Sudden Strike 2 Manual

March 25, 2018 | Author: startfrage | Category: Cannon, Infantry, Anti Tank Warfare, Tanks, Armoured Fighting Vehicles


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sud_II_manual.qxd 18.07.02 12:05 Seite 1 . . .14 A B C D E F G H I J K L DISPLAY ELEMENTS . . . . . . . . . MULTIPLAYER MODE . . . . . . . . . . . . . . . . . . . . . . . . . . . .14 MOVING ON THE MAP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28 A B C D V. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32 TRUCKS . . . . . . . .18 PAUSE MODE . . . . . . . . . . . . . . . . . . . . . . . . . . .07. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29 DESCRIPTION OF THE VARIOUS UNIT TYPES . . . . .35 . . . . .13 CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26 RATINGS MENU . . . . . . . . . . . . . . . . . . . .29 COMPLETING A MULTIPLAYER GAME . . . . . . . . . . . . . . . .11 RATINGS . . . . . . . . . HOLDING FORMATIONS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17 UNIT STATUS . . .34 JEEPS . . . . INSTALLATION . . .33 SUPPLY TRUCKS . . . . . . . . . . . . . . . .30 ARTILLERY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .qxd 18. . . . . .25 END OF THE MISSION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .sud_II_manual. . . . . . . . . . . . . . .17 MOVING UNITS. . .13 III. . . . . . . . .26 GAME FEATURES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 QUIT THE GAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 REPLAY . . . . .23 GAME MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 MULTIPLAYER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16 SELECTING UNITS . . .5 MAIN MENU . . .02 12:05 Seite 2 TABLE OF CONTENT I. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30 A B C D E INFANTRY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27 IV. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 OPTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23 KEY CONFIGURATION . .28 SPECIAL FEATURES OF THE MULTIPLAYER MODE . . . . . . . . .18 PERFORMING ACTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . TROOP GATHERING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GAME CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . THE AIM OF THE GAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 A B C D E F G SINGLE PLAYER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28 REINFORCEMENTS . . II. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 02 12:05 Seite 18 E. units will not move automatically to attack their opponents. Then the cursor will automatically change into the appropriate icon (for example. DISTRIBUTION BY VISIBILITY has soldiers with better line of sight occupy upper floors in order to get a better view. Your units will move to the specified location and then gather together as closely as possible in their respective groups. TROOP GATHERING Once you have selected one or more units. Moving soldiers manually between floors is called USER DISTRIBUTION of soldiers inside the building. • Distribution For Buildings. Z-X-C-V. 4. If this option is enabled. It will also fire more accurately. if you have selected a truck and you move your mouse over a cannon. • Auto Repair Railway/Airfield option for supply trucks. etc. then on the first floor. This option can be toggled on and off using the B key or by clicking on the appropriate button. When a tank in the March Mode is attacked by the enemy.07. MOUSE CURSOR. if you have selected infantry units and move the cursor across a building or transport vehicle. If only some of your selected units have the STAND GROUND option active. In the March Mode. the cross and the movement arrow will be gray. When giving this order (the movement arrow is crossed out 18 19 .at first occupying all rooms on the ground floor. SPECIAL ORDERS You can give some types of unit so-called special orders. the supply truck will ignore railway and airfield damage. • Foot/Crawl Mode for infantry. This option make sense if you want your units to move quickly across the terrain without attracting attention. In any case. units will not automatically open fire on enemy units which enter their line of sight. Otherwise. If you have selected several units at once. The following special orders are available: • Combat/March Mode for tanks and anti-tank units. it will change to the ENTER icon. try to gather your troops again once they have reached their target. If only some of your selected units have the HOLD FIRE option active. 2. A-S-D-F. This option makes sense when establishing a front line just outside enemy defenses as it stops your units moving into the firing range of the enemy artillery. F. In the Crawl Mode. the cursor changes into a circular crosshair with a dot in the center). the cursor remains unaltered but the chosen action is still carried out. SEQUENTIAL DISTRIBUTION allows you to distribute your infantry sequentially . then only those capable of doing so will carry it out. the cursor will change into the LOAD icon. HOLDING FORMATIONS. There is a 3x4 grid of boxes displaying only those orders which your units are capable of carrying out. Hold the CTRL key when giving the order to MOVE. pable of interacting with the object under the cursor.qxd 18. for example. nothing will happen. the supply truck will automatically repair damaged railways or airfields. ORDERS MENU in red). This increases the tank's line of sight but that particular soldier has absolutely no protection against enemy fire. every floor will have at least one soldier on it. PERFORMING ACTIONS 1. the cross will be red and the target crosshair will be gray.sud_II_manual. If the desired action cannot be carried out with the object you clicked on. The Combat Mode is the usual mode for tanks. but better protection against enemy fire. EVEN DISTRIBUTION allows you to distribute your infantry evenly on the different floors . a unit has a decreased line of sight.). If the formation of these units is divided or separated due to the structure of the terrain. If the option is disabled. This option allows you to redistribute your soldiers inside buildings using three predefined orders. only those trucks which actually have a cargo will move to the specified location. The order to HOLD FIRE stops the supply truck automatically driving up to units in order to REPAIR/RELOAD them (see page 34 for details). right-click in the main window or the map to display the corresponding position on the terrain (unless the units do not have MOVE as their standard command). it automatically switches to Combat Mode. RIGHT-CLICK Actions can be performed by selecting units and rightclicking a location in the main window or the map. a crew member of the tank leans out of the tank. and then return to its previous position. The Foot Mode is the usual mode for infantry units. When given this order (the target crosshair is crossed out in red). representing the 3x4 block of boxes: Q-W-E-R.with this distribution mode. right-clicking displays concentric green circles indicating the position the unit is approaching. HOLD FIRE This option can be activated and deactivated with the T key or by clicking the HOLD FIRE button. STAND GROUND This option can be toggled on and off using the G key or by clicking the STAND GROUND button. order multiple trucks to UNLOAD. If you have selected an order from the Orders Menu. the cursor will change if at least one of these units is ca- The Orders Menu is located to the right of the map. The actions represented in the Orders Menu can be chosen by clicking on them or by pressing the following keys. the cross and the movement arrow will be gray. Left-click on one of these orders to issue it (if it is an order that does not involve interaction with another object). 5. MOVING UNITS. Move the mouse cursor over another unit or object your selected unit (or units) is to interact with. If all of the selected units have this option active. If you have selected different unit types and not all of these are capable of performing the selected action. the cursor will change into the appropriate icon and the order will be carried out as soon as you right-click an object in the main window or a location on the map. The order to STAND GROUND stops the supply truck automatically driving up to units in order to repair/reload them (see page 34 for details). The first option available is the respective unit's standard command (usually MOVE. You might. etc. 3. and does an extremely high amount of damage to infantry and lightly armored vehicles. even against heavily armored vehicles. and he can lay anti-tank. The following types of infantry are in the game: • Submachine gunner: He is equipped with a submachine gun and grenades. • Flamethrower infantry: He is equipped with flamethrowers and has a very small range. For more informa. has a wide range. If there is an enemy unit within reach. • Medic: A medic is equipped with a rifle and a first-aid kit. The LAY ANTIPERSONNEL MINE and LAY DELAYED-ACTION MINE can only be carried out by engineers. • Kamikaze unit: This unit is equipped with a bomb that can be activated near the target with an extremely high amount of damage. Standard orders: Infantry units can enter and use any ATTACK (enemy units) vehicle. He has a wide range.07. • Bazooka unit: These units are equipped with bazookas and have a low rate of fire. In Sudden Strike II. • Engineer: He is equipped with a rifle. MOVE TO POINT 30 31 . and can heal infantry.The HEAL order can only be carried out by medics.MOVE GROUP LAY ANTIPER.STOP (V) which come into range are attacked. INFANTRY The infantry represents the basic unit of any army. His binoculars have a narrow range of sight and aspect sector.qxd 18. the units will change to ATTACK mode and pursue the enemy. His binoculars have a wide range of sight and an average aspect sector. NOTES: MOVE: The selected units move to the target position without attacking enemy units which come into their range. etc. • Tank hunter: He is equipped with anti-tank rockets. see the "Buildings" section on page 41. towers. He has a small range. planes and buildings) neers can defuse antipersonnel mines without any MOVE TO POINT (anywhere else) risk. • Crew: Crew members are equipped with submachine guns of average range. line of sight. but with an average line of sight and excellent binoculars with an extremely wide range of sight and a good aspect sector.ENTER (vehicles. Such protection can be provided by some trees growing close together. When standing. a low rate of fire. a low rate of fire. but does an extremely high amount of damage. • Heavy machine gunner: He is equipped with a machine gun. COVER: The selected units try to find an area with better protection. DESCRIPTION OF THE VARIOUS UNIT TYPES Range always refers to the shooting range. RELOAD. and does a low amount of damage. and can lay anti-tank mines. and a low rate of fire. His line of sight is extremely wide. He has a wide line of sight.) and shoot from there. He has an average range and a high rate of fire. ACTION MINE / WITH EQUAL SONNEL MINE Afterwards units proceed directly to the HEAL UNITS (Z) SPEED (X) (C) target position. • Commando: This unit is equipped with throwing knives and flare pistols. Not included in the Orders Menu: ENTER. but only engi. • General: He is similar to the officer. and can drive any vehicle like the crew. ASSAULT: The selected units advance towards the A. All in. He can drive any vehicle just like the crew. enemy units LAY DELAYED. infantrymen have a better line of sight than while running. and a low rate of fire.02 12:05 Seite 30 V.RELOAD (ammo boxes) fantrymen can find and defuse mines. Grenades damage light-armored vehicles and guns very effectively.COVER (D) SCATTER (F) MOVE TO POINT: The selected unit (A) LARS (S) moves to the target position. and has a low rate of fire but his fire pierces tanks. • Portable mortar infantry: This unit is equipped with a portable mortar and has a wide range. range. His rate of fire and his amount of damage against infantry are extremely high. antipersonnel and delayed-action mines. • Sniper: He is equipped with a sniper rifle and binoculars. They are armor-piercing and have do an extremely high amount of damage to vehicles and their crew. It has a small range. Buildings reduce the damage for the units within when they are hit but do not prevent damage completely. Infantry units can enter buildings (bunkers. The LAY MINE order can only be carried out by anti-tank gunners and engineers. a very wide range. Each of them has its own weapons. tion about special abilities for units inside buildings. a wide range. • Officer: The officer is equipped with pistols and binoculars.sud_II_manual. • Pilot: He is equipped with pistols and has a low rate of fire and does a low amount of damage but can navigate any type of plane. a low rate of fire. target position. you can choose between a multitude of different infantry units. MINE (R) DEFUSE MINES USE BINOCU. a low rate of fire. He inflicts a high amount of damage on vehicles and their crew. even against heavily armored vehicles. • Rifleman: He is equipped with a rifle and has a wide line of sight. a low rate of fire. firing rate and special abilities. They have a high rate of fire and can drive any vehicle (except planes). Orders: Some of the infantrymen also have the special Foot/Crawl Mode option available MOVE (Q) ATTACK (W) ASSAULT (E) LAY ANTI-TANK (see page 19 for details). plane and cannon by right-clicking. heavy machine guns. Orders: MOVE (Q) UNLOAD (A) ATTACK (W) LONG-RANGE FIRE (S) NOTES: UNLOAD unloads the truck with the following order: If there are cannon. grenade launchers. they have a wide range. some of the soldiers who are already in the truck must disembark in order to make room for the cannon's crew. an extremely wide range and do a high amount of damage. The cannon shoot one after another at each of the given target objects. soldiers. In the indirect fire mode. have a low rate of fire. They cannot be transported by hand. all soldiers not belonging to the crew as well as any heavy machine guns or mortars are unloaded. have a wide range and an average rate of fire. LOAD. these guns must be placed inside trucks instead of being towed by them. but their rate of damage is very high. Some of the heavyweight cannon cannot be transported by hand. but directly (a clear target line to the object is absolutely necessary) and use armorpiercing ammunition. If a group of anti-tank cannon is highlighted. • Anti-aircraft cannon (AA): These cannon have the same properties as anti-tank cannon (direct fire only) but rotate much more quickly (the cannon can revolve and is fixed on a stationary base). A cannon cannot be taken by two soldiers of different sides. a high rate of fire and do a high amount of damage to infantry. stationary Not included in the Orders Menu: ENTER. The ambulance is a special truck which gradually increases the life value of the soldiers in it to the maximum.07. TRUCKS MOVE (Q) UNLOAD (A) A truck is a transporter which can carry a STOP (V) certain number of soldiers. If the crew consists of two soldiers. the rate of fire is lower than with direct fire. they are uncoupled first and manned with their crew. In order to draw a cannon by hand.02 12:05 Seite 32 B. Standard orders: ENTER (tunnels) LOAD (own artillery. • Heavy mortars: They fire ballistically only. take two places each: one for the gun itself and one for the gunner. The crew of a cannon can automatically reload ammo from boxes of ammo located nearby. Next. In indirect mode. mortars. these cannon can fire ballistically (there does not have to be a clear line to the target object). heavy machine guns boxes. but you can only advance very slowly in this situation. ARTILLERY A cannon is neutral for as long as it is not held by an infantry unit. If it is taken.qxd 18. The following types of artillery are in the game: • Anti-tank cannon (AT): These cannon do not fire ballistically. The crew of the cannon helps to connect it to the truck and then gets into the truck. In order to do this. an extremely high damage radius. They have an extremely wide range. • Light (field) howitzer: In addition to direct fire. Heavy machine guns and mortars or ammo boxes. the cannon has to be manned with at least STOP (V) one infantryman. Orders: C. • Coastal artillery: These cannon fire ballistically only. the targets are divided among them. In this mode. The range and rate of fire of the cannon depends on its caliber. like heavy howitzers. a very low rate of fire. Anti-air targeting is triggered automatically.e. These cannon cannot be towed.sud_II_manual. each target object is only fired at by one howitzer. Some of the huge howitzers cannot be transported even by heavy trucks. these guns can be crewed by only one man. and they can target aircraft. If there are not enough free seats for the crew when hitching the cannon. • Grenade launchers and stationary heavy machine guns: Unlike the cannon listed above. Grenade launchers have the same properties as heavy mortars but their range is not as wide. its original crew mans it again. all of the anti-tank cannon shoot at the highlighted target object (cannons which are not ready to fire will reload and fire first). If a group of howitzers is selected. a crew of at least two is required. A gun can only shoot again when all other howitzers of the group have fired. Cannon can be hitched to and towed by trucks. Heavy machine guns have an average range. heavy machine guns or ammo boxes) MOVE (anywhere else) 32 33 . All of the cannons listed above can be towed by trucks or armored vehicles for faster transport. For transportation. Several target objects can be indicated by enabling ATTACK and SHIFT plus right mouse click. At least one soldier is necessary to fire a cannon. the rate of fire increases. HITCHING CANNON: ROTATE (R) Not included in the Orders Menu: ENTER Standard orders: ATTACK (enemy units) NOTES: UNLOAD: The crew leaves the cannon. several target objects can be selected and fired on one after the other without holding the SHIFT key. Anti-aircraft cannon fire salvos and can be useful against large amounts of enemy infantry. • Heavy howitzer: These cannon only fire ballistically. even by heavy trucks. After uncoupling the cannon. NOTES: You cannot give the order to attack a target in the air. Their ammunition is very low . it is owned by the corresponding player from that time on. i. mortars or ammo LOAD: Loads soldiers. those tanks which are Not included in the Orders Menu: ENTER. NOTE: Tank blockades can be destroyed through heavy bombardments. The same orders as for trucks. These MOVE (anywhere else) soldiers cannot fire and can be easily damaged by enemy infantry. They can also attack target objects in an area. ATTACK (enemy units. The others will advance until they are within firing range. it will be LOAD (own soldiers) constantly red in any case. Supply trucks work independently: If a damaged unit or a unit without ammunition is nearby. RELOAD FROM AMMO BOX. • Anti-tank vehicles have the same properties as UNLOAD: All soldiers leave the jeep. for example) cannot fire from jeeps. Supply trucks carry explosives. the crosshair will flash MOVE (Q) ATTACK (W) ASSAULT (E) in red/yellow for as long as the target UNLOAD (A) position is in reach of any of the memSTOP (V) bers of the group. Supply trucks transport ammunition and construction parts. remains red. ammunition and construction parts are reproduced with constant speed until they reach the maximum value. mies from the jeep. Cannon cannot be connected to them. • Armored vehicles have the same properties as tanks. TANKS AND ARMORED VEHICLES TANK BLOCKADE (A) Not included in the Orders Menu: ENTER. except they can transport infantry inside 34 35 . the supply truck will repair or reload this unit automatically. when any soldiers inside can attack enemies from the jeep) Tanks can carry soldiers on the lookout. These commands prevent the trucks from going to a damaged unit as well as from automatically repairing and reloading. Tanks also have the special ATTACK. If the selected area is in reach. If the tank has to move in order to NOTE: Some infantrymen. (those equipped with get into range. JEEPS Jeeps are light and fast vehicles. SUPPLY TRUCKS Supply trucks can be used for: • reloading ammunition • repairing damaged vehicles • building barbed wire entanglements and tank blockades • repairing bridges. approach the unit. Cannon cannot be towed by supply trucks. Standard orders: ENTER (tunnels) NOTE: If the crosshair is over an object. This only takes the distance into account. including ATTACK and ASSAULT. If a supply truck carries out an action.e.qxd 18. repair or reload it and return to its previous position. LOAD close enough to the target will fire imLOAD: Load soldiers mediately.BARBED WIRE WAY/AIRFIELD (R) (E) REPAIR BRIDGE (D) STOP (V) E. are available for jeeps when there are infantrymen inside them. Soldiers can fire from the jeep. ASSAULT: These orders are only available COMBAT/ MARCH option (see page 19 for if there are any soldiers inside that can attack enedetails). Men on the lookout have an NOTES: increased line of sight. not any obstaOrders: cles in the way! When a group of tanks is highlighted. which have the same properties as trucks. Construction parts are used for building and repairing. except they can only carry soldiers. Movement and firing of missiles are independent of each other. Supply trucks also have the special AUTO REPAIR RAILWAY/AIRFIELD option (see page 19 for details). Tanks are better armored at the front than at the back and the sides. It is universal and suited for every weapon. the crosshair flashes in red/yellow.sud_II_manual.07. When given the order to fire. the crosshair constantly bazookas. The orders HOLD FIRE and STAND GROUND can also be used for supply trucks. F. tanks except that they do not have a rotating turret and can therefore only fire forward. Standard orders: ENTER (tunnels) REPAIR/RELOAD (damaged units and units without ammunition) REPAIR BRIDGE (damaged bridges) REPAIR RAILWAY/AIRFIELD (damaged railways or airfields) RELOAD FROM AMMO BOX (ammo boxes) MOVE (anywhere else) • Tanks are well-armored vehicles with a revolving turret. i.02 12:05 Seite 34 D. Ammunition is used for resupplying units. railroad tracks and airfields • building pontoon bridges Orders: MOVE (Q) REPAIR/RELOAD (W) PONTOON BRIDGE (S) REPAIR RAIL. the members of the group who are closest to the respective target object will fire first. If the target is in reach. Standard orders: ENTER (tunnels) ATTACK (enemy units) MOVE (anywhere else) Orders: MOVE (Q) LONG-RANGE FIRE (S) STOP (V) Not included in the Orders Menu: ENTER ATTACK (W) ASSAULT (E) ROTATE (R) STOP (V) Not included in the Orders Menu: ENTER Standard orders: ENTER (tunnels) ATTACK (enemy units) MOVE (anywhere else) I. Standard orders: ENTER (tunnels) MOVE (anywhere else) NOTES: LONG-RANGE FIRE: Missile launchers or mobile artillery move towards the target object if the target is out of range.sud_II_manual. The mouse cursor indicates whether movement is necessary. LONG-RANGE FIRE is similar to the way howitzers proceed. the LONG-RANGE FIRE icon will be constantly red. motorcycles have not got any crew. Orders: MOVE (Q) UNLOAD (A) ATTACK (W) ASSAULT (E) ROTATE (R) STOP (V) Not included in the Orders Menu: ENTER. it will stop and change to the Attack Mode to pursue the enemy. except that they cannot transport infantry and the Combat and March Modes are not available. If a group of mobile missile launchers is highlighted. the crosshair is constantly red for as long as the target point is in reach of any member of the group. Armored vehicles can also be equipped with a propaganda loudspeaker instead of a gun or machine gun. If the target of the LONG-RANGE FIRE is not in range. NOTES: MOVE: The tank moves towards the G. MOBILE ANTIAIRCRAFT CANNON Mobile anti-aircraft cannon have the same properties as tanks. If any enemy units enter the line of sight. Mobile howitzers and mortars have the same orders. They are armed with heavy machine guns and can fire at aircraft as well as ground targets.qxd 18. Once all of them have fired. not with a battery. the missile launcher will advance towards it. otherwise its interior becomes green with the edges flashing in red/green. MOTORCYCLES Motorcycles are light and fast vehicles with the same properties as tank hunters. • Kamikaze tanks are controlled automatically.Orders: erties as anti-tank vehicles and attack like kamikaze units with a big MOVE (Q) explosion near the target. Low target accuracy is compensated or with several missiles per salvo.07. If there are several target objects indicated. NOTE: You cannot give the order to attack a target in the air.02 12:05 Seite 36 and the Combat and March Modes are not available. They have the same prop. Orders: MOVE (Q) UNLOAD (A) ATTACK (W) ASSAULT (E) ROTATE (R) STOP (V) Not included in the Orders Menu: ENTER Mobile missile launchers fire only longer salvos over a long distance and with an extremely high amount of explosive damage. Anti-aircraft targeting is triggered automatically. They cannot be crewed or transport infantry. but fire with a single grenade. In contrast to other vehicles. any of the missile launchers which are still out of range will move close enough to the target object to hit it and will open fire. 36 37 . ASSAULT: The tank moves towards the target point. MOBILE MISSILE LAUNCHERS AND ARTILLERY target point and shoots at enemy units if necessary without stopping. LOAD LOAD: Load soldiers Standard orders: ENTER (tunnels) LOAD (own soldiers) ATTACK (enemy units) MOVE (anywhere else) H. The only difference is that they are not able to transport infantry. They have inflict an extremely high rate of damage. the plane will not take off. (damaged railways) MOVE (anywhere else) Standard orders (turret): ATTACK (enemy units) LONG-RANGE FIRE (anywhere else. • Kamikaze boats have the same properties as gunboats. except they cannot be connected to each other and cannot repair railways and airfields. and then continue to carry out its previous order. If there are any land units. TRAINS Trains are well-armored vehicles that move only straight ahead. SHIPS • Gunboats have the same properties as armored vehicles. Planes cannot take off using the same landing field while another aircraft is taking off or landing. Interceptors attack air targets automatically. Vehicles' crews cannot control the plane. STOP (V) Not included in the Orders Menu: LOAD LOAD: Load soldiers Standard orders: LOAD (own soldiers) ATTACK (enemy units) MOVE (anywhere else) Orders (cruiser with turrets): MOVE (Q) ATTACK (W) LONG-RANGE FIRE (S) Orders (train with turrets): MOVE (Q) ATTACK (W) REPAIR RAILWAY (E) UNCOUPLE LEFT CARRIAGE (D) ROTATE (R) Standard orders (cruiser): MOVE (anywhere) UNCOUPLE RIGHT CARRIAGE (F) STOP (V) Standard orders (turret): ATTACK (enemy units) LONG-RANGE FIRE (anywhere else within range) KILL UNIT: Scans the area for the selected unit and attacks it. STOP (V) NOTES: STOP: Returns plane to airfield. Soldiers enter the transport ship through a gate at the bow of the ship. it will crash. If there is more than one airfield on the map you can land the plane on another airfield. If there are any obstacles or vehicles on the way. If the train detects a damaged railway on the way while moving. even against cruisers. it will stop. Usually trains consist of a number of cars. CRUISERS Cruisers are huge well-armored ships. repair the damage automatically. the plane will crash into them and cause an explosion. Different types of turrets can fire anti-tank. They can only sail straight across the water. if target point is inrange) L. K. AIRCRAFT With remote air support (see page 20 for details). Trains can be armed with one or more turrets. • Transport ships have the same properties as trucks. NOTE: Cruisers cannot sail in shallow waters. Orders: MOVE (Q) UNLOAD (A) ATTACK (W) ASSAULT (E) NOTE: Trains cannot repair damaged bridges. long-range or anti-aircraft ammunition as well as launch missiles. If there is a vehicle on the rails. These bombs are activated near the target unit. They are armed with heavy machine guns and can transport a small quantity of soldiers inside. You can only have damaged bridges repaired by supply trucks. Cruisers are armed with anti-tank. Soldiers are not considered obstacles and (as in the case of trains) will be crushed by the plane if they are in the way. Trains cannot move if the rails are damaged. UNLOAD (A) LONG-RANGE FIRE (S) 38 39 .qxd 18. You can have damaged railways repaired by the train's crew or use a supply truck to do so. A train can move if it has one or more locomotives available. he will be crushed. When the fuel reaches a critical level. the train will crash into it ROTATE (R) and cause an explosion. Every plane has a fuel limit. Cruisers have the same properties as trains. Standard orders (train): REPAIR RAILWAY M. a message will ROTATE (R) appear on the screen. You can couple additional cars to the train and uncouple cars to assign them to other trains. so it cannot be in the air for an unlimited amount of time. NOTE: Planes can be crewed only by pilots. Trains need railways to move. When the aircraft has no fuel left. Soldiers enter the gunboat from the sides. but instead of the machine gun they are equipped with a highly explosive bomb. long-range. anti-aircraft or missile turrets just like trains. except they cannot tow cannon.02 12:05 Seite 38 J.07. Then you need a free and undamaged landing field. First assign pilots in order to have the plane take off. Trains cannot stop quickly when moving at a high speed. If there are any obstacles in the way while landing. PATROL AT POINT: Flies over a land point and scans the area for enemy units. but only if the target airfield is not damaged and has a free hangar for refueling.sud_II_manual. If there is a soldier on the rails. the plane will attack them. You can repair damaged airfields using supply trucks. you can use aircraft on the map. These boxes can be dropped by transport planes (also on request. Trucks can load boxes. 40 41 . Infantry and guns can also use ammo boxes for reloading. When entering such a building. STOP (V) Buildings help to reduce the damage to the units within them. The battle will occur floor by floor. the V2 is automatically controlled and cannot be crewed. whose sight is restricted. or they may already exist on the map. NOTE: You cannot move to tunnels already occupied by an allied player. interceptors only) SPY POINT (anywhere else. You cannot occupy a building already occupied by an allied player. Units cannot attack from tunnels or be attacked by the enemy. click the MOVE button. TUNNELS You can quickly move your infantry and vehicles to remote map areas by using tunnels. interceptors only) PATROL AT POINT N. If the target tunnel is occupied by enemy forces. C. Tunnels have no upper floors. but they cannot fully protect the units. If your units win. Tries to descend at selected point. your units will attack the enemy inside (you are unable to watch this battle).sud_II_manual. NOTE: Some tunnels can be occupied by infantry only. then click on the desired point on the map.qxd 18. DROP DESCENT AT POINT: VI. Buildings with a basement can be occupied by infantry even if the building was destroyed. Just like the kamikaze tank. If you set the target point on another tunnel. transports only) This unique German unit is a missile with both a huge range and dead zone as well as an extremely high amount of damage. In this case the building consists only of the basement. V2 (anywhere else. see page 21 for details). BUILDINGS Buildings can be occupied by infantry units. you can try to occupy a building already occupied by the enemy. Buildings consist of different rooms on different floors. Your units will then move to the nearest undamaged exit point which is not occupied by the enemy and move to the specified map point. A building can contain up to four floors with a basement beneath. one after another. there will be a fight like in buildings. Buildings also have an effect on the line of sight of the units within. Tunnels look like normal buildings but have different properties. AMMO BOXES AND CONSTRUCTION PARTS NOTE: Some units (such as anti-tank gunners or bazookas) can fire from the highest or lowest floors only. bombers only) DROP DESCENT AT POINT (anywhere else. Standard orders: LAND ON ANOTHER AIRFIELD B. Units inside can move between the rooms on different floors by command. Boxes of ammunition and construction parts are highly explosive. DESCRIPTION OF ADDITIONAL OBJECTS A. Orders (train with turrets): MOVE (Q) KILL UNIT (W) PATROL AT POINT / BOMB POINT / SPY POINT / DROP DESCENT AT POINT (E) LAND ON ANOTHER AIRFIELD (R) UNLOAD (A) STOP (V) Ammunition and construction parts are supplied in boxes. you will control the building.07. Supply trucks can reload ammunition and construction parts from them. spies Orders: ATTACK (W) only) BOMB POINT (anywhere else. transport and unload them if necessary.02 12:05 Seite 40 SPY POINT: Flies over a land point and observes it. Protection is better on the lower floors than on the upper ones. Units on the upper floors have better sight than units in the basement. (undamaged landing field) KILL UNIT (enemy units. You can also use the DISTRIBUTION button to set the appropriate distribution of people inside the building (see page 19 for details). your units will move there and remain at this point. In contrast to vehicles. If you would like to move your units to a certain location. qxd 18.02 12:05 Seite 48 CREDITS .sud_II_manual. SOUND AND GAMEPLAY Igor "pocomaxa" Rzheffkin QUALITY ASSURANCE Pavel "Pasxa" Pleshachkov HISTORCAL CONSULTING Sergey Pavlov MANUAL Denis Konovalov Oleg Semenov 48 49 .FIREGLOW EXECUTIVE PRODUCER Viktor Vinokurov PROJECT MANAGER Vladimir Medeiko SENIOR PROGRAMMER Denis Konovalov PROGRAMMERS Alexey "Cupper" Naumov Nick Kotlyarov Oleg Semenov Victor "BukTop" Bargachev Victor Streltsov Yuri "KilleR" Belotserkovsky ARTISTS Alexey Bykov Alexey Goussev Alexey "Losidze" Krivorot'ko Dmitry "Plastilin" Jempala Ekaterina Krivorot'ko Gleb "troublemaker" Kuznetsov Gram Polupadlo Roman "Popan" Barinov SCENARIO DESIGNERS Ostap "Ostap" Dragomoschenko Sergey "Monty" Korshun MUSIC.07. qxd 18.sud_II_manual.07.02 12:05 Seite 50 50 51 . 02 12:05 Seite 52 .qxd 18.07.sud_II_manual.
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