Infinity Quick Start Rules V2

March 16, 2018 | Author: Luke Joyce | Category: Dice, Camouflage, Military Science, Unrest, Armed Conflict


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Copyright © 20011 Corvus Belli S.L.L. / Copyright © 2011 Beasts of War Ltd.Version 2.0 - Download Here: www.beastsofwar.com/infinity/quick-start-rules INDEX WHAT I NEED TO PLAY GAME SETUP P4 P4 RULES STATISTICS LINE OF FIRE ACTIVATING MODELS: ORDERS MOVEMENT THE ENEMY REPLY: AUTOMATIC REACTION ORDER (ARO) GAME SEQUENCE DICE MECHANICS P5 P5 P6 P7 P7 P8 P9 COMBAT RANGED COMBAT (SHOOT) RANGE COVER TERRAIN CLOSE COMBAT DODGE ARMOUR ROLL UNCONSCIOUS AND DEATH P10 P11 P11 P12 P12 P12 P13 P13 SPECIAL SKILLS CAMOUFLAGE COMBAT JUMP DISPERSION ROLL DOCTOR INFILTRATION LIEUTENANT MARTIAL ARTS LEVEL 3 MULTISPECTRAL VISOR LEVEL 2 P14 P15 P15 P16 P16 P16 P16 P16 QUICK START SQUADS WEAPONS CHART QUICK START INFINITY MARKERS P18 -P24 P25 P26 2 Copyright © 20011 Corvus Belli S.L.L. / Copyright © 2011 Beasts of War Ltd. Version 2.0 - Download Here: www.beastsofwar.com/infinity/quick-start-rules will determine the destiny of humankind. you can enjoy a greater variety of tactical options and gaming possibilities.com AND BEST OF ALL IT’S FREE! 3 Copyright © 20011 Corvus Belli S. Version 2. / Copyright © 2011 Beasts of War Ltd. set in a captivating sci-fi universe. The world of Infinity depicts an exciting and actionpacked.. However.beastsofwar. with the complete Infinity rulebook.com) are proud to bring you The Infinity Quick Start Rules.infinitythegame.L. INFINITY QUICK START RULES These rules are the streamlined and simplified version of the Infinity game system.beastsofwar.L. at www. which will help you understand the basics of the game. You can download the complete rulebook.. near future.com/infinity/quick-start-rules . where secret missions and black ops.Corvus Belli in association with Beasts of War (www.0 .Download Here: www. but what is Infinity? Infinity is a 28mm miniatures skirmish game. where players control squads of hi-tech warriors engaged in pitched battles and covert operations. with plenty of scenery. / Copyright © 2011 Beasts of War Ltd. Version 2. is prepared Each Player selects a table edge (generally this is the oppositeedge of the table) • Players can deploy their models up to 12 inches from their selected table edge.0 . • • A game table.WHAT I NEED TO PLAY • • • • • Measure tape Twenty–sided dice (D20) Infinity miniatures Infinity Quick Start Rules Scenery GAME SETUP The following steps are used to set up your game of Infinity.L.com/infinity/quick-start-rules .L.beastsofwar. This is their Deployment Zone • Each player makes a Face to Face Roll (see below) using the Willpower (WIP) Attribute of their Lieutenant • The winner may choose to act first or second 4 Copyright © 20011 Corvus Belli S.Download Here: www. 0 .com/infinity/quick-start-rules . as follows: MOV CC BS PH WIP ARM BTS W = Movement Attribute = Close Combat Attribute = Ballistic Skill Attribute = Physical Attribute = Willpower Attribute = Armour Attribute = Biotechnological Shield Attribute (not used in the Quick Start Rules) = Wounds Attribute LINE OF FIRE The Line of Fire (LoF) is an imaginary straight line that runs from the centre of a miniature’s base to an enemy model.L. at least partially. 5 Copyright © 20011 Corvus Belli S. then there is no Line of Fire. A target may only be selected by a model if the model can “see” it. If there are any obstacles in the way that completely block an enemy miniature from sight.RULES STATISTICS The physical and mental ability of each model is represented as a statistic. / Copyright © 2011 Beasts of War Ltd. Miniatures have a 180-degree field of vision.beastsofwar.Download Here: www. Version 2.L. Version 2. The Active Player can spend one or more Orders on each model until all of the Orders in the Orders Reserve have been used up. Each Order can be used to allow a chosen model to take one of the following actions: • • • Short Movement Skill + Short Movement Skill Short Movement Skill + Short Skill Long Skill Short Movement Skill Move Discover Short Skill Shoot Close Combat Attack Dodge Doctor Long Skill Camouflage Combat Jump 6 Copyright © 20011 Corvus Belli S.beastsofwar. at which point the active turn is passed to the next player.L. / Copyright © 2011 Beasts of War Ltd.L. Therefore it is possible to activate a chosen model several times in the same turn. TACTICAL TIP You can spend more than one Order on a particular model. The collective number of Orders provided to the player is called the Orders Reserve.Download Here: www.ACTIVATING MODELS: ORDERS Each turn. An Order allows the activation of a model that can then use the order to engage in combat or perform another action.com/infinity/quick-start-rules .0 . the Active Player (who has the active turn) gains 1 Order per model in his army that is present on the table. beastsofwar. When declaring a Move. / Copyright © 2011 Beasts of War Ltd. the player must show the exact route taken by the model. If a model repeats the Move skill during the same order. it advances a number of inches equal to the second value of its Move (MOV) Attribute.Download Here: www. The Automatic Reaction Order (ARO) allows the reacting model to act during the Active Player’s turn. TYPES OF AUTOMATIC REACTION ORDER When reacting to an enemy model. the Active Player’s opponent is permitted to react to the activated model using each of their models that is within 8” or that has Line of Fire to the model that triggered their reaction. This is called an Automatic Reaction Order (or ARO).L.com/infinity/quick-start-rules .0 . However.L. THE ENEMY REPLY: AUTOMATIC REACTION ORDER (ARO) When the first Short Skill (or Long Skill) is declared for each Order. they may only attack or react to the model that has declared an Order. so that their opponent has a chance to announce their Automatic Reaction Order (ARO). Version 2.MOVEMENT Move is a short skill that allows a model to advance a number of inches equal to the first value of its Move (MOV) Attribute. a model can take one of the following actions: • • • Change Facing Discover a hidden model Dodge to avoid an enemy attack (if the reacting model is the target of an attack) or just to Move • • Make a Close Combat attack (if the reacting model is engaged on that attack) Shoot at the enemy (if the model has Line of Fire) 7 Copyright © 20011 Corvus Belli S. 2.com/infinity/quick-start-rules . / Copyright © 2011 Beasts of War Ltd. 5.L.GAME SEQUENCE Each time a model is activated by an Order. Version 2.beastsofwar.0 . 3. 8 Copyright © 20011 Corvus Belli S. all of the actions are considered to occur simultaneously. play is determined as follows: 1. The active player declares their first Short or Long Skill The opposing player declares their Automatic Reaction Order The active player declares their second Short Skill (if appropriate) Players measure movement and weapon range Dice rolls are made to resolve any combat or skill tests IMPORTANT Despite the opponent declaring his reaction after the first Short Skill declaration.L. 4.Download Here: www. it can only be equalled by an opposing player rolling another Critical Success. all necessary modifiers must be added or subtracted from the Attribute. unless the target rolls a Critical Success on a Dodge check. To make a Face to Face roll. both are considered to have failed. while also rolling higher than the other players is the winner. Doctor requires that the Trauma Doc pass a Normal Roll using her Willpower (WIP) Attribute. their [modified] Attribute number). A Critical Success cannot be beaten.0 . the action is successful. Version 2. 9 Copyright © 20011 Corvus Belli S.DICE MECHANICS NORMAL ROLLS In Infinity. all players involved in the contest. CRITICAL SUCCESS If a player rolls the exactly to number they need (i. / Copyright © 2011 Beasts of War Ltd. IMPORTANT A Critical Success on a combat roll is called a Critical Hit and automatically causes the loss of 1 Wound to the target. In the case of a draw. Before the dice are rolled.e.L. which is a success! MAKING FACE TO FACE ROLLS When two (or more) models attempt actions that are opposed to each other. If two (or more) models have the same [unmodified] Attribute. the model with the highest [unmodified] Attribute is declared the winner.com/infinity/quick-start-rules . the roll will be successful and the trooper will be healed. The Trauma Doc has Willpower (WIP) 12. Example of a Normal Roll: A PanOceanian Trauma Doc moves into base contact with a trooper she wants to heal. they have scored a Critical Success. a D20 is rolled.beastsofwar. using her Doctor Special Skill.L. If the dice rolls 12 or less. The player rolls 2. to find out if an action performed by a model has been successful.Download Here: www. then a Face to Face roll must be made. need to roll D20. The player that rolls the closest to their [modified] Attribute. If the result is equal to or less than the relevant Attribute for that action. beastsofwar. Of all the successful dice rolls. using its Physical (PH) Attribute.0 .g. The target can either return fire. Its dice roll is 5. it cannot react (because it lacks Line of Fire) and the ranged attack becomes a Normal Roll. IMPORTANT When performing a shooting Automatic Reaction Order (ARO). which has also declared Shoot as its Automatic Reaction Order (ARO). Ballistic Skill (BS) 10. 9 and 18.com/infinity/quick-start-rules . meaning 3D20. as a model needs an ARO in order to make the attack a Face to Face Roll. so they are successful rolls. only rolls 1D20. scores a hit. so it is a miss. The 2 and the 9 are lower than the Ballistic Skill (BS) Attribute of the model. by using an Automatic Reaction Order (ARO) to shoot at the model that shot at them. All these dice rolls need to be the closest possible to the Ballistic Skill (BS) Attribute of the model .Download Here: www. TACTICAL TIP If you shoot at a model’s rear facing. the 18 exceeds the Ballistic Skill (BS) value. So it is the Line Kazak who wins the Face to Face Roll. so it gets a successful roll too. Active Model: Line Kazak. The reactive model.L. In this case Burst 3.L. Reactive Model: Moderator from Bakunin. An active model rolls 1D20 to attack for each point of Burst that its weapon possesses (e. the closest to the Ballistic Skill (BS) Attribute of the model and higher than the enemy’s roll. This is resolved by a Face to Face Roll. / Copyright © 2011 Beasts of War Ltd. However. Burst 3 rolls 3D20) and each dice that beats its opponent’s roll and rolls equal to or less than their Ballistic Skill (BS) Attribute. Version 2. Its dice rolls are: 2.COMBAT RANGED COMBAT (SHOOT) Shoot is a short skill used to make a ranged attack against an enemy model. using the active model’s Ballistic Skill (BS) as the target number. 10 Copyright © 20011 Corvus Belli S. the Burst stat of all weapons is reduced to 1. has Ballistic Skill (BS) 11.those which exceed that value are misses. is the Line Kazak’s roll of 9. or they can Dodge. EXAMPLE OF RANGED COMBAT: The active model shoots using the Burst of its weapon. You can declare your ranged attack at any point during a model’s movement. making it easier to resist damage. 11 Copyright © 20011 Corvus Belli S. / Copyright © 2011 Beasts of War Ltd.L. A model claiming Cover also gains a +3 modifier to its Armour (ARM) Attribute.beastsofwar. his attacker. TACTICAL TIP When you use an Order to make a model move and shoot at an enemy. Example of Range: The Line Kazak’s rifle provides a positive modifier of +3 to his Ballistic Skill (BS) Attribute when he shoots at a target from 8 to 16 inches away. While. has its Line of Fire obscured by a section of terrain that is in base contact with the target and which covers at least a third of the targeted model. Make sure you choose to shoot when your opponent doesn’t have any Cover.L. suffers a penalty of –3 to its Ballistic Skill (BS) Attribute. Version 2.Download Here: www. the Moderator receives a +3 modifier to its Armour (ARM) Attribute. These modifiers are particular to the type of weapon used and are noted on the Weapons Chart (page25).com/infinity/quick-start-rules . to maximise your effectiveness.RANGE The distance the target is from the shooter modifies the target number they need to roll. EXAMPLE OF COVER: When the Moderator has Cover. the attacker suffers a -3 modifier to its Ballistic Skill (BS) Attribute when shooting at that model.0 . COVER When a model shooting at a target. IMPORTANT Some weapons use a template to attack and do not require an attack roll. we are only concerned with terrain that provides cover.0 . Other types of terrain can be ignored. The target number for a Dodge roll is the model’s Physical (PH) Attribute.L. If the Dodging model wins the Face to Face Roll. in inches.beastsofwar. CLOSE COMBAT When a model is in base contact with an enemy model. DODGE A Dodge is a reaction that allows the model to use its Physical (PH) Attribute to oppose attack rolls and thereby avoid the triggering attack.L. These can be opposed using a Dodge roll. it can also move up to the first value of its Move (MOV) Attribute. they automatically engage in a melee fight called Close Combat. This does not require an Order to change weapon.TERRAIN For the purposes of the Quick Start Rules.com/infinity/quick-start-rules . The models are considered to be using one of their Close Combat Weapons. However. / Copyright © 2011 Beasts of War Ltd. but applying a -6 Modifier to the model’s Physical (PH) Attribute. it is unaffected by the attack. You have been warned! 12 Copyright © 20011 Corvus Belli S. Version 2. the Infinity Rulebook contains more rules that cover various types of terrain.Download Here: www. If the model is using an Automatic Reaction Order (ARO). Fighting in Close Combat is a Face to Face Roll using the model’s Close Combat (CC) Attribute against an opponent’s Close Combat (CC) Attribute. In this kind of roll. the Armour (ARM) Attribute is a positive (+) modifier to a model’s dice roll. it suffers 1 wound. 13 Copyright © 20011 Corvus Belli S. If an Unconscious model suffers an additional wound. If the result of the modified Roll (D20 + ARM) is higher than the Damage value of the weapon.Download Here: www.beastsofwar. Models in the Unconscious state must be identified with an Unconscious Marker.ARMOUR ROLL When a model is hit by an attack. UNCONSCIOUS AND DEATH Once a model has received a number of wounds equal to its Wounds (W) Attribute it falls Unconscious. A model that falls Unconscious is unable to take any actions and does not add an Order to the Orders Reserve of the controlling player.L. it must pass an Armour (ARM) roll.0 . then. they have deflected the hit successfully and the model is unhurt. Version 2. it is dead and is removed from the table.com/infinity/quick-start-rules . If the model fails the Armour (ARM) Roll.L. / Copyright © 2011 Beasts of War Ltd. use an Automatic Reaction Order [ARO]) if it survives the attack. However. when a camouflaged model performs an attack it reveals itself. At which point the player replaces the Camouflage Marker with the appropriate model.0 .e.Download Here: www. Any roll to Discover a model possessing the Camouflage special skill suffers a –3 modifier. CAMOUFLAGE A model with the Camouflage special skill can begin the game hidden and can be represented by a Camouflage Marker on the game table to show that the model cannot be seen. but check out the full rulebook to find out more about the special actions your forces can take.L. Version 2. Here is a sample of these abilities. Camouflaged models have the ability to attack from surprise. TACTICAL TIP A Reactive Player can wait to declare any Automatic Reaction Orders (ARO) of all of their models with Line of Fire to a Camouflage Marker. until the Camouflage Marker declares the second Short Skill of its Order. which requires a normal Willpower (WIP) Attribute Roll. a more advanced level of the Camouflage Special Skill. 14 Copyright © 20011 Corvus Belli S. becoming visible to enemy units. which requires success at a Discover roll. A model with Camouflage & Hiding (CH): Mimetism has a limited ability to conceal itself from the enemy.com/infinity/quick-start-rules .L. Any hostile model. but if the troop has Thermo-Optical Camouflage (TO). which wants to attack a Camouflage Marker must Discover it first. When a model shoots at an enemy with Mimetism. it suffers a -3 penalty to its Ballistic Skill (BS). A Camouflage Marker can move across the battlefield without suffering direct attacks. then the modifier is -6. which can only react (i. / Copyright © 2011 Beasts of War Ltd. so they can shoot before at a target.beastsofwar.SPECIAL SKILLS Some troops have special training or equipment that allows them to perform actions others cannot. it also risks triggering reactions from enemies with Line of Fire when it deploys as though it had expended an Order. / Copyright © 2011 Beasts of War Ltd. Next.com/infinity/quick-start-rules . If the roll succeeds. DISPERSION ROLL If a model with Combat Jump fails its Physical (PH) roll to deploy. then a model with Combat Jump cannot use that area to deploy. place the model on the table at the location indicated.beastsofwar. If deviation prompts the model to fall outside the battlefield. In order to find out where the model lands. the model deploys without ill effect and can be activated normally. A model with Combat Jump is not placed on the table at the start of the game and is not considered to be an active model until it is placed on the table (i. it will have to spend an Order to renter at the edge of the game table. so it does not add an additional Order to the Order Reserve. in order to deploy successfully.0 . if there is terrain underneath it). they must first place the Circular Template on the table (with the number 1 facing the centre of the table) and then the player places the model with Combat Jump. the model suffers a Dispersion roll (see below). it does not grant a Order to the Order Reserve). IMPORTANT If you cannot fit the Circular Template flat on the table in an area (i.L. 15 Copyright © 20011 Corvus Belli S.L. TACTICAL TIP While deploying a model with Combat Jump take note of the facing of enemy models and try to land your paratrooper out of their Line of Fire for some easy kills. it does not land in the intended area.Download Here: www. on the turn it appears on the table. After placing the model on the table. the model must make a Normal Roll using the Physical (PH) Attribute. If the roll fails. Version 2.e. This deployment is considered to use the deploying model’s Order.COMBAT JUMP Paratroopers have the Combat Jump special skill.e. A player can deploy a model with Combat Jump at any time during their turn. at the point where it would have left. In order to deploy the model. However. record the second digit of the player’s D20 roll and compare it to the numbers around the edge of the Circular Template. This will give you the direction the model will travel. Finally. this is the number of inches the model has travelled (D20-PH x 2½ inches). somewhere inside the template. subtract the model’s Physical (PH) Attribute from the player’s roll and multiply this by 2½. LIEUTENANT One model in a player’s army list must be designated as the leader. Version 2. If the roll succeeds. this does not increase the player’s initial deployment area for other troops. If the defender survives. then they must perform a Face to Face Roll. If the roll fails. A model with the Lieutenant special skill grants an extra Order to the Order Reserve. which only the model with the Lieutenant ability can use.0 . the target recovers 1 Wound (W) and in the next active turn (if it the model still alive) it will again provide 1 Order to the player’s Orders Reserve. or Lieutenant of the squad. then spend one Short Skill of an Order and to succeed at a Willpower (WIP) Roll.L.Download Here: www. the target is unaffected and remains Unconscious.com/infinity/quick-start-rules . MARTIAL ARTS LEVEL 3 A model with the Martial Arts (level 3) special skill is allowed to attack first in Close Combat. / Copyright © 2011 Beasts of War Ltd. If both models have this same special skill.DOCTOR A model possessing this special skill can revive models that have fallen Unconscious. it can then perform an attack in reply. making their initial attack a Normal Roll using its CC Attribute. MULTISPECTRAL VISOR LEVEL 2 A model with the Multispectral Visor (Level 2) special skill may make Discover. INFILTRATION A model with the Infiltration special skill can deploy anywhere in its controlling player’s half of the table.beastsofwar. without suffering negative modifiers for Camouflage. To recover an Unconscious model. the model with the Doctor skill is required to be in base contact with the target. However. 16 Copyright © 20011 Corvus Belli S.L. called a Lieutenant Special Order. Only those models with the Lieutenant option in their army list profile can be designated as a Lieutenant. Download Here: www.. to enjoy the full gaming potential of Infinity and its numerous tactical possibilities.com where you can find other Infinity players from all over the world and interact with a vibrant gaming community who are interested in all forms of tabletop entertainment. you’ll need the complete rulebook. the complete rules. all the weapons charts.. connect and discover more about this exciting universe at www. templates and markers totally free to download from the Infinity official website. the Human Sphere expansion.DO YOU WANT TO KNOW MORE? Well.0 . downloads and battle reports at www. This was only the beginning. that’s the end of the Quick Start Rules.L.infinitythegame..L. 17 Copyright © 20011 Corvus Belli S. / Copyright © 2011 Beasts of War Ltd.beastsofwar. but you can access instructional videos. Version 2.beastsofwar. complete army lists.com/infinity/quick-start-rules ..com Not only that. Remember. 0 . The corresponding models in the complete rulebook have additional special skills and many more tactical options.com/infinity/quick-start-rules .QUICK START SQUADS . Version 2. / Copyright © 2011 Beasts of War Ltd.L.beastsofwar.Download Here: www.com 18 Copyright © 20011 Corvus Belli S.ALEPH IMPORTANT The squads and models represented in these Quick Start Rules are not meant to be identical to those in the full Infinity game rules.infinitythegame...L. what are you waiting for? Download the rules now at www. .L.beastsofwar. Version 2. / Copyright © 2011 Beasts of War Ltd.QUICK START SQUADS .0 . what are you waiting for? Download the rules now at www.L.com 19 Copyright © 20011 Corvus Belli S.com/infinity/quick-start-rules .. The corresponding models in the complete rulebook have additional special skills and many more tactical options.Download Here: www.infinitythegame.ARIADNA IMPORTANT The squads and models represented in these Quick Start Rules are not meant to be identical to those in the full Infinity game rules. com/infinity/quick-start-rules ..QUICK START SQUADS .beastsofwar.L. / Copyright © 2011 Beasts of War Ltd. what are you waiting for? Download the rules now at www.L..0 .COMBINED ARMY IMPORTANT The squads and models represented in these Quick Start Rules are not meant to be identical to those in the full Infinity game rules.infinitythegame.Download Here: www.com 20 Copyright © 20011 Corvus Belli S. Version 2. The corresponding models in the complete rulebook have additional special skills and many more tactical options. ..com 21 Copyright © 20011 Corvus Belli S.L. The corresponding models in the complete rulebook have additional special skills and many more tactical options. / Copyright © 2011 Beasts of War Ltd.QUICK START SQUADS .HAQQISLAM IMPORTANT The squads and models represented in these Quick Start Rules are not meant to be identical to those in the full Infinity game rules. what are you waiting for? Download the rules now at www.Download Here: www. Version 2.0 .L.infinitythegame.beastsofwar.com/infinity/quick-start-rules . com/infinity/quick-start-rules .com 22 Copyright © 20011 Corvus Belli S.beastsofwar. The corresponding models in the complete rulebook have additional special skills and many more tactical options. Version 2.L. what are you waiting for? Download the rules now at www...L.QUICK START SQUADS .Download Here: www.NOMADS IMPORTANT The squads and models represented in these Quick Start Rules are not meant to be identical to those in the full Infinity game rules.infinitythegame.0 . / Copyright © 2011 Beasts of War Ltd. com/infinity/quick-start-rules .L. The corresponding models in the complete rulebook have additional special skills and many more tactical options.beastsofwar..Download Here: www. Version 2.PANOCEANA IMPORTANT The squads and models represented in these Quick Start Rules are not meant to be identical to those in the full Infinity game rules.. what are you waiting for? Download the rules now at www.com 23 Copyright © 20011 Corvus Belli S.L.QUICK START SQUADS .0 . / Copyright © 2011 Beasts of War Ltd.infinitythegame. beastsofwar.com 24 Copyright © 20011 Corvus Belli S.YU JING IMPORTANT The squads and models represented in these Quick Start Rules are not meant to be identical to those in the full Infinity game rules.0 .L. what are you waiting for? Download the rules now at www.QUICK START SQUADS . / Copyright © 2011 Beasts of War Ltd..Download Here: www.infinitythegame. Version 2.L.com/infinity/quick-start-rules . The corresponding models in the complete rulebook have additional special skills and many more tactical options.. / Copyright © 2011 Beasts of War Ltd. Version 2.com/infinity/quick-start-rules .0 .WEAPONS CHART DISTANCE (INCHES/MODIFIER) Name Light Shotgun Rifle Combi Rifle Sniper Rifle Fusil MULTI MULTI Rifle HMG Close Combat Weapon (CCW) Electric Pulse Knife Pistol Short 0-8/+3 0-8/0 0-8/+3 0-12/0 0-8/+3 0-8/+3 0-8/0 ---0-4/+3 Medium 8-16/0 8-16/+3 8-16/+3 12-36/+3 8-16/+3 8-16/+3 8-32/+3 ---4-8/0 Long 16-24/-3 16-24/-3 16-24/-3 36-52/-3 16-24/-3 16-24/-3 32-48/-3 ---8-12/-3 Maximum -24-48/-6 24-48/-6 52-104/-6 24-48/-6 24-48/-6 48-96/-6 ---12-24/-6 Damage 13 13 13 15 13 13 14 PH PH PH-2 11 Burst 2 3 3 2 3 3 4 NO NO NO 2 Template NO NO NO NO NO NO NO NO NO NO NO 25 Copyright © 20011 Corvus Belli S.L.Download Here: www.L.beastsofwar. beastsofwar.L. Version 2.L.0 . / Copyright © 2011 Beasts of War Ltd.QUICK START INFINITY MARKERS 26 Copyright © 20011 Corvus Belli S.Download Here: www.com/infinity/quick-start-rules .
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