Lord of the Rings LCG Unoffical Complete Card List and FAQ v7.21 (beta) Original document : Kirk Bauer (BGG : kirkbauer), Current Maintainer : Kelly B (BGG : happycatmachine) The Hunt for Gollum – Conflict at the Carrock – A Journey to Rhosgobel – The Hills of Emyn Muil – The Dead Marshes – Return to Mirkwood The Redhorn Gate – Road to Rivendell – The Watcher in the Water – The Long Dark – Foundations of Stone – Shadow and Flame Khazad-dum – Heirs of Numenor – The Steward’s Fear – Over Hill and Under Hill – On the Doorstep The Massing at Osgiliath – The Battle of Lake-town Name/Set (Core) 1.Aragorn (CORE) Details Hero, Leadership, Core x1, Unique, Threat: 12 Dúnedain. Noble. Ranger. HP: 5, Willpower: 2, Attack: 3, Defense: 2 Sentinel. Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him. Hero, Leadership, Core x1, Unique, Threat: 8 Noble. Rohan. Warrior. HP: 4, Willpower: 1, Attack: 2, Defense: 1 Response: After Théodred commits to a quest, choose a hero committed to that quest. Add 1 resource to that hero's resource pool. Notes As always, this Response is optional but if desired it must be triggered immediately after Aragorn is committed to a quest. This can't allow Aragorn to quest more than once in the same round. He is still committed to the quest until the end of the phase even if you ready him. Can add resource to himself or any other Hero owned by any player. Théodred can add resource to Aragorn (CORE 1) who can use the resource to ready himself if they both are committed to the quest by the same player. If Aragorn was already committed by another player he would not be able to immediately use this resource (official FAQ). Can only commit to a quest once per game turn, even if you have a way to ready him. (Core) 2.Théodred (Core) 3.Glóin (Core) 4.Gimli (Core) 5.Legolas (Core) 6.Thalin Hero, Leadership, Core x1, Unique, Threat: 9 Dwarf. Noble. HP: 4, Willpower: 2, Attack: 2, Defense: 1 Response: After Glóin suffers damage, add 1 resource to his resource pool for each point of damage he just suffered. Hero, Tactics, Core x1, Unique, Threat: 11 Dwarf. Noble. Warrior. HP: 5, Willpower: 2, Attack: 2, Defense: 2 Gimli gets +1 Attack for each damage token on him. Hero, Tactics, Core x1, Unique, Threat: 9 Noble. Silvan. Warrior. HP: 4, Willpower: 1, Attack: 3, Defense: 1 Ranged. Response: After Legolas participates in an attack that destroys an enemy, place 2 progress tokens on the current quest. Hero, Tactics, Core x1, Unique, Threat: 9 Dwarf. Warrior. HP: 4, Willpower: 1, Attack: 2, Defense: 2 While Thalin is committed to a quest, deal 1 damage to each enemy as it is revealed by the encounter deck. If you have an active Location, progress tokens are placed there instead of the current Quest card (official FAQ v1.1). This benefit occurs any time Legolas is part of an attack that destroys an enemy, whether he attacks alone or with somebody else. The ability resolves before any keyword (including Doomed and Surge) or When Revealed effects on the enemy which are never triggered if the ability destroys the enemy (official FAQ). Thalin (or any other character) is only committed to the quest until the end of the quest phase. He remains exhausted through other phases but is no longer committed to the quest and thus deals no damage to enemies that come out to the staging area after the quest phase. This Action can be used after new Encounter cards are revealed during the Quest phase, allowing you to increase her total Willpower based on what cards came out. If you have multiple Actions that require you to discard a card, each one requires you to discard a separate card. (Core) 7.Éowyn Hero, Spirit, Core x1, Unique, Threat: 9 Noble. Rohan. HP: 3, Willpower: 4, Attack: 1, Defense: 1 Action: Discard 1 card from your hand to give Éowyn +1 Willpower until the end of the phase. This effect may be triggered by each player once each round. 1 Name/Set (Core) 8.Eleanor Details Hero, Spirit, Core x1, Unique, Threat: 7 Gondor. Noble. HP: 3, Willpower: 1, Attack: 1, Defense: 2 Response: Exhaust Eleanor to cancel the "when revealed" effects of a treachery card just revealed by the encounter deck. Then, discard that card, and replace it with the next card from the encounter deck. Notes Eleanor's Response can be used during initial game Setup if necessary, but remember that When Revealed effects don't occur unless the setup text specifically says to "reveal" cards (official FAQ v1.1). Can't cancel other keywords (like Doomed or Surge), just When Revealed. Any When Revealed effects and keywords on the replacement card are still resolved because it is considered "Revealed" (errata, FAQ 1.2). This attack is done during the normal Attack portion of the Combat phase and you must exhaust Dúnhere as usual. In other words, all aspects of the attack are normal except the choice of enemy that can be attacked. Note that this does not cause the enemy to engage the player: the enemy that is attacked remains in the staging area. Does not allow Dúnhere to attack enemies that are immune to card effects. With the core set, there can only be one Dúnhere in play and he is the only character who can attack enemies in the staging area, so he will always be doing this alone. Other characters can still attack enemies you are engaged with as normal. (Core) 9.Dúnhere Hero, Spirit, Core x1, Unique, Threat: 8 Rohan. Warrior. HP: 4, Willpower: 1, Attack: 2, Defense: 1 Dúnhere can target enemies in the staging area when he attacks alone. When doing so, he gets +1 Attack. (Core) 10.Denethor (Core) 11.Glorfindel (CORE) (Core) 12.Beravor (Core) 13.Guard of the Citadel (Core) 14.Faramir Hero, Lore, Core x1, Unique, Threat: 8 Gondor. Noble. Steward. HP: 3, Willpower: 1, Attack: 1, Defense: 3 Action: Exhaust Denethor to look at the top card of the encounter deck. You may move that card to the bottom of the deck. Hero, Lore, Core x1, Unique, Threat: 12 Noble. Noldor. Warrior. HP: 5, Willpower: 3, Attack: 3, Defense: 1 Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.) Hero, Lore, Core x1, Unique, Threat: 10 Dúnedain. Ranger. HP: 4, Willpower: 2, Attack: 2, Defense: 2 Action: Exhaust Beravor to choose a player. That player draws 2 cards. Ally, Leadership, Core x3, Cost: 2 HP: 2, Willpower: 1, Attack: 1, Defense: 0 Ally, Leadership, Core x2, Unique, Cost: 4 HP: 3, Willpower: 2, Attack: 1, Defense: 2 Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 Willpower until end of the phase. Includes other players' characters. Should read: "Action: Exhaust Beravor to choose a player. That player draws 2 cards. Limit once per round." (Core) 15.Son of Arnor (Core) 16.Snowbourn Scout Ally, Leadership, Core x2, Cost: 3 Dúnedain. HP: 2, Willpower: 0, Attack: 2, Defense: 0 Response: After Son of Arnor enters play, choose an enemy card in the staging area or currently engaged with another player. Engage that enemy. Ally, Leadership, Core x3, Cost: 1 Rohan. Scout. HP: 1, Willpower: 0, Attack: 0, Defense: 1 Response: After Snowbourn Scout enters play, choose a location. Place 1 progress token on that location. Note that if you choose to exhaust Faramir for the Action, he did not commit to the quest and cannot contribute his Willpower. Also remember that, assuming you haven't exhausted him to commit him to the quest, his Action can be performed after new Encounter cards are added to the staging area and before total willpower is calculated. Remember, Responses are optional, but if you chose to do this then the enemy remains engaged with you from this point forward. This can include your current Location as well as any Locations in the staging area, not the Quest card. 2 Name/Set (Core) 17.Silverlode Archer Details Ally, Leadership, Core x2, Cost: 3 Archer. Silvan. HP: 1, Willpower: 1, Attack: 2, Defense: 0 Ranged. Ranged. Ally, Leadership, Core x2, Cost: 4 Dwarf. Warrior. HP: 3, Willpower: 0, Attack: 2, Defense: 1 Response: After Longbeard Orc Slayer enters play, deal 1 damage to each Orc enemy in play. Ally, Leadership, Core x1, Unique, Cost: 6 Dwarf. Warrior. HP: 4, Willpower: 2, Attack: 2, Defense: 1 Response: After a Dwarf hero you control leaves play, put Brok Ironfist into play from your hand. Notes (Core) 18.Longbeard Orc Slayer (Core) 19.Brok Ironfist Instantly damages every Enemy with the Orc trait in play (in staging area or engaged with a player). (Core) 20.Ever Vigilant (Core) 21.Common Cause (Core) 22.For Gondor! Event, Leadership, Core x2, Cost: 1 Action: Choose and ready 1 ally card. Event, Leadership, Core x2, Cost: 0 Action: Exhaust 1 hero you control to choose and ready a different hero. Event, Leadership, Core x2, Cost: 2 Action: Until the end of the phase, all characters get +1 Attack. All Gondor characters also get +1 Defense until the end of the phase. Event, Leadership, Core x2, Cost: 1 Action: Put 1 ally card into play from your hand. At the end of the phase, if that ally is still in play, return it to your hand. If you trigger the Response, you do not need to pay any resources when putting Brok into play from your hand, in fact you don't even need a Leadership Hero to use this Response. This Response is not triggered by a hero being taken prisoner. This is a bit unusual for an Ally in that the Response is triggered when the card is not yet inplay. An Ally belonging to any player may be selected. Even though the cost is 0, you must still have a Leadership Hero under your control (alive and not captured) to play this card. Readied Hero can be controlled by any player. All characters (Heroes and Allies, belonging to all players) get +1 Attack until the end of the current phase only. Only characters with the Gondor trait get +1 Defense. More than one copy can be played during the same phase. You only pay the 1 Leadership resource for this card, not the cost of the Ally you bring into play (resource type of the Ally doesn't matter). Any damage on the Ally is discarded when returned to your hand. Note the word Phase: the ally will only be in-play during a single phase (e.g. Quest or Attack are the most common phases in which to use this card). Multiple copies of Valiant Sacrifice can be triggered off of one ally leaving play, but each Valiant Sacrifice card played can only allow you to draw 2 cards one time. After Sneak Attack (CORE 23) causes a character to leave play and after Gandalf (CORE 73) leaves play this is triggered as well. Can take place before or after other Responses to the same event since you can always choose the order in which they are resolved (official FAQ). Characters include Heroes and Allies. You only have to exhaust the Steward of Gondor, not the attached Hero. You can do this once every game round, effectively allowing the Hero to collect 3 resources per round instead of the usual 1. These can be gained and immediately spent in the same Phase 2 you played this card in if so desired. Note that this does not grant an extra resource token, it means all resource tokens in Aragorn's (CORE 1) resource pool are now two types: Leadership and Spirit. Aragorn officially becomes both a "Leadership Hero" and a "Spirit Hero" for game purposes. (Core) 23.Sneak Attack (Core) 24.Valiant Sacrifice Event, Leadership, Core x2, Cost: 1 Response: After an ally card leaves play, that card's controller draws 2 cards. (Core) 25.Grim Resolve (Core) 26.Steward of Gondor Event, Leadership, Core x1, Cost: 5 Action: Ready all character cards in play. Attachment, Leadership, Core x2, Cost: 2 Gondor. Title. Attach to a hero. Attached hero gains the Gondor trait. Action: Exhaust Steward of Gondor to add 2 resources to attached hero's resource pool. Attachment, Leadership, Core x1, Cost: 2 Artifact. Item. Attach to a hero. Restricted. Attached hero gains +2 Willpower. If attached hero is Aragorn, he also gains a Spirit resource icon. Ally, Tactics, Core x3, Cost: 2 Dwarf. Warrior. HP: 2, Willpower: 0, Attack: 2, Defense: 1 (Core) 27.Celebrían's Stone (Core) 28.Veteran Axehand 3 Name/Set (Core) 29.Gondorian Spearman Details Ally, Tactics, Core x3, Cost: 2 Gondor. Warrior. HP: 1, Willpower: 0, Attack: 1, Defense: 1 Sentinel. Response: After Gondorian Spearman is declared as a defender, deal 1 damage to the attacking enemy. Ally, Tactics, Core x2, Cost: 3 Rohan. Archer. HP: 2, Willpower: 0, Attack: 2, Defense: 1 Ranged. Ally, Tactics, Core x1, Unique, Cost: 6 Beorning. Warrior. HP: 6, Willpower: 1, Attack: 3, Defense: 3 Action: Beorn gains +5 Attack until the end of the phase. At the end of that phase in which you trigger this effect, shuffle Beorn back into your deck. (Limit once per round.) Event, Tactics, Core x3, Cost: 1 Action: Choose a character. Until the end of the phase, that character gains +1 Attack and +1 Defense. Event, Tactics, Core x2, Cost: 1 Action: Exhaust a character you control with the ranged keyword to choose a player. Deal 1 damage to each enemy engaged with that player. Event, Tactics, Core x2, Cost: 1 Combat Action: Choose an enemy engaged with a player. That enemy cannot attack this phase. Event, Tactics, Core x2, Cost: 1 Action: Exhaust a character you control to immediately declare it as an attacker (and resolve this attack) against any eligible enemy target. Notes If the damage kills the attacking Enemy, the Enemy will not attack and is simply discarded along with its shadow card. (Core) 30.Horseback Archer (Core) 31.Beorn (Core) 32.Blade Mastery (Core) 33.Rain of Arrows (Core) 34.Feint (Core) 35.Quick Strike (Core) 36.Thicket of Spears (Core) 37.Swift Strike Event, Tactics, Core x2, Cost: 3 You must use resources from 3 different heroes' pools to pay for this card. Action: Choose a player. That player's engaged enemies do not attack this phase. Event, Tactics, Core x1, Cost: 2 Response: After a character is declared as a defender, deal 2 damage to the attacking enemy. Event, Tactics, Core x1, Cost: 0 Action: Choose a player. That player may declare any number of his eligible characters as defenders against each enemy attacking him this phase. Always shuffled back into the original owner's deck, even if put into play under control of another player. If Beorn is put into play via Sneak Attack (CORE 23) you can choose the order in which the end-ofphase events occur, which means he can go into either your hand or your discard pile. (official FAQ) The chosen character can belong to any player, and this event could be played more than once on the same character with the effects stacking. You may choose yourself. The chosen character does not actually attack which means they don't get any benefits from the attack (e.g. Legolas will not get any bonus if used for this event card). Enemies attack one at a time, you must play this before the enemy begins its attack. The shadow card will later be discarded with no effect. No defender can be applied to this enemy since the enemy never attacks (official FAQ v1.1). A Ranged character can attack Enemies engaged with other players, Dúnhere (CORE 9) can attack Enemies in the staging area. All other characters may only attack Enemies engaged with their controlling player. This can be done during any player action window, potentially outside of the Combat phase. This could allow the same player to attack the same enemy twice in the same turn. No other characters can join the attack (official FAQ v1.2). (Core) 38.Stand Together If the damage kills the attacking Enemy, the Enemy will not complete its attack and is simply discarded along with its shadow card. Multiple copies of this card may be played in response to a single character being declared as a defender. Even though the cost is 0, you must still have a Tactics Hero under your control (alive and not captured) to play this card. Sentinel characters from other players may not join the defense since they can only defend against undefended attacks, and by definition this attack will be defended. Enemy's Attack strength is determined, Defense strength of all defenders are added together and subtracted from Attack strength, and all remaining Attack strength must be assigned as damage to a single defender. (official FAQ) 4 If any Locations have progress tokens equal to their quest value. If Legolas completes a Quest card then this Response can place additional tokens on the next quest card. Spirit. Cost: 1 Response: Cancel a shadow effect just triggered during combat. HP: 3. Attack: 1. Tactics. Cost: 0 Response: After you travel to a location. Core x2. Tower Gate (CORE 107)) (official FAQ v1. Spirit. If this causes the Location to be completed it is immediately discarded from play. Even though the cost is 0. Cost: 2 Hobbit.Northern Tracker (Core) 46. If the Citadel Plate is removed or lost for some reason. place 1 progress token on the current quest. that attack is now undefended. could happen multiple times in a single phase. which is OK because the Hero's resource pool is gone anyways. Event. you must still have a Spirit Hero under your control (alive and not captured) to play this card. Tactics. Response: After a character leaves play. Core x2. (Core) 43. HP: 2. Attach to a hero. Cost: 4 Dúnedain. Cost: 1 Item. The Action is useless in a single-player game. he is returned to his original owner's discard pile. Attack: 2. Attach to a hero.1). Multiple copies of this card can be triggered by the same travel event. Scout. Defense: 0 Response: After Lórien Guide commits to a quest. Ranger. can't be placed on Quest). and the Hero's damage markers exceed his/her hit points. Willpower: 1. Action: This does not exhaust Wandering Took. Attach to hero. Spirit. they are immediately considered explored and removed (rulebook p15).Wandering Took Ally. Response: After attached hero attacks and destroys an enemy. If you choose yourself. (Core) 45. Cost: 1 Action: Choose a player. After Sneak Attack (CORE 23) causes a character to leave play and after Gandalf (CORE 73) leaves play this is triggered as well. place 1 progress token on the active location. Attached hero gets +1 Attack when attacking an Orc. Tactics.Name/Set (Core) 39. Event. Raise that player's threat by 3. Core x2. Core x1.g. Core x2. progress tokens are placed there instead of the current Quest card (official FAQ v1. (Core) 44. you'd want to trigger this event first and then trigger Legolas's ability second (official FAQ v1. Cost: 2 Item. Attach to a hero. Spirit. Core x3. or reduce each player's threat by 2. Shuffle that player's discard pile back into his deck. Cost: 3 Action: Reduce one player's threat by 6. Core x2. Any Travel or Forced keyword is resolved first (e. Ally. This Response occurs immediately after committing to the quest. Attachment. the Hero is killed. Core x2. Weapon. add 1 resource to attached hero's pool. Event. Artifact. or vice-versa (if the quest only needs one progress token to be completed. Tactics. Defense: 2 Response: After Northern Tracker commits to a quest. If this progress token causes the Location to be explored.Citadel Plate (Core) 41.Horn of Gondor Attachment. (Core) 48. Restricted. If no active Location.Strength of Will Occurs after any character belonging to any player leaves play. Spirit.Dwarven Axe (Core) 42. (Core) 40. Restricted. it is immediately discarded and any progress tokens from later this phase would apply to the Quest card. Cost: 3 Silvan. Cost: 4 Item. Core x2.1). HP: 2. before additional Encounter cards are drawn. no progress token is placed (i. Core x2.e. If he was the defender of an attack before you gave him to another player. Willpower: 1. Will of the West is discarded after the shuffling is completed so it won't be included in the shuffling.Blade of Gondolin Details Attachment.The Galadhrim's Greeting (Core) 47. Spirit.Will of the West Event. Restricted. Weapon. Note that dead Heroes should not be shuffled back into the deck.Lórien Guide Ally. Cost: 1 Item. When Wandering Took is removed from play.) Attachment. Core x2. Spirit. Attack: 1. Restricted. Defense: 1 Action: Reduce your threat by 3 to give control of Wandering Took to another player.Hasty Stroke (Core) 49. (+2 Attack instead if attached hero is a Dwarf. you simply give control to another player and he remains in whatever state he was in before. the attachment is gone and the Response doesn't trigger. Attached hero gets +4 Hit Points. Armor. Notes If you have an active Location. Attached hero gains +1 Attack. Willpower: 1. exhaust a Spirit character to place 2 progress tokens on that location. 5 . place 1 progress token on each location in the staging area. If the Hero with this attached dies.1). Core x1. so the card selected can't be a Hero. Attached location gets -1 Threat. Attach to a hero.Power in the Earth (Core) 57. Power in the Earth returns to your discard pile.1). (Core) 58.Daughter of the Nimrodel (Core) 59. Attack: 1.Name/Set (Core) 50. Cost: 1 Action: Return 1 Spirit card from your discard pile to your hand. For example. return the topmost attachment in any player's discard pile to his hand. Craftsman.). Can detach something like Caught in a Web (CORE 80) because it doesn't stipulate that you must control the attachment being discarded. Put that ally into play under your control.. Lore. Spirit. (The chosen ally can belong to any sphere of influence. Does not include Neutral Allies (official FAQ 1.) Notes Does not work for shadow effects. Attack. Spirit. Ally. Spirit. this allows you to put any non-Neutral Ally in-play with a cost up to X. Responses are optional. This can't be used to allow one player to attack the same enemy twice during your turn (official FAQ v1.2.The Favor of the Lady (Core) 56.Erebor Hammersmith (Core) 60. Attachment. Defense: 0 Action: Exhaust Daughter of the Nimrodel to heal up to 2 damage on any 1 hero. and your hero would enter play unexhausted and able to take an action (e.A Test of Will (Core) 51.Unexpected Courage Attachment. HP: 1. When the Location is explored. Core x1.g. Lore. attack the enemy). This means the Hero will be able to do at least 2 things each game round (Quest. Event. Unique. You have an action window to play Fortune or Fate after the enemy attacks. Cost: 2 Condition. Core x1. HP: 2. Spirit. Attachment. But you can't heal after damage is dealt because the damage in this case would kill the character completely leaving no opportunity for healing. and your Hero has 3 Health and 3 Defense. you could heal before damage is applied but the character is already at full health and it will have no impact. Willpower: 1. Cost: 1 Condition. under its owner's control.A Light in the Dark (Core) 53. Lore.Fortune or Fate Event. Willpower: 1. Core x2. Attach to a location.Miner of the Iron Hills Ally. (Core) 52. Cost: 2 Dwarf. Action: Exhaust Unexpected Courage to ready attached hero. Ally.Dwarven Tomb (Core) 54. Revived Hero no longer counts as dead for scoring purposes. Cost: 5 Action: Choose a hero in any player's discard pile. Willpower: 1. Spirit. Cost: 2 Condition. Defense: 2 Response: After Miner of the Iron Hills enters play. Core x2. Defense: 1 Response: After you play Erebor Hammersmith. Lore. Note that after a character is dead it is too late to use this action. Defense: 0 Action: Exhaust Henemarth Riversong to look at the top card of the encounter deck. Cost: X Action: Choose an ally with a printed cost of X in any player's discard pile. (you probably want to play this card at the end of the Encounter Phase). When Ally is removed from play. although during Combat phase you have an opportunity to heal before damage is applied which could save a character from death. Can't return a Hero from an eliminated player. Cost: 2 Dwarf. This enemy will once again contribute Threat during the next Quest Phase and may engage a player during the next Encounter Phase. Event. Attach to a hero. and any other actions that require exhausting the hero). Ally. 6 . Willpower: 1. Attack: 1.Henemarth Riversong (Core) 61. Defend. HP: 3. Cost: 1 Response: Cancel the "when revealed" effects of a card that was just revealed from the encounter deck. Put that card into play. Attack: 0. The cost of playing this Event is X Spirit resources. Core x3. Return that enemy to the staging area. it is returned to its original owner's discard pile. Cost: 3 Silvan. Spirit. Core x2. that item in the FAQ was accidentally removed from a later version of the FAQ and will be reintroduced. Remember.Stand and Fight Details Event. HP: 1. (Core) 55. Cost: 1 Silvan. Core x2. The cost of this card is considered to be 0 until played as an action. choose and discard 1 Condition attachment from play. Spirit. Attack: 1. Core x2. Core x3. Core x1. Spirit. Core x2. Event. Heroes can never be placed into your hand. Cost: 2 Action: Choose an enemy engaged with a player. Attached hero gains +1 Willpower. if an enemy has Attack 6. Cost: 1 Quest Action: Choose an enemy in the staging area. Lore. Attach to an enemy engaged with a player. or if you are forced to discard an attachment that you control). Until the end of the phase.Dark Knowledge Attachment. Event. Attack: 0. and your Hero has 3 Health and 3 Defense. Attached enemy cannot attack. Event. Core x2. Like all Attachments. potentially allowing you to alter your choice of defender and/or heal before the card is officially revealed. Lore. and return the rest to the top of the deck in any order. That player draws 1 card. Attach to a hero. Action: Discard a card from your hand to give attached hero +1 Defense or +1 Willpower until the end of the phase. Allows you to look at one shadow card after it is dealt but before you assign the defender. Cost: 1 Condition.Secret Paths (Core) 67. (Core) 70.Name/Set (Core) 62. Core x2." Usable when the player who controls Dark Knowledge is being attacked. that location does not contribute its Threat. The cost of this card is considered to be 0 until played as an action. Heal all damage on each hero controlled by that player. Cost: 5 Action: Choose a player. the enemy does not attack (it can't) or contribute any threat (it isn't in the staging area). Cost: 1 Quest Action: Choose a location in the staging area.Lore of Imladris (Core) 64.Gandalf's Search Event. The shadow card is never resolved. Lore. Attached hero gets -1 Willpower. that enemy does not contribute its Threat.Forest Snare You choose how many resources to pay (so X would equal 1 if you paid 1. Core x2. Cost: 2 Minstrel. Should read: "Action: Discard a card from your hand to give attached hero +1 [Defense] or +1 [Willpower] until the end of the phase. HP: 2. Core x1. Lore. Lore. Lore. Now this number of resources that you paid (X) is the number of cards you look at from the top of any player's deck. if an enemy has Attack 6. For example. Core x3. Cost: 3 Item. Note that after a character is dead it is too late to use this action. Cost: 2 Action: Choose a character. Attachment.Beorn's Hospitality (Core) 69. As long as this remains attached. Cost: 3 Action: Choose a player. Core x1.g. Core x2. Lore. Lore. Enemy still is dealt a Shadow card but it is later (end of Combat Phase) discarded with no effect. Heal all damage from that character. Unique. Event. Event. Core x2. Attachment. Lore. (Core) 68.Lórien's Wealth (Core) 65. Response: Exhaust Dark Knowledge to look at 1 shadow card that was just dealt to an enemy attacking you. if you are eliminated from the game the card is discarded. add 1 of those cards to its owner's hand. although during Combat phase you have an opportunity to heal before damage is applied which could save a character from death. Notes (Core) 63. Cost: X Action: Look at the top X cards of any player's deck. Core x2. Willpower: 1. X would equal 3 if you paid 3). Rohan. Note that after a Hero is dead it is out of play and will not heal. Event.Radagast's Cunning (Core) 66. Cost: 1 Title. Attach to a hero.Gléowine Details Ally. Until the end of the phase. You still control this Attachment even though you played it on an Enemy which can impact a few things (e. Trap. Core x2. this can only be played during the Planning phase. Defense: 0 Action: Exhaust Gléowine to choose a player.Protector of Lórien (Core) 71. Limit 3 times per phase. That player draws 3 cards. 7 . But you can't heal after damage is dealt because the damage in this case would kill the character completely leaving no opportunity for healing. you could heal before damage is applied but the character is already at full health and it will have no impact. Lore. Name/Set (Core) 72.Self Preservation Details Attachment, Lore, Core x2, Cost: 3 Skill. Attach to a character. Action: Exhaust Self Preservation to heal 2 points of damage from attached character. Notes Note that after a character is dead it is too late to use this action, although during Combat phase you have an opportunity to heal before damage is applied which could save a character from death. For example, if an enemy has Attack 6, and your Hero has 3 Health and 3 Defense, you could heal before damage is applied but the character is already at full health and it will have no impact. But you can't heal after damage is dealt because the damage in this case would kill the character completely leaving no opportunity for healing. His "deal 4 damage" Response is not an attack and ignores the defensive strength of the Enemy and can be applied to any Enemy in-play (including an Enemy in the staging area). Gandalf may still attack normally during the Combat Phase if you choose to use this ability. Remember he is Unique so only one Gandalf can be played during each game phase (but at the end of the phase he will be gone allowing another one to be played). Note that this is a forced exhaust and you would not get to simultaneously use any Action on the character that would also require him/her to be exhausted. In addition, the newly exhausted character is not committed to the quest and does not contribute Willpower. Forced: this damage ignores the Hero's Defense and occurs whether you engage Hummerhorns or it engages you (rulebook p16). But, typically, Hummerhorns will remain engaged with you until defeated so this will only happen one time. Shadow: This effect happens immediately, before any player Actions can be taken. If this kills the defending character, this attack is now undefended. (Core) 73.Gandalf (Core) Ally, Neutral, Core x4, Unique, Cost: 5 Istari. HP: 4, Willpower: 4, Attack: 4, Defense: 4 At the end of the round, discard Gandalf from play. Response: After Gandalf enters play, (choose 1): draw 3 cards, deal 4 damage to 1 enemy in play, or reduce your threat by 5. Enemy, Spiders of Mirkwood, Core x2, Threat: 2 Creature. Spider HP: 2, Attack: 3, Defense: 1 When Revealed: Each player must choose and exhaust 1 character he controls. Shadow: Defending player must choose and exhaust 1 character he controls. (2 characters instead if this attack is undefended.) Enemy, Spiders of Mirkwood, Core x1, Threat: 1 Creature. Insect HP: 3, Attack: 2, Defense: 0 Forced: After Hummerhorns engages you, deal 5 damage to a single hero you control. Shadow: Deal 1 damage to each character the defending player controls. (2 damage instead if this attack is undefended.) Enemy, Spiders of Mirkwood, Core x1, Threat: 1 Creature. Spider. HP: 9, Attack: 5, Defense: 2 When Revealed: Each character currently committed to a quest gets -1 Willpower until the end of the phase. Shadow: Raise defending player's threat by 4. (Raise defending player's threat by 8 instead if this attack is undefended.) Location, Spiders of Mirkwood, Core x2 Threat: 2, Quest Points: 2 ForestTravel: Each player must exhaust 1 hero he controls to travel here. Location, Spiders of Mirkwood, Core x3 Threat: 2, Quest Points: 3 Forest. MountainTravel: Reveal the top card of the encounter deck and add it to the staging area to travel here. Response: After Mountains of Mirkwood leaves play as an explored location, each player may search the top 5 cards of his deck for 1 card and add it to his hand. Shuffle the rest of the searched cards back into their owners' decks. Treachery, Spiders of Mirkwood, Core x1 When Revealed: Each player discards all event cards in his hand. (Core) 74.King Spider (Core) 75.Hummerhorns (Core) 76.Ungoliant's Spawn (Core) 77.Great Forest Web (Core) 78.Mountains of Mirkwood (Core) 79.Eyes of the Forest Travel: if you reveal a Treachery card it is resolved but doesn't get placed into the staging area. Response: even triggers if the Mountains of Mirkwood never became the active location and instead was completed through the use of special effects adding progress tokens directly to it. Any effect preventing drawing cards from your deck would not impact this since you are not "drawing" cards. 8 Name/Set (Core) 80.Caught in the Web Details Treachery, Spiders of Mirkwood, Core x2 When Revealed: The player with the highest threat level attaches this card to one of his heroes. (Counts as a Condition attachment with the text: "Attached hero does not ready during the refresh phase unless you pay 2 resources from that hero's pool.") Notes A second Caught in the Web would require you to pay 4 resources to ready (official FAQ v1.1). Only hinders the ready during the refresh phase which normally happens for free; any other event that would cause the Hero to ready (un-exhaust) is not affected. The Hero's attachments, if applicable, still ready normally.You do not control this Attachment because you didn't play it. This means you can't remove it with a card that allows you to remove an Attachment you control (official FAQ). Shadow: once revealed, Wolf Rider ceases to be a shadow card and immediately attacks the player with its own new shadow card. Wolf Rider remains engaged with the player until the end of the combat phase when shadow cards are discarded from play. This means you have an opportunity to attack Wolf Rider before he retreats (official FAQ v1.1). If the attack is undefended, all damage must be applied to a single Hero like any other undefended attack, and then any excess causes increased threat. (Core) 81.Wolf Rider Enemy, Wilderlands, Core x1, Threat: 1 Goblin. Orc. HP: 2, Attack: 2, Defense: 0Surge. Surge. Shadow: Wolf Rider attacks the defending player. That player may declare 1 character as a defender. Deal Wolf Rider its own Shadow card. After combat, return Wolf Rider to the top of the encounter deck. Enemy, Wilderlands, Core x2, Threat: 1 Troll HP: 9, Attack: 6, Defense: 3 Excess combat damage dealt by Hill Troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) must be assigned as an increase to your threat. Enemy, Wilderlands, Core x2, Threat: 2 Goblin. Orc. HP: 2, Attack: 2, Defense: 0 During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area. Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls. Enemy, Wilderlands, Core x1, Threat: 3 Creature. HP: 7, Attack: 4, Defense: 1 Forced: Each time Marsh Adder attacks you, raise your threat by 1. Enemy, Wilderlands, Core x2, Threat: 2 Creature HP: 3, Attack: 3, Defense: 1 Forced: If Wargs is dealt a shadow card with no effect, return Wargs to the staging area after it attacks. Shadow: Attacking enemy gets +1 Attack. (+2 Attack instead if this attack is undefended.) Treachery, Wilderlands, Core x2 When Revealed: Remove 4 progress tokens from the current quest card. (If there are fewer than 4 progress tokens on the quest, remove all progress tokens from that quest.) Shadow: Defending character does not count its Defense. Location, Wilderlands, Core x2 Threat: 5, Quest Points: 1 WastelandForced: After the players travel to The Brown Lands, place 1 progress token on it. Location, Wilderlands, Core x2 Threat: 1, Quest Points: 6 WastelandWhen faced with the option to travel, the players must travel to The East Bight if there is no active location. (Core) 82.Hill Troll (Core) 83.Goblin Sniper If the only Enemies in the staging area are two Goblin Snipers, you can't choose to engage either of them (official FAQ v1.1). (Core) 84.Marsh Adder The player who is attacked raises their threat, even if another player uses a Sentinel character to defend. (Core) 85.Wargs (Core) 86.Despair Always remove progress tokens from the current Quest card, never the active Location (official FAQ). If there aren't enough tokens on the current Quest, remove all that you can. Yes, the Forced event automatically completes the Location, but you have to travel here to trigger it, and you can normally only travel to one Location per turn so it isn't completely trivial. (Core) 87.The Brown Lands (Core) 88.The East Bight 9 Name/Set (Core) 89.Dol Guldur Orcs Details Enemy, Dol Guldur Orcs, Core x3, Threat: 2 Dol Guldur Orc HP: 3, Attack: 2, Defense: 0 When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character. Shadow: Attacking Enemy gets +1 Attack. (+3 Attack instead if this attack is undefended.) Enemy, Dol Guldur Orcs, Core x1, Threat: 2 Dol Guldur Orc. HP: 6, Attack: 3, Defense: 3 Chieftan Ufthak gets +2 Attack for each resource token on him. Forced: After Chieftan Ufthak attacks, place 1 resource token on him. Enemy, Dol Guldur Orcs, Core x2, Threat: 2 Dol Guldur Orc HP: 5, Attack: 3, Defense: 1 Forced: After Dol Guldur Beastmaster attacks, deal it 1 additional shadow card. Treachery, Dol Guldur Orcs, Core x1 When Revealed: Each enemy and each location currently in the staging area gets +1 Threat until the end of the phase. If there are no cards in the staging area, Driven by Shadow gains surge. Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard all attachments you control.) Treachery, Dol Guldur Orcs, Core x3 When Revealed: Deal 1 damage to each exhausted character. Location, Dol Guldur Orcs, Core x2 Threat: 3, Quest Points: 2 Stronghold, Dol GuldurTravel: The first player must discard 2 cards from his hand at random to travel here. Location, Dol Guldur Orcs, Core x2 Threat: 2, Quest Points: 2 ForestWhile Enchanted Stream is the active location, players cannot draw cards. Enemy, Passage Through Mirkwood, Core x4, Threat: 2 Creature. Spider. HP: 4, Attack: 2, Defense: 1 Forced: After Forest Spider engages a player, it gets +1 Attack until the end of the round. Shadow: Defending player must choose and discard 1 attachment he controls. Enemy, Passage Through Mirkwood, Core x1, Threat: 3 Creature. HP: 2, Attack: 1, Defense: 0 Shadow: Attacking enemy gets +1 Attack. (If this attack is undefended, also raise your threat by 3.) Enemy, Passage Through Mirkwood, Core x1, Threat: 1 Creature. HP: 2, Attack: 1, Defense: 0 When Revealed: Each player must choose 1 character currently committed to a quest, and remove that character from the quest. (The chosen character does not ready.) Location, Passage Through Mirkwood, Core x2 Threat: 1, Quest Points: 3 ForestResponse: After you travel to Old Forest Road, the first player may choose and ready 1 character he controls. Notes When Revealed: if this occurs outside of the Quest phase then no characters are committed to a quest and the effect is ignored. If this effect kills a character then it no longer contributes its Willpower to the quest. Chosen character can belong to any player. The effect resolves after Chieftan Ufthak finishes his attack and damage has been determined, which means his second attack is at Attack 5 (official FAQ v1.1) Should read "Forced: When Dol Guldur Beastmaster attacks…". The effect resolves immediately after you choose Dol Guldur Beastmaster as an attacker, which means he normally has two shadow cards unless he is prevented from attacking through card effects (official FAQ). When Revealed: only cards in the staging area at the moment this is revealed are impacted. Shadow: Can discard Caught in a Web (CORE 80) on the defending character, but can't discard Caught in a Web if the attack is undefended because you don't control that attachment (official FAQ). Includes characters controlled by all players, and any characters that are killed would no longer contribute Willpower to the quest. When Revealed has no effect when dealt as a shadow card. If the first player can't discard 2 cards, you can't go here (rulebook p23). You can't draw your normal card in Phase 1 nor can you draw any other cards from events that instruct you to "draw" cards. Forced: This only applies when Forest Spider first engages the player (or when you first engage the Forest Spider), on future game rounds it has normal Attack. Shadow: This effect applies even if you do not defend the attack (you are still the defending player). (Core) 90.Chieftan Ufthak (Core) 91.Dol Guldur Beastmaster (Core) 92.Driven by Shadow (Core) 93.The Necromancer's Reach (Core) 94.Necromancer's Pass (Core) 95.Enchanted Stream (Core) 96.Forest Spider (Core) 97.East Bight Patrol (Core) 98.Black Forest Bats When Revealed: characters remain exhausted but do not contribute their Willpower to the quest. If this occurs outside of the Quest phase then no characters are committed to a quest and the effect is ignored. (Core) 99.Old Forest Road 10 Name/Set (Core) 100.Forest Gate (Core) 101.Dungeon Jailor Details Location, Passage Through Mirkwood, Core x2 Threat: 2, Quest Points: 4 ForestResponse: After you travel to Forest Gate, the first player may draw 2 cards. Enemy, Escape from Dol Guldur, Core x2, Threat: 1 Dol Guldur Orc HP: 5, Attack: 2, Defense: 3 Forced: If Dungeon Jailor is in the staging area after the players have just quested unsuccessfully, shuffle 1 unclaimed objective card from the staging area back into the encounter deck. Enemy, Escape from Dol Guldur, Core x1, Threat: 5 Nazgûl. HP: 9, Attack: 4, Defense: 3 Forced: When the prisoner is "rescued," move Nazgûl of Dol Guldur into the staging area. Forced: After a shadow effect dealt to Nazgûl of Dol Guldur resolves, the engaged player must choose and discard 1 character he controls. Enemy, Escape from Dol Guldur, Core x2, Threat: 2 Undead. HP: 2, Attack: 2, Defense: 1Doomed 1 Doomed 1. Shadow: Choose and discard 1 attachment you control. Discarded objective cards are returned to the staging area. (If this attack is undefended, discard all attachments you control.) Treachery, Escape from Dol Guldur, Core x2 When Revealed: Until the end of the phase, raise the total Threat in the staging area by X, where X is the number of players in the game. Shadow: Defending player raises his threat by the number of enemies with which he is engaged. Treachery, Escape from Dol Guldur, Core x1 When Revealed: Attach Iron Shackles to the top of the first player's deck. (Counts as a Condition attachment with the text: "The next time a player would draw 1 or more cards from attached deck, discard Iron Shackles instead.") Shadow: Resolve the "When Revealed" effect of Iron Shackles. Location, Escape from Dol Guldur, Core x2 Threat: 1, Quest Points: 3 Dungeon.Doomed 1. Surge. Location, Escape from Dol Guldur, Core x2 Threat: 2, Quest Points: 1 Dungeon.After travelling to Tower Gate, each player places the top card of his deck, face down in front of him, as if it just engaged him from the staging area. These cards are called "Orc Guard", and act as enemies with: 1 hit point, 1 Attack, and 1 Defense. Objective, Core x1 Item. Guarded. Restricted Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Gandalf's Map to a hero you control. (Counts as an attachment. If detached, return Gandalf's Map to the staging area.) Attached hero cannot attack or defend. Notes (Core) 102.Nazgûl of Dol Guldur (Core) 103.Cavern Guardian If a guarded Objective is chosen, the attached Location/Enemy remains in the staging area but the Objective is removed. When the Objective is later revealed, the Guarded keyword should be executed again. Be warned: the re-shuffled Objective card could come out as a shadow card and then get discarded and it won't be available again until you re-shuffle the entire encounter deck. No attachments can be played on Nazgûl of Dol Guldur. (official FAQ errata) The Forced event only occurs if the shadow card has something to resolve on it (i.e. a Shadow keyword at the bottom). If you use a card effect to cancel the shadow effect, the event is never triggered and the Forced event never occurs (official FAQ v1.1). (Core) 104.Under the Shadow (Core) 105.Iron Shackles Shadow: this is still a shadow effect which means cards that cancel When Revealed won't work when this is dealt as a shadow card. (Core) 106.Endless Caverns (Core) 107.Tower Gate The card you used from your deck is discarded when defeated. These enemies do not have the Orc trait (Official FAQ). (Core) 108.Gandalf's Map The Guarded keyword does not trigger if an objective is returned back to the staging area when detached. 11 raise his threat by 3.) Treachery.) Forced: At the end of each round. Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if defending player's threat is 35 or higher. Always remove progress tokens from the current Quest card. When claimed. Notes Forced causes the affected player's threat to increase by a total of 3 at the end of each round (the normal 1 plus an extra 2) (official FAQ v1. Core x2 Threat: 1. Defense: 0Surge. 12 . Sauron's Reach. Restricted Action: Raise your threat by 2 to claim this objective when it is free of encounters. Location. The only exception is if you were to place a third Restricted attachment to a character. Sauron's Reach. Attack: 1.Dungeon Torch Details Objective. If detached. Core x1 Item. return Dungeon Torch to the staging area. (Core) 116. Defense: 1 Forced: After Misty Mountain Goblins attacks. HP: 3.1).Shadow Key (Core) 111. Orc. the increased Threat has no impact but each player with a threat of 35 or higher would still need to discard a card. X is the number of players in the game. Core x2 When Revealed: Each player raises his threat by 1 for each character he controls that is not currently committed to a quest.1).Evil Storm (Core) 117. If he controls no exhausted allies. Journey Along the Anduin. (Counts as an attachment. Core x3. only Eastern Crows is shuffled back in. Forced event does not occur if this is dealt as a shadow card (official FAQ v1. When claimed. remove all that you can.Eastern Crows Surge keyword does not trigger if Enemy is destroyed upon arrival (e. Restricted Action: Raise your threat by 2 to claim this objective when it is free of encounters. The Guarded keyword does not trigger if returned back to the staging area when detached. If there aren't enough tokens on the current Quest. Shadow: Defending player chooses and returns 1 exhausted ally he controls to its owner's hand.Banks of the Anduin (Core) 114. Journey Along the Anduin. any Encounter cards drawn after this card do not have their Threat increased. If detached. raise attached hero's controller's threat by 2. Journey Along the Anduin. Enemy. Core x1 Item. Enemy. Guarded. one of the existing attachments would need to be detached. Discard pile is not shuffled back into the encounter deck. Core x3 When Revealed: Deal 1 damage to each character controlled by each player with a threat of 35 or higher.) Forced: At the end of each round. Treachery.If revealed outside of the Quest Phase.Massing at Night (Core) 113. shuffle it back into the encounter deck. Threat: 1 Creature. Sauron's Reach. Sauron's Reach. Threat: 2 Goblin. Shadow: Deal X shadow cards to this attacker.g.Attachments can't be detached unless a card effect instructs you to. Treachery. Objective. Quest Points: 3 MarshlandForced: If Banks of the Anduin leaves play. whether or not there is an active Location (official FAQ). Treachery. attached hero suffers 1 damage. each player with a threat of 35 or higher chooses and discards 1 card from his hand. return it to the top of the encounter deck instead of placing it in the discard pile. attach Shadow Key to a hero you control. X is the number of players in the game.Misty Mountain Goblins (Core) 112.1). Core x2 When Revealed: Each location in the staging area gets +1 Threat until the end of the phase.Forced event does not occur if this is dealt as a shadow card (official FAQ v1.Can be claimed once unguarded at the next available Action window.Name/Set (Core) 109.Treacherous Fog Only applies to cards on the table the moment it is revealed. Core x3. Forced: After Eastern Crows is defeated. (Counts as an attachment. HP: 1. Attack: 2. return Shadow Key to the staging area. (Core) 110. Then. Core x3 Threat: 3. Core x1 When Revealed: Reveal X additional cards from the encounter deck. attach Dungeon Torch to a hero you control. Journey Along the Anduin. Quest Points: 3 MarshlandForced: While Gladden Fields is the active location. remove 1 progress token from the current quest. (Core) 115. each player must raise his threat by an additional point during the refresh phase.Gladden Fields You gain control of any Objective cards you claim (official FAQ). Location. Guarded.Pursued by Shadow (Core) 118. The forced effect happens immediately after combat damage is determined and before any player Actions. Thalin). Triggering this response does force you to move Nazgûl of Dol Guldur to the staging area. even if you have an incomplete active location. proceed to one of the 2 "A Chosen Path" stages. Core x1. Cards like Sneak Attack (CORE 23) and Stand and Fight (CORE 51) can still put Allies into play during any action window because they circumvent this restriction (official FAQ v1. Setup: any When Revealed. Core x1. Then. Quest Points: 9 Side A: Setup: Search the encounter deck for the 3 objective cards. Cards must have Spider trait. The players. Game is won immediately when progress tokens >= 10 and Ungoliant's Spawn (CORE 76) is not inplay (even if it has not yet appeared or had previously been defeated). cannot play more than 1 ally card each round. cannot be damaged. you must bring him out and defeat him again in order to win.1). That hero is now considered a "prisoner.A Chosen Path Beorn's Path (Core) 123. Quest Points: 8 Side A: Setup: Search the encounter deck for 1 copy of the Forest Spider and 1 copy of the Old Forest Road. Players cannot advance to the next stage of this quest unless they have at least 1 objective card. Side B: When Revealed: Each player must search the encounter deck and discard pile for 1 Spider card of his choice. "cannot play more than 1 ally card" means all players collectively can't put more than 1 Ally card into play during Phase 2 (Planning Phase). Quest Points: 7 Side A: none.Out of the Dungeons Quest. Players cannot defeat this stage while Nazgûl of Dol Guldur is in play. so in some cases you may want to delay the rescue of the prisoner. (Core) 125. Side B: Players cannot defeat this stage when Ungoliant's Spawn is in play. Notes (Core) 122. These enemies do not have the Orc trait (official FAQ).Flies and Spiders (Core) 120. 1 Attack. Quest Points: 10 Side A: none. This hero has now been "rescued. Side B: When Revealed: Randomly select 1 hero card (among all the heroes controlled by the players) and turn it facedown. It is in your best interest to make Ungoliant's Spawn (CORE 76) one of the spiders you search for. and add them to the staging area. "cannot play more than 1 ally card" means all players collectively can't put more than 1 Ally card into play during Phase 2 (Planning Phase). and does not collect resources. Side B: none. As soon as you defeat Ungoliant's Spawn. 13 . the players have won the game. Players cannot advance to the next stage of this quest unless they have rescued the prisoner and have all 3 "Escape from Dol Guldur" objective cards. Core x1. Surge and Doomed keywords do trigger (official FAQ v1. cannot play more than 1 ally card each round. as if it just engaged him from the staging area. Quest Points: 2 Side A: none. as a group. Quest. face down in front of him. Side B: Forced: When you defeat this stage. Core x1. A total of 1 card is dealt to each Guarded Objective. You still do the Quest phase and you still gain threat or gain progress tokens even though they are not needed to complete the quest. If it is defeated and Nazgûl of Dol Guldur is not in play. until it is "rescued" (as instructed by card effects) later in this quest.2 section 1. The card you used from your deck is discarded when defeated.Through the Caverns Quest.2). Quest. Side B: Response: After placing any number of progress tokens on this card. Quest. Response: You can choose to trigger this response any time you have placed 1 or more progress tokens on the card.Name/Set (Core) 119. at random. Core x1. These cards are called "Orc Guard.A Fork in the Road (Core) 121. they are eliminated from the game (FAQ 1.The Necromancer's Tower (Core) 124. When Revealed: if the player whose Hero is captured loses their other Heroes.19). Side B: Forced: At the beginning of each quest phase. Doomed. they have won the game. Quest Points: 0 Side A: none. each player places the top card of his deck. Quest Points: 15 Side A: none. but not When Revealed (official FAQ v1.1). Any Surge. The players must find and defeat Ungoliant's Spawn to win this game. Core x1. and 1 Defense. Cards like Sneak Attack (CORE 23) and Stand and Fight (CORE 51) can still put Allies into play during any action window because they circumvent this restriction (official FAQ v1.3). The players. and place 1 damage token on it. Quest. and place them in the staging area. place the Nazgûl of Dol Guldur face up but out of play. Even if you have previously defeated Ungoliant's Spawn. alongside the quest deck. Core x1. Then." and act as enemies with: 1 hit point. as a group." cannot be used. and Guarded keywords on the cards are triggered. shuffle the encounter deck and attach 1 encounter to each objective card. Also. shuffle the encounter deck.1). and add it to the staging area. flip the "prisoner" hero card face up.A Chosen Path "Don't Leave the Path!" Details Quest. Can't be returned to the staging area: discard instead (official FAQ 1. you win. If players defeat this stage." and may now be used by its controller. but the remainder of the Quest Phase still occurs: in other words. Side B: When Revealed: Search the encounter deck for 1 Hill Troll (if one is not already in play). Core x1. Note that so far this is the only Hero whose threat level is greater than the sum of its attributes. Attack: 0. Event. Lore. return it to the staging area. shuffle the other cards back into your deck. you still must have a Tactics hero under your control (alive and not captured) to play this card. the players have won the game. Leadership. Skip the staging step of the quest phase for the remainder of the game. Event. You may still be able to travel to yet another location during the Travel Phase later. Attack: 0. (THfG) 5. Lore. Shuffle the encounter deck. not a Forced keyword on the Location card. (Each player may still optionally engage 1 enemy each encounter phase. Quest Points: 8 Side A: Setup: Each player reveals 1 card from the top of the encounter deck. Hero. Shuffle your deck. (Core) 128. the card must be in-play in order use the effect (can't be triggered from your hand). Quest Points: 0 Side A: none. Attachment. Defense: 1 Action: Discard Westfold Horse-Breaker to choose and ready a hero. search your deck for 1 Song card and add it to your hand. Quest.Westfold HorseBreaker (THfG) 7. If another location is currently active. Then. Engagement checks occur again as they normally would. Attack: 1. and adds it to the staging area. before any player actions. Core x1. Cost: 2 Creature. Cost: 3 Noldor. THfG x3. Leadership.To the River… Details Quest. Cost: 1 Action: Search the top 10 cards of your deck for any 1 Rohan ally card and add it to your hand. and place it in the staging area.Strider's Path Only ignores any Travel keyword. THfG x3.Dúnedain Mark (THfG) 3. it is possible to generate the resource required for the other Winged Guardian to remain in-play. Event. Side B: When Revealed: Reveal 2 encounter cards per player and add them to the staging area. (THfG) 1. Tactics. Do not make engagement checks during the encounter phase. (THfG) 9.Anduin Passage There is no action window between each card revealed. Threat: 9 Hobbit. Spirit. and Doomed keywords are still resolved (official FAQ). Attack: 0. The forced effect happens immediately after determining combat damage. Core x1. HP: 1. Ally.Bilbo Baggins (HfG) (THfG) 2. Spirit.Rivendell Minstrel Note that this card is not a Minstrel (the name of a card does not change the specific traits that it has). Players cannot defeat this stage while any Hill Troll cards are in play.Action: Search the top 5 cards of your deck for any number of Eagle cards and add them to your hand. Cost: 1 Signal.) Quest.Winged Guardian If two Winged Guardians are defending together using Stand Together (CORE 38). HP: 2. THfG x1.Ambush on the Shore You no longer add any cards to the staging area. Quest Points: 16 Side A: none. Attach to a hero. Once there are no enemies in play. THfG x3. Defense: 0 Response: After you play Rivendell Minstrel from your hand. Winged Guardian cannot have restricted attachments. Notes Setup: Treachery cards are resolved and still count even though they are not added to the staging area. Unique. Cost: 1 Action: Each player draws 1 card. When Revealed effects still occur and the Surge. Like all actions. Cost: 0 Eagle. A location returned to the staging area keeps its progress tokens. (Core) 127.Mustering the Rohirrim (THfG) 8. HP: 1. Side B: Reveal 1 additional card from the encounter deck each quest phase. Chosen hero can be controlled by any player and this works even if they have Caught in a Web attached.Campfire Tales (THfG) 4. Ally. 14 . Action: Pay 1 resource from attached hero's pool to attach Dúnedain Mark to another hero. Defense: 4 Sentinel. you still need to quest and you still need to add up your Willpower and compare against Threat and adjust your threat dials appropriately. THfG x3. Cost: 1 Response: After a location is revealed from the encounter deck. Event. Willpower: 0.Name/Set (Core) 126. Shuffle the other cards back into your deck. HP: 1. THfG x3. Lore. Eagle. Defense: 2 The first player draws 1 additional card in the resource phase. Cost: 2 Rohan. Ally. THfG x3. immediately travel to that location without resolving its Travel effect. THfG x3. Even though the cost is 0. Willpower: 1. pay 1 Tactics resource or discard Winged Guardian from play.The Eagles are Coming! (THfG) 6. Willpower: 2. Tactics. Forced: After an attack in which Winged Guardian defends resolves. Willpower: 1. THfG x3. if one leaves play using Horn of Gordor (CORE 42). Attached hero gains +1 Attack. and Guarded keywords. Quest. Cost: 1 Song.On the Trail (THfG) 14. Side B: Any player who does not control a hero with at least 1 Clue objective attached cannot commit characters to this quest. THfG x3. Forced: This additional encounter card is drawn before players commit to the quest. THfG x2 Threat: 2. THfG x2 Threat: X. Forced: This is in addition to the Staging Phase and be sure to apply any When Revealed.") Location. THfG x4 Clue Guarded. return this enemy to the staging area after its attack resolves.River Ninglor (THfG) 18. THfG x2 Threat: 3. the players have once again found a true sign of Gollum's passing. Location. If you just successfully quested on card 2B then you may have a chance to claim a Clue before this card takes effect. Side B: Forced: At the beginning of the quest phase. THfG x1. When you reset the quest deck. Quest Points: 2 ForestWhile The Eaves of Mirkwood is the active location.A New Terror Abroad (THfG) 13. Doomed. (2 progress tokens instead if this attack is undefended. and Guarded keywords. This doesn't change the cost of Event cards that put allies into play. encounter card effects cannot be canceled. Reveal and add 1 of those cards to the staging area. Attach to a hero. Side B: Forced: After the players quest successfully. Quest Points: 3 RiverlandWhile The East Bank is the active location. Shadow: Discard from play all allies with a printed cost lower than the number of Riverland locations in play. Be sure to apply any When Revealed. (THfG) 16. Quest Points: 8 Side A: Setup: Reveal 1 card per player from the encounter deck. Neutral.The West Bank 15 . the cost is one additional resource of the type you are already paying. The Hunt for Gollum. This happens at the beginning of each quest phase in addition to the regular encounter cards you draw each turn. and discard the other 2 cards. When claimed. remove any progress tokens from current quest card and return the 2B card to the top of the quest card pile.The Eaves of Mirkwood (THfG) 17. (THfG) 11. Setup: be sure to apply any When Revealed effect and Surge. Nothing else changes. If there are ever no heroes with Clue objectives attached in play. Surge. attach Signs of Gollum to any hero committed to the quest. and won the game. double this enemy's base Attack for this attack. THfG x1. reset the quest deck to stage 2B. Location.The Hunt Begins (THfG) 12. THfG x3 Threat: 2. Response: After the players quest successfully. return this card to the top of the encounter deck. the first player looks at the top 3 cards of the encounter deck. remove 1 progress token from it and from the current quest at the end of each round. Quest Points: 4 RiverlandWhile River Ninglor is the active location. and discard the other. (THfG) 19. Quest. Quest. Reveal and add 1 of those cards to the staging area. Surge. attachment and event cards cost 1 additional matching resource to play from hand. Shadow: If you do not control at least 1 hero with a Clue card attached. The Hero officially becomes a "Leadership Hero" for game purposes. Quest Points: 8 Side A: none.The East Bank For Neutral allies. and Guarded keywords. the Forced effect would still occur (official FAQ 1.Name/Set (THfG) 10. The Hunt for Gollum.Signs of Gollum (THfG) 15.2). Quest Points: 2 RiverlandX is the number of ally cards in play. The Hunt for Gollum. and add it to the staging area. If the players defeat this stage. Location. THfG x2 Threat: 3. Shadow: Remove 1 progress token from the current quest. THfG x1. the players may claim Signs of Gollum if it has no attached encounters. it means all resource tokens in the Hero's resource pool are now two types: the Hero's original sphere and Leadership. The Hunt for Gollum. Shadow: If you do not control at least 1 hero with a Clue card attached. If the players complete this card during the Quest Phase. Quest Points: 10 Side A: none. Quest Points: 3 RiverlandWhile The West Bank is the active location. The Hunt for Gollum.) Location. ally cards cost 1 additional matching resource to play from hand.Song of Kings Details Attachment.The Old Ford Shadow: this card does not count as a Riverland card when being used as a shadow card and therefore it does not contribute to its own count of Riverland cards in play. Notes Note that this does not grant an extra resource token. Doomed. (Counts as a Condition attachment with: "Forced: After attached hero is damaged or leaves play.Attached hero gains a Leadership resource icon. Doomed. the first player looks at the top 2 cards of the encounter deck. Objective. Second Breakfast (CatC) 28. So if he had Signs of Gollum (SoM 13). Attachment. THfG x2 Disaster. Defense: 1 Action: Spend 1 Lore Resource to give Longbeard Map-Maker +1 Willpower until the end of the phase. CatC x3. Defense: 1 Action: Discard Beorning Beekeeper from play to deal 1 damage to each enemy in the staging area. Cost: 1 Signal. ready all Rohan characters in play. Treachery. HP: 3.Frodo Baggins (CatC) 26. Until the end of the phase. CatC x3. but you get to cancel that damage. Éomund has to be in-play before he can leave play. Spirit. Cost: 3 Dwarf. Doomed 1. Tactics. Defense: 0 When Revealed: Discard the top card of each player's deck. Ally. Ally. Threat: 2 Mordor. Cost: 3 Rohan. Cost: 0 Condition. if able. Notes (THfG) 21. Spirit.Goblintown Scavengers Details Enemy. CatC x3.Longbeard MapMaker 16 . If there are no Clue cards in play. CatC x3. Willpower: 2. Attack: 2.Old Wives' Tales (CatC) 25. (Limit once per phase. The Hunt for Gollum. Attack: 1. Surge. Willpower: 1. You also can't voluntarily have him leave play: he needs to die or some other card effect needs to cause him to leave play. When Revealed: Discard 1 resource from each hero's resource pool. THfG x2. Shadow: Deal 1 damage to each hero with a Clue card attached. Attack: 1. THfG x5. increase Goblintown Scavenger's Threat by the total printed cost of all cards discarded in this way. THfG x2 When Revealed: The first player chooses and shuffles a card with the printed Clue trait back into the encounter deck. HP: 2. Shadow: Resolve the "when revealed" effect of this card.Flooding (THfG) 24.Éomund Response: Frodo is still damaged (and in fact can take more damage than his 2 Health). Even though the cost is 0. CatC x3.) Attachment. Spirit. The Hunt for Gollum. Defense: 2 Response: After Frodo Baggins is damaged.False Lead (THfG) 23. Ally. Attack: 1. (THfG) 22. The Hunt for Gollum. Unique. Attack: 2. Treachery. Attached character gains the Rohan trait. Defense: 2 Hunters from Mordor get +2 Attack and +2 Threat for each Clue card in play. Attach to a hero.Dúnedain Warning (CatC) 27. CatC x3. Treachery. Willpower: 1. Leadership. THfG x3 Gossip. The Hunt for Gollum. cancel the damage and instead raise your threat by the amount of damage he would have been dealt. Remember that responses are always optional. Cost: 4 Beorning. Threat: 1 Goblin. Exhaust any hero that could not discard a resource from its pool. HP: 3. HP: 2. Attach to a character. he would still lose that card. False Lead gains surge. (CatC) 31. Cost: 1 Action: Each player returns the topmost attachment card from his discard pile to his hand. Leadership. Defense: 1 Response: After Éomund leaves play. This does not say "draw" so any limitations on drawing cards do not apply.Born Aloft (CatC) 30. When Revealed: Remove all progress tokens from all Riverland locations. Hero. Threat: 7 Hobbit. Enemy. Willpower: 2.Name/Set (THfG) 20. Attach to an ally. Action: Discard Born Aloft from play to return attached ally to its owner's hand. you must still have a Tactics Hero under your control (alive and not captured) to play this card.Nor am I a Stranger (CatC) 32.Hunters from Mordor If all Clue cards are lost as a result then return to earlier quest stage. Cost: 1 Title. CatC x3. Attack: 1. HP: 6. for example. Tactics. Ouch. The Hunt for Gollum. Orc. Attached hero gains +1 Defense. Action: Pay 1 resource from attached hero's pool to attach Dúnedain Warning to another hero. Event. (3 damage instead if this attack is undefended). Attachment.Beorning Beekeeper (CatC) 29. CatC x1. Lore. HP: 3. Response: After defeating Stuart. Conflict at the Carrock.Against the Trolls (CatC) 37. Neutral. Side B: Forced: After placing the 7th progress token on Grimbeorn's Quest. Defense: 3Grimbeorn the Old does not exhaust to defend against Troll enemies. Threat: 2 Troll. Grimbeorn the Old. Side B: When Revealed: Place the unique Troll cards previously set aside into the staging area. out of play. If the players claim Grimbeorn the Old (as instructed by his card text).Name/Set (CatC) 33. Enemy. CatC x1. Note that this does not grant an extra resource token. The first player may then use Grimbeorn in the same manner he would use any ally he controls. Defense: 2 While Stuart is engaged with a player.A Burning Brand Details Attachment. Grimbeorn needs to be ready to defend. CatC x1. Response: After defeating Rupert. (CatC) 34. If Grimbeorn the Old leaves play for any reason. Attack: 4. Attack: 4. The Hero officially becomes a "Lore Hero" for game purposes. Attack: 4. he only doesn't exhaust to do so. he joins the first player as an ally. CatC x3. Lore.Stuart (CatC) 41."Response: After defeating Louis. the card is placed in the encounter discard pile. not if a Hero takes damage due to an undefended attack. HP: 10. Cost: 2 Item. HP: 10. HP: 10. it means all resource tokens in the Hero's resource pool are now two types: the Hero's original sphere and Lore. Then shuffle 1 "Sacked!" card per player back into the encounter deck. you may choose and discard 1 "Sacked!" card from play. Threat: 2 Troll. Notes Only applied if the character defends the attack. Threat: 2 Troll. 17 . Response: After defeating Morris. Objective . Cost: 1 Song. Defense: 2 While Morris is engaged with a player. HP: 10. CatC x1. Attack: 4. If Grimbeorn the Old comes up as a shadow card. Place in discard pile when defeated. CatC x3. you may choose and discard 1 "Sacked!" card from play.Louis (CatC) 39. Attach to a hero. CatC x1 Ally. he enters the staging area as an objective. From the rules insert: In this scenario. he becomes an ally under the control of the first player. While attached character is defending.Song of Wisdom (CatC) 35. Defense: 2 Forced: After Rupert attacks. Attachment. Conflict at the Carrock.Ally. Enemy. Enemy.Grimbeorn the Old (CatC) 38. shuffle all copies of the "Sacked!" card from the discard pile back into the encounter deck. players may encounter an "ally objective" card. Action: Spend 1 Leadership resource to place that resource on Grimbeorn the Old. Attach to Lore character. Attack: 4. Willpower: 2. Quest. CatC x1. Discard the previous active location from play. If Grimbeorn the Old has 8 or more resource tokens on him. You win the game when you complete this card (official FAQ 1. Conflict at the Carrock. If Grimbeorn is revealed from the encounter deck during the quest phase. you may choose and discard 1 "Sacked!" card from play. Conflict at the Carrock.2). cancel any shadow effects on cards dealt to the attacking enemy. all Troll enemies get +1 Attack. Quest Points: 7 Side A: Setup: Add The Carrock to the staging area. Attached hero gains a Lore resource icon.Rupert Quest. all Troll enemies get +1 Defense. Quest Points: 1 Side A: none. Players cannot defeat this stage if there are any Troll enemies in play. Defense: 2 While Louis is engaged with a player. CatC x1. the defending player must raise his threat by 3. you will need to discard him with no effect and wait until he cycles through again (or use Bee Pastures (SoM 45)). "Forced: After this enemy attacks. all Troll enemies gain. Enemy. The forced effect happens immediately after combat damage is determined and before any player actions.Grimbeorn's Quest (CatC) 36. Threat: 2 Troll. HP: 10. Remove 4 unique Troll cards and 4 copies of the "Sacked!" card from the encounter deck and set them aside. The Carrock becomes the active location. CatC x1. you may choose and discard 1 "Sacked!" card from play.Morris (CatC) 40. 18 . Attached hero gains +1 Willpower. Treachery. CatC x3 Threat: 1.The Carrock (CatC) 44. Counts as a Condition attachment with the text: "Attached hero cannot attack. ready Prince Imrahil. Troll enemies get +1 Attack and +1 Defense. While The Carrock is the active location. CatC x4 Threat: 2. resource tokens from any sphere may be spent as Leadership resource tokens. remove 2 damage tokens from it. Conflict at the Carrock. Cost: 0 Action: Move any number of resource tokens from a Leadership hero's resource pool to any other hero's resource pool. River Langflood gets +1 Threat for each Troll enemy in play. Defense: 0 Forced: If Muck Adder damages a character. Noble.) Attachment. Attach to a hero.River Langflood (CatC) 45. (CatC) 49. Attack: 2. Can't move to an Ally with a resource pool. Conflict at the Carrock.Sacked! Condition: Hero does ready though. Cost: 2 Signal.Dúnedain Quest (AJtR) 52. commit to a quest. (Cannot be canceled). once moved. AJtR x1. Quest Points: 1 WilderlandsWhile Oak-wood Grove is the active location. become the sphere(s) of the destination Hero. trigger its effect. Leadership. you must still have a Leadership Hero under your control (alive and not captured) to play this card.Name/Set (CatC) 42. Conflict at the Carrock. discard that character from play. Conflict at the Carrock. Notes (CatC) 43.A Frightened Beast (CatC) 48. Shadow: still counts as a shadow effect even though you are following the When Revealed effect. Hero. Conflict at the Carrock. defend. Location. Leadership.Immune to player card effects. Treachery. CatC x2 When Revealed: Destroy all heroes with the card "Sacked!" attached. Can't gain resources in any way (official FAQ 1. CatC x5 When Revealed: Attach to a hero with no "Sacked!" cards attached controlled by the first player. (Limit once per round. Threat: 11 Gondor. AJtR x3. Any player may choose to discard from play 1 Creature ally card he controls to cancel this effect. Unique. Conflict at the Carrock. Then.Prince Imrahil (AJtR) 51. Shadow: If attacking enemy is a Troll.Oak-Wood Grove (CatC) 47. Players cannot travel to The Carrock except through quest card effects. The resources.Muck Adder Details Enemy. Then shuffle the encounter deck. Location. Event. Treachery. Quest Points: 3 RiverlandWhile it is in the staging area. CatC x3 When Revealed: Each player raises his threat by the total Threat of all cards in the staging area." Shadow: If attacking enemy is a Troll.Roasted Slowly (AJtR) 50. search the encounter deck and discard pile for Grimbeorn the Old and add him to the staging area. resolve this card's "when revealed" effect. or collect resources. If already committed to a quest when card is attached. Action: Pay 1 resource from attached hero's pool to attach Dúnedain Quest to another hero. Willpower: 2. the Hero is still committed to that quest for this turn. HP: 4. CatC x4. Location. Location. CatC x1 Threat: 2.Parting Gifts Even though the cost is 0. CatC x3 Threat: 2. Leadership. Conflict at the Carrock. Defense: 2 Response: After a character leaves play. Threat: 1 Creature HP: 4.Bee Pastures (CatC) 46. Conflict at the Carrock.2). Quest Points: 2 WilderlandsResponse: After you travel to Bee Pastures. Quest Points: 6 Riverland. AJtR x3. shuffle Roasted Slowly back into the encounter deck. Attack: 3. Shadow: Defending character gets -1 Defense for the duration of this attack. Defense: 2 Ranged. HP: 3. Quest. Side B: When Revealed: Heal 5 wounds from Wilyador for each Athelas objective card the players control. Attach to a location. Each Athelas objective card counts as a separate event and therefore Wilyador (SoM 64) can be healed by more than 5 wounds (official FAQ 1. AJtR x1.Return to Rhosgobel (AJtR) 63.The Wounded Eagle (AJtR) 61. Quest Points: 0 Side A: none. These resources can be used to pay for Creature cards played from your hand. Lore. Unique. Unique. Guarded. X is the number of players in the game. Lore. Reveal and add 1 of these cards to the staging area.Escort from Edoras Destroyed means discarded into your own discard pile due to damage tokens equal or exceeding HP. Then. Tactics. HP: 3. Quest. Spirit. before any possible player actions. Willpower: 2. Cost: 1 Action: Move any number of damage from one enemy to another. HP: 1. 19 . Side B: none. Artifact. Ally. per player. Guarded. Cost: 5 Creature. AJtR x3. HP: 4. Cost: 1 Mathom. Radagast can be used to heal enemy creatures.2). Attack: 3. Landroval cannot have restricted attachments. Quest Points: 12 Side A: none.Infighting (AJtR) 59. Neutral. AJtR x3. If Wilyador is completely healed when this effect resolves. Spirit. shuffle the encounter deck. Defense: 0 While committed to a quest. Otherwise. Forced: After a card effect heals Wilyador. return Landroval to his owner's hand to put that hero back into play. discard Escort from Edoras from play.To the Eyrie (AJtR) 55. and discard the other 2. Ally. Quest. You can pay all or part of the required resources for a Creature card from any sphere with Radagast.Radagast's Request Removed cards are to be set aside (not in the discard pile) and ignored for the rest of the game (can't be brought back into play).Name/Set (AJtR) 53. Cost: 4 Silvan. (AJtR) 54. Ally. You don't need a hero with a matching resource symbol if the resources are coming only from Radagast's pool (official from Nate). Event. The forced effect occurs immediately after the last step of the quest phase. for example if you used Radagast's or Glorfindel's ability to heal Wilyador.Haldir of Lórien (AJtR) 58. (AJtR) 62. Response: After a hero card is destroyed. Willpower: 1. Applies to all cards. AJtR x1. with 1 damage token on it.Radagast This includes enemies in the staging area as well as enemies engaged with players. (Limit once per game. just not the same physical card). Sentinel.Landroval Details Ally. AJtR x1.) Event. Then. Cost: 5 Istari. AJtR x3. the players have lost the game. Cost: 2 Rohan. Tactics. Cost: 2 Response: After an ally is destroyed. Attack: 2. Willpower: 2. Willpower: 2. attach Athelas to that hero. Eagle. NOTE: Radagast does not get discarded at the end of the phase like Gandalf (CORE 73).Ancient Mathom (AJtR) 57. Action: Spend X resources from Radagast's pool to heal X wounds on any 1 Creature. Objective. the first player draws 3 cards. AJtR x3. Escort from Edoras gets +2 Willpower. the first player may place X damage tokens on Wilyador to look at the top 3 cards of the encounter deck. Action: Exhaust a hero to claim this objective if it has no encounters attached. Notes Limit is once per game. (AJtR) 56. exhaust 1 Eagle character to move that ally from the discard pile to its owner's hand. Forced: After resolving a quest to which Escort from Edoras was committed. Attack: 0. AJtR x3. AJtR x4 Item. remove that card from the game. AJtR x3. Response: After attached location is explored. (AJtR) 60. Attachment. Defense: 1 Sentinel. Side B: Response: After the quest phase begins. and add them to the staging area with 2 damage tokens on Wilyador.Athelas If Athelas is attached to active location and exploring location also completes quest then there is no opportunity (action window) to get it if then activating 3B. AJtR x3. they would be removed from the game (of course you could play another copy of Radagast. Attack: 1. Wilyador survives and the players have won the game. Defense: 1 Radagast collects 1 resource each resource phase. Quest Points: 8 Side A: Setup: Search the encounter deck for Rhosgobel and Wilyador. Leadership.Forced: At the end of each round.Wilyador cannot be healed of more than 5 wounds by a single effect. HP: 2. Event. the players have lost the game. Shadow: Deal 1 damage to each wounded character. Shadow: f this attack is undefended. AJtR x1 Threat: X. Attack: 2.Rhosgobel Consensus is that a player can place progress tokens on Rhosgobel and explore it through card effects. HP: 20. Response: After Brand son of Bain attacks and defeats an enemy engaged with another player. A Journey to Rhosgobel. Unique.Brand son of Bain The Response can be used if Brand son of Bain joins an attack that another character declares (official FAQ 1. the damage must be placed on Wilyador. as an ally. THoEM x1.Mirkwood Flock (AJtR) 71. Shadow: Deal 1 damage to each exhausted character. Travel: Players must complete stage one of this quest before they can travel to Rhosgobel. Wilyador suffers 2 damage. Threat: 1 Creature HP: 3. Cost: 2 Hobbit.Exhaustion (AJtR) 68.Ally.Wilyador Details Objective . Attack: 0. AJtR x5. Notes (AJtR) 65. HP: 3 Willpower: 2. Quest Points: 3 ForestResponse: After the players explore Forest Grove. AJtR x4 When Revealed: Deal 2 damage to each exhausted character. Defense: 0 Response: After Keen-eyed Took enters play. Willpower: 2. AJtR x4 Threat: 2. A Journey to Rhosgobel. reveal the top card of each player's deck.Black Forest Bats (THoEM) 72. Hero. (2 damage instead if this attack is undefended. Tactics. AJtR x1 Creature. If Wilyador leaves play. Attack: 1. Eagle. THoEM x3. Cost: 1 Quest Action: Discard a Leadership ally to give each hero committed to this quest +1 Willpower until the end of the phase. A Journey to Rhosgobel.Rear Guard 20 . Quest Points: 4 Forest. AJtR x4 When Revealed: Deal 1 damage to each character without any attachments. Attack: 1. Location. choose and ready one of that player's characters. Defense: 0 Only Eagle characters or characters with ranged can attack or defend against Black Forest Bats. Threat: 1 Creature HP: 2. Then.Festering Wounds (AJtR) 70.While Rhosgobel is in the staging area. Shadow: If a character (including Wilyador) has more damage than each other character. Treachery.Forest Grove (AJtR) 67. Treachery. Ally. (AJtR) 69. A Journey to Rhosgobel. Leadership. deal 3 additional damage to that character. (AJtR) 66. Willpower: 1. (THoEM) 73. shuffle the encounter deck. Threat: 10 Dale. Defense: 2 Ranged. A Journey to Rhosgobel. Wilyador cannot be healed.Swarming Insects On Shadow: One single character has to have more damage than each other character for this to take effect. Attack: 3. Willpower: 1. AJtR x2 When Revealed: Deal 2 damage to each wounded character. The first player gains control of Wilyador. Enemy. THoEM x3. and add it to the staging area. Victory: 4 Location. the damage must be placed on Wilyador. search the encounter deck and discard pile for 1 Athelas objective. Defense: 1No attachments. A Journey to Rhosgobel. Treachery.Keen-eyed Took (THoEM) 74.2). A Journey to Rhosgobel. AJtR x4. Shadow: If this attack is undefended. Action: Return Keen-eyed Took to your hand to discard the top card of each player's deck. Defense: 1 Only Eagle characters or characters with ranged can attack or defend against Mirkwood Flock.) Enemy.Name/Set (AJtR) 64. Response: After Descendant of Thorondor enters or leaves play. THoEM x3. He must be ready in order to exhaust and discard him. Quest Points: 1 Side A: Setup: Search the encounter deck for Amon Hen and Amon Lhaw. You can't use a discard ability. THoEM x1 Threat: X.The Hills of Emyn Muil Note that this does not grant an extra resource token.Amon Lhaw 21 . (THoEM) 83. Quest Points: 5 Emyn Muil. Action: This can be done any time you can take an action. Return that character to its owner's hand. Cost: 1 Action: Discard a Rohan ally to choose a location. Ally.Gildor's Counsel (THoEM) 81. Tactics. and the have collected at least 20 victory points.The Riddermark's Finest (THoEM) 78. Defense: 3 Action: Exhaust Gildor Inglorion to look at the top 3 cards of your deck. HP: 2. Defense: 0 Action: Exhaust and discard The Riddermark's Finest to place 2 progress tokens on any location. in any order. The Hero officially becomes a "Spirit Hero" for game purposes. Neutral. deal 2 damage to any 1 enemy in the staging area.Amon Hen (THoEM) 84. Eagle.Song of Travel (THoEM) 82. Attack: 2. Quest Points: 5 Emyn Muil.X is double the number of players in the game. Then. You can't place progress tokens on a Quest card with this ability. and add them to the staging area. players cannot play events. HP: 2. Victory: 5 Even though the cost is 0. Switch one of those cards with a card from your hand. Rohan. Spirit. on the card discarded in addition to the ability Ride to Ruin gives you. The Hills of Emyn Muil. If a card that gains Surge already has Surge then the Surge happens twice. THoEM x3. (THoEM) 76. THoEM x1. Attach to a hero. you must still have a Tactics Hero under your control (alive and not captured) to play this card. THoEM x3. Willpower: 1. Notes Remember you can choose to use the Response up to two times: once when this card enters play and once when it leaves play. (To a minimum of 1. Defense: 1 Descendant of Thorondor cannot have restricted attachments. THoEM x3. Cost: 4 Creature. Cost: 3 Play during the Quest phase. Spirit. Lore. Tactics. Event.) Attachment. before characters are committed to the Quest. Players cannot defeat this stage unless there are no Emyn Muil locations in play.Meneldor's Flight (THoEM) 77. While Amon Hen is the active location. Cost: 5 Noldor. Quest. Action: Reveal 1 less card from the encounter deck this phase. THoEM x1 Threat: X. Willpower: 1. Attached hero gains a Spirit resource icon. THoEM x3. THoEM x3.Name/Set (THoEM) 75.Descendant of Thorondor Details Ally. Attack: 2. treat all attachments as if their printed text boxes were blank. the first treachery card revealed during the quest phase gains surge. if present.X is double the number of players in the game. (THoEM) 80. Cost: 2 Creature. HP: 3. Location. Victory: 5 Location. This can not be used on characters such as Vassal of the Windlord (SoM 98) or Winged Guardian (SoM 4) because their forced effect always occurs before you can use this action. Cost: 0 Action: Choose an Eagle ally. it means all resource tokens in the Hero's resource pool are now two types: the Hero's original sphere and Spirit. While Amon Lhaw is the active location. Side B: Forced: If there are no location cards in the staging area. THoEM x3.Ride to Ruin (THoEM) 79. Willpower: 3. The Hills of Emyn Muil. return the 3 cards to the top of your deck. Then shuffle the encounter deck. Cost: 1 Song. Place 3 progress tokens on that location. Event.Gildor Inglorion Ally. Event. Attack: 1. Lore. Forced: After traveling to the North Stair. THoEM x3 Threat: 2.Impassable Chasm (THoEM) 92. Defense: 2 Doomed 2. move the top card of the encounter discard pile to the staging area. Quest Points: 2 Emyn Muil. When Revealed: Deal 2 damage to each character committed to this quest.The Outer Ridge (THoEM) 90. this card gains surge. THoEM x4 Hazard. THoEM x3 Threat: 2. return attacking enemy to the staging area. Victory: 2 Location. Treachery. remove all progress tokens from that location and return it to the staging area. Shadow: After this attack resolves. Orc Horse Thieves get +1 Attack for each location in the staging area. return attacking enemy to the staging area. THoEM x2 Threat: 4. Treachery.While Rauros Falls is the active location. The Hills of Emyn Muil. Shadow: After this attack resolves. THoEM x3 Hazard. HP: 6.While The Outer Ridge is the active location. discard the top card of each player's deck for each progress token removed by this effect. THoEM x3 Hazard. the players must reveal the top card of the encounter deck.Rauros Falls (THoEM) 88. Enemy. Attack: 1. Quest Points: 2 Emyn Muil. The Hills of Emyn Muil. Victory: 3 Location. The Hills of Emyn Muil. Notes (THoEM) 86. Quest Points: 4 Emyn Muil.Travel: The first player must discard 1 event card from his hand to travel to this location. THoEM x2 Threat: 2. Quest Points: 1 Emyn Muil. THoEM x3.While The East Wall of Rohan is the active location. If no location is moved by this effect.Orc Horse Thieves 22 . return attacking enemy to the staging area. Shadow: After this attack resolves. Quest Points: 2 Emyn Muil. The Hills of Emyn Muil. Victory: 1 Treachery. The Hills of Emyn Muil. Threat: 3 Mordor.Name/Set (THoEM) 85.Slick Footing (THoEM) 94. THoEM x2 Threat: 2.Travel: In order to travel to The Highlands. When Revealed: Remove 1 progress token from each location in play. The Hills of Emyn Muil. Orc.Rockslide (THoEM) 93.The East Wall of Rohan Details Location. The Hills of Emyn Muil.The Highlands (THoEM) 91. The Hills of Emyn Muil. Quest Points: 4 Emyn Muil. and add it to the staging area. The Hills of Emyn Muil. Resolve any "when revealed" effects on that card. This attack is considered undefended. Shadow: Remove defending character from combat.The Shores of Nen Hithoel (THoEM) 89. THoEM x4 Threat: 1. The Hills of Emyn Muil. each location in the staging area gets +1 Threat. all characters must commit to the current quest during the quest phase. Then. Victory: 3 Location. Victory: 2 Location.The North Stair (THoEM) 87. When Revealed: If there is an active location. non-Rohan characters cost 2 additional matching resources to play. Victory: 3 Location. HP: 5 Willpower: 1. Attack: 2. Attack: 1. Attachment. Attached hero gains a Tactics resource icon.Into the Marshes Note that this does not grant an extra resource token.Dúnedain Watcher (TDM) 97. Cost: 1 Creature. Until the end of the phase. Tactics. TDM x1. 23 . reduce your threat by 1. Tactics. then reveal 1 card per player from the encounter deck and add it to the staging area. he gains:"Response: After your threat is raised as the result of questing unsuccessfully. Quest Points: 12 Side A: Setup: Search the encounter deck for Gollum. Ally. Spirit. Cost: 5 Action: Until the end of the phase. Boromir's ability deals direct damage. Cost: 1 Skill.We Do Not Sleep (TDM) 102. Willpower: 1. Neutral. Spirit. heal 1 damage from that character. Defense: 1 Response: Discard Dúnedain Watcher from play to cancel the shadow effects of a card just triggered.Song of Mocking (TDM) 100.Vassal of the Windlord The forced effect occurs immediately after determining combat damage and before any possible player actions. TDM x3. Cost: 3 Hobbit. Defense: 2 Action: Raise your threat by 1 to ready Boromir. Noble. (TDM) 96. Action: Pay 1 resource from attached hero's pool to attach Dúnedain Cache to another hero. Lore. HP: 3. it means all resource tokens in the Hero's resource pool are now two types: the Hero's original sphere and Tactics.Elfhelm Can reduce the treat as a result of the threat gained from Gollum (SoM 107) since it is an encounter card. This allows the damage to apply to creatures that might otherwise be unattackable. Defense: 2 While Elfhelm is ready. TDM x3. Attach to a Hobbit character. Attach to a hero. Vassal of the Windlord cannot have restricted attachments. Willpower: 1. Attachment. Action: Exhaust Song of Mocking to choose another hero. Unique. TDM x3. HP: 3. Willpower: 1. Attack: 3. Willpower: 1. Cost: 1 Song. Cost: 3 Silvan. TDM x3. not an attack. TDM x3. and add it to the staging area. Threat: 11 Gondor.Name/Set (TDM) 95." Event. TDM x1. Leadership. Rohan characters do not exhaust to commit to quests. (TDM) 99. Ally.Boromir Details Hero. Attachment. The Hero officially becomes a "Tactics Hero" for game purposes. Action: Discard Boromir to deal 2 damage to each enemy engaged with a single player. Leadership. Cost: 2 Item. Attach to a hero. Forced: After an attack in which Vassal of the Windlord attacked resolves. Quest. Eagle. Attached hero gains ranged. TDM x3. discard Vassal of the Windlord from play. Tactics. Defense: 1 Response: After a Silvan character readies during the refresh phase. Action: Exhaust Fast Hitch to ready attached character. HP: 2. Ally. (TDM) 101.Silvan Tracker (TDM) 103. Cost: 1 Song. Warrior. Attach to a hero.Song of Battle (TDM) 105. Attachment. attached hero takes all damage assigned to the chosen hero. Lore.Fast Hitch (TDM) 104. Defense: 0 Ranged. Attack: 1.Dúnedain Cache (TDM) 98. Ally. Attack: 3. Notes Your threat only increases by 1 when you ready him outside of the normal stage when you refresh characters. Side B: none. TDM x3. or by an encounter or quest card effect. TDM x3. Willpower: 0. Warrior. TDM x3. HP: 1. Shuffle the encounter deck. Cost: 4 Rohan. Defense: 3 While Dáin Ironfoot is ready. place 2 resource tokens on Gollum. When Revealed: Place 2 resource tokens on Gollum. Escape: 5 Enemy. Willpower: 1. The Dead Marshes. If Gollum is dealt as a shadow card you'll need to cycle through the entire encounter deck to get to him again. TDM x3 Escape.Fens and Mires (RtM) 116. RtM x1. TDM x4 Threat: 1. The Dead Marshes. dealing 2 cards from the encounter deck for each test. Escape: 2 Location.The Capture Details Quest. Defense: 2 Forced: Remove 2 damage from Giant Marsh Worm at the end of each round. all cards dealt from the encounter deck for escape tests get +1 Escape.) Escape: 1 Location. dealing 1 card per player from the encounter deck. You do the final escape test on this card before you do the regular escape test mentioned on Gollum (SoM 107). That player must pass an Escape test. dealing 1 card from the encounter deck for each resource token on Gollum. place 1 resource token on Gollum and raise each player's threat by 1. The Dead Marshes.Nightfall (TDM) 110.H691 such as Unexpected courage. the party must make an escape test. shuffle him back into the encounter deck. If this test is failed. Quest Points: 2 Dead MarshesForced: After the players travel to this location. If this test is failed.Dáin Ironfoot If he exhausts himself to attack or quest. If this test is failed.A Wisp of Pale Sheen (TDM) 109. Treachery. to capture him.Giant Marsh Worm (TDM) 113. dealing 2 cards from the encounter deck. Each player that fails this test places 1 resource token on Gollum. Any player may exhaust a Lore hero to reduce this effect to 1 resource token. Quest Points: 12 Dead MarshesWhen Revealed: Place 1 resource token on Gollum for each location card in the staging area.Impassable Bog The card is not considered to be in the staging area while the When Revealed effect is being resolved.Gollum An escape test is performed at the end of every quest phase as long as Gollum is in the staging area. (TDM) 107. Objective. Attack: 3. The Dead Marshes. (Cards receive this bonus even if they do not have a printed escape value. Escape: 2 Treachery. the bonus would be lost unless some other effect could be used to ready him. Quest Points: 3 Side A: none. Leadership. If Gollum is not captured at this time. TDM x3 Escape. it is placed afterwards. Unique. The Dead Marshes. (TDM) 108. Escape: 3 Treachery.Name/Set (TDM) 106.The Heart of the Marshes (TDM) 115. dealing 2 cards from the encounter deck. you must still take and fail the escape test and then reset the quest deck to stage 1B (official from Nate). Threat: 1 Creature HP: 6. place 1 resource token on Gollum and raise each player's threat by 2. TDM x4 Threat: 3.The Lights of the Dead (TDM) 112. When Revealed: The first player makes an escape test counting Attack instead of Willpower. Forced: At the end of the quest phase. TDM x4 Escape. 24 . Treachery. Side B: Forced: After this stage is defeated. place 1 resource token on Gollum. When Revealed: Each player must make an escape test. The Dead Marshes. TDM x3 Escape.Through the Mist (TDM) 111. Victory: 7 Location. Notes If Gollum (SoM 107) is not in-play when you defeat this stage. TDM x1. The Dead Marshes. Attack: 2. When Revealed: The first player makes an escape test. If Gollum ever has 8 or more resource tokens on him. TDM x4 Threat: 2. reset the quest deck to stage 1B. TDM x1 Gollum. the first player chooses a player. and raises his threat by 1.The active location is not in the staging area. If this final Escape test is passed. Quest Points: 4 Dead MarshesWhile The Heart of the Marshes is the active location. the players have captured Gollum and won the game. Threat: 11 Dwarf. HP: 5. Dwarf characters get +1 Attack and +1 Willpower. (TDM) 114. The Dead Marshes. TDM x4. Escape: 2 Hero. RtM x3.Mirkwood Runner (RtM) 124. Cost: 1 Signal. Willpower: 2. Attachment. Cost: 2 Rohan. Ally.Dúnedain Signal Details Attachment. Cost: 2 Play after shadow cards have been dealt. Defense: 2 Eagles of the Misty Mountains cannot have restricted attachments.Escape Attempt (RtM) 128. you must still have a Lore Hero under your control (alive and not captured) to play this card. Willpower: 2. HP: 4. Then. Attach to a Tactics hero. Cost: 3 Boon.Action: Exhaust Support of the Eagles to choose an Eagle ally. Spirit. RtM x1. Quest Points: 12 Side A: Setup: Search the encounter deck for Gollum. RtM x3. Attack: 0. Quest Points: 7 Side A: none. attached hero adds that ally's Attack or Defense (choose 1) to its own. Event. RtM x1. Lore.Astonishing Speed (RtM) 123. Lore. (RtM) 127. Quest.To the Elvin King's Halls 25 . Tactics. RtM x3. HP: 2. If the players quest unsuccessfully. This means that Wargs (CORE 85) does trigger his Forced event. Leadership. Cost: 3 Action: Until the end of the phase.Shadow of the Past (RtM) 126. all Rohan characters get +2 Willpower. Choose a player to guard Gollum at the start of the game. Defense: 0 Response: After you play West Road Traveller from your hand. Side B: The player guarding Gollum cannot play cards from his hand. Attack: 2. RtM x3. Neutral. (RtM) 122. Quest. RtM x3. Tactics. Defense: 0 While Mirkwood Runner is attacking alone.Support of the Eagles (RtM) 121. Cost: 0 Action: Look at the top card of the encounter deck. the defending enemy does not count its Defense. Event. Event. The switch may only occur if there is an active location and at least one location in the staging area. switch the active location with any other location in the staging area. Reveal 1 card per player from the encounter deck. before any attacks have resolved. (RtM) 120. Leadership. Cost: 3 Silvan. Quest Points: 3 Side A: none. RtM x1. Event. Attach to a hero.West Road Traveller Action: Chosen hero does not need to be ready nor is it exhausted. Quest.Name/Set (RtM) 117.Dawn Take You All (RtM) 119. you may pay 1 Lore resource to return Rumour from the Earth to your hand. Attached hero gains sentinel.Eagles of the Misty Mountains The discarded shadow card is removed and never checked for effects. and add it to the staging area. Combat Action: Each player may choose and discard 1 facedown shadow card from an enemy with which he is engaged. Action: Pay 1 resource from attached hero's pool to attach Dúnedain's Signal to another hero. Spirit. HP: 1. Notes (RtM) 118. Eagle. RtM x3. and place Gollum in front of that player. Until the end of the phase. you may attach that card facedown to Eagles of the Misty Mountains.Rumour from the Earth (RtM) 125. Ally. Cost: 2 Action: Move the top card of the encounter discard pile to the top of the encounter deck. Gollum escapes and the players have lost the game. Ally. Response: this is optional like all responses. Eagles of the Misty Mountains gets +1 Attack and +1 Defense for each facedown attachment it has. Then shuffle the encounter deck.Through the Forest Even though the cost is 0. Side B: none. Cost: 4 Creature. Scout. RtM x3. Attack: 2. Side B: The player guarding Gollum cannot commit characters to this quest (unless he is the only player remaining in the game). RtM x3. RtM x3. Willpower: 1. Response: After another Eagle character leaves play. Ally. Attack: 1. Objective .Travel: The player guarding Gollum must exhaust a hero he controls to travel to Woodman's Glade. Location. RtM x3 Threat: 2. When Revealed: Deal 4 damage to a hero controlled by the player guarding Gollum. defend. they have won the game.While The Spider's Ring is the active location. Shadow: Deal 2 damage to a hero controlled by the player guarding Gollum. if able. Return to Mirkwood. Then. the player guarding Gollum cannot change. When Revealed: Raise the threat of the player guarding Gollum by 8. The Spider's Ring becomes the active location. Quest Points: 2 Forest. If players defeat this stage. raise the threat of the player guarding Gollum by 3.The Spiders' Ring (RtM) 132. than player may choose a new player to guard Gollum. or if the player guarding Gollum is eliminated.Response: After the players travel to Wood Elf Path.Woodman's Glade (RtM) 134. Defense: 1 Surge. Attack: -. From the FAQ: Cannot overrides anything else (i. Quest Points: 2 Forest.Mirkwood Bats 26 . That player must choose a new player to guard Gollum. Quest Points: 2 Forest. or commit to a quest. the player guarding Gollum may choose a new player to guard him. If Gollum is destroyed.Gollum's Anguish (RtM) 136. Otherwise.Ambush Details Quest. Card effects that affect allies do affect him. RtM x4. Threat: 1 Creature. if able. Shadow: Raise the threat of the player guarding Gollum by 4. That player must choose a new player to guard Gollum.While Dry Watercourse is the active location. Return to Mirkwood. RtM x2 Tantrum.Wasted Provisions (RtM) 138. Return to Mirkwood. Treachery.Name/Set (RtM) 129. Players cannot defeat this stage if there are any enemies in play. Location. Return to Mirkwood. Shadow: Discard the top 5 cards from the deck of the player guarding Gollum. Return to Mirkwood. RtM x1 Creature. Shadow: If this attack is undefended. Return to Mirkwood. Defense: -Damage from undefended attacks against you must be dealt to Gollum. RtM x1. Forced: At the end of each round. Forced: After Mirkwood Bats engages a player. RtM x3 Threat: 1. deal 1 damage to each character controlled by the player guarding Gollum. Wasted Provisions) (RtM) 131. and any attachment that can be played on an ally can be played on Gollum. Return to Mirkwood. Quest Points: 3 Forest. RtM x3 Threat: 2.Gollum's Bite (RtM) 137. all treachery card effects that target the player guarding Gollum also target each other player. Treachery.Wood Elf Path (RtM) 135. HP: 1. Treachery. RtM x3 Tantrum. if able. return any current active location to the staging area. reduce the threat of each player not guarding Gollum by 2. Side B: Forced: At the beginning of the combat phase. When Revealed: Discard the top 10 cards from the deck of the player guarding Gollum. Enemy. RtM x2 Tantrum. Location. Notes (RtM) 130.Dry Watercourse (RtM) 133.Gollum Gollum cannot be used to attack. Quest Points: 2 Side A: none. That player must choose a new player to guard Gollum. the players have lost the game. Willpower: -. Forced: threat is raised by an additional 3 on top of the usual 1. Gollum is considered an ally character under the control of the player guarding him. Response: After exploring Woodman's Glade. Location.e. Return to Mirkwood. HP: 5. RtM x4 Threat: 3. all enemies in play engage the player guarding Gollum. Event. KD x3. Attack: 0. Attercop automatically engages the player guarding Gollum. HP: 1. Defense: 4 Forced: At the beginning of the encounter phase. HP: 1. Hero. KD x3. Unique. Notes (KD) 1. Event.Dwarrowdelf Axe Note that this does not grant an extra resource token. (Limit once per round. and +2 Defense until the end of the round. HP: 4. That hero gets +2 Willpower. Warrior. KD x1. Spirit. Should read: "Action: Exhaust Zigil Miner and name a number to discard the top 2 cards of your deck.Zigil Miner (KD) 10. Tactics. The Hero also temporarily becomes a "X Hero" for game purposes.Erebor Record Keeper 27 . Defense: 1 Action: Exhaust Zigil Miner and name a number to discard the top 2 cards of your deck. that character gets +3 Attack. That player does not raise his threat. you must still have a Tactics Hero under your control (alive and not captured) to play this card. Weapon. it means all resource tokens in the Hero's resource pool are temporarily two types: the Hero's original sphere and the new one you choose.Durin's Song (KD) 5. deal 1 damage to the defending enemy. Willpower: 1. Attach to a Dwarf hero. For each card that matches the named number. RtM x3. Restricted. Attack: 3. Spider. Spirit. lower your threat by 2. KD x3. Shadow: Attercop. (KD) 8. KD x3. Return to Mirkwood. Attach to a Dwarf character. Any player may trigger this ability. Spirit.Action: Exhaust Erebor Record Keeper and pay 1 Lore resource to choose and ready a Dwarf character. Cost: 3 Response: After players quest unsuccessfully. Threat: 7 Dwarf. Ally. choose a hero you control. Leadership. Event. Attack: 1. Unique. Hero. Attachment. Response: After attached character attacks." Action: Cards with a cost of X have a cost of 0 for this purpose. HP: 3. Attercop will remain engaged with the same player even if Gollum later moves to a different player until the beginning of the next encounter phase. Cost: 1 Item.Dwalin (KD) 2. +2 Attack. Attercop. Until the end of the phase. (+2 Willpower instead if the active location is an Underground or Dark location. Willpower: 0. KD x3. Cost: 0 Action: Choose a Dwarf character. Defense: 2 Action: Pay 1 resource from a hero's resource pool to add 1 resource to Bifur's resource pool. Attached character gets +1 Attack. Defense: 0 Erebor Record Keeper cannot attack or defend. Jury is out whether this point of damage is assigned as soon as character is declared as attacker or later. KD x3. add 1 resource to that hero’s resource pool. If at least one of those cards has cost equal to the named number.Veteran of Nanduhirion (KD) 7. regardless of his threat. Willpower: 1. KD x3. KD x3. Ally. Cost: 2 Action: Each Dwarf character gets +1 Willpower until the end of the phase. Attercop Details Enemy.) Attachment. Action: Exhaust Narvi's Belt to give attached hero a resource icon of your choice until the end of the phase. If at least one of those cards has a cost equal to the named number. Cost: 2 Dwarf. choose a hero you control. KD x1. Defense: 2 Veteran of Nanduhirion enters play with 1 damage on it. Tactics.Untroubled by Darkness (KD) 11. Willpower: 1. That hero adds resources to his resource pool equal to the named number. Event. Cost: 1 Action: Choose a Dwarf hero. Cost: 1 Dwarf.Khazâd! Khazâd! (KD) 9. Attack: 8.Ever Onward (KD) 6. Threat: 9 Dwarf. Defense: 2 Response: After Dwalin attacks and destroys an Orc enemy. HP: 6. Lore. Even though the cost is 0. Threat: 2 Creature. HP: 3.) Ally. choose a player. where X is the sphere you chose. Cost: 4 Dwarf. Attack: 1.Name/Set (RtM) 139. Attack: 2. Leadership. Tactics. Leadership. KD x3.Narvi's Belt (KD) 4. Willpower: 2.Bifur (KD) 3.Attercop. Lore. Cost: 2 Item. KD x2.First Hall The only way to place progress tokens on it is by questing. discard the top card of the encounter deck.Bridge of Khazaddûm (KD) 19. etc. Quest Points: 4 UndergroundTravel: The first player must exhaust 1 character he controls to travel here. continue applying to a third character.Signs of Conflict (KD) 16. Neutral. Enemy. KD x2 When Revealed: Each player must raise his threat by 1 for each enemy in the staging area. Forced: After East-gate leaves play as an explored location.Hidden Threat (KD) 23. KD x3. General consensus on Infighting is divided. Location. 28 . Location.Boots from Erebor (KD) 14. Then. Cost: 0 Item. Lore. If there is only one player.Upper Hall The last player is the player sitting directly to the right of the first player. Quest Points: 7 Gate. Defense: 4 For each excess point of combat damage dealt by Cave-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) you must damage another character you control. Shadow: Defending player must choose and exhaust 1 character he controls. add First Hall to the staging area. KD x1 Threat: 3. Quest Points: 2 Underground.Name/Set (KD) 12.Orc Horn Blower (KD) 22. When Revealed: Reveal 1 card from the encounter deck and add it to the staging area.Patrol Leader Details Event. Threat: 4 Troll HP: 7. check the top card of the encounter deck. KD x2 Threat: 2. Limit 1 Boots from Erebor per character. and once East-gate is the active location it remains the active location until it is fully explored (even cards like Dreadful Gap (D 52) or Strider's Path (SOM 9) would not be able to move it to the staging area).Immune to card effects. Attack: 6. but card effects could still cause enemies to engage players. Shadow: Defending player raises his threat by 2. Cost: 1 Action: Exhaust a Dwarf character to place 2 progress tokens on the active location. Victory: 1 Location.East-gate Each time he would be dealt damage.Stairs of Náin (KD) 20. Bridge. KD x3 Threat: 3. cancel that damage. The Seventh Level. Shadow: Cancel all damage dealt to this enemy. Into the Pit. Dwarrowdelf Axe (D 7)). Victory: 1 Location. Attack: 1. that player is both the first and last player.Ancestral Knowledge (KD) 13. add Bridge of Khazad-dûm to the staging area. Threat: 2 Orc. (4 progress tokens instead if it is an Underground or Mountain location. Treachery. Quest Points: 4 UndergroundDoomed 2 Notes These progress tokens may never be placed on a Quest card. Enemy. but sometimes damage might occur separately from the main battle (e. (KD) 17. Into the Pit. The Seventh Level. Attached character gets +1 hit point. Threat: 3 Goblin. Victory: 2 Location. Into the Pit. the last player discards an attachment he controls. Into the Pit. KD x2. Into the Pit. HP: 4. KD x5 Doomed 2.) Attachment. players cannot play cards. If the discarded card is an enemy. The Seventh Level.g. Treachery. No regular engagement checks are made. KD x1 Threat: 2.While Bridge of Khazad-dûm is the active location. (KD) 15. The Seventh Level. (KD) 18. KD x1. KD x1 Threat: 7. Defense: 1 Surge. Orc. Attack: 4. Players cannot optionally engage enemies and no engagement checks are made. Enemy. (KD) 21.Cave-troll If a second character runs out of remaining hit points. HP: 3. KD x3. Quest Points: 3 Underground.Travel: Each player must raise his threat by 3 to travel here. Remember in a normal attack the damage from all attackers is applied all at once. Surge. Summoner. Into the Pit. Defense: 3 Forced: Before Patrol Leader is dealt damage. Forced: After First Hall leaves play as an explored location. Attach to a Dwarf or Hobbit character. This effect cannot be canceled. The value "X" is a constant variable that is immediately recalculated whenever victory points are added or removed from the players' victory display. Shadow: If this attack is undefended. HP: 4. (KD) 25.) Enemy. Enemy. Then. (KD) 26. and can be claimed by any player who triggers its action. Then. Forced: After an enemy is revealed from the encounter deck. the first player must deal 1 damage to 1 character he controls. then it returns to the staging area. Guarded. Action: Exhaust a hero to claim this objective if it has no encounters attached. Objective. HP: X. Enemy. return Abandoned Tools to the staging area. Orc.New Devilry (KD) 27. shuffle the current quest card into the quest deck. Orc. Shadow.Shadow: Deal damage equal to The Nameless Fear's Attack to the defending character. Restricted. Threat: 2 Goblin. Deal it another shadow card for the next attack. Defense: 2 When Revealed: Chieftain of the Pit gets +3 Attack until the end of the round. KD x1. HP: 2. X is the number of victory points in the victory point display.Goblin Archer 29 . either through a card effect or due to the hero it is attached to leaving play. KD x1 Item. attach Abandoned Tools to that hero. KD x3 When Revealed: The first player attaches Shadow of Fear to one of his heroes. KD x1.Chieftain of the Pit (KD) 31. KD x4 When Revealed: The last player deals damage equal to The Nameless Fear's Attack to a hero he controls. Plundering Goblins. Threat: 2 Goblin. return Book of Mazarbul to the staging area. Attack: X. The Nameless Fear cannot engage or be engaged. Cannot be selected as the target of any card effect and ignores the effect of any player card that would directly interact with it even if the card doesn't directly target The Nameless Fear. (If detached. Action: Pay 3 resources from attached hero's pool to discard this card. Orc. KD x2.Book of Mazarbul Details Objective. Treachery. Shadow: Add Goblin Spearman to the staging area. Treachery. it should be set aside and ignored for the rest of the game (not placed in the discard pile). Flight from Moria. Attached hero cannot exhaust or ready and its text box is treated as if it were blank.Abandoned Tools (KD) 30. then reveal a new quest card. Flight from Moria. Action: Exhaust a hero to claim this objective.Shadow of Fear (KD) 28. Attack: 2. Notes If detached from a Hero. Defense: 3 Players cannot optionally engage Goblin Archer. KD x1 Tools. (Counts as a Condition attachment with the text: "Limit 1 per hero.") Treachery. but doesn't exhaust when doing so.A Foe Beyond (KD) 29. Defense: X Immune to player card effects.Name/Set (KD) 24. (If detached. Attack: 5. KD x5.Characters with ranged are eligible to attack Goblin Archer while it is in the staging area. Attack: 1. Flight from Moria. Plundering Goblins. If this card is removed from the game.The Nameless Fear Enemy. Guarded. Threat: X Flame. raise your threat by The Nameless Fear's Threat. attach Book of Marzarbul to that hero. A hero can also exhaust to claim Book of Mazarbul even if it is attached to another hero. Attached hero must be ready to commit to a quest. Plundering Goblins. HP: 1. New Devilry gains surge. Otherwise. KD x3 When Revealed: If the players are not on stage 1. Restricted. Defense: 2 Goblin Spearman gets +2 Attack if its attack is undefended. Flight from Moria. Threat: 2 Goblin.) Attached hero cannot attack and does not exhaust to commit to a quest. Artifact. Shadow: Attacking enemy attacks again after this attack.Goblin Spearman (KD) 32. enemies get +1 Attack. discard it from play.Goblin Follower (KD) 36. Twists and Turns. X is the number of allies he controls. Forced: After Branching Paths leaves play as an explored location.) Location. (KD) 42. Deeps of Moria. KD x2 Threat: 4.Action: Raise each player's threat by 1 to place 1 progress token on Zigil Mineshaft. Defense: 2 When Revealed: Goblin Follower engages the last player. Attack: 3. HP: 4. Actions on encounter cards can be triggered by any player. KD x2 Threat: 3. Dark. Orc. With timing conflicts (Branching Paths) general consensus is that Cave Torch's effect goes first. Shadow: Attacking enemy gets +2 Attack. Solo: the player is both the first and last player. Twists and Turns.Many Roads (KD) 40. then the location's progress token effect. Dark. Shadow: If the defending character is an ally. KD x1 Surge. Dark.Zigil Mineshaft (KD) 39. Defense: 3 Immune to ranged damage. If that card is an enemy. No attachments can be played on Great Cave-troll. add it to the staging area. KD x1 Light. each player may attach a Weapon or Armour attachment from his hand to 1 character he controls. and the revealed encounter card is an Enemy. There does not need to be an active Dark location to use Cave Torch's forced effect. Restricted. not placed in the discard pile).While Branching Paths is in the staging area. (KD) 37. moving the other 2 to the bottom of the deck. Shadow: Cancel all combat damage dealt to attacking enemy. Quest Points: 2 UndergroundWhile Plundered Armoury is in the staging area. Twists and Turns.Great Cave-troll Enemy. Threat: 1 Goblin. following normal restrictions on triggering abilities. Goblin Follower remains engaged with that player until destroyed or some other effect causes a disengagement. Location. KD x2. Attach to a hero. Treachery. Action: Exhaust Cave Torch to place up to 3 progress tokens on a Dark location. KD x4. Forced: After Cave Torch exhausts. (KD) 38.Lightless Passage When you determine combat damage to the enemy later during combat. Attack: 7. Twists and Turns.Burning Low (KD) 41. +1 Threat applies to Branching Paths as well. (+3 Threat instead if it is a Dark location. KD x3 Threat: 1. Twists and Turns. Location. discard the top card of the encounter deck. Quest Points: 5 Underground.Name/Set (KD) 33. KD x3 When Revealed: Each enemy and location currently in the staging area gets +1 Threat until the end of the phase. then it is removed from the game (set aside and ignored for the rest of the game. instead he attacks during the regular combat phase. Shadow: Attacking enemy gets +1 Attack.) Players may exhaust a Cave Torch to cancel this effect. Quest Points: 3 Underground.Branching Paths Goblin Follower doesn't immediately attack. KD x3 Threat: 5. A character making a ranged attack will not damage this enemy. (+2 Attack instead if attacking the last player. each Dark location gets +1 Threat. Objective. Location. Players must choose 1 of those to reveal and add to the staging area. Threat: 2 Troll HP: 10. Response: After Plundered Armoury leaves play as an explored location. Notes (KD) 35.Plundered Armoury Details Treachery. it can be used on locations in the staging area. Treachery. Enemy. Plundering Goblins.If Goblin Patrol (KD 65) is in play. however a character with the ranged keyword making a normal attack can damage him normally.Cave Torch If this card would leave play. Quest Points: 4 Underground. look at the top 3 cards of the encounter deck. Twists and Turns. it would discarded. 30 .Travel: Players must exhaust a Cave Torch to travel here. When Revealed: Shuffle all locations in the encounter discard pile back into the encounter deck.Undisturbed Bones (KD) 34. Plundering Goblins. KD x3 When Revealed: Each player must deal X damage to 1 ally he controls. you cancel that damage instead of applying it. either through a card effect or the Hero it is attached to leaving play. X is the number of players in the game.When Revealed: Immediately travel to Dreadful Gap. return it to the staging area. Enemy. you exhaust. you discard. Hazards of the Pit. Quest Points: X UndergroundX is the number of players in the game. Hazard. Orc. Treachery. if you can discard and not exhaust. KD x1.) Treachery.Stray Goblin (KD) 45. Shadow: Discard the defending character from play. X is the number of players in the game. Defense: 3 While Orc Drummer is in the staging area. Hazards of the Pit.When Revealed: Each player may choose and discard 1 card at random from his hand. If the printed cost of the discarded card is equal to or higher than the remaining hit points of the exhausted character. If all players did not discard 1 card.Crumbling Ruin (KD) 50. Deeps of Moria. If you can exhaust and not discard. KD x3. Location. Treachery. Shadow: Attacking enemy gets +1 Attack. If this effect put no enemies into play. discard the exhausted character. Attack: X.) Shadow: Deal 1 damage to the defending character.The Mountain's Roots (KD) 48. Shadow: Attacking enemy gets +X Attack. KD x3 Threat: 3. if able.Sudden Pitfall (KD) 52. HP: 1. (+3 Attack instead if engaged with the first player. engaged with the first player. KD x2 Doomed 1. It does engage the player so if there are any forced effects on engagement then these are triggered. If Cave In removed no progress tokens. (2 damage instead if the active location is a Dark location. Shadow: Attacking enemy gets +X Attack. Hazards of the Pit.Dark and Dreadful Official Response (Nate) Since the two effects are linked by "and" rather than "then. KD x2 Hazard When Revealed: Each player must exhaust a character and discard the top card of his deck. X is the number of players in the game.Name/Set (KD) 43. KD x1 When Revealed: The first player must discard 1 questing character he controls. When Revealed: Reveal X additional cards from the encounter deck and add them to the staging area." there is no dependency relationship between them. (KD) 51. Threat: 1 Orc. KD x3 Threat: X. X is the number of players in the game. Hazards of the Pit. KD x1 Threat: 2. (KD) 46. Treachery.Chance Encounter Enemies are not 'revealed' with this treachery so no 'when revealed' effects come into play (including Thalin's ability). second because there was no character to discard in the first place. Quest Points: X Underground. Location. Deeps of Moria.) Treachery. This effect cannot be canceled. X is the number of characters in play. Summoner.Cave In (KD) 49. Deeps of Moria. Hazard. each enemy gets +X Threat. Shadow: Attacking enemy gets +X Attack. Chance Encounter gains surge. If another location is currently active.Fouled Well 31 . Hazards of the Pit. Dark. Threat: X Goblin. KD x3 When Revealed: Put the top enemy in the encounter discard pile into play. KD x3 Hazard When Revealed: Remove all progress tokens from the current quest card and active location. Treachery. Hazards of the Pit. Defense: X X is the number of players in the game. Quest Points: 5 Underground. (Attacking enemy gets +2 Attack instead if this attack is undefended. Attack: 1. it gains surge.Dreadful Gap (KD) 53. Notes (KD) 44. KD x2 When Revealed: Deal 1 damage to each exhausted character. X is the number of players in the game. Fouled Well gains surge. Location. if able. In either case.Massing in the Deep (KD) 47.Orc Drummer Details Enemy. no character is discarded: first because a card with higher cost than hit points was not discarded from the deck. Deeps of Moria. Deeps of Moria. HP: 2. Attack: 4.Goblin Scout (KD) 61.Goblin Swordsman (KD) 62.While Knees of the Mountain is in the staging area. Defense: 1 Goblin Swordsman gets +2 Attack if its attack is undefended. Orc. (KD) 56. Misty Mountains. Defense: 2 If Mountain Warg is dealt a shadow card with no effect. Misty Mountains.Bitter Wind (KD) 57. he was still dealt a shadow card with an effect and would not return to the staging area after it attacks. Threat: 2 Uruk.Name/Set (KD) 54. if able. KD x4. you must discard as many as you can from that Hero. Enemy. Shadow: Add Goblin Swordsman to the staging area. Threat: 1 Goblin. Shadow: If this attack is undefended. HP: 2. (+3 Attack instead if attacking enemy is a Goblin. deal 2 additional shadow cards to attacking enemy. KD x2 Threat: 3. Shadow: Defending player must discard 2 resources from each hero he controls. but that effect is canceled for whatever reason." Shadow: Attacking enemy gets +1 Attack. Quest Points: 7 Underground. reveal 1 card from the encounter deck and add it to the staging area. Attack: 3. Shadow: Attacking enemy gets +1 Attack. HP: 2. Attack: 1.Warg Lair (KD) 60. remove a progress token from the current quest card. Defense: 3 When Revealed: The first player must choose and discard an attachment from a questing character. Threat: 3 Goblin. Enemy. KD x5. if able. (+2 Attack instead if a Mountain is the active location. KD x1 Threat: 2. Response: After Warg Lair leaves play as an explored location. Orc.Knees of the Mountain (KD) 58. KD x3. Dark.") Location. Misty Mountains. Scout.) Treachery. Goblins of the Deep. it gains: "Forced: After an enemy engages a player. Defense: 0 Each player with a threat of 25 or higher cannot optionally engage Goblin Scout. it gets +1 Attack until the end of the round. it gains: "Forced: After a Goblin is revealed from the encounter deck. KD x3 When Revealed: The first player must discard 3 resources from each hero he controls. Shuffle the encounter deck. Location. Quest Points: 3 Mountain.Black Uruks Details Enemy. players cannot optionally engage enemies. (Counts as a Condition attachment with the text: "Limit 1 per hero. KD x3. Threat: 2 Creature HP: 4. return Mountain Warg to the staging area after it attacks. Enemy. Location.Goblin Tunnels 32 .) Notes (KD) 55.While Goblin Tunnels is in the staging area. Goblins of the Deep. Quest Points: 2 MountainWhile Turbulent Waters is the active location. HP: 2. Location. Orc. Goblins of the Deep. If a Hero doesn't have enough resources to discard. Treachery. KD x3 When Revealed: The first player attaches Watchful Eyes to one of his heroes. Attack: 3.Mountain Warg If Mountain Warg is dealt a shadow card with an effect. Misty Mountains.Turbulent Waters (KD) 59. Forced: If attached hero is exhausted at the end of the combat phase. Misty Mountains. Goblins of the Deep.Watchful Eyes (KD) 63. KD x2 Threat: 2. each player draws 1 card. KD x2 Threat: 1. Quest Points: 3 MountainWhen Revealed: Search the encounter deck and discard pile for 1 copy of Mountain Warg and add it to the staging area. Misty Mountains. Side B: When Revealed: Remove Book of Mazarbul from the game.Name/Set (KD) 64.A Presence in the Dark (KD) 70.) Quest. discard it instead of adding it to the staging area. and add it to the staging area.Entering The Mines Details Quest. KD x1. Quest Points: 15 Side A: Setup: Search the encounter deck for Book of Mazarbul. Quest Points: 5 Side A: While Search for an Exit is the active quest card. Quest Points: 7 Side A: Setup: Search the encounter deck for East-gate and Cave Torch. Players may bypass this quest card at the end of the combat phase. Hasty Council (D 74). Quest Points: Side A: Setup: Prepare the quest deck. If the players defeat this stage. KD x1. Players will progress through stage 2 quest cards until they have won the game. Put East-gate into play as the active location. and have the first player attach it to a hero of his choice. add A Presence in the Dark to your victory display.The Fate of Balin (KD) 69. add it to the staging area. Remove all copies of A Foe Beyond from the encounter deck. When preparing the quest deck. The only time you immediately flip this to side 2B is through card effects. If there are no enemies in play. Quest. X is the number of players. Quest Points: 12 Side A: none. and add it to the staging area. Discard the other revealed cards without resolving them. Quest. Forced: After an enemy is revealed from the encounter deck. KD x1.A Way Up (KD) 67. Side B: When Revealed: Reveal 1 encounter card per player. Side B: Forced: If Heading Up is in the player's victory display at the end of any quest phase. shuffle 1 copy of A Foe Beyond per player back into the encounter deck. KD x1. out of play. remove all progress tokens and move it to the bottom of the quest deck with side 2B face-down.g. they win the game. Side B: When Revealed: Reveal 1 encounter card per player. Quest. Side B: Heroes do not collect resources during the resource phase. they win the game. Side B: When Revealed: Each player must search the encounter deck and discard pile for 1 enemy of his choice. Players cannot advance to the next stage of the scenario unless Bridge of Khazad-dûm is in their victory display. Quest Points: 17 Side A: none. if able. (Players can also advance by placing 11 progress tokens on Goblin Patrol. only flip it to side 2B at the beginning of the staging step. and have the first player attach Cave Torch to a hero of his choice. Then. Quest. KD x1. Quest Points: 11 Side A: none. reveal the top X cards of the encounter deck. immediately advance to the next stage of the scenario. KD x1. and add it to the staging area. Shuffle the encounter deck. Shuffle the encounter deck. Quest. Forced: At the end of the staging step. e. (KD) 66. shuffle all stage 2 quest cards with side 2A face-up and place them beneath stage 1. If you choose to bypass this quest card. Then.Search for the Chamber (KD) 68. Add The Nameless Fear to the staging area. Set First Hall and Bridge of Khazad-dûm aside. 33 . shuffle Heading Up back into the quest deck.Search f or an Exit: Heading Down If the players defeat this stage. Notes (KD) 65. One choice must be Patrol Leader.Goblin Patrol Forced: does not apply to enemies that are dealt as shadow cards. Side B: When Revealed: Reveal 1 encounter card per player. adding all enemies to the staging area. KD x1. Flight from Moria 2. only flip it to side 2B at the beginning of the staging step. If the players defeat this stage.Search for an Exit: Narrow Paths The only time you immediately flip this to side 2B is through card effects. add Hasty Council to your victory display. no official answer yet from FFG Feb 2013) The only time you immediately flip this to side 2B is through card effects. Notes (KD) 72. Players may bypass this quest card at the end of the combat phase. Players may bypass this quest card at the end of the combat phase. remove all progress tokens and move it to the bottom of the quest deck with side 2B face-down. remove all progress tokens and move it to the bottom of the quest deck with side 2B face-down. remove all progress tokens and move it to the bottom of the quest deck with side 2B face-down. Side B: Forced: If Heading Down is in the player's victory display at the end of any quest phase. Side B: When Revealed: Each player chooses 1 questing character he controls. Side B: When Revealed: Shuffle all copies of A Foe Beyond from the encounter discard pile back into the encounter deck. Forced: After placing 1st progress token on Narrow Paths. KD x1.g. e. Each questing character not chosen does not count its Willpower until the end of the turn. e. only flip it to side 2B at the beginning of the staging step. e. If you choose to bypass this quest card. If the card is a treachery card. (General consensus at BGG. remove all progress tokens and move it to the bottom of the quest deck with side 2B face-down. Quest. shuffle Heading Down back into the quest deck. (KD) 73.g. Quest.g. Hasty Council (D 74). KD x1. (KD) 74. Side B: When Revealed: The first player chooses 1 of the following: * Each player discards 1 card from the top of the encounter deck. Quest Points: 7 Side A: While Search for an Exit is the active quest card. If you choose to bypass this quest card. Quest Points: 3 Quest. Search for an Exit: A Wrong Turn The only time you immediately flip this to side 2B is through card effects. If you choose to bypass this quest card. If you choose to bypass this quest card. VP 1 Side A: While Search for an Exit is the active quest card. Quest. putting Blocked by Shadow on the bottom of the quest deck. Quest Points: 9 Side A: While Search for an Exit is the active quest card.Search f or an Exit: Heading Up Details Quest. search the encounter deck and discard pile for Abandoned Tools and add it to the staging area. Reveal the top 2 cards of the quest deck. Players may bypass this quest card at the end of the combat phase. Quest Points: Side A: While Search for an Exit is the active quest card. Quest Points: 7 Side A: While Search for an Exit is the active quest card. only flip it to side 2B at the beginning of the staging step. Quest Points: 3.Search for an Exit: Blocked by Shadow 34 . if able. Hasty Council (D 74). KD x1. Side B: Forced: If Heading Down is in the player's victory display at the end of any quest phase. KD x1. only flip it to side 2B at the beginning of the staging step. Hasty Council (D 74). The Reveal clause in this doesn't mean you activate the When Revealed effects of both quest cards should they have them.Name/Set (KD) 71. e. (KD) 75. Players may bypass this quest card at the end of the combat phase. they escape and win the game. shuffle Heading Down back into the quest deck. only flip it to side 2B at the beginning of the staging step. Then. the discarding player is eliminated from the game. Hasty Council (D 74). Quest. Khazad-dûm x1.g.Search for an Exit: Hasty Council The only time you immediately flip this to side 2B is through card effects. * Reveals the next quest card. KD x1. Choose 1 to become the active quest (flipped to side 2B) and put the other on the bottom of the quest deck. return him to your hand. you still must have a Spirit hero under your control (alive and not captured) to play this card. remove all progress tokens and move it to the bottom of the quest deck with side 2B face-down. e. Action: Discard Good Meal to lower the cost of the next event you play this round that matches attached hero's sphere by 2. Cost: 2 Secrecy 2. you still must have a Tactics hero under your control (alive and not captured) to play this card. Hasty Council (D 74). Until the end of the phase. Scout. Spirit. Defense: 1 When Elladan is in play. HP: 3. Cost: 3 Dwarf. you may (choose 1): ready 1 of that player's heroes. reduce your threat by X. HP: 3. Event. (TRG) 10. TRG x3.Search for an Exit: Escape from Darkness Details Quest." Players may bypass this quest card at the end of the combat phase.Unseen Strike (TRG) 5. Unique. Cost: 4 Secrecy 3 Action: Reveal the top 5 cards of your deck and put 1 revealed ally into play. Notes The only time you immediately flip this to side 2B is through card effects. (TRG) 6. TRG x3. TRG x3. Cost: 0 Action: Discard the top card of your deck. Action: Raise your threat by 1 to look at the top card of the encounter deck. Side B: Abandoned Tools gains: "Refresh Action: Exhaust attached hero to put a progress token on Escape from Darkness.Ravenhill Scout Even though the cost is 0. Attack: 1. (TRG) 1. Event. If he is returned to your hand. Bofur remains in-play for the cost of only 1 resource. any "ally leaves play" triggers apply. Lore. TRG x1. Response: After Elrohir is declared as a defender. Attached hero gets +1 Attack for each resource token on another copy of Keeping Count that is above the current number of resource tokens on this card. Attachment. Threat: 10 Noldor. Hero. TRG x3. where X is the threat of that card. or lower that player's threat by 2.Renewed Friendship (TRG) 8. they escape and win the game. Ranger. TRG x3. Event. Cost: 0 Response: After another player plays an attachment on a hero you control. Event. Noble. only flip it to side 2B at the beginning of the staging step. that character gets +3 Attack while attacking an enemy with a higher engagement cost than your threat. Cost: 0 Attach to a hero. you still must have a Leadership hero under your control (alive and not captured) to play this card. Event. If you quest successfully this phase and Bofur is still in play.Timely Aid (TRG) 4. Cost: 0 Action: Choose a character you control. Leadership. Shuffle all other revealed cards back into your deck. TRG x3. The addition to Abandoned Tools does NOT allow you to bypass an active location to put progress tokens directly on Escape from Darkness (official ruling from Nate). If the discarded card's printed cost is equal to or higher than the number of characters you control. Defense: 1 Quest Action: Spend 1 Spirit resource to put Bofur into play from your hand. Cost: 3 Dale. Cost: 0 Attach to a Hobbit hero. Quest Points: 4 Side A: While Search for an Exit is the active quest card. draw 2 cards and deal 2 damage to any enemy. Progress tokens cannot be placed on Escape from Darkness except by Abandoned Tools.Elrohir (TRG) 2. Ally.Needful to Know If revealed card's threat is X then X is 0.Taking Initiative Even though the cost is 0. exhausted and committed to a guest. Forced: After attached hero attacks and destroys an enemy. if able. Attack: 1. Elrohir gets +2 Defense.Good Meal 35 . Spirit.Keeping Count Even though the cost is 0. Defense: 1 Action: Exhaust Ravenhill Scout to move up to 2 progress tokens from 1 location to another location.g. Tactics. If you choose to bypass this quest card. Limit 1 per hero. Willpower: 0. TRG x3. TRG x3. KD x1. (TRG) 9. TRG x3. (TRG) 7. Lore. Attack: 2. Even though the cost is 0. Ally.Name/Set (KD) 76. Leadership. Leadership. Unique. Attachment. you still must have a Tactics hero under your control (alive and not captured) to play this card. Willpower: 2. (TRG) 3.Bofur If you quest unsuccessfully. have that player draw 1 card. Then. If the players defeat this stage. Willpower: 2. place 1 resource token on this card. Tactics. Neutral. pay 1 resource from his resource pool to ready him. HP: 4. Quest Points: 13 Side A: none.Snowdrifts (TRG) 13. HP: 2. Snow. TRG x1.The Dimrill Stair (TRG) 19.While Caradhras is the active location.Caradhras (TRG) 16. Quest Points: 9 Side A: Setup: Add Caradhras to the staging area. Quest Points: 9 Mountain.Celebdil (TRG) 18.Fanuidhol (TRG) 17. Attack: 0. Victory: 2 Location. Victory: 3 Location. Characters are discarded from play if their Willpower is ever 0.The Mountains' Peaks You don't travel to Caradhras (D 15). The Redhorn Gate. any remaining unplaced progress tokens will then be placed on Caradhras (D 15). Objective .Ally. Players cannot defeat this stage unless they have 5 victory points. The Redhorn Gate. TRG x1 Threat: 3. heroes must spend 1 resource pool to count their Willpower during the quest phase. Quest. Snow. reduce each player's threat by 11 and discard all copies of Freezing Cold from play. Treachery. as an ally. Side B: When Revealed: Reveal 1 card from the encounter deck per player. Side B: When Revealed: Shuffle all copies of Snowstorm in the encounter discard pile back into the encounter deck. TRG x1 Noldor. discard any active location. Put Arwen Undómiel into play under the control of the first player. The Redhorn Gate.Up The Pass Details Quest.Arwen Undómiel (TRG) 15. Forced: After placing the 11th progress token on Snowdrifts. out of play. TRG x1 Threat: 3. Add 1 resource to the hero's resource pool. Victory: 2 Location. The Redhorn Gate.While Fanuidhol is the active location. they have won the game. Quest. TRG x2 When Revealed: Return the top 2 Snow cards in the encounter discard pile to the top of the encounter deck. Remove all copies of Snowstorm from the encounter deck and set them aside. TRG x3 Threat: 4.Fell Voices 36 . The Redhorn Gate. Players cannot travel to Caradhras except by quest card effects. TRG x1 Threat: 2. TRG x1 Threat: 3. Noble. questing characters get -1 Willpower.While Celebdil is the active location.Travel: Reshuffle all locations in the discard pile and victory display back into the encounter deck. Notes (TRG) 12. choose a hero. TRG x1. Caradhras becomes the active location. If Arwen Undómiel leaves play. Quest Points: 11 Side A: none Side B: When Revealed: Shuffle 1 more copy of Snowstorm into the encounter deck than the number of players in the game. Defense: 1The first player gains control of Arwen Undómiel. After reaching 11 tokens on this card. Shadow: Attacking enemy gets +1 Attack for each progress token on the active location. If this effect returned less than 2 Snow treachery cards. remove 2 progress tokens from it at the end of each round. If the players defeat this stage. it just becomes your active location. TRG x1.Name/Set (TRG) 11. Quest Points: 2 MountainTravel: Each player must deal 2 damage to 1 character he controls to travel here. Willpower: 2. Quest Points: 3 Stair. Ally. Fell Voices gains surge. The Redhorn Gate. Snow. the players are defeated. Quest Points: 7 Mountain. and add it to the staging area. If you reshuffled at least two locations. If Caradhras is in your victory display you'll need to move the card from your victory display to the active location. (TRG) 14. Quest Points: 7 Mountain. Victory: 1 Location. Location.Rocky Crags (TRG) 20. Response: After Arwen Undómiel exhausts. Willpower: 2. TRG x3 Snow When Revealed: The first player attaches this card to a hero he controls.Mountain Goblin (TRG) 26. Threat: 10 Noldor.Elladan (RtR) 29. discard attached hero from play. Tactics.Fallen Stones Details Treachery.Avalanche! (TRG) 25. Cost: 3 Action: Ready all Dwarf characters. characters defending this attack get -1 Willpower and are discarded if their Willpower is 0. Ranger. The Redhorn Gate. Unique. (+2 Attack instead if the active location is a Mountain. deal 1 damage to the defending character. Event. The Redhorn Gate. Willpower: 1. Shadow: Attacking enemy gets +1 Attack for each progress token on the active location. that enemy gets -2 Defense until the end of the phase. or reveals 2 cards from the encounter deck and adds them to the staging area. Notes (TRG) 22. Treachery. Threat: 3 Creature HP: 4. Cost: 1 Action: Exhaust X characters to deal X damage to an enemy in the staging area.Mountain Troll (TRG) 27. Tactics. When Revealed: Exhaust each ready character and if it is the quest phase commit them to the quest. Treachery. HP: 4. Sentinel. Cost: 1 Item. Attack: 2. Attach to a Noldor or Silvan character. Enemy.Rivendell Blade (RtR) 32. TRG x2. The Redhorn Gate. Shadow: Attacking enemy gets +1 Attack. RtR x1. HP: 2. The Redhorn Gate. Elladan gets +2 Attack. TRG x3. Defense: 1 Allies cannot defend while Snow Warg is attacking. Defense: 2 While Elrohir is in play. Threat: 1 Goblin. HP: 3. Defense: 2 Ranged. The Redhorn Gate.) Enemy. Secrecy 3 Event. Attachment. Attack: 2.Freezing Cold (TRG) 24. Weapon. When attached character attacks an enemy. Response: After Elladan is declared as an attacker. Ranger. TRG x2 When Revealed: The first player (choose 1): removes all progress tokens from play. Cost: 5 Dúnedain. Tactics. If attached hero has more that 1 copy of Freezing Cold attached. RtR x3. Attack: 5. Leadership. The Redhorn Gate." Treachery. Defense: 5 Mountain Troll gets +1 Attack for each Mountain location in the staging area. RtR x3. Orc. Ally. Leadership. Attack: 3. TRG x5 Snow When Revealed: Each questing character gets -1 Willpower until the end of the phase. Forced: When Snow Warg attacks. Counts as a Condition attachment with the text: "Attached hero gets -2 Willpower and cannot commit to a quest.Lure of Moria (RtR) 31. The Redhorn Gate. RtR x3. Shadow: Until the end of the phase. Noble. TRG x3.Dúnedain Wanderer (RtR) 30. if able. Restricted. Attack: 1. Hero.Name/Set (TRG) 21.Snowstorm (TRG) 23. RtR x3. (+2 Attack instead if the active location is a Mountain.Snow Warg (RtR) 28. TRG x1 Snow. pay 1 resource from his resource pool to ready him.) Enemy. Defense: 2 Mountain Goblin gets +1 Attack for each Mountain location in the staging area. Shadow: Attacking enemy gets +1 Attack.Hail of Stones 37 . Threat: 2 Troll HP: 7. RtR x3. Characters cannot be healed. Location. Event. RtR x1. you need to trigger it before a shadow card is revealed.Orc Outpost (RtR) 40. Side B: none.Along the Misty Mountains (RtR) 39. If the players defeat this stage. Goblin Gate becomes the active location. draw 1 card. HP: 2. (Limit once per round.Ruined Road Attachment. RtR x1. Side B: When Revealed: Reveal 1 card from the encounter deck per player. Quest. Objective . HP: 2. Shuffle the encounter deck. Reveal 1 card from the encounter deck per player. (That location does not contribute its Threat instead if it is an Underground location.Approaching Rivendell (RtR) 41. the players are defeated. Ally.Bombur (RtR) 36. RtR x3. Spirit. RtR x3. and add it to the staging area. if able.Arwen Undómiel (RtR) 42. RtR x3. Response: After Song of Eärendil enters play.Out of the Wild (RtR) 37. Lore. Neutral. discard a shadow card dealt to an enemy you are engaged with. RtR x1 Noldor.The End Comes (RtR) 38.Song of Eärendil (RtR) 35. That location gets -1 Threat until the end of the phase. Caleb (RtR) 34. Cost: 3 Dwarf. Road to Rivendell. if there is no active location. shuffle the encounter discard pile back into the encounter deck. the first player places 2 progress tokens on it or readies 1 hero he controls. Cost: 3 Secrecy 2 Action: Search the top 5 cards of the encounter deck for any 1 non-objective card worth no victory points and add it to your victory display. Quest. Shadow: Return attacking enemy to the staging area after it attacks. Willpower: 2.Ally. Quest. Side B: When Revealed: Search the encounter deck and discard pile for Goblin Gate and add it to the staging area. Spirit. they have won the game. Cost: 0 Response: After a Dwarf character leaves play. Ally. Then. Attach to a Spirit hero. To take advantage of the Rider of the Mark's ability. as an ally. Defense: 1 Action: Exhaust Bombur to choose a location. RtR x1. Willpower: 2. Attack: 0. Defense: 1The first player gains control of Arwen Undómiel. Cheers.) Event. RtR x2 Threat: 1. Attack: 1. There is no action window for Rider of the Mark to be used after a shadow card is revealed during combat. Noble. Lore. 38 . choose a hero. Step 3 of Resolving Enemy Attacks (when shadow cards are revealed) must be completely resolved before the players can take actions.) Response: After Rider of the Mark changes control. Defense: 1 Action: Spend 1 Spirit resource to give control of Rider of the Mark to another player. RtR x3. Cost: 1 Song. Attack: 0. Shuffle the encounter deck. Unique. Quest Points: 7 Side A: none. raise your threat by 1 to reduce that player's threat by 1.Name/Set (RtR) 33. Cost: 3 Rohan. Quest Points: 20 Side A: Setup: Put Arwen Undómiel into play under the control of the first player. and add them to the staging area. Willpower: 0. Add 1 resource to the hero's resource pool. Quest Points: 5 RoadResponse: After you travel to Ruined Road. If Arwen Undómiel leaves play.Rider of the Mark Details Ally. Notes The receiving player discards a shadow card. Response: After Arwen Undómiel exhausts. Quest Points: 13 Side A: none. Response: After another player raises his threat. HP: 3. Road to Rivendell. each player makes an engagement check against it. HP: 4.Orc Raiders (RtR) 51. Treachery.Orc Ambush (RtR) 49. RtR x3. Notes (RtR) 44. If that enemy engages a player.Crebain (RtR) 52. if able. Quest Points: 4 Gate. Shadow: Return attacking enemy to the staging area after it attacks. if able. Road to Rivendell. remove 1 progress token from it. Threat: 2 Goblin.While Goblin Gate is the active location. Defense: 0 While Crebain is in the staging area. the first enemy revealed from the encounter deck each round gains ambush.) Forced: After Goblin Taskmaster engages a player. Enemy. or all enemies engaged with players make an immediate attack. Enemy. Attack: 2.Goblin Taskmaster (RtR) 50. Road to Rivendell. RtR x2 Surge When Revealed: All Orc enemies in the staging area engage the first player.Sleeping Sentry (RtR) 47. it makes an immediate attack. RtR x3 When Revealed: The first player (choose 1): deals 1 damage to all allies in play and Followed by Night gains surge. Road to Rivendell. exhaust all ready characters. Location. it makes an immediate attack (deal and resolve a shadow card). Attack: 0. Road to Rivendell.) Forced: After Orc Raiders engages a player. each player makes an engagement check against it. encounter card effects cannot be canceled. Then. return all Orc enemies in the encounter discard pile to the staging area. Quest Points: 5 HillsForced: After at least 1 progress token is placed on Pathless Country. Quest Points: 4 HillsWhile Barren Hills is the active location.Followed by Night (RtR) 48. Threat: 2 Creature HP: 3. RtR x2 Threat: 2. RtR x2 When Revealed: Deal 1 damage to each exhausted character. Enemy. Shadow: Return attacking enemy to the staging area after it attacks. Road to Rivendell. that player deals 2 damage to 1 character he controls.Barren Hills (RtR) 46. Threat: 0 Creature HP: 5. Enemy. Defense: 3 Ambush (After this enemy enters play.Wild Bear 39 . Road to Rivendell. Shadow: Return attacking enemy to the staging area after it attacks. Orc. RtR x3 Threat: 3. Treachery. Defense: 1 Ambush (After this enemy enters play. each player makes an engagement check against it.Name/Set (RtR) 43.Pathless Country (RtR) 45. RtR x3. RtR x4. Shadow: Defending player must discard all exhausted characters he controls. Shadow: Deal 1 damage to each ally in play. Threat: 1 Orc HP: 3. RtR x1 Threat: 5. if able. Road to Rivendell. that player discards 2 attachments he controls. Road to Rivendell.Goblin Gate Details Location. ignore ambush. Treachery.) Forced: After Wild Bear engages a player. Defense: 2 Ambush (After this enemy enters play. Location. RtR x3. If there are no Orc enemies in the staging area. Attack: 2. Road to Rivendell. Attack: 3. HP: 2. (Limit once per game.Name/Set (TwitW) 53. Quest. Attached character gains ranged. TwitW x3. Weapon. Attachment.Response: After you play a Dwarf character from your hand. Cost: 3 Artifact. Attached hero collects 1 additional resource during the resource phase each round. TwitW x3. Lore. Lore. Unique. Cost: 0 Action: If you control a unique Noldor character.Arwen Undómiel In a certain strict interpretation of the above card text. choose a character. Attach to a hero. Attack: 1. Ranger. Lore. (TwitW) 61. Cost: 1 Item. Cost: 1 Response: After a location enters play. Unique. HP: 2. Attachment. Quest Points: 13 Side A: Setup: Remove The Watcher and Doors of Durin from the encounter deck and set them aside. If attached character has a printed ranged keyword.Resourceful (TwitW) 63. Leadership. Attached hero gains a Leadership resource icon.Legacy of Durin (TwitW) 62.Elrond's Counsel (TwitW) 60.Rivendell Bow (TwitW) 58. Defense: 2 Sentinel. each character you control gets +1 Willpower. out of play. Ally. Event. TwitW x3. That character gains sentinel and gets +1 Defense until the end of the round. draw 1 card. Leadership. TwitW x3. Attach to a Dwarf hero. Ally.Watcher of the Bruinen (TwitW) 57. Willpower: 0. who got the ranged ability already by another attachment (for example by Dunedain Cache). Attachment. Forced: After Watcher of the Bruinen defends. you still must have a Spirit hero under your control (alive and not captured) to play this card.) Event. TwitW x3. give another character +1 Willpower until the end of the phase and lower your threat by 3. exhaust a Hobbit character to shuffle that location back into the encounter deck. Attack: 3. either discard it from play or discard 1 card from your hand. Defense: 2 Sentinel Watcher of the Bruinen does not exhaust to defend. Warrior. Cost: 2 Noldor.Short Cut Even though the cost is 0. TwitW x1. Limit 1 per character. Cost: 1 Condition. if Rivendell Bow is attached to an appropriate character. Willpower: 2. Attach to a Noldor or Silvan character. Noble. Tactics. Side B: When Revealed: Reveal cards from the top of the encounter deck and add them to the staging area until there is at least X Threat in the staging area. If attached hero is Aragorn. TwitW x1. TwitW x3. Neutral. Attachment. Attack: 0. Defense: 1 Response: After Arwen Undómiel exhausts. Threat: 12 Dúnedain.Sword that was Broken (TwitW) 56.To the West-door 40 .Grave Cairn (TwitW) 55. X is twice the number of players in the game. reveal 1 card from the encounter deck and add it to the staging area. Cost: 2 Noldor. Refresh Action: Reduce your threat to your starting threat level. it does NOT grant the +1 Attack. (BGG) (TwitW) 59. because the ranged keyword is not printed on the character.Aragorn (WitW) Details Hero. Then. it gets +1 Attack during a ranged attack. Tactics. Willpower: 2. TwitW x3. Cost: 4 Secrecy 3 Attach to a hero you control. Spirit. HP: 5. or to Aragorn. Spirit. TwitW x3. Cost: 1 Response: After a character leaves play. add its Defense to another character's Defense until the end of the round. Notes (TwitW) 54. Event. TwitW x3. HP: 9. add Doors of Durin to your victory display. each player raises his threat by the total Threat of all cards in the staging area. TwitW x1.Stagnant Creek (TwitW) 70. If the first letter of the encounter card's title matches that of one of the discarded player cards. Defense: 0 Forced: When Grasping Tentacle is attacked. Location. TwitW x1 When Revealed: All enemies in the staging area engage the player with the highest threat. Doors of Durin becomes the active location. While there is another Tentacle enemy in play. Quest Points: 5 Side A: none.Doors of Durin (TwitW) 66. TwitW x2 Threat: 4. TwitW x1 Threat: 2. Tentacle. TwitW x3 Doomed 5 Enemy. TwitW x3 Threat: 3.) Victory: 3 Location. Action: Each player may discard any number of cards from his hand. Defense: 7 Regenerate 2.Name/Set (TwitW) 64. Threat: 2 Tentacle HP: 3. discard the top card of the encounter deck.Disturbed Waters (TwitW) 72.The Watcher (TwitW) 73. The Watcher in the Water. If The Watcher is in the staging area at the end of the combat phase. discard the top card of the encounter deck. If the players have at least 3 victory points and defeat this stage. Quest Points: Gate. The Watcher in the Water.Travel: The first player must exhaust 2 characters to travel here. Treachery. Quest Points: 3 SwampWhen Revealed: Discard the top card of the encounter deck.Sair Falls (TwitW) 67. The Watcher in the Water.The Seething Lake Details Quest. Location. Shadow: Remove 1 progress token from the current quest. Then. The Watcher in the Water.Ill Purpose (TwitW) 71. The Watcher in the Water. attach this card to an attacking character as a Tentacle attachment with the text: "Attached character's Attack and Defense are reduced to 0. The Watcher in the Water. Quest Points: 4 Gate. Side B: When Revealed: Add The Watcher to the staging area. Quest Points: 5 SwampForced: After you travel to Makeshift Passage. Shadow: Attacking enemy gets +1 Attack. moving any previous active location to the staging area. (Limit once per round. TwitW x4. If that card has a shadow effect or is a Tentacle enemy. The Watcher in the Water. each player must deal 3 damage to 1 character he controls. TwitW x1. Victory: 3 Enemy. The Watcher cannot be optionally engaged.Makeshift Passage (TwitW) 69. Location. add that card to the staging area and raise each player's threat by 5. Shadow: Remove 1 progress token from the current quest. Threat: 4 Creature. Then. TwitW x1 Threat: 2.Progress tokens that would be placed on the Doors of Durin are instead placed on the current quest card.Perilous Swamp (TwitW) 68. If the discarded card is a Tentacle enemy. TwitW x2 Threat: 1." Notes (TwitW) 65. Attack: 5. Quest Points: 2 SwampNo more than 1 progress token can be placed on Perilous Swamp each round.Grasping Tentacle 41 . The Watcher in the Water. they have won the game.) Treachery. place 2 progress tokens on the current quest card. The Watcher in the Water. Location. Attack: 3. bypassing any active location. (+3 Attack instead of it is a Tentacle. Shuffle all Tentacle cards in the encounter discard pile back into the encounter deck. Striking Tentacle Details Enemy. Warrior. TLD x3. Cost: 5 Secrecy 3 Action: Enemies engaged with you cannot attack this phase. Lore. Cost: 3 Dwarf. deal 1 damage to that enemy. TLD x3. HP: 4. choose and discard 1 card from your hand. At the end of the round. discard the top card of the encounter deck. Shuffle your deck. The Watcher in the Water. Defense: 1 Forced: When Striking Tentacle attacks. (Counts as a Tentacle attachment with the text: "Limit 1 per hero. If that card has a shadow effect or is a Tentacle enemy. Attached hero cannot exhaust or ready.) Event. Tactics. TLD x3. Defense: 1 Erebor Battle Master gets +1 [Attack] for each other Dwarf character you control. Tactics. Attack: 4. Spirit.Warden of Healing Questioned on BGG if this negates Ambush. Lore. The Watcher in the Water. Attack: 3. Combat Action: Exhaust a hero you control without a Tentacle attachment to discard Wrapped!. Cost: 4 Noldor. The Watcher in the Water. So cards like Quick Strike or Hands Upon the Bow played on Hama are not eligible.Wrapped (TLD) 76. (FFG) (TLD) 77. Cost: 0 Condition Attach to a Dwarf character. Threat: 9 Rohan. Then. Attach to a Dwarf or Hobbit character.Hama The card you wish to retrieve must already be in the discard pile. Cost: 1 Response: After an enemy is added to the staging area.Erestor (TLD) 78.Name/Set (TwitW) 75. discard attached hero from play.Erebor Battle Master (TLD) 80. Threat: 2 Tentacle HP: 3. Attached character gets +1 hit point and +1 [Defense]. Willpower: 2.Out of Sight (TLD) 82.") Hero. Enemy. HP: 2. Attack: 0.Ever My Heart Rises (TLD) 83. Cost: 1 Action: Exhaust an Istari character to search your deck for 1 card and add it to your hand. Leadership. TLD x3. Warrior. Spirit. Cost: 2 Gondor Healer HP: 1. (TLD) 84. Event. TLD x3.Thrashing Tentacle (TwitW) 76. TLD x3. return a [Tactics] event from your discard pile to your hand. Unique. Players ignore that enemy while making engagement checks this round. Defense: 1 Action: Exhaust Warden of Healing to heal 1 damage on up to 2 different characters. TLD x3.Ring Mail (TLD) 81. this attack is considered undefended. Restricted. you may pay 2 [Lore] resources to ready Warden of Healing. Response: After you travel to a Mountain or Underground location. TwitW x4 Tentacle When Revealed: The first player attaches Wrapped! to a hero he controls. Defense: 0 Forced: When Thrashing Tentacle is attacked. Event. If that card has a shadow effect or is a Tentacle enemy. Attack: 3.Fresh Tracks (TLD) 79. Notes (TwitW) 75. Only answer was a Yes. deal the damage from the attack to 1 character an attacking player controls (ignoring defense). Armor. HP: 3. Tactics. Attachment. Then. discard the top card of the encounter deck. Defense: 1 Response: After Hama is declared as an attacker. Treachery. (Limit once per round.Word of Command 42 . TwitW x4. Defense: 1 Action: Choose and discard 1 card from your hand to draw 1 card. Willpower: 0. Attack: 1. Ally. TLD x1. No official answer yet. TwitW x4. Attack: 0. Ally. Ally. Willpower: 1. Willpower: 1. Threat: 2 Tentacle HP: 3. Leadership. ready attached character and reduce your threat by 1. Cost: 2 Item. Unique. TLD x3. Attachment. TLD x1 Artifact. Dark. If this test is failed. the first player must make a locate test. If the players quest unsuccessfully.Gathering Ground 43 . if able. reveal cards from the encounter deck equal to the number of players in the game and add them to the staging area. trigger all "Lost:" effects in play. Attached hero gains +1 [Defense] Location. The Long Dark. Cost: 0 Condition. TLD x2 Threat: 1. Fatigue gains surge.Forced: Before placing progress tokens on Twisting Passage.Abandoned Mine (TLD) 90. Side B: When Revealed: Discard cards from the top of the encounter decks until you discard X locations. Quest Points: 3 Underground. TLD x2 When Revealed: Each player must exhaust 1 character he controls. they have won the game. TLD x4 When Revealed: The first player makes a locate test. The Long Dark. if able. TLD x3 Threat: 3. Quest Points: 3 UndergroundLost: Exhaust all characters. Lore. Shadow: The defending player must exhaust 1 character he controls. When Revealed: The first player attaches Durin's Greaves to a hero of his choice as an attachment. if able. Response: After a Song card is played. (PASS) Treachery. Each location gets +1 [Threat].Dwarven Forge (TLD) 91. Then. if any player controls no unexhausted characters. (PASS ) Location.Twisting Passage (TLD) 93.Journey in the Black Pit (TLD) 87. where X is one less than the number of players in the game (minimum of 1). TLD x3.Name/Set (TLD) 85. add 1 resource to attached hero's resource pool. The Long Dark.Love of Tales Details Attachment. Dark. If the players defeat this stage.Continuing Eastward (TLD) 88. TLD x2 Threat: 2. If this test is failed. TLD x1.") (PASS) Notes (TLD) 86. Quest.Fatigue (TLD) 94. The Long Dark. Quest. DarkLost: Each player must choose and discard 1 card from his hand.Durin's Greaves (TLD) 89. TLD x2 Threat: 3. (Counts as a Condition attachment with the text: "Each enemy revealed from the encounter deck gains surge. Quest Points: 4 Underground. If this test is failed. (PASS) Location. trigger all "Lost:" effects in play. Add those locations to the staging area. trigger all "Lost:" effects in play If the players quest unsuccessfully. TLD x1. The Long Dark. The Long Dark. Quest Points: 17 Side B: When Revealed: The first player makes a locate test. Armour. Limit 1 per hero. (PASS) Treachery. Quest Points: 13 Side A: Setup: The first player attaches Cave Torch to a hero of his choice. do not place any progress tokens on Twisting Passage and trigger all "Lost:" effects in play. Then. Treachery.Silent Caverns (TLD) 92. Attach to a [Lore] hero. Objective. Quest Points: 5 Underground. (PASS) Location.Lost: Return the top 2 Goblin enemies in the encounter discard pile to the staging area. and shuffle the other discarded cards back into the encounter deck. TLD x1 When Revealed: Attach this card to a location in the staging area with the highest combined threat and remaining quest points. deal 2 damage to all characters and trigger all "Lost:" effects in play. The Long Dark.Foul Air (TLD) 95. Threat: 4 Goblin. Cost: 4 Condition. Noble. Otherwise Longbeard Elder gets -1 [Willpower] until the end of the phase. Willpower: 0.Path of Need (FoS) 104. Enemy. Enemy. or commit to a quest while attached location is the active location. place 1 progress token on the current quest. either discard it from play or discard 1 card from your hand. Creature HP: 4. Cost: 1 Response: After a Dwarf deals X damage to an enemy during combat. Defense: 0 Rock Adder cannot be attacked unless it has dealt at least 1 damage this round.) Notes (TLD) 97. Threat: 5 Noldor. Cost: 2 Noldor. if able. TLD x3. defend. remove all progress tokens from play. Willpower: 2. Attack: 2. Then.Glorfindel (FoS) (FoS) 102. Ally. Defense: 1 When Revealed: The first player draws 1 card. Shadow: Add Goblin Sneak to the staging area. Leadership. that player must choose and discard 1 card from his hand. Heroes do not exhaust to attack. Tactics. Orc. If it is a treachery card. HP: 2. Ally. The Long Dark. the defending player must discard 1 character he controls from play. FoS x3. If that card is a location.Longbeard Elder (FoS) 103. TLD x2 When Revealed: The first player makes a locate test. TLD x3. Shadow: If this attack is undefended. raise each player's threat by 7. Threat: 1 Creature HP: 3. that player must choose and discard 4 cards from his hand. FoS x1. Attack: 3.Heavy Stroke 44 . Defense: 3 Lost: Each player must choose and discard 1 ally he controls from play. Scout. Warrior. Enemy. Orc. HP: 2. Forced: After Cave Spider engages a player. Defense: 1 Response: After Longbeard Elder commits to a quest. HP: 5. Goblin Sneak engages the next player. FoS x3. Tactics.Goblin Sneak (TLD) 99. Limit 1 per deck. TLD x4. (Limit once per phase. Cost: 3 Dwarf.Rock Adder (FoS) 101. Leadership.Cave Spider (TLD) 98. Event. Defense: 1 Forced: After Glorfindel exhausts to commit to a quest. discard the top card of the encounter deck. FoS x3. TLD x1. Threat: 3 Spider. Spirit. if able.Vast and Intricate Details Treachery. Hero. The Long Dark. Threat: 2 Goblin.Name/Set (TLD) 96. if able. The Long Dark. Attack: 3. Attack: 1. Enemy. FoS x3.Goblin Warlord (TLD) 100. Defense: 1 Forced: After Goblin Sneak engages a player. Attack: 2. deal and additional X damage to that enemy. Attach to a location. Defense: 1 Ranged Ranged. Forced: After Trollshaw Scout attacks. Shadow: Trigger all "Lost:" effects in play. The Long Dark. Attachment. Attack: 3. If this test is failed. Willpower: 3.Trollshaw Scout (FoS) 105. The Long Dark. if able. raise your threat by 1. Attack: 1. HP: 5. Trollshaw Scout does not exhaust to attack. look at the top card of the encounter deck. HP: 2. and trigger all "Lost:" effects in play. all players continue on to stage 5 together. FoS x1. Quest. (2 tokens instead if attached hero is Glorfindel. That player looks at the top 5 cards of his deck and then returns them to the top of his deck in any order.Below the Mines/The Shivering Bank 45 .Name/Set (FoS) 106. Quest. Discard all resources from your heroes. Armor. FoS x1. FoS x3. he must discard the top 2 cards of his deck. each player draws a random stage 4 quest card. FoS x1.Asfaloth (FoS) 111. Remove all other stage 4 quest cards from the game. Defense: 1 Action: Exhaust Imladris Stargazer to choose a player. Shuffle all enemy and treachery cards in the counter discard pile together with the Foundations of Stone encounter set. If you cannot join another player. Then. Side B: When Revealed: Reveal 1 card from the encounter deck per player and add it to the staging area. Forced: After the 11th progress token is placed on the Sheltered Rocks. Reveal 2 cards from the encounter deck and add them to your staging area. Quest Points: 7 Side B: When Revealed: Create your own staging area. FoS x3. Lore. Quest Points: 11 Side B: When Revealed: Create your own staging area. Quest Points: 12 Side B: Forced: After a player commits characters to the quest. out of play. Attack: 0. Quest Points: 0 Side B: When Revealed: Discard all Item. discard 1 card from your hand. Spirit. Attach to a Noldor or Silvan hero. Attached hero does not exhaust to commit to a quest. Light cards and all encounter deck cards from play. Reveal 2 cars from the encounter deck and add them to your staging area. FoS x3. Discard your hand. Then. Attachment. Notes (FoS) 107. Remove all other encounter deck cards from the game. If you cannot join another player. Quest. Action: Exhaust Asfaloth to place 1 progress token on any location. Quest. Willpower: 0. starting with the first player. FoS x3. FoS x1. FoS x3. Forced: After the 7th progress token is placed on The Shivering Bank. Quest Points: 17 Side B: When Revealed: Create your own staging area. Forced: After the 17th progress token is placed on The Endless Caves. all players continue on to stage 5 together.Healing Herbs (FoS) 110. If you cannot join another player. HP: 1.The Water's Edge (FoS) 113.Below the Mines/Sheltered Rocks (FoS) 115. join another player at the beginning of the travel phase. join another player at the beginning of the travel phase. FoS x1. Cost: 2 Noldor. Attachment.Washed Away (FoS) 114. Event. all players continue on to stage 5 together. Spirit. Attach to a Noldor or Silvan hero. Lore. Action: Discard Healing Herbs and exhaust attached hero to heal all damage on 1 character.The Dripping Walls (FoS) 112. Quest. Lore. FoS x1.Below the Mines/The Endless Caves (FoS) 116.Daeron's Runes (FoS) 109. This deck becomes the new encounter deck. Cost: 0 Action: Draw 2 cards. Weapon. Quest. Attachment. The first player attaches Cave Torch to a hero of his choice. Cost: 2 Mount. Cost: 0 Condition.Imladris Stargazer Details Ally. Quest Points: 9 Side A: Setup: Place the Foundations of Stone encounter set aside. join another player at the beginning of the travel phase.Light of Valinor (FoS) 108. Cost: 0 Attach to a [Lore] hero. If Drowned Treasury is the active location at the end of the quest phase. each player must discard 1 character he controls. Objective. Notes (FoS) 118. join another player at the beginning of the travel phase. Objective. if able.Out of Dthe Depths (FoS) 119. Foundations of Stone. they have won the game. X is the printed cost of all attached cards on this card. When he draws that hero.Nameless Thing If players defeat this stage.Deep Deep Dark (FoS) 124.Below the Mines/Old One Lair Details Quest. Underwater.Durin's Axe (FoS) 120. Quest Points: 11 Side B: When Revealed: Reveal 1 card from the encounter deck per player. Then. Enemy. Location. attach Durin's Helm to that hero as an attachment. FoS x3 Threat: 2. Attack: X. Forced: After the 5th progress token is placed on One One Lair. Action: Exhaust a hero to claim this objective.Lost and Alone (FoS) 125. While Mithril Lode is the active location. it gains: "Refresh Action: Exhaust a character you control to place X progress tokens on the current quest card. Artifact. Reveal 4 cards from the encounter deck and add them to the staging area. Shadow: If attacking enemy is Nameless. Foundations of Stone.)" Treachery. If attached hero is a Dwarf. bypassing any active location. Quest Points: 5 Side B: When Revealed: Create your own staging area. the defending player must discard his hand. Shadow: If attacking enemy is Nameless. FoS x1. Action: Exhaust a hero to claim this objective. FoS x1 Threat: 2. attach the top 2 cards of that player's deck to it.Doomed 1. FoS x4 Doomed 1. Threat: 3 Nameless HP: X . Attached hero gets +1 [Defense].Durin's Helm (FoS) 121. Quest. the defending player must discard his hand. Surge. Defense: 3 Forced: After Nameless Thing engages a player. Attached hero gets +3 [Attack]. Foundations of Stone. Then. Treachery. Restricted. Foundations of Stone. and add it to the staging area. Response: After Drowned Treasury leaves play as an explored location. FoS x1 Weapon. FoS x1 Armor. he puts it into play. If you cannot join another player. (Limit once per round. When Revealed: Attach 1 card from the top of the first player's deck to each Nameless enemy in play. Location.Name/Set (FoS) 117. Victory: 1 46 . attach Durin's Axe to that hero as an attachment.Mithril Lode (FoS) 123. each player may draw 2 cards or claim 1 objective in play. Quest Points: 3 Underground. FoS x2 When Revealed: Each player chooses and shuffles a hero he controls into his deck. If attached hero is a Dwarf. Each player cannot commit more allies to the quest than the number of heroes he is also committing to the quest. X is the exhausted character's [Willpower]. FoS x1. FoS x5. Surge. Quest Points: 5 Underground. If there are no cards attached. all players continue on to stage 5 together. Artifact. it gets +1 [Willpower]. Surge.Drowned Treasury (FoS) 122. X is 3. Foundations of Stone.it gets +2 hit points. He gains a [Spirit] resource icon. move the revealed card to the bottom of your deck. Take damage from the attack before putting it to the bottom of the encounter deck (BGG) (SaF) 133.O Elbereth! Gilthonial! Does not allow attacking of enemies that are Immune to Player Card effects. Otherwise. SaF x3. Spirit. [Leadership]. Lore.Vilya 47 . Spirit.Name/Set (FoS) 126. Attachment. Cost: 3 Secrecy 3 Action: Look at the top 3 cards of the encounter deck. Tactics. Leadership. set your threat equal to the engagement cost of that enemy. Return any unselected cards to the top of the encounter deck. Willpower: 0. Cost: 1 Action: Exhaust a character you control with ranged to immediately declare it as an attacker (and resolve its attack) against an enemy in the staging area. Attack: 1.Hardy Leadership (SaF) 131. Attachment.Elder Nameless Thing Details Enemy. Hero. SaF x3. Cost: 1 Item. Lore. If your threat is lower than that enemy's engagement cost. (Ruling was for Dunhere but the same principle applies here). Threat: 1 Creature HP: 1. it gets +1 [Attack] for each other enemy engaged with that player. SaF x1. SaF x3.Miruvor (SaF) 134. add 1 resource to attached hero's resource pool. Event. or put Miruvor on the top of your deck. SaF x3. put that enemy on the bottom of the encounter deck.Elrond (SaF) 129. Foundations of Stone. X is 4.Hands Upon the Bow (SaF) 132. Threat: 13 Noldor. Action: Exhaust Elrond and Vilya to reveal the top card of your deck. Cost: 4 Secrecy 4 Response: After an enemy attacks you.Peace. Defense: 2 Only characters with ranged can attack or defend against Moria Bats. in any order.Master of the Forge (SaF) 135. Attach to a hero. Lore. Attachment. Cost: 0 Action: Exhaust X Dwarf characters to add X resources to a hero's resource pool and draw 1 card. Unique. Notes (FoS) 127. Threat: 4 Nameless HP: X. SaF x3. Attack: X. Artifact Attach to Elrond.Risk Some Light (SaF) 137. Action: Discard Miruvor to (choose two): ready attached hero. Craftsman HP: 1. While Moria Bats is engaged with a player. attached hero gets +1 [Willpower] until the end of the round. Defense: 4 Forced: After Elder Nameless Thing engages a player. Response: After a character is healed by another card effect. SaF x3. SaF x3. Cost: 2 Ring. SaF x3. If there are no cards attached. FoS x3. SaF x3. and [Tactics] allies. Victory: 3 Enemy. Shuffle the other cards back into your deck.We Are Not Idle (SaF) 130. Event. Cost: 1 Refresh Action: Exhaust 2 heroes to draw 5 cards. Event. Neutral. Each Dwarf character gets +1 hit point.Moria Bats (SaF) 128. Foundations of Stone. Defense: 3 You may spend resources from Elrond's resource pool to pay for [Spirit]. X is the printed cost of all attached cards on this card. attach the top 3 cards of that player's deck to it. Attack: 0. FoS x4. Lore. Event. and Thought (SaF) 136. Attack: 2. You may select 1 card and move it to the bottom of the encounter deck. It gets +1 [Attack] during this attack. HP: 4. Noble. Willpower: 3. Defense: 1 Action: Exhaust Master of the Forge to search the top 5 cards of your deck for any 1 attachment and add it to your hand. Ally. Attach to a [Leadership] hero. You can immediately play or put into play the revealed card for no cost. if able. Leadership. Cost: 2 Unique. heal 1 damage on it. Event. Cost: 2 Noldor. SaF x1.Whip Lash 48 ." Location. and add them to the staging area. SaF x1. where X is one less than the number of players in the game. Players cannot win the game while Durin's Bane is in play. Location. If that card is a treachery card. advance to the next stage of the scenario immediately. the players have won the game. Notes (SaF) 139. if able. it gains surge. Quest Points: 1 Side B: When Revealed: Durin's Bane makes an immediate attack on the first player. Treachery. Treachery.Inner Flame (SaF) 147. Quest Points: 16 Side B: Forced: If at least 1 hero committed to the quest this round. SaF x2 When Revealed: Each player must discard 1 ally he controls. If all discarded cards have a higher combined printed cost than the remaining hit points of Durin's Bane. If Durin's Bane has 0 hit points. discard Durin's Bane from play. Treachery. If Durin's Bane leaves play by the effect on Dark Pit. Dark. Shadow and Flame. progress tokens cannot be placed on Second Deep. Shadow: The defending player discards 1 ally he controls. it gets +3 [Attack]. out of play. Shadow and Flame. discard the event player's hand. SaF x2 When Revealed: Each player must discard 1 attachment he controls.Last Lord of Moria (SaF) 141.Second Hall (SaF) 143.Name/Set (SaF) 138. Add Dark Pit to the staging area.Dark Pit (SaF) 142. and discard Counter-spell from play. Shadow: If attacking enemy is Durin's Bane. Quest. Side B: When Revealed: Reduce each player's threat to 0. the defending player discards all attachments he controls. SaF x3 When Revealed: Durin's Bane gets +3 [Attack] until the end of the round. if able. When Revealed: Heal 5 damage from Durin's Bane. discard the top card of the encounter deck. Shadow and Flame. Reveal X cards from the encounter deck. (Counts as a Condition attachment with the text: "Forced: When a player plays an event. The first player may remove 1 questing hero he controls from the quest to cancel this effect. Shadow and Flame. if able. SaF x1 Threat: 0. SaF x3 Threat: 3. Quest Points: 3 UndergroundWhile Durin's Bane has no damage on it. place 4 progress tokens on The Rear Guard (bypassing any active location) at the end of the quest phase. reveal 1 card from the encounter deck and add it to the staging area. Quest Points: While Second Hall is the active location. SaF x3 Surge. Quest Points: 11 Underground. cancel the effects of the event.While Dark Pit is the active location it gains: "Refresh Action: Exhaust X characters (maximum 3) you control to discard the top X cards of your deck. SaF x3 Shadow When Revealed: Attach Counter-spell to Durin's Bane. SaF x1. Shadow and Flame. The first player may remove 1 questing hero he controls from the quest to cancel this effect.Counter-Spell (SaF) 146. Shuffle the encounter deck. Quest Points: 9 Side A: Setup: Remove Dark Pit from the encounter deck and place it aside. Shadow and Flame. if able. Shadow and Flame. If Fires in the Deep discarded no allies. Treachery.") Treachery.Fires in the Deep (SaF) 145.The Rear Guard (SaF) 140.Nearing the Gate Details Quest.Inner Shadow (SaF) 148. Shadow and Flame. Quest. SaF x1 Threat: . Add Durin's Bane to the staging area. Shadow: If attacking enemy is Durin's Bane. it gains: "Forced: after a character leaves play." Location.Second Deep (SaF) 144. Enemy.Boromir (HoN) 3.Beregond (HoN) 2. SaF x2 Weapon. Gondor allies get +1 Attack. HP: 4. Durin's Bane cannot leave the staging area. Shadow and Flame. HP: 2. Defense: 1 When Revealed: Each player must deal 1 damage to a hero he controls. Threat: 11 Gondor. Shadow and Flame. Leadership. Attack: 3.Durin's Bane (SaF) 151. Orc. Tactics. Attack: 1.Firey Sword (SaF) 153. Flame. Threat: 10 Gondor. HP: 2. HP: 5. Players cannot play attachments on Durin's Bane. Add 1 resource to that hero's resource pool. and each Rohan card in play gains the Gondor trait.Name/Set (SaF) 149. Cost: 5 Gondor. SaF x3. Shadow: If attacking enemy is Durin's Bane. Ally. Cost: 2 Gondor. When Revealed: Attach Many Thonged Whip to Durin's Bane as a Weapon attachment with the text: "Forced: When Durin's Bane attacks. Event. Tactics. HoN x3. Attack: 0. Unique. HoN x1. SaF x3 When Revealed: Durin's Bane makes an immediate attack against the first player (deal and resolve a shadow card). HP: 1. Cost: 0 Action: Choose a Gondor hero. Threat: 4 Balrog. Attack: 6. Leadership. Leadership. Warrior. Willpower: 1. Attack: 1. Shadow and Flame. is considered to be engaged with each player whose threat is 1 or greater. Willpower: 0. Shadow and Flame. Defense: 4 Sentinel. Leadership. HP: 3. Noble. Warrior. Willpower: 1. HoN x3. Attack: 1.Leaping Flame Details Treachery. Defense: 1 Lower the cost to play Citadel Custodian by 1 for each Gondor ally in play. When Revealed: Attach Fiery Sword to Durin's Bane as a Weapon attachment with the text: "Attached enemy gets +3 [Attack]. Threat: 2 Goblin. it gets +3 [Attack].Defender of Rammas 49 . Shadow and Flame. SaF x2 Weapon. Enemy. Flame. Willpower: 0. Attack: 0. Defense: 4 Notes (SaF) 150. SaF x1. Sentinel. Event. HoN x1.Errand-rider (HoN) 4. HP: 27. Cost: 0 Action: Until the end of the phase. Indestructible. Unique. Leadership. Lower the cost to play Weapon and Armor attachments on Beregond by 2. Willpower: 0. Treachery.Mutual Accord (HoN) 6. HoN x3. HoN x3. Ally. HoN x3.Ranging Goblin (SaF) 152." Treachery." Hero. Defense: 3Regenerate 3. Warrior.Many Thonged Whip (HoN) 1. Cost: 1 Gondor. shuffle Ranging Goblin and the top card in the encounter discard pile back into the encounter deck.Wealth of Gondor (HoN) 7. Ally. Hero. each Gondor card in play gains the Rohan trait.Citadel Custodian (HoN) 5. the defending player must discard 1 card at random from his hand. Defense: 0 Action: Exhaust Errand-rider to move 1 resource from the resource pool of a hero you control to another hero's resource pool. Defense: 2 While Boromir has at least 1 resource in his resource pool. and attacks each of those players in turn during the combat phase (deal and discard a new shadow card each attack). Shadow. Forced: After a character leaves play. Flame. Lore. HP: 3. Attack: 0. Cost: 0 Attach to a Gondor of Dunedain hero. Attachment. Players do not make engagement checks against attached enemy.Light the Beacons (HoN) 12. attach Ranger Spikes to the next elegible enemy that enters the staging area. Action: Spend 1 resource from attached hero's resource pool to give attached hero +1 Defense for each resource in its resource pool until the end of the phase. Willpower: 1. Willpower: 1. If it is an Outlands card. Attachment. HP: 1. Lore. Spirit.Blood of Númenor (HoN) 14. HoN x3. Spirit. Response: After attached character is declared as a defender. return it to the top of the encounter deck. attach Alcaron's Scroll to that enemy. Attack: 1. Attachment. add it to your hand. Restricted. Defense: 0 Response: After Envy of Pelargir enters play.Name/Set (HoN) 8. If unattached.Envoy of Pelargir (HoN) 19. Defense: 1 Response: After you play Hunter of Lamedon from your hand. deal 1 damage to the attacking enemy. HoN x3. Ranger. Objective. Defense: 2 Action: Discard Damrod from play to lower your threat by 1 for enemy in the staging area.Ranger Spikes General consensus at BGG is that Ranger Spikes can nullify Ambush. Willpower: 1. Defense: 1 Action: Exhaust Master of Lore to name a card type. If unattached. Attack: 1.Hunter of Lamedon (HoN) 15. HP: 1. Tactics. Ally. Cost: 2 Attach to a Tactics character.Master of Lore (HoN) 17. HoN x3. Event.Behind Strong Walls (HoN) 9. HoN x3. HoN x3. reveal the top card of your deck. HoN x1. That character gets +1 Defense until the end of the phase. Attack: 2.Ithilien Tracker (HoN) 16. (HoN) 18. Ranger.A Watchful Place (HoN) 13. Cost: 2 Gondor. Attack: 1. return Alacron's Scroll to the staging area and it gains "Action: Exhaust a hero to attach Alcaron's Scroll to that hero. Cost: 5 Action: All characters get +2 Defense and do not exhaust to defend until the end of the round. Event. Ally. Neutral. Cost: 2 Trap. Lore. Willpower: 1. Willpower: 0. Attached enemy gets -2 [Threat].Alcron's Scroll 50 . HP: 1.Spear of the Citadel (HoN) 10. HP: 2. HoN x3.Damrod Details Event. Cost: 3 Gondor. Ally. Spirit. Otherwise discard it. HoN x3. Tactics. HoN x3. Limit 1 per character. Ally. Lower the cost for you to play [Lore] cards of that type by 1 until the end of the phase (to a minimum of 1). Cost: 1 Action: Ready a defending Gondor character. Play Ranger Spikes into the staging area unattached." Forced: When the hero with Alcaron's Scroll attached is damaged by an enemy attack. Notes (HoN) 11. add 1 resource to a Gondor or Noble hero's resource pool. HoN x3. Cost: 2 Gondor. (Limit once per phase) Ally. Lore. Defense: 0 Action: Exhaust Ithilien Tracker to lower the Threat of the next enemy added to the staging area to 0 until the end of the phase. Spirit. Unique Scroll. HoN x3. Cost: 1 Response: After a location leaves play as an explored location. HoN x3. Cost: 4 Gondor. Cost: 2 Gondor. Outlands. Ithilien Road (HoN) 29. HP: 2.Harbor Thug Details Enemy. Forced: After players quest unsuccessfully or a character leaves play. Victory: 3 Location. HP: 3. HoN x4 When Revealed: Discard 2 cards from the top of the encounter deck. Defense: 1While Ithilien Guardian is in the staging area. If Celador leaves play. Defense: 1 Southron Company gets +2 Threat and +2 Attack while the current quest card has the battle or siege keyword. Shadow: Any damage dealt by this attack is dealt to the hero with Alcaron's Scroll attached. Add each enemy discarded by this effect to the staging area.Celador (HoN) 26.Blocking Wargs 51 . raise each player's threat by 1.While Pelargir Docks is the active location. remove him from the game. When Revealed: Deal 1 damage to each character committed to the quest. HoN x1. Notes (HoN) 21. Harbor Thug engages that player. HoN x4. Quest Points: 6 City. deal 1 damage to Celador. Attack: 2. HoN x1 Threat: 2. Willpower: 2. Peril in Pelargir. HoN x2 Threat: 4. Threat: 2 Thug. HoN x2 Gondor. HoN x2 Threat: 1. Shadow: Return attacking enemy to the staging area after it attacks.Collateral Damage (HoN) 25. Location. HoN x4 Surge. enemies get +1 Attack and +1 Defense. HP: 5. Attack: 2. Defense: 2While Celador is in the staging area. Surge.Ally.Name/Set (HoN) 20. Peril in Pelargir. Shadow: Deal attacking enemy an additional shadow card for each Thug enemy in play. he is committed to the current quest. he is committed to the current quest. the engagement cost of the each enemy in the staging area is 0. Ranger. Treachery. Quest Points: 3 City. Objective . (If the current quest has the battle or siege keyword.Forced: Each time a location is discarded from the top of the encounter deck.Ithilien Guardian (HoN) 27. Into Ithilien.If Alcaron's Scroll is attached to a hero. raise each player's threat by 2 for each location discarded by this effect. HoN x5. if able.The Leaping Fish (HoN) 22. Enemy. Quest Points: 4 Forest. shuffle this card back into the encounter deck. Location. if able. When Revealed: Add Ithilien Guardian to the staging area and Ithilien Guardian gains surge. Road. Peril in Pelargir. Treachery. Shadow: Any damage dealt by this attack is dealt to the hero with Alcaron's Scroll attached. Peril in Pelargir. Objective .) Shadow: Deal 1 damage to the defending character. Defense: 1 Forced: When the player whose hero has Alcaron's Scroll attached raises his threat. Discard an additional 2 cards for each copy of Collateral Damage in the discard pile. HoN x2 Threat: 4. The Leaping Fish gains: "Forced: At the beginning of the quest phase discard X cards from the top of the encounter decki where X is the number of players in the game. Unique Gondor.While Ithilien Road is the active location. Then. Location. Into Ithilien. Threat: 1 Harad. Attack: 3.Harbor Storehouse (HoN) 24. Attack: 3. Peril in Pelargir.Ally. Into Ithilien.Southron Company (HoN) 28. Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the current quest card has a keyword). Willpower: 2. Quest Points: 4 City. Ranger. HP: 3.Pelargir Docks (HoN) 23. Shadow: Deal 2 damage to The Approach if it is in play. remove stage 2 from the quest deck. The Siege of Cair Andros. Quest Points: 3 Cair Andros. HoN x3.If The Banks has 3 or more damage. Defense: 1Surge.Name/Set (HoN) 30. The Siege of Cair Andros. Defense: 0 Forced: When Pickpocket attacks. Besieger. The Siege of Cair Andros. if able. HoN x1 Threat: 3. Threat: 2 Besieger.The Citadel (HoN) 34. Enemy.The Banks (HoN) 36. Attack: 7. Threat: 3 Besieger.The Approach (HoN) 35. Attack: 4. Notes (HoN) 31. Quest Points: 2 City. Defense: 3Doomed 2.If The Approach has 7 or more damage. Shadow: Deal 2 damage to The Banks fi it is in play. When Revealed: If the active location is a Battleground. Victory: 1 Treachery. deal 3 damage to it. Threat: 3 Brigand. Location. While City Street is in the staging area. Shadow: Deal 2 damage to the Citadel if it is in play.Surge. HoN x3. When Revealed: Deal 1 damage to each Battleground location in play. remove it from the game (do not collect its victory points). if able. attacking creature gets +2 Attack. Attack: 1. Location. Response: After The Citadel leaves play as an explored location. Battleground.Battering Ram (HoN) 32. Shadow: Attacking enemy gets +2 Attac k. Battleground. HP: 2. Surge. Otherwise. if able. HP: 6. Enemy. remove stage 3 from the quest deck. Battleground.Orc Scramblers Details Enemy. remove it from the game (do not collect its victory points). if able. Streets of Gondor.If The Citadel has 11 or more dadmage. HP: 5. Otherwise. HoN x3. Victory: 3 Location. Attack: 2. attacking enemy gets +2 Attack. attacking enemy gets +2 Attack. the defending player discards 1 resource from one of his heroes' resource pools and 1 card at random from his hand. remove it from the game (do not collect its victory points). HoN x1 Threat: 1. Victory: 2 Location. HoN x2 When Revealed: Each character gets -2 Attack and -2 Defense until the end of the round. Shadow: Deal 2 damage to all Battleground locations in play. Response: After The Approach leaves play as an explored location. Shadow: Defending player discards 1 of his attachments (Discard all of his attachments instead if undefended). HoN x1 Threat: 2. HoN x3 Threat: 2.Siege Raft (HoN) 33. Doomed 2.City Street 52 . Quest Points: 11 Cair Andros. HoN x2. The Siege of Cair Andros. remove stage 4 from the quest deck. if able. The Siege of Cair Andros.Orc Assault (HoN) 37. Response: After The Banks leaves play as an explored lcoation. Streets of Gondor. Enemy. The Siege of Cair Andros. The Siege of Cair Andros. Threat: 1 Orc. Defense: 1 When Revealed: Deal 2 damage to the lowest Threat Battleground location in play.Pickpocket (HoN) 38. players cannot travel to a locatin that does not have the title City Street. HP: 2. Quest Points: 7 Cair Andros. Otherwise. Notes (HoN) 40. HoN x When Revealed: Return all Brigand enemies engaged with players to the staging area.Immune to player card effects. Attack: 3. or triggers an ability.Morgul Spider 53 . Shadow: Remove X progress tokens from the current quest. HoN x1 When Revealed: Each player must search the encounter deck and discard pile for 1 City location and add it to the staging area.) Treachery. Spider. HP: 3. HP: 5. remove all characters from the quest. Streets of Gondor.Market Square Details Location. Attack: 4. Defense: 1 When Revealed: Until the end of the round. Brigands.Overgrown Trail (HoN) 47.Local Trouble (HoN) 42. Forced: When Umbar Assassin engages a player. if able. Quest Points: 1 City. HoN x3 Threat: 3.Secluded Glade (HoN) 48. Brigands. Shadow: Defending player discards his hand. HoN x3. that player must deal 3 damage to a hero he controls. If this effect returned no Brigand enemies to the staging area. Quest Points: 3Immune to player card effects. Brigands. where X is the attacking enemy's [Threat]. Lurking in Shadows gains surge. (2 resources instead if Lossarnach Bandit was not optionally engaged. HP: 2. Attack: 3. Treachery. Shadow: Return attacking enemy to the staging area after it attacks.Lurking in Shadows (HoN) 46. Location. Threat: 4 Brigand. HoN x2 Threat: 3. Location. Then.Umbar Assassin (HoN) 45.") Enemy. HoN x1. (2 damage instead if Zealous Traitor was not optionally engaged.) Enemy. that player must deal 1 damage to each ally he controls.Name/Set (HoN) 39.Lossarnach Bandit (HoN) 44. HoN x2 When Revealed: Attach this car to the hero with the highest threat cost witout a copy of Local Trouble attached.Action: Exhaust a Ranger character to place 3 progress tokens on Overgrown Trail.Lost in the City (HoN) 41. Defense: 3 Forced: When Lossarnach Bandit engages a player. HP: 5. Brooding Forest. Creatures of the Forest. if any player has no characters committed to the quest.) Enemy. if able. Attack: 5. Defense: 2 Forced: When Zealous Traitor engages a player. Brooding Forest. readies. HoN x2. that player discards 1 resource from each of his heroe's resources pools. HoN x3 Threat: 4. Shuffle the encounter deck. Streets of Gondor.Zealous Traitor (HoN) 43. Threat: 2 Brigand. Quest Points: 6 Forest. raise its controller's threat by 1. Enemy. Shadow: Shadow: Remove X progress tokens from the current quest. Threat: 3 Brigand. HoN x3. Shadow: Defending player discards all resources in his heroes' resource pools. Threat: 3 Creature. Brigands. Treachery. HoN x When Revealed: Each player removes 1 character he controls from the quest. Defense: 1 Archery 2. This effect cannot be canceled. Travel: Each player must spend 1 resource from one of his heroes' resource pools to travel here. Creatures of the Forest. Morgul Spider gets +1 [Attack] for each character not currently committed to a quest. Treachery. where X is the attacking enemy's [Threat]. (Counts as a Condition attachment with the text: "When attached hero exhausts.Lost Companion (HoN) 49. Streets of Gondor. (Discard that hero instead if Umbar Assassin was not optionally engaged. ) Shadow: Each player raises his threat by the number of enemies engaged with him.Southron Mercenaries (HoN) 53.Watcher in the Wood (HoN) 52. Attack: 1. Attack: 4.Mumak (HoN) 55. Shadow: Attacking enemy gets +2 [Attack]. Attack: 7. Watcher in the Wood gains surge. Shadow: This enemy attacks again after this attack resolves.Orc Arbalesters (HoN) 58. HP: 5. Mumak cannot take more than 3 damage each round. Southrons. Creatures of the Forest.Orc Vanguard 54 . Mordor Elite. [Spirit].Haradrim Elite (HoN) 54. Threat: 3 Harad. Defense: 2Archery X.) Shadow: Attacking enemy gets +1 [Attack]. Creatures of the Forest. Threat: 4 Harad. X is the number of different resource icons ([Leadership]. Defense: 3 No attachments can be attached to Mumak. Attack: 5. Threat: 1 Creature. Mordor Elite. Attack: 3. Shuffle the encounter deck. HP: 5. HoN x2. HoN x3. Orc. HoN x1. or [Lore]) on heroes in play. HoN x2. When Revealed: Each player must search the encounter deck and discard pile for 1 Harad enemy and add it to the staging area. Threat: 2 Harad. HP: 1. [Tactics]. HoN x3.) Enemy. Shadow: Deal the attacking enemy two additional shadow cards. Orc. Defense: 3 Forced: When Haradrim Elite enters play. (Deal a new shadow card for that attack. Attack: 1. (+3 [Attack] instead if it has the Harad trait. Notes (HoN) 51. HP: 3. Shadow: Defending player raises his threat by X where X is the attacking enemy's [Threat] Treachery. Southrons. if able. Defense: 2 Allies cannot defend against Lieutenant of Mordor. When Revealed: Resolve the "when revealed" effect on the topmost treachery card in the encounter discard pile. Victory: 3 Enemy. or [Lore] resource icon. HP: 4. HoN x2 When Revealed: Raise each player's threat by the number of questing characters. [Spirit]. Threat: 2 Mordor.Southron Support (HoN) 56. (If the current quest has the battle or siege keyword. Southrons. Defense: 2Archery X. HP: 12. HP: 5. HoN x1. Shadow: Attacking enemy gets +1 [Attack]. Threat: 2 Mordor.Forest Bat Details Enemy. resources cannot be spent from the resource pools of heroes who have a [Leadership]. Defense: 1 When Revealed: The first player deals 2 damage to a questing hero and removes that hero from the quest. Enemy. HoN x2 Doomed 3.) Enemy. Creature. Enemy. X is the number of players in the game. Treachery. (+3 [Attack] instead if it has the Harad trait. Southrons. it makes an immediate attack from the staging area against the first player. Mordor Elite. HoN x3. Archery X. if able. Defense: 3 While Orc Vanguard is in the staging area. Attack: 8. Enemy.Name/Set (HoN) 50.Lieutenant of Moror (HoN) 57. Threat: 2 Mordor. This effect cannot be canceled. Ravaging Orcs. HoN x1 When Revealed: Each player chooses 1 sphere of influence ([Leadership]. HoN x2 When Revealed: Each player discards the top card of his deck.Orc Arsonist (HoN) 64. or [Lore]). or [Lore]). Mordor Elite. Quest. where X is the total cost of all cards discarded by this effect. The players cannot defeat this stage unless Alcaron's Scroll is attached to a hero. HoN x1. HoN x2 When Revealed: Each player chooses 1 sphere of influence ([Leadership]. [Tactics]. Quest Points: 13 Side B: Battle. [Tactics].Orc War Camp Details Location.Scourge of Mordor (HoN) 65. HoN x3.The Master's Malice (HoN) 61. Ravaging Orcs. deal 1 shadow card to each enemy engaged with that player. it gets +2 [Attack] until the end of the phase. Shadow: Attacking enemy gets +1 [Attack]. Quest. progress tokens cannot be placed on Orc War Camp while it is in the staging area. Defense: 1 Forced: When Orc Rabble is dealt a shadow card. Threat: 3 Mordor. Notes (HoN) 60. Deal it another shadow card. Quest Points: 2 Mordor. Defense: 2 Forced: When Orc Arsonist engages a player. Orc. HP: 3. HP: 3. Treachery. Forced: The first enemy revealed from the encounter deck each round makes an immediate attack against the player who controls Alcaron's Scroll from the staging area. HoN x1.Orc Rabble (HoN) 63. HoN x1. Ravaging Orcs.The Leaping Fish (HoN) 66. Shadow: Deal the attacking enemy an additional shadow card for each player in the game. Shuffle the encounter deck. Attack: 1. Treachery. if able. (Characters use their [Attack] and [Will] when questing) When Revealed: Each player must search the encounter deck for a copy of Harbor Thug and add it to the staging area. Enemy.Fighting in the Streets (HoN) 67. Make The Leaping Fish the active location and attach Alcaron's Scroll to a hero. (Characters use their [Attack] and [Will] when questing) The players cannot advance to the next stage unless Alcaron's Scroll is attached to a hero. Otherwise. Orc. Side B: Enemies cannot be optionally engaged. Side B: Battle. Deal it another shadow card. [Spirit]. Quest Points: 15 Side A:When Revealed: Each player searches the encounter deck and discard pile for 1 enemy and adds it to the staging area. Until the end of the phase. If the players defeat this stage. Quest Points: 6 Side A: Setup: Search the encounter deck for The Leaping Fish and Alcaron's Scroll. Mordor Elite. Attack: 3. Each character a player controls that does not belong to his chosen sphere takes 3 damage.Escape to the Quays 55 . Shadow: Attacking enemy gets +1 [Attack] for each shadow card dealt to it. [Spirit]. Add Alcaron's Scroll to the staging area. Mordor Elite.If an Orc enemy is in play.The Power of Mordor (HoN) 62. Enemy.Name/Set (HoN) 59. HoN x3. Threat: 2 Mordor. When Revealed: Attach Alcaron's Scroll to the highest engagement cost enemy in play. Shadow: Attacking enemy gets +1 [Attack]. Each character a player controls that does not belong to his chosen sphere takes 3 damage. Quest. HoN x2 Threat: 5. raise the total [Threat] in the staging area by X. Treachery. they have won the game. Quest Points: 15 Side A: Setup: Add Celador to the staging area. Side B: Siege.Breakthrough at the Approach (HoN) 75. Quest. Quest. Side B: Battle. Quest Points: 15 Side B: If any player's threat is 37 or higher. Quest Points: 9 Side A: Setup: Add The Approach.Reinforcing the Banks (HoN) 74.) Breakthrough at the Citadel adds 5 [Threat] to the staging area. Quest. The Last Battle gains battle and loses siege. Approaching Cair Andros gains siege.) Forced: After the players quest unsuccessfully. HoN x1.The Last Battle (tSF) 1.Breakthrough at the Citadel (HoN) 76. (Characters use [Attack] instead of [Willpower] when questing.The Defense (HoN) 73. Quest Points: 7 Side B: Battle. Quest Points: 9 Side B: Reveal 1 additional card from the encounter deck and add it to the staging area during the staging step each round. Quest Points: 9 Side B: Siege. they have won the game. HoN x1. tSF x1. When Revealed: Reveal 1 card per player from the encoutner deck and add it to the staging area. HoN x1. (Characters quest using [Defense] instead of [Willpower]. each player must choose and discard 1 character he controls. and The Banks to the staging area. Each player must search the encounter deck for a copy of Southron Company and add it to the staging area.Name/Set (HoN) 68. (Characters quest using [Attack] instead of [Willpower]. Enemies do not makie engagement checks and cannot be optionally engaged. Quest. (Characters quest using [Defense] instead of [Willpower]. HoN x1. If the players defeat this tage. You may use resources from Hirluin the Fair's resource pool to pay for Outlands ally cards of any sphere. If the players have collected 4 or more victory points. HoN x1. Leadership. Shuffle the encounter deck. instead of raising threat. Quest. raise each player's threat by 2. After this stage is completed. Quest Points: 12 Side B: When Revealed: The first player takes control of all Ranger objectives in the staging area.Abush in Ithilien Details Quest. X is the number of players in the game. If there are no Battleground locations in play. HoN x1. Shuffle the encounter deck. HoN x1. Search the encounter deck for a copy of Ithilien Road and make it the active location. Quest Points: 5 Side B: Siege. (Characters use [Defense] instead of [Willpower] when questing.Sourthron Counter-Attack (HoN) 70. The Citadel.Approaching Cair Andros (HoN) 72. Willpower: 1. Quest. (Characters use [Defense] instead of [Willpower] when questing. Hero. advance to stage 3A (bypassing stage 2). Defense: 1 Ranged.) If the players complete this stage with Celador in the staging area. HP: 4. HoN x1. Attack: 1.The Hidden Way (HoN) 71. Quest. Notes (HoN) 69. Quest. Forced: At the end of each round.Hirluin the Fair 56 . Quest Points: 15 Side B: Siege. If players defeat this stage. UniqueThreat: Outlands.) Archery X. immediately advance to the next stage. HoN x1.) Players must deal damage from undefended attacks to the lowest [Threat] Battleground location in play. advance to stage 4A (bypassing stage 3). they have won the game. If there are 4 or more resource tokens on Conspiracy. Attach to a hero. Item. Willpower: 0. Attack: 0.Name/Set (tSF) 2. Event. Shuffle the encounter deck.A Good Harvest (tSF) 11. advance to the next stage.Ring of Barahir (tSF) 8. Spirit. Cost: 1 Armor. Ally. returning any other active locations to the staging area. HP: 1. tSF x1. Cost: 1 Outlands. Shuffle all Villain cards and randomly set one aside. tSF x3. Willpower: 0. Leadership. Lore. Attack: 1. HP: 1. Cost: 1 Artifact. Cost: 0 Action: Discard 2 resources from your hero's resource pool to add 3 resources to that hero's resource pool. Forced: After the active location leaves play as an explored location place 1 resource token on this quest. Willpower: 1. he also gains a [Lore] resource icon. Restricted. Cost: 0 Action: Name a sphere. you can spend resources of any sphere when paying for cards that belong to the named sphere. out of play. Cost: 2 Outlands.Ethir Swordsman (tSF) 7.Conspiracy (tSF) 12. Forced: After the active location leaves play as an explored location. Attached hero gets +1 hit points for each Artifact attachment attached to it. tSF x3. If there are 4 or more resource tokens on The Grand Design. Repeat this with all Plot cards. Notes (tSF) 6. tSF x3. Defense: 0 Each Outlands character you control gets +1 [Attack] Attachment. HP: 1. Limit 1 per hero.Gaining Strength (tSF) 4. Side B: When Revealed: Search the encounter deck for The Fourth Star and make it the active location. Lore. Cost: 1 Outlands. Cost: 1 Action: Draw 1 card for each hero you control with a printed [Lore] resource icon. Quest Points: Side A: When Revealed: Reveal the set aside Plot card and add it to the staging area. tSF x3. tSF x3. Quest. advance to the next stage.Gondorian Shield Details Ally. tSF x3. Quest Points: Side A: Setup: Create the underworld deck. tSF x1. Defense: 0 Each Outlands character you control gets +1 hit point. Willpower: 1. Ally. Leadership. tSF x3. Neutral.Mithrandir's Advice (tSF) 10. Item. place 1 resource token on this quest. Attached hero gains +1 [Defense]. Remove the others from the game. Defense: 1 Each Outlands character you control gets +1 [Defense] Event.Anfalas Herdsman (tSF) 9. Ring. Cost: 2 Outlands. Tactics. Tactics. without looking at it. Attack: 0. tSF x3. Until the end of the phase. Quest. Event.Warrior of Lossarnach (tSF) 3. Spirit. Attach to a hero. Remove Roots of the Mindolluin from the encounter decks and set it aside. HP: 1.Knights of the Swan (tSF) 5. Defense: 1 Each Outlands character you control gets +1 [Willpower] Attachment. Attack: 1. Side B: When Revealed: Make Roots of the Mindolluin the active location.) Ally.The Grand Design 57 . If attached hero is Aragorn. tSF x3. out of play. (+2 [Defense] instead if attached hero has the Gondor trait. Notes (tSF) 14. Attack: 3. The Steward's Fear.Underworld 1. Location. The Steward's Fear. (+2 [Attack] instead if undefended.Telemnar's Bane (tSF) 18. HP: 2. Enemy. Defense: 3 Forced: After the Hand of Castamir attacks. Defense: 2 Forced: When Telemnar's Bane attacks. the players have won the game. HP: 6.Storehouse (tSF) 21. Defense: 2 Underworld Dissident gets +1 [Attack] for each Underworld location in play. tSF x1. tSF x1. tSF x1.The Fourth Star (tSF) 23. Shadow: Attacking enemy gets +1 [Attack]. exhaust all characters. tSF x1. The Steward's Fear. tSF x1 Threat: 4. resolve its effects. Quest Points: 15 Side A: When Revealed: Reveal the set aside Villain card and add it to the staging area. When Revealed: Place the top card of the underworld deck facedown underneath the active location. HP: 5. Response: When The Fourth Star leaves play as an explored location. Villain. Telemnar's Bane makes an immediate attack against the first player.Houses of the Dead (tSF) 22. The Steward's Fear. X is the number of players in the game.The Hand of Castamir (tSF) 17. The Steward's Fear. Forced: After Daughter of Beruthiel attacks.) Location. The Steward's Fear.Underworld 1. The Hand of Castamir makes an immediate attack against the first player. The players cannot defeat this stage while a Villain is in play.Underworld Dissident (tSF) 15. The engaged player may raise his threat by 4 to prevent this effect. The Steward's Fear. The Steward's Fear.Name/Set (tSF) 13. Attack: 2. Shadow: If this attack is undefended. Enemy. City. return her to the staging area. discard the top 3 cards of each player's deck. tSF x2 Threat: 2. Quest Points: 4 Underworld. tSF x2 Surge.Underworld X. If it is a Clue card. Location. Threat: 3 Brigand. Threat: 3 Gondor. Threat: 3 Gondor. Quest Points: 5 City. Forced: After Houses of the Dead becomes the active location.Sewers (tSF) 19. Side B: When Revealed: Shuffle the underworld deck into the encounter deck. The Steward's Fear. Quest Points: 2 Underworld. Forced: After a player plays an event card. Attack: 5. If this stage is defeated. Treachery. Location. Defense: 3 Daugher of Beruthield cannot be optionall engaged.Underworld 2. Location. remove 1 token from the current quest. Each location in the staging area gets +2 Quest points. HP: 7. tSF x3 Threat: 3. and discard it. Forced: After a treachery card is revealed from the encounter deck. City. The Steward's Fear. Enemy. Villain.Underworld 1. Quest Points: 3 Underworld. When Revealed: Reveal 1 card from the underworld deck and add it to the staging area. tSF x1 Threat: 2. each player may draw 1 card. if able. discard it instead. Threat: 3 Gondor. tSF x1 Threat: 3.Roots of Mindolluin (tSF) 20.Unwelcome Discovery 58 . City. Attack: 4.The Confrontation Details Quest. tSF x5. Quest Points: 5 Underworld. reveal the top card of the encounter deck. Villain.Daughter of Beruthiel (tSF) 16. Enemy. raise each player's threat by 2. Action: Exhaust a hero to claim this objective.The Witch-king You can use Feint (CORE 34) to prevent him from attacking and thus prevent him from returning to the staging area. (The first player chooses in case of a tie. If a hero is destroyed by an enemy attack. add Secret Map to the victory display to place 3 progress tokens on the active location. HP: 11.A Knife in the Back Details Treachery. Threat: 1 Orc.A Scrap of History (tSF) 27. tSF x1 Plot. Shadow: If this attack destroys a character.Snaga Scouts 59 . Treachery. Action: If attached to a hero. TMaO x4.Unholy Alliance (tSF) 30. The first player deals X damage to one of his heroes. remove all tokens from the current quest. Captain. Action:P Exhaust a hero to claim this objective and attach it to that hero. where X is that ally's [Attack].Poisoned Counsels (TMaO) 1. The Massing at Osgiliath.) Notes (tSF) 25. Attack: 1. tSF x1 Plot. Victory: 1 Objective. The Massing at Osgiliath. tSF x1 Clue. tSF x1 Plot. the players have lost the game. tSF x2 When Revealed: End the quest phase without resolving the quest. Victory: 1 Objective. he returns to the staging area unless the defending player raises his threat by 3.Name/Set (tSF) 24. Victory: 1 Objective. tSF x1 Clue. Objective. If any player has no carrds in his deck. A Knife in the Back gains surge. Action: Exhaust a hero to claim this objective. Attack: 6. add it to the victory display. The Steward's Fear. Then discard that ally. all copies of Snaga Scouts engage the player with the lowest threat. Forced: At the end of the round.A Prisoner (tSF) 29. each character gets -1 Willpower. tSF x1 Clue. Defense: 0 Forced: At the beginning of the encounter phase. and place 1 resource token on the current quest. The forced effect happens immediately after determining combat damage and before any player actions. add it to the victory display. the players have lost the game. Enemy. tSF x3 When Revealed: Random select 1 ally controlledc by the first player. Forced: After The Witch-king attacks.False Lead (tSF) 26.Up in Flames (tSF) 31. Scout.Secret Map (tSF) 28. if able. At the end of each round. While The Witchin-king is in the staging area. Reveal 1 additional card from the encounter deck and add it to the staging area during the staging step each round. Threat: 6 Nazgûl. (TMaO) 2. and place 2 resource tokens on the current quest. Objective. TMaO x1. Defense: 6 Players cannot play attachments on The Witch-king. Enemy. HP: 2. place 1 resource token on Up in Flames and discard the top X cards of each player's deck. The Steward's Fear. Objective. X is the number of resource tokens on Up in Flames. If no ally is discarded by this effect. shuffle Wolves from Mordor into the encounter deck. possibly the same Hero that was meant to defend against the attack in the first place. Threat: 2 Uruk. Players have crossed the Anduin when they have reached Stage 4 of the quest. Enemy. (+2 Attack instead if players have crossed the Anduin). Attack: 2. Quest Points: 7 West Bank.The first Scout enemy revealed from the encounter deck each round gains surge and doomed 2.Uruk Vanguard Players have crossed the Anduin when they have reached Stage 4 of the quest.If the players have crossed the Anduin. Attack: 3. Ruins of Osgiliath gets +3 Threat. HP: 4.Captured Tower (TMaO) 8. Defense: 1 Each damage dealt by Wainriders raises the defending player's threat by 1. (TMaO) 10.Name/Set (TMaO) 3. Enemy. Pelennor Fields gains: "When faced with the option to travel. Attack: 3.Morgulduin Players have crossed the Anduin when they have reached Stage 4 of the quest. Location. Shadow: Attacking enemy gets +1 Attack. Threat: 2 Easterling.) Shadow: If this attack is undefended. The Massing at Osgiliath. If two copies are in-play and you travel to one of them. The Massing at Osgiliath." Victory: 1 Location. Threat: 2 Easterling.Wainrider Captain If Frodo (SoM 25) is damaged. HP: 4. TMaO x3. TMaO x2 Threat: 1. The Massing at Osgiliath. The Massing at Osgiliath.Ruins of Osgiliath Players have crossed the Anduin when they have reached Stage 4 of the quest. The would-be defenders remain exhausted. return any current active location to the staging area.If the players have crossed the Anduin. Quest Points: 5 West Bank. Players have crossed the Anduin when they have reached Stage 4 of the quest.If the players have crossed the Anduin. Scout. Captured Watchtower gets +3 Threat. The Massing at Osgiliath. Shadow: Remove all defending characters from combat.Pelennor Fields (TMaO) 11. Shadow: Deal 2 damage to the defending character. each players' threat still raises by 3 because you didn't travel to the other one (official answer from Nate). Shadow: Attacking enemy gets +1 Attack. Quest Points: 2 West Bank. 60 . the defending player's threat is still raised by 1 and then if you decide to cancel Frodo's damage you will raise the threat an additional amount equal to the damage being cancelled.Emyn Arnen Overlook (TMaO) 9. The Massing at Osgiliath. Uruk Vanguard gets +3 Attack. Defense: 3 When Revealed: Move the top Scout enemy from the encounter discard pile to the staging area. each players' threat increases by 6. it gains: "Forced: When a character commits to a quest. Attack: 3. (Top 2 Scout enemies instead if the players have crossed the Anduin. Shadow: The attack is undefended which means the damage must be applied to any Hero. Threat: 1 Creature. TMaO x3. The Massing at Osgiliath. (TMaO) 7.Wolves from Mordor Details Enemy. (TMaO) 6. Captain. Defense: 1 Forced: After Wolves from Mordor attack and destroy a character. The Massing at Osgiliath. TMaO x3 Threat: 1. (+2 Attack instead if players have crossed the Anduin). Orc. Polluted. Morgulduin becomes the active location.Wainriders (TMaO) 5. This attack is considered undefended. If two copies are inplay and you don't travel to either. Location. attacking enemy gets +2 Attack if it is a Scout.While Morgulduin is the active location. Scout. TMaO x3 Threat: 1. Location. Victory: 1 Notes (TMaO) 4. Defense: 1 If the players have crossed the Anduin. Enemy. Location. HP: 4. Quest Points: 3 East Bank. Quest Points: 7 East Bank. TMaO x1 Threat: 2. the players must either travel to Pelennor Fields or raise each player's threat by 3. TMaO x4. TMaO x4. Players have crossed the Anduin when they have reached Stage 4 of the quest. TMaO x2 Threat: 1. HP: 8. The Massing at Osgiliath. The effect applies to every Scout enemy revealed while this Location is in-play." Shadow: If the players have not yet crossed the Anduin. deal 1 damage to that character. Quest Points: 1 Side A: none. Shuffle any unused Scoutcards back into the encounter deck. Then. Surge. Players cannot travel to East Bank locations. Quest Points: 7 Side A: Setup: Search the encounter deck for 12 Scout cards. Players cannot travel to East Bank or West Bank locations. Notes (TMaO) 13.Cut Off Details Treachery. Defense: 1Surge. Side B: Players cannot travel to West Bank locations.Terror from the Mountain (TBoLt) 2. Quest. TMaO x2 When Revealed: Raise the total Threat of the staging area by 1 for each Scout enemy in play.Race to Mias Tirith (TBoLt) 1. Quest Points: Side B: Smaug cannot have more than 12 damage on him. Quest. In order to commit characters to the quest. reveal 1 card from the encounter deck per player. Quest Points: Side A: Setup: Shuffle all copies of Smaug into a spearate Smaug deck. TMaO x4 Doomed 1. any number of progress tokens that would be placed on this quest may instead be discarded to remove the same amount of damage from Laketown. When the players quest successfully. and add 3 per player (one of each title). they have won the game. Quest. HP: 2. TBoLt x1. Ally. Shuffle the encounter deck. Treachery.Massing at Osgiliath (TMaO) 15. exhausted and committed to the quest. and add it to the staging area. TMaO x1. (2 allies instead if this attack is undefended. Shadow: Defending player must discard 1 ally card from his hand or attacking enemy gets +3 Attack. to the staging area. if able. Attack: 2. (Doomed 3 instead if the players have crossed the Anduin. Quest. TMaO x2 Gondor. a player must first choose a hero or 1 Ranger of Ithilien card he controls. Willpower: 2. TMaO x1. Players have now crossed the Anduin. The Massing at Osgiliath.Name/Set (TMaO) 12.Dark Pursuit (TMaO) 14. Side B: Progress tokens from card effects cannot be placed on this quest card or the active location. out of play. Side B: Smaug cannot have more than 6 damage on him. Treachery. If there are no Scout enemies in play. Quest Points: 15 Side A: none.Fire and Water 61 . The Massing at Osgiliath. Remove The Witch-king from the encounter deck and set him aside. The Massing at Osgiliath. Search the enounter deck for Lake-town and add it to the staging area. Quest Points: 5 Side A: none.Anduin Crossing (TMaO) 19. Quest. When revealed: Deal 1 damage to Lake-town for each player in the game. When Revealed: The first player takes control of Ranger of Ithilien. Dark Pursuit gains surge.Through the Ruins (TMaO) 18. If the players defeat this stage. TMaO x1. Ranger of Ithilien gains surge. Doomed 1.) Objective . Discard each chosen card from play.Beyond Expectations (TMaO) 17. Quest. When Revealed: Each player must discard all ally cards from his hand. Then. TMaO x3 Surge. Each player cannot play or put into play more than 1 card from his hand each round. TBoLt x1. (TMaO) 16.Ranger of Ithilien Players have crossed the Anduin when they have reached Stage 4 of the quest. TMaO x1.Ally. Side B: Players cannot travel to West Bank locations. each card revealed by the encounter deck gains doomed 1. When Revealed: Until the end of the phase. Side B: When Revealed: Add The Witch-king to the staging area. Range. It gives the characters a chance to return to Lake-town so that they may heal some damage however Smaug also has a chance to heal since he can't have more than 12 damage. Threat: 7 Dragon HP: 20. Refresh Action: Reset the quest deck to stage 2B. If Lake-town has 50 or more damage on it.The Dragon's Wrath Details Quest.Smaug the Mighty (TBoLt) 5. This effect cannot be canceled. Excess damage from this attack must be placed on Lake-town. Defense: 8 Immune to player card effects. TBoLt x1. Any player may discard a hero to cancel this effect. TBoLt x3 When revealed: Each player must choose and discard 1 ally he controls. Notes The refresh action is optional. Defense: 9 Immune to player card effects. if able. Action: Exhaust a hero to claim this objective and attach it to that hero when it is free from encounters. The Battle of Lake-town." Treachery. Threat: 6 Dragon HP: 20. The last player may declare a defender against this attack.Smaug the Magnificent (TBoLt) 7.The Old Thrush (TBoLt) 9.Dire Magnificence 62 . When revealed: Move 3 damage from Smaug the Magnificent to Lake-town.Scorching Blast (TBoLt) 11. TBoLt x3. reveal 1 additional card from the encounter deck. Deal 2 damage to Lake-town for each player that cannot.Lake-town (TBoLt) 8. [Counts as an attachment with the text: "If detached. Attack: 5. compare the number of damage tokens on Lake-town with the number of victory points in the victory display. The Battle of Lake-town. Guarded. Treachery. The Battle of Lake-town. discard The Old Thrush. TBoLt x3. Excess damage from attacks by Smaug the Magnificent must be assigned to Lake-town. TBoLt x3. Enemy. Shadow: If this attack destroys a character. TBoLt x1 City. Shadow: Resolve this card's "When revealed" effect. Enemy. Attack: 7. they have won the game. Objective. Any player may discard a hero to cancel this effect. Lake-town has burned and the player's have lost.) Enemy. When revealed: Resolve all burn damage from locations in play.Town-Baiting (TBoLt) 12. TBoLt x3 When revealed: Smaug makes an attack against Lake-town. Otherwise. TBoLt x1 Creature.Smaug the Terrible (TBoLt) 6. When Revealed: Smaug the Mighty makes an immediate attack against each player (deal and resolve a shadow card for each attack. The Battle of Lake-town. You still have to re-complete 2B before again proceeding to 3. TBoLt x3 When revealed: Resolve all burn damage from all locations in play. Smaug engages the next player and makes an immediate attack against that player. Lake-town has completely burned and the players have lost the game. (TBoLt) 4. Objective. If the players have more victory points. Shadow: Deal 1 damage to each character in play. When Smaug is defeated. Defense: 7 Immune to player card effects. Threat: 5 Dragon HP: 20. discard X cards from hand to reduce Smaug's [Defense] by X. The Battle of Lake-town. TBoLt x3 When revealed: Deal 1 damage to each character in play. The players must defeat Smaug to defeat this stage.Name/Set (TBoLt) 3. Quest Points: Side B: Forced: During the quest phase. The Battle of Lake-town. Response: After attached hero exhausts to attack Smaug. Treachery. Treachery. Attack: 8. The Battle of Lake-town.Close to the Flame (TBoLt) 10. Victory: 8 Location. X is the amount of damage on Lake-town. Quest Points: 2 Lake-town." This effect lasts until the end of the round. "When revealed" effects cannot be cancelled. The Battle of Lake-town. Travel Action: Deal 2 damage per player to Lake-town to add this location to the victory display. When Revealed: Resolve all burn damage from all locations in play. The Battle of Lake-town.Catching Fire Details Treachery. (4 damage instead if undefended). TBoLt x1 Threat: 3. The Battle of Lake-town. TBoLt x Threat: 1. When Revealed: Move all damage from Smaug to Lake-town. The Battle of Lake-town. TBoLt x2 When Revealed: If Smaug is in play. Quest Points: 3 Lake-town. Quest Points: 2 Lake-town. TBoLt x4 Threat: 4. Pier.Burn 2. The Battle of Lake-town. Victory: 3 Location. Pier.East Pier (TBoLt) 21. -2 Defense and gains the text: "Allies cannot be declared as defenders. +2 Attack. Victory: 2 Location. Victory: 2 Location.Name/Set (TBoLt) 13. Shadow: If this attack destroys a character. Pier. TBoLt x1 Threat: 4. Quest Points: 2 Lake-town.Each location in play gains Burn 1. resolve all burn damage on locations in play. (If no cards are discarded by this effect.Merchant's District (TBoLt) 20. Victory: 2 Location.Burn 3.West Pier (TBoLt) 16. TBoLt x1 Threat: 2. Shadow: Defending player gets -2 [Defense] Treachery.Burn 1.Great House Great House's burn damage doesn't take effect during its when revealed effect. TBoLt x1 Threat: 6. Location. TBoLt x1 Threat: 2. Quest Points: 4 Lake-town. The Battle of Lake-town. (TBoLt) 22.Burn 1. When revealed: Discard X cards from each player's deck.Burn 2.South Pier (TBoLt) 18. Quest Points: 6 Lake-town.North Pier (TBoLt) 19. Victory: 4 Location.Burn 2. The Battle of Lake-town. defending player discards his hand. TBoLt x3 When revealed: Choose and shuffle 1 Pier location from the victory display back into the encounter deck. Shadow: If this attack destroys a character. When faced with the option to travel.Burn 3. Victory: 6 Location.) Victory: 4 Notes (TBoLt) 14. Pier. The Battle of Lake-town.Reckless in His Rage (TBoLt) 15. players cannot travel to other locations.The Master's Manor (TBoLt) 17. The Battle of Lake-town.Great Bridge 63 . TBoLt x1 Threat: 2. he gets +2 Threat. Catching Fire gains Surge. Smaug cannot be damaged. If no location was shuffled back into the encounter deck by this effect. Quest Points: 4 Lake-town. The Battle of Lake-town. Great Bridge gains surge. Shadow: Deal 1 damage on Lake-town. Quest Points: 8 Lake-town. Threat: 8 Dwarf. Willpower: 1. Warrior HP: 5. Travel: If there is 1 active location. Willpower: 2. Immune to player card effects. All locations are immune to player card effects. Then.) Shadow: Add this location to the staging area. Baggins. Cost: 3 Dwarf. Cannot have attachments. Beorn does not exhaust to defend. draw 1 additional card at the beginning of the resource phase. OHaUH x3.Bofur (OHaUH) 9. Spirit.Fili (OHaUH) 7.Kili (OHaUH) 8. Unique. Bilbo Baggins cannot gain resources from player card effects. (there are now 2 active locations. Ally. The Battle of Lake-town. Willpower: 2. shuffle your deck. Leadership. Defense: 1 If you control at least 5 Dwarf characters. Defense: 1 Sentinel. Unique. Victory: 4 Hero. Willpower: 3. OHaUH x1. Willpower: 0. Add that card to your hand and shuffle the other cards back into your deck. Defense: 1 Response: After a hero is assigned any amount of damage. Ally. Shadow: Attacking enemy gets +2 Attack. exhaust a hero to travel here. Defense: 1 Response: After you play Fili from your hand during the planning phase. Cost: 3 Dwarf. Quest Points: 2 Lake-town. Cost: 3 Dwarf HP: 3. Warrior. HP: 4. Leadership. Cost: 3 Dwarf. Hero. HP: 3. Threat: 12 Beorning. OHaUH x3.Ori (OHaUH) 5. Noble. The Battle of Lake-town.Dori 64 . TBoLt x4 Threat: 3. Notes (TBoLt) 24. Unique. Unique. Defense: 0 Action: Exhaust Bofur to search the top 5 cards of your deck for 1 Weapon attachment.Name/Set (TBoLt) 23. Defense: 2 Response: After a Dwarf ally enters play under your control.Fisherman's Dock Details Location. OHaUH x1. HP: 3. Lore. Attack: 2. Defense: 1 Response: After you play Kili from your hand during the planning phase. HP: 2. Threat: 0 Hobbit. Willpower: 1. reduce your threat by 1. Unique. Attack: 1. Quest Points: 4 Lake-townBurn 1. Attack: 2. Willpower: 2. If Bilbo leaves play. Attack: 3. OHaUH x1.Thorin Oakenshield (OHaUH) 3. (OHaUH) 2. Attack: 5. HP: 10. TBoLt x4 Threat: 2. Attack: 2. add 1 additional resource to Thorin Oakenshield's pool when you collect resources during the resource phase. Unique. Then it makes an additional attack after this one.Beorn (OHaUH) 6. Threat: 9 Dwarf. Threat: 12 Dwarf. search your deck for Fili and put him into play under your control. exhaust Dori to place that damage on Dori instead. OHaUH x1.Esgaroth Wharf (OHaUH) 1. HP: 2. HP: 3. Unique.Burn 1. Hero. Then. Willpower: 1. Attack: 1. Tactics. Ally.Nori (OHaUH) 4. OHaUH x3. Lore. Attack: 1. OHaUH x3. OHaUH x1. Ally. Attack: 1. Victory: 2 Location. Unique. Unique. Spirit. Tactics. Defense: 1 If you control at least 5 Dwarf characters. the players have lost the game Hero. search your deck for Kili and put him into play under your control.Bilbo Baggins (OH) If the first player's threat reaches 50 then both players have lost the game due to Bilbo having to be discarded. shuffle your deck. Hero. Defense: 1 The first player gains control of Bilbo Baggins. Willpower: 1. OHaUH x3. (If there is another active location. Deal damage to the attacking enemy equal to the discarded card's [Threat]. Attachment. OHaUH x3. +2 [Attack]. Event. Tactics. Cost: 1 Action: Bilbo Baggins gets +2 [Willpower]. OHaUH x3.Name/Set (OHaUH) 10. Cost: 1 Play during the quest phase. Neutral. OHaUH x1 Artifact.Sting Cards other than the attachment card type are only considered attachments after they are attached to something. Cost: 0 Combat Action: Exhaust a Weapon card attached to a hero you control to choose an enemy engaged with you. Unique. Does not need an active location already. Spirit. as the card is worded differently than Thalin. Then. you cannot use Master of the Forge to search for Treasure. discard Gandalf from play. Cost: 0 Quest Action: Exhaust a character you control that is not committed to the quest to commit that character to the quest. Leadership. No travel effects trigger on the location because you didn't 'Travel' there. OHaUH x3. Item. Lore. and +2 [Defense] until the end of the phase. Lore.Foe-hammer (OHaUH) 16. Cost: 0 Item. Notes (OHaUH) 11.Spare Hood and Cloak (OHaUH) 13. Cost: 0 Response: After a hero you control attacks and destroys an enemy. Forced: At the end of the refresh phase. Restricted. Bilbo Baggins gets +1 [Willpower]. before the staging step. Action: Discard Cram to ready attached hero. Cost: 0 Item. as it is only "the first enemy" revealed from the encounter deck the first time it shows up.Gandalf Details Ally. Baggins.) Event. Put up to 2 allies discarded by this effect into play under your control. (OHaUH) 14. Response: After Bilbo Baggins exhausts to defend.) Treasure. exhaust a Weapon card attached to that hero to draw 3 cards.Late Adventurer (OHaUH) 18. Action: Exhaust Spare Hood and Cloak and exhaust attached character to ready another character. OHaUH x3. Leadership. (Nate) (OHaUH) 20. Therefore. You may raise your threat by 2 to cancel this effect. Event. OHaUH x3. Attach to a hero.Thror's Map General consensus is that you can use this on already 'ready' characters though debate is open. Spirit. +1 [Attack].A Very Good Tale (OHaUH) 15. Cost: 5 Istari. Action: Exhaust Thror's Map to choose a location in the staging area. OHaUH x3. OHaUH x3. Note that there is no endless loop potential. (FFG) 65 .) Event. Attachment. (You may spend a [Baggins] resource from Bilbo Baggins' resource pool to play this card even if you do not control Bilbo Baggins. Attack: 4.Burglar Baggins Surge should still apply.Goblin-cleaver (OHaUH) 17. Cost: 0 Action: Exhaust 2 allies you control to shuffle your deck and discard the top 5 cards.Cram (OHaUH) 12. Weapon. Defense: 4 Gandalf does not exhaust to commit to a quest. Deal 2 damage to that enemy. OHaUH x3. OHaUH x3. Event. discard the top card of the encounter deck. Cost: 1 Artifact. Willpower: 4. (Deal 3 damage instead if the enemy is an Orc. and +1 [Defense]. Attach to Bilbo Baggins. Event. The total cost of the allies put into play cannot exceed the total cost of the allies exhausted to pay for this effect. Item. Action: Deal 2 damage to the first enemy revealed from the encounter deck this phase. attach Spare Hood and Cloak to that character. Attachment.Expecting Mischief (OHaUH) 19. Unique. Make that location the active location. Nor can you use Erebor Hammersmith to return a Treasure card from you discard pile to your hand because each of those abilities targets the attachment card type not the Treasure card type. HP: 4. return it to the staging area. Attach to a hero. Tactics. Quest Points: 0 Side A: Setup: Shuffle the Over the Misty Mountains Grim and Western Lands encounter sets into one encounter deck and make it the active encounter deck. Then. add 1 resource to that hero's resource pool. shuffle the encounter deck and set them aside out of play.Glamdring Treasure. Item. (OHaUH) 23.A Short Rest (OHaUH) 27. draw 1 card. Restricted.An Unexpected Party (OHaUH) 24. the players have discovered the treasure cards Sting. Then.Roast Mutton (OHaUH) 25. Response: After attached hero destroys an Orc enemy. discard an equal numberf of cards from the encounter deck instead. If Troll Cave is in the victory display. If. Quest Points: 16 Side B: When Revealed: Search the encounter deck for 1 copy of Stone-giant and add it to the staging area. OHaUH x1. Then. Remove the 3 Troll enemies and the Troll Cave from the encounter deck and set them aside out of play. Notes Cards other than the attachment card type are only considered attachments after they are attached to something. (FFG) (OHaUH) 22. OHaUH x1. Quest. Then. Attached character gets +2 [Attack]. Side B: When Revealed: Each player may search his deck for 1 treasure card and add it to his hand.Dawn Take You All (OHaUH) 26. advance to the next stage. Any time players would place progress is placed on this quest.Name/Set (OHaUH) 21. OHaUH x1. 66 . Quest Points: 1 Side A: When Revealed: Addthe set-aside Troll enemies and the Troll Cave to the staging area. Reveal 1 card per player from the encounter deck and add it to the staging area. Nor can you use Erebor Hammersmith to return a Treasure card from you discard pile to your hand because each of those abilities targets the attachment card type not the Treasure card type. Therefore. Unique. Item. Restricted. Quest Points: 0 Side B: When Revealed: Remove all Troll enemies and Sack cards from the game. OHaUH x1. shuffle the encounter deck. you cannot use Master of the Forge to search for Treasure. (Progress is placed on the active location before triggering this effect. Advance to stage 2A. Weapon. Weapon. Unique. OHaUH x1 Artifact. Shuffle the encounter discard pile back into the encounter deck. then shuffle his deck. or if there are no cards left in the encounter deck.) Quest. Attached character gets +2 [Attack]. Nor can you use Erebor Hammersmith to return a Treasure card from you discard pile to your hand because each of those abilities targets the attachment card type not the Treasure card type. Side B: Forced: If there are no Troll enemies left in play. Therefore. you cannot use Master of the Forge to search for Treasure. The players have won the game Quest. in a two player game there is only one card left in the encounter deck then you proceed to the next stage. shuffle the The Great Goblin and Misty Mountain Goblins encounter sets into a second encounter deck and set it aside. Each player reveals 1 card from the top of the counter deck and adds it to the staging area. Attach to a hero. shuffle the encounter deck.Orcrist Details Treasure. OHaUH x1 Artifact. Glamdring.The Mountain Pass Quest. inactive. Quest Points: 7 Side A: Setup: Remove and shuffle the 7 Sack cards into a Sack deck and set it aside face down. and Orcrist. Quest. Attach to a hero or Gandalf. (FFG) Cards other than the attachment card type are only considered attachments after they are attached to something. OHaUH x1. Response: After attached character destroys an Orc enemy. Defense: 2 Troll enemies not engaged with a player cannot take damage. that number does not change. Gollum engages the first player. So even if you optionally engage a troll you still get the sack card. this quest except by answering riddles. Attack: 5. Forced: Return William to the staging area at the end of the combat phase. When Revealed: Reveal 3 encounter cards per player. Then. (To a minimum of 1. Search the encounter deck for The Great Goblin and add it to the staging area. Side B: Forced: Reveal 1 additional encounter card per player during the staging step.Out of the Frying Pan (OHaUH) 30. Place Gollum and Bilbo Baggins in the riddle area and attach Bilbo's Magic Ring to Bilbo Baggins. Forced: Return Bert to the staging area at the end of the combat phase. Bilbo Baggins may spend X resources to reduce the total number of encounter cards revealed by X. Quest Points: 16 Side B: When Revealed: The first player gains control of Bilbo Baggins. they have won the game. Victory: 5 Enemy. We Must Away. The effect is removed instantly as soon as this enemy dies. it's harsh. Ere Break of Day. Quest Points: 9 Side A: Setup: Search the encounter deck for Gollum and Bilbo's Magic Ring. inactive. sack 2. Create a riddle area with stage 2A and follow the setup instructions on that card. Attack: 5. and that is the number of encounter cards the player will reveal that phase. Forced: After William engages a player. Forced: After Bert engages a player. HP: 10. such as the Forced effect on stage 1B. OHaUH x1.William (OHaUH) 33. The engaged player may raise his threat by 1 to cancel this effect. Reveal 1 encounter card per player and add it to the staging area. Victory: 3 Interpretations of rules regarding Bilbo defending lost Riddles differ. Quest.Down. you can kill Gollum. Quest Points: 20 Side A: When Revealed: Shuffle all encounter cards back into the encounter deck and set it aside. sack 1. or removed from. The second encounter deck becomes the active encounter deck. Ere Break of Day. If a player is eliminated from the game or the players advance to the next stage.Name/Set (OHaUH) 28. OHaUH x1. Treachery cards gain surge. Do I reveal an additional encounter card if I advance to stage 3A in the middle of the staging step? The official rule when determining the number of encounter cards to reveal during the quest phase is: add up the number of players and any other modifiers. HP: 12. All riddle effects are ignored. Even if you optionally engage it its 'when engages a player' effect still takes place.Bert Quest. If players defeat this stage. The effect is removed instantly as soon as this enemy dies. Then. but you can do it. Threat: 3 Troll.Into the Fire (OHaUH) 32. OHaUH x1. OHaUH x1. Even if you optionally engage it its 'when engages a player' effect still takes place.) If the players defeat this stage. shuffle the encounter deck. 67 . Cards in the riddle area are immune to player card effects and cannot leave the riddle area except by quest effects. Side B: Players cannot advance to stage 3A unless both 1B and 2B are complete. Notes (OHaUH) 29. Players cannot advance to stage 3A unless both 1B and 2B are complete. Quest Points: 14 Side A: Setup: Add Lake in the Cavern to the staging area. Down to Goblin Town Details Quest.Riddles in the Dark (OHaUH) 31. they have won the game. shuffle the encounter deck. Progress tokens cannot be added to. OHaUH x1. Quest. Threat: 3 Troll. Defense: 2 Players cannot play attachments on Troll enemies. Side B: Players cannot defeat this stage unless The Great Goblin is in the victory display. The engaged player may raise his threat by 1 to cancel this effect. So even if you optionally engage a troll you still get the sack card. Enemy. I know. Damage from undefended attacks made by Gollum must be placed on Bilbo Baggins.. OHaUH x1. We Must Away. Yes. attach it to a troll. OHaUH x2 Threat: 1. if able. OHaUH x2 Threat: 1. OHaUH x3 Threat: 3." Objective. Attack: 1. Ere Break of Day. if able. Trollshaws. We Must Away. if able. Players cannot travel to Troll Cave unless Bilbo Baggins has the Troll Key attached and the first player spends 5 [Baggins] resources. OHaUH x1 Threat: 2. each player removes 1 resource token from one of his hero's resource pools. We Must Away. (OHaUH) 35. Location. Bilbo Baggins gains one resource. each player must discard 1 card at random from his hand. the first player may spend 1 [Baggins] resource to claim this objective and attach it to Bilbo Baggins. Attack: 5. Notes The effect is removed instantly as soon as this enemy dies. Ere Break of Day. Western Lands. place the top X cards of the encounter discard pile on the bottom of the encounter deck. Even if you optionally engage it its 'when engages a player' effect still takes place.4. Quest Points: 2 Western LandsForced: After placing 1 or more progress tokens on Dreary Hills. While Troll Camp is in play. Western Lands.Troll Camp (OHaUH) 37. Defense: 2 Troll enemies can only be attacked by one character at a time. We Must Away. Ere Break of Day. This card is not discarded. The engaged player may raise his threat by 1 to cancel this effect." Location.Name/Set (OHaUH) 34. Response: After Dreary Hills leaves play as an explored location. Western Lands. Bilbo Baggins may trigger this effect even with a Sack card attached to him. Quest Points: 3 Forest. When Revealed: Attach to a Troll enemy.Lone Lands (OHaUH) 41. Response: After Lone-Lands leaves play as an explored location. If there are any trolls in the staging area. Troll enemies get +1 [Threat] for each player in the game. Location. If it would be discarded put it in the staging area. So even if you optionally engage a troll you still get the sack card. Trollshaws. Quest Points: 1 Western LandsResponse: After placing 1 or more progress tokens on Hobbit-lands. Bilbo Baggins gains 1 resource. Shadow: If this attack deals at least 1 damage. Victory: 4 Enemy. the first player draws 1 card. Threat: 3 Troll.Troll Cave (OHaUH) 38. X is the number of players in the game.While Troll Camp is in the staging area. OHaUH x2 Threat: 3. Location. Quest Points: 4 Cave.) Victory: 2 Location. Defense: 1 When Revealed: Reveal the top card of the encounter discard pile and add it to the staging area.A Suspicious Crow (OHaUH) 36.Cave Entrance (OHaUH) 42. Shadow: Defending player must put the top card of the encounter deck discard pile on top of the encounter deck. it gains "Forced: At the end of the round. OHaUH x3. OHaUH x1.Troll Purse Now FAQ'd in FAQ v 1. Western Lands. Quest Points: 3 Western LandsForced: After placing 1 or more progress tokens on Lone-Lands. OHaUH x2 Threat: 2.Hobbit-lands (OHaUH) 39. Quest Points: 3 Western LandsWhile Cave Entrance is in the staging area.Dreary Hills (OHaUH) 40.Immune to player card effects.Tom Details Enemy. Ere Break of Day. (2 [Baggins] resources instead if Bilbo Baggins has the Troll Purse attached. Bilbo Baggins gains: "Action: Exhaust Bilbo Baggins and spend 1 [Baggins] resource to remove 1 sack card from a character. 68 . OHaUH x1 Item. Forced: After Tom engages a player. Location. shuffle this card back into the encounter deck. Response: After attached Troll enemy is destroyed. HP: 11. sack 1. If Troll Purse is discarded. Forced: Return Tom to the staging area at the end of the combat phase. Threat: 1 Creature HP: 1. We Must Away. resolve its "When Revealed" effect. Attached character cannot ready.) Notes Now FAQ'd in FAQ v 1. OHaUH x1 Item. Hero is still committed to quest if already done so.Troll Key Details Objective. attack. Sack 1. Sack 1. OHaUH x1 Sack. Attached character cannot ready. This card is not discarded. shuffle it into the sack deck. Attached character cannot ready. A Worn Sack Sack cards do not affect attachments. If Troll Key is discarded. or trigger effects. commit to quests. (OHaUH) 46. Objective. When Sacked: Attach to the character (excluding Gandalf) with the most attachments without a Sack attached. If this Sack is removed. or trigger effects. or trigger effects. commit to quests. We Must Away. attack. Attached character cannot ready. OHaUH x1 Sack. (OHaUH) 47. Attached character cannot ready. OHaUH x1 Sack. If there are any trolls in the staging area.A Smelly Sack Sack cards do not affect attachments. this card gains Doomed 2. (OHaUH) 44. attack. Hero is still committed to quest if already done so. If this Sack is removed. If this Sack is removed. OHaUH x1 Sack. Response: After attached Troll enemy takes damage as the result of an attack. the first player may exhaust Bilbo Baggins to claim this objective and attach it to him. Objective. When Sacked: Attach to the character (excluding Gandalf) with the highest printed [Willpower] without a Sack attached. defend. Hero is still committed to quest if already done so. (OHaUH) 50. shuffle it into the sack deck. Shadow: If the attacking enemy is a Troll.Lots or None At All 69 .A Tough Sack Sack cards do not affect attachments. or trigger effects. If this Sack is removed. (OHaUH) 48. attack.A Strong Sack Sack cards do not affect attachments. Treachery. or trigger effects. defend. When Sacked: Attach to the character (excluding Gandalf) with the most resources without a Sack attached. If this Sack is removed. or trigger effects. (OHaUH) 49. resolve its "When Revealed" effect if able. When Sacked: Attach to the character (excluding Gandalf) with the highest printed hit points without a Sack attached. commit to quests. commit to quests. When Sacked: Attach to the character (excluding Gandalf) with the highest printed [Attack] without a Sack attached. defend. When Sacked: Attach to the character (excluding Gandalf) with the highest printed [Defense] without a Sack attached.A Deep Sack Sack cards do not affect attachments. shuffle it into the sack deck. Objective. If it would be discarded put it in the staging area. Hero is still committed to quest if already done so. commit to quests.Name/Set (OHaUH) 43. If this Sack is removed. commit to quests. OHaUH x1 Sack. When Sacked: Attach to the character (excluding Gandalf) with the highest printed cost without a Sack attached.4. attack. OHaUH x1 Sack. defend. If there are no Troll enemies in the staging area. defend. shuffle it into the sack deck. or trigger effects. Attached character cannot ready. OHaUH x3 When Revealed: If there is a Troll enemy in the staging area. Objective. (OHaUH) 51. attach it to a troll. commit to quests. Attached character cannot ready. shuffle it into the sack deck. (OHaUH) 45. Hero is still committed to quest if already done so. If this Sack is removed. attack. defend. Objective.A Foul Sack Sack cards do not affect attachments. OHaUH x1 Sack. attack. (The first player may spend 1 [Baggins] resource to cancel this effect. defend. Objective. Objective.A Large Sack Sack cards do not affect attachments. shuffle it into the sack deck. When Revealed: Attach to a Troll enemy. shuffle it into the sack deck. Ere Break of Day. When Revealed: Place the top X cards of the encounter discard pile on the bottom of the encounter deck. HP: 2. Western Lands. (OHaUH) 59. OHaUH x2 When Revealed: Discard all non-treasure. The Great Goblin. this card gains Surge. Treachery.) Enemy. Then.Wind Whipped Rain (OHaUH) 57. or reveal an additional encounter card from the encounter deck and add it to the staging area. Attack: 1. Attack: 2. (The first player may spend 2 [Baggins] resources to cancel this effect. If there are no Troll enemies in the staging area. Threat: 2 Gobin. OHaUH x3. Notes Sack cards do not affect attachments. Defense: 0 Goblin Miners gets +1 Defense for each Cave location in play. Misty Mountain Goblins. OHaUH x3.Goblin Runners (OHaUH) 61.Goblin Driver (OHaUH) 62.A Nice Pickle Details Treachery.Goblin Miners Shadow: If no character defends than no defense reduction takes place. Orc HP: 3.More Like A Grocer (OHaUH) 58. Threat: 2 Gobin. Western Lands. this card gains Surge. (2 damage instead if there is a Troll enemy in the staging area. Threat: 2 Goblin. Defense: 1 Surge Shadow: Attacking enemy makes an additional attack immediately after this one.Hungry Troll (OHaUH) 55. Shadow: Attacking enemy gets +1 Attack Enemy.Goblin Axeman Shadow: If no character defends than no defense reduction takes place. Orc HP: 2. HP: 3. Shadow: The defending player raises his threat by 2. Treachery. When Revealed: Each player must choose one: increase his threat by 4. Treachery. We Must Away. X is equal to twice the number of players in the game.Roast Em or Boil Em! (OHaUH) 54. We Must Away. OHaUH x3. Attack: 3.) Treachery. shuffle the encounter deck. Shadow: Defending player exhausts 1 character he controls. OHaUH x4. (OHaUH) 53. Ere Break of Day. Attack: 2. Orc. OHaUH x2 Doomed 1. Shadow: Deal 4 damage to each character with a Sack card attached. (OHaUH) 60. Hero is still committed to quest if already done so.Name/Set (OHaUH) 52. Shadow: Attacking enemy gets +1 [Attack]. Ere Break of Day. OHaUH x3. Orc. Threat: 1 Goblin. (+2 Attack instead if The Great Goblin is in the victory display. Shadow: Resolve this card's "When Revealed" effect. Enemy. Orc. Attack: 3. Defense: 2 Goblin Axeman gets +1 Attack for each Cave location in play. Misty Mountain Goblins. Ere Break of Day. Defense: 2 If The Great Goblin is in the victory display.) Shadow: Search the encounter deck for Troll Camp and add it to the staging area. Defense: 2 When revealed: The first player exhausts 1 character he controls. Misty Mountain Goblins.No Campfire (OHaUH) 56. Threat: 3 Goblin.Goblin BentSwords 70 . Enemy. We Must Away. OHaUH x3 When Revealed: The first player chooses a Troll enemy in the staging area and engages that enemy. Shadow: Shuffle this card into the encounter deck. Misty Mountain Goblins. Shadow: The defending character gets -1 [Defense] Treachery. Western Lands. (Deal a new shadow card for that attack. Shadow: Defending character gets -1 Defense Enemy. OHaUH x1 When Revealed: Discard all [Baggins] resources. HP: 2. non-objective attachments in play. OHaUH x2 Doomed 1. OHaUH x3 When Revealed: Deal 1 damage to each ally. OHaUH x3 When Revealed: Starting with the first player.Stone Giant (OHaUH) 65.Name/Set (OHaUH) 63. OHaUH x1. Misty Mountain Goblins. Treachery. Shadow: Defending player raises his threat by X. each player must choose 1 Goblin enemy from the discard pile and add it to the staging area.The Goblins Caves (OHaUH) 66.The Great Goblin Details Enemy. if The Great Goblin is in the victory display the players must travel to the Great Cavern Room if able. Goblin enemies get +1 [Threat]. That characters takes 3 damage and is removed from the quest. Shadow: Defending player deals damage among characters he controls equal to the number of Goblin enemies engaged with him. The Great Goblin. players cannot attack Goblin enemies. The Great Goblin. Over the Misty Mountains Grim.Overhanging Rock (OHaUH) 69. Nab! (OHaUH) 71. Over the Misty Mountains Grim.Chaos in the Cavern (OHaUH) 72. Location. Location. it gains: "Action: spend 1 [Baggins] resource to look at the top 2 cards of your deck. the Galloping Boulders card gains surge. remove X progress tokens from the current quest. Threat: 4 Giant HP: 9. OHaUH x2 When revealed: All engaged enemies return to the staging area. Treachery. HP: 8. The Great Goblin. Add each Goblin enemy discarded by this effect to the staging area. OHaUH x3 Threat: 2. Grab! Pinch. discard X cards from the encounter deck where X is the number of players in the game. Threat: 3 Gobin. Action: The first player may spend 2 [Baggins] resources to treat Front Porch's printed text box as if it were blank until the end of the round. Forced: After StoneGiant engages a player. Attack: 5. Defense: 2 Forced: After The Great Goblin attacks. Then. OHaUH x3 Threat: 3.The High Pass (OHaUH) 70. that player chooses and discards 1 ally he controls. Quest Points: 3 CaveWhile Great Cavern Room is the active location. Attack: 6. Notes (OHaUH) 64. Victory: 3 Enemy. it gains "Forced: After a player engages a goblin enemy." Forced: When faced with the option to travel. Add 1 of those to your hand and discard the other. Orc. he must deal 1 damage to a character he controls. Quest Points: 3 MountainWhile Overhanging Rock is the active location. Quest Points: 3 CaveWhile The Goblins' Caves is the active location. Forced: At the end of the round.Galloping Boulders 71 . OHaUH x4 When revealed: The first player chooses a questing character.X is the number of players in the game. Over the Misty Mountains Grim. Misty Mountain Goblins. The Great Goblin. Defense: 3 While at least one Stone-Giant is in the staging area. X is the number of Goblin enemies engaged with him. Over the Misty Mountains Grim. Shadow: Attacking enemy is returned to the staging area after the attack resolves. each Goblin enemy gets +1 [Threat] until the end of the phase. OHaUH x1 Threat: X.Grip. Quest Points: 5 Mountain.Front Porch (OHaUH) 67.Great Cavern Room (OHaUH) 68. Treachery. Location. Location. Shadow: Put this card on top of the encounter deck. OHaUH x2 Threat: 2. OHaUH x3. Quest Points: 4 CaveWhile Front Porch is the active location. OHaUH x2 Threat: 4." Location. then discards the top 3 cards.Come Down Little Bird 72 . Dungeons Deep and Caverns Dim. shuffles his deck. OHaUH x1 Artifact. OHaUH x1 Threat: X. remove Lake in the Cavern from the game. Enemy. Defense: 2 Forced: If Great Grey wolf is dealt a shadow card with a riddle. OHaUH x4. Attack: 5. Dungeons Deep and Caverns Dim. Action: When answering a riddle. Defense: 3 Forced: After the first player answers a riddle and fails to find at least 1 match. Ring.Bilbo's Magic Ring (OHaUH) 80. For each of those cards that matches all three items. Riddle: The first player names a sphere. Threat: 0 Gollum. Attach to Bilbo Baggins. Over the Misty Mountains Grim. Threat: 4 Creature. Attack: 2. Riddle: The first player names a card type and cost.The Wargs' Glade (OHaUH) 78. gollum attacks Bilbo Baggins. Action: Exhaust Bilbo's Magic Ring and raise each player's threat by 2 to add 1 [Baggins] resource to Bilgo Baggins' resource pool. then discards teh top 3 cards. remove 1 progress token from the current quest. OHaUH x1. OHaUH x2 When Revealed: The first player chooses 1 Stone-giant in the staging area. Notes (OHaUH) 74. place 1 progress on stage 2. For each of those cards that matches. Dungeons Deep and Caverns Dim. Dungeons Deep and Caverns Dim. Dungeons Deep and Caverns Dim. Objective. Enemy. Riddle: The first player names a card type. Enemy. Attack: 3. each player must search the encounter deck and encounter discard pile for 1 Creature enemy and put it into play engaged with him. shuffles his deck. Riddle: The first player names a card type. search the encounter deck for 1 Stone-giant and add it to the staging area. spend 1 [Baggins] resource to discard an additional player card from the top of your deck.X is twice the number of players in the game. sphere and cost. For each of those cards that matches both items. At the end of the quest phase. For each of those cards that matches. return all Creature enemies to the staging area at the end of the combat phase.Great Gray Wolf (OHaUH) 76. place 1 progress token on stage 2. and discards the top 2 cards. Quest Points: 0 Cave.Guffawing of Giants Details Treachery. OHaUH x3 Threat: 2. Dungeons Deep and Caverns Dim. HP: 5. OHaUH x2 When revealed: Starting with the first player. Location.Wild Wargs (OHaUH) 77. Treachery. shuffles his deck. that Stone-giant engages the player with the highest threat. place 1 progress token on stage 2.Name/Set (OHaUH) 73. Location.Lake in the Cavern (OHaUH) 79. and discards the top card. Players cannot travel here. Quest Points: 4 ForestForced: After a character takes damage from an attack made by a Creature enemy. Immune to player card effects. HP: 5. If there are no Stone-giant cards in the staging area. it gets +2 [Attack]. Defense: 2 Forced: If Wild Wargs is dealt a shadow card with a riddle. OHaUH x1. (Do not deal a shadow card for this attack). Then shuffle the encounter deck. Forced: After players advance to stage 3. place 1 progress token on stage 2. Threat: 3 Creature HP: 3.Gollum (OHaUH) 75. shuffles his deck. Gloin gains: "Response: After you play Glin from your hand. Ally. OtD x3. OtD x1. OtD x1. Tactics. Hero. remove 1 progress token from stage 2. Leadership. OHaUH x2 When Revealed: The first player must choose to answer the riddle on this card. Attack: 3. HP: 3. . Defense: 1 While you control at least 5 Dwarf characters. place 1 progress token on stage 2. For each of those cards that matches both items. This effect cannot be canceled.Oin (OtD) 5. Defense: 1 Bilbo Baggins does not count against the hero limit and cannot gain resources from non-treasure cards. Attack: 1. Defense: 2 Response: Play 1 resource from Balin's resource pool to cancel a shadow effect just triggered during an attack. Bombur counts as two. OtD x1. Riddle: The first player names a sphere and cost. then discards the top 2 cards." Notes (OHaUH) 82. OHaUH x3 When Revealed: The first player must choose to answer the riddle on this card. If he finds at least 1 match. i. Dungeons Deep and Caverns Dim. Then. Defense: 2 When Bard the Bowman makes a ranged attack. HP: 5. Willpower: 1. choose a hero. Dungeons Deep and Caverns Dim.Balin (OtD) 3.e. For each of those cards that does not match the named type.It Likes Riddles Details Treachery. Dungeons Deep and Caverns Dim. Hero.Gloin Bombur counts as two dwarves when you are counting them but doesn't count as two dwarves for We Are Not Idle. Lore.Name/Set (OHaUH) 81. Willpower: 0. Treachery. Attack: 1. OHaUH x2 When Revealed: Characters get -1 [Willpower] and cannot attack until the end of the round. OtD x1. Burglar. For each of those cards that matches both items. shuffles his deck. Willpower: 2. Defense: 2 When counting the number of Dwarf characters you control. HP: 3. (Limit once per attack. Leadership. Add 2 resources to that hero's resource pool. [Official response] 73 . Then. the players have lost the game. Threat: 9 Dwarf.Bard the Bowman (OtD) 4. Dungeons Deep and Caverns Dim. Willpower: 2. place 1 progress token on stage 2. Riddle: The first player names a card type and sphere. Hero. OtD x1. This effect cannot be canceled. HP: 4. the enemy he attacks gets -2 [Defense] until the end of the phase. Willpower: 2. Hero. If Bilbo Baggins leaves play. Exhaust X characters (or even X Dwarf characters) and Bombur won't count as two. shuffles his deck. Threat: 8 Dwarf. Threat: 11 Esgaroth. Riddle: The first player names a cost. For each of those cards that matches.Bilbo Baggins (OtD) (OtD) 2. Treachery. Warrior HP: 4. Unique.Hiding in the Trees (OHaUH) 83. Threat: 8 Dwarf. OHaUH x1 When Revealed: The first player names a card type and then discards the top 3 cards of the encounter deck.Not Fair! Not Fair! (OtD) 1. Attack: 1. discard cards from the encounter deck until another card with a riddle is discarded. The first player gains control of Bilbo Baggins. then discards the top 2 cards. then discards the top 3 cards. Threat: 0 Hobbit. shuffles his deck.Bombur (OtD) (OtD) 6. Attack: 1. HP: 4. Spirit. Treachery.) Hero. Cost: 3 Dwarf. Defense: 1 While you control at least 5 Dwarf characters. place 1 progress token on stage 2. deal the attacking enemy another shadow card. Attack: 1.What's In My Pocket (OHaUH) 84. answer that riddle. Willpower: 2. Action: Spend one [Baggins] resource to search your deck for a treasure card and add it to your hand. Oin gets +1 [Attack] and gains the [Tactics] resource icon. Exhaust Great Yew Bow and attached hero to make a ranged attack against that enemy. Event. Event. Attachment. draw 2 cards. Leadership.Name/Set (OtD) 7. Declare attached hero as the attacker.Black Arrow (OtD) 16. Leadership. Limit 1 per deck. OtD x3. Cost: 1 Action: Choose a character in play (other than Bilbo Baggins). [Attack]. Defense: 1 While you control at least 5 Dwarf characters. HP: 3. Unique. Attachment. Neutral.Great Yew Bow (OtD) 15. OtD x3. OtD x3. Unique.Bifur Details Ally. Add 1 to your hand and discard the other. Attach to a hero. Weapon. name a card type and discard the top card of your deck. Cost: 3 Dwarf. Willpower: 1. Tactics. Cost: 0 Action: Choose a hero you control. HP: 3. Cost: 2 Title. lower the cost to play Dwalin by 2. add Black Arrow to the victory display to give attached hero +5 [Attack] for this attack. give control of that hero and all resouces in that hero's resource pool to another player. If the discarded card is the named type. Cost: 1 Action: If you control at least 1 Dwarf hero. Place progress tokens on the current quest equal to the revealed card's [Threat]. Lore. Attach to a hero with the printed Ranged keyword. Response: After a location is added to the staging area. Defense: 2 While you control at least 5 Dwarf characters. Item. and [Defense] respectively until the end of the phase. Attach to a hero with Ranged. OtD x3.Straight Shot (OtD) 10.Dwalin (OtD) 9. Lore. While attached to a location. Cost: 0 Skill. Attachment. Bifur gains: "Response: After you play Bifur from your hand. No other attackers can be declared for this attack. Event. Spirit. Cost: 0 Action: Exhaust a Weapon attachment to choos a non-unique enemy with 0 [Defense]. OtD x3. Baggins. OtD x3. Lore. Notes (OtD) 8.The Lucky Number (OtD) 14. except for traits. OtD x3. Put that ally on the bottom of your deck at the end of a phase. attach Thror's Key to that location. Cost: 2 Item.Expert Treasurehunter (OtD) 18. Action: Exhaust King Under the Mountain to look at the top 2 cards of your deck. Spirit. Restricted. Cost: 1 Artifact. Attach to a Dwarf hero. Then put that card back on top of the encounter deck. (Limit 1 per phase) Event. OtD x3.Ravens of the Mountain (OtD) 12." Ally. put a Dwarf ally from your discard pile into play under your control. Cost: 0 Artifact. [Attack]. Cost: 3 Dwarf. and [Defense] to that character's [Willpower]." Attachment. Discard the chosen enemy. Combat Action: Choose an enemy in the staging area. Until the end of the phase.Desperate Alliance (OtD) 11. Tactics. Cost: 1 Action: Exhaust a hero you control to shuffle the encounter decks and reveal its top card. OtD x3.Take Me! O My Kinsfolk! (OtD) 13. Thror's Key gains: "Trreat attached location's printed text box as blank. Response: After attached hero declares an attack. OtD x3. Spirit.King Under the Mountain 74 . Item. Willpower: 1. Add Bilbo Baggins' total [Willpower].Thror's Key (OtD) 17. OtD x3. Attack: 2. Attachment. take it into your hand. Event. OtD x3. Attack: 1. Response: After attached hero quests successfully. Erebor.Thror's Hunting Bow (OtD) 24.Name/Set (OtD) 19. search the encounter deck for 1 Spider enemy and add it to the staging area. Defense: 2 Venom. Spider. Item.While Forest Stream is the active location. Location.Mithril Shirt (OtD) 22. Treasure. Erebor. Quest Points: 3 Forest. poisoned characters cannot quest. Attached hero gains Ranged. OtD x1 Artifact. Attached hero gets +1 [Defense] and +1 hit point.Old Tomnoddy 75 . Attach to Bilbo Baggins. Restricted. Enemy. OtD x1 Artifact.The Spider's Glade (OtD) 26. Location.Thror's Golden Cup (OtD) 25. Quest Points: 9 Forest. Response: After Giant Web leaves play as an explored location. OtD x1 Artifact. Item. each player must give a hero he controls 1 poison. Action: Exhaust The Arkenstone and raise your threat by X to lower by the X the cost of the next ally you play this phase that matches the attached hero's sphere. Attach to Bilbo Baggins. Treasure. Treasure. Erebor. attached hero gets +2 [Attack] Treasure. exhaust Bilbo's Magic Ring and raise your threat by 3 to cancel all damage from this attack. HP: 4. Response: After Forest Stream leaves play as an explored location. Flies and Spiders. Action: Exhaust Bilbo's Magic Ring and raise your threat by 1 to gain 1 [Baggins] resource. OtD x1 Artifact. When making a ranged attack. and -1 [Defense] for each poison it has. Unique. Unique. OtD x3 Threat: 3. OtD x1 Artifact. Unique. River. Unique. Flies and Spiders. (Limit once per round. Item. Flies and Spiders. -1 [Attack]. deal 1 damage to another engaged with you. Action: Add Thror's Golden Cup to the victory display to draw 3 cards.Immune to player card effects. Response: After attached hero attacks and destroys an enemy. Notes (OtD) 20. OtD x1 Artifact. Restricted. Item. Unique. each character gets -1 [Willpower]. Attach to a hero. OtD x1 Threat: 1. (2 Spider enemies instead if 3 or more players are at this tage.The Arkenstone (OtD) 21. Attach to a hero. Forced: At the start of each quest phase. Treasure.Forest Stream (OtD) 28. OtD x3. Attach to a hero. Unique. Flies and Spiders. Item.) Response: After Bilbo Baggins exhausts to defend an attack. Attack: 5. Ring. OtD x2 Threat: 2. Attached hero gets +2 [Attack]. Quest Points: 4 Forest.Giant Web (OtD) 27. discard 4 poison.Bilbo's Magic Ring Details Treasure. Threat: 3 Creature. Item.) Shuffle the encounter deck. Attach to a hero. Travel: Exhaust Bilbo Baggins to travel here.Thror's Battle Axe (OtD) 23. Location. Forced: At the end of each round. Erebor. Erebor.While Giant Web is the active location. ready an unconscious character. Flies and Spiders. defending player must attach 1 poison to a character he controls. If no hero was removed from the quest by this effect. Enemy. Flies and Spiders. OtD x3. OtD x2 When Revealed: The first player names a sphere. Enemy. When Revealed: Each character committed to the quest gets 1 poison. attach it to that character. Wilderland. OtD x4. Treachery. HP: 6. its controller must raise his threat by 5. OtD x3. and -1 [Defense]. Threat: 2 Creature. Flies and Spiders. Shadow: If the defending character is destroyed by this attack. Forced: When this enemy attacks.Hidden Path (OtD) 36. Then.Fat Spider (OtD) 32. Notes General consensus is that he attacks from the staging area and does not engage with this special attack. Treachery. Shadow: Defending character gets 2 poison.While Hidden Path is the active location. Treachery. Flies and Spiders. HP: 3. OtD x2 When Revealed: Each character takes damage equal to the number of poison it has. locations in the staging area get -1 [Threat]. Location.Caught in Webs (OtD) 34.) Treachery. (OtD) 38. This enemy gets +3 [Attack] while engaged with a player who controls at least 1 poisoned character. Shadow: Defending character gets 1 poison. Mountain. HP: 2. HP: 1.") Shadow: Attach this card to the defending character. Spider.Dark Bats (OtD) 37. If no characters were damaged by this effect. -1 [Attack]. Defense: 0 Venom. OtD x2 When Revealed: Until the end of the round. Enemy. Attack: 1. Threat: 2 Creature. (OtD) 30. OtD x5. and -1 [Defense]. Shadow: If defending character is poisoned. all non-[Baggins] characters who do not belong to the named sphere are removed from the quest. HP: 3. OtD x2 When Revealed: Choose a hero to be removed from the quest and make that hero unconscious. this card gains surge. -1 [Attack]. OtD x3. Threat: 2 Creature. Wilderland. Threat: 3 Creature. (Give 2 poison to a character you control if undefended. Defense: 1 Venom. Attack: 2. Shadow: Attacking enemy gets +1 [Attack]. Spider. When Revealed: This enemy attacks the character with the most poison attached.) Enemy. Spider.Lazy Lob (OtD) 31.Name/Set (OtD) 29. Quest Points: 1 Forest. Wilderland. Threat: 1 Creature. counts as a Condition attachment with the text: "Attached character gets -1 [Willpower]. Wilderland.Crazy Cob Details Enemy. (While attached. Flies and Spiders. Defense: 0 Forced: After Dark Bats damages a character. (+2 [Attack] instead if undefended. OtD x3 Threat: 3. Attack: 3.Poisoned by Spiders (OtD) 35.Fighting Among Friends Neutral characters will always get hit by this if it isn't otherwise cancelled. And if no players are poisoned then it is player's choice. Shadow: Defending character gets 1 poison.Wicked Spider (OtD) 33. Flies and Spiders.Weighed Down 76 . Defense: 2 Venom. Attack: 3. Attack: 4. Spider. exhausted characters get -1 [Willpower]. Defense: 1 Venom. make that character unconscious. Travel: Spend 2 [Baggins] resources to travel here. this card gains surge. The Lonely Mountain. Victory: 10 Location. attach A Bare Patch to Smaug the Magnificent. put 1 progress on Smaug the Golden." Burgle: The first player shuffles his deck and reveals the top card. and gets -2 [Threat] for each card stacked under it. Attack: 6. The Lonely Mountain. Smaug the Magnificent gets -3 [Defense].Great Hall 77 . The Lonely Mountain. Cannot be engaged. the first player may spend 2 [Baggins] resrouces to take the revealed card into hand and reveal the next card of his deck. Surge. it's not that likely. Defense: 9 Indestructible. Forced: After the 6th progress token is placed here. He may discard 3 cards from his hand that match the revealed card's type. While he's capable of making more than 3 attacks in a single combat phase. we play-tested that scenario extensively and even did a mathematical analysis of how often Smaug will attack on average.Smaug the Golden (OtD) 41. Since he did wipe out an entire dwarf army when he conquered Erebor. (OtD) 43.A Bare Patch Details Objective. Notes (OtD) 40. OtD x1 Threat: . it seems fitting that Smaug be capable of doing this in the game as well. it is important that he be able to attack more than just one time each round. While attached. The Lonley Mountain is immune to player card effects. Defense: 8 Indestructible. he makes an additional attack immediately after this one. Threat: X Dragon. OtD x3 Threat: 4. Enemy. Location. Action: While making a burgle attaempt. I have made a note to include some additional information about shadow cards in the next FAQ. OtD x1. Also. Quest Points: 4 Mountain. Immune to player card effects.While Great Hall is the active location.Smaug the Magnificent (OtD) 42. Forced: When a location is revealed from the encounter deck. If successful. Threat: 6 Dragon. Attack: 1. Of course there's no accounting for luck. Enemy. because Smaug is pretty much the only enemy in the scenario (aside from a few small birds). the players advance to stage 4A. Defense: 1Surge. it gains: "Forced: Put 1 progress token on Smaug the Golden at the end of each round. the first player makes a burgle attempt.Name/Set (OtD) 39.While at least 1 carde is stacked underneath. OtD x3. HP: 20. Immune to player card effects.The Lonely Mountain (OtD) 44. Quest Points: 4 Underground. HP: 2. Attack: 8. Threat: 1 Creature. OtD x1 Information. He may discard 1 card from his hand that matches the revealed card's sphere and type.Croaking Crows Enemy. X is the number of non-Burglar characters committed to the quest. Official: Smaug does get a shadow card for every attack. The Lonely Mountain. Cannot leave the staging area (except by quest effect) but is considereed to be engaged with the first player. The Lonely Mountain. Forced: If Smaug the Magnificent is deat a shadow card with a burgle effect. cannot leave the staging area. OtD x1. HP: 20. Response: After the players quest successfully. Burgle: The first player shuffles his deck and reveals the top card. If it's any comfort. Pretending to Sleep (OtD) 49. Forced: When attached hero spends resources. Quest Points: 3 Wasteland. The Lonely Mountain. OtD x2 When Revealed: Each player discards 2 random cards from hand. He may discard 1 card from his hand that matches the revealed card's sphere and cost. OtD x3 Threat: 2. He may discard 1 card from his hand that matches the revealed card's type and cost. Defense: 3Action: The first player may spend 2 [Baggins] resources to (choose one): take control of Misty Mountain Eagle. The Lonely Mountain. Treachery.Response: When Western Slopes leaves play as an explored location (choose one): the first player draws 2 cards. or discard this ally to discard a non-unique enemy in the staging area. Until the end of the phase. Treachery. Eagle. return Secret Entrance to the staging area.Belching Fire (OtD) 51. OtD x3 Threat: 3.Name/Set (OtD) 45. Burgle: The first player shuffles his deck and reveals the top card. Travel: The first player must exhaust a hero and name a card type to travel here. He may discard 2 cards from his hand that match the revealed card's sphere. The Lonely Mountain. Then spend X [Baggins] resources or advance to stage 4A. The Lonely Mountain.Desolation of Smaug (OtD) 47. The Lonely Mountain's [Threat] is reduced by half (round up). reveal the top card of the encounter deck. OtD x3 Surge. Burgle: The first player shuffles his deck and reveals the top card.Western Slopes (OtD) 48. Quest Points: 5 Mountain. (Do not deal a shadow card for this attack. Burgle: The first player shuffles his decks and reveals the top card.Secret Entrance Details Location. He may discard 2 cards from his hand that match the revealed card's cost. Treachery.) Burgle: The first player shuffles his deck and reveals the top card. When Revealed: Put 1 progress token on Smaug the Golden. The Lonely Mountain. Location. Willpower: 3. Burgle: The first player shuffles his decks and reveales the top card. The Lonely Mountain. OtD x4 When Revealed: Each Dragon enemy in the staging area makes an immediate attack against the player with the highest total [Willpower] committed to the quest. Attack: 3. If the revealed card is not the named type. OtD x2 Threat: 1. Quest Points: 1 Mountain. attached hero takes X damage. X is the number of progress tokens on Smaug the Golden.) Location. OtD x2 When Revealed: Attach to the hero with the most resources without Dragon-Spell attached.Dragon-Spell (OtD) 52. OtD x1 Creature.While Secret Entrance is the active location.Misty Mountain Eagle 78 . Then. (Counts as a Condition attachment with the text: "Attached hero gets -1 [Willpower] for each resource in its resource pool. HP: 2.While Desolation of Smaug is the active location. or removes 1 progress token from Smaug the Golden. Notes (OtD) 46. The Lonely Mountain. (The players cannot travel again this round.Ally.Known to an Ounce (OtD) 50. X is equal to the number of resources spent") Objective . the first treachery card revealed each round gains surge. He may discard 2 cards from his hand that match the revealed card's type. Treachery. each Dragon enemy in play gets +1 [Threat] for each event discarded by this effect. The Battle of the Five Armies. HP: 4. Location. remove 1 progress from the current quest if able. HP: 3. Defense: 3 X is the number of players in the game. While Northern Slopes is the active location. Orc.Ruins of Dale 79 . (Even if exhausted. Defense: 1 Forced: When Ravenous Wargs attacks. Attack: 6. Orc. OtD x3. (2 progress instead if 3 or more players in the game. (1 [Baggins] instead if stage 3B is the current quest.Gundabad Archer (OtD) 59. Quest Points: 2 Ruins.Vanguard of Bolg (OtD) 58. it gains: "Forced: When a character leaves play. deal it an additional shadow card for each quest stage in play with no progress tokens on it. Shadow: Attacking enemy gets +1 [Attack] for each quest stage in play with no progress on it. Defense: 0 Forced: When this enemy attacks. The Battle of the Five Armies. HP: 5. The Battle of the Five Armies. The Battle of the Five Armies. Orc. Threat: 1 Goblin. Enemy.Immune to player card effects. The Battle of the Five Armies. The first Goblin revealed each round gains surge. HP: 3. Attack: 4. HP: 2.) Shadow: Defending character gets -1 [Defense] for each quest stage in play with no progress on it. OtD x4. HP: 3.) Victory: 3 Notes (OtD) 54. Defense: 1 When Revealed: Each player must deal 2 damage to a character he controls. Orc.Gundabad Climber (OtD) 57. Attack: 1. OtD x1. OtD x3. OtD x4. Enemy. if able. Defense: 2 Bolg cannot take damage. HP: 8. Threat: 2 Creature. Valley. Orc. Attack: 2. OtD x2. The Battle of the Five Armies. remove 1 progress from the current quest. Immune to player card effects. remove all progress from the current quest. Defense: 2 When Revealed: Remove 1 progress from every quest stage in play.Bodyguard of Bolg (OtD) 55.Gundabad Wolf Rider (OtD) 56. Shadow: If this attack destroys a character. Forced: When this enemy attacks. Threat: 2 Goblin. Threat: 2 Goblin. Shadow: Deal 1 damage to defending character for each quest stage in play with no progress on it. and +1 [Defense] for each quest stage in play with no progress on it.While Northern Slopes is in the staging area.) Enemy. each Goblin enemy gets +1 [Attack] and +1 [Defense]. Attack: 3. OtD x3 Threat: 3. OtD x1 Threat: 2. Defense: 1 This enemy gets +1 [Threat].Name/Set (OtD) 53." Location. Attack: 3. Enemy. Enemy. the defending player must declare the character he controls with the most damage as the defender. Threat: 1 Goblin. Cannot leave the staging area. Quest Points: 3 Mountain.Ravenous Worgs (OtD) 60. +1 [Attack]. Attack: 2. Threat: 1 Goblin. The Battle of the Five Armies. Enemy. The Battle of the Five Armies. Travel: Spend 3 [Baggins] resources to travel here. OtD x3. Orc. Threat: X Goblin.Northern Slopes (OtD) 61. Forced: Remove 2 progress from stage 3B at the end of each round.Bolg Details Enemy. The Battle of the Five Armies. if able. OtD x1 Threat: 2. defend. Then. The Battle of the Five Armies. shuffle the encounter deck and reveal 1 encounter card per player. official answer: in a solo game you will discard all the enemies and locations in the staging area when you advance from stage 2 to stage 3. (1 [Baggins] instead if stage 2B is the current quest. or ready (except by effects that target unconscious characters).) Victory: 3 Treachery. Treachery. etc. Notes (OtD) 63. Quest Points: 11 Side A: When Revealed: Remove all resources from each hero's resource pool.) Victory: 3 Location. out of play.Name/Set (OtD) 62. Quest Points: 9 Side A: Setup: Each player may shuffle 1 copy Bilbo's Magic Ring into his deck. or ready (except by effects that target unconscious characters). Forced: Remove 2 progress from stage 4B at the end of each round. be poisoned. Treachery. Quest. collect resources.Ravenhill Details Location. The Battle of the Five Armies. Then. If no attacks were made by this effect. this card gains Doomed 3. The Battle of the Five Armies.Lost in the Dark (OtD) 69. (This effect cannot be canceled. attack. Side B: Unconscious characters cannot quest. Travel: Spend 3 [Baggins] resources to travel here. all other players advance to stage 4. Travel: Spend 3 [Baggins] resources to travel here.Hatred Rekindled (OtD) 65.Heedless of Order (OtD) 67. collect resources. if able. Quest Points: 2Immune to player card effects. Self Preservation. Quest. Side B: Unconscious characters cannot quest.Into Mirkwood Official: Triggering the ability of an attachment on a hero is not the same as the hero triggering the ability.The Front Gate (OtD) 64. Quest Points: Side B: When Revealed: Reveal stage 3 and create a separate staging area for the first player using that stage. OtD x1. (OtD) 68. The Battle of the Five Armies. trigger abilities. (1 [Baggins] instead if stage 4B is the current quest. OtD x1. if able. make each character you control (except Bilbo Baggins) unconscious. OtD x1 Threat: 2. Search the encounter deck for The Spider's Glade and set it aside. trigger abilities. this card gains surge.) Shadow: Attacking enemy gets +1 [Attack] for each Goblin enemy engaged with you. If the current quest did not change as a result of this effect. OtD x1. Do not deal shadow cards for attacks made by this effect.) Action: Spend 2 [Baggins] resources to ready an unconscious character you control. Then. Then. be poisoned. OtD x2 Surge. shuffle the encounter deck. attack. In solo play. OtD x2 When Revealed: Each player must serarch the encounter deck and discard pile for a Goblin enemy and put it into play. The Battle of the Five Armies. defend. Quest Points: 2Immune to player card effects.Goblins are Upon You! (OtD) 66. engaged with him. When Revealed: Choose a different quest to be the current quest until the end of the round. When this stage is complete. Do not pass the first player token. do not advance to stage 4 until the end of the quest phase. OtD x2 When Revealed: Each enemy engaged with a player makes an immediate attack. There aren't any rules to say you cannot play attachments on unconscious characters or trigger the abilities of those attachments. Shadow: Attacking enemy makes an additional attack immediately after this one. (Combine staging areas if necessary. so you can use Asafaloth. Forced: Remove 2 progress from stage 2B at the end of each round. Quest.Captured by Spiders 80 . OtD x1. Quest. add Smaug the Magnificent to the staging area.Thieves! Fire! Murder! (OtD) 75. remove Smaug the Magnificent from play. OtD x1. OtD x1. there is a period break before the first player makes a burgle attempt. Quest. Side B: When Revealed: Put stage 2. Add Smaug the Magnificent and A Bare Patch to the staging area. Forced: At the end of round. out of play. If the players defeat this stage. be poisoned. the first player makes a burgle attempt. Side B: Skip the Quest pahse. If successful. Quest.Name/Set (OtD) 70. Notes (OtD) 71. then the players will be redirected to stage 4A by Smaug's Forced effect and no burgle attempt can be made. OtD x1. Quest Points: Side B: Forced: After questing successfully. Quest Points: 7 Side A: When Revealed: Remove all progress from Smaug the Golden and set him aside. Smaug the Golden attacks the first player. Smaug the Magnificent. Then shuffle the encounter deck and reveal 1 encounter card per player. Quest. place 1 progress on Smaug the Golden. Side B: Players cannot defeat this stage while Smaug the Magnificent is in play. Then. advance to stage 2. Quest Points: 3 Side A: When Revealed: Add The Spider's Glade to the Staging area. Set Smaug the Magnificent and A Bare Patch aside. defend. Quest. The Lonely Mountain. trigger abilities. the players may advance to stage 3.Inside Information Official: When you quest successfully at stage 2B of The Lonely Mountain and trigger the Forced effect to place 1 progress on Smaug.The Gathering of Clouds (OtD) 76. Then add Smaug the Golden to the staging area and reset the quest deck to stage 2B.A Warm Welcome (OtD) 72. Quest Points: Side A: Setup: Search the encounter deck for Bolg and add it to the staging area. OtD x1.The Eastern Spur 81 . Then. each player must discard 1 random card from his hand. Then. Forced: If the total number of progress on this stage is greater than the total remaining hit points on Smaug the Magnificent. OtD x1. OtD x1. Quest. Quest Points: 20 Side A: When Revealed: Set Smaug the Golden aside. Side B: Unconscious characters cannot quest.The Burglar's Turn (OtD) 73. they have won the game and discovered the treasure card Bilbo's Magic Ring. stage 3. collect resources. Quest Points: 8 Side B: Forced: If there is no progress on this stage at the end of the round. Forced: After the first player makes an unsuccesful burgle attempt. and A Bare Patch. Then. (OtD) 74. attack. remove all damage from Smaug the Magnificent and set him aside. the first player takes the top treasure card from under The Lonely Mountain into his hand. If the 6th progress is placed on Smaug after resolving the first line of that Forced effect. Add Smaug the Golden and The Lonely Mountain to the staging area. out of play. Progress cannot be placed on this stage while The Spider's Glade is in play Action: Spend 2 [Baggins] resources to ready an unconscious character you control. and stage 4 into play at the same time. out of play. remove this stage from play.Battle with the Spiders Details Quest. Shuggle the five Erebor treasure cards and stack them facedown under The Lonely Mountain. they have won the game and discovered any treasure successfully burgled from The Lonely Mountain. Side B: After placing the 7th progress token on this stage. Quest Points: Side A: Setup: Search the encounter deck for Smaug the Golden. or ready (except by effects that target unconscious characters). If the players defeat this stage. out of play. each player must discard all resources from each hero's resource pool. if able. if able.Battle in the Dale Details Quest. Notes (OtD) 78. Battle. OtD x1. If Bolg is destroyed.The Defense of Ravenhill (OtD) 79.Name/Set (OtD) 77. Quest. it is considered to be engaged with the first player. Progress cannot be placed on this stage. Quest Points: 8 Side B: Players cannot advance from this stage unless stage 2 and stage 3 are complete. Siege. OtD x1. Quest. (Characters use [Attack] instead of [Willpower] when questing here. Quest Points: Side B: When Revealed: Each player must search the encounter deck and discard pile for a copy of Bodyguard of Bolg and add it to the staging area. (Characters use [Defense] instead of [Willpower] when questing. the players win the game. While Bolg is in the staging area.) Forced: If there is no progress on this stage at the end of the round. OtD x1. the first player adds the topmost enemy in the discard pile to the staging area.The Clouds Burst 82 . Quest Points: 8 Side B: Players cannot advance from this stage unless stage 2 and stage 4 are complete. Shuffle the encounter deck. Forced: If there is no progress on this stage at the end of the round.