Manual E-claw eng

March 24, 2018 | Author: shyampillai2007 | Category: Technology, Computing And Information Technology, Engineering, Science


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Program ManualE-claw 10 02r05 16 of August 2010 ELAUT nv/sa Passtraat 223 B-9100 Sint-Niklaas Belgium Tel: +32 3 780 94 80 Fax: +32 3 778 05 61 1 Website: www.elaut.com E- mail: [email protected] Table of contents. Introduction Principal of operating The course of the game Working with the IntraXion Programmer IntraXion remarks Overview Menu IntraXion crane Info management Accounts Cash boxes Manual control Product 1 definition Product 2 definition Credit settings Game settings Color settings* Consolation settings Money settings* System settings Playfield Pick up results* Diagnostics* Mechanic diagn* Test info * Module info* 3 3 4 5 6 7 7 7 7 8 8 9 9 10 10 11 11 12 12 12 13 13 13 13 14 IntraXion Warnings IntraXion Errors Software update How to set up a new price. 15 16 17 18 2 . The operator must know that he can’t take any options or functions in use. etc. Of course this Elaut product is fully compatible with the Intelli Link. information about the functionality of the system can be displayed. 3 . Our experience shows us that a payout-percentage from 25% to 40% gives the best results. which are against the local security or legal prescription. Also settings can be adjusted and a test procedures can be activated via a user friendly menu. This revolutionary crane is equipped with weighing unit that determines if there is a prize in the grab and makes a distinction between 2 prizes A single color or an automatically change of colors can be set to your desire on the E-Claw By means of the IntraXion Programmer with an LCD-screen and several push buttons. A lot of onlookers have probably followed the game and also want to give it a try. We advise you to read this manual completely so you learn the possibilities and the use of this system. Key 3: You must try to find the right proportion between turnover and margins of profit.Introduction Congratulations with the purchase of your crane with “IntraXion” Technology. A good-looking crane attracts players and. Key 2: A player must fall under the spell of the game through the fact that the grab can pick up the merchandise easily. and that they played not accurate enough and wants to try again. don‟t forget: “If they watch someone playing. The size of the merchandise must be adapted to the size of the machine. they want to play themselves”! Very important is to tune the merchandise and the machine. light and good-looking toys. Principal of operating There are a few keys that can‟t be lost out of sight: Key 1: A crane must be made attractive by the right music. The player should have the feeling that they control the game and that the machine does exactly what they want. Don‟t let a persevering player go home with empty hands. 4 . Different aspects of the game can be set (look further in this manual). The game is over when the gantry is back at the home position. The player wins when the merchandise falls into the prize hole. the grab lowered and takes the object with the set power. When he lets the button go exactly above the chosen object (or when the fire button of the joystick is pushed). he can move the gantry above the playfield. By means of the buttons or joystick.The course of the game The player inserts money and obtains credits to play. With the “Help” –button (3) can you get more information about each setting Under specific circumstances are there possibility‟s to test the set values by pressing “Test” –button (4). to activate. Eg If you press T when the cursor is in front of the line “T mechanical cycle” then the gantry will make a test cycle. Press This “S” indicates a function.Working with the IntraXion Programmer PRODUCT DEFINITIONS i set perc.price out 1 product cost1 S claw learn1 40% 10. This “i” indicates that the opposite line shows only information. This value is unchangeable. If this is the opposite of a title or a menu. then you go back to the main menu 5 . 1 e. restart regulator etc. This “T” indicates a test function.0 28% 1 2 5 2 4 4 3 The arrows  and  (1) are used to navigate through the different menus and settings. Press to activate. The “Select” button (2) is used to open or close the different menus or to instigate commands such as clear counters. The buttons“-“ and “+” (5) are for changing values.0 4. once the settings are locked. Contact your distributor if you don‟t have an Intelli Link system i accepted! The setting that you changed or your request is accepted. a game is busy.g.IntraXion remarks Some functions such as setting the size of the playfield or system settings a remark will appear on the display of the IntraXion programmer. you only have access via Intelli Link alter these settings. It is possible that. this way you can change the setting. Possible remarks: i please wait remain patience while the action is being executed or the setting is being loaded. You can release this setting in the menu “INFO MANAGEMENT”. Possibilities are that: the setting you want to change conflicts with other settings or your request is refused because e. 6 . I parameter locked! The setting you are trying to change is locked and can not be adjusted. i not possible! The setting you changed or your request is not possible. This firmware is important for the compatibility for soft ware updates. lock adv. Here you find the machine INTRAXION CRANE type. revision number and date.Overview Menu There could be some small differences in relation to your program depending on your local legislation. INFO MANAGEMENT advanced param. The accounts are used as “long term counters”. hide money info Accounts total out: total of won merchandise. total out: 1250. You can check the results of a certain period. Clear the accounts by placing the cursor next to the line “clear accounts” and press “S”. expressed in terms of ACCOUNTS money. This option can only be disabled via the intelli link.*: ON= access to all settings OFF lock adv param. hide money info*: On= accounts are no longer available via the programmer Only via the Intelli Link can the access the accounts be accessed. * Not available when in the menu “Info management” advanced param. 7 . OFF lock all param.param. VERSIE XX REV XX program enable*: ON = updating via the Intelli Link (C)ELAUTnv XX/XX/XX program enable OFF connection possible. More info in program update.0 total in: total receipts. They can be used as a base for the payment between manager and owner. This information MACHINE TYPE XXXX is the most important for the technical department. is set to OFF IntraXion crane Identification of the program. lock all param. Info management This menu allows the user to simplify the menu to hide or lock advanced settings. Hidden items (advanced ON parameters OFF) are marked with a * OFF advanced param.0 result: amount of payout merchandise expressed in result: 39% #total wins: 105 percentage #tot refill: 125 #total wins: number of won prizes S clear accounts #tot refill in*: number of prizes that were filled since the last reset. firmware XX firmware*: firmware version of your controller.*: locks all advanced settings. version.*: locks all settings. expressed in terms of money total in: 3205. You have to validate each time the machine is filled with the set number. 1900 Manual control MANUAL CONTROL S 1 free game S free game w bonus S bonus till win free game mode OFF standby OFF S 1free game: free game with retaining power. The number can be adjusted by pressing + and -. Clear this also by pressing “S”. ex: ticket dispenser. #wins 2*: number of won prizes of type 2 #unsure wins*: number of prizes that are dropped above the prize hole but not detected by the optical prize sensor. … S clear cashboxes: The “cashboxes” are used as “short term counter”. Push „S‟ to activate / reactivate. This is used for the stock management through Intelli Link. S consolate al. Press S to validate. S standby*: with this function you can put the playfield in standby. 8 . The number must only be adjusted once. S prod. bill/tk in: amount of received bills/tokens #wins all: total amount of won prizes #wins 1*: number of won prizes of type 1. #games*: number of played games since last reset #consolate out*: amount of won consolation prizes. refill 20 S product alarm 16 S consolate al.Cash boxes coin in: amount of received coins. Function disabled when set to 0.0 #wins all: 15 #wins 1: 8 #wins 2: 0 #unsure wins: 3 #games: 714 #consolate out 241 S clear cashboxes S prod. refill*: Fill in the number of prizes that are put in during the filling. no influence on the accounts or cashbox S bonus till win: pick up power until next win S free game mode*: if this function is on.0 bill/tk in: 20. you can play without inserting any money. chewing gum dispenser. It‟s impossible to insert money and on the display you see 1 bar lighting up. This has no influence on the counters or pay out regulator. Push “S” to activate / reactivate CASH BOXES coin in: 350.*: an alarm will be given when the number of consolation prizes is exceeded (0=not active). no influence on the accounts or cashbox S free game w bonus: free game with pick up power. S prod alarm*: : if the number of won prizes exceeds this number (0= not active) there will be switched on an alarm. You can use them to check the earnings by emptying the cashbox. S test normal game: this function allows you to play games without wining changes. the retaining power can be set manually. For example.0 product cost1 4. The claw will drop and pick up the prize and measure it to determine to pick up and retaining power.0 product cost2 4. than you have to re-calibrate. Product 2 definition PRODUCT2 DEFINITION i set perc. e. This function is meant as a test game and will automatically to fine tune the adjusted settings. The function retaining and pick up power will be active and adjustable with + and -. pick up time: indicates how high the prize will be lifted before dropping it. The prize drops due the reduced claw power and not tumbles out the claw. no merchandise out. S restart game: clearing the payout regulator: no money in. 9 . claw retaining1: when automatic claw is turned ON.price out 2 10. 2 40% e. This function clears also the remaining credits. This can be a maximum of 950 times the game price. If you make some changes in the settings. This has no influence on the accounts or cashboxes. pick up power: is only active when Automatic Claw is set to OFF. When ERR% occurs.0 automatic claw ON claw retaining2 -% S claw learn2 28% S disable object 2 S test normal game S restart game As previously in product 1 definition disable object 2: when disabled.Product 1 definition i set perc 1: the desired pay out percentage. The pick up power is power to lift the prize from the playfield. The gantry will move automatically to right hand side of the prize hole. OFF= manual mode. it means that the vending price is to high/low compared to the game price. This value is adjustable with+ and -.0 automatic claw ON claw retaining1 -% S claw learn1 28% S test normal game pickup power +45% pickup time 4 S restart game Important: don‟t touch the claw during this procedure!!!! Move only the prize so the claw can pick it up properly. 1 40% e.00. only 1 prize can be set. Game price = € 0. product cost 1: purchase price: the cost of the merchandise automatic claw: ON= claw power will adjust automatically after learning the prize. Adjustable with + and -. PRODUCT1 DEFINITION i set perc.50  the maximum vending price =€ 475. price out1” and “product cost1” calculate this percentage (payout is minimum 20% and maximum 50%). This has no influence on the counters. Make sure that: the prize is gripped properly by the claw and in a normal position. S claw learn 1: by pressing S .price out 1: vending price: how much the merchandise has to bring in. the controller will not adjust the manual set claw power.price out 1 10. the claw learn function will be activated. This is not directly settable. but “e. Use this function at least 20 times. The controller will change the claw power when necessary. 0 Once the game has been started the accumulation for bonus credits will stop. time out*: the interval time between the attraction when there is not being played.0 The amount has to be inserted without starting to play off any of the obtained credits.0 the coin and bill acceptor are again enabled. CREDIT SETTINGS game price 5 credits for a total of 13 credits for a total of 27 credits for a total of 0 credits for a total of credit limit money limit Game settings GAME SETTINGS game timer 30s volume game 20/30 volume attr. L-R speed*: the motor speed of the left/right movement of the gantry F-B speed*: the motor speed of the front/back movement of the gantry. Each time when you use this function a credit will be count off.: volume during the attract mode aux volume: volume of an external sound source (optional). Once the credits fall below this limit. drop distance*: here you adjust how far the claw goes down before it opens.5 This setting allows you to give bonus. You have to play all credits before it will be enabled again.x: 0.0 inserted amount (xx. You can set the number of credits (X) for a specific 2.xx) 5. This sound will be mixed with the standard sound attr. U-D speed*: the motor speed of the up/down movement of the claw. money limit*: coin and bill acceptors will be disabled when you reach this limit. 10. This time starts from the moment that the first move is made. At 0 the claw opens directly when it arrives at the start position. 10.0 credit limit*: coin and bill acceptor will be disabled when 25 you reach this limit. 16/30 aux volume 16/30 attract timeout 10m attr.Credit settings game price: the price of 1 game X credits for a total of xx. 10 . When you press the flashing button. 0. With joystick you can start your game from that position or drop the claw from that position. instant replay*: ON= the instant replay button will flash while the claw moves upwards Only when enough credits are available. movement ON dropdistance 5 instant replay ON L-R speed 80% F-B speed 80% U-D speed 80% game timer: the maximum playtime. volume game: volume during the game volume attr. the crane will drop on the same position. By changing the brightness. The numbers of the colors correspond with the numbers on the schematic below. no color change. E.g. hopper 2 = chewing gum dispenser 3 = Big dispenser 4 = systems with intern logic CONSOLATION SETTING S pay awarded S feed pay at lose pay at start pay at end value 20. When set to 0. 100% most bright saturation*: saturation of colors. (in this case 2€) S clear awarded*: to clear the credit of unpaid consolation prizes.0 per 100 S clear awarded dispenser type 1 11 . S feed*: help function for filling the dispenser 1 0 #pay at lose: number of award that has to be paid at loss 0 #pay at start*: number of award that has to be paid at start of the game #pay at end*: number of award that has to be paid at the 1 end of the game value 2. Consolation settings S pay award the amount of tickets/chewing gums will be memorized if the dispenser is empty. 0 kleur If you set from color 90 to color 80 the color will start at purple and then takes all other colors until blue and back all colors to purple again If you set “color” and “to color” to the same number/color or the fading speed to 0. 0= white. saturation 100% 100% brightness*: brightness of the colors.saturatie blue. if you set from color 80 to color 90 the color will change from blue to purple and back to 100 . the colors will dim. by changing the saturation the colors will get more pastel colors. By pressing “S” they 0 will be paid. color 90 fading speed:* the transition speed between all shades of to color 30 set colors. Important: the transition happens always clockwise and back. Only the first fading speed 100 brightness 100% set color will light up.0 per: 100*: the value of 100 consolation prizes.Color settings* color*: the first color of the crane COLOR SETTINGS to color*: the last color of the crane. dispenser type: : to adjust the dispenser type. the crane will not change form color. 4 types available: 0 = none 1 = ex: ticket dispenser. The amount you see will be the amount in Euros. The following channels will 5 be counted as bills.0 last coin ch*: this number determines up to which channel 5. 0. Playfield PLAYFIELD S set for '600mm' S set for '900mm' game pos F-B game pos L-R back margin size F-B size L-R drop corner F-B S set for „600mm: to set the playfield size to a width of 600mm.0 the money is counted as coins. Everything from the 5th 1 channel will be counted as bills in the menu 1.1 channels will be counted as coins. 20. This way you can adjust the camera. game pos F-B*: the depth of the start position game pos L-R*: the width of the start position back margin*: the margin where the gantry stops in the 26 30 5 52 53 22 back. then 1 pulse will be given to the counters by each Euro. This function will be disabled with a new action. drop corner F-B*: to set the depth of the prize hole. size F-B*: depth of the playfield. 10. 1.Money settings* To adjust the value for each channel coin 1 – 6*: To adjust the value of a coin for each channel. money value*: the basic value of coin and bills. MONEY SETTINGS coin 1 coin 2 coin 3 coin 4 coin 5 (b3) coin 6 (b2) bill 1 last coin ch money value decimals meter divider System settings SYSTEM SETTINGS link address inactive alarm S delete picture S set video mode S load defaults S load defaults S load defaults 1 5h EUR USA UK link address (link): every playfield in an Intelli network has a unique number that can be set in this menu.0 1. decimals*: the visual numbers after the comma. The width will be programmed automatically by S 600 or 900 function. 12 .5 b3 – b2 – bill 1*: to adjust the value of the bill acceptor.0 0. A 2 Euro coin will count 2 units on the counter.g. S set video mode*: this function shows a live camera image in the screen. if „1‟ is marked.5. If there is indicated 1 than the money values will be displayed up to 1 number after the comma ex. E.g. 1 is the standard number and if this is 0 than it will not be recognized as present in the link.1 be used either as coin or bill channel. S load defaults xxx*: to load the default settings. when this figure is 4. meter divider*: the value of a pulse to the mechanical counters.0 coin 5 (b3) and coin 6 (b2) can 2. 0. the first 4 0. specific for your country or continent and depending on your local legislation. S set for „900mm: to set the playfield size to a width of 900mm After loading the default settings some parameters can manually be adjusted. inactive alarm*: an alarm will appear on the Intelli link when not played during this time. e.. Only possible if this option is installed. size L-R*: width of the playfield. S delete picture*: press S to delete a picture showed on UK the screen at that moment.2 Coin 1 is equal to the first channel of the coin acceptor.0 accounts/cashbox. and where you can activate them. There are 3 types of coils: Type1: (NS) small coil (100mm height and 45mm diameter) Type 2: (NM) medium coil(100mm height and 60mm diameter) Type 3: (L) large coil (137mm height and 51mm diameter) PICKUP RESULTS i weight actual i weight result i dropout power i dropout pos i prod. The list below shows all in and outputs.Pick up results* i weight actual*: this is the actual measured value of the weighing unit. i prod 1 weight*: measured weight of prize 1. 0. 00000000 i set butt. a very useful tool to track problems with the system.5 0 last money*: the value of the last insert money. 0 13 .out 00000000 i data in (AD=0) 13 This menu shows if the input to the IntraXion controller is activated (=I) or not (=O). When you keep the instant replay button pressed in after activating this test. 00000000 i det&ext 00000000 i gantry 00000000 i ctl lamp 00000000 i coinm. 6 i weight result*: indicates the last measured value of the 12 load in the claw. i link errors*: number of errors related to communication with the Intelli Link system. i prod 2 weight*: indicates the measured weight of prize 2. I #cycles*: indicates the number of cycles during the last test MECHANIC DIAGN. The 12 pot meter on the Z-pcb is used to adjust this. T mechanical test i #cycles Test info * TEST INFO i coin in 00000000 i bill in 00000000 i ctrl but. claw type*: indicates the claw type.1 weight i prod. 15 drop out power*: indicates the set retaining power 2 2" drop out pos*: position where the last prize was dropped. 45% 5. the mechanical cycle will repeat 5 until the Instant Replay button is released.2 weight i claw type Diagnostics* DIAGNOSTICS last money i link errors Mechanic diagn* T mechanical test*: a complete test of the mechanical cycle. This has to be 45 without load (this weight is 30 with the grab connected but no swag held in the grab). 6 J5. Indicates also if the module is online or offline If a module is not available the system will mark this as OFF.14 J9.8 J5.11 meters connected ITX Controller dispenser connected ITX Controller meters feedback ITX Controller intern lamp forw on Basic IO lamp sidew blinking lamp Inst Rep on Basic IO lamp Inst Rep blinking coin acceptor on meter 1 meter 2 meter 3 dispenser ITX Controller ITX Controller ITX Controller ITX Controller RUN ITX J12.4 J12.7 Module info* MODULE INFO i soundfile ID= ITXSND1000 i controls mod.10 J9.3 J5.2 J5. ID= ITBIO_D0101 i gantry XY mod ID= ITXGX_A0001 i gantry Z mod.6 Controller J13.1 J5.9 J5.6+16-17 J12.5 J12.5+9 J5.indicator i coin in xxxxxxxO xxxxxxOx xxxxxOxx xxxxOxxx xxxOxxxx i bill in xxxxOxxx xxxOxxxx xxOxxxxx xOxxxxxx Oxxxxxxx i commande.7 J9.12 J9.11 J9.3 J13.3 J9.8 J9.13 J5. xxxxxxxO xxxxxxOx xxxxxOxx xxxxOxxx xxxOxxxx xxOxxxxx xOxxxxxx i gantry xxxxOOOx i det&disp xxxxxxOx xxOxxxxx xOxxxxxx i lamps xxxxxxxO xxxxxxOx xOxxxxxx Oxxxxxxx i coin out xxxxxOxx xxOxxxxx xOxxxxxx Oxxxxxxx - function coin1 coin2 coin3 coin4 coin5 bill1 bill2 bill3 / inhibit 1 bill4 / inhibit 2 bill error FWD (SW11) BWD (SW12) SWR (SW13) SWL (SW14) Fire (SW15) Inst Rep(SW16) 4W feedback not used unit ITX Controller ITX Controller ITX Controller ITX Controller ITX Controller ITX Controller ITX Controller ITX Controller ITX Controller ITX Controller Basic IO Basic IO Basic IO Basic IO Basic IO Basic IO Basic IO connection J9.12 J9.7 J5. when.15 J9. Only the Video module is optional ON ON ON ON ON 14 . ID= ITXGZ_A0001 i light module ID= ITRGB_A0001 i video module ID= ITVID_A0100 this menu shows alle connected modules with their software version for this type of crane.9 J9. The coin. Contact your local dealer if the failure repeats code 02: door open Check if all doors are closed well. By switching on the crane. code 05: object weight diff. Check if the machine works properly or the coin/bill acceptor is not obstructed.IntraXion Warnings Example: WARNING. code 04: claw tuning problem check the menu product definitions. code 07: account meter ovl Electronic account meters overflow . Otherwise check the door contacts and wiring for signs of damage. the minimum level of the consolation prizes is reached. code 10: detector obstruc. code 12: prizes low al. Check the coin/bill acceptor on their functionality. the minimum level of prizes is reached.or bill acceptor has reported a problem. code 03: machine inactive There is not played during the set time. clear the cashbox meters meter code 09 : coin/bill accept. If necessary. system malfunction Press S to resume. The learned prizes have approximately the same weight. Refill and restart the alarm in the menu CASH BOXES with the function S consolate alarm. Learn only the lightest one. adjust the inactive alarm in the menu system settings. code 01: system malfunction Reboot the machine. the detector becomes active. Objects in the prize hole or a problem with the detector can cause this. code 11: consolate low al. code 06 : game price n corr Check the money settings. Refill and restart the alarm in the menu CASH BOXES with the function S product alarm. Learn the prize once again if necessary. 15 . clear the account meter code 08: cashbox meter ovl Electronic cashbox meters overflow . Remark: the controller can‟t determine whether the detector works correctly. code 40: home : open circuit The controller is try to drive the motor but no movement detected. In CONSOLATION SETTINGS you have a help function to test the dispenser. Check the mechanical functions of the gantry. code 44: up not reached The claw did not reached the up (in time). Check if the dispenser is blocked or empty. Check the mechanical functions of the gantry. reached The claw didn‟t reached the bottom in time. code 38: grabber circuit A shorted circuit is detected. det. Check the gantry and power line cord on damage. code 41: home overcurrent Over current measured on motor. 16 . code 43: bottom n. code 42 : home : mov. Check the mechanical functions of the gantry. code 39: home : module no communication with the XY module on the Check the connection between the IntraXion controller and the gantry. check if the meters are connected. Check if mechanical parts are blocked and the correct suspension of the gantry.. Check the mechanical functions of the gantry. code 32: consolate payout the dispenser could not pay out a mercy prize. Try with another the coil on another gantry and check if this is working. The gantry didn‟t reached the home position in time.IntraXion Errors example: ERROR! meters disconnect Press S to resume code 31: meters disconnect the system can not detect mechanical meters. 17 .Software update By means of the Elaut Program Loader a software update is possible via the IntelliLink connection. This way you can update the controller software but also the different modules. Contact your distributor for more information. The gantry will go back to the home position when the prize is set up correctly. NSD Medium coil: claw type NMC. The prize is learned correctly if the number at “set claw power” stays stable. It is very important that the prize fits with the grab. NMD Step 1: set price Go to menu “Product cost1” Set up the “e. If the game isn‟t restarted. the regulator will continue with the old values. 18 . Attention: It‟s very important that you don‟t touch the coil when the claw drops. A test game is good when you hear the tone.NSB2. this has no effect on the meters or payout regulator.How to set up a new price. You may adjust this time during the test games. Play about 20 games with this function and try to lift the prize. Press S and the gantry will move to the right hand side of the prize hole. The claw will drop automatically and pick up the new prize and lift it to the top. You will receive 1 credit by pressing S. On the top position the claw will decrease the claw power until the retaining power is assessed. If this is not the case than the claw will stay on the right hand side of the prize hole and the learning procedure must be repeated. restart the game by pressing S in front of the line “Restart Game” This is very important so the payout regulator can start with the new values. You will hear a tone if the prize is picked up well. how higher the prize will be lifted from the playfield. It is very important to follow the following steps correctly because the E-Claw uses a complete new technology. Once this is done. This will affect the claw power. Go to the line “Claw learn 1” in this same menu “Product cost1” . Step 4: pick-up time The pick-up time that you can adjust in this menu will give you a nice and teasing game. This means that the claw recognize the prize and adjust the claw power when needed. NSU. Step 2: set claw power Place the new prize on the right hand side of the prize hole. The higher the time is set.price out” and “product cost” of the new prize. There are 2 different types of coils available:. Step 3: test Go to test “normal game” in the same menu. Small coil: can pick up a prize between 120gr and 300 gr depending the shape Medium coil: can pick up a prize between 300gr and 600 gr depending the shape For each coil different claw types are available Small coil: claw type NSS. You can move the prize so the claw can pick up the prize.
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