IKRPG Unleashed Character Sheets (7207955)
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CHaraCTer bOOkleTGullin Oakbreaker "THE CHIEf" ® Male Pygmy Troll Chieftain/Warrior ™ Description: Tall and burly by pygmy troll standards, with tough bluish-green skin webbed with faded battle scars. Wears a worn leather great coat over his armor and a quality hat traded from a human merchant. Has a massive axe he carries on his shoulder and numerous throwing axes hidden in his coat, on his belt, and about his person—basically everywhere. A small pyg whelp called Knuckle, spawned from a hand lopped off in a fight, typically rides on his shoulder. The whelp scampers around on his belts like a rigging rat, fetching items from the pockets on his bandolier—when it’s not getting drunk to the gills on his ale. Lurk, “The Mystic” – He’s a clever bog trog, and his bone grinder talents make him very useful to you. He turns everything you kill into some kind of crazy paste or necklace that helps either him or you. Too bad about the smell, though. Background: You are the chieftain of a small tribe dwelling in the Blackmarsh Valley. As its leader and greatest warrior, in difficult times it falls to you to confront the enemies of your tribe. You’ve had many opportunities to prove your strength in battle, due in part to your tribe’s holdings lying at the fringe of land claimed by a farrow warband led by the powerful warlord Morrg. Your two groups have clashed in minor skirmishes from time to time, but recently Morrg executed a devious nighttime raid into the heart of your village. His bone grinder set homes to the torch, and as your tribe fought to battle the fires the warlord sent in brigands to abduct a dozen of your fellows. UNLIKELY HEROES As a pygmy troll, a small but durable breed of full-blood trolls, you have a close connection to all who share the blood of trolls, including the large and impressive trollkin. Trollkin and pygs often work together, but the larger trollkin are often viewed as the dominant partners in such cooperation. Your tribe frequently interacts with the Toborg trollkin kriel, and their kriel warriors may be willing to destroy Morrg’s warband if you were to ask— but to ask is to admit that you aren’t strong enough to defend your people, to say that pygs need the help of their larger cousins when too great a challenge rears its head. Rather than rely on the trollkin to fight your battles, you grabbed your axes and whelp and headed out alone. When you met the others, they didn’t treat you like an inferior but instead were willing to follow you into battle. Zocha, “The Guide” – She’s one of the best guides you’ve ever known, and her blood magic makes her even better to keep around. Her changes to your plans are too complicated to bother with, but once you’re in the thick of it with your axes she’s quick to join the fray. You moved against Warlord Morgg to recover your kidnapped warriors. Your remaining tribe mates wanted you to lead them out of the valley and to seek the trollkin of the Toborg kriel to solve your problem for you. But how could you call yourself chieftain if you can’t deal with your own troubles? Fortunately you’ve encountered others with a similar goal. They recognize your leadership talent and are willing to listen to you when needed. Together you might be able to be able to recover your missing tribe. You bring the wisdom of a chieftain and the might of a warrior to the group, leading the charge in battle with your heavy great axe and boldly confronting the mightiest foes. Attitude: You take every opportunity to demonstrate your strength and battle prowess, leading others by example both in and out of battle. You are honorable and do not seek underhanded methods to defeat your foes; you are willing to confront any rival head-on, whether through strength of arms or any other test. Personal Goal: You seek to rescue your tribe mates taken by Morrg’s brigands. You cannot allow the farrow to keep them as prisoners, and you will carve a path to Morrg with your axe to make him answer for his crimes against your people. Relations with others: Longchops, “The Hunter” – Any chieftain would be happy to have such a powerful ally. He’s tough as a boulder and almost as good a shot as a pyg. It’s wise to make sure he has something to hunt down and devour, though. Too long between meals and he starts to give you and Knuckle a funny look. ©2015 Privateer Press, Inc. All Rights Reserved. Permission is hereby granted to reproduce and retain copies of these character sheets for personal, non-commercial use only. Ross Harkin (order #7207955) often in an exaggerated fashion. a whelp companion. He is incredibly resilient and capable of feats of strength that defy imagination. he spawns a pyg whelp that grows to full size in d6 rounds. Permission is hereby granted to reproduce and retain copies of these character sheets for personal. Whelps are typically adopted by their creators. When this character is disabled. Pyg Whelps When the character would ordinarily be knocked down. so it often rides on the shoulders of the pyg who spawned it. Inc. and is knocked down. The creature is entirely reliant on its progenitor and will likely starve if not cared for. Battle Plan: Take Cover The character can spend 1 feat point to use Battle Plan: Take Cover during a surprise round before a battle. All Rights Reserved. Feat: Back Swing Once per turn. this character can spend 1 feat point to gain one additional melee attack. Ross Harkin (order #7207955) . Gullin has Feat: Back Swing. Natural Leader If the pyg suffers a lost limb. A character with the Natural Leader ability increases his command range by 2˝. though its diminutive size and limited intellect do limit its capabilities somewhat. a Mighty character begins the game with one of several benefits. He also gains an additional quick action during his first turn of combat each encounter that can be used only to draw a weapon. each friendly character in his command range can immediately advance up to twelve feet (2˝) and perform a quick action to take cover or go prone. A pyg whelp activates on its controller’s turn and can perform one of the following quick actions: • Draw a small weapon or item (including ammunition) • Stow a small weapon or item • Pull the pin on a grenade • Other fast. he goes prone instead. Additionally. Gullin begins the game with Knuckle. A pyg whelp can be trained to perform simple tasks.Gullin Oakbreaker arCHeType: MiGHTy This character is in peak physical condition. On a 5 or 6 the character heals 1 vitality point. Poison Resistance The character gains boosted rolls to resist poisons and toxins. non-commercial use only. Roll with It Team Leader When this character gains a feat point. is no longer disabled. Using a battle plan is a quick action. Spawn Whelps The regenerative capability of pygs is so intense that if a large enough piece of one is cut away. instead of keeping it himself he can give it to another character currently in his command range. Fast Draw A character with this ability gains +2 on initiative rolls. The character loses this ability while he is mounted. who treat them like useful pets. A pyg whelp on foot has SPD 2. When a character uses this battle plan. roll a d6. Tough The character is incredibly hardy. Spawned from the severed flesh of a pyg. Mighty characters gain an additional die on their melee damage rolls. a whelp imitates the personality and mannerisms of its creator. it will grow its own body to form a whelp. simple actions at the Game Master’s discretion ©2015 Privateer Press. Characters gain additional benefits as they accumulate experience points. + + + + + + + 4 4 * 3 3 3 3 THROWN WEAPON (PRW) UNARMED COMBAT (PRW) COMMAND (SOC) DETECTION (PER) LORE: TRIBAL (INT) ORATORY (SOC) SURVIVAL (PER) E 1 6 5 2 I = = = = = = + + + + + + 3 = + 4 * 4 4 * 5 6 6 ToTaL Crippled Intellect: –2 DEF and cannot upkeep spells. = + = = = = 1 1 1 = = 2 1 = 1 = = + 4 AGILITY DaMaGe CaPaCITY 2 + 4 GREAT WEAPON (PRW) 2 SKILL LeVeL heIGhT 4‘6“ WeIGhT PaReNT SeT VaLUe SKILLS PLaYeR NaMe PoW 3 DeFINING ChaRaCTeRISTIC(S) Chieftain/Warrior RaNGeD WeaPoNS RaCe aRCheTYPe ChaRaCTeR PoRTRaIT Pygmy Troll Mighty Male Sex Gullin Oakbreaker ChaRaCTeR NaMe N IRoN KINGDoMS UNLeaSheD aDVeNTURe KIT ChaRaCTeR SheeT ECT LL ©2015 Privateer Press. Permission is hereby granted to reproduce and retain copies of these character sheets for personal. Crippled Physique: –2 STR. All Rights Reserved. When knocked down go prone instead CMD range extended by 2˝ (included) NAturAl leADer roll with it Gain +2 on Initiative (included) and free quick action to draw a weapon FASt DrAw BAttle plAn: tAke cover Spend a quick action and 1 feat point during surprise round before Initiative. this character heals 1 vitality point. non-commercial use only. roll a d6. spend 1 feat point to gain 1 additional melee attack Gain an additional die on melee damage rolls Archetype: Mighty FeAt: BAck Swing DeSCRIPTIoN/NoTeS NaMe BeNeFITS & aBILITIeS ToTaL xP eaRNeD LeVeL Hero ™ . Friendlies in CMD range can move 2˝ and take cover or go prone tough SpAwn whelpS poiSon reSiStAnce ® Once per turn. On a 5 or 6.INT (PhY + INT) WILLPoWeR 9 PeR MAX 3 3 MAX MAX aRC — MAX 4 MAX MAX MAX PoI aGI MAX PRW 3 4 STR 5 PhY MAX SPD 6 6 STaTS CaReeRS NoTeS NaMe NoTeS ShIeLD MoDIFIeR + INT + STaT CoMMaND RaNGe SPD + PRW + PeR + STaT STaT STaT INITIaTIVe PhY + STaT aRM SPD + aGL + PeR + STaT STaT STaT DeF NoTeS CoMMaND SKILL 2 eqUIPMeNT MoDIFIeRS aRMoR MoDIFIeRS 7 RaCIaL MoDIFIeR aDDITIoNaL WeaPoN NaMe aMMo + + + + aBILITY MoDIFIeRS 2 = = = = MaT aDDITIoNaL MoDIFIeRS 2 oTheR MoDIFIeRS 6 RaT MaT eqUIPMeNT MoDIFIeRS -1 On a critical hit gain additional damage die NaMe Great Axe MeLee WeaPoNS NoTeS RNG NoTeS NaMe 5 RaT RNG aMMo 6 6 ThRoWN – Add STR to the POW of this weapon NaMe Throwing Axe FaITh Dhunian ToTaL CMD RaNGe 7 ToTaL INITIaIVe 15 ToTaL aRM 13 ToTaL DeF 11 P+S P+S 11 PoW 130 lbs. Inc. is no longer disabled. Crippled agility: –2 to attack rolls. IQ TE Ross Harkin (order #7207955) PHYS U When this character is disabled. and is knocked down See Notes below Boosted PHY rolls to resist poisons CURReNT FeaT PoINTS 3 FeaT PoINTS teAM leADer • • • • • • Remove a continuous effect Reroll a failed roll Perform a relentless charge Perform a Run & Gun Perform a Two-Fister Perform a Heroic Dodge Feat points can be spent to: • Boost a non-combat skill roll • Make a quick action • Shake • Sprint • Parry • Walk It Off Feat points can be earned by: • Critical success on a skill roll • Given by the GM • Destroy an enemy When this character gains a feat point he can give it to another character in his command range. Pygmy whelps are typically carried by their progenitor. BeNeFIT CoNNeCTIoNS NaMe See Notes DeSCRIPTIoN/NoTeS DeSCRIPTIoN/NoTeS TaILoReD aRMoR NaMe WoRN aRMoR PyGmy WhelP ComPanion Symbol of authority (fanCy hat) Great Coat TaILoReD aRMoR NaMe GeaR -1 DeF PaGe # 7 aRM CoST RNG aoe ® PoW UP oFF ™ 16 GC GoLD DHUNIA ReLIGIoUS BeLIeFS MOLGUR-TRUL fARROW SPoKeN LaNGUaGeS PeRMaNeNT INJURIeS A pygmy whelp on foot has a SPD of 2. SPD NaMe aRCaNe TRaDITIoN ____________________________________________________________________ SPeLLS . All rights reserved. Permission is hereby granted to reproduce and retain copies of these character sheets for personal. and its logo are trademarks of Privateer Press. Iron Kingdoms®. A pygmy troll’s whelps can perform quick actions. This character begins the game with a whelp companion. Unleashed. Permission is hereby granted to make photocopies for personal. non-commercial use only. Inc. All Rights Reserved.Ross Harkin (order #7207955) ©2015 Privateer Press. NoTeS Copyright 2002-2014 Privateer Press. and other minor activities at the Game Master’s discretion. and are likely to die if left on their own. Inc. keep watch. non-commercial use only. Inc. All Rights Reserved. Ross Harkin (order #7207955) ™ . You can’t shake the feeling that he’s looking out for his own interests—but then again. a race devoted to the worship of the Devourer Wurm. and you all joined together. but none of your fellow Tharn think it wise to confront the warlord so soon after losing to him in battle. invoking the power of blood magic through your sacral blade and hurling your javelins at your tribe’s enemies from the shadows. Permission is hereby granted to reproduce and retain copies of these character sheets for personal. declaring yourself an outcast. non-commercial use only. You were one of the foremost warriors of your tribe. but sometimes it’s good to have one on your side. In your most recent conflict Morrg killed your chieftain and took his heart. You suspect it may be a ploy by Morrg to drive your people away. guiding the others through the wilds with your eyes always on the objective. “The Hunter” – A solid fighter and not a bad shot with his rifle. Along the road you encountered the others. Being apart from your tribe is difficult. Personal Goal: Find and eliminate Morrg. the ancient Devourer Wurm. Gets a bit violent if he hasn’t had something to eat recently. giving it to his bone grinder Knor to turn into a powerful totem. started to dry up. and it seems like you are the only White Maw up to the task. Background: You are a Tharn. you struck out on your own. To you each kill performed in this way is a sacred rite to the Devourer. more than a few times. Wears worn leathers decorated with bones of past kills and a headdress of antlers. the Arrowhead River. but you’re better. He’s a good leader. You relish the power of blood magic. but doesn’t always think his plans through. Once he is eliminated. Your tribe. Lurk. so it’s always good to make sure there are enough scraps around for him to finish off. an offering of the blood of your enemies. a cleft dagger intended to evoke the fangs of the Beast of All Shapes. His attacks on your tribe and his desecration of your chieftain cannot go unanswered. You are the group’s planner. the White Maw. and you intend to stop him. the little whelps he spawns from parts of him that get cut off seem fond of you. transforming you into a shadowy predator who moves swift and unseen as you stalk your prey. Morrg has something planned. Your connection to the Wurm allows you to channel its power into your flesh. “The Mystic” – He’s the scheming sort. You see the broad picture and determine the best path. Whether it is a monster that needs to be killed or an enemy warlord who needs to be outsmarted. His spells and bone grinder totems have proven useful ©2015 Privateer Press. into the heart of his warband’s territory if necessary. who isn’t? UNLIKELY HEROES You struck out from your tribe to confront the farrow warlord Morrg. For some unfathomable reason. Inc. You bring your impressive skills as a scout and bloodweaver to the group: you outflank enemies to fall upon them with a few expertly hurled javelins or emerge to slay an opponent with a single swipe of your sacral blade. has long clashed with the farrow warband of Warlord Morrg. You will hunt him down. your self-imposed exile can end. “The Chief” – Don’t let his size fool you— the little guy packs a big punch. Lucky for him he has you here to handle the thinking. Attitude: You are normally calm and collected. with a tanned complexion and dark hair. Longchops. You will not return to your people until you have defeated Morrg. A decent tracker. Relations with others: Gullin Oakbreaker. Keeps her sacral blade close at hand.CHaraCTer bOOkleT ZOCHa THe OuTCasT "THE GUIDE" ® Female Tharn Bloodweaver/Scout Description: A tall and muscular female Tharn. to put an end to the dreadful warlord. but it is a worthy sacrifice. but when you invoke the savage power of the Wurm you become an unrelenting predator. Unable to make the new chieftain see reason. A few days later the main source of water to your home. you are up to the task. • Increase the Range of a Spell – A will weaver can gain 1 fatigue point to increase the RNG of a spell by thirty feet (5˝). but a character still cannot exceed twice her INT in spells known. WILL WEAvERS & fATIGUE POINTS Most sorcerers and arcanists are will weavers. discovered only later in life. Boosting must be declared before rolling any dice for the roll. Remember. Blood Rites At Hero level. a Tharn can communicate only through short. This potential can be latent. This benefit can be taken multiple times. Feat: Transformation A Tharn is able to tap into her primal connection to the Devourer Wurm at will. Each spell cast can have its RNG extended only once as a result of gaining fatigue. • Upkeep a Spell – A will weaver gains 1 fatigue point for each spell she upkeeps during each Control Phase. When any two of Caen’s three moons are full. Survivalist This character can reroll failed Survival rolls. When a female Tharn transforms. occult Secrets The character delves further into the primal mysteries of the arcane and is rewarded with a spell from one of her career spell lists. If the total is less than the number of fatigue points the character has. Tharn must transform and remain transformed during lunar conjunctions. While transformed. When a character becomes exhausted. clipped sentences and guttural growls. she gains 1 fatigue point. • Boost a Magic Attack or Magic Damage Roll – Each time a will weaver boosts a magic attack or magic damage roll. Characters gain additional benefits as they accumulate experience points. transforming into a predatory beast. Each failed roll can be rerolled only once as a result of Survivalist. a Gifted character begins the game with one of several benefits. she gains a number of fatigue points equal to the COST of the spell. nothing happens. but she rolls one less die on INT and non-Intimidation social rolls. Fatigue Rolls and exhaustion If her fatigue points exceed her ARC. she becomes exhausted. a will weaver must make a fatigue roll immediately after resolving each spell she casts. Pathfinder The character can move over rough terrain without penalty. Zocha has Occult Secrets. the character gains +3 to her sacral blade damage rolls. Additionally. who rely on their own physical stamina and the force of their mental will to summon and direct arcane energy. All Rights Reserved. or it can be pronounced from an early age. the character gains +2 to her sacral blade damage rolls. Spells with a RNG of CTRL or SP cannot be affected in this way. the Tharn cannot restrain their inner beast. At Veteran level. To make a fatigue roll. If the total is equal to or greater than the number of fatigue points the will weaver currently has. This process can be incredibly taxing to the spellcaster’s body and mind but allows for the subtle weaving of intricate formulae. non-commercial use only. Permission is hereby granted to reproduce and retain copies of these character sheets for personal. Removing Fatigue Points Will weavers remove a number of fatigue points equal to their ARC each Maintenance Phase. Gaining Fatigue Points A will weaver can gain fatigue points in a number of ways. ©2015 Privateer Press.ZOCHa THe OuTCasT arCHeType: GiFTeD Those with the Gifted archetype are born with the capacity to work magic. she gains Stealth and her AGL and PER rolls are automatically boosted. a single roll can be boosted only once. At Epic level. For the duration of the lunar conjunction. the Tharn can either spend a full action to transform slowly or spend 1 feat point to transform immediately. Inc. her turn immediately ends and she cannot cast spells during the next round. the Tharn cannot revert to their human form for any reason. roll 2d6. the character gains +4 to her sacral blade damage rolls. • Cast a Spell – When a will weaver casts a spell. but a will weaver can boost as many different rolls as she can afford. Ross Harkin (order #7207955) . During her turn. non-commercial use only. Inc.RaCe aRCheTYPe INT (PhY + INT) WILLPoWeR 9 PeR MAX 4 3 MAX MAX aRC 3 MAX 3 MAX MAX MAX PoI aGI MAX PRW 3 4 STR 5 PhY MAX SPD 7 6 STaTS ChaRaCTeR PoRTRaIT Tharn Gifted NoTeS NaMe NoTeS ShIeLD MoDIFIeR + INT + STaT CoMMaND RaNGe SPD + PRW + PeR + STaT STaT STaT INITIaTIVe PhY + STaT aRM SPD + aGL + PeR + STaT STaT STaT DeF NoTeS CoMMaND SKILL eqUIPMeNT MoDIFIeRS aRMoR MoDIFIeRS 4 RaCIaL MoDIFIeR aDDITIoNaL WeaPoN NaMe aMMo + + + + aBILITY MoDIFIeRS = = = = MaT aDDITIoNaL MoDIFIeRS oTheR MoDIFIeRS 6 RaT MaT eqUIPMeNT MoDIFIeRS Magical weapon. + + + + + + 4 4 3 3 4 4 THRoWn Weapon (pRW) deTecTion (peR) Sneak (aGL) LoRe: devouReR (inT) SuRvivaL (peR) TRackinG (peR) E 1 6 5 2 I = = = = = = = = + + + + + + + + 5 5 4 5 6 5 6 ToTaL Crippled Intellect: –2 DEF and cannot upkeep spells. IQ N Ross Harkin (order #7207955) PHYS U This character can work magic Gain an additional spell (included) Archetype: Gifted Occult SecretS CURReNT FeaT PoINTS 3 FeaT PoINTS SurvivAliSt pAthfinder BlOOd riteS • • • • • • Remove a continuous effect Reroll a failed roll Perform a relentless charge Perform a Run & Gun Perform a Two-Fister Perform a Heroic Dodge Feat points can be spent to: • Boost a non-combat skill roll • Make a quick action • Shake • Sprint • Parry • Walk It Off Feat points can be earned by: • Critical success on a skill roll • Given by the GM • Destroy an enemy Can reroll failed survival rolls Can move over rough terrain without penalty Gain +2 to sacral blade damage rolls (included) feAt: trAnSfOrmAtiOn See Notes below DeSCRIPTIoN/NoTeS ® NaMe BeNeFITS & aBILITIeS ToTaL xP eaRNeD LeVeL Hero ™ . Crippled agility: –2 to attack rolls. All Rights Reserved. = + = = = = = = 1 1 1 2 2 = = + 3 4 AGILITY DaMaGe CaPaCITY 2 + 4 Hand Weapon (pRW) 1 SKILL LeVeL heIGhT 5‘11“ WeIGhT PaReNT SeT VaLUe SKILLS PLaYeR NaMe PoW 3 Devourer Wurm DeFINING ChaRaCTeRISTIC(S) Bloodweaver/Scout female Sex Zocha the Outcast ChaRaCTeR NaMe IRoN KINGDoMS UNLeaSheD aDVeNTURe KIT ChaRaCTeR SheeT ECT LL TE ©2015 Privateer Press. Can empower (see Spells) NaMe Sacral Blade MeLee WeaPoNS NoTeS RNG NoTeS NaMe 5 (Quiver) RaT RNG aMMo 5 8 FaITh ThRoWN – Add STR to the POW of this weapon NaMe Javelin RaNGeD WeaPoNS CaReeRS ToTaL CMD RaNGe 3 ToTaL INITIaIVe 15 ToTaL aRM 10 ToTaL DeF 14 P+S P+S 8 PoW 153 lbs. Crippled Physique: –2 STR. Permission is hereby granted to reproduce and retain copies of these character sheets for personal. BLooD MaGIC: BLeeDeR The character’s next empowered melee weapon attack gains a boosted attack roll. non-commercial use only. center a 5˝ AOE on it. All Rights Reserved. Can transform back as a full action. or transform instantly for 1 feat point. Permission is hereby granted to reproduce and retain copies of these character sheets for personal. and its logo are trademarks of Privateer Press. Inc. If the next empowered melee weapon attack deals damage. AGL and PER rolls are boosted. BLooD MaGIC: 1 SELf – – N N BRUTaL STRIKe The character’s next empowered melee weapon attack gains an additional die of damage. BLooD MaGIC: aCCURaTe STRIKe NaMe aRCaNe TRaDITIoN ____________________________________________________________________ SPeLLS 0 GC GoLD DEvOURER WURM ReLIGIoUS BeLIeFS MOLGUR-TRUL MOLGUR-THARN SPoKeN LaNGUaGeS PeRMaNeNT INJURIeS When transformed gain Stealth. Transform as a full action. PaGe # 4 aRM Do not interfere with Transformation ability Tharn leaTherS DeF Can be empowered for Blood Magic spells Sacral Blade SPD Gain a free Quick Action to draw a javelin Javelin Quiver WoRN aRMoR BeNeFIT NaMe GeaR . but roll one less die on INT and nonIntimidation social rolls. Unleashed. NaMe CoNNeCTIoNS DeSCRIPTIoN/NoTeS DeSCRIPTIoN/NoTeS ThaRN LeaTheRS NaMe 1 CoST SELf RNG – aoe – PoW N UP N oFF 1 SELf – – N N ® ™ BLooD MaGIC: 2 SELf – – N N BLooD BURST If empowered melee attack destroys a living character. Enemies in AOE suffer blast damage equal to enemy creature’s STR. All rights reserved. non-commercial use only. NoTeS Copyright 2002-2014 Privateer Press. Iron Kingdoms®. Inc. Inc. Permission is hereby granted to make photocopies for personal.Ross Harkin (order #7207955) ©2015 Privateer Press. regain d3 vitality. Lurk. “The Chief” – He’s a brave little thing. Attitude: There’s no predator in the world as powerful as a gatorman with a huge gun. non-commercial use only. but along the way you’re hoping to bag a few razor boars as trophies. Personal Goal: Morrg’s warband is said to breed a particularly nasty strain of razor boar. Traveling with the pyg has given you opportunities to hunt bigger and better prey than ever before. You can’t help but wonder what one of his whelps tastes like. You considered picking up and finding a new land. You’ve saved his life a few times. Wears a jury-rigged harness across his back to carry the tools of his trade: a powerful hunting rifle and other gear useful in hunting strong. which will let you test your mettle against some of the deadliest beasts in the Blackmarsh Valley. Well. your jaws are as deadly as any weapon. The others tend to confuse your grin for a hungry leer. She says that if you help her. that’s for sure. but her methods are strange to you. You just need to help take out Morrg first. ™ In return. Permission is hereby granted to reproduce and retain copies of these character sheets for personal. It is filled with a diversity of deadly creatures unlike anything you’ve hunted before. you are driven by the hunt. Background: As a gatorman. Inc. ©2015 Privateer Press. Your ultimate goal is to secure rights to hunt in the White Maw tribe’s land. however. but that can wait—for now. Sometimes the two of you fight over which bits of a creature he gets to keep or you get to eat. something’s happened to the river that feeds your swampy hunting ground. you modified the stock of a heavy rifle you took off a hunter who intruded in your swamp and taught yourself to use it. a place notorious for the deadly beasts that roam within—and that’s not counting the Tharn. but the Tharn Zocha made you an offer: help her fix what’s wrong with the river and take down the farrow warlord Morrg. You’re an apex predator and bring your deadly skill with a rifle to the group. dangerous creatures. Ross Harkin (order #7207955) . All Rights Reserved. “The Guide” – She’s a good tracker and scout. “The Mystic” – You two have traveled together for years. Unfortunately. You can bite a farrow in half up close or take him down from afar with one well-placed shot. Zocha. To augment your natural talents. that’s probably in their best interest. and he’s helped you out of trouble. By the time she’s plunging her magic blade into something. She spends too much jumping through the trees and leaping down to stab things. Tharn land to the west of your own. Others may be content hunting weaker prey. and it’s driving away all your prey. massive creatures able to chew through skin and bone with ease. too. Relations with others: Gullin Oakbreaker. testing your talents against some of the mightiest predators the wilds have to offer.CHaraCTer bOOkleT lOnGCHOps "THE HUNTER" ® Male Gatorman Brigand/Monster hunter Description: A hulking bipedal gator covered in muscles and a thick. but it usually works itself out in your favor. you’ve already filled it with bullets. UNLIKELY HEROES Zocha convinced you to join her with a promise. but you have always sought out the deadliest game you could find. scaly hide. at least for a gatorman. you have free reign to hunt in her tribe’s territory. so you are pretty easygoing. you’ll be permitted to hunt within the territory of the White Maw tribe. The river is drying up. and he’s good at coordinating the group in a fight. Discard the lowest die of each roll. The ranged attack is made before declaring a charge target. trinket. A Skilled character gains an additional attack during his Activation Phase if he chooses to attack that turn. forest. mountain. he can make one ranged attack. (This benefit can be taken more than once. or swamp) when you select this ability. Ross Harkin (order #7207955) . Longchops has Virtuoso: Rifle. All gatormen are deep believers in sympathetic magic. this character can immediately advance up to twelve feet (2˝) and perform a quick action to take cover or go prone. Each time this ability is selected. If a Gatorman character does not eat within this timeframe. When a character with Big Game Hunter makes an attack against a natural animal or beast native to the wilds of Immoren. believing such charms and trinkets enable them to steal a portion of the other’s power. onslaught At the start of this character’s turn before moving or taking any action. tool. he chooses the branch of the target’s life spiral or the column of the target’s damage grid that is hit. Imitative Power At the start of combat before initiative is rolled. non-commercial use only. Permission is hereby granted to reproduce and retain copies of these character sheets for personal. After the attack has been resolved. Virtuoso: Rifle Find Cover When making a non-AOE attack with his rifle. Big Game hunter Additionally. Gnawing hunger A Gatorman must eat at least once every four waking hours. They often deck themselves out in the trappings of their enemies. double his PHY when determining his ARM. The character gains +2 to Sneak and Tracking rolls while in the selected environment. this character gains an additional die on his attack and damage rolls. Amphibious characters never make Swimming rolls and always advance their full SPD while swimming. if applicable. skill. he suffers –1 to Willpower rolls until he eats again.) amphibious Gatormen treat water as open terrain and gain concealment while within water. A character with the Big Game Hunter ability has hunted more than his fair share of game in the wilds of western Immoren. and luck in equal measure. hunting Ground [Swamp] Choose an environment type (desert. the Gatorman character gains +1 on social rolls against characters of that race. he gains a bonus on attack rolls equal to his Survival skill. a Skilled character begins the game with one of several benefits. or piece of clothing that was once possessed by a member of another race. Inc. ©2015 Privateer Press. All Rights Reserved.lOnGCHOps arCHeType: skilleD This character relies on his wits. Luckily Gatormen are not particularly picky eaters and will happily devour any meat they can get their jaws around. Precision Strike When the character hits with a melee attack. choose a new environment type. Flesh of Steel While this character is unarmored. While wearing or holding at least one relic. This ability can be taken more than once. Characters gain additional benefits as they accumulate experience points. each time specifying a different military skill. the character must charge or run. ARM is equal to double PHY VIrtuoSo: rIfLe AmphIbIouS fLeSh of SteeL Take cover before battle (see reference) CURReNT FeaT PoINTS 3 FeaT PoINTS On melee attacks. Permission is hereby granted to reproduce and retain copies of these character sheets for personal. roll additional die on attack & damage rolls and discard lowest die Treat all water as open terrain and gain concealment while within deep water While unarmored.RaCe aRCheTYPe INT (PhY + INT) WILLPoWeR 10 PeR MAX 2 4 MAX MAX aRC — MAX 4 MAX MAX MAX PoI aGI MAX PRW 3 3 STR 6 PhY MAX SPD 5 7 STaTS ChaRaCTeR PoRTRaIT Gatorman ShIeLD MoDIFIeR + INT + STaT CoMMaND RaNGe SPD + PRW + PeR + STaT STaT STaT INITIaTIVe PhY + STaT aRM SPD + aGL + PeR + STaT STaT STaT DeF NoTeS NaMe CoMMaND SKILL eqUIPMeNT MoDIFIeRS aRMoR MoDIFIeRS RaCIaL MoDIFIeR aDDITIoNaL WeaPoN NoTeS NaMe NoTeS Once per round NaMe Bite MeLee WeaPoNS NoTeS NaMe NoTeS NaMe Heavy Rifle RaNGeD WeaPoNS CaReeRS + + aBILITY MoDIFIeRS = = = = MaT aDDITIoNaL MoDIFIeRS oTheR MoDIFIeRS 7 4 RaT MaT eqUIPMeNT MoDIFIeRS aMMo RNG aMMo + + RaT RNG 15 Shots 6 14 FaITh ToTaL CMD RaNGe 4 ToTaL INITIaIVe 10 ToTaL aRM 14 ToTaL DeF 10 P+S P+S 11 PoW + + + + + + 4 2 4 3 2 2 RIFLe (poI) detectIon (peR) LoRe: ZooLoGY (Int) Sneak (aGL) SuRvIvaL (peR) tRackInG (peR) E 1 6 5 2 I = = = = = = = = + + + + + + + + 3 3 4 5 3 6 5 ToTaL Crippled Intellect: –2 DEF and cannot upkeep spells. Crippled Physique: –2 STR. PaReNT SeT VaLUe SKILLS PLaYeR NaMe PoW 12 DeFINING ChaRaCTeRISTIC(S) Brigand/Monster Hunter Kossk (Mild) ChaRaCTeR NaMe Skilled Male Sex Longchops IRoN KINGDoMS UNLeaSheD aDVeNTURe KIT ChaRaCTeR SheeT ECT LL TE ©2015 Privateer Press. Crippled agility: –2 to attack rolls. non-commercial use only. IQ N Ross Harkin (order #7207955) PHYS U When using rifles. All Rights Reserved. chooses the branch of the target’s life spiral or the column of the target’s damage grid that is hit Can shoot then run or charge • • • • • • Remove a continuous effect Reroll a failed roll Perform a relentless charge Perform a Run & Gun Perform a Two-Fister Perform a Heroic Dodge Feat points can be spent to: • Boost a non-combat skill roll • Make a quick action • Shake • Sprint • Parry • Walk It Off Feat points can be earned by: • Critical success on a skill roll • Given by the GM • Destroy an enemy precISIon StrIKe onSLAught huntIng grounD [SwAmp] Gain +2 to Sneak and Tracking rolls while in selected environment fInD coVer Attacks against a natural animal or beast gain a bonus on attack rolls equal to Survival skill Gain an additional attack Archetype: SKILLeD bIg gAme hunter DeSCRIPTIoN/NoTeS ® NaMe BeNeFITS & aBILITIeS ToTaL xP eaRNeD LeVeL Hero ™ . Inc. = + = = = = = = 1 1 1 1 1 = = + 3 4 AGILITY DaMaGe CaPaCITY 1 + 4 Hand Weapon (pRW) 2 SKILL LeVeL heIGhT 6‘1“ WeIGhT 385 lbs. and its logo are trademarks of Privateer Press. Permission is hereby granted to reproduce and retain copies of these character sheets for personal.Ross Harkin (order #7207955) ©2015 Privateer Press. Inc. Permission is hereby granted to make photocopies for personal. non-commercial use only. Iron Kingdoms®. Inc. All rights reserved. A character that moves over the steel jaws trap suffers a POW 12 damage roll and is made stationary for one round Steel JAwS trAp NaMe DeSCRIPTIoN/NoTeS DeSCRIPTIoN/NoTeS CoNNeCTIoNS NaMe WoRN aRMoR PaGe # NaMe CoST RNG aoe ® PoW UP oFF aRCaNe TRaDITIoN ____________________________________________________________________ SPeLLS ™ 15 GC GoLD KOSSK ReLIGIoUS BeLIeFS QUOR-GAR MOLGUR-TRUL SPoKeN LaNGUaGeS PeRMaNeNT INJURIeS NoTeS Copyright 2002-2014 Privateer Press. All Rights Reserved. non-commercial use only. Inc. SPD aRM Adds 18 feet (3˝) to effective range and 90 feet (15˝) to extreme range during turns you aim rifle Scope DeF Can draw a round and load it into a firearm as part of the same quick action Ammo BAndolier powder And Ammunition for 15 ShotS BeNeFIT NaMe GeaR . Spend a quick action to set. Unleashed. and the farrow swore he’d grind your bones the next time you met. Zocha. You helped yourself to a few choice items before leaving to hide out in the swamps. and working with him has had its advantages so far. you’re working together. he’s useful to you. and they’re a great aid in bringing down bigger and better beasts you can turn into powerful arcane charms. Relations with others: Gullin Oakbreaker. Personal Goal: Your number one goal is to eliminate Knor. “The Hunter” – He’s a big. but Longchops struck a deal with the Tharn Zocha to hunt down the farrow warlord Morrg—Knor’ new employer. Whenever you need to push him a certain way. Knor will likely discover your whereabouts and it will only be a matter of time before your old friend comes calling. Moving against Morrg means you’ll have to confront your old enemy. Carries a surplus of body parts. You definitely have a better chance of survival if there are others with you. Lucky for the both of you. Inc. and your mystical talents can help keep them alive until they get the job done. The Tharn seems to think you’re actively scheming against her. though. and if he’s not dealt with it’s only a matter of time before he comes around looking for payback. you can make use of its flesh to create a scent mask to throw the old bone grinder off your trail— you hope. Traveling with him has given you the opportunity to harvest components from creatures you never could have defeated on your own. You think you can influence the others into helping you confront Knor and take him out of the equation. You’re smarter than her. pastes from smashed organs and bones. You’re not actively scheming against them. Permission is hereby granted to reproduce and retain copies of these character sheets for personal. scaly wall of meat that draws attention away from you. “The Guide” – Too clever for her own good. where you met Longchops. Well. you have the talent for turning organic components into powerful magical artifacts. Fortunately you’ve made some impressive friends who help you do just that. but no more than anyone else. “The Chief” – The pyg thinks he’s in charge. Having them around always makes negotiations go smoother. non-commercial use only. you had your reservations. it comes to him first. That’s fine. All Rights Reserved. It went well for a while. More than that. Ross Harkin (order #7207955) ™ . UNLIKELY HEROES When Longchops suggested joining up with Gullin and Zocha. Longchops. Since then you two have hunted together. but you had a habit of taking the most powerful components for yourself. and other harvested parts for his arcane form of alchemy as well as a few trophies from particularly interesting prey taken down in cooperation with Longchops. Years ago you were part of a bone grinder hunting party led by the farrow bone grinder Knor. but she doesn’t miss many details. You could run. It just means that when trouble comes. but you’re always on the lookout for ways to make your own life better. You’re careful and patient. If you can get your hands on one of the razor boars Morrg’s warband keeps around.CHaraCTer bOOkleT lurGlekk (lurk) "THE MYSTIC" ® Male Bog Trog Bone Grinder/Mist Speaker Description: A stooped. a few well-chosen words seem to do the trick. the farrow bone grinder Knor. Things came to a head between you and Knor. fluids. The relationship has worked out well so far. Attitude: You’re always looking for ways to increase your own personal influence and power. but if Longchops and Zocha fail. reptilian fish-man with all manner of tattered arcane totems decorating his body. Background: As a bone grinder. Your former bone grinder associate holds a grudge against you. maybe a little. ©2015 Privateer Press. • Boost a Magic Attack or Magic Damage Roll – Each time a will weaver boosts a magic attack or magic damage roll. his turn immediately ends and he cannot cast spells during the next round. non-commercial use only. Provided his body is mostly uncovered and while not wearing armor. Special Rules: When a character with the Bone Grinder ability casts a spell while holding an arcane relic in one hand. SP. sorcerer. fishy odor. Disease Resistance ITEM: ARCANE RELIC Description: This is a talisman made from the desiccated flesh and bones of an arcanist. bog trogs suffer –1 on nonIntimidation social rolls when dealing with creatures potentially offended by their stench. Once a bog trog gets his hands on an object of wealth. Characters gain additional benefits as they accumulate experience points. If the total is equal to or greater than the number of fatigue points the will weaver currently has. a will weaver must make a fatigue roll immediately after resolving each spell he casts. warbeast. Boosting must be declared before rolling any dice for the roll. Combat Caster When this character makes a magic attack roll. If the total is less than the number of fatigue points the character has.lurGlekk (lurk) arCHeType: GiFTeD Those with the Gifted archetype are born with the capacity to work magic. who rely on their own physical stamina and the force of their mental will to summon and direct arcane energy. he gains a number of fatigue points equal to the COST of the spell. Spells with RNG SELF. To make a fatigue roll. Amphibious characters never make Swimming rolls and can always advance their full SPD while swimming. he will fight to the death to remain in possession of it. Each roll can be rerolled only once as a result of Conniver. the better.and Deception-based social skill rolls. Discard the lowest die of each roll. he becomes exhausted. Greed Mania Bog trogs become highly aggressive in the presence of objects of wealth and are overcome with a desire to possess them. Permission is hereby granted to reproduce and retain copies of these character sheets for personal. he gains 1 fatigue point. Additionally. Bone Grinder This character can create and use bone grinder fetishes. or CTRL are not affected. roll 2d6. Though close companions can learn to ignore this stench over time. any character attempting to track or detect a bog trog by scent gains +2 to his die roll. Additionally. Conniver The character is well skilled in the arts of deception. discovered only later in life. The character can reroll failed Bribery. Inc. • Cast a Spell – When a will weaver casts a spell. or other innately arcane creature. All Rights Reserved. Fatigue Rolls and exhaustion If his fatigue points exceed his ARC. the spell gains +2 RNG. but generally the larger and gaudier it is. he gains an additional die. This potential can be latent. Each spell cast can have its RNG extended only once as a result of gaining fatigue. Letting go of it or otherwise allowing it to slip willingly from his possession requires the bog trog to succeed in a Willpower roll with a target number of 16. Gaining Fatigue Points A will weaver can gain fatigue points in a number of ways. Spells with a RNG of CTRL or SP cannot be affected in this way. Remember. but a will weaver can boost as many different rolls as he can afford. warlock. Lurk has Combat Caster. a bog trog gains boosted Sneak rolls. Blending Bog trog skin pigmentation naturally changes to enable them to blend into their surroundings. a single roll can be boosted only once. Stink While out of water bog trogs exude a repellent. ©2015 Privateer Press. nothing happens. A bog trog that takes possession of such an object immediately gains 1 feat point. When a character becomes exhausted. The character can make boosted rolls to resist disease and infection. WILL WEAvERS & fATIGUE POINTS Most sorcerers and arcanists are will weavers. or it can be pronounced from an early age. Removing Fatigue Points Will weavers remove a number of fatigue points equal to their ARC each Maintenance Phase. amphibious Bog trogs treat water as open terrain and gain concealment while within water. This process can be incredibly taxing to the spellcaster’s body and mind but allows for the subtle weaving of intricate formulae. Ross Harkin (order #7207955) . a Gifted character begins the game with one of several benefits. The Game Master determines what constitutes an object of wealth. • Increase the Range of a Spell – A will weaver can gain 1 fatigue point to increase the RNG of a spell by thirty feet (5˝). • Upkeep a Spell – A will weaver gains 1 fatigue point for each spell he upkeeps during each Control Phase. The bone grinder can call upon the power of the relic to extend his own arcane powers. IQ N Ross Harkin (order #7207955) PHYS U Roll an additional die and drop the low roll on magic attack rolls combAt cAster CURReNT FeaT PoINTS 3 • • • • • • Remove a continuous effect Reroll a failed roll Perform a relentless charge Perform a Run & Gun Perform a Two-Fister Perform a Heroic Dodge Feat points can be spent to: • Boost a non-combat skill roll • Make a quick action • Shake • Sprint • Parry • Walk It Off Feat points can be earned by: • Critical success on a skill roll • Given by the GM • Destroy an enemy Boosted PHY rolls to resist diseases diseAse resistAnce FeaT PoINTS Reroll failed Bribery and Deception skill rolls Can create and use bone grinder fetishes bone Grinder conniver Gain boosted sneak rolls while unarmored blendinG Treat all water as open terrain and gain concealment while within deep water This character can work magic Archetype: Gifted Amphibious DeSCRIPTIoN/NoTeS ® NaMe BeNeFITS & aBILITIeS ToTaL xP eaRNeD LeVeL Hero ™ . PaReNT SeT VaLUe SKILLS PLaYeR NaMe PoW 6 eqUIPMeNT MoDIFIeRS -1 aMMo RNG aMMo RNG FaITh RaT DeFINING ChaRaCTeRISTIC(S) Bone Grinder/Mist Speaker Ashiga ChaRaCTeR NaMe Gifted Male Sex Lurglekk (“Lurk”) IRoN KINGDoMS UNLeaSheD aDVeNTURe KIT ChaRaCTeR SheeT ECT LL TE ©2015 Privateer Press. = + = = 1 = = 1 1 = = = 1 1 1 = = + 3 4 AGILITY DaMaGe CaPaCITY 2 + 4 Hand Weapon (pRW) 1 SKILL LeVeL heIGhT 6‘2“ WeIGhT 210 lbs. All Rights Reserved. non-commercial use only. Crippled agility: –2 to attack rolls. Inc. Permission is hereby granted to reproduce and retain copies of these character sheets for personal.RaCe aRCheTYPe INT (PhY + INT) WILLPoWeR 10 PeR MAX 4 4 MAX MAX aRC 4 MAX 2 MAX MAX MAX PoI aGI MAX PRW 3 4 STR 5 PhY MAX SPD 6 6 STaTS ChaRaCTeR PoRTRaIT Bog Trog ShIeLD MoDIFIeR + INT + STaT CoMMaND RaNGe SPD + PRW + PeR + STaT STaT STaT INITIaTIVe PhY + STaT aRM SPD + aGL + PeR + STaT STaT STaT DeF NoTeS NaMe CoMMaND SKILL eqUIPMeNT MoDIFIeRS aRMoR MoDIFIeRS 6 RaCIaL MoDIFIeR aDDITIoNaL WeaPoN NoTeS NaMe NoTeS NaMe Gutting Knife MeLee WeaPoNS NoTeS NaMe NoTeS NaMe RaNGeD WeaPoNS CaReeRS + + + + aBILITY MoDIFIeRS aDDITIoNaL MoDIFIeRS oTheR MoDIFIeRS = = = = MaT ToTaL CMD RaNGe 4 ToTaL INITIaIVe 14 ToTaL aRM 12 ToTaL DeF 12 P+S P+S MaT PoW 8 RaT + + + + + + + 4 3 4 4 4 4 4 detection (pRW) SneaK (aGL) aLcHeMY (int) deception (Soc) LoRe: eX. Crippled Physique: –2 STR. ZooLoGY (int) Medicine (int) SURViVaL (peR) E 1 6 5 2 I = = = = = = = + + + + + + + 5 5 5 * 5 4 5 6 ToTaL Crippled Intellect: –2 DEF and cannot upkeep spells. A character requires an apothecary kit to create alchemical solutions Does not interfere with a bog trog’s ability to use Blending ApothecAry Kit Bog trog Armor NaMe CoNNeCTIoNS DeSCRIPTIoN/NoTeS DeSCRIPTIoN/NoTeS BoG TRoG aRMoR NaMe WoRN aRMoR minerAl Acid (5) AlchemicAl wAste crystAl (5) -1 DeF PaGe # 6 aRM 10 RNG – aoe 10 PoW N UP Y oFF 2 MaRKeD FoR DeaTh – – Y N 8 – – Y Y The spellcaster gains Terror [Willpower +2]. BeNeFIT NaMe GeaR . Inc. Spells with a RNG of SELF. or be placed for one round. the spellcaster’s spells gain +2 RNG. 2 CoST CLoaK oF FeaR aRCaNe BoND NaMe aRCaNe TRaDITIoN ____________________________________________________________________ SPeLLS 20 GC GoLD ASHIGA ReLIGIoUS BeLIeFS QUOR-OG MOLGUR-TRUL fARROW SPoKeN LaNGUaGeS PeRMaNeNT INJURIeS NoTeS Copyright 2002-2014 Privateer Press. Unleashed. All rights reserved. All Rights Reserved. and its logo are trademarks of Privateer Press. Permission is hereby granted to make photocopies for personal. Iron Kingdoms®. 2 A character damaged by Arcane Bond cannot run. SPD Bone grinder Fetish (ArcAne relic) With an arcane relic in one hand. or CTRL are not affected. the effective range of the attack is reduced by 30 feet (5˝). non-commercial use only. Inc. charge. non-commercial use only. Permission is hereby granted to reproduce and retain copies of these character sheets for personal. 2 Target suffers –2 DEf and loses Incorporeal and Stealth and cannot gain them while affected by Marked for Death. Inc. friendly characters can target an affected character regardless of LOS. SELf PhaNTaSM 6 – – Y N ® ™ When friendly target character is targeted by a ranged attack.Ross Harkin (order #7207955) ©2015 Privateer Press. SP.
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