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Project Setup Gradle · libgdx/libgdx Wiki https://github.com/libgdx/libgdx/wiki/Project-Setup-Gradle Pull request s Issues Gist libgdx / libgdx Wat ch 1,174 St ar 10,603 Fork 5,036 Code Issues 107 Pull requests 46 Projects 0 Wiki Pulse Graphs Edit New Page Julien Villegas edited this page on 10 Dec 2016 · 98 revisions Pages 201 Libgdx provides a simple wizard tool ( gdx‐setup.jar ) allowing you to easily get you started. This will create a gradle ready project that ready to be imported into your IDE (Android Studio, Table of Cont ent s Eclipse..). Wiki St yle Guide Developer's Guide 1. Download LibGDX Project setup tool "gdx-setup.jar" Introduction 2. Open you command line tool, go to the download folder and run Goals & Features java ‐jar ./gdx‐setup.jar Community & Support This will open the following setup that will allow you to generate your project Contributing Games Built With libGDX Setting up your Development Environment (Eclipse, Android Studio, Intellij IDEA, NetBeans) Creating, Running, Debugging and Packaging Your Project Eclipse Android Studio and Intellij IDEA NetBeans Commandline Updating Your libGDX Version Adding Extensions and 3rd Party Libraries Publishing Your Own Extensions Via the Setup Application Improving Your Gradle Workflow Creating Asset Project in Eclipse Deploying your application Working From Source Running Demos Running Tests Building libGDX From Source Building the Bullet wrapper The Application Framework The Life-Cycle Modules Overview Starter Classes & 1 de 5 25/1/2017 8:50 p. m. bitmap font and image texture packers.Project Setup Gradle · libgdx/libgdx Wiki https://github. vsync) Continuous & Non-Continuous Rendering Clearing the Screen Taking a Screenshot Profiling Viewports OpenGL ES Support Configuration & Sub Project s: LibGDX is crossplatform. m. With Android Studio. e. e. e.badlogic. ios-moe is an alternative to robovm Utility Classes supported by Intel. iOS. lower-case with minuses is usually a good idea. Android. By default all the target platform except ios-moe are Querying OpenGL included (Desktop. HTML). Logging mygame Threading Package: the Java package under which your code will live. MyGame Code Destination: Folder where your app will be created A Simple Game Extending the Simple Android SDK: the location of your android sdk. Rendering Shapes extensions: the extensions to include: Textures & Bullet : 3D Collision Detection and Rigid Body Dynamics Library.g. By default is is in /Users File Handling /username/Library/Android/sdk Networking Preferences Input Handling Configuration & Querying Mouse. However be aware that it ns does not work with HTML target if you cross compile for that target. com. TextureRegio FreeType Scallable font.mygame Interfacing With Platform-Specific Game Class: the name of the main game java class of your app. Touch & Keyboard Polling Event Handling Controllers Gesture Detection Simple Text Input Accelerometer Compass Gyroscope Vibrator Cursor Visibility & Catching Back and Menu Key Catching On-Screen Keyboard Memory Management Audio Sound Effects Streaming Music Playing PCM Audio Recording PCM Audio Graphics Querying & configuring graphics (monitors. Meshes Tools Set of tools including: particle editor (2d/3d). display modes. Great to manipulate font size dynamically.g. Game start Android Studio and click "Configure"->"SDK Manager". .g. No need to change the default value unless you are ?? Direct Access ?? sure you will never compile for a specific target. to find out where it is. Shaders 2 de 5 25/1/2017 8:50 p.com/libgdx/libgdx/wiki/Project-Setup-Gradle You are asked to provide the following parameters: Configuration Querying Name: the name of the application. Markup Language note: You may get a message indicating that you have a more recent version of android build Using tools or android API than the recomended.:XBox 360 controller). debug and package it ! Packing Atlases Offline Eclipse Packing Atlases at Intellij IDEA and Android studio Runtime NetBeans Texture Compression Commandline 2D ParticleEffects Tile Maps scene2d scene2d. e. m. Android.Project Setup Gradle · libgdx/libgdx Wiki https://github.' and not case sensitive. This is not a blocking message and you may continue. MyGame Perspective sdkLocation: the location of your android sdk.com/libgdx/libgdx/wiki/Project-Setup-Gradle Cont roller Frame Buffer Objects Library to handle controllers (e.badlogic. as well as options to use an alternative repository to Maven Central and NinePatches Bitmap Fonts to not force downloading dependencies. as described in more detail in the wiki article about Coordinates ?? workflow without Gradle. Freetype. e.g.0 for TextureRegions. com. This is not required if you use the MeshBuilder and wizard above. Optional. Clipping. IF you run it from the command line. without the wizard. e.jar ‐‐dir mygame ‐‐name mygame ‐‐package com. rendering. Box2d. Quick Start The structure of a libGDX project. relative or absolute and Skinning name: the name of the application.' and Managing Your Assets not case sensitive. This section is to create your project from the command line. run. 2D Graphics Box2d: Box2D is a 2D physics library. MeshPartBuilder 3D Animations dir: the directory to write the project to. Ashley. HTML) separated by '. Localization Controllers. Importing mygame Blender Models in libGDX package: the Java package under which your code will live. TextureAtlases Pixmaps Now you are ready to impor t the project into your IDE. lower-case with minuses is usually a good idea. you can run the project generator on the command line as follows: Reading & Writing XML java ‐jar gdx‐setup.box2dlights. e. and Sprites Ashley:A tiny entity framework. 2D Animation Ai: An artificial intelligence framework. Utilities box2d.mygame 3D Particle Effects mainClass: the name of the main ApplicationListener of your app. click "Generate". Field Fonts Color When ready. Models What is Gradle Material and Environment ModelBatch Creat ing a libgdx project using t he command line ModelCache ModelBuilder.g.g. Box2dlights.g. Default it includes all the modules Internationalization and extensions: the extensions to include (same name as in GUI: Bullet. Android.badlogic. SpriteBatch. Optional Reading & Writing JSON Putting it all together. Intellij uses this if ANDROID_HOME is not set Camera ?? Picking ?? excludeM odules: the modules to exclude (Desktop.ui Table This section provides additional information regarding: Skin 3D Graphics How to create a project from the command line.g.ios.g. specify the following arguments. . iOS. e.Ai.mygame ‐‐mainClass Collections 3 de 5 25/1/2017 8:50 p. You do not need to change the advance settings if you Distance are a beginner. With the Use of by clicking "Show Third Party Extensions" you can access the list of other popular LibGDX ScissorStack extensions Orthographic Camera Note that the Advanced button lets you set the project generation to generate Eclipse and/or Mapping Touch IDEA projects wit hout Gradle integration. Tools. Box2dlight s: 2D lighting framework that uses box2d for raycasting and OpenGL ES 2. Ai) separated by '. otherwise you will break your project.gradle           <‐ Gradle build file for core project* Texture Packer     src/                   <‐ Source folder for all your game's code Hiero 2D Particle Editor desktop/ Extensions     build.com/libgdx/libgdx/wiki/Project-Setup-Gradle MyGame ‐‐sdkLocation mySdkLocation [‐‐excludeModules <modules>] [‐‐extensions <extensions>] Reflection jnigen Math Utilities Project layout Interpolation This will create a directory called mygame with the following layout: Vectors.bat                <‐ script that will run Gradle on Windows Bounding Volumes ?? gradle                     <‐ local gradle wrapper local. By default core. See the Dependency management with Gradle and Services in libGDX 4 de 5 25/1/2017 8:50 p. Adding. Instead. contains Lwjgl launcher  gdx-freetype gdx-pay: cross- android/ platform In-App-     build.gradle           <‐ Gradle build file for android project* Purchasing API     AndroidManifest. ht etc. contains launcher and html  Using     webapp/                <‐ War template. The dependency gdx-facebook management system will pull in the libraries you specified from a central repository (in our case gdx-dialogs Maven Central) and store them in a directory outside of your project. This is especially useful if you use a build or continuous integration server. desktop.gradle           <‐ Gradle build file for the ios project* Classes     src/                   <‐ Source folder for your ios project. Both are Google Play Game configured in the same set of files. Rays. without being tied to a Third Party Services specific IDE.Project Setup Gradle · libgdx/libgdx Wiki https://github. and what these tasks are doing. build. but only do so if you are familiar Clojure with Gradle. defines dependencies and plugins Path Interface & gradlew                    <‐ script that will run Gradle on Unix systems Splines gradlew. Swarm in libGDX NextPeer in libGDX In case of Gradle. defines android sdk location Intersection & Overlap Testing ?? core/ Tools     build. Planes. VisUI without having to store the libraries in your source tree. Matrices.properties           <‐ Intellij only file. Quaternions Circles. the dependency management VisRuntime system relies on a file in your source tree that specifies the names and versions of the libraries libgdx-utils you need to be included in your application.gradle            <‐ definition of sub‐modules.gradle           <‐ Gradle build file for the html project* Wrapper     src/                   <‐ Source folder for your html project. gdx-kiwi gdx-lml A build system helps with building and packaging your application. removing and changing the version of a 3rd libgdx-utils-box2d party library is as easy as changing a few lines in that configuration file. both dependency management and build system go hand in hand. audio. contains launcher Debugging Using libGDX With Other * These scripts contain tasks that package natives and distribute your applications on the JVM Languages Using libGDX With respective platforms. settings. you can add/maintain these tasks yourself. providing it with a Airpush in libGDX build configuration so it knows how to build your application for different platforms. m. Instead.gradle           <‐ Gradle build file for desktop project* Artificial Intelligence     src/                   <‐ Source folder for your desktop project. on generation the contents are copied to war. etc. Using libGDX With Kotlin Here is a good tutorial on how to install libGDX using a tool provided by Bad Logic. Using libGDX With Python What is Gradle? Using libGDX With Scala Gradle is a dependency management and build system. . Third Party Extensions Overlap2D A dependency management system is an easy way to pull in 3rd party libraries into your project.gradle               <‐ main Gradle build file. where AdMob in libGDX IDEs aren't readily available.  Shared with other proje Physics     res/                   <‐ contains icons for your app and other resources Box2D     src/                   <‐ Source folder for your Android project. Cont Models Contact Callbacks ios/ Custom     build. contains android launche Bullet Physics Setup html/ Using the     build. android. the build server can call the build system.xml    <‐ Android specific config     assets/                <‐ contains for your graphics. Project Setup Gradle · libgdx/libgdx Wiki https://github. m. . ProGuard/DexGuard and libGDX Excelsior JET and libGDX Articles Getting Help External Tutorials Bundling a JRE Deploying as an Applet Getting ready for #libGDXJAM Coordinate systems Clone t his wiki locally Clone in Deskt op © 2017 GitHub. Terms Privacy Security Status Help Contact GitHub API Training Shop Blog About 5 de 5 25/1/2017 8:50 p. Inc.com/libgdx/libgdx/wiki/Project-Setup-Gradle "Packaging" sections below for more information.
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