2466.74] Log: Package=Package [2466.74] Log: Group=Group [2466.74] Log: Name=Name [2466.74] Log: NewName=New Name [2466.74] Log: Error=Error [2466.74] Log: Enable=Enable [2466.74] Log: Disable=Disable [2466.74] Log: SelectGroup=Select Group [2466.74] Log: SelectLayer=Select Layer [2466.74] Log: ShowAllPackagesQ=Show All Packages? [2466.74] Log: PackageFileIsReadOnly=Unable to save package to `~ because the file is read-only! [2466.74] Log: OpenObjectEditorAreYouSure_F=Are you sure you want to open `~ resource editors? [2466.74] Log: GenericDialog_WindowTitle=Message [2466.74] Log: GenericDialog_OK=&OK [2466.74] Log: GenericDialog_Cancel=&Cancel [2466.74] Log: GenericDialog_Yes=&Yes [2466.74] Log: GenericDialog_No=&No [2466.74] Log: GenericDialog_YestoAll=Yes to &All [2466.74] Log: GenericDialog_NotoAll=N&o to All [2466.74] Log: GenericDialog_Retry=&Retry [2466.74] Log: GenericDialog_Continue=C&ontinue [2466.74] Log: OK=OK [2466.74] Log: Cancel=Cancel [2466.74] Log: CancelAll=Cancel All [2466.74] Log: &OK=&OK [2466.74] Log: &Cancel=&Cancel [2466.74] Log: &CancelAll=&Cancel All [2466.74] Log: Yes=Yes [2466.74] Log: No=No [2466.74] Log: YesToAll=Yes to All 74] Log: [2466..74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466. Export=Export &Import=&Import &Export=&Export ExportAll=Export All .74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466..74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466. [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: d objects.74] Log: [2466.74] Log: [2466. PackageGroupName=Enter Package.74] Log: [2466.74] Log: [2466.. Group and Object Name Info=Info ResourceSizeK=Size (Kb) AddSpecial=Add Special Flags=Flags Prefabs=Prefabs Portal=Portal Mirror=Mirror Invisible=Invisible TwoSided=Two-Sided Solidity=Solidity Solid=Solid SemiSolid=Semi-Solid NonSolid=Non-Solid ImportBrush=Import Brush Merge=Merge MergeFacesQ=Merge Faces? Options=Options LightingChannels=Lighting Channels LightmassSettings=Lightmass Settings SolidMesh=Solid mesh (continuous mesh.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466..74] Log: [2466.74] Log: [2466.74] Log: [2466. no gaps or holes) NonSolidMesh=Nonsolid (contains gaps or holes) Tool=Tool Radius=Radius PerToolQ=Per Tool? /=/ StrengthPct=Strength (pct) Terrain=Terrain Layer=Layer . ArrayPropertyHeader=.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: NoToAll=No to All Groups=Groups SearchFor=Search For Close=Close InsideOf=Inside Of StartingWith=Starting With Containing=Containing Ready=Ready Goto=Go To Sync=Sync Browser Delete=Delete ShowReferencers=Show Referencers SelectReferencersInLevel=Select referencers in level ObjectNotReferenced=Object '`~' Is Not Referenced ObjectNoReferences=Object '`~' doesn't refer to any non-ignore SearchForActors=Search For Actors Tag=Tag Bind=Bind FullName=Full Name PathName=Path Name F_ObjectsFound=`~ objects found (displaying first `~)..74] Log: [2466.. ImportExport=Import/Export Import=Import ImportEx=Import.74] Log: [2466.74] Log: [2466.74] Log: [2466.=.74] Log: [2466.74] Log: [2466.74] Log: [2466..74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.[2466.74] Log: [2466..74] Log: [2466. 74] Log: Create=Create [2466.74] Log: SceneInfo=Scene Info [2466..74] Log: CompressionPercent=Compression Percent [2466.74] Log: BakeDisplacementMapQ=Bake DisplacementMap? [2466. [2466.74] Log: BuildFromFilePath=Build From File Path [2466.74] Log: FontFactory_ImportingTrueTypeFont=Importing TrueType Font.74] Log: Preferences=Preferences [2466.74] Log: Import_SourceFileNotFound=Source File Not Found.74] Log: Preview=Preview [2466.[2466.(`~ Sele .74] Log: New=New [2466.74] Log: Texture=Texture [2466.74] Log: TextureProperties_QuickInfoPaneLabel=Texture Info [2466. [2466.74] Log: FontPreview_DefaultText=The quick brown fox jumped over the la zy dog [2466.74] Log: SelectExporter=Select Exporter [2466.74] Log: &New=&New [2466.74] Log: FontPreview_CloseButton=Close [2466.74] Log: UpdateAll=Update All [2466.`~ [2466.74] Log: Script=Script [2466.74] Log: TextureProperties_ReimportTexture=Reimport [2466.74] Log: SoundCueNodeCaption=Sound Attenuation Node [2466.74] Log: Xbox360FileSize=Xbox360 File Size (Bytes) [2466..74] Log: Update=Update [2466.74] Log: FontPreview_ForegroundButton=Foreground [2466.74] Log: ChooseFont=Choose Font [2466.74] Log: Compress=Compress [2466.(`~ S elected) [2466.74] Log: TextureProperties_CompressNow=Compress Now [2466.74] Log: Factory=Factory [2466.74] Log: FontPages=Font Pages [2466. Browse to so urce file.74] Log: Exporter=Exporter [2466.74] Log: Properties=Properties [2466.74] Log: FontProperties=Font Properties [2466.74] Log: TexturePropertiesCaption=Texture Properties .74] Log: DlgSoundNodeWaveOptions=Compression Preview Window [2466.74] Log: FontPreview_PreviewBorder=Preview [2466.74] Log: SoundCueNodeMultipleCaption=Sound Attenuation Nodes .74] Log: HeightMapOnlyQ=HeightMap Only? [2466.74] Log: TextureContextMenu_FindAllMaterialsUsingThis=Find All Material s Using This Texture [2466.74] Log: TextureProperties_ReimportTexture_Tooltip=Reimport the texture while enabling Defer Compression [2466.74] Log: SoundCuePropertiesCaption=Sound Cue Properties ..74] Log: PreviewOptions=Preview Options [2466. [2466.74] Log: Class=Class [2466.74] Log: TextureProperties=Texture Properties [2466.74] Log: SelectImportFactory=Select Import Factory [2466.74] Log: TextureContextMenu_FindInTextureStatsBrowser=Find in Texture S tats Browser [2466.`~ [2466.74] Log: FontProperties_SelectedTextureProperties=Selected Texture Prop erties [2466.74] Log: OKToAll=OK To All [2466.74] Log: FileSize=File Size [2466.74] Log: EditNodesE=Edit Nodes.74] Log: TextureContextMenu_CompressNow=Compress Texture Now [2466.74] Log: MeshImport=Static Mesh Import [2466.74] Log: SoundCueMultiplePropertiesCaption=Sound Cue Properties .74] Log: FontPreview_WindowCaption=Font Preview [2466..74] Log: FontPreview_BackgroundButton=Background [2466. 74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: TextureQuickInfoImportedRes=Imported: `~ x `~ TextureQuickInfoEffectiveRes=Max In-Game: `~ x `~ TextureQuickInfo360EffectiveRes=Xbox 360 In-Game: `~ x `~ TextureQuickInfoPS3EffectiveRes=PS3 In-Game: `~ x `~ TextureQuickInfoDisplayedRes=Displayed: `~ x `~ TextureQuickInfoStreamedMethod=Method: `~ TextureQuickInfoIsStreamed=Streamed TextureQuickInfoIsNotStreamed=Never Streamed TextureQuickInfoPixelFormat=Format: `~ TextureQuickInfoLODBias=Calculated LOD Bias: `~ TextureQuickInfo360LODBias=Xbox 360 LOD Bias: `~ TextureQuickInfoPS3LODBias=PS3 LOD Bias: `~ BrushBuilder=Brush Builder BrushBuilderName_Generic=Generic Builder BrushBuilderName_Cone=Cone BrushBuilderName_Cube=Cube BrushBuilderName_CurvedStair=Curved Staircase BrushBuilderName_Cylinder=Cylinder BrushBuilderName_LinearStair=Linear Staircase BrushBuilderName_Sheet=Sheet BrushBuilderName_SpiralStair=Spiral Staircase BrushBuilderName_Tetrahedron=Tetrahedron (Sphere) BrushBuilderName_Volumetric=Cards Build=Build BrushBuilderCaption=Brush Builder . AnimSetNotFound=Destination AnimSet named '`~' not found.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.`~ UseActorAsParentQ=Use 'Actor' As Parent PlaceableClassesOnlyQ=Placeable Classes Only ShowCategoriesQ=Show Categories SearchQ=Search: ClearQ=Clear NoResults=No Results ChooseProperty=Choose Property PropertyName=Property Name ChooseAnimSlot=Choose Anim Slot SlotName=Slot Name ChooseToggleAction=Choose Toggle Action ToggleAction=Toggle Action InterpEd_VisibilityActionDialogTitle=Choose Visibility Action InterpEd_VisibilityActionDialogText=Visibility Action InterpEd_HeadTrackingActionDialogTitle=Choose HeadTracking InterpEd_HeadTrackingActionDialogText=HeadTracking Action NewCut=New Cut CutToGroup=Cut To Group NewSeqKey=New Sequence Sequences=Sequences DestSeqNotFoundF=Destination sequence named '`~' not found.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466. CopyNotifies=Copy Notifies AACT_CreateAdditiveAnimation=Create Additive Animation AACT_SelectBuildMethod=Select Build Method AACT_ReferencePose=Reference Pose AACT_AnimationFirstFrame=Animation First Frame AACT_AnimationScaled=Animation Scaled AACT_PickBaseAnimation=Pick Base Animation AACT_LoopingAnim=Looping Animation AAD_AddAdditiveAnimation=Add Additive Animation AAD_SubtractAdditiveAnimation=Subtract Additive Animation AAD_DestinationAnimationName=Destination Animation Name AAD_SelectAdditiveAnimation=Select Additive Animation .74] [2466.cted) [2466. 74] Log: ScaleValues=Scale Values [2466.74] Log: SetTime=Set Time [2466. [2466.74] Log: ClusterSounds=Cluster Sounds [2466.74] Log: SetValue=Set Value [2466. [2466.74] Log: NewSocket=New Socket [2466.74] Log: ScaleValues_ToolTip=Scale values by a given scalar [2466. [2466. or selected object can' t be keyframed on this type of track. [2466.Currently open in FaceFX Studio.74] Log: DestAnimSequenceName=Destination sequence name: [2466.74] Log: SomeNotifiesWereNotCopiedF=Because the destination sequence wa s shorter. Proceed? [2466.74] Log: NewBone=New Bone [2466.74] Log: SetToTrue=Set To True [2466.74] Log: SetSoundVolume=Set Sound Volume .74] Log: ShiftNotifies=Shift Notifies [2466.74] Log: RotateAnimSequence=Rotate AnimSequence [2466.74] Log: SomeNotifiesWillNotBeCopiedQ=Some notifies will not be copied because the destination sequence is not long enough.74] Log: TimeShift=Time Shift [2466.74] Log: ScaleValuesPrompt=Scale values by: [2466.74] Log: DestAndSrcSeqsMatch=Source and destination sequences are the s ame.74] Log: NewTime=New Time [2466.74] Log: EnterScalar=Enter Scale Factor [2466. [2466.74] Log: SoundClasses=Sound Classes [2466. [2466.74] Log: NoAnimSeqsFound=No AnimSequences Found. the selected sequence contains no notifies.74] Log: RotateDegrees=Rotate Degrees [2466.[2466.74] Log: ScaleTimes=Scale Times [2466.74] Log: AAD_ScaleSourceToAdditive=Scale Source To Additive Animation [2466. [2466.74] Log: Axis=Axis [2466.74] Log: BatchProcess=Batch Process [2466.74] Log: BoneName=Bone Name [2466.74] Log: RenameElement=Rename Element [2466.74] Log: ScaleTimesPrompt=Scale times by: [2466. Delete these before copying? [2466. [2466.74] Log: CannotUnmountFaceFXOpenInStudio=Cannot unmount all from FaceFX Asset '`~' . No SoundCue Selected In B rowser.74] Log: NothingToKeyframe=Nothing to keyframe. you can't move a StaticMesh.74] Log: AAD_ScaleAdditiveToSource=Scale Additive Animation To Source [2466.74] Log: DestSeqAlreadyContainsNotifiesMergeQ=The destination sequence already contains `~ notifies. `~ notifies were not copied. For example. Have You Added Some An imSets To The Track AnimSets Array? [2466.74] Log: InterpEd_Track_TooManySelected=Only 1 track can be selected fo r this operation.74] Log: NoSoundCueSelected=Cannot Add Sound.74] Log: DestSeqAlreadyContainsMetadataMergeQ=The destination sequence already contains `~ metadata.74] Log: SelectFaceFXAnim=Select FaceFX Animation [2466.74] Log: NoActiveTrack=No active track selected.74] Log: ClusterSoundsWithAttenuation=Cluster Sounds With Attenuation [2466. Delete these before copying? [2466.74] Log: SelectedSeqHasNoNotifies=Nothing to do. Highlight a track from the list on the left side of the window before adding a keyframe.74] Log: ScaleTimes_ToolTip=Scale time values by a given scalar [2466.74] Log: FaceFXAnim=FaceFX Animation: [2466.74] Log: NewValue=New Value [2466.74] Log: TextureGroups=Texture Groups [2466. you must instead use a Mover.74] Log: SeqKeyName=AnimSequence: [2466.74] Log: NewSkelControlChain=New SkelControl Chain [2466.74] Log: SetToFalse=Set To False [2466. 74] Log: InterpEd_FrameRate_24_fps=24 fps (film) [2466..74] Log: InterpEd_FrameRate_30_fps=30 fps ..74] Log: InterpEd_MoveGroupToActiveFolder=Move Group Into This Folder [2466.74] Log: InterpEd_MoveActiveGroupToFolder=Move Group Into Folder [2466.74] Log: InterpEd_SnapComboBox_Desc=Snap Size | Selects the timeline gr anularity for snapping and visualization purposes [2466.[2466.74] Log: InterpEd_ViewMenu_ShowTimeCursorPosForAllKeys=Show Cursor Posi tion for All Anim Keys [2466.74] Log: RenameFolderAndGroup=Rename Folder and Group [2466.74] Log: DuplicateGroup=Duplicate Group [2466.74] Log: Pitch=Pitch [2466.74] Log: InterpEd_FileMenu_ExportBakeTransforms=Bake Transforms on Expo rt [2466.74] Log: InterpEd_ViewMenu_ToggleSnap=Snap Keys [2466..74] Log: InterpEd_InitialInterpModeComboBox_Desc=Initial Interp Mode | Selects the curve interpolation mode for newly created keys [2466.74] Log: InterpEd_ToggleSnapTimeToFrames_Desc=Snap Time to Frames | Sna ps the timeline cursor to the frame rate specified in the Snap Size setting [2466.74] Log: SendToGroupTab=Add To Group Tab [2466.74] Log: Seconds=Seconds [2466.74] Log: InterpEd_ViewMenu_FixedTimeStepPlayback=Fixed Time Step Playba ck [2466.74] Log: CreateGroupTab_Caption=Group Tab Name: [2466.74] Log: InterpEd_FixedTimeStepPlayback_Desc=Fixed Time Step Playback | Locks the playback rate to the frame rate specified in the Snap Size setting [2466.74] Log: NewGroupName=New Group Name [2466.74] Log: NewEmitterLeft=New Emitter Before [2466.74] Log: InterpEd_ViewMenu_SnapTimeToFrames=Snap Time to Frames [2466.74] Log: NewEmitterRight=New Emitter After [2466.74] Log: InterpEd_FileMenu_ExportSoundCueInfo=Export Sound Cue Info. [2466.74] Log: InterpEd_ViewMenu_PreferFrameNumbers=Show Frames Numbers in An im Tracks [2466.74] Log: StretchSection=Stretch Section [2466.74] Log: RemoveFromGroupTab=Remove From Selected Group Tab [2466..74] Log: SelectParticleSystem=Select ParticleSystem [2466.74] Log: NewTrackName=New Track Name [2466.74] Log: CreateNewGroupTab=Create New Group Tab.74] Log: Roll=Roll [2466. [2466. [2466..74] Log: Yaw=Yaw [2466.74] Log: NewLength=New Length [2466.74] Log: InterpEd_ChangeGroupFolder=Change Group Folder [2466.74] Log: InterpEd_FrameRate_25_fps=25 fps (PAL/25) [2466. [2466.74] Log: InterpEd_ExportSoundCueInfoDialogTitle=Export Sound Cue Info [2466.74] Log: DeleteGroupTab=Delete Group Tab [2466.74] Log: SequenceName=Sequence Name [2466.74] Log: CreateGroupTab_Title=Create Group Tab [2466.74] Log: RenameFolder=Rename Folder [2466.74] Log: NewFolderName=New Folder Name [2466.74] Log: RenameGroup=Rename Group [2466.74] Log: InterpEd_FrameRate_15_fps=15 fps [2466..74] Log: Volume=Volume [2466.74] Log: InterpEd_Rename_Track=Rename Track [2466.74] Log: InterpEd_RemoveFromGroupFolder=Remove From Folder [2466..74] Log: InterpEd_FileMenu_Import=Import.74] Log: InterpEd_FileMenu_ExportAll=Export All.74] Log: SetSoundPitch=Set Sound Pitch [2466.74] Log: RenameEmitter=Rename Emitter [2466.74] Log: NameSequence=Name Sequence [2466..74] Log: InterpEd_FrameRate_29_97_fps=29.74] Log: InsertEmptySpace=Insert Empty Space [2466.97 fps (NTSC/30) [2466. 74] Log: InterpEd_MoveToEndOfLongestTrack=Move To End Of The Longest Tr ack [2466.94 fps (NTSC/60) [2466.74] Log: MissingObjects=Missing Objects [2466.74] Log: NewEventName=New Event Name [2466.74] Log: NewEventKey=New Event Key [2466.74] Log: ActorFactory=Actor Factory [2466.74] Log: MissingFiles=Missing Files [2466.74] Log: InterpEd_Snap_Keys=Snap to Keys [2466.74] Log: ExportCameraAnim=Export To CameraAnim [2466. Any references to them were set to NULL. [2466.74] Log: Automatic=Automatic [2466.74] Log: LoadErrorMsg=The following resources were not found when loadi ng the map.74] Log: InterpEd_MoveToCurrentPosition=Move To Current Timeline Positi on [2466.74] Log: AffectWidgetOnlyQ=Affect Widget Only? [2466.74] Log: InterpEd_FrameRate_59_94_fps=59.74] Log: RenameSocket=Rename Socket [2466.74] Log: MidLevel=Mid Level [2466.74] Log: ActorFactoryNotForUseByKismetF=`~ cannot be used in UnrealKism et.74] Log: SocketName=Socket Name [2466.74] Log: ShowNormalsQ=Show Normals? [2466.[2466.74] Log: ExportCameraAnim_Desc=Saves the active group as a CameraAnim [2466. [2466.74] Log: Mantle=Mantle [2466.74] Log: PopUp=Pop Up .74] Log: InterpEd_MoveToEnd=Move To Sequence End [2466.74] Log: RenameAnimSequence=Rename AnimSequence [2466.74] Log: InterpEd_FrameRate_120_fps=120 fps [2466.74] Log: AutoAdjustQ=Auto Adjust? [2466.74] Log: NewSequenceName=New Sequence Name [2466.74] Log: InterpEd_FrameRate_60_fps=60 fps [2466.74] Log: InterpEd_Duplicate_NoGroup=Must Select A Group Before Duplicat ing [2466.74] Log: InterpEd_TimelineInfo_Seconds=seconds [2466.74] Log: InterpEd_ViewMenu_EditingGrid=Viewport Editing Grid [2466.74] Log: EnterNewEventName=Enter New Event Name [2466. [2466.74] Log: Standing=Standing [2466. [2466.74] Log: SoftSelection=Soft Selection [2466.74] Log: EnabledQ=Enabled? [2466.74] Log: ActorFactoryNotForUseByProjectileFactoryF=`~ cannot be used in ProjectileFactory.74] Log: CurveEd_ToolBar_ShowAllCurveTangents=Show All Curve Tangents [2466.74] Log: InterpEd_EditingGridMenu_Size=`~ x `~ [2466.74] Log: InterpEd_TimelineInfo_Frames=frames [2466.74] Log: InterpEd_ViewMenu_EditingCrosshair=Display Crosshair in Viewpo rt [2466.74] Log: CurveEd_TabComboBox_Desc=Use this to filter curves such that o nly the selected tab set of curves is visible.74] Log: InterpEd_ViewMenu_ViewportFrameStats=Display Frame Stats in Vi ewport [2466.74] Log: SwatTurn=Swat Turn [2466.74] Log: LoadErrors=Load Errors [2466.74] Log: Coverslip=Cover Slip [2466.74] Log: InterpEd_ViewMenu_EnableEditingGrid=Enable Editing Grid [2466.74] Log: Weld=Weld [2466. WARNING : If you save the map now.74] Log: InterpEd_MoveToBeginning=Move To The Sequence Beginning [2466.74] Log: InterpEd_FrameRate_50_fps=50 fps (PAL/50) [2466. these references will be saved as NULL.74] Log: Turn=Turn [2466.74] Log: CurveEd_KeyContext_DeleteSelected=Delete [2466. .74] Log: 32=32 .74] Log: Relative=Relative [2466.74] Log: Flip=Flip [2466.74] Log: SurfaceProperties_MultipleMaterials=Multiple Materials [2466.74] Log: 4=4 [2466.74] Log: ForceCanCoverSlip_Left=Force Can Coverslip Left [2466.74] Log: MainBuildMenu_Lighting=Lighting Ctrl+Shift+.[2466.74] Log: UPanAmount=U Pan Amount: [2466.74] Log: RelativeQ=Relative? [2466.74] Log: ClimbUp=Climb Up [2466.74] Log: AcceptsDynamicLights=Accepts Dynamic Lights [2466.74] Log: SurfaceProperties_EmptyTitle=No Surface Selected [2466.74] Log: V=V [2466.74] Log: Apply=Apply [2466.74] Log: Flatten=Flatten [2466.74] Log: EditorFrame_AutoTextureReimport=`~ reimported from `~ [2466.74] Log: EditorFrame_AutoTextureReimport_Alert=Texture Automatic Reimpo rt [2466. [2466. [2466.74] Log: EngineVersion=Engine Version [2466.74] Log: VPanAmount=V Pan Amount: [2466..74] Log: Delta=Delta [2466. [2466.74] Log: ForceLightmap=Force Lightmap [2466.74] Log: LeanRight=Lean Right [2466.74] Log: Lighting=Lighting [2466.74] Log: AcceptsLights=Accepts Lights [2466.74] Log: ForceCanCoverSlip_Right=Force Can Coverslip Right [2466.74] Log: Simple=Simple [2466.74] Log: RotPanScale=Rot/Pan/Scale [2466.74] Log: Rotation=Rotation [2466.74] Log: Alignment=Alignment [2466.74] Log: SurfaceProperties=Surface Properties F5 [2466.74] Log: EditorFrame_AutoApexReimport_Alert=Apex Asset Automatic Reimpo rt [2466.74] Log: 16=16 [2466. [2466.74] Log: LightMapResolution=Lightmap Resolution [2466..74] Log: SurfaceProperties_Title=`~ Surface(s) Selected : `~ [2466.74] Log: SurfPropMsg=Hold SHIFT while clicking the above buttons to aff ect surfaces in the opposite direction.74] Log: ForceCanPopUp=Force Can Pop Up [2466.74] Log: UDNWarningErrorHelpF1=UDN Warning/Error Help (F1) [2466.74] Log: SurfaceProperties_NoMaterial=No Material [2466.74] Log: &Apply=&Apply [2466..74] Log: PanU=Pan U [2466.74] Log: Pan=Pan [2466.74] Log: EditorFrame_GoToSwarmSetup=Setting Up Swarm.74] Log: 2=2 [2466.74] Log: AboutUnrealEd=About `~ [2466.74] Log: RotationAmount=Rotation Amount (Degrees): [2466.74] Log: PanV=Pan V [2466.74] Log: 1=1 [2466..74] Log: Scaling=Scaling [2466.74] Log: 8=8 [2466.74] Log: U=U [2466.74] Log: FlipU=Flip U [2466.74] Log: EditorFrame_GoToForums=Online Forums.74] Log: LeanLeft=Lean Left [2466..74] Log: OnlineHelp=Online Help.74] Log: Custom=Custom [2466.74] Log: PlayerOnly=Player Only [2466. [2466.74] Log: FlipV=Flip V [2466. 74] Log: [2466.74] Log: [2466..74] Log: [2466.74] Log: s [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466. SearchType=Search Type SearchScope=Search Scope CurrentLevel=Current Level CurrentSequence=Current Sequence AllLevels=All Levels MapCheck=Map Check MapCheckGoto=MapCheckDlg: Goto Actors LightingInfo=Lighting Info LightingResults=Lighting Results LightingTimings=Lighting Timings LightingStaticMeshInfo=Lighting StaticMesh Info LightingBuildInfo=Lighting Build Info LightMapDensityRenderingOptions=LightMap Density Rendering Opt LightMapRatioAdjust=Lightmap Resolution Adjustment LightingTools=Lighting Tools StaticMeshLightingInfoGoto=DlgStaticMeshLightingInfo:GotoActor StaticMeshLightingInfoSwap=DlgStaticMeshLightingInfo:Swap StaticMeshLightingInfoSet=DlgStaticMeshLightingInfo:Set StaticMeshLightingInfoRatio=DlgStaticMeshLightingInfo:Ratio DensityRenderingOptions=Density Rendering Options IdealDensity=Ideal Density MaximumDensity=Maximum Density ColorScale=Color Scale GrayscaleScale=Grayscale Scale RenderGrayscale=Render Grayscale ActorSearchGoto=ActorSearchDlg: Goto Actors ActorSearchSelectActors=ActorSearchDlg: Select Actors RefreshWithHotkey=Refresh F5 Refresh=Refresh RefreshF5=Refresh (F5) RescanAllLevels=Rescan all levels RescanSelectedLevels=Rescan selected levels RescanCurrentLevel=Rescan current level SMLIResolution=Resolution Error_NoLevelsForRescan=No levels found during rescan.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466. .74] Log: [2466.74] Log: [2466..[2466.74] Log: 64=64 128=128 256=256 512=512 1024=1024 45=45 90=90 MainMenu_FindActors=Find Actors.74] Log: [2466..74] Log: [2466.74] Log: [2466.74] Log: [2466. SetToRatio=Set To Ratio. LSMI_GetResolutionTitle=Enter Lightmap Resolution (will round LMSI_Ratio=Enter ratio to apply LMSI_Minimum=Enter minimum resolution required for applying ad LSMI_IncludeBSP=Convert all BSP as well? StoppingMapBuild=Stopping Map Build.74] Log: [2466..74] Log: [2466.74] Log: [2466.74] Log: [2466....74] Log: ions [2466.74] Log: [2466..74] Log: [2466.74] Log: [2466..74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466. Search=Search SearchE=Search.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: justment [2466.74] Log: [2466.74] Log: [2466.74] Log: to power of two) [2466.. Swap=Swap SwapEx=Swap Ex. SetToVertexMapping=Set To Vertex SetToTextureMapping=Set To Texture SetToTextureMappingEx=Set To Texture Ex.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466..74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466..74] Log: [2466. 74] Log: BlockNone=No Collision [2466.74] Log: SetAssetDisableParams=Set Asset Disable Params [2466.74] Log: SphylSphere=Sphyl/Sphere [2466.74] Log: SetCollision=Set Collision Type [2466.74] Log: Message=Message [2466.74] Log: Autosave_Disabled=Autosaving is DISABLED [2466.74] Log: Box=Box [2466.74] Log: Memory=Memory [2466.74] Log: OrientAlongBone=Orient Along Bone [2466.74] Log: SetAssetPhysicalMaterial=Set Asset Physical Material [2466.74] Log: Material=Material [2466.74] Log: BlockAll=Block All [2466. [2466.74] Log: PhysicalMaterial=Physical Material [2466.74] Log: WarningLargePieceCount_Title=Large Piece Count Warning [2466.74] Log: Kismet_InvalidEmitter=ParticleEvent: Not a valid emitter actor .74] Log: AngularAcceleration=Angular Acceleration [2466. or Cancel to abor t.74] Log: WarningLargePieceCount64k=The slice counts you have selected a re likely to produce more than `~ pieces.74] Log: UseVertsWith=Use Verts With [2466.74] Log: Z=Z [2466.74] Log: CreateJoints=Create Joints [2466.74] Log: FullyLoadCheckedOutPackages=Auto-load checked-out packages [2466. or Cancel to abort.74] Log: Kismet_InvalidPSysTemplate=ParticleEvent: `~ has no particle s .74] Log: GenericBrowser_SetTranslucentMaterialPreviewBackgroundColor=Se t Translucent Material Preview Background Color.74] Log: ResliceFracturedMeshes=Reslice Fractured Meshes [2466.74] Log: BlockWeapons=Block Weapons [2466.74] Log: MinimumBoneSize=Minimum Bone Size [2466.74] Log: CreateBodyForAllBones=Create Body For All Bones [2466.74] Log: Autosave_Enabled=Autosaving is ENABLED (Next: `~:`02~ min) [2466. Select O K to continue.74] Log: AnyWeight=Any Weight [2466.74] Log: GenericBrowser_SetMaterialPreviewBackgroundColor=Set Material Preview Background Color.74] Log: FracturingMesh=Fracturing Mesh [2466. There is a 64k piece limit..74] Log: LinearVelocity=Linear Velocity [2466.74] Log: LinearAcceleration=Linear Acceleration [2466.74] Log: X=X [2466..74] Log: Autosave_Soon=Autosave will occur in: `~ second(s) [2466.74] Log: Current=Current [2466.74] Log: DominantWeight=Dominant Weight [2466..74] Log: AttachmentBase=Attachment Base [2466.74] Log: AngularVelocity=Angular Velocity [2466.74] Log: Y=Y [2466.[2466.74] Log: WalkPastSmallBones=Walk Past Small Bones [2466. [2466.74] Log: WarningLargePieceCount=The slice counts you have selected are likely to produce more than `~ pieces.74] Log: ConvertToBlockingVolume=Convert To Blocking Volume [2466. [2466.74] Log: Parent=Parent [2466.74] Log: ConvertToVolume=Convert To Volume [2466. Select OK to continue.74] Log: NewPhysicsAsset=New Physics Asset [2466.74] Log: Transaction_ConvertToVolume=Convert to Volume: `~ [2466.74] Log: Type=Type [2466.74] Log: OpenInPhATNow=Open In PhAT Now [2466.. [2466.74] Log: Actor=Actor [2466. [2466.74] Log: ShowMemStats=Show Resource Memory Usage [2466.74] Log: Location=Location [2466.74] Log: CollisionGeometry=Collision Geometry [2466. 74] Log: LevelViewportContext_AssignMaterial=Assign from Generic Browse r [2466.74] Log: MaterialsSubMenu=Materials [2466.. [2466.74] Log: PropertyWindow_TextBox=Click to show editing text box [2466.74] Log: None=None [2466.74] Log: CreateMaterialInstanceTimeVarying=Create New Instance (Time-va rying) [2466..74] Log: PasteFrom:=Paste From: [2466.74] Log: LevelViewportContext_LevelMenu=Level [2466.74] Log: PropertyWindow_RemoveAllItemsFromArray=Remove all items from t his array [2466.74] Log: PropertyWindow_AddNewItem=Add a new item [2466.74] Log: ShowAllResourceTypes=Show All Resource Types [2466. [2466..74] Log: CopyToClipboard=Copy To Clipboard [2466.74] Log: OpenTheFile_F=Open the file : '`~' [2466.74] Log: LevelViewportContext_MakeLevelGridVolumeCurrent=Make Level Gri d Volume Current [2466.74] Log: LevelViewportContext_SyncMaterialInstance=Find Instance in Gen eric Browser.74] Log: Kismet_NoEmittersInPSysTemplate=ParticleEvent: `~ has no emitt ers in the particle system..74] Log: NewTerrainWizard=New Terrain Wizard [2466.74] Log: PropertyWindow_FindObjectInContentBrowser=Find object in Conte nt Browser [2466.74] Log: LevelViewportContext_SyncTexture=Find Texture in Content Brows er.74] Log: PropertyWindow_UseMouseToPickColorFromViewport=Choose a new co lor by clicking a color in a viewport window [2466.74] Log: Log=Log [2466.74] Log: LevelViewportContext_EditMaterialInterface=Edit Material.. [2466.74] Log: LevelViewportContext_SyncBaseMaterial=Find Base Material in Ge neric Browser.74] Log: PropertyWindow_UseCurrentSelectionInBrowser=Use selected objec t in Content Browser .74] Log: PleaseEnterValue=Please Enter Value [2466.74] Log: PropertyWindow_DuplicateThisItem=Create a copy of this item [2466.74] Log: ClipPadSelect=Paste From Clip Pad [2466.ystem template.74] Log: MaterialInstanceNameTaken_F=The material instance name you spe cified is already taken: `~ [2466.74] Log: PropertyWindow_UseMouseToPickActorFromViewport=Choose an actor by clicking the actor in a viewport window [2466.74] Log: PropertyWindow_InsertNewItemHere=Insert a new item before this item [2466.74] Log: CreateMaterialInstanceConstant=Create New Instance (Constant) [2466.74] Log: PropertyWindow_ClearAllText=Clear text [2466. [2466. [2466. [2466.74] Log: LevelViewportContext_ClearCurrentLevelGridVolume=Clear Current Level Grid Volume [2466.74] Log: LockSelectedActorsQ=Lock Selected Actors? [2466...74] Log: LevelViewportContext_SyncMaterial=Find Material in Generic Bro wser.74] Log: CompleteCopyToClipboard=Complete Copy To Clipboard (Contains e ditline objects) [2466.74] Log: EnterMaterialInstanceName=Enter Material Instance Name [2466.74] Log: Appearance=Appearance [2466.74] Log: Patches=Patches [2466..74] Log: PropertyWindow_DeleteItem=Remove this item [2466.74] Log: AddTag=Set Content Tag [2466..74] Log: LayerSetUp=Layer Set Up [2466.74] Log: ClipPadSaveAs=Save To Clip Pad [2466. [2466.. 74] Log: WxDlgMorphLODImport_MorphObject=Morph Target Object . [2466.74] Log: ResetMorphTargetPreview=Reset All Morph Target Weights [2466.74] Log: ImportMeshWeights=Import Mesh Weights.74] Log: ToggleMeshWeights=Toggle Mesh Weights [2466.74] Log: AnimSetViewer=AnimSet Viewer [2466.74] Log: ImportMorphTargetsLOD=Import MorphTarget LOD using Import File Name [2466.74] Log: NewMorphTargetName=New MorphTarget Name [2466.74] Log: ImportMeshWeightsTitle=Import Mesh Weights [2466.74] Log: ExtraMesh2=Extra Mesh 2 [2466.74] Log: PropertyWindow_CreateANewObject=Create a new object [2466..74] Log: NewMorphTargetSet=New MorphTargetSet... [2466.74] Log: ImportPSA=Import PSA.74] Log: NewAnimSet=New AnimSet..74] Log: AnimationSequences=Animation Sequences [2466..74] Log: ImportMeshWeightUsage0=Partial Weight Swap (Gore) [2466.74] Log: UsageFilterTypes[1]=Loaded Levels [2466.74] Log: MorphTarget=MorphTarget [2466.74] Log: Anim=Anim [2466.74] Log: MeshMenu=Mesh [2466. [2466. Are you sure? [2466..74] Log: ImportMorphTarget=Import MorphTarget.74] Log: AnimSet=AnimSet [2466.74] Log: SkelMesh=Mesh [2466.74] Log: AnimSequence=AnimSequence [2466..74] Log: -None-=.74] Log: ImportMorphTargetLOD=Import MorphTarget LOD.74] Log: CreateANewObject=Create A New Object [2466..74] Log: ImportMeshLOD=Import Mesh LOD. [2466.. [2466..74] Log: ImportMeshWeightsFilename=Mesh Weights Filename [2466.74] Log: SkeletalMesh=Skeletal Mesh [2466.. [2466.74] Log: ExtraMesh3=Extra Mesh 3 [2466.74] Log: ImportMeshWeightsMismatch=Importing weights: Mismatched mesh d ata. Cannot import mesh weights. [2466.74] Log: MorphTargets=MorphTargets [2466..74] Log: ImportMorphTargets=Import MorphTarget using Import File Name [2466...[2466.74] Log: Morph=Morph [2466.74] Log: UpdateMorphTarget=Update Morph Targets [2466... [2466.74] Log: ImportMeshWeightUsageTitle=Select a mesh weight usage [2466.74] Log: EditInlineNewAreYouSure=This operation will destroy any exitin g object(s).74] Log: ImportMeshWeightUsage1=Full Weight Swap [2466..74] Log: Mesh=Mesh [2466.74] Log: UsageFilterTypes[3]=Visible Levels [2466.74] Log: UseSelectedSkeletalMeshInBrowser=Use Selected SkeletalMesh In Browser [2466.74] Log: ImportMeshWeightsSuccessful=Mesh Weights For LOD `~ Imported S uccessfully! [2466.74] Log: ImportMeshWeightUsage=Weight Usage Type: [2466.74] Log: SelectAllMorphTargets=Select All Morph Targets [2466.74] Log: ImportFbxAnim=Import FBX Animation. [2466.74] Log: UsageFilterTypes[2]=Current Level [2466.74] Log: ToggleMeshWeightsFull=Toggle Mesh Weights FULL [2466.None [2466..74] Log: MorphSet=MorphSet [2466.74] Log: ImportCOLLADAAnim=Import COLLADA Animation.74] Log: ImportMeshWeightsFilenameBase=Mesh Base Filename [2466.74] Log: DeleteMorph=Delete Morph Target [2466.74] Log: MorphTargetSet=MorphTargetSet [2466.74] Log: UsageFilterTypes[0]=Content Packages [2466. [2466.74] Log: WxDlgMorphLODImport_Filename=Filename: [2466.74] Log: ExtraMesh1=Extra Mesh 1 [2466. 74] Log: CreateNewMaterial=Create New Material [2466. [2466.74] Log: Error_SelectAnimSetForImport=Please select an AnimSet for impo rting a `~ file in to. [2466. You must add bone names to SoftBodyBones or SoftBodySpecialBones [2466. [2466. [2466.74] Log: Error_MorphImport_InvalidMeshFormat=The MorphTarget mesh data was invalid [2466.74] Log: WxDlgMorphLODImport_Title=Morph Target LOD Import [2466.74] Log: Error_SoftBodyMeshNotGenerated=Could not generate soft body me sh.[2466. [2466.74] Log: Error_MustSpecifyNewMorphSetName=Must specify new MorphTargetS et name and package.74] Log: NewMaterialName=New Material Name: [2466. [2466.74] Log: ToolTip_AtomicResourceImport=Re-import resources in all select ed packages . [2466. [2466. Ple ase select an existing morph target.74] Log: ReimportTexture=Re-Import Texture [2466.74] Log: Error_MorphImport_CantLoadFile=Could not read the data file (` ~) [2466.74] Log: ClearStreamingBounds=Clear Streaming Bounds [2466.74] Log: WxDlgMorphFbxImport_Title=New MorphTarget Names [2466.74] Log: WxDlgMorphLODImport_LODLevel=LOD Index [2466.74] Log: Error_SoftBodyNoBonesDefined=Could not generate soft body mesh because there are no bones to reference.74] Log: NoSocketsToPaste=No Sockets in Clipboard to Paste.74] Log: WxDlgFbxSceneInfo_Title=FBX Scene Info [2466.74] Log: Error_MorphImport_ReimportBaseMesh=The base mesh is missing da ta that is needed to support morph target blending.74] Log: WxDlgFbxStaticMeshLODImport_Title=Import LOD [2466. [2466. [2466. Try increasing the detail level or subdivision properties.74] Log: Error_MorphImport_AlreadyExists=A MorphTarget with that name a lready exists. [2466.74] Log: WxDlgMorphFbxImport_MeshNames=FBX Mesh Name [2466.74] Log: Error_MorphImport_MissingMorphTarget=Invalid morph target.74] Log: Error_SoftBodyMeshSimplifiedTooMuch=Could not generate soft bo dy mesh because mesh simplified to zero triangle.74] Log: WxDlgMorphLODFbxImport_Header=Select morph target for FBX morp h (`~) on LOD level `~: [2466.74] Log: Error_AnimSetCouldNotBePlayed=This `~ could not be played on a ny loaded SkeletalMesh.74] Log: CreateNewMaterialInstanceTimeVarying=Create New Material Insta nce Time Varying [2466. Please re-import the base me sh.74] Log: Error_SelectMorphSetForImport=Please select a MorphTargetSet f or importing MorphTarget(s) in to. [2466.74] Log: Error_MustSpecifyNewAnimSetName=Must specify new AnimSet name and package.74] Log: Error_MorphImport_InvalidLODIndex=Invalid LOD index.74] Log: Error_AnimSetCantBePlayedOnSM=AnimSet (`~) cannot be played on Skeletal Mesh (`~). [2466.74] Log: Error_MorphImport_MismatchBaseMesh=Mismatch between the base m esh and the MorphTarget mesh. [2466. Import failed.74] Log: ShowStreamingBounds=Show Streaming Bounds [2466.74] Log: Error_OperationDisallowedOnCookedContent=The requested operati on cannot be performed on a cooked package.74] Log: Error_OperationDisallowedOnLockedLevel=The requested operation could not be completed because the level is locked. [2466. [2466.74] Log: CreateNewMaterialInstanceConstant=Create New Material Instance Constant [2466. LOD indic es must match the base mesh LOD indices. 74] Log: GenerateUniqueUVs_UVGenerationFailed=Failed to generate UVs.. Packages that are not fully loaded will be fully loaded as a result of the save. [2466. [2466..74] Log: StaticMeshEditor_ExportToPromptTitle=Export to.74] Log: DirtyPackageDialog_SaveNone=Don't Save [2466.74] Log: FixingMismatchedIndicesOnStaticMesh=Fixing up mismatched indic es on `~..74] Log: GenerateUVs_Error_NoSourceDataAvailable=Unable to generate UVs for this mesh because the mesh's source data has been stripped.74] Log: Reimport=Reimport [2466. [2466. T ry adjusting increasing the max charts/stretch [2466. [2466. Largest stretch: `..74] Log: MoreMaterialsThanElements=More overriden materials (`~) on sta tic mesh component than LODInfo elements (`~) in source mesh '`~'.74] Log: StaticMeshEditor_ExportLightmapMesh=Export Light Map Mesh (.74] Log: DirtyPackageDialog_SaveSelected_Tooltip=Fully load and save th e selected packages [2466. [2466.74] Log: GenerateUniqueUVs_SelectChartingMethod=Select generation metho d: [2466..74] Log: DirtyPackageDialog_Title=Save Changes [2466..74] Log: GenerateUniqueUVs_MaxChartsText=Limit maximum number of charts [2466. [2466.2~ [2466. [2466.74] Log: DirtyPackageDialog_Message=These packages have been changed an d need to be saved.. [2466.74] Log: LODGenerationSuccessful=LOD Generation Successful.. Charts: `~. [2466..74] Log: MoreMaterialThanReferenced=More overriden materials (`~) on st atic mesh component than referenced (`~) for source mesh '`~'. [2466.74] Log: StaticMeshEditor_ImportLightmapMesh=Import Light Map Mesh (.OB J)..74] Log: GenerateLOD=Generate LOD.[2466. [2466.74] Log: RemoveZeroTriangleElements_FracturedMeshNotSupported=Remove ze ro triangle elements for Fractured Static Meshes not supported.74] Log: RemovingElementsPrompt_Confirm=Are you sure? (This will require updating overriden material settings in placed instances of the mesh.74] Log: DirtyPackageDialog_SaveNone_Tooltip=Do not save any files [2466.74] Log: KeepExistingUVText=Pack UVs only (keep existing charts) .74] Log: DirtyPackageDialog_Cancel=Cancel [2466.74] Log: MaxUVStretchingText=Limit maximum stretching (0-1) [2466.74] Log: RemoveZeroTriangleElements=Remove elements with zero triangles [2466. [2466...74] Log: DirtyPackageDialog_Cancel_Tooltip=Cancel all saving and return to the Unreal Editor [2466.FBX). [2466.) [2466.74] Log: DirtyPackageDialog_SaveSelected=Save Selected [2466.74] Log: ChangeMesh=Change Mesh [2466.74] Log: GenerateUVs=Generate Unique UVs.74] Log: GenerateUniqueUVs_MinChartSpacingPercentText=Spacing between c harts (0-100 percent) [2466..74] Log: RemovingElementsFormatString_NoTriangles=`~: No triangles [2466.74] Log: RemovingElementsPrompt=Removing elements: [2466. The new triangle count may not exactly match the requested triangle count.74] Log: StaticMeshEditor_ImportToPromptTitle=Import from. Select the packages you would like to save.74] Log: GenerateUniqueUVs_UVGenerationSuccessful=Finished generating U Vs.74] Log: StaticMeshEditor_ImportLightmapMeshFBX=Import Light Map Mesh ( . [2466.74] Log: ElementsWithZeroTriangles=`~ element(s) with zero triangles in static mesh '`~'. [2466.74] Log: GenerateUniqueUVs_BorderSpacingPercentText=Border spacing (0-1 00 percent) [2466.74] Log: GenerateLOD_Error_NoSourceDataAvailable=Unable to generate an LOD for this mesh because the mesh's source data has been stripped.AS E).. [2466. 74] Log: StaticMeshEditor_LightmapImportFileReadFailure=File failed to import '`~' LOD index `~ [2466. Import failed.74] Log: LODChooseText=Mesh LOD to generate UVs for [2466. [2466. Import failed.74] Log: StaticMeshEditor_InvalidLightMapCoordinateIndex=Lightmap Coord inate is out of bounds for '`~' with a value of `~ [2466.74] Log: GenerateUniqueUVs_Apply=Apply [2466.74] Log: StaticMeshEditor_LightmapImportFailure=Some static meshes fail ed to import or provided warnings.74] Log: ChooseLODLevel=Choose LOD Level [2466.74] Log: LODTriCount=New Triangle Count: [2466.74] Log: ExistingLODLevel:=Existing LOD Level: [2466.74] Log: NoFileSelectedForLOD=No file was selected for the LOD [2466.74] Log: LODImportSuccessful=Mesh for LOD `~ imported successfully! [2466. On import.74] Log: GenerateUniqueUVs_WindowTitle=Generate Unique UVs [2466.74] Log: StaticMeshEditor_Error_FractureMeshMissingSourceMeshData=Fract ured Mesh `~ is missing source mesh data.74] Log: StaticMeshEditor_UnableToSaveFile=Unable to save static mesh t o file [2466.74] Log: StaticMeshEditor_InvalidLightMapCoordinateIndexOnExport=Lightm ap Coordinate is out of bounds for '`~' with a value of `~.74] Log: StaticMeshEditor_LightmapExportFailure=Some static meshes fail ed to export or provided warnings. as no prior LOD index exists! [2466.74] Log: FbxLODImportSuccessful=Meshes for multiple LODs imported succe ssfully! . [2466.74] Log: StaticMeshEditor_MultipleFilesSelectedForLOD=You may only sele ct one file for the LOD [2466. Please fracture from the original sou rce art.74] Log: StaticMeshEditor_LightmapImportTriangleMismatch=Triangle count does not match for '`~' LOD Index `~ Remember to enable export of Texture Coordinates! [2466.74] Log: LODBoneHasIncorrectParent=Bone '`~' in LOD has parent '`~' ins tead of '`~' [2466.74] Log: LODBoneDoesNotMatch=Bone '`~' not found in base SkeletalMesh ' `~'.74] Log: StaticMeshEditor_NoSourceDataForExport=Source data missing fro m model '`~'. Please check the Log Window for details.74] Log: LODALLImportSuccessful=All mesh LODs were imported successfull y! [2466. [2466.74] Log: StaticMeshEditor_LightmapImportVertexMismatch=Vertex count doe s not match for '`~' LOD Index `~ Remember to enable export of Texture Coordinates! [2466.74] Log: StaticMeshEditor_NoFileSelectedForLOD=No file was selected for the LOD [2466. [2466.74] Log: Prompt_InvalidLODIndex=Invalid mesh LOD index `~. [2466. [2466.74] Log: LODLevel:=LOD Level: [2466. [2466. a new se t of textures coordinates will be added.74] Log: LODImportFail=Failed to import mesh for LOD `~! [2466. Please check the Log Window for details.74] Log: LODRootNameIncorrect=Root bone in LOD is '`~' instead of '`~'.74] Log: ChooseUVIndex=Choose UV Index To Generate For [2466.74] Log: MultipleFilesSelectedForLOD=You may only select one file for t he LOD [2466.74] Log: StaticMeshEditor_UnableToLoadFile=Unable to load static mesh f rom file [2466.[2466.74] Log: UVChannelText=UV channel to save results to [2466.74] Log: UVIndex=UV Index (From 0): [2466.74] Log: StaticMeshEditor_LightmapImportNewLightmapCoordinate=New Light map Coordinate added for '`~' with an index of `~ [2466. 74] Log: SureCopyMirrorTable=This will replace any existing mirror tabl e on the current SkeletalMesh. [2466.74] Log: AutoMirrorTable=Auto-build Mirror Table [2466.74] Log: ShowSockets=Show Sockets [2466.74] Log: TwoFileMustBeSameFormat=Both mesh files must be the same file format: FBX or PSK [2466. [2466.74] Log: ShowBounds=Show Bounds [2466. [2466. LOD will be removed..74] Log: MergeMaterialSuccess=Success Merged From `~ Materials To `~. [2466.[2466.74] Log: MirrorTableOK=Mirror Table OK [2466.74] Log: ShowMirror=Show Mirror [2466.74] Log: SrcMeshNoMirrorTable=Selected SkeletalMesh does not have a mir roring table.74] Log: ForceLOD1=Force LOD 1 [2466.74] Log: ForceLOD3=Force LOD 3 [2466.74] Log: ForceLOD2=Force LOD 2 [2466.74] Log: CheckMirrorTable=Check Mirror Table [2466.74] Log: LevelViewportToolBar_OptionsButton_ToolTip=Viewport options [2466.74] Log: AutoMirrorNoMatch=No Match For Bone '`~'. [2466.74] Log: AnimSetSelectedIsSourceAnimSet=AnimSet selected in Browser is the same as the source AnimSet! [2466.74] Log: SetLODAuto=Set LOD Auto [2466.74] Log: CopyMirrorTableToClipboard=Copy Mirror Table To Clipboard [2466.74] Log: ShowAdditiveBase=Show Additive Base [2466.74] Log: RemoveLOD=Remove an LOD. [2466. There Were `~ Pro blems.74] Log: MeshHasDifferentRoot=Root Bone is '`~' instead of '`~'.74] Log: ShowGrid=Show Grid [2466.74] Log: LODLabel=LOD: [2466.74] Log: ShowSkeleton=Show Skeleton [2466.74] Log: MirrorTableBad=Mirror Table Bad.74] Log: CopyMirrorTableFromMesh=Copy Mirror Table From Selected SkelMe sh [2466.74] Log: ShowBoneNames=Show Bone Names [2466. Problem Bones: `~ [2466. [2466.74] Log: NoLODToRemove=No LODs to remove! [2466. Discarding existing LODs.74] Log: ShowFloor=Show Floor [2466.74] Log: LODHasSoftVertices=Warning: The mesh LOD you are importing has some vertices with more than one influence. Are you sure? [2466.74] Log: AutoMirrorProblemCount=Mirror Table Created. [2466. [2466.74] Log: LODMissingSocketBone=This LOD is missing bone '`~' used by soc ket '`~'.74] Log: AutoMirrorMultiMatch=Multiple Matches For Bone '`~'.74] Log: ShowWireframe=Show Wireframe [2466.74] Log: NoSourceSkelMeshSelected=No SkeletalMesh selected in Browser..74] Log: MergeMeshMaterials=Merge Mesh Materials [2466.74] Log: ShowSoftBodyTetra=Show Soft Body Tetra . [2466. [2466.74] Log: LevelViewportOptions_DefaultShowFlags=Use Defaults [2466.74] Log: NewMeshMissingBoneFromLOD=New mesh is missing bone '`~' requir ed by an LOD. Aborting import. [2466.74] Log: ShowCollision=Show Collision [2466.74] Log: ForceLODBaseMesh=Force LOD Base Mesh [2466.74] Log: ShowReferencePose=Show Reference Pose [2466.74] Log: NoDestinationAnimSetSelected=No destination AnimSet selected i n Browser. 74] Log: CopyWeightedBoneNamesToClipboard=Copy Weighted Bone Names To C lipboard [2466.74] Log: AddAdditiveToSequence=Add Additive Animation to selected seque nce(s) [2466.74] Log: SelectStripToMoveBehind=Move the mouse over the strip you wish to move the selected (white) strip behind.74] Log: FailedRestoreSortingForSectionNumber=Unable to restore triangl e sort setting "`~" for section `~ as the new mesh does not contain that many se ctions.74] Log: NoCustomSortSections=No sections in the mesh are TRISORT_Custo m.74] Log: ShowAltBoneWeightingEdit=Alt. [2466.74] Log: DefaultSkelMeshNotFound=AnimSequence `~ doesn't have a default skeleletal mesh set. [2466. [2466.74] Log: CopyBoneNamesToClipboard=Copy Bone Names To Clipboard [2466.74] Log: RemoveEverySecondKey=Remove Every Second Key [2466.74] Log: SelectStripToMoveInFrontOf=Move the mouse over the strip you w ish to move the selected (white) strip in front of.74] Log: ShowTangent=Show Tangent [2466.74] Log: FixupBoneNames=Fixup Bone Names [2466. [2466.74] Log: ClickToMoveBehind=Click to move the selected white strip behin d the blue strip.74] Log: MakeSequencesAdditive=Convert Sequence(s) to Additive Animatio n(s) [2466.74] Log: SwapLODSections=Swap LOD Sections [2466.74] Log: AsTexture=As Texture [2466.74] Log: SeparateRawDataToTracks=Separate Raw Data To Tracks [2466. or hold F to move move it in front of another strip. The custom sorting information has been lost.74] Log: ShowNormal=Show Normal [2466. `~ of `~ strips could not be matched to the new data.74] Log: SelectReferenceAnimSequence=Select animation to use as referen .74] Log: ShowMorphKeys=Show Morph Keys [2466. Bone Weighting Edit Mode [2466.74] Log: RemoveRedundantKeys=Remove Redundant Keys [2466. [2466. Please find the matching section and apply manually.74] Log: RemoveTrivialKeys=Remove Trivial Keys [2466. [2466.74] Log: PressBorFToSort=Hold down B to move the selected strip behind.74] Log: UpdateBounds=Update Bounds [2466. [2466. [2466.74] Log: AsVector=As Vector [2466. [2466.74] Log: RebuildAdditiveAnimation=Rebuild Additive Animation(s) [2466. [2466.74] Log: SubtractAdditiveToSequence=Subtract Additive Animation to sele cted sequence(s) [2466.74] Log: ClickToSelectSortStrip=Click the mesh to select a strip the st rip for which you wish to change the drawing order. as a matching section c ould not be found in the new mesh.74] Log: RestoreSortingMismatchedStripsForSection=While restoring "`~" sort order for section `~. See the mesh's the LODInfo properties.74] Log: DeleteSequence=Delete Sequence(s) [2466.74] Log: TriangleSortMode=Custom Triangle Sorting Mode [2466. [2466.74] Log: RenameSequence=Rename Sequence [2466.74] Log: ClickToMoveInFront=Click to move the selected white strip in f ront of the blue strip.74] Log: CopySequence=Copy Sequence(s) to selected or current AnimSet [2466.74] Log: ResetAnimSet=Reset AnimSet [2466.[2466.74] Log: MoveSequence=Move Sequence(s) to selected AnimSet [2466.74] Log: FailedRestoreSortingNoSectionMatch=Unable to restore triangle sort setting "`~" for section number `~ in the old mesh.74] Log: ShowClothMovementScale=Show Cloth Movement Scale [2466. Aborting conversion to additive animation.74] Log: AnimSequenceAlreadyAdditive=AnimSequence `~ is already an Addi tive Animation. [2466.74] Log: TriangleSortModeLR=Triangle Sorting Left/Right Selection [2466.74] Log: DumpSequenceDataToFile=Dump Sequence Data To File [2466.74] Log: ShowSection=Show Material Section [2466. 74] Log: CopySequenceNameList=Copy Sequence Name List To Clipboard [2466.74] Log: YAxis=Y Axis [2466.74] Log: PasteSockets=Paste Sockets [2466.74] Log: PostProcessEditor_F=Unreal Post Process Editor: `~ [2466. [2466.74] Log: CopySockets=Copy Sockets [2466.2~s Mem: `.74] Log: RemoveAfterCurrentPosition=Remove After Current Position [2466.74] Log: CopyBoneNameToClipBoard=Copy Bone Name Selection To Clipboard [2466.74] Log: ShowBones=Show Bone Selection [2466.74] Log: RemoveBeforeCurrentPosition=Remove Before Current Position [2466.74] Log: SetBonesColor=Set Bone Selection Color [2466.74] Log: View=View [2466.74] Log: File=File [2466.74] Log: RotateSocket=Rotate Socket [2466.2~MB/`.74] Log: AnimSetEditor_F=Unreal AnimSet Editor: `~ [2466.74] Log: AnimSetEditor=AnimSet Editor [2466.74] Log: CalculateBoneBreaks_2=Auto Detect Rigid [2466.74] Log: PreviewPos_F=Preview Pos: `3.2~KB [2466.74] Log: CalculateBoneBreaks=Calculate Bone Break Vert Weightings [2466. [2466.74] Log: XAxis=X Axis [2466.74] Log: ZAxis=Z Axis [2466.74] Log: SocketManager=Socket Manager [2466.74] Log: AnimSetEditor_ActiveListen=Actively listen for file system cha .74] Log: AnimSetNone=AnimSet: None [2466.74] Log: ResetBoneBreaks=Reset All Bone Break Vert Weightings [2466.2~KB/`.74] Log: SortNotifies=Sort Notifies [2466. First frame will be used.74] Log: ShowAllMeshVerts=Show All Mesh Vertices [2466.ce pose.74] Log: ShowUncompressedAnimation=Show Uncompressed Animation [2466.74] Log: AnimSet_F=AnimSet: `~ Mem: `.74] Log: SoftBodyGenerate=Generate Soft-Body Tetrahedron Mesh [2466.3~fs [2466.74] Log: RefPoseSequenceName=Reference pose animation name: [2466.74] Log: TranslateSocket=Translate Socket [2466.74] Log: MeshTrisBones_F=Mesh: `~ Tris: `~ Bones: `~ [2466.74] Log: SkeletonTreeCaption_F=Skeleton Tree: `~ [2466.74] Log: CopySequenceName=Copy Sequence Name To Clipboard [2466.74] Log: HideChildBones=Hide Child Bone Selection [2466.74] Log: NotifyDisableAllPSys=Disable All PSys Previews [2466.74] Log: HideBones=Hide Bone Selection [2466.74] Log: NotifyEnableAllPSys=Enable All PSys Previews [2466.74] Log: ToggleCloth=Toggle Cloth [2466.74] Log: Sockets=Sockets [2466.74] Log: RenderBlendWeights=Render Blend Weights [2466.74] Log: ClearPreviews=Clear Previews [2466.74] Log: NewNotify=New Notify [2466.74] Log: ReZeroCurrentPosition=ReZero On Current Position [2466.74] Log: MeshNone=Mesh: None [2466.74] Log: AnimSeqNone=AnimSeq: None [2466.74] Log: DeleteSocket=Delete Socket [2466.74] Log: AnimSeq_F=AnimSeq: `~ Len: `.74] Log: ApplyRotation=Apply Rotation [2466.74] Log: CalculateBoneBreaks_3=Rigid Body Preferred [2466.74] Log: PrefabSequenceRenameError=Renaming the Prefabs sequence is not allowed.74] Log: DeleteBoneBreaks=Delete Bone Break Vert Weightings of Selected Bones [2466.74] Log: ShowChildBones=Show Child Bone Selection [2466.74] Log: SetChildBonesColor=Set Child Bone Selection Color [2466.74] Log: Notifies=Notifies [2466.2~MB [2466.74] Log: SoftBodyToggleSim=Toggle Soft-Body Preview Simulation [2466.74] Log: CalculateBoneBreaks_1=Default [2466. 74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: teringRadius" [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: ptionColor" [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: se" [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466. Are [2466.74] Log: [2466.74] Log: " [2466.74] Log: AnimSetEditor_AutoReimportTitle=Auto Import ImportPSAFile=Import PSA File ImportCOLLADA_Anim_File=Import Collada File ImportFbx_Anim_File=Import AnimSet From Fbx File AnimTreeEditor_F=Unreal AnimTree Editor: `~ EditLinkedObj=Edit LinkedObj NewAnimNode=New Animation Node NewControlBase=New Skeletal Control NewMorphNode=New Morph Node NewAnimSequence=New Animation Sequence NewSoundClass=New Sound Class AnimTreeCopy=Copy AnimTreePaste=Paste AnimTreeDuplicate=Duplicate AnimSequencePlayer=AnimSequence Player MorphNodePose=Morph Pose AddInput=Add Input AddChildSlot=Add Blank Child Slot AddSkelControlChain=Add SkelControl Chain DeleteSelectedItem=Delete Selected Item DeleteSelectedItems=Delete Selected Items DuplicateSelectedItem=Duplicate Selected Item Ctrl+W DuplicateSelectedItems=Duplicate Selected Items Ctrl+W ConnectToDiffuseColor=Connect to "Diffuse" ConnectToDiffusePower=Connect to "DiffusePower" ConnectToEmissiveColor=Connect to "Emissive" ConnectToSpecularColor=Connect to "Specular" ConnectToSpecularPower=Connect to "SpecularPower" ConnectToOpacity=Connect to "Opacity" ConnectToOpacityMask=Connect to "OpacityMask" ConnectToDistortion=Connect to "Distortion" ConnectToTransmissionMask=Connect to "TransmissionMask" ConnectToTransmissionColor=Connect to "TransmissionColor" ConnectToNormal=Connect to "Normal" ConnectToCustomLighting=Connect to "CustomLighting" ConnectToCustomLightingDiffuse=Connect to "CustomLightingDiffu ConnectToAnisotropicDirection=Connect to "AnisotropicDirection ConnectToWorldPositionOffset=Connect to "WorldPositionOffset" ConnectToWorldDisplacement=Connect to "WorldDisplacement" ConnectToTessellationFactors=Connect to "TessellationFactors" ConnectToSubsurfaceInscatteringColor=Connect to "SubsurfaceIns ConnectToSubsurfaceAbsorptionColor=Connect to "SubsurfaceAbsor ConnectToSubsurfaceScatteringRadius=Connect to "SubsurfaceScat BreakLink=Break Link BreakAllLink=Break All Links ToggleLink=Toggle Link ToggleLinkPIE=Toggle Link for PIE ConfirmBreakAllLinks=Are you sure you want to break all links? ConfirmClosingWithMissingNodes=There are unlinked nodes. They you sure you want to close? DeleteInput=Delete Input NameInput=Name Input ChangeBone=Change Bone DeleteSkelControlChain=Delete SkelControl Chain .74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: will be lost.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: catteringColor" [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.nges [2466. 74] Log: ta) [2466.[2466.74] Log: [2466.74] Log: ynamic Brush BSPs [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466..74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466. SavingMapStatus_CollectingGarbage=(Collecting garbage) SavingMapStatus_CachingPhysStaticMeshes=(Building collision da ReimportingAssets=Reimporting assets ExportingLevelToOBJ=Exporting Level To OBJ CheckingMap=Checking map RebuildCSGRebuildingDynamicBrushBSPs=Rebuild CSG: Rebuilding D RebuildCSGBuildingBoundingVolumes=Rebuild CSG: Building Boundi RebuildCSGOptimizingSubBSPs=Rebuild CSG: Optimizing Sub-BSPs ApplyingDetailBrushF=Applying detail brush `~ of `~ ApplyingStructuralBrushF=Applying structural brush `~ of `~ .74] Log: o Actor [2466.74] Log: [2466..74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: ng Volumes [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: PauseAnimTree=Pause AnimTree PreviewSelectedNode=Preview Selected Node ShowNodeWeight=Show Node Weights AddPrimitiveIgnore=Add primitive to light ignore list RemovePrimitiveIgnore=Remove primitive from light ignore list ClearIgnore=Clear light ignore list ModeButtonGroupLabel=Modes BrushButtonGroupLabel=Brushes CSGButtonGroupLabel=CSG VolumeButtonGroupLabel=Volumes ShowHideButtonGroupLabel=Select CameraMode=Camera Mode | Shift+1 GeometryMode=Geometry Mode | Shift+2 Modifiers=Modifiers BrushClip=Brush Clip Lathe=Lathe Modifier_F=Modifier [`~] TerrainEditingMode=Terrain Editing Mode | Shift+3 TextureAlignmentMode=Texture Alignment Mode | Shift+4 EditorModeButtonBar_CoverEdit=Cover Edit Mode | Shift+5 CSGAdd=CSG Add | Ctrl+A CSGSubtract=CSG Subtract | Ctrl+S CSGIntersect=CSG Intersect | Ctrl+I CSGDeintersect=CSG Deintersect | Ctrl+D AddSpecialBrush=Add Special Brush AddVolume=Add Volume (click for options) ShowSelectedOnly=Show Selected Only HideSelected=Hide Selected SelectActors=Select Actors InvertSelections=Invert Selection GoToActor=Go to Actor GoToBuilderBrush=Go to Builder Brush GoToActorButtonGroupLabel=Go to SelectRelevantLights=Select Lights relevant to Actor SelectRelevantDominantLights=Select Dominant Lights relevant t SelectByProperty=Select by Property SelectByPropertyF=Select by Property (`~ with `~: `~) ShowAll=Show All HideAll=Hide All ShowAllAtStartup=Show All at Editor Startup ShowSelectedAtStartup=Show Selected at Editor Startup HideSelectedAtStartup=Hide Selected at Editor Startup ShowHideActors=Visibility CurveEdPresetCaption=CurveEd Preset Selection `~ Saving=Saving SavingMap_F=Saving map: `~.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466. .74] Log: IlluminatingBSPF=Illuminating BSP (`~ of `~) [2466.74] Log: LoadingPackagef=Loading package `~ [2466.74] Log: BuildCoverAdjustingCoverSlots=Build Cover: Adjusting Cover Slo ts [2466.[2466.74] Log: Undefining=Undefining [2466.74] Log: FilteringWorld=Filtering world [2466...74] Log: AddingForcedSpecs=Adding Forced Specs [2466.74] Log: ReviewingPathsE=Reviewing paths..74] Log: RaytracingTerrainF=Raytracing terrain (`~ of `~) [2466.74] Log: BuildPathsAddingReachspecs=Build Paths: Adding Reachspecs [2466.74] Log: BuildPathsAddingForcedSpecsFE=Build Paths: Adding Forced Specs (Nav Point `~) .74] Log: BuildPathsCheckingActorsForErrors=Build Paths: Checking actors for errors [2466. [2466.74] Log: GenNavMesh=Generating NavMesh [2466.74] Log: SavingPackage_CompressingSourceArt=Compressing source art for texture: `~ [2466.74] Log: EncodingShadowMapsF=Encoding shadow-maps (`~ of `~) [2466.74] Log: CookingSound=Cooking Sound [2466.74] Log: SavingPackage_GeneratingThumbnails=Generating thumbnails. [2466.74] Log: BuildPathsCheckingCrossLevelReachspecsFE=Build Paths: Checking Cross-Level reachspecs (Nav Point `~) .74] Log: SavingPackage=Saving package [2466..74] Log: BuildCoverBuildingFireLinksF=Build Cover: Building Fire Links (`~/`~) [2466.74] Log: FilteringBrush=Filtering brush [2466.74] Log: BuildPathsNavigationPointsOnBases=Build Paths: Navigation Poin ts on Bases [2466.74] Log: PruningReachspecs=Pruning reachspecs [2466.74] Log: ConvertingPVRTextures=Converting texture `~ of `~ (`~) to PVRT C [2466..74] Log: CachingDecoLayerLightingF=Caching DecoLayer lighting (`~ of `~ ) [2466.74] Log: Merging=Merging [2466.74] Log: BuildCoverBuildingOtherLinksF=Build Cover: Building Other Link s (`~/`~) [2466.74] Log: CachingDecoLayerLighting=Caching DecoLayer lighting [2466..74] Log: BuildPathsAddingLongRangeReachspecs=Build Paths: Adding Long R ange Reachspecs [2466.74] Log: BuildPathsDefining=Build Paths: Defining [2466.. [2466.74] Log: SavingPackagef=Saving package `~ [2466.74] Log: RaytracingTerrain=Raytracing terrain [2466.74] Log: SetBrushProperties=Set Brush Properties .74] Log: ExportingScripts=Exporting scripts [2466.74] Log: BuildPathsResettingActors=Build Paths: Resetting Actors [2466..74] Log: SavingPackage_CompressingTexture=Compressing texture: `~ [2466.74] Log: ReimportingAssetF=Reimporting asset (`~ of `~) [2466.74] Log: GenNavMesh_Markers=Adding Nav Markers [2466.74] Log: IlluminatingActorsF=Illuminating actors (`~ of `~) [2466.74] Log: CookingSoundf=Cooking Sound `~ of `~ (`~) [2466.74] Log: AdjustingBrush=Adjusting brush [2466.74] Log: EncodingLightMapsF=Encoding light-maps (`~ of `~) [2466.74] Log: DefiningPaths=Defining Paths [2466.74] Log: Transforming=Transforming [2466.74] Log: BuildingCover=Building Cover [2466. [2466..74] Log: ReviewingPaths=Reviewing paths [2466.74] Log: CheckingForUnnecessaryPathNodes=Checking for unnecessary PathN odes [2466.74] Log: SavingPackageE=Saving package. [2466.74] Log: LoadingPackage=Loading package [2466. 74] Log: [2466.74] Log: [2466..74] Log: [2466.74] Log: [2466.74] Log: influences [2466.74] Log: [2466.74] Log: [2466..74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466. RebuildingMap=Rebuilding map RebuildingGeometry=Rebuilding geometry RebuildingStaticMeshes=Rebuilding static meshes SmoothStaticMeshes=Smooth static meshes UnsmoothStaticMeshes=Unsmooth static meshes ImportingBrush=Importing brush ExportingBrush=Exporting brush MergePolys=Merge polys SeparatePolys=Separate polys RefreshingAssetBrowser=Refreshing Referenced Asset Browser BuildingBSP=Building BSP RebuildingBSP=Rebuilding BSP RebuildBSPBuildingPolygons=Rebuild BSP: Building polygons RebuildBSPMergingPlanars=Rebuild BSP: Merging planars RebuildBSPPartitioning=Rebuild BSP: Partitioning RebuildBSPBuildingVisibilityZones=Rebuild BSP: Building visibi RebuildBSPOptimizingGeometry=Rebuild BSP: Optimizing geometry ReferenceFilter=Calculating Reference Filters ReferenceGraphs=Rebuilding Reference Graphs ReferenceGraphTreeText=Reference Graph Zoning=Zoning CreatingStaticMeshE=Creating static mesh. ImportingCOLLADAAnimations=Importing COLLADA animations ImportingFbxAnimations=Importing FBX animations COLLADAResources=COLLADA Resources IlluminatingActors=Illuminating actors IlluminatingBSP=Illuminating BSP ImportingSkeletalMeshFile=Importing Skeletal Mesh File WarningNoSkelInfluences=Warning skeletal mesh is has no vertex AddingBrushToWorld=Adding brush to world SubtractingBrushFromWorld=Subtracting brush from world IntersectingBrushWithWorld=Intersecting brush with world DeintersectingBrushWithWorld=Deintersecting brush with world PerformingCSGOperation=Performing CSG operation LensFlareEditorCaption_F=Unreal LensFlare Editor: `~ LensFlareEditor_SavePackage=Save package LensFlareEditor_SelectLensFlare=Select lens flare LensFlareEditor_EnableElement=Enable element LensFlareEditor_DisableElement=Disable element LensFlareEditor_ElementDuplicate=Duplicate element LensFlareEditor_ElementAdd=Add element LensFlareEditor_ElementAddBefore=Add element before LensFlareEditor_ElementAddAfter=Add element after LensFlareEditor_DeleteElement=Delete element LensFlareEditor_ResetElement=Reset element Error_LensFlareEditor_CantAddBeforeSource=Unable to add before AddCurve_ScreenPercentageMap=Add ScreenPercentageMap AddCurve_MaterialIndex=Add Material Index .74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.[2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466..74] Log: [2466.74] Log: lity zones [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466. LoadingMapStatus_CleaningUp=(Clearing existing world) LoadingMapStatus_Initializing=(Initializing world) CleaningUpE=Cleaning up.74] Log: MissingScaleFactor=Missing scale factor MapScaling=Map scaling MissingFilename=Missing filename ExportingMap_F=Exporting map: `~. [2466..74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: source element.74] Log: [2466..74] Log: [2466.74] Log: [2466.74] Log: [2466. ImportingActors=Importing actors LoadingMap_F=Loading map: `~..74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466..74] Log: [2466.74] Log: [2466.74] Log: [2466.. 74] Log: Module_LocationBoneSocket_AutoFill=Auto-fill Bone/Socket Names [2466.[2466. [2466.74] Log: UberModuleConvertConfirm=Convert emitter to Uber module? [2466.74] Log: Module_LocationBoneSocket_NoEditorMesh=No editor mesh is set. [2466. Are you sure you want to delete it? [2466.74] Log: CascadeRegenLowestLOD=Regenerate lowest LOD [2466.74] Log: AddCurve_Color=Add Color [2466.74] Log: Casc_RefreshModule=Refresh Module .74] Log: Module_LocationBoneSocket_EditorMeshNoBones=Editor mesh has no bones.74] Log: Modules=Modules [2466.74] Log: CopyModule=Copy Module [2466.74] Log: ModuleDump=Module Dump [2466.74] Log: AddCurve_DistMap_Scale=Add DistMap Scale [2466.74] Log: ViewParticleGeometry=View Geometry [2466.74] Log: DeleteModule=Delete Module [2466.74] Log: SaveCamPosition=Save Cam Position [2466.74] Log: ModuleDeleteConfirm=Module state is different in other LOD lev els.74] Log: Cascade_ReplaceTypeDataModule=Replace the existing type data m odule? [2466. [2466.74] Log: EmitterDeleteCollapsed=Can not delete a collapsed emitter.74] Log: Error_FailedToFindUberModule=Failed to find appropriate uber-m odule [2466.74] Log: Cascade_ViewGeometryProperties=View Geometry Properties [2466.74] Log: EnableModule=Enable Module [2466.74] Log: ViewOriginAxes=View Origin Axes [2466.74] Log: ViewParticleEvents=View Particle Event Counts [2466.74] Log: AddCurve_Scaling=Add Scaling [2466.74] Log: CascadeSavePackage=Save Package [2466.74] Log: ViewParticleTimes=View Particle Times [2466. [2466. [2466.74] Log: AddCurve_Rotation=Add Rotation [2466.74] Log: AddCurve_DistMap_Alpha=Add DistMap Alpha [2466.74] Log: ViewParticleCounts=View Particle Counts [2466.74] Log: AddCurve_Offset=Add Offset [2466.74] Log: AddCurve_DistMap_Color=Add DistMap Color [2466.74] Log: ViewParticleDistance=View Particle Distance [2466.74] Log: EmitterDeleteConfirm=Emitter state is different in other LOD l evels.74] Log: ResetModule=Reset Module [2466.74] Log: ViewModuleDump=View Module Dump [2466.74] Log: Cascade_NoDeleteRequiredOrSpawn=The Required and Spawn modules may not be deleted.74] Log: CurvesMenu=Curves [2466.74] Log: Cascade_ModuleDeleteLODWarning=Cascade: Attempting to delete m odule while not on highest LOD (0) [2466.74] Log: AddCurve_AxisScaling=Add Axis Scaling [2466. Expand it and then delete.74] Log: Module_LocationBoneSocket_EditorMeshNoSockets=Editor mesh has no sockets.74] Log: Error_FailedToConverToUberModule=Failed to convert to uber-mod ule [2466. Are you sure you want to delete it? [2466.74] Log: TypeData=TypeData [2466.74] Log: CascadeCaption_F=UnrealCascade: `~ [2466.74] Log: AddCurve_Alpha=Add Alpha [2466.74] Log: UberConvert=Uber Convert [2466.74] Log: Error_ExportEmitterLODDiscrepancy=Cannot export emitter due to LOD Level discrepancy [2466.74] Log: Edit=Edit [2466.74] Log: ResetPeakCounts=Reset Peak Counts [2466. 74] Log: DuplicateEmitter=Duplicate Emitter [2466.74] Log: ResetInLevel=Reset in level [2466.74] Log: BackgroundColor=Background Color [2466.74] Log: LODLowest=LOD Lowest [2466.74] Log: 10Speed=10% [2466.74] Log: CASCADE_CancelSoloing=Disable soloing to perform the following : [2466.74] Log: ShareWithHigher=Share next higher LOD [2466.74] Log: ToggleEnableEmitter=Toggle Enable Emitter [2466.74] Log: ToggleLoopSystem=Toggle Loop System [2466.74] Log: CascadeParticlePerfSetupTitle=Performance Setup: `~ [2466.74] Log: 50Speed=50% [2466.74] Log: New_F=New `~ [2466.74] Log: CascadeToggleWireSphere=Toggle Wireframe Sphere [2466.74] Log: SetMotionRadius=Set Motion Radius [2466.74] Log: ScaleEmitter=Scale Emitter [2466.74] Log: Emitter=Emitter [2466.74] Log: DuplicateShareEmitter=Duplicate + Share Emitter [2466.74] Log: 1Speed=1% [2466.74] Log: CascadeHighLODModuleWarning=UnrealCascade: Attempting to `~ mo dule while not on highest LOD [2466.74] Log: CASC_ModuleSetRandomSeed=Set RandomSeed [2466.74] Log: TogglePostProcess=Toggle PostProcess [2466.74] Log: 25Speed=25% [2466.74] Log: ChangeViewMode=Change view mode [2466.74] Log: DuplicateFromHigher=Duplicate next higher LOD [2466.74] Log: InterpEd_ToolBar_PlayReverse_Desc=Play in Reverse | Plays the Matinee sequence backwards. starting from the time cursor's position [2466.74] Log: PasteModule=Paste Module [2466.74] Log: ExportAllEmitters=Export all emitters [2466.74] Log: ExportEmitter=Export Emitter [2466.74] Log: Casc_UseMaterial=Use selected material [2466.74] Log: DeleteEmitter=Delete Emitter [2466.74] Log: Play=Play [2466.74] Log: ToggleBounds=Toggle Bounds [2466.74] Log: NewEmitter=New Emitter [2466.74] Log: PSys=Particle System [2466.74] Log: DuplicateFromHighest=Duplicate highest LOD [2466.74] Log: ToggleMotionMode=Toggle Motion [2466.74] Log: FullSpeed=100% [2466.74] Log: MotionRadius=Motion Radius [2466.74] Log: LoopSimulation=Loop Simulation [2466.74] Log: SaveCameraPosition=Save Thumbnail Image [2466.74] Log: LODHighest=LOD Highest [2466.74] Log: ToggleWireframe=Toggle Wireframe [2466.74] Log: ToggleOrbitMode=Toggle Orbit Mode [2466.74] Log: Pause=Pause [2466.74] Log: SetSpeed=Set sim speed [2466.74] Log: MoveEmitter=Move Emitter [2466.[2466.74] Log: CascadePerfCheck=Performance Check [2466.74] Log: RestartSim=Restart Sim [2466.74] Log: Casc_SyncMaterial=Sync material [2466.74] Log: Casc_ToggleGrid=Toggle Grid [2466.74] Log: ToggleRealtime=Toggle Real Time [2466.74] Log: RestartInLevel=Restart in level [2466.74] Log: Casc_Unshare=Unshare module [2466.74] Log: SphereRadius=Sphere Radius: [2466.74] Log: Casc_SetFixedBounds=Set fixed bounds? [2466.74] Log: SelectedModule=Selected Module [2466.74] Log: LODUnset=LOD Unset . 74] Log: CascadeCantDeleteLOD=Can't delete .74] Log: CascadeLODCopyError=Attempting to copy module while not on hig hest LOD (0) [2466.74] Log: CascadeLODLow=Jump to lowest LOD Level [2466.74] Log: PanMode=Pan Mode [2466.only LOD level [2466.74] Log: CascadeLODMoveError=Attempting to move module while not on hig hest LOD (0) [2466.74] Log: CascadeTooManyLODs=Max LOD levels (8) already present [2466.74] Log: FitHorizontally=Fit View Horizontally [2466.74] Log: CurveUser=Curve (User) [2466.74] Log: Cascade_ShowDOF=Show DOF [2466. [2466.74] Log: CascadeLODAddBefore=Add LOD Before Current [2466.74] Log: CreateTab=Create Tab [2466.74] Log: CascadeLODLower=Jump to lower LOD level [2466.74] Log: CascadeRegenLowLODWarningLine1=*** WARNING *** [2466.74] Log: CascadeLODAddError=Attempting to create module while not on hi ghest LOD (0) [2466.74] Log: TabNameInUse=Name '`~' already in use! [2466.74] Log: ClearGroupLookup=Clear Transform Lookup Group [2466.74] Log: Cascade_ShowPPVolumeMaterial=Show PPVolume Material [2466.74] Log: PresetCurves=Preset Curves .74] Log: CurveTabCreate=Create Curve Tab [2466.74] Log: FitVertically=Fit View Vertically [2466.74] Log: CurveAutoClamped=Curve (Auto/Clamped) [2466.74] Log: Error_NoValidGroupAvailable=No group is available for Stage Ma rk.74] Log: ClearGroupLookup_F=Clear Transform Lookup Group (`~) [2466.74] Log: CreateValidStageMarkGroup=Would you like to create new group f or stage mark? You need to connect valid actor to it.74] Log: CascadeLODHigher=Jump to higher LOD level [2466.74] Log: Cascade_ShowMotionBlur=Show MotionBlur [2466. Please create empty group and connect valid actor.74] Log: CurveBreak=Curve (Break) [2466. [2466.74] Log: CascadeLODPasteError=Attempting to paste module while not on h ighest LOD (0) [2466.74] Log: CascadeLODHigh=Jump to highest LOD level [2466.74] Log: Cascade_InterpolationMethodLODWarning=Unable to change Interpo lationMethod due to LOD level 0 setting.74] Log: CurveTabDelete=Delete Curve Tab [2466.74] Log: GetPositionFromAnotherGroup=Select Transform Lookup Group.74] Log: SelectStageMarkGroupToBasedOn=Select Stage Mark Group this group is based on [2466..74] Log: CascadeRegenLowLODWarningLine2=Regenerating the lowest LOD lev el will delete [2466.74] Log: CascadeRegenLowLODWarningLine4=Are you sure you want to do so? [2466.74] Log: CascadeRegenLowLODWarningLine3=all other LOD levels from the p article system! [2466.74] Log: CascadeLODRegenerate=Regenerate lowest LOD [2466.74] Log: SelectGroupToLookupDataFrom=Lookup Group: [2466.74] Log: CurveEd_ToolBar_FitViewToSelected=Fit View To Selected [2466.74] Log: CascadeLODAddAfter=Add LOD After Current [2466.74] Log: Cascade_ShowBloom=Show Bloom [2466.74] Log: ZoomMode=Zoom Mode [2466.74] Log: CascadeLODRegenerateDuplicate=Regenerate lowest LOD duplicatin g highest [2466.74] Log: CascadeLODDelete=Delete LOD [2466.74] Log: SelectStageMarkGroup=Select Stage Mark Group [2466.74] Log: CascadeLODLabel=LOD [2466.74] Log: CurveAuto=Curve (Auto) [2466.74] Log: CurveEd_ToolBar_FitViewToAll=Fit View To All [2466. [2466.[2466.74] Log: DefaultTabCannotBeDeleted=Default tab can not be deleted! [2466. [2466.. see log for details.74] Log: ImportMatineeSequence_MissingCameras=Create all cameras not in the current UE3 scene but present in the file? [2466.74] Log: ImportMatineeSequence=Import UnrealMatinee Sequence [2466. Th is object may not animate correctly in game! Consider changing the physics type to PHYS_Interpolating.74] Log: PIENeedsToCloseMatineeQ='Play in Editor' must close UnrealMati nee.74] Log: PropertyWindowEditProperties=PW: Edit Properties [2466.74] Log: MaterialInstanceParent=Material Instance Parents [2466.74] Log: ClearPBMaterialFaceAssignments=Clear Material Face Assignments [2466.74] Log: MaterialInstanceParent_F=Material Instance Parents: `~ [2466.74] Log: CurveEd_CurveLabelContext_UpgradeInterpMethod=Upgrade Curve Ta ngents [2466. .74] Log: ClearFaceVariationAssignments=Clear Face Variation Assignments [2466..74] Log: GroupBuildings=Group Buildings [2466.74] Log: ProcBuildingOptions=ProcBuilding [2466.74] Log: ExportMatineeSequence=Export UnrealMatinee Sequence [2466.74] Log: Linear=Linear [2466.74] Log: ApplyMaterialToPBFaceF=Apply Material (`~) To Face [2466.74] Log: EditProperties=Edit Properties [2466.74] Log: ResetToDefault=Reset To Default [2466.74] Log: DlgInterpEditorIntervalStart=Interval Start: [2466.74] Log: ReduceKeys=Reduce Keys..74] Log: DlgInterpEditorFullInterval=Full Interval: [2466.74] Log: Constant=Constant [2466.74] Log: DlgInterpEditorKeyReductionTitle=Key Reduction Options [2466. Continue? [2466.74] Log: ApplyPBRulesetToFaceF=Apply Ruleset (`~) To Face [2466.74] Log: SavePresetCurve=Save Preset Curve [2466.74] Log: PresetCurve=Preset Curve [2466.74] Log: PhysicalMaterial_F=Physical Material: `~ [2466.74] Log: GroupOnStaticActor_F=WARNING: Tracks [`~] in Group `~ require a dynamic actor but are instead acting on a Static Actor `~ . [2466.74] Log: DlgInterpEditorNormalizeVelocityTitle=Normalize Velocity [2466.74] Log: InterpEdWarningList_F=UnrealMatinee detected the following war nings: `~ [2466.74] Log: RemoveAllCurves=Remove All Curves [2466.74] Log: SetColor=Set Color [2466.74] Log: DlgInterpEditorKeyReductionTolerancePercent=Tolerance (percent ): [2466.[2466.74] Log: ProcBuildingRuleset_F=ProcBuilding Ruleset: `~ [2466.74] Log: ObjectAssignmentsFailed=Failed to assign `~ to the `~ property .74] Log: RemoveAllCurvesPrompt=Are you sure you want to 'Remove All Cur ves'? [2466.74] Log: RemoveCurve=Remove Curve [2466.74] Log: StraightenTangents=Straighten Tangents [2466.this is probably i ncorrect! [2466.74] Log: SelectBaseBuilding=Select Base Building [2466. [2466.74] Log: GroupOnNonInterpActor_F=WARNING: Tracks [`~] in Group `~ are a ssociated with Actor `~ whose Physics mode is not set to PHYS_Interpolating.74] Log: MaterialInstance_F=Material Instance `~ [2466.74] Log: FlattenTangentsToAxis=Flatten Tangents To Axis [2466.74] Log: UpdateSceneCapture=Update Image Reflection Scene Capture [2466.74] Log: Parent_F=Parent: `~ [2466.74] Log: ProcBuildingResourceInfo=Resource Info [2466.74] Log: DlgInterpEditorIntervalEnd=Interval End: [2466. 74] Log: GroupDelete=Group Delete [2466.74] Log: RecordTracks=Record Tracks [2466. [2466.74] Log: &Window=&Window [2466.74] Log: AddSwitchConnector=Add Switch [2466.74] Log: InterpEd_ToggleTrackOnNonToggleableLight_F=WARNING: Toggle tra cks [`~] in Group `~ are bound to a non-toggleable light actor `~ .74] Log: TrackDelete=Track Delete [2466.74] Log: ExitMatinee=Exit UnrealMatinee [2466.this light w ill be not be toggled by UnrealMatinee! Consider changing the light to an appro priate toggleable light class.74] Log: AddKey=Add Key [2466.74] Log: InterpEdExpandAllGroups=Expand All [2466.74] Log: UndoA=Undo Ctrl+Z [2466.74] Log: SetActivateDelay=Set Activate Delay [2466. groups and tracks in UnrealMatinee's track window [2466.74] Log: NewTrack=NewTrack [2466.74] Log: CutConnections=Cut Connections [2466.74] Log: InterpEdCurveEditor=UnrealMatinee Curve Editor [2466.74] Log: PasteConnections=Paste Connections [2466.74] Log: MatineeActionAlreadyOpen=An UnrealMatinee sequence is currentl y open in an editor. [2466.74] Log: Undo=Undo [2466.74] Log: CopyConnections=Copy Connections [2466.74] Log: InterpEd_TrackKeyAffectedByForceStartPosition_F=WARNING: bForc eStartPos is enabled but a `~ Track in Group '`~' has a key frame before ForceSt artPosition time of `02~. (Key frame will be IGNORED when sequence is played ba ck in-game!) [2466.74] Log: Matinee=UnrealMatinee [2466.74] Log: HideOutput=Hide Output [2466.74] Log: InterpEdTrackEditor=UnrealMatinee Track Editor [2466.74] Log: AdjustKey_F=ADJUST KEY `~ [2466.74] Log: KeyFrames=Keys [2466.74] Log: WarnNewMoveTrackOnStatic=WARNING: The track you are creating r equires a Dynamic Actor. groups and tracks in UnrealMatinee's track window [2466.Cannot Open U nrealMatinee. Are you sure you want to create the track? [2466. [2466.74] Log: InterpEdCollapseAllGroups_Desc=Collapse the entire heirarchy o f folders.74] Log: CurveEdit=Curve Edit [2466.74] Log: Frames=Frames [2466.74] Log: Redo=Redo [2466.74] Log: OpenMatinee=Open UnrealMatinee [2466. [2466. but the currently active group is using a Static Actor.74] Log: DeleteSection=Delete Section [2466.74] Log: Stop=Stop [2466.74] Log: CannotRemoveFirstMoveKey=Cannot delete first key of a Relative To Initial track.74] Log: Key_F=KEY `~ [2466.74] Log: InsertSpace=Insert Space [2466.74] Log: MatineeCamAnimMode=UnrealMatinee (CameraAnim mode) [2466.74] Log: CurveEditorCaption_F=Unreal Curve Editor: `~ .74] Log: InterpEdCollapseAllGroups=Collapse All [2466.74] Log: InterpEdExpandAllGroups_Desc=Expand the entire heirarchy of fo lders.74] Log: RemoveSwitchConnector=Remove Switch [2466. Please close it before proceeding.74] Log: CaptureTrack=`~CT [2466.74] Log: TransactionIsActive=Undo Transaction Is Active .[2466.74] Log: RedoA=Redo Ctrl+Y [2466.74] Log: LoopSection=Loop Section [2466.74] Log: CaptureGroup=`~CG [2466. 74] Log: ed [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: Mode [2466.74] Log: [2466.74] Log: [2466.74] Log: ~ [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: tory [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: Position [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466. InterpEd_MatineeRecordMode_Tooltip=Recording Mode for Matinee InterpEd_RecordMode_CameraGroupName=CameraGroup InterpEd_RecordMode_NewCameraMode=New Camera Mode InterpEd_RecordMode_NewCameraAttachedMode=New Attached Camera InterpEd_RecordMode_DuplicateTracksMode=Duplicate Selected Tra InterpEd_RecordMode_ReplaceTracksMode=Replace Selected Tracks InterpEd_RecordMenu_RecordMode=Record Mode InterpEd_RecordMenu_TranslationSpeedMultiplier=Translation Spe InterpEd_RecordMenu_RotationSpeedMultiplier=Rotation Speed InterpEd_RecordMenu_ZoomSpeedMultiplier=Zoom Speed InterpEd_RecordMenu_Trim=Trim InterpEd_RecordMenu_InvertXAxis=Invert X Axis InterpEd_RecordMenu_InvertYAxis=Invert Y Axis InterpEd_RecordMenu_RollSmoothing=Roll Smoothing InterpEd_RecordMenu_PitchSmoothing=Pitch Smoothing InterpEd_RecordMenu_CameraMovementScheme=Camera Movement InterpEd_RecordMenu_CameraMovementScheme_FreeCam=Free Camera InterpEd_RecordMenu_CameraMovementScheme_PlanarCam=Planar Came InterpEd_RecordMenu_ZoomDistance=Zoom Distance InterpEd_RecordingStateGetReadyPause=Recording will begin in ` InterpEd_RecordingStateActive=Recording `~ / `~ InterpEd_LaunchDirectorWindow=Launch Director Window InterpEd_MatineeDirector_Title=Matinee Director InterpEd_MatineeRecord_Title=Matinee Track Recorder InterpEd_AllowKeyframeBarSelection=Allow Keyframe Bar Selectio InterpEd_AllowKeyframeTextSelection=Allow Keyframe Text Select InsertSpaceCurrent=Insert Space at Current SelectKeysSection=Select Keys in Section DuplicateSelectedKeys=Duplicate Selected Keys InterpEd_EditMenu_DeleteSelectedKeys=Delete Selected Keys SavePathBuildingPositions=Save as Path-Building Positions JumpPathBuildingPositions=Jump to Path-Building Positions InterpEd_ViewMenu_Show3DTrajectories=Draw 3D Trajectories InterpEd_ViewMenu_ZoomToTimeCursorPosition=Zoom to Time Cursor InterpEd_Undo_ToggleTrajectory=Toggle 3D Trajectory for Track InterpEd_MovementTrackContext_Show3DTracjectory=Show 3D Trajec InterpEd_MovementTrackContext_ShowAll3DTracjectories=Show Traj Tracks .74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: ra [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.[2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: for Matinee [2466.74] Log: [2466.74] Log: cks [2466.74] Log: [2466.74] Log: ectories for All CurveEditor=Curve Editor ToggleCurveEditor=Toggle Curve Editor TogglePanInvert=Toggle Invert Panning ToggleSnap=Toggle Snap ViewFitSequence=Fit View to Sequence ViewFitToSelected=Fit View to Selected ViewFitLoop=Fit View to Loop ViewFitLoopSequence=Fit View/Loop to Sequence InterpEd_ToggleGorePreview=Enable Gore in Editor Preview InterpEd_RecordingWindowTitle=Matinee Recording Window InterpEd_LaunchRecordingWindow_Tooltip=Launch Recording Window InterpEd_ToggleMatineeRecord_Tooltip=Start Recording Tracks.74] Log: [2466.74] Log: n [2466.74] Log: [2466.74] Log: [2466.74] Log: ion [2466.74] Log: [2466. No changes were made to the actual Matinee sequence data.75] Log: InterpEd_KeyContext_SetCondition_Always=Always Active [2466.75] Log: InterpEd_SetParticleReplayKeyDuration_DialogTitle=Set Particle Clip Duration [2466.75] Log: DeleteFolderAndGroup=Delete Folder and Group [2466.74] Log: InterpEd_KeyContext_SyncGenericBrowserToSoundCue_F=Find `~ in Generic Browser.75] Log: RelativeInitial=Relative To Initial [2466.75] Log: InterpEd_AddNewFolder=Add New Folder [2466.75] Log: AddNewSkeletalMeshGroup=Add New Skeletal Mesh Group [2466.75] Log: AddNewAIGroup=Add New AI Group [2466.75] Log: CopyTranslationBoneNames=Copy TranslationBoneNames to Selected AnimSet [2466. [2466. [2466.75] Log: InterpEd_Undo_SplitTranslationAndRotation=Split translation an d rotation [2466.74] Log: InterpEd_MovementTrackContext_NormalizeVelocity=Normalize Velo city [2466.75] Log: InterpEd_Undo_ShowOrHideAllTrajectories=Show or Hide All Traje ctories [2466.75] Log: AddNewParticleGroup=Add New Particle Group [2466.75] Log: InterpEd_KeyContext_SetCondition_GoreDisabled=Active if Gore i s Disabled [2466.75] Log: AddNewCameraGroup=Add New Camera Group [2466..74] Log: InterpEd_MovementTrackContext_HideAll3DTracjectories=Hide All Trajectories [2466.75] Log: InterpEd_SetParticleReplayKeyClipIDNumber_DialogCaption=New cl ip ID [2466.75] Log: AddNew_F=Add New `~ [2466.75] Log: InterpEd_SetParticleReplayKeyClipIDNumber_DialogTitle=Set Part icle Clip ID Number [2466. Some groups may have been removed from the folders they were previous ly in.74] Log: InterpEd_ParticleReplayTrackContext_StopRecording=Stop Recordi ng Particles [2466.75] Log: InterpEd_ParticleReplayKeyContext_SetClipIDNumber=Select Parti cle Replay Clip ID [2466.[2466.75] Log: InterpEd_Undo_ToggleTrackEnabled=Enable/Disable Track [2466.74] Log: InterpEd_ParticleReplayTrackContext_StartRecording=Start Recor ding Particles [2466.75] Log: DeleteTrack=Delete Track [2466.75] Log: WorldFrame=World Frame [2466.75] Log: InterpEd_KeyContext_SetMasterPitch=Set Master Pitch [2466.75] Log: InterpEd_HierachyRepairsNotification=Warning: Problems were d etected with the organizational data in this Matinee sequence and repairs have b een made.75] Log: DeleteFolder=Delete Folder [2466.75] Log: UnableToPasteOnlyOneDirectorGroup=Unable to complete paste ope .75] Log: InterpEd_KeyContext_ConditionMenu=Active Condition [2466.75] Log: AnalyzeAnimSet=Analyze AnimSet [2466. You should re save the level to make these repairs permanent.75] Log: AddNewDirectorGroup=Add New Director Group [2466.75] Log: InterpEd_KeyContext_SetCondition_GoreEnabled=Active if Gore is Enabled [2466.75] Log: InterpEd_ParticleReplayKeyContext_SetDuration=Set Particle Cli p Duration [2466..75] Log: DeleteGroup=Delete Group [2466.75] Log: AddNewEmptyGroup=Add New Empty Group [2466.75] Log: InterpEd_KeyContext_SetMasterVolume=Set Master Volume [2466.74] Log: InterpEd_MovementTrackContext_SplitMovementTrack=Split transla tion and rotation [2466.75] Log: InterpEd_SetParticleReplayKeyDuration_DialogCaption=New durati on (in seconds) [2466. 75] Log: SetEndOffset=Set End Offset [2466.75] Log: EnterNewName=Enter name: [2466.75] Log: RenameEvent=Rename Event [2466.75] Log: LinkedObjectModify=LinkedObject Modify [2466.75] Log: OpenSequence=Open Sequence [2466.75] Log: EventName=Event Name: [2466.75] Log: NewTransitionTime=New Transition Time [2466.75] Log: FlipToggle=Flip Toggle [2466.75] Log: PlayRate=Play Rate [2466.75] Log: MainMenu_OpenMatinee=UnrealMatinee [2466.75] Log: ApplyCommentStyle=Apply Comment Style [2466.75] Log: MoveLoopEndMarker=Move Loop End Marker [2466.75] Log: Drag3DTrajectoryHandle=Drag 3D Trajectory Handle [2466.75] Log: EnsureNotInMode=The requested operation cannot be performed in the current editor mode.75] Log: InterpMode=Interp Mode [2466.75] Log: UnableToPasteGroupIntoCameraAnim=Unable to paste a group into a CameraAnim.75] Log: NewOffset=New Offset [2466.75] Log: MoveEndMarker=Move End Marker [2466. [2466.75] Log: QuitKismet=Quit UnrealKismet [2466.75] Log: KismetUndo_UpdateMultiple=Update Sequence Objects [2466.75] Log: Time=Time [2466.75] Log: KismetUndo_Update_f=Update Sequence Object '`~' [2466.75] Log: MakeLogicConnection=Make Logic Connection [2466.75] Log: SetOutputDelay=Set Output Delay [2466.75] Log: DeleteSelected=Delete Selected [2466.75] Log: NewComment=New Comment [2466.75] Log: NewAnimOffset=New Anim Offset [2466.75] Log: NewAnimRate=New Anim Rate [2466.75] Log: EditComment=Change Comment [2466.75] Log: NewKeyValue=New Key Value [2466.75] Log: SetAnimNoLooping=Set Non-Looping [2466.75] Log: DeleteSequenceConfirm=Are you sure you want to deleted the sel ected sequence(s)? [2466.75] Log: TimeInSeconds=Time (Seconds) [2466.75] Log: MoveLoopStartMarker=Move Loop Start Marker [2466.75] Log: DeleteSelectedKeys=Delete Selected Keys [2466.75] Log: MoveSelectedKeys=Move Selected Keys [2466.75] Log: NewRemoteEvent=New Remote Event [2466.75] Log: SetStartOffset=Set Start Offset [2466.75] Log: UpdateKeyframe=Update Key Frame [2466. [2466.75] Log: NewConsoleEvent=New Console Event [2466. [2466.75] Log: CommentToBack=Move Comment To Back [2466.75] Log: CommentText=Comment Text: [2466.75] Log: NewClassName=New Class Name [2466.75] Log: CommentToFront=Move Comment To Front [2466.75] Log: Curve=Curve [2466.75] Log: InterpEd_KeyContext_DeleteSelected=Delete [2466.75] Log: KismetCaption_F=UnrealKismet: `~ [2466.75] Log: NewWrappedComment=New Comment (Wrap) [2466.75] Log: SetTransitionTime=Set Transition Time [2466.75] Log: OutputDelayText=Delay: .75] Log: SetPlayRate=Set Play Rate [2466.75] Log: SetAnimLooping=Set Looping [2466.75] Log: UpdateList=Update List [2466.75] Log: NewKeyTime=New Key Time [2466. You can only have 1 director group per UnrealMatinee.75] Log: Kismet=UnrealKismet [2466.ration.75] Log: KismetUpdate=UnrealKismet Update [2466. 75] Log: ExportSequence_F=Export Sequence `~ [2466.75] Log: CreateNewSequence=Create New Sequence [2466.75] Log: SelectEventsActors=Select Event(s) Actor(s) [2466.75] Log: ExposeOutput=Expose Output [2466.75] Log: ExposeVariable=Expose Variable [2466.75] Log: ShowAllConnectors=Show All Connectors [2466.75] Log: ImportSequence=Import Sequence [2466..75] Log: SelectAssigned_F=Select `~ in Level [2466.75] Log: LinkObject=Link Object [2466.75] Log: OpenNewKismetWindow=Open New Window [2466.75] Log: HideUnusedConnectors=Hide Unused Connectors [2466.75] Log: NewAction=New Action [2466.75] Log: AnimTreeEdPreviewAnimSet=Preview AnimSet [2466.75] Log: SelectDownstream=Select Downstream Nodes .75] Log: NewObject=New Object [2466.75] Log: NewVariable=New Variable [2466.75] Log: BreakAllLinks=Break All Links [2466.75] Log: ObjectNone=Object: None [2466.75] Log: BreakLinkTo=Break Link To [2466.75] Log: AnimTreeEdComboMesh_F=Mesh: `~ [2466...75] Log: NewCondition=New Condition [2466.75] Log: UpdateLatest_F=Update '`~' to latest version [2466.75] Log: NewObjectVarUsing_F=New Object Var Using `~ [2466.75] Log: OpenParentSequence=Open Parent Sequence [2466. [2466.75] Log: InsertToObjectListVars_F=Insert `~ Into Object List [2466.75] Log: ZoomToFit=Zoom To Fit [2466.75] Log: SetInputDelay=Set Input Delay [2466..75] Log: AnimTreeEdComboSocket_F=Socket: `~ [2466.75] Log: NewEventUsing_F=New Event Using `~ [2466.75] Log: ImportSequence_F=Import sequence `~ [2466.75] Log: SearchTool=Search Tool [2466.75] Log: NewEvent=New Event [2466.75] Log: ForceFireEvent=Force Fire Event [2466.75] Log: AnimTreeEdComboAnimSet_F=AnimSet: `~ [2466.75] Log: ObjectStatus_F=Object: [`~] Status: `~ [2466.75] Log: InputDelayText=Delay: [2466.75] Log: FindUses_F=Find Uses Of `~ [2466.75] Log: Object_F=Object: [`~] [2466.75] Log: ExportSequenceToPackage=Export Sequence To Package [2466..75] Log: Paste=Paste [2466.75] Log: ShowHideUnusedConnectors=Show/Hide Unused Connectors [2466.75] Log: NewVar=New Var [2466.75] Log: KismetCantHaveCrossLevelReferences_F=UnrealKismet operation fa iled: can't have cross level reference from `~ to `~ [2466.75] Log: NewObjectVarsUsing_F=New Object Vars Using `~.75] Log: FindDefinition_F=Find Definition Of `~ [2466.75] Log: ClearObjectVars=Clear Object Variable(s) [2466..75] Log: ConvertToParameter=Convert To Parameter [2466.75] Log: NewObjectInvalidLocation=This is not a valid location for a ne w Sequence Object.75] Log: AssignToEvents_F=Assign `~ To Event(s) [2466. [2466.75] Log: PasteHere=Paste Here [2466.75] Log: AssignToObjectVars_F=Assign `~ To Object Variable(s) [2466.75] Log: BreakAllOpLinks=Break All Links To Object(s) [2466.75] Log: RenameSelectedSequence=Rename Selected Sequence [2466.[2466.75] Log: LinkEvent=Link Event [2466.75] Log: CreateNewEntryFromCurrentSelection=Create New Entry From Curre nt Selection [2466.75] Log: NewEventsUsing_F=New Events Using `~.75] Log: RemoveFromObjectListVars_F=Remove `~ From Object List [2466. [2466. 75] Log: BodyMissingFromSkelMesh=The following Bones are in the Physics Asset.75] Log: CustomLighting=Custom Lighting [2466.75] Log: SearchForObjectType=Find All Uses of Type: `~ [2466.75] Log: TransmissionMask=TMission Mask [2466.75] Log: AnisotropicDirection=Anisotropic Direction [2466.75] Log: KismetSearch=UnrealKismet Search [2466.75] Log: ReferencesRemoteEvent=Remote Event References [2466.75] Log: Error_ExpressionAlreadyBelongsToCompound_F=`~: expression belo ngs to compound `~.75] Log: Error_ExpressionCompoundsCantContainOtherCompounds_F=`~: compo und expressions cannot contain other compounds.75] Log: SpecularPower=Sp.Power [2466.75] Log: PhAT=UnrealPhAT [2466.75] Log: Opacity=Opacity [2466.75] Log: BreakEventLinks=Break Event Links [2466.75] Log: PropertiesCaption=Properties: <Multiple Values> [2466.75] Log: Diffuse=Diffuse [2466.75] Log: Distortion=Distortion [2466.75] Log: CustomLightingDiffuse=Custom Lighting Diffuse [2466. [2466.75] Log: Error_CantCreateMaterialExpressionCompound=Can't create materi al expression compound.75] Log: OpacityMask=Op. [2466.75] Log: Results=Results [2466. but not in the SkeletalMesh.[2466. [2466.75] Log: SearchRemoteEvents=Search For Matching Events [2466.75] Log: KismetPropertyValue=Property Values [2466.75] Log: MaterialEditorCaption_F=Unreal Material Editor: `~ [2466.75] Log: WorldPositionOffset=World Position Offset [2466.75] Log: Tree=Tree [2466.75] Log: MaterialExpressionListCaption_F=Material Expressions: `~ [2466.75] Log: Specular=Specular [2466.75] Log: CreateNewVar_F=Create New `~ Variable [2466.75] Log: CreateSeqObj=New Sequence Object [2466.75] Log: TransmissionColor=TMission Color [2466.75] Log: MaterialEditor=Material Editor [2466.75] Log: Source=Source [2466.75] Log: PropertiesCaption_F=Properties: `~ [2466.Mask [2466.75] Log: RemoteEvents=Remote Events [2466. [2466.75] Log: NamedVariable=Named Variable [2466.75] Log: PreviewCaption_F=Preview: `~ [2466.75] Log: AddNewMaterialExpression=Add new material expression [2466.75] Log: SelectUpstream=Select Upstream Nodes [2466.75] Log: AddToFavorites=Add to favorites [2466.75] Log: ReferencedObjectName=Referenced Object Name [2466.75] Log: SourceCaption_F=Source: `~ [2466.75] Log: NamedVariableUse=Named Variable Use [2466.75] Log: ObjectType=Object Type [2466.75] Log: MaterialExpressions=Material Expressions [2466.75] Log: Normal=Normal [2466.75] Log: CreateCompoundExpression=Create compound expression [2466.75] Log: CommentsNames=Comments/Names [2466.75] Log: Emissive=Emissive [2466.75] Log: RemoveFromFavorites=Remove from favorites [2466.75] Log: ToolTip_ToggleGrid=Toggle Grid [2466.75] Log: CreateNewEvent_F=Create New `~ Event [2466. They should probably be removed from the PhysicsAsset: `~ .75] Log: EmptyBodyFound=Bodies was found with no primitives! They have been reset to have a box. Level must be unlocked before it can be saved. [2466.75] Log: ResetConstraintReference=Reset Constraint Reference [2466. [2466.75] Log: CopyPropertiesTo=Copy Properties To.75] Log: AddBox=Add Box [2466.75] Log: DrawGroundBox=Draw Ground Box [2466...75] Log: ShowSelectedBoneInfluences=Show Selected Bone Influences [2466.75] Log: Tools=Tools [2466.75] Log: WeldToThisBody=Weld To This Body.75] Log: AddSphere=Add Sphere [2466.. [2466.75] Log: SetPhysicalAssetMaterial=Set Physical Asset Material [2466. [C] [2466.75] Log: ResetEntireAsset=Reset Entire Asset [2466. The following levels were not saved: `~ [2466.75] Log: AddSphyl=Add Sphyl [2466.[2466.75] Log: UnableToMoveToInvisibleLevel=Unable to move actors to levels t hat are invisible.75] Log: Snap=Snap [A] [2466.75] Log: UnableToSaveSomeLockedLevels_F=Some levels were locked and cou ld not be saved.75] Log: ScalingMode=Scaling Mode [R] [2466.75] Log: CopyToAllJointsWarning=This will set all joints in the Physics Asset to the same settings as the selected one.75] Log: RotationMode=Rotation Mode [E] [2466.75] Log: ToggleGraphicsHierarchy=Toggle Graphics Hierarchy [2466. [2466.75] Log: ApplyPhysicalAssetMaterialF=Apply `~ to All Bodies [2466..75] Log: ToggleViewContacts=Toggle View Contacts [2466.75] Log: ResetSelectedBoneCollision=Reset Selected Bone Collision [2466.75] Log: DeleteCurrentPrimitive=Delete Current Primitive [DEL] [2466. [2466. [D] [2466.75] Log: UnableToSaveLockedLevels=Save aborted..75] Log: CopyToAllJoints=Copy Joint Settings To All Joints [2466. [2466.75] Log: ApplyPhysicalAssetMaterial_HelpText=Applies the physical mater ial currently selected in the Generic Browser to all bodies.75] Log: ConvertToBallAndSocket=Convert To Ball-And-Socket . The following levels were not saved: `~ [2466.75] Log: DisableCollisionWith=Disable Collision With.75] Log: EditBodyProperties=Edit Body Properties [2466..75] Log: ToggleMassProperties=Toggle Mass Properties [2466. Are you sure? [2466.75] Log: AddNewBody=Add New Body [2466.75] Log: InstanceProps=Instance Properties [I] [2466.75] Log: BoneMissingFromSkelMesh=The SkeletalMesh is missing bone '`~' needed by this PhysicsAsset.75] Log: DuplicateCurrentPrimitive=Duplicate Current Primitive [2466.75] Log: ApplyPhysicalAssetMaterial=Apply Selected Physical Material to All Bodies [2466.75] Log: UnableToSaveSomeInvisibleLevels_F=Some levels were invisible a nd could not be saved.75] Log: NoSkelMeshSelected=No SkeletalMesh Selected.75] Log: UnableToSaveInvisibleLevels=Save aborted.75] Log: TranslationMode=Translation Mode [W] [2466. [2466.75] Log: ChangeSkelMesh=Change Default SkeletalMesh [2466. Select the SkeletalMesh in the Generic Browser that you want to use as the new D efault SkeletalMesh for this PhysicsAsset.75] Log: ShowSimOptions=Show Sim Options [2466. Levels must be made visible before they can be saved.75] Log: EnableCollisionWith=Enable Collision With. [2466.75] Log: EditConstraintProperties=Edit Constraint Properties [2466.75] Log: SureChangeAssetSkelMesh=Are you sure you want to change the Ph ysicsAsset '`~' to use the SkeletalMesh '`~'? [2466. FixBody=Fix Body FixBodyBelow=Fix All Bodies Below.75] [2466. UnmotoriseBelow=Disable Motors Below.75] [2466.75] [2466.75] [2466. DisableCollision=DISABLE COLLISION.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466. MakeNewBody=MAKE NEW BODY. (DblClick in TreeControl) Lock=LOCK WeldBodies=Weld Bodies PhATPlayAnim=Play Anim MoveElement=Move Element MoveConstraint=Move Constraint AddNewPrimitive=Add New Primitive DeleteBody=Delete Body DeletePrimitive=Delete Primitive UnfixBody=Unfix Body UnfixBodyBelow=Unfix All Bodies Below.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466..75] [2466..75] [2466.. SoundCueEditorCaption_F=Unreal SoundCue Editor: `~ SoundClassEditorCaption=Unreal Sound Class Editor PlaySelectedNode=Play Selected Node SyncNodeInBrowser=Sync to Browser PlaySoundCue=Play SoundCue PlaySound=Play Sound StopSound=Stop Sound LoopSound=Loop Sound SoundAttenuationNodes=Sound Attenuation Nodes PreviewControls=Preview Controls SoundNodeWave_F=SoundNodeWave: `~ SoundNodeRandom_F=Random: `~ DeleteSelectedNodes=Delete Selected Node(s) DeleteSelectedClasses=Delete Selected Sound Class(es) Facade_F=Facade: `~ FacadeRepplyRuleset=Reapply Ruleset AttachEdAddActor=Add Selected Actors AttachEdClear=Clear AttachEdAttach=Attach Actors (Alt-B) AttachEdRefresh=Refresh View AttachEdBreakParent=Break To Parent AttachEdRemoveGraph=Remove Attachment Graph AttachEdBreakAndRemove=Break All Attachments of Selected and R AttachEdBaseToBe=Base-to-Be AttachEdAutoArrange=Auto Arrange Graphs AttachEdAttachToActor=Attach to Actor AttachEdSkelMeshMenuBones=Bones AttachEdSkelMeshMenuSockets=Sockets .75] [2466.75] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: ConvertToHinge=Convert To Hinge ConvertToPrismatic=Convert To Prismatic ConvertToSkeletal=Convert To Skeletal DeleteCurrentConstraint=Delete Current Constraint UpdateFromAnim=Update From Anim PlayAnimOnAsset=Play Anim ShowFixed=Show Fixed Bodies ShowAnimSkel=Show Animation Skeleton BodiesConstraints_F=`~ BODIES.75] [2466. `~ CONSTRAINTS Sim=SIM EnableCollision=ENABLE COLLISION.75] [2466.75] [2466.75] [2466. WeldTo=WELD TO.[2466.75] [2466.75] emove [2466.75] [2466.75] [2466.75] [2466...75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466...75] [2466.75] [2466.75] [2466..75] [2466.... Motorise=Enable Motor Unmotorise=Disable Motor MotoriseBelow=Enable Motors Below.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466. DeleteBodyBelow=Delete All Bodies Below..75] [2466.75] [2466..75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466. 75] Log: MaterialInstanceStaticSwitchValue_F=(`~) [2466.75] Log: MaterialInstanceTextureValue_F=(`~) [2466.75] Log: ActorMovement=Actor Movement [2466. B=`~.75] Log: DoubleSidedShadowTriangles_F=Double Sided Shadow Triangles: ` ~ [2466.75] Log: UVChannels_F=UV Channels: `~ [2466.75] Log: MaterialEditorMakeConnection=Material Editor: Make Connection [2466. G=`~.75] Log: Triangles_F=Triangles: `~ [2466.75] Log: MaterialEditorBreakConnection=Material Editor: Break Connectio n [2466.75] Log: 2DShapeEditorCaption_F=2D Shape Editor .75] Log: MaterialInstanceEditorCaption_F=Unreal Material Instance Edito r: `~ [2466.75] Log: InterpEdit=InterpEdit [2466.75] Log: ExtrudeToBevel=Extrude to Bevel [2466.75] Log: OverwriteCollisionData=Overwrite Existing Collision Data? Answering 'Yes' Will Replace Existing Data With Data From Imported Mesh.75] Log: ApproxSize_F=Approx Size: `~x`~x`~ [2466.75] Log: Extrude=Extrude [2466.75] Log: ProcessingSkeletalTriangles=Processing Mesh Triangles [2466.75] Log: UVOverlay_F=Showing UV channel `~ for LOD `~ [2466..75] Log: NumPrimitives_F=Num Primitives: `~ [2466.75] Log: BreakParentLink=Detach From Parent [2466. B=`~.75] Log: OpenEdges_F=Open Edges: `~ [2466.75] Log: MaterialInstanceStaticComponentMaskValue_F=(R=`~.75] Log: Vertices_F=Vertices: `~ [2466.75] Log: ProcessingSections=Processing Sections [2466.75] Log: MaterialInstanceVectorValue_F=(R=`~.75] Log: Selecting=Selecting.75] Log: ProcessingChunks=Processing Chunks [2466.75] Log: LikeToKeepExistingCollision=Would You Like To Keep Existing Co llision Data? Answering 'No' Will Replace Existing Data With Data From Imported Mesh.75] Log: CreatingNewMeshSections=Creating New Mesh Sections [2466.[`~] [2466.75] Log: Revolve=Revolve [2466. [2466.75] Log: Open2DShape=Open 2D Shape [2466.75] Log: FracMeshInfo_F=Mesh: `~ Chunks.75] Log: SelectingActors=Selecting Actors [2466.75] Log: SelectingBrushes=Selecting Brushes [2466. [2466.75] Log: StaticMeshEditor=Static Mesh Editor [2466.75] Log: MaterialInstanceFontValue_F=(Font=`~ Page=`~) [2466.75] Log: StaticMeshEditorCaption_F=Unreal Static Mesh Editor: `~ [2466.75] Log: MaterialEditorTogglePreview=Material Editor: Toggle Preview .75] Log: SaveAs=Save As [2466.75] Log: MaterialInstanceEditor=Material Instance Editor [2466..[2466. `~ Tris Drawn [2466.75] Log: FracToolInfo_F=Tool: `~ Chunks [2466.75] Log: ExtrudeToPoint=Extrude to Point [2466.75] Log: MaterialEditorEditProperties=Material Editor: Edit Properties [2466.75] Log: Sheet=Sheet [2466.75] Log: ReorderingBoneWeights=Reordering Bone Weights [2466. A=`~) [2466. A=`~) [2466.75] Log: MaterialEditorBreakAllConnections=Material Editor: Break All C onnections [2466.75] Log: StaticMeshEditor_AddNewLOD=(Add New) [2466.75] Log: StaticMeshEditor_ReplaceLOD=(Replace) [2466. [2466.75] Log: FixupBoneMaps=Fixing Up Bone Maps [2466.75] Log: 2DShapeEditor=2D Shape Editor [2466.75] Log: MaterialInstanceFloatValue_F=(`~) [2466. G=`~.75] Log: MaterialEditorCleanUnusedExpressions=Material Editor: Clean Un used Expressions [2466. 75] Log: SavePackage=Save Package [2466.75] Log: ApplyBrushTransform=Apply Brush Transform [2466.75] Log: AllFiles=All Files|*.75] Log: InterpEd_Paste_NeedToSelectGroup=No selected groups to paste i nto.75] Log: MaterialEditorResizeComment=Material Editor: Resize Comment [2466.75] Log: SelectDeleted=Select Deleted [2466.75] Log: SelectMatchingSkeletalMesh=Select Matching Skeletal Mesh [2466.75] Log: InterpEd_Move_SelectedTrackOrGroup=Move Selected Track Or Grou p [2466. [2466. [2466.75] Log: ReplaceSelectedNonBrusActors=Replace Selected Non-Brush Actors [2466.75] Log: SelectMatchingStaticMesh=Select Matching Static Mesh [2466.75] Log: MaterialEditorPaste=Material Editor: Paste [2466.75] Log: MaterialEditorNewExpression=Material Editor: New Expression [2466.75] Log: SelectAllLightsWithSameClassification=Select Lights Matching C lassification [2466.75] Log: SelectSubclassOfClass=Select Subclass Of Class [2466.75] Log: SelectInvert=Select Invert [2466.75] Log: CopyTrack=Copy Track [2466.75] Log: MaterialEditorNewCompound=Material Editor: New Compound [2466.75] Log: CopyGroup=Copy Group [2466.75] Log: MirroringActors=Mirroring Actors [2466.75] Log: InterpEd_Cut_SelectedTrackOrGroup=Cut Selected Track Or Group [2466.75] Log: InterpEd_Copy_TrackDesc=Copy the selected track to the UnrealM atinee clipboard.75] Log: InterpEd_Paste_SelectedTrackOrGroup=Paste Selected Track Or Gr oup.75] Log: CutTrack=Cut Track [2466.75] Log: SelectAllRendered=Select Currently Rendered Actors [2466.75] Log: InterpEd_Cut_GroupDesc=Cut the selected group to the UnrealMat inee clipboard.75] Log: InterpEd_Cut_TrackDesc=Cut the selected track to the UnrealMat .75] Log: InterpEd_Copy_NeedToSelectGroup=No selected tracks or groups t o copy. [2466.75] Log: MaterialEditorNewComment=Material Editor: New Comment [2466.* [2466. Please highlight a group to copy by clicking on the group's name to the le ft.75] Log: CutGroup=Cut Group [2466.75] Log: MaterialEditorDelete=Material Editor: Delete [2466.75] Log: UnHideAll=UnHide All [2466. [2466.75] Log: InterpEd_Paste_OneGroup=Can only have one group selected when pasting.75] Log: SelectKismetUnreferencedActors=Select Actors Not Referenced by UnrealKismet [2466. Please highlight a track or group to copy by clicking on the track or g roup's name to the left.75] Log: PasteToWorldOrigin=Paste To World Origin [2466. [2466.75] Log: SelectOfClassAndArchetype=Select of Class and Archetype [2466.75] Log: SoundCaption_F=Sound `~ [2466.75] Log: ReplaceSelectedBrushActors=Replace Selected Brush Actors [2466.75] Log: ToggleDynamicChannel=Toggle Dynamic Channel [2466.75] Log: SelectOfClass=Select Of Class [2466. [2466.75] Log: InterpEd_Copy_GroupDesc=Copy the selected group to the UnrealM atinee clipboard.75] Log: SelectAllLights=Select All Lights (Any Type) [2466. [2466.75] Log: HideUnselected=Hide Unselected [2466.75] Log: SelectMatchingEmitter=Select Matching Emitters [2466.75] Log: SelectMatchingZone=Select All Actors in Matching Zone [2466.75] Log: SelectInside=Select Inside [2466.75] Log: SelectKismetReferencedActors=Select Actors Referenced by Unrea lKismet [2466.[2466.75] Log: SelectAll=Select All [2466. 75] Log: Duplicate=Duplicate [2466.75] Log: SnapActorsToFloor=Snap Actors To Floor [2466.75] Log: Levels=Levels [2466.75] Log: RenameLoc=Rename (with language variants) [2466.75] Log: LayerDesc_F=`~ (`~ actors) [2466.75] Log: BrowserCaption_F=Browser: `~ [2466.75] Log: Root=Root [2466.75] Log: Default=Default [2466.75] Log: SelfContainedLighting=Self Contained Lighting [2466.75] Log: CropAnimationKey=Crop Animation Key [2466.75] Log: PasteTextureToSurface=Paste Texture to Surface [2466.75] Log: BrushSet=Brush Set [2466.75] Log: Browser=Browser [2466.75] Log: LockedQ=Locked? [2466.75] Log: ShiftLevelInLevelBrowser=Shift level in Level Browser [2466.75] Log: Defaults=Defaults [2466. [2466.75] Log: OpenPackage=Open Package [2466.75] Log: Object=Object [2466.75] Log: Undo_SnapBrushVertices=Snap Brush Vertices [2466.75] Log: NewGroup=New Group [2466.`~ [2466.75] Log: Face=Face [2466. [2466.75] Log: UnrealEdCaption_F=`~ .75] Log: BoundingBoxQ=Draw Bounding Box? [2466.75] Log: InterpEd_Paste_GroupOrTrackDesc=Paste previously copied group or track from the UnrealMatinee clipboard. [2466.75] Log: PasteGroup=Paste Group [2466.75] Log: ToggleSurfaceFlags=Toggle Surface Flags [2466.75] Log: Open=Open [2466.75] Log: Pen=Pen [2466.75] Log: Undo_SnapBrushOrigin=Snap Brush Origin [2466.75] Log: CopyConstraint=Copy Constraint [2466.75] Log: TerrainBrowser=Terrain Layer Browser [2466.75] Log: Untitled=Untitled .75] Log: PasteGroupOrTrack=Paste Group/Track [2466.75] Log: SetActors=Set Actors [2466.75] Log: DuplicateActors=Duplicate Actors [2466.75] Log: ReferencedAssets=Referenced Assets [2466.75] Log: Packages=Packages [2466.75] Log: Rename=Rename [2466.75] Log: ChangeLightClassification=Change Light Classification [2466.75] Log: SelectActorsByGroup=Select Actors By Group [2466.75] Log: InterpEd_Paste_GroupDesc=Paste previously copied group from th e UnrealMatinee clipboard.75] Log: DeleteActors=Delete Actors [2466.75] Log: ConvertMeshes=Convert Meshes [2466.75] Log: CopyJointSettingsToAll=Copy Joint Settings To All [2466.75] Log: NewSequence=New Sequence [2466.75] Log: Layers=Layers [2466.75] Log: ChooseADirectory=Choose A Directory [2466.75] Log: Planar=Planar [2466.75] Log: VisibleQ=Visible? [2466.75] Log: Actors=Actors [2466.75] Log: TextureManipulation=Texture Manipulation [2466.75] Log: NewVolume=New Volume [2466.75] Log: ResetActors=Reset Actors [2466.75] Log: Group_F=Group`~ [2466.inee clipboard.75] Log: OpenPackages=Open Packages [2466.75] Log: Save_F=Save: `~ [2466.75] Log: Fit=Fit [2466. 75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466..75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466. [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: ision mesh? [2466.75] Log: in-Editor world.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: Undo_F=Undo `~ Redo_F=Redo `~ Undo_FA=Undo `~ Ctrl+Z Redo_FA=Redo `~ Ctrl+Y UndoLastAction=Undo the last action RedoLastAction=Redo the last action ImportingMap_F=Importing map: `~.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466..75] Log: [2466.75] Log: [2466.75] Log: [2466. MapSaved=Map Saved Heightmap=Heightmap UnrealEd=UnrealEd Split=Split Triangulate=Triangulate Optimize=Optimize 2x2Split=2x2 Split 1x2Split=1x2 Split 1x1SplitH=1x1 Horizontal Split 1x1SplitV=1x1 Vertical Split OriginalLocation=Original Location WorldOrigin=World Origin World=World Local=Local NoPropagation=No Propagation LevelViewportContext_SelectMenu=Select LevelViewportContext_PlayOnF=Play on `~ LevelViewportToolbar_PlayInViewportStart=Play in Viewport A LevelViewportToolbar_PlayInViewportStop=Stop the current PlayPlayInEditor_F=`~ Editor Preview PlayInEditor_RHI_F=`~ Editor Preview (`~-bit.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.[2466.75] Log: lt+F8 [2466.75] Log: [2466.75] Log: [2466. `~) PlayInActiveViewport=Play in Active Viewport Alt+F8 LocalStandalone=Local Standalone Perspective=Perspective Alt+F Top=Top Alt+G Side=Side Alt+J Front=Front Alt+H Maximize_Viewport=Maximize Viewport Restore_Viewport=Restore Viewport BrushWireframe=Brush Wireframe LevelViewportToolbar_BrushWireframe=Brush Wireframe | Alt+1 LevelViewportOptions_BrushWireframe=Brush Wireframe Alt+1 Wireframe=Wireframe LevelViewportToolbar_Wireframe=Wireframe | Alt+2 LevelViewportOptions_Wireframe=Wireframe Alt+2 Bounds=Bounds Collision=Collision LockCamera=Lock Camera SaveThumbnailAngle=Save Thumbnail Angle 6DOP=6DOP simplified collision 10DOPX=10DOP-X simplified collision 10DOPY=10DOP-Y simplified collision 10DOPZ=10DOP-Z simplified collision 18DOP=18DOP simplified collision 26DOP=26DOP simplified collision SphereSimplifiedCollision=Sphere Simplified Collision AutoConvexCollision=Auto Convex Collision RemoveCollision=Remove Collision RemoveCollisionPrompt=Are you sure you want to remove the coll ConvertBoxCollision=Convert Boxes to Convex .75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466. texture lightmaps will be wrong! (`~) [2466.75] Log: SMMergeInvalidLightmapUVs=The selected core mesh does not appe ar to have valid lightmap UVs (LightmapCoordinateIndex is 0 or only 1 set of tex coords). texture lightmaps will be wrong.75] Log: ViewChunkMode=Show Mode [2466.75] Log: DestroyableChunks=Destroyable Chunks [2466.75] Log: ChunkOptions=Chunk Options [2466.75] Log: ViewAllBut=View All But [2466.75] Log: BuildingMesh=Building Mesh [2466.75] Log: SliceColorMode=Slice Color Mode [2466.75] Log: FractureCoreHasInvalidUVs=The core mesh does not appear to hav e valid lightmap UVs (LightmapCoordinateIndex is 0 or only 1 set of texcoords).75] Log: Destroyable=Destroyable [2466..75] Log: Amount=Amount [2466.75] Log: SMMergeFracMeshCoreNoCollision=Core mesh for FracturedStaticMe sh needs collision model.75] Log: ShowCore=Show Core [2466.75] Log: MergeStaticMesh=Merge StaticMesh (Add Core) [2466.75] Log: GenerateUVsProgressText=Generating unique UVs.75] Log: Generate=Generate [2466.75] Log: ViewUpTo=View Up To [2466.75] Log: NeedSimpCollisionForFracture=This mesh requires a collision mo del to make a fractured mesh.75] Log: Slice=Slice [2466.75] Log: ShowCuts=Show Cuts [2466.75] Log: NoPhysChunks=No Physics Chunks [2466.75] Log: ShowVisibleCuts=Show Visible Cuts [2466.75] Log: ConvertBoxCollisionPrompt=Are you sure you want to convert all box collision? [2466. please click the Generate butto n to create the chunk splits for this mesh. [2466.75] Log: ChunkSelection=Chunk Selection .75] Log: ConvertBoxCollisionFailedPrompt=Failed to convert box collisio n to convex [2466. [2466.75] Log: SupportChunks=Support Chunks [2466. [2466.75] Log: ShowCutsSolid=Show Cuts Solid [2466.75] Log: Random=Random [2466.[2466.75] Log: RootChunk=Support Chunk [2466.75] Log: FractureTool=Fracture Tool [2466.. [2466.75] Log: Randomize=Randomize [2466.75] Log: SMMergeNoMeshSelected=Couldn't merge. no valid static mesh is selected in the Generic Browser.75] Log: Choppingizing=Choppingizing [2466.75] Log: MergeScale=Merge Scale [2466. Use this core mesh anyway? (`~) [2466.75] Log: Cluster=Cluster [2466.75] Log: NumChunks=Num Chunks [2466.75] Log: ViewOnly=View Only [2466.75] Log: SMMergeFracMeshAlreadyHasCore=This FracturedStaticMesh already has a Core mesh. [2466.75] Log: NoFractureInfo=Before slicing.75] Log: ViewChunk=Show Chunks [2466. [2466.. [2466.75] Log: NoPhysChunk=Spawn No Physics [2466..75] Log: SMMergeSelectedMeshSourceDataIsStripped=The selected static me sh can't be used as a fracture core because its source geometry has been strippe d out.75] Log: MoveToFaces=Move To Faces [2466.75] Log: LevelOperationProgress_MoveActorsToLevel=Moving Actors Between Levels.75] Log: PlaneBias=Plane Bias [2466.75] Log: FractureFailedInvalidLOD=The fracture tool currently only supp orts operating on static meshes with a base LOD only. [2466. [2466. 75] Log: Core=Core [2466.75] Log: AddCore=Add Core [2466.75] Log: MeshSimp_TargetTriangleCount=Target Triangles [2466.75] Log: MeshSimp_HighResMeshGroupLabel=High Resolution Mesh [2466.75] Log: CancelCore=Cancel Core [2466.75] Log: MeshSimp_HighResMeshGeometryLabel_F=Triangles: `~ Vertices: `~ [2466.75] Log: SelectTop=Select Top [2466.75] Log: Viewing=Viewing [2466.75] Log: MeshSimp_UpdateSimplifiedMesh=Update Existing Simplified Mesh [2466. renamed or moved to a different package.75] Log: MeshSimp_UnbindFromHighResMesh=Unbind From High Res Mesh [2466.75] Log: MeshSimp_CreateSimplifiedMesh=Create New Simplified Mesh [2466. [2466.75] Log: SelectBottom=Select Bottom [2466.75] Log: NeedsSlicing=.75] Log: MeshSimp_WindowTitle=Mesh Simplification [2466.75] Log: MeshSimp_HighResActorDetails_F=The following `~ actors are usi ng the high resolution mesh '`~': `~ [2466.75] Log: RemoveCore=Remove Core [2466. NEEDS SLICING [2466.75] Log: ModifyPoints=Modify Points [2466.75] Log: MeshSimp_HighResMeshPackageLabel_F=Package: `~ [2466.75] Log: MeshSimp_SimplificationGroupLabel=Simplification [2466. .[2466.75] Log: MeshSimp_SimplifiedMeshNameLabel_F=Name: `~ [2466.75] Log: InvertSelection=Invert Selection [2466.75] Log: MeshSimp_HighResActorCountLabel_NotAvailable=Warning: High re s mesh could not be loaded! [2466.75] Log: MeshSimp_NoMeshAssignedToStaticMeshActor_F=Cannot simplify the selected mesh '`~' because it doesn't have a StaticMesh assigned. [2466.75] Log: GrowSelection=Grow Selection [2466..75] Log: ShrinkSelection=Shrink Selection [2466.75] Log: MeshSimp_SimplifiedMeshNameLabel_None=No simplified mesh exist s yet.. [2466.75] Log: MeshSimp_ApplyHighResToCurrentLevel=Restore High Res Mesh to A ctors [2466.75] Log: ChunkShape=Chunk Shape [2466.75] Log: MeshSimp_NotificationWindowTitle=Mesh Simplification [2466.75] Log: MeshSimp_SimplifiedActorDetails_F=The following `~ actors are using the simplified resolution mesh '`~': `~ [2466.75] Log: MeshSimp_HighResActorDetailsButton=Details.75] Log: GenerateChunks=Generate Chunks [2466.75] Log: MeshSimp_SimplifiedActorCountLabel_F=Actors using this mesh: `~ [2466..75] Log: MeshSimp_ErrorLoadingSourceMesh_F=Unable to load high res sour ce '`~' mesh for low resolution mesh '`~'.75] Log: AdjustCore=Adjust Core [2466.75] Log: MeshSimp_SimplifiedActorDetailsButton=Details.75] Log: MeshSimp_SimplifiedMeshPackageLabel_F=Package: `~ [2466.75] Log: MeshSimp_HighResMeshNameLabel_F=Name: `~ [2466. [2466.75] Log: MeshSimp_SimplifiedMeshGeometryLabel_F=Triangles: `~ (`~%%) Vertices: `~ (`~%%) [2466.75] Log: AcceptCore=Accept Core [2466.75] Log: MeshSimp_SimplifiedMeshGroupLabel=Simplified Mesh [2466.75] Log: MeshSimp_HighResActorCountLabel_F=Actors using this mesh: `~ [2466.75] Log: MeshSimp_ApplySimplifiedToCurrentLevel=Assign Simplified Mesh to Actors [2466. It's possible that the source mesh w as deleted.. 75] Log: MeshSimp_SourceMeshInLevelPackageWarning=Warning: The high re solution source mesh is already inside of the level's package. and then simplify the mesh's geometry using the target triangle count you specified. [2466.75] Log: MeshSimp_AllActorsUpdatedOK_F=All `~ actors were updated succe ssfully. [2466. and it doesn't appear to be a simplified vers ion of this mesh '`~'. Remember to apply this new mesh to actors in your level using the 'Assign Simpli fied Mesh to Actors' button. [2466. Please click 'OK' to proceed. changes to the original mesh will NOT be automatically propaga ted.If you're unable to resolve this problem and don't want to delete the simplified mesh. [2466.75] Log: MeshSimp_PromptToCreateNewMesh=This tool will now create a dup licate of the high resolution mesh '`~' into your level's package file. or dele ting it entirely.75] Log: MeshSimp_GenerateLODFailed_F=An error occurred while simplifyi ng the geometry for mesh '`~'. The following actors were updated: `~ [2466. Do you wan t to continue? [2466. However. so you can quickly make changes to the triangle count later. The new simplified mesh will remember the name and package of the high resolutio n mesh it was cloned from. The simplified mesh may not render correctly.75] Log: MeshSimp_UpdatingSimplifiedMesh=Updating simplified mesh [2466. C onsider adjusting simplification parameters and re-simplifying the mesh.75] Log: MeshSimp_DestinationMeshAlreadyExists_F=An object named '`~' a lready exists in the package '`~'. [2466. . The following actors could not be updated: `~ The following actors were updated successfully: `~ [2466.75] Log: MeshSimp_ErrorDuplicatingSourceMesh_F=A problem was encountere d while trying to duplicate the high resolution source mesh '`~'.75] Log: MeshSimp_CreatingSimplifiedMesh=Creating simplified mesh [2466. Creating a simpl ified copy of this mesh may increase the memory usage of this level. where you 'll be able to make changes to the mesh's triangle count.75] Log: MeshSimp_ActorsFailedToUpdate_F=Warning: Only `~ of `~ actors could be updated.75] Log: MeshSimp_SwitchingEditorToSimplifedMesh_F=Successfully created new simplified mesh '`~'! The static mesh editor will now switch to viewing the simplified mesh.75] Log: MeshSimp_SimplifiedCopyFoundInLevel_F=It looks like a simplifi ed version of '`~' already exists as '`~' in the level package '`~'.75] Log: MeshSimp_LoadingHighResSourceMesh=Loading high resolution sour ce mesh [2466. so you'll need to be careful to keep the simplified mesh up to date. Mesh simplifi cation cannot proceed. Invalid object name. Would you like to unbind from the high res mesh? [2466. you can unbind from the high res mesh to eliminate these errors.75] Log: MeshSimp_UpdatingActorReferences=Updating actors [2466. 75] Log: LevelViewportToolbar_Lit=Lit | Alt+4 [2466.75] Log: MeshSimp_ProceedWithUnbindFromHighResMesh_F=Warning: '`~' wil l no longer be associated with it's high resolution source mesh ('`~'). After t his change.75] Log: TerrainCollisionSF=Terrain Collision .75] Log: TextureDensity=Texture Density [2466.75] Log: MeshSimp_HighResMeshHashChanged_F=Warning: The high resolutio n source mesh '`~' appears to have changed since the simplified mesh '`~' was la st updated.75] Log: LevelViewportOptions_Reflections=Image Reflections Only [2466. Are you sure you want to unbind '`~' from it's source mesh? [2466.75] Log: BuilderBrushSF=Builder Brush B [2466.75] Log: Lit=Lit [2466.75] Log: TerrainPatchesSF=Terrain Patches [2466.75] Log: ViewportOptionsMenu_Type=Viewport Type [2466.75] Log: LevelViewportToolBar_ToggleGameView_ToolTip=Enables 'Game View ' mode which displays a more accurate preview of the game's graphics | G [2466.75] Log: LevelViewportToolbar_LightMapDensity=LightMap Density | Alt+0 [2466.75] Log: LevelViewportToolbar_LightComplexity=Light Complexity | Alt+7 [2466.75] Log: LevelViewportOptions_LitLightmapDensity=Lighting Only with Tex el Density Alt+[2466.75] Log: LevelViewportOptions_LightingOnly=Lighting Only Alt+6 [2466. [2466. Alt+W [2466.75] Log: ShaderComplexity=Shader Complexity [2466.75] Log: LevelViewportOptions_TextureDensity=Texture Density Alt+9 [2466.75] Log: TerrainSF=Terrain T [2466.75] Log: LevelViewportOptions_ShaderComplexity=Shader Complexity Alt+8 [2466.75] Log: PerViewGroupHideAll=Hide All [2466.75] Log: StaticMeshesSF=Static Meshes W.75] Log: LevelViewportOptions_LightMapDensity=LightMap Density Alt+0 [2466.75] Log: SpeedTreesSF=SpeedTrees [2466.75] Log: PerViewGroupHideNone=Show All [2466.75] Log: LevelViewportOptions_LightComplexity=Light Complexity Alt+7 [2466.75] Log: LevelViewportToolbar_Unlit=Unlit | Alt+3 [2466.75] Log: PerViewGroupHiding=Show Groups [2466.75] Log: ViewportOptionsMenu_Show=Show [2466.75] Log: ViewportOptionsMenu_ToggleGameView=Game View G [2466.75] Log: ViewportOptionsMenu_ToggleRealTime=Real Time Ctrl+R [2466.75] Log: Unlit=Unlit [2466.Would you like to modify the existing simplified mesh instead? [2466.75] Log: LevelViewportToolbar_LightingOnly=Lighting Only | Alt+6 [2466.75] Log: LightingOnly=Lighting Only [2466.75] Log: LightMapDensity=LightMap Density [2466.75] Log: LevelViewportToolbar_DetailLighting=Detail Lighting | Alt+5 [2466.75] Log: LevelViewportOptions_Lit=Lit Alt+4 [2466.75] Log: LightComplexity=Light Complexity [2466.75] Log: LitLightmapDensity=Lighting Only w/ Texel Density [2466.75] Log: LevelViewportToolbar_ShaderComplexity=Shader Complexity | Alt+ 8 [2466. You should update the simplified mesh by selecting an appropriate t riangle count and clicking 'Update Existing Simplified Mesh'.75] Log: LevelViewportOptions_Unlit=Unlit Alt+3 [2466.75] Log: InstancedStaticMeshesSF=Instanced Static Meshes [2466.75] Log: DetailLighting=Detail Lighting [2466.75] Log: LevelViewportToolbar_LitLightmapDensity=Lighting Only with Tex el Density | Alt+[2466.75] Log: SkeletalMeshesSF=Skeletal Meshes [2466.75] Log: LevelViewportToolbar_TextureDensity=Texture Density | Alt+9 [2466.75] Log: LevelViewportOptions_DetailLighting=Detail Lighting Alt+5 [2466. you won't be able to update the simplified mesh's geometry using the source mesh as reference. 75] [2466. Alt+E DecalInfoSF=Decal Info LightRadiusSF=Light Radius R AudioRadiusSF=Audio Radius SceneCaptureUpdatesSF=Update Scene Captures SentinelStatsSF=Sentinel Stats FreezeRenderingSF=Freeze Rendering LevelColorationSF=Level Coloration I LightmapResolutionSF=Lightmap Resolution LensFlareSF=Lens Flares PropertyColorationSF=Property Coloration SpritesSF=Sprites SplinesSF=Splines ConstraintsSF=Constraints DynamicShadowsSF=Dynamic Shadows StreamingBoundsSF=Streaming Bounds LODSF=LOD Parenting CollisionModes=Collision Modes ZeroExtent=Zero Extent NonZeroExtent=Non-Zero Extent RigidBody=Rigid Body 300Pct=300 percent 200Pct=200 percent 100Pct=100 percent 50Pct=50 percent 25pct=25 percent 10Pct=10 percent 5Percent=5 percent 2Percent=2 percent 1Percent=1 percent 64x64=64x64 128x128=128x128 256x256=256x256 512x512=512x512 K .75] [2466.75] [2466.[2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: BSPSF=BSP Q.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466. Alt+Q BSPSplitSF=BSP Split CollisionSF=Object Collision C.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466. Alt+C GridSF=Grid BoundsSF=Bounds PathsSF=Paths P NavigationNodesSF=Navigation Nodes N MeshEdgesSF=Mesh Edges ModeWidgetsSF=Mode Widgets LargeVerticesSF=Large Vertices ZoneColorsSF=Zone Colors PortalsSF=Portals HitProxiesSF=Hit Proxies ShadowFrustumsSF=Shadow Frustums KismetReferencesSF=UnrealKismet References VolumesSF=Volumes O FogSF=Fog F PostProcessSF=PostProcess Effects UnlitTranslucencySF=Unlit Translucency CameraFrustumsSF=Camera Frustums ParticlesSF=Sprite Particles LightInfluencesSF=Light Influences MeshParticlesSF=Mesh Particles SelectionSF=Selection ActorTagsSF=Actor Tags MissingCollisionSF=Missing Collision DecalsSF=Decals E.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466. 75] Log: [2466. ToolTip_Autosave=Click to toggle Autosave LevelViewportContext_SelectAllSurfaces=Select All Surfaces SelectSurfaces=Select Surfaces XorWithMemory=Xor With Memory Shift+X AndWithMemory=And With Memory Shift+O OrWithMemory=Or With Memory Shift+U RecallMemory=Recall Memory Shift+R .75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466..75] Log: [2466.75] Log: [2466.75] Log: [2466..75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.25) RotationSnapMenu_22_5_Degrees=~22 degrees (22.75] Log: Shift+S [2466.75] Log: [2466.75] Log: [2466.5) RotationSnapMenu_45_Degrees=45 degrees RotationSnapMenu_90_Degrees=90 degrees AutoSaveInterval1=1 minute AutoSaveInterval2=5 minutes AutoSaveInterval3=10 minutes AutoSaveInterval4=15 minutes AutoSaveInterval5=30 minutes AutoSaveMaps=Autosave Maps AutoSaveContent=Autosave Content Packages AutoSavePackageTypes=Package Types To Autosave UseRotationGrid=Enable Rotation Grid Snap UseDragGrid=Enable Drag Grid Snap ScaleGrid=Scale Grid SnapScaling=Enable Scale Grid Snap ToolTip_SnapScaling=If enabled.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: 1024x1024=1024x1024 ThumbnailFormat=Thumbnail Format Filter=Filter List=List ReferenceDepth=Reference Depth DirectRefsTooltip=Directly Referenced Only AllRefsTooltip=All Referenced CustomRefsTooltip=Custom Depth ShowDefaultReferences=Include Assets Referenced By Defaults ShowScriptReferences=Include Assets Referenced By Script Poly=Poly Edge=Edge Vertex=Vertex Shape=Shape Bezier=Bezier SplitEdges=Split Edges UVOverlay=UV Overlay ShowNormals=Normals ShowTangents=Tangents ShowBinormals=Binormals ShowOpenEdges=Open Edges UseCurrentTexture=Use Current Texture RemoveSelectedActors=Remove Selected Actors AddSelectedActors=Add Selected Actors DeselectActors=Deselect Actors MakeAllGroupsVisible=Make All Groups Visible DeleteSelectedActorsGroup=Delete Selected Actors from Group AddSelectedActorsGroup=Add Selected Actors to Group AttachActors=Attach Actors RenameE=Rename.75] Log: [2466.75] Log: [2466.75] Log: [2466.625) RotationSnapMenu_11_25_Degrees=~11 degrees (11.75] Log: [2466..75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.. all scaling operations will sc of the selected percentage value.75] Log: [2466. &NewE=&New.75] Log: [2466. NewE=New. RotationSnapMenu_2_8125_Degrees=~3 degrees (2..75] Log: ale in increments [2466.8125) RotationSnapMenu_5_625_Degrees=~6 degrees (5.75] Log: [2466.[2466..75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466. 75] Log: SelectLevels=Add Levels to Selection [2466.75] Log: MatchingResolution_Current=Matching Resolution (Current level) [2466.75] Log: MakeActorLevelCurrentF=Make Current Level: `~ M [2466.75] Log: LevelViewportContext_SurfaceProperties=Surface Properties.75] Log: LevelViewportContext_FindStreamingVolumeLevelsInLevelBrowser=F ind Streaming Volume Levels in Level Browser.75] Log: StitchCover=Stitch Cover Links [2466.75] Log: Reverse=Reverse [2466.75] Log: AdjacentSlants=Adjacent Slants Shift+Y [2466.75] Log: AllAdjacents=All Adjacents Shift+J [2466..75] Log: ForcePaths=Force Paths ..75] Log: ClearProscribedPaths=Clear Proscribed Paths [2466.75] Log: MatchingGroups=Matching Groups Shift+G [2466.75] Log: LevelViewportContext_Reverse=Reverse Shift+Q [2466.75] Log: ToBrush=To Brush Ctrl+P [2466... [2466..75] Log: Separate=Separate [2466. [2466. [2466. [2466.75] Log: FromBrush=From Builder Brush [2466.75] Log: CSG=CSG [2466.75] Log: LevelViewportContext_SurfaceProperties_MultipleF=Surface Prope rties (`~ Selected).75] Log: PathOptions=Path Options [2466.75] Log: LevelViewportContext_SyncGenericBrowser=Find in Generic Browse r.75] Log: MatchingBrush=Matching Brush Shift+B [2466..75] Log: MakeActorLevelCurrentMultiple=Make Current Level: <multiple le vels> M [2466.75] Log: AdjacentFloors=Adjacent Floors Shift+F [2466..75] Log: MemorizeSet=Memorize Set Shift+M [2466...75] Log: ComplexPathOptions=Complex Options [2466.75] Log: Order=Order [2466..75] Log: MakeActorLevelGridVolumeCurrentMultiple=Make Current Level Gri d Volume [2466..75] Log: CopySelectedActorsInNonCurrentLevel=Some selected actors are n ot in the current level and will not be copied.75] Log: AdjacentWalls=Adjacent Walls Shift+W [2466..[2466.75] Log: MakeActorLevelGridVolumeCurrentF=Make Current Level Grid Volum e: `~ [2466.75] Log: LinkCrowdDestinations=Link Crowd Destinations Ctrl+Shift+L [2466.75] Log: SyncGenericBrowser=Find in Generic Browser. Can only select matching for a single resolution. F5 [2466.75] Log: Additive=Additive [2466.75] Log: LevelViewportContext_FindStreamingVolumeLevelsInLevelBrowser_H elp=Opens the Level Browser and selects all levels associated with the currently -selected streaming volume or level grid volume [2466. Ctrl+B [2466.75] Log: UnlinkCrowdDestinations=Unlink Crowd Destinations Ctrl+Shi ft+U [2466.75] Log: BSPSelect_DifferentResolutionsSelected=Different selected reso lutions.75] Log: AdjacentCoplanars=Adjacent Coplanars Shift+C [2466.75] Log: ClearForcedPaths=Clear Forced Paths [2466. [2466.75] Log: MatchingTexture=Matching Texture Shift+T [2466.75] Log: MatchingResolution=Matching Lightmap Resolution [2466.75] Log: DeselectLevels=Remove Levels from Selection [2466.75] Log: ToFirst=To First [2466.75] Log: SelectLevelsOnly=Find Levels in Level Browser.75] Log: MatchingItems=Matching Items Shift+I [2466.75] Log: Subtractive=Subtractive [2466. [2466.75] Log: Polygons=Polygons [2466.75] Log: ToLast=To Last [2466. 75] Log: AddLinksToCoverGroup=CoverGroup: Add Links [2466. [2466.75] Log: AboutUnrealEdE=About `~. ..75] Log: ReplaceWithActorFactory=Replace With [2466.75] Log: DlgStaticMeshToolsTitle=Static Mesh Tools [2466.75] Log: RemoveNavPointsFromRoute=Route: Remove NavPoints [2466.75] Log: GenerateAllProcBuildingLODTex=Generate All Buildings LOD Textu res [2466.75] Log: LevelViewportContext_Properties_MultipleF=`~ Properties (`~ Se lected).75] Log: MRU=MRU [2466.75] Log: AutoPosition=Auto Position [2466. [2466.75] Log: GenericBrowser_PackageTreeContext_RemoveFromFolder=Remove From Folder..75] Log: ActorProperties_RemoveFromLODParent=Clear LOD Replacement [2466. Ctrl+K [2466.75] Log: ActorProperties_AddToLODParent=Use '`~' as LOD Replacement [2466.75] Log: CheckForErrorsE=Check for errors.75] Log: AddF=Add `~ [2466.75] Log: OnF=On `~ [2466.75] Log: LevelViewportContext_PropertiesF=`~ Properties. [2466..75] Log: DlgBuildProgressTitle=Building Map..75] Log: ClearLinksFromCoverGroup=CoverGroup: Clear Links [2466.75] Log: StopBuild=Stop Build [2466.75] Log: RegenerateProcBuildingTextures=Regenerate Building Textures [2466.75] Log: MobilePreview=Mobile Previewer [2466...[2466..75] Log: PlayLevel=Play Level [2466.75] Log: LoadAssetF=Load `~ [2466...75] Log: SelectNavPointsFromRoute=Route: Select NavPoints [2466.. [2466.75] Log: ActorProperties_SetLODParent=Set as Active LOD Parent [2466.75] Log: GenerateSelProcBuildingLODTex=Generate Selected Buildings LOD Textures [2466.75] Log: Help=Help [2466.. F4 [2466..75] Log: ActorProperties_ResimplifyMesh=Resimplify Mesh.75] Log: LevelViewportContext_FindKismetF=Find `~ in UnrealKismet.75] Log: ClearNavPointsFromRoute=Route: Clear NavPoints [2466.75] Log: ActorProperties_LODSubMenu=LOD Operations [2466..75] Log: ReplaceWithclass=Replace With `~ [2466..75] Log: RebuildSelectedPaths=Rebuild Selected Path(s) [2466.75] Log: RegenSelProcBuildings=Regenerate Selected ProcBuildings [2466..75] Log: OverwriteLinksInCoverGroup=CoverGroup: Overwrite Links [2466.75] Log: RegenAllProcBuildings=Regenerate All ProcBuildings [2466.75] Log: CheckMapForErrorsE=Check Map for Errors.. [2466.75] Log: DlgGeometryToolsTitle=Geometry Tools [2466...75] Log: InEditor=In Editor F8 [2466.75] Log: ActorProperties_SimplifyMesh=Simplify Mesh For Level.75] Log: ProscribePaths=Proscribe Paths [2466.75] Log: AddRecent=Add Recent [2466. [2466. F4 [2466. [2466. [2466.75] Log: AddActor=Add Actor [2466.75] Log: NewTerrainE=New Terrain.75] Log: RegenerateImageReflectionTextures=Regenerate Image Reflection Textures [2466.75] Log: AllTemplates=All Templates [2466..75] Log: AddNavPointsToRoute=Route: Add NavPoints [2466..75] Log: RemoveLinksFromCoverGroup=CoverGroup: Remove Links [2466..75] Log: KismetPopup=UnrealKismet [2466..75] Log: AddHereF=Add `~ Here [2466..75] Log: ConvertTerrainE=Convert All Terrains to Landscapes [2466..75] Log: OverwriteNavPointsInRoute=Route: Overwrite NavPoints [2466.75] Log: SetFolder=Set Folder.75] Log: ReplaceSkeletalMeshActors=Replace SkeletalMeshActors [2466. .75] Log: Prompt_AboutToBulkExportNItems_F=About to bulk export `~ items .. [2466. Proceed? [2466.75] [2466.75] Log: BuildCover=Build Cover [2466.75] Log: BuildCombatZones=Build Combat Zones [2466..75] Log: AddMover=Add Mover [2466.75] Log: BuildAllSelectedPaths=Build All (Selected AI Paths) [2466.75] nings [2466.. [2466.75] [2466.75] Log: Geometry=Geometry for Current Level [2466.75] [2466.75] Log: MainBrushMenu_CSGAdd=CSG Add Ctrl+A [2466.75] Log: BuildAll=Build All [2466. [2466..75] Log: Prompt_ExportToSinglePackage=Export each package to a single f ile? [2466. ALL CONTENT IN THIS PACKAGE WILL ALWAYS USE MEMORY.75] [2466.[2466..75] Log: Brush=Brush [2466. Continue with prefab update? [2466.WAVs.75] Log: Prompt_ExportLocCompareAgainstDefaults=Only export localizatio n for values that differ from their defaults? [2466. Are you sure you want to save it? [2466. [2466.75] Log: Prompt_AboutToEditStartupPackage=`~ is a startup package.75] Log: ImportE=Import.75] Log: ContinueQ=Continue? [2466. Progress=Progress BuildStatus=Build Status BuildProgress=Build Progress WarningsAndErrors=Warnings/Errors ShowDetails=Show Details HideDetails=Hide Details BuildWarningsAndErrorsString=`~ criticals \ `~ errors \ `~ war HiddenLevelDialogTitle=Hidden Level Warning HiddenLevelDialogMakeVisible=Make All Visible TheFollowingLevelsAreHidden=The following levels are hidden: [2466.75] [2466.75] Log: HiddenLevelsContinueWithBuildQ= These levels will not be rebuilt.75] Log: Prompt_ExportLocBinaries=Would you like to export binary data as well? Choose Yes to export localized binaries such as ...75] Log: TheFollowingStreamingLevelsAreHidden=The following streaming l evels are hidden: [2466.75] Log: AIPaths=AI Paths [2466. [2466.75] Log: FullLocExportE=Full Loc Export.75] Log: MainBrushMenu_CSGSubtract=CSG Subtract Ctrl+S [2466.75] Log: BulkImportE=Bulk Import Sounds. [2466.75] [2466.75] Log: BuildVisibleGeometry_HelpText=Builds geometry for all visible levels. [2466.75] [2466..75] Log: MainBrushMenu_CSGIntersect=CSG Intersect Ctrl+I .75] Log: ResliceFracturedMeshesE=Reslice Fractured Meshes [2466....75] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Status=Status DlgProgressTitle=Please Wait.75] Log: UpdatePrefabHiddenLevelsQ=Prefabs in hidden levels will not be updated.75] Log: SelectedAIPaths=Selected AI Paths [2466.75] [2466. Also. choose No to ex port only the localized text files. Sta rtup packages are fully cooked and loaded when on consoles. leaving them hidden may invalidate what is built in other levels.75] Log: BuildVisibleGeometry=Geometry for Visible Levels [2466.75] Log: BulkExportE=Bulk Export.75] Log: ExportE=Export.75] [2466.75] Log: Prompt_ExportGroupsAsSubDirs=Export groups to their own subdir ectories? [2466.75] Log: MainBrushMenu_CSGDeintersect=CSG Deintersect Ctrl+D [2466.75] [2466.75] Log: AddVolumePopUp=Add Volume [2466. Continue with build? [2466. 75] Log: OpenNewFloatingViewport_OrthoXY=Orthographic Top (XY) [2466.75] Log: MainMenu_DefaultToRealtimeMode_ToolTip=Default to Realtime Mod e for Perspective Views [2466. [2466. If off.75] Log: MainMenu_Preferences=Preferences [2466.75] Log: MainMenu_AutoRestartReimportedFlashMovies=Apply GFx Movie Chan ges to Play In Editor [2466.75] Log: MainMenu_AspectRatioAxisConstraint_MaintainYFOV=Maintain Y-Axi s FOV [2466. it will center on the viewport's center.75] Log: OpenNewFloatingViewport_OrthoXZ=Orthographic Side (XZ) [2466.75] Log: MainMenu_CenterZoomAroundCursor=Center Zoom Around Cursor [2466.75] Log: MainMenu_UseWireframeHalos_Desc=Enable wireframe halo post-pro cessing [2466.75] Log: OpenNewFloatingViewport=New Floating Viewport [2466.75] Log: Add=Add [2466. [2466.75] Log: OpenNewFloatingViewport_OrthoXZ_Desc=Opens a new detached orth ographic side (XZ) window that can be freely moved and resized.75] Log: MainMenu_PanMovesCanvas_ToolTip=Click and Drag will move the c anvas.75] Log: OpenNewFloatingViewport_Error=Failed while trying to create a new floating viewport window.75] Log: MainMenu_AutoReimportTextures=Auto-Reimport Textures [2466.75] Log: MainMenu_CenterZoomAroundCursor_ToolTip=Zooming will be center ed around the cursor. replacing an acto r respects scale.75] Log: BrushMarkerPolys=Draw Brush Marker Polys [2466. it will move the camera.75] Log: MainMenu_AutoReimportTextures_Desc=Automatically reimport text ures when the source texture changes [2466.75] Log: FloatingViewportWindowTitle_F=UnrealEd Floating Viewport `~ [2466.75] Log: TogglePrefabLock=Lock Prefabs from Selection [2466.75] Log: MainMenu_PanMovesCanvas=Drag Moves Canvas [2466.0 [2466.75] Log: MainMenu_LoadSimpleLevelAtStartup=Load Simple Level At Startup .75] Log: ViewportConfiguration=Viewport Configuration [2466.75] Log: MainViewMenu_Fullscreen=Fullscreen F11 [2466.75] Log: OpenNewFloatingViewport_Perspective_Desc=Opens a new detached perspective window that can be freely moved and resized.75] Log: MainMenu_ReplaceRespectsScale_ToolTip=If on.75] Log: ToolTip_ResizeTopAndBottomViewportsTogether=Locks the vertical sash so that the top and bottom viewports share the same width.75] Log: OpenNewFloatingViewport_OrthoYZ_Desc=Opens a new detached orth ographic front (YZ) window that can be freely moved and resized.75] Log: OpenNewFloatingViewport_OrthoYZ=Orthographic Front (YZ) [2466. [2466.75] Log: ResizeTopAndBottomViewportsTogether=Resize Top And Bottom View ports Together [2466.75] Log: MainMenu_UseWireframeHalos=Wireframe Halos [2466.75] Log: MainMenu_Preferences_Language=Editor Language [2466.75] Log: Fullscreen=Fullscreen [2466.75] Log: MainMenu_ReplaceRespectsScale=Replace Respects Scale [2466.75] Log: MainMenu_AutoRestartReimportedFlashMovies_Desc=Apply GFx Movie Changes to Play In Editor [2466.75] Log: MainMenu_AspectRatioAxisConstraint_MajorAxisFOV=Maintain Major Axis FOV [2466. [2466.75] Log: OpenNewFloatingViewport_OrthoXY_Desc=Opens a new detached orth ographic top (XY) window that can be freely moved and resized.[2466. [2466. [2466.75] Log: MainMenu_AspectRatioAxisConstraint=Aspect Ratio Constraint [2466.75] Log: MainMenu_DefaultToRealtimeMode=Perspective Viewports Default t o Realtime [2466.75] Log: Subtract=Subtract [2466. [2466. replacing an actor sets the new actor's scale to 1. If off. If off.75] Log: OpenNewFloatingViewport_Perspective=Perspective [2466. [2466.75] Log: MainMenu_AspectRatioAxisConstraint_MaintainXFOV=Maintain X-Axi s FOV [2466. 75] Log: PasteA=Paste Ctrl+V [2466.75] Log: StatusBarNoChange=( No Change ) [2466.75] Log: MainEditMenu_SelectAll=Select All Shift+A [2466.75] Log: MainStatusBar_CurrentLevelF=Current Level: `~ [2466.75] Log: TexutreLightMap_Bytes=Texture LightMap (Bytes) [2466. `.75] Log: PasteAsChild=Paste As Child [2466.75] Log: ActorProperties=Actor Properties [2466.75] Log: MainEditMenu_SelectNone=Select None Shift+N [2466.2~.2~.75] Log: SelectBuilderBrush=Select Builder Brush [2466. `. [2466.75] Log: StaticMesh=Static Mesh [2466.75] Log: NumLightMapLights=Num LightMap Lights [2466.2~`~) [2466.75] Log: TextureShadowMap_Bytes=Texture ShadowMap (Bytes) [2466.75] Log: MappingType=Current Type [2466.75] Log: StatusBarWidgetScale=Scale: (`.75] Log: CopyA=Copy Ctrl+C [2466.75] Log: PercentageOfLightingTime=% Lighting Time [2466.75] Log: WorldProperties=World Properties [2466.[2466.75] Log: LevelViewportContext_PasteHere=Paste Here [2466. `.2~`~.75] Log: ActorClasses=Actor Classes [2466.75] Log: MainStatusBar_CurrentLevelGridVolumeF=Current Grid: `~ (Leve l: `~) [2466.75] Log: LBI_TotalUnmappedTexelMemoryLabel=Total Non-BSP Unmapped Mem: [2466.75] Log: VertexLightMap_Bytes=Vertex LightMap (Bytes) [2466.75] Log: StatusBarCameraSpeed_F=Camera Speed: `.75] Log: MainMenu_LoadSimpleLevelAtStartup_Tooltip=Loads a sample level when the editor starts [2466. `.75] Log: VertexShadowMap_Bytes=Vertex ShadowMap (Bytes) [2466.75] Log: ActorsClassSelected=`~ `~s Selected [2466.2~`~.1~ [2466.75] Log: MainMenu_ViewportHoverFeedback_ToolTip=When enabled.75] Log: LevelViewportContext_Copy=Copy Ctrl+C [2466.75] Log: SelectNone=Select None [2466.75] Log: LevelViewportContext_Cut=Cut Ctrl+X [2466.75] Log: Generic=Generic [2466.75] Log: DragGrid=Drag Grid [2466.75] Log: Level=Level [2466.75] Log: LevelViewportContext_Paste=Paste Ctrl+V [2466.75] Log: PercentageOfUnmappedTexels=% Unmapped Texels [2466.75] Log: NumShadowMapLights=Num ShadowMap Lights [2466.75] Log: CutA=Cut Ctrl+X [2466.75] Log: Copy=Copy [2466. `.75] Log: StatusBarWidgetRotation=Rotation: (`.75] Log: MainMenu_ViewportHoverFeedback=Highlight Objects Under Mouse C ursor [2466. `.75] Log: HasLightmapUVs=Has Lightmap UVs [2466.2~`~.75] Log: ActorsSelected=`~ Actors Selected [2466.2~`~.75] Log: LBI_TotalTexelMemoryLabel=Total Non-BSP Texel Mem: [2466.2~`~) [2466.75] Log: PasteAsChildA=Paste As Child Ctrl-B . objects w ill be highlighted in level viewports while hovering over them with the mouse cu rsor.75] Log: RotationGrid=Rotation Grid [2466.75] Log: MainEditMenu_SelectBuilderBrush=Select Builder Brush F2 [2466.75] Log: BrowserWindows=Browser Windows [2466.75] Log: StatusBarWidgetPosition=Position: (`.75] Log: StatusBarMouseWorldspacePosition=Mouse: (`~.75] Log: AutoSaveInterval=Autosave Interval [2466.2~) [2466.75] Log: TotalTexelMemory=Total Texel Memory (kB) [2466.75] Log: Level/Package=Level/Package [2466.75] Log: UnmappedTexelsMemory=Unmapped Memory Cost (kB) [2466.75] Log: Cut=Cut [2466.75] Log: StaticMeshLightingInfo=StaticMesh Lighting Info [2466. `~. `~) [2466. .75] Log: AddsSolids=Select Add/Solid Brushes [2466.75] Log: ConvertProcBuilding=Convert to ProcBuilding [2466.75] Log: [2466.75] Log: [2466..75] Log: SnapPivotToFloor=Snap Pivot to Floor [2466.75] Log: Subtracts=Select Subtract Brushes [2466.75] Log: LevelViewportContext_SnapVerticesToGrid=Snap Vertices to Grid [2466.75] Log: Select=Select [2466.. [2466. [2466.75] Log: LevelViewportContext_SelectAllActorsOfTypeF=Select All `~ Acto rs ..75] Log: SemiSolids=Select Semi Solid Brushes [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466....75] Log: [2466.75] Log: AddVolumePopUp=Add Volume [2466.75] Log: OpenPackagesE=Open Packages.) You should also do this for each of you r streaming level maps.75] Log: [2466..75] Log: [2466..75] Log: IntoNewMapE=Into New Map. the level will be saved with the specified name and no other c hanges will be made..75] Log: [2466..75] Log: IntoExistingMapE=Into Existing Map.75] Log: LevelViewportContext_LockActorMovement=Lock Actor Movement [2466. [2466....75] Log: [2466.75] Log: SnapToFloor=Snap to Floor End [2466. SaveAsE=Save As.75] Log: [2466.75] Log: AllE=All.75] Log: update references DuplicateA=Duplicate Ctrl+D DeleteA=Delete Scale=Scale Rotate=Rotate Translate=Translate ShowWidget=Show Transform Widget Exit=Exit E&xit=E&xit Recent=Recent &Recent=&Recent &Favorites=&Favorites SaveAll=Save All SaveAllWritable=Save All Writable ForceSaveAll=Save All Levels (Force) SaveA&ll=Save A&ll Save&AsE=Save &As.75] Log: AlignToFloor=Align to Floor [2466.75] Log: Align=Align [2466.75] Log: [2466. [2466. [2466.75] Log: [2466.75] Log: &OpenE=&Open. [2466..75] Log: SnapViewToActor=Snap View to Actor [2466..75] Log: [2466..75] Log: NonSolids=Select Non Solid Brushes [2466.75] Log: MoveActorToGrid=Snap Origin to Grid [2466. [2466.[2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.. If you select No.75] Log: AlignPivotToFloor=Align Pivot to Floor [2466.75] Log: [2466. [2466.75] Log: LevelViewportContext_SnapOriginToGrid=Snap Origin to Grid Ctrl+End [2466.75] Log: SelectedOnlyE=Selected Only. references to streaming levels in `~ will be renamed to `~ (i ncluding Kismet level name references.75] Log: GenericBrowser_OpenPackageDialogCaption=Open Package File [2466. Save=Save SaveCurrentLevel=Save current level &SaveCurrentLevel=&Save Current Level SaveAllLevels=Save All Levels SaveLevelAs_PromptToRenameStreamingLevels_F=Would you like to to streaming levels and rename those as well? If you select Yes.75] Log: OpenE=Open.75] Log: [2466.75] Log: ConvertStaticMesh=Convert to Static Mesh [2466.75] Log: [2466.75] Log: LevelViewportContext_MoveCamerasToActor=Go to Actor Home [2466. 75] Log: LevelViewportContext_SelectBasedActors=Select Attached Actors [2466.75] Log: ConvertFoliageToStaticMesh=Convert InteractiveFoliageActor to StaticMeshActor [2466.75] Log: SelectAllWithMatchingMaterial=Select All With Matching Materia l [2466.75] Log: LevelViewportContext_SaveBrushAsCollision=Set Collision from B uilder Brush.75] Log: EditorFrame_Tools_WidgetSettings=Widget Settings [2466.75] Log: ConvertStaticMeshToStaticMeshBasedOnExtremeContent=Convert Sta ticMeshActor To SM Based on ExtremeContent [2466.75] Log: AOE_EnterNewProfileName=Enter New Profile Name [2466.75] Log: SelectMatchingSpeedTrees=Select Matching Speed Trees [2466.75] Log: ConvertMenu=Convert [2466.[2466..75] Log: SelectMatchingProcBuildingsByRuleset=Select Proc Buildings Wit h This Ruleset [2466.75] Log: AOE_ProfileName=Profile Name [2466.75] Log: ConvertStaticMeshToFoliage=Convert StaticMeshActor To Interact iveFoliageActor [2466.75] Log: ConvertFSMAToStaticMesh=Convert Fractured to StaticMeshActor [2466.75] Log: ConvertStaticMeshToNavMesh=Convert StaticMeshActor To NavMesh [2466.75] Log: ConvertKActorToStaticMesh=Convert KActor to StaticMeshActor [2466.75] Log: AOE_DelAreYouSure=Are you sure you want to delete the profiel .75] Log: WidgetSettings_AbsoluteTranslation=Use Absolute Translation [2466.75] Log: ConvertMoverToStaticMesh=Convert Mover To StaticMeshActor [2466.75] Log: ConvertStaticMeshToMover=Convert StaticMeshActor To Mover [2466.75] Log: AOE_DuplicateProfileName=Profile with that name already exists .75] Log: ConvertStaticMeshToKActor=Convert StaticMeshActor To KActor [2466..75] Log: WidgetSettings_IncludeTranslateRotateZWidget=Include Translate /Rotate-Z Widget [2466.75] Log: CleanBSPMaterials=Clean BSP Materials [2466. [2466. Check log window for further details.75] Log: SelectMatchingStaticMeshesThisClass=Select Matching Static Mes hes (This Class) Shift+E [2466.75] Log: ConvertCollisionModelToBrush=Convert Collision Model To Brush [2466. [2466.75] Log: ConvertMoverToKActor=Convert Mover To KActor [2466.75] Log: CleanBSPMaterialsReportF=Cleared `~ BSP material references.75] Log: WidgetSettings_Title=Widget Settings [2466.75] Log: SelectMatchingSkeletalMeshesAllClasses=Select Matching Skeleta l Meshes (All Classes) [2466.75] Log: FracturedStaticMesh=FracturedStaticMesh [2466.75] Log: ConvertStaticMeshToFSMA=Convert StaticMeshActor To Fractured [2466.75] Log: AOE_NoProfileName=Invalid Profile Name [2466.75] Log: SelectMatchingStaticMeshesAllClasses=Select Matching Static Me shes (All Classes) Shift+Z [2466.75] Log: LevelViewportContext_SelectAllActorsOfTypeFWithArchetype=Selec t All `~ Actors with Archetype `~ [2466. [2466.75] Log: SelectMatchingSkeletalMeshesThisClass=Select Matching Skeletal Meshes (This Class) [2466.75] Log: WidgetSettings_IncludeTranslateRotateZWidget_Tooltip=Add Trans late/Rotate-Z tool when cycling through widgets [2466.75] Log: ConvertStaticMeshToNavMesh_NoMeshAssignedToStaticMeshActor=Can not convert the selected mesh '`~' to a NavMesh because it doesn't have a Static Mesh assigned.75] Log: WidgetSettings_AbsoluteTranslation_Tooltip=Use Absolute Transl ation [2466.75] Log: LevelViewportContext_SelectAllBrushesOfTypeF=Select All `~s [2466.75] Log: ConvertKActorToMover=Convert KActors to Mover [2466. [2466.75] Log: ChooseFracturedMesh=Choose Fractured Mesh [2466.75] Log: LevelViewportContext_SelectAllBrushes=Select All Brushes [2466. 75] Log: [2466.75] Log: [2466.75] Log: ResetToDefaults=Reset To Defaults [2466.75] Log: [2466.75] Log: [2466.75] Log: LoadConfig=Load Config [2466..75] Log: [2466.75] Log: [2466.75] Log: LightAffectsClassificationMenuEntry=Set What This Light Affect s [2466.75] Log: faults? [2466.75] Log: StartupTipDialog_StartupTip=Startup Tip [2466.75] Log: SaveConfig=Save Config [2466.75] Log: KeyAlreadyBound=The key combination entered is already bound t o a command: `~ If you continue.75] Log: [2466.75] Log: StartupTipDialog_ShowTipsAtStartup=Show tips at startup [2466.75] Log: [2466.'`~'? [2466.75] Log: [2466. [2466.75] Log: BindEditorHotkeys=Configure Keyboard Shortcuts.75] Log: [2466.75] Log: StartupTipDialog_NextTip=Next Tip [2466. [2466.75] Log: [2466.75] Log: StartupTipDialog_Title=Startup Tip [2466..75] Log: [2466.75] Log: ConvertLightToLightDynamicAndStaticAffecting=Affecting Both Dy namic and Static Objects [2466.75] Log: ConvertLightsToToggleable=Convert to Toggleable [2466.75] Log: [2466.75] Log: ConvertLightsToMovable=Convert to Movable [2466.75] Log: NotBound=(Not Bound) [2466.75] Log: MainMenu_OpenStartupTip=Display Startup Tip.75] Log: [2466.75] Log: [2466.75] Log: ConvertLightsToDominant=Convert to Dominant [2466.75] Log: [2466.. [2466.75] Log: DlgBindHotkeys_Title=Configure Keyboard Shortcuts [2466.75] Log: this command will be unbound.75] Log: ConvertingLights=Converting Lights [2466.75] Log: [2466.75] Log: [2466.75] Log: ConvertLights=Convert Light [2466.75] Log: ConvertLightToLightStaticAffecting=Affecting Only Static Objec ts [2466.75] Log: [2466.75] Log: ConvertLightToLightDynamicAffecting=Affecting Only Dynamic Obj ects [2466.75] Log: PressKeysToBind=Press hotkey combo to bind to (Escape Cancels) [2466.75] Log: [2466.75] Log: MainMenu_OpenStartupTip_Desc=Displays the Startup Tip dialog w indow with helpful information about using the editor [2466.75] Log: LoadKeyConfig=Load Key Configuration [2466. Continue binding? AreYouSureYouWantDefaults=Are you sure you want to reset to de EmitterAutoPopulate=Auto-populate EmitterReset=Reset EmitterPopupMenu=Emitter SplinePopupMenu=Spline SplineBreakAllLinks=Break All Links SplineConnect=Connect/Flip SplineBreak=Break SplineReverseAllDirections=Reverse All Directions SplineSetStraightTangents=Set Straight Tangents SplineSelectAllNode=Select All On Spline SplineTestRoute=Test Route SplineTestRouteFailed=Test Route Failed Reset=Reset BakePivot=Save Pivot to PrePivot UnBakePivot=Reset PrePivot MoveHere=Move Here MoveHereSnapped=Move Here (snapped) MoveCenterSelection=Move to Center of Selection Pivot=Pivot MirrorXAxis=Mirror X Axis MirrorYAxis=Mirror Y Axis MirrorZAxis=Mirror Z Axis Transform=Transform .75] Log: [2466.75] Log: [2466..75] Log: SaveKeyConfig=Save Key Configuration [2466. [2466.75] Log: SelectAssociatedStreamingVolumes=Select Associated Streaming V olumes [2466.75] Log: ClearStreamingVolumes=Clear Streaming Volumes [2466.75] Log: ExportAllScripts=Export All Scripts [2466..75] Log: MainToolBar_OpenRecentLevel=Open a recent level. [2466.75] Log: SaveE=Save.75] Log: LevelBrowser_KeywordDialog_Message=Selected Keywords to associ ate with the selected levels [2466..75] Log: SelectAllVisibleLevels=Select All Visible Levels [2466.75] Log: SelectionMode=Selection Only Mode [2466.75] Log: ShowOnlyUnselectedLevels=Show Only Unselected [2466.75] Log: ShowOnlySelectedLevels=Show Only Selected [2466.75] Log: LevelBrowser_CurrentLevel=.CURRENT LEVEL [2466..75] Log: LevelBrowser_KeywordDialog_Cancel=Cancel [2466.75] Log: SetStreamingVolumes=Set Streaming Volumes [2466.75] Log: LockSelectedLevels=Lock Selected Levels [2466.75] Log: LevelBrowser_CurrentLevelGridVolume=.75] Log: InvertLevelSelection=Invert Level Selection [2466.75] Log: LevelBrowser_KeywordDialog_Cancel_Tooltip=Cancel the assignmen .75] Log: MoveSelectedActorsToCurrentLevelGridVolume=Move Selected Actor s to Current Level Grid Volume [2466..75] Log: LevelBrowser_KeywordDialog_Title=Level Keywords [2466. Shows a list of recently loaded levels to choose from..CURRENT GRID [2466. [2466. Do yo u want to fully load it? Not doing so will abort the '`~' operation.75] Log: ShowSelectedLevelsInSceneManager=Find in Scene Manager.75] Log: SelectAllActors=Select All Actors [2466.75] Log: PlanarFloor=Planar Floor [2466.75] Log: UnlockSelectedLevels=Unlock Selected Levels [2466.75] Log: LevelAlreadyExistsInWorld=A level with that name already exist s in the world.75] Log: LevelBrowser_AssignKeywords=Assign Keywords.75] Log: NoLevelsAssociatedWithStreamingVolume=No levels are associated with streaming volume.75] Log: ShowSelectedLevels=Show [2466.75] Log: LockAllLevels=Lock All [2466.75] Log: AddStreamingVolumes=Add Streaming Volumes [2466. [2466.75] Log: MakeCurrent=Make Current [2466.75] Log: HideAllLevels=Hide All [2466. [2466.75] Log: UnlockAllLevels=Unlock All [2466. [2466.75] Log: NeedsToFullyLoadPackageF=Package `~ is not fully loaded.75] Log: FullyLoadingPackages=Fully loading packages [2466.75] Log: ShowAllLevels=Show All [2466.75] Log: FullyLoadE=Fully Load [2466.75] Log: SaveSelectedLevels=Save [2466..75] Log: SelectAllLevels=Select All [2466.75] Log: DeselectAllLevels=Deselect All [2466.75] Log: ApplyMaterialF=Apply Material : `~ [2466.75] Log: ShowSelectedLevelsInContentBrowser=Find in Content Browser.. [2466..75] Log: HideSelectedLevels=Hide [2466.[2466..75] Log: LevelBrowser_KeywordDialog_SaveKeywords_Tooltop=Assigns keywor ds to selected levels [2466.75] Log: LevelBrowser_KeywordDialog_SaveKeywords=Save [2466.75] Log: LevelBrowser_Properties=Edit Properties.. [2466.75] Log: ApplyMaterial=Apply Material [2466. [2466. [2466.75] Log: ConfirmClearStreamingVolumesDlgMsg=Are you sure you want to cl ear streaming volumes? [2466..75] Log: MoveSelectedActorsToCurrentLevel=Move Selected Actors to Curre nt Level Ctrl+M [2466.75] Log: NewFromFileE=New From File.75] Log: PlanarWall=Planar Wall [2466.. 75] Log: MoveToTrashE=Move To Trash [2466.75] Log: MergeVisibleLevelsPromptMessage=This operation will merge all levels into a single new level.75] Log: NewLevel=New Level.75] Log: LevelBrowser_LightMapsMemory=Lightmaps [2466.75] Log: LevelBrowser_RemovingDirtyLevelFromWorld=You are about to remo ve dirty levels from the world and your changes to these levels will be lost.75] Log: LevelBrowserMenu_UpdateLevelsForAllActors_Help=Checks for any actors that reside in grid volume levels and moves them to the "best" level if n ecessary (based on spatial overlap.75] Log: StreamingMethod:=Streaming Method: [2466.75] Log: MergeVisibleLevels=Merge Levels into New Level [2466.75] Log: RemoveLevelFromWorld=Remove Level From World [2466.75] Log: MergeVisibleLevelsPromptDiscardHidden=Discard Hidden [2466.75] Log: UnloadE=Unload.75] Log: LevelBrowser_KeywordFilter_NoFilterStringsDetail=Add [LevelBro wser.75] Log: LevelBrowser_Menu_LevelMemorySizeData=Level Memory/Size Data [2466..75] Log: SourceControl=Source Control [2466. Continue? .. Click for information. [2466.." to DefaultEditor. [2466. [2466.75] Log: MergeVisibleLevelsPromptKeepHidden=Keep Hidden [2466.75] Log: LevelBrowser_KeywordFilter_UncheckAll=All Levels [2466..75] Log: LevelBrowserMenu_AutoUpdateLevelsForChangedActors=Auto-Update Actors in Level Grids [2466..75] Log: Warning_ImportFaceFXAnimSet=Importing will replace existing an imations..75] Log: ImportFileE=Import from File.75] Log: Revert=Revert [2466.75] Log: RevisionHistoryE=Revision History. [2466.75] Log: CopyReference=Copy Reference Ctrl+C [2466.75] Log: LevelBrowser_ShadowMapsMemory=Shadowmaps [2466. [2466.75] Log: CheckInE=Check In.75] Log: LevelBrowser_LockLevel_Tooltip=Lock Level [2466.75] Log: LevelBrowser_KeywordFilter_NoFilterStringsButton=No keywords s pecified.75] Log: LevelBrowser_KeywordFilter_ToggleFilterWindowVisibility=Toggle Filter Window [2466.75] Log: LevelBrowser_KeywordFilter_Title=Filter by keyword [2466.75] Log: AddE=Add. etc..75] Log: Unload=Unload [2466. [2466..75] Log: ImportLevelE=Add Existing Level.75] Log: LevelBrowser_MoveActorsToThisLevel=Move Selected Actors To Thi s Level [2466. [2466. Disca rd the hidden levels? [2466..75] Log: Load=Load [2466... [2466.75] Log: LevelBrowser_MakeCurrentMoveActorsToThisLevel=Make Level Curre nt & Move Selected Actors To It [2466.75] Log: SelectStreamingMethod=Select Streaming Method [2466.75] Log: MergeVisibleLevelsPromptCancelMerge=Cancel Merge [2466.ini to Filter Levels [2466. Some of the levels are currently hidden. P roceed? [2466.75] Log: LevelBrowserMenu_UpdateLevelsForAllActors=Update All Actors in Level Grids [2466.75] Log: NewLevelFromSelectedActors=New Level From Selected Actors [2466.75] Log: LevelBrowser_LevelVisible_Tooltip=Toggle Level Visibility [2466.75] Log: LevelBrowserMenu_AutoUpdateLevelsForChangedActors_Help=Toggles whether or not actors in grid volume levels are automatically moved to their "b est" level after most operations [2466..) [2466.t of new keywords to selected levels [2466..75] Log: ExportFileE=Export to File. [2466.Keywords]"+Keywords=.....75] Log: CheckOut=Check Out [2466.. 75] Log: MoveWithReferences=Move/Rename Objects [2466.75] Log: TextureGroup=Texture Group [2466. Otherwise.75] Log: PropertyWindow_PasteProperties=Paste Properties from Clipboard [2466.75] [2466. Replace? [2466.75] `~ [2466..75] [2466.75] Log: PropertyWindow_ExpandAllCategories=Expand All Categories [2466.75] Log: PropertyWindow_LockSelectedActorsQ=Lock Selected Actors [2466.75] Log: PropertyWindow_ToggleFavoritesWindow=Toggle Favorties Window V isibility [2466.75] Log: TexturePackage=Texture Package [2466.75] Log: PropertiesE=Properties.75] Log: PropertyWindow_CollapseAllCategories=Collapse All Categories [2466.75] Log: PropertyWindow_UseScriptDefinedOrder=Use Script-Defined Order [2466.75] Log: Search_FindNext=Find Next [2466. [2466.75] Log: PropertyWindow_ShowFriendlyPropertyNames=Show Friendly Propert y Names [2466.75] Log: CreateClassMoveInfo=Create Class Relocation Info [2466.75] Log: DuplicateWithReferences=Copy Objects [2466.75] `~ [2466.75] Log: ReplaceExistingObjectInPackage_F=An object [`~] of class [`~] already exists in package [`~].75] [2466. Overwr objects? `~ [2466.75] Log: PropertyWindow_CopySelectedProperties=Copy Selected Properties to Clipboard [2466.75] Log: PropertyWindow_SearchFor=Type here to search [2466.75] [2466.75] ite these Log: Log: Log: Log: Log: Log: Log: NameSuffix=Name Suffix EnableNameSuffixQ=Name Suffix? SavePackagesQ=Save Packages? CheckoutPackagesQ=Checkout Packages? References=References CannotDeleteList=Cannot delete: CannotDuplicateList=Cannot duplicate object: '`~' Log: OverwriteDuplicates=The following assets already exist.75] Log: DeleteWithReferences=Delete With References [2466.75] Log: PropertyWindow_ShowAllPropertyItemButtons=Show All Property It em Buttons [2466.75] Log: PropertyWindow_CancelSearch=Cancel Search [2466.75] Log: Search_FindPrev=Find Previous [2466.75] Log: PropertyWindow_ToolTip_ShowFriendlyPropertyNames=Toggles wheth .75] Log: PropertyWindow_CopyToClipboard=Copy To Clipboard [2466.75] Log: ClassMoveInfoAlreadyExistsQ=Relocation information for class ' `~' already exists.75] Log: PropertyWindow_Options=Options [2466.75] Log: TargetGroup=Target Group [2466.75] Log: ShowReferences=Show Referenced Assets [2466. the existing object will be deleted.75] Log: PropertyWindow_ToolTip_ShowHorizontalDividers=Toggles whether or not horizontal dividers are displayed between properties in the property wind ow [2466. [2466.75] Log: PropertyWindow_ShowHorizontalDividers=Show Horizontal Dividers [2466. [2466.75] Log: PropertyWindow_ToolTip_ShowAllPropertyItemButtons=Toggles whet her or not items within a property window show their available action buttons re gardless of selection state.75] [2466. click 'No' an d choose a unique name for your new object.75] Log: TargetPackage=Target Package [2466.75] Log: PropertyWindow_ResetToDefault=Reset To Default [2466.[2466. Do you want to replace the existing object? If you click 'Yes'.75] Log: PropertyWindow_CompleteCopyToClipboard=Complete Copy To Clipbo ard (Contains editline objects) [2466..75] Log: ClassRelocation=Class Relocation [2466. [2466.75] Log: CreateStaticTextureE=Create Static Texture.75] Log: GroupBrowser_ViewMenu=Groups [2466.75] Log: PropertyWindow_Error_ArrayClampPropertyNotFound=The property ( `~) passed for array clamping was not found. [2466.75] Log: ExportToFXA=Export to .75] Log: PropertyWindow_ToolTip_ShowModifiedProperties=Toggle a filter within all property windows for displaying properties that have been modified..75] Log: CreateNewFaceFXAsset=Create New FaceFX Asset [2466. shows only properties where they differ.75] Log: FaceFXStudio=FaceFX Studio [2466.75] Log: TextureStatsBrowser_ToolTip=Show the texture stats browser .75] Log: PropertyWindow_ShowModifiedProperties=Show Only Modified Prope rties [2466..75] Log: AttachmentEditor_ToolTip=Show the attachment editor [2466.75] Log: LvlToggleBoundingBox=Bounding Box [2466.75] Log: LevelBrowser_ToolTip=Show the level browser [2466. [2466. [2466. [2466..75] Log: GenericBrowserContext_ResimplifyMesh=Resimplify Mesh.75] Log: EditorLensFlare=LensFlare Editor [2466.75] Log: PropertyWindow_Error_ArrayClampInvalidInMultiSelect=Array Clam ping isn't supported in multi-select (Param Name: `~) [2466.75] Log: PostProcessEditor=PostProcess Editor [2466.75] Log: CreateNewPhysicsAsset=Create New Physics Asset [2466..75] Log: SceneManager_FilterQ=Filter Text [2466.75] Log: PrimitiveStatsBrowser_ViewMenu=Primitive Stats [2466.75] Log: LvlMakeCurrent=Make Current [2466.75] Log: GenericBrowser_ViewMenu=Generic [2466.75] Log: PropertyWindow_Error_ArrayClampPropertyIsNotAnArray=The proper ty (`~) passed for array clamping use is not an array.75] Log: LevelBrowser_ViewMenu=Level [2466.75] Log: TerrainBrowser_ViewMenu=Terrain [2466.75] Log: ImportFromFXA=Import from .....75] Log: SceneManager_FilterT=Filter Type [2466.75] Log: LvlToggleVis=Visibility [2466.75] Log: PropertyWindow_ToolTip_ShowDifferingProperties=When multiple o bjects are selected.FXA.75] Log: GenericBrowserContext_SimplifyMesh=Simplify Mesh for Level.75] Log: ActorBrowser_ToolTip=Show the actor classes browser [2466. [2466.. [2466.75] Log: BuildingStatsBrowser_ToolTip=Show the building stats browser [2466.75] Log: SceneManager_Focus=Focus on Selected Actor [2466.75] Log: TextureViewer=Texture Viewer [2466. Clamp will only ensure greater tha n zero..75] Log: ReferencedAssetBrowser_ViewMenu=Referenced Assets [2466.er or not display space delimited. [2466.75] Log: ActorBrowser_ViewMenu=Actor Classes [2466. [2466..75] Log: AnimTreeEditor=AnimTree Editor [2466.75] Log: CreateFaceFXAnimSet=Create New FaceFX AnimSet.75] Log: SoundCueEditorPaste=Sound Cue Editor: Paste [2466. Clamp will only ensure g reater than zero. [2466.75] Log: AutoSelect=Auto Select? [2466. [2466.75] Log: GenericBrowser_ToolTip=Show the Generic Browser [2466.75] Log: LogBrowser_ViewMenu=Log [2466.75] Log: SoundCueEditor=Sound Cue Editor [2466.75] Log: PhysicsAssetEditor=Physics Asset Editor (PhAT) [2466.75] Log: AutoFocus=Auto Focus? [2466.75] Log: EditorCascade=Editor (UnrealCascade) [2466.75] Log: ParticleCopyParameters=Copy parameters to clipboard [2466.FXA.. friendlier names or use the properties defaul t name.75] Log: SoundNodeWavePreview=Sound Quality Previewer [2466.75] Log: PropertyWindow_ShowDifferingProperties=Show Only Differing Pro perties [2466.75] Log: ShowBrushes=Show Brushes? [2466. .75] Log: TaskBrowser_TaskListColumnName_Name=Summary [2466. If you're not sure what settings to use then plea se ask a system administrator.75] Log: ReferencedAssetBrowser_ToolTip=Show the referenced assets brow ser [2466..75] Log: TaskBrowser_SettingsButtonLabel=Settings. or check the similar settings in desktop task man agement application's configuration.75] Log: ContentBrowser_Caption_ToolTip=Show the content browser [2466..) [2466...75] Log: TaskBrowser_FilterCreatedByMeLabel=Created by me [2466.75] Log: TaskBrowser_Error_StartingDisconnect=The Task Browser encounte red an uncommon error while trying to disconnect from the database.75] Log: TaskBrowser_DatabaseFilterLabel=Database filter [2466. [2466.. Click the Connect button to try again.75] Log: TaskBrowser_DisplayFilterLabel=Display [2466..75] Log: TaskBrowser_ServerStatus_Disconnecting=Disconnecting..75] Log: TaskBrowser_FilterOnlyOpenLabel=Only open [2466.75] Log: TaskBrowser_TaskListColumnName_CreatedBy=Created By [2466.75] Log: TaskBrowser_FilterAssignedToMeLabel=Assigned to me [2466.75] Log: PrimitiveStatsBrowser_ToolTip=Show the primitive stats browser [2466... you'll need to supply valid set tings for the server name/port..75] Log: TaskBrowser_FilterCurrentMapLabel=Current map [2466.. [2466.75] Log: TaskBrowser_DisconnectButtonLabel=Disconnect [2466.75] Log: SceneManager_ToolTip=Show the scene manager browser [2466.75] Log: TaskBrowser_TaskListColumnName_Status=Status [2466.[2466.75] Log: TaskBrowser_ServerStatus_ConnectionFailed=Failed to connect to the task database.75] Log: StartPage_Caption_ToolTip=Show the start page [2466. [2466.75] Log: LogBrowser_ToolTip=Show the log browser [2466. [2466. [2466.75] Log: TaskBrowser_ServerStatus_Connected=Connected to the task datab ase.75] Log: TaskBrowser_FixButtonLabel=Mark Complete.75] Log: TaskBrowser_ServerStatus_ReadyToConnect=Not connected. N o task database providers are available.75] Log: GroupBrowser_ToolTip=Show the group browser [2466.. user name and password. [2466.75] Log: TaskBrowser_ServerStatus_Connecting=Connecting to server and l ogging in.75] Log: TaskBrowser_Error_StartingConnect=The Task Browser encountered an uncommon error while trying to connect to the database.75] Log: TaskBrowser_TaskListColumnName_Priority=Priority [2466. [2466.75] Log: TaskBrowser_Error_NeedValidConnectionSettings=In order for the Task Browser to connect to the database server. Click the Connect button to login to the task database.75] Log: TaskBrowser_ServerStatus_FailedToInit=Failed to initialize.75] Log: TaskBrowser_ConnectButtonLabel=Connect [2466.... Please adjust your connection settings using the Settings button at the bottom of the Task Browser and try again by clicking Connect. [2466.75] Log: TaskBrowser_RefreshButtonLabel=Refresh View [2466.75] Log: TaskBrowser_WaitingForDescription= (Downloading task details from server. [2466.75] Log: TaskBrowser_Error_StartingFilterQuery=The Task Browser encount .75] Log: TaskBrowser_ServerStatus_MarkingTaskComplete=Marking task as f ixed.. as well as the project ( database) name to connect to. [2466.75] Log: TerrainBrowser_ToolTip=Show the terrain browser [2466. [2466. [2466. [2466. [2466. [2466. Please wait.75] Log: TaskBrowser_ServerStatus_QueryingTaskDetails=Retrieving task i nformation.75] Log: TaskBrowser_TaskListColumnName_Number=Number [2466.75] Log: TaskBrowser_ServerStatus_QueryingTasks=Retrieving task list fr om server..75] Log: TaskBrowser_TaskListColumnName_AssignedTo=Assigned To [2466.75] Log: TaskBrowser_Caption_ToolTip=Show the task browser [2466.75] Log: TaskBrowser_ServerStatus_QueryingFilters=Retrieving filters. 75] Log: TaskBrowserCompleteTask_OKButton=OK [2466.ered an uncommon error while trying to query a list of filters from the database . [2466.75] Log: TaskBrowserConfig_PreferencesLabel=Preferences [2466.75] Log: TaskBrowser_Error_QueryFiltersFailed_F=The Task Browser encoun tered an error while querying a list of filters from the server.75] Log: TaskBrowser_Error_StartingQueryTaskDetails=The Task Browser en countered an uncommon error while trying to query details about a task. the task cannot be marked as complete until you've entered valid information for all of t he fields.75] Log: TaskBrowserConfig_ServerNameLabel=Server [2466.75] Log: TaskBrowser_Error_StartingQueryTasks=The Task Browser encounte red an uncommon error while trying to query a list of tasks. The follo wing error message was reported: `~ [2466.75] Log: TaskBrowser_Error_StartingMarkAsComplete=The Task Browser enco untered an uncommon error while trying to mark a task as complete.75] Log: TaskBrowserConfig_ConnectionSettingsLabel=Connection [2466.75] Log: TaskBrowserCompleteTask_CancelButton=Cancel [2466.75] Log: TaskBrowserCompleteTask_DialogCaption=Mark Task Complete [2466.75] Log: TaskBrowserConfig_DialogCaption=Task Browser Settings [2466. The following error message was reporte d: `~ Please adjust your connection settings using the Settings button at the bottom o f the Task Browser and try again by clicking Connect.75] Log: TaskBrowserConfig_AutoConnectAtStartupLabel=Auto connect at st artup [2466.75] Log: TaskBrowserConfig_ProjectName=Project name [2466. Please complete the form before pressing the OK button. The following error message wa s reported: `~ [2466. [2466.75] Log: TaskBrowserConfig_UserNameLabel=Login [2466.75] Log: TaskBrowser_Error_QueryTasksFailed_F=The Task Browser encounte red an error while querying a list of filtered tasks from the server.75] Log: TaskBrowserConfig_CancelButton=Cancel [2466.75] Log: TaskBrowserCompleteTask_ResolutionTypeLabel=Resolution . The following error message was reported: `~ [2466. [2466.75] Log: TaskBrowser_Error_ConnectFailed_F=The Task Browser was unable to connect to the task database server.75] Log: TaskBrowserConfig_OKButton=OK [2466.75] Log: TaskBrowser_Error_NeedValidDataToMarkComplete=Sorry.75] Log: TaskBrowser_Error_QueryTaskDetailsFailed_F=The Task Browser en countered an error while querying details about a specific task from the server. The following error message was r eported: `~ [2466. [2466.75] Log: TaskBrowserConfig_PasswordLabel=Password [2466.75] Log: TaskBrowserConfig_ServerPortLabel=Port [2466.75] Log: TaskBrowser_Error_MarkCompleteFailed_F=The Task Browser was un able to mark the specified task(s) as completed. [2466. [2466. The following error message was reported: `~ [2466.75] Log: TaskBrowser_Error_DisconnectFailed_F=The Task Browser was unab le to disconnect to the task database server. [2466. [2466.75] Log: TaskBrowserCompleteTask_HoursToCompleteLabel=Time to complete (hours) [2466.75] Log: BlockingVolumeBBox=Bounding Box [2466. It will be removed from the Favorites list.75] Log: Error_ModuleCanOnlyBeUsedInEmitterOnce=A Module can only be us . [2466..75] Log: Error_MaterialEditor_CantPreviewOnSkelMesh=Can't preview on th e specified skeletal mesh because the material has not been compiled with bUsedW ithSkeletalMesh.75] Log: TaskBrowserCompleteTask_CommentsLabel=Comments [2466. [2466.75] Log: BlockingVolumeConvexLight=Light Convex Volume [2466.75] Log: Error_FileDoesNotExist=File does not exist : '`~'.75] Log: BlockingVolumeConvexHeavy=Heavy Convex Volume [2466.75] Log: TaskBrowserCompleteTask_ChangelistNumberLabel=Changelist [2466.75] Log: Error_FindPropertyWindowFailed=FindPropertyWindow failed [2466.75] Log: DetailMode=Detail Mode [2466.75] Log: CollectionHelper_AddAssetsFailed=Collection Helper failed to a dd assets to collection `~.75] Log: CollectionHelper_RemoveAssetsFailed=Collection Helper failed t o remove assets from collection `~.75] Log: CollectionHelper_NotInitialized=Collection Helper is not initi alized.75] Log: BlockingVolumeColumnZ=Column (Z Axis) [2466.75] Log: FixedKismetParentSequences=`~ incorrect ParentSequence pointer s found and fixed.75] Log: High=High [2466. [2466. [2466. [2466.[2466.75] Log: CollectionHelper_QueryCollectionFailed=Collection Helper faile d to query assets for collection `~.75] Log: Error_DynamicParameterModuleAlreadyPresent=A DynamicParameter module is already present.75] Log: Error_FavoritesFileDoesNotExist=File does not exist: '`~'.75] Log: CollectionHelper_ReadOnly=Collection Helper unable to access d atabase. Please remove it first.75] Log: CollectionHelper_ClearCollectionFailed=Collection Helper faile d to destroy collection `~. [2466.75] Log: Error_MustSelectEmitter=You must select an emitter [2466.75] Log: SetDetailMode=Set Detail Mode [2466.75] Log: BlockingVolumeCreation=Create Blocking Volume [2466.75] Log: BlockingVolumeAutoConvex=Auto Convex Collision.75] Log: Error_FailedToEndTransaction=UNREALCASCADE: Failed to end tran saction [2466. [2466.75] Log: BlockingVolumeColumnX=Column (X Axis) [2466. [2466. [2466.75] Log: BlockingVolumeConvexNormal=Normal Convex Volume [2466. It will be removed from the MRU list.75] Log: BlockingVolumeConvexRough=Rough Convex Volume [2466.75] Log: Error_FailedToBeginTransaction=UNREALCASCADE: Failed to begin transaction [2466. Please remove it first. Please remove it first. (see log for details) [2466. [2466.75] Log: Error_TypeDataModuleAlreadyPresent=A TypeData module is alread y present.75] Log: Medium=Medium [2466. [2466.75] Log: Low=Low [2466.75] Log: BlockingVolumeColumnY=Column (Y Axis) [2466. [2466. [2466..75] Log: CollectionHelper_SetCollectionClearFailed=Collection Helper fa iled to clear assets for collection `~.75] Log: Error_EventGeneratorModuleAlreadyPresent=An EventGenerator mod ule is already present.75] Log: CollectionHelper_CreateCollectionFailed=Collection Helper fail ed to create collection `~. 75] Log: Error_OnlyAddSoundNodeWaveOnce=Can only add a particular Sound NodeWave to a SoundCue once. [2466.will result in a loop.please choose a unique name for this Group. [2466.75] Log: Error_SelectedEmitterMustContainModule=The selected emitter mu st contain the selected module for deletion [2466. [2466. [2466. You should repair the DefaultSkeletalMesh using UnrealPhAT (Edit -> Change Default SkeletalMesh) before saving this asset. [2466. [2466.75] Log: Error_NoActorForThisGroup=No Actor for this group [2466. [2466. [2466. [2466. Cannot del ete.75] Log: Error_MatineeActionMustHaveData=UnrealMatinee action must have UnrealMatinee Data attached before being edited. [2466. [2466. [2466. [2466. [2466.75] Log: Error_FailedToCopy=Failed to copy `~ to `~ [2466. [2466.75] Log: Error_NoAnimChannelsLeft=This Actor Has No AnimControl Channel s Left.75] Log: Error_BodySetupWithNoPrimitives=Body Setup with No Primitives! [2466.Event name already in use. [2466.75] Log: Error_CouldntFindSMForAnimSet=Could not find SkeletalMesh to p lay this AnimSet on.75] Log: Error_HighlightNonZeroLength=You must highlight a non-zero len gth section before stretching it. [2466.75] Log: Error_ExpressionHasRefs=Expression has references.75] Log: Error_CanOnlyWeldParentChildPairs=You can only weld parent/chi ld pairs. [2466.75] Log: Error_CantMakeNewBonePhysical=You cannot make a new bone physi cal if it has physical children. [2466.75] Log: Error_MustSelectActorsToCreateGroup=You must have some actors .75] Log: Error_PhysicsAssetHasNoSkelMesh=Warning: Physics Asset has no default SkeletalMesh assigned! For now.75] Log: Error_FailedToCreatePhysAssetFromSM=Failed to create Physics A sset '`~' from Skeletal Mesh '`~'.75] Log: Error_NameAlreadyExists=Name already exists .75] Log: Error_PropertyAlreadyControlled=Already a FloatProp track cont rolling this property.75] Log: Error_ActorNotInSequenceLevel=Actor is not in the same Level a s the UnrealMatinee's UnrealKismet Sequence.75] Log: Error_GroupAlreadyAssocWithActor=There is already a Group asso ciated with this Actor.ed in each Emitter once. [2466. Please choose another name.75] Log: Error_MoreEmitterTypesThanSlots=ERROR! There are more emitter types than available menu slots! [2466. [2466. [2466.75] Log: Error_OnlyOneTrackTypePerGroup=Only allowed one of this track type per group. a simple default skeletal mesh (`~) wil l be used.75] Log: Error_TriedToExecDeprecatedCmd=Tried to executed deprecated co mmand: `~ [2466. [2466. [2466.75] Log: Error_FailedToCreateNewPhysAsset=Failed to create new Physics Asset.75] Log: Error_AnimTreeAlreadyBeingEdited=AnimTree is already being edi ted.75] Log: Error_MustSpecifyValidSeqName=Must specify valid sequence name and package.75] Log: Error_NoEmitterSelectedForExport=No emitter selected for expor t [2466.75] Log: Error_EventNameInUse=Sorry .75] Log: Error_PBLoopDetected=Cannot create connection .75] Log: Error_PackageNameExists=A package with that name already exist s.75] Log: Error_FailedToCreateNewAnimSetAsset=Failed to create new AnimS et Asset.75] Log: Error_PBRulesetAlreadyBeingEdited=Ruleset is already being edi ted. 75] Log: Error_CouldNotCreateActor_NoNavigationPoints=No navigation poi nts were found. [2466.75] Log: Error_InvalidInput=Invalid input. ent er another name. There c an only be one dominant directional light. [2466. [2466.75] Log: Error_CouldNotCreateActor_NoSkellMesh=No skeletal mesh was spe cified. [2466. there's already one in the level.) [2466. [2466. make sure 'Used With Decals' is set on i t). [2466.75] Log: Error_CouldNotCreateActor_NoStaticMesh=No static mesh was spec ified.75] Log: Error_CouldNotCreateActor_NoParticleSystem=No particle system specified.75] Log: Error_CouldNotCreateActor_NoDestructibleAsset=No destructible asset was specified. [2466. [2466. l ike one of the archetypes.75] Log: Error_ReflectionTextureDoesntMatch=The specified reflection te xture doesn't match the properties of an existing reflection texture on '`~'! A ll reflection textures on all image reflections must match size.75] Log: Error_CouldntWriteToFile=Couldn't write to file. [2466. [2466.75] Log: Error_RenameFailedGroupAlreadyExists=Group already exists. [2466. [2466. Maybe file is read-only? [2466.75] Log: Error_CouldNotCreateActor_NoMaterial=No material was specified .75] Log: Error_CouldNotCreateActor_NoSoundWave=No sound wave was specif ied. [2466. etc. The new reflection texture will not render correctly.75] Log: Error_CouldNotCreateActor=Could not create Actor.75] Log: Error_CouldNotCreateActor_FromAssetOnly=Could not create actor from asset. [2466. texture group.75] Log: Error_CantSaveMapViaGB=Can't save map files via the browser. [2466.75] Log: Error_CouldNotCreateActor_NoArchetype=No archetype was specifi .75] Log: Error_CouldNotCreateActor_NoAssetAssigned=No valid asset was s pecified.75] Log: Error_CouldNotCreateActor_NoDecalMaterial=No decal material wa s specified (if a material is selected.75] Log: Error_CouldNotCreateActor_NoSoundCue=No sound cue was specifie d.75] Log: Error_CouldNotCreateActor_NoPhysicsAsset=No physics asset was specified. (If you renamed a Prefab there may be other objects causing the name conflict.75] Log: Error_CouldntWriteToFile_F=Couldn't write to file '`~'.75] Log: Error_ObjectNameAlreadyExists=An object named '`~' already exi sts.75] Log: Error_CouldntRenameObjectF=Couldn't rename '`~'. [2466. N ot saving '`~'. [2466. [2466. [2466. format. Maybe file is read-only? [2466. [2466. [2466. Not saving '`~'.75] Log: Error_CouldNotCreateActor_AlreadyADominantDirectionalLight=Can 't create dominant directional light.75] Log: Error_CouldNotCreateActor_NoRigidBodySetup=No rigid body setup on the specified static mesh.selected to create a new group. [2466.75] Log: Error_CouldntSavePackage=Couldn't save package.75] Log: Error_CantSaveMapViaCascade=Can't save map files via UnrealCas cade. Check log wind ow for further details.stat us has changed! [2466.75] Log: Error_PackageStatusChanged=Package can't be checked out . [2466.75] Log: Error_ObjectNameIsIllegal=The object name '`~' contains illega l characters. [2466. 75] Log: Error_CouldNotCreateActor_FractureStaticMesh=Using standard st atic mesh factory to create a fractured static mesh is not allowed. make sure 'Used with Fog Volumes' is set on it).) [2466. [2466. Texture Coordinates : `~ [2466.75] Log: Error_StaticMeshHasBadElements=Static Mesh [`~] has an element with no triangles.75] Log: Log: Log: spaces Log: Log: Log: Error_SelectOneActor=Please select just one Actor with a Stati Error_NoActorWithStaticMesh=No Actor found with a StaticMesh.75] e log. [2466.75] Log: Error_CouldNotCreateActor_NoExplosionContent=No explosion cont ent was specified. [2466. [2466.75] Log: Error_InUse=`~ is in use. This mesh may not render properly.0 .75] Log: Error_ASEImportVertexPercentageWarning=Generated/imported vert ex count ratio (`~/`~) exceeds expected percentage (`~ expected). [2466.75] Log: Error_MapExtUndefined=MapExt needs to be defined in .75] Log: Error_49=ASE Importer Warning : This object has no material re ference (current texture will be applied to object).1. Please check th Error_Modifier=Modifier (`~) : `~ Error_NotEnoughClipMarkers=You haven't placed enough clip mark . [2466. This mesh may not render properly. Shortest route from root: `~ [2466.75] Log: Error_48=ASE Importer Error : Did you forget to include geomet ry AND materials in the export? Faces : `~. [2466.75] Log: Error_NewStaticMeshHasBadLightMapUVSet_F=Warning: The light ma p UV set for static mesh [`~] appears to have layout problems. `~ [2466. [2466.75] Log: Error_SkeletalMeshHasBadChunkBoneMapping=Skeletal Mesh [`~] ha s bad bone mappings. This mesh may not render properly. [2466. Error_Couldn'tSpawnActor=Couldn't spawn actor. Either the trian gle UVs are overlapping one another or the UV are out of bounds (0. [2466.75] Log: Error_CouldNotCreateActor_NoLensFlare=No lens flare was specif ied.75] cMesh.75] [2466.ini! [2466.ed.75] Log: Error_PIEObjectStillReferenced=Object '`~' from PIE level stil l referenced.75] Log: Error_SkeletalMeshHasMissingBoneMapping=Skeletal Mesh [`~] has missing bone mappings. This mesh may not render properly. Error_FilenameContainsSpaces=The filename you specified has on in it. [2466. [2466.75] Log: Error_CouldNotCreateActor_SelectedItemIsNotFogVolumeMaterial=N o fog volume material was specified (if a material is selected.75] Log: Message_ASEImportVertexPercentageResults=Generated `~ vertices from `~ imported (`~ increase).75] e or more [2466. Running the editor with '-NoLoadStartupPackages' may help if the object is loade d at startup. [2466.75] [2466.0 range .75] Log: Error_SkeletalMeshHasMissingBoneSlots=Skeletal Mesh [`~] was u nable to remap bone indices.75] Log: Error_SkeletalMeshHasBadSections=Skeletal Mesh [`~] has a sect ion with no triangles. [2466. [2466.75] Log: Error_FailedCreateEditorPreviewWorld=Failed to create editor p review world. This mesh may not render properly.75] Log: Error_CouldntSpawnPlayer=Couldn't spawn player: `~ [2466. Unreal filenames cannot contain spaces. [2466. 75] Log: Error_PolygonsOnEdgeToTurnMustBeTriangles=The polygons on each side of the edge you want to turn must be triangles. [2466.75] Log: Error_MultipleInterpsReferToSameActor=Multiple SeqAct_Interps refer to the same Actor (`~) for path building.75] Log: Error_ObjectNameNotSpecified=Object name not specified [2466. Texture Coordinates(channel `~) : `~ [2466.75] Log: Error_SelectedEdgesMustBelongToSamePoly=The selected edges mus t belong to the same polygon.75] Log: Error_FilterLeafBadLocs=FilterLeaf: Bad Locs [2466.75] Log: Error_UnknownInterpolationType=Unknown Interpolation Type! [2466.75] Log: Error_CouldNotFindPatchBone=Could not find bone (`~) in select ed SkeletalMesh to patch animation from. [2466. [2466. Import failed.75] Log: Error_ExporterNotSpecified=Exporter not specified [2466. Duplicate bone name found ('`~').75] Log: Error_CantExportNameToFile=Can't export `~ to file `~ [2466.75] Log: Error_RequiresTwoSelectedVertices=Requires 2 selected vertices .75] Log: Error_ExpectingDigitGotCharacter=Expecting digit.75] Log: Error_CouldNotFindFbxTrack=Could not find needed track (`~) fo r this AnimSet. [2466.75] Log: Error_ObjectHasNoMaterialRef=Importer Warning : This object ha s no material reference (default texture will be applied to object). Maybe delete Track from AnimSet? [2466.75] Log: Error_BrushClipViewportNotOrthographic=The focus needs to be i n an orthographic viewport for brush clipping to work.75] Log: Error_ParentAndChildAreUnlinked=CleanupNodes: Parent and child are unlinked [2466. [2466.75] Log: Error_FileExtensionNotSpecified=File extension not specified [2466. [2466. [2466. Could not import `~.75] Log: Error_ErrorReadingAnimFile=Error reading animation file `~ [2466. Would you like to add this track to all existing animations using the selected S keletalMesh reference pose? [2466.75] Log: Error_ErrorOpeningAnimFile=Error opening animation file `~ [2466.75] Log: Error_SelectedVerticesMustBelongToSelectedPoly=The vertices us ed for splitting must be part of the selected polygon.ers to perform this operation.75] Log: Error_FailedToLoadPackage=Couldn't load package `~ [2466. [2466.75] Log: Error_MissingLBraceAfterCpptext=`~: Missing '{' after cpptext.75] Log: Error_FailedToMakeDirectory=Failed to make directory `~ [2466.75] Log: Error_SelectedEdgeMustBelongToSelectedPoly=The edge used for s plitting must be part of the selected polygon.75] Log: Error_CouldNotFindTrack=Could not find needed track (`~) for t his AnimSet.75] Log: Error_FailedToFindClosingComment=Failed to find closing '*/' . [2466. [2466.75] Log: Error_PackageFileNotSpecified=Package file not specified [2466. Import failed. got characte r `~ [2466. [2466.75] Log: Error_ClipUnableToComputeNormal=Unable to compute normal for b rush clip! [2466. [2466.75] Log: Error_SelectedVerticesMustBelongToSamePoly=The selected vertic es must belong to the same polygon.75] Log: Error_DuplicateBoneName=Error. Each bone must have a unique name.75] Log: Error_ASEImporterError=ASE Importer Error : Did you forget to include geometry AND materials in the export? Faces : `~. [2466. Would you like to use the selected SkeletalMesh reference pose to create the tra ck? [2466.75] Log: Error_InvalidCursorPosition=Invalid cursor position [2466.75] Log: Error_ExtraInfoInAnimFile=Extra track (`~) found in animation file but not in AnimSet. [2466.75] Log: Error_FailedToFindTool=FEdMode::FindTool failed to find tool ` ~ [2466.[2466. [2466. [2466. verts=`~. [2466. See the log for details. [2466. [2466.75] Log: Prompt_9=Static Mesh already has physics collision geometry.75] Log: Error_SplitWithPlaneVertexOverflow=FPoly::SplitWithPlane: Vert ex overflow [2466. [2466. size=`~ [2466. [2466.75] Log: Error_ScriptClassSizeMismatch=C++/ Script class size mismatch [2466.75] Log: Error_ViewportNotNULL=Viewport != NULL in FEditorLevelViewport Client destructor.75] Log: Error_ActorConversionLevelMismatch=Actor was converted into a different level.75] Log: Error_MaterialEditorFogVolumeMaterialNotSetup=To be used with Fog Volumes the material must have an emissive input and then be marked with bUs edWithFogVolumes.75] Log: Error_CollisionModelImportFailed=Collision model import failed due to a polygon or set of coplanar polygons with too many vertices or an unclo sed collision volume. [2466.75] Log: Error_FracturedStaticMeshInvalidStaticMesh=Couldn't set Static Mesh.NumUVs invalid for `~! [2466.75] Log: Error_NumTrianglesInvalid=Triangles(i). the selected asset is not a FracturedStaticMesh.75] Log: Error_NoFaceFXSequencesFound=Could not find FaceFX animations from Actor.75] Log: Prompt_6=Duplicate Module on Same Emitter? [2466. [2466.75] Log: Error_PhysicalMaterialCycleInHierarchy=Setting the parent to t hat PhysicalMaterial would cause a cycle in the hierarchy.75] Log: Error_InvalidMoveOfLocalizedObject=Attempting to move localize d sound `~ into non localized package or package with different localization.75] Log: Prompt_2=An AnimSequence with that name (`~) already exists in this AnimSet. It has not been set.75] Log: Prompt_4=`~ support coming soon.75] Log: Exporter_Error_SourceDataUnavailable=No source data available for some objects.75] Log: Prompt_1=Are you sure you want to completely reset the selecte d AnimSet? [2466. [2466. which is not allowed.75] Log: Error_ImportFailed=Import failed. Please correct your collision model.75] Log: Error_FailedLoadingMips=Failed loading mips for texture `~ [2466.75] Log: Error_ActorComponentDestroyedWithoutRemoval=Actor component de stroyed without being removed from the scene: `~ [2466.75] Log: Error_AnimTreeLoopDetected=This connection would form a loop i n your AnimTree.75] Log: Error_VectorPropertyAlreadyControlled=Already a VectorProp tra ck controlling this property.75] Log: Prompt_7=3DDrawMode Options Menu! [2466.75] Log: Error_NoFilesInDirectory=No files exist in directory `~.75] Log: Error_ParseFBXFailed=Failed to parse FBX file: `~ [2466.75] Log: Prompt_8=Static Mesh already has a collision model. [2466.75] Log: Error_ImportFailed_f=Import failed for `~ [2466. Do you want to replace it? [2466.75] Log: Error_SplitInHalfVertices=FPoly::SplitInHalf: `~ Vertices [2466. [2466. [2466.75] Log: Error_BoolPropertyAlreadyControlled=Already a BoolProp track c ontrolling this property. Do you want to replace it? [2466.75] Log: Error_NoActorForFaceFXTrack=No Actor found to obtain list of F aceFX animations from.75] Log: Prompt_3=Are you sure you want to delete the selected AnimSequ ence(s) (`~)? [2466.75] Log: Prompt_5=No selected module! [2466. .75] Log: Error_CantFindEditPackage=Can't find edit package '`~' [2466.75] Log: Error_FinalizeNormalizationFailed=FPoly::Finalize: Normalizati on failed. [2466. [2466. 75] Log: Prompt_10=Could not create geometry. [2466.75] Log: Continue=Continue [2466. Continue? [2466.75] Log: Prompt_ThisActionWillTerminatePIEContinue=This action will ter minate your Play In Editor session. Save over the existing package? Yes: Overwrite '`~'.Are you sure you want replace it? [2466.75] Log: Prompt_19=Export classes to *. Are you sure you want to do this? [2466.uc files [2466. Are you sure? [2466. Do you want to automati cally update them? Not doing so might cause crashes! [2466.75] Log: PromptSomeActorsAreReferencedByKismet=Some actors are referenc ed by an UnrealKismet sequence. No: Skip saving this package only.75] Log: Prompt_24=Static Mesh already has a collision model. No: Skip saving this package only. Cancel: Abort the publish and return to the editor.75] Log: Prompt_21=You must exit Interpolation Editing mode before savi ng level. or you may have to rebuild your level.75] Log: IgnoreKismetReferencedActors=Ignore UnrealKismet-referenced ac tors [2466.75] Log: Prompt_18=This option will export all classes to text . Save packages before publishing? Yes: Save packages. Cancel: Stop saving all packages and return to the editor.uc file s which can later be rebuilt.75] Log: ActorsReferencedByKismet=Actors Referenced By UnrealKismet [2466.75] Log: Prompt_23=Your ini files are outdated. then publish.75] Log: Publish_SaveDirtyPackagesQ=Packages must be saved before they can be published. Do you want to do this? [2466.75] Log: Prompt_17=The package '`~' (`~) has changed and needs to be sa ved.75] Log: Prompt_20=Do you want to save the changes to `~? [2466. Cancel: Stop saving all packages and return to the editor.75] Log: Prompt_14=Are you sure you want to weld '`~' to '`~' ? [2466. Do you wish to do this now and continue? [2466. Are you sure? [2466. .75] Log: Prompt_25=This will replace the existing AnimSequence (`~). Proceed? [2466. [2466.75] Log: Prompt_15=This will completely remove this bone.75] Log: SaveDirtyPackagesNotFullyLoadedQ=The package '`~' has been cha nged and needs to be saved. and any const raints to it. Do you want to replace it with Builder Brush? [2466.75] Log: Prompt_26=The package '`~' (`~) failed to save.75] Log: InterpEd_DeleteSelectedFolder=Are you sure you want to delete folder (`~)? Any groups that are attached to this folder will be detached first (but not deleted)! [2466. Do you want to fully load it? Yes: Fully load the package and save it. No: Publish without saving packages. [2466.75] Log: Prompt_13=This will completely replace the current bone collis ion.75] Log: Prompt_12=This will completely replace the current asset. but is not fully loaded. Cancel: Stop saving packages and return to the editor. Are you sure? [2466. Try another location. [2466. [2466.75] Log: Prompt_22=Failed to create entry point. 75] Log: Prompt_NoMeshFound=No meshes were found in file. Close FaceXFX? Not doing so will abort the save operation. [2466.Source Key isn't valid. Would you like to proceed? [2466.75] Log: Prompt_MaterialEditorClose=Would you like to apply changes to this material to the original material? (No will lose all changes!) [2466. [2466. Copying from reference pose. The FBX importer always ignores the scale factor.75] Log: Prompt_MoreThanThreeLOD=`~ mesh LODs were found.75] Log: Prompt_NoSmoothgroupForFBXScene=Warning: No smoothing group in formation was found in this FBX scene.75] Log: Prompt_30=Some selected Actors are referenced by a Route.75] Log: Prompt_39=Same name exists.75] Log: Prompt_28=A MorphTarget with that name (`~) already exists in this MorphSet. Are you sure you want to continue? [2466. Even for tools that don't support smoothing groups. [2466.75] Log: Prompt_29=A MorphTarget with that name already exists. Would yo u like to use the first one? [2466. Only the first one will be imported.75] Log: Prompt_38=All morph targets have been updated. [2466. Would you like to update all morph targets? [2466. [2466.75] Log: Prompt_NoFbxSkelMeshFound=No FBX skeletal mesh was found.75] Log: Prompt_InvalidMorphLODIndex=There are multiple FBX meshes with the same morph LOD level for same morph target.75] Log: Prompt_TooManyVertices=This mesh has more than 65535 vertices and cannot be imported. the FBX Exporter will genera te appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.75] Log: Prompt_CloseFXStudioOpenOnSaveQ=FaceFX Studio must be closed b efore saving. Would y ou like to replace it? [2466. The import process can not be completed. [2466.Retry: Attempt to save the package again. [2466.75] Log: Prompt_NoIdentityScaleForBone=Warning: No identity scale facto r was found for skeleton (skeleton root name: `~). [2466. Are you sure you want to continue? [2466. [2466.75] Log: Prompt_27=Are you sure you want to delete the selected MorphTa rget? `~ [2466.75] Log: Prompt_37=This operation updates base mesh information for thi s morph target set. please reassign! [2466. [2466. [2466. [2466.75] Log: Prompt_35=This operation will overwrite the morph target if sa me name exists.75] Log: Prompt_OBJExportWithBMP=Would you like to export the materials as images (slower)? [2466. Proceed? [2466.75] Log: Prompt_32=Are you sure you want to move the selected AnimSeque nce(s) (`~) to this AnimSet (`~)? [2466. Only the fir st three will be imported. Please make sure to enable the 'Export S moothing Groups' option in the FBX Exporter plug-in before exporting the file.75] Log: Prompt_40=`~:Track(`~) .75] Log: Prompt_31=Some selected Actors are referenced by a CoverGroup. [2466.75] Log: Prompt_MoreThanOneTarget=Multiple meshes were found. so the imported bone will be incorrect. Please use identity scale for all skeletons in the original scene.75] Log: Prompt_33=Are you sure you want to convert the selected AnimSe quence(s) (`~) to Additive Animations? [2466.75] Log: Prompt_UnloadingPackagesCasuesChangesToBeLostQ=Unloading a pac .75] Log: Prompt_34=Are you sure you want to copy the selected AnimSeque nce(s) (`~) to this AnimSet (`~)? [2466.75] Log: Prompt_36=Base Mesh has been modified since last time morph ta rget was processed.75] Log: Prompt_FirstOneFbxMeshUsed=More than one FBX skeletal mesh was found. Continue: Skip saving this package only. 75] Log: ToolTip_10=Editing Mode [B] [2466.75] Log: ToolTip_31=Transformation Widget | Enables 3D handles for tran slating.75] Log: ToolTip_8=Selected lights affect selected primitives [2466.75] Log: ToolTip_24=Open an existing level file [2466.75] Log: CouldNotCreateTheFollowingCuesNamesInUse=Couldn't create the f ollowing cues because their names are already in use: [2466.75] Log: ToolTip_23=Create a new level [2466.75] Log: ToolTip_5=Cycle Mesh Rendering Mode [2466.75] Log: CreatedNCues=Created `~ cues. rotation or scaling selected actors [2466.75] Log: ViewportOptions_ShowStats=Show Stats Shift+L [2466.75] Log: ToolTip_34=Scaling Mode | Scale selected objects using the wid get.75] Log: ToolTip_14=Cycle Collision Rendering Mode [J] [2466.75] Log: ToolTip_FarPlaneSlider=Distance to far clipping plane [2466.75] Log: ViewportOptions_MakeViewOcclusionParent=View Culling/Occlusion [2466.75] Log: ToolTip_12=Toggle Simulation [S] [2466.75] Log: ToolTip_29=Normal Camera Speed [2466. Use other viewports to view the occluded/culled scene.75] Log: ToolTip_21=Special Paste Options [2466.75] Log: ToolTip_33=Rotation Mode | Rotate selected objects using the w idget.75] Log: ToolTip_3=Show Skeleton [2466.75] Log: ToolTip_18=Change Drag Grid [2466.75] Log: ToolTip_17=Toggle Rotation Grid [2466.75] Log: ToolTip_9=Selected lights' ignore lists are cleared [2466.75] Log: Prompt_MergeTerrain=Merge Terrains? [2466.75] Log: ViewportOptions_MakeViewOcclusionParent_ToolTip=Set this viewp ort to be the occlusion parent.75] Log: ToolTip_27=Redo the previously undone action | Ctrl+Y [2466.75] Log: ToolTip_SaveAllLevels=Save all levels [2466. Sound Nodes can only be clustered if they have a common name delimited by a number.75] Log: ToolTip_20=Open a Recently Opened Map [2466.75] Log: Prompt_SplitTerrain=Split Terrain? [2466. [2466. [2466.75] Log: ViewportOptions_ShowFPS_ToolTip=Toggles display of frames per second (FPS) over real-time viewports [2466.75] Log: ToolTip_11=Movement Space [2466.kage containing unsaved changes will cause those changes to be lost.75] Log: Prompt_AboutToCluserSoundsQ=About to cluster `~ sounds.75] Log: ToolTip_26=Undo the last action | Ctrl+Z [2466.75] Log: ToolTip_15=Cycle Constraint Rendering Mode [K] [2466. Conti nue? [2466.75] Log: ToolTip_30=Fastest Camera Speed [2466.75] Log: ToolTip_19=Change Rotation Grid [2466. (Right click to type in rotation values) [2466. (Right click to type in scaling values) .75] Log: ToolTip_28=Slowest Camera Speed [2466. [2466.75] Log: ViewportOptions_ShowFPS=Show FPS Shift+H [2466.75] Log: ToolTip_22=Reference Coordinate System [2466.75] Log: ViewportOptions_ShowStats_ToolTip=Toggles display of stats ove r real-time viewports [2466.75] Log: ToolTip_2=Use Selected SkeletalMesh in Generic Browser [2466.75] Log: ToolTip_AutosaveMenu=Change Autosave Options [2466.75] Log: ToolTip_16=Toggle Drag Grid [2466.75] Log: ToolTip_13=Cycle Mesh Rendering Mode [H] [2466. (Right click to type in translation values) [2466.75] Log: ToolTip_6=Socket Manager [2466. Continue? [2466.75] Log: ToolTip_7=Selected lights ignore selected primitives [2466.75] Log: ToolTip_32=Translation Mode | Translate selected objects using the widget.75] Log: ToolTip_1=Use Selected AnimSet in Generic Browser [2466.75] Log: ToolTip_4=Show Bone Names [2466.75] Log: CouldNotCreateAnyCues=Could not create any Sound Cues. 75] Log: MainToolBar_PlayInEditorPlay_ToolTip=Play this level in an edi tor window.75] Log: ToolTip_40=Paste | Paste data in the clipboard into the map [2466.75] Log: ToolTip_SelectPreviewMesh=Select Preview Mesh [2466. Pressing F8 will also play in editor.75] Log: ToolTip_42=Open UnrealKismet [2466.75] Log: ToolTip_39=Copy | Copy the selection and put it into the clipb oard [2466.75] Log: ToolTip_UseSelectedStaticMeshInGB=Use Selected StaticMesh in G eneric Browser [2466.75] Log: MainToolBar_MatineeListDropDown_NoMatineeExists=No UnrealMatin ee sequences exist yet.75] Log: MainToolBar_FavoritesButton_ToolTip=Toggle Map File as Favorit e [2466.75] Log: ToolTip_InstallOnIOSDevice=Install on iOS device [2466. Right click to edit UR L. right-clicking on the canvas and selecting.75] Log: MainToolBar_PlayInEditorStop_ToolTip=Stop the current Play-inEditor world.75] Log: ToolTip_49=Where to propagate changes to that you make in the editor [2466.75] Log: ToolTip_44=Build Geometry for Visible Levels [2466. [2466. Right click to edit URL.75] Log: ToolTip_InstallOnIOSDevice_ToolBar=Install on iOS device.75] Log: ToolTip_PlayOnMobilePreviewerSettings=Edit mobile previewer se ttings [2466. [2466. [2466.75] Log: ToolTip_CleanUnusedExpressions=Clean Unused Expressions [2466. [2466. [2466.75] Log: ToolTip_46=Build Paths (right-click for partial build) [2466. [2466.75] Log: ToolTip_38=Cut | Cut out the selection and put it into the cli pboard [2466.75] Log: ToolTip_35=Non-uniform Scaling Mode | Scale selected objects n on-uniformly using the widget.75] Log: MainToolBar_ContentBrowser=Open the Content Browser | Ctrl+Shi ft+F [2466.75] Log: MainMenu_SelectTranslucent=Allow Translucent Selection [2466. Rig ht click to edit settings. Holding Contro l will start in spectator mode.75] Log: ToolTip_45=Build Lighting | Ctrl+Shift+.75] Log: ToolTip_37=Fullscreen Mode | F11 [2466.75] Log: ToolTip_43=Toggle Brush Polygons [2466.75] Log: ToolTip_50_F=Start this level on `~.75] Log: MainMenu_SelectTranslucent_ToolTip=Enables selection of transl ucent objects in perspective viewports [2466.75] Log: MainMenu_PIEVisibleOnly=Only Load Visible Levels in PIE [2466.75] Log: ToolTip_LightingQuality=Lighting Quality Setting (right-click to set) [2466. Holding Control will start in spectator mode. You can create a new sequence by opening UnrealKismet.75] Log: MainToolBar_PIEVisibleOnly_ToolTip=Only Load Visible Levels in PIE [2466.75] Log: MainToolBar_SelectTranslucent_ToolTip=Allow Translucent Select ion [2466.75] Log: MainMenu_PIEVisibleOnly_ToolTip=When enabled. Right click to edit URL. 'New Matinee'.75] Log: ToolTip_41=Open Generic Browser [2466.75] Log: ToolTip_50=Play this level in an editor window.75] Log: ToolTip_36=Find Actors [2466.75] Log: ToolTip_47=Build Cover Nodes [2466.75] Log: ToolTip_RealtimeMaterialPreview=Toggle Realtime Material Viewp ort . only currently v isibles will be loaded in PIE [2466. Holding Control will star t in spectator mode.75] Log: ToolTip_48=Build All [2466.75] Log: MainToolBar_MatineeListDropDown=Open UnrealMatinee | Opens an existing UnrealMatinee sequence for editing [2466. [2466. (Right click to type in scaling values) [2466.[2466. 75] Log: ToolTip_91=Use the scaling widget [2466.75] Log: ToolTip_70=Show Bounds [2466.75] Log: ToolTip_62=Sphere Primitive [2466.75] Log: ToolTip_88=Toggle display/use of the widget [2466.75] Log: LevelViewportToolBar_RealTime=Real Time | Ctrl+R [2466.75] Log: ToolTip_90=Use the rotation widget [2466. [2466.75] Log: ToolTip_72=Lock Camera [2466.75] Log: ToolTip_78=Export everything in the map [2466. regardless of their dirty state.75] Log: ToolTip_58=Viewport Type [2466.75] Log: ToolTip_79=Export only the selected items [2466. [2466.75] Log: ToolTip_74=Open shape [2466.75] Log: ToolTip_65=Plane Primitive [2466.75] Log: ToolTip_SaveDlg=Opens a dialog with save options for packages and levels.75] Log: ToolTip_64=Cylinder Primitive [2466.75] Log: ToolTip_MaterialEditor_Toolbar_Plane=Plane [2466.75] Log: ToolTip_55=Sphere [2466.75] Log: ToolTip_RealtimeMaterialExpressions=Toggle Realtime Expression Viewport [2466.75] Log: ToolTip_69=Show Wireframe [2466.75] Log: ToolTip_MaterialEditorFlatten=Flatten the material to a textur e [2466.75] Log: ToolTip_UVOverlay=Show UV Overlay [2466.75] Log: ToolTip_ForceSaveAll=Force save all maps.75] Log: ToolTip_71=Show Collision [2466.75] Log: ToolTip_87=Redo the previously undone action [2466.75] Log: ToolTip_89=Use the translation widget [2466.75] Log: ToolTip_67=Toggle Modifier Window [2466.75] Log: ToolTip_59=Scene View Mode [2466.[2466.75] Log: ToolTip_MaterialEditorApply=Apply changes to original material and its use in the world.75] Log: ToolTip_73=Save Thumbnail Angle [2466.75] Log: ToolTip_76=Import file into an empty map [2466.75] Log: ToolTip_93=Cut out the selection and put it into the clipboard .75] Log: ToolTip_86=Undo the last action [2466.75] Log: ToolTip_56=Home [2466.75] Log: ToolTip_51=Show Background? [2466.75] Log: ToolTip_SaveAllWritable=Saves all writable packages. Does not save new packages that are not on disk.75] Log: ToolTip_54=Cube [2466. [2466.75] Log: ToolTip_53=Cylinder [2466.75] Log: ToolTip_85=Exits the editor [2466.75] Log: ToolTip_66=Search By Name [2466.75] Log: ToolTip_RealtimeExpressionPreview=Toggle Expression Realtime P review [2466.75] Log: ToolTip_75=Save shape [2466.75] Log: ToolTip_MaterialEditorToggleStats=Toggle Material Statistics [2466.75] Log: MainMenu_FindActors_Desc=Search for actors in the scene [2466.75] Log: ToolTip_63=Cube Primitive [2466.75] Log: ToolTip_83=Save the map with a new name [2466.75] Log: ToolTip_61=Group By Class [2466.75] Log: ToolTip_80=Create a new map [2466.75] Log: ToolTip_52=Plane [2466.75] Log: ToolTip_MaterialEditorViewSource=View Source [2466.75] Log: ToolTip_77=Merge the imported file with the currently loaded m ap [2466. [2466.75] Log: ToolTip_81=Open an existing map [2466.75] Log: ToolTip_82=Save current level [2466.75] Log: ToolTip_84=Save all packages [2466. Will not prompt for checkout. [2466.75] Log: ToolTip_94=Copy the selection and put it into the clipboard [2466.75] Log: ToolTip_95=Paste data in the clipboard into the map [2466.75] Log: ToolTip_96=Duplicate the selection [2466.75] Log: ToolTip_97=Delete the selection [2466.75] Log: ToolTip_98=Deselect everything [2466.75] Log: ToolTip_99=Select everything [2466.75] Log: ToolTip_SelectByProperty=Select by property [2466.75] Log: ToolTip_100=Invert the current selection [2466.75] Log: ToolTip_101=Show the actor classes browser [2466.75] Log: ToolTip_102=Show the group browser [2466.75] Log: ToolTip_103=Show the layer browser [2466.75] Log: ToolTip_105=Show the log browser [2466.75] Log: ToolTip_106=Show the generic browser [2466.75] Log: ToolTip_107=Show UnrealKismet [2466.75] Log: MainMenu_OpenMatinee_Desc=Open UnrealMatinee [2466.75] Log: ToolTip_108=Switch to the '`~' viewport configuration [2466.75] Log: ToolTip_109=Shows the actor properties window [2466.75] Log: ToolTip_110=Shows the surface properties window [2466.75] Log: ToolTip_111=Shows the world properties window [2466.75] Log: LightingResultsToolTip=Shows the results of the last lighting build [2466.75] Log: LightingTimingsToolTip=Shows the timings of the last lighting build [2466.75] Log: LightingBuildInfoToolTip=Shows the timings and unmapped texels of the last lighting build [2466.75] Log: LightingStaticMeshInfoToolTip=Shows the lighting information f or StaticMeshes [2466.75] Log: LightMapDensityRenderingOptionsToolTip=Shows the LightMap Dens ity Rendering view mode options [2466.75] Log: LightMapRatioAdjustToolTip=Shows the LightMap Resolution Adjus tment window [2466.75] Log: LightingToolsTip=Shows the Lighting Tools window [2466.75] Log: ToolTip_112=Toggle builder brush marker polys [2466.75] Log: ToolTip_113=Toggle fullscreen mode [2466.75] Log: ToolTip_114=Add to BSP [2466.75] Log: ToolTip_115=Subtract from BSP [2466.75] Log: ToolTip_116=Intersect with BSP [2466.75] Log: ToolTip_117=Deintersect from BSP [2466.75] Log: ToolTip_118=Add a mover [2466.75] Log: ToolTip_120=Add a special brush [2466.75] Log: ToolTip_121=Import a brush [2466.75] Log: ToolTip_122=Export builder brush [2466.75] Log: ToolTip_123=Rebuild geometry [2466.75] Log: ToolTip_124=Rebuild lighting [2466.75] Log: ToolTip_125=Rebuild AI pathing [2466.75] Log: ToolTip_126=Rebuild Cover [2466.75] Log: ToolTip_127=Rebuild everything [2466.75] Log: ToolTip_128=Play this level in an editor window. Holding Contr ol will start in spectator mode. [2466.75] Log: ToolTip_129=Start this level on `~. Holding Control will start in spectator mode. [2466.75] Log: ToolTip_130=Play Level [2466.75] Log: ToolTip_131=2D Shape Editing Tool [2466.75] Log: ToolTip_132=Add A New Terrain [2466.75] Log: ToolTip_133=Check map for errors [2466.75] Log: ToolTip_134=Play this level in the active viewport. Holding Co ntrol will start in spectator mode. [2466.75] Log: AboutUnrealEdE_Desc=Shows information about `~ [2466.75] Log: LevelViewportContext_PlayLevelMenu=Play Level [2466.75] Log: LevelViewportContext_PlayFromHere_Desc=Play at this location i n an editor window. Holding Control will start in spectator mode. [2466.75] Log: LevelViewportContext_PlayOn_Desc=Play at the current location on `~. Holding Control will start in spectator mode. [2466.75] Log: LevelViewportContext_PlayFromHere=Play from Here [2466.75] Log: LevelViewportContext_PlayFromHere_VisibleOnly=Play from Here ( visible levels) [2466.75] Log: LevelViewportContext_PlayFromHereInViewport=Play from Here in Viewport [2466.75] Log: LevelViewportContext_PlayFromHereInViewport_VisibleOnly=Play f rom Here in Viewport (visible levels) [2466.75] Log: LevelViewportContext_PlayFromHereInViewport_Desc=Play at this location in this editor viewport. Holding Control will start in spectator mode. [2466.75] Log: ToolTip_138=Toggle the use of the drag grid [2466.75] Log: ToolTip_139=Toggle the use of the rotation grid [2466.75] Log: ToolTip_140=Create a new group [2466.75] Log: ToolTip_141=Rename the selected group [2466.75] Log: ToolTip_142=Delete the selected groups [2466.75] Log: ToolTip_143=Add all selected actors to selected groups [2466.75] Log: ToolTip_144=Delete selected actors from selected groups [2466.75] Log: ToolTip_145=Select all the actors belonging to this group [2466.75] Log: ToolTip_146=Deselect all the actors belonging to this group [2466.75] Log: ToolTip_147=Refresh the window [2466.75] Log: ToolTip_148=Rebuild AI Pathing (for selected paths) [2466.75] Log: ToolTip_149=Rebuild Everything (but only selected paths) [2466.75] Log: ToolTip_CreateNewLayer=Create a new layer [2466.75] Log: ToolTip_DeleteCurrentLayer=Delete current layer [2466.75] Log: ToolTip_AddSelActorsToLayer=Add selected actors to this layer [2466.75] Log: ToolTip_RemSelActorsFromLayer=Remove selected actors from this layer [2466.75] Log: ToolTip_SelLayerActors=Select the actors inside of this layer [2466.75] Log: ToolTip_153=Delete expression [2466.75] Log: ToolTip_154=Create a new shape [2466.75] Log: ToolTip_155=Open an existing shape [2466.75] Log: ToolTip_156=Save the shape [2466.75] Log: ToolTip_157=Save the shape with a new name [2466.75] Log: ToolTip_158=Paste data in the clipboard into the map at the cl icked location [2466.75] Log: ToolTip_159=Lock Selected Actors to Camera [2466.75] Log: ToolTip_ShowLevelBrowser=Show the level browser [2466.75] Log: ToolTip_OnlineHelp=Goes to online UDN help site [2466.75] Log: ToolTip_GoToForums=Goes to online forums [2466.75] Log: ToolTip_GoToSwarmSetup=Goes to UDN Swarm setup site [2466.75] Log: ToolTip_PushViewStart=Start sending Perspective position to Ob ject Propagation target. [2466.75] Log: ToolTip_PushViewStop=Stop sending Perspective position to Obje ct Propagation target. [2466.75] Log: ToolTip_PushViewSync=Set the remote player position to the cur rent viewpoint. [2466.75] Log: ToolTip_LevelStreamingVolumePrevis=Level Streaming Volume Prev is [2466.75] Log: ToolTip_PostProcessVolumePrevis=Post Process Volume Previs [2466.75] Log: TollTip_SquintMode=Toggle 'Squint Mode' [2466.75] Log: ToolTip_ViewportLocked=Lock Viewport [2466.75] Log: ToolTip_DrawScale=DrawScale [2466.75] Log: ToolTip_DrawScale3DX=DrawScale3D X [2466.75] Log: ToolTip_DrawScale3DY=DrawScale3D Y [2466.75] Log: ToolTip_DrawScale3DZ=DrawScale3D Z [2466.75] Log: ToolTip_UsageFilter=In Use Only [2466.75] Log: ToolTip_MouseLock=Selection Mode | Objects cannot be translate d, rotated or scaled in this mode. [2466.75] Log: ToolTip_ShowMaterialParams=Show all material parameters. [2466.75] Log: ToolTip_CameraSpeedSetting=Camera Movement Speed (Left-click t o cycle, right-click for menu) [2466.75] Log: ToolTip_ViewportTypeSetting=Viewport Type (Left-click to cycle , right-click for menu) [2466.75] Log: ViewportToolbar_TearOffNewFloatingViewport=Tear Off Floating C opy [2466.75] Log: ViewportOptionsMenu_AllowMatineePreview=UnrealMatinee Preview [2466.75] Log: ViewportOptionsMenu_UnlitMovement=Unlit Movement [2466.75] Log: ToolTip_SaveLevel=Save Level [2466.75] Log: ToolTip_OpenKismetForThisLevel=Open this level's UnrealKismet [2466.75] Log: ToolTip_PickColorForThisLevel=Pick color for this level [2466.75] Log: MainMenu_DistributionToggle=Use Curves for Distributions [2466.75] Log: ToolTip_DistributionToggle=Select to make Distributions use th e curves, not the baked lookup tables. [2466.75] Log: MainMenu_ToggleSocketSnapping=Enable Socket Snapping [2466.75] Log: ToolTip_ToggleSocketSnapping=Enable/disable socket snapping [2466.75] Log: MainMenu_PSysLODRealtimeToggle=Enable Particle System LOD [2466.75] Log: ToolTip_PSysLODRealtimeToggle=Select to have ParticleSystem us e distance LOD in the perspective viewport. [2466.75] Log: MainMenu_PsysHelperToggle=Enable ParticleSystem Helpers [2466.75] Log: ToolTip_PsysHelperToggle=Select to have ParticleSystem helpers draw in the viewports. [2466.75] Log: ToolTip_160=Publish the loaded map by cooking (creates faster loading content, but is slower to publish) [2466.75] Log: ToolTip_161=Publish the loaded map by copying (creates slower loading content, but is faster to publish) [2466.75] Log: ToolTip_PerViewGroups=Toggle group visibility for this view on ly [2466.75] Log: MainMenu_ToggleLODLocking=LOD View Locking [2466.75] Log: ToolTip_ToggleLODLocking=Toggle LOD Locking (same-type viewpor ts share camera location, ortho views use perspective LOD parenting distances) [2466.75] Log: MainMenu_ToggleQuickProcBuilding=Enable Quick ProcBuilding Mod e [2466.75] Log: ToolTip_ToggleQuickProcBuilding=Toggles quick ProcBuilding mod e [2466.75] Log: MainMenu_UseStrictBoxSelection=Use Strict Box Selection in Ort ho. Viewports [2466.75] Log: MainMenu_UseStrictBoxSelection_Desc=When enabled, an object mu st be entirely encompassed by the selection box to be selected. [2466.75] Log: MainMenu_PromptSCCOnPackageModification=Prompt for Checkout on Package Modification [2466.75] Log: MainMenu_PromptSCCOnPackageModification_Desc=When enabled, any time a package under source control is modified, a prompt will appear asking to check it out. [2466.75] Log: MainMenu_AlwaysRemapKeysToFlightCamera=Use WASD for Camera Con trols [2466.75] Log: MainMenu_AlwaysRemapKeysToFlightCamera_Desc=Use WASD for Camer a Controls [2466.75] Log: MainMenu_RemapKeysToFlightCameraWithRMB=Use WASD only when the Right Mouse Button is pressed [2466.75] Log: MainMenu_RemapKeysToFlightCameraWithRMB_Desc=Use WASD only whe n the Right Mouse Button is pressed [2466.75] Log: MainMenu_NeverRemapKeysToFlightCamera=Never use WASD for Camer a Controls [2466.75] Log: MainMenu_NeverRemapKeysToFlightCamera_Desc=Never use WASD for Camera Controls [2466.75] Log: MainMenu_Preferences_FlightCameraOptions=Flight Camera Control Options [2466.75] Log: NULLDecalActor=`~ : Decal actor has NULL Decal property - plea se delete! [2466.75] Log: NotOverlappingDecalActor=`~ : Decal actor does not have any ov erlapping actors [2466.75] Log: MainMenu_LinkedOrthographicViewports=Link Orthographic Viewpor t Movement [2466.75] Log: MainMenu_LinkedOrthographicViewports_ToolTip=If checked all or thographic viewports are linked to the same position and move together. [2466.75] Log: AnimationCompression=Animation Compression [2466.75] Log: AnimationCompressionE=Animation Compression... [2466.75] Log: CompressionAlgorithms=Compression Algorithms [2466.75] Log: AltBoneWeightingMenu=Alt. Bone Weighting [2466.75] Log: ApplyToSet=Apply To Set [2466.75] Log: ApplyToSequence=Apply To Sequence [2466.75] Log: AboutToCompressAnimations_F=About to compress `~ animations. Proceed? [2466.75] Log: Multiple=Multiple [2466.75] Log: NewF=New `~ [2466.75] Log: GBSelectedTotalF=`~ Selected, `~ Total [2466.75] Log: Docking=Docking [2466.75] Log: Docked=Docked [2466.75] Log: Floating=Floating [2466.75] Log: CloneBrowser=Clone Browser [2466.75] Log: RemoveBrowser=Remove Browser [2466.75] Log: Importing=Importing [2466.75] Log: Importingf=Importing (`~ of `~) [2466.75] Log: Exporting=Exporting [2466.75] Log: Exportingf=Exporting (`~ of `~) [2466.75] Log: Deleting=Deleting [2466.75] Log: Deletingf=Deleting (`~ of `~) [2466.75] Log: Unloading=Unloading [2466.75] Log: Unloadingf=Unloading `~... [2466.75] Log: UnloadDirtyPackagesList=The following packages have been modif ied and cannot be unloaded: [2466.75] Log: UnloadDirtyPackagesSave=Saving these packages will allow them to be unloaded. [2466.75] Log: CannotDeleteSpecialActor=Cannot delete special actor `~ [2466.75] Log: CannotOpenPIEMapsForEditing=Cannot open "Play in Editor" maps for editing [2466.75] Log: PSysRealTime=PSys Real-time Thumbs [2466.75] Log: Archetype_Create=Create Archetype... [2466.75] Log: Archetype_Update=Update Archetype from this instance [2466.75] Log: Prefab_Create=Create Prefab... [2466.75] Log: Prefab_SelectActors=Select All Actors In Prefab(s) [2466.75] Log: Prefab_ToNormalActors=Convert PrefabInstance To Normal Actors [2466.75] Log: Prefab_ReplaceCurrentActors=Would you like to replace these Ac tors with an instance of the new Prefab? [2466.75] Log: Prefab_DeletePrefabMembersPrompt=PrefabInstance '`~' is being deleted. Should all actors contained in this prefab be removed as well? [2466.75] Log: Prefab_MustHaveSameOutermost=All objects must have same Outerm ost (Package). Prefab operation failed. [2466.75] Log: Prefab_UpdateFromInstance=Update Prefab '`~' From This Instanc e [2466.75] Log: Prefab_ResetFromPrefab=Reset Instance From Prefab '`~' [2466.75] Log: Prefab_FoundSeq=Found UnrealKismet Sequence '`~' for this Pref ab. Is this correct? Yes: Make Sequence '`~' part of prefab. No: Don't add any Sequence to the Prefab. Cancel: Abandon prefab creation. [2466.75] Log: Prefab_FoundSeqYesNo=Found UnrealKismet Sequence '`~' for this Prefab. Is this correct? Yes: Add Sequence '`~' to prefab. No: Don't add any Sequence to the Prefab. [2466.75] Log: AddPrefabF=Add Prefab: `~ [2466.75] Log: Prefab_OldPrefabInstancesUpdated=Instances of the following Pr efabs were updated in the loaded map: `~ [2466.75] Log: aded - removing [2466.75] Log: rectly and were [2466.75] Log: Instances could [2466.75] Log: n UnrealKismet [2466.75] Log: nces to objects Prefab_MissingArchetypes=The archetype for '`~' couldn't be lo member from PrefabInstance `~ Prefab_ResetInvalidPrefab=Some prefabs could not be loaded cor reset. See the log for details Prefab_MissingSourcePrefabs=The source Prefabs for some Prefab not be loaded so they were removed from the map:\n\n`~ Prefab_OpenInstanceSequence=Open Sequence For PrefabInstance I Prefab_SequenceRefsOutsidePrefab=Sequence '`~' contains refere outside the Prefab: [2466.75] Log: Prefab_UpdatePrefabAreYouSure=Are You Sure You Want To Update Prefab '`~'? [2466.75] Log: Prefab_ResetPrefabAreYouSure=Are You Sure You Want To Reset Th is Instance? [2466.75] Log: Prefab_UndoTag_ResetPrefab=Reset PrefabInstance [2466.75] Log: Prefab_UndoTag_UpdatePrefab=Update Prefab [2466.75] Log: Prefab_UndoTag_AddPrefab=Add Prefab [2466.75] Log: NamesCantBeingWithUnderscore=Name properties can't begin with an underscore. Trimming leading underscores. [2466.75] Log: NamesCantBeingWithSpace=Name properties can't contain spaces. Trimming leading spaces. [2466.75] Log: MultiplePropertyValues=<multiple values> [2466.75] Log: PersistentLevel=Persistent Level [2466.75] Log: ExpandAll=Expand all [2466.75] Log: CollapseAll=Collapse all [2466.75] Log: Wire=Wire [2466.75] Log: ToolTip_ShowTerrainBrowser=Show Terrain Layer Browser [2466.75] Log: TerrainMaterialResource_NoMaterials=Empty resource (no materia ls). [2466.75] Log: TerrainMaterialResource_InvalidMaterial=***INVALID MATERIAL*** [2466.75] Log: TerrainEdit_Title=Unreal TerrainEdit [2466.75] Log: TerrainEdit_CurrentSizer=Currently Editing [2466.75] Log: TerrainEdit_CurrentTerrainLabel=Terrain: [2466.75] Log: TerrainEdit_CurrentLayerLabel=Layer: [2466.75] Log: TerrainEdit_ToolSizer=Tool [2466.75] Log: TerrainEdit_ActiveToolLabel=Active Tool: [2466.75] Log: TerrainEdit_SettingSizer=Settings [2466.75] Log: TerrainEdit_SettingsPerTool=Per Tool? [2466.75] Log: TerrainEdit_ColorLabel=Edit Color: [2466.75] Log: TerrainEdit_SettingsSoftSelect=SoftSelect [2466.75] Log: TerrainEdit_SettingsConstrained=Constrained [2466.75] Log: TerrainEdit_ToolScaleLabel=Scale: [2466.75] Log: TerrainEdit_StrengthLabel=Strength: [2466.75] Log: TerrainEdit_RadiusLabel=Radius: [2466.75] Log: TerrainEdit_FalloffLabel=Falloff: [2466.75] Log: TerrainEdit_ToolMirrorLabel=Mirror: [2466.75] Log: TerrainEdit_BrushSizer=Brushes [2466.75] Log: TerrainEdit_ImportExportSizer=Import/Export [2466.75] Log: TerrainEdit_ImportButton=Import [2466.75] Log: TerrainEdit_ExportButton=Export [2466.75] Log: TerrainEdit_CreateButton=Create [2466.75] Log: TerrainEdit_HeightmapClassLabel=Class [2466.75] Log: TerrainEdit_HeightMapOnly=Height Map Only? [2466.75] Log: TerrainEdit_RetainCurrentTerrain=Into Current? [2466.75] Log: TerrainEdit_BakeDisplacementMap=Bake DisplacementMap? [2466.75] Log: TerrainViewSettingsPropertiesLabel=Properties [2466.75] Log: TerrainViewSettingsHideLabel=Hide [2466.75] Log: TerrainViewSettingsViewLabel=View [2466.75] Log: TerrainViewSettingsHide_ToolTip=Hide [2466.75] Log: TerrainViewSettingsLockLabel=Lock [2466.75] Log: TerrainViewSettingsLock_ToolTip=Lock [2466.75] Log: TerrainViewSettingsWireLabel=Toggle Wireframe on/off [2466.75] Log: TerrainViewSettingsWire_ToolTip=Toggle Wireframe on/off [2466.75] Log: TerrainViewSettingsSolidLabel=Solid [2466.75] Log: TerrainViewSettingsSolid_ToolTip=Solid [2466.75] Log: TerrainTessellationIncrease=Increase [2466.75] Log: TerrainTessellationDecrease=Decrease [2466.75] Log: TerrainLayerRetainAlpha=Retain Alpha? [2466.75] Log: TerrainEdit_CreatePackage=`~ does not exist. Create it? [2466.75] Log: TerrainEdit_FailedCreatePackage=Failed to create package - see log for details. [2466.75] Log: TerrainEdit_ConfirmIncrease=Tessellation increase adds vertice s. Are you sure? (Check the log for terrain materials that will require rescaling) [2466.75] Log: TerrainEdit_ConfirmDecrease=Tessellation decrease removes deta il. Are you sure? (Check the log for terrain materials that will require rescaling) [2466.75] Log: TerrainEdit_CannotDecrease_AtMTLOne=Cannot decrease tessellati on level below 1. [2466.75] Log: TerrainEdit_CannotDecrease_MTLPrevent=Cannot decrease num patc hes below MaxTessellationLevel. [2466.75] Log: TerrainEdit_Tooltip_AddRemoveSectors=Add/Remove Sectors [2466.75] Log: TerrainEdit_Tooltip_AddRemovePolys=Add/Remove Polys [2466.75] Log: TerrainEdit_Tooltip_Paint=Paint [2466.75] Log: TerrainEdit_Tooltip_PaintVertex=Paint Vertex [2466.75] Log: TerrainEdit_Tooltip_ManualEdit=Manual Edit [2466.75] Log: TerrainEdit_Tooltip_Flatten=Flatten [2466.75] Log: TerrainEdit_Tooltip_FlattenSpecific=Flatten Specific [2466.75] Log: TerrainEdit_Tooltip_Smooth=Smooth [2466.75] Log: TerrainEdit_Tooltip_Average=Average [2466.75] Log: TerrainEdit_Tooltip_Noise=Noise [2466.75] Log: TerrainEdit_Tooltip_Visibility=Visibility [2466.75] Log: TerrainEdit_Tooltip_TexturePan=Texture Pan [2466.75] Log: TerrainEdit_Tooltip_TextureRotate=Texture Rotate [2466.75] Log: TerrainEdit_Tooltip_TextureScale=Texture Scale [2466.75] Log: TerrainEdit_Tooltip_VertexLock=Vertex Lock [2466.75] Log: TerrainEdit_Tooltip_MarkUnreachable=Mark Unreachable [2466.75] Log: TerrainEdit_Tooltip_Custom=Custom [2466.75] Log: TerrainEdit_Tooltip_Orientation=Orientation Flip [2466.75] Log: TerrainEdit_Tooltip_Solid1=Hard1 [2466.75] Log: TerrainEdit_Tooltip_Solid2=Hard2 [2466.75] Log: TerrainEdit_Tooltip_Solid3=Hard3 [2466.75] Log: TerrainEdit_Tooltip_Solid4=Hard4 [2466.75] Log: TerrainEdit_Tooltip_Solid5=Hard5 [2466.75] Log: TerrainEdit_Tooltip_Noisy1=Soft1 [2466.75] Log: TerrainEdit_Tooltip_Noisy2=Soft2 [2466.75] Log: TerrainEdit_Tooltip_Noisy3=Soft3 [2466.75] Log: TerrainEdit_Tooltip_Noisy4=Soft4 [2466.75] Log: TerrainEdit_Tooltip_Noisy5=Soft5 [2466.75] Log: TerrainProp_Tooltip_Hide=Hide [2466.75] Log: TerrainProp_Tooltip_Lock=Lock [2466.75] Log: TerrainProp_Tooltip_UseSelected=Use Selected [2466.75] Log: TerrainProp_Tooltip_SavePreset=Save Preset [2466.75] Log: TerrainProp_Tooltip_AddLayer=Add Layer [2466.75] Log: TerrainProp_Tooltip_AddMaterial=Add Material [2466.75] Log: TerrainProp_Tooltip_AddDecoLayer=Add DecoLayer [2466.75] Log: TerrainProp_Tooltip_AddDecoration=Add Decoration [2466.75] Log: TerrainProp_Tooltip_DeleteSelected=Delete Selected [2466.75] Log: TerrainEdit_Tooltip_SplitX=Split X [2466.75] Log: TerrainEdit_Tooltip_SplitY=Split Y [2466.75] Log: TerrainEdit_Tooltip_Merge=Merge [2466.75] Log: TerrainEdit_FlattenAngle=Angle [2466.75] Log: TerrainEdit_FlattenHeight=Height [2466.75] Log: TerrainBrowser_AddLayer=AddLayer [2466.75] Log: TerrainBrowser_AddMaterial=AddMaterial [2466.75] Log: TerrainBrowser_AddDecoLayer=AddDecoLayer [2466.75] Log: TerrainBrowser_AddDecoration=AddDecoration [2466.75] Log: TerrainBrowser_NoLayerSetup=Layer has no setup [2466.75] Log: TerrainBrowser_NoLayerSelected=Layer not selected [2466.75] Log: TerrainBrowser_NoSelection=Nothing selected [2466.75] Log: TerrainBrowser_NoTerrainMaterial=No terrain material set [2466.75] Log: TerrainBrowser_NoTerrainMaterialSelected=Terrain material not selected [2466.75] Log: TerrainBrowser_NoDecLayerSelected=No DecoLayer selceted [2466.75] Log: TerrainBrowser_ConfirmDeletion=Delete `~? [2466.75] Log: TerrainBrowser_ConfirmRecache=Recache terrain shaders? [2466.75] Log: TerrainBrowser_InvalidTerrainMaterial=Invalid Terrain Material (NULL?) [2466.75] Log: TerrainBrowser_WireframeColor=Wireframe Color [2466.75] Log: TerrainBrowser_Rename=Rename [2466.75] Log: TerrainBrowser_ChangeColor=Change Color [2466.75] Log: TerrainBrowser_CreateNew=Create New [2466.75] Log: TerrainBrowser_Delete=Delete [2466.75] Log: TerrainBrowser_CreateNewLayer=New Terrain Setup Layer `~ [2466.75] Log: TerrainBrowser_CreateNewMaterial=New Terrain Material `~ [2466.75] Log: TerrainBrowser_CreateNewDecoLayer=New DecoLayer `~ [2466.75] Log: TerrainBrowser_CreateNewDecoration=New Decoration `~ [2466.75] Log: TerrainBrowser_CreateBefore=before this item [2466.75] Log: TerrainBrowser_CreateAfter=after this item [2466.75] Log: TerrainBrowser_CreateAutomatically=(auto-create) [2466.75] Log: TerrainBrowser_CreateAutomaticallyFromMat=from material (autocreate) [2466.75] Log: TerrainBrowser_CreateAutomaticallyFromMatSelectPackage=from ma terial (select package) [2466.75] Log: TerrainBrowser_UseSelected_ToolTip=Use the item currently sele cted in the Generic Browser [2466.75] Log: TerrainBrowser_MoveLayerUp_ToolTip=Move the selected layer up [2466.75] Log: TerrainBrowser_MoveLayerDown_ToolTip=Move the selected layer d own [2466.75] Log: TerrainBrowser_RecacheMaterials_ToolTip=Recache Terrain Materi als [2466.75] Log: TerrainBrowser_AddSelectedLayer=Add Selected Layer `~ [2466.75] Log: TerrainBrowser_AddSelectedMaterial=Add Selected Material `~ [2466.75] Log: TerrainBrowser_AddSelectedDisplacement=Add Selected Displaceme 75] [2466.75] Log: BuildingStatsBrowser_NumStaticMeshComps=StaticMeshComps [2466.75] Log: PrimitiveStatsBrowser_RadiusAvg=Radius (avg) [2466.75] [2466.75] Log: PrimitiveStatsBrowser_Count=Count [2466.75] Log: BuildingStatsBrowser_NumInstancedStaticMeshComps=InstancedStat icMeshComps [2466.75] Log: BuildingStatsBrowser_ItemActivated=Item Activated [2466.75] Log: PrimitiveStatsBrowser_InstVertexColorMem=Inst Vertex Colors( K Byte) [2466.75] [2466.nt `~ [2466.75] Log: PrimitiveStatsBrowser_RadiusMin=Radius (min) [2466.75] Log: PrimitiveStatsBrowser_VertexColorMem=Vertex Colors (KByte) [2466.75] Log: PrimitiveStatsBrowser_Name=Name [2466.75] [2466. Triangles [2466.75] Log: BuildingStatsBrowser_Name=Name [2466.75] Log: PrimitiveStatsBrowser_ShadowMapData=Shadowmap (KByte) [2466.75] [2466.75] [2466.75] [2466.75] Log: PrimitiveStatsBrowser_CombinedStats=Combined Total [2466.75] Log: BuildingStatsBrowser_NumInstancedTris=InstancedTris [2466.75] [2466.75] [2466.75] Log: BuildingStatsBrowser_ShadowmapMemBytes=ShadowmapMem [2466. [2466.75] Log: PrimitiveStatsBrowser_LightsLM=Lights (avg LM) [2466.75] Log: TextureStatsBrowser_Name=Name [2466.75] [2466.75] Log: RenameNoCreateRedirect=Do not create an object redirect.75] Log: PrimitiveStatsBrowser_ResourceSize=Resource Size (KByte) [2466.75] [2466.75] Log: BuildingStatsBrowser_LightmapMemBytes=LightmapMem [2466.75] Log: PrimitiveStatsBrowser_ObjLightCost=Obj/Light cost [2466.75] Log: PrimitiveStatsBrowser_Triangles=Triangles [2466.75] Log: TerrainBrowser_AddSelectedDecoration=Add Selected Decoration ` ~ [2466.75] Log: BuildingStatsBrowser_LODDiffuseMemBytes=LODDiffuseMemBytes [2466.75] [2466.75] [2466.75] Log: PrimitiveStatsBrowser_InstTriangles=Inst. (This can break references to this object!) [2466.75] Log: PrimitiveStatsBrowser_Type=Type [2466.75] Log: PrimitiveStatsBrowser_LightsOther=Lights (avg other) [2466.75] Log: BuildingStatsBrowser_Ruleset=Ruleset [2466.75] Log: PrimitiveStatsBrowser_LightMapData=Lightmap (KByte) [2466.75] Log: PrimitiveStatsBrowser_RadiusMax=Radius (max) [2466.75] [2466.75] Log: PrimitiveStatsBroswer_ItemActivated=Item Activated [2466.75] Log: [2466.75] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: TextureStatsBrowser_Path=Path TextureStatsBrowser_TexType=Type TextureStatsBrowser_Desc=Max Dimension TextureStatsBrowser_Format=Format TextureStatsBrowser_Group=Group TextureStatsBrowser_Packages=Packages TextureStatsBrowser_CurrentKB=Current KB TextureStatsBrowser_FullyLoadedKB=Fully Loaded KB TextureStatsBrowser_HighResMipsKB=HighRes Mips KB TextureStatsBrowser_LowResMipsKB=LowRes Mips KB TextureStatsBrowser_KB=KB TextureStatsBrowser_LastTimeRendered=Last Seen(sec) TextureStatsBrowser_NumUses=Uses TextureStatsBrowser_ImportCookerData=Import Cooker Data TextureStatsBrowser_ItemActivated=Item Activated TextureStatsBrowser_CombinedStats=Combined (Current / Fully Lo .75] Log: PrimitiveStatsBrowser_LMSMResolution=LM Res [2466.75] Log: PrimitiveStatsBrowser_Sections=Sections [2466.75] Log: BuildingStatsBrowser_LODLightingMemBytes=LODLightingMemBytes [2466.75] Log: BuildingStatsBrowser_CombinedStats=Combined Total [2466.75] Log: PrimitiveStatsBrowser_LightsTotal=Lights (avg total) [2466.75] Log: TerrainEditor_ERROR_ShiftHeighMap=Height map can not be shifte d. 2~.75] Log: CurveEdPreset_HighValue=High Value [2466.2~`~ [2466.aded): [2466.75] Log: ObjectEditor_MouseDelta_SizeF=Size Delta: (X: `. [2466.75] Log: LBO_FullQualityBuild=Perform full quality build [2466.75] Log: ObjectEditor_MouseDelta_MoveF=Move Delta: (X: `.75] Log: CurveEdPreset_Y_Green_Y-Max=Y/Green/Y-Max [2466. Y: `.75] Log: TextureStatsBrowser_RightClick_SyncToActors=Find Actors using this texture [2466.75] Log: CurveEdPreset_Z_Blue_Z-Max=Z/Blue/Z-Max [2466.75] Log: TextureStatsBrowser_HideSelection=Hide Selection [2466.75] Log: CurveEdPreset_Scale=Scale [2466. [2466.75] Log: TextureStatsBrowser_ModeCurrentLevel=Current Streaming Level [2466.75] Log: CurveEdPreset_X2_Red2_X-Min=X2/Red2/X-Min [2466.75] Log: TextureStatsBrowser_ModeRemoteCapture=Remote Capture [2466.2~) [2466.75] Log: CurveEdPreset_Y2_Green2_Y-Min=Y2/Green2/Y-Min [2466. lighting bu ild aborted.75] Log: LBO_LightingBuildOptions=Lighting Build Options [2466.75] Log: CurveEdPreset_X_Red_X-Max=X/Red/X-Max [2466.75] Log: ObjectEditor_MouseDelta_RotationF=Rotation Delta: `.75] Log: TextureStatsBrowser_ModeSelectedActors=Selected Actor(s) [2466.75] Log: LBO_BuildOnlyChangedLighting=Build Only Changed Lighting [2466.75] Log: TextureStatsBrowser_ConsoleMenu=Console [2466.75] Log: Depth=Depth [2466.75] Log: TextureStatsBrowser_RightClick_SyncToMaterials=Find Materials using this texture in the Content Browser [2466.75] Log: TextureStatsBrowser_CurrentDim=Current Dimension [2466.75] Log: LBO_BuildOnlyCurrentLevel=Build Only Current Level [2466.75] Log: CurveEdPreset_StartValue=Start Value [2466.75] Log: TextureStatsBrowser_ModeSelectedMaterials=Selected Material(s) [2466.75] Log: TextureStatsBrowser_UnhideAll=Unhide All [2466.75] Log: CurveEdPreset_CurveName=Curve [2466.75] Log: TextureStatsBrowser_LODBias=LODBias [2466.75] Log: BuildFailed_VisibilityOnlyButVisibilityDisabled='Build Only Vi sibility' option was enabled but precomputed visibility is disabled! Aborting b uild.75] Log: LBO_BuildOnlySelected=Build Only Selected [2466.75] Log: TextureStatsBrowser_Export=Export.75] Log: LBO_CantFindLevelBrowser=Can't find Level Browser. [2466.75] Log: CurveEdPreset_EndValue=End Value [2466.75] Log: LBO_BuildOnlySelectedLevels=Build Only Levels Selected in the Level Browser [2466. [2466.75] Log: TextureStatsBrowser_ModeCookerStatistics=Cooker Statistics [2466.75] Log: LBO_BuildBSP=Build BSP [2466.75] Log: TextureStatsBrowser_TextureListModeLabel=Texture Listing Mode [2466.75] Log: CurveEdPreset_Z2_Blue2_Z-Min=Z2/Blue2/Z-Min [2466.75] Log: Error_CouldNotCreateActor_NoSpeedTree=No SpeedTree was specifi .75] Log: CurveEdPreset_LowValue=Low Value [2466.75] Log: MaxHullVerts=Max Hull Verts [2466. Y: `.75] Log: ConvexDecomposition=Convex Decomposition [2466.75] Log: CurveEdPreset_NumSamples=# Samples [2466.75] Log: CurveEdPreset_Frequency=Frequency [2466.75] Log: AllowSplits=Allow Splits [2466.2~.75] Log: Error_WorldGeometryMustBlock=World geometry Actors such as `~ must block other actors or have no collision at all.75] Log: TextureStatsBrowser_ModeAllLevels=All Streaming Levels [2466.75] Log: LBO_BuildStaticMeshes=Build Static Meshes [2466.75] Log: TextureStatsBrowser_InvertSelection=Invert Selection [2466.2~) [2466...75] Log: CurveEdPreset_InvalidSetting=Invalid setting on preset for `~ [2466.75] Log: LBO_BuildOnlyVisibility=Build Only Visibility [2466. 75] Log: DropTarget_UndoSetActorMaterial=Assign Material (Drag and Drop ) [2466.`~! [2466.75] Log: UsePresetColors=Use Preset Colors [2466.75] Log: TaskType=Task Type [2466.75] Log: Terrain_Error_NormalMapLayer=Terrain NormalMapLayer index `2~ outside of Layers count `2~ for terrain `~ [2466. you must clear all undo history .75] Log: DropTarget_UndoSetBSPMaterial=Assign Material (Drag and Drop) [2466.75] Log: SentinelDatabaseConnectionProblem=Problem Connecting To Stats Database.75] Log: StatGroup=Stat Group [2466.75] Log: PSysComp_Error_BadActorRef=PSysComp has a potentially bad para meter actor reference (not replicated?) at index `~ (`~) [2466. See UDN d .75] Log: Terrain_Error_MissingShaderMap=TERRAIN MATERIAL: Missing shade r map . (You can use the -NoGADWarning command-line option to suppress this message.75] Log: Sentinel=Sentinel [2466.75] Log: StatName=Stat Name [2466.75] Log: MainMenu_OpenEditorPreferences_ToolTip=Opens a window for conf iguring various UnrealEd settings and preferences [2466.75] Log: OpenSentinel=Open Sentinel [2466. so some asset tagging and browsing features will be unavailable.75] Log: Underline=Underline [2466.75] Log: Shadow=Shadow [2466.75] Log: PSysComp_Error_EmptyMaterialRef=PSysComp has an empty paramete r material reference at index `~ (`~) [2466.ed. this is because the asset database SQL server isn't accessible.75] Log: MainMenu_OpenEditorPreferences=UnrealEd Preferences.75] Log: Italic=Italic [2466.75] Log: Terrain_Error_MaterialParameterName=TERRAIN MATERIAL: Texture parameter name duplication [2466. [2466. Usually.75] Log: StatDrawSize=Draw Size [2466. [2466.75] Log: Terrain_Error_MaterialTextureCount=TERRAIN MATERIAL: Total Tex ture Count = `2~ on `~ [2466. or you can switch to "offline mode" by editing your configuration files.75] Log: FactoryImport_Error_UnableToLoadFile=Factory import failed due to inability to load file `~ [2466.75] Log: StatFilter=Stat Filter [2466.75] Log: DropTarget_UndoReplaceActor=Replace Actor With Asset (Drag and Drop) [2466.would you like to clear undo history? [2466.75] Log: Terrain_Error_InvalidMaterialIndex=Terrain: Invalid MaterialIn dex `2~ .. [2466.75] Log: FactoryImport_Error_InvalidFormat=Factory import failed due to invalid format: `~ [2466.75] Log: Bold=Bold [2466.75] Log: Changelist=Changelist [2466.75] Log: Platform=Platform [2466.`~ [2466.75] Log: SpeedTreeEditor=SpeedTree Editor [2466.75] Log: ResetUndoBufferForObjectDeletionPrompt=The only reference to t his object is the undo history.75] Log: Strikethrough=Strikethrough [2466. In order to delete this object. Check the log file for details.75] Log: SentinelConnectingToDatabase=Sentinel Connecting To Stats Data base [2466..75] Log: UnrealEdStartup_GameAssetDatabaseStartupWarnings=Warning: The editor's asset database encountered a problem while starting up.75] Log: UseGameplayStats=Use Gameplay Stats [2466.75] Log: PSysComp_Error_EmptyActorRef=PSysComp has an empty parameter a ctor reference at index `~ (`~) [2466. 75] Log: GameAssetDatabase_CheckPointFile_UnverifiedAssetCleanseTitle=A sset Database Maintenance [2466.75] Log: GameAssetDatabase_ErrorDisconnectingFromJournalServer_F=Error encountered while disconnecting from the journal server.) [2466.75] Log: GameAssetDatabase_CannotWriteToReadOnlyDatabase=The journal se rver isn't currently available so new tags cannot be added at this time.75] Log: GameAssetDatabase_ErrorLoadingCheckpointFile_F=Unable to eithe r open the checkpoint file for reading or load it's contents from disk. or another applica tion may be using the file. Checkpoint file name: `~ Exception details: `~ [2466. Is now a good time? [2466. A globally unique name for this branch mus t be configured in order for the journaling system to function correctly. Upda ting the asset database will optimize Content Browser performance and verify ass ets. Exception details: `~ [2466. [2466. [2466. Exception details: `~ [2466.75] Log: GameAssetDatabase_CheckPointFile_UpdateNow=Check Now [2466. The file might be read-only on disk.75] Log: GameAssetDatabase_ErrorExecutingSQLCommand_F=The game asset da tabase encountered an error while trying to execute a SQL server command.75] Log: GameAssetDatabase_CheckPointFile_SnoozeOneDay=Wait a Day . [2466.75] Log: GameAssetDatabase_CheckPointFile_SnoozeUntilNextRun=Next Run [2466.ocumentation for more info. This should usually be configured by the administrator of your the development branch that you're working with. Database: `~).75] Log: GameAssetDatabase_ErrorWritingCheckpointFile_F=Unable to eithe r create the checkpoint file or write data to the file on disk.75] Log: GameAssetDatabase_JournalServerNotSpecified=Unable to connect to the journal server because the server name was not specified in the configura tion file. Exception details: `~ [2466. Checkpoint file name: `~ Exception details: `~ [2466.75] Log: GameAssetDatabase_JournalFileNotWritable=Unable to open the jo urnal file for writing. Please make sur e the file is writable.75] Log: GameAssetDatabase_InvalidJournalFile=Journal file appears to b e corrupt and cannot be loaded.75] Log: GameAssetDatabase_ErrorConnectingToJournalServer_F=Unable to c onnect to the journal server (Server: `~.75] Log: GameAssetDatabase_CheckPointFile_UnverifiedAssetCleanseRequest =Unreal Editor hasn't updated the game's asset checkpoint file in a while. [2466.75] Log: GameAssetDatabase_NoBranchNameSpecified=A branch name was not specified in the configuration file. [2466. 75] Log: ObjectContext_FilterSelectedObjectTypes=Filter `~ (Alt+Dbl Click) [2466.75] Log: ObjectContext_Duplicate=Create a Copy.A SE).75] Log: ObjectContext_EditUsingSoundPreviewer=Edit Using Sound Preview er. [2466. [2466. [2466...75] Log: ObjectContext_EditUsingUISkinEditor=Edit Using Skin Editor. [2466.75] Log: ObjectContext_EditUsingTextureViewer=Edit Using Texture Viewer .. [2466...... [2466...75] Log: ObjectContext_MoveOrRename=Move or Rename.[2466. ..75] Log: GameAssetDatabase_CheckPointFile_SnoozeOneWeek=Wait a Week [2466.75] Log: ObjectContext_EditUsingMaterialInstanceEditor=Edit Using Mater ial Instance Editor.75] Log: ObjectContext_Delete=Delete [2466.75] Log: ObjectContext_EditUsingPostProcessEditor=Edit Using PostProces s Editor. [2466. [2466. [2466.75] Log: ObjectContext_SelectActorsUsingThis=Select Level Actors Using this Object [2466.75] Log: ObjectContext_ImportLightMapMeshes=Import Light Map Meshes (...75] Log: ObjectContext_EditUsingCascade=Edit Using UnrealCascade... [2466..75] Log: GameAssetDatabase_CheckPointFile_VerifyIntegrityProgressBarDet ail=Processing : `~ [2466..75] Log: ObjectContext_EditUsingFontEditor=Edit Using Font Editor.75] Log: ObjectContext_EditUsingStaticMeshEditor=Edit Using Static Mesh Editor. [2466..75] Log: GameAssetDatabase_CheckPointFile_VerifyIntegrityProgressBar=Pr ocessing [2466..75] Log: ObjectContext_EditUsingRulesetEditor=Edit Using Facade. [2466... [2466..75] Log: ObjectContext_ShowReferences=List Referenced Objects [2466.. [2466..75] Log: ObjectContext_EditProperties=Properties. [2466.75] Log: ObjectContext_ConsolidateObjs=Consolidate........75] Log: ObjectContext_ForceDelete=Delete (force) [2466.75] Log: ObjectContext_EditUsingAnimTreeEditor=Edit Using AnimTree Edit or.75] Log: ObjectContext_CopyReferencesToClipboard=Copy Full Name to Clip board [2466.75] Log: ObjectContext_MoveOrRenameLoc=Move or Rename (with language va riants).. [2466.. [2466. [2466.... [2466. [2466..75] Log: ObjectContext_EditUsingAnimSetViewer=Edit Using Anim Set Viewe r.. [2466.75] Log: ObjectContext_EditUsingSoundClassEditor=Edit Using Sound Class Editor.75] Log: ObjectContext_EditUsingUIEditor=Edit Using UI Editor. [2466..O BJ).75] Log: ObjectContext_ExportLightMapMeshes=Export Light Map Meshes (..75] Log: ObjectContext_EditUsingAITreeEditor=Edit Using AITree Editor.75] Log: ObjectContext_EditUsingMatinee=Edit Using Matinee..75] Log: ObjectContext_EditUsingSpeedTreeEditor=Edit Using Speed Tree E ditor...75] Log: ObjectContext_EditUsingSoundCueEditor=Edit Using Sound Cue Edi tor.75] Log: ObjectContext_EditUsingPhAT=Edit Using Physics Asset Tool.75] Log: ObjectContext_EditUsingFaceFXStudio=Edit Using FaceFX Studio. [2466.75] Log: ObjectContext_ShowReferencers=List Objects that Reference this . [2466.. .75] Log: ObjectContext_EditUsingMaterialEditor=Edit Using Material Edit or.. [2466.. [2466.75] Log: ObjectContext_EditUsingLensFlareEditor=Edit Using Lens Flare E ditor... [2466...... [2466.. 75] Log: ObjectContext_CopyTextureAdjustments=Copy Color Adjustments to Clipboard [2466..75] Log: ObjectContext_ReimportTexture=Reimport Texture [2466.75] Log: ObjectContext_BulkExport=Bulk Export to Folder.75] Log: ObjectContext_StopSound=Stop Sound [2466. .. [2466. [2466..75] Log: ObjectContext_CopyParticleParameters=Copy Parameters to Clipbo ard [2466...75] Log: ObjectContext_EditUsingApexEditorWidgets=Edit Using Apex Widge ts Editor [2466.75] Log: ObjectContext_CreateNewBasicIos=Create New Apex Basic IOS [2466.75] Log: ObjectContext_CreateNewPhysicsAsset=Create New Physics Asset. [2466..75] Log: ObjectContext_CreateFaceFXAsset=Create New FaceFX Asset.75] Log: ObjectContext_CreateNewImpactEmitter=Create New Apex Impact Em itter [2466..75] Log: ObjectContext_EditSoundCueNodes=Properties and Sound Attenuati on Nodes.75] Log: ObjectContext_CreateNewIofx=Create New Apex IOFX ..75] Log: ObjectContext_CreateNewApexEmitter=Create New Apex Emitter [2466..75] Log: ObjectContext_CreateStaticTexture=Create New Static Texture....75] Log: ObjectContext_CreateNewMaterial=Create New Material. [2466.75] Log: ObjectContext_SimplifyMesh=Simplify Mesh for Level. [2466.75] Log: ObjectContext_ReimportStaticMesh=Reimport Static Mesh [2466.75] Log: ObjectContext_CreateNewGroundEmitter=Create New Apex Ground Em itter [2466..Object [2466.75] Log: ObjectContext_PlaySound=Play Sound [2466..75] Log: ObjectContext_CreateNewAnimSetFromMesh=Create New AnimSet from Mesh.75] Log: ObjectContext_ExportFaceFXAssetToFXA=Export to FXA. [2466. [2466.75] Log: ObjectContext_CreateNewMaterialInstanceTimeVarying=Create New Material Instance (Time Varying).75] Log: ObjectContext_ExportFaceFXAnimSetToFXAS=Export to FXAS...75] Log: ObjectContext_CreateNewFluidIos=Create New Apex Fluid IOS [2466.75] Log: ObjectContext_PasteTextureAdjustments_Undo=Paste Color Adjustm ents [2466...75] Log: ObjectContext_ClearCustomThumbnails=Clear Custom Thumbnail [2466.75] Log: ObjectContext_ImportFaceFXAnimSetFromFXAS=Import from FXAS.75] Log: ObjectContext_CreateFaceFXAnimSet=Create New FaceFX AnimSet. [2466..75] Log: ObjectContext_CaptureThumbnailsFromPlayInEditorViewport=Captur e Thumbnail from PIE Viewport [2466...75] Log: ObjectContext_ReimportFont=Reimport Font [2466. [2466...75] Log: ObjectContext_PasteTextureAdjustments=Paste Color Adjustments [2466.75] Log: ObjectContext_ReimportSkeletalMesh=Reimport Skeletal Mesh [2466.. [2466.75] Log: ObjectContext_ImportFaceFXAssetFromFXA=Import from FXA.75] Log: ObjectContext_ExportToFile=Export to File. [2466. [2466. [2466.. [2466..75] Log: ObjectContext_ResimplifyMesh=Resimplify Mesh...75] Log: ObjectContext_ReimportSoundNodeWave=Reimport Sound Node Wave [2466...75] Log: ObjectContext_CaptureThumbnailsFromViewport=Capture Thumbnail from Active Viewport [2466.75] Log: ObjectContext_CreateNewMaterialInstanceConstant=Create New Mat erial Instance (Constant).75] Log: ObjectContext_PasteTextureAdjustments_Applying_F=Applying colo r adjustments to `~ Textures [2466.. [2466. [2466.. [2466.75] Log: ObjectContext_CompressTexturesNow_F=Compressing `~ Textures th at have Defer Compression set [2466..75] Log: ObjectContext_FindParentMaterial=Find Parent Material in Gener ic Browser.. [2466.75] Log: ObjectContext_RecompileMaterial=Recompile Material [2466.75] Log: ObjectContext_ResliceFracturedMeshes=Reslice Fractured Meshes [2466.. 75] Log: GameStatsVisualizer_StartTime=Start Time [2466.75] Log: GameStatsVisualizer_EventCount=Count [2466.75] Log: GameStatsVisualizer_Name=Player Name [2466.75] Log: LandscapeMode_Paint=Paint [2466.75] Log: GameStatsVisualizer_AddQuery=Add Query [2466.75] Log: GameStatsVisualizer_DateFilterLastWeek=Last Week [2466.75] Log: GameStatsVisualizer_UploadFile=Upload to database [2466.75] Log: ViewportShowFlagsMenu_VertexColorsSF=Vertex Colors [2466.75] Log: GameStatsVisualizer_CreateReport=Generate Report [2466.75] Log: LandscapeExport_HeightmapFilename=Choose filename for Heightma p Export [2466.75] Log: GameStatsVisualizer_TimeRange=Time Range [2466.75] Log: GameStatsVisualizer_RemoveQuery=Remove Query [2466.75] Log: StaticMeshMode=Static Mesh Mode | Shift+7 [2466.75] Log: GameStatsVisualizer_PopulatingDatabase=Populating Game Stats D .75] Log: GameStatsVisualizer_TitleID=Title ID [2466.75] Log: LandscapeImport_BadLayerSize=Layer `~ file size does not match the heightmap resolution.75] Log: GameStatsVisualizer_DateFilterToday=Today [2466.75] Log: GameStatsVisualizer_TitleBar=Game Stats Visualizer [2466.75] Log: LandscapeMode_EditTransaction=Landscape Editing: `~ [2466. [2466.75] Log: GameStatsVisualizer_GameplaySessionDuration=Duration [2466.75] Log: GameStatsVisualizer_Status=Status [2466.75] Log: LandscapeMode_Brush_Falloff_Tip=Tip falloff [2466.75] Log: EditorModeButtonBar_MeshPaint=Mesh Paint Mode | Shift+6 [2466.75] Log: GameStatsVisualizer_EventName=Name [2466.75] Log: GameStatsVisualizer_PlatformType=Platform [2466.75] Log: LightmapResRatioWindow_WindowTitle=Lightmap Resolution Ratio [2466.[2466.75] Log: GameStatsVisualizer_IsBot=Bot [2466.75] Log: LandscapeImport_BadLayerName=You must enter a name for the lay er being imported from `~.75] Log: LandscapeMode_Brush_Falloff_Smooth=Smooth falloff [2466.75] Log: LandscapeMode=Landscape Mode [2466.75] Log: GameStatsVisualizer_MultiplayerReport=Multiplayer Match [2466.75] Log: LandscapeMode_Noise=Noise [2466.75] Log: GameStatsVisualizer_EventID=ID [2466.75] Log: GameStatsVisualizer_DateFilterLast3Days=Last 3 Days [2466.75] Log: GameStatsVisualizer_Language=Language [2466.75] Log: GameStatsVisualizer_EndTime=End Time [2466.75] Log: GameStatsVisualizer_MapURL=Map URL [2466.75] Log: GameStatsVisualizer_TeamNum=Team Number [2466.75] Log: GameStatsVisualizer_VisType=Visualizer Type [2466. [2466.75] Log: MeshPaintWindow_WindowTitle=Mesh Paint [2466.75] Log: GameStatsVisualizer_MainToolBar=Game Stats Visualizer [2466.75] Log: GameStatsVisualizer_GameplaySessionTimestamp=Date Played [2466.75] Log: LandscapeMode_HydraErosion=Hydraulic Erosion [2466.75] Log: GameStatsVisualizer_TeamName=Team Name [2466.75] Log: LandscapeMode_Brush_Falloff_Linear=Linear falloff [2466.75] Log: GameStatsVisualizer_MapName=Map Name [2466.75] Log: LandscapeMode_Erosion=Erosion [2466.75] Log: LandscapeMode_Brush_Circle=Circle [2466.75] Log: GameStatsVisualizer_GameplaySessionID=Session ID [2466.75] Log: GameStatsVisualizer_Enabled=Enabled [2466.75] Log: LandscapeExport_LayerFilename=Choose filename for Layer `~ Exp ort [2466.75] Log: LandscapeMode_Brush_Falloff_Spherical=Spherical falloff [2466.75] Log: GameStatsVisualizer_Options=Options [2466.75] Log: LandscapeMode_Flatten=Flatten [2466.75] Log: LightingToolsWindow_WindowTitle=Lighting Tools [2466.75] Log: LandscapeMode_Smooth=Smooth [2466. 75] Log: PackageContext_BatchProcess=Batch Process [2466.75] Log: Error_PackageAlreadyExists=A package named `~ already exists. [2466. proceed? File Size: `~ MB [2466. [2466. DXT compress requires this. proceed? Largest supported texture size: `~ x `~ [2466.75] Log: LightQuality_Preview=Preview [2466.75] Log: PerformanceVisualizer_TitleBar=Heatmap Visualizer Options [2466.75] Log: Warning_LargeFileImport=Attempting to import a very large file .75] Log: HeatmapVisualizer_HeatRadius=Heat Bleed Radius [2466. Non power of two textures are never streamed and have no mipmaps. [2466.75] Log: BulkImport_Cancelled=The bulk import process was cancelled.75] Log: Warning_TextureNotAPowerOfTwo=Cannot import texture with non-p ower of two dimensions [2466. Pro ceed? [2466. [2466. Reason: `~.75] Log: Advanced=Advanced Options [2466.atabase [2466. Could not find an appropriate actor factory for this filetype.75] Log: LMRatioAdjust_NoPrimitivesSelected=No primitive type selected.75] Log: BulkImport_InvalidFileSymbol=The file '`~' could not be import ed.75] Log: LMRatioAdjust_NoLevelsToProcess=No levels to process.75] Log: BulkImport_FileCancelled=Importing '`~' cancelled. [2466.75] Log: LightingBuildOptions_ShowLightingBuildInfo=Show lighting stats after build completes [2466.75] Log: BulkImport_Success=Bulk import completed successfully.75] Log: BulkImport_NoValidFactory=Unable to import file: '`~'.75] Log: Warning_ExternalPackageRef=The following packages have referen ces to external packages: `~ External packages won't be found when in a game and all references will be broke n.75] Log: HeatmapVisualizer_MaxDensity=Max Density Scale [2466.75] Log: BulkImport_InvalidGroupSymbol=The group '`~' could not be crea ted. Reason: `~.75] Log: HeatmapVisualizer_TakeScreenshot=Screenshot [2466. [2466.75] Log: LightQuality_Medium=Medium [2466.75] Log: PackageContext_ClusterSounds=Cluster Sounds [2466.75] Log: BulkImport_InvalidPackageSymbol=The package '`~' could not be created.75] Log: Warning_SwfArtImportErrors_Title=Import Errors.75] Log: HeatmapVisualizer_MinDensity=Min Density Scale [2466. Proceed? [2466. Check the log for details. [2466.75] Log: GenerateBuildingLODTex=Generate Building LOD Textures [2466.75] Log: HeatmapVisualizer_TitleBar=Heatmap Visualizer Options [2466.75] Log: Warning_NPTTextureNotAMultipleOfFour=Non-power-of-two textures must be multiples of four. Package names must be unique. [2466. [2466. [2466.75] Log: LightQuality_High=High [2466. [2466.75] Log: PackageContext_ClusterSoundsWithAtt=Cluster Sounds with Attenu .75] Log: LightQuality_Production=Production [2466.75] Log: LightQuality=Build Quality: [2466. Reason: `~.75] Log: UseErrorColoring=Use Error Coloring [2466. Proceed? [2466.75] Log: BulkImport_SomeFilesNotImported=Some files could not be import ed. [2466. [2466.75] Log: HeatmapVisualizer_PixelDensity=Heatmap Pixel Density [2466.75] Log: Warning_NPTTexture=The texture you are importing is not a powe r of two.75] Log: Prompt_AboutToBulkImportNItems_F=About to bulk import `~ items .75] Log: BulkImport_CouldNotImportFile=Could not import file '`~'.75] Log: Warning_LargeTextureImport=Attempting to import `~ x `~ textur e. [2466. 75] Log: CheckOutDlg_AskMeLaterToolTip=Don't ask again until this packa ge is saved [2466. Move the level files into the standard content directory and try ag ain.75] Log: CheckBoxListWindow_UncheckAll=Unselect All [2466.75] Log: LinkedObjEditor_NavHistory_PulldownTooltip=Navigation History [2466.75] Log: Kismet_NavHistory_NodesSelected=`~ Nodes Selected [2466.75] Log: AnimSetViewer_DeleteMorphTracksTitle=Delete Morph Tracks [2466.75] Log: FRA=European French (FRA) [2466.75] Log: KOR=Korean (KOR) [2466.75] Log: Warning_WarningHiddenLevelsBeforeRebuild=Lighting will only be built for visible levels.75] Log: CheckOutDlg_CheckedOutByOtherTip=Checked out by other [2466.75] Log: DEU=German (DEU) [2466.75] Log: LinkedObjEditor_NavHistory_BackTooltip=Navigate Back [2466.75] Log: LinkedObjEditor_NavHistory_ForwardTooltip=Navigate Forward [2466.75] Log: Int=American English (INT) [2466.75] Log: ESM=Latin American Spanish (ESM) [2466.75] Log: CheckOutDlg_MakeWritableTooltip=Makes selected files writiable on disk [2466.75] Log: CheckOutDlg_Title=Check Out Packages From Source Control? [2466.75] Log: AnimSetViewer_DeleteMorphTracksContent=Delete Morph Tracks Fro m AnimSet [2466.75] Log: ESN=European Spanish (ESN) [2466.75] Log: CheckOutDlg_CancelTooltip=Cancel Request [2466.75] Log: FailedMakingWritableDlg_Message=The following packages could n ot be made writable: [2466.75] Log: CheckBoxListWindow_CheckAll=Select All [2466.75] Log: LinkedObjEditor_NavHistory_ForceRemoveNavDataWarning=The histo ry you have attempted to navigate to contains references to data that are no lon ger valid and has been discarded.75] Log: FailedCheckOutDlg_Message=The following packages could not be successfully checked out from source control: [2466. [2466.75] Log: Warning_WarningHiddenLevelsBeforeRebuildTitle=Hidden levels [2466.75] Log: ITA=Italian (ITA) [2466. [2466.ation [2466.75] Log: CheckOutDlg_AskMeLater=Ask Me Later [2466. [2466.75] Log: PackageContext_InsertRadioChirp=Insert Radio Chirp [2466.75] Log: FailedCheckOutDlg_Title=Unable to Check Out From Source Contro l! [2466. [2466.75] Log: CheckOutDlg_NotCheckedOutTip=Not checked out [2466.75] Log: Error_LevelImportFromExternal=Importing external sublevels is not allowed.75] Log: CheckOutDlg_CheckOutButton=Check Out Selected [2466.75] Log: CheckOutDlg_CheckOutTooltip=Attempt to Check Out Checked Packa ges [2466.75] Log: Warning_WritablePackagesNotCheckedOut=The following packages a re writable on disk but not checked out from source control:`~ [2466.75] Log: FailedMakingWritableDlg_Title=Unable to make packages writable [2466.75] Log: CheckOutDlg_NotCurrentTip=Not at head revision [2466.75] Log: CheckOutDlg_Message=Select the packages that you wish you chec k out. After moving the level(s).75] Log: Warning_WritablePackagesNotCheckedOutTitle=Writable Packages N ot Checked Out [2466. and these levels are not visible: `~.75] Log: RUS=Russian (RUS) .75] Log: CheckOutDlg_MakeWritableButton=Make Writable [2466.75] Log: BuildOnlySelectedPylons=Build only selected Pylons? [2466. Doing a partia l rebuild.75] Log: CHN=Simplified Chinese (CHN) [2466. restart the editor.75] Log: JPN=Japanese (JPN) [2466. 75] Log: SavePkgPrompt_DontSaveButtonTooltip=Do not save any packages [2466. t his may interfere with cooking for consoles. The map name will be reset.75] Log: FailedSavePrompt_Title=Packages Failed To Save [2466. [2466.75] Log: EditPlayWorldURLDlg_URLLabel=Commandline [2466.75] Log: UpdateBaseToProcBuilding=Update Base to Proc Building [2466.75] Log: POL=Polish (POL) [2466..75] Log: LevelLightingDirtyTooltip=Lighting Needs to be Rebuilt (Click to rebuild!) [2466.75] Log: EditPlayWorldURLDlg_PlayUsingURL=Play [2466.75] Log: BuildPlay_iPhone3GS=iPhone 3GS [2466.75] Log: EditPlayWorldURLDlg_Title=Launch Options [2466. [2466.75] Log: BuildPlay_Landscape=Landscape [2466. Unreal filenames should be no long er than `~ characters.75] Log: FailedSavePrompt_Message=The following packages failed to save correctly: [2466.75] Log: PackageBackup_MaintenanceWarning=Performing maintenance on pac kage backup folder.75] Log: EditorLanguageChangeDlg_Title=Editor Language Change [2466.75] Log: Error_FilenameIsTooLongForCooking=Filename '`~' is too long. [2466.75] Log: EditPlayWorldURL_MapNameError=The map name of a PIE commandlin e cannot be different from the loaded map..75] Log: SavePkgPrompt_CancelButton=Cancel [2466.75] Log: BuildPlay_Portrait=Portrait [2466.[2466.75] Log: SLO=Slovakian (SLO) [2466.75] Log: SavePkgPrompt_Title=Save Packages [2466.75] Log: SuppressableWarningDlg_DisableThisWarning=Disable this warning [2466. [2466.75] Log: PathsNotDirtyTooltip=Paths are Up-to-Date [2466.75] Log: SCC_Checkin_Aborted=Check-in aborted as a result of save failu re.75] Log: EditorLanguageChangeDlg_Warning=Language change will not go in to effect until the editor is restarted.75] Log: SourceControlConnectionProblemsTooltip=Potential Connection Is sues with Source Control [2466.75] Log: BuildPlay_iPodTouch4=iPhoneTouch4 .75] Log: EditPlayWorldURL_MapNameErrorTitle=Map Name Error [2466.75] Log: VolumeActorVisibility=Show Volumes [2466..75] Log: EditPlayWorldURLDlg_Save=Save Settings [2466.. [2466.75] Log: SavePkgPrompt_SaveButtonTooltip=Attempt to save the selected p ackages [2466.75] Log: SavePkgPrompt_DontSaveButton=Don't Save [2466.75] Log: SourceControlDisabledTooltip=Not Connected to Source Control ( Click to attempt connection!) [2466. [2466.75] Log: PackageBackup_ValidityWarning=Determining package backup valid ity.75] Log: BuildPlay_iPad=iPad [2466.75] Log: HUN=Hungarian (HUN) [2466... [2466.75] Log: SavePkgPrompt_CancelButtonTooltip=Do not save any packages and cancel the current operation [2466. [2466.75] Log: SavePkgPrompt_SaveButton=Save Selected [2466.75] Log: PathsDirtyTooltip=Paths Need to be Rebuilt (Click to rebuild!) [2466.75] Log: SourceControlEnabledTooltip=Connected to Source Control [2466.75] Log: BuildPlay_Features=Features [2466.75] Log: BuildPlay_iPhone4=iPhone4 [2466.75] Log: PackageBackup_Warning=Backing up package.75] Log: LevelLightingNotDirtyTooltip=Lighting is Up-to-Date [2466.75] Log: BuildPlay_Orientation=Orientation [2466.75] Log: CZE=Czech (CZE) [2466.75] Log: BuildPlay_Resolution=Resolution [2466.75] Log: SavePkgPrompt_BodyText=Select Packages to Save. 75] Log: ReimportSuccessful=Reimported successfully...75] Log: BuildPlay_Custom=Custom [2466...75] Log: SourceControl_CheckIn=Checking file(s) into Source Control. [2466.[2466.. [2466.75] Log: StatusBar_PackageCheckoutNeeded=Dirty packages not checked out to you [2466.75] Log: SourceControl_Delete=Deleting file(s) from Source Control.75] Log: SourceControl_UpdateStatus=Updating Source Control file status .75] Log: ConsolidateWindow_Title=Consolidate Assets [2466.75] Log: MaterialEditor_DebugNodeStop=Stop Previewing Node [2466. [2466..75] Log: MaterialEditor_DebugNodeStart=Preview Node On Mesh [2466.75] Log: SourceControl_GetModifiedFiles=Determining files modified from Source Control versions.75] Log: ConsolidateAssetsFailureDlg_Msg=The assets below were unable t o be consolidated.75] Log: DragDropContextMenu_DropApplyMaterialToActor=Apply Drop as Mat erial to Actor [2466. [2466. [2466. [2466.75] Log: SourceControl_Add=Adding file(s) to Source Control. [2466. [2466. [2466. [2466.75] Log: DragDropContextMenu_DropApplyMaterialToSurface=Apply Drop as M aterial to Surface [2466.75] Log: BuildPlay_Multiply=x [2466.. Right click to adjust volume [2466.75] Log: DragDrop_Transaction_ApplyRulesetToProcBuildingActor=Apply Rul eset to ProcBuilding Actor [2466.75] Log: BuildPlay_Default=Default [2466... This is likely because they are referenced by the object to c onsolidate to.75] Log: StatusBar_PackageCheckoutNotNeeded=No packages need checkout [2466... Attempting atomic reimport of `~ [2466.75] Log: ReimportFailedNoSourcePath=Cannot reimport: No source path is c urrently saved for the asset..75] Log: ReimportAttemptingAtomicReimport=Source file on disk exists and is newer. [2466....75] Log: OpenInExternalEditor=Open in External Editor.. .75] Log: ReimportFailedSourcePathExtensionMismatch=Cannot reimport: Sour ce path specifies an invalid file extension.75] Log: DragDrop_Transaction_ApplyMaterialToSurface=Apply Material to Surface [2466..75] Log: ReimportAssetCurrent=Reimport aborted: Asset is already up-to-d ate. [2466.75] Log: SourceControl_GetUnmodifiedFiles=Determing files unmodified fr om Source Control versions. [2466.75] Log: SourceControl_CheckOut=Checking file(s) out of Source Control.75] Log: SourceControl_Revert=Reverting file(s) in Source Control.. [2466.75] Log: DragDrop_Transaction_ApplyMaterialToActor=Apply Material to Ac tor [2466. [2466.75] Log: DragDrop_Error_PrefabNotPlaceable=Cannot drop asset as prefab instance as it contains no placeable objects! [2466.75] Log: DragDropContextMenu_DropAsPrefabInstance=Drop as Prefab Instan ce [2466...75] Log: MainToolBar_RealTimeAudio=Toggle Real Time Audio.75] Log: ReconnectToSourceControl=Reconnect to Source Control.75] Log: ReimportFailed=Reimport failed. [2466.75] Log: DragDropContextMenu_DropReplaceSelected=Replace Selected Actor s with Actors [2466. .75] Log: DragDropContextMenu_DropApplyRulesetToProcBuildingActor=Apply Drop as Ruleset to ProcBuilding Actor [2466..75] Log: FindInExplorer=Find in Explorer. [2466.75] Log: ReimportFailedSourceFileNotFound=Cannot reimport: Source file c annot be found. 75] Log: ArgumentNumber=Argument Number [2466.[2466. as the package's filename is too long! [2466.. this functional ity is disabled.75] Log: AddBoolVar=Add BOOL Variable [2466. yet still cannot be deleted for some reason. For most assets this should be fine.75] Log: ConsolidateAssetsCriticalFailureDlg_Msg=CRITICAL FAILURE: One or more assets were partially consolidated.75] Log: KismetBookmark_InvalidSequence=The requested bookmark is set t o an invalid sequence and has been deleted! [2466.75] Log: AddCylinderComp=Add Cylinder Component [2466.75] Log: ConsolidateAssetsUpdate_CheckAssetValidity=Determining Validit y of Assets. [2466.75] Log: AddParticleComp=Add Particle Component [2466.75] Log: ConsolidateAssetsUpdate_Consolidating=Consolidating Assets. [2466.75] Log: AddIntVar=Add INT Variable [2466..75] Log: AddStaticMeshCompVar=Add STATICMESHCOMPONENT Variable . [2466.75] Log: Error_DestinationPackageFilenameLength=Cannot move/rename obje ct to specified outermost package.75] Log: ConsolidateAssetsUpdate_DeletingObjects=Deleting Assets.75] Log: ConsolidateAssetsUpdate_RootSetCheck=Checking Assets for Root Set.. Affected Assets: `~ Potentially Affected Packages: `~ [2466.75] Log: ConsolidateAssetsRootSetDlg_Title=Root Set Objects Detected [2466..75] Log: NewComponentName=New Component Name [2466.75] Log: AddSkelMeshComp=Add SkeletalMesh Component [2466.75] Log: AddRadImpulseComp=Add RadialImpulse Component [2466. [2466..75] Log: AddPointLightComp=Add PointLight Component [2466.75] Log: AddFloatVar=Add FLOAT Variable [2466. for some reason..75] Log: ConsolidateAssetsUpdate_ReplacingReferences=Replacing Asset Re ferences.75] Log: ConsolidateAssetsFailureDlg_Title=Failed to Consolidate Assets [2466...75] Log: VarMenu=Variable [2466.75] Log: AITreeEditor=AITree Editor [2466. you will be notified.75] Log: AddStaticMeshComp=Add StaticMesh Component [2466.75] Log: ConsolidateAssetsUpdate_FindingReferences=Finding Asset Refere nces. For now..75] Log: AITreeEditor_NotSupportedYetWarning=AI Trees and related syste ms are still in development and not ready for use yet.75] Log: ComponentName=Component Name [2466. there is an error..75] Log: ComponentMenu=Component [2466. [2466..75] Log: Argument=Argument. [2466. [2466. Would you like to remove this flag? [2466..75] Log: ConsolidateAssetsRootSetDlg_Msg=The assets below were in the r oot set and we must remove that flag in order to proceed.75] Log: DMCTool=DMCTool [2466. [2466.75] Log: RemoveComponent=Remove Component [2466. Being in the root set means that this was loaded at startup and is meant to remain in memory during g ameplay..75] Log: AddVectorVar=Add VECTOR Variable [2466.. If.75] Log: ConsolidateAssetsCriticalFailureDlg_Title=Critical Failure to Consolidate Assets [2466. It is highly recommended that you restart the editor without saving any of the assets or packages. 75] Log: AutomatedBuild_Error_NoCLDesc=A changelist description must be provided.75] Log: ReferenceTreeDialog_ViewMenu=View [2466.75] Log: Facade_DeleteSelectedRules=Delete Selected Rules [2466. automated build aborted.75] Log: BulkExport_FilteredWarning_Title=Asset Filter in Effect [2466.75] Log: ReferenceTreeDialog_NoRefs=No Referencers [2466.75] Log: AnimSetViewer_ShowAllSequences=Show All Anim Sequences [2466.75] Log: AnimSetViewer_ShowUVs=Show UVs [2466.75] Log: RemoveVar=Remove Variable [2466. [2466. [2466.75] Log: AutomatedBuild_Prompt_Proceed=Proceed [2466.75] Log: AutomatedBuild_Error_SCCSupportNotCompiledIn=Source control su pport not compiled into the build.[2466.75] Log: AutomatedBuild_Error_SCCError=Cannot connect to source control .75] Log: AnimSetViewer_ShowUVIndex=UV set `~ [2466. Only objects of the filtered types will be exported.75] Log: AnimSetViewer_LoadAllAnimSets=Load All [2466.75] Log: ReferenceTreeDialog_RebuildTree=Rebuild Tree [2466.75] Log: Facade_DragComment=Drag Comment [2466.. automated build aborted.75] Log: BulkExport_FilteredWarning=Asset types are currently filtered within the Content Browser.75] Log: ReferenceTreeDialog_ExpandAll=Expand All [2466.75] Log: AnimSetViewer_LoadAllAnimSetsPrompt=Unloaded anim sets and ani m sequences will not show up in the list.75] Log: Facade_BreakConnection=Break Connection [2466.75] Log: AutomatedBuild_Error_UnsavedMap=The following levels have neve r been saved before and cannot be submitted: `~ [2466.75] Log: ReferenceTreeDialog_ShowScriptRefs=Show Script References [2466. [2466.75] Log: MoveCameraToInvisLevelActor_Message=Attempted to move camera t o actors whose levels are currently not visible: `~ [2466.75] Log: Facade_ConnectRules=Connect Rules [2466.75] Log: AutomatedBuild_Error_FilesFailedCheckout=The following package s failed to checkout of source control and cannot be submitted: `~ [2466.75] Log: ReferenceTreeDialog_OptionsMenu=Options [2466.75] Log: ReferenceTreeDialog_ViewProps=View Properties [2466.75] Log: ReferenceTreeDialog_OpenEditor=Open Editor [2466.75] Log: Facade_CreateNewRule=Create New Rule [2466.75] Log: AutomatedBuild_Prompt_Title=Automated Build Problem [2466.75] Log: MoveCameraToInvisLevelActor_Title=Hidden Actors [2466.75] Log: ReferenceTreeDialog_Title=Reference Tree [2466.75] Log: AutomatedBuild_Error_AutomatedBuildAborted=Automated build abo .75] Log: Facade_DuplicateSelectedRules=Duplicate Selected Rules [2466. automated build aborted.75] Log: AutomatedBuild_Prompt_Cancel=Cancel [2466.75] Log: ObjectContext_ShowReferenceGraph=Show Reference Tree [2466.. [2466.75] Log: ReferenceTreeDialog_CollapseAll=Collapse All [2466. Do you want to load all anim sets? [2466.75] Log: Facade_PasteRule=Paste Rule [2466.75] Log: ReferenceTreeDialog_SelectActor=Select Actor [2466.75] Log: ObjectContext_EditUsingDMCTool=Edit Using DMCTool. [2466.75] Log: NewVarName=New Variable Name [2466.75] Log: AutomatedBuild_Error_UnsaveableFiles=The following packages ca nnot be checked out of source control (or are read-only) and cannot be submitted : `~ [2466.75] Log: Facade_ConnectToRoot=Connect to Root [2466.75] Log: AnimSetViewer_UseLoadedAnimSetsOnly=Use Loaded [2466.75] Log: ReferenceTreeDialog_ShowInCB=Show in Content Browser [2466. 75] Log: MainMenu_ChangeAutoSaveInterval_ToolTip=Change the auto-save i nterval [2466.75] Log: ing.75] Log: Error_ActorXDeprecated=ActorX has been deprecated. [2466.75] Log: MainMenu_AddAVolume_ToolTip=Add a `~ [2466. Ar e you sure you want to deselect them all? [2466.75] Log: BuildAllAndSubmit_ToolTip=Build All and Submit to Source Contr ol [2466.75] Log: MainMenu_ChangeLanguage_ToolTip=Change the language used by th e editor to `~ (requires editor restart) [2466.75] Log: Warning_ManyActorsForDeselect=There are `~ selected actors.75] Log: MainMenu_SelectBuilderBrush_ToolTip=Select the Builder Brush [2466.75] Log: BuildSubmitWindow_Title=Build All And Submit [2466. [2466.75] Log: MainMenu_AdjustDragGridSize_ToolTip=Adjust the Drag Grid size [2466.75] Log: MainMenu_AutoRestartReimportedFlashMovies_ToolTip=When enabled .75] Log: MainMenu_RegenAllProcBuildings_ToolTip=Rebuild all Procedural Buildings [2466.75] Log: MainMenu_RegenSelectedProcBuildings_ToolTip=Rebuild selected P rocedural Buildings [2466. changes to GFx movies will be propagated to currently playing instances in PIE [2466.75] Log: anceled.75] Log: Warning_ManyActors=Warning: Many Actors [2466.75] Log: MainMenu_AutosaveContent_ToolTip=Toggle the auto-saving of con tent packages on/off [2466.75] Log: MainMenu_AutosaveMaps_ToolTip=Toggle the auto-saving of map pa ckages on/off [2466. [2466.75] Log: AutomatedBuild_Error_NoValidLevels=None of the current levels are valid for submission.75] Log: MainMenu_AdjustRotationGridAngle_ToolTip=Adjust the Rotation G rid angle [2466.75] Log: ObjectTools_ExportObjects=Export Objects [2466. Please use FBX instead.75] Log: AutomatedBuild_AutomaticSubmission=[Automatic Submission] [2466.75] Log: MainMenu_AdjustScaleGridSize_ToolTip=Adjust the Scale Grid siz e [2466.75] Log: MainMenu_CleanBSPMaterials_ToolTip=Clear material references f rom stray BSP [2466. Are you sure you want to invert selection on them all? [2466. [2466.75] Log: Warning_ManyActorsForInvertSelect=There are `~ actors.75] Log: MainMenu_RegenAllProcBuildingLODTex_ToolTip=Regenerate all Pro cedural Building render-to-textures [2466. automated build aborted.rted.75] Log: BuildAllAndSubmit=Build All and Submit To Source Control [2466.75] Log: MainMenu_ReplaceSkeletalMeshActors_ToolTip=Replace all Skeleta l Mesh actors [2466.75] Log: ObjectTools_ExportObjects_CancelRemaining=Would you like to ca ncel exporting the next `~ files as well? .75] Log: ShowMenu_AdvancedFlags=Advanced Flags [2466.75] Log: Warning_ManyActorsForSelect=There are `~ actors. [2466.75] Log: MainMenu_RegenSelectedProcBuildingLODText_ToolTip=Regenerate s elected Procedural Building render-to-textures [2466. Are you sure you want to select them all? [2466.75] Log: MainMenu_ConvertTerrainToLandscapes_ToolTip=Convert legacy ter rains into new landscapes [2466.75] Log: iled to save and AutomatedBuild_Error_BuildFailed=The map build failed or was c AutomatedBuild_Error_MapErrors=Map errors occurred while build AutomatedBuild_Error_FilesFailedSave=The following packages fa cannot be submitted: `~ [2466. 75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466. [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: cted and can not [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: deletion! [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: SwitchProjectMenu=Switch Project SwitchProjectWarning=The editor restart to switch to the `~ pr be prompted to save any changes before the editor restarts.75] Log: [2466.75] Log: ider '`~' [2466.75] Log: [2466.75] Log: ming.75] Log: [2466.75] Log: [2466.75] Log: oject.75] Log: [2466.75] Log: [2466. You will ntinue switching [2466.75] Log: ider '`~' [2466.75] Log: [2466.75] Log: [2466. Co projects? [UIEditor] SceneEditorTitle_f=Unreal UIScene Editor: `~ WidgetEditorTitle_f=`~ Editor: `~ UIEditor_SlowTask_DataStoreBrowser=Loading data stores UIEditor_SlowTask_AddingProviderTags=Adding tags for data prov UIEditor_SlowTask_GeneratingTags=Generating tags for data prov WidgetProtectRename=The selected widget is protected from rena WidgetProtectParent=The parent of the selected widget is prote be changed! WidgetProtectFromDelete=The selected widget is protected from TransModifyObj=Modify Object TransModifyObj_f=Modify `~ TransClearSelection=Clear Selection TransEditStyle=Edit Style TransCreateStyle=Create Style TransAssignStyle=Assign Style TransReplaceStyle=Replace Style TransEditDocking=Modify Widget Docking TransEditEvents=Modify Widget Events TransEditModifyInputEvents=Modify Custom Input Events TransEditModifyDisabledInputEvents=Modify Active Input Aliases TransModifyRenderOrder=Modify Render Order TransChangeParent=Change Parent TransSaveAsResource=Save As Resource TransConvertPosition=Convert Position TransBindDataStore=Bind Data Store TransClearDataStore=Clear Data Store MultipleObjects=(multiple objects) TransRenameWidget=Rename Widget TransMoveWidget=Move Widget TransResizeWidget=Resize Widget TransRotateWidget=Rotate Widget TransMoveAnchor=Move Anchor TransReplaceWidget=Replace Widget TransModifyCellBindings=Modify List Cells TransModifyScaleType=Change Scale Type TransAlignText=Change Text Alignment TransUpdateUIPrefabInstance=Update Prefab Instance TransInsertTabPage=Insert Tab Page TransRemoveTabPage=Remove Tab Page TransInsertCalloutButton=Add Button TransRemoveCalloutButton=Remove Button TransChangeCalloutAlias=Change Alias TransResizeCell=Resize List Cells TransAddStyleGroup=Add Style Group TransRemoveStyleGroup=Remove Style Group TransRenameStyleGroup=Rename Style Group TransChangeStyleGroup=Change Style Group UIEditor_OverrideSuffix= .75] Log: [2466.75] Log: [2466.75] Log: [2466.[2466.75] Log: [2466.OVERRIDE UIEditor_AddDataProvider=Add Data Provider .75] Log: [2466.75] Log: [2466. 75] Log: UIEditor_HelpText_BindUIEventKeys=Modify the default key bindi ngs for UI event aliases.75] Log: UIEditor_ClearDataStore=Clear datastore binding for selected w idgets [2466.75] Log: UIEditor_MenuItem_BindUIEventKeys=Modify Default UI Event Alia s Key Bindings.75] Log: UIEditor_InsertColumn=Insert Column [2466.75] Log: UIEditor_FaceText[0]=Left [2466.75] Log: UIEditor_MenuItem_RemoveTabPage=Remove Page [2466.75] Log: UIEditor_EditTag=Edit Tag [2466.75] Log: UIEditor_Scene=Scene [2466.75] Log: UIEditor_DataStoreBrowser_Apply=Apply Changes [2466.75] Log: UIEditor_HelpText_DataStoreBrowser=Displays the Data Store Bro wser dialog.75] Log: UIEditor_MenuItem_ReorderWidget=Reorder Widget [2466.75] Log: UIEditor_DockTitle_Properties=Properties [2466.75] Log: UIEditor_DataStoreBrowser_Filter=Filter: [2466.75] Log: UIEditor_DataStoreBrowser_Other=Other [2466.75] Log: UIEditor_LayerBrowser_DefaultLayerName=Layer [2466.75] Log: UIEditor_MenuItem_InsertTabPageF=Insert Custom Page: `~ [2466.75] Log: UIEditor_DockTitle_Docking=Docking [2466.75] Log: UIEditor_MenuItem_InsertTabPage=Insert New Page [2466.75] Log: UIEditor_DataStoreBrowser_Type=Type [2466.75] Log: UIEditor_Source=Source: `~ [2466.75] Log: UIEditor_DockTitle_SceneTools=Scene Tools [2466.75] Log: UIEditor_Target=Target: `~ [2466.75] Log: UIEditor_DataStoreBrowser_Tag=Tag [2466.75] Log: UIEditor_DataStores=Data Stores [2466.75] Log: UIEditor_DataStoreBrowser_Path=Path [2466.75] Log: UIEditor_DefaultTagValue=Default Value: Enter New Tag Value [2466.75] Log: UIEditor_Styles=Styles [2466.[2466.75] Log: UIEditor_AddSection=Add Tag Section [2466.75] Log: UIEditor_BindDataStoreA=Bind selected widgets to &datastore Ctrl-D [2466.75] Log: UIEditor_AddTag=Add Tag [2466.75] Log: UIEditor_FaceText[1]=Top [2466.75] Log: UIEditor_DataStoreBrowser_DataStoreTags=Data Store Tags [2466.75] Log: UIEditor_FaceText[4]=None [2466.75] Log: UIEditor_Value=Value [2466. [2466.75] Log: UIEditor_Height=Height [2466.75] Log: UIEditor_Layers=Layers [2466.75] Log: UIEditor_PositionEvalText[0]=None [2466.75] Log: UIEditor_DataStoreBrowser_Value=Value [2466.75] Log: UIEditor_DataStoreBrowser_Title=Data Store Browser [2466..75] Log: UIEditor_PositionEvalText[1]=Absolute Pixels [2466..75] Log: UIEditor_ColumnF=Column `~ [2466. F8 [2466.75] Log: UIEditor_BindDataStore_F=Bind selected widgets to `~ [2466.75] Log: UIEditor_DockTitle_Positioning=Positioning [2466.75] Log: UIEditor_DataStoreBrowser_Markup=Markup [2466. [2466.75] Log: UIEditor_Resources=Resources [2466.75] Log: UIEditor_PositionEvalText[3]=Pixels Relative to Owner .75] Log: UIEditor_FaceText[3]=Bottom [2466.75] Log: UIEditor_MenuItem_DataStoreBrowser=Data Store Browser F7 [2466.75] Log: UIEditor_AppendColumn=Append Column [2466.75] Log: UIEditor_DataStoreBrowser_Strings=Strings [2466.75] Log: UIEditor_PositionEvalText[2]=Pixels Relative to Scene [2466.75] Log: UIEditor_FaceText[2]=Right [2466.75] Log: UIEditor_BindDataStore=Bind selected widgets to datastore [2466.75] Log: UIEditor_DataStoreBrowser_Cancel=Cancel Changes [2466.75] Log: UIEditor_Width=Width [2466. 75] Log: UIEditor_DoYouWantToDeleteStyle=Do you want to delete this sty le? [2466.75] Log: UIEditor_MenuItem_ReplaceStyle=Replace Selected Style In Curre nt Skin [2466.75] Log: UIEditor_MenuItem_CreateStyle_Template=Create Style Using `~ A s Template [2466.75] Log: UIEditor_MenuItem_SelectStyle=Select Style [2466.75] Log: UIEditor_Face_Top=Top [2466.75] Log: UIEditor_FaceString=`~ (Face: `~) [2466.75] Log: UIEditor_MenuItem_EditStyle=Edit Style [2466.75] Log: UIEditor_StyleReferenced=Style '`~' is still referenced by the following resources: [2466.75] Log: UIEditor_MenuItem_PlaceResource=Custom Widgets [2466.75] Log: UIEditor_PositionEvalText[6]=Percentage of Scene [2466.75] Log: UIEditor_MenuItem_CreateStyle_Selected=Create Style From Selec ted [2466.75] Log: UIEditor_MenuItem_EditSoundCue=Edit UI Sound Cue .75] Log: UIEditor_ExtentEvalType[1]=Percentage of Target [2466.75] Log: UIEditor_MenuItem_LoadSkin=Load Existing Skin [2466.75] Log: UIEditor_MenuItem_AddCursor=Add Cursor [2466.75] Log: UIEditor_ExtentEvalType[4]=Percentage of Viewport [2466.75] Log: UIKismet_MenuItem_RemoveCalloutButton=Remove Callout Button `~ [2466.75] Log: UIEditor_MustFullyLoadPackages=You must fully load the followi ng packages in order to complete the operation: [2466.75] Log: UIEditor_Face_Right=Right [2466.75] Log: UIEditor_MenuItem_PlaceArchetypef=Place Archetype `~ [2466.75] Log: UIEditor_MenuItem_DockingEditor=Docking Editor [2466.75] Log: UIEditor_MenuItem_CreateStyle_TemplateF=Create Style Using `~ As Template [2466.75] Log: UIEditor_ExtentEvalType[3]=Percentage of Scene [2466.[2466.75] Log: UIEditor_MenuItem_DeleteSelectedWidgets=Delete Selected Widget s [2466.75] Log: UIEditor_MenuItem_CreateStyle=Create New Style [2466.75] Log: UIEditor_ExtentEvalType[0]=Pixels [2466.75] Log: UIEditor_DoYouWantToReplaceStyle=Do you want to replace this s tyle? [2466.75] Log: UIEditor_MenuItem_ReplaceStyleF=Replace Style `~ In Current Sk in [2466.75] Log: UIEditor_Face_None=None [2466.75] Log: UIEditor_Face_Left=Left [2466.75] Log: UIEditor_MenuItem_RenameCursor=Rename Cursor [2466.75] Log: UIKismet_MenuItem_ChangeCalloutAlias=Change Callout Alias `~ [2466.75] Log: UIEditor_MenuItem_AddSoundCue=Add UI Sound Cue [2466.75] Log: UIEditor_FaceValue=Face Value [2466.75] Log: UIEditor_MenuItem_CreateSkin=Create New Skin [2466.75] Log: UIEditor_Face_All=All [2466.75] Log: UIEditor_PositionEvalText[4]=Percentage of Viewport [2466.75] Log: UIKismet_MenuItem_AddCalloutButton=Add Callout Button [2466.75] Log: UIEditor_MenuItem_EditCursor=Edit Cursor [2466.75] Log: UIEditor_MenuItem_PlaceWidget=Place Widget [2466.75] Log: UIEditor_ExtentEvalType[2]=Percentage of Owner [2466.75] Log: UIEditor_MenuItem_DeleteStyle=Delete Style [2466.75] Log: UIEditor_MenuItem_EditEvents=Enable/Disable Widget Event Alias es [2466.75] Log: UIEditor_MenuItem_RenameSelectedWidgets=Rename Selected Widget s Ctrl-R [2466.75] Log: UIEditor_Face_Bottom=Bottom [2466.75] Log: UIEditor_ScaleType=Scale Type [2466.75] Log: UIEditor_PositionEvalText[5]=Percentage of Owner [2466.75] Log: UIEditor_MenuItem_DeleteCursor=Delete Cursor [2466. 75] Log: UIEditor_MenuItem_ViewportSize=Viewport &Size [2466.75] Log: UIEditor_HelpText_CenterOnSelection=Centers the viewport on th e currently selected objects.75] Log: UIEditor_MenuItem_DeleteLayer=Delete Layer [2466.[2466.75] Log: UIEditor_MenuItem_ContainerOutline=&Container Outline [2466.75] Log: UIEditor_MenuItem_ShowDockHandles=Show Dock Handles [2466.75] Log: UIEditor_MenuItem_CenterOnSelection=Center On Selected Objects [2466.75] Log: UIEditor_MenuItem_BreakFocusChainLinkTo=Remove Override Focus Chain to `~ [2466.75] Log: UIEditor_MenuItem_AddCalloutButton=Add Button [2466.75] Log: UIEditor_MenuItem_MoveDown=Move Down [2466.75] Log: UIEditor_MenuItem_BreakDockLink=Break Dock Link [2466.75] Log: UIEditor_MenuItem_SelectionOutline=&Selection Outline [2466.75] Log: UIEditor_MenuItem_SaveResource=Save As Resource [2466.75] Log: UIEditor_MenuItem_ConnectDockLink=Connect Dock Link [2466.75] Log: UIEditor_MenuItem_ViewReset=&Reset View [2466.75] Log: UIEditor_ToolTip_ViewportSize=Viewport Size [2466. [2466.75] Log: UIEditor_MenuItem_BreakAllDockLinks=Break &ALL Dock Links [2466.75] Log: UIEditor_MenuItem_AddNewStyleGroup=Add New Group [2466.75] Log: UIEditor_MenuItem_ViewportOutline=&Viewport Outline [2466.75] Log: UIEditor_MenuItem_ChangeParent=Change Parent [2466.75] Log: UIEditor_ToolTip_SSPreviewMode=Splitscreen Layout .75] Log: UIEditor_MenuItem_RenameLayer=Rename Layer [2466.75] Log: UIEditor_MenuItem_KismetEditor=Unreal&Kismet Editor [2466.75] Log: UIEditor_MenuItem_AcceptDeletion=Are you sure you want to dele te selected group '`~' [2466.75] Log: UIEditor_MenuItem_InsertChildLayer=Insert Child Layer [2466.75] Log: UIEditor_MenuItem_ViewDrawGrid=Draw &Grid [2466.75] Log: UIEditor_MenuItem_ClearBinding=Remove Cell [2466.75] Log: UIEditor_MenuItem_ConnectFocusChainLinkTo=Connect Focus Chain Link to `~ [2466.75] Log: UIEditor_MenuItem_InsertLayer=Insert Layer [2466.75] Log: UIEditor_MenuItem_ConnectFocusChainLink=Connect Focus Chain Li nk [2466.75] Log: UIEditor_MenuItem_AskNewName=Enter New Name [2466.75] Log: UIEditor_MenuItem_RenameNewStyleGroup=Rename Selected Group [2466.75] Log: UIEditor_MenuItem_MoveToBottom=Move To Bottom [2466.75] Log: UIEditor_MenuItem_ViewDrawBkgnd=Draw &Background [2466.75] Log: UIEditor_MenuItem_BreakAllFocusChainLinks=Remove ALL Override Focus Chain Links [2466.75] Log: UIEditor_MenuItem_DeleteNewStyleGroup=Delete Selected Group [2466.75] Log: UIEditor_MenuItem_BreakDockLinkTo=Break Dock Link to `~ [2466.75] Log: UIEditor_MenuItem_ChangeCalloutAlias=Change Input Alias [2466.75] Log: UIEditor_MenuItem_SnapToGrid=Snap to Grid [2466.75] Log: UIEditor_MenuItem_ViewShowWireframe=Draw &Wireframe [2466.75] Log: UIEditor_MenuItem_BreakFocusChainLink=Remove Override Focus Ch ain Link [2466.75] Log: UIEditor_MenuItem_SelectAllWidgetsInLayer=Select All Widgets [2466.75] Log: UIEditor_MenuItem_ConvertPosition=Convert Position [2466.75] Log: UIEditor_MenuItem_RemoveCalloutButton=Remove Button [2466.75] Log: UIEditor_MenuItem_TitleSafeRegions=Draw &Title Safe Regions [2466.75] Log: UIEditor_MenuItem_DeleteSoundCue=Delete UI Sound Cue [2466.75] Log: UIEditor_ToolTip_ShowDockHandles=Show Dock Handles [2466.75] Log: UIEditor_MenuItem_SetFocusChainToNull=Set Focus Chain to None [2466.75] Log: UIEditor_ToolTip_ViewportGutter=Viewport Gutter [2466.75] Log: UIEditor_MenuItem_SetAllFocusChainToNull=Set ALL Focus Chains to None [2466.75] Log: UIEditor_MenuItem_ConnectDockLinkTo=Connect Dock Link to `~ [2466.75] Log: UIEditor_MenuItem_MoveToTop=Move To Top [2466.75] Log: UIEditor_MenuItem_MoveUp=Move Up [2466. 75] Log: UIEditor_ToolTip_AlignToViewport_Top=Align to Viewport: Top [2466.75] Log: UIEditor_ToolTip_AlignToViewport_CenterHorizontally=Align to V iewport: Center Horizontally [2466.75] Log: UIEditor_HelpText_TextAlign_Top=Vertically align text to the t op.75] Log: UIEditor_HelpText_AlignToViewport_Bottom=Align selected widget s to viewport bottom.75] Log: UIEditor_HelpText_TextAlign_Center=Horizontally center text.75] Log: UIEditor_ToolTip_ContainerOutline=Container Outline [2466.75] Log: UIEditor_HelpText_AlignToViewport_CenterVertically=Vertically center selected widgets in the viewport.75] Log: UIEditor_ToolTip_ToolModeButton[1]=Place Button [2466. [2466.75] Log: UIEditor_ToolTip_TextAlign_Top=Text Align: Top [2466.75] Log: UIEditor_ToolTip_ViewportOutline=Viewport Outline [2466.75] Log: UIEditor_HelpText_AlignToViewport_Top=Align selected widgets t o viewport top.75] Log: UIEditor_ToolTip_TextAlign_Bottom=Text Align: Bottom [2466. [2466.75] Log: UIEditor_ToolTip_TextAlign_Middle=Text Align: Center Verticall y [2466. [2466.75] Log: UIEditor_ToolTip_ToolModeButton[3]=Place Image [2466. [2466.75] Log: UIEditor_HelpText_AlignToViewport_Left=Align selected widgets to viewport left. [2466. [2466.75] Log: UIEditor_HelpText_ViewReset=Resets the viewport position and z oom to the default settings [2466.75] Log: UIEditor_ToolTip_AlignToViewport_Left=Align to Viewport: Left [2466.75] Log: UIEditor_HelpText_TextAlign_Middle=Vertically center text.75] Log: UIEditor_ToolTip_TextAlign_Center=Text Align: Center Horizonta lly [2466.75] Log: UIEditor_HelpText_RenameSelectedWidgets=Displays a dialog to r ename the currently selected widgets . [2466. [2466.75] Log: UIEditor_HelpText_TextAlign_Bottom=Vertically align text to th e bottom.75] Log: UIEditor_HelpText_TextAlign_Left=Horizontally align text to th e left. [2466.75] Log: UIEditor_ToolTip_WidgetPreviewState=Preview State [2466.75] Log: UIEditor_HelpText_AlignToViewport_CenterHorizontally=Horizonta lly center selected widgets in the viewport.75] Log: UIEditor_HelpText_AlignToViewport_Right=Align selected widgets to viewport right.75] Log: UIEditor_ToolTip_PreviewPlatform=Preview Platform [2466.75] Log: UIEditor_ToolTip_SelectionOutlinePerWidget=Combine Multi-Selec tion Outlines [2466.75] Log: UIEditor_ToolTip_AlignToViewport_Bottom=Align to Viewport: Bot tom [2466.75] Log: UIEditor_HelpText_TextAlign_Right=Horizontally align text to t he right.75] Log: UIEditor_ToolTip_ToolModeButton[4]=Place Label [2466.75] Log: UIEditor_HelpText_DeleteSelectedWidgets=Deletes the currently selected widgets [2466.75] Log: UIEditor_ToolTip_ToolModeButton[2]=Place Console [2466.75] Log: UIEditor_ToolTip_SnapToGrid=Snap to Grid [2466.75] Log: UIEditor_ToolTip_SelectionOutline=Selection Outline [2466. [2466.[2466.75] Log: UIEditor_ToolTip_AlignToViewport_CenterVertically=Align to Vie wport: Center Vertically [2466.75] Log: UIEditor_ToolTip_TextAlign_Right=Text Align: Right [2466. [2466.75] Log: UIEditor_ToolTip_ToolModeButton[0]=Select [2466. [2466.75] Log: UIEditor_ToolTip_SelectionHandles=Selection Handles [2466.75] Log: UIEditor_ToolTip_AlignToViewport_Right=Align to Viewport: Righ t [2466.75] Log: UIEditor_ToolTip_TextAlign_Left=Text Align: Left [2466. 75] Log: UIEditor_HelpText_ViewportGutter=The size in pixels of the gut ter region that is displayed around the viewport window [2466.75] Log: UIEditor_Widget_SelectionTool=Selection Tool [2466.75] Log: UIEditor_HelpText_PreviewPlatform=Choose the platform environm ent to simulate [2466. reapply styles.75] Log: UIEditor_Widget_ToggleButton=Toggle Button [2466.75] Log: UIEditor_HelpText_Label=A tool to create new label widgets.75] Log: UIEditor_HelpText_Slider=A tool to create new slider widgets.75] Log: UIEditor_WidgetsSameSelected=`~ `~s selected [2466. [2466.75] Log: UIEditor_HelpText_Panel=A tool to create new panel widgets. ) [2466. [2466. [2466.75] Log: UIEditor_HelpText_ToggleButton=A tool to create new toggle but ton widgets. [2466.75] Log: UIEditor_Widget_Label=Label [2466.75] Log: UIEditor_HelpText_ViewportSize=The viewport size to use for th e scene [2466.75] Log: UIEditor_HelpText_WidgetPreviewState=The preview state of the currently selected item [2466.75] Log: UIEditor_HelpText_ShowDockHandles=Show dock handles on selecte d widgets [2466. [2466. [2466.75] Log: UIEditor_HelpText_SelectionTool=A tool for selecting and manip ulating existing widgets.75] Log: UIEditor_HelpText_Checkbox=A tool to create new check box widg ets.75] Log: UIEditor_HelpText_RefreshScene=Force the scene to perform a fu ll update (rebuild docking stack.75] Log: UIEditor_HelpText_Button=A tool to create new button widgets.75] Log: UIEditor_Widget_Console=Console [2466.75] Log: UIEditor_HelpText_List=A tool to create new list widgets.75] Log: UIEditor_MenuItem_RefreshScene=Refresh Scene F5 [2466.75] Log: UIEditor_HelpText_Editbox=A tool to create new edit box widget s.75] Log: UIEditor_HelpText_SSPreviewMode=Choose the split-screen layout to simulate [2466. [2466.75] Log: UIEditor_WidgetsDifferentSelected=`~ widgets selected [2466.75] Log: UIEditor_HelpText_EditSelectedSkin=Displays the Skin Editor di .75] Log: UIEditor_EditWidgetMode_Tool=Edit Widget Tool [2466.75] Log: UIEditor_HelpText_LabelButton=A tool to create new label butto n widgets. [2466.75] Log: UIEditor_Widget_Image=Image [2466.75] Log: UIEditor_SaveSelectedSkin=Save Selected Skin [2466.75] Log: UIEditor_WidgetsNoneSelected=(No widgets selected) [2466. [2466. etc.75] Log: UIEditor_Widget_Checkbox=Check Box [2466. [2466. [2466.[2466.75] Log: UIEditor_HelpText_TitleSafeRegions=Draws the regions that UI w idgets should be placed in to ensure they display properly on TVs.75] Log: UIEditor_HelpText_EditWidgetMode=A tool for editing characteri stics specific to the type of widget selected.75] Log: UIEditor_Widget_List=List [2466. [2466.75] Log: UIEditor_HelpText_FocusChain=A tool for editing focus chains f or widgets.75] Log: UIEditor_Widget_Button=Button [2466.75] Log: UIEditor_Widget_Slider=Slider [2466. [2466. [2466.75] Log: UIEditor_Widget_LabelButton=Label Button [2466.75] Log: UIEditor_Widget_Editbox=Edit Box [2466.75] Log: UIEditor_Widget_Panel=Panel [2466.75] Log: UIEditor_HelpText_Image=A tool to create new image widgets.75] Log: UIEditor_EditSelectedSkin=Edit Selected Skin [2466. resolve widget positions.75] Log: UIEditor_HelpText_Console=A tool to create new console widgets .75] Log: UIEditor_Widget_FocusChain=Focus Chain Tool [2466. [2466. Please choose another name for the new button.75] Log: DlgUISkinEditor_ErrorCursorExists=Cursor with the name '`~' al ready exists in this skin.75] Log: DlgUIWidgetEvents_Title=Enable/Disable Widget Event Aliases [2466. [2466.75] Log: DlgAddCalloutButton_Label_ButtonClass=Choose Class: [2466.75] Log: Error_ChangeCalloutAlias_Multiple=You can only change the inpu t alias for one button at a time.alog for the current skin.75] Log: UIEditor_HelpText_SaveSelectedSkin=Saves the current skin's pa ckage. [2466. Please choose a different alias. [2466. [2466.75] Log: DlgRemoveTabPage_Title=Choose the page to remove [2466.75] Log: DlgAddCalloutButton_Label_InputAlias=Choose Alias: [2466. [2466. Cancel: Abandon prefab creation. [2466.75] Log: DlgUISkinEditor_Styles=Styles [2466.75] Log: DlgUISkinEditor_Title=Skin Editor [2466.75] Log: DlgUISkinEditor_SoundCueSound=Sound [2466.75] Log: DlgAddCalloutButton_ToolTip_InputAlias=Choose the button alias to associate with this button.75] Log: DlgChooseTabPageClass_ComboCaption=Page Class: [2466.75] Log: DlgUICursorEditor_Title=Edit Cursor [2466. Cancel: Abandon prefab creation. [2466.75] Log: UIEditor_Error_NestedPrefabUnsupported=`~ already belongs to a UI prefab or prefab instance.75] Log: DlgUIListEditor_ListGrid=List Representation [2466.75] Log: UIEditor_Skin=Skin [2466.75] Log: DlgUIWidgetEvents_EnabledEvents=Enabled Event Aliases [2466.75] Log: DlgUICursorEditor_CursorName=Cursor Name: `~ [2466.75] Log: DlgAddCalloutButton_ToolTip_ButtonClass=Choose the class to us e for the new button. [2466.75] Log: DlgUISkinEditor_Error=Error [2466.75] Log: DlgUISkinEditor_Name=Name [2466.75] Log: DlgUISkinEditor_Skin=Skin [2466.75] Log: DlgUIWidgetEvents_WidgetF=Widget: `~ [2466.75] Log: DlgUICursorEditor_CursorTexture=Cursor Texture .75] Log: DlgChooseTabPageClass_Title=Choose the type of page to add [2466. [2466.75] Log: UIEditor_HelpText_CreateSkin=Create New Skin [2466. Do you wish to continue? OK: Remove `~ from the prefab and continue.75] Log: DlgUISkinEditor_Cursors=Cursors [2466.75] Log: DlgAddCalloutButton_Label_WidgetTag=Widget Tag: [2466. Do you wish to continue? OK: Remove `~ from the prefab and continue.75] Log: UIEditor_HelpText_LoadExistingSkin=Load Skin Package [2466.75] Log: DlgUISkinEditor_StyleGroups=Groups [2466.75] Log: DlgAddCalloutButton_Error_ExistingTag=There is already a butto n using that input alias.75] Log: DlgUISkinEditor_Style=Style [2466.75] Log: DlgUISkinEditor_CursorTexture=Cursor Texture [2466.75] Log: DlgUISkinEditor_RenameCursor=Enter a new name for the cursor: [2466. [2466.75] Log: DlgRemoveTabPage_ComboCaption=Page Number: [2466. [2466.75] Log: DlgAddCalloutButton_ToolTip_WidgetTag=Enter a unique name for this button. This is the name that will appear in the scene browser tree.75] Log: DlgUISkinEditor_SoundCues=Sound Cues [2466.75] Log: DlgAddCalloutButton_Title=Add Callout Button [2466.75] Log: DlgAddCalloutButton_Error_ExistingChild=There is already a but ton with that name.75] Log: DlgUIWidgetEvents_ModifyEventDefaults=Modify Event Alias Defau lts [2466.75] Log: DlgUIListEditor_Title=List Editor [2466.75] Log: UIEditor_Error_UnsupportedPrefabType=UI prefabs do not current ly support `~ objects. 75] Log: DlgUIAddSoundCue_Title=Add UISoundCue [2466.75] Log: DlgNewStyle_Tooltip_StyleTag=Style Tag [2466.75] Log: DlgNewStyle_Tooltip_StyleTemplate=Style Template [2466.75] Log: DlgUIEditSoundCue_ToolTip_NameCombo=Choose the name to assign to this UI Sound Cue [2466.75] Log: DlgEditStyle_Warning_Title=Unchecked States Revert [2466.75] Log: DlgDiffStates_Title_f=Comparing States of Style: `~ [2466.75] Log: DlgUICreateConfigDataTag_Tag=Tag [2466.75] Log: DlgUIEditSoundCue_ToolTip_SoundCueBrowse=Display the Generic B rowser [2466.75] Log: DlgUICreateConfigDataTag_DataStorePath=Data Store: `~ [2466.75] Log: DlgEditStyle_Warning_ModifiedStateRevert=You have modified dat a for an unchecked state. [2466. Do you want to lose the changes made to the unchecked states? [2466.75] Log: DlgNewStyle_Label_StyleTag=Unique Tag: [2466.75] Log: DlgUICreateConfigDataTag_NeedText=All of the text fields need to be filled out! [2466.75] Log: DlgUICreateConfigDataTag_ReadOnlyError='`~' is marked read-onl y.75] Log: DlgNewStyle_Label_StyleGroupName=Group Name: [2466.75] Log: DlgUICreateConfigDataTag_Error=Error [2466.75] Log: DlgUICreateConfigDataTag_Title=Add Data Tag [2466. [2466.75] Log: DlgUICursorEditor_InvalidTexture=Invalid texture specified. [2466.75] Log: DlgUICursorEditor_InvalidStyle=Invalid style specified.75] Log: DlgUICreateConfigDataTag_Section=Section [2466.75] Log: DlgDiffStates_Layout_Horizontal=Horizontal .75] Log: DlgUICursorEditor_Error=Error [2466.75] Log: DlgNewStyle_Label_StyleClass=Style Type [2466.75] Log: DlgUIEditSoundCue_Label=UI Sound Cue Parameters [2466. [2466.75] Log: DlgNewStyle_Title=Create New Style [2466.75] Log: DlgNewStyle_Tooltip_StyleClass=Type Of Style [2466.75] Log: DlgNewStyle_Label_StyleGroupNameNoExist=Group '`~' doesn't exi st.75] Log: DlgUIEditSoundCue_ToolTip_SoundCuePath=The path name for the S oundCue assigned to this UI Sound Cue [2466.[2466. leaving this state unchecked will cause it to be rever ted to the parent style value.75] Log: DlgEditStyle_Title_f=Editing Style: `~ [2466.75] Log: DlgUIEditSoundCue_Title=Edit UISoundCue [2466.75] Log: DlgNewStyle_Label_StyleGroupName_ToolTip=Select existing group from list or enter name for new group and press Enter [2466. Do you want to create this group? [2466.75] Log: DlgUIEditSoundCue_ToolTip_SoundCueUse=Assign the currently sel ected SoundCue to this UI Sound Cue [2466.75] Log: DlgNewStyle_Label_StyleName=Friendly Name: [2466. [2466.75] Log: DlgUIEditSoundCue_MenuItem_ModifySoundCues=Modify Skin Sound C ues [2466.75] Log: DlgDiffStates_LayoutGroupCaption=Panel Layout [2466. Any changes made to the base style will be propagated to the new s tyle.75] Log: DlgNewStyle_Label_StyleTemplate=Template: [2466.75] Log: DlgNewStyle_HelpText_StyleName=This is the name that will appe ar in the style browser. [2466. Unable to save changes.75] Log: DlgUICreateConfigDataTag_EditMode_Title=Edit Data Tag [2466.75] Log: DlgNewStyle_HelpText_StyleClass=Choose the type of style to cr eate. [2466.75] Log: DlgNewStyle_HelpText_StyleTemplate=Choose the style to base th is style on.75] Log: DlgNewStyle_HelpText_StyleTag=This name will be used to refere nce this style from unrealscript. It cannot contain spaces.75] Log: DlgNewStyle_Tooltip_StyleName=Style Name [2466.75] Log: DlgUICursorEditor_CursorStyle=Cursor Style [2466.75] Log: DlgUICreateConfigDataTag_Value=Value [2466. 75] Log: StylePropertiesText_ToolTip_SpacingAdjustY=Sets the amount of extra vertical spacing between lines of wrapped text (in pixels).75] Log: StylePropertiesText_AutoScaleMode_Options[2]=Maintain Aspect R atio .0 means no scaling.75] Log: StylePropertiesCommon_Label_PaddingV=V: [2466.75] Log: StylePropertiesText_ToolTip_ScaleX=Configure how much the text should be scaled horizontally.0 means no scaling.75] Log: StylePropertiesCommon_ToolTip_PaddingV=Controls the amount of vertical padding to apply (in pixels).75] Log: StylePropertiesCommon_Caption=Basic Options [2466.75] Log: StylePropertiesText_Caption=Text Options [2466.75] Log: StylePropertiesText_Label_ClipMode=Clipping Mode: [2466.75] Log: StylePropertiesText_Label_VertAbbreviation=V: [2466.75] Log: StylePropertiesText_Label_AutoScaleMode=Scale To Fit: [2466. [2466.75] Log: StylePropertiesText_ToolTip_ClipAlignment=Determines the origi n used for clipping.75] Log: StylePropertiesText_Label_SpacingAdjustY=Lines: [2466.75] Log: StylePropertiesText_Alignment[1]=Top.75] Log: StylePropertiesText_ToolTip_ClipMode=Determines how text shoul d be handled when the text overflows its bounds.Center.75] Log: StylePropertiesText_AutoScaleMode_Options[1]=Normal [2466.75] Log: StylePropertiesText_Label_Scale=Scale: [2466.75] Log: StylePropertiesText_ToolTip_ScaleY=Configure how much the text should be scaled vertically. [2466.75] Log: StylePropertiesText_Label_Attributes=Attributes: [2466.Center. assuming a resolution of 1024x768. [2466.75] Log: StylePropertiesCommon_ToolTip_StyleColor=Choose Color [2466. this determines the minimum amount the text can be scaled.75] Log: StylePropertiesText_ToolTip_MinAutoScale=When 'scale to fit' i s enabled. [2466. [2466. This va lue will be scaled by resolution [2466. [2466.75] Log: StylePropertiesCommon_Label_StyleColor=Style Color: [2466. [2466.75] Log: StylePropertiesCommon_Label_PaddingH=H: [2466.75] Log: StylePropertiesText_Label_SpacingAdjust=Spacing: [2466. [2466. [2466.75] Log: StylePropertiesCommon_MenuDiffProperties=Compare Properties [2466.75] Log: StylePropertiesCommon_Label_Padding=Padding: [2466.75] Log: StylePropertiesCommon_Label_StyleID=Style ID: [2466.75] Log: StylePropertiesText_ToolTip_Alignment[0]=Horizontal Alignment [2466. assuming resolution of 1024x768.75] Log: StylePropertiesCommon_ToolTip_PaddingH=Controls the amount of horizontal padding to apply (in pixels).75] Log: StylePropertiesText_Label_ClipAlignment=Clipping Alignment: [2466.75] Log: DlgDiffStates_Layout_Vertical=Vertical [2466.75] Log: StylePropertiesCommon_ToolTip_StyleID=Unique Style Identifier [2466. [2466.75] Log: StylePropertiesText_ToolTip_SpacingAdjustX=Sets the amount of extra horizontal spacing between characters in a line of text (in pixels).75] Log: StylePropertiesText_Label_ScaleX=X: [2466.75] Log: StylePropertiesText_Label_SpacingAdjustX=Chars: [2466.Right [2466.Bottom [2466.75] Log: StylePropertiesText_Alignment[0]=Left. Thi s value will be scaled by resolution.75] Log: StylePropertiesText_AutoScaleMode_Options[0]=Disabled [2466.75] Log: StylePropertiesText_ToolTip_Alignment[1]=Vertical Alignment [2466.75] Log: StylePropertiesCommon_HelpText_StyleColor=Click to choose a co lor for this style.75] Log: StylePropertiesText_Label_MinAutoScale=Minimum Scale: [2466.75] Log: StylePropertiesText_Label_HorzAbbreviation=H: [2466.75] Log: StylePropertiesText_Label_ScaleY=Y: [2466. A value of 1.75] Log: StylePropertiesText_Label_Font=Font: [2466. Required if the text is wrapped or clipped.[2466.75] Log: StylePropertiesCommon_Label_AlphaValue=Alpha Value: [2466.75] Log: StylePropertiesText_ToolTip_AutoScaleMode=Choose whether text should be automatically scaled to fit into the bounding region. A value of 1.75] Log: StylePropertiesText_Label_Alignment=Alignment: [2466. left (normal) or right (start at the end). [2466.75] Log: DlgUIEvent_MetaObject_BoundKeys=Bound Keys [2466.75] Log: DlgUIEventKeyBindings_WidgetClass=Widget Class [2466.75] Log: DlgUIEventKeyBindings_BoundKeys=Bound Keys [2466.75] Log: DlgUIEventKeyBindings_ReadOnlyError='`~' is marked read-only.75] Log: StylePropertiesCombo_Label_TextStyle=Text Style: [2466.75] Log: DlgUIEvent_MetaObject_Key=Key [2466. if you are pla nning to use a different set of modifier keys)? [2466.Bottom Gutter: [2466.75] Log: StylePropertiesText_AutoScaleMode_Options[3]=Resolution Based [2466.75] Log: DlgUIEventKeyBindings_RequiredLabel=Required [2466.75] Log: StylePropertiesCombo_ToolTip_ImageStyle=Choose an image style.75] Log: DlgUIEventKeyBindings_WidgetEvents=Supported Input Aliases [2466.75] Log: DlgUIEventKeyBindings_StatesLabel=States [2466.75] Log: DlgUIEvent_MetaObject_Title=Bind Event Keys [2466.75] Log: UIEditor_UISequences=UI Sequences [2466.75] Log: StylePropertiesCombo_ToolTip_TextState=Choose the menu state t o use from this style [2466.75] Log: DlgUIEventKeyBindings_Key=Key [2466.75] Log: StylePropertiesImage_Caption=Image Options [2466.75] Log: ImageAlignment_Label_Gutter[1]=Top Gutter:. [2466.75] Log: DlgUIEventKeyBindings_AddKey_ExistingBindingsError='`~' is alr eady bound to the following aliases for class `~: `~ Would you like to continue and bind this key anyway (for example.75] Log: DlgUIEventKeyBindings_Tooltip_AvailableKeys=Press the desired key to select it.75] Log: ImageAlignment_Label_Adjustment=Adjustment Type: [2466.75] Log: DlgUIEventKeyBindings_Title=Bind UI Event Alias Key Defaults [2466.75] Log: StylePropertiesCombo_ToolTip_ImageState=Choose the menu state to use from this style [2466.75] Log: ImageCoordinates_Label[1]=Sample Size: [2466.75] Log: DlgUIEventKeyBindings_CloseDialog_ExistingBindingsError=The fo llowing input keys are currently bound to multiple input aliases (this message h as also been written to the log).75] Log: DlgUIEvent_MetaObject_Event=Event [2466.75] Log: StylePropertiesCombo_RadioButton_Existing=Existing [2466.75] Log: DlgUIEventKeyBindings_MenuItem_NewKey=Bind New Input Key [2466.75] Log: ImageAlignment_Label_Gutter[0]=Left Gutter:.75] Log: DlgUIEventKeyBindings_NewKeyLabel=New Key [2466.75] Log: StylePropertiesCombo_Label_ImageStyle=Image Style: [2466.75] Log: ImageAlignmentCaption[1]=Vertical [2466.75] Log: StylePropertiesImage_Label_DefaultTexture=Default Texture: [2466.75] Log: DlgUIEventKeyBindings_ExcludedLabel=Excluded [2466.75] Log: DlgUIEventKeyBindings_AvailableKeys=Available Keys [2466.75] Log: ImageCoordinates_Label[0]=Sample Position: [2466. Only the last input alias bound to the corres ponding key will work correctly in the game: `~ .75] Log: UIEditor_GlobalSequence=Global Sequence [2466.75] Log: UIEditor_Children=Children [2466.[2466.75] Log: ImageAlignment_Label_Alignment=Image Alignment: [2466.75] Log: StylePropertiesCombo_RadioButton_Custom=Custom [2466.75] Log: DlgUIEventKeyBindings_ModifierLabel=Modifiers [2466.75] Log: StylePropertiesCombo_Caption=Combo Options [2466.Right Gutter: [2466.75] Log: DlgUIEventKeyBindings_MenuItem_RemoveKey=Unbind Input Key [2466. [2466.75] Log: DlgUIEvent_MetaObject_AvailableKeys=Available Keys [2466.75] Log: StylePropertiesCombo_ToolTip_TextStyle=Choose a text style. or hold Ctrl and left-click to select a key using the mouse [2466. Unable to save changes.75] Log: ImageAlignmentCaption[0]=Horizontal [2466. 75] Log: DlgSelectWidget_Title=Select Widget [2466.75] Log: DlgRenameScene_Error_EmptyName=You must specify a name for the scene.75] Log: DlgDockingEditor_ToolTip_DockTarget=Target Widget [2466. This affects the appearance of styles assigned to widgets in the scene. [2466.75] Log: UIEditor_Align_CenterVertically=Center Vertically [2466. [2466.75] Log: StyleBrowser_HelpText_SkinCombo=Changes the currently active s kin.75] [2466.75] Log: DlgRenameWidget_Error_EmptyName=You must specify a name for th e widget. [2466.75] Log: Sentinel=Sentinel [2466. while negative valu es pull the docked widget.75] Log: DlgRenameScene_Label=Enter the new tag for the scene [2466.75] Log: DlgNewSkin_Title=Create New Skin [2466. [2466.75] Log: DlgDockingEditor_ToolTip_DockPaddingType=Padding Value Type [2466. [2466.75] [2466.75] Log: UIEditor_Align_Bottom=Bottom [2466.75] Log: DlgRenameLayer_Error_EmptyName=You must specify a name for the layer.75] Log: UIEditor_AlignToViewport=Align To Viewport [2466. [2466.75] Log: DlgRenameScene_Error_NameInUse=That name is already in use by another scene within the same package. Positive values push the docked widget.75] Log: DlgDockingEditor_Title=Docking Editor [2466.Would you like to continue anyway? Select 'Yes' to save these bindings and cont inue or 'No' to return to the dialog.75] Log: DlgSelectWidget_Label=Choose a widget from the list [2466.75] Log: DlgDockingEditor_ToolTip_DockPadding=Padding [2466.75] Log: DlgRenameWidget_Error_NameInUse=That name is already in use by another widget within the same parent [2466. [2466.75] Log: UIEditor_Align_CenterHorizontally=Center Horizontally [2466.75] Log: Log: Log: Log: [Caption] ActorBrowser=Actor Classes LevelBrowser=Levels GenericBrowser=Generic Browser .75] Log: [2466. Percentage values must be between 0 and 1. [2466.75] Log: StyleBrowser_ToolTip_SkinCombo=Active Skin [2466.75] Log: DataSet=Data Set [2466.75] Log: DlgRenameLayer_Title=Rename Layer [2466.75] Log: DlgDockingEditor_HelpText_DockTarget=Select the widget this fa ce should be docked to.75] Log: DlgRenameWidget_Label=Enter the new tag for the widget [2466.75] Log: DlgNewSkin_Label_PackageName=Package Name: [2466.75] Log: DlgRenameWidget_Title=Rename Widget [2466.75] Log: DlgDockingEditor_ToolTip_DockFace=Target Face [2466.75] Log: DlgRenameScene_Title=Rename Scene [2466.75] Log: UIEditor_Align_Left=Left [2466.75] Log: DlgChooseNewKey_Title=Select Input Key [2466. [2466.75] [2466.75] Log: StyleBrowser_ToolTip_SkinButton=Load Skin [2466.75] Log: DlgRenameLayer_Label=Enter the new tag for the Layer [2466.Right.75] Log: DlgDockingEditor_HelpText_DockFace=Choose which face from the target widget should be docked to.75] Log: DlgNewSkin_Label_SkinName=Skin Name: [2466.75] Log: DataSource=Data Source [2466.75] Log: DlgDockingEditor_HelpText_DockPaddingType=Controls how the pad ding value is interpreted.75] Log: UIEditor_Align_Top=Top [2466.75] Log: StatName=Stat Name [2466.75] Log: UIEditor_Align_Right=Right [2466.75] Log: DlgDockingEditor_HelpText_DockPadding=Choose the amount of pad ding for this face.Top.Bottom [2466.75] Log: DlgDockingEditor_Label_DockTarget=Left. [2466. 75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] ion Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: ReferencedAssetBrowser=References LogBrowser=Log GroupBrowser=Groups PrimitiveStatsBrowser=Primitive Stats SceneManager=Scene TaskBrowser_Caption=Tasks GameStatsVisualizer_Caption=Game Stats ContentBrowser_Caption=Content Browser StartPage_Caption=Start Page BuildingStatsBrowser=Building Stats TextureStatsBrowser=Texture Stats [CommandCategoryNames] LevelEditor=Level Editor Matinee=Matinee Cascade=Cascade MaterialEditor=Material Editor Kismet=Kismet CurveEditor=Curve Editor [CommandNames] Matinee_PlayForward=Play Forward Matinee_PlayReverse=Play Reverse Matinee_Stop=Stop Playback Matinee_TogglePlayPause=Toggle Play/Pause Matinee_ZoomIn=Zoom In Matinee_ZoomInAlt=Zoom In (Alternate) Matinee_ZoomOut=Zoom Out Matinee_ZoomOutAlt=Zoom Out (Alternate) Matinee_DeleteSelection=Delete Selection Matinee_Cut=Cut Groups/Tracks Matinee_Copy=Copy Groups/Tracks Matinee_Paste=Paste Groups/Tracks Matinee_Undo=Undo Matinee_Redo=Redo Matinee_MarkInSection=Mark Section IN Matinee_MarkOutSection=Mark Section OUT Matinee_IncrementPosition=Increment Interpolation Position Matinee_DecrementPosition=Decrement Interpolation Position Matinee_MoveToNextKey=Move To Next Key Matinee_MoveToPrevKey=Move To Previous Key Matinee_SplitAnimKey=Split Animation Key Matinee_MoveActiveUp=Select Previous Track Matinee_MoveActiveDown=Select Next Track Matinee_AddKey=Add New Key Matinee_DuplicateSelectedKeys=Duplicate Selected Keys Matinee_ToggleSnap=Toggle Snap To Keys Matinee_CropAnimationBeginning=Crop Animation Beginning Matinee_CropAnimationEnd=Crop Animation End Matinee_ViewFitSequence=Fit View to Sequence Matinee_ViewFitSequence_Desc=Zoom the view to fit the entire s Matinee_ViewFitToSelected=Fit View to Selected Matinee_ViewFitToSelected_Desc=Zoom the view to fit the select Matinee_ViewFitLoop=Fit View to Loop Matinee_ViewFitLoop_Desc=Zoom the view to fit the looping sect .75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.[2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] equence [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] ed keys [2466.75] [2466.75] [2466.75] [2466.75] [2466. 75] Log: CurveEditor_ChangeInterpModeBREAK_Desc=Interp Mode BREAK [2466. [2466.75] Log: Matinee_ViewFitLoopSequence_Desc=Resets the loop markers and z ooms the view to fit the entire sequence [2466.75] Log: CurveEditor_ChangeInterpModeAUTO=Interp Mode AUTO [2466.[2466. [2466.75] Log: Matinee_ChangeKeyInterpModeCONSTANT=Key Interp Mode CONSTANT [2466. but no actors or BSP selected! [2466. [2466.75] Log: CurveEditor_ChangeInterpModeUSER_Desc=Interp Mode USER [2466.75] Log: [Lightmass] [2466.75] Log: CurveEditor_FitViewToAll=Fit View to All [2466.75] Log: UseLightmassButton_Tooltip=Allows you to temporarily override the World Properties setting. li ghtmap memory and quality will be sub-optimal until the next full rebuild.75] Log: CurveEditor_FitViewHorizontally=Fit View Horizontally [2466. [2466.75] Log: LightmassError_ObjectWrappedUVs=Object has wrapping UVs.75] Log: CurveEditor_FitViewVertically=Fit View Vertically [2466.75] Log: CurveEditor_FitViewToSelected=Fit View to Selected [2466. precomputed v isibility will not be effective.75] Log: LightmassError_BuildSelected=Building selected actors only.75] Log: CurveEditor_FitViewHorizontally_Desc=Zoom the view to fit all content horizontally [2466.75] Log: Matinee_ChangeKeyInterpModeAUTO_Desc=Key Interp Mode AUTO [2466.75] Log: Matinee_ChangeKeyInterpModeBREAK_Desc=Key Interp Mode BREAK [2466.75] Log: Matinee_ChangeKeyInterpModeUSER=Key Interp Mode USER [2466.75] Log: UseErrorColoringButton_Tooltip=Display objects with lighting e rrors in identifying colors rather than black (Lightmass only).75] Log: LightmassError_BuildSelectedNothingSelected=Building selected actors and BSP only. [2466.75] Log: [2466.75] Log: CurveEditor_ChangeInterpModeLINEAR_Desc=Interp Mode LINEAR [2466.75] Log: CurveEditor_FitViewVertically_Desc=Zoom the view to fit all co ntent vertically [2466.75] Log: Matinee_ChangeKeyInterpModeAUTO=Key Interp Mode AUTO [2466.75] Log: CurveEditor_ChangeInterpModeAUTO_Desc=Interp Mode AUTO [2466.75] Log: Matinee_ChangeKeyInterpModeUSER_Desc=Key Interp Mode USER [2466.75] Log: LightmassError_ObjectOverlappedUVs=Object has overlapping UVs.75] Log: LightmassError_EmissiveFracturedMesh=A fractured static mesh h ad bUseEmissiveForStaticLighting=true. [2466. Aborting! [2466.75] Log: Matinee_ViewFitLoopSequence=Fit View/Loop to Sequence [2466.75] Log: CurveEditor_ChangeInterpModeBREAK=Interp Mode BREAK [2466. which is not supported on fractured stati c meshes due to their geometric complexity.75] Log: CurveEditor_FitViewToSelected_Desc=Zoom to fit the selected ke ys in view [2466.75] Log: LightmassError_MissingImportanceVolume=No importance volume fo und .75] Log: Matinee_ChangeKeyInterpModeLINEAR_Desc=Key Interp Mode LINEAR [2466.75] Log: LightmassError_ObjectMultipleDominantLights=Object is affected .75] Log: Matinee_ChangeKeyInterpModeLINEAR=Key Interp Mode LINEAR [2466.75] Log: Matinee_ChangeKeyInterpModeBREAK=Key Interp Mode BREAK [2466.lighting build will take a long time.75] Log: LightmassError_SupportFP=Lightmass requires a graphics card wi th support for floating point rendertargets. [2466.75] Log: LightmassError_MissingPrecomputedVisibilityVolume=Level has bP recomputeVisibility enabled but no Precomputed Visibility Volumes.75] Log: CurveEditor_ChangeInterpModeLINEAR=Interp Mode LINEAR [2466.75] Log: Matinee_ChangeKeyInterpModeCONSTANT_Desc=Key Interp Mode CONST ANT [2466.75] Log: CurveEditor_ChangeInterpModeCONSTANT_Desc=Interp Mode CONSTANT [2466.75] Log: CurveEditor_ChangeInterpModeUSER=Interp Mode USER [2466.75] Log: CurveEditor_ChangeInterpModeCONSTANT=Interp Mode CONSTANT [2466.75] Log: CurveEditor_FitViewToAll_Desc=Zoom the view to fit all content (horizontally and vertically) [2466. [2466. 75] Log: [2466.75] Log: StaticMeshToolTip_UseSimpleLineCollision=If true.75] Log: HelpDescription=Displays statistics about cooked packages.75] Log: [AnalyzeContentCommandlet] [2466.75] Log: StaticMeshToolTip_UseSimpleBoxCollision=If true.75] Log: HelpDescription=this will print out an overview of the content the packages listed to the cmd prompt (c. [2466.75] Log: StaticMeshToolTip_UseSimpleRigidBodyCollision=If true. each primitive can only be affected by one dominan t light at most.75] Log: Log: Log: Log: [AnalyzeCookedPackagesCommandlet] HelpDescription=@todo HelpUsage=gamename.75] Log: StaticMeshToolTip_PartitionForEdgeGeometry=If true.75] Log: StaticMeshToolTip_CanBecomeDynamic=If true. use sim ple rigid body collision. [2466.75] Log: . use PhysicsAs set for extent (swept box) collision checks.75] Log: LightmassError_EmissiveMeshExtremelyHighPolyCount=Object did n ot create emissive lights even though it had bUseEmissiveForStaticLighting=true due to excessive polycount (more than 5000). 1.75] Log: StaticMeshToolTip_StreamingDistanceMultiplier=Allows adjusting the desired resolution of streaming textures that uses UV 0. Requires mesh to be resaved to take effect as algorithm is applied on save [2466. but a large number of polygons (more than 3000) and wi ll result in a long lighting build.75] Log: StaticMeshToolTip_UseFullPrecisionUVs=If true. FALSE only works on static actors.75] Log: StaticMeshToolTip_LODMaxRangeRatio=Distance in world space uni ts to the end of the LOD transitions [2466. The default value of 1 means that each transition will happen at increme nts of LODMaxRange / NumLODs distance from the camera.exe AnalyzeCookedPackages [2466.75] [2466.75] [2466.75] Log: HelpUsage=gamename. use a less-conservative method of mip LOD texture factor computation.75] Log: StaticMeshToolTip_LODDistanceRatio=LOD distance ratio for this mesh.75] Log: HelpUsage=gamename. [2466. [2466. this mesh can be processed by the Edge Geometry system on the Playstation 3. [2466.exe AnalyzeCookedContent [2466.f.75] Log: LightmassError_EmissiveMeshHighPolyCount=Object has bUseEmissi veForStaticLighting=true. [2466. use full precis ion UVs [2466.75] Log: [AnalyzeCookedContentCommandlet] [2466. [2466.0 is the defaul t. use PhysicsA sset for line collision checks. [2466.75] Log: StaticMeshToolTip_LightMapResolution=The light map resolution [2466. suc h as the total disk space used by each type of asset or assets which are duplica ted in multiple packages. this mesh can beco me dynamic when shot or otherwise given an impulse. [2466. [2466. whereas a higher value increases the streamed-in resolution. AnalyzeReferencedContent for gettin g more in depth stats) [2466. [2466. use the mesh for instancing [2466.75] Log: [2466.exe AnalyzeContent <list of packages> [2466.75] [2466.75] Log: StaticMeshToolTip_LightMapCoordinateIndex=The light map coordi nate index [2466.75] Log: [StaticMeshToolTips] [2466.75] Log: StaticMeshToolTip_UseMaximumStreamingTexelRatio=If true.75] Log: [2466.75] Log: StaticMeshToolTip_UsedForInstancing=If true.by multiple dominant lights. .75] Log: HelpParamDescriptions[11]=Ignore AnimSequence [2466.75] Log: HelpParamNames[14]=-IGNORELEVEL [2466.75] Log: HelpDescription=this dump a number of . so use this as a separate pass.75] Log: [AnalyzeReferencedContentCommandlet] [2466.75] Log: HelpParamDescriptions[10]=Ignore Particle [2466.75] Log: HelpParamDescriptions[6]=Ignore StaticMeshComponent [2466.75] Log: HelpParamDescriptions[14]=Ignore Level [2466. This could conflict with instruction count.75] Log: HelpParamDescriptions[13]=Ignore Brush [2466.75] Log: HelpParamDescriptions[0]=Load all child classes of the given a ctor.75] Log: HelpParamNames[16]=-IGNOREFACEFX [2466.75] Log: HelpParamNames[13]=-IGNOREBRUSH [2466.75] Log: HelpParamNames[9]=-IGNOREMATERIAL [2466. if you have Weapon as parameter.cvs with an overview of all content in the game [2466.75] Log: HelpDescription=Analyzes all Unrealscript . [2466.75] Log: HelpParamNames[0]=-MAPSONLY [2466.75] Log: HelpParamDescriptions[2]=Do not analyze non native script refe renced objects (e.75] Log: HelpParamDescriptions[7]=Ignore StaticMeshActor [2466.75] Log: HelpParamDescriptions[1]=Do not analyze script referenced obje cts [2466.75] Log: HelpParamNames[10]=-IGNOREPARTICLE [2466.75] Log: HelpParamDescriptions[15]=Ignore ShadowMap [2466.75] Log: HelpParamNames[2]=-EXCLUDENONNATIVESCRIPT [2466.75] Log: HelpParamNames[3]=-LOADSUBLEVELS [2466.75] Log: [2466.75] Log: HelpParamDescriptions[16]=Ignore FaceFX [2466. it will load all child class of Weapon that can be created.75] Log: HelpParamDescriptions[8]=Ignore Texture [2466.75] Log: HelpParamNames[5]=-IGNORESTATICMESH [2466.75] Log: HelpUsage=gamename.exe AnalyzeReferencedContent <list of packa ges> [2466.75] Log: HelpParamNames[6]=-IGNORESMC [2466.75] Log: HelpParamNames[8]=-IGNORETEXTURE [2466.75] Log: [2466.75] Log: HelpUsage=gamename. For example.75] Log: HelpDescription=This dump .u files and generat es a list of potential optimizations.75] Log: HelpParamDescriptions[9]=Ignore Material [2466. [2466.75] Log: HelpParamDescriptions[0]=Only load up maps and thereby only th e content referenced in those maps [2466.75] Log: HelpParamDescriptions[5]=Ignore StaticMesh [2466.75] Log: HelpParamNames[12]=-IGNORESOUNDCUE [2466.g.[2466.75] Log: HelpParamNames[0]=-LOADCHILDCLASSES [2466. [2466.75] Log: [AnalyzeScriptCommandlet] [2466.75] Log: HelpParamDescriptions[12]=Ignore SoundCue [2466. useful for seeing what will always be loaded) [2466.75] Log: HelpParamDescriptions[3]=Load sub levels if exists [2466.75] Log: HelpParamNames[7]=-IGNORESTATICMESHACTOR [2466.cvs file with actors reference info rmation by spawning this actor.75] Log: HelpParamNames[1]=-EXCLUDESCRIPT [2466.75] Log: HelpParamDescriptions[4]=Test to see if unique specular textur e is used for materials.75] Log: HelpParamNames[11]=-IGNOREANIMS [2466.75] Log: HelpParamNames[15]=-IGNORESHADOWMAP [2466.75] Log: HelpParamNames[4]=-TESTSPECULARTEXTURE [2466.exe AnalyzeReferencedObject <Class of Actor > [2466.75] Log: [AnalyzeReferencedObjectCommandlet] [2466. 75] Log: HelpParamNames[0]=package.75] Log: HelpWebLink=https://udn.75] Log: ompatible with.75] Log: HelpDescription=Resaves packages so that they can be loaded on a console.epicgames.75] Log: HelpUsage=gamename. Multiple packag e names should be separated by spaces.75] Log: HelpParamDescriptions[1]=Recooks all packages.epicgames.75] Log: HelpParamDescriptions[3]=Path to export files to.75] Log: [CookPackagesCommandlet] [2466.75] Log: HelpUsage=gamename.75] Log: [2466.ext old_file.75] Log: HelpParamNames[3]=dest_path_name [2466.exe CookPackages -Platform=<PlatformName> [ packagename.75] Log: HelpParamNames[2]=export_ext [2466.exe AnalyzeScript [2466.75] Log: HelpParamNames[1]=classname [2466.75] Log: [2466. [2466.75] Log: HelpWebLink=https://udn.exe BatchExport <package.75] Log: [2466.75] Log: HelpParamNames[2]=-SkipMaps [2466.com/bin/view/Three/CookPacka gesXenonCommandlet [2466.ext> <classname> < export_ext> [dest_path_name] [2466..] [Switches] [2466.75] Log: [2466.75] Log: the english files [2466.75] Log: HelpUsage=gamename. conform HelpParamNames[1]=old_file.75] Log: [BatchExportCommandlet] [2466. [2466.75] Log: HelpParamDescriptions[2]=File extension to export to [2466.exe conform existing_file. [2466.75] Log: HelpParamDescriptions[0]=Package whose objects you wish to exp ort [2466.75] Log: [CompareLocCommandlet] HelpDescription=Displays all differences between english local their counterparts in another language.75] Log: HelpParamDescriptions[2]=Skip cooking of map packages.com/bin/view/Three/BatchExpo rtCommandlet [2466.75] Log: HelpParamNames[0]=[packagename.75] Log: [2466.ext HelpParamDescriptions[0]=Existing binary file to load. [2466. If specified.75] Log: HelpParamDescriptions[1]=Class of object to export [2466.ext HelpParamDescriptions[1]=Old file to make source file binary c [2466.75] Log: HelpParamDescriptions[3]=Force recook of map packages..75] Log: compatible [2466.75] Log: [2466. regardl . HelpUsage=gamename CompareLoc <lang_ext> HelpParamNames[0]=lang_ext HelpParamDescriptions[0]=Extension of the language to compare against [ConformCommandlet] HelpDescription=Makes two versions of the same package network HelpUsage=gamename. only this package and its dependencies packages will be cooked.75] Log: HelpDescription=Export objects in bulk from Unreal packages to various formats [2466.ext [2466.75] Log: ization files and [2466.75] Log: [2466.75] Log: . Deletes all pac kages in the cooked directory first. [2466.ext HelpParamNames[0]=existing_file. [2466.[2466. and save.75] Log: HelpParamNames[3]=-AlwaysRecookMaps [2466. [2466.75] Log: [2466.ext.75] Log: HelpParamDescriptions[0]=Optional package name.75] Log: HelpParamNames[1]=-Full [2466.75] Log: [2466.75] Log: [2466.ext] [2466. For now.75] Log: HelpParamDescriptions[7]=Specifies that map packages should be processed but not saved (useful when cooking localized packages). [2466.75] Log: HelpParamNames[4]=-AlwaysRecookScript [2466.75] Log: HelpParamNames[9]=-SkipNotRequiredPackages [2466.75] Log: HelpParamNames[6]=-SHA [2466. [2466. PC or Win32 [2466.75] [2466.ini). (Also look at AnalyzeReferenceContent command let) [2466.75] Log: . [2466. [2466.75] Log: Log: Log: Log: [CreateDefaultStyleCommandlet] HelpDescription=Creates a package containing the default UISki HelpUsage=gamename.75] Log: HelpParamDescriptions[9]=Skip cooking of packages not required for startup (useful when cooking localized packages). [2466.75] Log: HelpParamNames[16]=PlatformName [2466.75] Log: HelpParamDescriptions[14]=Indicates that static Light actors s hould NOT be removed from cooked packages (overrides the value of the bCookOutSt aticLightActors line from the Engine.75] Log: HelpParamNames[15]=-AnalyzeReferencedContent [2466.ini). [2466. it only does FaceFX when it u ses cooking within persistent map.75] Log: HelpParamDescriptions[8]=Force recook of script packages.75] Log: HelpParamNames[7]=-SkipSavingMaps [2466.75] Log: HelpParamNames[10]=-CookAllNonMapPackages [2466.ini).exe createdefaultstyle [CutDownContentCommandlet] [2466.StaticMeshCollectionActor section of the XenonEngin e. [2466.75] Log: HelpParamNames[14]=-KeepStaticLights [2466. rega rdless of whether they've changed or not. [2466.75] Log: HelpParamDescriptions[13]=Indicates that static Light actors s hould be removed from cooked packages (overrides the value of the bCookOutStatic LightActors line from the Engine.StaticLightCollectionActor section of the X enonEngine.75] Log: HelpParamDescriptions[5]=Indicates that only the .75] Log: HelpParamDescriptions[6]=Generates a hash file which contains the names and expected sizes of all cooked packages. rega rdless of whether they've changed or not.75] Log: [2466.StaticLightCollectionActor section of the Xenon Engine. [2466. Xenon or Xbox360.75] Log: HelpParamDescriptions[10]=Indicates that all packages should b e cooked (default behavior is to cook only packages used by any maps being cooke d).75] Log: HelpParamDescriptions[11]=Indicates that StaticMeshActors shou ld be removed from cooked packages (overrides the value of the bCookOutStaticMes hActors line from the Engine.75] Log: HelpParamDescriptions[12]=Indicates that StaticMeshActors shou ld NOT be removed from cooked packages (overrides the value of the bCookOutStati cMeshActors line from the Engine.75] Log: HelpParamDescriptions[15]=This analyzes referenced content dur ing cooking process and outputs CSV file.ini).75] [2466. [2466.ess of whether they've changed or not. [2466.75] Log: HelpParamNames[12]=-KeepStaticMeshActors [2466.75] Log: HelpParamDescriptions[4]=Force recook of script packages.75] Log: HelpParamDescriptions[16]=Determines the format of the cooked data.75] Log: HelpParamNames[11]=-RemoveStaticMeshActors [2466.75] n [2466.StaticMeshCollectionActor section of the XenonE ngine. [2466.ini files sh ould be cooked.75] Log: HelpParamNames[8]=-AlwaysRecookScript [2466.75] Log: HelpParamNames[5]=-InisOnly [2466.75] Log: HelpParamNames[13]=-RemoveStaticLights [2466. Valid values are: PS3. 75] Log: [2466.75] Log: HelpDescription=Compares the property values of two packages ( optionally against a common base) and prints out the differences [2466.com/bin/view/Three/ExamineOu .75] Log: [2466.75] Log: HelpParamNames[5]= [2466.75] Log: HelpParamNames[0]= [2466. or an absolute path na me..75] Log: HelpUsage= [2466.identifies emitters and their modules [2466.75] Log: HelpParamDescriptions[0]= [2466.75] Log: [DiffPackagesCommandlet] [2466.75] Log: HelpParamDescriptions[0]=The name of the first package to comp are.] [2466. [2466. Multiple packages can be specified on the commandline by separating each package name with a space [2466. the name of the common ancestor to compare the two versions of the package aga inst.75] Log: HelpDescription=Displays the Outer for all subobjects in all p ackages. Without thi s switch. Can be just the package name. a relative pathname.exe ExamineOuters [2466. A qualified pathname is required when the package is outside the game direct ory or when comparing two packages with the same name but different locations. [2466. or an absolute path nam e.. [2466.75] Log: HelpParamNames[0]=package.ext> [package.75] Log: HelpDescription=Removes unused content from packages.75] Log: [DumpEmittersCommandlet] [2466.75] Log: HelpParamNames[6]= [2466.75] Log: HelpParamNames[0]=first_packagename [2466.75] Log: HelpParamNames[1]=second_packagename [2466. non-editable properties are ignored.75] Log: HelpParamDescriptions[5]= [2466.75] Log: HelpParamDescriptions[1]= [2466. Proces sed packages are output to the UnrealEngine3/CutdownPackages/Packages/ directory [2466.75] Log: HelpParamNames[1]= [2466.e xt.75] Log: HelpUsage=gamename. [2466.75] Log: HelpParamDescriptions[3]=Indicates that all properties should be considered in the comparison.75] Log: HelpParamDescriptions[6]= [2466.75] Log: HelpParamNames[4]=-most [2466. a relative pathname.75] Log: HelpParamNames[3]=-full [2466.75] Log: HelpParamDescriptions[4]=Indicates that all properties except those declared in Object.75] Log: HelpParamDescriptions[0]=The name of the package to process.75] Log: HelpParamDescriptions[1]=The name of the second package to com pare. A qualified pathname is required when the package is outside the game direc tory or when comparing two packages with the same name but different locations.exe cutdowncontent <package.[2466.uc and non-editable are ignored.75] Log: HelpDescription=Particle system information dump .uc should be considered in the comparison. A qualified pathname is required when the package is outside the game direc tory or when comparing two packages with the same name but different locations. Without this switch. Can be just the package name.epicgames. properties declared in Ob ject.75] Log: HelpParamNames[2]=ancestor=ancestor_packagename [2466. [2466. or an absolute path na me.75] Log: HelpUsage=gamename DiffPackages <first_packagename> <second_pa ckagename> [-ancestor=<ancestor_packagename>] [-full | -most] [2466.75] Log: [ExamineOutersCommandlet] [2466.75] Log: HelpParamDescriptions[2]=When performing three-way comparisons .75] Log: HelpUsage=gamename. in a table view format [2466.ext [2466. Can be just the package name.75] Log: HelpWebLink=https://udn. a relative pathname.75] Log: [2466. exe FixupRedirects [2466.75] Log: HelpDescription=Looks at all packages and prints out the textu res with "spec" in their name that do NOT have an LODBias of 2 [2466.75] Log: HelpParamDescriptions[0]=the name of the package to export loc alized text for [2466.75] Log: HelpParamDescriptions[2]=Specfies the language to export prope rty values for.75] Log: HelpParamDescriptions[1]=Whether to list all of the packages i t is processing [2466.75] Log: [FindQuestionableTextures] [2466.75] Log: HelpUsage=gamename.tersCommandlet [2466.exe FindSoundCuesWithMissingGroups [2466.75] Log: HelpParamNames[1]=-FULL [2466. xenon.75] Log: [2466.exe ListCorruptedComponents [-checkver] [2466.75] Log: HelpParamDescriptions[1]=uses the list of loc files in the loc alization directory to build a list of package names to export [2466.75] Log: HelpParamNames[0]=platform [2466. [2466. allpc.75] Log: HelpParamDescriptions[0]=Platform is ps3. overrides the language setting configured in the Engine.75] Log: [2466.75] Log: HelpParamNames[0]=package_name [2466.75] Log: HelpParamNames[0]=checkver [2466.75] [2466. etc. pc_sm3 .75] Log: HelpParamNames[0]=LOADMAPS [2466.75] Log: [ExportLocCommandlet] [2466.75] Log: [2466.75] Log: HelpParamDescriptions[0]=Whether to check maps or not [2466.75] Log: .75] Log: HelpUsage=gamename.75] Log: Cues which do not [2466.75] Log: [FindSoundCuesWithMissingGroups] HelpDescription=Looks at all packages and prints out the Sound have Sound Groups assigned to them HelpUsage=gamename.75] Log: HelpDescription=Dumps shader data from the supplied global sha der or material into Engine/Shaders.75] Log: HelpUsage=gamename DumpShaders platform=<platform> [globalshad er=<shadertype>] [material=<materialname>] [2466. pc_sm4 [2466.75] Log: HelpParamDescriptions[0]=Indicates that only those packages th at were saved with a package version earlier than the current package version sh ould be checked [2466.75] Log: HelpParamNames[2]=-LanguageForCooking=<lang_ext> [2466.75] Log: HelpUsage=gamename ExportLoc <package_name | -full> [-Language ForCooking=<lang_ext>] [2466.exe FindQuestionableTextures <param> [2466.75] Log: [DumpShadersCommandlet] [2466.75] Log: [2466.75] Log: HelpParamNames[1]=VERBOSE [2466.75] Log: [ListCorruptedComponentsCommandlet] [2466.75] Log: HelpDescription=Displays components which have been corrupted in some way (incorrect Outer. incorrect ObjectArchetype.) for all packages.75] Log: HelpDescription=Exports localized property values for the spec ified package [2466.75] Log: [2466.75] [2466. [2466.75] [2466.ini [2466.75] Log: Log: Log: Log: [FixupRedirectsCommandlet] HelpDescription=@todo HelpUsage=gamename.75] Log: [2466. 75] Log: HelpUsage=gamename.75] Log: HelpParamDescriptions[2]=Includes debugging information in the compiled binaries.75] Log: HelpParamNames[1]=-nodelete [2466. [2466.75] Log: HelpParamNames[1]=-all [2466.75] Log: HelpParamNames[1]=Asset..u files) for any packages which are out of date. [2466.] [2466. Used for debugg ing and/or detecting missing resources.ext [2466.75] Log: HelpParamNames[0]=package.ext. This is required in order to use the UnrealScript debugger.75] Log: HelpParamNames[6]=-silentbuild [2466.75] Log: HelpParamDescriptions[6]=Suppresses all script compiler status messages from being displayed in the console output window. Suppresses all prompt s generated by the script compiler which are related to exporting autogenerated header files.75] Log: HelpUsage=gamename.75] Log: HelpUsage=gamename.75] Log: [2466.exe LoadPackage <package. [2466.75] Log: HelpParamNames[0]=-full [2466.ext [package.75] Log: [LoadPackageCommandlet] [2466. [2466. even if they are not out of date. etc. .75] Log: HelpUsage=gamename.75] Log: HelpParamDescriptions[3]=Automatically checks out any autogene rated headers that need to be updated. [2466.75] Log: HelpDescription=Lists all content referenced by defaultpropert ies of Unrealscript classes.75] Log: HelpParamDescriptions[0]=The package name to find references t o (extension is optional) [2466.ext [2466.75] Log: HelpParamNames[0]=package.75] Log: [2466.75] Log: HelpParamDescriptions[1]=Indicates that all packages should be loaded.[2466.75] Log: [ListScriptReferencedContentCommandlet] [2466.]|-all> [2466.ext] | Asset..75] Log: [MakeCommandlet] [2466. without prompting. [2466.Name [2466..75] Log: HelpParamDescriptions[0]=Forces all packages to be recompiled. [2466.75] Log: HelpParamNames[2]=-debug [2466. [2466. except that al l build output (logging.75] Log: HelpDescription=Compiles Unrealscript source (.Name> [2466..75] Log: HelpParamNames[5]=-silent [2466.75] Log: HelpParamNames[3]=-auto [2466.75] Log: HelpParamDescriptions[1]=Do not delete dependent packages whic h are not out of date.75] Log: HelpParamDescriptions[0]=The name of the package/s to load.75] Log: HelpParamDescriptions[1]=The fully qualified pathname for the asset to search for references to [2466.. .Path.exe ListScriptReferencedContent [2466. [2466.75] Log: HelpDescription=Displays a list of all packages which referenc e a particular package or asset.75] Log: HelpParamDescriptions[4]=Suppresses all prompts generated duri ng the build by automatically answering "Yes".75] Log: HelpDescription=Loads the specified packages.exe make [-switch.75] Log: HelpParamDescriptions[5]=Similar to unattended. [2466.75] Log: [ListPackagesReferencingCommandlet] [2466.] [parm=value. The default behavior is to rebuild any packages which oc cur after a package that is out of date in the EditPackages list.75] Log: HelpParamNames[4]=-unattended [2466.Path.uc files) into Unreal packages (.75] Log: [2466. [2466. [2466.exe ListPackagesReferencing <package[.) is also suppressed. ext> <des HelpParamNames[0]=source_package. All objects copied into this [2466.75] Log: ject references [2466. [2466. If not specified. [2466. If not specified..75] Log: HelpParamNames[1]=CurrentPackageLocation [2466.75] Log: e [2466./GameName/Script/' is u sed. [2466.75] Log: HelpUsage=gamename run PatchCommandlet [PackageWildcard] [Curr entPackageLocation] [OriginalPackageLocation] [-NonIntel -NoSummary] [2466. [2466.75] Log: HelpParamDescriptions[7]=Script packages are normally automati cally conformed (see help for the ConformCommandlet) if a package with the same name exists in the auto-conform directory (which can be different for each game) [2466. [2466. './GameName/ScriptOrigin al/' is used.[2466.75] Log: [2466. This is useful only for debugging.75] Log: HelpParamDescriptions[8]=Treats all script compilation warning s as errors.ext HelpParamDescriptions[1]=The name of the second package to mer from source_package which do not exist in dest_package will be package. as specified by the ProcessedFileDirectory value in the preprocessor . '*.75] Log: HelpParamDescriptions[0]=Name or wildcard (i.75] Log: HelpParamNames[2]=OriginalPackageLocation [2466.75] Log: HelpParamDescriptions[4]=Suppresses the summary information th at is generated at the end of the process.75] Log: [2466.75] Log: HelpParamNames[9]=-intermediate [2466. Useful for debugging UnrealScript macros.75] Log: HelpParamDescriptions[9]=Script preprocessor: outputs the post -processed versions of all unrealscript files to the preprocessor's intermediate directory.e.75] Log: HelpParamNames[0]=PackageWildcard [2466.75] Log: [2466.ext] [-switche .u) for the p ackage/s you wish to create the patch for..75] Log: HelpParamDescriptions[3]=Indicates that the patch data should be generated in little-endian format.75] Log: HelpParamNames[8]=-WarningsAsErrors [2466.75] Log: [2466. '.75] Log: [PerformMapCheckCommandlet] HelpDescription=Checks maps for errors or specific types of ob HelpUsage=gamename run PerformMapCheck [mapname.75] Log: HelpParamNames[4]=NoSummary [2466. [2466. *.75] Log: HelpParamNames[7]=-noconform [2466.75] Log: le package.75] Log: HelpDescription=Generates an UnrealScript bytecode patch for a ll script files. as it will ge nerally cause your script to fail to compile at all.exe MergePackages <source_package.u' is used.75] Log: HelpParamDescriptions[10]=Prevents the preprocessor from proce ssing any UnrealScript macros. causing the build to fail [2466.75] Log: t_package.ext HelpParamDescriptions[0]=The name of the first package to merg HelpParamNames[1]=dest_package.75] Log: ge. [2466.75] Log: [MergePackagesCommandlet] HelpDescription=Combines two unrealscript packages into a sing HelpUsage=gamename.75] Log: [2466.ext> [2466.75] Log: HelpParamNames[10]=-nopreprocess [2466. If not specified.75] Log: HelpParamDescriptions[1]=The path for the folder containing th e current version of the packages. [2466.75] Log: HelpParamDescriptions[2]=The path for the folder containing th e original version of the packages.75] Log: [2466. [2466.75] Log: [PatchCommandlet] [2466. [2466.75] Log: HelpParamNames[3]=NonIntel [2466. ] [2466..75] Log: HelpParamDescriptions[0]=Optional map name to check.75] Log: [2466.ext [2466.75] Log: HelpParamNames[1]=-StaticRefs [2466.ext. Wildcard s are accepted.75] Log: HelpParamNames[1]=-names [2466.75] Log: HelpParamNames[0]=mapname.75] Log: [2466.ext HelpParamNames=mapname.75] Log: HelpParamNames[3]=-LogObjectNames [2466.75] Log: HelpParamDescriptions[4]=Only relevant when used in combinatio n with the -exports flag. rather the full information for each export.essentially the same as specifying all three types on the command-line (imports -exports -names) [2466.75] Log: HelpParamNames[2]=-ObjectNames [2466. not the console window.75] Log: HelpParamDescriptions[5]=Displays all data contained by the pa ckge . [2466.ext HelpParamDescriptions=Optional map name to check.75] Log: [PerformTerrainMaterialDumpCommandlet] HelpDescription=Dumps out terrain material usage information HelpUsage=gamename run PerformTerrainMaterialDump [mapname.75] Log: re accepted..75] Log: HelpParamNames[3]=-exports [2466. (useful for speeding up the commandlet when processing maps with large number of these actors) [2466.75] Log: HelpParamDescriptions[0]=The name of the package/s to display resource information for. [2466.75] Log: HelpParamNames[0]=package. [2466.75] Log: HelpParamDescriptions[2]=Displays the external resources which are referenced by the objects contained in the specified package/s (ImportTable ) [2466.s.] [2466.75] Log: .75] Log: HelpParamDescriptions[2]=Print the path name for all reference d StaticMeshActors and static Light actors to the console window (only relevant when using -StaticRefs).75] Log: HelpParamDescriptions[3]=Same as -ShowObjectNames. [2466.75] Log: HelpParamDescriptions[3]=Displays the resources which are cont ained in the specified package/s (ExportTable) [2466.. Wildcards a [2466..75] Log: ] [-switches..75] Log: [2466..exe pkginfo <package.75] Log: HelpParamDescriptions[1]=Displays information about the name t able for the specified package/s [2466.75] Log: HelpParamDescriptions[1]=Instead of performing a full map chec k.75] Log: HelpDescription=Display information about the resources contai ned within one or more packages [2466. except that the names of the referenced objects is written only to the log.75] Log: [PkgInfoCommandlet] [2466..75] Log: HelpParamNames[4]=-simple [2466.] [-switches.] [2466.75] Log: HelpParamDescriptions[4]=Writes the path names of all objects which reference StaticMeshActors and static Light actors to the log (only releva nt when using -StaticRefs). [2466.75] Log: HelpUsage=gamename. Causes only the name and size to be displayed. [2466..75] Log: HelpParamNames[5]=-all [2466.ext [2466.75] Log: HelpParamNames[2]=-imports [2466. [2466.75] Log: [2466.75] Log: HelpParamNames[4]=-ShowReferencers [2466. indicates that only references to StaticMeshActors and static Light actors sh ould be reported.ext> [package. [2466.75] Log: [ResavePackagesCommandlet] [2466.[2466.75] Log: HelpParamDescriptions[1]=Load all packages.75] Log: HelpParamDescriptions[0]=Skip the assert when a package can no t be opened [2466.75] Log: HelpParamNames[9]=-instancemissingsubobjects [2466.75] Log: HelpParamNames[4]=-MINVER=## [2466. [2466.75] Log: [2466.75] Log: HelpParamDescriptions[0]=The amount to scale the audio by.. [2466.75] Log: HelpParamDescriptions[4]=Indicates that only packages with a p ackage version higher than ## should be resaved. [2466.75] Log: HelpParamNames[1]=-VERIFY [2466.75] Log: HelpParamDescriptions[0]=The package(s) to modify flags for [2466.75] Log: HelpParamNames[10]=-SkipMaps [2466.75] Log: HelpParamNames[7]=-SavePackagesThatHaveFailedLoads [2466.. and display warnin gs for those packages which would have been resaved but were read-only or could not otherwise be saved.75] Log: HelpParamNames[6]=-CHECKVER [2466.75] Log: HelpParamNames[5]=-MAXVER=## [2466.75] Log: HelpParamDescriptions[7]=if a package (when loaded) results in FailedLoad errors then we want to resave this package (this is useful for remo ving a class or package and automatically removing all references to/from the wo rldstate) [2466.. [2466.75] Log: HelpParamDescriptions[3]=Automatically checks out read-only pa ckages which need to be resaved.75] Log: [SetPackageFlagsCommandlet] [2466. [2466.75] Log: HelpParamNames[0]=package/wildcard [2466.exe SetPackageFlags <package/wildcard> <fla g1=value> <flag2=value>.75] Log: HelpParamNames[0]=volumescale [2466.75] Log: HelpParamDescriptions[5]=Indicates that only packages with a p ackage version lower than ## should be resaved.75] Log: HelpParamDescriptions[6]=Indicates that only packages that hav e a package version lower than the current package version should be resaved.75] Log: HelpParamNames[2]=-OnlySaveDirtyPackages [2466.75] Log: HelpParamNames[3]=-AutoCheckOutPackages [2466.] [2466.75] Log: HelpUsage=gamename.75] Log: [ScaleAudioVolumeCommandlet] [2466.75] Log: HelpParamNames[1]=flagX=value .75] Log: HelpParamDescriptions[8]=Removes any Class objects from packag es which are not script packages.75] Log: HelpParamDescriptions[10]=Does not attempt to load any maps [2466.75] Log: HelpParamDescriptions[9]=Instances subobjects for any existing objects with subobject properties whose values point to the default object.75] Log: HelpDescription=Sets certain allowed package flags on the spec ified package(s) [2466. [2466.75] Log: HelpParamDescriptions[2]=Indicates that only packages which ar e marked dirty should be resaved.75] Log: [2466. [2466.exe ResavePackages [-switches.exe scaleaudiovolume <volumescale> [2466.75] Log: HelpUsage=gamename. [2466.75] Log: HelpUsage=gamename. Fo r example.75] Log: HelpDescription=Scales the volume of audio data across all pac kages [2466. specifying 1..75] Log: HelpDescription=Resaves all packages which are not marked read -only.1 makes all audio volumes 10 percent louder [2466.75] Log: HelpParamNames[8]=-cleanclasses [2466. [2466. This is normally used for easily eliminating compatibility or fixup patches in the loading code (provided that the patch mark s the package dirty).75] Log: HelpParamNames[0]=-SKIPFAILS [2466. ] [-switches.76] Log: [2466.75] Log: HelpParamNames[9]=-IgnoreMaps [2466. [2466.76] Log: HelpDescription=Display information about all UI styles contai ned in a UISkin package [2466.75] Log: HelpParamDescriptions[4]=Indicates that only those packages wh ich have been cooked for a console platform should be searched.upk.75] Log: [ShowObjectCountCommandlet] [2466. Allow Download [2466. DefaultUISkin.75] Log: [2466.75] Log: HelpParamDescriptions[6]=Indicates that any objects which are only configured to load only on the server should be ignored.75] Log: HelpParamNames[7]=-SkipEditorOnly [2466.75] Log: HelpParamNames[2]=-IncludeScript [2466.75] Log: HelpUsage=gamename.classname [2466.exe ShowObjectCount <package. [2466.75] Log: [2466.[2466. [2466..u packages) should be searched as well.75] Log: HelpParamDescriptions[1]=Indicates that only objects that have this class should be counted.75] Log: HelpParamDescriptions[3]=Indicates that packages which have be en cooked for a console platform should be searched as well.classname . [2466.classname package.LightComponent [2466.75] Log: HelpParamDescriptions[9]=Indicates that map pacakges should be skipped (speeds execution when the object you wish to list cannot be placed in maps) [2466. Wildcards are accepted. Default behavior is to also count objects of der ived classes of the specified class.75] Log: HelpParamDescriptions[7]=Indicates that any objects which are only configured to load only in the editor should be ignored.76] Log: [ShowTaggedPropsCommandlet] HelpDescription=Displays the property names and values that we ..75] Log: HelpParamNames[3]=-IncludeCooked [2466.76] Log: HelpParamDescriptions[0]=The name of the package(s) to display data for.75] Log: HelpParamDescriptions[2]=Indicates that packages which contain unrealscript (usually only .75] Log: HelpParamNames[1]=-ExactClass [2466.. e. [2466.75] Log: HelpParamNames[6]=-SkipServerOnly [2466. [2466.exe ShowStyles <package.ext> [package.76] Log: HelpParamNames[0]=package.] [2466.75] Log: HelpParamDescriptions[0]=The full pathname for the class to se arch for.75] Log: HelpParamNames[4]=-CookedOnly [2466. ClientOptional.75] Log: HelpParamDescriptions[1]=List of flags to modify and the desir ed value (true or false).75] Log: HelpParamNames[5]=-SkipClientOnly [2466. [2466.] [2466.76] Log: HelpUsage=gamename.. [2466.ext p ackage.75] Log: HelpDescription=Displays the number of objects of the specifie d class in each package.75] Log: [ShowStylesCommandlet] [2466.ext [2466.g.g.classname> [pa ckage. Supported flags: ServerSideOnly.76] Log: [2466. Engine.. [2466.75] Log: HelpParamDescriptions[8]=Indicates that only read-only package s should be checked (useful for avoiding old test packages which might crash the commandlet) [2466.ext ..75] Log: HelpParamNames[8]=-IgnoreWriteable [2466.75] Log: HelpParamNames[10]=-ObjectNames [2466.75] Log: HelpParamNames[0]=package. e.75] Log: HelpParamDescriptions[5]=Indicates that any objects which are only configured to load only on the client should be ignored.75] Log: HelpParamDescriptions[10]=Displays the full path name for all objects found by the commandlet [2466. 76] Log: [CompressAnimationsCommandlet] [2466.PropertyName.76] Log: HelpParamNames[0]=-ANALYZE [2466.g.object name [2466. and fixes Additive Anima tion references. e. just report potential candidates for optimization. Engine. [2466.76] Log: HelpParamDescriptions[2]=Whether to autocheck out packages tha t need to be changed [2466.76] Log: [SetTextureLODGroupCommandlet] [2466.re saved into the specified package [2466. [2466.LightComponent [2466.76] Log: HelpParamNames[4]=-Analyze [2466.76] Log: HelpUsage=gamename FixAdditiveReferences <params> [2466.ext [2466.76] Log: HelpParamNames[2]=-VERBOSE [2466.upk [2466.76] Log: HelpParamDescriptions[0]=Don't do any fix up work. Multiple properties are delimited by commas. [2466.76] Log: HelpParamNames[3]=-SKIPREADONLY .76] Log: HelpParamNames[0]=package. EditorResources.76] Log: HelpParamDescriptions[4]=Don't compress. [2466.group.76] Log: HelpParamDescriptions[2]=Allows you to filter which property v alues are displayed.76] Log: HelpParamDescriptions[1]=Whether to autocheck out packages tha t need to be changed [2466.76] Log: HelpDescription=Compresses all animations.76] Log: HelpParamDescriptions[2]=Log advanced information when process ing.ext> <classnam e> [PropertyName.76] Log: HelpDescription=Scans all animations.76] Log: HelpUsage=gamename SetTextureLOD <params> [2466. [2466..76] Log: HelpParamDescriptions[1]=Whether to list all of the packages/t extures it is processing [2466.76] Log: HelpParamDescriptions[3]=Whether to skip read only packages [2466.76] Log: HelpParamNames[3]=-SKIPREADONLY [2466. [2466.76] Log: [2466.76] Log: HelpParamNames[1]=-AutoCheckOutPackages [2466.76] Log: HelpParamNames[2]=-VERBOSE [2466.76] Log: HelpParamDescriptions[2]=Whether to list all of the packages i t is processing [2466.76] Log: HelpUsage=gamename. [2466.76] Log: HelpDescription=Sets the correct texture LOD group on the text ure based on the package.76] Log: HelpParamDescriptions[0]=Whether to check maps or not [2466.exe ShowTaggedProps <package. e.76] Log: HelpParamNames[1]=VERBOSE [2466.76] Log: HelpParamNames[0]=-LOADMAPS [2466.76] Log: [FixAdditiveReferencesCommandlet] [2466.76] Log: HelpUsage=gamename CompressAnimations <params> [2466.76] Log: HelpParamNames[0]=LOADMAPS [2466.76] Log: [2466.76] Log: HelpParamDescriptions[1]=The full pathname for the class to di splay serialized data for.76] Log: HelpParamDescriptions[1]=Whether to autocheck out packages tha t need to be changed.76] Log: HelpParamNames[2]=AutoCheckOutPackages [2466.76] Log: HelpParamNames[1]=classname [2466.g.76] Log: [2466.] [2466.76] Log: HelpParamNames[1]=-AutoCheckOutPackages [2466. just report issues.76] Log: HelpParamNames[2]=PropertyName [2466..76] Log: HelpParamDescriptions[0]=The name of the package to display da ta for.76] Log: HelpParamDescriptions[0]=Whether to check maps or not [2466. 76] Log: [TrChatConsole] SlashHelp=Press '/' to enter a command.76] Log: [2466.76] ges [2466.76] [2466.\Engine\Localization\INT\GFxUI.\TribesGame\Localization\INT\TribesGame.76] Log: HelpParamDescriptions[3]=Whether to skip read only packages.76] [2466.INT Log: FileName: .Medium FranklinDemiCondensed=ITC Franklin Gothic Std.76] [2466.76] Log: [2466.76] Log: [General] [2466.\.76] [2466.76] Log: [2466.76] Log: [2466.. T o only work on given packages.\TribesGame\Localization\INT\GFxUI.76] [2466.76] [2466.76] Log: FileName: .76] Log: [2466. All rights reserved.76] [2466.76] [2466..\.76] [2466.76] Log: [2466.76] Log: [2466..76] [2466.76] [2466.u Log: HelpParamNames[0]=packagename Log: HelpParamDescriptions[0]=The name of the script package to str code from. [2466.Medium LCD=LCD Std MyriadPro=Myriad Pro MyriadBold=Myriad Pro. Log: Log: Log: Log: Log: Log: Log: Log: Log: [TestCompressionCommandlet] HelpDescription= HelpUsage= HelpParamNames[0]= HelpParamDescriptions[0]= HelpParamNames[1]= HelpParamDescriptions[1]= Log: FileName: .76] [2466.udk_ime [2466.76] [2466.fonts_en Log: FontLib=GfxFonts.INT [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: [StripSourceCommandlet] HelpDescription=Removes source code from compiled script packa Log: HelpUsage=gamename. TellHelp=Type "@<PlayerName> [Message]" to message a player.76] Log: [2466. [2466.76] [2466.Medium FranklinMedium=ITC Franklin Gothic Std. Inc.76] [2466.76] [2466.76] Log: [2466. Wildcards are not currently supported here.76] [2466.Medium FranklinDemi=ITC Franklin Gothic Std.76] [2466.76] [2466. to go faster.76] ip source [2466.exe stripsource <packagename>.gfxfontlib Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [Fonts] AltLang=Arial Unicode MS BankGothic=BankGothic Md BT Crystal=Crystal FranklinBook=ITC Franklin Gothic Std.76] [2466.[2466.76] Log: [2466.Bold [Global] No Trigger=No Trigger! [IME] MoviePath=UDKFrontEnd.76] [2466.76] [2466..76] [2466.76] Log: Version=Version `~ [2466..76] Log: SplashScreen_CopyrightInfo=Copyright © 2011 Hirez Studios.INT Log: [FontLib] Log: FontLib=GfxFonts.\..76] [2466.76] [2466.76] [2466. . 76] Log: [TrDeployableMessage] [2466.76] [2466.76] Log: [2466.76] [2466.76] Log: [2466.76] [2466.76] Log: DeployableAmmoRemaining=Deployable ammo remaining: [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: .76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: DeployableHologramInvalidDeploySpot=Invalid deploy location [2466.76] [2466.76] Log: Log: Log: Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: DeployableHologramOnlyOutside=Can only be deployed outside [2466.[2466.76] Log: [2466.76] Log: DeployableHologramTooCloseToAnotherDeployable=Too close to ano ther deployable of the same type [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [TrRabbitScoreMessage] YouScoreFlagTouch=You are the rabbit OtherScoreFlagTouch= is the new Rabbit YouAreNewLeader=You are the new leader OtherIsNewLeader= has taken the lead YouDroppedFlag=You have dropped the flag OtherDroppedFlag= no longer has the flag KillTheRabbit=Kill the Rabbit GetToTheFlag=Get to the flag [GFxProjectedUI] [GFxUI_PauseMenu] [TrCTFHUDMessage] YouHaveFlagString=You have the enemy flag EnemyHasFlagString=has our flag BothFlagsString=All Flags taken YouHaveFlagReminderString=Take the flag to your flag stand [TrStormMessage] ControlPointWon=taken ControlPointLost=lost ControlPointTransitioning=transitioning FriendlyCarrierShields50Percent=Our Carrier shields are at 50% EnemyCarrierShields50Percent=Enemy Carrier shields are at 50% [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: TabHelp=(Press Tab to autocomplete) EscHelp=(Press [ESC] to close) [TrGameMessage] YouAreOnBloodEagleMessage=You are on Blood Eagle YouAreOnDiamondSwordMessage=You are on Diamond Sword OvertimeNotification=Overtime WaitingForPlayers=Waiting for players [TrGameStartMessage] MatchAboutToStart=Match begins in: [TrGameNextRoundMessage] Round=Round BeginsIn=begins in: [2466.76] Log: DeployableAmmoDepleted=Deployable ammo depleted [2466.76] [2466.76] Log: DeployableHologramTooCloseToEnemyBase=Invalid deploy location [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] Log: [2466. 76] [2466.76] [2466.76] [2466.76] s [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: .76] [2466.76] [2466.[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] s [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: FriendlyCarrierShieldsDown=Our Carrier shields are down EnemyCarrierShieldsDown=Enemy Carrier shields are down EnemyCore75Percent=Enemy Carrier core health at 75% EnemyCore50Percent=Enemy Carrier core health at 50% EnemyCore25Percent=Enemy Carrier core health at 25% EnemyCoreDestroyed=Enemy Carrier core destroyed FriendlyCore75Percent=Our Carrier core health at 75% FriendlyCore50Percent=Our Carrier core health at 50% FriendlyCore25Percent=Our Carrier core health at 25% FriendlyCoreDestroyed=Our Carrier core is destroyed [TrTeamRabbitMessage] YouHaveTheFlag=You have the flag TheEnemyHasTheFlag=The enemy has the flag YourTeamHasTheFlag=Your team has the flag KillBonus=Kill bonus: x DroppedTheFlag=The flag is dropped YourTeamHas=Your team has EnemyTeamHas=The enemy team has LivesLeft=lives left [TrArenaMessage] TenTeamRespawnsRemain=10 team respawns remain FiveTeamRespawnsRemain=5 team respawns remain TeamRespawnsDepleted=Team respawns depleted YouAreLastManStanding=You are the last man standing Fight=Fight! NoRespawnsRemain=No respawns remain CannotSwitchTeam=Cannot switch teams while round is in progres WeWonTheRound=We won the round WeLostTheRound=We lost the round [TrDaD] TenTeamRespawnsRemain=10 team respawns remain FiveTeamRespawnsRemain=5 team respawns remain TeamRespawnsDepleted=Team respawns depleted YouAreLastManStanding=You are the last man standing Fight=Fight! NoRespawnsRemain=No respawns remain CannotSwitchTeam=Cannot switch teams while round is in progres [TrCaHMessage] CaptureAndHoldTheControlPoints=Capture and hold the Control Po ControlPointCaptured=Control point captured TheEnemyNeeds=The enemy team needs WeNeed=Your team needs MorePointsToWin= more points to win TheEnemyHas=The enemy team has WeHave=Your team has Points= points [TrAutoBalanceMessage] [2466.76] [2466.76] [2466.76] [2466.76] ints [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466. 76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] word flag [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: AutoBalanceInTwenty=Auto balance in 20 seconds AutoBalanceInFive=Auto balance in 5 seconds TeamsAutoBalanced=Teams auto balanced [TrCallInMessage] PlayerCalledInSupportInventory= called in an Inventory Station PlayerCalledInOrbitalStrike= called in an Orbital Strike PlayerCalledInTacticalStrike= called in a Tactical Strike [TrCTFMessage] EnemyFlagTaken=has the enemy flag FriendlyFlagTaken=has our flag EnemyFlagPickupAwayFromBase=has picked up the enemy flag FriendlyFlagPickupAwayFromBase=has picked up our flag EnemyFlagCaptured=has captured the enemy flag FriendlyFlagCaptured=has captured our flag EnemyFlagReturned=has returned the enemy flag FriendlyFlagReturned=has returned our flag EnemyFlagDropped=has dropped enemy flag FriendlyFlagDropped=has dropped our flag EnemyFlagAbandoned=The enemy flag has returned to base FriendlyFlagAbandoned=Our flag has returned to base BloodEagleFlagTaken=has the Blood Eagle flag DiamondSwordFlagTaken=has the Diamond Sword flag BloodEagleFlagPickupAwayFromBase=has picked up the Blood Eagle DiamondSwordFlagPickupAwayFromBase=has picked up the Diamond S BloodEagleFlagCaptured=has captured the Blood Eagle flag DiamondSwordFlagCaptured=has captured the Diamond Sword flag BloodEagleFlagReturned=has returned the Blood Eagle flag DiamondSwordFlagReturned=has returned the Diamond Sword flag BloodEagleFlagDropped=has dropped the Blood Eagle flag DiamondSwordFlagDropped=has dropped the Diamond Sword flag BloodEagleFlagAbandoned=The Blood Eagle flag has returned to b DiamondSwordFlagAbandoned=The Diamond Sword flag has returned [TrTimerMessage] TimerMessage[0]=5 minutes remain TimerMessage[1]=1 minute remains TimerMessage[2]=30 seconds remains [TrMiscellaneousMessage] OurTeamBoughtHerc=We have a HERC EnemyTeamBoughtHerc=The Enemy has a HERC [TrVictoryMessage] TrainingComplete=Training complete [TrGeneratorMessage] OurGeneratorDestroyed=Our generator is down EnemyGeneratorDestroyed=Enemy generator is down [2466.76] [2466.76] [2466.76] [2466.76] flag [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] to base [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] Log: [2466.76] [2466.76] ase [2466.76] [2466.[2466.76] [2466.76] Log: .76] [2466.76] [2466. 76] [2466.76] Log: [2466.76] [2466.76] [2466.[2466.76] [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466. SpreeNote[0]=is on a Killing Spree SpreeNote[1]=is on a Killing Rampage SpreeNote[2]=is Unstoppable SpreeNote[3]=is Relentless SpreeNote[4]=is The Slayer SelfSpreeNote[0]=You are on a Killing Spree SelfSpreeNote[1]=You are on a Killing Rampage SelfSpreeNote[2]=You are Unstoppable SelfSpreeNote[3]=You are Relentless SelfSpreeNote[4]=You are The Slayer [TrSnipingSpreeMessage] SpreeNote[0]=is on a Sniping Spree SpreeNote[1]=is a Marksman SpreeNote[2]=is a Sharpshooter SelfSpreeNote[0]=You are on a Sniping Spree SelfSpreeNote[1]=You are a Marksman SelfSpreeNote[2]=You are a Sharpshooter [TrExplosiveSpreeMessage] SpreeNote[0]=is on an Explosive Spree SpreeNote[1]=is a Demolitions Expert SpreeNote[2]=is the Hurt Locker SelfSpreeNote[0]=You are on an Explosive Spree SelfSpreeNote[1]=You are a Demolitions Expert SelfSpreeNote[2]=You are the Hurt Locker [TrSpinfusorSpreeMessage] SpreeNote[0]=is on a Classic Spree SpreeNote[1]=is a Disc Jockey SpreeNote[2]=is a Tribal Fanatic SelfSpreeNote[0]=You are on a Classic Spree [2466.76] [2466. concluding a streak.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: OurGeneratorRestored=Our generator is back online [TrCTFScoreMessage] [TrDeathMessage] [TrKillerMessage] YouKilled=You killed KillCreditFor=Kill credit for [TrVictimMessage] YouWereKilledBy=You were killed by [TrFirstBloodMessage] FirstBlood=drew first blood [TrKillingSpreeMessage] EndSpreeNote='s streak shut down by EndSelfSpree=died.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: .76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466. 76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] [2466.[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: .76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: Log: Log: Log: Log: Log: Log: SelfSpreeNote[1]=You are a Disc Jockey SelfSpreeNote[2]=You are a Tribal Fanatic [TrMultiKillMessage] KillString[0]=Double Kill KillString[1]=Triple Kill KillString[2]=Quatra Kill KillString[3]=Ultra KILL KillString[4]=Team KILL [TrCallIn_SupportInventory] DisplayName=Inventory Support [TrCallIn_TacticalStrike] DisplayName=Tactical Strike [TrDmgType_Base] [TrDmgType_AssaultRifle] [TrDmgType_BaseTurret] [TrDmgType_Eagle] [TrDmgType_GravCyclePilot] [TrDmgType_Grenade] [TrDmgType_GrenadeLauncher] [TrDmgType_LightTurret] [TrDmgType_Melee] [TrDmgType_Mine] [TrDmgType_AVMine] [TrDmgType_NovaColt] [TrDmgType_PhaseRifle] [TrDmgType_Shotgun] [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466. 76] Log: [2466. Versatile. it packs a powerful punch.76] Log: UpgradeDescription[1]=+1 MAX DEPLOYED [2466.76] Log: [TrDevice_ForceFieldDeployable] [2466.76] Log: ItemName=Force Field [2466.76] Log: [2466.76] Log: Log: Log: Log: Log: Log: Log: [TrDevice_OmniSensorDeployable] ItemName=Omni Sensor [TrDevice_BackupGeneratorDeployable] ItemName=Backup Generator [TrDevice_RadarSensorDeployable] ItemName=Radar Sensor [TrDevice_LightTurretDeployable] ItemName=Light Turret InfoPanelDescription=Light Turrets excel at generator and flag UpgradeDescription[0]=-15% TURRET UpgradeDescription[1]=+1 TURRET UpgradeDescription[2]=+25% TURRET [2466.[2466.76] LOCK DELAY [2466.76] defense.76] Log: InfoPanelDescription=The Spinfusor is the most popular weapon used in the Wilderzone.76] Log: [2466.76] Log: UpgradeDescription[0]=+5 AMMO [2466. [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: UpgradeDescription[0]=+350 HEALTH [2466.76] Log: [2466.76] Log: ItemName=Spinfusor [2466.76] Log: InfoPanelDescription=Force Fields block all weapons fire. [2466.76] DEPLOY LIMIT [2466.76] Log: [TrDmgType_Spinfusor] [TrDmgType_StickyGrenade] [2466.76] Log: [TrDevice_BaseTurretDeployable] ItemName=Base Turret [2466.76] Log: [2466.76] Log: [2466. but will take damage based on how fast they ar e going when they do. [2466.76] Log: [2466.76] Log: ItemName=Spinfusor [2466.76] Log: [2466.76] Log: .76] Log: [2466.76] Log: [2466.76] Log: UpgradeDescription[2]=+350 HEALTH [2466.76] VERSUS ARMORED [2466.76] Log: [2466.76] Log: [2466. Huma ns can move through force fields.76] Log: [TrDevice_Spinfusor] [2466.76] [2466.76] Log: UpgradeDescription[2]=+5 AMMO [2466.76] [2466. Log: UpgradeDescription[0]=-3% REGENERATION Log: Log: Log: UpgradeDescription[1]=-3% REGENERATION UpgradeDescription[2]=-3% REGENERATION [TrDevice_ShieldPack] ItemName=Shield Pack InfoPanelDescription=When a shield pack is activated. damage i energy pool rather than your health.76] Log: [TrDevice_JammerPack] [2466.76] Log: Log: Log: to your Log: Log: Log: Log: Log: [TrDevice_RegenPack] Log: ItemName=Regen Log: ItemName=Health Regen Pack Log: InfoPanelDescription=Reduces the delay until Health Regenerati when out of combat.76] Log: [2466.76] DELAY [2466.76] Log: UpgradeDescription[1]=-25% ENERGY DRAIN [2466.76] Log: [TrDevice_EnergyPack] ItemName=Energy [TrDevice_RepairTool] ItemName=Repair Tool [TrDevice_AmmoPack] ItemName=Ammo [2466.76] SHIELD EFFECT [2466.76] Log: InfoPanelDescription=When activated.76] SHIELD EFFECT [2466.76] DELAY [2466.76] DELAY [2466.76] Log: UpgradeDescription[2]=+15% RADIUS [2466.76] [2466. firing a weapon . or at speeds over 173kph. UpgradeDescription[0]=IMPROVE UpgradeDescription[1]=-50% ENERGY UpgradeDescription[2]=IMPROVE [2466.76] Log: ItemName=Stealth [2466. It will also remove Stealth from nearby enemy Infiltrators. . [2466. the Jammer pack hides you an d nearby friends from Sensors and HUD markers.76] on starts [2466.76] Log: [2466.76] s applied [2466.76] [2466.76] DRAIN [2466.76] Log: InfoPanelDescription=When active.76] [2466.[2466.76] [2466.76] Log: [2466.76] Log: [2466.76] Log: [TrDevice_Stealth] [2466.76] Log: ItemName=Jammer Pack [2466.76] Log: [2466. You'll appear briefly when taking damage.76] Log: UpgradeDescription[0]=+15% RADIUS [2466. this pack renders you inv isible to all enemies.76] Log: [2466.76] Log: UpgradeDescription[3]=-25% ENERGY DRAIN [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] Log: [2466.76] [2466.76] Log: [2466.76] Log: ItemName=Jammer [2466. 76] [2466. [2466.76] Log: [TrDevice_AssaultRifle] [2466.[2466.76] Log: UpgradeDescription[3]=-15% SPINUP TIME [2466.76] DRAIN [2466.76] Log: [2466.76] Log: UpgradeDescription[3]=-15% RELOAD TIME [2466. UpgradeDescription[0]=+6 AMMO UpgradeDescription[1]=+20% DAMAGE UpgradeDescription[2]=+6 AMMO [2466. the Arx [2466.76] Log: ItemName=Assault Rifle [2466.76] Log: UpgradeDescription[0]=+25 AMMO [2466.76] Log: UpgradeDescription[1]=-15% SPINUP TIME [2466.76] Log: UpgradeDescription[1]=+4 CLIP SIZE [2466.76] Log: Log: Log: Log: Log: Log: Log: Buster Log: Log: Log: Log: UpgradeDescription[0]=-8% ENERGY UpgradeDescription[1]=-8% ENERGY UpgradeDescription[2]=-8% ENERGY [TrDevice_ArxBuster] ItemName=Arx Buster InfoPanelDescription=Designed for use against armored defenses fires a triple shot of sticky explosives.76] Log: [TrDevice_RemoteArxBuster] [2466.76] DRAIN [2466. [2466.76] Log: UpgradeDescription[2]=+48 AMMO [2466.76] Log: [2466. the chaingun is relentless.76] Log: UpgradeDescription[0]=+6 AMMO [2466.76] Log: ItemName=Impact Nitron [2466.76] Log: InfoPanelDescription=The Jackal fires up to three rounds that stick to any surface.76] DRAIN [2466. and are remote triggered for detonation.76] Log: InfoPanelDescription=Impact Nitrons deal little damage.76] Log: UpgradeDescription[2]=+6 AMMO [2466. with no need to reload. [2466.76] Log: ItemName=Chain Gun [2466.76] Log: InfoPanelDescription=The Assault Rifle is a good weapon to hav e in almost any situation.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS ARMORED [2466.76] [2466. but fo rce enemies to drop the flag. Perfect for setti ng up traps and destroying objectives from a safe distance.76] Log: UpgradeDescription[0]=+1 AMMO .76] Log: [2466.76] Log: [TrDevice_ConcussionGrenade] [2466.76] [2466. [2466.76] Log: [TrDevice_ChainGun] [2466.76] Log: UpgradeDescription[0]=+48 AMMO [2466.76] Log: InfoPanelDescription=The most powerful of the automatic weapon s found in the Wilderzone.76] VERSUS ARMORED [2466.76] Log: UpgradeDescription[2]=+25 AMMO [2466.76] Log: ItemName=Jackal [2466.76] .76] [2466.76] [2466. 76] Log: UpgradeDescription[1]=+4 CLIP SIZE [2466.76] Log: [TrDevice_StealthLightSpinfusor] [2466. and give the [2466. [2466. and its expanded clip and radius give it more flexibilit y than the Arx Buster.76] Log: [2466.76] Log: [2466.76] Log: UpgradeDescription[2]=-30% RELOAD TIME [2466. and is still effective.76] Log: [2466.76] Log: InfoPanelDescription=The Eagle fires near instantaneous supers onic rounds.76] Log: [2466.76] Log: [2466.76] Log: UpgradeDescription[0]=+32 AMMO [2466.76] Log: [2466. UpgradeDescription[0]=+1 AMMO UpgradeDescription[1]=+10% RADIUS UpgradeDescription[2]=+20% DAMAGE [2466.76] Log: [2466.76] Log: [2466.76] Log: InfoPanelDescription=The Grenades from this launcher explode o n contact with enemies. UpgradeDescription[0]=+1 AMMO UpgradeDescription[1]=+10% RADIUS UpgradeDescription[2]=+20% DAMAGE [2466.76] Log: UpgradeDescription[1]=+10% RADIUS UpgradeDescription[2]=+1 AMMO [TrDevice_DualRhinos] ItemName=Rhino [2466.76] Log: em. [2466.76] Log: UpgradeDescription[0]=+8 AMMO [2466.76] Log: InfoPanelDescription=The Stealth Spinfusor has been modified t o fit an Infiltrator's low profile.76] Log: [2466.76] Log: [2466.76] Log: ItemName=Stealth Spinfusor [2466.76] Log: [2466. [2466.76] Log: VERSUS ARMORED [2466.76] Log: [TrDevice_Mine] ItemName=Mines InfoPanelDescription=Mines explode when enemies travel over th Doombringer added defensive capabilities.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS ARMORED .76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [TrDevice_Eagle] [2466.76] Log: ItemName=Eagle Pistol [2466.76] Log: VERSUS ARMORED [2466.76] Log: UpgradeDescription[0]=+5 AMMO [2466.[2466. [2466.76] Log: [2466.76] Log: [TrDevice_Grenade] ItemName=Frag Grenade InfoPanelDescription=The most basic and common grenade found i The design has lasted over 2000 years.76] Log: UpgradeDescription[1]=+1 CLIP SIZE [2466.76] Log: [TrDevice_GrenadeLauncher] [2466.76] Log: UpgradeDescription[2]=+8 AMMO [2466.76] Log: ItemName=Grenade Launcher [2466.76] Log: n the Wilderzone. making it an exceptional finishing weapon against wounded enemies. 76] Log: UpgradeDescription[1]=+4 CLIP SIZE [2466. UpgradeDescription[0]=+52 AMMO UpgradeDescription[1]=+4 CLIP UpgradeDescription[2]=+52 AMMO UpgradeDescription[3]=-15% RELOAD [2466. It takes 3 seconds to lock onto a target.76] Log: UpgradeDescription[1]=+15% DAMAGE VERSUS ARMORED [2466. [2466.76] SIZE [2466. [2466.76] Log: [2466.[2466.76] . [2466.76] [2466. [2466.76] Log: UpgradeDescription[3]=-30% RELOAD TIME [2466. revealing the [2466.76] Log: UpgradeDescription[2]=-30% RELOAD TIME [2466.76] Log: TIME [2466.76] [2466.76] Log: [2466.76] Log: Log: Log: Log: Log: Log: [TrDevice_Shotgun] ItemName=Shotgun InfoPanelDescription=Deals massive damage over short distances UpgradeDescription[0]=+10 AMMO UpgradeDescription[1]=+1 CLIP UpgradeDescription[2]=+10 AMMO .76] [2466.76] Log: [2466.76] Log: UpgradeDescription[0]=+8 AMMO [2466.76] Log: [2466.76] Log: [TrDevice_RhinoSMG] ItemName=Rhino SMG InfoPanelDescription=A silenced SMG. the Rhino has a low repor Infiltrator from stealth for only a few seconds when fired.76] Log: ItemName=Phase Rifle [2466.76] Log: [2466.76] Log: UpgradeDescription[2]=+2 AMMO [2466.76] Log: UpgradeDescription[0]=+24 AMMO [2466.76] Log: UpgradeDescription[0]=+2 AMMO [2466. and cannot be fired without a lock.76] Log: SIZE [2466.76] Log: [TrDevice_NovaColt] [2466.76] Log: [2466.76] Log: [TrDevice_SaberLauncher] [2466.76] Log: InfoPanelDescription=A precision sniping weapon.76] Log: UpgradeDescription[2]=+5 AMMO [2466. the Phase Rif le uses energy to fire.76] Log: UpgradeDescription[2]=-20% RANGE FALLOFF [2466.76] Log: ItemName=Saber Launcher [2466.76] Log: [TrDevice_PhaseRifle] [2466.76] Log: UpgradeDescription[1]=+1 CLIP SIZE [2466.76] Log: t.76] Log: InfoPanelDescription=The Saber fires a tracking missile that w ill only lock onto vehicles or Humans who are in the air.76] Log: InfoPanelDescription=The Nova Blaster fires a fast-moving bolt of energy that will ricochet off of most surfaces.76] Log: [2466. Unlike the BXT1 it does not need to be scoped for full d amage and can fire from the hip.76] Log: [2466.76] Log: ItemName=Nova Blaster [2466. 76] Log: UpgradeDescription[2]=+5 AMMO [2466.76] Log: [2466. and Vehicles.76] Log: ItemName=Thumper [2466.76] [2466.76] Log: [TrDevice_SniperRifle] [2466. as well as added maneuverability.76] Log: InfoPanelDescription=A Sniper Rifle.76] Log: UpgradeDescription[2]=-20% RANGE FALLOFF [2466.76] Log: UpgradeDescription[0]=+8 AMMO [2466.76] Log: [2466.76] Log: [TrDevice_ThumperD] [2466. [2466. [2466.[2466.76] Log: [2466.76] [2466.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: UpgradeDescription[1]=+1 CLIP SIZE [2466.76] [2466.76] Log: UpgradeDescription[0]=+5 AMMO [2466. Not ba humans either.76] Log: [TrDevice_StickyGrenade] Log: ItemName=Sticky Grenades Log: InfoPanelDescription=Sticky grenades deal a massive amount of armored targets such as Base Turrets. the BXT1 does more damage the longer you are in Scope. [2466.76] damage to d against [2466.76] [2466. Generators.76] Log: [2466.76] Log: FALLOFF [2466.76] Log: [TrDevice_SAP20] ItemName=SAP20 InfoPanelDescription=The SAP20 deals more base damage than the consumes more energy and has fewer charges before a reload is UpgradeDescription[0]=+8 AMMO UpgradeDescription[1]=+1 CLIP UpgradeDescription[2]=-20% RANGE UpgradeDescription[3]=-30% RELOAD [2466.76] Log: ItemName=Thumper D [2466.76] Log: ItemName=BXT1 Rifle [2466.76] Log: UpgradeDescription[3]=-30% RELOAD TIME [2466.76] Log: UpgradeDescription[2]=+5 AMMO [2466.76] Log: TIME [2466.76] Log: [2466.76] Log: Phase Rifle. [2466.76] Log: UpgradeDescription[0]=+5 AMMO [2466. th e D-Variant offers less damage and knockback acceleration than a typical Spinfus or.76] Log: [2466. Log: UpgradeDescription[0]=+1 AMMO Log: UpgradeDescription[1]=+10% RADIUS Log: UpgradeDescription[2]=+20% DAMAGE .76] Log: InfoPanelDescription=A more compact version of the Thumper.76] Log: [TrDevice_Thumper] [2466.76] Log: SIZE [2466. but required.76] Log: [2466.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: InfoPanelDescription=The full-sized Thumper gives Technicians much needed stopping power indoors. 76] Log: InfoPanelDescription=AP Grenades deal massive damage to humans . Generators.76] Log: [2466.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: [TrDevice_AntiAirTurretDeployable] [2466. [2466. an d Vehicles.76] Log: [2466.76] Log: ItemName=Automatic Shotgun [2466.76] Log: UpgradeDescription[3]=+1 AMMO [2466. rather than single shell. but are very poor against Armored targets such as Base Turrets.VERSUS ARMORED [2466.76] Log: [2466. but makes up for it with flexibility.76] Log: UpgradeDescription[0]=+14 AMMO [2466.76] Log: InfoPanelDescription=Perhaps the most destructive hand held we apon in the Wilderzone.76] Log: UpgradeDescription[1]=+10% RADIUS [2466.76] Log: [2466.76] Log: ItemName=EXR Turret [2466.76] Log: [TrDevice_APGrenade] [2466. allowing for a more steady rate of fire.76] Log: UpgradeDescription[0]=+5 AMMO [2466.76] Log: InfoPanelDescription=The EXR Turret has a longer range than th e Light Turret and fires a small explosive rocket. [2466.76] Log: UpgradeDescription[2]=+25% TURRET VERSUS ARMORED [2466.76] Log: UpgradeDescription[2]=+5 AMMO [2466.76] Log: UpgradeDescription[2]=+14 AMMO [2466.76] Log: [TrDevice_MortarLauncher] [2466.76] Log: [TrDevice_AccurizedShotgun] . [2466.76] Log: UpgradeDescription[1]=+1 CLIP SIZE [2466. [2466.76] Log: [2466.76] Log: [2466.76] Log: ItemName=Anti-Personnel Grenade [2466.76] Log: UpgradeDescription[1]=+1 TURRET DEPLOY LIMIT [2466.76] Log: UpgradeDescription[2]=+10% RADIUS [2466.76] Log: [2466.76] Log: [TrDevice_AutoShotgun] [2466.76] Log: InfoPanelDescription=This shotgun is clip loaded.76] Log: UpgradeDescription[3]=-25% RELOAD TIME [2466.76] Log: UpgradeDescription[0]=+1 AMMO [2466. the Fusion Mortar can turn almost any defense into insta nt rubble.76] Log: ItemName=Fusion Mortar [2466. It deals less focused damage than the Light Turret.76] Log: UpgradeDescription[0]=-15% TURRET LOCK DELAY [2466.76] Log: [TrDevice_ArxShotgun] ItemName=Arx Shotgun [2466. 76] Log: [TrDevice_CustomEagle] ItemName=Custom Eagle .76] Log: [2466.76] Log: UpgradeDescription[0]=+10 AMMO [2466. [2466.76] Log: InfoPanelDescription=While some would say it's not as elegant as a disc. this Bolt packs a strong punch.76] Log: InfoPanelDescription=The Motion Mine detonates in a 360 degree radius.76] Log: UpgradeDescription[1]=+1 CLIP SIZE [2466.76] Log: InfoPanelDescription=Shotguns deal massive damage over short d istances.76] Log: UpgradeDescription[0]=+5 AMMO [2466.76] Log: [2466.[2466.76] Log: UpgradeDescription[0]=+1 AMMO [2466.76] Log: [TrDevice_ArmoredClaymore] [2466.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: ItemName=Thrust [2466.76] Log: ItemName=Bolt Launcher [2466.76] Log: [2466. [2466. but only on enemies traveling over 120kph.76] Log: UpgradeDescription[2]=+10 AMMO [2466.76] Log: ItemName=Accurized Shotgun [2466.76] Log: UpgradeDescription[0]=-6% ENERGY DRAIN [2466.76] Log: UpgradeDescription[1]=+10% RADIUS [2466.76] Log: [2466. This modified version deals less damage.76] Log: InfoPanelDescription=The Thrust pack gives a Pathfinder crazy acceleration. using energy to launch the Pathfinder forward.76] Log: [2466.76] Log: [TrDevice_Claymore] [2466.76] Log: ItemName=Claymore Mine [2466.76] Log: UpgradeDescription[1]=+10% RADIUS [2466.76] Log: UpgradeDescription[2]=+5 AMMO [2466. [2466. [2466. but has higher accuracy and t ighter spread than normal.76] Log: [2466.76] Log: [TrDevice_Blink] [2466. [2466.76] Log: InfoPanelDescription=Claymores are directional mines very effe ctive at base defense.76] Log: [2466. but covers a larger area.76] Log: UpgradeDescription[1]=INCREASE THRUST POTENCY [2466.76] Log: UpgradeDescription[2]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: UpgradeDescription[0]=+1 AMMO [2466.76] Log: ItemName=Motion Mine [2466.76] Log: UpgradeDescription[2]=-6% ENERGY DRAIN [2466.76] Log: [TrDevice_BoltLauncher] [2466. It has a slightly smaller ra nge than a Claymore.76] Log: UpgradeDescription[2]=+20% DAMAGE VERSUS ARMORED [2466. 76] Log: UpgradeDescription[2]=+5 ENERGY [2466.76] Log: InfoPanelDescription=Increases maximum energy pool by 20.76] Log: UpgradeDescription[0]=+5 ENERGY . but for Juggernauts it is a favored sport and a valued show of strengt h.76] Log: UpgradeDescription[1]=+5 ENERGY [2466.76] Log: [2466.76] Log: InfoPanelDescription=Increases maximum energy pool by 20.76] Log: UpgradeDescription[1]=+15% RADIUS [2466.76] Log: [TrDevice_DropJammerDeployable] [2466.76] Log: UpgradeDescription[0]=+5 ENERGY [2466.76] Log: UpgradeDescription[0]=+5 ENERGY [2466.76] Log: [TrDevice_EnergyPack_Juggernaut] [2466. Discs explode on contact with any surface.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS ARMORED [2466. [2466.76] Log: UpgradeDescription[0]=+1 AMMO [2466.76] Log: [2466.76] Log: [2466.76] Log: [TrDevice_DiskToss] [2466.76] Log: [2466.76] Log: UpgradeDescription[0]=+15% RADIUS [2466. and can be modified for more.76] Log: UpgradeDescription[2]=+1 AMMO [2466.76] Log: n to those caught [2466.76] Log: [2466.76] Log: [2466. [2466.76] Log: [2466. [2466.76] Log: [2466. S+2.76] Log: [2466.76] Log: InfoPanelDescription=Jammers hide you from enemy sensors and H UD markers.76] Log: ItemName=Spinfusor Disc [2466.76] Log: [2466. as well as reveal enemy players in stealth.76] Log: DRAIN [2466.76] Log: UpgradeDescription[2]=+1 JAMMER DEPLOYED [2466.76] Log: UpgradeDescription[2]=+5 ENERGY [2466.76] Log: ItemName=Drop Jammer [2466. UpgradeDescription[0]=+1 AMMO UpgradeDescription[1]=+10% RADIUS UpgradeDescription[2]=+20% ENERGY [2466. and can be modified for more.76] Log: ItemName=Energy Pack [2466.76] Log: ItemName=Energy Pack [2466.76] Log: [TrDevice_EnergyPack_Brute] [2466. and can be modified for more.76] Log: [TrDevice_DamagePack] ItemName=Overcharge [2466. [2466.76] Log: ItemName=Energy Pack [2466.76] Log: InfoPanelDescription=Freehand throwing a Spinfusor disc may se em crazy.76] Log: [TrDevice_EnergyPack_Soldier] [2466.76] Log: [TrDevice_EMPGrenade] ItemName=EMP Grenade InfoPanelDescription=EMP Grenades cause damage and Energy drai in the blast. [2466.76] Log: InfoPanelDescription=Increases maximum energy pool by 20.76] Log: UpgradeDescription[1]=+5 ENERGY [2466.[2466. 76] RECHARGE [2466.76] Log: [TrDevice_Falcon] [2466.76] Log: UpgradeDescription[0]=+1 GRENADE AMMO [2466. Ammo.76] RECHARGE [2466.76] Log: [2466.76] Log: [2466.76] Log: UpgradeDescription[0]=+40 AMMO [2466. [2466.76] [2466.76] Log: [TrDevice_UtilityPack_Soldier] [2466. and Speed. [2466.76] Log: InfoPanelDescription=Equipping this pack increases maximum ene rgy pool by 15.[2466.76] [2466. and can be modified for extra Health. [2466.76] [2466.76] Log: UpgradeDescription[1]=+5 ENERGY UpgradeDescription[2]=+5 ENERGY [2466.76] [2466.76] RECHARGE [2466.76] Log: [TrDevice_SurvivalPack] [2466. UpgradeDescription[0]=+4% ENERGY UpgradeDescription[1]=+4% ENERGY UpgradeDescription[2]=+4% ENERGY [2466.76] Log: ItemName=Utility Pack [2466. and can be modified for extra Health.76] RECHARGE [2466.76] RECHARGE [2466.76] [2466.76] Log: UpgradeDescription[1]=+4 CLIP SIZE .76] Log: InfoPanelDescription=A fully automatic Pistol.76] Log: ItemName=Falcon [2466.76] Log: UpgradeDescription[2]=+10% RUN SPEED [2466.76] Log: [2466.76] [2466. UpgradeDescription[0]=+4% ENERGY UpgradeDescription[1]=+4% ENERGY UpgradeDescription[2]=+4% ENERGY [TrDevice_ERechargePack] ItemName=Recharge [TrDevice_ERechargePack_Pathfinder] ItemName=Energy Recharge InfoPanelDescription=Increases energy regeneration rate 6%. the Falcon adds versatility to any Sentinel caught in a duel.76] Log: UpgradeDescription[0]=+200 HEALTH [2466.76] Log: ItemName=Survival Pack [2466.76] Log: UpgradeDescription[1]=+25% RUN SPEED [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [TrDevice_ERechargePack_Sentinel] ItemName=Energy Recharge InfoPanelDescription=Increases energy regeneration rate 6%. Energy Regeneration.76] Log: [2466.76] Log: [2466. and S peed.76] Log: InfoPanelDescription=Equipping this pack increases maximum ene rgy pool by 20.76] Log: UpgradeDescription[2]=+15% ENERGY REGEN [2466.76] Log: [2466.76] RECHARGE [2466.76] Log: UpgradeDescription[1]=+100 HEALTH [2466.76] Log: [2466. 76] Log: [TrDevice_MIRVGrenade] [2466.76] Log: [TrDevice_HeavyAPGrenade] [2466.76] Log: VERSUS ARMORED [2466.76] Log: InfoPanelDescription=The cluster grenade breaks apart into sev eral smaller bomblets on detonation.76] Log: [2466.76] Log: [2466. each exploding for additional damage.76] Log: Log: Log: Log: Log: Log: Log: UpgradeDescription[2]=+40 AMMO UpgradeDescription[3]=-15% RELOAD [TrDevice_GrenadeXL] ItemName=Frag Grenade XL InfoPanelDescription=This Grenade has a larger than normal bla back.76] [2466.76] Log: [2466.76] Log: ItemName=Heavy AP Grenade [2466.76] Log: [2466. Stand [2466.76] Log: [2466.76] Log: [2466.76] Log: st radius. Generators.76] Log: [2466.76] Log: [TrDevice_H1] ItemName=H1 Pistol [2466.76] Log: UpgradeDescription[1]=+10% RADIUS .76] Log: [2466.[2466.76] Log: [2466.76] Log: [2466.76] Log: UpgradeDescription[0]=+1 AMMO [2466.76] Log: UpgradeDescription[2]=+20% DAMAGE VERSUS ARMORED [2466. but wi if close to an enemy.76] Log: VERSUS ARMORED [2466. [2466.76] Log: TIME [2466. [2466.76] [2466.76] ius.76] Log: [2466. UpgradeDescription[0]=+1 AMMO UpgradeDescription[1]=+10% RADIUS UpgradeDescription[2]=+20% DAMAGE [TrDevice_ProximityGrenade] ItemName=Proximity Grenade InfoPanelDescription=Proximity Grenades do less damage.76] VERSUS ARMORED [2466.76] Log: UpgradeDescription[1]=+10% RADIUS [2466.76] Log: [2466.76] Log: [2466.76] [2466. UpgradeDescription[0]=+1 AMMO UpgradeDescription[1]=+10% RADIUS UpgradeDescription[2]=+20% DAMAGE [TrDevice_GrenadeT5] ItemName=T5 Grenade InfoPanelDescription=A heavy grenade with a wide explosion rad UpgradeDescription[0]=+1 AMMO UpgradeDescription[1]=+10% RADIUS UpgradeDescription[2]=+20% DAMAGE [2466.76] Log: UpgradeDescription[0]=+1 AMMO [2466. [2466. but are very poor against Armored targets such as Base Turrets.76] [2466.76] Log: ItemName=Cluster Grenade [2466.76] Log: ll detonate early [2466.76] Log: [2466.76] Log: InfoPanelDescription=AP Grenades deal massive damage to humans .76] Log: [2466. an d Vehicles. 76] [2466.76] s applied [2466.76] Log: InfoPanelDescription=Quickly finding popularity across the Wil derzone.76] Log: UpgradeDescription[2]=+10% RADIUS [2466.76] Log: Log: Log: to your Log: Log: Log: Log: Log: [TrDevice_HeavySpinfusor] Log: ItemName=Heavy Spinfusor Log: InfoPanelDescription=Spinfusors are the most common weapons fo the Tribes.76] Log: [2466. the Twinfusor fires two disks per reload.76] Log: [TrDevice_Twinfusor] [2466.76] Log: [2466.76] Log: UpgradeDescription[0]=+42 AMMO [2466.76] Log: [TrDevice_LightAssaultRifle] [2466.76] [2466. Sleek and sexy. and this one was made bigger and harder hitting.76] Log: UpgradeDescription[1]=+3 CLIP SIZE [2466. much of the s uccess is being attributed to its simple marketing slogan: 'Think Twice' . and th e Scope allows it to engage targets at great distance.76] [2466.76] Log: ItemName=Light Assault Rifle [2466.76] Log: ItemName=Heavy Bolt Launcher [2466.[2466. [2466.76] Log: [2466.76] Log: [TrDevice_HeavyBoltLauncher] [2466.76] [2466.76] Log: UpgradeDescription[2]=+42 AMMO [2466.76] Log: [2466. UpgradeDescription[0]=IMPROVE UpgradeDescription[1]=-50% ENERGY UpgradeDescription[2]=IMPROVE [2466.76] DRAIN [2466. Log: UpgradeDescription[0]=+5 AMMO Log: UpgradeDescription[1]=+20% DAMAGE Log: Log: UpgradeDescription[2]=+5 AMMO [TrDevice_HeavyImpactNitron] ItemName=Heavy Impact Nitron [TrDevice_HeavyShieldPack] ItemName=Heavy Shield Pack InfoPanelDescription=When a shield pack is activated.76] Log: UpgradeDescription[3]=-15% RELOAD TIME [2466.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: [2466.76] und among [2466.76] VERSUS ARMORED [2466.76] Log: InfoPanelDescription=The heavy version of the bolt launcher de als more damage per hit than its lighter counterpart.76] Log: UpgradeDescription[0]=+5 AMMO [2466. [2466.76] [2466.76] Log: [2466.76] Log: UpgradeDescription[2]=+5 AMMO [2466. damage i energy pool rather than your health.76] Log: ItemName=Twinfusor [2466.76] SHIELD EFFECT [2466.76] SHIELD EFFECT [2466.76] Log: InfoPanelDescription=The LAR fires a three-round burst.76] [2466.76] [2466. 76] [2466.76] Log: UpgradeDescription[2]=+5 AMMO [2466. the Light S pinfusor is the weapon of choice for Pathfinders.76] Log: [2466.76] Log: [2466. the Twinfusor series fires two disks per reload.76] Log: Log: Log: Log: UpgradeDescription[0]=+6 AMMO UpgradeDescription[1]=+20% DAMAGE UpgradeDescription[2]=+6 AMMO [2466. This heavy version has been modified for Juggernauts.76] Log: [TrDevice_LightSpinfusor] [2466.76] Log: [2466. This light version has been modified for Pathfinders.76] Log: UpgradeDescription[2]=+6 AMMO [2466. [2466.76] [2466.76] Log: UpgradeDescription[2]=+6 AMMO [2466. [2466. Generators.76] [2466.76] Log: [2466. UpgradeDescription[0]=+1 AMMO UpgradeDescription[1]=+10% RADIUS UpgradeDescription[2]=+20% DAMAGE UpgradeDescription[3]=+1 AMMO [TrDevice_MinorEnergyPack] ItemName=Minor Energy [2466.76] Log: ItemName=Heavy Twinfusor [2466.76] [2466.76] VERSUS ARMORED [2466.76] Log: ItemName=Light Spinfusor [2466.76] Log: .76] [2466.76] Log: [2466.76] damage to [2466.76] Log: [2466.76] Log: Log: Log: armored Log: Log: Log: Log: Log: [TrDevice_LightStickyGrenade] ItemName=Light Sticky Grenade InfoPanelDescription=Sticky grenades deal a massive amount of targets such as Base Turrets.76] [2466.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS ARMORED [2466. and Vehicles.[2466. [2466.76] Log: InfoPanelDescription=Quickly finding popularity across the Wil derzone. the Twinfusor series fires two disks per reload.76] Log: ItemName=Light Twinfusor [2466.76] Log: InfoPanelDescription=Quickly finding popularity across the Wil derzone.76] Log: [TrDevice_HeavyTwinfusor] [2466.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS ARMORED [2466.76] VERSUS ARMORED [2466.76] Log: InfoPanelDescription=Lightweight and quick firing.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: UpgradeDescription[0]=+6 AMMO [2466.76] Log: UpgradeDescription[0]=+5 AMMO [2466.76] Log: [TrDevice_LightTwinfusor] [2466.76] Log: [TrDevice_LightRegenPack] ItemName=Light Regen [2466.76] Log: UpgradeDescription[0]=+6 AMMO [2466.76] [2466. 76] Log: UpgradeDescription[0]=+12 AMMO [2466.76] Log: [2466.76] Log: [TrDevice_PersonalForceFieldDeployable] ItemName=Personal Forcefield .76] Log: TIME [2466.76] Log: [2466.76] Log: [2466.76] Log: InfoPanelDescription=A classic 6-shooter reborn.76] Log: ItemName=Nova Colt [2466. UpgradeDescription[0]=+1 AMMO UpgradeDescription[1]=+10% RADIUS UpgradeDescription[2]=+1 AMMO [TrDevice_NJ4SMG] ItemName=NJ4 SMG InfoPanelDescription=The NJ4 is a solid SMG. UpgradeDescription[0]=+48 AMMO UpgradeDescription[1]=+4 CLIP UpgradeDescription[2]=+48 AMMO UpgradeDescription[3]=-15% RELOAD [2466.76] Log: [2466.76] Log: UpgradeDescription[2]=+12 AMMO [2466.76] Log: SIZE [2466.76] Log: [2466.76] Log: TIME [2466. UpgradeDescription[0]=+5 AMMO UpgradeDescription[1]=+20% DAMAGE UpgradeDescription[2]=+5 AMMO [TrDevice_MotionSensorDeployable] ItemName=Motion Sensor InfoPanelDescription=Motion Sensors drain energy from enemies provide a warning when tripped or destroyed.76] Log: [2466.76] Log: [2466. the Nova Colt fires a super high velocity round that does massive damage.76] Log: [2466.76] Log: when tripped.76] Log: [2466.76] Log: UpgradeDescription[1]=-25% RELOAD TIME [2466. [2466. It can also fire while in scope.76] Log: [2466.76] Log: [2466.76] Log: ombat situations. [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [TrDevice_NovaSlug] [2466.[2466. [2466. and [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: the MIRV Launcher [2466. can spread its damage over a larger area.76] Log: [2466.76] Log: VERSUS ARMORED [2466.76] Log: SIZE [2466.76] Log: [2466.76] Log: its predecessor.76] Log: [2466.76] Log: [2466.76] Log: [2466. capable in most c UpgradeDescription[0]=+48 AMMO UpgradeDescription[1]=+4 CLIP UpgradeDescription[2]=+48 AMMO UpgradeDescription[3]=-15% RELOAD [TrDevice_NJ5SMG] ItemName=NJ5-B SMG InfoPanelDescription=The NJ5-B has a slower rate of fire than but deals more damage per hit.76] Log: [2466.76] Log: [TrDevice_MIRVLauncher] ItemName=MIRV Launcher InfoPanelDescription=A modified version of the Fusion Mortar. 76] Log: [TrDevice_S22Rifle] ItemName=S22 Rifle [2466. [2466.76] Log: [TrDevice_SawedOffShotgun] [2466.76] Log: [TrDevice_SN7] [2466.76] [2466. Log: UpgradeDescription[0]=+10 AMMO Log: UpgradeDescription[1]=-30% RELOAD Log: Log: [TrDevice_NinjaSmoke] ItemName=Smoke Grenade InfoPanelDescription=Instantly vanish without waiting the norm UpgradeDescription[2]=+1 CLIP [2466. [2466.[2466.76] Log: UpgradeDescription[0]=+15% REPAIR [2466. and Sensors back online.76] Log: [TrDevice_RepairToolSD] [2466.76] Log: .76] Log: ItemName=Improved Repair Tool [2466.76] Log: UpgradeDescription[2]=+15% REPAIR [2466.76] Log: [2466.76] Log: UpgradeDescription[0]=+10 AMMO [2466.76] Log: [TrDevice_PrismMineDeployable] [2466. This tool has a higher rate than standard tools.76] Log: UpgradeDescription[2]=+4 CLIP SIZE [2466. and have a small splash damage radius as well. They can also repair Vehicles.76] Log: InfoPanelDescription=A precision weapon. the SN7 is perfect fo r finishing off an enemy after an ambush. [2466.76] [2466.76] Log: [2466. Gene rators.76] Log: UpgradeDescription[2]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: [2466. [2466.76] Log: [TrDevice_ThrowingKnives] Log: ItemName=Throwing Knives Log: InfoPanelDescription=Throwing Knives deal impressive damage on hit.76] Log: [2466.76] Log: UpgradeDescription[0]=+24 AMMO [2466.76] Log: UpgradeDescription[1]=+15% REPAIR [2466.76] Log: UpgradeDescription[2]=+10 AMMO [2466.76] TIME [2466.76] Log: UpgradeDescription[1]=-30% RELOAD TIME [2466.76] Log: [2466.76] Log: [2466.76] SIZE [2466.76] Log: InfoPanelDescription=Repair tools can bring Base Turrets.76] Log: [2466.76] Log: UpgradeDescription[1]=+10% RADIUS [2466.76] Log: InfoPanelDescription=Several Tribal curses were invented just to describe Infiltrators who sneak around enemy bases placing mines.76] Log: ItemName=Prism Mine [2466.76] Log: ItemName=SN7 Silenced Pistol [2466.76] a direct [2466.76] Log: [2466.76] Log: ItemName=Sawed-Off Shotgun [2466.76] Log: UpgradeDescription[0]=+1 AMMO [2466.76] Log: UpgradeDescription[1]=-20% RELOAD TIME [2466.76] [2466.76] Log: InfoPanelDescription=The Sawed-Off Shotgun deals incredible da mage at close range. [2466.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS .76] Log: [TrDevice_SpinfusorD] ItemName=Spinfusor MKD InfoPanelDescription=The Spinfusor MKD has been modified for a UpgradeDescription[0]=+5 AMMO UpgradeDescription[1]=+20% DAMAGE UpgradeDescription[2]=+5 AMMO [2466.al reveal time from taking damage or firing a weapon.76] Log: [TrDevice_TC24] [2466.76] Log: UpgradeDescription[1]=+10% RADIUS [2466.76] Log: larger radius.76] Log: InfoPanelDescription=This small device will automatically repa ir any damaged structures or targets around it.76] Log: ItemName=Sparrow [2466.76] Log: InfoPanelDescription=The TC24 can fire four short range explos ive projectiles before having to reload.76] Log: [2466.76] Log: UpgradeDescription[0]=+4 AMMO [2466.76] Log: UpgradeDescription[0]=+44 AMMO [2466.76] Log: ItemName=TC24 [2466.76] Log: UpgradeDescription[0]=+5% REPAIR [2466. [2466.76] Log: [TrDevice_Sparrow] [2466. [2466. [2466.76] Log: [2466.76] Log: UpgradeDescription[2]=+5% REPAIR [2466.76] Log: UpgradeDescription[0]=+1 AMMO [2466.76] Log: [2466.76] Log: UpgradeDescription[2]=+1 SECOND DAMAGE HIDDEN [2466.76] Log: ItemName=Fractal Grenade [2466.76] Log: [2466.76] Log: UpgradeDescription[0]=+1 AMMO [2466. [2466.76] Log: InfoPanelDescription=The Sparrow fires near instantaneous supe rsonic rounds.76] Log: [TrDevice_SpikeGrenade] [2466. In addition.76] Log: UpgradeDescription[1]=+4 CLIP SIZE [2466.76] Log: [2466.76] Log: UpgradeDescription[2]=+10% RADIUS [2466. remain in ste alth for 2 seconds even if you take damage.76] Log: VERSUS ARMORED [2466.76] Log: UpgradeDescription[1]=+1 SECOND DAMAGE HIDDEN [2466. Firing a weapon will still break ste alth.76] Log: [2466. [2466.76] Log: UpgradeDescription[2]=-30% RELOAD TIME [2466.76] Log: ItemName=Repair Kit [2466.76] Log: [2466.76] Log: [TrDevice_RepairDeployable] [2466.76] Log: [2466.76] Log: InfoPanelDescription=Fractal grenades suppress an area by shoo ting out dozens of small projectiles over a timed duration.76] Log: UpgradeDescription[1]=+5% REPAIR [2466. making it an exceptional finishing weapon against wounded enemies . 76] Log: InfoPanelDescription=Big brother to the Plasma Gun.76] VERSUS ARMORED [2466.76] Log: [TrDevice_LightSpinfusor_100X] Log: ItemName=Blinksfusor Log: InfoPanelDescription=This Spinfusor variant inherits 100% of t velocity. This variant has a reduced direct-hit damage bonus compare d to Thumpers or other Spinfusors.ARMORED [2466.76] Log: [2466.76] Log: UpgradeDescription[2]=+16 AMMO [2466.76] Log: [TrDevice_Spinfusor_100X] [2466. Log: UpgradeDescription[0]=+5 AMMO Log: UpgradeDescription[1]=+20% DAMAGE Log: Log: UpgradeDescription[2]=+5 AMMO [2466.76] Log: [2466.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS ARMORED [2466.76] nockback.76] Log: Log: Log: but do Log: Log: Log: Log: [TrDevice_STGrenade] ItemName=Explosive Nitron InfoPanelDescription=Explosive Nitrons deal extra damage and k not force flag drops. [2466.76] Log: UpgradeDescription[2]=+4 AMMO [2466.76] [2466.76] Log: [TrDevice_PlasmaCannon] [2466.76] he user's [2466.76] Log: ItemName=Spare Spinfusor [2466.76] Log: UpgradeDescription[1]=+2 CLIP SIZE [2466.76] [2466.76] Log: [2466.76] Log: UpgradeDescription[0]=+8 AMMO [2466.76] [2466.76] [2466.76] [2466.76] [2466. Some may find it harder to use. [2466. firing massive balls of energy that explode on con tact.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS ARMORED [2466. but retains all other benefits of the Disk. [2466.76] [2466.76] Log: InfoPanelDescription=A flexible weapon.76] Log: UpgradeDescription[2]=+5 AMMO [2466.76] [2466.76] [2466. but others swear by it.76] Log: UpgradeDescription[2]=+6 AMMO [2466. the Plasma Gun fires m assive balls of energy that explode on contact.76] Log: ItemName=Plasma Gun [2466. the Plasma Cannon is a flexible weapon. UpgradeDescription[0]=+1 AMMO UpgradeDescription[1]=+10% RADIUS UpgradeDescription[2]=+1 AMMO [TrDevice_TCNG] [2466. with excellent rate of fire comp ared to Spinfusors. [2466.76] Log: InfoPanelDescription=Some Soldiers like to bring an extra Spin fusor as a secondary.76] Log: UpgradeDescription[0]=+5 AMMO [2466.76] Log: UpgradeDescription[0]=+6 AMMO [2466.76] Log: [TrDevice_PlasmaGun] [2466.76] Log: [2466.76] Log: ItemName=Plasma Cannon [2466.76] Log: . 76] Log: UpgradeDescription[1]=+10% RADIUS [2466.76] SIZE [2466.76] Log: UpgradeDescription[1]=+10 CLIP SIZE [2466.76] Log: UpgradeDescription[0]=+70 AMMO [2466.76] [2466. Detonates instantly in a focused blast if it hits an enemy.76] Log: [2466. [2466.76] Log: ItemName=Gladiator [2466.76] [2466.76] Log: InfoPanelDescription=The X1 LMG provides a Juggernaut with a s trong automatic weapon and improved anti-air capability.76] Log: InfoPanelDescription=Fires a charged round that sticks to wall s and releases multiple shockwaves.76] [2466. [2466.76] [2466.76] Log: [TrDevice_X1Rifle] [2466. [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: ItemName=TCNG InfoPanelDescription=A balanced trade of damage and radius.76] [2466.76] MG.76] [2466. UpgradeDescription[0]=+1 AMMO UpgradeDescription[1]=+10% RADIUS UpgradeDescription[2]=+20% DAMAGE [TrDevice_TCN4SMG] ItemName=TCN4 SMG InfoPanelDescription=The TCN4 is a well-balanced and capable S UpgradeDescription[0]=+56 AMMO UpgradeDescription[1]=+4 CLIP UpgradeDescription[2]=+56 AMMO UpgradeDescription[3]=-15% RELOAD [TrDevice_HSSpinfusor] ItemName=Hitscan Spinfusor InfoPanelDescription=This weapon is for competitive use only.76] VERSUS ARMORED [2466.76] TIME [2466. [TrDevice_WallTurretDeployable] ItemName=Wall Turret [2466.76] Log: UpgradeDescription[0]=+1 AMMO [2466.76] Log: [TrDevice_WhiteOut] [2466.76] Log: [TrDevice_SpikeLauncher] [2466.76] Log: [2466. [2466.76] Log: UpgradeDescription[0]=+5 AMMO [2466.76] [2466.76] Log: ItemName=Whiteout Grenade [2466.76] [2466.76] [2466.76] Log: [2466.76] Log: UpgradeDescription[3]=-30% RELOAD TIME [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] Log: ItemName=X1 LMG [2466.76] [2466.76] Log: InfoPanelDescription=Whiteout Grenades blind enemies looking a t the blast and cause knockback to those nearby.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS .[2466.76] Log: UpgradeDescription[2]=+30% WHITEOUT DURATION [2466.76] [2466.76] [2466.76] Log: UpgradeDescription[2]=+70 AMMO [2466. 76] Log: UpgradeDescription[1]=+1 CLIP SIZE [2466. this [2466.76] Log: [TrDevice_AutoShotgun_MKD] [2466.76] [2466.76] Log: [TrDevice_Claymore_MKD] [2466.76] Log: [TrDevice_ChainGun_MKD] [2466.76] [2466.76] Log: InfoPanelDescription=Popular among smaller tribes with fewer r esources.76] Log: UpgradeDescription[0]=+25 AMMO [2466.76] Log: UpgradeDescription[3]=-25% RELOAD TIME [2466.76] Log: UpgradeDescription[2]=+10 AMMO [2466.76] Log: UpgradeDescription[0]=+10 AMMO [2466. the Dust Devil popularly called.76] Log: ItemName=Chain Cannon [2466. [2466.76] [2466.76] Log: InfoPanelDescription=If the Chaingun is relentless.76] Log: UpgradeDescription[0]=+1 AMMO [2466. it's been tooled for larger rounds and more damage.76] [2466.76] Log: UpgradeDescription[1]=-15% SPINUP TIME [2466.76] [2466.76] Log: UpgradeDescription[2]=+25 AMMO [2466.76] Log: UpgradeDescription[3]=-15% SPINUP TIME [2466.76] [2466. UpgradeDescription[0]=+40 AMMO UpgradeDescription[1]=+4 CLIP UpgradeDescription[2]=+40 AMMO UpgradeDescription[3]=-15% RELOAD [2466. Log: UpgradeDescription[0]=+6 AMMO Log: UpgradeDescription[1]=+20% DAMAGE Log: Log: Log: Log: Log: weapon Log: Log: Log: Log: Log: UpgradeDescription[2]=+6 AMMO [TrDevice_AssaultRifle_MKD] ItemName=Gast's Rifle InfoPanelDescription=The custom rifle made famous by Marshal G uses a larger caliber round but has a smaller clip size.76] Log: InfoPanelDescription=This Claymore has been modified for great er trigger and explosion distance. [2466. the Chain Cannon is the right hand of oblivion.76] Log: [2466.76] Log: [2466. While not technically a cannon.76] UpgradeDescription[2]=+5 AMMO Log: [TrDevice_ArxBuster_MKD] Log: ItemName=Dust Devil Log: InfoPanelDescription=Modified for dry climates.ARMORED [2466.76] TIME [2466.76] Log: UpgradeDescription[1]=+10% RADIUS .76] [2466.76] SIZE [2466.76] Log: ItemName=The Hammer [2466.76] [2466. The Hammer was modified to be more ammo efficient.76] ast.is a special variant on the stock Arx Buster.76] -as it's [2466.76] [2466.76] Log: [2466.76] Log: [2466.76] VERSUS ARMORED [2466. the phr ase 'Dropping the Hammer' refers to warriors who are cowardly in combat. resulting in the popular if incorrect name.76] Log: ItemName=Focused Claymore [2466. Ironically. [2466. but has smaller trigger angle. giving enemies less time to respond.76] Log: ItemName=Compact Nitron [2466.76] Log: InfoPanelDescription=EMP Grenades cause damage and Energy drai n to those caught in the blast.[2466.76] Log: UpgradeDescription[2]=+20% DAMAGE [2466.76] [2466. but the compact size allows 1 extra Nitron to be carried.76] Log: InfoPanelDescription=A manufacturing defect causes this grenad e to explode in a much larger radius than normal.76] .76] Log: UpgradeDescription[1]=+10% RADIUS [2466.76] Log: [TrDevice_HeavyAPGrenade_MKD] Log: ItemName=Heavy AP-XL Log: InfoPanelDescription=AP Grenades deal massive damage to humans very poor against Armored targets.76] Log: [TrDevice_EMPGrenade_MKD] [2466.76] Log: UpgradeDescription[2]=+20% DAMAGE VERSUS ARMORED [2466.76] [2466.76] Log: [2466. [2466.76] Log: InfoPanelDescription=This modified XL grenade has had its fuse shortened.76] Log: UpgradeDescription[0]=+1 AMMO [2466.76] [2466.76] Log: UpgradeDescription[2]=+20% ENERGY DRAIN [2466.76] Log: UpgradeDescription[2]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: UpgradeDescription[1]=+10% RADIUS [2466. Compact Nitrons d eal little damage but force flag drops. [2466. This variant has a larger explosion Log: Log: Log: Log: UpgradeDescription[0]=+1 AMMO UpgradeDescription[1]=+10% RADIUS UpgradeDescription[2]=+10% RADIUS [TrDevice_HeavySpinfusor_MKD] ItemName=Devastator Spinfusor [2466.76] [2466.76] [2466.76] Log: UpgradeDescription[1]=+10% RADIUS [2466.76] Log: InfoPanelDescription=Like the Impact Nitron.76] Log: [2466.76] Log: VERSUS ARMORED [2466.76] Log: ItemName=Short-Fuse Frag [2466.76] Log: [TrDevice_GrenadeXL_MKD] [2466.76] Log: UpgradeDescription[0]=+1 AMMO [2466.76] Log: . It's actually quite popular.76] Log: UpgradeDescription[0]=+1 AMMO [2466.76] Log: ItemName=Defective Frag [2466.76] Log: [2466.76] Log: UpgradeDescription[2]=+1 AMMO [2466.76] Log: [2466.76] Log: UpgradeDescription[0]=+1 AMMO [2466. This variant has significantly less knoc kback. but deals less damage. but are radius.76] Log: [TrDevice_Grenade_MKD] [2466.76] Log: ItemName=EMP-XL Grenade [2466. [2466.76] Log: [TrDevice_ConcussionGrenade_MKD] [2466.76] Log: [2466. [2466. This variant has a larger radius and drains the same amount. [2466.76] Log: UpgradeDescription[1]=+10% RADIUS [2466. 76] Log: [TrDevice_LightSpinfusor_MKD] [2466. enhances damage.76] Log: UpgradeDescription[1]=+4 CLIP SIZE [2466.76] Log: UpgradeDescription[2]=+48 AMMO [2466. but has [2466. at the cost of how much damage is de alt.76] Log: TIME [2466.76] Log: [TrDevice_NovaColt_MKD] ItemName=Nova Blaster MX InfoPanelDescription=A variant of the Nova Blaster that has a and a larger clip.76] Log: [2466.76] Log: [2466.76] Log: InfoPanelDescription=Conditioning for arid environments has gi ven this custom NJ4 an increased fire rate. a very popular personal conversi the fusion mortar giving it a faster projectile that deals more a smaller explosion radius.76] Log: [2466.76] Log: [TrDevice_NJ4SMG_MKD] [2466.76] Log: UpgradeDescription[0]=+48 AMMO [2466.76] Log: UpgradeDescription[0]=+5 AMMO [2466.76] Log: [2466.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: [2466. but having a slightly smaller ex plosion radius.76] Log: [TrDevice_MortarLauncher_MKD] ItemName=Fusion Mortar Deluxe InfoPanelDescription=The FMD. [2466.76] Log: VERSUS ARMORED [2466.76] Log: UpgradeDescription[2]=+5 AMMO [2466. [2466.76] Log: ItemName=Dueling Spinfusor [2466. UpgradeDescription[0]=+32 AMMO UpgradeDescription[1]=+4 CLIP UpgradeDescription[2]=-30% RELOAD [TrDevice_RepairToolSD_MKD] ItemName=Long Range Repair Tool .76] Log: InfoPanelDescription=A favorite among heavies.76] Log: SIZE [2466. but deals less damage per shot. UpgradeDescription[0]=+5 AMMO UpgradeDescription[1]=+20% DAMAGE UpgradeDescription[2]=+5 AMMO [2466.[2466.76] Log: [2466. dealing more damage on a direct hit.76] Log: on kit.76] Log: ItemName=Desert NJ4 [2466.76] Log: UpgradeDescription[3]=-15% RELOAD TIME [2466.76] Log: [2466.76] Log: [2466. the Devastator variant deals a little less damage overall.76] Log: [2466. [2466.76] Log: UpgradeDescription[0]=+5 AMMO [2466. and has a larger explosion radius.76] Log: better fire rate [2466.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: UpgradeDescription[2]=+5 AMMO [2466. but packs a significantly harder pun ch on a direct hit.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: InfoPanelDescription=This light spinfusor has been modified fo r Dueling. This tool has be en modified for a longer range.76] Log: UpgradeDescription[0]=+20 AMMO [2466.76] Log: InfoPanelDescription=While designed for use in frozen conditio ns.76] Log: UpgradeDescription[2]=+52 AMMO [2466.76] Log: UpgradeDescription[0]=+52 AMMO [2466.76] Log: ItemName=Holdout Shotgun [2466. the Arctic Rhino found popularity among Starwolf warriors when the sole surv ivor of the Battle of Arx Koston was found by medics to be clutching it.76] Log: InfoPanelDescription=Another popular Starwolf conversion.76] Log: UpgradeDescription[2]=+4 CLIP SIZE [2466.[2466.76] Log: UpgradeDescription[1]=+4 CLIP SIZE [2466.76] Log: UpgradeDescription[1]=+15% REPAIR [2466. where it inevitably trades ow ners. Gene rators. [2466. It's designed with a very short fuse.76] Log: InfoPanelDescription=The Titan is a dumb-fire rocket that trav els in a straight line.76] Log: [2466. to aid in mid-air suppression.76] Log: [TrDevice_SN7_MKD] [2466.76] Log: UpgradeDescription[0]=+5 AMMO [2466. the Arctic SN7 is often carried to Blood Eagle worlds.76] Log: ItemName=BXT-1A Rifle [2466.76] Log: UpgradeDescription[3]=-15% RELOAD TIME [2466. [2466.76] Log: ItemName=Arctic Rhino [2466.76] Log: InfoPanelDescription=Repair tools can bring Base Turrets.76] Log: [2466. They can also repair Vehicles. and explodes on any surface contact.76] Log: [2466.76] Log: UpgradeDescription[0]=+15% REPAIR [2466.76] Log: [TrDevice_SaberLauncher_MKD] [2466.76] Log: [TrDevice_RhinoSMG_MKD] [2466.76] Log: InfoPanelDescription=This weapon didn't gain popularity until it won the duel between Blood Eagle Nira Magnus and The Usurper.76] Log: UpgradeDescription[1]=+15% DAMAGE VERSUS ARMORED [2466. but can fire more shots b .76] Log: [TrDevice_SniperRifle_MKD] [2466.76] Log: UpgradeDescription[2]=+8 AMMO [2466.76] Log: ItemName=Arctic SN7 [2466.76] Log: UpgradeDescription[1]=-30% RELOAD TIME [2466. Magnus won by c lubbing The Usurper in the face after she ran out of ammo. [2466.76] Log: [2466. and Sensors back online. [2466.76] Log: UpgradeDescription[2]=+15% REPAIR [2466. but repairs slightly slower.76] Log: UpgradeDescription[2]=+5 AMMO [2466.76] Log: UpgradeDescription[0]=+8 AMMO [2466.76] Log: InfoPanelDescription=The BXT1-A does more damage the longer yo u are in Scope.76] Log: [2466.76] Log: UpgradeDescription[1]=+1 CLIP SIZE [2466. This variant has a slower charge time.76] Log: ItemName=Titan Launcher [2466. [2466.76] Log: [TrDevice_Shotgun_MKD] [2466. who desired a weapon that had the stopping power to drop a Bioderm and not blow himself up in the process.76] Log: InfoPanelDescription=Technician Rudelus Torvin designed this g renade with a shorter fuse.76] [2466.76] Log: UpgradeDescription[1]=+10% RADIUS [2466.76] Log: UpgradeDescription[1]=+10% RADIUS [2466.76] Log: [TrDevice_TCN4SMG_MKD] [2466.76] Log: UpgradeDescription[2]=+10% RADIUS [2466.76] Log: UpgradeDescription[0]=+1 AMMO [2466.76] Log: [2466.76] Log: UpgradeDescription[0]=+40 AMMO [2466.76] Log: [2466. [2466.76] Log: ItemName=Spinfusor MK-X [2466. [2466. [2466.76] Log: [2466.76] Log: FALLOFF [2466.76] Log: InfoPanelDescription=Many tribal warriors disdain the modified Spinfusors issued them.76] Log: ItemName=Rockwind TCN4 [2466.76] Log: InfoPanelDescription=This TCN4 modification was first seen use d by Technician Titus Rockwind.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS ARMORED [2466. He long ago had his eyeb rows singed off.76] Log: [TrDevice_TCNG_MKD] [2466. but does less damage per blast. with more damage explosion radius.76] Log: UpgradeDescription[0]=+1 AMMO [2466. [2466.76] Log: [TrDevice_SpikeGrenade_MKD] [2466.76] Log: UpgradeDescription[0]=+10 AMMO UpgradeDescription[1]=+1 CLIP UpgradeDescription[2]=-20% RANGE UpgradeDescription[3]=-30% RELOAD [2466.76] Log: TIME [2466.76] Log: ItemName=Extended Fractal [2466.76] Log: InfoPanelDescription=This Fractal Grenade has a slightly longe r duration.76] Log: UpgradeDescription[2]=+5 AMMO [2466. .76] Log: [2466.76] Log: [2466.76] Log: UpgradeDescription[1]=+4 CLIP SIZE [2466.76] Log: UpgradeDescription[2]=+40 AMMO [2466. and in protest have modified the Spinfusor MKDs to have performance similar to a standard Spinfusor.76] Log: SIZE [2466.76] Log: [TrDevice_SpinfusorD_MKD] [2466.efore reloading.76] but less Log: [TrDevice_ThumperD_MKD] Log: ItemName=Thumper DX Log: InfoPanelDescription=Another Thumper variant.76] Log: UpgradeDescription[0]=+5 AMMO [2466. [2466. and wider explosion radius.76] [2466.76] Log: ItemName=TCNG Quickfuse [2466.76] Log: UpgradeDescription[2]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: UpgradeDescription[3]=-15% RELOAD TIME [2466. 76] [2466.76] Log: Log: Log: Log: UpgradeDescription[0]=+5 AMMO UpgradeDescription[1]=+20% DAMAGE UpgradeDescription[2]=+5 AMMO [2466.76] Log: [TrDevice_StickyGrenade_MKD] [2466.76] [2466.76] VERSUS ARMORED [2466.76] Log: [2466.76] Log: UpgradeDescription[1]=+10% RADIUS [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: UpgradeDescription[0]=+1 AMMO [2466.76] Log: UpgradeDescription[2]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: [2466.76] Log: [2466. This v ersion has been modified for a wider damage spread.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: InfoPanelDescription=Sticky grenades deal a massive amount of damage to armored targets such as Base Turrets.76] [2466.76] Log: [2466.[2466.76] Log: [2466.76] Log: [2466. [2466.76] Log: Log: Log: Log: [TrDevice_TargetingBeacon] ItemName=Targeting Beacon [TrProj_Mine] m_sScreenName=Mine [TrProj_RepairDeployable] m_sScreenName=Automated Repair System m_sScreenName=Repair Kit [TrProj_MotionSensor] m_sScreenName=Motion Sensor [TrProj_Claymore] m_sScreenName=Claymore [TrProj_PrismMine] m_sScreenName=Prism Mine [TrGameObjective] m_sScreenName=Unnamed Objective [TrBaseTurret_TargetPractice] m_sScreenName=Target Practice Turret [TrInventoryStation] m_sScreenName=Inventory Station [TrPowerGenerator] m_sScreenName=Generator [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: ItemName=Sticky XL [2466.76] [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466. and Vehicles.76] Log: [2466.76] Log: [2466. Generators.76] [2466.76] Log: UpgradeDescription[3]=+1 AMMO [2466.76] Log: .76] Log: [2466.76] Log: [2466. 76] [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: .76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: Log: Log: Log: [TrRepairStation] m_sScreenName=Repair Station [TrSiegeCore] m_sScreenName=Reactor Core [TrVehicleStation] m_sScreenName=Vehicle Station [TrStormControlPoint] m_sScreenName=Missile Control Point [TrStormControlPointGate] m_sScreenName=Control Switch [TrStormCore] m_sScreenName=Reactor Core [TrDeployable_BackupGenerator] m_sScreenName=Backup Generator [TrDeployable_BaseTurret] m_sScreenName=Base Turret m_sScreenName=Base Turret [TrDeployable_DropJammer] m_sScreenName=Drop Jammer [TrDeployable_ForceField] m_sScreenName=Force Field [TrDeployable_MotionSensor] m_sScreenName=Motion Sensor [TrDeployable_OmniSensor] m_sScreenName=Omni Sensor [TrDeployable_PersonalForceField] m_sScreenName=Personal Force Field [TrDeployable_RadarSensor] m_sScreenName=Radar Sensor [TrDeployable_Sensor] m_sScreenName=Sensor [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466. 76] Log: [2466.76] [2466.76] Log: ent flag cappers [2466.Cap/Chase ClassDescription=Pathfinders have amazing speed.Stealth Attack [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466. making excell and chasers.76] Log: [2466. the Infiltrator can devastate an enemy defense.76] [2466.76] Log: [2466.76] Log: [2466.76] Log: ShortDesc=Light .76] Log: [2466.76] Log: [2466.76] Log: [2466.[2466.76] Log: ShortDesc=Light .76] Log: FriendlyName=Infiltrator [2466.76] Log: [TrFamilyInfo_Light_NakedPathfinder] FriendlyName=Naked Pathfinder Abbreviation=NKD ShortDesc=Light .76] Log: Log: Log: Log: Log: Log: [TrDeployable_Turret] m_sScreenName=Turret [TrDeployable_LightTurret] m_sScreenName=Light Turret [TrDeployable_AntiAirTurret] m_sScreenName=EXR Turret [TrDeployable_TargetingBeacon] m_sScreenName=Targeting Beacon [TrDaDCore] m_sScreenName=Relay Core [TrDaDCapacitor] m_sScreenName=Capacitor StringA=A StringB=B StringC=C [2466.76] Log: Abbreviation=INF [2466. [2466. the Sentinel is exceptional at Attack or Defense. [2466.76] Log: Abbreviation=SEN [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] Log: [2466.76] Log: [2466. [2466.76] Log: [2466.76] [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: ClassDescription=With stealth capabilities and heavy explosive s.76] [2466.Naked ClassDescription=Naked Pathfinders have amazing speed.76] Log: [2466.76] Log: [2466.76] Log: ClassDescription=A sniper capable of dealing damage at extreme range.76] Log: [2466.76] Log: [2466.Sniper [2466.76] Log: [2466.76] Log: FriendlyName=Sentinel [2466.76] Log: [TrFamilyInfo_Light_Sentinel] [2466. [TrFamilyInfo_Light_Pathfinder] FriendlyName=Pathfinder Abbreviation=PTH ShortDesc=Light .76] Log: .76] Log: [2466.76] Log: [TrFamilyInfo_Light_Infiltrator] [2466. but are capability until they visit an inventory station.76] Log: [2466.76] Log: limited in their [2466. Base Attack ClassDescription=The Raider is a durable attacking class.76] Log: [2466.Defense ClassDescription=Doombringer is a Heavy Defender with exceptio capability and defensive tools such as Force Fields and Mines.76] Log: [2466. keeping base structures online and functional.76] Log: ClassDescription=The Technician is built for defense and repai r.76] Log: nd devastate the [2466.76] Log: [2466.76] Log: ShortDesc=Heavy . all-around ba [TrFamilyInfo_Medium_Raider] FriendlyName=Raider Abbreviation=RDR ShortDesc=Medium .76] Log: [2466.76] Log: [2466.76] Log: [2466.Base Defense [2466.76] Log: [TrFamilyInfo_Heavy_Brute] [2466.76] Log: [2466.76] Log: Abbreviation=BRT [2466.76] Log: FriendlyName=Technician [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: ShortDesc=Medium .76] Log: FriendlyName=Brute [2466. [TrFamilyInfo_Heavy_Juggernaught] FriendlyName=Juggernaut Abbreviation=JUG ShortDesc=Heavy .76] Log: [2466.76] Log: lanced class.76] Log: [2466.76] Log: [2466.76] Log: weapons that can [2466.76] Log: [2466.[2466.76] Log: [2466. and deploying Turrets to bolst er defenses. [2466. [2466.All Purpose [2466.76] Log: [2466.76] Log: [2466. [TrGameSearchCommon] [TrGameSettingsCommon] [TrPromptMessage] EquipRepairGun=Press @$GBA_Use@ to equip Repair Gun UpgradeObjective=Press @$GBA_Use@ to upgrade [OBJNAME] .76] Log: [2466. the Brute prefers a direct approach to combat. [2466.76] Log: [2466.Base Attack ClassDescription=Juggernauts excel at long range bombardment a exterior of enemy bases with their Mortars.76] Log: [TrFamilyInfo_Medium_Soldier] FriendlyName=Soldier Abbreviation=SLD ShortDesc=Medium .All Purpose ClassDescription=The Soldier is an easy to play.76] Log: [2466.76] Log: ClassDescription=A heavy hitter with strong but basic weapons. soaking up damage and dishing ou t punishment.76] Log: [TrFamilyInfo_Medium_Technician] [2466.76] Log: Abbreviation=TCN [2466.76] Log: [2466. [2466.76] Log: [2466. with wreak havoc on defenses and Packs that offer extra protection.76] Log: [2466.76] Log: [TrFamilyInfo_Heavy_Doombringer] FriendlyName=Doombringer Abbreviation=DMB ShortDesc=Heavy .76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: nal anti-vehicle [2466. 76] Log: [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [TrUpgradeMessage] ObjectiveUpgraded=[NAME] upgraded [OBJNAME] to [LEVEL] [TrJammerMessage] JammingViaOther=Jamming via [NAME] JammingForOther=Jamming for [NAME] JammedByEnemyDropJammer=Jammed by enemy drop jammer JammingViaOtherDropJammer=Jamming via friendly drop jammer JammedByEnemyJammerPack=Jammed by enemy jammer pack [TrVehicleMessage] ArmorClassRestricted=Armor type cannot crew this vehicle VehicleLocked=Vehicle locked [TrWarningMessage] FumbledFlag=Fumbled flag from concussion blast SaberLauncherNeedsTargetToFire=Requires in air locked-on targe MissileLockedOnToYou=Incoming missile.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] t to fire [2466.76] [2466.76] Log: [2466.76] Log: r to station [2466.76] Log: [2466.76] Log: [2466.76] [2466.cos ts [CREDITS] credits [2466.76] Log: .76] [2466.76] Log: [2466.76] Log: KickWarning=You are about to be kicked for idling [2466.76] [2466.76] Log: Log: Log: Log: Log: [2466.76] Log: [2466.76] [2466.76] [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] Log: YourJackalGrenadesHaveBeenDestroyed=Your Jackal grenades have been destroyed [2466.76] [2466.76] Log: [2466.max level reached [2466.76] [2466.76] Log: [2466.76] Log: EnterVehicle=Press @$GBA_Use@ to exit or enter vehicle [2466.76] Log: [2466.76] Log: [2466. Shoot it down! MissileTargetingYou=Missile attempting to target you MissileIntercepted=Missile intercepted SuicidePenalty=Suicide penalty: +5 seconds RequiresCreditsToFire=Requires [CREDITS] credits to fire RequiresPowerToFire=Requires generator power to fire [TrSensorMessage] MotionSensorDetectedEnemy=Motion sensor detected hostile [TrStationMessage] StationNotPowered=Denied: Repair the generator to restore powe EnemyStation=Denied: You cannot use an enemy station NeutralStation=Denied: You cannot use a neutral station ControlPoint=Denied: Control point MustBeHeld=must be held [TrLockedStationMessage] StationLocked=Locked from station for Seconds=seconds Second=second [TrVGSNode_Root] m_MenuString=Root Menu [2466.76] [2466.76] [2466.76] [2466.76] [2466.[2466.76] Log: [2466.76] Log: ObjectiveUpgradeDeniedNoCredits=[OBJNAME] upgrade denied .76] [2466.76] Log: ObjectiveUpgradeDeniedMaxLevel=[OBJNAME] upgrade denied .76] Log: [2466. 76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [TrVGSNode_Attack] m_MenuString=Attack [TrVGSNode_Base] m_MenuString=Base [TrVGSNode_Command] m_MenuString=Command [TrVGSNode_Compliment] m_MenuString=Compliment [TrVGSNode_Defend] m_MenuString=Defend [TrVGSNode_Enemy] m_MenuString=Enemy [TrVGSNode_Flag] m_MenuString=Flag [TrVGSNode_Global] m_MenuString=Global [TrVGSNode_Need] m_MenuString=Need [TrVGSNode_Repair] m_MenuString=Repair [TrVGSNode_Respond] m_MenuString=Respond [TrVGSNode_Self] m_MenuString=Self [TrVGSNode_SelfAttack] m_MenuString=Attack [TrVGSNode_SelfDefend] m_MenuString=Defend [TrVGSNode_SelfRepair] m_MenuString=Repair .76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466. ChatString_Attack=Attack! ChatString_AttackBase=Attack the enemy base! ChatString_AttackChase=Chase the enemy flag carrier! ChatString_AttackDisrupt=Disrupt the enemy defense! ChatString_AttackFlag=Get the enemy flag! ChatString_AttackGenerator=Destroy the enemy generator! ChatString_AttackReinforce=Reinforce the offense! ChatString_AttackSensors=Destroy enemy sensors! ChatString_AttackTurrets=Destroy enemy turrets! ChatString_AttackVehicle=Destroy the enemy vehicle! ChatString_AttackWait=Wait for my signal before attacking! ChatString_AttackPointA=Attack point A! .76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466. ChatString_GlobalQuiet=Quiet! ChatString_GlobalShazbot=Shazbot! ChatString_GlobalWoohoo=Woohoo! ChatString_GlobalComplimentAwesome=Awesome! ChatString_GlobalComplimentGoodGame=Good game ChatString_GlobalComplimentNiceMove=Nice move! ChatString_GlobalComplimentYouRock=You Rock! ChatString_GlobalComplimentGreatShot=Great shot! ChatString_GlobalRespondAnyTime=Any time.76] [2466. ChatString_GlobalNo=No.76] Log: [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466. ChatString_GlobalRespondWait=Wait.76] [2466.76] Log: [2466.76] [2466.76] Log: [2466.[2466.76] Log: [2466.76] Log: [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466. ChatString_GlobalRespondThanks=Thanks.76] [2466.76] Log: [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [TrVGSNode_SelfTask] m_MenuString=Task [TrVGSNode_SelfUpgrade] m_MenuString=Upgrade [TrVGSNode_Target] m_MenuString=Target [TrVGSNode_Upgrade] m_MenuString=Upgrade [TrVGSNode_Taunt] m_MenuString=Taunt [TrVGSNode_VeryQuick] m_MenuString=Very Quick [TrVGSNode_Warning] m_MenuString=Warning [TrVGSCommandList] ChatString_GlobalYes=Yes.76] [2466. ChatString_GlobalHi=Hi.76] Log: [2466.76] Log: [2466. ChatString_GlobalRespondDontKnow=I don't know.76] [2466.76] Log: [2466. ChatString_GlobalBye=Bye.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] Log: [2466. ChatString_GlobalOoops=Ooops. 76] [2466.76] [2466. ChatString_NeedDriver=I need a driver.76] [2466.76] [2466.76] royed.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] d. ChatString_EnemyGeneratorDestroyed=The enemy generator is dest ChatString_EnemySensorsDestroyed=The enemy sensors are destroy ChatString_EnemyTurretsDestroyed=The enemy turrets are destroy ChatString_EnemyVehicleDestroyed=The enemy vehicle is destroye ChatString_FlagDefend=Defend our flag! ChatString_FlagIHave=I have the flag! ChatString_FlagGiveMe=Give me the flag! ChatString_FlagRetrieve=Retrieve our flag! ChatString_FlagSelfRetrieve=I'll retrieve our flag! ChatString_FlagSecure=Our flag is secure. ChatString_CommandDeclined=Declined. [2466. [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466. Need a ride? ChatString_NeedWhereTo=Where to? .76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: ChatString_AttackPointB=Attack point B! ChatString_AttackPointC=Attack point C! ChatString_AttackPointD=Attack point D! ChatString_AttackPointE=Attack point E! ChatString_GlobalTauntAww=Aww.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466. ChatString_CommandAssignment=What's my assignment? ChatString_EnemyDisarray=The enemy is in disarray.76] [2466.76] [2466. ChatString_EnemyInBase=The enemy is in our base.76] [2466.76] [2466.76] ed.76] [2466.76] [2466.76] [2466. [2466.76] [2466.76] [2466.76] [2466. ChatString_NeedEscort=I need an escort.76] [2466. [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] ed.76] [2466.76] [2466.76] [2466.76] [2466. ChatString_CommandCompleted=Completed.[2466. ChatString_FlagTake=Take the flag from me! ChatString_NeedCover=Need covering fire. ChatString_BaseRetake=Retake our base! ChatString_BaseSecure=Secure our base! ChatString_CommandAcknowledged=Acknowledged.76] [2466.76] [2466. that's too bad! ChatString_GlobalTauntObnoxious=Is that the best you can do? ChatString_GlobalTauntBrag=I am the greatest! ChatString_GlobalTauntSarcasm=THAT was graceful! ChatString_GlobalTauntLearn=When will you learn? ChatString_DefendBase=Defend our base! ChatString_DefendFlagCarrier=Defend the flag carrier! ChatString_DefendEntrances=Defend the entrances! ChatString_DefendFlag=Defend our flag! ChatString_DefendGenerator=Defend our generator! ChatString_DefendMe=Cover me! ChatString_DefendReinforce=Reinforce our defense! ChatString_DefendSensors=Defend our sensors! ChatString_DefendTurrets=Defend our turrets! ChatString_DefendVehicle=Defend our vehicle! ChatString_DefendPointA=Defend point A! ChatString_DefendPointB=Defend point B! ChatString_DefendPointC=Defend point C! ChatString_DefendPointD=Defend point D! ChatString_DefendPointE=Defend point E! ChatString_RepairGenerator=Repair our generator! ChatString_RepairSensors=Repair our sensors! ChatString_RepairTurrets=Repair our turrets! ChatString_RepairVehicle=Repair the vehicle! ChatString_BaseClear=Our base is clear. ChatString_NeedHoldVehicle=Hold that vehicle! I'm coming! ChatString_NeedRide=I need a ride! ChatString_NeedSupport=I need support! ChatString_NeedVehicleReady=Vehicle ready. ChatString_TargetBase=Target the enemy base! I'm in position. ChatString_SelfDefendPointD=I'll defend point D. ChatString_SelfAttackFlag=I'll go for the enemy flag. [2466. [2466. ChatString_SelfUpgradeGenerator=I'll upgrade our generator.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466. ChatString_SelfAttackBase=I will attack the enemy base.76] Log: [2466.76] Log: [2466. ChatString_SelfTaskDefenses=I'll set up defenses. ChatString_SelfRepairSensors=I'll repair our sensors. ChatString_SelfTaskForcefield=I'll deploy forcefields. ChatString_SelfRepairBase=I'll repair our base. ChatString_TargetWait=Wait! I'll be in range soon.76] Log: [2466. ChatString_SelfDefendTurrets=I'll defend our turrets.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466. ChatString_SelfDefendPointC=I'll defend point C.76] Log: . ChatString_SelfTaskCover=I'll cover you. ChatString_SelfDefendPointB=I'll defend point B.76] Log: [2466. ChatString_UpgradeGenerator=Upgrade our generator! ChatString_UpgradeSensors=Upgrade our sensors! ChatString_UpgradeTurrets=Upgrade our base turrets! ChatString_WarnEnemies=Incoming hostiles! ChatString_WarnVehicle=Incoming enemy vehicle! ChatString_WarnContext_EnemyInsideOurBase=spotted inside our b ChatString_WarnContext_EnemyInsideEnemyBase=spotted inside the ChatString_WarnContext_EnemyAroundOurBase=spotted around our b .76] Log: [2466.76] Log: [2466. ChatString_TargetFlag=Target the enemy flag! I'm in position.76] Log: [2466.76] Log: ase.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466. ChatString_SelfDefendVehicle=I'll defend our vehicle.76] Log: [2466. ChatString_TargetTurret=Target the turret! I'm in position.76] Log: [2466.76] Log: [2466.76] Log: [2466.[2466. ChatString_SelfTaskOnIt=I'm on it.76] Log: [2466.76] Log: [2466.76] Log: [2466. ChatString_SelfAttackPointD=I'll attack point D.76] Log: [2466.76] Log: enemy base. ChatString_SelfTaskDeployTurrets=I'm deploying turrets.76] Log: [2466. ChatString_TargetAcquired=Target acquired.76] Log: [2466. ChatString_SelfDefend=I will defend.76] Log: [2466. ChatString_SelfDefendPointE=I'll defend point E.76] Log: ChatString_SelfAttack=I will attack.76] Log: [2466. ChatString_SelfRepairGenerator=I'll repair our generator.76] Log: [2466. ChatString_SelfDefendBase=I will defend our base. ChatString_SelfDefendGenerator=I'll defend our generator.76] Log: [2466. ChatString_TargetFireOnMy=Fire on my target! ChatString_TargetNeed=I need a target painted! ChatString_TargetSensors=Target the sensors! I'm in position. [2466.76] Log: [2466. ChatString_SelfAttackPointB=I'll attack point B. ChatString_TargetDestroyed=Target destroyed. ChatString_SelfDefendPointA=I'll defend point A. ChatString_SelfAttackPointA=I'll attack point A. ChatString_SelfUpgradeSensors=I'll upgrade our sensors.76] Log: [2466. ChatString_SelfDefendSensors=I'll defend our sensors.76] Log: [2466. ChatString_SelfDefendFlag=I will defend our flag. ChatString_SelfAttackPointE=I'll attack point E.76] Log: [2466.76] Log: [2466.76] Log: [2466. ChatString_SelfTaskDeploySensors=I'm deploying sensors.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466. ChatString_SelfAttackPointC=I'll attack point C. ChatString_SelfRepairVehicle=I'll repair the vehicle.76] Log: [2466. ChatString_SelfRepairTurrets=I'll repair our turrets.76] Log: [2466. ChatString_TargetVehicle=Target the vehicle! I'm in position.76] Log: [2466. ChatString_SelfUpgradeTurrets=I'll upgrade our base turrets. ChatString_SelfAttackVehicle=I'll attack the enemy vehicle. ChatString_SelfAttackTurrets=I'll attack the enemy turrets.76] Log: [2466.76] Log: [2466. ChatString_SelfTaskVehicle=I'll get a vehicle ready.76] Log: [2466. ChatString_SelfAttackGenerator=I'll attack the enemy generator ChatString_SelfAttackSensors=I'll attack the enemy sensors. [2466.76] Log: MenuString_GlobalRespondDontKnow=Don't know [2466.76] Log: MenuString_GlobalBye=Bye [2466. [2466.76] Log: ChatString_WarnContext_EnemyNearEnemyFlag=spotted near the ene my flag base. [2466. [2466.76] Log: ChatString_WarnContext_EnemyBehindOurBase=spotted behind our b ase.76] Log: ChatString_TeamNo=No.76] Log: ChatString_TeamAnytime=Anytime.ase.76] Log: ChatString_WarnContext_EnemyNearby=spotted nearby.76] Log: MenuString_GlobalNo=No [2466. [2466. [2466.76] Log: MenuString_GlobalComplimentNiceMove=Nice move [2466. [2466. [2466.76] Log: ChatString_WarnContext_ActorSensor=Enemy sensor [2466.76] Log: ChatString_TeamCeaseFire=Cease fire! [2466.76] Log: MenuString_GlobalYes=Yes [2466.76] Log: ChatString_WarnContext_EnemyNearEnemyGenerator=spotted near th e enemy generator.76] Log: MenuString_GlobalRespondThanks=Thanks .76] Log: ChatString_WarnContext_ActorDeployable=Enemy deployable [2466.76] Log: ChatString_WarnContext_EnemyNearOurGenerator=spotted near our generator.76] Log: ChatString_WarnContext_ActorVehicle=Enemy vehicle [2466. [2466.76] Log: MenuString_GlobalComplimentGoodGame=Good game [2466.76] Log: ChatString_TeamThanks=Thanks.76] Log: ChatString_TeamHelp=Help! [2466.76] Log: ChatString_WarnContext_EnemyNearEnemyBaseTurret=spotted near t he enemy base turret.76] Log: ChatString_WarnContext_ActorLightPawn=Light armored hostile [2466. [2466.76] Log: MenuString_GlobalComplimentAwesome=Awesome [2466.76] Log: ChatString_WarnContext_EnemyNearOurBaseTurret=spotted near our base turret. [2466. [2466. [2466.76] Log: MenuString_GlobalOoops=Ooops [2466.76] Log: ChatString_TeamDontKnow=I don't know.76] Log: ChatString_TeamBaseSecure=Is our base secure? [2466.76] Log: ChatString_WarnContext_EnemyNearOurFlag=spotted near our flag base.76] Log: MenuString_GlobalHi=Hi [2466.76] Log: ChatString_TeamSorry=Sorry.76] Log: ChatString_WarnContext_EnemyNearOurVehiclePad=spotted near our vehicle pad.76] Log: ChatString_WarnContext_EnemyBehindEnemyBase=spotted behind the enemy base.76] Log: ChatString_TeamMove=Move! [2466.76] Log: MenuString_GlobalComplimentGreatShot=Great shot [2466. [2466.76] Log: MenuString_GlobalShazbot=Shazbot [2466.76] Log: MenuString_GlobalWoohoo=Woohoo [2466.76] Log: ChatString_TeamYes=Yes.76] Log: ChatString_WarnContext_EnemyAroundEnemyBase=spotted around the enemy base.76] Log: MenuString_GlobalQuiet=Quiet [2466. [2466.76] Log: ChatString_WarnContext_ActorHeavyPawn=Heavy armored hostile [2466.76] Log: MenuString_GlobalComplimentYouRock=You Rock [2466. [2466. [2466. [2466.76] Log: ChatString_WarnContext_ActorMediumPawn=Medium armored hostile [2466.76] Log: ChatString_TeamWait=Wait.76] Log: ChatString_WarnContext_EnemyNearEnemyVehiclePad=spotted near t he enemy vehicle pad.76] Log: ChatString_WarnContext_EnemyInMidfield=spotted in the midfield .76] Log: MenuString_GlobalRespondAnyTime=Any time [2466. [2466.76] Log: ChatString_WarnContext_ActorTurret=Enemy turret [2466. [2466. [2466. 76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466. MenuString_GlobalTauntObnoxious=Best you can do? MenuString_GlobalTauntBrag=I am the greatest! MenuString_GlobalTauntSarcasm=THAT was graceful! MenuString_GlobalTauntLearn=When will you learn? MenuString_DefendBase=Base MenuString_DefendFlagCarrier=Flag carrier MenuString_DefendEntrances=Entrances MenuString_DefendFlag=Flag MenuString_DefendGenerator=Generator MenuString_DefendMe=Me MenuString_DefendReinforce=Reinforce MenuString_DefendSensors=Sensors MenuString_DefendTurrets=Turrets MenuString_DefendVehicle=Vehicle MenuString_DefendPointA=Point A MenuString_DefendPointB=Point B MenuString_DefendPointC=Point C MenuString_DefendPointD=Point D MenuString_DefendPointE=Point E MenuString_RepairGenerator=Generator MenuString_RepairSensors=Sensors MenuString_RepairTurrets=Turrets MenuString_RepairVehicle=Vehicle MenuString_BaseClear=Clear MenuString_EnemyInBase=Enemy in base MenuString_BaseRetake=Retake MenuString_BaseSecure=Secure MenuString_CommandAcknowledged=Acknowledged MenuString_CommandCompleted=Completed MenuString_CommandDeclined=Declined MenuString_CommandAssignment=Assignment? MenuString_EnemyDisarray=Disarray MenuString_EnemyGeneratorDestroyed=Generator destroyed MenuString_EnemySensorsDestroyed=Sensors destroyed MenuString_EnemyTurretsDestroyed=Turrets destroyed MenuString_EnemyVehicleDestroyed=Vehicle destroyed MenuString_FlagDefend=Defend MenuString_FlagIHave=I have the flag MenuString_FlagGiveMe=Give me MenuString_FlagRetrieve=Retrieve MenuString_FlagSelfRetrieve=Self retrieve MenuString_FlagSecure=Flag is secure .76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466..76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466..76] [2466.76] [2466.76] [2466.76] [2466.[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: MenuString_GlobalRespondWait=Wait MenuString_Attack=Attack MenuString_AttackBase=Base MenuString_AttackChase=Chase MenuString_AttackDisrupt=Disrupt MenuString_AttackFlag=Flag MenuString_AttackGenerator=Generator MenuString_AttackReinforce=Reinforce MenuString_AttackSensors=Sensors MenuString_AttackTurrets=Turrets MenuString_AttackVehicle=Vehicle MenuString_AttackWait=Wait MenuString_AttackPointA=Point A MenuString_AttackPointB=Point B MenuString_AttackPointC=Point C MenuString_AttackPointD=Point D MenuString_AttackPointE=Point E MenuString_GlobalTauntAww=Aww.76] [2466.76] [2466. 76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: MenuString_FlagTake=Take MenuString_NeedCover=Covering fire MenuString_NeedDriver=Driver MenuString_NeedEscort=Escort MenuString_NeedHoldVehicle=Hold vehicle MenuString_NeedRide=I need a ride MenuString_NeedSupport=Support MenuString_NeedVehicleReady=Vehicle ready MenuString_NeedWhereTo=Where to? MenuString_SelfAttack=Attack MenuString_SelfAttackBase=Base MenuString_SelfAttackFlag=Flag MenuString_SelfAttackGenerator=Generator MenuString_SelfAttackSensors=Sensors MenuString_SelfAttackTurrets=Turrets MenuString_SelfAttackVehicle=Vehicle MenuString_SelfAttackPointA=Point A MenuString_SelfAttackPointB=Point B MenuString_SelfAttackPointC=Point C MenuString_SelfAttackPointD=Point D MenuString_SelfAttackPointE=Point E MenuString_SelfDefendBase=Base MenuString_SelfDefend=Defend MenuString_SelfDefendFlag=Flag MenuString_SelfDefendGenerator=Generator MenuString_SelfDefendSensors=Sensors MenuString_SelfDefendTurrets=Turrets MenuString_SelfDefendVehicle=Vehicle MenuString_SelfDefendPointA=Point A MenuString_SelfDefendPointB=Point B MenuString_SelfDefendPointC=Point C MenuString_SelfDefendPointD=Point D MenuString_SelfDefendPointE=Point E MenuString_SelfRepairBase=Base MenuString_SelfRepairGenerator=Generator MenuString_SelfRepairSensors=Sensors MenuString_SelfRepairTurrets=Turrets MenuString_SelfRepairVehicle=Vehicle MenuString_SelfTaskCover=Cover MenuString_SelfTaskDefenses=Set up defenses MenuString_SelfTaskForcefield=Deploy forcefields MenuString_SelfTaskOnIt=On it MenuString_SelfTaskDeploySensors=Deploy sensors MenuString_SelfTaskDeployTurrets=Deploy turrets MenuString_SelfTaskVehicle=Vehicle MenuString_SelfUpgradeGenerator=Generator MenuString_SelfUpgradeSensors=Sensors MenuString_SelfUpgradeTurrets=Turrets MenuString_TargetAcquired=Acquired MenuString_TargetBase=Base MenuString_TargetDestroyed=Destroyed MenuString_TargetFlag=Flag MenuString_TargetFireOnMy=Fire on my target MenuString_TargetNeed=Need MenuString_TargetSensors=Sensors MenuString_TargetTurret=Turret MenuString_TargetVehicle=Vehicle MenuString_TargetWait=Wait MenuString_UpgradeGenerator=Generator MenuString_UpgradeSensors=Sensors .76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466. [2466. and sensors.76] [2466. [2466. [2466.76] Log: m_HelpTextHoldingEnemyFlagDescription=You have the enemy flag. [2466.76] Log: m_HelpTextInventoryStationDescription=Inventory stations refre sh your ammo and update your class. [2466. and sensors. [2466. Costs 1500 credits. increase healt h and reduce fire time.76] Log: [TrHelpTextManager] [2466. turrets.76] [2466. turrets. [2466. [2466.76] Log: m_HelpTextBaseTurretDescriptionLevel2=Base turrets are permane nt points of defense. [2466. Capture it by returning it to your base's flag stand.76] [2466. and sensors. Press @$GBA_Use@ to upgrade the genera tor. [2466. increase health and reduce offline time. [2466.76] [2466. but they can be taken offline from enemy fire or by destro ying the enemy generator. but they can be taken offline from enemy fire or by destro ying the enemy generator. Hol d on to the flag as long as possible for maximum points.76] Log: m_HelpTextVehicleStationDescription=You can purchase vehicles at vehicle stations using credits.76] [2466.76] Log: m_HelpTextBaseTurretDescriptionLevel1=Base turrets are permane nt points of defense.76] [2466. increase healt . increase health and reduce offline time. Costs 1500 credits.76] [2466. Kill the rabbit to prevent that player from winning. Costs 1500 credits.76] [2466.76] [2466.76] [2466. Press @$GBA_Use@ to upgrade the turret. increase health and reduce offline time. Press @$GBA_Use@ to upgrade the turret. [2466. [2466. turrets.76] Log: m_HelpTextGeneratorDescriptionLevel4=Base generators power var ious base stations. Press @$GBA_Use@ to upgrade the turret. but they can be taken offline from enemy fire or by destro ying the enemy generator.76] [2466.76] Log: m_HelpTextGeneratorDescriptionLevel3=Base generators power var ious base stations. turrets.76] [2466.76] Log: m_HelpTextJetpackHowTo=Press and hold @$GBA_ToggleJumpJetpack@ to jetpack. Press @$GBA_Use@ to upgrade the genera tor.76] Log: m_HelpTextOffhandReminder=You may press @$GBA_ActivateBelt@ to throw a belt item.76] Log: m_HelpTextOutOfAmmoNotifier=You are out of ammo.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: MenuString_UpgradeTurrets=Turrets MenuString_WarnEnemies=Enemies MenuString_WarnVehicle=Vehicle MenuString_TeamYes=Yes MenuString_TeamNo=No MenuString_TeamAnytime=Anytime MenuString_TeamBaseSecure=Base secure? MenuString_TeamCeaseFire=Cease fire MenuString_TeamDontKnow=Don't know MenuString_TeamHelp=Help! MenuString_TeamMove=Move MenuString_TeamSorry=Sorry MenuString_TeamThanks=Thanks MenuString_TeamWait=Wait [2466. and sensors.76] Log: m_HelpTextBaseTurretDescriptionLevel3=Base turrets are permane nt points of defense. Visit an inve ntory station to replenish your ammo. [2466.76] Log: m_HelpTextGeneratorDescriptionLevel1=Base generators power var ious base stations.76] Log: m_HelpTextCTFFlagDescription=Take the enemy flag and return it to your team's base. Press @$GBA_ToggleClassMenu@ to select a new class.76] Log: m_HelpTextGeneratorDescriptionLevel2=Base generators power var ious base stations. Costs 2000 credits. increase health and reduce offline time. Costs 1500 credits.[2466.76] Log: m_HelpTextHoldingRabbitFlagDescription=You are the rabbit. Press @$GBA_Use@ to upgrade the genera tor. Costs 2000 credits. increase healt h and reduce fire time. Press @$GBA_Use@ to upgrade the genera tor.76] [2466. [2466.76] Log: m_HelpTextRabbitFlagDescription=The flag carrier is the rabbit .76] Log: m_HelpTextSkiingHowTo=Press and hold @$GBA_DoSki@ to ski. [2466. Armored targets can only be damaged with explosives. increa se health and increase detection radius. increase healt h and reduce fire time.76] Log: m_HelpTextGeneratorDescriptionMenuTitleLevel3=Tip: Power Gener ator . [2466.76] Log: m_HelpTextChangingClassHowTo=Visit the Class Selection screen by pressing @$GBA_ToggleClassMenu@ in order to change your current class.Mk. Press @$GBA_Use@ to upgrade the turret. Press @$GBA_Use@ to upgrade the sensor. Press @$GBA_Use@ to upgrade the sensor.76] Log: m_HelpTextOffhandReminderMenuTitle=Tip: Offhand Weapon [2466.76] Log: m_HelpTextSpotTargetReminder=Spot an enemy target for your tea mmates by pressing @$GBA_SpotTarget@ when looking at an enemy target.76] Log: m_HelpTextConduitDescription=Conduits allow you to jetpack wit hout an energy cost. [2466.76] Log: m_HelpTextYouCanPickupPassengerReminder=You can pick up passen gers in multi-seated vehicles.76] Log: m_HelpTextRadarSensorDescriptionLevel1=Radar sensors expand th e detection radius for your base.76] Log: m_HelpTextHoldingRabbitFlagDescriptionMenuTitle=Tip: Rabbit [2466. [2466. [2466.76] Log: m_HelpTextInventoryStationDescriptionMenuTitle=Tip: Inventory Station [2466.76] Log: m_HelpTextBaseTurretDescriptionMenuTitleLevel2=Tip: Base Turre t . Costs 1500 credits. Press @$GBA_Use@ to upgrade the sensor. [2466.76] Log: m_HelpTextHoldingEnemyFlagDescriptionMenuTitle=Tip: Enemy CTF Flag [2466. Costs 1500 credits. Costs 2000 credits. increa se health and increase detection radius. but they can be taken offline from enemy fire or by destro ying the enemy generator.76] Log: m_HelpTextOutOfAmmoNotifierMenuTitle=Tip: Out of Ammo [2466.76] Log: m_HelpTextBaseTurretDescriptionMenuTitleLevel3=Tip: Base Turre .76] Log: m_HelpTextVehicleStationDescriptionMenuTitle=Tip: Vehicle Stat ion [2466. 4 [2466.76] Log: m_HelpTextSkiingHowToMenuTitle=Tip: Skiing [2466. [2466.76] Log: m_HelpTextRabbitFlagDescriptionMenuTitle=Tip: Rabbit Flag [2466.76] Log: m_HelpTextRadarSensorDescriptionLevel2=Radar sensors expand th e detection radius for your base.76] Log: m_HelpTextChangingClassDescription=Your class will update afte r visiting an inventory station or when you respawn again.Mk.76] Log: m_HelpTextArmoredTargetDescription=You shot an armored target. [2466. Press @$GBA_ShowObjec tMarkers@ to display your team's stations. [2466. Costs 2000 credits. 1 [2466. increa se health and increase detection radius. Press @$GBA_Use@ to upgrade the sensor. [2466. 2 [2466. 1 [2466.76] Log: m_HelpTextRadarSensorDescriptionLevel4=Radar sensors expand th e detection radius for your base. Spend them on vehicles your team's vehicle station. [2466. Costs 2000 credits.76] Log: m_HelpTextGeneratorDescriptionMenuTitleLevel1=Tip: Power Gener ator . [2466.76] Log: m_HelpTextCTFFlagDescriptionMenuTitle=Tip: CTF Flag [2466.h and reduce fire time.76] Log: m_HelpTextJetpackHowToMenuTitle=Tip: Jetpack [2466.76] Log: m_HelpTextGeneratorDescriptionMenuTitleLevel2=Tip: Power Gener ator .Mk. 3 [2466.Mk. [2466.76] Log: m_HelpTextRepairStationDescription=Press @$GBA_Use@ to replace your active weapon with a repair gun at Repair Stations.76] Log: m_HelpTextRadarSensorDescriptionLevel3=Radar sensors expand th e detection radius for your base.Mk. Costs 2000 credits.76] Log: m_HelpTextBaseTurretDescriptionLevel4=Base turrets are permane nt points of defense.76] Log: m_HelpTextCreditsDescription=You accumulate throughout the mat ch.Mk. increa se health and increase detection radius.76] Log: m_HelpTextBaseTurretDescriptionMenuTitleLevel1=Tip: Base Turre t .76] Log: m_HelpTextGeneratorDescriptionMenuTitleLevel4=Tip: Power Gener ator . [2466. 2 [2466. [2466. 76] rs [2466. [2466.Mk.Mk.76] s [2466. [2466.76] n [2466.76] Log: m_TrainingHelpTextExample2MenuTitle=Example 2 Title [2466.76] [2466.76] sor .Mk.76] Log: m_TrainingHelpTextSki2MenuTitle=Jetpack [2466.76] ses [2466.76] Log: Log: 1 Log: 2 Log: 3 Log: 4 Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: m_HelpTextBaseTurretDescriptionMenuTitleLevel4=Tip: Base Turre m_HelpTextRadarSensorDescriptionMenuTitleLevel1=Tip: Radar Sen m_HelpTextRadarSensorDescriptionMenuTitleLevel2=Tip: Radar Sen m_HelpTextRadarSensorDescriptionMenuTitleLevel3=Tip: Radar Sen m_HelpTextRadarSensorDescriptionMenuTitleLevel4=Tip: Radar Sen m_HelpTextRepairStationDescriptionMenuTitle=Tip: Repair Statio m_HelpTextArmoredTargetDescriptionMenuTitle=Tip: Armored Targe m_HelpTextCreditsDescriptionMenuTitle=Tip: Credits m_HelpTextYouCanPickupPassengerReminderMenuTitle=Tip: Passenge m_HelpTextConduitDescriptionMenuTitle=Tip: Conduit m_HelpTextSpotTargetReminderMenuTitle=Tip: Spotting Targets m_HelpTextChangingClassDescriptionMenuTitle=Tip: Changing Clas m_HelpTextChangingClassHowToMenuTitle=Tip: How to Change Class m_LocalizedSuppressString=Press @$SuppressHelpText@ to suppres [2466.76] Log: m_TrainingHelpTextSki3MenuTitle=Skiing [2466. 3 [2466. [2466.76] Log: m_TrainingHelpTextSkiMessage5=Use @$GBA_DoSki@ and @$GBA_Toggl eJumpJetpack@ to traverse the course before time runs. use @$GBA_ToggleJump Jetpack@ to Jetpack up to the next ledge.Mk.@$GBA_StrafeRight@. [2466.76] Log: m_TrainingHelpTextSki4MenuTitle=Jetpack [2466.76] Log: m_TrainingHelpTextSkiAdvMessage3=Hit your peak height as you c ross the finish for maximum score.76] t .@[email protected]] es [2466.76] Log: [TrHelpTextManager_Training] [2466.76] Log: m_TrainingHelpTextExample1=You can press @$Suicide@ at any tim e to respawn and reload.76] Log: m_TrainingHelpTextSkiAdvMessage5=Can you can beat your best ru n? [2466. [2466.76] Log: m_TrainingHelpTextSkiMessage2=Press @$GBA_ToggleJumpJetpack@ t o use your Jetpack and fly up to the highlighted ledge.76] Log: m_TrainingHelpTextSkiMessage1=Move forward onto the platform u sing @[email protected]] [2466. [2466.76] Log: m_TrainingHelpTextSkiAdvMessage1=Welcome to the Ski Challenge! How high can you jump? [2466.76] [2466.76] sor . [2466.76] sor .76] Log: m_TrainingHelpTextSki1MenuTitle=Movement [2466. [2466.t .76] sor .76] t [2466. [2466.@[email protected]] Log: m_TrainingHelpTextSkiAdvMessage4=Press @$Suicide@ to restart t he course.Mk. [2466.76] Log: m_TrainingHelpTextSkiMessage3=Press and hold @$GBA_DoSki@ to S ki down the hill. [2466.76] Log: m_TrainingHelpTextSki5MenuTitle=Time Trial .76] Log: m_TrainingHelpTextExample2=This is another test training messa ge. [2466.76] Log: m_TrainingHelpTextSkiMessage4=When ready.Mk.76] Log: m_TrainingHelpTextSkiAdvMessage2=Shoot the targets for bonus p oints. 4 [2466. [2466.76] Log: m_TrainingHelpTextExample1MenuTitle=Respawn [2466. [2466. 76] [2466.76] [2466.76] dying.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466. [2466. [TrAccolade_KillStreak_Fifteen] HUDMessage=is Relentless FriendlyName=Relentless Description=Kill 15 enemies without dying.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.[2466.76] [2466.76] ng.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466. [2466.76] [2466.76] [2466.76] [2466.76] [2466. [2466. [TrAccolade_KillStreak_Ten] HUDMessage=is on a Rampage FriendlyName=Rampage Description=Kill 10 enemies without dying.76] [2466. [TrAccolade_KillStreak_Twenty] HUDMessage=is Unstoppable FriendlyName=Unstoppable Description=Kill 20 enemies without dying.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [TrAccolade_KillStreak_Spinfusor_Five] HUDMessage=is on a Classic Spree FriendlyName=Classic Spree Description=Kill 5 enemies using Spinfusor weapons without dyi [TrAccolade_KillStreak_Explosive_Fifteen] HUDMessage=calls in the Hurt Locker FriendlyName=Hurt Locker Description=Kill 15 enemies using Grenades or Mortars without [TrAccolade_KillStreak_Explosive_Ten] HUDMessage=is a Demolitions Expert FriendlyName=Demolitions Expert Description=Kill 10 enemies using Grenades or Mortars without [TrAccolade_KillStreak_Five] HUDMessage=is on a Killing Spree FriendlyName=Killing Spree Description=Kill 5 enemies without dying.76] [2466. [TrAccolade_KillStreak_Explosive_Five] HUDMessage=is on an Explosive Spree FriendlyName=Explosive Spree Description=Kill 5 enemies using Grenades or Mortars without d . [2466.76] [2466. [TrAccolade_KillStreak_TwentyFive] HUDMessage=is The Slayer FriendlyName=The Slayer Description=Kill 25 enemies without dying.76] [2466.76] [2466.76] [2466.76] [2466.76] ying.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] dying.76] [2466.76] [2466.76] [2466.76] [2466. 76] [2466.76] [2466.76] [2466.76] [2466.76] ing.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466. [TrAccolade_MultiKill_Ultra] HUDMessage=Ultra Kill FriendlyName=Ultra Kill Description=Kill 5 enemies within a short time span. [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] g.76] [2466.76] ing. [2466.76] [2466.76] [2466. [TrAccolade_MultiKill_Triple] HUDMessage=Triple Kill FriendlyName=Triple Kill Description=Kill 3 enemies within a short time span.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466. [TrAccolade_MultiKill_Team] [2466.76] g.76] .76] [2466. [2466.76] [2466.76] Log: .76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [TrAccolade_KillStreak_Spinfusor_Ten] HUDMessage=is a Disc Jockey FriendlyName=Disc Jockey Description=Kill 10 enemies using Spinfusor weapons without dy [TrAccolade_KillStreak_Spinfusor_Fifteen] HUDMessage=is a Tribal Fanatic FriendlyName=Tribal Fanatic Description=Kill 15 enemies using Spinfusor weapons without dy [TrAccolade_KillStreak_Sniping_Five] HUDMessage=is on a Sniping Spree FriendlyName=Sniping Spree Description=Kill 5 enemies using Sniping weapons without dying [TrAccolade_KillStreak_Sniping_Ten] HUDMessage=is a Marksman FriendlyName=Marksman Description=Kill 10 enemies using Sniping weapons without dyin [TrAccolade_KillStreak_Sniping_Fifteen] HUDMessage=is a Sharpshooter FriendlyName=Sharpshooter Description=Kill 15 enemies using Sniping weapons without dyin [TrAccolade_MultiKill_Double] HUDMessage=Double Kill FriendlyName=Double Kill Description=Kill 2 enemies within a short time span. [2466.76] [2466.76] [2466.76] [2466.76] [2466.[2466.76] [2466. [2466. [TrAccolade_MultiKill_Quatra] HUDMessage=Quatra Kill FriendlyName=Quatra Kill Description=Kill 4 enemies within a short time span.76] [2466.76] [2466.76] [2466.76] [2466. 76] [2466.76] [2466.76] [2466. [2466.76] [2466. [2466.76] [2466.76] Log: [TrAccolade_Headshot] HUDMessage=Head Shot FriendlyName=Head Shot .76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] .76] [2466.76] Log: [2466. [2466.76] Log: [2466. [TrAccolade_NoJoy] HUDMessage=No Joy FriendlyName=No Joy Description=Kill an enemy who was on any killing spree.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466. [TrAccolade_AirMail] HUDMessage=Air Mail FriendlyName=Air Mail Description=Get a mid-air direct-hit kill with any explosive w [TrAccolade_HotAir] HUDMessage=Hot Air FriendlyName=Hot Air Description=Get a mid-air direct-hit kill with any plasma weap [TrAccolade_Sticky] HUDMessage=Sticky Kill FriendlyName=Sticky Kill Description=Kill an enemy by an explosive stuck to their armor [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.[2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: HUDMessage=TEAM Kill FriendlyName=Team Kill Description=Kill 6 enemies within a short time span.76] eapon. [2466. [TrAccolade_FirstBlood] HUDMessage=draws First Blood FriendlyName=First Blood Description=Be the first player to score a kill in a Round or [TrAccolade_BluePlateSpecial] HUDMessage=Blue Plate Special FriendlyName=Blue Plate Special Description=Get a mid-air direct-hit kill with any Spinfusor.76] [2466.76] [2466.76] [2466.76] [2466.76] Match.76] on.76] [2466. [TrAccolade_Revenge] HUDMessage=Revenge FriendlyName=Revenge Description=Kill the player responsible for your last death. [TrAccolade_Aftermath] HUDMessage=Aftermath FriendlyName=Aftermath Description=Get a kill after your own death.76] [2466.76] [2466. 76] [2466.76] [2466.76] [2466. [TrAccolade_FastGrab] HUDMessage=High Speed Grab FriendlyName=High Speed Grab Description=Perform a Flag Grab at high speed.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: FriendlyName=Flag Capture [2466.76] [2466.76] Log: [2466. [TrAccolade_ArtilleryStrike] HUDMessage=Artillery Shot FriendlyName=Artillery Shot Description=Kill an enemy with a mortar device from extreme ra [TrAccolade_Melee] HUDMessage=Martial Art FriendlyName=Martial Art Description=Kill an enemy using a melee weapon.76] nge. [TrAccolade_Roadkill] HUDMessage=Roadkill FriendlyName=Roadkill Description=Kill an enemy by running them over with a vehicle.76] [2466.76] [2466.76] [2466. Log: Log: Log: Log: Log: Log: [TrAccolade_FlagReturn] HUDMessage=Flag Returned FriendlyName=Flag Return Description=Return your team's flag to it's home stand.76] Log: [TrAccolade_FlagCap] [2466.76] [2466.76] [2466. [2466. [TrAccolade_FlagGrabCTF] HUDMessage=Flag Grabbed FriendlyName=Flag Grab Description=Take the enemy's flag into your hands. .76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [TrAccolade_FlagGrab] HUDMessage=Flag Grabbed FriendlyName=Flag Grab Description=Take the enemy's flag into your hands. Log: [TrAccolade_FlagAssist] Log: HUDMessage=Capture Assist Log: FriendlyName=Capture Assist Log: Description=Help carry the burden of the enemy Flag towards an capture. [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466. [2466.76] [2466.76] [2466.76] eventual [2466.76] Log: HUDMessage=Flag Captured [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Description=Deliver an enemy flag to your stand while your tea m's flag is at home.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Description=Kill an enemy with a shot to the head.76] [2466.76] [2466.76] [2466.[2466.76] [2466.76] [2466.76] [2466. 76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [TrAccolade_BaseRadarKill] HUDMessage=Radar Down FriendlyName=Radar Down Description=Contribute towards the destruction of an enemy's R [TrAccolade_BaseTurretKill] HUDMessage=Turret Down FriendlyName=Turret Down Description=Contribute towards the destruction of an enemy's B [TrAccolade_Caerbannog] HUDMessage=Caerbannog FriendlyName=Caerbannog Description=As the Rabbit.76] [2466.76] Log: FriendlyName=Flag Take [2466.76] Log: [2466.76] [2466.76] Log: [2466.76] Log: [2466. Fix-it FriendlyName=Base Repair Description=Use a repair tool to restore the health of any Bas [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: adar Station.76] [2466.76] [2466.76] Log: ase Turret.76] Log: [TrAccolade_FlagHolder] HUDMessage=Flag Held FriendlyName=Flag Held Description=Continue to hold the neutral Flag for a period of .76] enerator.76] Log: HUDMessage=Flag Taken [2466.76] Log: [2466.76] [2466.76] Log: [2466. (TDM) [2466. [2466. [2466. [2466.76] e Asset.76] [2466. [2466.76] Log: Description=Take the neutral Flag to bolster the scoring capab ilities of your team. kill any of the hunters.76] Log: [2466.76] Log: time.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466. [TrAccolade_RabbitHunter] HUDMessage=Rabbit Season FriendlyName=Rabbit Season Description=Land the killing blow on whichever player is the R [TrAccolade_FinalBlow] HUDMessage=Final Blow FriendlyName=Final Blow Description=Score the last kill to end a Round or Match. (TDM) [2466.76] Log: [2466.76] [2466.76] abbit.76] Log: [2466.[2466. [2466.76] [2466.76] Log: [2466.76] [2466.76] Log: [TrAccolade_FlagGrabDM] [2466. [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [TrAccolade_GeneratorKill] HUDMessage=Gener-Hater FriendlyName=Gener-Hater Description=Contribute towards the destruction of an enemy's G [TrAccolade_BaseRepair] HUDMessage=Mr.76] [2466.76] Log: [2466.76] [2466. 76] Log: Description=Considerably damage an enemy before a teammate lan ds the killing blow.76] [2466. wherev [2466.76] [2466.76] Log: [2466.76] er it may [2466.76] Log: [TrAccolade_GenDefense] HUDMessage=Gener Defender .76] [2466.76] [2466.76] [2466. [TrAccolade_LightVehicleDestroy] HUDMessage=Bike Down FriendlyName=Bike Down Description=Destroy a Gravbike vehicle.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466. Log: [TrAccolade_Assist_Vehicle] HUDMessage=Vehicle Assist FriendlyName=Vehicle Assist Description=Be the passenger of a vehicle when another rider s [TrAccolade_HeavyVehicleDestroy] HUDMessage=Tank Down FriendlyName=Tank Down Description=Destroy a Beowulf tank.76] Log: FriendlyName=Assist [2466.[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466. [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [TrAccolade_FlagKiller] HUDMessage=Flag Killer FriendlyName=Flag Killer Description=End the life of an enemy who is carrying a Flag.76] Log: [TrAccolade_Assist] [2466.76] Log: HUDMessage=Assist [2466.76] [2466.76] [2466.76] [2466.76] [2466. [TrAccolade_FlagDefense] HUDMessage=Flag Defender FriendlyName=Flag Defender Description=Kill an enemy who is near your team's Flag.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: be.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466. [TrAccolade_MediumVehicleDestroy] HUDMessage=Shrike Down FriendlyName=Shrike Down Description=Destroy a Shrike air vehicle.76] [2466.76] [2466.76] [2466. [TrAccolade_GameComplete] HUDMessage=Match Completed FriendlyName=Match Completed Description=Successfully finish a Match in any gametype.76] Log: [2466. [2466. [TrAccolade_GameWinner] HUDMessage=Match Victory FriendlyName=Match Victory Description=Be on the winning team in a Match in any gametype. [2466.76] Log: [2466.76] Log: cores a kill.76] [2466.76] Log: [2466.76] [2466. 76] Log: Log: Log: Log: Log: [TrAccolade_LastManStanding] HUDMessage=LAST MAN STANDING FriendlyName=Last Man Standing Description=Become the final living player on your team in a R [2466.76] [2466. [2466.76] [2466.76] Log: [2466. [2466.76] Log: [2466.76] [2466. Not for use reels.76] Log: [2466. [TrAccolade_FlagGrabE] HUDMessage=E-Grab FriendlyName=E-Grab Description=Take the enemy team's flag while your team's flag captured.76] Log: [2466.76] [2466.76] Log: Description=Be the Last Man Standing against 5 or more opponen ts.[2466.76] Log: is close to being [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: on any highlight [2466.76] [2466.76] Log: [2466. [2466.76] Log: [2466.76] [2466.76] Log: [2466.76] [2466.76] Log: [2466.76] Log: [2466.76] Log: [TrAccolade_Miracle] [2466.76] [2466. [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] [2466. [TrAccolade_UltraGrab] HUDMessage=GOTTA GO FAST FriendlyName=GOTTA GO FAST Description=Perform a Flag Grab at incredible speed. [TrAccolade_FlagGrabLlama] HUDMessage=Llama Grab FriendlyName=Llama Grab Description=Grab the enemy flag going really slow. [TrAccolade_BenchEm] HUDMessage=BENCH EM FriendlyName=Bench Em Description=Kill a player on his last life in a Round. [TrAccolade_DoubleDown] HUDMessage=DOUBLE DOWN FriendlyName=Double Down Description=Be the Last Man Standing against 2 opponents.76] ound.76] Log: win the Round.76] Log: HUDMessage=MIRACLE [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: FriendlyName=Gener Defender Description=Kill an enemy who is near your team's Generator.76] Log: [TrAccolade_NotAmongEquals] HUDMessage=NOT AMONG EQUALS FriendlyName=Not Among Equals Description=Be the Last Man Standing against 3 opponents.76] [2466.76] Log: win the Round.76] Log: [2466.76] Log: [2466.76] Log: [2466. and win the Round.76] Log: [2466.76] [2466. and [TrAccolade_OneManArmy] HUDMessage=ONE MAN ARMY .76] Log: FriendlyName=Miracle [2466.76] [2466. and [2466.76] Log: [2466. 76] Log: [2466.76] [2466.76] Log: .76] Log: f opponents.76] Log: [2466. [TrAward_Credits_Earned] TitleTier1=I Want The Gold TitleTier2=Ooh.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: win the Round.76] Log: [2466.76] Log: [2466.76] [2466. [TrAccolade_BaseAssist] HUDMessage=INVESTOR FriendlyName=Investor Description=Upgraded and upkept a base asset.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] enched.76] [2466.76] [2466. and [TrAccolade_TribalHonor] HUDMessage=TRIBAL HONOR FriendlyName=Tribal Honor Description=Die as the Last Man Standing against a full team o [TrAccolade_UnitedWeStand] HUDMessage=UNITED WE STAND FriendlyName=United We Stand Description=Win a Round with none of your team members being b [TrAccolade_CaptureAndHold] HUDMessage=CAPTURE AND HOLD FriendlyName=Capture And Hold Description=Successfully captured and held a Control Point.[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466. [TrAccolade_TurretAssist] HUDMessage=TURRET SUPPORT FriendlyName=Turret Support Description=Upgraded a turret and it scored a kill.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: FriendlyName=One Man Army Description=Be the Last Man Standing against 4 opponents.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466. [TrAccolade_HoldTheLine] HUDMessage=HOLD THE LINE FriendlyName=Hold The Line Description=Successfully defended a Control Point.76] [2466.76] [2466.76] Log: [2466. [2466.76] Log: [2466.76] [2466. [2466.76] Log: [2466. [2466. Shiny! TitleTier3=Swiss Bank Account Units=Earned [TrAward_Credits_Spent] TitleTier1=Pinchin' Pennies TitleTier2=Cuttin' Checks TitleTier3=Makin' It Rain Units=Spent [TrAward_Destruction_Deployable] TitleTier1=Target Practice TitleTier2=Shooting Range [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466. 76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.[2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: TitleTier3=All Your Base Belong To Me Units=Depl Dest [TrAward_Destruction_Vehicle] TitleTier1=Roadblock TitleTier2=Barricade TitleTier3=The Great Wall Units=V Dest [TrAward_Distance_Headshot] TitleTier1=ZOOM! Headshot TitleTier2=Crown King TitleTier3=Pixel Perfect Units=M Headshot [TrAward_Distance_Kill] TitleTier1=Calling Long Distance TitleTier2=From The Mist TitleTier3=What The I Don't Even Units=M Kill [TrAward_Distance_Skied] TitleTier1=Cross Country Skier TitleTier2=I Love To Travel TitleTier3=Around The World Units=M Skied [TrAward_Flag_Returns] TitleTier1=I'll Get It TitleTier2=Golden Retriever TitleTier3=[VFS] Units=Returns [TrAward_Kills] TitleTier1=Gun For Hire TitleTier2=Mercenary TitleTier3=One Man Army Units=Kills [TrAward_Kills_Deployable] TitleTier1=Lazy Boy TitleTier2=Static D TitleTier3=Relax And Enjoy The Show Units=Depl Kills [TrAward_Kills_Midair] TitleTier1=Anti-Air TitleTier2=Dogfighter TitleTier3=Captain Zubis Units=Midairs .76] [2466.76] [2466.76] Log: [2466. 76] Log: [2466.[2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466. Units=KM/H Grab [TrAward_Speed_Skied] TitleTier1=I Wanna Go Fast TitleTier2=Ludicrous Speed TitleTier3=Gone To Plaid Units=KM/H Ski [TrAward_Deaths] TitleTier1=Voyeur TitleTier2=Cherish The Moment TitleTier3=Say Cheese Units=Killcams [TrRank_1] FriendlyName=Recruit [TrRank_2] FriendlyName=Cadet [TrRank_3] FriendlyName=Cadet First Class [TrRank_4] FriendlyName=Squadman I [TrRank_5] FriendlyName=Squadman II [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [TrAward_Kills_Vehicle] TitleTier1=Callin' In Backup TitleTier2=The Armada TitleTier3=World War IX Units=V Kills [TrAward_Repairs] TitleTier1=Cable Guy TitleTier2=Electrician TitleTier3=Professor of Engineering Units=Repairs [TrAward_Speed_FlagCap] TitleTier1=Llama TitleTier2=Ironman TitleTier3=Olympian Units=Sec Cap [TrAward_Speed_FlagGrab] TitleTier1=In And Out TitleTier2=Call Me The Breeze TitleTier3=That.76] [2466.76] Log: [2466.76] [2466.76] Log: [2466.76] [2466. Just.76] Log: [2466.76] [2466. Happened.76] [2466.76] Log: [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] Log: .76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466. 76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [TrRank_6] FriendlyName=Squadman III [TrRank_7] FriendlyName=Senior Squadman [TrRank_8] FriendlyName=Squad Leader [TrRank_9] FriendlyName=Bannerman [TrRank_10] FriendlyName=Legionary I [TrRank_11] FriendlyName=Legionary II [TrRank_12] FriendlyName=Legionary III [TrRank_13] FriendlyName=Senior Legionary [TrRank_14] FriendlyName=Sworn Sword [TrRank_15] FriendlyName=Specialist I [TrRank_16] FriendlyName=Specialist II [TrRank_17] FriendlyName=Specialist III [TrRank_18] FriendlyName=Senior Specialist [TrRank_19] FriendlyName=Tech Specialist [TrRank_20] FriendlyName=Lieutenant I .76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466. 76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [TrRank_21] FriendlyName=Lieutenant II [TrRank_22] FriendlyName=Lieutenant III [TrRank_23] FriendlyName=Senior Lieutenant [TrRank_24] FriendlyName=Lt.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466. Commander [TrRank_25] FriendlyName=Commander I [TrRank_26] FriendlyName=Commander II [TrRank_27] FriendlyName=Commander III [TrRank_28] FriendlyName=Senior Commander [TrRank_29] FriendlyName=Knight Commander [TrRank_30] FriendlyName=Captain I [TrRank_31] FriendlyName=Captain II [TrRank_32] FriendlyName=Captain III [TrRank_33] FriendlyName=Senior Captain [TrRank_34] FriendlyName=Knight Captain [TrRank_35] FriendlyName=Marshal I .76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466. 76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.[2466.76] Log: [2466.76] Log: [TrRank_36] FriendlyName=Marshal II [TrRank_37] FriendlyName=Marshal III [TrRank_38] FriendlyName=High Marshal [TrRank_39] FriendlyName=Holdfast Lord [TrRank_40] FriendlyName=Champion I [TrRank_41] FriendlyName=Champion II [TrRank_42] FriendlyName=Champion III [TrRank_43] FriendlyName=Champion IV [TrRank_44] FriendlyName=Champion V [TrRank_45] FriendlyName=Fusor [TrRank_46] FriendlyName=Ghost [TrRank_47] FriendlyName=Warlord [TrRank_48] FriendlyName=Collossus [TrRank_49] FriendlyName=Avenger [TrRank_50] FriendlyName=Immortal .76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466. 76] Log: [2466.76] Log: ON AMMO DROPS [2466.76] Log: [2466. UpgradeDescription[0]=+10% REDUCTION UpgradeDescription[1]=+10% REDUCTION UpgradeDescription[2]=+25% ENERGY [TrPerk_Reach] ItemName=Reach InfoPanelDescription=Reach increases the range in which you ca UpgradeDescription[0]=+10% REACH UpgradeDescription[1]=+10% REACH UpgradeDescription[2]=REACH WORKS [TrPerk_SafeFall] ItemName=Safe Fall InfoPanelDescription=Reduces Fall Damage by 50%.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: [TrPerk_WheelDeal] ItemName=Wheel Deal InfoPanelDescription=Reduces the cost of vehicles by 10%.76] [2466.76] EARNED [2466. [2466.76] .76] [2466.76] REDUCTION [2466.76] Log: [2466. [2466. UpgradeDescription[0]=+25% FALL UpgradeDescription[1]=+25% FALL UpgradeDescription[2]=IMMUNE TO [2466.76] Log: [2466.76] Log: n pickup flags.76] Log: [2466.76] Log: lee attacks.76] Log: ON VEHICLES [2466.76] Log: [2466.76] Log: DAMAGE REDUCTION [2466.76] Log: [2466.76] Log: DAMAGE REDUCTION [TrPerk_CloseCombat] ItemName=Close Combat InfoPanelDescription=Provides 20% Damage Reduction from all me upgrades for double Backstab damage.76] Log: [2466.76] Log: [2466.76] REDUCTION [2466.76] Log: Log: Log: Log: Log: Log: Log: [TrPerk_BountyHunter] ItemName=Bounty Hunter InfoPanelDescription=Earn an extra 100 credits for enemy kills UpgradeDescription[0]=+50 CREDITS UpgradeDescription[1]=+50 CREDITS UpgradeDescription[2]=+100 CREDITS [2466. and [2466.76] Log: [2466.76] Log: BACKSTAB DAMAGE [2466.76] VEHICLE RUNOVER [2466.[2466.76] [2466.76] FOR BELT KILLS [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466. UpgradeDescription[0]=x2 MELEE UpgradeDescription[1]=+20% MELEE UpgradeDescription[2]=+20% MELEE .76] [2466.76] EARNED [2466. (You still take full damage). Etc).76] RADIUS [2466. [2466.76] Log: owing you to get [2466.76] Log: [2466.76] Log: [2466.76] Log: InfoPanelDescription=+10 Extra energy to be used by itself or with Ultra Capacitor II for maximum pool.76] Log: [2466.76] RADIUS [2466.[2466.76] Log: EVASION RANGE [2466.76] Log: ItemName=Ultra Capacitor I [2466.76] Log: WHITEOUT AND EMP [2466.76] Log: [2466.76] Log: [2466.76] Log: Log: Log: Log: Log: Log: Log: [TrPerk_PotentialEnergy] ItemName=Potential Energy InfoPanelDescription=When you take AOE damage.76] Log: TURRETS TO TARGET YOU [2466.76] Log: [2466. UpgradeDescription[0]=+5% BELT ITEM UpgradeDescription[1]=+5% BELT ITEM UpgradeDescription[2]=+1 MINE [2466. all closer before being marked.76] [2466.76] Log: [2466.76] Log: e damage is also [2466.76] [2466.76] DEPLOYED [2466.76] Log: [2466.76] Log: SELF DAMAGE [2466. UpgradeDescription[0]=+20% SENSOR UpgradeDescription[1]=+20% SENSOR UpgradeDescription[2]=+30% TIME FOR [TrPerk_SafetyThird] ItemName=Safety Third InfoPanelDescription=+1 Belt Ammo.76] Log: [2466.76] Log: RATIO [2466.76] Log: [TrPerk_Egocentric] ItemName=Egocentric InfoPanelDescription=15% Protection from Self Damage. a portion of th converted into extra energy. UpgradeDescription[0]=+10% TRANSFER UpgradeDescription[1]=+10% TRANSFER UpgradeDescription[2]=NOW WORKS [TrPerk_Stealthy] ItemName=Stealthy InfoPanelDescription=Sensors detect you at 50% less range.76] Log: SELF DAMAGE [2466.76] Log: EVASION RANGE [2466.76] Log: [2466. (Grenades.76] Log: [2466.76] Log: RATIO [2466.76] [2466.76] Log: [2466.76] Log: [TrPerk_SuperCapacitor] [2466. Mines. UpgradeDescription[0]=+10% PROTECTION UpgradeDescription[1]=+10% PROTECTION UpgradeDescription[2]=IGNORE SELF [TrPerk_Pilot] .76] Log: ON FALL DAMAGE [2466. 76] Log: [2466.76] Log: FROM DROPS [2466.76] Log: FROM DROPS [2466.76] Log: FROM DROPS [2466.76] Log: [TrPerk_Looter] ItemName=Looter InfoPanelDescription=Get 50% more ammo from ammo drops. [2466.76] Log: [2466.76] EXPLODING VEHICLES [2466.76] Log: [2466.76] th.76] Log: ItemName=Ultra Capacitor II [2466.76] Log: [2466.76] Log: [2466. UpgradeDescription[0]=+25% AMMO UpgradeDescription[1]=+25% AMMO UpgradeDescription[2]=+1 BELT AMMO [TrPerk_Survivalist] ItemName=Survivalist InfoPanelDescription=Heal 10% from picking up ammo drops.76] Log: [TrPerk_UltraCapacitor] [2466.76] Log: UpgradeDescription[1]=+10% SWITCH .76] Log: UpgradeDescription[0]=+10% SWITCH SPEED [2466.76] Log: InfoPanelDescription=+10 Extra energy to be used by itself or with Ultra Capacitor I for maximum pool.76] HEALTH [2466.76] Log: [2466.76] Log: [2466.76] HEALTH [2466.76] Log: [2466.76] Log: [2466.[2466. [2466.76] [2466.76] Log: [TrPerk_QuickDraw] [2466. [2466.76] Log: InfoPanelDescription=Reduces the amount of time it takes to sw itch weapons by 30%. UpgradeDescription[0]=+5% HEAL UpgradeDescription[1]=+5% HEAL UpgradeDescription[2]=+40% ENERGY [TrPerk_SuperHeavy] ItemName=Super Heavy InfoPanelDescription=Increases mass by 40%.76] Log: FROM DROPS [2466.76] Log: ItemName=Quick Draw [2466. Final unlock damages enemies that run into UpgradeDescription[0]=+20% MASS UpgradeDescription[1]=+20% MASS UpgradeDescription[2]=BODY BLOCK [2466.76] Log: Log: Log: Log: Log: Log: ItemName=Pilot InfoPanelDescription=Vehicles you purchase have 10% extra heal UpgradeDescription[0]=+5% VEHICLE UpgradeDescription[1]=+5% VEHICLE UpgradeDescription[2]=EJECT FROM [2466.76] Log: RECHARGE FROM DROPS [2466.76] Log: FROM DROPS [2466. [2466.76] Log: [2466.76] Log: [2466.76] Log: o be knocked back you.76] Log: CAUSES DAMAGE [2466. making it harder t when flag blocking.76] Log: [2466.76] Log: [2466. [2466. [2466.76] Log: [TrPerk_Mechanic] [2466.76] Log: .SPEED [2466. [2466.76] Log: [2466. which removes the Rage Effect. [2466. For 15 seconds you have 20% less mass and are immune to the next self-damage you take.76] Log: [2466.76] Log: UpgradeDescription[0]=INCREASE KNOCKBACK [2466.76] Log: [TrPerk_SonicPunch] [2466.76] Log: UpgradeDescription[1]=+5% REPAIR RATE [2466. Enraged grants you an instant +50 Energy.76] Log: UpgradeDescription[1]=INCREASE KNOCKBACK [2466. will disable them from shooting.76] Log: InfoPanelDescription=Your melee attacks now cause a shock-wave that knocks back nearby enemies. you become enraged.76] Log: UpgradeDescription[2]=FORCES FLAG DROP [2466.76] Log: UpgradeDescription[2]=+50% HEAL AT START OF RAGE [2466. Suicides negate t [2466.76] Log: THROW SPEED [2466.76] Log: ItemName=Sonic Punch [2466. up to +300 health.76] Log: ItemName=Lightweight [2466.76] Log: [2466.76] Log: [TrPerk_Rage] [2466. When used on turrets. Recommended f or advanced players only.76] Log: InfoPanelDescription=Repair tools can be used to damage enemy generators. resulting in more powerful explosive jumps. [2466. The final rank of this perk gives a 25% damage reduction when mu lti-crewing vehicles.76] Log: [TrPerk_Lightweight] [2466.76] Log: [2466. and vehicles. With the final upgrade of this perk the shockw ave will force flag drops on enemy players.76] Log: if you don't get his effect.76] Log: UpgradeDescription[2]=+25% PROTECTION MULTI-CREW [2466.76] Log: UpgradeDescription[0]=+5% REPAIR RATE [2466.76] Log: [TrPerk_Determination] ItemName=Determination InfoPanelDescription=Gain an extra +100 Health on each respawn a kill or touch the flag.76] Log: InfoPanelDescription=POSITIVE: Decreases mass by 30% all the t ime.76] Log: UpgradeDescription[0]=+25 ENERGY [2466. NEGATIVE: This perk triples the delay after taking damage before your health regeneration starts.76] Log: UpgradeDescription[2]=+20% GRENADE [2466.76] Log: InfoPanelDescription=If you are near your flag when an enemy p icks it up.76] Log: UpgradeDescription[1]=+25 ENERGY [2466.76] Log: ItemName=Rage [2466.76] Log: ItemName=Mechanic [2466.76] Log: [2466. base defenses. 76] [2466.76] [2466.[2466.Mountain Side BTBase=Base Rooftop BTBaseInterior=Base Interior BTTunnelEast=East Tunnel BTTunnelWest=West Tunnel GenericCamera=Spectator Camera .76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [TrCamera_SpectatorBookmark] BEBase=Blood Eagle Base DSBase=Diamond Sword Base CTFBEGeneratorRoom=Blood Eagle Generator Room CTFDSGeneratorRoom=Diamond Sword Generator Room CTFBEMidfield=Blood Eagle Midfield CTFDSMidfield=Diamond Sword Midfield CTFMapOverhead=Overhead View CTFBEVehiclePad=Blood Eagle Vehicle Pad CTFDSVehiclePad=Diamond Sword Vehicle Pad CTFBESpawn=Blood Eagle Spawn CTFDSSpawn=Diamond Sword Spawn CTFBESensor=Blood Eagle Sensor CTFDSSensor=Diamond Sword Sensor CTFBETurretA=Blood Eagle Turret A CTFBETurretB=Blood Eagle Turret B CTFBETurretC=Blood Eagle Turret C CTFDSTurretA=Diamond Sword Turret A CTFDSTurretB=Diamond Sword Turret B CTFDSTurretC=Diamond Sword Turret C CTFBEBackRoute=Blood Eagle Back Route CTFDSBackRoute=Diamond Sword Back Route TDMEast=East TDMWest=West TDMNorth=North TDMSouth=South TDMCenter=Center TDMMapOverhead=Overhead View DdDryHigh=Dock Side High DdDryLow=Dock Side Low DdBEWide=Blood Eagle Wide DdDSWide=Diamond Sword Wide DdDockHigh=Dock Side High DdDockLow=Dock Side Low DdBEBunker=Blood Eagle Bunker DdDSBunker=Diamond Sword Bunker DdBEBackEntrance=Blood Eagle Back Entrance DdDSBackEntrance=Diamond Sword Back Entrance DNFish=Fish Cam XFBSW=Blue Side Wide XFRSW=Red Side Wide XFBERed=Blood Eagle Red Side Route XFDSRed=Diamond Sword Red Side Route XFBEBlue=Blood Eagle Blue Side Route XFDSBlue=Diamond Sword Blue Side Route XFBEBackstop=Blood Eagle Backstop XFDSBackstop=Diamond Sword Backstop XFBECRoom=Blood Eagle Conduit Room XFDSCRoom=Diamond Sword Conduit Room NKTower=Central Tower NKTunnel=Ice Tunnel NKWhalebones=Infield .76] [2466.76] [2466.76] [2466.76] [2466.Mountain View NKMountainSide=Outfield .76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.Whalebones NKMountainView=Outfield .76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466. 76] [2466.76] [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.[2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [TrVehicle_GravCycle] m_sWeapon1Name=Bomblet Launcher [TrVehicle_Shrike] m_sWeapon1Name=Plasma Cannons [TrVehicle_Beowulf] m_sWeapon1Name=Main Gun m_sWeapon2Name=Mounted Chaingun [GFxTrPage] HelpButtonALabel=GO BACK HelpButtonBLabel=MAIN MENU HelpButtonAKey=Esc HelpButtonYLabel=ADD GOLD HelpButtonYKey=+ FriendLabel=FRIEND FollowerLabel=FOLLOWER OfflineLabel=OFFLINE InGameLabel=IN GAME InLobbyLabel=IN LOBBY [GFxTrPage_Login] PageLabel=LOGIN HelpLabel=HELP SubmitLabel=SUBMIT AccountLabel=ACCOUNT INFO BetaKeyLabel=CREATE ACCOUNT UsernameLabel=USERNAME PasswordLabel=PASSWORD CheckboxLabel=REMEMBER CREDENTIALS HelpButtonBLabel=EXIT GAME HelpUsernameLabel=WHAT IS MY USERNAME? HelpPasswordLabel=WHAT IS MY PASSWORD? CreateAccountLabel=CREATE ACCOUNT [GFxTrPage_Main] PageLabel=MAIN MENU OptionTitles[0]=PLAY NOW OptionTitles[1]=CLASSES OptionTitles[2]=TRAINING OptionTitles[3]=WATCH NOW OptionTitles[4]=SOCIAL OptionTitles[5]=STORE OptionTitles[6]=SETTINGS OptionTitles[7]=QUIT GAME OptionSubtext[0]= OptionSubtext[1]= OptionSubtext[2]= OptionSubtext[3]= OptionSubtext[4]= OptionSubtext[5]= OptionSubtext[6]= OptionSubtext[7]= . 76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [GFxTrPage_Game] PageLabel=IN GAME MENU OptionTitles[0]=SELECT CLASS OptionTitles[1]=CLASSES strParty=PARTY strSocial=SOCIAL strStore=STORE strSettings=SETTINGS strManageServers=MANAGE SERVERS strExitMatch=EXIT MATCH OptionSubtext[0]= OptionSubtext[1]= OptionSubtext[2]= OptionSubtext[3]= OptionSubtext[4]= OptionSubtext[5]= OptionSubtext[6]= OptionSubtext[7]= [GFxTrPage_PlayNow] PageLabel=PLAY NOW RankedLabel=RANKED MATCH CustomServerLabel=CUSTOM SERVERS JoinFriendLabel=JOIN FRIENDS JoinFriendSubLabel=NO FRIENDS IN GAME JoinFriendInGameSubLabel=GAMES IN PROGRESS NoFriendsOnlineLabel=NO FRIENDS ONLINE SeasonUpcomingSubtext=NEW SEASON STARTING SOON CustomServerSubtext=PLAY AND MANAGE ComingSoonSubtext=COMING SOON RegionsLabel=CHANGE REGION RegionsSubtext=CHANGE SERVER REGION [GFxTrPage_CustomMatch] PageLabel=CUSTOM SERVERS OptionTitles[0]=REFRESH SERVERS OptionTitles[1]=FILTER REGION OptionTitles[2]=FILTER GAMETYPE OptionTitles[3]=FILTER MAP OptionTitles[4]=FILTER SERVER NAME OptionTitles[5]=FILTER BY OWNER OptionTitles[6]=FILTER EMPTY SERVERS OptionTitles[7]=FILTER FULL SERVERS OptionTitles[8]=MANAGE SERVERS OptionSubtext[0]=FIND SERVERS BASED ON YOUR FILTERS OptionSubtext[1]=SELECT TO CHANGE OptionSubtext[2]=SELECT TO CHANGE OptionSubtext[3]=SELECT TO CHANGE OptionSubtext[4]=SELECT TO CHANGE OptionSubtext[5]=SELECT TO CHANGE OptionSubtext[6]=SELECT TO CHANGE OptionSubtext[7]=SELECT TO CHANGE OptionSubtext[8]=RENT AND MANAGE SERVERS [GFxTrPage_ManageServers] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: .76] [2466.76] [2466.76] [2466.76] [2466.[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466. 76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: PageLabel=MANAGE SERVERS OptionTitles[0]=CREATE A SERVER OptionSubtext[0]=SELECT TO ADD A NEW SERVER [GFxTrPage_ManageServer] PageLabel=MANAGE SERVER OptionTitles[0]=SERVER SETTINGS OptionTitles[1]=SERVER ACTIONS OptionTitles[2]=GAMETYPE AND MAPS OptionTitles[3]=GAMEPLAY SETTINGS OptionTitles[4]=ADD RENTAL TIME OptionSubtext[0]=SELECT TO EDIT OptionSubtext[1]=SELECT FOR OPTIONS OptionSubtext[2]=SELECT TO EDIT OptionSubtext[3]=SELECT TO EDIT OptionSubtext[4]=SELECT FOR OPTIONS [GFxTrPage_ServerSettings] PageLabel=SERVER SETTINGS OptionTitles[0]=LOCAL NAME OptionTitles[1]=DISPLAY NAME OptionTitles[2]=DISPLAY DESCRIPTION OptionTitles[3]=REGION OptionTitles[4]=ADMIN PASSWORD OptionTitles[5]=PUBLIC PASSWORD OptionSubtext[0]=SELECT TO CHANGE OptionSubtext[1]=SELECT TO CHANGE OptionSubtext[2]=SELECT TO CHANGE OptionSubtext[3]=SELECT TO CHANGE OptionSubtext[4]=SELECT TO CHANGE OptionSubtext[5]=SELECT TO CHANGE [GFxTrPage_ServerActions] PageLabel=SERVER ACTIONS OptionTitles[0]=ENABLE SERVER OptionTitles[1]=DISABLE SERVER OptionTitles[2]=KILL SERVER OptionTitles[3]=GOTO NEXT MAP OptionTitles[4]=KICK PLAYER OptionTitles[5]=BAN PLAYER OptionSubtext[0]=BRING SERVER UP FOR PLAY OptionSubtext[1]=STOPS AFTER CURRENT MAP OptionSubtext[2]=STOP SERVER IMMEDIATELY OptionSubtext[3]=FORCE NEXT MAP OptionSubtext[4]=KICK A PLAYER OptionSubtext[5]=BAN A PLAYER [GFxTrPage_GameMapSetup] PageLabel=GAMETYPE AND MAPS OptionTitles[0]=GAMETYPE OptionTitles[1]=ROTATION TYPE OptionTitles[2]=MAP ROTATION OptionSubtext[0]=SELECT TO CHANGE OptionSubtext[1]=SELECT TO CHANGE OptionSubtext[2]=SELECT TO CHANGE .76] [2466.[2466.76] [2466. 76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [GFxTrPage_RotationType] PageLabel=SELECT ROTATION TYPE OptionTitles[0]=RANDOM OptionTitles[1]=SINGLE MATCH OptionTitles[2]=DOUBLE MATCH OptionTitles[3]=QUAD MATCH OptionSubtext[0]=SELECT TO APPLY OptionSubtext[1]=SELECT TO APPLY OptionSubtext[2]=SELECT TO APPLY OptionSubtext[3]=SELECT TO APPLY [GFxTrPage_GameType] PageLabel=SELECT GAMETYPE OptionTitles[0]=CAPTURE THE FLAG OptionTitles[1]=CTF BLITZ OptionTitles[2]=RABBIT OptionTitles[3]=TEAM DEATHMATCH OptionTitles[4]=ARENA OptionTitles[5]=CAPTURE AND HOLD OptionSubtext[0]=SELECT TO APPLY OptionSubtext[1]=SELECT TO APPLY OptionSubtext[2]=SELECT TO APPLY OptionSubtext[3]=SELECT TO APPLY OptionSubtext[4]=SELECT TO APPLY OptionSubtext[5]=SELECT TO APPLY [GFxTrPage_GameTypeFilter] PageLabel=FILTER BY GAMETYPE OptionTitles[0]=CAPTURE THE FLAG OptionTitles[1]=CTF BLITZ OptionTitles[2]=RABBIT OptionTitles[3]=TEAM DEATHMATCH OptionTitles[4]=ARENA OptionTitles[5]=CAPTURE AND HOLD OptionSubtext[0]=SELECT TO APPLY OptionSubtext[1]=SELECT TO APPLY OptionSubtext[2]=SELECT TO APPLY OptionSubtext[3]=SELECT TO APPLY OptionSubtext[4]=SELECT TO APPLY OptionSubtext[5]=SELECT TO APPLY [GFxTrPage_RulesetFilter] PageLabel=FILTER BY RULESET OptionTitles[0]=OFFICIAL OptionTitles[1]=CUSTOM OptionSubtext[0]=SELECT TO APPLY OptionSubtext[1]=SELECT TO APPLY [GFxTrPage_MapRotation] PageLabel=SET MAP ROTATION OptionSubtext[0]=SELECT TO OptionSubtext[1]=SELECT TO OptionSubtext[2]=SELECT TO OptionSubtext[3]=SELECT TO OptionSubtext[4]=SELECT TO CHANGE CHANGE CHANGE CHANGE CHANGE MAP OR REMOVE OR REMOVE OR REMOVE OR REMOVE MAP MAP MAP MAP .76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466. 76] [2466.76] [2466.76] Log: [2466.76] [2466.76] Log: Log: Log: Log: OptionSubtext[5]=SELECT TO CHANGE OR REMOVE MAP OptionSubtext[6]=SELECT TO CHANGE OR REMOVE MAP OptionSubtext[7]=SELECT TO CHANGE OR REMOVE MAP [GFxTrPage_ChangeMap] PageLabel=CHANGE MAP [GFxTrPage_GameRules] PageLabel=GAME SETTINGS OptionTitles[0]=TIME SETTINGS OptionTitles[1]=SCORE SETTINGS OptionTitles[2]=PLAYER SETTINGS OptionTitles[3]=TEAM SETTINGS OptionTitles[4]=BASE SETTINGS OptionTitles[5]=VEHICLE SETTINGS OptionTitles[6]=CALL-IN SETTINGS OptionTitles[7]=FRIENDLY FIRE SETTINGS OptionTitles[8]=BAN EQUIPMENT OptionSubtext[0]=SELECT TO CHANGE OptionSubtext[1]=SELECT TO CHANGE OptionSubtext[2]=SELECT TO CHANGE OptionSubtext[3]=SELECT TO CHANGE OptionSubtext[4]=SELECT TO CHANGE OptionSubtext[5]=SELECT TO CHANGE OptionSubtext[6]=SELECT TO CHANGE OptionSubtext[7]=SELECT TO CHANGE OptionSubtext[8]=SELECT TO CHANGE [GFxTrPage_ServerFF] PageLabel=FRIENDLY FIRE OptionTitles[0]=FRIENDLY FIRE (FF) OptionTitles[1]=FF DAMAGE MULTIPLIER OptionTitles[2]=FF ON DEPLOYABLES OptionTitles[3]=FF ON BASE ASSETS OptionTitles[4]=KILL LIMIT (AUTOKICK) OptionTitles[5]=DAMAGE LIMIT (AUTOKICK) OptionSubtext[0]=SELECT TO CHANGE OptionSubtext[1]=SELECT TO CHANGE OptionSubtext[2]=SELECT TO CHANGE OptionSubtext[3]=SELECT TO CHANGE OptionSubtext[4]=SELECT TO CHANGE OptionSubtext[5]=SELECT TO CHANGE OptionSubtext[6]=SELECT TO CHANGE [GFxTrPage_ServerTime] PageLabel=TIME SETTINGS OptionTitles[0]=WARMUP TIME OptionTitles[1]=GAMETIME LIMIT OptionTitles[2]=OVERTIME LIMIT OptionTitles[3]=RESPAWN TIME OptionSubtext[0]=SELECT TO CHANGE OptionSubtext[1]=SELECT TO CHANGE OptionSubtext[2]=SELECT TO CHANGE OptionSubtext[3]=SELECT TO CHANGE [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: .76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.[2466.76] [2466.76] [2466. 76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [GFxTrPage_ServerAddTime] PageLabel=RENTAL TIME [GFxTrPage_ServerScoring] PageLabel=SCORE SETTINGS OptionTitles[0]=SCORE TO WIN OptionTitles[1]=ROUNDS TO WIN (ARENA) OptionTitles[2]=TEAM LIVES (ARENA) OptionSubtext[0]=SELECT TO CHANGE OptionSubtext[1]=SELECT TO CHANGE OptionSubtext[2]=SELECT TO CHANGE [GFxTrPage_ServerPlayer] PageLabel=PLAYER SETTINGS OptionTitles[0]=PHYSICS OptionTitles[1]=CLASSES ALLOWED OptionTitles[2]=SPAWN TYPES OptionTitles[3]=MINIMUM LEVEL OptionTitles[4]=MAXIMUM LEVEL OptionTitles[5]=MAX SPEED W/ FLAG(LIGHT) OptionTitles[6]=MAX SPEED W/ FLAG(MED) OptionTitles[7]=MAX SPEED W/ FLAG(HEAVY) OptionTitles[8]=FLAG DECELERATION RATE OptionSubtext[0]= OptionSubtext[1]= OptionSubtext[2]= OptionSubtext[3]=SELECT TO CHANGE OptionSubtext[4]=SELECT TO CHANGE OptionSubtext[5]=SELECT TO CHANGE OptionSubtext[6]=SELECT TO CHANGE OptionSubtext[7]=SELECT TO CHANGE OptionSubtext[8]=SELECT TO CHANGE [GFxTrPage_ServerPhysics] PageLabel=PHYSICS [GFxTrPage_ServerSpawn] PageLabel=SPAWN TYPES OptionTitles[0]=NORMAL OptionTitles[1]=PTH/SLD/JUG ONLY OptionTitles[2]=NAKED PATHFINDER OptionSubtext[0]=SELECT TO ACTIVATE OptionSubtext[1]=SELECT TO ACTIVATE OptionSubtext[2]=SELECT TO ACTIVATE [GFxTrPage_ServerTeam] PageLabel=TEAM SETTINGS OptionTitles[0]=MAX PLAYERS OptionTitles[1]=TEAM JOIN TYPE OptionTitles[2]=AUTOBALANCE IN GAME OptionTitles[3]=BASE DESTRUCTION REQ.76] [2466.76] [2466. OptionTitles[4]=POOL TEAM CREDITS OptionSubtext[0]=SELECT TO CHANGE OptionSubtext[1]=SELECT TO CHANGE OptionSubtext[2]=SELECT TO CHANGE [2466.76] [2466.76] [2466.[2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: .76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466. 76] [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: OptionSubtext[3]=SELECT TO CHANGE OptionSubtext[4]=SELECT TO CHANGE [GFxTrPage_ServerTeamJoin] PageLabel=TEAM JOIN TYPE OptionTitles[0]=BALANCED OptionTitles[1]=UNBALANCED OptionTitles[2]=AUTO-ASSIGN OptionSubtext[0]=SELECT TO CHANGE OptionSubtext[1]=SELECT TO CHANGE OptionSubtext[2]=SELECT TO CHANGE [GFxTrPage_ServerBase] PageLabel=BASE SETTINGS OptionTitles[0]=BASE OBJECTIVES OptionTitles[1]=BASE UPGRADES OptionTitles[2]=GENERATOR REGEN OptionTitles[3]=GENERATOR DESTROYABLE OptionTitles[4]=POWERED DEPLOYABLES OptionSubtext[0]=SELECT TO CHANGE OptionSubtext[1]=SELECT TO CHANGE OptionSubtext[2]=SELECT TO CHANGE OptionSubtext[3]=SELECT TO CHANGE OptionSubtext[4]=SELECT TO CHANGE [GFxTrPage_ServerVehicle] PageLabel=VEHICLE SETTINGS OptionTitles[0]=HEALTH MULTIPLIER OptionTitles[1]=GRAVCYCLE LIMIT OptionTitles[2]=GRACYCLE PRICE OptionTitles[3]=BEOWULF LIMIT OptionTitles[4]=BEOWULF PRICE OptionTitles[5]=SHRIKE LIMIT OptionTitles[6]=SHRIKE PRICE OptionSubtext[0]=SELECT TO CHANGE OptionSubtext[1]=SELECT TO CHANGE OptionSubtext[2]=SELECT TO CHANGE OptionSubtext[3]=SELECT TO CHANGE OptionSubtext[4]=SELECT TO CHANGE OptionSubtext[5]=SELECT TO CHANGE OptionSubtext[6]=SELECT TO CHANGE [GFxTrPage_ServerCallin] PageLabel=CALL-IN SETTINGS OptionTitles[0]=POWERED CALLINS OptionTitles[1]=TACTICAL STRIKE OptionTitles[2]=SUPPLY DROP OptionTitles[3]=ORBITAL STRIKE OptionSubtext[0]=SELECT TO EDIT OptionSubtext[1]=SELECT TO EDIT OptionSubtext[2]=SELECT TO EDIT OptionSubtext[3]=SELECT TO EDIT [GFxTrPage_ServerEditCallin] PageLabel=EDIT CALLIN [2466.76] [2466.[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: .76] [2466.76] [2466.76] [2466.76] [2466.76] [2466. 76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: OptionTitles[0]=CALL-IN ACTIVE OptionTitles[1]=PRICE OptionTitles[2]=COOLDOWN TIME OptionTitles[3]=BUILDUP TIME OptionTitles[4]=AMMO ONLY OptionSubtext[0]=SELECT TO CHANGE OptionSubtext[1]=SELECT TO CHANGE OptionSubtext[2]=SELECT TO CHANGE OptionSubtext[3]=SELECT TO CHANGE OptionSubtext[4]=SELECT TO CHANGE [GFxTrPage_ServerClasses] PageLabel=ALLOWED CLASSES OptionTitles[0]=PATHFINDER OptionTitles[1]=SENTINEL OptionTitles[2]=INFILTRATOR OptionTitles[3]=SOLDIER OptionTitles[4]=TECHNICIAN OptionTitles[5]=RAIDER OptionTitles[6]=JUGGERNAUT OptionTitles[7]=DOOMBRINGER OptionTitles[8]=BRUTE [GFxTrPage_ServerBanWeapons] PageLabel=BAN EQUIPMENT OptionTitles[0]=PRIMARY PERK OptionTitles[1]=SECONDARY PERK OptionTitles[2]=PATHFINDER OptionTitles[3]=SENTINEL OptionTitles[4]=INFILTRATOR OptionTitles[5]=SOLDIER OptionTitles[6]=TECHNICIAN OptionTitles[7]=RAIDER OptionTitles[8]=JUGGERNAUT OptionTitles[9]=DOOMBRINGER OptionTitles[10]=BRUTE [GFxTrPage_ServerBanByClass] PageLabel=BAN BY TYPE OptionTitles[0]=PRIMARY WEAPON OptionTitles[1]=SECONDARY WEAPON OptionTitles[2]=BELT OptionTitles[3]=PACK [GFxTrPage_ServerBanByType] PageLabel=BAN EQUIPMENT [GFxTrPage_JoinMatch] PageLabel=JOIN MATCH OptionTitles[0]=JOIN QUEUE OptionTitles[1]=CHANGE REGION OptionSubtext[0]=SELECT TO JOIN GAME OptionSubtext[1]=CHANGE SERVER REGION [2466.76] Log: Log: Log: Log: Log: Log: Log: .76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466. 76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466. VEHICLES.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466. AND STRATEGY OptionSubtext[2]=FLAGS MOVE EVERY CAP OptionSubtext[3]=SEIZE AND DEFEND CONTROL POINTS OptionSubtext[4]=FIVE ON FIVE ACTION OptionSubtext[5]=FREE FOR ALL CHASE RegionsLabel=CHANGE REGION RegionsSubtext=CHANGE SERVER REGION [GFxTrPage_NewPlayNow] PageLabel=PLAY NOW OptionTitles[0]=QUICK MATCH OptionTitles[1]=REFRESH SERVERS OptionTitles[2]=FILTER REGIONS OptionTitles[3]=FILTER GAMETYPES OptionTitles[4]=FILTER RULESETS OptionTitles[5]=SHOW EMPTY SERVERS OptionTitles[6]=SHOW FULL SERVERS OptionTitles[7]=MANAGE SERVERS OptionSubtext[0]= OptionSubtext[1]= OptionSubtext[2]= OptionSubtext[3]= OptionSubtext[4]= OptionSubtext[5]= OptionSubtext[6]= OptionSubtext[7]=RENT/MANAGE CUSTOM SERVERS [GFxTrPage_RankedMatch] PageLabel=RANKED MATCH [GFxTrPage_TrainingMatch] PageLabel=TRAINING OptionTitles[0]=SKI TUTORIAL OptionTitles[1]=VIDEO TUTORIALS OptionTitles[2]=TARGET PRACTICE OptionTitles[3]=SKI CHALLENGE OptionTitles[4]=ROAM MAP OptionSubtext[0]=LEARN TO SKI OptionSubtext[1]=WATCH AND LEARN OptionSubtext[2]=HONE YOUR SKILLS AGAINST BOTS OptionSubtext[3]=PERFECT YOUR SKIING OptionSubtext[4]=EXPLORE A MAP LOCALLY [GFxTrPage_RoamingMatch] PageLabel=ROAM MAP OptionTitles[0]=TEAM DEATHMATCH OptionTitles[1]=CAPTURE THE FLAG [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [GFxTrPage_QuickMatch] PageLabel=QUICK MATCH OptionTitles[0]=TEAM DEATHMATCH OptionTitles[1]=CAPTURE THE FLAG OptionTitles[2]=CTF BLITZ OptionTitles[3]=CAPTURE AND HOLD OptionTitles[4]=ARENA OptionTitles[5]=RABBIT OptionSubtext[0]=OBLITERATE EVERYTHING OptionSubtext[1]=BASES.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: .[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466. 76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: OptionTitles[2]=ARENA OptionTitles[3]=CAPTURE AND HOLD OptionSubtext[0]=ROAM A TEAM DEATHMATCH MAP OptionSubtext[1]=ROAM A CAPTURE THE FLAG MAP OptionSubtext[2]=ROAM AN ARENA MAP OptionSubtext[3]=ROAM A CAPTURE-AND-HOLD MAP [GFxTrPage_RoamTDM] PageLabel=ROAM TEAM DEATHMATCH MAPS OptionTitles[0]=OUTSKIRTS OptionTitles[1]=QUICKSAND OptionTitles[2]=SULFUR COVE OptionTitles[3]=DRYDOCK NIGHT OptionTitles[4]=NIGHTABATIC OptionTitles[5]=INFERNO OptionTitles[6]=MIASMA OptionSubtext[0]=EXPLORE OUTSKIRTS TDM OptionSubtext[1]=EXPLORE QUICKSAND TDM OptionSubtext[2]=EXPLORE SULFUR COVE TDM OptionSubtext[3]=EXPLORE DRYDOCK NIGHT TDM OptionSubtext[4]=EXPLORE NIGHTABATIC TDM OptionSubtext[5]=EXPLORE INFERNO TDM OptionSubtext[6]=EXPLORE MIASMA TDM [GFxTrPage_RoamCTF] PageLabel=ROAM CAPTURE THE FLAG MAPS OptionTitles[0]=ARX NOVENA OptionTitles[1]=CROSSFIRE OptionTitles[2]=DANGEROUS CROSSING OptionTitles[3]=DRYDOCK OptionTitles[4]=KATABATIC OptionTitles[5]=PERMAFROST OptionTitles[6]=RAINDANCE OptionTitles[7]=STONEHENGE OptionTitles[8]=SUNSTAR OptionTitles[9]=TARTARUS OptionTitles[10]=TEMPLE RUINS OptionSubtext[0]=EXPLORE ARX NOVENA CTF OptionSubtext[1]=EXPLORE CROSSFIRE CTF OptionSubtext[2]=EXPLORE DANGEROUS CROSSING CTF OptionSubtext[3]=EXPLORE DRYDOCK CTF OptionSubtext[4]=EXPLORE KATABATIC CTF OptionSubtext[5]=EXPLORE PERMAFROST CTF OptionSubtext[6]=EXPLORE RAINDANCE CTF OptionSubtext[7]=EXPLORE STONEHENGE CTF OptionSubtext[8]=EXPLORE SUNSTAR CTF OptionSubtext[9]=EXPLORE TARTARUS CTF OptionSubtext[10]=EXPLORE TEMPLE RUINS CTF [GFxTrPage_RoamRabbit] PageLabel=ROAM RABBIT MAPS OptionTitles[0]=OUTSKIRTS OptionTitles[1]=QUICKSAND OptionTitles[2]=SULFUR COVE OptionTitles[3]=DRYDOCK NIGHT OptionTitles[4]=NIGHTABATIC OptionTitles[5]=INFERNO .76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.[2466. 76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.[2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: .76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: OptionSubtext[0]=EXPLORE OptionSubtext[1]=EXPLORE OptionSubtext[2]=EXPLORE OptionSubtext[3]=EXPLORE OptionSubtext[4]=EXPLORE OptionSubtext[5]=EXPLORE OUTSKIRTS RABBIT QUICKSAND RABBIT SULFUR COVE RABBIT DRYDOCK RABBIT NIGHTABATIC RABBIT INFERNO RABBIT [GFxTrPage_RoamArena] PageLabel=ROAM ARENA MAPS OptionTitles[0]=AIR ARENA OptionTitles[1]=LAVA ARENA OptionTitles[2]=WALLED IN OptionTitles[3]=HINTERLANDS OptionSubtext[0]=EXPLORE AIR ARENA OptionSubtext[1]=EXPLORE LAVA ARENA OptionSubtext[2]=EXPLORE WALLED IN OptionSubtext[3]=EXPLORE HINTERLANDS [GFxTrPage_RoamCAH] PageLabel=ROAM CAPTURE-AND-HOLD MAPS OptionTitles[0]=OUTSKIRTS OptionTitles[1]=KATABATIC OptionTitles[2]=RAINDANCE OptionTitles[3]=SUNSET COVE OptionTitles[4]=TARTARUS OptionSubtext[0]=EXPLORE OUTSKIRTS CAH OptionSubtext[1]=EXPLORE KATABATIC CAH OptionSubtext[2]=EXPLORE RAINDANCE CAH OptionSubtext[3]=EXPLORE SUNSET COVE CAH OptionSubtext[4]=EXPLORE TARTARUS CAH [GFxTrPage_Classes] PageLabel=MODIFY CLASSES HelpButtonXLabel=CHANGE TRIBE HelpButtonXKey=* [GFxTrPage_ClassSelect] PageLabel=SELECT SPAWN CLASS [GFxTrPage_Loadouts] PageLabel= OptionTitles[0]=SET ACTIVE OptionTitles[1]=EDIT LOADOUT HelpButtonBLabel=ALL CLASSES [GFxTrPage_Class] PageLabel=CLASS OptionSubtext[0]=PRIMARY WEAPON OptionSubtext[1]=SECONDARY WEAPON OptionSubtext[2]=BELT ITEM OptionSubtext[3]=PACK OptionSubtext[4]=ARMOR UPGRADE OptionSubtext[5]=PRIMARY PERK OptionSubtext[6]=SECONDARY PERK [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466. 76] [2466.76] [2466.76] [2466.76] Log: [2466.[2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] Log: [2466.76] [2466.76] Log: [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: OptionSubtext[7]=SKIN OptionSubtext[8]=VOICE HelpButtonXLabel=CHANGE TRIBE HelpButtonXKey=* [GFxTrPage_Store] PageLabel=STORE OptionTitles[0]=ADD GOLD OptionTitles[1]=YOUR DEAL OF THE DAY OptionTitles[2]=BUNDLE PACKS OptionTitles[3]=XP BOOSTERS OptionTitles[4]=CHANGE GAMER NAME OptionTitles[5]=CHANGE CLAN TAG OptionTitles[6]=REDEEM PROMOTION OptionSubtext[0]=BROWSE GOLD PACKS OptionSubtext[1]= OptionSubtext[2]=GET MORE FOR LESS OptionSubtext[3]=EARN UNLOCKS TWICE AS FAST OptionSubtext[4]=RENAME YOUR PLAYER OptionSubtext[5]=MARK YOUR TERRITORY PromoPopupTitle=ENTER PROMOTION CODE NoNameChangeInGame=UNAVAILABLE IN-GAME [GFxTrPage_WatchNow] PageLabel=WATCH TRIBES NOW strLiveStreams=LIVE STREAMS strHiRezVideos=LATEST FROM HI-REZ strTrainVideos=TRAINING VIDEOS strCmntyVideos=COMMUNITY VIDEOS [GFxTrPage_LiveStream] PageLabel=LIVE STREAMS [GFxTrPage_HiRezVideo] PageLabel=LATEST FROM HI-REZ [GFxTrPage_TrainVideo] PageLabel=TRAINING VIDEOS [GFxTrPage_CmntyVideo] PageLabel=COMMUNITY VIDEOS [GFxTrPage_BuyGold] PageLabel=BUY GOLD OptionTitles[0]=BUY ONLINE OptionTitles[1]=USE `o OptionSubtext[0]=USE IN-GAME BROWSER TO PURCHASE OptionSubtext[1]=CONVERT `o TO GOLD [GFxTrPage_BuyGoldSteam] PageLabel=BUY GOLD OptionTitles[0]=800 TRIBES GOLD [2466.76] Log: Log: Log: Log: Log: Log: Log: [2466.76] [2466.76] [2466.76] Log: .76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466. 76] [2466.76] [2466. FriendLabel=FRIEND FollowerLabel=FOLLOWER OfflineLabel=OFFLINE OnlineLabel=ONLINE InGameLabel=IN GAME InLobbyLabel=IN LOBBY OKLabel=OK CancelLabel=CANCEL [2466.76] [2466.76] Log: OptionTitles[1]=30 DAY BOOSTER [2466.Doubles all .76] acters in [2466. However.76] [2466.76] Log: OptionSubtext[1]=DOUBLE ALL XP [2466.76] [2466.Rewards 1200 XP each day it is active regardless of play time [2466.76] [2466.76] [2466.76] [2466. [GFxTrMenuMoviePlayer] NameRulesMessage=Player Name must be 4 to 15 alphanumeric char First character must be alphabetical.76] [2466.76] Log: OptionSubtext[2]=DOUBLE ALL XP [2466.76] [2466.76] [2466.76] Log: [GFxTrPage_NameChange] [2466.76] [2466.76] Log: PageLabel=XP BOOSTERS [2466.76] [2466.76] [2466.76] [2466.76] Log: NamePopupTitle=ENTER NEW NAME [2466. [2466.76] Log: DescriptionLabel=.76] Log: OptionTitles[0]=10 DAY BOOSTER [2466.76] Log: [GFxTrPage_BuyBoost] [2466.76] [2466.76] Log: DescriptionLabel=If you change your name.76] [2466. Log: Log: Log: Log: Log: Log: Log: Log: Log: XP earned in game GAIN FOR 10 DAYS GAIN FOR 30 DAYS GAIN FOR 90 DAYS [GFxTrPage_Bundles] PageLabel=BUNDLE PACKS DescriptionLabel=Bundle packs give a lot for less.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: PageLabel=CHANGE GAMER NAME [2466.76] [2466.76] [2466.76] Log: [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: OptionTitles[1]=1800 TRIBES GOLD OptionTitles[2]=3000 TRIBES GOLD OptionTitles[3]=5500 TRIBES GOLD OptionSubtext[0]=700 GOLD + 100 BONUS GOLD (INCLUDES VIP) OptionSubtext[1]=1400 GOLD + 400 BONUS GOLD (INCLUDES VIP) OptionSubtext[2]=2100 GOLD + 900 BONUS GOLD (INCLUDES VIP) OptionSubtext[3]=3500 GOLD + 2000 BONUS GOLD (INCLUDES VIP) [GFxTrPage_BuyGoldPortal] PageLabel=BUY GOLD OptionTitles[0]=800 TRIBES GOLD OptionTitles[1]=1800 TRIBES GOLD OptionTitles[2]=3000 TRIBES GOLD OptionTitles[3]=5500 TRIBES GOLD OptionSubtext[0]=700 GOLD + 100 BONUS GOLD (INCLUDES VIP) OptionSubtext[1]=1400 GOLD + 400 BONUS GOLD (INCLUDES VIP) OptionSubtext[2]=2100 GOLD + 900 BONUS GOLD (INCLUDES VIP) OptionSubtext[3]=3500 GOLD + 2000 BONUS GOLD (INCLUDES VIP) [2466.76] [2466.76] Log: .76] Log: Log: Log: Log: Log: Log: length.76] [2466. no other player will be able to claim your old name for 15 days.76] [2466.[2466.76] Log: OptionSubtext[0]=DOUBLE ALL XP [2466. you will be able to chang e back during that time.76] Log: OptionTitles[2]=90 DAY BOOSTER [2466.76] [2466. 76] [2466.[2466.76] [2466.76] Log: you may go.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466. [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [GFxTrPage_ClanTagChange] PageLabel=CHANGE CLAN TAG DescriptionLabel=Your clan tag will prefix your name wherever ChangePopupTitle=CHANGE CLAN TAG RemovePopupTitle=REMOVE CLAN TAG ChangePopupBody=Please enter a new tag that is at most 4 chara RemovePopupBody=Are you sure you want to remove your clan tag? [GFxTrPage_Vehicle] PageLabel=VEHICLE STATION HelpButtonALabel= HelpButtonAKey= HelpButtonBLabel= HelpButtonBKey= HelpButtonYLabel= HelpButtonYKey= HelpButtonXLabel= HelpButtonXKey= [GFxTrPage_Social] PageLabel=SOCIAL OptionTitles[0]=PROFILE OptionTitles[1]=FRIENDS OptionTitles[2]=FOLLOWERS OptionTitles[3]=REFER-A-FRIEND OptionTitles[4]=BLOCKED PLAYERS OptionSubtext[0]=VIEW STATS AND PROGRESSION OptionSubtext[1]=ADD AND JOIN FRIENDS OptionSubtext[2]=VIEW YOUR FANS OptionSubtext[3]=EARN REWARDS BY BRINGING PEOPLE TO TRIBES OptionSubtext[4]=BLOCK AND UNBLOCK PLAYERS FriendsOnlineSubtext=JOIN FRIENDS FriendsOfflineSubtext=FOLLOW PLAYERS FollowersOnlineSubtext=OTHERS FRIENDING YOU [GFxTrPage_Friends] PageLabel=FRIENDS SelectPromptLabel=SELECT TO JOIN AddFriendTitle=ADD FRIEND AddFriendSubtext=SELECT TO ADD A FRIEND RemoveFriendTitle=REMOVE FRIEND FlyoutTitle=ACTIONS [GFxTrPage_Followers] PageLabel=FOLLOWERS SelectPromptLabel=SELECT TO JOIN FlyoutTitle=BLOCK MutalFriendLabel=MUTUAL FRIEND [GFxTrPage_BlockedPlayers] PageLabel=BLOCKED PLAYERS BlockOption=BLOCK PLAYER BlockSubtext=SELECT TO BLOCK A PLAYER .76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466. [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] Log: cters.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466. 76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: BlockedStatus=BLOCKED FlyoutTitle=UNBLOCK UnblockOption=UNBLOCK PLAYER [GFxTrPage_FriendActions] PageLabel=FRIEND ACTIONS OptionTitles[0]=JOIN IN GAME OptionTitles[1]=SEND MESSAGE OptionTitles[2]=REMOVE FRIEND OptionSubtext[0]=SELECT TO JOIN OptionSubtext[1]=SELECT TO SEND MESSAGE OptionSubtext[2]=SELECT TO REMOVE [GFxTrPage_FollowerActions] PageLabel=FRIEND ACTIONS OptionTitles[0]=ADD AS FRIEND OptionTitles[1]=JOIN IN GAME OptionTitles[2]=SEND MESSAGE OptionTitles[3]=BLOCK PLAYER OptionSubtext[0]= OptionSubtext[1]=SELECT TO JOIN OptionSubtext[2]=SELECT TO SEND MESSAGE OptionSubtext[3]=SELECT TO BLOCK AlreadyFriendText=PLAYER ALREADY A FRIEND [GFxTrPage_FriendJoin] PageLabel=JOIN FRIEND'S GAME SelectPromptSubtext=SELECT TO JOIN NotInAGameSubtext=NOT IN A GAME SocialTitle=SOCIAL SocialSubtext=ADD OTHER FRIENDS [GFxTrPage_Party] PageLabel=PARTY OptionTitles[0]=FIND GAME OptionTitles[1]=INVITE MEMBERS OptionTitles[2]=MEMBERS OptionTitles[3]=SEND PARTY MESSAGE OptionTitles[4]=LEAVE PARTY [GFxTrPage_PartyInvite] PageLabel=INVITE MEMBERS OptionTitles[0]=INVITE BY NAME [GFxTrPage_PartyMember] PageLabel=PARTY MEMBERS OptionSubtext[0]=Party Leader [GFxTrpage_PartyAction] PageLabel=MEMBER ACTIONS [GFxTrPage_Profile] [2466.76] [2466.76] [2466.76] [2466.76] [2466.[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: .76] [2466.76] [2466.76] [2466.76] [2466. 76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466. ETC.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466. OptionSubtext[1]=CHANGE AUDIO LEVELS OptionSubtext[2]=CHANGE MOUSE AND GAMEPLAY SETTINGS OptionSubtext[3]=CHANGE HUD VISIBILITY OptionSubtext[4]=CHANGE KEYBINDING CONTROLS OptionSubtext[5]=CHANGE NOTIFICATION SETTINGS OptionSubtext[6]=CHANGE SERVER REGION .76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466. RESOLUTION.76] [2466.76] [2466.76] [2466.76] [2466.[2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: PageLabel=PROFILE OptionTitles[0]=BADGES OptionTitles[1]=ACCOLADES OptionTitles[2]=MATCH SUMMARY OptionSubtext[0]=EARNED BADGES AND PROGRESS OptionSubtext[1]=EARNED ACCOLADES OptionSubtext[2]=MOST RECENT MATCH PLAYED [GFxTrPage_Accolades] PageLabel=ACCOLADES OptionTitles[0]=GENERAL OptionTitles[1]=COMBAT OptionTitles[2]=FLAG OptionTitles[3]=OBJECTIVE OptionTitles[4]=SPREE OptionTitles[5]=MULTIKILL OptionTitles[6]=ARENA OptionSubtext[0]=GENERIC ACCOLADES OptionSubtext[1]=COMBAT ACCOLADES OptionSubtext[2]=FLAG TYPE ACCOLADES OptionSubtext[3]=OBJECTIVE TYPE ACCOLADES OptionSubtext[4]=KILLING SPREE ACCOLADES OptionSubtext[5]=MUTLIKILL ACCOLADES OptionSubtext[6]=ARENA SPECIFIC ACCOLADES [GFxTrPage_Badges] PageLabel=BADGES OptionTitles[0]=COMBAT OptionTitles[1]=OBJECTIVE OptionTitles[2]=VEHICLES OptionTitles[3]=TACTICAL OptionTitles[4]=ONE-TIMERS OptionTitles[5]=REFER-A-FRIEND OptionSubtext[0]=COMBAT BADGES OptionSubtext[1]=OBJECTIVE BADGES OptionSubtext[2]=VEHICLE BADGES OptionSubtext[3]=TACTICAL BADGES OptionSubtext[4]=ONE AND DONE BADGES OptionSubtext[5]=REFERRAL BADGES [GFxTrPage_Settings] PageLabel=SETTINGS OptionTitles[0]=VIDEO OptionTitles[1]=AUDIO OptionTitles[2]=GAMEPLAY OptionTitles[3]=HUD OptionTitles[4]=KEYBINDINGS OptionTitles[5]=NOTIFICATIONS OptionTitles[6]=REGIONS OptionTitles[7]=ENTER SECRET CODE OptionSubtext[0]=CHANGE GRAPHICS.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466. 76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [GFxTrPage_ControlSettings] PageLabel=GAMEPLAY SETTINGS OptionTitles[0]=MOUSE SENSITIVITY OptionTitles[1]=FLYING PITCH SENSITIVITY OptionTitles[2]=FLYING YAW SENSITIVITY OptionTitles[3]=MOUSE INVERT OptionTitles[4]=VEHICLE INVERT OptionTitles[5]=MOUSE SMOOTHING OptionTitles[6]=FOV OptionTitles[7]=TOGGLE ZOOM OptionTitles[8]=SHOW HELP TEXT OptionTitles[9]=DEFAULT OBJECTIVES ON OptionTitles[10]=REDUCED WEAPON SIZE OptionTitles[11]=DAMAGE NUMBERS OptionTitles[12]=ALIENWARE FX OptionTitles[13]=FILTER CHAT OptionTitles[14]=SIMULATED PROJECTILES [GFxTrPage_NotificationSettings] PageLabel=NOTIFICATION SETTINGS OptionTitles[0]=FRIEND LOGIN/LOGOUT OptionTitles[1]=PRIVATE CHAT ChatNotifySubtext=SELECT TO CHANGE CHAT NOTIFICATIONS [GFxTrPage_HUDSettings] PageLabel=HUD SETTINGS OptionTitles[0]=GAME MESSAGES OptionTitles[1]=COMBAT LOG OptionTitles[2]=CREDITS/CALLINS OptionTitles[3]=CHAT OptionTitles[4]=TEAM SCORES OptionTitles[5]=ACCOLADES OptionTitles[6]=BADGES OptionTitles[7]=VISOR BARS OptionTitles[8]=KILL INFO OptionTitles[9]=DEATH INFO OptionTitles[10]=PROMPT INFO OptionTitles[11]=RESPAWN TIMER OptionTitles[12]=HEALTH/ENERGY OptionTitles[13]=RETICULE OptionTitles[14]=SKI BARS OptionTitles[15]=FRIEND NAME COLORING OptionTitles[16]=VISOR DAMAGE [GFxTrPage_AudioSettings] PageLabel=AUDIO SETTINGS OptionTitles[0]=MASTER VOLUME OptionTitles[1]=EFFECTS VOLUME OptionTitles[2]=MUSIC VOLUME OptionTitles[3]=VGS VOLUME OptionTitles[4]=ANNOUNCER VOLUME OptionTitles[5]=HEADPHONE BASS BOOST [GFxTrPage_VideoSettings] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: .76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466. WINDOWED.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466. DRAW DISTANCE.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: PageLabel=VIDEO SETTINGS OptionTitles[0]=GRAPHICS DETAIL OptionTitles[1]=TEXTURE DETAIL OptionTitles[2]=SCREEN TYPE OptionTitles[3]=RESOLUTION OptionTitles[4]=VSYNC OptionTitles[5]=FRAMERATE SMOOTHING OptionTitles[6]=MOTION BLUR OptionSubtext[0]=LIGHTING.76] [2466.76] [2466. OptionSubtext[1]=TEXTURE QUALITY OptionSubtext[2]=FULLSCREEN.76] [2466.76] [2466.76] [2466. BORDERLESS OptionSubtext[3]=CHANGE RESOLUTION [GFxTrPage_VideoWindow] PageLabel=WINDOW TYPE OptionTitles[0]=FULLSCREEN OptionTitles[1]=WINDOWED OptionTitles[2]=BORDERLESS [GFxTrPage_VideoGraphics] PageLabel=GRAPHICS DETAIL OptionTitles[0]=MINIMAL OptionTitles[1]=LOW OptionTitles[2]=MEDIUM OptionTitles[3]=HIGH OptionTitles[4]=VERY HIGH [GFxTrPage_VideoTexture] PageLabel=TEXTURE DETAIL OptionTitles[0]=MINIMAL OptionTitles[1]=LOW OptionTitles[2]=MEDIUM OptionTitles[3]=HIGH OptionTitles[4]=VERY HIGH [GFxTrPage_WhisperSettings] PageLabel=PRIVATE CHAT NOTIFICATIONS: OptionTitles[0]=ALWAYS OptionTitles[1]=ONLY FROM FRIENDS OptionTitles[2]=NEVER [GFxTrPage_RegionSettings] PageLabel=CHOOSE REGION [GFxTrPage_VideoResolution] PageLabel=RESOLUTION [GFxTrPage_Extras] PageLabel=EXTRAS OptionTitles[0]=REDEEM PROMOTION OptionTitles[1]=ENTER SECRET CODE PromoPopupTitle=ENTER PROMOTION CODE [2466.76] [2466.76] [2466.76] [2466.76] [2466.[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466. ETC.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: .76] [2466.76] [2466.76] Log: [2466. 76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [GFxTrPage_Equip] PageLabel=EQUIPMENT [GFxTrPage_Queued] PageLabel=LOOKING FOR MATCH OptionTitles[0]=LEAVE QUEUE [GFxTrPage_KeybindSettings] PageLabel=KEYBINDINGS OptionTitles[0]=MOVEMENT OptionTitles[1]=GAMEPLAY OptionTitles[2]=WEAPONS OptionTitles[3]=VEHICLES OptionTitles[4]=COMMUNICATION OptionTitles[5]=INTERFACE OptionTitles[6]=HOTKEYS OptionTitles[7]=SPECTATOR OptionTitles[8]=RESET ALL [GFxTrPage_KeybindCommunication] PageLabel=COMMUNICATION KEYS OptionTitles[0]=CHAT OptionTitles[1]=TEAM CHAT OptionTitles[2]=REPLY TO TELL OptionTitles[3]=BEGIN VGS OptionTitles[4]=SPOT TARGET [GFxTrPage_KeybindGameplay] PageLabel=GAMEPLAY KEYS OptionTitles[0]=CHANGE TEAM OptionTitles[1]=THIRD-PERSON CAM OptionTitles[2]=DROP FLAG OptionTitles[3]=SUICIDE [GFxTrPage_KeybindHotkeys] PageLabel=HOTKEYS OptionTitles[0]=QUICK CLASSES OptionTitles[1]=PATHFINDER OptionTitles[2]=SENTINEL OptionTitles[3]=INFILTRATOR OptionTitles[4]=SOLDIER OptionTitles[5]=RAIDER OptionTitles[6]=TECHNICIAN OptionTitles[7]=JUGGERNAUT OptionTitles[8]=DOOMBRINGER OptionTitles[9]=BRUTE [GFxTrPage_KeybindInterface] PageLabel=INTERFACE KEYS OptionTitles[0]=MAIN/GAME MENU OptionTitles[1]=CLASS SELECT OptionTitles[2]=FRIENDS OptionTitles[3]=SETTINGS .[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466. 76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: .76] [2466.76] [2466.76] [2466.[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: OptionTitles[4]=TOGGLE SCOREBOARD OptionTitles[5]=TOGGLE OBJECTIVES OptionTitles[6]=QUICK CONSOLE OptionTitles[7]=FREE LOOK OptionTitles[8]=SUPPRESS HELP MSG OptionTitles[9]=CHAT CONSOLE [GFxTrPage_KeybindMovement] PageLabel=MOVEMENT KEYS OptionTitles[0]=MOVE FORWARD OptionTitles[1]=MOVE BACKWARD OptionTitles[2]=STRAFE LEFT OptionTitles[3]=STRAFE RIGHT OptionTitles[4]=SKI OptionTitles[5]=JUMP OptionTitles[6]=JETPACK OptionTitles[7]=JUMP/JETPACK OptionTitles[8]=JUMP/SKI OptionTitles[9]=TOGGLE SKI [GFxTrPage_KeybindVehicle] PageLabel=VEHICLE KEYS OptionTitles[0]=HORN OptionTitles[1]=SWITCH TO SEAT OptionTitles[2]=SWITCH TO SEAT OptionTitles[3]=SWITCH TO SEAT OptionTitles[4]=SWITCH TO SEAT OptionTitles[5]=SWITCH TO SEAT OptionTitles[6]=SWITCH TO SEAT 1 2 3 4 5 6 [GFxTrPage_KeybindWeapon] PageLabel=WEAPON KEYS OptionTitles[0]=FIRE OptionTitles[1]=MELEE OptionTitles[2]=USE PACK OptionTitles[3]=USE BELT OptionTitles[4]=RELOAD OptionTitles[5]=INTERACT OptionTitles[6]=ZOOM OptionTitles[7]=PREVIOUS WEAPON OptionTitles[8]=NEXT WEAPON OptionTitles[9]=CALL-IN 1 OptionTitles[10]=CALL-IN 2 OptionTitles[11]=CALL-IN 3 OptionTitles[12]=SWAP WEAPON OptionTitles[13]=SWAP TO PRIMARY OptionTitles[14]=SWAP TO SECONDARY [GFxTrPage_KeybindSpectator] PageLabel=SPECTATOR KEYBINDINGS OptionTitles[0]=MOVEMENT OptionTitles[1]=TARGETING OptionTitles[2]=INTERFACE [GFxTrPage_KeybindSpecInterface] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466. 76] Log: UpgradeDescription[4]=+100 HEALTH [2466.76] [2466.76] [2466.76] [2466.76] [2466. INTERFACE KEYS OptionTitles[0]=SHOW CONTROLS OptionTitles[1]=SHOW HUD OptionTitles[2]=SHOW SCORES OptionTitles[3]=QUICK CONSOLE OptionTitles[4]=CHOOSE TEAM OptionTitles[5]=SHOW VEHICLE TAB OptionTitles[6]=SHOW OBJECTIVE TAB [GFxTrPage_KeybindSpecMovement] PageLabel=SPEC.76] [2466.76] Log: InfoPanelDescription=Upgrades to Armor increase Health.76] [2466.76] [2466.76] [2466.76] [2466. and other vitals. MOVEMENT KEYS OptionTitles[0]=MOVE FORWARD OptionTitles[1]=MOVE BACKWARD OptionTitles[2]=MOVE UP OptionTitles[3]=MOVE DOWN OptionTitles[4]=TURN LEFT OptionTitles[5]=TURN RIGHT OptionTitles[6]=STRAFE LEFT OptionTitles[7]=STRAFE RIGHT OptionTitles[8]=CAMERA X OptionTitles[9]=CAMERA Y OptionTitles[10]=SPEED INCREASE OptionTitles[11]=SPEED DECREASE [GFxTrPage_KeybindSpecTargeting] PageLabel=SPEC.76] Log: UpgradeDescription[1]=-25% REGENERATION DELAY .76] [2466.76] Log: ItemName=DOOMBRINGER MK I [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: UpgradeDescription[1]=-25% REGENERATION DELAY [2466. Energy .76] Log: ItemName=BRUTE MK I [2466.76] [2466.76] Log: UpgradeDescription[2]=+5 ENERGY [2466. [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: PageLabel=SPEC.[2466.76] [2466.76] [2466.76] [2466. TARGETING KEYS OptionTitles[0]=VIEW SELF OptionTitles[1]=VIEW PREV PLAYER OptionTitles[2]=VIEW NEXT PLAYER OptionTitles[3]=VIEW BOOKMARKS OptionTitles[4]=VIEW GENERATORS OptionTitles[5]=VIEW FLAG STANDS OptionTitles[6]=VIEW FLAGS OptionTitles[7]=VIEW FASTEST PLAYER OptionTitles[8]=LOCK VIEW TO PLAYER [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: [TrArmorMod_Brute] [2466.76] Log: [TrArmorMod_Doombringer] [2466.76] [2466.76] [2466.76] Log: UpgradeDescription[3]=+25% HEALTH REGEN RATE [2466. Energy .76] Log: [2466.76] [2466.76] Log: UpgradeDescription[0]=+100 HEALTH [2466.76] [2466.76] [2466. [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: UpgradeDescription[0]=+100 HEALTH [2466. and other vitals.76] [2466.76] [2466.76] Log: InfoPanelDescription=Upgrades to Armor increase Health.76] [2466. 76] Log: [2466.76] [2466.76] Log: ItemName=RAIDER MK I [2466.76] REGEN RATE [2466.76] Log: UpgradeDescription[1]=+50 HEALTH [2466.76] Log: SPEED [2466.76] Log: UpgradeDescription[3]=+25% HEALTH REGEN RATE [2466.76] Log: UpgradeDescription[2]=+25% HEALTH REGEN RATE [2466. and other vitals.76] Log: [TrArmorMod_Raider] [2466. helping the Infiltrator survive close quarters fights.[2466.76] Log: than other light [2466.76] REGEN RATE [2466.76] Log: [2466.76] Log: [2466.76] Log: UpgradeDescription[1]=-25% REGENERATION DELAY [2466.76] Log: DELAY [2466.76] [2466.76] [2466.76] Log: InfoPanelDescription=Upgrades to Armor increase Health.76] [2466.76] Log: UpgradeDescription[2]=+10 ENERGY [2466. and other vitals.76] [2466.76] Log: Log: Log: helping Log: Log: Log: Log: Log: Log: [TrArmorMod_Pathfinder] ItemName=PATHFINDER MK I InfoPanelDescription=Pathfinder Armor favors Energy and Mass r Pathfinders boost themselves to greater speed.76] eduction. Energy .76] Log: ItemName=JUGGERNAUT MK I [2466.76] Log: UpgradeDescription[0]=+100 HEALTH [2466. [2466. Energy .76] Log: [2466. UpgradeDescription[0]=-25% REGENERATION UpgradeDescription[1]=+10 ENERGY UpgradeDescription[2]=+100 HEALTH UpgradeDescription[3]=+10% RUN UpgradeDescription[4]=+100 HEALTH [2466.76] Log: UpgradeDescription[4]=+100 HEALTH [2466.76] [2466. [2466.76] Log: InfoPanelDescription=Upgrades to Armor increase Health.76] Log: UpgradeDescription[4]=+50 HEALTH .76] Log: Log: Log: Log: UpgradeDescription[2]=+10 ENERGY UpgradeDescription[3]=+25% HEALTH UpgradeDescription[4]=+100 HEALTH [TrArmorMod_Infiltrator] ItemName=INFILTRATOR MK I InfoPanelDescription=Infiltrator Armor favors more protection armors. UpgradeDescription[0]=-25% REGENERATION UpgradeDescription[1]=+10 ENERGY UpgradeDescription[2]=+25% HEALTH UpgradeDescription[3]=+100 HEALTH UpgradeDescription[4]=-10% MASS [2466.76] Log: [TrArmorMod_Juggernaut] [2466.76] [2466. [2466.76] Log: [2466.76] Log: [2466.76] Log: UpgradeDescription[3]=+10 ENERGY [2466.76] DELAY [2466.76] Log: [2466.76] Log: UpgradeDescription[0]=-25% REGENERATION DELAY [2466. 76] Log: [2466.76] Log: InfoPanelDescription=Upgrades to Armor increase Health.76] Log: [2466.76] Log: [2466.76] Log: UpgradeDescription[0]=-25% REGENERATION DELAY [2466.76] Log: UpgradeDescription[0]=-25% REGENERATION DELAY [2466. [2466.76] Log: UpgradeDescription[2]=+25% HEALTH REGEN RATE [2466.76] Log: UpgradeDescription[0]=-25% REGENERATION DELAY [2466.76] Log: [2466.76] Log: UpgradeDescription[2]=+25% HEALTH REGEN RATE [2466.76] Log: [2466.76] Log: ItemName=TECHNICIAN MK I [2466.76] Log: ItemName=SENTINEL MK I [2466. and other vitals.76] Log: UpgradeDescription[3]=+100 HEALTH [2466.76] Log: [2466.76] Log: ItemName=SOLDIER MK I [2466.76] Log: [2466. [2466.76] Log: UpgradeDescription[4]=+10 ENERGY [2466.76] Log: UpgradeDescription[3]=+5 ENERGY [2466.76] Log: [TrArmorMod_Sentinel] [2466.76] Log: [2466.76] Log: [TrArmorMod_Soldier] [2466. and other vitals.76] Log: UpgradeDescription[1]=+50 HEALTH [2466.76] Log: [TrVoice_Light_Standard] ItemName=NONE [TrVoice_Medium_Standard] ItemName=NONE [TrVoice_Heavy_Standard] ItemName=NONE [GfxTrHud] m_sRound=ROUND: .[2466.76] Log: [2466.76] Log: UpgradeDescription[1]=+50 HEALTH [2466. Energy .76] Log: UpgradeDescription[3]=+10 ENERGY [2466.76] Log: UpgradeDescription[2]=+25% HEALTH REGEN RATE [2466.76] Log: [2466.76] Log: UpgradeDescription[4]=+50 HEALTH [2466.76] Log: InfoPanelDescription=Upgrades to Armor increase Health. Energy .76] Log: [TrArmorMod_Technician] [2466.76] Log: [2466.76] Log: [2466.76] Log: UpgradeDescription[4]=+50 HEALTH [2466.76] Log: [2466. [2466.76] Log: [2466.76] Log: InfoPanelDescription=Upgrades to Armor increase Health. Energy .76] Log: [2466. and other vitals.76] Log: UpgradeDescription[1]=+10% RUN SPEED [2466. somewhere blame when a stray shot finds a victim. [2466.76] [TrSkin_Sentinel] ItemName=SENTINEL Log: [TrSkin_Sentinel_Merc] Log: ItemName=SPECTER Log: InfoPanelDescription=Most think Specters are a myth.76] Log: [2466.76] [2466. Log: [TrSkin_Soldier] ItemName=SOLDIER [TrSkin_Technician] ItemName=TECHNICIAN [TrSkin_Raider] ItemName=RAIDER [2466.76] Log: InfoPanelDescription=Most tribes view assassination as a viola tion of the Tenets.76] Log: [2466. some take a more pragmatic view. During a contract.76] Log: [2466. Grievers have evolved into loose cl ans of pirates and smugglers.76] Log: ItemName=MERCENARY [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466. Assassins are almost always Tribeless. [2466.76] Log: [2466.76] [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [TrSkin] ItemName=DEFAULT [TrSkin_Pathfinder] ItemName=PATHFINDER [TrSkin_Infiltrator] ItemName=INFILTRATOR [2466.76] Log: [2466.76] Log: ItemName=ASSASSIN [2466.76] Log: InfoPanelDescription=Originally dispossessed scavengers who pi cked over battlefields and mourned the dead. They raid and kill indiscriminately. Treacherous merc groups are cast out a nd hunted down like dogs.76] Log: ItemName=GRIEVER [2466.76] Log: [2466. An assassin will fulfill a contract or die trying.76] Log: [2466. selling their skills for payment.76] Log: [TrSkin_Raider_Griever] [2466.76] Log: [2466.76] Log: . mercenaries are considered a s reliable on the field as any tribesman. mercenary gro ups may go to work for an enemy. [2466. They are not fully trusted by tribesmen.76] Log: [2466. At the end of a contract period.76] Log: [2466.76] Log: [2466. The Twenty prefer it that way.76] Log: [2466.[2466.76] Log: [2466. tho ugh more for reasons of prudence.76] Log: [2466.76] Log: [2466. but not without h onor of their own.76] Log: [TrSkin_Infiltrator_Assassin] [2466.76] to place [2466.76] Log: InfoPanelDescription=Some bands of warriors become mercenaries .76] Log: [2466. but in the wake of the Seventh Firetruce massacre.76] Log: [TrSkin_Infiltrator_Merc] [2466. The difference between Grievers and tribal raiders is simple: Grievers have no honor. [2466. During a contract.76] Log: [2466.76] Log: [2466.76] Log: [2466. Treacherous merc groups are cast out a nd hunted down like dogs.76] Log: [2466.76] Log: [2466.76] Log: InfoPanelDescription=Free traders are the lifeblood of tribal commerce.76] Log: Log: Log: Log: [TrSkin_Technician_Merc] ItemName=SPECIALIST InfoPanelDescription= [TrPlayerVoice_Light] ItemName=Light Armor [TrPlayerVoice_Medium] ItemName=Medium Armor [TrPlayerVoice_Heavy] ItemName=Heavy Armor [TrPlayerVoice_Dark] ItemName=Battle Worn [TrPlayerVoice_Fem1] [2466. [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [TrSkin_Brute_Merc] [2466.76] Log: [2466. tho ugh more for reasons of prudence. At the end of a contract period.76] Log: [2466. selling their skills for payment. the weak ones vanish. seeing their goods to the far edge of the Wilderzone. [2466. Crushers push the line at any cost. They are not fully trusted by tribesmen.76] Log: [2466.76] Log: [2466.76] Log: InfoPanelDescription=Some bands of warriors become mercenaries . victim to p irates or tribal raiders.76] Log: .76] Log: [2466.76] Log: [2466.76] Log: [2466. Focusing exclusively on h eavy shock tactics.76] [2466.76] Log: ItemName=CRUSHER [2466. Traders have to be tough and strong. [2466.76] [2466.76] Log: [TrSkin_Pathfinder_Merc] [2466.76] Log: [2466.76] Log: [2466.76] Log: InfoPanelDescription=The Crusher Brigade is one of the most fe ared and respected mercenary groups in the Wilderzone. mercenaries are considered a s reliable on the field as any tribesman. Freerunners take on the most difficult and dangerous t rade routes. mercenary gro ups may go to work for an enemy.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [TrSkin_Raider_Merc] [2466.76] Log: [TrSkin_Juggernaut] ItemName=JUGGERNAUT [TrSkin_Doombringer] ItemName=DOOMBRINGER [TrSkin_Brute] ItemName=BRUTE [2466.76] [2466.76] Log: ItemName=MERCENARY [2466.76] Log: [2466.76] Log: ItemName=FREERUNNER [2466.76] Log: [2466. 76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466. Wilderzone [TrPlayerVoice_Aus] ItemName=Disker Dundee [TrPlayerVoice_T2_Fem01] ItemName=T2 Female Heroine [TrPlayerVoice_T2_Fem02] ItemName=T2 Female Professional [TrPlayerVoice_T2_Fem03] ItemName=T2 Female Cadet [TrPlayerVoice_T2_Fem04] ItemName=T2 Female Veteran [TrPlayerVoice_T2_Fem05] ItemName=T2 Female Amazon [TrPlayerVoice_T2_Male01] ItemName=T2 Male Hero [TrPlayerVoice_T2_Male02] ItemName=T2 Male Iceman [TrPlayerVoice_T2_Male03] ItemName=T2 Male Rogue [TrPlayerVoice_T2_Male04] ItemName=T2 Male Hardcase [TrPlayerVoice_T2_Male05] ItemName=T2 Male Psycho [TrPlayerVoice_T2_BioDerm01] ItemName=T2 BioDerm Warrior [TrPlayerVoice_T2_BioDerm02] ItemName=T2 BioDerm Monster [TrPlayerVoice_T2_BioDerm03] .76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: ItemName=Femme Fatale [TrPlayerVoice_Fem2] ItemName=Ms.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466. 76] Log: LostConnBody=Lost connection to server.76] Log: SpawnLimitReached=THE SPAWN LIMIT FOR THIS CLASS HAS BEEN REAC HED. giving you 50% more XP every match ! [2466.76] Log: KillServerBody=ARE YOU SURE YOU WANT TO KILL THIS SERVER? IT W ILL STOP ANY ACTIVE MATCHES.76] Log: [TrStrings] [2466.76] Log: BoostMessage=Purchase a Boost from the Tribes Store (access at the main menu) to DOUBLE all XP gained.76] Log: BanPlayerBody=TYPE IN THE NAME OF THE PLAYER YOU WISH TO BAN [2466.76] Log: CreateNewServerBody=ARE YOU SURE YOU WANT TO CREATE AND CONFIG URE A NEW SERVER? IN ORDER TO ACTIVATE YOUR SERVER.76] Log: ServerPasswordBody=Please enter server password [2466.76] Log: [2466. [2466.76] Log: HoursLeft=HOURS [2466.76] Log: OneDayleft=ONE DAY [2466. YOU WILL NEED TO RENT SERVER TIME USING GOLD.76] Log: ResolutionChangeBody=Press ACCEPT to confirm resolution change . [2466. [2466.76] Log: LeaveMatchBody=ARE YOU SURE YOU WANT TO LEAVE THE MATCH AND RE TURN TO THE LOBBY? [2466.76] Log: EarnMoreXP=Play more matchmaking to earn more XP! [2466.76] Log: Complete=COMPLETE .76] Log: Acquired=ACQUIRED [2466.76] Log: GoToNextMapBody=ARE YOU SURE YOU WANT TO FORCE START THE NEXT MAP IN THE ROTATION? [2466.76] Log: Cancel=CANCEL [2466.76] Log: TrClassBanned=THE SERVER HAS BANNED THIS CLASS.76] Log: ChangeBindingBody=CLICK OR PRESS ANY KEY TO CHANGE BINDING [2466. [2466. [2466. [2466.76] Log: AlreadyFriendsBody=You are already friends with [2466.76] Log: TrClass=CLASS [2466.76] Log: OK=OK [2466. [2466. including the VIP bonus! [2466.76] Log: BACK=BACK [2466.76] Log: LostConn=LOST CONNECTION [2466.76] Log: Loading=LOADING [2466.76] Log: BundleRequiresBody=THIS BUNDLE REQUIRES THAT YOU OWN THE [2466. or REVERT to undo changes [2466. [2466.76] Log: DisableServerBody=ARE YOU SURE YOU WANT TO DISABLE THIS SERVER ? THE CURRENT MATCH WILL COMPLETE FIRST.76] Log: NoBoost=NO BOOST [2466.76] Log: Unlocked=UNLOCKED [2466.76] Log: ItemName=T2 BioDerm Predator [2466. [2466.76] Log: QuitGameBody=ARE YOU SURE YOU WANT TO QUIT TRIBES: ASCEND? [2466.76] Log: BecomeVIP=Become a VIP and Play Now! [2466.76] Log: YouWereKickedBody=You were kicked from the match for being AFK . BUY TIME T O START PLAYING NOW! [2466.76] Log: Status=STATUS [2466.76] Log: VIPMessage=Purchase any item in the Tribes Store (access at th e main menu) to unlock *LIFETIME* VIP status.76] Log: DaysLeft=DAYS [2466.[2466.76] Log: Quit=QUIT [2466.76] Log: ServerExpiredBody=THIS SERVER'S RENTAL HAS EXPIRED. Please log in again.76] Log: Leave=LEAVE [2466.76] Log: Active=ACTIVE [2466.76] Log: NotEnoguhGoldBody=VISIT THE TRIBES STORE TO GET MORE GOLD.76] Log: BundleOwnedBody=YOU ALREADY OWN EVERY ITEM IN THIS BUNDLE.76] Log: EnableServerBody=ARE YOU SURE YOU WANT TO ENABLE THIS SERVER? [2466.76] Log: KickPlayerBody=TYPE IN THE NAME OF THE PLAYER YOU WISH TO KICK [2466.76] Log: FailedToJoin=FAILED TO JOIN [2466. 76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: NameAlreadyTaken=NAME ALREADY TAKEN Failure=FAILURE CodeNotAccepted=CODE NOT ACCEPTED Transaction=TRANSACTION Failed=FAILED Friend=FRIEND Added=ADDED Password=PASSWORD Required=REQUIRED Purchasing=PURCHASING Item=ITEM Items=ITEMS Login=LOGIN YouWereKicked=YOU WERE KICKED TrServer=SERVER TrServers=SERVERS Redeemed=REDEEMED FWOTD=FIRST WIN OF THE DAY Time=TIME VIP=VIP Left=LEFT TrNew=NEW Error=ERROR Teammate=TEAMMATE BackToGame=BACK TO GAME NameNotAllowed=NAME NOT ALLOWED NotEnough=NOT ENOUGH Gold=GOLD XP=XP YouAdded=YOU ADDED PleaseWait=PLEASE WAIT Full=FULL Limit=LIMIT Reached=REACHED EnterGamerName=ENTER GAMER NAME NotEnoughGoldBody=NOT ENOUGH GOLD.76] [2466. AsAFriend=AS A FRIEND Estimated=ESTIMATED Wait=WAIT Unlock=UNLOCK Mastered=MASTERED Enter=ENTER Visit=VISIT Store=STORE Already=ALREADY Friends=FRIENDS OverAnHour=OVER AN HOUR.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466. Available=AVAILABLE Locked=LOCKED Exit=EXIT Game=GAME TrHour=HOUR TrHours=HOURS TrMinute=MINUTE TrMinutes=MINUTES TrMinutesAbb=MINS TrMinutesInitial=M TrSecond=SECOND TrSeconds=SECONDS TrSecondsAbb=SECS .76] [2466. [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] DES [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Upgrade=UPGRADE BecomeAVIP=BECOME A VIP Accolades=ACCOLADES SetAudioLevel=SET AUDIO LEVEL Off=OFF Enable=ENABLE Enabled=ENABLED Completed=COMPLETED Badges=BADGES Requires=REQUIRES BundlePack=BUNDLEPACK Buy=Buy Remove=REMOVE Loadout=LOADOUT Or=OR NoInfoFound=NO INFO FOUND Denied=DENIED Modify=MODIFY Change=CHANGE All=ALL CustomServerBrowser=SERVER BROWSER JoiningServer=JOINING SERVER Message=MESSAGE Ratings=RATINGS Upgrades=UPGRADES UpgradeDesc=USING THIS WEAPON EARNS PROGRESS TOWARDS ITS UPGRA Lvl=LVL CodeAccepted=CODE ACCEPTED EnterCode=ENTER CODE Team=TEAM Shown=SHOWN Visible=VISIBLE Set=SET Edit=EDIT CreateNewServer=CREATE NEW SERVER SelectToAddMap=SELECT TO ADD MAP AvailableAtLevel=AVAILABLE AT LEVEL Earned=EARNED Accept=ACCEPT Disable=DISABLE Disabled=DISABLED NotEarned=NOT EARNED Bundle=BUNDLE Purchase=PURCHASE Map=MAP Primary=PRIMARY Secondary=SECONDARY Belt=BELT Pack=PACK Perk=PERK Use=USE FOV=FOV MeAndFriends=ME AND FRIENDS Page=PAGE AttemptingToJoin=ATTEMPTING TO JOIN Damage=DAMAGE Owned=OWNED Base=BASE Offline=OFFLINE [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Online=ONLINE Select=SELECT Hidden=HIDDEN TrClasses=CLASSES HoursInitial=H TrNone=NONE Overview=OVERVIEW Player=PLAYER Join=JOIN Kill=KILL Add=ADD AddRentalTimeToThisServer=ADD RENTAL TIME TO THIS SERVER OutOfBounds=OUT OF BOUNDS Banned=BANNED Category=CATEGORY TrFor=FOR AllItemsOwned=ALL ITEMS OWNED SelectTo=SELECT TO AreYouSureYouWantTo=ARE YOU SURE YOU WANT TO Sensitivity=SENSITIVITY FavoriteInitial=F SetMapName=SET MAP NAME Radius=RADIUS ChooseYourTeam=CHOOSE YOUR TEAM Unlocks=UNLOCKS SelectToManage=SELECT TO MANAGE Level=LEVEL TeamDeathmatch=TEAM DEATHMATCH GoToNextMap=GO TO NEXT MAP ValueMustBeWithin=VALUE MUST BE WITHIN Only=ONLY Free=FREE TrLocal=LOCAL TrName=NAME Players=PLAYERS PerTeam=PER TEAM Bundles=BUNDLES Recommended=RECOMMENDED Credits=CREDITS Confirm=CONFIRM Resolutions=RESOLUTIONS PasswordInitial=P Filter=FILTER FireRate=FIRE RATE TrSpawn=SPAWN Follower=FOLLOWER Account=ACCOUNT CaptureTheFlag=CAPTURE THE FLAG Kick=KICK And=AND TrDefault=DEFAULT Balanced=BALANCED Of=OF ChangeNameTo=CHANGE NAME TO Resolution=RESOLUTION Other=OTHER Slots=SLOTS ClipSize=CLIP SIZE ToSpawn=TO SPAWN Followers=FOLLOWERS [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Played=PLAYED Not=NOT Rabbit=RABBIT Ban=BAN Total=TOTAL Price=PRICE Value=VALUE Score=SCORE Display=DISPLAY Unbalanced=UNBALANCED BaseDestReq=BASE DEST REQ Warmup=WARMUP Health=HEALTH Revert=REVERT Ping=PING Queue=QUEUE InQueue=IN QUEUE No=NO Boosted=BOOSTED Arena=ARENA Allowed=ALLOWED Cooldown=COOLDOWN ToWin=TO WIN Description=DESCRIPTION AutoAssign=AUTO ASSIGN Gametime=GAMETIME Multiplier=MULTIPLIER Type=TYPE SearchingForAMatch=SEARCHING FOR A MATCH Buildup=BUILDUP Admin=ADMIN Overtime=OVERTIME Rules=RULES TrClassUsage=CLASS USAGE TrPublic=PUBLIC Respawn=RESPAWN Most=MOST Stats=STATS Match=MATCH Matches=MATCHES PerHour=/ HOUR Won=WON Win=WIN Lost=LOST Loss=LOSS Combat=COMBAT Kills=KILLS Assists=ASSISTS Midairs=MIDAIRS FastestSki=FASTESTSKI Objective=OBJECTIVE Flag=FLAG Defense=DEFENSE Caps=CAPS Gens=GENS Objs=OBJS Destroyed=DESTROYED DestroyedAbb=DEST MostRecentAwards=MOST RECENT AWARDS LoggingIn=LOGGING IN [2466.76] Log: Pending=PENDING [2466.76] Log: CustomServer=CUSTOM SERVER [2466.76] Log: NewBundleTitle=HOLY SHAZBOT UPDATE [2466.76] Log: NewBundleDescription=MASSIVE AMOUNT OF VARIANTS ADDED FOR YOUR PWNING PLEASURE! [2466.76] Log: Your=YOUR [2466.76] Log: DealoftheDay=DEAL OF THE DAY [2466.76] Log: Video=VIDEO [2466.76] Log: Videos=VIDEOS [2466.76] Log: Stream=STREAM [2466.76] Log: Streams=STREAMS [2466.76] Log: Featured=FEATURED [2466.76] Log: SelectToGoBack=SELECT TO GO BACK [2466.76] Log: Viewers=VIEWERS [2466.76] Log: ComingSoon=COMING SOON [2466.76] Log: VisitClassPage=WOULD YOU LIKE TO VISIT THE CLASS PAGE NOW? [2466.76] Log: Range=RANGE [2466.76] Log: Ammo=AMMO [2466.76] Log: AreYouSureYouWantToUnlockAllUpgradesForXX=ARE YOU SURE YOU WAN T TO UNLOCK ALL UPGRADES FOR [2466.76] Log: Mastery=MASTERY [2466.76] Log: STEAMTransaction=STEAM TRANSACTION [2466.76] Log: STEAMPendingTransaction=Pending transaction - please wait. [2466.76] Log: STEAMDeclinedTransaction=Transaction has been declined. [2466.76] Log: STEAMCompletingTransaction=Completing transaction - please wai t. [2466.76] Log: STEAMBadUserData=Could not retrieve your Steam data. [2466.76] Log: Round=ROUNDS [2466.76] Log: Max=MAX [2466.76] Log: CustomReticule=CUSTOM RETICULE [2466.76] Log: Welcome=Latest Info in Tribes: Ascend [2466.76] Log: Party=PARTY [2466.76] Log: CreateParty=CREATE PARTY [2466.77] Log: SendMessage=SEND MESSAGE [2466.77] Log: KickFromParty=KICK FROM PARTY [2466.77] Log: InvitationSentTo=Invitation sent to [2466.77] Log: CouldNotFindPlayer=Could not find player [2466.77] Log: PartyInvite=Party Invite [2466.77] Log: InvitesYouToJoinAParty=Invites you to join a party. [2466.77] Log: Decline=DECLINE [2466.77] Log: LeaderOnly=Leader Only [2466.77] Log: PendingInvite=Pending Invite [2466.77] Log: Actions=Actions [2466.77] Log: InviteByName=Invite By Name [2466.77] Log: InviteSent=Invite Sent [2466.77] Log: InviteFailed=Invite Failed [2466.77] Log: AddedNewFriend=Added new friend [2466.77] Log: InGame=In Game [2466.77] Log: Block=BLOCK [2466.77] Log: ChangeClanTagTo=Change clan tag to [2466.77] Log: ClanTags=CLAN TAGS [2466.77] Log: AddClanTag=ADD CLAN TAG [2466.77] Log: ChangeClanTag=CHANGE CLAN TAG [2466.77] Log: ClanTag=CLAN TAG [2466.77] Log: Removed=REMOVED [2466.77] Log: FlagsMoveEveryCap=FLAGS MOVE EVERY CAP [2466.77] Log: Testing=Testing [2466.77] Log: SpawningAs=Spawning As [2466.77] Log: ResetAllToDefault=RESET ALL TO DEFAULT [2466.77] Log: RenameLoadout=RENAME LOADOUT [2466.77] Log: SelectToRenameThisLoadout=SELECT TO RENAME THIS LOADOUT [2466.77] Log: EULAAgreement=EULA AGREEMENT [2466.77] Log: LearnMore=Learn More [2466.77] Log: NextMap=NEXT MAP [2466.77] Log: GameType=GAME TYPE [2466.77] Log: GameRules=RULES OF ENGAGEMENT [2466.77] Log: GameTip=GAMEPLAY TIP [2466.77] Log: FireToSpectate=Fire To Spectate [2466.77] Log: FireToRespawn=Fire To Respawn [2466.77] Log: OutOfRespawns=Out of Respawns [2466.77] Log: OutOfTeamRespawns=Out of Team Respawns [2466.77] Log: TimeUntilRespawn=Time Until Respawn [2466.77] Log: TeamScoreBoard=TEAM SCOREBOARD [2466.77] Log: Spectate=SPECTATE [2466.77] Log: KilledBy=KILLED BY [2466.77] Log: UsingWeapon=USING WEAPON [2466.77] Log: UsingPerks=USING PERKS [2466.77] Log: Warning=Warning [2466.77] Log: VideoWarning=This video setting may cause memory issues on som e machines. Proceed? [2466.77] Log: KPH=KM/H [2466.77] Log: Convert=CONVERT [2466.77] Log: ConvertPortalToGold=Convert `x `p to `y? (Current balance: `z `p) [2466.77] Log: Custom=Custom [2466.77] Log: Official=Official [2466.77] Log: Favorites=Favorites [2466.77] Log: History=History [2466.77] Log: MessageOfTheDay=Message Of The Day [2466.77] Log: UnableToFindQuickMatchServer=Unable to find a Quick Match serv er for this gametype. Check your filters and try again. [2466.77] Log: [2466.77] Log: [TrLoadingData] [2466.77] Log: RulesForBlitz=· Flag positions rotate after each capture. · Prevent enemy from capturing your flag. · Take enemy flag back to your stand to capture. · To capture, your flag must be at its stand. · Five captures to win. [2466.77] Log: RulesForCTF=· Prevent enemy from capturing your flag. · Take enemy flag back to your stand to capture. · To capture, your flag must be at its stand. · Five captures to win. [2466.77] Log: RulesForTDM=· Eliminate the opposing team's forces. · First player death spawns a flag. · Team holding the flag gets double points for kills. [2466.77] Log: RulesForRabbit=· Grab the flag to score a point. · Hold onto the flag to gain more points. · Kill enemy players to score. · Game to 30 points. [2466.77] Log: RulesForArena=· Eliminate the opposing team's forces. · The team that wins two rounds wins the match. · Each team has 25 respawns. · After team respawns are depleted, players get one more life. [2466.77] Log: RulesForCaH=· Capture and hold the various Control Points. · A Control Point is captured by touching a point's switch. · Once a Control Point has been held for 5 seconds, the owning team gains a score. · Held Control Points generate a score every 5 seconds. · The team that reaches the goal score wins. [2466.77] Log: CTFTips[0]=Generators provide power to base defenses and vehic le pads, as well as player deployables like force fields, light turrets, and sen sor jammers. [2466.77] Log: CTFTips[1]=Repair tool stations can be found inside bases and around generators, and may be used by any class to swap your current weapon with a Repair Tool by pressing (default: G). [2466.77] Log: CTFTips[2]=Repairing base defenses and your Generator will rew ard you with credits, in addition to helping your team. [2466.77] Log: CTFTips[3]=Base Assets such as the Base Turrets or Generator m ay be upgraded by spending credits you earn during a match by pressing (default: G). Upgraded turrets shoot faster and can take more damage. [2466.77] Log: CTFTips[4]=Base Radar Stations will spot and mark all enemies within range, even those outside of your line of sight. [2466.77] Log: CTFTips[5]=Vehicles may be purchased at any time by using cred its you earn in a match, though your teams Generator must be online for you to ac cess the vehicle station. [2466.77] Log: CTFTips[6]=Armored Targets such as Vehicles and Base Turrets c an only be damaged with explosive weaponry. [2466.77] Log: TDMTips[0]=While holding an enemy flag you will not regenerate health. You can throw the flag by pressing (default Z). [2466.77] Log: RabbitTips[0]=While holding the flag you will not regenerate h ealth - in Rabbit, you cannot throw the flag. [2466.77] Log: GenericTips[0]=VIP status permanently increases your XP gain b y 50%. Become a VIP with your first real-money purchase. [2466.77] Log: GenericTips[1]=Purchase a booster to double the rate at which you gain XP. [2466.77] Log: GenericTips[2]=You can leave a match early and still earn XP f or the amount of time you played. You will be awarded when the match ends. [2466.77] Log: GenericTips[3]=Call-Ins such as Orbital Strike or Supply Drop may be purchased any time by using credits you earn in a match. [2466.77] Log: GenericTips[4]=All classes have a melee weapon which you can u se by pressing (default: E). [2466.77] Log: GenericTips[5]=Press (default V) to access a set of quick voic e commands for communication with your team. [2466.77] Log: GenericTips[6]=While holding an enemy flag you will not regene rate health. You can throw the flag by pressing (default Z). [2466.77] Log: GenericTips[7]=You earn credits in a match by scoring kills, r epairing defenses, returning or grabbing flags, and being awarded accolades. [2466.77] Log: GenericTips[8]=Player deployables are powered by the Generator . If it is down your teams deployables will be offline until the generator is ope rational once again. [2466.77] Log: GenericTips[9]=You can change your zoom level by using the mid dle-mouse wheel. [2466.77] Log: GenericTips[0]=XP can be used to unlock new Classes, Weapons, Perks, and Upgrades. [2466.77] Log: ArenaTips[0]=Spot enemies (default: Left Alt) to help identify targets for your teammates. [2466.77] Log: ArenaTips[1]=In Arena mode, deployables are destroyed when the owning player dies. [2466.77] Log: ArenaTips[2]=When you spawn in Arena mode, you are invulnerabl e until you fire your first shot or 5 seconds has passed, whichever comes first. [2466.77] Log: CaHTips[0]=Damaged defenses will return up to half-health when a point is successfully held by a team. [2466.77] Log: [2466.77] Log: FileName: ..\..\Engine\Localization\INT\Core.INT [2466.77] Log: [Language] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Language=English (International) LangId=9 SubLangId=1 [Public] Object=(Name=Core.HelloWorldCommandlet,Class=Class,MetaClass=C [2466.77] Log: [2466.77] Log: ore.Commandlet) [2466.77] Log: [2466.77] Log: [Errors] [2466.77] Log: Unknown=Unknown Error [2466.77] Log: Aborted=Aborted [2466.77] Log: ExportOpen=Error exporting `~: couldn't open file '`~' [2466.77] Log: ExportWrite=Error exporting `~: couldn't write file '`~' [2466.77] Log: FileNotFound=Can't find file '`~' [2466.77] Log: ObjectNotFound=Failed to find object '`~ `~.`~' [2466.77] Log: PackageNotFound=Can't find file for package '`~' while loading `~ [2466.77] Log: PackageResolveFailed=Can't resolve package name [2466.77] Log: FilenameToPackage=Can't convert filename '`~' to package name [2466.77] Log: Sandbox=Package '`~' is not accessible in this sandbox [2466.77] Log: PackageVersion=Package '`~' version mismatch [2466.77] Log: SavedWithNewerVersion=Package '`~' has been saved with engine version newer than current and therefore won't be possible to save. CurrEngineVe rsion: `~ VersionSavedWith: `~ [2466.77] Log: PackagesSavedWithNewerVersion=The following packages have been saved with an engine version newer than the current and therefore will not be a ble to be saved: `~ [2466.77] Log: CannotSaveWithOlderVersion=Cannot save package '`~' as current engine version is older than version the package was originally saved with. [2466.77] Log: CannotSavePartiallyLoaded=Cannot save package '`~' as it has o nly been partially loaded [2466.77] Log: CannotSaveStartupPackage=Cannot save package '`~' as user opte d not to save this startup package [2466.77] Log: CannotSaveConformIncompatibility=Cannot save conformed package '`~' as it is incompatible with the original [2466.77] Log: Error_FilenameIsTooLongForCooking=Filename '`~' is too long; t his may interfere with cooking for consoles. Unreal filenames should be no long er than `~ characters. [2466.77] Log: FailedLoad=Failed to load '`~': `~ [2466.77] Log: ConfigNotFound=Can't find '`~' in configuration file section=` ~ key=`~ [2466.77] Log: LoadClassMismatch=`~ is not a child class of `~ [2466.77] Log: NotDll='`~' is not a DLL package; can't find export '`~' [2466.77] Log: NotInDll=Can't find '`~' in '`~.lib' [2466.77] Log: FailedLoadPackage=Failed loading package: `~ [2466.77] Log: FailedLoadObject=Failed to load '`~ `~.`~': `~ [2466.77] Log: TransientImport=Transient object imported: `~ [2466.77] Log: LinkedToObjectsInOtherMap_FindCulpritQ=Can't save `~: Graph is linked to object in external map package. Try to find the chain of references to that object (may take some time)? [2466.77] Log: LinkedToPrivateObjects_FindCulpritQ=Can't save `~: Graph is li nked to external private object. Try to find the chain of references to that ob ject (may take some time)? [2466.77] Log: FailedSaveOtherMapPackage=Can't save `~: Graph is linked to ob ject `~ in external map package [2466.77] Log: FailedSavePrivate=Can't save `~: Graph is linked to external p rivate object `~ 77] Log: OperationDisallowedOnCookedContent=The requested operation can not be performed on a cooked package.77] Log: History=History [2466. you must free up more space on your primary hard disk. .77] Log: NoReplace=Can't replace `~ with `~ [2466.77] Log: NoFindImport=Can't find file '`~' for import [2466.77] Log: EmptyPackageName=Attempted to create a package with an empty p ackage name.77] Log: ReplaceNotFullyLoaded_f=Attempting to replace an object that h asn't been fully loaded: `~ [2466.77] Log: ReadFileFailed=Failed to read file '`~' for import [2466.77] Log: Assert=Assertion failed: `~ [File:`~] [Line: `~] [2466.77] Log: Error_ActorComponentDestroyedWithoutRemoval=Actor component (` ~) destroyed without removal from scene [2466.77] Log: NotPackaged=Object is not packaged: `~ `~ [2466.77] Log: IniReadOnly=The file `~ is write protected. P lease recook: (`~) CurrEngineVersion: `~ VersionSavedWith: `~ [2466.77] Log: Abstract=Can't create object `~: class `~ is abstract [2466.77] Log: LoadingTransientInstance=Attempting to load an instance of a t ransient class from disk . [2466.77] Log: FailedImportPrivate=Can't import private object `~ `~ [2466.77] Log: SerialSize=`~: Serial size mismatch: Got `~. Please build C++ before continuin g to avoid data corruption.77] Log: FailedImport=Can't find `~ in file '`~' [2466. MaxExpected `4~ : LicenseePackageVersion `4~. settings cannot be saved [2466.77] Log: FileVersionDump=Unable to load package (`~) PackageVersion `4~ . [2466.77] Log: SeekFailed=Error seeking file [2466.77] Log: Exec=Unrecognized command [2466.77] Log: ReadEof=Read beyond end of file [2466.77] Log: LoadedDeprecatedClassInstance=`~: class `~ has been deprecated .77] Log: LinkerExists=Linker for '`~' already exists [2466.77] Log: Debug=Debug assertion failed: `~ [File:`~] [Line: `~] [2466.77] Log: BinaryFormat=The file '`~' contains unrecognizable data [2466.77] Log: OutOfMemory=Ran out of virtual memory. To prevent this conditi on. [2466. [2466.77] Log: NotWithin=Object `~ `~ created in `~ instead of `~ [2466.[2466.77] Log: OldVersionFile=The file `~ was saved by a previous version whi ch is not backwards compatible with this one.Package:'`~' Object:'`~' Class:'`~' [2466.77] Log: SaveWarning=Error saving '`~' [2466.ini file: `~ [2466.77] Log: PackageNamedNone=Attempted to create a package named 'None' [2466.77] Log: ExportIndex=Bad export index `~/`~ [2466. Min Required Version: `~ Package Version: `~ [2466.77] Log: WriteFailed=Error writing to file [2466.77] Log: UrlFailed=Failed launching URL [2466.77] Log: ReplaceNoPostLoad_f=Can't replace objects which need to be pos t-loaded while still de-serializing objects: `~ [2466.77] Log: FailedCreate=`~ `~ not found for creation [2466.77] Log: Warning=Warning [2466.77] Log: Question=Question [2466. [2466. [2466.77] Log: FailedSaveFile=Error saving file '`~': `~ [2466.77] Log: OpenFailed=Error opening file '`~' (`~).77] Log: CookedPackagedVersionOlderThanEnginePackageFileCookedContentVe rsion=Unable to run as package was cooked with an older version of the engine.77] Log: MisingIni=Missing .77] Log: BadProperty='`~': Bad or missing property '`~' [2466.77] Log: ImportIndex=Bad import index `~/`~ [2466. MaxExpected `4~. Expected `~ [2466.77] Log: NativeRebuildRequired=Unable to create object of type '`~': na tive class layout differs from script layout.77] Log: Password=Password not recognized [2466. 77] Log: [Query] [2466. [2466.77] Log: [2466. Do you want to o verwrite the existing version? [2466.) [2466.77] Log: RemoveNativeClass=Native class with no script detected: '`~'. and may cause a crash.77] Log: PS3SupportNotLoaded=The PS3 tools are not installed. o bjects may have been saved uncooked! Please the install the latest XDK! [2466.77] Log: OldVersion=The file `~ was saved by a previous version which i s not backwards compatible with this one.77] [2466. [2466.77] Log: CheckoutPerforce='`~' is marked read-only.77] Log: PassDlg=Identity Check [2466.77] Log: MissingExeConfigFileError=Loading the editor with managed code requires the existance of the '`~' file which was not found. Should th is commandlet continue operation. Please spli t it up to be less than `~ MByte.77] Log: Password=Password: [2466. ignoring further load errors? Continuing may h ave adverse effects (object references may be lost). Loading=Loading file: `~. This exceeds the recommended package size.77] ve) [2466. Should this class be removed from static initialization? (If you haven't recentl y removed a native script class.. This file is nece ssary in order for the managed runtime to locate dependent assembly files.77] [2466.77] Log: Name=Name: [2466. objects m ay have been saved uncooked! Please install the latest PS3 SDK! [2466. Would you like to try to force overwriting it? [2466. Should I try to ch eck it out of Perforce? [2466. Finalizing=Finalizing: `~.77] [2466.77] Log: OverwriteMultiple=These files need to be updated: `~ Do you want to overwrite the existing versions? [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [Progress] AutoSaving=Saving file: `~. [2466..77] [2466. Do you wish to delete this referenced object? [2466.77] Log: OverwriteReadOnly='`~' is marked read-only.[2466.77] Log: Xbox360SupportNotLoaded=The Xbox360 tools are not installed. (Press Escape to stop the AutoSa Saving=Saving file: `~.77] Log: [2466. [2466. All Rights Rese TRUE=True .77] Log: PackageFailedToOpen=The package '`~' failed to open..77] [2466.. Forcing delete on a referenced object is potentially dangerous and could cause d ata corruption.. Do you want to try anyway? [2466.77] [2466.77] Log: Warning_ForceDelete=Deleting `~.77] Log: PackageBiggerThanSoftLimit=Package `~ was successfully saved a nd is `~ MByte in size.77] rved. The following objects may have invalid references if you procee d: `~.77] [2466. [General] Product=Unreal Engine=Unreal Engine Copyright=Copyright 1998-2011 Epic Games.77] Log: Overwrite=The file '`~' needs to be updated. Inc...77] [2466.77] Log: PassPrompt=Enter your name and password: [2466. The application will now exit.. Reading it will likely fail. make sure that the class declaration includes C LASS_Intrinsic. [2466. [2466.77] Log: NetSize=File size mismatch [2466.Class=Class.77] Log: [2466.MetaCla ss=Core.77] Log: NetMove=Error moving file [2466.77] Log: NetListen=Listen failed: No linker context available [2466. You will need to free some space to download packages.77] Log: NetWrite=Error writing to file [2466.77] Log: ConnectionFailed_Title=Connection Lost [2466.77] Log: HelpUsage=gamename.77] Log: FailedBrowse=Failed to enter `~: `~.77] [2466.77] Log: InvalidUrl=You cannot join the match because the host has down loadable content you do not. [2466.77] Log: HelpParamDescriptions[2]=Launches a browser with the URL of th e web page that documents the commandlet [2466.INT [2466.77] Log: HelpDescription=This commandlet displays help information on o ther commandlets [2466.[2466.Commandlet) [2466.epicgames.77] Log: NetClose=Error closing file [2466.77] Log: Object[2]=(Name=Engine.77] Log: [Public] [2466.\.77] Log: NetRefused=Server refused to send '`~' [2466. [2466.77] Log: HelpParamDescriptions[1]=Displays help information for the spe cified commandlet [2466.77] Log: HelpParamNames[1]=commandlet name [2466.77] Log: [HelpCommandlet] [2466.77] Log: HelpParamNames[2]=webhelp [2466.77] Log: Log: Log: Log: Log: FALSE=False None=None Yes=Yes No=No [2466.77] [2466.77] Log: HelpParamNames[0]=list [2466.com/bin/view/Three/HelpComma ndlet [2466.77] Log: NetOpen=Error opening file [2466.MasterMD5Commandlet.MetaClass= Core.MetaCla ss=Core.77] Log: [Errors] [2466.77] Log: Listen=Listen failed: `~ .77] Log: HelpWebLink=https://udn.77] Log: Object[0]=(Name=Engine.exe help <list | commandletname | webhelp c ommandletname> [2466.Class=Class.77] Log: NoDownload=You cannot join the match because the host has down loadable content you do not.77] Log: HelpParamDescriptions[0]=Lists all commandlets that are availa ble [2466..Commandlet) [2466.77] Log: InvalidLink=Invalid Link: `~ [2466.\Engine\Localization\INT\Engine. Please check the log for errors.77] Log: ChAllocate=Couldn't allocate channel [2466.77] Log: NetInvalid=Received invalid file request [2466.ServerCommandlet.77] [2466.77] [2466.77] Log: RequestDenied=Server requested file from pending level: Denied [2466.Commandlet) [2466.SmokeTestCommandlet.77] Log: LoadEntry=Can't load Entry: `~ [2466.77] Log: ConnectionFailed=Your connection to the host has been lost..77] Log: NetAlready=Already networking [2466.Class=Class.77] Log: Object[1]=(Name=Engine. [2466.77] Log: [2466.77] Log: FileName: .77] Log: NetHDSpace=There is not enough space on your HDD to download t he package.77] Log: DownloadFailed=Downloading package '`~' failed: `~ [2466. returning to Entry [2466. [2466.77] [2466..77] Log: ServerOpen=Servers can't open network URLs [2466. [2466.77] Log: PeerListen=Peer listen socket failed: `~ [2466.77] [2466.77] Log: .77] [2466.[2466.77] [2466.77] Log: FailedMapload_NotFound=The map specified on the commandline '` ~' could not be found.77] Log: PeerConnection=Peer connection failed: `~ [2466.77] Log: [2466..77] Log: LoadPlayerClass=Failed to load player class [2466. `~ [2466.77] Log: ClientOutdated=The match you are trying to join is running an incompatible version of the game.77] Log: DebuggerPresentError=The game has detected that you are curren tly running a user-mode or kernel-mode debugger and cannot continue.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [Progress] CancelledConnect=Cancelled Connect Attempt RunningNet=`~: `~ (`~ players) NetReceiving=Receiving '`~': `~/`~ NetReceiveOk=Successfully received '`~' NetSend=Sending '`~' NetSending=Sending '`~': `~/`~ Connecting=Connecting. Loading=Loading Saving=Saving Paused=Paused by `~ ReceiveFile=Receiving '`~' ReceiveOptionalFile=Receiving optional file '`~' ReceiveSize=Size `~K.77] [2466.. Listening=Listening for clients.77] Log: ServerOutdated=Server's version is outdated [2466.77] [2466.77] [2466. [2466.77] [2466. so you should too.77] [2466.77] [2466.77] Log: CreateMatchError=Error creating match [2466. Please exi t all debugging utilities and restart the game.77] [2466.77] Log: FailedFindPackage=Failed to find required package '`~' [2466. Would you like to load the default map instead? [2466.77] Log: NetworkInit=Error initializing network layer.77] Log: NegativeDeltaTime=CPU time drift detected! Please consult rele ase notes on how to address this.77] [2466.77] Log: [2466.77] Log: ConnectionTimeout=Your connection to the host timed out [2466..77] Log: SteamClientRequired=Host is running Steam. You cannot connect to this server. [2466.77] [2466. You must restart the game to create a match.77] Log: Pending=Pending connect to '`~' failed. [2466.77] Log: [2466.77] [2466.77] [2466. [2466.77] Log: ServerHostingDifferentGame=Server is hosting a different game.77] Log: SteamAuthFailed=Steam decided that you are not authorized to c onnect to this server. Complete `3.77] Log: ServerListen=Dedicated server can't listen: `~ [2466.77] Log: UsedCheatCommands=Console commands were used which are disallo wed in netplay.77] Log: [2466.77] [2466.77] Log: AbortToEntry=Failed. [2466.77] [2466.77] Log: [2466.77] [2466.77] [2466. [2466. Please try upgrading your game version.77] [2466. Please launch the game from Steam.77] Log: [2466.1~`~ ConnectingText=Connecting: ConnectingURL=unreal://`~/`~ Success=Success PeerConnecting=Peer connecting PeerDisconnecting=Peer disconnecting [Console] ClassCaption=Standard Unreal Console [GameViewportClient] LoadingMessage=LOADING SavingMessage=SAVING [2466. ] <params> HelpWebLink=http://unreal.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [Menu] HelpMessage= MenuList= LeftString=Left RightString=Right CenterString=Center EnabledString=Enabled DisabledString=Disabled HelpMessage[1]=This menu has not yet been implemented.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466. [2466.[2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: ConnectingMessage=CONNECTING PausedMessage=PAUSED PrecachingMessage=PRECACHING [MasterMD5Commandlet] HelpCmd=mastermd5 HelpOneLiner=Manipulate the Master MD5 database HelpUsage=mastermd5 [-option.77] [2466.77] [2466.77] [2466.. All rights reserved.77] Log: UpgradeURL=http://www.unreal. you need the latest free update to Unreal available from Epic's Web site: [2466.77] [2466.77] [2466.77] [2466.77] Log: [General] [2466.77] [2466.77] Log: [2466.77] [2466. YesString=yes NoString=no [CheatManager] ViewingFrom=Now viewing from OwnCamera=Now viewing from own camera [GameInfo] DefaultPlayerName=Player GameName=Game [HUD] LoadingMessage=LOADING SavingMessage=SAVING ConnectingMessage=CONNECTING PausedMessage=PAUSED .77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: SplashScreen_CopyrightInfo=Copyright © 1998-2010 Epic Games.77] [2466.77] Log: Version=Version `~ [2466.77] [2466.77] [2466.77] [2466.77] [2466. HelpParm[3]=-r HelpDesc[3]=Force the revision of all entries to <param> [2466.77] [2466.77] [2466.epicgames.77] [2466.com/upgrade [2466.77] [2466.77] [2466.com/servertips.77] [2466.77] [2466.77] [2466. I nc.77] Log: Upgrade=To enter this server.77] [2466.htm HelpParm[0]=-c HelpDesc[0]=Creates a new MD5 database HelpParm[1]=-a HelpDesc[1]=Adds new packages to the database HelpParm[2]=-s HelpDesc[2]=Show the current database.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: UpgradeQuestion=Do you want to launch your web browser and go to the upgrade page now? [2466. 77] Log: [2466. MaxedOutMessage=Server is already at capacity. [FailedConnect] FailMessage[0]=FAILED FailMessage[1]=FAILED FailMessage[2]=FAILED FailMessage[3]=FAILED [2466.77] Log: [2466.77] [2466. GAME.77] Log: [2466.77] [2466.77] Log: [2466. [2466. WrongPassword=The password you entered is incorrect.77] Log: [2466.77] Log: ath Overtime!!! [2466.77] [2466.77] Log: [2466.77] Log: [2466. NewPlayerMessage=A new player entered the game.77] Log: [2466.77] Log: ime.77] [2466. [2466. GAME. WRONG PASSWORD. GAME HAS STARTED.77] Log: [2466.77] Log: [2466. CantBeSpectator=Sorry.77] Log: [2466.77] Log: [2466. VoteStarted=started a vote.77] Log: time.77] Log: [2466. you cannot become a spectator at this t CantBePlayer=Sorry.77] Log: [2466.77] Log: [2466. [2466.77] Log: [2466.77] Log: [AccessControl] IPBanned=Your IP address has been banned on this server. GAME. VotePassed=Vote passed.77] [2466.77] Log: [2466.77] Log: [2466.77] Log: Log: Log: Log: Log: Log: TO TO TO TO JOIN JOIN JOIN JOIN GAME.77] Log: [2466. ArbitrationMessage=The session has already started.77] Log: [2466.77] Log: [2466. you cannot become an active player at this BecameSpectator=became a spectator.77] Log: [2466.77] Log: [2466. FailedTeamMessage=Could not find team for player FailedPlaceMessage=Could not find a starting spot FailedSpawnMessage=Could not spawn player EnteredMessage= entered the game.77] Log: [2466. OvertimeMessage=Score tied at the end of regulation.77] [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.[2466.77] Log: Log: Log: Log: [Inventory] PickupMessage=Snagged an item.77] Log: [2466.77] Log: [2466.77] Log: [2466. Sudden De GlobalNameChange=changed name to NewTeamMessage=is now on NoNameChange=Name is already in use.77] Log: [2466.77] [2466.77] Log: [2466. NEED PASSWORD.77] [2466. KickWarning=You are about to be kicked for idling! NewSpecMessage=A spectator entered the game/ SpecEnteredMessage= joined as a spectator. MustHaveStats=Must have stats enabled to join this server.77] Log: [2466. [LevelInfo] Title=Untitled [PlayerReplicationInfo] StringSpectating=Spectating StringUnknown=Unknown [TeamInfo] TeamName=Team [Weapon] ItemName=Weapon [GameMessage] SwitchLevelMessage=Switching Levels LeftMessage= left the game. .77] Log: [2466. [2466..77] Log: SessionBanned=Your IP address has been banned from the current game session. [2466.htm HelpParamNames[0]=Log HelpParamDescriptions[0]=Specify the log file to generate HelpParamNames[1]=AllAdmin HelpParamDescriptions[1]=Give all players admin privelages [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: [ServerCommandlet] HelpDescription=Network game server HelpUsage=server map.77] Log: ACDescText[0]=If this password is set.LargeFont>these words are big..77] Log: ButtonTestText=The button has been clicked <SceneData:ButtonCl ickCount> times.77] Log: PlayerIndexText=The propagated PlayerIndex is: <SceneData:Play erIndex>.. [2466.exe smoketest <SERVER | CHECK_NATIVE_CLASS_ SIZES> [2466.] [parm=va HelpWebLink=http://unreal.77] Log: KickedMsg=You have been forcibly removed from the game.77] [2466.77] Log: ACDisplayText[1]=Access Policies [2466.77] Log: HelpParamDescriptions[0]=Runs the game as a server for one tic k to validate startup and first frame code [2466. [2466.77] Log: [ExampleGameMenu] [2466.unr[?game=gametype] [-option.77] Log: [TestMenuStrings] [2466.77] lue].77] Log: ReloadButtonText=Reload Map [2466.77] Log: [SmokeTestCommandlet] [2466.77] Log: SplitscreenButtonText=Splitscreen Test Scene [2466.77] Log: [2466. This really long string is a . players will have to en ter it to join this server.77] Log: HelpParamNames[0]=SERVER [2466. [2466.77] [2466..77] Log: RespawnButtonText=Respawn Player [2466.77] [2466. [2466.epicgames. <Styles:Consol eStyle>these words are green<Styles:/> and these words are normal too.77] Log: ACDescText[1]=Specifies IP addresses or address ranges which h ave been banned.77] [2466.[2466.77] Log: [2466.77] Log: HelpDescription=This commandlet runs a series of tests to vali date a build [2466. <Fonts:EngineFon ts..77] Log: CancelButtonText=Return To Game [2466. [2466.77] Log: WrapStringTest=This is just some nonsense text that will be us ed for testing various string auto-sizing features.77] Log: HelpParamDescriptions[1]=Validates that all native classes mat ch their script classes in member layout [2466. [2466. [2466.77] [2466.77] Log: HelpParamNames[1]=CHECK_NATIVE_CLASS_SIZES [2466.77] Log: HelpUsage=gamename.77] Log: IdleKickReason=Kicked for idling.77] Log: ACDescText[2]=Password required to login with administrator pr ivileges on this server..77] Log: InlineFontSampleText=These words are small.77] Log: HelpWebLink= [2466.77] Log: ACDisplayText[0]=Game Password [2466.77] Log: NeedPassword=You need to enter a password to join this game. [2466. [2466.com/servertips.. [2466.77] Log: DefaultKickReason=None specified [2466.77] Log: [2466..77] [2466.77] Log: InlineStyleSampleText=These words are normal.<Fonts:/> and these words are back to normal.77] [2466.77] Log: ACDisplayText[2]=Admin Password [2466. 77] Log: OwnerMappings[0]=(Name="None") [2466. In fact .77] [2466.77] [2466.(Name="Inside"))) [2466.77] Log: ProfileMappings[14]=(ValueMappings=((Name="Trigger").77] Log: OwnerMappings[2]=(Name="Game Setting") [2466.77] Log: ProfileMappings[12]=(ValueMappings=((Name="Auto").77] Log: [OnlineProfileSettings] [2466.(Nam e="Purple").77] [2466.77] Log: ProfileMappings[0]=(ValueMappings=((Name="Off").77] Log: ProfileMappings[8]=(ValueMappings=((Name="None").77] Log: OwnerMappings[1]=(Name="Online Service Setting") [2466.(Nam e="Purple"). there are so many characters in this string that it is great for testing many different features of a UIString.(Name="High"))) [2466.(Name="White").77] Log: ProfileMappings[10]=(ValueMappings=((Name="Off").(Name="Yellow").( Name="Right Thumbstick"))) [2466.77] Log: [2466.77] [2466.77] [2466.(Name="Brown").(Name="On"))) [2466.(Name="Pink").77] [2466.(Name="Black" ).(Name="Yes"))) [2466.77] [2466.77] [2466.(Name="On"))) [2466.(Name="Blue").77] [2466.77] Log: ProfileMappings[6]=(ValueMappings=((Name="Medium").(Name="Green").(Name="Green").(Name="Pink").77] [2466.(Name="Silver"))) [2466.(Name="Fro nt").77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [ViewportStatus] RenderingFrozenE=Rendering frozen.77] [2466.77] [2466.77] Log: ProfileMappings[11]=(ValueMappings=((Name="Left Thumbstick").great one to use for testing the wrapping functionality of a UIString.(Name="Hard"))) [2466.77] Log: ProfileMappings[7]=(ValueMappings=((Name="None").(Name="Low" ).(Name="Silver"))) [2466.(Name="Bu tton"))) [2466.77] [2466.(Name="Bu tton"))) [2466.77] [2466.77] Log: [2466.(Name="Manua l"))) [2466.(Name="Yellow").(Name="Orange").(Name="Easy ")..77] Log: ProfileMappings[3]=(ValueMappings=((Name="Off")..(Name="On").77] Log: ProfileMappings[1]=(ValueMappings=((Name="Off").77] Log: ProfileMappings[9]=(ValueMappings=((Name="Off").(Name="Orange"). OcclusionChild=Occlusion Child [UIDataProvider_OnlineFriendMessages] SendingPlayerNameCol=Sender's Name bIsFriendInviteCol=Friend Invitation bWasAcceptedCol=Friend Was Accepted bWasDeniedCol=Friend Was Denied MessageCol=Message [UIDataProvider_OnlineFriends] NickNameCol=Name PresenceInfoCol=Online Status bIsOnlineCol=Is Online bIsPlayingCol=Is Playing bIsPlayingThisGameCol=Is Playing This Game bIsJoinableCol=Is Joinable bHasVoiceSupportCol=Has Voice Support OfflineText=Offline .(Name="Black" ).77] Log: ProfileMappings[2]=(ValueMappings=((Name="No"). [2466.77] [2466.(Name="Red").(Name="Red").77] [2466.77] [2466.(Name="On"))) [2466.77] [2466.(Name="On"))) [2466.77] Log: ProfileMappings[15]=(ValueMappings=((Name="Trigger").77] Log: ProfileMappings[13]=(ValueMappings=((Name="Behind").(Name="Blue").77] [2466.77] Log: ProfileMappings[5]=(ValueMappings=((Name="Normal").(Name="White").(N ame="Both"))) [2466.(Name="Brown"). 77] [2466.77] [2466.WebConnection] Log: MaxValueLength=512 Log: MaxLineLength=4096 Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [IPDrv.77] [2466.77] [2466.77] Log: [2466.77] [2466.FriendlyName=Dedicated bIsListPlay.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.FriendlyName=Uses Stats bAllowJoinInProgress.FriendlyName=Anti-Cheat Protected OwningPlayerName.77] [2466..77] [2466..77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: OnlineText=Online AwayText=Away BusyText=Busy [OnlineGameSettings] NumPublicConnections.ini Log: FileName: .77] [2466.FriendlyName=Open Public Slots NumOpenPrivateConnections.77] [2466.77] [2466.FriendlyName=Join In Progress Allowed bAllowInvites.77] [2466.77] [2466.77] Log: .77] [2466..\.\.77] [2466.\TribesGame\Config\TribesWeb.FriendlyName=Lan Match bUsesStats.251.FriendlyName=Presence Enabled bAllowJoinViaPresence..77] [2466.77] Log: [2466.\TribesGame\Config\TribesPlaylist.dsWebAdmin [IPDrv.77] [2466.77] Log: FileName: .74 ListenPort=9000 MaxConnections=5 ExpirationSeconds=86400 bEnabled=true ApplicationPaths[0]=/ServerAdmin Applications[0]=TribesGame.000000 [2466.FriendlyName=Server PingInMs.77] [2466.77] Log: [2466.FriendlyName=Invites Allowed bUsesPresence.77] [2466.77] [2466.77] [2466.ini Log: [IPDrv.RankColumnName=Rank [UIDataProvider_OnlinePartyChatList] NatTypes=Unknown [2466.\.WebResponse] IncludePath=/Web CharSet=iso-8859-1 [IniVersion] 0=1301338971..77] [2466.77] [2466..[2466.77] [2466.77] Log: [2466.77] [2466.FriendlyName=Max Private Slots NumOpenPublicConnections.ini Log: FileName: .77] [2466.FriendlyName=Skill Rating [UIDataStore_OnlineStats] PlayerNickData.77] [2466.64.FriendlyName=Open Private Slots bShouldAdvertise.77] [2466.FriendlyName=ListPlay AverageSkillRating.77] [2466.FriendlyName=Arbitration bAntiCheatProtected.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.\TribesGame\Config\TribesCamera.FriendlyName=Join Via Presence Allowed bUsesArbitration.77] [2466.FriendlyName=Advertise bIsLanMatch.77] [2466.FriendlyName=Ping bIsDedicated.77] [2466.77] [2466.77] [2466.PlayerNickColumnName=Player Nick RankNameMetaData.77] [2466.FriendlyName=Max Public Slots NumPrivateConnections.WebServer] ServerName=63. 77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.\TribesGame\Localization\INT\UTGame..77] Log: [2466.77] [2466.77] [2466.77] Log: [2466.77] [2466.77] [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] Log: FileName: .77] [2466.77] [2466.77] [2466.77] [2466.77] [2466..[2466.77] [2466.77] [2466.77] [2466...77] [2466.77] [2466. SpectatorMessage=Spectator DeadMessage=You have Died! FireToRespawnMessage=Press [FIRE] to respawn YouHaveWon=YOU HAVE WON THE MATCH! YouHaveLost=YOU HAVE LOST THE MATCH! PlaceMarks[0]=st PlaceMarks[1]=nd PlaceMarks[2]=rd PlaceMarks[3]=th [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: .77] [2466.77] [2466.\.77] [2466..77] [2466.77] [2466.INT Log: [UTPlayerReplicationInfo] Log: StringUnknown=Midfield Log: OrdersString(0)=Freelance Log: OrdersString(1)=Freelance Log: OrdersString(2)=Attacking Log: OrdersString(3)=Defending Log: OrdersString(4)=Orb Runner Log: OrdersString(5)=Special Ops Log: OrdersString(6)=Support Log: OrdersString(7)=Holding Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [UTGameObjective] LocationPrefix=Near ObjectiveName=Objective [UTFamilyInfo] FamilyEmotes[0]=(EmoteName="Bring It On") FamilyEmotes[1]=(EmoteName="Hoolahoop") FamilyEmotes[2]=(EmoteName="Hip Thrust") FamilyEmotes[3]=(EmoteName="Bullet To Head") FamilyEmotes[4]=(EmoteName="Come Here") FamilyEmotes[5]=(EmoteName="Throat Slit") FamilyEmotes[6]=(EmoteName="Attack") FamilyEmotes[7]=(EmoteName="Defend") FamilyEmotes[8]=(EmoteName="Hold This Position") FamilyEmotes[9]=(EmoteName="Cover Me") FamilyEmotes[10]=(EmoteName="Freelance") FamilyEmotes[11]=(EmoteName="Drop Flag") FamilyEmotes[17]=(EmoteName="Human Male") FamilyEmotes[18]=(EmoteName="Human Female") FamilyEmotes[19]=(EmoteName="Necris Male") FamilyEmotes[20]=(EmoteName="Necris Female") FamilyEmotes[21]=(EmoteName="Krall") FamilyEmotes[22]=(EmoteName="Corrupt") FamilyEmotes[23]=(EmoteName="RAT Team") FamilyEmotes[24]=(EmoteName="Skaarj") [UTPlayerController] MsgPlayerNotFound=Player not Found! [UTHUD] WarmupString=Warmup Round WaitingForMatch=Waiting for the Match to Begin.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466. PressFireToBegin=Press [FIRE] to Begin.77] [2466..77] [2466.77] [2466.77] [2466.77] [2466.77] Log: [2466.77] [2466. 77] [2466.77] [2466.77] [2466.77] Log: .77] [2466.AnnouncementText=Grab the Super Weapo UseHintString= [UTVehicle] VehiclePositionString=in a vehicle VehicleNameString=Vehicle NeedToPickupAnnouncement.77] [2466.77] [2466.77] [2466.77] A! [2466.77] [2466.AnnouncementText=Man the Key Vehicle! [UTVehicle_Cicada] VehiclePositionString=in a Cicada VehicleNameString=Cicada [UTVehicle_Hoverboard] VehiclePositionString=in a Hoverboard VehicleNameString=Hoverboard [UTVehicle_Manta] VehiclePositionString=in a Manta VehicleNameString=Manta [UTVehicle_Scorpion] VehiclePositionString=in a Scorpion VehicleNameString=Scorpion [UTVehicle_ShieldedTurret] VehiclePositionString=in a Shielded Turret VehicleNameString=Shielded Turret [UTVehicle_SPMA] VehiclePositionString=in a Hellfire SPMA VehicleNameString=Hellfire SPMA NeedToPickupAnnouncement.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] n! [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: [2466.77] [2466.77] [2466.AnnouncementText=Man the Hellfire SPM [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [UTVehicle_Turret] VehiclePositionString=in a Turret VehicleNameString=Turret [UTVehicle_Viper] [UTSquadAI] SupportString=supporting DefendString=defending AttackString=attacking HoldString=holding FreelanceString=Sweeper [UTWeapon] NeedToPickupAnnouncement.77] [2466.[2466.77] [2466.77] [2466. 77] Log: EndOfMatchRulesTemplateStr_Time=most frags in `t mins.77] [2466. Log: GameName=Team DeathMatch Log: EndOfMatchRulesTemplateStr_Scoring=First team to frag `g times Log: Log: EndOfMatchRulesTemplateStr_Time=Team with most frags in `t min [2466.77] [2466.77] [2466. The player with t he most frags wins.77] [2466. [2466.77] [2466.77] Log: GameName=DeathMatch [2466.77] wins [2466.77] [2466.77] [2466.77] Log: [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [UTTeamInfo] TeamColorNames[0]=BLOOD EAGLE TeamColorNames[1]=DIAMOND SWORD TeamColorNames[2]=Green TeamColorNames[3]=Gold [UTWeap_SniperRifle] ItemName=Sniper Rifle PickupMessage=Sniper Rifle [2466.77] Log: [2466.77] [2466.[2466.AnnouncementText=Man the Stealth Vehi [UTWarfareBarricadeMessage] CantAttackMessage=Barricade cannot be destroyed by conventiona [UTGreedGame] GameName=Greed Description=Return the enemy's coins to your base.77] Log: EndOfMatchRulesTemplateStr_Time=Team with most points in `t mi ns.77] [2466.77] [2466. Control Nodes for your team by touching them to start t he build process (use the Link Gun alt-fire to speed things up).77] Log: Description=Create a power chain to the enemy Core by capturin g Nodes in a 'connect the dots' fashion.77] Log: cle [2466.77] Log: EndOfMatchRulesTemplateStr_Scoring=First team to score `g poin ts wins [2466.77] [2466. wins [2466.77] Log: [UTDeathmatch] [2466.77] Log: [2466. Nodes at the end of a chain may be con trolled by either team.77] Log: EndOfMatchRulesTemplateStr_Scoring=First to make `g frags wins [2466. wins [2466.77] [2466. Log: [UTTeamGame] Log: Description=Two teams duke it out in a quest for battlefield s The team with the most total frags wins. [2466.77] upremacy.77] Log: [2466. [2466. [2466.77] s.77] [2466.77] Log: [UTOnslaughtGame] [2466.77] [2466. Once your team has a link to the enemy Core.77] Log: [2466.77] Log: Description=Free-for-all kill or be killed.77] Log: GameName=Warfare [2466.77] Log: [2466.77] [2466.77] Log: Log: Log: Log: VehiclePositionString=in a Viper VehicleNameString=Viper [UTStealthVehicle] NeedToPickupAnnouncement.77] Log: l weapons. wins .77] Log: [2466. attack and destroy it.77] Log: [2466. 77] Log: EndOfMatchRulesTemplateStr_Scoring=First team to score `g time s wins [2466."Loading.77] Log: LevelActionMessages=("".77] [2466. If the flag carrier is kill ed.77] Log: [UTSpecialObjective] DestructionMessage=Objective Disabled! [2466.77] [2466. If your team's flag is taken.77] [2466. Combi .77] Log: [UTWeap_RocketLauncher] [2466.77] [2466.77] Log: ItemName=Link Gun [2466."Saving.77] Log: ItemName=Rocket Launcher [2466. it must be returned (by touching it after it is dropped) before your team can score a flag capture.77] Log: [2466.77] Log: UseHintString=As with any weapon with splash damage.77] Log: [2466.77] Log: [2466. the flag drops to the ground for anyone to pick up.77] [2466.77] Log: [UTCTFGame] [2466..77] Log: Description=Your team must capture the enemy flag by taking it from the enemy base and returning it to their own...77] Log: PickupMessage=Link Gun [2466.77] [2466.77] [2466..77] [2466..77] Log: [2466.". wins [2466."Connecting t o.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [UTLockWarningMessage] MissileLockOnString=Missile Lock-On! AvrilLockOnString=Incoming Longbow! SPMAAcquiredString=Hellfire SPMA Acquired RadarLockString=Enemy Radar Lock! [UTDeathMessage] KilledString=was killed by SomeoneString=someone [2466..77] [2466.77] [2466. [2466.".77] Log: [UTWeap_LinkGun] [2466.77] Log: GameName=Capture the Flag [2466.77] [2466."Precaching.".77] Log: [UTSimpleConsole] [2466.77] Log: EndOfMatchRulesTemplateStr_Time=Team with most scores in `t mi ns.77] [2466.77] Log: Log: Log: Log: [UTWeaponLocker] LockerString=Weapon Locker [UTVehicleCantCarryFlagMessage] FlagMessage=You cannot carry the flag in this vehicle OrbMessage=You cannot carry the Orb in this vehicle [2466. it's best to aim for the ground near your enemy than trying to go for a direct hit.") [2466.77] Log: PickupMessage=Rocket Launcher [2466.77] Log: GrenadeString=[Grenades] [2466.77] Log: [2466.77] Log: [2466.77] Log: SpiralString=[Spiral] [2466.77] Log: [2466.[2466. [2466. Both the primary fire bolts and secondary beam are great for chewing up enem ies at close range.77] Log: UseHintString=The Link Gun is a brutal close-to-mid range weap on..77] Log: [2466..77] Log: [2466. 77] [UTWeap_Environment] ItemName=Environment [UTWeap_ShockCombo] ItemName=Shock Rifle Combo [UTWeap_Spidermine] ItemName=Spidermines [UTWeap_Headshot] ItemName=Headshots Log: [UTSurvivalGame] Log: Description=Stand and fight until you drop. Log: GameName=Survival Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [UTWeap_Physicsgun] ItemName=Physics Gun PickupMessage=Physics Gun [UTStartupMessage] Stage[0]=Waiting for other players. Press Fire! SinglePlayer=Press [FIRE] to start! [UTArmorPickup_Vest] [2466.77] Log: [2466..ne loading up multiple rockets with aiming for the ground for maximum effect! [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] Log: [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] Log: [2466.77] [2466.77] Log: ..77] Log: [2466. See how many wave survive.77] [2466.77] [2466.77] [2466.77] Log: PickupMessage=Shock Rifle [2466..77] Log: [2466.77] Log: [2466. [2466.1 Stage[5]=The match has begun! Stage[6]=The match has begun! NotReady=You are NOT READY.77] Log: [2466.3 Stage[3]=The match is about to begin.77] [2466.2 Stage[4]=The match is about to begin.77] [2466.77] s can you [2466...77] [2466.77] Log: [UTWeap_ShockRifleBase] [2466.77] [2466.77] Log: [2466.77] [2466. projec tile-based alternate and explosive combo attack make it a good choice for combat at just about any range.77] Log: [2466.77] [2466.77] Log: [2466.77] [2466. Stage[1]=Waiting for other ready signals.77] Log: [2466.77] [2466.77] Log: ItemName=Shock Rifle [2466.77] Log: Log: Log: Log: [UTWeap_RocketLauncherClassic] ItemName=Rocket Launcher PickupMessage=Rocket Launcher [UTAmmoPickupFactory] PickupMessage=Ammo [2466.77] Log: UseHintString=The fairly fast-firing primary fire beam.77] Log: [2466.77] [2466.77] Log: [2466.77] [2466.77] Log: [2466. Stage[2]=The match is about to begin.77] Log: [2466.. or a potentionally dangerous environment. [UTKillingSpreeMessage] EndSpreeNote='s killing spree ended by EndSelfSpree=ended his own spree. EndFemaleSpree=ended her own spree.77] Log: [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [UTDamageType] DeathString=`o was killed by `k. MaleSuicide=`o became one with the universe.77] [2466. SpreeNote[0]=is on a killing spree! SpreeNote[1]=is on a rampage! SpreeNote[2]=is dominating! SpreeNote[3]=is unstoppable! SpreeNote[4]=is Godlike! .77] [2466.77] Log: PickupMessage=Armor [2466.77] [2466. [2466. [UTDmgType_RanOver] DeathString=`k ran over `o FemaleSuicide=`o ran over herself. MaleSuicide=`o was crushed.77] [2466.77] Log: PickupMessage=Armor Vest [UTArmorPickup_thighpads] PickupMessage=Thighpads [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466. [2466.77] [2466. MaleSuicide=`o decided to be a hero.77] [2466.77] [2466.77] [2466. FemaleSuicide=`o decided to be a hero. projectiles.77] [2466.77] [2466.77] [2466.77] Log: [UTArmorPickupFactory] [2466.77] [2466. [UTDmgType_SpaceDeath] DeathString=`o became one with the universe.77] [2466.77] [2466.77] [2466.77] Log: [2466.77] Log: PickupMessage=Health Pack [2466.77] [2466.77] Log: [2466. FemaleSuicide=`o killed herself.77] Log: UseHintMessage=Armor is protective covering used to prevent da mage from being inflicted to an individual through use of direct contact weapons .77] Log: [2466.77] [2466.77] Log: [2466. FemaleSuicide=`o became one with the universe.77] Log: UseHintMessage=A first aid kit is a collection of supplies and equipment for use in giving first aid.77] [2466. First aid kits may be made up of differe nt contents depending on who has assembled the kit and for what purpose.77] [2466.77] [2466. [UTDmgType_Pancake] DeathString=`o was crushed by `k FemaleSuicide=`o was crushed.77] Log: [2466. MaleSuicide=`o ran over himself.77] Log: [UTHealthPickupFactory] [2466. [UTDmgType_OrbReturn] DeathString=`o decided to be a hero.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.[2466. MaleSuicide=`o killed himself.77] [2466. 77] [2466.77] [2466.77] [2466.77] [2466.[2466. [2466.77] [2466. MaleSuicide=`o teleported into something solid.77] [2466.77] [2466. FemaleSuicide=`o forgot to come up for air.77] [2466.77] [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466. MaleSuicide=`o was perforated by his own flak.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: SpreeNote[5]=is on a MASSACRE! SelfSpreeNote[0]=Killing Spree! SelfSpreeNote[1]=Rampage! SelfSpreeNote[2]=Dominating! SelfSpreeNote[3]=Unstoppable! SelfSpreeNote[4]=GODLIKE! SelfSpreeNote[5]=MASSACRE! [UTDmgType_Drowned] DeathString=`o forgot to come up for air.77] [2466. [UTDmgType_Encroached] DeathString=`o's atoms have been replaced by `k's.77] Log: [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: . [UTKillerMessage] YouKilled=You killed YouKilledTrailer= YouTeamKilledTrailer= YouTeamKilled=You team-killed OtherKilled=killed OtherKilledPrefix= OtherKilledTrailer= [UTFirstBloodMessage] FirstBloodString=drew first blood! [UTWeap_Enforcer] ItemName=Enforcer PickupMessage=Enforcer [UTVehicleKillMessage] KillString[0]=Road Kill! KillString[1]=Hit and Run! KillString[2]=Road Rage! KillString[3]=Vehicular Manslaughter! KillString[4]=Pancake! KillString[5]=Eagle Eye! KillString[6]=Top Gun! KillString[7]=Road Rampage! [UTLastSecondMessage] LastSecondRed=Last second save by Red! LastSecondBlue=Last second save by Blue! [UTDmgType_FlakShard] DeathString=`o was shredded by `k's flak cannon.77] [2466.77] Log: [2466.77] [2466. FemaleSuicide=`o teleported into something solid.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466. FemaleSuicide=`o was perforated by her own flak. MaleSuicide=`o forgot to come up for air.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466. 77] [2466. MaleSuicide=`o landed on his own grenade.77] Log: [2466.77] [2466.77] Log: . [UTDmgType_Grenade] DeathString=`o caught `k's grenade.77] [2466.77] [2466.77] [2466.77] [2466. MaleSuicide=`o made a tactical error with his shock combo.77] [2466.77] [2466. [UTPickupFactory_HealthVial] PickupMessage=Health Vial [UTAmmo_Stinger] PickupMessage=Stinger Shards [2466.77] [2466.77] [2466.77] Log: [2466.77] [2466.77] Log: [2466.77] [2466.77] [2466. MaleSuicide=`o fired his rocket prematurely. FemaleSuicide=`o fired her rocket prematurely.77] [2466.77] [2466.77] [2466. FemaleSuicide=`o landed on her own grenade.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: [2466.77] [2466.77] [2466.[2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [UTDmgType_ShockCombo] DeathString=`o couldn't avoid the blast from `k's shock combo.77] Log: [2466. [UTMultiKillMessage] KillString[0]=Double Kill! KillString[1]=Multi Kill! KillString[2]=Mega Kill!! KillString[3]=ULTRA KILL!! KillString[4]=MONSTER KILL!!! [UTVictimMessage] YouWereKilledBy=You were killed by KilledByTrailer=! OrbSuicideString=You decided to be a hero.77] [2466.77] [2466. FemaleSuicide=`o made a tactical error with her shock combo.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466. [UTWeaponRewardMessage] RewardString[1]=Flak Master! RewardString[2]=Head Hunter! RewardString[3]=Combo King! RewardString[4]=Bio Hazard! RewardString[5]=JackHammer! RewardString[6]=Shaft Master! RewardString[7]=Gun Slinger! RewardString[8]=Big Game Hunter! RewardString[9]=Blue Streak! RewardString[10]=Rocket Scientist! [UTWeaponKillRewardMessage] RewardString[0]=Head Shot! RewardString[1]=Bullseye! [UTDmgType_Rocket] DeathString=`o rode `k's rocket into oblivion. 77] Log: [2466. [2466.77] Log: .77] Log: [2466.77] [2466.[2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466. [UTDmgType_Enforcer] DeathString=`k riddled `o full of holes with the Enforcer.77] Log: [2466. MaleSuicide=`o pounded himself.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466. [UTDmgType_DualEnforcer] DeathString=`k riddled `o full of holes with dual Enforcers.77] Log: [2466.77] Log: [2466. FemaleSuicide=`o pounded herself.77] Log: [2466.77] Log: Log: Log: Log: Log: [UTAmmo_LinkGun] PickupMessage=Link Gun Ammo [UTAmmo_SniperRifle] PickupMessage=Sniper Shells [UTAmmo_ShockRifle] PickupMessage=Shock Core [UTAmmo_RocketLauncher] PickupMessage=Rocket Pack [UTWeap_Redeemer] ItemName=Redeemer PickupMessage=Redeemer NeedToPickupAnnouncement. [2466.77] Log: [2466.77] Log: [2466.77] [2466.77] [2466. FemaleSuicide=`o has performed the impossible.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [UTAmmo_Enforcer] PickupMessage=Enforcer Clip [UTCTFBlueFlagBase] ObjectiveName=Blue Base [UTCTFRedFlagBase] ObjectiveName=Red Base [UTDmgType_ImpactHammer] DeathString=`o was hammered by `k.77] Log: [2466.77] [2466.77] Log: [2466.77] [2466.AnnouncementText=Grab the Redeemer! [UTAmmo_FlakCannon] PickupMessage=Flak Shells [UTDmgType_Instagib] DeathString=`o was gibbed by `k's super shock beam.77] [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] [2466. [2466.77] Log: [2466.77] [2466.77] [2466.77] Log: [2466. FemaleSuicide=`o somehow managed to shoot herself with the ins MaleSuicide=`o somehow managed to shoot himself with the insta [2466.77] Log: [2466.77] [2466.77] Log: [2466.77] Log: gib rifle.77] [2466.77] [2466. MaleSuicide=`o has performed the impossible.77] Log: tagib rifle.77] Log: [2466.77] Log: [2466. 77] [2466. FemaleSuicide=`o somehow managed to shoot herself with the Sho MaleSuicide=`o somehow managed to shoot himself with the Shock [2466.77] [2466.77] Log: [2466.77] [2466. The Flag may not be carried in any vehicle bu t the Hoverboard.77] [2466.77] Log: [2466..77] [2466.. take it to a Node! OnslaughtHUDString[1]=Enemy orb carrier near Node! OnslaughtHUDString[2]=Your orb is locking the Node! [UTDmgType_ShockPrimary] DeathString=`o was fatally enlightened by `k's Shock beam.77] ck Rifle. [UTDmgType_SpiderMine] DeathString=`o trespassed on `k's property FemaleSuicide=`o tried out one of her own mines.77] Log: Log: Log: Log: Log: Log: Log: [UTGameViewportClient] LevelActionMessages[0]= LevelActionMessages[1]=Paused.. [2466. MaleSuicide=`o disrupted his own Translocator.77] [2466.77] [2466. ..77] [2466..77] [2466.77] [2466.77] Log: GameName=Vehicle CTF [2466.77] [2466..77] [2466. FemaleSuicide=`o blew herself up with a Flak shell.77] [2466.77] [2466.77] [2466. FemaleSuicide=`o snuffed herself with the Shock core. MaleSuicide=`o snuffed himself with the Shock core. LevelActionMessages[3]=Saving.77] [2466. recover it! BothFlagsString=Hold enemy flag until your flag is returned! [UTOnslaughtHUDMessage] OnslaughtHUDString[0]=You have the orb.77] [2466.77] [2466..77] [2466.. [UTCTFHUDMessage] YouHaveFlagString=You have the flag. [2466. FemaleSuicide=`o disrupted her own Translocator.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [UTDmgType_Telefrag] DeathString=`o's atoms have been replaced by `k. LevelActionMessages[4]=Connecting to..77] [2466.77] [2466.77] Log: Description=Traditional Capture The Flag with vehicles and Hov erboards instead of Translocators.77] [2466.77] [2466. LevelActionMessages[2]=Loading.77] [2466. MaleSuicide=`o blew himself up with a Flak shell..77] [2466.[2466.77] [2466.77] [2466. return to base! EnemyHasFlagString=The enemy has your flag.77] Log: [UTVehicleCTFGame] [2466. it worked! [UTDmgType_ShockBall] DeathString=`o was wasted by `k's Shock core.77] [2466.77] [2466.77] [2466....77] [2466.77] Rifle. LevelActionMessages[5]=Precaching.77] [2466.77] [2466. it worked! MaleSuicide=`o tried out one of his own mines.77] [2466.77] [2466.. [UTDmgType_FlakShell] DeathString=`o was ripped to shreds by `k's shrapnel. [2466. AnnouncementText=Defend the barricade.77] [2466.77] [2466.77] [2466.77] [2466. MessageText[4]=Press [FIRE] to deploy camera.77] [2466.77] [2466.77] w up.77] [2466.77] [2466. [UTDmgType_VehicleExplosion] DeathString=`k took out `o with a vehicle explosion. unable to [2466. MessageText[1]=Press [FIRE] to Grapple. MessageText[3]=Leviathan is online. MaleSuicide=`o was a little too close to the vehicle he blew u FemaleSuicide=`o was a little too close to the vehicle she ble [2466. MessageText[1]=Vehicle is Locked. MessageText[3]=Cannot deploy while wheels are unstable. MaleSuicide=`o had an accident. YouAreOnRedMessage=You are on the RED Team .77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: UTFrontEndString=Main Menu [UTSPMAMessage] MessageText[0]=Cannot deploy while moving.77] [2466.77] [2466. [2466.77] [2466.AnnouncementText=Destroy the barricade.77] [2466.77] Log: [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [UTTeamGameMessage] RequestTeamSwapPrefix= RequestTeamSwapPostfix=is requesting a team swap.77] [2466.77] Log: [2466.77] Log: [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [UTScavengerMessage] MessageText[0]=Boost recharging! [UTVehicleMessage] MessageText[0]=Viper self destruct system not yet engaged.[2466.77] Log: [2466.77] p. [2466. MessageText[1]=No deployable ammunition available.77] [2466.77] [2466. [2466.77] [2466. MessageText[2]=You are in the way of a vehicle spawning.77] [2466.77] deploy.77] [2466.77] [2466.77] [2466.77] Log: [2466.77] [2466.77] Log: [2466.77] [2466.77] [2466.77] Log: [2466.77] [2466.77] [2466. FemaleSuicide=`o had an accident. MessageText[2]=Must be deployed.77] [2466.77] [2466.77] [2466.77] Log: [2466.77] [2466.77] [2466. MessageText[4]=Hijacked! MessageText[5]=Carjacked! [UTWarfareBarricade] ObjectiveName=Barricade AttackAnnouncement.AnnouncementText=Barricade destroyed! [UTAirVehicle] RadarLock=Radar Lock! [UTDmgType_VehicleCollision] DeathString=`k hit `o with ramming speed. DisabledAnnouncement. DefendAnnouncement.77] [2466.77] [2466. [UTStealthVehicleMessage] MessageText[0]=Obstacle blocking deployment. MessageText[2]=Close proximity to other deployables. FemaleSuicide=`o impaled herself.77] Log: [2466. MaleSuicide=`o was incinerated.77] Log: [2466.77] [2466.77] Log: [2466.77] Log: [2466. MaleSuicide=`o impaled himself. FemaleSuicide=`o fried herself with her own Scorpion self dest MaleSuicide=`o fried himself with his own Scorpion self destru [UTDmgType_ScavengerStabbed] DeathString=`o was impaled by `k's Scavenger.77] [2466. MaleSuicide=`o was slimed.77] [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] Log: [2466. FemaleSuicide=`o turned the Stinger on herself.77] Log: [2466.77] [2466. [UTDmgType_Lava] DeathString=`o was incinerated by `k.77] [2466. [2466. .77] Log: [2466. [UTDmgType_SniperHeadShot] DeathString=`o's grey matter has been ejected by `k.77] ct. FemaleSuicide=`o was incinerated.77] Log: [2466.77] [2466. [2466. FemaleSuicide=`o fell on his weapon and shot herself in the he MaleSuicide=`o fell on his weapon and shot himself in the head [UTDmgType_SniperPrimary] DeathString=`o's has been picked off by `k.77] Log: [2466.77] [2466. [UTDmgType_Slime] DeathString=`o was slimed by `k.77] [2466.77] [2466.77] [2466.77] Log: [UTDmgType_StingerBullet] DeathString=`o was mowed down by `k's Stinger.[2466.AnnouncementText=Grab the deployable. [UTVWeap_TowCable] ItemName=Hoverboard [UTDmgType_ScorpionSelfDestruct] DeathString=`o was too close to `k's Scorpion self destruct.77] [2466.77] . FemaleSuicide=`o fell on his weapon and shot herself in the ch MaleSuicide=`o fell on his weapon and shot himself in the ches [2466.77] ruct.77] [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] Log: [2466.77] [2466. [2466. FemaleSuicide=`o was slimed. [2466.77] t.77] [2466.77] est [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: YouAreOnBlueMessage=You are on the BLUE Team [UTDeployable] NeedToPickupAnnouncement.77] [2466.77] [2466.77] Log: [2466.77] ad [2466. [UTDeployableMessage] MessageText[0]=You cannot place this deployable here.77] [2466. (Name="Voice Menu").(Name="On"))) [2466.(Name="Jump").77] Log: ProfileMappings[11]=(ValueMappings=((Name="Off"). MaleSuicide=`o fried himself with his own plasma blast.77] [2466.(Name="Intense"))) [2466. MaleSuicide=`o turned the Stinger on himself.(Name="Fire ").(Name="Use / Hoverboard").(Name="Toggle Spe aking"). FemaleSuicide=`o shafted herself.77] [2466.(Name="Feign Death"). [UTDmgType_LinkBeam] DeathString=`o was carved up by `k's green shaft.(Name="Previous Weapon"))) [2466.(Name="LAN"))) [2466.(Name="Show Scores").(Name="All"))) [2466.(Name="Toggle Minimap").(Name="Voice Menu").(Name="Best Weapon").77] Log: ProfileMappings[16]=(ValueMappings=((Name="Muted").77] Log: ProfileMappings[12]=(ValueMappings=((Name="Off").(Name="Weapon Picker").(Name="Alt Fire").(Name="Jump").77] [2466.(Name="Cable Modem").(Name="Use / Hoverboard").(Name="On"))) [2466.77] Log: ProfileMappings[10]=(ValueMappings=((Name="Off").(Name="On"))) [2466.77] [2466.77] Log: [UTProfileSettings] [2466.(Name="Voice Menu").(Name="On"))) [2466.(Name="Fire ").(Name="Weapon Picker").(Name ="Next Weapon").77] [2466.(Name="On"))) [2466.77] Log: ProfileMappings[22]=(ValueMappings=((Name="Off").(Name="Jump").77] [2466.77] Log: [2466.(Name="On"))) [2466.77] Log: ProfileMappings[27]=(ValueMappings=((Name="Off").77] Log: ProfileMappings[28]=(ValueMappings=((Name="Off").(Name="Weapon Picker").(Name="Show Map").77] [2466.77] [2466.(Name="Toggle Minimap").77] Log: ProfileMappings[2]=(ValueMappings=((Name="Off").77] Log: ProfileMappings[1]=(ValueMappings=((Name="Off").77] [2466.77] Log: ProfileMappings[4]=(ValueMappings=((Name="Off").(Name="Toggle Minimap").77] Log: ProfileMappings[23]=(ValueMappings=((Name="Off").(Name="Minima l").77] [2466.(Name="On"))) [2466.(Name="Alt Fire").(Name="Show Scores").77] Log: ProfileMappings[29]=(ValueMappings=((Name="Off").(Name="ISDN").(Name="On"))) [2466.[2466.(Name="Show Scores").77] Log: ProfileMappings[45]=(ValueMappings=((Name="Empty").77] Log: ProfileMappings[13]=(ValueMappings=((Name="None").(Name="Use / Hoverboard").77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: MaleSuicide=`o turned the Stinger on himself.(Name="Team Only").77] [2466.(Name="Toggle Spe aking").(Name="On"))) [2466.(Name="Fire ").(Name .(Name="On"))) [2466.(Name="Toggle Melee "). FemaleSuicide=`o turned the Stinger on herself.(Name="Show Map").(Name="Best Weapon").(Name="Toggle Melee ").(Name="Low "))) [2466.(Name="Mo dem").(Name="Alt Fire").(Name="Previous Weapon"))) [2466. [UTDmgType_LinkPlasma] DeathString=`o was served an extra helping of `k's plasma.(Name="Toggle Spe aking").77] Log: ProfileMappings[46]=(ValueMappings=((Name="Empty").77] [2466. MaleSuicide=`o shafted himself.77] Log: ProfileMappings[25]=(ValueMappings=((Name="Off"). [UTDmgType_StingerShard] DeathString=`o was eviscerated by `k's Stinger.(Name="On"))) [2466. FemaleSuicide=`o fried herself with her own plasma blast.(Name="Defa ult").77] Log: ProfileMappings[47]=(ValueMappings=((Name="Empty").(Name="On"))) [2466.77] Log: ProfileMappings[24]=(ValueMappings=((Name="Unknown").(Name ="Next Weapon").77] Log: [2466.77] Log: ProfileMappings[0]=(ValueMappings=((Name="Off").(Name="Full"))) [2466.(Name="On"))) [2466.(Name="Toggle Melee ").(Name="Show Map").77] [2466.77] [2466. [2466.(Name="Feign Death").(Name="On"))) [2466.77] Log: ProfileMappings[21]=(ValueMappings=((Name="Normal").(Name="Feign Death").77] Log: ProfileMappings[26]=(ValueMappings=((Name="Off").77] Log: ProfileMappings[20]=(ValueMappings=((Name="Off").(Name="Vivid"). (Name="Previous Weapon"))) [2466.(Name="Toggle Minimap").(Name="Feign Death").(Name="Toggle Melee ").(Name="Show Scores").(Name="Best Weapon").(Name="Toggle Minimap").77] Log: ProfileMappings[53]=(ValueMappings=((Name="Empty").(Name ="Next Weapon").(Name="Feign Death").(Name="Fire ").(Name="Alt Fire").(Name ="Next Weapon").(Name ="Next Weapon").(Name="Show Map").(Name="Show Map").(Name="Toggle Spe aking").(Name="Show Map").77] Log: ProfileMappings[48]=(ValueMappings=((Name="Empty").(Name="Best Weapon").(Name="Show Map").(Name="Use / Hoverboard").(Name="Show Map").(Name="Toggle Spe aking").77] Log: ProfileMappings[56]=(ValueMappings=((Name="Empty").(Name="Use / Hoverboard").(Name="Toggle Minimap").(Name="Toggle Melee ").(Name="Weapon Picker").(Name="Previous Weapon"))) [2466.(Name="Alt Fire").(Name="Best Weapon").(Name="Voice Menu").(Name="Show Map").(Name="Best Weapon").(Name="Toggle Spe aking").(Name="Feign Death").(Name ="Next Weapon").(Name="Voice Menu").(Name="Toggle Melee ").(Name ="Next Weapon").(Name="Voice Menu").(Name="Use / Hoverboard").(Name="Weapon Picker").(Name ="Next Weapon").77] Log: ProfileMappings[51]=(ValueMappings=((Name="Empty").(Name="Previous Weapon"))) [2466.(Name="Fire ").(Name="Fire ").(Name="Previous Weapon"))) [2466.(Name="Fire ").(Name="Alt Fire").(Name="Voice Menu").(Name="Toggle Minimap").(Name="Use / Hoverboard").(Name="Fire ").(Name="Show Scores").(Name="Fire ").(Name="Feign Death").(Name="Show Scores").(Name="Fire ").(Name="Jump").(Name="Feign Death").(Name="Weapon Picker").(Name="Show Scores").(Name="Jump").(Name="Show Scores").(Name="Use / Hoverboard").(Name="Toggle Minimap").(Name="Previous Weapon"))) [2466.(Name="Alt Fire").(Name="Weapon Picker").(Name="Feign Death").(Name ="Next Weapon").(Name="Best Weapon").(Name ="Next Weapon").(Name="Toggle Minimap").(Name="Previous Weapon"))) [2466.77] Log: ProfileMappings[55]=(ValueMappings=((Name="Empty").(Name .(Name="Jump").(Name="Jump").(Name="Toggle Spe aking").(Name="Alt Fire").(Name="Show Scores").77] Log: ProfileMappings[49]=(ValueMappings=((Name="Empty").(Name="Toggle Spe aking").(Name="Voice Menu").(Name="Toggle Spe aking").(Name="Show Scores").(Name="Previous Weapon"))) [2466.(Name="Use / Hoverboard").(Name="Alt Fire").(Name="Toggle Melee ").(Name="Show Map").(Name="Voice Menu").(Name="Voice Menu").77] Log: ProfileMappings[59]=(ValueMappings=((Name="Empty").(Name="Best Weapon").(Name="Best Weapon").(Name="Jump").(Name="Use / Hoverboard").(Name="Use / Hoverboard").77] Log: ProfileMappings[58]=(ValueMappings=((Name="Empty").(Name="Weapon Picker").(Name="Voice Menu").(Name="Toggle Melee ").(Name="Toggle Melee ").(Name="Fire ").(Name="Jump").(Name="Jump").(Name="Show Map").77] Log: ProfileMappings[50]=(ValueMappings=((Name="Empty").(Name="Voice Menu").(Name="Weapon Picker").(Name="Fire ").(Name="Toggle Melee ").(Name="Toggle Minimap").(Name="Show Map").(Name="Fire ").(Name="Best Weapon").(Name="Weapon Picker").(Name="Use / Hoverboard").(Name="Jump").(Name="Toggle Spe aking").(Name="Use / Hoverboard").(Name="Previous Weapon"))) [2466.(Name="Toggle Melee ").(Name ="Next Weapon").(Name="Jump").(Name="Toggle Melee ").(Name="Toggle Melee ").(Name="Toggle Spe aking").(Name="Best Weapon").(Name="Previous Weapon"))) [2466.(Name="Weapon Picker").(Name="Toggle Spe aking").(Name="Feign Death").(Name="Alt Fire").(Name="Use / Hoverboard").(Name="Toggle Melee ").(Name="Feign Death").(Name="Alt Fire").(Name="Toggle Minimap").(Name="Feign Death").(Name="Alt Fire").(Name="Toggle Spe aking").(Name="Use / Hoverboard").(Name="Show Scores").(Name="Show Map").77] Log: ProfileMappings[57]=(ValueMappings=((Name="Empty").(Name="Fire ").(Name="Weapon Picker").(Name="Best Weapon").77] Log: ProfileMappings[54]=(ValueMappings=((Name="Empty").(Name="Toggle Minimap").(Name="Feign Death").(Name="Voice Menu").="Next Weapon").77] Log: ProfileMappings[52]=(ValueMappings=((Name="Empty").(Name="Toggle Minimap").(Name="Toggle Spe aking").(Name="Weapon Picker").(Name="Show Scores").(Name="Weapon Picker").(Name="Toggle Spe aking").(Name="Voice Menu").(Name="Previous Weapon"))) [2466.(Name ="Next Weapon").(Name="Show Scores").(Name="Voice Menu").(Name="Fire ").(Name="Weapon Picker").(Name="Previous Weapon"))) [2466.(Name="Toggle Minimap").(Name="Show Scores").(Name="Toggle Minimap").(Name="Show Scores").(Name="Alt Fire").(Name ="Next Weapon").(Name="Feign Death").(Name="Feign Death").(Name="Jump").(Name="Previous Weapon"))) [2466.(Name="Alt Fire").(Name="Toggle Melee ").(Name="Alt Fire").(Name="Best Weapon").(Name="Jump").(Name="Show Map").(Name="Best Weapon").(Name="Jump").(Name="Show Map"). 77] Log: ProfileMappings[81]=(ValueMappings=((Name="Off").77] Log: ProfileMappings[93]=(ValueMappings=((Name="Off").77] [2466.77] [2466.(Name="Legacy South Paw"))) [2466.(Name="Legacy").(Name="On"))) [2466.(Name="Norma l").77] Log: ProfileMappings[64]=(ValueMappings=((Name="Right").77] Log: ProfileMappings[62]=(ValueMappings=((Name="Off").(Name="On"))) [2466.(Name="M ixed").77] [2466.77] Log: ProfileMappings[67]=(ValueMappings=((Name="Off").(Name="E nabled"))) [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: ProfileMappings[92]=(ValueMappings=((Name="Easy").(Name="On"))) [2466.77] Log: ProfileMappings[88]=(ValueMappings=((Name="Relative").77] [2466.(Name="On"))) [2466.77] Log: ProfileMappings[79]=(ValueMappings=((Name="Off").77] Log: ProfileMappings[65]=(ValueMappings=((Name="Off").77] [2466.77] Log: ProfileMappings[61]=(ValueMappings=((Name="Off").(Name="On"))) [2466.77] Log: ProfileMappings[86]=(ValueMappings=((Name="Off").77] Log: ProfileMappings[90]=(ValueMappings=((Name="Normal").(Name="On"))) [2466.77] [2466.(Name="Sim ple").77] Log: ProfileMappings[60]=(ValueMappings=((Name="Default").(Name="On"))) [2466.(Name="So uth Paw").77] [2466.77] [2466.77] Log: ProfileMappings[82]=(ValueMappings=((Name="Off").(Name="Hidden"))) [2466.(Name="Previous Weapon"))) [2466.(Name="On"))) [2466.77] [2466.(Name="On"))) [2466.77] Log: ProfileMappings[78]=(ValueMappings=((Name="Off").77] [2466.(Name="On"))) [2466.77] [2466.(Name="Insane"))) [2466.(Name="On"))) [2466.77] [2466.(Name="On"))) [2466.(Name="Yes"))) [2466.77] Log: ProfileMappings[63]=(ValueMappings=((Name="Disabled").77] Log: ProfileMappings[83]=(ValueMappings=((Name="Off").(Name="On"))) [2466.(Name="Hard").(Name="On"))) [2466.77] Log: ProfileMappings[89]=(ValueMappings=((Name="No").77] Log: ProfileMappings[91]=(ValueMappings=((Name="Disabled").77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [UTGameSettingsCampaign] PropertyMappings[0]=(ColumnHeaderText="Map") PropertyMappings[1]=(ColumnHeaderText="Game") PropertyMappings[2]=(ColumnHeaderText="Frag Limit") PropertyMappings[3]=(ColumnHeaderText="Time Limit") PropertyMappings[4]=(ColumnHeaderText="Bots") PropertyMappings[5]=(ColumnHeaderText="Server Description") PropertyMappings[6]=(ColumnHeaderText="Mutators") [UTGameSettingsCTF] PropertyMappings[0]=(ColumnHeaderText="Map") PropertyMappings[1]=(ColumnHeaderText="Game") PropertyMappings[2]=(ColumnHeaderText="Caps Limit") PropertyMappings[3]=(ColumnHeaderText="Time Limit") PropertyMappings[4]=(ColumnHeaderText="Bots") PropertyMappings[5]=(ColumnHeaderText="Server Description") PropertyMappings[6]=(ColumnHeaderText="Mutators") [UTGameSettingsDM] PropertyMappings[0]=(ColumnHeaderText="Map") PropertyMappings[1]=(ColumnHeaderText="Game") PropertyMappings[2]=(ColumnHeaderText="Frags Limit") PropertyMappings[3]=(ColumnHeaderText="Time Limit") PropertyMappings[4]=(ColumnHeaderText="Bots") .77] Log: [2466.(Name="Direct"))) [2466.77] [2466.(Name="Best Weapon").(Name="On"))) [2466.77] [2466.="Next Weapon").77] [2466.(Name="Left ").77] [2466.77] [2466.(Name="On"))) [2466.77] Log: ProfileMappings[85]=(ValueMappings=((Name="Off").77] Log: ProfileMappings[87]=(ValueMappings=((Name="Off").77] Log: ProfileMappings[66]=(ValueMappings=((Name="Off").77] Log: ProfileMappings[80]=(ValueMappings=((Name="Off").(Name="E nabled"))) [2466.(Name="Hidden"))) [2466.77] [2466.77] Log: ProfileMappings[84]=(ValueMappings=((Name="Off"). 77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466..77] [2466.") Announcements[3]=(AnnouncementText="3.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: PropertyMappings[5]=(ColumnHeaderText="Server Description") PropertyMappings[6]=(ColumnHeaderText="Mutators") [UTGameSettingsDUEL] PropertyMappings[0]=(ColumnHeaderText="Map") PropertyMappings[1]=(ColumnHeaderText="Game") PropertyMappings[2]=(ColumnHeaderText="Frags Limit") PropertyMappings[3]=(ColumnHeaderText="Time Limit") PropertyMappings[4]=(ColumnHeaderText="Bots") PropertyMappings[5]=(ColumnHeaderText="Server Description") PropertyMappings[6]=(ColumnHeaderText="Mutators") [UTGameSettingsTDM] PropertyMappings[0]=(ColumnHeaderText="Map") PropertyMappings[1]=(ColumnHeaderText="Game") PropertyMappings[2]=(ColumnHeaderText="Frags Limit") PropertyMappings[3]=(ColumnHeaderText="Time Limit") PropertyMappings[4]=(ColumnHeaderText="Bots") PropertyMappings[5]=(ColumnHeaderText="Server Description") PropertyMappings[6]=(ColumnHeaderText="Mutators") [UTGameSettingsVCTF] PropertyMappings[0]=(ColumnHeaderText="Map") PropertyMappings[1]=(ColumnHeaderText="Game") PropertyMappings[2]=(ColumnHeaderText="Caps Limit") PropertyMappings[3]=(ColumnHeaderText="Time Limit") PropertyMappings[4]=(ColumnHeaderText="Bots") PropertyMappings[5]=(ColumnHeaderText="Server Description") PropertyMappings[6]=(ColumnHeaderText="Mutators") [UTGameSettingsWAR] PropertyMappings[0]=(ColumnHeaderText="Map") PropertyMappings[1]=(ColumnHeaderText="Game") PropertyMappings[2]=(ColumnHeaderText="Score Limit") PropertyMappings[3]=(ColumnHeaderText="Time Limit") PropertyMappings[4]=(ColumnHeaderText="Bots") PropertyMappings[5]=(ColumnHeaderText="Server Description") PropertyMappings[6]=(ColumnHeaderText="Mutators") [UTTimerMessage] Announcements[1]=(AnnouncementText="1.77] [2466.77] [2466.77] [2466.77] [2466..77] [2466...") Announcements[5]=(AnnouncementText="5..77] [2466.") Announcements[6]=(AnnouncementText="6...77] [2466..77] [2466.77] [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466..77] [2466..77] [2466..77] [2466.77] [2466.77] [2466.77] Log: [2466..77] [2466.") Announcements[8]=(AnnouncementText="8.77] [2466...77] [2466.77] [2466..77] [2466.") Announcements[11]=(AnnouncementText="20 seconds left!") Announcements[12]=(AnnouncementText="30 seconds left!") Announcements[13]=(AnnouncementText="One minute remains!") Announcements[14]=(AnnouncementText="Two minutes remain!") Announcements[15]=(AnnouncementText="Three minutes remain!") ...77] [2466.") Announcements[7]=(AnnouncementText="7.77] [2466.77] [2466.[2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: [2466.77] [2466.") Announcements[2]=(AnnouncementText="2.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466..77] [2466.77] [2466.") Announcements[10]=(AnnouncementText="10..77] [2466.") Announcements[4]=(AnnouncementText="4.") Announcements[9]=(AnnouncementText="9.77] [2466.. (Name="Team Deathmatch").ValueMappings=((Name="Player").(Name="Custom Server"))) [2466.77] [2466.77] [2466.77] Log: LocalizedSettingsMappings[1]=(ColumnHeaderText="MatchTypes".77] [2466.77] [2466.(Name="Ca pture The Flag").77] [2466.77] [2466.77] [2466.77] [2466.(Name="Friends Only" ).(Name="Vehicle CTF").77] [2466.77] Log: Announcements[16]=(AnnouncementText="Five minute warning!") Announcements[17]=(AnnouncementText="OVERTIME!") [OnlineSubsystemGameSpy.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: [2466.(Name="Duel").77] [2466.77] [2466.77] [2466.77] Log: [2466.(Name="Centered On Player").77] [2466.77] [2466.77] [2466.77] [2466.Va lueMappings=((Name="Pure Server").77] Log: LocalizedSettingsMappings[2]=(ColumnHeaderText="PlayerFilters" .77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: [2466.77] Log: [UTLeaderboardSettings] [2466.77] Log: LocalizedSettingsMappings[0]=(ColumnHeaderText="GameModes".77] [2466.(Name="Warfare"))) [2466.77] [2466.77] [2466.77] [2466.Val ueMappings=((Name="Deathmatch").77] [2466.[2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [UTLeaderboardReadDM] ColumnMappings[0]=(ColumnName="Kills") ColumnMappings[1]=(ColumnName="Deaths") ColumnMappings[2]=(ColumnName="Bullseyes") ColumnMappings[3]=(ColumnName="Denied Redeemer") ColumnMappings[4]=(ColumnName="Eagle Eye") ColumnMappings[5]=(ColumnName="Ended Sprees") ColumnMappings[6]=(ColumnName="First Bloods") ColumnMappings[7]=(ColumnName="Vehicle Hijacks") ColumnMappings[8]=(ColumnName="Road Kills") ColumnMappings[9]=(ColumnName="Road Killed") ColumnMappings[10]=(ColumnName="Top Guns") ColumnMappings[11]=(ColumnName="Double Kill") ColumnMappings[12]=(ColumnName="Mega Kill") ColumnMappings[13]=(ColumnName="Monster Kill") ColumnMappings[14]=(ColumnName="Multi Kill") ColumnMappings[15]=(ColumnName="Ultra Kill") ColumnMappings[16]=(ColumnName="Berserks")) ColumnMappings[17]=(ColumnName="Invisibility")) ColumnMappings[18]=(ColumnName="Invulnerability")) ColumnMappings[19]=(ColumnName="Jump Boots")) ColumnMappings[20]=(ColumnName="Shield Belt")) ColumnMappings[21]=(ColumnName="UDamage")) ColumnMappings[22]=(ColumnName="Armor Pickups")) ColumnMappings[23]=(ColumnName="Health Pickups")) ColumnMappings[24]=(ColumnName="Berserk Time")) ColumnMappings[25]=(ColumnName="Invisibility Time")) ColumnMappings[26]=(ColumnName="Invulnerable Time")) ColumnMappings[27]=(ColumnName="UDamage Time")) ColumnMappings[28]=(ColumnName="Big Game Hunter") ColumnMappings[29]=(ColumnName="Bio Hazard") ColumnMappings[30]=(ColumnName="Blue Streak") ColumnMappings[31]=(ColumnName="Combo King") ColumnMappings[32]=(ColumnName="Flak Master") ColumnMappings[33]=(ColumnName="Gunslinger") ColumnMappings[34]=(ColumnName="Headhunter") ColumnMappings[35]=(ColumnName="Jackhammer") ColumnMappings[36]=(ColumnName="Road Rampage") ColumnMappings[37]=(ColumnName="Rocket Scientist") ColumnMappings[38]=(ColumnName="Shaftmaster") ColumnMappings[39]=(ColumnName="Dominating") .77] [2466.(Name="Top Ranking"))) [2466.77] [2466.OnlineSubsystemGameSpy] DefaultStatus=Playing UT3 [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: [2466.77] Log: [2466. 77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.[2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: ColumnMappings[40]=(ColumnName="God Like") ColumnMappings[41]=(ColumnName="Killing Spree") ColumnMappings[42]=(ColumnName="Rampages") ColumnMappings[43]=(ColumnName="Massacre") ColumnMappings[44]=(ColumnName="Unstoppable") ColumnMappings[45]=(ColumnName="Hat Tricks") ColumnMappings[46]=(ColumnName="Killed Flag Carrier") ColumnMappings[47]=(ColumnName="Flags Returned") ColumnMappings[48]=(ColumnName="Flags Scored") ColumnMappings[49]=(ColumnName="Last Second Saves") ColumnMappings[50]=(ColumnName="Orbs Returned") ColumnMappings[51]=(ColumnName="Orbs Used") ColumnMappings[52]=(ColumnName="Core Damage") ColumnMappings[53]=(ColumnName="Cores Destroyed") ColumnMappings[54]=(ColumnName="Nodes Destroyed") ColumnMappings[55]=(ColumnName="Nodes Healed") ColumnMappings[56]=(ColumnName="Nodes Built") ColumnMappings[57]=(ColumnName="Node Buster") [UTLeaderboardReadPureDM] ColumnMappings[0]=(ColumnName="Kills") ColumnMappings[1]=(ColumnName="Deaths") ColumnMappings[2]=(ColumnName="Bullseyes") ColumnMappings[3]=(ColumnName="Denied Redeemer") ColumnMappings[4]=(ColumnName="Eagle Eye") ColumnMappings[5]=(ColumnName="Ended Sprees") ColumnMappings[6]=(ColumnName="First Bloods") ColumnMappings[7]=(ColumnName="Vehicle Hijacks") ColumnMappings[8]=(ColumnName="Road Kills") ColumnMappings[9]=(ColumnName="Road Killed") ColumnMappings[10]=(ColumnName="Top Guns") ColumnMappings[11]=(ColumnName="Double Kill") ColumnMappings[12]=(ColumnName="Mega Kill") ColumnMappings[13]=(ColumnName="Monster Kill") ColumnMappings[14]=(ColumnName="Multi Kill") ColumnMappings[15]=(ColumnName="Ultra Kill") ColumnMappings[16]=(ColumnName="Berserks")) ColumnMappings[17]=(ColumnName="Invisibility")) ColumnMappings[18]=(ColumnName="Invulnerability")) ColumnMappings[19]=(ColumnName="Jump Boots")) ColumnMappings[20]=(ColumnName="Shield Belt")) ColumnMappings[21]=(ColumnName="UDamage")) ColumnMappings[22]=(ColumnName="Armor Pickups")) ColumnMappings[23]=(ColumnName="Health Pickups")) ColumnMappings[24]=(ColumnName="Berserk Time")) ColumnMappings[25]=(ColumnName="Invisibility Time")) ColumnMappings[26]=(ColumnName="Invulnerable Time")) ColumnMappings[27]=(ColumnName="UDamage Time")) ColumnMappings[28]=(ColumnName="Big Game Hunter") ColumnMappings[29]=(ColumnName="Bio Hazard") ColumnMappings[30]=(ColumnName="Blue Streak") ColumnMappings[31]=(ColumnName="Combo King") ColumnMappings[32]=(ColumnName="Flak Master") ColumnMappings[33]=(ColumnName="Gunslinger") ColumnMappings[34]=(ColumnName="Headhunter") ColumnMappings[35]=(ColumnName="Jackhammer") ColumnMappings[36]=(ColumnName="Road Rampage") ColumnMappings[37]=(ColumnName="Rocket Scientist") ColumnMappings[38]=(ColumnName="Shaftmaster") .77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466. 77] [2466.77] [2466.77] [2466.77] Log: [UTWeap_ShockRifle UTUIDataProvider_Weapon] FriendlyName=Shock Rifle . This boosts the output of any teammate who is linked to the rifle hence its nickname. in a spread. or lobbed like grenades. The beam lens incorporat es IFF detection.77] [2466. Contact with a friendly target switches to a harmless carrier stream. from re pairing friendly vehicles to constructing power Nodes. ti ght spiral.77] [2466.77] [2466. so that its dyanmic energy matrix automatically switches to a deadly plasma stream when contacting an enemy vehicle or soldier.77] Log: Description=Riordan Dynamic Weapon Systems is best known for t heir all-purpose combat engineering weapon system.77] Log: FriendlyName=Link Gun [2466.77] [2466. veteran soldiers still consider the 'old 8 ball' the most expedient way to put explosiv e ordnance on target. or a nearby enemy sold ier.77] Log: [2466.77] [2466. The alternate fire adds to this suici dal lethality by loading and firing up to three rockets at once.77] [2466.77] [2466. But the alternate m ode beam also serves a multitude of engineering uses on the battlefield.77] [2466. can be quite fatal for the operator.77] Log: [2466.77] [2466.77] [2466.77] Log: [UTWeap_LinkGun UTUIDataProvider_Weapon] [2466. the Advanced Plasma Rifle v24 .77] [2466.77] [2466. Its primary mode is a standard rapid-fire plasma weapon.77] [2466.77] Log: [2466.[2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466. [2466. [2466.77] [2466.77] Log: FriendlyName=Rkt Launcher [2466. offloading energy from the onboard cells to the target.77] Log: [UTWeap_RocketLauncher UTUIDataProvider_Weapon] [2466. Regardless of the grim statistics.77] Log: [2466. more accidental deaths are caused by th e Trident Tri-barrel Rocket Launcher than in vehicular accidents and extreme spo rts combined.77] Log: Description=Each year.77] Log: [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: ColumnMappings[39]=(ColumnName="Dominating") ColumnMappings[40]=(ColumnName="God Like") ColumnMappings[41]=(ColumnName="Killing Spree") ColumnMappings[42]=(ColumnName="Rampages") ColumnMappings[43]=(ColumnName="Massacre") ColumnMappings[44]=(ColumnName="Unstoppable") ColumnMappings[45]=(ColumnName="Hat Tricks") ColumnMappings[46]=(ColumnName="Killed Flag Carrier") ColumnMappings[47]=(ColumnName="Flags Returned") ColumnMappings[48]=(ColumnName="Flags Scored") ColumnMappings[49]=(ColumnName="Last Second Saves") ColumnMappings[50]=(ColumnName="Orbs Returned") ColumnMappings[51]=(ColumnName="Orbs Used") ColumnMappings[52]=(ColumnName="Core Damage") ColumnMappings[53]=(ColumnName="Cores Destroyed") ColumnMappings[54]=(ColumnName="Nodes Destroyed") ColumnMappings[55]=(ColumnName="Nodes Healed") ColumnMappings[56]=(ColumnName="Nodes Built") ColumnMappings[57]=(ColumnName="Node Buster") [UTKillsRemainingMessage] KillsRemainStrings(0)=10 kills remain! KillsRemainStrings(1)=5 kills remain! KillsRemainStrings(2)=1 kill remains! [UTDuelMessage] NextInLineString=You are next in line! [2466.77] [2466. the "Link Gun". The kill radius for its standard dumbfire rocket is surprisingly high by design so accidentally firing upon a nearby wall.77] [2466.77] [2466. 77] Log: StringData[9]=(ColumnHeaderText="Splitscreen".77] Log: [MoveForward UTUIDataProvider_KeyBinding] FriendlyName=Move Forward [MoveBackward UTUIDataProvider_KeyBinding] FriendlyName=Move Backward [StrafeLeft UTUIDataProvider_KeyBinding] FriendlyName=Strafe Left [StrafeRight UTUIDataProvider_KeyBinding] FriendlyName=Strafe Right [TurnLeft UTUIDataProvider_KeyBinding] FriendlyName=Turn Left [TurnRight UTUIDataProvider_KeyBinding] FriendlyName=Turn Right ."960x720".77] Log: [2466.77] Log: [UTUIDataStore_StringList] [2466.Strings=("Liste n".77] Log: [2466."1600x1200")) [2466.77] Log: [2466. "Preset 2". "Shoulder Pads". [2466.[2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466. "Torso".77] Log: [2466.77] Log: StringData[0]=(ColumnHeaderText="Match Type"."Ranked")) [2466."1280x720"."Ronin".77] Log: StringData[7]=(ColumnHeaderText="Resolution". "Thighs"."Liandri".77] Log: StringData[8]=(ColumnHeaderText="Button Preset". "Boots")) [2466."Player"."Krall".77] Log: StringData[5]=(ColumnHeaderText="Demo Recording"."I nternet")) [2466.77] Log: [2466.€ The energy spheres can be detonated with the photon beam .77] Log: [2466.Strings=("Fullscr een"."I nternet")) [2466. but used together they can neutralize opponents in a devastating shockwave.Strings=("Pres et 1". The ASMD sports two firing mode s:€ a thin photon beam.77] Log: [2466.77] Log: StringData[4]=(ColumnHeaderText="Bot Team".Strings=("800x600 ".Strings=("System Link".Strings=("No"."Necris")) [2466.Strings=("No" . "Helmet".Strings=("System Link". " Yes")) [2466."Player".77] Log: StringData[12]=(ColumnHeaderText="Server Mode".Strings=("Random".Strings=("Facemask" . "Goggles"."Windowed")) [2466.77] Log: [2466."1024x768". "Preset 3")) [2466.Strings=("LAN"."Dedicated")) [2466.77] Log: Description=The ASMD Shock Rifle has changed little since its first incorporation into the Liandri Tournament.77] Log: [2466.77] Log: StringData[10]=(ColumnHeaderText="Uniform".77] Log: [2466.Strings=("LAN".77] Log: StringData[1]=(ColumnHeaderText="Match Type"." Iron Guard".77] Log: [2466."Ranked")) [2466.€ These modes are eac h deadly in their own right.77] Log: StringData[6]=(ColumnHeaderText="Fullscreen"."Yes")) [2466.77] Log: [2466.77] Log: StringData[3]=(ColumnHeaderText="Match Type". releasing the explosive energy of the anti-photons in the plasma's EM containm ent field.77] Log: [2466.77] Log: [2466.77] Log: [2466. "Arms".77] Log: StringData[2]=(ColumnHeaderText="Match Type". and a sphere of unstable plasma energy. 77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [Jump UTUIDataProvider_KeyBinding] FriendlyName=Jump [Duck UTUIDataProvider_KeyBinding] FriendlyName=Crouch [Fire UTUIDataProvider_KeyBinding] FriendlyName=Fire [AltFire UTUIDataProvider_KeyBinding] FriendlyName=Alternate Fire [Use UTUIDataProvider_KeyBinding] FriendlyName=Use [FeignDeath UTUIDataProvider_KeyBinding] FriendlyName=Feign Death [SwitchToBestWeapon UTUIDataProvider_KeyBinding] FriendlyName=Switch To Best Weapon [PreviousWeapon UTUIDataProvider_KeyBinding] FriendlyName=Previous Weapon [NextWeapon UTUIDataProvider_KeyBinding] FriendlyName=Next Weapon [SwitchWeapon1 UTUIDataProvider_KeyBinding] FriendlyName=Impact Hammer [SwitchWeapon2 UTUIDataProvider_KeyBinding] FriendlyName=Enforcers [SwitchWeapon3 UTUIDataProvider_KeyBinding] FriendlyName=Bio Rifle [SwitchWeapon4 UTUIDataProvider_KeyBinding] FriendlyName=Shock Rifle [SwitchWeapon5 UTUIDataProvider_KeyBinding] FriendlyName=Link Gun [SwitchWeapon6 UTUIDataProvider_KeyBinding] FriendlyName=Stinger Minigun .77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.[2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466. 77] Log: [2466.[2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [SwitchWeapon7 UTUIDataProvider_KeyBinding] FriendlyName=Flak Cannon [SwitchWeapon8 UTUIDataProvider_KeyBinding] FriendlyName=Rocket Launcher [SwitchWeapon9 UTUIDataProvider_KeyBinding] FriendlyName=Sniper Rifle [SwitchWeapon10 UTUIDataProvider_KeyBinding] FriendlyName=Longbow / Redeemer [ToggleTranslocator UTUIDataProvider_KeyBinding] FriendlyName=Hoverboard [TransmitVoice UTUIDataProvider_KeyBinding] FriendlyName=Transmit Voice [Talk UTUIDataProvider_KeyBinding] FriendlyName=Talk [TeamTalk UTUIDataProvider_KeyBinding] FriendlyName=Team Talk [Taunt1 UTUIDataProvider_KeyBinding] FriendlyName=Taunt 1 [Taunt2 UTUIDataProvider_KeyBinding] FriendlyName=Taunt 2 [Horn UTUIDataProvider_KeyBinding] FriendlyName=Horn [ShowMenu UTUIDataProvider_KeyBinding] FriendlyName=Show Menu [ShowCommandMenu UTUIDataProvider_KeyBinding] FriendlyName=Show Command Menu [ShowScores UTUIDataProvider_KeyBinding] FriendlyName=Show Scoreboard [ShowMap UTUIDataProvider_KeyBinding] FriendlyName=Show Map .77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466. 77] [2466.77] Log: [2466. [2466.77] [2466.77] Log: [2466.77] [2466.77] [2466. [Exit UTUIDataProvider_MainMenuItems] FriendlyName=Exit Description=Exit to the desktop.77] Log: [2466. [GoalScore_Common UTUIDataProvider_MenuOption] FriendlyName=Goal Score Description=The score limit for a single game round. [NumBots_Common UTUIDataProvider_MenuOption] FriendlyName=Number of Bots Description=The number of bots in the game.77] [2466. [BotSkill_Common UTUIDataProvider_MenuOption] FriendlyName=Bot Skill Level Description=Set the skill level of AI-controlled bots.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [ToggleMinimap UTUIDataProvider_KeyBinding] FriendlyName=Toggle Minimap [InstantAction UTUIDataProvider_MainMenuItems] FriendlyName=Instant Action Description=Jump right into the action with some bots.77] [2466. [HostGame UTUIDataProvider_MultiplayerMenuItem] FriendlyName=Host Game Description=Host a multiplayer game that other players can joi [JoinGame UTUIDataProvider_MultiplayerMenuItem] FriendlyName=Join Game Description=Join an existing multiplayer game.77] o limit.77] [2466.77] [2466.77] Log: [TimeLimit_Common UTUIDataProvider_MenuOption] [2466.77] [2466.77] [2466. [NumBots_DM UTUIDataProvider_MenuOption] FriendlyName=Number of Opponents Description=The number of opponents to always have in the game [2466.77] [2466.77] n.77] [2466.77] Log: .77] [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466. [Multiplayer UTUIDataProvider_MainMenuItems] FriendlyName=Multiplayer Description=Host or join a multiplayer game.[2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Description=The time limit for a single game round.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: [2466.77] [2466.77] [2466. 0 means a never ending round. [2466. 0 means n [2466.77] Log: FriendlyName=Time Limit [2466.77] Log: Log: Log: Log: [BotSkill_DM UTUIDataProvider_MenuOption] FriendlyName=Bot Skill Level Description=Set the skill level of AI-controlled bots.77] Log: [2466.77] [2466.77] [2466.77] [2466. [2466.77] [2466. 77] Log: [2466.77] Log: [2466.77] [2466.77] Log: Log: Log: option Log: [VsBots_DM UTUIDataProvider_MenuOption] FriendlyName=Versus Bots Ratio Description=Set the ratio of bots per human player to spawn (u overrides the Number of Opponents setting).77] [2466.77] [2466.77] Log: [2466.77] [2466. [AnnounceSetting UTUIDataProvider_MenuOption] FriendlyName=Announcement Type [2466.77] Log: Description=Toggle whether or not to use hardware OpenAL (if a vailable).77] [2466.77] [2466.77] [2466.77] Log: time limit.77] Log: [2466.77] Log: .77] Log: [2466.77] [2466.77] Log: Log: Log: Log: [TimeLimit_DM UTUIDataProvider_MenuOption] FriendlyName=Time Limit Description=Set the time limit for a single round. [MusicVolume UTUIDataProvider_MenuOption] FriendlyName=Music Volume Description=Control the volume of music in the game.77] [2466. 0 mea [2466.77] [2466. [GoalScore_DM UTUIDataProvider_MenuOption] FriendlyName=Goal Score Description=Set the score limit for a single game round.77] [2466.77] Log: [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [SFXVolume UTUIDataProvider_MenuOption] FriendlyName=SFX Volume Description=Control the volume of sound effects in the game.77] Log: [2466.77] Log: [2466. [2466.77] Log: [HardwareOpenAL UTUIDataProvider_MenuOption] [2466. [AnnouncerVolume UTUIDataProvider_MenuOption] FriendlyName=Announcer Volume Description=Control the volume of the announcer in the game. [2466.77] [2466.77] [2466. [2466.77] Log: ns no limit. [VoiceVolume UTUIDataProvider_MenuOption] FriendlyName=Voice Volume Description=Control the volume of voice in the game. [2466.77] Log: [2466..77] [2466.77] [2466. 0 means no [ForceRespawn_DM UTUIDataProvider_MenuOption] FriendlyName=Force Respawn Description=Toggle whether or not to force players to respawn.77] [2466.77] Log: FriendlyName=Hardware OpenAL [2466.77] [2466. [2466. [AmbianceVolume UTUIDataProvider_MenuOption] FriendlyName=Ambiance Volume Description=Control the volume of ambient sounds in the game.77] [2466.77] [2466.77] sing this [2466. Bots will be added if there are not enough human players. Changing this option will require a restart of the game before the c hange will take affect.77] [2466.77] [2466.77] [2466.77] [2466. 77] Log: [ServerMOTD UTUIDataProvider_MenuOption] FriendlyName=MOTD Description=Message of the Day to display when a player joins .77] [2466.77] [2466. [2466.77] Log: [2466.77] [2466.77] Log: FriendlyName=Description [2466.77] [2466.77] Log: [2466. [MaxPlayers_Console UTUIDataProvider_MenuOption] FriendlyName=Max Players Description=Maximum number of players to allow on the server. [2466. [2466.77] starts.77] Log: [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: e in the game.77] Log: FriendlyName=Private Slots [2466. [2466.77] [2466.77] [2466.77] starts.[2466.77] Log: Description=Number of private slots to reserve on the server f or invited players.77] [2466. [MinNumPlayers_PC UTUIDataProvider_MenuOption] FriendlyName=Min Players Description=Minimum number of players needed before the match [MinNumPlayers_Console UTUIDataProvider_MenuOption] FriendlyName=Min Players Description=Minimum number of players needed before the match [2466.77] Log: the server.77] [2466.77] Log: ame.77] [2466.77] [2466.77] [2466.77] Log: [2466. [MaxPlayers_PC UTUIDataProvider_MenuOption] FriendlyName=Max Players Description=Maximum number of players to allow on the server.77] Log: [2466.77] Log: [AllowKeyboard UTUIDataProvider_MenuOption] FriendlyName=Keyboard & Mouse Description=Enable to allow players to use a keyboard and mous [2466.77] [2466.77] Log: Description=Short description to display along with the hostna me for this server in the server browser.77] [2466.77] [2466.77] Log: [ServerDescription UTUIDataProvider_MenuOption] [2466.77] Log: [PrivateSlots UTUIDataProvider_MenuOption] [2466.77] Log: [2466. [2466. [2466.77] [2466.77] [2466. [ServerType360 UTUIDataProvider_MenuOption] FriendlyName=Server Type Description=The type of server to start the game with.77] [2466. [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Description=Control the type of announcements to play in the g [ServerType UTUIDataProvider_MenuOption] FriendlyName=Server Type Description=The type of server to start the game with. 77] blank for [2466.77] [2466.77] [2466. [EmptyServer_Client UTUIDataProvider_MenuOption] FriendlyName=Show Empty Servers Description=Enable to show empty servers.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: [2466.77] [2466.[2466.77] Log: [2466.77] [2466.77] [2466.77] Log: require passwords [2466. Leave an unlocked server.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466. [FullServer_Client UTUIDataProvider_MenuOption] FriendlyName=Show Full Servers Description=Enable to show full servers.77] Log: [2466.77] [2466. [UTMutator_NoOrbs UTUIDataProvider_Mutator] FriendlyName=No Orbs Description=No Orbs in Warfare.77] [2466. [PureServer_Client UTUIDataProvider_MenuOption] FriendlyName=Pure Server Description=Toggle whether or not to show only pure servers.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: [2466. [UTMutator_FriendlyFire UTUIDataProvider_Mutator] FriendlyName=Friendly Fire [2466.77] [2466.77] [2466.77] [2466. [AllowKeyboard_Client UTUIDataProvider_MenuOption] FriendlyName=Keyboard & Mouse Description=Controls whether servers which allow players to us mouse are included in the list.77] Log: [2466. [UTMutator_BigHead UTUIDataProvider_Mutator] FriendlyName=Big Head Description=Head size depends on ratio of kills to deaths.77] Log: [ServerPassword UTUIDataProvider_MenuOption] Log: FriendlyName=Server Password Log: Description=Password needed to connect to this server.77] [2466.77] [2466.77] [2466.77] Log: [2466.77] [2466.77] [2466. Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [MatchType UTUIDataProvider_MenuOption] FriendlyName=Match Type Description=The type of match to search for. [GameMode_Client UTUIDataProvider_MenuOption] FriendlyName=Game Mode Description=The type of game mode to search for.77] Log: [2466.77] Log: [2466.77] [2466.77] [2466. [LockedServer_Client UTUIDataProvider_MenuOption] FriendlyName=Locked Server Description=Toggle whether or not to show locked servers that to join.77] [2466.77] [2466. [MatchType360 UTUIDataProvider_MenuOption] FriendlyName=Match Type Description=The type of match to search for.77] [2466.77] [2466.77] Log: [2466.77] Log: e a keyboard and [2466.77] Log: .77] [2466. 77] Log: [2466.77] . [UTMutator_Handicap UTUIDataProvider_Mutator] FriendlyName=Handicap Description=Provides armor and weapon bonuses to losing player [2466.77] Log: [UTMutator_Survival UTUIDataProvider_Mutator] [2466.77] [2466. [UTMutator_SuperBerserk UTUIDataProvider_Mutator] FriendlyName=Super Berserk Description=Players fire at Berserk speed for the entire match [2466. [2466.77] Log: [2466.77] Log: [UTMutator_NoPowerups UTUIDataProvider_Mutator] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: [UTMutator_LowGrav UTUIDataProvider_Mutator] FriendlyName=Low Gravity Description=Gravity is reduced.77] Log: Description=Spectating players spawn into the match after curr ent players are killed (for the Duel gametype only).77] [2466.77] [2466.77] Log: n enemy (instant [2466.77] [2466.77] [2466. [vCTF-Corruption UTUIDataProvider_MapInfo] FriendlyName=<Strings:UTGameUI.77] Log: [2466.77] [2466.[2466.77] [2466. Megahealth. [UTMutator_SlowTimeKills UTUIDataProvider_Mutator] FriendlyName=Kills Slow Time Description=Time slows down for a moment every time you kill a action only). [2466.77] Log: [2466.77] [2466.77] Log: FriendlyName=Survival [2466.77] [2466.FriendlyMapNames.77] [2466.77] [2466.77] Log: Log: Log: Log: [UTMutator_Slomo UTUIDataProvider_Mutator] FriendlyName=Slo Mo Description=Slows the game down.77] Log: Description=Friendly fire damages teammates (50 percent of ful l damage taken).77] [2466. [2466. Power Ups.77] s.77] Log: .77] Log: FriendlyName=No Super Pickups [2466.77] [2466.77] [2466.77] Log: Description=Removes all super pickups (Shieldbelt.77] Log: [2466.77] [2466.77] [2466. Redeemer) from the game. [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: [UTMutator_WeaponsRespawn UTUIDataProvider_Mutator] FriendlyName=Weapons Respawn Description=Weapons respawn instead of always being available.77] Log: [2466.77] [2466.Corruption> NumPlayers=8 to 12 players [vCTF-Necropolis UTUIDataProvider_MapInfo] [2466.77] [2466. [2466.77] [2466. [UTMutator_SpeedFreak UTUIDataProvider_Mutator] FriendlyName=Speed Freak Description=Speeds the game up.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: [2466.77] [2466.77] [2466. 0.f .77] [2466.Necropolis> NumPlayers=8 to 12 players [vCTF-Sandstorm UTUIDataProvider_MapInfo] FriendlyName=<Strings:UTGameUI.OutVal=0.77] [2466.77] [2466.77] [2466.77] Log: TargetFrictionPeakRadiusScale=1.55f) [2466.Sandstorm> NumPlayers=8 to 12 players [DM-Deck UTUIDataProvider_MapInfo] FriendlyName=<Strings:UTGameUI.77] [2466.ini [2466.Y=0.B=255.0).0.(InV al=320.77] [2466.77] [2466.0).0.0f.77] [2466.77] Log: #TargetFrictionMultiplierRange=(X=0.UTWeapon] [2466.4f) [2466.FriendlyMapNames.77] Log: [2466.77] Log: CrosshairColor=(R=255.\TribesGame\Config\TribesWeapon.(InVal=1500.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: TargetFrictionDistancePeak=1500.Gateway> NumPlayers=6 to 10 players [DM-Sanctuary UTUIDataProvider_MapInfo] FriendlyName=<Strings:UTGameUI.G=255.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: FriendlyName=<Strings:UTGameUI.85f [2466.77] Log: TargetFrictionDistanceCurve=(Points=((InVal=0.OutVal=0.(InVal=3000.77] [2466.77] [2466.77] [2466.77] [2466.Deck> NumPlayers=4 to 8 players [DM-Deck_reduced UTUIDataProvider_MapInfo] FriendlyName=<Strings:UTGameUI.OutVal=0.77] [2466.3).0f [2466.Deck> NumPlayers=4 to 8 players [DM-Gateway UTUIDataProvider_MapInfo] FriendlyName=<Strings:UTGameUI.FriendlyMapNames.77] [2466.77] [2466.77] Log: TargetFrictionDistanceMax=3000.77] [2466.77] [2466.FriendlyMapNames.FriendlyMapNames.77] [2466.77] [2466.(InVal= 7000.77] Log: TargetFrictionDistanceMin=320.77] Log: FileName: .77] [2466.Sanctuary> NumPlayers=4 to 8 players [UTDrawPlayerListPanel] TeamCaptions[0]= Red TeamCaptions[1]= Blue opponents= [GFxProjectedUI] AcceptString=Accept CancelString=Cancel [GFxUI_PauseMenu] ResumeString=RESUME ExitString=EXIT [2466.125f.77] [2466.77] Log: [2466.77] Log: [2466.77] [2466.FriendlyMapNames.0).77] Log: TargetFrictionMultiplierRange=(X=0.77] [2466.\.OutVal=0.0))) [2466.[2466.FriendlyMapNames.77] Log: bTargetFrictionEnabled=FALSE [2466.77] Log: ZoomedTurnSpeedScalePct=0.3f.77] [2466.0f) [2466.77] Log: [UTGame.0.0f [2466.Y=0.Y=1..77] [2466..77] [2466.77] Log: #TargetFrictionMultiplierRange=(X=1.77] [2466.0f [2466.A=255) [2466.OutVal=1.77] [2466. 77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.Y=2.77] [2466.77] Log: [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: TargetFrictionPeakHeightScale=0.77] [2466.77] [2466.77] [2466.TrDevice_Eagle] bTargetFrictionEnabled=TRUE bTargetAdhesionEnabled=TRUE [TribesGame.77] [2466.77] [2466.0f TargetAdhesionDistanceMax=2000.TrDevice] m_bTinyWeaponsEnabled=True [TribesGame.77] [2466.77] [2466.0f TargetAdhesionZoomedBoostValue=0.77] [2466.0f TargetAdhesionAimDistZ=96.77] [2466.77] [2466.77] [2466.TrDevice_PhaseRifle] bTargetFrictionEnabled=TRUE bTargetAdhesionEnabled=TRUE [TribesGame.77] [2466.77] [2466.77] [2466.[2466.25f [TribesGame.2f TargetFrictionOffset=(Z=32.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [2466.TrDevice_ChainGun] bTargetFrictionEnabled=TRUE bTargetAdhesionEnabled=TRUE [TribesGame.77] [2466.77] Log: [2466.3f.77] [2466.77] [2466.0f TargetAdhesionTargetVelocityMin=0.77] Log: [2466.77] [2466.85f) TargetAdhesionScaleAmountMin=0.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: .77] [2466.TrDevice_SniperRifle] bTargetFrictionEnabled=TRUE bTargetAdhesionEnabled=TRUE [IniVersion] [2466.0f TargetAdhesionPlayerVelocityMin=0.0f TargetAdhesionScaleRange=(X=0.77] [2466.77] [2466.TrDevice_RhinoSMG] bTargetFrictionEnabled=TRUE bTargetAdhesionEnabled=TRUE [TribesGame.77] [2466.0f) TargetFrictionZoomedBoostValue=0.TrDevice_Shotgun] bTargetFrictionEnabled=TRUE bTargetAdhesionEnabled=TRUE [TribesGame.77] [2466.TrDevice_DualRhinos] bTargetFrictionEnabled=TRUE bTargetAdhesionEnabled=TRUE [TribesGame.77] [2466.TrDevice_AssaultRifle] bTargetFrictionEnabled=TRUE bTargetAdhesionEnabled=TRUE [TribesGame.77] [2466.0f TargetAdhesionAimDistY=128.77] [2466.25f bTargetAdhesionEnabled=FALSE TargetAdhesionDistanceMax=0. 5.0.ini [2466.Torque_Description>".PreviewImageM arkup="<Images:UI_Portrait.77] Log: Characters=(CharName="Monarch".0.Character.Character.PreviewImageMarkup= "<Images:UI_Portrait.UI_Portrait_Character_Liandri_Male_Head01>".Fam ilyID="LIAM") [2466.Faction="Liandri".CharID="H".Enigma_Description>".CharID="F". 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[2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.TrPlayerController] m_bEnableChatFilter=False m_bShowHUDObjectives=False m_bShowHUDNotifications=true m_bShowHUDFriendStateNotifications=True m_bEnableOverheadDamageIndicators=True m_bShowHUDReticule=true m_bShowHUDCredits=true m_bShowHUDAccolades=true m_bShowHUDBadges=True m_bShowHUDScores=true m_bShowHUDHealthBar=true m_bShowHUDVisor=true m_bShowHUDChat=true m_bShowHUDCombatLog=true m_bShowHUDKillbox=true m_bShowHUDDeathcam=true m_bShowHUDHeroText=True m_bShowHUDPromptPanel=False m_bShowHUDRespawnTimer=False m_bShowHUDSkiBars=true m_bShowHUDFriendColoring=true m_WhisperFilter=0 .77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.0 AllowStreamingLightmaps=True TextureFileCacheBulkDataAlignment=1 UsePriorityStreaming=True bAllowSwitchingStreamingSystem=False UseDynamicStreaming=False bEnableAsyncDefrag=False bEnableAsyncReallocation=False MaxDefragRelocations=256 MaxDefragDownShift=128 MaxTextureMipCount=13 //addedc0mad0r MinTextureResidentMipCount=7 //addedc0mad0r [XAudio2.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.09 MaxLightmapRadius=4000.77] [2466.77] [2466.77] [2466.4 MinRequestedMipsToConsider=12 MinTimeToGuaranteeMinMipCount=0 MaxTimeToGuaranteeMinMipCount=0 UseTextureFileCache=True LoadMapTimeLimit=4.77] [2466.77] [2466.77] [2466.XAudio2Device] MaxChannels=32 m_bEnableBassBoost=False [TribesGame.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.04 ShadowmapStreamingFactor=0.77] [2466.77] [2466.6 FudgeFactorDecreaseRateOfChange=-0.77] [2466.0 LightmapStreamingFactor=0.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: PoolSize=2160 MemoryMargin=20 MemoryLoss=0 HysteresisLimit=30 DropMipLevelsLimit=14 StopIncreasingLimit=12 StopStreamingLimit=8 MinEvictSize=10 MinFudgeFactor=6 FudgeFactorIncreaseRateOfChange=0.77] [2466.77] [2466.77] [2466. 77] [2466.250000 PlayerShadowFadeResolution=16 ResX=1920 .77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: m_bShowHUDCracks=true EnableAlienFX=false m_bAnimMenu=false m_bAllowSimulatedProjectiles=true [TribesGame.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.750000 DynamicLights=True DynamicShadows=False LightEnvironmentShadows=False CompositeDynamicLights=True SHSecondaryLighting=False DirectionalLightmaps=True MotionBlur=False MotionBlurPause=True MotionBlurSkinning=1 DepthOfField=False AmbientOcclusion=False Bloom=False bAllowLightShafts=False Distortion=False FilteredDistortion=True DropParticleDistortion=True bAllowDownsampledTranslucency=False SpeedTreeLeaves=False SpeedTreeFronds=False LensFlares=False FogVolumes=False UseVsync=False Fullscreen=False AllowD3D10=False AllowD3D11=False AllowRadialBlur=False AllowSubsurfaceScattering=False SkeletalMeshLODBias=1 ParticleLODBias=10 DetailMode=0 ShadowFilterQualityBias=-1 MaxAnisotropy=0 MaxMultisamples=1 MinShadowResolution=32 MinPreShadowResolution=8 MaxShadowResolution=256 MaxWholeSceneDominantShadowResolution=500 ShadowFadeResolution=128 PreShadowFadeResolution=16 ShadowFadeExponent=0.77] [2466.77] [2466.77] [2466.77] [2466.TrEntryPlayerController] m_bEnableChatFilter=False m_bShowHUDObjectives=False m_bShowHUDNotifications=true m_bShowHUDFriendStateNotifications=true [SystemSettings] StaticDecals=False DynamicDecals=False UnbatchedDecals=True DecalCullDistanceScale=0.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.[2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466. MinMagFilter=Aniso.MinMagFilter=Aniso.77] Log: TEXTUREGROUP_Cinematic=(MinLODSize=256.MinMagFilter=Aniso.LODBias=0.LO DBias=0.77] Log: TEXTUREGROUP_Weapon=(MinLODSize=256.M inMagFilter=Aniso.LOD Bias=0.MinMagFilter=Aniso.77] Log: TEXTUREGROUP_Effects=(MinLODSize=128.MaxLODSize=2048.MipGenSettings=TMGS_SimpleAverage ) [2466.LODBias =0.MipGenSettings=TMGS_SimpleAverage) [2466.MipFilter=Point.MipGenSettings=TMGS_SimpleAverage) [2466.MipFilter=Point.MaxLODSize=256.MaxLODSize=1024.MipGenSettings=TMGS_SimpleAverage) [2466.MinM agFilter=Aniso.MipGenSettings=TMGS_Simp leAverage) [2466.MinMagFilter=Aniso.MipFilter=Point.MipFilter=Point.MipFilter=Point.MipFilter=Point.MipGenSettings=TMGS_SimpleAverage) [2466.77] Log: bAllowBetterModulatedShadows=False [2466.LODB ias=1.77] Log: TEXTUREGROUP_MobileFlattened=(MinLODSize=8.Mi nMagFilter=Aniso.LO DBias=0.MipGenSettings=TMGS_SimpleAverage) [2466.77] Log: ResY=1080 [2466.LODBias=1.000000 [2466.MipGenSettings=TMGS_SimpleAverage) [2466.MaxLODSize=1024.LODBias= 0.77] Log: TEXTUREGROUP_UI=(MinLODSize=512.L ODBias=0.MipFilter=Point.MipFilter=Point.MinMagFilter=Aniso.[2466.77] Log: TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1.77] Log: Borderless=True [2466.MipGenSettings=TMGS_SimpleAverage) [2466.77] Log: TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512.MipGenSettings=TMGS_SimpleAverage) [2466.MipGenSettings=TMGS_SimpleAverage) [2466.MaxLODSize=2 .MipFilter=Point.MaxLODSize=1024.MaxLODSize=512.LODBias=1.77] Log: TEXTUREGROUP_RenderTarget=(MinLODSize=1.77] Log: TEXTUREGROUP_Vehicle=(MinLODSize=512.MipGenSettings=TMGS_SimpleAverage) [2466.MaxLODSize=512.MaxLODSize=256.77] Log: TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128.MipGenSettings=TMGS_SimpleAverage) [2466.MipFilter=Point.MinMagFilter=Aniso.MinMagFilter=Aniso.250000 [2466.MinMagFilter=Aniso.MinMagFilter=Aniso.MaxLODSize=1024. MinMagFilter=Aniso.NumStreamedMips=3.MinMagFilter=Aniso.77] Log: ShadowTexelsPerPixel=1.LODBias=1.77] Log: TEXTUREGROUP_VehicleSpecular=(MinLODSize=512. LODBias=0.77] Log: TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1.MaxLODSize=256 .LODBias=1.MipFilter=Point.LO DBias=0.MaxLODSize=25 6.MipFilter=Point.MaxLODSize=512.MaxLODSize=256.MipFilter=Point.77] Log: TEXTUREGROUP_World=(MinLODSize=256.LODBias=0 .77] Log: TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128.77] Log: TEXTUREGROUP_Skybox=(MinLODSize=512.77] Log: bAllowWholeSceneDominantShadows=False [2466.LODBias =0.MaxLODSize=256.77] Log: TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256.MipFilter=Point.MipGenSettings=TMGS_SimpleAverage) [2466.MinMagFilter=Aniso.MipGenSettings=TMGS_SimpleAverage) [2466.MaxLODSize=1024.MipFilter=Point.MipFilter=Point.MaxLODSize=1024.LODBias=0.77] Log: TEXTUREGROUP_Shadowmap=(MinLODSize=512.MinMagFilter=Aniso.MinMagFilter=Aniso.MipFilter=Point.MinMagFilter=Aniso.77] Log: TEXTUREGROUP_CharacterSpecular=(MinLODSize=128.MipFilter=Point.MipGenSettings=TMGS_SimpleAverage) [2466.77] Log: TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128.MipGenSettings=TMGS_SimpleAverage) [2466.MipFilter=Point.MaxLODSize=1024.MinMagFilter=Aniso.MaxLODSize=256.77] Log: TEXTUREGROUP_Character=(MinLODSize=128.LODB ias=0.77] Log: TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1.77] Log: TEXTUREGROUP_WorldNormalMap=(MinLODSize=256.MaxLODSize=512.MinMagFilter=Aniso.500000 [2466.77] Log: TEXTUREGROUP_Lightmap=(MinLODSize=512.MaxLODSize=1024.MipGenSettings=TMGS_SimpleAverage) [2466.MipFilter=Point.MipGenSettings=TMGS_SimpleAverage) [2466.LODBias=0.MipFilter=Point. LODBias=0.LODBias= 0.MipFilter=Point.MipFilter=Point.MaxLODSize=512.77] Log: SceneCaptureStreamingMultiplier=1.MipGenSettings=TMGS_SimpleAverage) [2466.MaxLODSize=256 . MinMagFilter=Aniso.MinMagFilter=Aniso.MipGenSettings=TMGS_SimpleAverage) [2466.MipGenSettings=TMGS_SimpleAverage) [2466.MipFilter=Point.MaxLODSize=256.77] Log: TEXTUREGROUP_WeaponSpecular=(MinLODSize=256.MinMagFilter=Aniso.LODBias=0.MaxLODSize=256.LODBia s=0.77] Log: TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1.77] Log: PreShadowResolutionFactor=0.MipGenSettings=TMGS_SimpleAverage) [2466.MaxLODSize=256.LOD Bias=1.77] Log: TEXTUREGROUP_WorldSpecular=(MinLODSize=256.LO DBias=0.MinMagFilter=Aniso.MipGenSettings=TMGS_SimpleAverage) [2466.MipGenSettings=TMGS_SimpleAverage) [2466.MipFilter=Point. 77] Log: m_TrShadowLODGroup=0 [2466.MipGenSettings=TMGS_SimpleAverag e) [2466.77] Log: BindKey_Title=Bind Key [2466..\..77] Log: ResetToDefaults_Title=Reset to Defaults [2466.77] Log: ResetToDefaults_Message=By resetting to defaults.MinMagFilter=Aniso.56.77] Log: ExitGame_Title=Exit [2466. [2466.77] Log: ViewMessage_Message=Message From '`PlayerName`': `Message` [2466..77] Log: SentGameInvite_Message=An invite to play Unreal Tournament 3 h as been sent to '`PlayerName`'! [2466.MipGenSettings=TMGS_SimpleAverage) [2466. a charact er will be randomly generated for you.. please try again later.77] Log: FileName: . [2466.77] Log: StartGame_Title=Start Match? [2466.INT [2466.77] Log: StartDedicated_Message=Start a dedicated server using the curr ent settings? [2466.MaxLODSize=512.77] Log: m_TrTextureLODGroup=1 [2466. Are you sure you want to do this? [2466.77] Log: FirstTimeCharacter_Message=It looks like you have not yet cust omized your online character..77] Log: StartDedicated_Title=Start Dedicated Server? [2466.77] Log: StartGame_Message=Start the match using the current settings? [2466.77] Log: FriendRequestSent_Title=Friend Request Sent [2466.77] Log: TEXTUREGROUP_ColorLookupTable=(MinLODSize=1.77] Log: BindKey_Message=Press the key or button you wish to bind to.77] Log: RemoveFriend_Title=Remove Friend [2466.LODBias=0.77] Log: ResetToPreset_Title=Reset to Preset [2466.77] Log: JoinFriend_Message=Joining. Would you like to do that now? If not. The key will be bound to '`Binding`' (Shift-Escape Cancels) [2466.77] Log: FriendRequestSent_Message=Your friend request was sent to '`Pl ayerName`'.77] Log: FriendRequestFailed_Title=Error [2466.77] Log: ViewMessage_Title=View Message [2466.77] Log: LogOut_Message=Are you sure you want to logout? [2466.77] Log: ViewFriendRequest_Title=Accept Friend Request ViewFriendRequest_Message=Friend request from '`PlayerName`': . [2466.77] Log: RemoveFriend_Message=Are you sure you want to remove '`PlayerN ame`' from your friends list? [2466.MipFilter=Point. you must logout of your currently logged-in profile.77] Log: ProfileCreated_Title=Profile Created [2466.77] Log: SentGameInvite_Title=Sent Game Invite [2466.77] Log: ProfileCreated_Message=Your profile has been created. your custom ized controls will be lost.77] Log: FirstTimeCharacter_Title=Create Character [2466. [2466. You can now login with the user name specified.77] Log: MustLogoutToLogin_Message=In order to login to a new profile.77] Log: LogOut_Title=Logout [2466.77] Log: [MessageBox] [2466. your customi zed settings will be lost.77] Log: MustLogoutToLogin_Title=Must Logout [2466. Are you sure you want to do this? [2466.MinMagFilter=Aniso.77] Log: [2466.\TribesGame\Localization\INT\UTGameUI..77] Log: ExitGame_Message=Are you sure you want to exit the game? [2466.MipFilter=Point.LOD Bias=0.77] Log: [2466.77] Log: ResetToPreset_Message=By returning to preset mode. [2466.77] Log: FriendRequestFailed_Message=Failed to send a friend request to '`PlayerName`'. Would you like to logout n ow? [2466. 77] Log: QuickMatchFailed_Message=Unable to find a suitable match for q ..77] Log: StompBindKey_Message=This action binds a command to a key that is already bound.77] Log: FirstTimeMultiplayer_Title=Setup Settings [2466.77] Log: CrucialBindErrorMsg=A crucial action is not bound to input.77] Log: DeleteAllContent_Title=Delete All Content [2466. [2466.. Do y ou want to keep these new settings? (Will automatically revert in `Seconds` second(s)) [2466.77] Log: ModImportFailed_Message=Mod importing or unpacking failed.77] Log: LoseChangesWarning_Message=You are about to lose unsaved chang es..77] Log: KeepResolution_Title=Keep Settings? [2466. Ple ase try another match.`Message` [2466. Insufficient HDD space..77] Log: InstallPS3Finished_Title=Install Complete [2466.. Do you want to remove the previous binding? [2466.77] Log: LoseChangesWarning_Title=Lose unsaved changes [2466.77] Log: EnterUnlockCode_Title=Unlock Character [2466. [2466. [2466.77] Log: [2466. [2466. Please do not turn off the PS3" sys tem.77] Log: SavingProfile=Saving Game.77] Log: StompBindKey_Title=Duplicate Binding [2466..77] Log: EnterServerPassword_Message=This server requires a password to join. [2466.77] Log: [2466.77] Log: [Errors] [2466.77] Log: ViewGameInvite_Title=Accept Game Invite ViewGameInvite_Message=Game invite from '`PlayerName`': `Message` [2466.77] Log: DeleteContent_Message=Delete the `ContentName` content package ? This action is not reversable! [2466.. [2466. [2466.77] Log: JoinGameFailed_Message=Unable to join the selected match. [2466. [2466.77] Log: InstallingFailed_Message=Installing Failed. Please enter the correct password to continue.77] Log: JoinGameFailed_Title=Error [2466.77] Log: QuickMatchFailed_Title=Error [2466. [2466. Would you like to continue? [2466..77] Log: DownloadContent_Message=The game will minimize and a webbrowse r will launch to finish your content download.77] Log: EnterUnlockCode_Message=Enter character unlock code: [2466.77] Log: KeepResolution_Message=Your resolution has been changed.77] Log: InstallPS3Cancelling_Message=Cancelling Install.77] Log: Error_Title=Error [2466.77] Log: InstallPS3Progress_Message=Installing.77] Log: DeleteAllContent_Message=Delete all content packages? This ac tion is not reversable! [2466.77] Log: ImportingMod_Message=Importing Mod. [2466.77] Log: FirstTimeMultiplayer_Message=You must set your player name and internet settings before entering multiplayer.77] Log: InstallPS3Finished_Message=Unreal Tournament 3 has been fully installed.77] Log: DeleteMessage_Message=Delete message from '`PlayerName`'? [2466.77] Log: UnpackingMod_Message=Unpacking Mod.77] Log: InstallPS3Start_Message=Installing. Ch eck for sufficient HDD space..77] Log: DeleteContent_Title=Delete Content [2466.77] Log: DownloadContent_Title=Download Content [2466.77] Log: EnterServerPassword_Title=Enter Password [2466.. Would you like to continue? [2466. (`CurrentFile` of `To talFiles`) [2466. P lease bind the action to continue. [2466.77] Log: DeleteMessage_Title=Delete Message [2466. 77] Log: OnlineRequired_Title=Error [2466. A valid user name and password must be entered to login.77] Log: InvalidUserName_Title=Error [2466.77] Log: IncompatibleVersion_Message=The match you are trying to join i s running an incompatible version of the game. [2466. Access to online features will be disabled. A valid user name and password must be entered to login.77] Log: InvalidPasswordConfirm_Message=The password and the password c onfirmation you have entered do not match.77] Log: InvalidCDKey_Title=Error [2466. [2466. [2466. [2466. Please try revising your filter settings and try again.77] Log: ContentRequired_Title=Error [2466. [2466. [2466.77] Log: InvalidPassword_Title=Error [2466.77] Log: OnlineRequiredForInternet_Message=Online features require a PL AYSTATION®Network connection. Please try upgrading your game v ersion. a space. [2466. [2466.77] Log: UnableToFindMatch_Title=Error [2466. + [2466. @. Please double-check your network cables and configuration.77] Log: IncompatibleVersion_Title=Error [2466.77] Log: GoldRequired_Message=This feature requires a Xbox Live Gold me mbership to continue.77] Log: ContentRequired_Message=Custom content is disabled on your PLA YSTATION®Network account due to parental control restrictions. [2466.77] Log: LinkDisconnected_Message=No network connection detected. [2466.77] Log: CommunicationRequired_Message=Online communication is disabled on your PLAYSTATION®Network account due to parental control restrictions. [2466. Access to online fe atures will be disabled.77] Log: InvalidPasswordForEmail_Title=Error [2466.77] Log: InvalidUserNameCreateProfile_Message=The user name you have en tered is invalid.uick play. [2466.77] Log: InvalidMessage_Title=Error [2466.77] Log: InvalidPassword_Message=The password you have entered has an i nvalid length.77] Log: InvalidMessage_Message=The message you have entered is blank.77] Log: ConnectionLost_Title=Error [2466. A user name cannot start with a number.77] Log: ConnectionLost_Message=Your connection to the server was lost. [2466.77] Log: UnableToFindMatch_Message=Unable to find a match with the filt ers you described. Plea se check to make sure you are connected to a network to continue. [2466. Access to communication features will be disabled. Please check your entry and try again. [2466. [2466.77] Log: OnlineRequired_Message=Online service is disabled on your PLAY STATION®Network account due to parental control restrictions. Access to custom c ontent features will be disabled. Please enter a longer message.77] Log: GoldRequired_Title=Error [2466.77] Log: InvalidUserNameFirstChar_Message=The user name you have entere d is invalid. Please double check the spelling of your friend's name.77] Log: LoginRequired_Message=This feature requires a currently logged in profile to continue. [2466.77] Log: InvalidPasswordForEmail_Message=The password provided is inval id for the existing account based on the specified email address.77] Log: NetworkLinkLost_Message=You no longer have a valid network con nection. A valid CD Key is required to continue. If you have fo .77] Log: LoginRequired_Title=Error [2466. [2466.77] Log: InvalidCDKey_Message=The CD key you have entered is invalid. or any of the fo llowing characters: #. User names must be between 3 and 15 characters.77] Log: InvalidUserName_Message=The user name you have entered is inva lid.77] Log: InvalidFriendName_Message=The friend name you have entered is invalid. [2466.77] Log: InvalidPasswordConfirm_Title=Error [2466.77] Log: InvalidFriendName_Title=Error [2466.77] Log: CommunicationRequired_Title=Error [2466. Please try changing your filters and searching again. [2466. T he game may already be full.77] Log: SomeChangesMayNotBeApplied_Title=Warning [2466. [2466.com. Please wait and try reconnecting again.77] Log: UpdateRequired_Message=To continue playing online. [2466. [2466.77] Log: InvalidEMail_Title=Error [2466.77] Log: ProfileCreationFailed_Title=Error [2466.77] Log: CannotSendMessageToYourself_Message=You are unable to send you . [2466. [2466.77] Log: FailedToSendMessage_Message=Failed to send message to '`Player Name`'.77] Log: DuplicateLogin_Message=A duplicate login has been detected.77] Log: UpdateRequired_Title=Error [2466.77] Log: CannotSendFriendRequestToYourself_Message=You are unable to ad d yourself as a friend.77] Log: ServiceUnavailable_Message=The online service is currently una vailable.77] Log: ProfileCreationFailed_Message=Profile creation failed. Please enter another username to send the request to. The Us er Name cannot contain any blank spaces or start with a non-alphanumeric charact er.77] Log: NameInUse_Message=The user name you have provided is already i n-use. Please wait and try reconnecting again.77] Log: EmptyMapCycle_Title=Error [2466. [2466. [2466. [2466.77] Log: LogoutFailed_Message=Logout Failed [2466. [2466.77] Log: SendInviteFailed_Title=Invite to Game Failed [2466. please visi t http://www. please try again later. [2466.77] Log: FailedToReadContent=There was an error reading the latest cont ent from the online content server.77] Log: ServersTooBusy_Message=The online servers are currently too bu sy.77] Log: EmptyMapCycle_Message=You need to add at least one map to your map cycle to begin the match.77] Log: DuplicateLogin_Title=Error [2466.77] Log: NameInUse_Title=Error [2466. Please try again later. please visit http://www.gamespyid. [2466. Please try creating your profile again. Passwords are case sensitive. Please choose a different user name.77] Log: JoinFriendFailed_Message=Failed to join your friend's game. you must up date your software version.gamespyid.com. [2466.77] Log: ServiceUnavailable_Title=Error [2466.77] Log: InvalidUserLogin_Title=Error [2466.77] Log: LogoutFailed_Title=Error [2466.rgotten your username or password.77] Log: FailedToSendMessage_Title=Error [2466.77] Log: JoinFriendFailed_Title=Error [2466. Y our connection to the server has been lost. [2466.77] Log: FailedToReadNews=There was an error reading the latest news fr om the online news server. [2466.77] Log: SomeChangesMayNotBeApplied_Message=Some changes may not be app lied until the game is restarted. [2466.77] Log: SendInviteFailed_Message=Failed to invite '`PlayerName`' to yo ur game.77] Log: CampaignOnlineFailure=Internet play has been disabled.77] Log: CannotSendFriendRequestToYourself_Title=Error [2466. Please check the spelling of your username and password. Please try again later. Please enable your profile if you wish to play online with others.77] Log: InvalidUserLogin_Message=The username and password provided ar e invalid.77] Log: NeedSecondController_Message=There needs to be 2 controllers c onnected before beginning a splitscreen match.77] Log: ServersTooBusy_Title=Error [2466.77] Log: CampaignOnlineFailure_Title=Alert [2466. [2466.77] Log: NeedSecondController_Title=Error [2466.77] Log: InvalidEMail_Message=The email address you have entered is inv alid.77] Log: CannotSendMessageToYourself_Title=Error [2466. [2466. If you have forgotten your username or password. [2466. 77] Log: NotAllPlayersCanJoin_Title=Error [2466. [2466.77] Log: InvalidUnlockCode_Message=The unlock code you have entered is incorrect. Th e game may already be full.77] Log: EmailAddress=Email Address: [2466.77] Log: CannotUseKeyboardMouse_Message=Using the keyboard and/or mouse is prohibited on this server.rself messages.77] Log: ReceivedGameInviteSpecific='`PlayerName`' has invited you to p lay in a UT3 match. [2466.77] Log: CannotUseKeyboardMouse_Title=Error [2466.77] Log: Password=Password: [2466. Please enter another username to send the message to.77] Log: LoginUserName_Description=Please enter your profile name.77] Log: [2466. [2466.77] Log: ReconnectController=Please reconnect your controller to contin ue. [2466.77] Log: CanOnlyConfigureEnabledMutators_Message=Only enabled mutators can be configured.77] Log: UserName_Description=Please enter a unique name between 3 and 15 characters. [2466. [2466.77] Log: [Profiles] [2466. [2466. Passwords are case-sensitive.77] Log: [ToastMessages] [2466.77] Log: CurrentMutatorCannotBeConfigured_Title=Error [2466. [2466. Thi s email will be used if there's a problem with your account.77] Log: Password_Description=Please enter a password between 1 and 30 characters.77] Log: LoginPassword_Description=Please enter the password for your p rofile. Please check the Releas e Notes for suggestions on improving your visual quality. [2466.77] Log: [2466.77] Log: EMailAddress_ShortDescription=Please enter your email address.77] Log: ReceivedFriendInvite=Received a friend invite from another pla yer.77] Log: ConfirmPassword_Description=Please re-enter your password.77] Log: UnableToJoinInvite_Message=Unable to join the game invite.77] Log: MinSpecMessage=Your machine is being detected as below the min imum system requirements for the Unreal Development Kit.77] Log: EMailAddress_Description=Please enter your email address.77] Log: UnableToJoinInvite_Title=Error [2466. Please check your spelling and try again. [2466. [2466. [2466. [2466. [2466.77] Log: ConfirmPassword=Confirm Password: [2466.77] Log: UserName=User Name: [2466.77] Log: CurrentMutatorCannotBeConfigured_Message=The currently selecte d mutator is not configurable.77] Log: CanOnlyConfigureEnabledMutators_Title=Error [2466. If you do not yet have a profile.77] Log: InvalidUnlockCode_Title=Error [2466. [2466. [2466. [2466. use the Create Profile button below to create one . [2466. [2466. [2466.77] Log: ReceivedMessageSpecific=Received a message from '`PlayerName`' .77] Log: NotEnoughInviteSpace_Title=Error [2466.77] Log: ReceivedMessage=Received a message from another player.77] Log: CharacterUnlocked=A new character has been unlocked! [2466.77] Log: NotEnoughInviteSpace_Message=Not enough space for all local pl ayers in the game invite. [2466.77] Log: ReceivedFriendInviteSpecific=Received a friend invite from '`P layerName`'. .77] Log: NotAllPlayersCanJoin_Message=Not all local players have permis sion to join the game invite. 77] Log: SavePassword=Save Password [2466.Fonts. [2466.Fonts. LoggingIn=Logging In..77] [2466..A=1><Fonts:UI_Fonts.77] [2466..B=1.77] Log: AutoLogin_Description=Toggle whether or not to automatically l ogin when the game starts.77] Log: AutoLogin=Automatically Login [2466.Fonts. NotLoggedIn=(Not Signed-In) OfflineProfile=(Offline) Profile1=Profile 1: Profile2=Profile 2: Profile=Profile: Fire=FIRE On=On Buy=Buy Now! Exit=Exit [TitleScreen] PressStart=Press [START] PressAnyKey=Press Any Key Copyright=Copyright 1998-2011 Epic Games.77] [2466.77] [2466.[2466.77] Log: Xenon_B=<Color:R=1.Fonts.UI_Fonts_Xbox18>w<Fonts:/><Color:/> [2466.77] [2466.77] Log: [2466. UI_Fonts_Xbox18>y<Fonts:/><Color:/> .77] Log: Xenon_LeftTrigger=<Color:R=1.G=1.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [Generic] None=None Disabled=Disabled OK=<StringAliasMap:Accept>OK Cancel=<StringAliasMap:Cancel>CANCEL Refreshing=Refreshing.A=1><Fonts:UI_Fonts.UI_Fonts_ Xbox18>X<Fonts:/><Color:/> [2466.77] Log: LoginLocallyOnly_Description=Log in your profile in offline mo de.B=1. [2466.Fonts.77] rved. Searching=Searching.B=1. Inc.G=1.UI_Fonts_ Xbox18>A<Fonts:/><Color:/> [2466.77] [2466..B=1.77] Log: Xenon_A=<Color:R=1.77] [2466. CreatingProfile=Creating Profile..77] Log: Xenon_LeftBumper=<Color:R=1.G=1. Loading=Loading.A=1><Fonts:UI_Fonts.77] Log: Xenon_Y=<Color:R=1.77] Log: Message=Message: [2466.. [2466..77] [2466.77] Log: CDKey_Description=Enter the CD Key for the game.UI_Fonts_Xbox18>x<Fonts:/><Color:/> [2466.77] [2466.G=1.B=1.A=1><Fonts:UI_Fonts..A=1><Fonts:UI_Fonts.77] [2466.B=1.77] [2466.G=1.77] [2466.77] [2466.77] [2466..UI_Fonts_ Xbox18>B<Fonts:/><Color:/> [2466.77] [2466.G=1.77] [2466.G=1.77] Log: Xenon_X=<Color:R=1. All Rights Rese [2466. LoggingOut=Logging Out.77] Log: [ButtonFont] [2466.A=1><Fonts:UI_Fonts.77] [2466.77] Log: LoginLocallyOnly=Offline Mode [2466.Font s..Fonts .77] [2466.77] Log: MessageRecipient=Message Recipient [2466.B=1.77] [2466.77] Log: SavePassword_Description=Toggle whether or not you would like your password saved.77] [2466.A=1><Fonts:UI_Fonts.77] [2466.. [2466.77] [2466.77] [2466. [2466.77] Log: CDKey=CD Key: [2466..UI_Fonts_ Xbox18>Y<Fonts:/><Color:/> [2466. The CD Key c an be found on the inside of the game's case.77] [2466.77] Log: Xenon_RightTrigger=<Color:R=1. G=1.G=1.G=1.G=1.A=1><Fonts:UI_Fonts.Fonts .77] Log: PS3_R3=<Color:R=1.G=1.Fonts.Menu s.Menus.77] Log: Xenon_LeftStick=<Color:R=1.UI_F onts_PS3>y<Fonts:/><Color:/> [2466.Menus.Fonts.G=1.B=1.77] Log: Xenon_DPadUp=<Color:R=1.Fonts.B=1.Menu s.A=1><Fonts:UI_Fonts.A=1><Fonts:UI_Fonts_Final. Fonts.A=1><Fonts:UI_Fonts_Final.77] Log: Xenon_RightStickButton=<Color:R=1.77] Log: PS3_Select=[SELECT] [2466.77] Log: PS3_DPadRight=<Color:R=1.Me nus.A=1><Fonts:UI_Fonts_Final.UI _Fonts_Xbox18>q<Fonts:/><Color:/> [2466.G=1.UI_Fonts_PS3>A<Fonts:/><Color:/> [2466.A=1><Fonts:UI_Fonts.G=1.G=1.UI_Fonts_PS3>i<Fonts:/><Color:/> .Men us.G=1.Menus.A=1><Fonts:UI_Fonts.77] Log: PS3_L2=<Color:R=1.A=1><Fonts:UI_Fonts.UI_F onts_PS3>h<Fonts:/><Color:/> [2466.UI_Fonts_PS3>j<Fonts:/><Color:/> [2466.77] Log: PS3_RightStickButton=<Color:R=1.Fonts.G=1.B=1.G=1.G=1.B=1.B=1.G=1.A=1><Fonts:UI_Fonts.UI_F onts_PS3>x<Fonts:/><Color:/> [2466.77] Log: PS3_LeftStickButton=<Color:R=1.77] Log: PS3_L1=<Color:R=1.G=1.B=1.B=1.77] Log: PS3_Circle=<Color:R=1.Men us.77] Log: PS3_X=<Color:R=1.77] Log: PS3_Triangle=<Color:R=1.A=1><Fonts:UI_Fonts_Final.77] Log: PS3_DPadLeft=<Color:R=1.B=1.A=1><Fonts:UI_Fonts_Final.A=1><Fonts:UI_Fonts_Final.B=1.A=1><Fonts:UI_Fonts.A=1><Fonts:UI_Fonts_Fin al.Menus.UI_F onts_Xbox18>m<Fonts:/><Color:/> [2466.UI_Fonts_PS3>q<Fonts:/><Color:/> [2466.A=1><Fonts:UI_Fonts_Final.77] Log: PS3_RightStick=<Color:R=1.UI_Fonts_PS3>s<Fonts:/><Color:/> [2466.UI_Fonts_PS3>k<Fonts:/><Color:/> [2466.Menus. UI_Fonts_PS3>m<Fonts:/><Color:/> [2466.B=1.Menus.U I_Fonts_Xbox18>k<Fonts:/><Color:/> [2466.77] Log: Xenon_RightStick=<Color:R=1.77] Log: PS3_DPadDown=<Color:R=1.G=1.77] Log: Xenon_DPadRight=<Color:R=1.A=1><Fonts:UI_Fonts_Final.Fonts.77] Log: PS3_R1=<Color:R=1.77] Log: Xenon_Start=<Color:R=1.A=1><Fonts:UI_Fonts.B=1.UI_Fo nts_PS3>X<Fonts:/><Color:/> [2466.G=1.G=1.Menus.UI_F onts_PS3>w<Fonts:/><Color:/> [2466.G=1.B=1.A=1><Fonts:UI_Fonts_Final.G=1.B=1.A=1><Fonts:UI_Fonts_Final.UI_Fonts_Xbox18>z<Fonts:/><Color:/> [2466.A=1><Fonts:UI_Fonts_Final.U I_Fonts_Xbox18>o<Fonts:/><Color:/> [2466.B=1. UI_Fonts_PS3>B<Fonts:/><Color:/> [2466.77] Log: PS3_Square=<Color:R=1.UI_Fonts_Xbox18>L<Fonts:/><Color:/> [2466.Menus.UI _Fonts_Xbox18>s<Fonts:/><Color:/> [2466.G=1.77] Log: Xenon_DPadLeft=<Color:R=1.G=1.Fonts.A=1><Fonts:UI_Fonts.Menu s.F onts.UI_Fonts_PS3>h<Fonts:/><Color:/> [2466.G=1.B=1.A=1><Fonts:UI_Fonts_Final.Menus.B=1.A=1><Fonts:UI_Fonts.B=1.[2466. UI_Fonts_Xbox18>i<Fonts:/><Color:/> [2466.77] Log: PS3_L3=<Color:R=1.77] Log: PS3_Start=[START] [2466.77] Log: Xenon_RightBumper=<Color:R=1.Menus.A=1><Fonts:UI_Fonts_Final.77] Log: PS3_LeftStick=<Color:R=1.A=1><Fonts:UI_Fonts_Final.77] Log: Xenon_LeftStickButton=<Color:R=1.B=1.G=1.A=1><Fonts:UI_Fonts_Final.Fonts.B=1.77] Log: Xenon_DPadDown=<Color:R=1.B=1.UI_F onts_PS3>z<Fonts:/><Color:/> [2466.A=1><Fonts:UI_Fonts_Fi nal.A=1><Fonts:UI_Fonts.77] Log: Xenon_Back=<Color:R=1. UI_Fonts_PS3>Y<Fonts:/><Color:/> [2466.Menus.UI_Fon ts_Xbox18><<Fonts:/><Color:/> [2466.B=1.B=1.UI_Fonts_PS3>o<Fonts:/><Color:/> [2466.UI_F onts_PS3>j<Fonts:/><Color:/> [2466.UI_Fo nts_Xbox18>><Fonts:/><Color:/> [2466.B=1.Fonts.B=1.UI_Fonts_Xbox18>C<Fonts:/><Color:/> [2466.77] Log: PS3_R2=<Color:R=1.G=1.Menus.B=1.G=1.A=1><Fonts:UI_Fonts_Final.B=1.G=1.77] Log: PS3_DPadUp=<Color:R=1.G=1.B=1.G=1.B=1.B=1. 77] [2466.Menus.77] [2466.77] [2466.77] [2466.77] ROFILE [2466.77] [2466.77] [2466.77] [2466.77] [2466.Menus.UI_Fonts_Icons>5<Fonts:/> Keyboard=<Fonts:UI_Fonts_Final.77] [2466.UI_Fonts_Icons>4<Fonts:/> Locked=<Fonts:UI_Fonts_Final.77] [2466.77] [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.Menus.77] [2466.UI_Fonts_Icons>3<Fonts:/> FALSE=<Fonts:UI_Fonts_Final.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [Icons] Unreal=<Fonts:UI_Fonts_Final.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.Menus.77] [2466.UI_Fonts_Icons>1<Fonts:/> People=<Fonts:UI_Fonts_Final.UI_Fonts_Icons>0<Fonts:/> skull=<Fonts:UI_Fonts_Final.77] [2466.77] [2466.Menus.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.Menus.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.UI_Fonts_Icons>6<Fonts:/> [Terms] Controller_PC=Gamepad Controller_PS3=Controller Controller_360=Xbox 360 Controller GamerCard_360=GAMER CARD GamerCard_PS3=PLAYER CARD GamerCard_PC=PLAYER CARD [ButtonCallouts] PlayOffline=<StringAliasMap:Cancel>PLAY OFFLINE Advanced=<StringAliasMap:Conditional2>ADVANCED StartPrivateGame=<StringAliasMap:Accept>START PRIVATE GAME StartPublicGame=<StringAliasMap:Conditional2>START PUBLIC GAME StartGame=<StringAliasMap:Accept>START MATCH ExitGame=<StringAliasMap:Accept>EXIT GAME StartDedicated=START DEDICATED JoinServer=<StringAliasMap:Accept>JOIN SERVER SpectateServer=<StringAliasMap:RightTrigger>SPECTATE FindMatch=<StringAliasMap:Accept>FIND MATCH Refresh=<StringAliasMap:Conditional2>REFRESH QuickStartGame=<StringAliasMap:Start>START GAME Accept=<StringAliasMap:Accept>ACCEPT CreateProfile=<StringAliasMap:Accept>CREATE PROFILE CreateProfileLoginScreen=<StringAliasMap:Conditional1>CREATE P Login=<StringAliasMap:Accept>LOGIN LoginMainMenu=<StringAliasMap:Conditional1>LOGIN Logout=<StringAliasMap:Accept>LOGOUT LogOutMainMenu=<StringAliasMap:Conditional2>LOGOUT Profiles=<StringAliasMap:Conditional2>PLAYER PROFILES Details=<StringAliasMap:Accept>DETAILS Apply=<StringAliasMap:Accept>APPLY Next=<StringAliasMap:Accept>NEXT Select=<StringAliasMap:Accept>SELECT Search=<StringAliasMap:Accept>SEARCH BACK=<StringAliasMap:Cancel>BACK Cancel=<StringAliasMap:Cancel>CANCEL CancelSearch=<StringAliasMap:Cancel>CANCEL SEARCH GamerCard=<StringAliasMap:Conditional1><StringAliasMap:Term_Ga AcceptMission=<StringAliasMap:Accept>ACCEPT MISSION ReplayMission=<StringAliasMap:Accept>REPLAY MISSION MissionBrief=<StringAliasMap:Accept>MISSION BRIEFING Ready=<StringAliasMap:Accept>READY AddMutator=<StringAliasMap:Conditional1>ADD RemoveMutator=<StringAliasMap:Conditional1>REMOVE ClearMutators=<StringAliasMap:Conditional2>CLEAR .UI_Fonts_Icons>2<Fonts:/> TRUE=<Fonts:UI_Fonts_Final.77] [2466.77] [2466.77] [2466.77] [2466.Menus.77] [2466.77] [2466.77] [2466.77] merCard> [2466.[2466.77] [2466.77] [2466. 77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: R TYPE [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.[2466.77] Log: [2466.77] Log: TROLLER [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: NT [2466.77] Log: OLS [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: E CHARACTER [2466.77] Log: [2466.77] Log: [2466.77] Log: ENT PlayerAdmin=<StringAliasMap:Accept>ADMIN ToggleGameMode=<StringAliasMap:Conditional2>GAME TYPE ToggleView=<StringAliasMap:Conditional2>VIEW FILTER ToggleMatchType=<StringAliasMap:Conditional1>SERVER TYPE ToggleShoulderType=<StringAliasMap:Conditional1>TOGGLE SHOULDE ConfigureControls=<StringAliasMap:Conditional1>CONFIGURE CONTR ConfigureController=<StringAliasMap:Conditional1>CONFIGURE CON ConfigureKeys=<StringAliasMap:Conditional2>CONFIGURE KEYS ConfigureMutator=<StringAliasMap:Conditional2>CONFIGURE WeaponPreference=<StringAliasMap:Conditional1>WEAPON PRIORITY ResetToDefaults=<StringAliasMap:Defaults>DEFAULTS ResetToDefaultAccept=<StringAliasMap:Accept>RESET TO DEFAULTS ShiftUp=<StringAliasMap:ShiftUp>SHIFT UP ShiftDown=<StringAliasMap:ShiftDown>SHIFT DOWN ShiftUpTrigger=<StringAliasMap:ShiftUpTrigger>SHIFT UP ShiftDownTrigger=<StringAliasMap:ShiftDownTrigger>SHIFT DOWN ShiftMap=<StringAliasMap:ShiftBothTrigger>SHIFT PlayDemo=<StringAliasMap:Accept>PLAY DEMO MapCycle=<StringAliasMap:Conditional2>SETUP MAP CYCLE SingleMap=<StringAliasMap:Conditional2>SINGLE AddMap=<StringAliasMap:Conditional1>ADD RemoveMap=<StringAliasMap:Conditional1>REMOVE AddBot=<StringAliasMap:Conditional1>ADD RemoveBot=<StringAliasMap:Conditional1>REMOVE BotSelection=<StringAliasMap:Conditional1>BOTS SelectMutators=<StringAliasMap:Conditional2>MUTATORS AddFriend=<StringAliasMap:Conditional1>ADD FRIEND SendFriendRequest=<StringAliasMap:Accept>SEND FRIEND REQUEST SendMessage=<StringAliasMap:Accept>SEND MESSAGE PlayerDetails=<StringAliasMap:Accept>DETAILS ServerDetails=<StringAliasMap:Conditional1>SERVER DETAILS Presets=<StringAliasMap:Conditional1>PRESETS Customize=<StringAliasMap:Conditional1>CUSTOMIZE ChangeTeam=<StringAliasMap:Conditional2>CHANGE TEAM Keyboard=<StringAliasMap:Conditional2>KEYBOARD RemoveFriend=<StringAliasMap:Conditional2>REMOVE FRIEND RemoveFriendConfirm=<StringAliasMap:Accept>REMOVE FRIEND AcceptFriendRequest=<StringAliasMap:Accept>ACCEPT DeclineFriendRequest=<StringAliasMap:Conditional2>DECLINE AcceptGameInvite=<StringAliasMap:Accept>ACCEPT DeclineGameInvite=<StringAliasMap:Conditional2>DECLINE ViewMessage=<StringAliasMap:Accept>VIEW MESSAGE DeleteMessage=<StringAliasMap:Conditional1>DELETE MESSAGE MarkAsUnread=<StringAliasMap:Conditional2>MARK AS UNREAD DeleteContent=<StringAliasMap:Conditional1>DELETE CONTENT DeleteAllContent=<StringAliasMap:Select>DELETE ALL CONTENT DeleteContentAccept=<StringAliasMap:Accept>DELETE CONTENT DeleteAllContentAccept=<StringAliasMap:Accept>DELETE ALL CONTE ImportContent=<StringAliasMap:Conditional2>IMPORT CONTENT DownloadContent=<StringAliasMap:Conditional2>DOWNLOAD CONTENT DownloadContentAccept=<StringAliasMap:Accept>DOWNLOAD CONTENT Admin=<StringAliasMap:Conditional2>ADMIN CustomizePlayerButtonBar=<StringAliasMap:Conditional1>CUSTOMIZ ChooseReplacementWeapon=<StringAliasMap:Accept>CHOOSE REPLACEM .77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466. 77] Log: LoginScreen_Name_Message=Please enter a user name to login wit h. PRESS <Strings:UTGameUI. [2466.77] Log: [2466. InviteToGame=Invite to game InviteToGame_Desc=Invite this player to the current game. [2466.77] Log: Close=<StringAliasMap:Cancel>CLOSE [2466.77] [2466.77] Log: SendMessage_Message=Enter a message to send to your friend.77] Log: [2466. [2466.77] Log: [2466.PS3_Start> TO REENABLE.77] Log: [2466.77] Log: FriendRequestMessage_Title=Enter a message [2466..77] Log: CycleTab=<StringAliasMap:ShiftUp><StringAliasMap:ShiftDown> <S tringAliasMap:CycleTabs> [2466.77] Log: FriendRequestName_Message=Enter the name of the player you wan t to send the friend request to.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [PlayerCard] SendFriendRequest=Send Friend Request SendFriendRequest_Desc=Send a friend request to this player.77] Log: [2466.77] [2466.77] Log: SendMessage_Title=Enter a message [2466. [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: FriendRequestName_Title=Enter player name [2466.77] [2466.77] Log: eturning.[2466. Follow=Follow Player Follow_Desc=Follow this player from match to match.77] [2466.77] Log: [2466.77] Log: [2466.77] Log: game.77] Log: [2466.77] Log: [2466..77] Log: ame and restrict [2466.77] Log: [2466.77] [2466.77] Log: ReenableMods=MODS ARE DISABLED.77] Log: [2466. Continue? [2466.77] Log: [2466.77] [2466. Continue? AIBot=(AI Controlled) [Titles] TitleScreen= MainMenu=[Main Menu] Community=[Community] Multiplayer=[Multiplayer] Settings=[Settings] Credits=[Credits] DemoPlayback=[Demo Playback] LoginScreen=[Login] CreateProfile=[Create Profile] .77] Log: LoginScreen_Password_Title=Enter your profile password [2466. DefaultFriendRequestMessage=Hey there! Would you like to beco Caption=Details on.Button Font.77] Log: EnterUnlockCode=<StringAliasMap:Conditional1>ENTER UNLOCK CODE [2466. Kick=Kick Kick_Desc=Remove this player from the game KickWarning=You are about to kick remove this player from the Ban=Kick/Ban Ban_Desc=Remove this player from the game and stop them from r BanWarning=You are about to kick remove this player from the g their access to your server.77] Log: [2466.77] Log: [KeyboardPrompts] [2466.77] [2466. [2466. [2466. [2466.77] Log: FriendRequestMessage_Message=Enter a message to send with your friend request..77] Log: LoginScreen_Password_Message=Please enter the password associa ted with your profile. [2466. SendMessage=Send Message SendMessage_Desc=Send a message to this player.77] Log: [2466.77] Log: AnyKey=<StringAliasBindings:GBA_Fire> to Continue.77] [2466.77] Log: me my friend? [2466.77] Log: LoginScreen_Name_Title=Enter your profile user name [2466.. 77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Friends=[Friends] Leaderboards=[Stats] PlayerStats=[Player Stats] BindKeysPC=[Configure Controls] BindKeys360=[Configure Controls] BindKeysPS3=[Configure Controls] Mutators=[Mutators] MapCycle=[Map Cycle] BotSelection=[Bot Selection] CharacterFaction=[Factions] CharacterSelection=[Characters] News=[News] WeaponPreference=[Weapon Priority] QuickMatch=[Quick Match] PlayerCard=[Player Card] SendFriendRequest=[Send Friend Request] SendOnlineMessage=[Send Message] CharacterCustomization=[Character Customization] CampOptions=OPTIONS SettingsVideoAdvanced=[Advanced Video Settings] CampNewOrContinue=[Campaign] WeaponReplacement=[Configure Mutator] ServerDetails=Server Details [FrontEnd] TabCaption_GameMode=GAME MODE TabCaption_Map=MAP TabCaption_GameSettings=SETTINGS TabCaption_ServerSettings=SERVER TabCaption_Mutators=MUTATORS TabCaption_Lobby=LOBBY TabCaption_CharPart[0]=HEAD TabCaption_CharPart[1]=HELMET TabCaption_CharPart[2]=FACEMASK TabCaption_CharPart[3]=GOGGLES TabCaption_CharPart[4]=TORSO TabCaption_CharPart[5]=SHOULDERS TabCaption_CharPart[6]=ARMS TabCaption_CharPart[7]=THIGHS TabCaption_CharPart[8]=BOOTS [JoinGame] Filter=FILTER Servers=SERVERS ServerCount=SERVERS RECEIVED: <SceneData:NumServersReceived> Rules=RULES Players=Players Ping=Ping [Community] News=NEWS Friends=FRIENDS Messages=MESSAGES MyContent=MY CONTENT EpicContent=EPIC CONTENT .77] [2466.[2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466. 77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.[2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [Settings] Player=PLAYER Video=VIDEO Audio=AUDIO Input=INPUT Advanced=ADVANCED Weapons=WEAPONS HUD=HUD Game=GAME Network=NETWORK Credits=CREDITS NotBound=(Not Bound) PressKeyToBind=(Press Key To Bind) AvailableMutators=Available Mutators EnabledMutators=Enabled Mutators AvailableBots=Available Bots ActiveBots=Active Bots AvailableMaps=Available Maps MapCycle=Map Cycle WeaponPriority=Weapon Priority [Content] Description=Description Filename=Filename Name=Name [Stats] General=GENERAL Weapons=WEAPONS Vehicles=VEHICLES VehicleWeapons=TURRETS Rewards=REWARDS WeaponName=Weapon Name Kills=Kills Deaths=Deaths SUICIDES=Suicides PlayerName=Player Name VehicleKills=Kills DrivingTime=Driving Time VehicleName=Vehicle Statistic=Statistic Value=Value [VehicleWeapons] CicadaRocket=Cicada Rocket CicadaTurret=Cicada Turret DarkWalkerPassGun=Darkwalker Passgun DarkWalkerTurret=Darkwalker Turret FuryGun=Fury Gun GoliathMachineGun=Goliath Machine Gun GoliathTurret=Goliath Turret HellbenderPrimary=Hellbender Main Gun LeviathanExplosion=Leviathan Main Gun LeviathanPrimary=Leviathan Main Turret LeviathanTurretBeam=Leviathan Beam Turret LeviathanTurretRocket=Leviathan Rocket Turret LeviathanTurretStinger=Leviathan Stinger Turret .77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466. 77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: CreateNewChar_Title=Create New Character [2466.77] Log: Character=Character [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466. [2466.77] [2466. it will replace the existing character.[2466.77] [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] Log: [2466.77] Log: [VHud_Scorpion] BoostMsg=Boost EjectMsg=Eject .77] [2466.77] Log: CreateNewCharacter=<StringAliasMap:Conditional2>CREATE NEW [2466.77] Log: CreateNewChar_Message=You have already customized your charact er once before.77] Log: RotateCharacter=<StringAliasMap:RightTrigger> <StringAliasMap: LeftTrigger> Rotate Character [2466.77] [2466.77] [2466.77] Log: [2466.77] [2466. Would you like to create a new character or edit the existing o ne? If you create a new character.77] [2466.77] [2466.77] Log: RandomlyGenerate=<StringAliasMap:Conditional2>RANDOM [2466.77] [2466.77] [2466.77] [2466.77] Log: CreateCharacter=<StringAliasMap:Accept>CUSTOMIZE [2466.77] Log: EditExistingCharacter=<StringAliasMap:Accept>EDIT EXISTING [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: LeviathanTurretShock=Leviathan Shock Turret MantaGun=Manta Gun NemesisTurret=Nemesis Turret NightshadeGun=Nightshade Beam Gun PaladinExplosion=Paladin Explosion PaladinGun=Paladin Gun RaptorGun=Raptor Gun RaptorRocket=Raptor Rockets Redeemer=Redeemer ScavengerGun=Scavenger Seeker ScavengerStabbed=Scavenger Blades ScorpionBlade=Scorpion Blades ScorpionGlob=Scorpion Turret ScorpionSelfDestruct=Scorpion Self-Destruct SPMACameraCrush=Hellfire SPMA Camera Crush SPMACannon=Hellfire SPMA Cannon SPMATurret=Hellfire SPMA Main Turret StealthBenderGun=Stealthbender Beam Gun TurretPrimary=Rail Turret TurretRocket=Rocket Turret TurretShock=Shock Turret TurretStinger=Stinger Turret ViperGun=Viper Gun ViperSelfDestruct=Viper Self-Destruct [ServerBrowser] ServerName=Server Ping=Ping MapName=Map GameMode=Game Mode Key=Key Value=Value CurrentServerMutators=Mutators [UTUIDataProvider_SearchResult] PlayerRatio=Players GameModeFriendlyName=Game ServerFlags=Flags [2466.77] Log: Faction=Faction [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: [CharacterCustomization] [2466.77] [2466.77] [2466. 77] [2466.77] Log: [2466.77] [2466.77] Log: [2466.77] Log: DetailswithBots=Sorry.77] Log: PopupOnSpawn=<StringAliasMap:LeftTrigger>Pop up Menu on Death [2466.77] Log: MapVote=Votes [2466.77] Log: CantViewDetails=Sorry.77] Log: WonMatch=You have won the match! [2466.77] Log: IncomingTransmission=INCOMING TRANSMISSION.77] Log: BestVoteNone=Place Your Vote..77] Log: RespawnOptions=Respawn Options: [2466. [2466.77] [2466.77] [2466. Are you sure? [2466.77] Log: ExitMatchTitle=Exit Match? [2466.77] Log: TabCaption_Chat=CHAT [2466. but you cannot view the details on that player.77] Log: SetSpawnLoc=<StringAliasMap:Accept>SPAWN HERE [2466.77] Log: VoteTimePrefix=Voting ends in [2466.77] Log: BestVoteA=Leads with [2466.77] Log: TabCaption_Map=ORDERS [2466.77] Log: VoteTimeSuffixB=second! [2466.77] Log: BestVoteB=Votes..77] Log: [MidGameMenu] [2466.77] [2466. [2466. Are you sure ? [2466.77] Log: LostMatch=You have lost the match! [2466.77] Log: TabCaption_Game=GAME [2466.77] [2466.77] Log: LeaveGame=<StringAliasMap:Conditional1>DISCONNECT [2466.77] Log: ResetToDefaultsWarning=Reset to Defaults will overwrite all of the current settings. [2466.77] [2466.77] Log: TabCaption_Score=SCORE [2466. [2466.77] Log: Rules=<StringAliasMap:Defaults>RULES [2466.77] Log: ExitMatchWarning=You are about to leave the map.77] Log: TabCaption_Settings=SETTINGS [2466.77] [2466.77] [2466.77] Log: [2466. Continue? [2466.77] Log: VoteTimeSuffixA=seconds.[2466.77] Log: QuitGameWarning=You are about to leave the map.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [Scoreboards] PlayerName=Player Name Kills=Kills Deaths=Deaths Score=Score Frag Limit=Frag Limit: Time Remaining=Time Remaining: DEATHMATCH=DEATHMATCH TeamDeathmatch=TEAM DEATHMATCH CaptureTheFlag=CAPTURE THE FLAG Onslaught=ONSLAUGHT CapsToWin=Captures to Win OnsPreGoalScore=Destroy the core OnsPostGoalScore=times to Win TimeLimit=Time Limit: Name=Name .77] [2466.77] Log: TabCaption_Vote=VOTE [2466. but you cannot view details on a bot.77] [2466. [2466.77] Log: Forfeit=<StringAliasMap:Conditional1>MAIN MENU [2466.77] Log: [2466.77] Log: Players=<StringAliasMap:LeftTrigger>Players [2466.77] [2466.77] [2466.77] Log: [OnslaughtMap] SelectionText=<StringAliasMap:Accept>TELEPORT [2466.77] Log: ChangePref=<StringAliasMap:Conditional2>CHANGE ORDERS [2466. [2466.77] Log: MOTD=<StringAliasMap:Defaults>MOTD [2466.77] Log: Reconnect=RECONNECT [2466. 77] Log: [2466.77] [2466. ObjectivePrefs=Select Your Role: [DemoPlayback] DemoFileName=Demo Filename [MapVote] AddVote=Add Vote MapVoteTitle=[Map Vote] [AnalogStick] Normal_LeftStick=Left/Right: Strafe Normal_RightStick=Left/Right: Look SouthPaw_LeftStick=Left/Right: Look SouthPaw_RightStick=Left/Right: Strafe Legacy_LeftStick=Left/Right: Turn Legacy_RightStick=Left/Right: Strafe LegacySouthPaw_LeftStick=Left/Right: Strafe LegacySouthPaw_RightStick=Left/Right: Turn Press= PressL3= PressR3= [2466. Please Wait..77] Log: Up/Down: Move [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: [2466.77] [2466..77] Log: Up/Down: Look [2466.77] [2466.77] Log: Up/Down: Look [2466.77] Log: [2466.77] [2466.77] [2466.77] Log: [2466.77] [2466.77] Log: [2466.77] Log: Log: Log: Log: [2466.77] [2466.77] Log: L3: [2466.77] [2466.77] [2466.77] [2466.[2466.77] [2466.77] Log: Log: Log: Log: [Hud] ConstructingMeshes=Constructing Meshes.77] Log: Up/Down: Move [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [GameMappedStrings] GMS_MouseX=MouseX GMS_MouseY=MouseY GMS_MouseScrollUp=MScrollUp GMS_MouseScrollDown=MScrollDown GMS_LeftMouseButton=Mouse1 GMS_RightMouseButton=Mouse2 GMS_MiddleMouseButton=Mouse3 GMS_ThumbMouseButton=Mouse4 GMS_BackSpace=Backspace GMS_Tab=Tab GMS_Enter=Enter GMS_Pause=Pause GMS_CapsLock=Caps Lock GMS_Escape=Escape GMS_SpaceBar=Spacebar GMS_PageUp=Page Up GMS_PageDown=Page Down GMS_End=End .77] [2466.77] [2466.77] Log: Up/Down: Move [2466.77] Log: R3: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Up/Down: Look [2466.77] Log: Up/Down: Look [2466.77] [2466.77] [2466.77] [2466.77] Log: Press: [2466.77] Log: [2466.77] Log: Up/Down: Move [2466. 77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: GMS_Home=Home GMS_Left=Left GMS_Up=Up GMS_Right=Right GMS_Down=Down GMS_Insert=Insert GMS_Delete=Delete GMS_Zero=0 GMS_One=1 GMS_Two=2 GMS_Three=3 GMS_Four=4 GMS_Five=5 GMS_Six=6 GMS_Seven=7 GMS_Eight=8 GMS_Nine=9 GMS_A=A GMS_B=B GMS_C=C GMS_D=D GMS_E=E GMS_F=F GMS_G=G GMS_H=H GMS_I=I GMS_J=J GMS_K=K GMS_L=L GMS_M=M GMS_N=N GMS_O=O GMS_P=P GMS_Q=Q GMS_R=R GMS_S=S GMS_T=T GMS_U=U GMS_V=V GMS_W=W GMS_X=X GMS_Y=Y GMS_Z=Z GMS_NumPadZero=Numpad 0 GMS_NumPadOne=Numpad 1 GMS_NumPadTwo=Numpad 2 GMS_NumPadThree=Numpad 3 GMS_NumPadFour=Numpad 4 GMS_NumPadFive=Numpad 5 GMS_NumPadSix=Numpad 6 GMS_NumPadSeven=Numpad 7 GMS_NumPadEight=Numpad 8 GMS_NumPadNine=Numpad 9 GMS_Multiply=* GMS_Add=+ GMS_Subtract=GMS_Minus=GMS_Plus=+ GMS_Decimal=.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.[2466.77] [2466.77] [2466. GMS_Divide=/ .77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466. 77] [2466.77] [2466.[2466.77] [2466.77] [2466. GMS_Slash=/ GMS_Tilde=~ GMS_LeftBracket=[ GMS_Backslash=GMS_RightBracket=] GMS_Quote=\" GMS_XBoxTypeS_A=Joy Button 1 GMS_XBoxTypeS_B=Joy Button 2 GMS_XBoxTypeS_X=Joy Button 3 GMS_XBoxTypeS_Y=Joy Button 4 GMS_XBoxTypeS_Start=Joy Start GMS_XBoxTypeS_Back=Joy Back GMS_XBoxTypeS_LeftShoulder=Joy L. Stick [CampaignObjectiveDesc] ObjDesc0=<<Edit Me.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: GMS_F1=F1 GMS_F2=F2 GMS_F3=F3 GMS_F4=F4 GMS_F5=F5 GMS_F6=F6 GMS_F7=F7 GMS_F8=F8 GMS_F9=F9 GMS_F10=F10 GMS_F11=F11 GMS_F12=F12 GMS_NumLock=NumLock GMS_ScrollLock=ScrollLock GMS_LeftShift=Left Shift GMS_RightShift=Right Shift GMS_LeftControl=Left Control GMS_RightControl=Right Control GMS_LeftAlt=Left Alt GMS_RightAlt=Right Alt GMS_Semicolon=.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: [2466.77] [2466. Trigger GMS_XBoxTypeS_RightTrigger=Joy R.77] [2466.77] [2466.77] [2466. Shoulder GMS_XBoxTypeS_LeftTrigger=Joy L.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466. GMS_Equals== GMS_Comma=.77] Log: Liandri_FriendlyName=Liandri [2466.77] [2466.77] [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: [FactionData] [2466. GMS_Underscore=_ GMS_Period=.77] [2466.77] [2466.77] Log: Liandri_Description=Combat modified versions of the Liandri Mi ning Corporation's world-class security drones.77] [2466. Stick GMS_XboxTypeS_LeftY=Joy L.77] [2466. Stick GMS_XboxTypeS_LeftX=Joy L.>> [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466. Stick GMS_XBoxTypeS_RightThumbstick=Joy R.77] [2466. Trigger GMS_XBoxTypeS_DPad_Up=Joy DPad Up GMS_XBoxTypeS_DPad_Down=Joy DPad Down GMS_XBoxTypeS_DPad_Left=Joy DPad Left GMS_XBoxTypeS_DPad_Right=Joy DPad Right GMS_XBoxTypeS_LeftThumbstick=Joy L. Stick GMS_XboxTypeS_RightY=Joy R. Shoulder GMS_XBoxTypeS_RightShoulder=Joy R.77] [2466.77] [2466.77] [2466.77] [2466. .77] [2466. Stick GMS_XboxTypeS_RightX=Joy R.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: [2466. 77] [2466.77] [2466.77] [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [FriendlyMapNames] Arsenal=Arsenal Avalanche=Avalanche Avalanchetwofronts=Avalanche Two Fronts AxonTreaty=Axon Treaty Betrayal=Betrayal Biohazard=Biohazard Carbonfire=Carbon Fire CombatBriefing=Combat Briefing Conclusion=Conclusion Containment=Containment Coret=Coret Corruption=Corruption Credits=Credits Deck=Deck Defiance=Defiance Deimos=Deimos Diesel=Diesel Downtown=Downtown Downtowntwofronts=Downtown Two Fronts Dusk=Dusk Duskfreemine=Dusk Free Mine Fearless=Fearless Floodgate=Floodgate Gateway=Gateway Heatray=Heat Ray Hydrosis=Hydrosis Infection=Infection Intercession=Intercession Islander=Islander Islandernecris=Islander Necris Kargo=Kargo Marketdistrict=Market District Necropolis=Necropolis NewGame=Unknown OmicronDawn=Omicron Dawn Onyxcoast=Onyx Coast Powersurge=Power Surge reflection=Reflection Risingsun=Rising Sun Sanctuary=Sanctuary Sandstorm=Sandstorm Sentinel=Sentinel Serenity=Serenity Serenitynecris=Serenity Necris Shangrila=Shangri La Sinkhole=Sinkhole Strident=Strident Suspense=Suspense Tankcrossing=Tank Crossing TheDecks=The Decks Torlan=Torlan TorlanDelta=Torlan Delta Torlanclassic=Torlan Classic TorlanDelta=Torlan Delta Torlandoubleprime=Torlan Double Prime Torlannecris=Torlan Necris Torlanshort=Torlan Short .77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.[2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466. 77] [2466. Acidus desert Sentinel=Omicron 6. beneath Kimpu Market District Strident=The Strident.77] [2466.77] [2466. downtown Absalom Floodgate=Omicron 6.77] [2466.77] [2466.77] [2466. downtown Absalom OmicronDawn=In orbit above Omicron 6 Onyxcoast=The Onyx Coast Powersurge=Hyperion fringe territories.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: [2466. Tokaido Betrayal=Omicron 6.77] [2466. The Decks Torlan=Torlan river delta TorlanDelta=Torlan river delta Torlanclassic=Torlan river delta TorlanDelta=Torlan river delta Torlandoubleprime=Torlan river delta .77] [2466.[2466. beneath Absalom Gateway=Taryd.77] [2466. Shangri La sector Sinkhole=Downtown Tokaido.77] [2466. Ghost Legion training grounds.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Tutorial=Tutorial Vertebrae=Vertebrae [MapLocationDescription] Arsenal=Hyperion fringe territories Avalanche=The Onyx Coast Avalanchetwofronts=The Onyx Coast AxonTreaty=Izanagi HQ.77] [2466.77] [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: [2466.77] [2466. Isle of Babel Sandstorm=Omicron 6.77] [2466.77] [2466. beneath Hyperion Suspense=Oxida Nova border territories Taryd=Taryd Tankcrossing=Tokaido border territories TheDecks=Oxida Nova. Absalom Containment=Hyperion fringe territories Coret=Hyperion Strata.77] [2466. Tarydium mine reflection=Tokaido border territories Risingsun=Tokaido.77] [2466.77] [2466. Coret Acquisition Center Corruption=Tokaido Credits=Epic Games Deck=Hyperion fringe territories Defiance=Downtown Oxida Nova Deimos=In orbit above Taryd Diesel=Downtown Oxida Nova Downtown=Downtown Oxida Nova Downtowntwofronts=Downtown Oxida Nova Dusk=Hyperion fringe territories Duskfreemine=Hyperion fringe territories Fearless=Omicron 6.77] [2466.77] [2466.77] [2466.77] [2466. Heatray=Hyperion slums Hydrosis=Alluvion river valley Infection=Taryd Intercession=In orbit above Taryd Islander=Hyperion archipelago Islandernecris=Hyperion archipelago Kargo=Alluvion river valley Marketdistrict=Downtown Tokaido.77] [2466.77] [2466.77] [2466.77] [2466. Kimpu Market District Necropolis=Omicron 6. Sanctuary=Omicron 6.77] [2466.77] [2466.77] [2466.77] [2466. beneath Absalom Biohazard=The Onyx Coast Carbonfire=Hyperion strata CombatBriefing=Izanagi HQ.77] [2466. Tokaido Conclusion=Omicron 6.77] [2466. Absalom Serenity=Alluvion river valley Serenitynecris=Alluvion river valley Shangrila=Tokaido.77] [2466.77] [2466.77] [2466. various locations.77] [2466. 77] Log: Hint_0=The Hoverboard is the only vehicle that you can carry a flag in. [2466. [2466. [2466.77] Log: Hint_1=You can use the Hoverboard's Grapple to tow behind pass ing friendly vehicles.[2466.77] Log: Hint_8=The Berserk power-up doubles the rate of fire of all yo ur weapons for a limited amount of time. [2466. [2466.77] Log: Hint_Count=5 [2466.77] [2466. [2466.77] Log: Hint_13=You can feign death to confuse your enemies. and gain ground on enemy flag carriers.77] Log: Hint_1=To get an extra height boost. [2466. [2466. [2466. [2466. or twice to launch them as grenades. [2466. [2466. [2466. You were a n00b once.77] Log: Hint_2=Toggle your Translocator key to quickly switch between . [2466.77] Log: Hint_1=Using the Translocator to teleport while carrying the f lag will cause you to drop the flag.77] Log: Hint_6=You can shoot down enemy Redeemer missiles with a wellplaced shot.77] Log: Hint_10=The Helmet will protect you from 20 points of addition al damage.77] Log: Hint_Count=15 [2466.77] Log: [2466. [2466. [2466. press the Primary Fire button once t o fire them in a tight spiral.77] Log: Hint_9=The Shield Belt will fully absorb up to 100 points of d amage. to o. look for the glowing arrows that indicate a Hoverboard boost zone.77] Log: Hint_4=If you take any damage while riding the Hoverboard. Kimpu Market District Vertebrae=Omicron 6. you will fall to the ground and drop the flag if you were carrying it.77] Log: Hint_2=You can dodge off walls while in the air. [2466.77] Log: Hint_2=For a boost of speed. beneath Absalom [2466. [2466.77] Log: Log: Log: Log: Log: Torlannecris=Torlan river delta Torlanshort=Torlan river delta Tutorial=Downtown Tokaido.77] Log: Hint_14=Practice good sportsmanship.77] Log: Hint_0=Every weapon has at least two firing modes.77] [2466. [2466. [2466.77] Log: Hint_3=The Shock Combo is a powerful explosion created by shoo ting a shock core with a shock beam.77] [2466.77] Log: [LoadingHints_UTVehicleCTFGame] [2466.77] Log: Hint_12=The Stinger's alternate fire is slow but lethal. Some have even more that can be used by combining the primary and alternate fire mode in d ifferent ways.77] Log: [2466. press jump again at the p eak of a jump.77] Log: Hint_0=Use your Translocator to teleport across the battlefiel d.77] Log: Hint_4=There are two ways to use the Rocket Launcher's alt-fir e: while loading rockets into the launcher. whichever comes first.77] Log: Hint_7=The UDamage powerup will greatly increase the damage do ne by all your shots for a limited time. [2466.77] Log: Hint_11=You can use the Impact Hammer's alt-fire EMP to knock a power-up off an enemy player. and c an be used to pin enemies to walls.77] [2466.77] Log: Hint_5=You can toggle the scoreboard display at any time by pr essing the Show Scores button.77] Log: [LoadingHints_UTDeathmatch] [2466. or a single headshot. [2466.77] Log: [LoadingHints_UTCTFGame] [2466.77] Log: Hint_3=You can heal a friendly vehicle with the Link Gun alt-f ire. 77] Log: Hint_Count=3 [2466. 12/09/12 21:55:39 .77] [2466.the Translocator and your previous weapon. [2466.77] eammates.77] Log: Log file closed. Log: Hint_Count=1 Log: [2466. heir Link [2466.77] Log: [2466.77] Log: [LoadingHints_UTTeamGame] Log: Hint_0=Use the Link Gun to link with other Link Gun-carrying t The head of a linked chain will receive a significant power boost to t Gun.77] [2466.
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