Paths Less Traveled 3 New Barbarian Paths
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Paths Less Traveled3 New Barbarian Paths for D&D 5e This Supplement introduces 3 new paths for the Barbarian class from D&D 5th edition. The Path of the Athletic Rage, a path where your rage boosts your athletic prowess, the Path of the Blood Shaman, a raging magic user, and the Path of the Whirling Death, a rage for those who favor finesse. by Nicholas Wihtol DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. He's running like the devil is after him! Not for resale. Permission granted to print or photocopy this document for personal use only. Paths Less Traveled 1 Not for resale. Advantage on Strength. Any alignment AC 16 (leather. Acrobatics +6 Senses Passive Perception 10 Languages Any one language(usually common) Raging Run Enter a rage as a bonus action.) Raging Athlete Medium Humanoid(any race).The Path of Athletic Rage Nah. the devil is inside him! —Overheard on the streets of Halagard Rage of the Athlete Although man has become civilized part of him always has the raw. If this causes you to move out of range of an attack. Athleticism At 3rd level you gain proficiency in acrobatics and athletics. Throw 20/60 Raging Athletes are often found in cities. Actions Multiattack The Raging Athlete makes 2 spear attacks. and Constitution skill checks. or Constitution save you may move your speed as a reaction. Run Faster Your speed increases by 10 feet when not wearing heavy armor. Your rage lasts for 1 minute and you can do it twice before a long rest. These 'barbarians' are renowned for their physical prowess and can even rage without having a target in sight to boost their abilities. while raging you get +10 speed. Run out of Danger At 14th level you can run out of danger sometimes. (for a total bonus of 20 feet. trap. and Constitution saving throws. or Constitution check. when rolling a 19 or 20 on an attack roll. jump higher. Intimidation +3. Some manage to tap into these tendencies and use them in cities to run faster. Last Longer At 3rd level you gains advantage on Dexterity check and Saving throws. Dexterity. barbaric tendencies. or a Strength. participating in athletic competitions of all types. Paths Less Traveled 2 . Constitution +5 Skills Athletics +6. Strength. and Strength. Urban Rage At 6th level your rage doesn't end if you couldn't attack a hostile creature last turn. Some are sore losers and will use their athletic equipment to attack the winner later on. Spear +6 attack 6 (1d6+3) bludgeoning damage. Permission granted to print or photocopy this document for personal use only. as well as Constitution checks and saving throws while raging. shield) Hit Points 39(6d8+12) Speed 30 ft. Dexterity. Str Dex Con Int Wis Cha 16(+3) 16(+3) 14(+2) 9(-1) 11(+0) 12(+0) Saving Thorws Strength +6. and hit harder than anyone else. Dexterity. Dexterity. or spell it misses you. Many Strikes At 6th level while raging you may make 2 attacks when you use the bonus action granted by two weapon fighting. Whirling Cleave At 14th level once during each of your turns. Whirling Rage At 3rd level you gain Whirling Rage which grants the following benefits: • You have advantage on Dex checks and saving throws • When you make a melee attack using Dex you gain a bonus to attack rolls as shown on the rage damage column of the Barbarian table. you now gain a bonus to damage while raging as shown on the rage damage column of the Barbarian table. Str Dex Con Int Wis Cha 12(+1) 16(+3) 17(+3) 9(-1) 11(+0) 9(-1) Saving Thorws Strength +3. the both must be with the same weapon.The Path of Whirling Death Feel your heart beat. • Non-magical Attacks against you have disadvantage If you are able to cast spells you can't while Whirling Raging. They use their incredible speed to take many attacks against their opponents. Paths Less Traveled 3 . Not for resale. It ends early if you are knocked unconscious or if you haven't attacked a hostile creature or taken damage since the end of your last turn. Additionally. Constitution +5 Skills Athletics +3 Senses Passive Perception 10 Languages Any one language(usually common) Actions Whirl The Whirling Dervish makes 2 attacks with each weapon. Whirling Dervish Medium Humanoid(any race). You can either Rage or Whirling Rage a total number of times as shown in the Rages column of the Barbarian class table. or hired out as mercenaries. Usually Chaotic AC 15 (studded leather) Hit Points 67(9d8+27) Speed 30 ft. Whirling Rage lasts for 1 minute. at the expense of their defenses. have learned to channel it's physical benefits to something other than raw strength. You can end your Whirling Rage early as a bonus action. when you hit with a melee attack you may make another attack with the same weapon against a new target within 5 ft as a reaction. scimitar +5 attack 6 (1d6+3) slashing damage shortsword +5 attack 3 (1d6) piercing damage Whirling Dervish are usually either guards for their clans. if your total roll for a Dexterity check is less than your Dexterity score you can use that score in place of the total. but suffers disadvantage on all saving throws for the rest of the round. and dance to the tempo. —Unknown The Finesse of Rage Some who rage. Permission granted to print or photocopy this document for personal use only. Deadly Grace At 18th level you may take this instead of Indomitable Might. They are able to boost their reaction speed and finesse instead becoming a creature who kills their opponents with a thousand cuts. They Improved Whirling Rage At 10th level your Whirling Rage is considered Rage for all feats and class features. Primal Champion At 20th level a path of the Whirling Death Barbarian may choose to add 4 to his Dexterity instead of either Strength or Constitution. Slice your opponents and dance as they bleed. —Elminster That old Blood Magic Although rare the barbarian clans will sometimes give birth to a tribesman able to tap both into the magic of the shaman and the inner-rage of the tribe. Constitution +7 Skills Athletics +6 Senses Passive Perception 10 Languages Any one language(usually Common) Spellcasting The Blood Shaman is a 3rd level spellcaster it's spellcasting ability is Constitution(spell save DC 15. Entangle 2nd level(2 slots) Flaming Sphere. Roll the sacrificed HD and gain 1 spell level per 6 HP rolled on the dice. and Light Blood Shaman may cast Druid spells of the Conjuration. Rage Casting At 6th level you gain the ability to cast Blood Shaman spells while raging. (for example Flaming Sphere will deal 12 damage instead of 2d6. Hailing from uncivilized lands. Your spellcasting ability is Constitution and your spell save DC=8+ Con Mod + Proficiency bonus. Resistance. Produce Flame. Thaumaturgy 1st level(4 slots) Thunderwave. The Power of Blood At 14th level as an action you may voluntarily take 10 times spell level hp damage. Instead of rolling you may take 1 level per di. the Blood Shaman can give itself advantage on melee attacks and +3 damage on spells during that turn. Blood Shaman spellcasting Barbarian Level 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Cantrip Known 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 Rage Damage 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4 4 4 Spells Known 3 3 4 4 5 6 6 7 8 8 9 10 10 10 11 12 12 13 Spell Slots Per Level 1 2 3 4 2 3 3 3 3 1 4 1 4 2 4 2 4 2 4 3 4 3 1 4 3 1 4 3 2 4 3 2 4 3 2 4 3 3 4 3 3 1 4 3 3 1 Blood Shaman Cantrips: Guidance. the Blood Shamans are both revered and reviled for their magical gifts. formed of blood and rage. but attack rolls against it have advantage until the start of its next turn. Shaman Magic At 3rd level you gain the ability to cast spells. Enhance Ability Reckless At the start of its turn. We must be cautious. Paths Less Traveled 4 . or Evocation schools. Thaumaturgy. Your blood rage spells deal extra damage as shown on the Rage Damage column of the Barbarian class table. Not for resale. +7 to hit with spell attacks) The Blood Shaman has the following Druid spells prepared: Cantrips(at will): Produce Flame. You gain 2 cantrips and additional spells as indicated on the Blood Shaman spellcasting table.) Blood Shaman Humanoid(any species). to cast a spell with casting time of 1 action and deal max damage with it. Often seen leading raiding parties of berserkers into combat. Your spell attack is Con Mod + Proficiency bonus. Actions Multiattack The Blood Shaman makes 2 melee attacks. These shaman can cast while raging and hurt themselves to be able to cast more spells. Maul +5 attack 10 (2d6+3) bludgeoning damage. Fog Cloud. Any Chaotic Alignment Hit Points 85 (10d8+40) Armor Class 13 (Hide armor) Speed 30 ft Str Dex Con Int Wis Cha 16(+3) 12(+1) 18(+4) 9(-1) 11(+0) 9(-1) Saving Thorws Strength +6. Permission granted to print or photocopy this document for personal use only. and ability to coax magic from their own blood. Blood Magic Recovery At 10th level you can sacrifice Hit Dice to recover spell slots during a short rest. Divination.The Path of the Blood Shamans They use ancient magic. Your caster level is 1/3 rd of your Barbarian level.
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