Jka Tournament Rules and Regulations

June 10, 2018 | Author: Alex Patak | Category: Referee, Professional Wrestling, Karate, Combat Sports, Japanese Martial Arts


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TOURNAMENT RULES & REGULATIONS TOURNAMENT RULES & REGULATIONS FOR OFFICIALS日本空手協会 TABLE CHAPTER 1 : GENERAL RULES OF CONTENT TOURNAMENT RULES & REGULATIONS page 1 Item 1 - Goal and Objective Item 2 - Applicants Concerned Item 3 - Rules of Conduct for All Participants Item 4 - Additional Information CHAPTER 2 : TOURNAMENT OPERATIONS Item 5 - Preparation Set-up Prior to Event Item 6 - Arbitrators Item 7 - Master Chief Judge Item 8 - Head Judges & Judges Item 9 - Judge Inspectors Item 10 - Competitors Item 11 - Head Coach Item 12 - Timekeepers Item 13 - Scorekeepers Item 14 - Directors of Operations Item 15 - Official Doctor Item 16 - Medical Attendants Item 17 - Dress Code for Participants Item 18 - Set-up of Courts Item 19 - Events & Categories page 2 CHAPTER 3 : KUMITE EVENTS Item 20 - Definition of Event Item 21- Definition of Team Event Item 22 - Definition & Criteria for Scoring Points Item 23 - Criteria for Reaching an Outcome in a Match Item 24 - Re-Match (SAI-SHIAI&) Second Re-Match (SAI-SAI-SHIAI) Item 25 - Criteria Leading to Disqualification (HANSOKU) Item 26 - Out of Bounds (J'09AI) Item 27 - Criteria for Volunteer Non Defending (MUBOVBI) Item 28 - Absolute Disqualification (SHIlCKAKU) Item 29 - Withdrawal (KIKEN) page 7 Item 30 - In the Case of an Injury Item 31- Required Officials Item 32 - Time of the Event Item 33 - Procedures & Operations Item 34 - Required Equipment CHAPTER 4 : KATA EVENTS Item 35 - Definition & Guidelines for Event Item 36 - Required Officials Item 37 - Criteria for Judging Item 38 - Criteria for Point Deduction & for Disqualification Item 39 - Re-Match(S AI-SHIAI) Item 40 - Procedures & Operations Item 41 - Required Equipment page 12 CHAPTER 5 : ADDITIONAL INFORMATION Item 42 - Junior Tournaments Item 43 - Revision of Document Revision Date page 16 TOURNAMENT RULES & REGULATIONS FOR OFFICIALS CHAPTER 1 : GENERAL RULES Item 1 - Goal and Objective Item 2 - Guide for Use Item 3 - Rules of Conduct for Officials Item 4 - Additional Information page 17 CHAPTER 2 : PROCEDURE FOR JUDGING Item 5 - Voice Commands for the Head Judge Item 6 - Whistle Commands Item 7 - Hand & Flag Signals for Court Officials page 18 CHAPTER 3 : TO JUDGE KUMITE Item 8 - Location of Court Officials Item 9 - Criteria for Decisions page 20 CHAPTER 4 : TO JUDGE KATA Item 10 - Location of Court Officials Item 11 - Criteria for Decisions page 22 CHAPTER 5 : ADDITIONAL INFORMATION Item 12 - Junior Tournaments Item 13 - Revision of Document Revision Date page 24 APPENDIX 1 SPECIFIC GUIDELINES FOR 1 POINT BASIC FIGHTING OR KIHON IPPON KUMITE Page 25 SPECIFIC GUIDELINES FOR SEMI-PRE FIGHTING OR JIYU IPPON KUMITE Page 27 SPECIFIC GUIDELINES FOR JUDGING 1 POINT BASIC FIGHTING OR KIHON-IPPON KUMITE AND SEMI-FREE FIGHTING OR JIYU-IPPON KUMITE Page 29 SPECIFIC GUIDELINES FOR FREE FIGHTING OR JIYU KUMITE Page 30 SPECIFIC GUIDELINES FOR KATA TOURNAMENTS Page 31 HAND & FLAG SIGNALS FOR COURT OFFICIALS Page32 2 3 4 5 6 . All tournaments shall abide by this present document.Applicants Concerned 1. Item 4 .. c) District Tournaments/Championships hosted by JKA District Headquarters. d) Local Tournaments hosted by JKA Dojos. 1 . Japan.Rules of Conduct for All Participants All participants shall act in accordance to the highest standards of ability and of fair play in the spirit of Karate Do and strive to the utmost respect and dignity towards others participants. These rules and regulations shall apply to the following JKA related events: a) World Championship & the All Japan Championships hosted by The JKA Headquarters in Tokyo. Item 2 . 2.Additional Information If there arises a situation undefined by this present document the decision shall be given by the Master Chief Judge. Item 3 .TOURNAMENT RULES & REGULATIONS CHAPTER 1 GENERAL RULES Item 1 – Goal and Objective The goal of establishing these rules and regulations is to promote a fair and smooth course of occurrence of all events in any given tournament. b) Regional Tournaments/Championships hosted by JKA Regional Headquarters. An Arbitrator if necessary. An Arbitrator is responsible for the following: a) that the Head Judge and the Judges have appropriate qualifications for tournament b) that the competitors have appropriate qualifications as well c) that the rules and regulations are being followed. can consult the Head Judge.Arbitrators 1. Item 7 – Master Chief Judge 1. The Arbitrator is selected and appointed to his position by the Master Chief Judge. the following officials must be provided: a) Arbitrators b) Master Chief Judge c) Head Judges and Judges d) Judge Inspectors Item 6 . Judges or support personnel involved. 2. after consulting with the Judge Inspectors and the Judges. the Host Organization shall notify all concerned of its proposed plan for the upcoming tournament. Also.CHAPTER 2 TOURNAMENT OPERATIONS Item 5 . 5. 3. An Arbitrator is responsible to provide appropriate decisions to the Head Judge and the Judges. 4. If a situation has occurred.The Master Chief Judge is responsible to maintain a fair and smooth course of occurrence of all in a given tournament.up Prior to Event 1. 2. 2. Prior to holding a tournament.Preparation Set . it is necessary to provide the following support personnel: a) Timekeepers b) Scorekeepers c) Directors of Operations d) Official Doctor e) Medical Attendants 3. One Arbitrator shall be stationed at a Kumite Event. As well. the Master Chief Judge will take action as per the following: 2 .The Master Chief Judge is responsible to provide appropriate decisions in the following situations: a) if there is an issue with the rules and regulations or if unfairness has been identified b) if there is a matter exceeding this present document c) if there is an accident. 3. timekeepers and scorekeepers in the following situation: if the Head Coach has a question or protest. The Head Judge coordinates the match or event and gives the final decision regarding the outcome of the match or event. it has to be addressed to the Arbitrator. After consultation with the Judges. Head Judges and Judges. previously called Corner Judges assist the Head Judge by indicating their own decisions during the match or event. 6. The Head Judge and the Judges exert control over the surroundings of the match or event as well. 3 . As a general rule. 5. A Head Coach must be registered with the Host Organization prior to the tournament. If a Head Coach has question or protest regarding a match or event. The Judges. Item 8 – Head Judge and Judges 1. If the competitors are qualified.Head Coach 1. The Master Chief Judge is appointed by the Host Organization. The Head Judge and the Judges are responsible for a match or event and make decisions during a given match or event. 3. 2. Item 11 . the competitors are active members of the JKA or members of an affiliated organization approved by the JKA. 2. 4. The Head Judge and the Judges are selected amongst the pool of certified Judges and appointed to their positions by the Host Organization.Competitors 1. Item 10 . the JKA Chief Instructor is the one selected as the Master Chief Judge in the All Japan Championship as well as theWorld Championships. during a match or event. 3. As a general rule. A Head Coach has to hold instructor's qualification. 2. 5. A Head Coach gives advise to the competitor from a designated area. One Head Coach can be present for his competitor during a match or event. If necessary. the Master Chief Judge will decide the duration of disqualification and if it applies to further tournaments. 5. Item 9 – Judge Inspectors The Judge Inspector is responsible for providing appropriate guidance and support to Arbitrators. 4. The Head Judge and the Judges are solely responsible for the outcome of a match of event and cannot be challenges with the exception of the Arbitrator. 6. the Host Organization will also select an Assistant Chief Judge.a) give special advise or instructions b) banish from the tournament c) disqualify a competitor from the tournament 4. the Host Organization cannot refuse their participation in a tournament. A Head Coach must wear an armband on the left upper arm.Dress Code for Participants 1. as well as announcing or presenting those scores publicly. An official judge's badge is added and worn on the left breast pocket. 7.Official Doctor The official doctor is responsible for all medical decisions that may occur during the course of an incident involving injury. A competitor wears an all white karate uniform. In order to differentiate between opponents. the Judges and the Arbitrators must wear the JKA official dress wear that consists of a pair of light gray pants. 4. 5. A competitor wears nothing more than is mentioned in the prior statement unless specified by either the Head Judge or the Master Chief Judge. the scorekeeper shall notify the Head Judge of these scores. Item 14 – Directors of Operations A director of operations is responsible for good communication between all competitors and officials to ensure smooth occurrence of the tournament. 6. Item 15 . All other support staff is easily identified as such by wearing a similar dress wear.Medical Attendants A medical attendant is responsible to treat and support an illness or injury that may occur during the course of a tournament I in order to maintain safe environment for all participants. 3. A competitor wears an identifying number that is given prior to the tournament and that is sown on a designated location of the uniform. Item 16 . Item 13 – Scorekeepers A scorekeeper is responsible for keeping a record of all scores during a match or event. as well as notify the Head Judge of elapsed time during the match or event as per set procedure. a long-sleeve white shirt and a burgundy tie with the JKA logo on it.Item 12 . Item 17 . 4 . A competitor wears protective gear as per specification. with the word coach written in Japanese. The Head Judges. If necessary. one shall wear a thin red band of cloth around the waist.Timekeepers A timekeeper is responsible to keep time of a match or event. 2. resin. These lines are designed in the shape of a short inverted T. the horizontal line is 70 centimeters long and the vertical line is 35 centimeters long. urethane mats or Tatami mats. indicated by two parallel lines both1 meter long. 4. The surface of the court should be flat and smooth. 5 . marked off by a 4-5 centimeters wide line. To indicate the position of the Head Judge. the starting lines of the competitors are 2 meters from the back line and 3 meters apart from each other. In general. For a Flag System Kata Match or Event. It may be made of wood. the right line is red and the left line is white. and that are 3 meters apart from each other. For safety reasons. a court shall not be raised for more than 1 meter above the ground level and there is a 2 meters wide safety area around the court.Set-up of Courts 1. As for a Point System Kata Match or Event.Item 18 .5 meters back from the center of the court. For a Kumite Match or Event. The outer edges of this line measure 8 meters. the inverted T starting lines are 2 meters back from the center of the court. the starting positions of the competitors are on the center line. the boundary may be marked by mats of a different color. 6. a line is drawn 1. 2. If mats are used. The court area is a square measuring 8 meters X 8 meters. when facing what is called the Front or Shomen. 5. 3. It is possible to hold different events as well. .Individual and Team.Individual and Team. 2. The events are as follow: a) Kumite Events .Item 19 . 6 .Events & Categories 1. b) Koto Events . Prior to the event. In this case. a team member that has performed before may compete. the team itself loses. within the allotted time. b) stomach. sides of the abdomen and back. The competitor who has scored 2 full points first. kicks. No mixed team of males and females are allowed. two competitors enter the court and within the allotted time. This is called a Decision Match by Team Choice or Daihyosha Ketteisen. Item 21 – Definition of Team Event 1.punches. This match continues until there is a winner. 2. perform various kinds of techniques freely against each other hoping to hold victory. but no more than twice. The competitor who has scored one full point or 2 half points first.The areas of attacks are defined as follow: a) head and neck area or Jodan. The distance required to do the techniques should be close enough to be able to be effective. 3. a match is held with a competitor chosen by each team. There are two kinds of team competition: a) Match by Elimination: Each team member has one performing bout each. In a Kumite Event. As a general rule. in this case Chudan 2. decision by Judges. 2. There are two different kinds of scoring system: a) 1 Point Match or Ippon Shobv. Subsequently. that missed person or persons must be placed last in the sequencing of competitors of that match. A team consists of an odd number of competitors. c) Round Robin Elimination Match: The winner of the first match stays in the court and keeps fighting until he loses.CHAPTER 3 KUMITE EVENTS Item 20 – Definition of Event 1. the highest score determines the win. There should be no damage done to the opponent. the order in which the competitors will perform must be reported. within the allotted time. The loser steps out and the next team member steps in. 4. as per the following: 1 point or Ippon. b) If there is still a draw. if the team is missing a member or members. If there is a draw. all techniques. strikes. 5. is declared the winner. in order to determine the win. When all member of the team have lost. is declared the winner. The individual results are then added up to determine which team has won. all team members have to be present at the first round of a match or event. have to be done with control. In a match or event.Definition & Criteria for Scoring Points 1. Item 22 . b) 3 Points Match or Sanbon Shobv.Criteria for scoring points are as follow: 7 . 2 half points. The winning team is determined by the number of individual performances that are won. 5. The outcome of the match or event is ultimately decided by the Head Judge who must have taken notice of the decision of each Judge. If all the criteria mentioned above have been reached in the execution of either a punch. 3. c) A consecutive series of attacks that all reach their target. If the outcome of the match or event cannot be decided. 2. the Judges will indicate their decision as to the outcome of the match or event. 8 . 5.Criteria for Reaching an Outcome in a Match 1. A technique that is well executed but does not qualify as a 1 point or Ippon. 6. If both competitors move and execute a technique at the same time. The outcome of the match or event is determined by the decision of all the Judges together. b) Knocking the opponent off balance and executing an effective attack.a) proper execution and power of the technique b) proper distance and timing c) correct posture and proper frame of mind d) concentrated mind and spirit e) execution to the proper target 3. in the following situations: a) Successfully evading an attack while executing a effective counterattack or Deai. 7. If none of the two competitors reach the full score within the allotted time. is defined as a half point or Waza-Ari. The following elements help to determine the outcome of a match: a) if any points are scored b) if there are warnings or Hansoku Chui that have been given c) if there are out of bounds or Jogai Chui that have been given d) if one competitor has dominated more in that match e) skill and strength of the techniques displayed f) fighting spirit and effort shown by a competitor: if there has been any caution or Keikoku given g) proper frame of mind shown by a competitor h) the amount of attacks performed by one competitor as compared to the other 4. 2 half points become 1 point or Ippon. A 1 point or Ippon can be scored even if some of the above mentioned criteria are not reached. a draw or Hikiwake is then declared. 4. the attacks cancel each other and no points are scored. a kick or a strike. each judge indicate their decision as to the outcome of the match or event. Item 23 . this constitute what is scored as 1 point or Ippon. this is called Aiuchi In this instance. d) The opponent is without any defense. If both competitors get injured or for other reasons cannot continue the match. is not allowed to continue to compete in that tournament. h) Purposely attacking the groin area. d) Using provocative language and attitude. If this happens a second time. 9 . 3.If this happens a third time. g) Spear hand or Nukite attack. a disqualification by out of bounds or Jogai Hansoku is given to the perpetrator and the other competitor is declared the winner. a second re-match called Sai-Sai-Shiai will be held. this could result in disqualification of the perpetrator and the other competitor is declared the winner. 3.Criteria leading to Disqualification (Hansoku) 1. a caution indicative of out of bounds or Jogai Keikokuis then announced. b) Performing dangerous throws and where joints are involved. If there has been any of the above that have been perpetrated.Item 24 – Re-match (Sai-Shiai) & 2nd Re-match (Sai-Sai-Shiai) 1. or verbal taunting. The following elements are forbidden: a) Excessive contact. f) Head butt attack. This re-match is called Sai-Shiai. Item 25 . Item 26 – Out of Bounds (Jogai) If a competitor touches the ground outside the borders of the court withany part of the body. a caution or Keikoku is then given. a disqualification or Hansoku is given to the perpetrator and the other competitor is declared the winner. 2. a out of bounds warning or Jogai Chuiis given. However. In a World Championship as well as a National Championships the final match of that event will have as many re-matches as needed in order to determine a winner. b) If an element has been identified as severe and there is obvious malicious intent or if a competitor is seriously injured or damaged. Any competitor who has received a disqualification or Hansoku twice during a tournament. e) Purposely attacking after stop (Yame) or out of bounds (Jogai) is called. the following decisions will be made: a) If an element has been identified but not severe as to cause injury or damage to a competitor. After a second re-match the Judges must determine a winner. the Head Judge may order that this second re-match is a "sudden death" match meaning that the competitor that scores first is declared the winner. c) Wasting time by not attacking. This caution does not affect judging decision but if a second caution is given in the same match. 2. If there is a draw.If this re-match ends up in a draw. another match will be held. either caution. 10 . Item 28 – Absolute Disqualification (Shikkaku). An absolute disqualification or Shikkaku is given in the following situations and therefore the other competitor is declared the winner: a) non compliance to the orders of the Head Judge. The doctor will determine if the injured competitor is fit to compete in further matches or events.If the official doctor decides that a competitor cannot continue to compete. 2. 2.then the match is stopped and a decision to the outcome of the match will be called. that competitor cannot continue to participate in that tournament with the exception of Item 38 under number 2 a) and b). 3.Item 27 – Criteria for Volunteer Non Defending (Muboubi) 1. the whole team is given an absolute disqualification and the other team is declared the winner. 2. Item 30 .In the Case of an Injury 1. Item 29 – Withdrawal (Kiken) 1. If a team has perpetrated a serious offense. 1. then that competitor receives the appropriate level of volunteer non defending and the other competitor the appropriate level of reprimand or Hansoku. If that is the case then the other Competitor is declared the winner. b) use of unacceptable language as a Karate competitor. c) display of poor and unacceptable attitude and frame of mind as a Karate competitor. A competitor who voluntarily withdraws cannot compete in any other matches or events. warning or disqualification as the referee may judge the present situation dangerous. The details of an absolute disqualification must be discussed by the involved Judges and given to the pertinent scorekeepers who enterthese specified details on the appropriate form which is given to the Master Chief Judge. If a competitor withdraws. the Judges will decide if a withdrawal or Kiken is to be given. the other competitor is declared the winner. warning for volunteer non defending called Muboubi Chui and a disqualification for volunteer non defending called Muboubi Hansoku can be given in the following situations: a) if it is obvious that a competitor does not provide any defensive effort and gets hit. If both competitors are injured and there are no disqualification or Hansoku issued . 4.If a competitor in unable to continue a match due to injury. In that case the other competitor is declared the winner. b) if it is identified that a competitor shows no fighting effort. After absolute disqualification has been given to a competitor. If the competitor is deemed fit. the doctor will notify the Master Chief Judge.A caution for volunteer non defending called Muboub Kieikokua. a competitor can receive a non defending reprimand. although not necessarily hit. the match is stopped and a withdrawal or Kiken is given. c) If there are any elements that can lead to disqualification d) An injury or accident e) If the Arbitrator is indicating to interrupt the match or event f) At a Judge's indication and the Head Judge considers it necessary. 6. At the end of the match or event. the timekeeper will announce this to the Head Judge and the match is thus finished.Item 31 – Required Officials The following officials are required a) 1 Arbitrator b) 1 Head Judge c) 4 Judges Item 32 – Time of the Event 1. The Head Judge then gives the command to resume the match or Tsuzukete Hojime and the match is thus pursued. in the following situations: a) If there is a 1 point or Ippon or a half point or Waza-Ari b) If the competitors need to fix their uniform or if the Head Judge need to give them advice. the Judges will signal the identified element by whistle and a corresponding flag gesture to the Head Judge. h) If a competitor touches the grounds outside the borders of the court with any part of the body. 7. Then to bow to the front or Shomen and to each other or Otagai Ni. 4. During the match or event if any of the above is identified. i) When the allotted time for a match or event has elapsed. The Head Judge starts the match with a verbal cue that ends with the word: begin or Hajime at which the countdown is started. g) If a match or the surroundings of a match is considered dangerous. If the Judges are not agreeing. If the allotted time for the match has elapsed. Two competitors move to their respective designated positions and bow to each other. The Head Judge will call the match to stop. If necessary. then will tell them to bow to each other and to the Front. 11 . 2. Jogai and interrupt the match. Yame or out of bounds. Countdown resumes when the verbal cue: resume or Tsuzukete Hajime is pronounced. the Head Judge will confer with the Judges to discuss an element and make appropriate recommendations or corrections. then a decision is taken with a majority rule and the Head Judge will declare the final decision. Countdown is interrupted when stop (Yame) or out of bounds (Jogal) is called. the Head Judge calls thecompetitors to line up. 5. Item 33 – Procedures & Operations 1. This takes place within the presence of the Arbitrator. The allotted time for a match or event 2. 3. The Head Judge calls the competitors to line up. Gojushiho Sho . Heian Godan. 12 .the competitor chooses one Kata from the Designated Intermediate Kata list to perform and the winner is declared by point system. 2. b) 4 Judges for the Red and White Flag System events and 6 or 4 Judges for the Point System events. a Kata is performed in a court. Jion. Kanku Dai. Kanku Sho . Each competitor or team chooses a Kata from the following list that has been approved by the Masters Committee or Shihan-Kai. at a designated starting position of their choice. Heian Yondan . Item 36 – Required Officials The following officials are required per court: a) 1 Head Judge. Heian Sandan . and the winner is declared by point system. Heian Yondan . Tekki Shodan. Bassai Dai. b) Point System: 1 competitor at a time perform a Kata and each Judge gives points on the performance of that competitor. Jitte . d) Match by Favorite Kata or Tokui Kata . Heian Shodan . Bassai Sho. Meikyo . Heian Nidan . Heian Sandan . The types of Kata matches are as follow: a) Matches by Designated Basic Kataor Shitei Kata. Enpi. Nijushiho . 3 competitors perform the same Kataand start by facing the Front or Shomen. Wankan 3. Kanku Dai. Heian Godan. Jion. Tekki Sandan . Gankaku. In a Kata Event. Enpi.the Head Judge chooses at random one of the Kata from the following list and the winner is declared by Red and White Flag System: .The competitor chooses a Kata from the list as seen in the above #2 with exception of all the Kata in the Designated Basic Kata list. The points are added up for a total score and a winner is declared. Chinte. The Judges make a decision in order to declare a winner. Gojushiho Dai. The following types of Kata Events or Matches are as follow: a) Red and White Flag System: 2 competitors simultaneously perform the same Kata that is chosen by the Head Judge and a winner is declared. Tekki Shodan b) Matches by Designated Intermediate Kata or Sentei Kata – the Head Judge chooses at random one of the Kata from the following list and the winner is declared by Red and White Flag System: Bassai Dai. Heian Nldan . c) Team Kata. The team is given a total score according to the Point System. c) Match by Designated Intermediate Kata or Sentei Kata in the Point System .Chapter 4 – Kata Events Item 35 . Unsu.Definition & Guidelines for Event 1. Tekki Nidan. Hangetsu. . but continues to perform. j) Proper frame of mind. b) The competitor pauses for no apparent reason but continues afterwards. 10 is the highest score. Kumite match or event cannot compete in Kata events as well. the Head Judge will choose another Kata to be performed by the 2competitors. b) Observing the 3 key elements of Kata. h) Fighting spirit and effort. the competitors will perform the same Kata again. d) Demonstrating an understanding of the meaning of each movement. The competitor is disqualified as per the following situations: a) The competitor does not finish the Kata. contraction and expansion of the body and change in the speed of the techniques c) Following the proper course of direction and showing smoothness in feet movements. 0) Intentional change to the set flow of the Kata. If there is still a draw. c) The competitor uses profane verbal or body language. Points are deducted as per the following situations: a) The competitor makes a mistake. Criteria for judging a Kata Event are as follow: a) Proper sequence of movement and correct accuracy of the techniques. If there is a draw in a Red and White Flag System match or event. The Judges and the Head Judge decide and indicate their scores on their respective score boards. 2. f) Correct eye contact. m) Accuracy in reaching the point of target. n) If there are any exaggerated movements.Item 37 . Item 38 – Criteria for Point Deduction & Disqualification 1. levels of strength. b) The competitor does a different Kata from the one announced.Criteria for Judging 1.Re-Match (Sai-Shiai) 1. g) Power and accuracy in performance of basic techniques. For Point System. the lowest score that was dropped is now added up for a total score. The highest and the lowest scores are dropped and the rest is added up forming the total score. 2. If there is 13 . d) As a general rule. I) Accuracy in transforming the body parts into "weapons" of attack and defense. k) Accuracy in returning to the starting position. 2. i) Proper use of stance and posture or Kamae and the ability to focus the mind or Zanshin. Item 39 . e) Overall performance and illustrating the essential characteristics of the chosen Kata. If there is a draw in a Point System match or event. p) Synchronization of performance in Team Kata. a competitor that has been disqualified in a. and announces the name of their chosen Kata. For a Red and White Flag System match or event. A score keeper will announce the final score and the Head Judge repeats this score. 4. After the announcement of the final score or outcome of the match. 14 . each competitor moves to their respective starting positions and bow to each other. the Head Judge will use either voice command or whistle command to indicate that it is decision time or Hantei. For Designated Intermediate Kata or Sentei Kata. the 2 competitors will then bow to each other and then to the Front. When the performance is finished. The Head Judge will then use whistle command to indicate to the Judges to lower their score boards or score cards. Item 40 . the competitor returns to the starting position and waits for the decision of all the Judges. 8. 7. the Head Judge will use whistle command to indicate that it is decision time or Hantei The Judges will then raise their score boards or score cards with their choice of score. The other score keepers write the announced scores on the appropriate official forms. each score. the Head Judge will confer with the Judges to discuss and make appropriate recommendations or guidance as per the following: a) improper behavior leading to disqualification (Hansoku) or making a mistake. the involved competitor steps out of the court. starting from the Head Judge and moving clockwise. The scorekeepers use the pertinent official forms to keep records of all the names of the Kata chosen by each competitor. For Designated Basic Kata or Shitei Kata. 2. when it is time to decide the outcome of the match or event. 13. When their performances are finished. 12. One of the scorekeepers reads in a loud and clear voice. 14. each competitor chooses their own starting positions. the competitors will perform a different Kata . 11. If necessary. make the necessary calculations for a total score.still a draw. For Point System. the highest score that was dropped is now added up as well for a total score. 6. Both competitors begin their performance at the Head Judge's command to start. c) questionable issue prior to scoring. the Head Judge chooses at random a Kata from the set of Designated Basic Kata cards then announces the name of that Kata to the 2 competitors who begin at the Head Judge's command to start. 10. d) at a Judge's indication and the Head Judge considers it necessary. For Red and White Flag System. The Head Judge will repeat the name of that Kata and the competitor will then start their performance at their own timing. The Judges will then indicate their decision by using a flag or flags. 3. b) injury or accident. when it is time to decide the outcome of the match or event. the Judges will indicate it to the Head Judge by whistle command. If any of the above have been identified. 5. For Point System.Procedures & Operations 1. If finally there is still a draw. The Head Judge then chooses at random a Kata and announces the name of the Kata to the competitors who repeat the name of that Kata. 9. please follow the directions of the above #3 and #4 as per applied. a set per Judge 4.a set of the appropriate ones for the Head Judge 6.a pair for each Judge 3. Whistles -one per official 2. Kata cards: a set of Designated Basic Kata and a set of Designated Intermediate Kata. Red and white flags .the dimensions of this red band of cloth worn around the waist should not hinder the match in any way. Score boards or score cards .Item 41 – Required Equipments 1. Official forms for scorekeepers including a copy for the Arbitrator 5. 15 . Red bands of cloth to differentiate the competitors . Additional Clause Date of Revision: May 11 1996 Last date of revision: August 14 2004 16 . Item 43 – Revision of Document The revision of this document is done by the Masters Committee also called Shihan-Kaiwith a majority of two thirds of the members present.Junior Tournaments The rules and regulations that concern the junior tournaments are to be separately provided.CHAPTER 5 ADDITIONAL INFORMATION Item 42 . TOURNAMENT RULES & REGULATIONS FOR OFFICIALS CHAPTER 1 GENERAL RULES Item 1 – Goal & Objective 1. the decision shall be given by the Master Chief Judge. 2. All judging officials are to be neutral and fair. During a match or event. The goal of establishing these rules and regulations for officials is to promote standardized guidelines to ensure a fairness and smoothness flow in decision-making. Item 3 – Rules of Conduct for Officials 1. 17 . All judging officials are to behave in a dignified and professional manner. 4. All judging officials give their decisions promptly and accurately. Item 2 . 2. 3. This document is to be used as a supplement to the Tournament Rules & Regulations document. All judging officials should make their decisions freely and based on the Tournament Rules & Regulations documents.Guide for Use All official tournaments sponsored by The Japan Karate Association are to follow these rules and regulations. a judging official does not talk to any person other than the involved ones in that particular match or event. Item 4 – Additional Information If there arises a situation undefined by this present document. 5. Shikkaku 18 .Keikoku r) Warning .Maai n) Blocked attack .Torimasen k) Faster attack .Shobu Ippon or Sanbon Ippon Hajime for a Kumite match or event b) Ready.CHAPTER 2 PROCEDURES FOR JUDGING Item 5 – Voice Commands for the Head Judge 1.Muboubi u) Out of bounds .Hansoku t) Non defending . The following commands are to be used by the Head Judge: a) 1 Point or 3 Points Match begin .Shikkaku 2.Waza-Ari d) Caution .Hikiwake y) Re-match .Shugo bb) Withdrawal of competitor .Ippon i) Together making 1 point .Chui s) To disqualify . either the red or the white one.Chui f) To disqualify .Ato Shibaraku g) Half point .Hansoku g) Out of bounds .Yame d) Return to your starting position .Ippon c) Half point .Jogai h) Non defending .Waza-Ari h) 1 point .Kachi b) 1 point .Kiken cc) Absolute disqualification.Awasete Ippon j) No points .Hayai I) Simultaneous attacks . begin for a Kata match or event – Yoi Hajime c) Stop .Moto No Ichi e) Resume fo r a Kumite match or event .TsukuketeH ajime f) 30 seconds time remaining.Sai-Sai-Shiai aa) Call to confer .Muboubi i) Withdrawal of competitor .Keikoku e) Warning .Yowai q) Caution .Aka (or Shiro) No Kachi x) Draw . the command is addressed to: a) Winner .Nukete-Masu p) Weak attack .Kiken j) Disqualification.Ukete-Masu 0) Off target attack .Aiuchi m) Distance not sufficient .Hantei w) Red (or white) is the winner . For the following verbal commands the Head Judge clearly announces to which competitor.Sai-Shiai z) Second re-match .Jogai v) Decision time . Whistle Commands ___ indicates the length of whistling 1.3.attention call to Head Judge Item 7 .half point or Waza-Ari has been scored c) _ _ _ _ _ . the Head Judge clearly announce the target area and the kind of attack that was done effectively.start [Hajime] _ . sides of the abdomen and back . a) head and neck area .Chudan c) punch .Jodan b) stomach.stop [Yame] c) _ _ _ .Tsuki d) kick . The following are the whistle commands used by the Arbitrator: a) _ _ _ _ _ .lower flags or score boards 2. Item 6 .Keri e) strike .call to confer [Shugo] d) ___ _ .Hand & Flag Signals for Court Officials The Judges use specific gestures when expressing their judgments and decisions.Uchi 4. If a competitor scores with consecutive techniques called Renzoku Waza. See Appendix 6 for illustrated table.stop the match 3. When 1 point (Ippon) or half point ( Waza-Ari) is scored. The following are the whistle commands used by the Judges: a) ___ -1 point or Ippon has been scored b) _ . 19 . the Head Judge announce the target area and the kind of attack as well as announces either a half point by consecutive techniques or Renzoku Waza Waza-Ari or a 1 point by consecutive techniques or Renzoku Waza Ippon given.decision time [Hantei] e) _ . The following are the whistle commands used by the Head Judge: a) ___ b) _ _ . please see above diagram. Note: For a Red and White Flag System. 2. They are positioned as seen below. The Judges hold a whistle in their mouth and a red and white flag in each hand. The Arbitrator sits facing the Front or Shomen. The Head Judge during a match or event is positioned as seen below and moves according to the competitors. 20 . please follow the arrows to see they are positioned after initial bowing and when the match or event is over. to see them come back to their original positions for the final bowing. for observation of the match or event. red competitors are situated at the right side of the Head Judge while the white competitors area at the left side.CHAPTER 3 TO JUDGE KUMITE Item 8 Location of Court Officials 1. For the Head Judge and the Judges. Decisions by the Judges 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Symbols : Decisions by the Head Judge White is the winner White is the winner X X White is the winner White is the winner / Draw Red is the winner Red is the winner X X X X X X X X X X X X X - Red is the winner Red is the winner / Draw Draw Draw Draw Draw Draw / Red is the winner / White is the winner X X X X White is the winner / Draw X Red is the winner White is the winner Draw Red is the winner / Draw x - 21 . Please see the table below for all possible decisions in a Red and White Flag System both for Kumite or Kata events.Item 9 – Criteria for Decisions The Head Judge decides the outcome of the match following the indications of all the Judges. 22 . For the Head Judge and the Judges. for observation of the match of event. to see them come back to their original positions for the final bowing. please follow the arrows to see where they are positioned after initial bowing and after the match or event is over.CHAPTER 4 TO JUDGE KATA Item 10 – Location of Court Officials Please see the diagrams below for the location of the Head Judge and the Judges as part of a Red and White Flag System as seen on the left hand side and a Point system as seen on the right hand side. The Arbitrator sits facing the Front or Shomen. Perfection overall. c) Position of hips. spirit and eye contact. Levels of strength.but Kata is continued. Movement is missed . Major mistake is made and several movements are missed. Basics of Kihon a) Transforming the body parts into “weapons” b) Strength and focus of techniques. Being interrupted by the head judge. c) Aiming for the proper target. Overall smoothness of the movements. d) Proper course of techniques. d) Rotation of hips. Elements as Part of Kata Sequence 1 2 3 4 5 6 Did not return to the starting point. Line of performance or Enbusen. Smoothness of feet movement.but immediately corrected and Kata is resumed.Item 11 . b) Adherence of the feet on the floor.Criteria for Decisions Points are awarded according to the following elements as seen below: 1 2 3 4 5 6 7 8 9 10 Frame of mind. Fundamental Criteria for Decisions 1 2 3 Posture Balance Stances 4 a) Width and length. Contraction and expansion of body. 23 . Mistake is made . Change in speed of the techniques. Stopped in the middle of the performance. Illustrating the essential characteristics of the chosen Kata. Understanding the meaning of techniques. Junior Tournaments The rules and regulations that concern the junior tournaments are to be separately provided.CHAPTER 5 ADDITIONAL INFORMATION Item 12 . Item 13 – Revision of Document The revision of this document is done by the Masters Committee also called Shihan-Kaiwith a majority of two thirds of the members present. Additional Clause Date of Revision: May 11 1996 Last date of revision: August 14 2004 24 . Then. An attack or defense technique can only be used one time. Punch to the stomach or Chudan Oi-Zuki . the above techniques are repeated but with the left hand and the left foot. Punch to the face or Jodan Oi-Zuki .  ADDITIONAL POINTS 1. Note: Red side always starts first. both competitors simultaneously return to the natural position or Shizentai. If there is a draw. The Head Judge starts the match with the vocal command : begin or Hajime.  DEFENSIVE TECHNIQUES 1. Front kick to the stomach or Chudan Mae-Geri . 2. The attacking competitor takes a step back to return to the natural position while the defending competitor takes a step forward to do the same. Any kind of counterattack to the target areas as mentioned above. Any kind of blocking techniques and body shifting can be used. There must be appropriate distance to attack. Note: For the execution of front kick or Mae-Geri both arms are extended and kept on each side of the body. The attacking competitor steps the leg back and forms a downward block or Gedan-Barai . Note: If the distance between the competitors is not appropriate. 3.aiming for either just below the nose and in this particular situation. Note: The above techniques are done with the right hand and the right foot.aiming for the solar plexus. as well for the lower part of the chin. 2. the 2 selected competitors move forward to their designated starting positions and bow to each other.Each attack must be clearly announced before execution. 2. After the completion of an attack and defense sequence. the attacks alternate between each side  ATTACKING TECHNIQUES 1. There is to be one sudden vocal release of energy or Kiai per attack and per counterattack.SPECIFIC GUIDELINES FOR 1 POINT BASIC FIGHTING OR KIHON-IPPON KUMITE  TO START A MATCH OR EVENT 1. 25 . 4. the Head Judge or the Judges will tell the competitors to adjust their distance appropriately. aiming for the solar plexus. 5. can be used but only a single counterattack is allowed.using the back leg. 2. When called. During the execution of a blocking technique to the face. 5. 3. 5. Please refer to the section Criteria Leading to Disqualification (HANSOKU) part of the Tournament Rules & Regulations document for additional information. 4. a disqualification or Hansoku.. Attention: Proper blocking is done at the wrist of the attacking competitor. 26 . Attention: The foot of the attacking competitor that has stepped forward. Lunging the body towards the opponent or taking more than one basic step forward to attack. Pertinent to Defense 1. Withdrawing too quickly the hand that is executing an attack.Ashi-Bara. Withdrawing too quickly the hand that is executing a counterattack. 2. 2. The outcome of the match or event is decided by the Head Judge and 4 Judges. and then attack that opponent. OUTCOME OF A MATCH OR EVENT 1. Fundamental basic technique must be applied during execution. 2. a decision to declare a winner must be reached. During the execution of a blocking technique to the stomach. Contact or hitting the attacking competitor other than the blocking technique that should be executed. a warning or Chui. Face level and stomach level attacks that are executed with forceful motions such as pressing the arm downward while the opponent is executing a blocking technique. to be blocking at the other competitor's elbow. From the natural position or Shizentai. any forceful motions that may cause a loss of balance of the attacking competitor. When a prohibited element has been identified. any projection techniques or holds involving the joints. the same attacks are done with the left side initiating the attacks.  REGARDING CRITERIA LEADING TO DISQUALIFICATION 1. 3. Faking a movement in order to have the opponent move. the Head Judge and the Judges will confer and indicate their decision regarding the degree of severity and give the appropriate reprimand. and pronounce absolute disqualification or Shikkaku. If there is a draw. Any combination techniques. sweeping the attacking competitor . either a caution or Keikoku. Following this.  PROHIBITED ELEMENTS Pertinent to Attack 1. 4. the attack must follow a straight line forward and not follow the opponent who may have moved prior to completion of the attack. should end up positioned between the opponent's legs. 2. Attention: There is no contact to the other competitor except to execute the blocking technique. the Head Judge or the Judges will tell the competitors to adjust their distance appropriately. still in ready to fight positions or Kamae. 3. as well for the lower part of the chin. then return to their starting points. The 2 competitors then wait for the Head Judge's command to resume fighting. either the red side or the white side initiating. 2. 2. Punch to the stomach or Chudan Oi-Zuki .aiming for the solar plexus. the competitors pause in ready to fight positions or Komoe at a proper distance or Maai. After all attacks are executed from both sides. block and counterattack sequence is completed. 2. The Head Judge starts the match with the vocal command begin or Hajime. When called.SPECIFIC GUIDELINES FOR SEMI-FREE FIGHTING OR JIYU-IPPON KUMITE  TO START A MATCH OR EVENT 1. Both competitors must wear guards for the hands as per the Tournament Rules & Regulations document. Front kick to the stomach or Chudan Mae-Geri . If there is a draw. 4.  DEFENSIVE TECHNIQUES 1. As both competitors step forward in their ready to fight positions or Komoe .the red side always starts first. 4. 5. 27 . 3. Note: The above techniques are done with the right hand and the right foot. After each attack. aiming for the solar plexus.using the back leg. The competitors may choose their ready to fight positions or Kamae. Any kind of blocking techniques and body shifting can be used. However it is recommended that in a Junior Tournament the competitors hold their arms in front of their body. Note: If the distance between the competitors is not appropriate. Any kind of counterattack to the target areas as mentioned above can be used but only a single counterattack is allowed.aiming for either just below the nose and in this particular situation. There must be appropriate distance to attack and each attack must be clearly announced before execution. the above techniques are repeated but with the left hand and the left foot. the 2 selected competitors move forward to their designated starting positions and bow to each other.  ATTACKING TECHNIQUES 1. Punch to the face or Jodan Oi-Zuki . the competitors return to their designated starting positions and wait for decision of the Judges. There is to be one sudden vocal release of energy or Kiai per attack and per counterattack. Withdrawing too quickly the hand that is executing an attack. A caution or Keikoku is given for the first time. Faking a movement or Kensei is not allowed. Contact or hitting the opponent. 5. 2. 2. the competitor must initiate that attack. Blocking and counterattacking at the same time.  PROHIBITED ELEMENTS Pertinent to Attack 1. and lunging the body towards the opponent. Pertinent to Defense 1. It has been seen that proper distance or Mooi has been reached and no attack is initiated. 4. 3. Blocking or shifting the body during the counterattack. ADDITIONAL POINTS 1. 4. Distance is too short. 3. An attack or defense technique can only be used one time. Stepping out of the court for 3 times. 2. When there is proper distance or Mooi to attack. Note: Please refer to the section Criteria leading to Disqualification (HANSOKU) art of the Tournament Rules& Regulations document for additional information 28 . Grabbing or holding the opponent. 5. This must not be done. The defending competitor must not back away creating a longer distance from the attacking competitor. a warning or Chui is given for the second time and a disqualification or Honsoku is given for the third time. 4. Eye contact. 2. Fighting spirit and effort. Proper sudden vocal release of energy or Kiai spirit and power as a unit. If the blocking technique is practical and body shifting is done according to the opponent. 2. 5. Proper timing when blocking and if the attacks are properly blocked at the wrist and ankle of the opponent as well as the attack being properly diverted and the body moved from the line of attack. Proper stance and posture and the degree of transforming the body parts into "weapons" of attack and defense. 4. Proper manners. Proper choice of counterattack from the defending position and according to distance and the rapidity of execution of this element. 3. 29 . 3. 2. Proper distance and angle of the techniques towards the target area. Poise and readiness. Motionless of supporting leg when initiating a blocking or attacking sequence. 3.SPECIFIC GUIDELINES FOR 1 POINT BASIC FIGHTING OR KIHON-IPPON KUMITE AND SEMI-FREE FIGHTING OR JIYU-IPPON KUMITE  FRAME OF MIND OF COMPETITORS 1.  FOCUS OF POWER 1. Degree of use of the body to generate this focus of power.  DISTANCE OR MAAI 1. 4. Hip rotation and feet movement are smooth and proper direction of body and techniques. a competitor must wear a mouth guard and guards for the hands. For the age group of 11 to12 years old. 2. For the age group of 13 to 15 years old. 3. a competitor must wear a mouth guard. The girls will wear a body protector as well. These tournaments follow the Tournament Rules & Regulations document. guards for the hands and a body protector as well. For the age group of 16 to 18 years old. guards for the hands and a body protector as well. 30 .SPECIFIC GUIDELINES FOR FREE FIGHTING OR JIYU KUMITE 1. 4. the best 8 will do free fighting or Jiyu Kumite and must wear a mouth guard. Hangetsu. The Point System will be used for the best 8 competitors. Heian Sandon. Jion. Heian Shodan. Jitte. using this Designated Basic Kata list or Shitei Kata. Heian Yondan. 3. The Red and White Flag System will be used up to the best 8 competitors.SPECIFIC GUIDELINES FOR KATA TOURNAMENTS This applies to children and youths up to 18 years old: 1. Heian Nidan. 31 . please refer to the Tournament Rules & Regulations document. Kanku Dai. Heian Godan. Enpi. 2. Tekki Shodan. Gankaku. For all pertinent items. using the following Kata as choices: Bassai Dai. 32 . 33 . 34 . 35 . TOURNAMENT RULES & REGULATIONS TOURNAMENT RULES & REGULATIONS FOR OFFICIALS ______________________________________ Copyright © 2004 Japan Karate Association Issued on April 1. 2004 Published by Japan Karate Association 2-23-15 Kohraku. 1997 Revised on August 14. 1997 Reprinted on November 1. Bunkyo-Ku Tokyo 112-0004. Japan Phone: +81-3-5800-3091 Fax: +81-3-5800-3100 ______________________________________ Printed in Japan All rights reserved. 36 .
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