IGT S2000 Software Manual

March 26, 2018 | Author: villa1960 | Category: Dollar, United States Dollar, Money, Technology, Computing And Information Technology


Comments



Description

IGT Part Number 821-359-00Game Software Vision Series® and S2000™ Products Release 9 Reno, Nevada January 15, 2003 Game Software: Vision Series Release 9 Warranty IGT warrants that its products have been manufactured in conformity with all applicable jurisdiction regulations where this machine is licensed, and that during the warranty periods specified by contract, its products will be free from defects in workmanship and material. Minor deviations from specifications or descriptions shown in IGT product literature or service manuals which do not affect the performance of the product are not considered to be defects in workmanship or materials, and are not covered by this warranty. Operation or maintenance of the product other than as specified in IGT’s service manuals, and any unauthorized modifications (even if intended to correct a problem) void all warranties. IGT’s sole duty hereunder is to repair, correct, or, at IGT’s option, replace defective products or parts during the contract warranty period only. Information in this document is subject to change without notice and does not represent a commitment on the part of IGT, a wholly owned subsidiary of International Game Technology. No part of this manual may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording, for any purpose other than the purchaser’s personal use without written permission of IGT. THE WARRANTIES SET FORTH HEREIN CONSTITUTE IGT’S SOLE AND EXCLUSIVE LIABILITY FOR DEFECTIVE AND NON–CONFORMING PRODUCTS OR PARTS. ALL OTHER WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY DISCLAIMED. IN NO EVENT SHALL IGT BE LIABLE FOR DIRECT, INDIRECT, INCIDENTAL OR CONSEQUENTIAL DAMAGES, INCLUDING BUT NOT LIMITED TO LOSS OF USE, REVENUE OR PROFITS. REMEDIES SET FORTH HEREIN ARE EXCLUSIVE. WARNING! The following servicing instructions and/or information is for use by QUALIFIED PERSONNEL ONLY. Trademark and Copyright Information: © 2003 IGT. All rights reserved. International Game Technology, IGT, Game King, Player’s Edge-Plus, SMART System, and Vision Series are registered trademarks of IGT. EZ Pay Ltd., EZ Pay, EZ Safe, EZ Ticket, Game King Plus, the IGT logo with spade design, IGT Gaming Systems, IGS, Integrated Voucher System, IVS, S2000, S-Plus, S-Plus Limited Series, Security Accounting and Management System, and SAMS are trademarks of IGT. Each and every use of an IGT trademark, trade name, or service mark contained herein is intended to be protected and all rights are reserved. Comprehensive Documentation List For a complete listing of all IGT documentation, refer to the Related IGT Documentation section at the back of this manual. IGT 9295 Prototype Drive Reno, Nevada 89521-8986 (775) 448-7777 ii Customer Services Machine Information Technical Publications (Marketing) For questions regarding IGT publications, contact us at either the e-mail address or phone number listed below. E-mail: Tel: [email protected] 775-448-1729 Parts Information, Service and Machine-Related Technical Assistance For product-related information or to order parts or publications, contact our Customer Service department. Address: Tel: Fax: IGT Customer Service 9295 Prototype Drive Reno, Nevada 89521-8986 USA 775-448-0364 (8 a.m. - 4 p.m. PT) 775-448-0675 Systems Information Information relating to casino accounting management software systems, including player tracking software, as well as voucher systems, is available from the 24-hour Technical Assistance Center (TAC) hotline. Prior to using the listed Web site for the first time, please call the toll-free number to obtain a new user login. Internet: North America and International: http://www.igttac.com 888-999-1190 General Information Toll-Free Access Call toll-free from North America or international locations. Additional access codes may be required from international locations. North America: International: 800-688-7890 800-342-5694 Internet For viewing and downloading product information, including the most recently updated technical documentation, visit IGT at www.IGT.com. Internet: E-mail: Tel: http://www.IGT.com [email protected] 775-448-1826 iii iv .S.Third Party Trademark Information Windows is either a trademark or a registered trademark of Microsoft Corporation in the U. and other countries. ........................ 4-2 4.....................3 Key Chip Procedure ......................................................................................................... 2-3 2...........................................................................................................................................................................................................................................................................Table of Contents Section 1 Section 2 Section 3 Section 4 Introduction 1..1 IC Chip Replacement ......................................1]) ........................................ 2-36 2.......2 Game Operating Modes ........................... 1-6 1............................. 5-1 Glossary ................................... 2-83 Key Chip Menus 3..................................... 4-7 4....................................................................................4 Options Menu (Option: [3]) ................................................................................1 Operator and Attendant Menu Options ................................................. 3-2 3.......... 4-8 4............................................ 1-3 1......................5 I/O Tests (Option: [4]) ................................ 4-13 Section 5 Game Software Testing ................... 2-67 2....... 2-2 2...................................2 Sound SIMM Board Replacement ...5 Flash Memory Cards ..........3 Player Information Displays ..................... 1-10 Operator and Attendant Menus 2............ 2-81 2................................... 2-28 2...3 History Displays (Option: [2]) .............................2 Accounting Menu (Option: [1]) .................................................................................4 Clear Chip Procedure .......Documentation-1 Index ............................................................7 Out of Service Mode (Option: [6]) ......................2]) .........................................................................2 Key Chip Config II Menu Options (Option: [7............................................. 4-6 4.................1 Key Chip Config I Menu (Option: [7........................................................................................................Glossary-1 Related IGT Documentation .... 4-10 4..........................................................................6 Game Program Change ................................................................................................ 3-17 IC Chip and Flash Memory Card Procedures 4................................. Index-1 v ......................................... 1-7 1..............4 Operator and Attendant Menus .....................1 Software Overview ..........................................6 Game Tests (Option: [5]) ......................... vi . Each manual addresses a different aspect of field service and is designed to be used in conjunction with other stand-alone manuals related to: • Machine specifications • Game software • Troubleshooting January 15. Specific procedures and screen displays may vary depending upon the game chip (PROM) configuration and physical configuration of the machine(s). The information contained in this manual covers both the WAP and non-WAP versions of the software. such as player panel switches. Note: Specific software features vary depending upon jurisdiction. Refer to the Program Summary Report (PSR) for the specific software version for the specific arrangement of menu items. perform machine diagnostics and record cumulative data. This manual provides an overview of game software for Vision Series® and S2000™ Series machines. gaming machines support many optional components. run tests. The information presented in this manual is intended to reflect all features available.Section 1 Introduction Note: A variety of game software is compatible with the gaming machine. but not necessarily those available in any specific jurisdiction. Topics covered include information required to select options. that may affect game play and alter the machine’s physical configuration. IGT field service documentation consists of a series of manuals. 2003 1-1 . In addition. in some cases.3. Detailed information about individual machine components is described in separate sections of this manual. Game Operating Modes – describes the various operating modes available in Vision Series machines. Operator and Attendant Menus – explains the various menu choices available in Vision Series software and identifies access for attendants and operators. This manual provides component maintenance instructions for IGT machines. • Index – is included at the back of each manual and consists of topics listed alphabetically to assist the reader in finding information quickly and easily.Introduction GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 • Maintenance • Electronics • Mechanical parts Manuals are tailored for product group or. Software Overview – summarizes game program software characteristics. Information in this section includes: • Section 1.4. • Glossary – appears at the back of each book and lists terms and acronyms commonly used in IGT documentation. 2003 . Each manual contains the following information to assist the reader in making the best use of IGT documentation: • Related IGT Documentation – appears at the back of each manual and lists other books and videotapes that are available. • Section 1. Player Information Displays – describes the various information displays present in Vision Series machines. • Section 1. • Section 1.2.1. 1-2 January 15. product models. menu. sound volume. game play. and background color • Game options – on-screen viewing of accounting.1 Software Overview The Vision Series machine and its accompanying game programs have the following characteristics: • Operational modes – game play. play history. diagnostics. game tests. modify meters. Menu Navigation Use the following player panel switches to navigate through the menus: • CHANGE to move up • CASH OUT to move down • SPIN REELS to enter a test or menu • BET MAX to exit January 15. and voucher printer • Test routines for quick diagnostics and problem resolution Entering the Operator and Attendant Menus Turn the reset key while the machine is idle with no coins bet to enter the Attendant menu. 2003 1-3 . sound effects. and out of service • Key chip feature – prevents unauthorized changes to sensitive options such as denomination and game selection • Built-in diagnostic capabilities – automatic software review and technician-controlled diagnostic steps that allow the testing of player switches.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Introduction 1. visual and/or attract modes. coin acceptor. access door switches. open the machine door and press the operator switch located on the processor tray while the machine is in idle mode. event logs. idle. hopper. setup. testing and diagnostics • Software-enabled options – game speed. The machine cannot be in a tilt condition. bill acceptor. To enter the Operator menu. tilt and out of service • Player panel switches – illuminate when their function is relevant during game play. Accounting History Options I/O Tests Game Tests Service Key Chip Setups UP DOWN CHANGE CASH OUT BET ONE CREDIT ENTER EXIT SPIN REELS PLAY 3 CREDITS 00000036-111700 Figure 1-1.Introduction GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 The applicable player panel switches are illuminated during menu and test execution. 1-4 January 15. Note: The 5-button panel is shown in the following figure. 2003 . the corresponding player panel switches perform the same functions on all switch panel configurations. player panel switches are also noted on the screen. See Figure 1-1 for an illustration of the correlation between the screen display and the player panel. However. Player Panel Switch Functions. If the machine has an LCD. PSRs may be obtained from IGT’s Web Site listed in the front section of this manual. Meters in percentage format (100. January 15.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Introduction Display of Meter Data All meters are right or decimal justified.000.000. Program Summary Reports (PSRs) Information about any diagnostic or set-up option not documented in this manual may be obtained by requesting a copy of the program summary report (PSR) for a specific game version. Monetary meters are displayed in number of lowest usable monetary units in the correct format for that currency. Linear meters may be up to 10 digits with a maximum value of 1. 2003 1-5 .00%) may be up to 5 digits.000. or from IGT Customer Service. 2003 . and game play is locked up until a technician checks the machine • Out of Service/Reserved Mode – used by a technician to suspend machine operation for the purpose of conducting a repair. or to reserve a machine for a player 1-6 January 15.2 Game Operating Modes Vision Series game software has five operating modes: • Game Play Mode – the game is functioning properly and a player is actively playing the game • Idle Mode – the machine is functioning properly but is not actively being played • Menu Mode – diagnostic/setup mode that allows an attendant or technician to examine statistical data. such as a sequence error or a coin-in tilt. to suspend game play for special events. check and change settings or options. validate and verify previous game outcomes. enter setup and option information.Introduction GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 1. and/or exercise the machine hardware to either verify proper operation or isolate a problem • Tilt Mode – a machine malfunction has occurred. The location of the displays varies by game type as well as player panel configuration.3 Player Information Displays Vision Series and S2000 machines use a variety of displays to communicate information to players and operators (see Figure 1-2). Reel Glass Information Displays. UPRIGHT MACHINE VACUUM FLUORESCENT DISPLAY WINNER PAID CREDITS CREDITS PLAYED SLANT-TOP MACHINE VACUUM FLUORESCENT DISPLAY WINNER PAID CREDITS CREDITS PLAYED 00000037-111700 Figure 1-2. January 15. Note: The following figure shows the display locations for the 5button player panel. Optional displays include a liquid crystal display (LCD) in the top box and a candle. Seven-segment digital LED displays and a vacuum fluorescent alphanumeric display are always present in the machine.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Introduction 1. 2003 1-7 . operator and technician-requested information. and should never be touched. Candle The optional IGT candle located on the top of the machine enclosure indicates various modes or game conditions when the machine power is on.Introduction GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Seven-Segment Displays Seven-segment digital displays located behind the reel glass show coins played. menu choices. and bonus game coin amounts. Vacuum Fluorescent Display (VFD) The fluorescent dot matrix display on the reel glass (see Figure 1-2) indicates various alphanumeric game messages. The following items are displayed: • Animated bonus game graphics • Technician software menu trees • Service messages • Diagnostic flag signals Note: The LCD/M-Slave is not an interactive. player prompts. 1-8 January 15. 2003 . tilt messages. Liquid Crystal Display (LCD)/M-Slave The optional liquid crystal display (also known as the multi-slave or M-slave) located in the top box is a device that receives signals from the processor for display. credits and winner paid amounts. touchscreen device. See Figure 1-3 for the location of the LCD in upright Vision Series machines. hand pay messages. See Figure 1-2 for the locations of all the displays on the reel glass of spinning reel machines. 2003 1-9 . January 15.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 LIQUID CRYSTAL DISPLAY SLANT-TOP MACHINE Introduction LIQUID CRYSTAL DISPLAY UPRIGHT MACHINE 00000038-111700 Figure 1-3. Liquid Crystal Display Location. including denomination selection. bills and tickets in. service technician or any other person with access to the interior of the machine. Also provides history data for security events.4 Operator and Attendant Menus An operator is the machine operator. [5] Game Tests Options to test game pay tables and to verify reel strip stops. The attendant has access to machine information by turning the reset key on the outside of the machine. attract sequences. and EFT transactions. Also provides the ability to clear [1] Accounting machine period meters. [4] I/O Tests Provides access to diagnostic routines for all inputs and outputs for the purpose of testing displays and features in the machine. [7] Key Chip Displays setup/enable information for high-security access Configuration functions. [6] Out of Service Mode Displays “Out of Service” on the LCD to render a machine inoperative without turning the power off. Note: Other game setup options are available. [3] Options Options to set machine-wide preferences.Introduction GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 1. 2003 . game selection. and stores the configuration in its flash memory. game-specific preferences. tracks security and error events. Table 1-1 describes the options available from the Operator and Attendant menus. and displays version numbers of programs used in the machine. and machine history data for recent games played in chronological order. tilts. 1-10 January 15. refer to the PSR for the specific ATA version installed in the LCD/M-Slave. Table 1-1. For detailed descriptions of these options. and communication setup such as IGT SAS®. and (Display Only) bonus game selection or setup. [2] History Displays game history information to verify game outcome and resolve player disputes. WAMM Address and channel. The attendant does not have access to the interior of the machine. Operator and Attendant Menu Options Accessible From Menu Description Attendant Operator Menu Menu Describes on-screen accounting information available for the machine and individual games. The LCD/M-Slave controls the display of these options. but not necessarily those available in any specific jurisdiction. • Section 2. Out of Service Mode (Option: [6]) – explains the Out of Service option. displays and setup screens available from the Vision Series software Operator and Attendant menus. • Section 2. History Displays (Option: [2]) – lists the screens available on the History menu. Operator and Attendant Menu Options – explains all options and menus in the Operator and Attendant menus. The information presented in this manual is intended to reflect all features available. Note: Specific software features vary depending upon jurisdiction.5.4.Section 2 Operator and Attendant Menus This section describes the menus. • Section 2.3. I/O Tests (Option: [4]) – lists the menus and options available on the I/O Tests menu. 2003 2-1 .2.7.6. Accounting Menu (Option: [1]) – lists the available menus and options on the Accounting menu.1. • Section 2. • Section 2. Game Tests (Option: [5]) – lists the menus and options available on the Game Tests menu. Information in this section includes: • Section 2. Options Menu (Option: [3]) – lists the menus and options available on the Options menu. January 15. • Section 2. [6] Out of Service Mode Displays “Out of Service” on the LCD to render a machine inoperative without turning the power off. 2-2 January 15. Table 2-1. and EFT transactions. Also provides history data for security events. Operator and Attendant Menu Options Accessible From Menu Description Attendant Operator Menu Menu Describes on-screen accounting information available for the machine and individual games. [4] I/O Tests Provides access to diagnostic routines for all inputs and outputs for the purpose of testing displays and features in the machine. [2] History Displays game history information to verify game outcome and resolve player disputes. including denomination selection. WAMM Address and channel. [7] Key Chip Displays setup/enable information for high-security access Configuration functions.1 Operator and Attendant Menu Options Refer to Table 2-1 for a brief description of the options available on the Operator and Attendant menus. [3] Options Options to set machine-wide preferences. tracks security and error events. Also provides the ability to clear [1] Accounting machine period meters. and (Display Only) bonus game selection or setup. and communication setup such as IGT SAS®. 2003 . and displays version numbers of programs used in the machine. tilts. game selection.Operator and Attendant Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 2. [5] Game Tests Options to test game pay tables and to verify reel strip stops. attract sequences. bills and tickets in. game-specific preferences. and machine history data for recent games played in chronological order. 1] Terminal Accounting View cumulative and period accounting meters data. but not necessarily those available in any specific jurisdiction.4] Security Accounting View security accounting meters. Specific software features vary depending upon jurisdiction. [1. [1. bill jams. The information presented in this manual is intended to reflect all features available. Refer to Table 2-2 for brief descriptions of each of the accounting options.5] Error Accounting View error accounting meters.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Operator and Attendant Menus 2. Available only if the machine is configured to support generic bonus games or specific bonus games that contain game-specific accounting.2] Game Accounting View game and event meters. Accounting Menu Options Option January 15. Some functions may not be available depending upon machine configuration. 2003 Description [1. logic board access and coin drop box) • Error accounting (coin-in errors. [1.) • Program version information on all firmware on the main processor board and firmware inside NETPLEX™ peripherals Meter data is displayed in credits unless the meter name indicates otherwise. Table 2-2. 2-3 . then to the table accompanying the description of each function for specific meter information. etc.3] Bonus Specific Meter Accounting View meters and related statistics specific to bonus games. [1.2 Accounting Menu (Option: [1]) The Accounting menu provides access to the following information: • Machine master meters • Cumulative data from period meters • Specific game accounting information • Viewing of security meter information (door open. 1]) The Terminal Accounting menu provides access to cumulative and period meter data.1]) Terminal Master Money Accounting (Option: [1.6] Version Accounting Display version information of both machine and peripheral software.Operator and Attendant Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Table 2-2.9] PSAMS Accounting View terminal and game accounting information for machines using the Progressive Security and Accounting Management System (PSAMS). Terminal Master Accounting (Option: [1. Refer to Table 2-3 for a summary of the meter information displayed. [1. Terminal Accounting (Option: [1. [1. (cont’d) Accounting Menu Options Option 2. This option is not available on all machines.1. View general progressive accounting meters for WAP machines.1. 2-4 January 15.7] Master Progressive Accounting/General Progressive Accounting View master progressive accounting meters. [1.1 Description [1.8] WAMM Accounting View accounting information on meters sent to a WAMM COMM in response to a meter poll.1. 2003 .2.1]) Select the Master Money Accounting option to view meters required to balance the machine and verify that its payback and hold percentages match their theoretical values. GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Operator and Attendant Menus Table 2-3.3) • MTA2.3 • MTA6. Jackpot Handpays • MTA6.3 = Number of credits hand paid to a player resulting from a system bonus MTA7 Bonus Won Total stand-alone bonus credits won MTA8 True Coin In Number of coins accepted by the coin acceptor MTA9 True Coin Out Number of coins dispensed from the hopper MTA10 Payback % Computed value based upon the ratio of (MTA2 + MTA6) to MTA1 MTA11 Hold% Computed value based on 100% .1 + MTA6.1 = Number of coins/credits hand paid to a player from the paytable.2 = Number of credits hand paid to a player resulting from a progressive win • MTA6.MTA10 MTA12 Base Payback % Computed value based upon the ratio of (MTA2 + MTA6 – MTA7 – MTA14 – MTA15 – MTA16) to MTA1 MTA13 Base Hold % Computed value based on 100% – MTA12 MTA1 January 15.1 = Number of credits/coins paid by the machine to the hopper or to the credit meter from the paytable • MTA2.2 + MTA6.3 = Number of credits/coins paid by the machine to the hopper or to the credit meter resulting from a system bonus MTA3 Drop (Bill/Coin) Sum of physical coins diverted to the drop plus credits issued or coins dispensed when the machine exchanges a bill MTA4 Drop (Coin Only) Sum of only physical coins diverted to the drop MTA5 Canceled Credits Single denomination: number of credits hand paid to a player due to a cashout amount greater than the hopper limit Multiple denomination: monetary amount of credits hand paid to a player due to a cashout amount greater than the hopper limit MTA6 Single denomination: number of credits hand paid to the player Multiple denomination: monetary amount of credits hand paid to the player MTA6. Master Money Accounting Meters Code Meter Name Description Coin In (Played) Single denomination: number of credits wagered toward a game Multiple denomination: monetary amount of coins and credits wagered toward a game MTA2 Coin Out (Won) Single denomination: number of credits paid by the machine due to a win Multiple denomination: monetary amount of credits/coins paid by the machine due to a win.2 + MTA2.2 = Number of credits/coins paid by the machine to the hopper or to the credit meter resulting from a progressive win • MTA2. includes partial pay amounts (MTA2. 2003 2-5 .1 + MTA2. The machine displays a minus sign if the computed value is negative.2]) Select the Master Statistics option to view meters that contain statistical data including the number of games played.1. 2003 . Press the PLAY MAX CREDITS switch to exit the option.1. The button is not lit if the list is shorter than a page. Master Terminal Statistics Code Meter Name Description MTS1 Games Played Number of games played MTS2 Games Won Number of games that resulted in a win 2-6 January 15. Master Statistics (Option: [1.Operator and Attendant Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Table 2-3. Use the SPIN REELS switch to navigate through the display. MTA19 Receipt Voucher Monetary value of cashout handpay receipt tickets (not shown if ticket ticket printer is disabled) MTA20 Jackpot Voucher Total monetary value of jackpot tickets (not shown if ticket printer is disabled) MTA21 Voucher Accepted Total monetary value of tickets received by the bill acceptor (not shown if machine is not configured to accept tickets) MTA22 W2-G Credits Won Total number of W2-G credits awarded. (cont’d) Master Money Accounting Meters Code Meter Name Description MTA14 System Deductible Bonus Won Single denomination: number of deductible bonus credits awarded by the system Multiple denomination: monetary amount of deductible bonus awarded by the system MTA15 System Nondeductible Bonus Won Single denomination: number of nondeductible bonus credits awarded by the system Multiple denomination: monetary amount of nondeductible bonus credits awarded by the system MTA16 System Wager Matching Bonus Won Single denomination: number of wager matching bonus credits awarded by the system Multiple denomination: monetary amount of wager of matching bonus awarded by the system MTA17 Cashout Voucher Total monetary value of tickets printed excluding handpay (jackpot) tickets MTA18 Hopper Throughput True coin in: Drop (Coin Only) – True coin out = MTA8 – MTA4 – MTA9. Refer to Table 2-4 for a list of the statistics provided. Table 2-4. won and lost. 2003 2-7 . (cont’d) Master Terminal Statistics Code Meter Name Description MTS3 Games Lost Computed value equal to MTS1 – MTS2 MTS4 Games With 1 Cr Number of games played with 1 coin/credit bet MTS5 Games With 2 Cr Number of games played with 2 coins/credits bet MTS6 Games With 3 Cr Number of games played with 3 coins/credits bet MTS7 Games With 4 Cr Number of games played with 4 coins/credits bet MTS8 Games With 5 Cr Number of games played with 5 coins/credits bet MTS9 Games With 6 Cr Number of games played with 6 coins/credits bet MTS10 Games With 7 Cr Number of games played with 7 coins/credits bet MTS11 Games With 8 Cr Number of games played with 8 coins/credits bet MTS12 Games With 9 Cr Number of games played with 9 coins/credits bet MTS13 Games With 10+ Cr Number of games played with 10 or more coins/credits bet Coin In Last Pri Single denomination: Number of coins wagered since last progressive primary jackpot hit Multiple denomination: monetary amount of coins wagered since last progressive primary jackpot hit MTS15 Coin In Last Sec Single denomination: number of coins wagered since last progressive secondary jackpot hit Multiple denomination: monetary amount of coins wagered since last progressive secondary jackpot hit MTS16 Jackpot Reset Number of games since jackpot reset MTS17 Bonus Triggered Number of bonus games triggered MTS18 Cashout Voucher Number of nonjackpot tickets MTS19 Cashout Handpays Number of cashout handpays MTS20 Receipt Voucher Number of cashout handpay receipt tickets printed (not shown if ticket printer is disabled) MTS21 Jackpot Voucher Number of jackpot tickets (not shown if ticket printer is disabled) MTS22 Voucher Accepted Number of vouchers received by the bill acceptor (not shown if machine is not configured to accept tickets) MTS14 January 15.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Operator and Attendant Menus Table 2-4. Table 2-5 provides a listing of the master bill accounting meters for U. Currency Code 2-8 Meter Name Description MBA1 $1.00 Bills Number of $2 bills accepted by machine MBA3 $5. Master Bill Accounting Meters – U.00 Bills Number of $100 bills accepted by machine MBA8 Total Bill Count Number of bills accepted by machine MBA9 Bill Credits Number of credits/coins the machine exchanged for bills (available only in single denomination games) MBA10 Bill Money Dollar value of bills accepted by machine January 15.3]) Select the Master Bill Accounting option to view meters required to keep track of bills accepted by the bill validator. Table 2-5.00 Bills Number of $10 bills accepted by machine MBA5 $20. Refer to Table 2-6 for a list of the master bill accounting meters for international currency.00 Bills Number of $50 bills accepted by machine MBA7 $100.S.00 Bills Number of $1 bills accepted by machine MBA2 $2. currency.1.00 Bills Number of $5 bills accepted by machine MBA4 $10.S.1.00 Bills Number of $20 bills accepted by machine MBA6 $50. 2003 .Operator and Attendant Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Master Bill Accounting (Option: [1. 00 Bills Number of $1 bills accepted by machine MBA2 $2.00 Bills Number of $250 bills accepted by machine MBA11 $500.000 bills accepted by machine MBA20 $100.000.00 Bills Number of $25.00 Bills Number of $50 bills accepted by machine MBA8 $100.00 Bills Number of $500 bills accepted by machine MBA12 $1.000.000 bills accepted by machine MBA14 $2.000 bills accepted by machine MBA21 Total Bill Count Total number of bills accepted by the machine MBA22 Bill Credits Number of credits/coins the machine exchanged for bills (available only in single denomination games) MBA23 Bill Money Currency value of bills accepted by the machine 2-9 .000.00 Bills Number of $2. 2003 Meter Name Description MBA1 $1.500 bills accepted by machine MBA15 $5.000 bills accepted by machine MBA19 $50.500.00 Bills Number of $50.00 Bills Number of $1.00 Bills Number of $100 bills accepted by machine MBA9 $200.00 Bills Number of $2.00 Bills Number of $2 bills accepted by machine MBA3 $5. Master Bill Accounting Meters – International Currency Code January 15.000 bills accepted by machine MBA18 $25.000.00 Bills Number of $20.00 Bills Number of $5.000 bills accepted by machine MBA16 $10.00 Bills Number of $100.00 Bills Number of $25 bills accepted by machine MBA7 $50.000.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Operator and Attendant Menus Table 2-6.00 Bills Number of $10.000.000 bills accepted by machine MBA17 $20.00 Bills Number of $20 bills accepted by machine MBA6 $25.00 Bills Number of $5 bills accepted by machine MBA4 $10.000 bills accepted by machine MBA13 $2.00 Bills Number of $10 bills accepted by machine MBA5 $20.00 Bills Number of $200 bills accepted by machine MBA10 $250.000.000. 1. Master EFT Accounting Meters Code Meter Name Description MEA01 SAS EFTs Accepted Number of EFT transactions accepted from SAS controller MEA02 SAS Total Money In MEA03 + MEA04 + MEA05 MEA03 SAS Cashable Money In Monetary value of the cashable EFTs accepted from the SAS controller MEA04 SAS Noncashable Money In Monetary value of the noncashable EFTs accepted from the SAS controller MEA05 SAS Promo Money In Monetary value of the promotional EFTs accepted in credits from the SAS controller MEA06 SAS Cashable Credits In Number of cashable credits accepted from the SAS controller (available only in single denomination games) MEA07 SAS Noncashable Credits In Number of noncashable credits accepted from the SAS controller (available only in single denomination games) MEA08 SAS Promo Credits In Number of promotional credits accepted from the SAS controller (available only in single denomination games) MEA09 SAS Money Cashed Out To The Host Single denomination: number of credits uploaded to the SAS controller Multiple denomination: monetary value of the credits uploaded to the SAS controller MEA10 Bally EFTs Accepted Number of EFT transactions accepted from the Bally controller MEA11 Bally Total Money In Computed value based upon MEA12 + MEA13 MEA12 Bally Cashable Money In Monetary value of the cashable EFTs accepted from the Bally controller MEA13 Bally Noncashable Money In Monetary value of the non-cashable EFTs accepted from the Bally controller MEA14 Bally Cashable Credits In Number of credits relative to MEA12 MEA15 Bally Noncashable Credits In Number of credits relative to MEA13 MEA16 Total Current Cashable Credits Number of spendable cashable EFT credits 2-10 January 15.1.Operator and Attendant Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Master EFT Accounting (Option: [1. 2003 . Table 2-7. Refer to Table 2-7 for a list of master EFT accounting meters.4]) Select the Master EFT Accounting option to view meters required to keep track of electronic funds transfer (EFT) transactions. (cont’d) Master EFT Accounting Meters Code Meter Name Description MEA17 Total Current Noncashable Credits MEA18 Total Current Promo Number of spendable promotional EFT credits Credits Number of spendable noncashable EFT credits Mechanical Meter Accounting (Option: [1.2]) Period Terminal Accounting (Option: [1. Refer to Table 2-8 for a list of mechanical meter data. Refer to Table 2-9 for an overview of the period money accounting meters. 2003 2-11 .1. Mechanical Meter Accounting Code Meter Name Description HM1 Coin In Number of coins or credits wagered HM2 Coin Out Number of coins or credit won.1.1]) Select the Period Terminal Accounting option to view meters required to balance the machine and verify that its payback and hold percentages match their theoretical values.1.2. including jackpots and canceled credits HM5 Bill Drop Total monetary value of bills accepted Period Accounting (Option: [1. Table 2-8. including handpays HM3 Coin Drop Number of coins diverted to the drop box HM4 Total Handpay Total value of all attendant handpays.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Operator and Attendant Menus Table 2-7.1. January 15. Note: This option is available only with the international version PROM.5]) Select the Mechanical Meter Accounting option to view additional meters to balance the machine. Base Hold % Computed value based upon the ratio of the difference of PTA1 and (PTA2 + PTA6 – PTA7) to PTA1 PTA12 Period System Deductible Bonus Won MTA14 activity since the last period reset PTA13 Period System Nondeductible Bonus Won MTA15 activity since the last period reset PTA14 Period System Wager MTA16 activity since the last period reset Matching Bonus Won PTA15 Period Cashout Voucher 2-12 MTA17 activity since the last period reset January 15. Coin Out (Won) MTA2 activity since last period reset PTA3 Per.Operator and Attendant Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Table 2-9. Base Payback % Computed value based upon the ratio of (PTA2 + PTA6 – PTA7) to PTA1 PTA11 Per. Hold% Computed value based upon the ratio of the difference of PTA1 and (PTA2 + PTA6) to PTA1 PTA10 Per. Payback % Computed value based upon the ratio of (PTA2 + PTA6) to PTA1 PTA9 Per. Drop (Bill/Coin) MTA3 activity since last period reset PTA4 Per. Bonus Won MTA7 activity since last period reset PTA8 Per. Drop (Coin Only) MTA4 activity since last period reset PTA5 Per. 2003 . Jackpot Handpays MTA6 activity since last period reset PTA7 Per. Period Terminal Accounting Meters Code Meter Name Description PTA1 Per. Canceled Credits MTA5 activity since last period reset PTA6 Per. Coin In (Played) MTA1 activity since last period reset PTA2 Per. $5. $1. Bill Credits MBA9 activity since last period reset PBA10 Per.3]) Select the Period Bill Accounting option to view meters required to keep track of bills accepted by the bill validator. $50. $10.1.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Operator and Attendant Menus Period Statistics (Option: [1.00 Bills MBA2 activity since last period reset PBA3 Per. Currency Code January 15.00 Bills MBA5 activity since last period reset PBA6 Per. $2. 2003 Meter Name Description PBA1 Per. Refer to Table 210 for a description of the period terminal statistics.S. such as number of games played.00 Bills MBA3 activity since last period reset PBA4 Per. Table 2-11.00 Bills MBA7 activity since last period reset PBA8 Per. Table 2-10. Period Terminal Statistics Code Meter Name Description PTS1 Period Games Played Number of games played since last period reset PTS2 Period Games Won Number of games won since last period reset PTS3 Period Games Lost Computed value equal to PTS1 – PTS2 PTS4 Period Bonus Number of stand-alone bonus games triggered Games Triggered since last period reset Period Bill Accounting (Option: [1.00 Bills MBA6 activity since last period reset PBA7 Per.2]) Select the Period Statistics option to view meters that contain statistical data. won and lost.2. currency. $20. Refer to Table 212 for a description of the meter information for international currency.2.00 Bills MBA1 activity since last period reset PBA2 Per. Period Bill Accounting Meters – U.00 Bills MBA4 activity since last period reset PBA5 Per. Bill Count MBA8 activity since last period reset PBA9 Per.1. Table 2-11 provides an outline of meter information specific to U. Bill Money MBA10 activity since last period reset 2-13 . $100.S. 00 Bills MBA11 activity since last period reset PBA12 Per.Operator and Attendant Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Table 2-12.000.00 Bills MBA20 activity since last period reset PBA21 Per.000. Bill Money MBA23 activity since last period reset January 15.000.00 Bills MBA19 activity since last period reset PBA20 Per. 2003 .00 Bills MBA13 activity since last period reset PBA14 Per.500. $500.00 Bills MBA15 activity since last period reset PBA16 Per.00 Bills MBA5 activity since last period reset PBA6 Per. $50. $5.000. Bill Credits MBA22 activity since last period reset PBA23 Per. $50.00 Bills MBA17 activity since last period reset PBA18 Per.000. $1. $5. $250.00 Bills MBA1 activity since last period reset PBA2 Per. $20.000.00 Bills MBA12 activity since last period reset PBA13 Per.00 Bills MBA7 activity since last period reset PBA8 Per. $20.00 Bills MBA2 activity since last period reset PBA3 Per.00 Bills MBA10 activity since last period reset PBA11 Per. Bill Count MBA21 activity since last period reset PBA22 Per. $2.00 Bills MBA3 activity since last period reset PBA4 Per. Period Bill Accounting – International Currency Code 2-14 Meter Name Description PBA1 Per. $100.00 Bills MBA18 activity since last period reset PBA19 Per. $200. $10.00 Bills MBA14 activity since last period reset PBA15 Per.00 Bills MBA16 activity since last period reset PBA17 Per. $100.000. $10. $25.00 Bills MBA4 activity since last period reset PBA5 Per. $2.00 Bills MBA6 activity since last period reset PBA7 Per. $2.00 Bills MBA9 activity since last period reset PBA10 Per. $25.000. $1.00 Bills MBA8 activity since last period reset PBA9 Per. 2003 2-15 .GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Operator and Attendant Menus Period EFT Accounting (Option: [1.4]) Select the Period EFT Accounting option to view meters required to keep track of electronic funds transfer transactions. Period EFT Accounting Meters Code Meter Name Description PEA01 SAS EFTs Accepted Number of EFT transactions accepted from the SAS controller PEA02 SAS Total Money In PEA03 + PEA04 + PEA05 PEA03 SAS Cashable Money In Monetary value of the cashable EFTs accepted from SAS controller PEA04 SAS Noncashable Money In Monetary value of the noncashable EFTs accepted from SAS controller PEA05 SAS Promo Money In Monetary value of the promotional EFTs accepted from SAS controller PEA06 SAS Cashable Credits In Number of cashable EFT credits accepted from SAS controller (available only in single denomination games) PEA07 SAS Noncashable Credits In Number of noncashable EFT credits accepted from SAS controller (available only in single denomination games) PEA08 SAS Promo Credits In Number of promotional EFT credits accepted from SAS controller (available only in single denomination games) PEA09 SAS Money Cashed Out to Host Single denomination: number of credits uploaded to the SAS controller Multiple denomination: monetary value of the credits uploaded to the SAS controller PEA10 Bally EFTs Accepted Number of EFT transactions accepted from the Bally controller PEA11 Bally Total Money In Computed value based upon PEA12 + PEA13 PEA12 Bally Cashable Money In Monetary value of the cashable EFTs accepted from the Bally controller PEA13 Bally Noncashable Money In Monetary value of the noncashable EFTs accepted from the Bally controller PEA14 Bally Cashable Credits In Number of credits relative to PEA12 PEA15 Bally Noncashable Credits In Number of credits relative to PEA13 January 15. Refer to Table 2-13 for an overview of the period EFT accounting meters. Table 2-13.2.1. Table 2-14.5]) Select the Clear Period Meters option to set all period meter values to zero. Refer to Table 2-14 for a detailed description of the game meters.2 Game Accounting (Option: [1. 2003 . Select the Game Accounting option to view meters that track game statistics and event counts for each paytable supported by the game PROM.Operator and Attendant Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Clear Period Meters (Option: [1. 2.2]) Note: The meters are submenus of of the Game Accounting option. Game Accounting Meters Code Meter Name Description GM1 Coin In Single denomination: number of credits accetped as wagers on the game Multiple denomination: monetary value of credits (and coins) accepted as wagers on the game GM2 Coin Out Single denomination: number of credits awarded by the game Multiple denomination: monetary value of credits (and coins) awarded by the game GM3 Games Played Count of games played GM4 Games Won Count of games won GM5 Jackpot Handpays Monetary value of the credits awarded by attendant GM6 Canceled Credits Monetary value of the credits cleared by attendant GM7 Bonus Won Monetary value of the standalone bonus credits won when this game was active GM8 System Bonus Won Monetary value of the system bonus credits won (deductible + nondeductible + wager matching) when this game was active 2-16 January 15. and all period meters are cleared. Press the PLAY MAX CREDITS switch to exit the function without clearing the meters.1. Press the SPIN REELS switch when prompted to “Press RESET/ SPIN to clear period meters”.2.2. and each paytable supported by the game has a corresponding meter. 1]) Select the Generic Bonus Game Accounting Meters option to view meters for generic bonus games or specific bonus games that contain game-specific accounting. Refer to Table 2-15 for descriptions of the available meters. Table 2-15.3 Operator and Attendant Menus Bonus Specific Meters (Option: [1. A Game Within a Game bonus is defined as any “fever” or “times pay” mode that changes the award schedule. but still requires the player to insert money to play the game. Codes BMA7 through BMA11 are meters for Game Within a Game bonuses.3]) Select the Bonus Specific Meters option to view meters for generic bonus games or specific bonus games that contain game-specific accounting. Generic Bonus Game Accounting Meters (Option: [1.3. Generic Bonus Game Accounting Meters Code January 15.2.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 2. Note: Codes BMA1 through BMA6 are generic to all standalone bonus games. 2003 Meter Name Description BMA1 Coin In (Played) Number of coins and credits wagered toward a game BMA2 Coin Out (Won) Number of credits or coins paid by the machine BMA3 Jackpot Handpays Number of credits hand paid to the player BMA4 Bonus Won Total standalone bonus credits won BMA5 Games Played Total number of games played BMA6 Bonus Triggered Number of standalone bonus games triggered by the base game BMA7 Bonus Coin In Number of coins wagered toward game within a game bonuses BMA8 Bonus Coin Out Number of coins awarded by game within a game bonuses BMA9 Bonus Games Played Number of game within a game bonuses played BMA10 Bonus Jackpot Number of credits hand paid due to a game within a game bonus jackpot 2-17 . Operator and Attendant Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Bonus Game Specific Accounting Meters (Option: [1. One page of meters will be displayed for for each paytable.3.2]) Select the Bonus Game Specific Accounting Meters option to display meters specific to bonus games. Match Reel Game Specific Bonus Meters Code 2-18 Meter Name Description MR1 Coin In (Played) Total credits and coins accepted as wagers by the bonus specific game MR2 Coin Out (Won) Total credits and coins awarded by the bonus specific game MR3 Games Played Number of bonus games played MR4 Games Won Number of bonus games won MR5 Jackpot Handpays Number of credits hand paid by an Attendant MR6 Match Reel Coin In Total credits and coins accepted as wagers by the bonus specific game while the bonus was active MR7 Match Reel Coin Out Total credits and coins awarded by the bonus specific game while the bonus was active MR8 Match Reel Games Played Number of bonus specific games played while the bonus was active MR9 Match Reel Games Won Number of bonus specific games won while the bonus was active MR10 Match Reel Total credits awarded by an Attendant Jackpot Handpays while the bonus was active MR11 Match Reel Bonus Credits Won Total standalone bonus credits won while the bonus was active January 15. The Match Reel bonus game is currently the only game-specific bonus supported by Vision Series games. If the PROM supports multiple paytables. This option displays information if the bonus game supports bonus game specific accounting meters. these meters keep track of the play on each paytable. and provides additional meters to support this type of bonus. Refer to Table 2-16 for descriptions of the available meters. 2003 . Table 2-16. This type of bonus incorporates the Game Within a Game feature. 4]) Select the Security Accounting option to view a summary of securityrelated events.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 2.2.4 Operator and Attendant Menus Security Accounting (Option: [1. Security Accounting Meters Code January 15. Note: This option is not available on all machine configurations. 2003 Meter Name Description SA1 Games Since Main Door Number of games played since the last time the main door was opened SA2 Games Since Drop Door Number of games played since the last time the coin drop door or bill drop door was opened SA3 Games Since Power Cycle Number of games played since last machine power up SA4 Main Door Opens Number of main door opens SA5 Coin Drop Opens Number of coin drop door opens SA6 Bill Drop Opens Number of bill drop door opens SA7 Card Cage Access Number of processor board opens SA8 Key Chip Access Key Chip ID and last date used SA9 Telltale Main Door Opens Number of times the telltale circuitry detected a main door open during power down 2-19 . Codes SA9 through SA12 are not implemented on all machine configurations. Table 2-17. such as: • The number of games played since last door open • The number times the door or processor tray was opened Refer to Table 2-17 for an overview of the security accounting meters. Error Accounting Meters Code 2-20 Meter Name Description EA1 Coin In Jams Number of coin-in jams EA2 Coin In Seq. Errors Number of coin-in sequence errors EA3 Bill Jams Number of bill jams reported by bill validator EA4 Rejected Bills Number of rejected bills reported by bill validator EA5 Bill Validator Errors Number of bill validator errors reported by bill validator EA6 Hopper Empties Number of hopper empty tilts EA7 Coin Out Jams Number of coin-out jam tilts EA8 Extra Coin Outs Number of extra coin-out tilts EA9 Meter Disconnects Number of mechanical meter disconnect tilts EA10 Processor Faults Number of processor faults January 15.Operator and Attendant Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Table 2-17. This log shows a list of recent LCD errors. The video display error log (LCD tilts) is available only if an LCD is configured in the machine and programmed into the software. A separate screen displays the errors that have occurred on the LCD. (cont’d) Security Accounting Meters Code 2. Table 2-18. Refer to Table 2-18 for a summary of the error accounting meters. 2003 .5 Meter Name Description SA10 Telltale Coin Drop Opens Number of times the telltale circuitry detected a coin drop door open during power down SA11 Telltale Bill Drop Opens Number of times the telltale circuitry detected a bill drop door open during power down SA12 Telltale Card Cage Opens Number of times the telltale circuitry detected a card cage open during power down Error Accounting (Option: [1.5]) Select the Error Accounting option to view tilt information.2. 2003 Meter Name Description PV1 Game Version Game PROM version number PV2 Game Date Game PROM date and time PV3 Base Version Base PROM version number PV4 Base Date Base PROM date PV6 Bill Version Bill validator version number 2-21 .GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Operator and Attendant Menus Table 2-18. Version Accounting Meters Code January 15.6]) Select the Version Accounting option to view version information related to machine and peripheral software. Refer to Table 2-19 for a description of the version accounting meters.6 Meter Name Description EA11 Printer Errors Number of errors reported by ticket printer EA 12 Reel 1 Tilts Number of reel 1 tilts EA 13 Reel 2 Tilts Number of reel 2 tilts EA 14 Reel 3 Tilts Number of reel 3 tilts EA 15 Reel 4 Tilts Number of reel 4 tilts EA 16 Reel 5 Tilts Number of reel 5 tilts EA 17 General Reel Tilts Number of general reel tilts EA 18 Reels Disconnected Number of reel disconnect tilts EA 19 Reel 6 Tilts Number of reel 6 tilts EA 20 Reel 7 Tilts Number of reel 7 tilts EA 21 Reel 8 Tilts Number of reel 8 tilts EA 22 Reel 9 Tilts Number of reel 9 tilts EA 23 Reel 10 Tilts Number of reel 10 tilts Version Accounting (Option: [1. bill validator version number and processor board ID.2. (cont’d) Error Accounting Meters Code 2. Table 2-19. such as the game version number. the VFD version number VFD version number Master Progressive Accounting (Option: [1. (cont’d) Version Accounting Meters Code 2. Master Progressive Accounting Meters Code 2-22 Meter Name Description PA1 Level 1 Hits Number of progressive level 1 jackpot hits PA2 Level 2 Hits Number of progressive level 2 jackpot hits PA3 Level 3 Hits Number of progressive level 3 jackpot hits January 15. the General Progressive Accounting [1.2] options are not displayed on non-WAP machines. Refer to Table 2-20 for information about the progressive accounting meters.7 Meter Name Description PV7 Primary DotM Version PV8 Printer Version Printer version number (standard printer) PV9 Printer2 Version Ticket printer version number (thermal printer) PV10 Theoretical Payback % The expected payback percentage of the game PV11 Proc Board ID Processor board ID PV13 Spectrum Version Spectrum version number PV14 Version Name Version PROM number PV15 Version Date Version PROM date and time PV16 Sound Version Sound version number or “Not Configured” PV17 Auxiliary Bonus Device Version If an auxiliary device is present.1] and WAP Accounting [1.7]) Select the Master Progressive Accounting option to view accounting information on non-WAP progressive jackpot hits by level. Table 2-20.2.7.7. the program version number for the device software PV18 Auxiliary Dot Matrix Version If an auxiliary VFD is present . Note: This option is displayed only on non-WAP machines.Operator and Attendant Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Table 2-19. In addition. 2003 . Table 2-21.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Operator and Attendant Menus Table 2-20. Refer to Table 221 for information about the progressive accounting meters.7. the Master Progressive Accounting Meters shown in Table 2-20 are not displayed on WAP machines. 2003 Meter Name Description PA1 Level 1 Hits Number of progressive level 1 jackpot hits PA2 Level 2 Hits Number of progressive level 2 jackpot hits PA3 Level 3 Hits Number of progressive level 3 jackpot hits PA4 Level 4 Hits Number of progressive level 4 jackpot hits PA5 Level 5 Hits Number of progressive level 5 jackpot hits PA6 Level 6 Hits Number of progressive level 6 jackpot hits PA7 Level 7 Hits Number of progressive level 7 jackpot hits PA8 Level 8 Hits Number of progressive level 8 jackpot hits PA9 Total Progressive Hits Sum of PA1 through PA8 2-23 . (cont’d) Master Progressive Accounting Meters Code Meter Name Description PA4 Level 4 Hits Number of progressive level 4 jackpot hits PA5 Level 5 Hits Number of progressive level 5 jackpot hits PA6 Level 6 Hits Number of progressive level 6 jackpot hits PA7 Level 7 Hits Number of progressive level 7 jackpot hits PA8 Level 8 Hits Number of progressive level 8 jackpot hits PA9 Total Progressive Hits Sum of PA1 through PA8 General Progressive Accounting (Option: [1. Note: This option is available only on WAP machines. In addition. General Progressive Accounting Meters Code January 15.1]) Select the General Progressive Accounting option to view accounting information on WAP progressive jackpot hits by level. Refer to Table 2-22 for an overview of the WAP accounting meters.2]) Select the WAP Accounting option to view accounting information on WAP meters. Note: This option is available only on WAP machines. the Master Progressive Accounting Meters shown in Table 2-20 are not displayed on WAP machines. Meters WA1 through WA5 and WA9 through WA11 are displayed only for WAP Type 2 games. In addition. Table 2-22. 2003 .Operator and Attendant Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 WAP Accounting (Option: [1. WAP Accounting Meters Code 2-24 Meter Name Description WA1 Coin In Total Monetary value of the coins wagered towards a game WA2 Coin Out Total Monetary value of the coins won excluding system awards WA3 Handpay Total Monetary value of the coins hand paid excluding system awards WA4 Coin In Total Monetary value of the coins wagered towards Since Last JP since the last jackpot WA5 Coin Drop Total Number of coins diverted to the drop box WA6 Progressives Won Number of progressive hits WA7 Games Won Number of games won WA8 Games lost Number of games lost WA9 Coin In Tilts Number of coin in tilts WA10 Door Opens Number of main door opens WA11 Resets Number of power resets WA12 Total Money In Total amount of money inserted into the machine WA13 Total Money Out Total amount of money cashed out to the hopper or printer WA14 Money In (Bills) Total amount of money credited by the bill validator January 15. Meters WA12 through WA23 are displayed only for WAP Type 7 games.7. Table 2-23. not including progressive awards WAMM Accounting (Option: [1.2. (cont’d) WAP Accounting Meters Code 2.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Operator and Attendant Menus Table 2-22. Refer to Table 2-23 for an overview of the WAMM accounting meters. Note: This option is not available on all machine configurations. 2003 Meter Name Description WA1 Coin In Total Monetary value of the coins wagered towards a game WA2 Coin Out Total Monetary value of the coins won excluding system awards WA3 Handpay Total Monetary value of the coins hand paid excluding system awards WA4 Bonus Credits Monetary value of the credits won in the bonus Won game WA5 Coin Drop Total Monetary value of the coins diverted to the drop box WA6 Progressives Won Amount won on progressive level 1 hits WA7 Games Won Number of games won WA8 Games lost Number of games lost WA9 Coin In Tilts Number of coin-in tilts 2-25 . WAMM Accounting Meters Code January 15.8]) Select the WAMM Accounting option to view accounting information on meters sent to a WAMM CCOM in response to a meter poll.8 Meter Name Description WA15 Money In (Coins) Total amount of money credited by the coin acceptor WA16 Money Out (Hopper) Total amount of money cashed out to the hopper WA17 Money Out (Nonprogressive Handpays) Total amount of money cashed out via hand pays. 9]) Select the PSAMS Accounting option to view accounting information for machines that use the Progressive Security and Accounting Management System (PSAMS). Refer to Table 2-24 for a detailed list of available accounting information. PSAMS Terminal Accounting (Option: [1.Operator and Attendant Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Table 2-23.9 Meter Name Description WA10 Main Door Opens Number of main door opens WA11 Resets Number of power resets WA12 Machine Address WAMM machine address PSAMS Accounting (Option: [1. PSAMS Terminal Accounting Meters Code 2-26 Meter Name Description PS1 Money In Bills and coins accepted by the machine PS2 Money Out Money paid out by the machine in cents PS3 Credits Amount of credits on the machine’s credit meter PS4 Drop Number of bills accepted and coins diverted to the drop box PS5 Handpay Money hand paid excluding progressive wins PS6 Bills In Monetary amount of bills accepted PS7 Reserved 1 Reserved meter 1 PS8 Reserved 2 Reserved meter 2 January 15.1]) The PSAMS Terminal Accounting option displays PSAMS meter information for the machine.2. Note: This option is not available on all machine configurations. 2003 . Table 2-24. (cont’d) WAMM Accounting Meters Code 2.9. and each paytable supported by the game has a corresponding meter.9.2]) Note: The meters are submenus of of the Game Accounting option. excluding progressive wins PG3 Games Won Total number of games won PG4 Games Played Total number of games played PG5 Bonus Wagered Amount wagered toward a bonus game PG6 Bonus Won Bonus amount won. 2003 Meter Name Description PG1 Money Played Amount wagered toward a game PG2 Money Won Amount won from game play.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Operator and Attendant Menus PSAMS Game Accounting (Option: [1. independent of paytable 2-27 . Table 2-25. PSAMS Game Accounting Meters Code January 15. Refer to Table 2-25 for a detailed list of available accounting information. The PSAMS Game Accounting option displays PSAMS meter information for each paytable on the machine. 2] Main Event Display a record of all activity.Operator and Attendant Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 2.3 History Displays (Option: [2]) The History menu permits access to information stored in the machine event logs. and option changes [2. beginning with most recent transaction [2. The event logs provide information about: • Games played • Entry and exit into menus • Errors • Option changes • Tilts • Bill and ticket acceptance • Security-related events Events are typically displayed in reverse chronological order. 2003 . from an EFT controller (not available in all jurisdictions).8] Money-out History Display information about credits paid out by the machine by cashout. errors.6] Tilt History Display tilt events with date and time they occurred [2. Refer to Table 2-26 for brief descriptions of each history display.1] Game Display the last 25 games played. beginning with most recent game [2. with date and time events occurred.9] Progressive History Display a record of progressive jackpot hit information [2. including entry into and exit from menus.10] System Bonus History Display the last 25 bonuses awarded January 15.7] Money-In History View information about the bills. tickets and EFT credits accepted.3] Security Display all game security-related events [2. and by ticket (not available in all jurisdictions) [2. with date and time of acceptance. History Menu Options Option 2-28 Description [2. Table 2-26. Press the SPIN REELS switch to cycle through the events for a game.1 Operator and Attendant Menus Game History Displays (Option: [2. The individual states are coded and identified by number. and the credits won. Use the following steps to view game history information: 1. The button is not lit if the list of records is shorter than a page. 3. 4. followed by previous games in reverse chronological order. Use this option when working with IGT Engineering to troubleshoot a machine problem. 2003 2-29 . the reel stop numbers. The reels spin to the stops reached in the most recent game and the meters display the credits won. The following events occur: • Reels spin to the stops • LCD displays the related bonus activity • VFD shows information such as date and time the game was played. 5. 2. The information can be used to verify game outcome to resolve player disputes.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 2. followed by previous states in reverse order. Game State History {Option: [2. The Game State History screen displays a record of recent machine states.1. Press the SPIN REELS switch again to view the up to the last 50 bonus steps. Turn the Attendant key when prompted.1]) Game History (Option: [2. The most recently completed game is shown first. total credits and coins played. These states are not time-date stamped. total credits and coins played. Press the CHANGE and CASH/CREDIT switches to navigate forward and backward through the games.3. The most recent state is shown first. January 15.1. Press the PLAY MAX CREDITS switch to exit.2]) Note: This option is available only from the Operator menu. Press the SPIN REELS switch to page down through the list of events.1]) Select the Game History option to display information about the 10 most recent games played and up to the last 50 bonus steps. Press the SPIN REELS switch to page down through the list. and the date and time of each event.1]) The Generic Security History option displays all game security-related events. 2-30 January 15.2]) Select the Main Event History option to display a listing of machine activity. The button is not lit if the list is shorter than a page. 2. The screen displays the events in reverse chronological order.Operator and Attendant Menus 2. The button is not lit if the list is shorter than a page.3.3. This screen provides a record of all processing events. followed by previous events in reverse chronological order.3. 2003 . Press the SPIN REELS switch to page down through the list of events.3 Security History (Option: [2. door access. such as machine power up. The most recent history for the machine is shown first. and key chip menu access.3]) Generic Security History (Option: [2. The display includes events such as: • Entry into and exit from a menu • Option changes • Power cycles • Errors • Clear events • Tilts • Game starts • Meter credits • Door opens The date and time are shown for each event.2 GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Main Event History (Option: [2. and can be used to diagnose possible problems. Press the BET MAX CREDITS switch to exit the screen.3. Press the SPIN REELS switch to change the snapshot being viewed.2]) The Bonus Setup History option displays the bonus settings that were on the machine before the configuration was last changed. 2003 Meter Name Description # Snapshot Back Current location in the list of 10 available meter snapshots Keychip Date and time the key chip procedure was last performed Bonus Theme Bonus graphics theme supported by the LCD Payback Percentage Bonus game payback percentage BMA1 Coin In (Played) Number of coins and credits wagered toward a game BMA2 Coin Out (Won) Number of coins and credits paid by the machine due to a win.3. including partial pay amounts 2-31 . Press the CHANGE and CASH/CREDIT switches to navigate forward and backward through a list of meters. Refer to Table 2-27 for a description of the meter data displayed. The machine saves the last 10 bonus meter snaphots. Press the SPIN REELS switch to browse the next group of settings. and the date and time of each event.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Operator and Attendant Menus Bonus Setup History (Option: [2. The Bonus Meters History option displays the snapshot meters for standalone bonus games. The screen displays the events in reverse chronological order. Press the CHANGE and CASH/CREDIT switches to navigate forward and backward through the list. The switch is not lit if the list is shorter than a page. Bonus Meters History (Option: [2. Bonus Meters History Display Code January 15. Note: This option cannot be accessed if generic bonus games are not supported by the machine. Table 2-27.3]) Note: This option cannot be accessed if generic bonus games are not supported by the machine. The most recent tilt is shown first.4 Meter Name Description BMA3 Drop (Coin Only) Number of coins diverted to the drop BMA4 Jackpot Handpays Number of credits hand paid to the player BMA5 Bonus Won Total standalone bonus credits won BMA6 Games Played Number of games played BMA7 Bonus Triggered Number of times the machine triggered the standalone bonus game BMA8 Bonus Coin In Number of coins wagered toward a Game Within a Game BMA9 Bonus Coin Out Number of coins won during a Game Within a Game BMA10 Bns Games Played Number of games played during a Game Within a Game session BMA11 Bonus Jackpot Number of handpay credits in a Game Within a Game session Tilt History (Option: [2.4]) The Tilt History screen displays a list of all game tilt conditions. 2003 .3. (cont’d) Bonus Meters History Display Code 2. This display includes events such as: • VFD failures • Individual reel tilts • Meter disconnects • Hopper empties • Printer errors • Stacker opens • Reel mechanism disconnects 2-32 January 15. followed by previous tilts in reverse chronological order.Operator and Attendant Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Table 2-27. 3. and the date and time of each accept. The display includes the bill denomination. The button is not lit if the list is shorter than a page. Use the SPIN REELS switch to navigate through the display. Press the PLAY MAX CREDITS switch to exit the option. Use the SPIN REELS switch to navigate through the display. The display includes the ticket amount. followed by previous accepts in reverse chronological order.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Operator and Attendant Menus The display includes the date and time of each event. The display includes the date and time of acceptance. 2. Press the PLAY MAX CREDITS switch to exit the option.5. Use the SPIN REELS switch to navigate through the display.5]) Bill-In History (Option: [2. followed by previous accepts in reverse chronological order. EFT History (Option: [2.2]) Note: This screen does not appear if the machine is not configured to accept tickets.5. date and time of each accept. the type (cashable. January 15. The most recent ticket accept is shown first.5 Money-In History (Option: [2. Press the PLAY MAX CREDITS switch to exit the option.1]) The Bill-In History screen displays a listing of the last 25 bills accepted. Press the PLAY MAX CREDITS switch to exit the option. The button is not lit if the list is shorter than a page. The button is not lit if the list is shorter than a page. Voucher-In History (Option: [2. 2003 2-33 . The button is not lit if the list is shorter than a page. Use the SPIN REELS switch to navigate through the display. noncashable or promotional) and the controller (SAS). The Voucher-In History screen displays a listing of the last 50 tickets accepted.5. The most recent bill accept is shown first.3]) The EFT History screen displays a log of accepted credits. The button is not lit if the list is shorter than a page. Other Transactions (Option: [2. Ticket History (Option: [2.6. including credits paid to an EFT controller. 2003 . The display includes the following information: • Date and time of the cash out. noncashable or promotional) and the controller (SAS) Use the SPIN REELS switch to navigate through the display.1]) The Ticket Transactions screen displays a log of credits paid out via ticket by the machine. and the amount • For EFT transactions. and wins requiring a hand pay. The button is not lit if the list is shorter than a page. The display includes the following information: • Date and time of the cash out.6 GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Money-Out History (Option: [2. Press the PLAY MAX CREDITS switch to exit the option. The display includes the following information: • Date and time of the cash out. and the amount • For EFT transactions.Operator and Attendant Menus 2. the type (cashable. and the amount • For EFT transactions.3. the type (cashable. noncashable or promotional) and the controller (SAS) Use the SPIN REELS switch to navigate through the display. by ticket or by cash. 2-34 January 15.6. Press the PLAY MAX CREDITS switch to exit the option.6]) The Money-Out History screen displays a log of credits paid by the machine. noncashable or promotional) and the controller (SAS) Use the SPIN REELS switch to navigate through the display. Press the PLAY MAX CREDITS switch to exit the option. The button is not lit if the list is shorter than a page. the type (cashable.2]) The Other cashout history screen displays records of cashout or win payments from the hopper or printer. Press the PLAY MAX CREDITS switch to exit the option. 2003 2-35 . The button is not lit if the list is shorter than a page. and level for all progressive controllers. Use the SPIN REELS switch to navigate through the display. 2.3. and the bonus type. amount.7 Operator and Attendant Menus Progressive History (Option: [2. Use the SPIN REELS switch to navigate through the display. the tax status. such as the jackpot date. Each record contains the total amount of credits awarded. The button is not lit if the list is shorter than a page. January 15. time.7]) The Progressive History screen displays a record of progressive jackpot hits. Note: This option is available only on non-WAP machines. Press the PLAY MAX CREDITS switch to exit the option. Terminal (Option: [2.3.8]) The System Bonus History screen displays the last 25 bonuses awarded by the SAS host.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 2.8 System Bonus History (Option: [2.7.1]) The Terminal History screen displays jackpot hit information. This option is available only when the Tournament Game (Type 14) is used. Table 2-28. Selections Available on the Options Menu 2-36 Option Description [3. reel spin and stop sounds. This option is available only with the international version PROM. January 15. [3.7] Game Selection Enables the player to play games without releasing the player panel switch. partial pay. terminal. [3.2] Sound Options Adjust game and attract mode volume. Set the bill pay mode. 2003 . [3. and game speed parameters. This option is available with the international version PROM only. machine limits. Bally Miser and WAMM/LAP setups. [3.4 Options Menu (Option: [3]) The Options menu provides access to the machine setup.3] Bill Accept Options Enable or disable the bill acceptor.4] Communication Options Configure the SAS. [3. [3. Refer to Table 2-28 for brief descriptions of each of the options available. drop door candle indication.Operator and Attendant Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 2. time setup. configure bill acceptor tilt handling and the bill rejection limit. Note: This menu and the options on this menu are accessible only from the Operator menu.9] Tournament Options Enable or disable tournament game mode and configure tournament settings. and Operator and Attendant. hand pay amounts.5] Download Options Download software to NETPLEX devices such as the bill acceptor or reprogram the LCD unit.8] Language Options Select the language to display to the player.6] Bonus Graphic Theme Setup Configure the video graphic theme to display for the bonus games available. This option is available only on machines with generic bonus games. [3. the mechanical bell and credit roll-up sounds. This menu cannot be entered while the machine is in a tilt condition. [3.1] Machine Options Configure credit mode. or press the SPIN REELS switch to reset the value to the previous setting. Press the PLAY MAX CREDITS switch to exit the screen and save the changes.1.1 Operator and Attendant Menus Machine Options (Option: [3.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 2. Note: The credit option is the only option available when the ticket printer is enabled. • Noncredit – all credits are paid from the hopper unless the win is greater than the hopper limit. and remains in the credit mode when credits are cashed out. has zero credits on the credit meter and is in credit mode. The player-initiated noncredit option defaults to the credit mode if the game is idle for 30 seconds. 2003 2-37 . The machine does not allow EFT and will act like a bill changer while in this mode. use the following steps: 1. 2. the machine will require a hand pay. or when any accumulated credits are cashed out. regardless of bill validator pay mode settings.4. • Player Initiated Credit – initiated when the player presses the CASH/CREDIT switch while the machine is idle with zero credits on the credit meter.1]) Use the Credit Option screen to select from one of the following four credit modes: • Credit – all credits are paid to the credit meter until the player presses the cash out button. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. • Player Initiated Noncredit – initiated when the player presses the CASH/CREDIT switch while the machine is idle. Otherwise. January 15.1]) Credit Option (Option: [3. The player-initiated credit option defaults to the noncredit mode when the credit meter remains at zero for more than 30 seconds. To set the credit mode. Use the following steps to enable or disable the drop-door candle: 2-38 January 15.Operator and Attendant Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Candles (Option: [3. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches.1.2]) Use the Door Candle screen to enable or disable the door candle. Set the value to a number between 1 and 99 minutes. Use the following steps to enable or disable the door candle: 1. Press the CASH/CREDIT switch to increment the current digit.1.3]) Use the Drop-Door Candle screen to enable or disable the drop door candle. If disabled. If enabled.2. If disabled. Drop-Door Candle (Option: [3. or press the SPIN REELS switch to reset the value to the previous setting. The screen displays the current setting. the candle is not affected when the drop door is opened.1. a candle lamp flashes for one complete game to indicate main/bill door closure. the bottom level on the candle flashes at twice the normal door-open rate when the drop door is opened. Press the CHANGE switch to navigate between the digits. Use the following steps to set the timer: 1. Press the PLAY MAX CREDITS switch to exit the screen and save the changes.2]) Reactive Candle Timer (Option: [3. or press the PLAY MAX CREDITS switch to save the new setting and exit the screen. the candle does not flash after the main/bill door is closed. If enabled. the candle flash rate progressively increases for the following conditions: • Handpays • Any tilts not related to the machine’s doors • System errors The candle will increase its flash rate to the next flash rate after the time period expires. set the value to 0. Press the SPIN REELS switch to reset the value to the previous setting. If enabled.2.2. 2. 2. To disable the timer.2. 3.1]) Use the Reactive Candle Timer screen to set the candle flash rate. Door Closure Candle On/Off(Option: [3. 2003 . GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Operator and Attendant Menus 1. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. 2. Press the PLAY MAX CREDITS switch to exit the screen and save the changes, or press the SPIN REELS switch to reset the value to the previous setting. Set Time (Option: [3.1.3]) Use the Set Time screen to adjust the time and date on the real-time clock (RTC). Use the following procedure to set the real-time clock: 1. The screen displays the current setting. Press the CHANGE switch to navigate between the digits. 2. Press the CASH/CREDIT switch to increment the current digit. 3. Press the SPIN REELS switch to reset the value to the previous setting, or press the PLAY MAX CREDITS switch to save the new setting and exit the screen. Limits (Option: [3.1.4]) Select the Limits screen to adjust the hopper, credit, jackpot and bill acceptor credit limits: • Hopper Limit – determines the maximum number of coins the machine will pay from the hopper. • Credit Limit – sets the maximum number of credits that the machine will allow on its credit meter. If the player attempts to insert more coins, the machine will divert them to the coin tray. • Jackpot Limit – determines the maximum number of credits that can be won from one game before the machine triggers a hand pay condition. This limit must be greater than or equal to the hopper limit. • Bill Credit Limit – defines the maximum number of credits that can be put on the credit meter by inserting a bill. The limit must be less than the credit limit and $2,500. Use the following procedure to set the machine limits: 1. The current limits are displayed on the screen. Press the CASH/ CREDIT switch to navigate between fields. January 15, 2003 2-39 Operator and Attendant Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 2. Press the SPIN REELS switch to change the limit amount. Use the following switches to change the value: a. CHANGE – to navigate among the digits b. CASH/CREDIT – to increment a digit 3. Press the SPIN REELS switch to reset the value, or press the PLAY MAX CREDITS switch to save the changes and exit the field. 4. Press the PLAY MAX CREDITS switch to save the changes and exit the screen. Partial Pay (Option: [3.1.5]) Note: This menu and the associated options are available only on non-WAP machines, when the printer is disabled. Partial Pay Amount (Option: 3.1.5.1]) Select the Partial Pay Amount option to set the amount paid from the hopper when a single win exceeds the hopper limit. The partial pay amount is paid from the hopper before the machine locks up for a hand pay. Note: The partial pay amount cannot be set to a value greater than the hopper limit. Use the following steps to configure the partial pay amount: 1. The screen displays the current setting. Press the CHANGE switch to navigate between the digits. 2. Press the CASH/CREDIT switch to increment the current digit. 3. Press the SPIN REELS switch to reset the value to the previous setting, or press the PLAY MAX CREDITS switch to save the new setting and exit the screen. Odd Pay (Option: [3.1.5.2]) Select the Odd Pay option to enable or disable payment of fractional dollar amounts from the hopper. If enabled, the hopper will pay the fractional amount before the machine locks up for a hand pay, allowing the hand pay to be an even dollar amount. Note: This option is available only when the game is in tokenization mode. 2-40 January 15, 2003 GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Operator and Attendant Menus Use the following steps to enable or disable odd pays: 1. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. 2. Press the PLAY MAX CREDITS switch to exit the screen and save the changes, or press the SPIN REELS switch to reset the value to the previous setting. Handpay Display (Option: [3.1.6]) Select the Handpay Display screen to enable or disable display of the hand pay amount on the VFD/LCD. If enabled, the machine displays a hand pay message and the amount to be paid. If disabled, only the hand pay message is displayed. Use the following steps to enable or disable the handpay display: 1. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. 2. Press the PLAY MAX CREDITS switch to exit the screen and save the changes, or press the SPIN REELS switch to reset the value to the previous setting. Player Cashout Menu (Option: [3.1.7]) If the machine’s ticket printer is enabled, the player may divide the cashout amount between the hopper and a ticket. When the player presses the CASH/CREDIT switch, the game uses the limits configured using the Player Coin Limit option, and the number of credits on the meter to determine the eligible cashout devices. The game then prompts the player with the available options. Note: To use this option, the machine must be equipped with a thermal ticket printer and the appropriate software, and the ticket printer must be enabled. Enable/Disable (Option: 3.1.7.1]) Use the following steps to enable or disable the player cashout option: 1. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. 2. Press the PLAY MAX CREDITS switch to exit the screen and save the changes, or press the SPIN REELS switch to reset the value to the previous setting. January 15, 2003 2-41 The screen displays the current setting. W2-G Setup (Option: [3. the player cannot request a partial cashout. The screen displays the current setting. Press the CHANGE switch to navigate between the digits.7. 2. 2.2]) This option configures the maximum amount that can be paid from the hopper when payouts are split between the hopper and the printer using the Player Cashout option. Use the following steps to configure the player coin limit: 1. Press the CHANGE switch to navigate between the digits. 3. Note: The player coin limit cannot be greater than the hopper limit.8]) Note: The machine hardware must include the proper harnessing and an extra reset switch for the W2-G feature to function properly. Use the following steps to configure the quick coin amount: 1. Quick Coin (Option: 3.1. Press the CASH/CREDIT switch to increment the current digit. Press the CASH/CREDIT switch to increment the current digit. The purpose of this feature is to minimize the number of jackpot hand pays. Use the Quick Coin option to determine the amount of partial cash the player can request. Select the W2-G Setup menu to configure W2-G settings.1. Press the SPIN REELS switch to reset the value to the previous setting. Press the SPIN REELS switch to reset the value to the previous setting.3]) The Quick Coin feature enables the player to generate a partial cashout from the hopper.Operator and Attendant Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Player Coin Limit (Option: 3. 3.7. or press the PLAY MAX CREDITS switch to save the new setting and exit the screen. Jackpots can be reset to the credit meter under the following conditions: • The win must be equal to or greater than the lower jackpot limit 2-42 January 15. or press the PLAY MAX CREDITS switch to save the new setting and exit the screen. 2003 . If the amount on the credit meter is less than the quick coin amount.1. • Controlled by the operator – the operator may turn the Attendant key to hand pay the win. W2-G Limit (Option: [3. January 15. 2.1]) Set the controller to one of the following: • Controlled by SAS – the jackpot cannot be reset until authorization is sent to the machine by the SAS system.1. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. Refer to Section 2. SAS must communicate on the primary channel.1. 2. Press the PLAY MAX CREDITS switch to exit the screen and save the changes.4. The screen displays the current setting. 4. Press the SPIN REELS switch to reset the limit to the previous value. Note: If SAS authorization is required. or the W2-G reset key to reset the win to the credit meter.2]) Use the following procedure to configure the W2-G limit: 1. 3. or press the PLAY MAX CREDITS switch to save the new setting and exit the screen. The operator must turn the W2-G reset key to place the win on the credit meter. Press the CASH/CREDIT switch to increment the current digit.4 for procedures to set the communication channel. 3.8. Press the CHANGE switch to navigate between the digits. Turn the W2-G reset key when prompted. The screen displays the current setting.8. Use the following procedure to set the W2-G controller: 1.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Operator and Attendant Menus • The win must be less than the upper jackpot limit • Current credits plus the win must be equal to or less than the credit limit W2-G Controller (Option: [3. or press the SPIN REELS switch to reset the value to the previous setting. 2003 2-43 . Turn the second reset key when prompted. Press the CHANGE and CASH/CREDIT switches to change the current character.1. Press the CASH/CREDIT switch to increment the current digit. Press the CHANGE switch to navigate between the digits. Press the SPIN REELS switch to navigate through the fields. 2. Press the SPIN REELS switch to reset the value to the previous setting.9]) Note: The serial number entered on this screen must match the number on the machine’s model tag.1. Printer (Option: [3. 2003 . 3. Configure a machine serial number up to nine digits for transmission to the WAP/WAMM system. or press the PLAY MAX CREDITS switch to save the new setting and exit the screen. The SELECT list at the top of the screen displays the available characters and numbers. Press the PLAY MAX CREDITS switch to exit the screen and save the changes.Operator and Attendant Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Machine Serial Number (Option: [3. 3. 2-44 January 15. The screen displays the current ticket data.1.10]) Select the Printer menu to configure the ticket printer. The screen displays the current setting. Press the BET ONE CREDIT switch to move through the characters in a field. Note: Printer configuration screens cannot be accessed if the machine does not have an enabled ticket printer. Use the Machine Serial Number screen to set the serial number as follows: 1. 4.1]) Use the following steps on the Data Entry screen to enter the establishment name and address that will be printed on all cash out tickets: 1. Data Entry (Option: [3. 2.10. 3]) Determines the minimum amount that remains on the credit meter when the machine automatically cashes out due to an exceeded credit limit.1. 2003 2-45 . Press the PLAY MAX CREDITS switch to exit the screen and save the changes.10. Note: This option is available only if the machine is configured with an impact or dot matrix printer.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Operator and Attendant Menus Print Button (Option: [3.1. Press the SPIN REELS switch to reset the value to the previous setting.4]) The Printer Tilt Setup screen sets the level of machine tilt that will occur when the printer has an error: • Soft Tilt – the top level of the candle flashes. 3. Press the CASH/CREDIT switch to increment the current digit.20. January 15. 2. Use the following steps to enable or disable this feature: 1. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. The screen displays the current setting. Press the CHANGE switch to navigate between the digits.10. or press the PLAY MAX CREDITS switch to save the new setting and exit the screen. Use the following steps to set the remainder: 1.2]) Enables or disables the PRINT button display on the screen.1. or press the SPIN REELS switch to reset the value to the previous setting. and the reason for the tilt is displayed on the VFD when either the main door or bill door is opened • Hard Tilt – game play halts until the tilt is cleared Note: IGT recommends configuring the machine to create a hard tilt when the printer has an error. 2. Remainder (Option: 3. Printer Tilts (Option: [3. A jackpot condition locks up the machine. Enable/Disable (Option: [3.1]) If the Split Pay option is enabled. Press the PLAY MAX CREDITS switch to exit the screen and save the changes. Enable or disable split pay as follows: 1.1. 2. Note: The machine must be equipped with a thermal printer with the appropriate software. 2-46 January 15. If the amount is above the coin pay limit.1. or press the SPIN REELS switch to reset the value to the previous setting. is paid by ticket.11. Press the PLAY MAX CREDITS switch to exit the screen and save the changes. the entire payout amount is paid from the hopper if the amount is equal to or less than the coin pay limit. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. Split Pay (Option: [3. the entire amount is paid by ticket.Operator and Attendant Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Use the following steps to set the printer tilt: 1. or press the SPIN REELS switch to reset the value to the previous setting. the coin pay limit is ignored and the entire amount is paid by ticket. the ticket printer must be enabled and the hopper limit must be greater than zero to use this option. 2. and the screen displays CALL ATTENDANT – JACKPOT. a payout equal to or less than the coin pay limit is made from the hopper and the amount above the coin pay limit. if any. If the Split Pay option is disabled. 2003 . If the payout is not divisible by the hopper denomination.11]) Select the Split Pay menu to configure split pay parameters. and the screen displays CALL ATTENDANT – JACKPOT.1. such as bill in and out and ticket in and out.1]) Note: If the machine has an LCD/M-Slave installed.1. Press the CASH/CREDIT switch to increment the current digit. Press the CHANGE switch to navigate between the digits.2]) If the payout amount is above the coin pay limit. Press the SPIN REELS switch to reset the value to the previous setting. 2. or press the PLAY MAX CREDITS switch to save the new setting and exit the screen. 3.2]) Use the Money Volume option to set the volume for monetary transactions. some sounds are played by that device.1]) Use the Game Volume option to set the volume for game play music and sound effects. the entire payout amount is paid by ticket.4. January 15. The screen displays the current setting. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. Press the PLAY MAX CREDITS switch to exit the screen and save the changes.2. The options on this menu affect only the sounds generated by the base machine. Game Volume (Option: [3. A jackpot condition locks up the machine. Set the volume using the following procedure: 1. or press the SPIN REELS switch to reset the value to the previous setting. Use the Setups and Info options provided by the LCD/M-Slave to control those sounds. Money Volume (Option: [3. Note: The coin pay limit cannot be set to a value greater than the hopper limit.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Operator and Attendant Menus Limits (Option: [3. 2.2.1. Set the coin pay limit as follows: 1.11. 2003 2-47 . 2.2.2 Sound Options (Option: [3.2]) Volume Control/Game Volume (Option: [3. Operator and Attendant Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Set the volume using the following procedure: 1. Reel Stop Sound (Option: [3. a random note melody plays while the reels are spinning.2. 2003 . Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. Select the Reel Stop Sound screen to determine the sound played when the reels come to a stop. Enable or disable spin sounds using the following procedure: 1. Press the PLAY MAX CREDITS switch to exit the screen and save the changes. The following sounds are available: • None • Speaker (produced by the sound processor) • Solenoid (handle-solenoid clicks) Set the stop sound using the following procedure: 1. If disabled. or press the SPIN REELS switch to reset the value to the previous setting. 2.2. 2. 2-48 January 15. Select the Reel Spin Sound screen to enable or disable spin sounds. Press the PLAY MAX CREDITS switch to exit the screen and save the changes.2]) Note: This option is not available on all machine configurations. Press the PLAY MAX CREDITS switch to exit the screen and save the changes. or press the SPIN REELS switch to reset the value to the previous setting. Reel Spin Sound (Option: [3. 2. or press the SPIN REELS switch to reset the value to the previous setting. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. If the spin sound is enabled. no sound is made while the reels spin.3]) Note: This option is not available on all machine configurations. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. 2. 2. Use the Roll Up Tones screen to set the sound played while credits are awarded to the player: • Rollup tones – normal (single tone) • Rollup melody – enhanced melody Configure rollup tones using the following procedure: 1.2.2. or press the SPIN REELS switch to reset the value to the previous setting. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches.6]) This menu allows the operator to configure the machine for specific multimedia options if a Multimedia Lite board is installed. Press the PLAY MAX CREDITS switch to exit the screen and save the changes. The following options are available: • Off • Ring for all wins • Ring for hand pays only Configure the bell using the following procedure: 1. January 15.1]) Set the playback sound to mono or stereo depending on the wiring harnesses and hardware options in the machine.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Operator and Attendant Menus Mechanical Bell (Option: [3. Rollup Tones (Option: [3.6. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches.2. Audio Mode (Option: [3.4]) Select the Mechanical Bell screen to indicate when the bell should ring. or press the SPIN REELS switch to reset the value to the previous setting.5]) Note: This option is not available on all machine configurations.2. Press the PLAY MAX CREDITS switch to exit the screen and save the changes. Multimedia (Option: [3. 2003 2-49 . Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. 2003 .Operator and Attendant Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Configure the audio mode using the following procedure: 1. 2. Press the PLAY MAX CREDITS switch to exit the screen and save the changes. Press the SPIN REELS switch to reset the value to the previous setting. Attract Volume (Option: [3. or press the SPIN REELS switch to reset the value to the previous setting. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches.3]) Use the Attract Volume option to configure the volume level at which the attract sound is played. Attract Time (Option: [3. Press the PLAY MAX CREDITS switch to exit the screen and save the changes. or press the PLAY MAX CREDITS switch to save the new setting and exit the screen. the machine plays a random attract sound once. Press the CASH/CREDIT switch to increment the current digit.2. or press the SPIN REELS switch to reset the value to the previous setting. 2. 3. Press the CHANGE switch to navigate between the digits. The screen displays the current setting.2.4]) Note: This option is not available on all machine configurations.2.6. Use the Reel Spin Option screen to configure the sound made while the reels spin: • Generic – universal stereo melody • Enhanced – one or more enhanced stereo melodies 2-50 January 15. 1.6. Set the attract time using the following steps: 1. Reel Spin Option (Option: [3.2]) When the machine enters idle mode with no credits on the meter. 2. Use the Attract Time option to configure the amount of time that elapses before the machine plays the random attract sound.6. Use the Handpay Option screen to configure the sound made while the machine is waiting for a hand pay: • Game Theme – stereo sounds that are part of the game theme • S-Plus Legacy – random S-Plus notes 1. or press the SPIN REELS switch to reset the value to the previous setting.5]) Note: This option is not available on all machine configurations. 2003 2-51 . Press the PLAY MAX CREDITS switch to exit the screen and save the changes.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Operator and Attendant Menus • S-Plus™ Legacy – random S-Plus notes Note: To play the S-Plus Legacy reel spin sounds. Handpay Option (Option: [3. January 15. and during coin in. 2. Use the Rollup Option screen to configure the sound made while credits rollup on the meter.6. 2. or press the SPIN REELS switch to reset the value to the previous setting. 1. Press the PLAY MAX CREDITS switch to exit the screen and save the changes. 2. the appropriate sound chip must be installed on the Multimedia Lite board.2.6. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. bill in and cash out: • Game Theme – stereo sounds that are part of the game theme • S-Plus Legacy – random S-Plus notes 1.6]) Note: This option is not available on all machine configurations. or press the SPIN REELS switch to reset the value to the previous setting. Press the PLAY MAX CREDITS switch to exit the screen and save the changes.2. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. Rollup Option (Option: [3. 7]) Note: This option is not available on all machine configurations. or press the SPIN REELS switch to reset the value to the previous setting. Use the following steps to enable or disable the bill acceptor: 1.3. Press the PLAY MAX CREDITS switch to exit the screen and save the changes.6.3]) Enable/Disable (Option: [3.4. 2003 . 2.1]) Select the bill acceptor Enable/Disable screen to configure whether or not the bill validator accepts bills. Bill Pay Mode (Option: [3. 2. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches.3. Press the PLAY MAX CREDITS switch to exit the screen and save the changes. or press the SPIN REELS switch to reset the value to the previous setting. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches.2. even if the player has selected the credit mode 1.2]) Select the Bill Pay Mode screen to configure how bills are paid when accepted by the machine: • To Credit Always – causes the credit meter to increment • According to Credit Mode – uses the credit type configured on the Credit Mode screen • To Hopper Always – exchanges bills for coins paid from the hopper. Use the Haywire Option screen to configure the sound made when the machine is in Haywire!® mode: • Game Theme – stereo sounds that are part of the game theme • S-Plus Legacy – random S-Plus notes 1. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. 2. 2-52 January 15.3 Bill Acceptor (Option: [3.Operator and Attendant Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Haywire Option (Option: [3. or press the SPIN REELS switch to reset the value to the previous setting. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. 2003 2-53 . Pressing the CHANGE switch or inserting an acceptable bill turns the lamp off. 2. Use the following procedure to set the bill rejection limit: 1. the change lamp on the candle is automatically illuminated.3. Bill Tilts (Option: [3.4]) The Bill Rejection Limit screen configures the machine to notify an attendant when a player is having difficulty inserting a bill into the bill validator. If set to 0. The screen displays the current setting. 2. 3. the change lamp is not affected by rejected bills. Press the CHANGE switch to navigate between the digits. Bill Rejection Limit (Option: [3. and the reason for the tilt is displayed on the VFD when either the main door or bill door is opened • Hard Tilt – game play halts until the tilt is cleared All tilts are cleared by opening and closing the main door. Select one of the following tilt options: • Ignored/No Tilt – bill acceptor tilts have no effect on the machine • Soft Tilt – the top level of the candle flashes. Press the CASH/CREDIT switch to increment the current digit.3]) The Bill Tilts setup screen configures the machine tilt that occurs when the bill acceptor fails. Use the following steps to set the bill validator tilt: 1. Press the SPIN REELS switch to reset the value to the previous setting. When the bill rejection limit is reached. or press the PLAY MAX CREDITS switch to save the new setting and exit the screen.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Operator and Attendant Menus 2. Press the PLAY MAX CREDITS switch to exit the screen and save the changes. Press the PLAY MAX CREDITS switch to exit the screen and save the changes. January 15. or press the SPIN REELS switch to reset the value to the previous setting.3. Press the SPIN REELS switch to reset the value to the previous setting. the address is set to 1 if there is a player tracking (PT) device inside the machine.1]) Select the SAS Address screen to set the SAS polling address. Use the following steps to set the channel number: 1. Press the CASH/CREDIT switch to increment the current digit.Operator and Attendant Menus 2.4. SAS Primary and Secondary Address (Option: [3. Use the following procedure to set the address for the primary or secondary channel: 1. 2. Press the CHANGE switch to navigate between the digits.4. 2003 . 2-54 January 15. • Addresses 2 through 127 are used when the machine is connected directly to a site controller.4. SAS Setup (Option: [3.2]) Select the SAS Channel screen to configure the channel used by the SAS communication protocol. but are accessed by different menu options. SAS Primary and Secondary Channel (Option: [3. • Typically. or press the PLAY MAX CREDITS switch to save the new setting and exit the screen. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. Valid values are from 1 to 127. • If set to 0.4. The default is channel 2 (DCS port on the machine's mother board). The default for the SAS secondary controller is OFF.1]) Primary and Secondary Channels (Option: [3. SAS communications are disabled. The screen displays the current setting.X.4.X.1.1.X]) The setup screens for the SAS primary and secondary channels are the same.1.4 GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Communication Options (Option: [3. 3.4]) Use the following pages to set communication parameters such as channels and polling addresses. 3]) Note: This option is available only on single denomination. Game play is automatically enabled when the communication link is restored.4. SAS Primary and Secondary Link Down (Option: [3. Enable or disable hand pay notification using the following steps: 1. If disabled. non-WAP machines. Use the following steps to configure the link down setting: 1.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Operator and Attendant Menus 2. or press the SPIN REELS switch to reset the value to the previous setting. Press the PLAY MAX CREDITS switch to exit the screen and save the changes.4]) The SAS Hand Pay Polling option determines if the game can repeatedly send out a hand pay notification.1. 2. Press the PLAY MAX CREDITS switch to exit the screen and save the changes. the game sends only one notification.X.1.4. the game sends out a notification every 15 seconds until the host requests the hand pay information. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. Select the SAS Link Down screen to configure the game to automatically disable itself when the communications link fails. SAS Primary and Secondary Game Event (Option: [3. SAS Primary and Secondary Hand Pay (Option: [3. Press the PLAY MAX CREDITS switch to exit the screen and save the changes.1.X.4. 2003 2-55 . Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. 2. If enabled. or press the SPIN REELS switch to reset the value to the previous setting. Enable or disable game event notification using the following steps: 1.5]) The Game Event option determines whether or not the machine reports game exceptions to the host. or press the SPIN REELS switch to reset the value to the previous setting. January 15.X. If disabled. The machine also locks up if the host has not sent the proper validation ID number. 2-56 January 15. Press the SPIN REELS switch to reset the value of the currently active field to the previous setting.4. the machine does not write additional information to the validation buffer or send it to the EZ Pay Ticket System.3]) Note: This option is available only with the international version PROM.1. 2003 . Validation Security (Option: [3. Note: This screen is available only when the Operator menu is accessed while the machine is in idle mode.4]) Validation security allows the machine to protect validation information if communications with the EZ Pay Ticket System are interrupted. SAS Config (Option: [3. Press the CASH/CREDIT switch to toggle the value of the selected item. 3. Therefore. Select the SAS Config screen to assign SAS long polls to the primary or secondary channel.4. Use the following procedure to configure SAS long polls: 1. 2. or press the PLAY MAX CREDITS switch to save the settings and exit the screen.Operator and Attendant Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 2. When the validation buffer is full. The screen does not appear if the ticket printer is disabled. Press the PLAY MAX CREDITS switch to exit the screen and save the changes.1. Note: This option must be enabled to use the EZ Pay Ticket System. Press the CHANGE switch to select a poll from the list. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. All messages are communicated via the primary channel by default. Enable or disable validation security using the following procedure: 1. the machine locks up and displays TERMINAL DISABLED BY SAS. additional hand pay information is lost. or press the SPIN REELS switch to reset the value to the previous setting. 2003 2-57 . or press the SPIN REELS switch to reset the value to the previous setting.2]) The Miser Channel screen determines which channel is used by the Miser communication protocol (RS232 port on the machine's communication board). 2. but older Bally PT devices may require the 906820 protocol.2. a third protocol option – Bally Miser Protocol With Bonus Support – allows the controller to select the machine's bonus game. The default is channel 3. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. Press the PLAY MAX CREDITS switch to exit the screen and save the changes.2]) Miser Protocol (Option: [3. Note: If the machine is configured to play non-specific bonus games only.4.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Operator and Attendant Menus 2. January 15.2. Use the following steps to configure the Bally Miser channel: 1. If the machine is configured to play only generic bonus games. The machine defaults to the 906912 protocol.1]) The Miser Protocol screen determines which protocol is used. then this page will have a third protocol option that enables Bally bonus configuration options. Bally Miser Setup (Option: 3. Miser Channel (Option: [3. The Bally controller will be able to select one of the 10 bonus configurations remotely. 2. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches.4. or press the SPIN REELS switch to reset the value to the previous setting. Press the PLAY MAX CREDITS switch to exit the screen and save the changes.4. Press the PLAY MAX CREDITS switch to exit the screen and save the changes. Use the following steps to configure Bally Miser protocol: 1. or press the SPIN REELS switch to reset the value to the previous setting. Press the CASH/CREDIT switch to increment the current digit.4. The WAP Address option configures the WAP polling address.1]) Note: This option is available only on WAP machines. Use the following steps to set the WAMM/LAP address: 1.4.1]) Note: This option is not available on WAP machines.3. The screen displays the current setting. The WAMM/LAP Address option configures the WAMM/LAP polling address.3.4.4. 3. Valid values are from 0 to 63. 3. or press the PLAY MAX CREDITS switch to save the new setting and exit the screen.2]) Select the WAMM/LAP Channel screen to determine which channel to use for WAMM/LAP communications.3. WAP Address (Option: [3. WAMM/LAP Channel (Option: [3.3]) WAMM/LAP Address (Option: [3. LAP. Press the CHANGE switch to navigate between the digits. Press the CASH/CREDIT switch to increment the current digit. Channel 8 is the fiber-optic channel on the machine’s communication board. 2003 . or press the PLAY MAX CREDITS switch to save the new setting and exit the screen. Press the SPIN REELS switch to reset the value to the previous setting. Valid values are from 0 to 63. and WAP Setup (Option: [3. 2-58 January 15. Use the following steps to set the WAP address: 1.Operator and Attendant Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 WAMM. 2. Press the CHANGE switch to navigate between the digits. 2. Press the SPIN REELS switch to reset the value to the previous setting. The screen displays the current setting. Address 0 is typically not used because machines default to that address after memory tilts. Address 0 is typically not used because machines default to that address after memory tilts. The value can be set to channel 8 or OFF. WAP Channel (Option: [3. Press the SPIN REELS switch to reset the value to the previous setting. January 15.4. PSAMS Machine Address (Option: 3. 2003 2-59 . 2. or press the SPIN REELS switch to reset the value to the previous setting.1]) Select the PSAMS Machine Address option to set the PSAMS polling address.3. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. Use the following procedure to set the address for the primary or secondary channel: 1. Valid values range from 0 to 127. 3.4. Press the CASH/CREDIT switch to increment the current digit. PSAMS Setup (Option: [3.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Operator and Attendant Menus Use the following steps to configure the WAMM/LAP channel: 1. 2. Press the CHANGE switch to navigate between the digits. 2.4. Channel 8 is the fiber-optic channel on the machine’s communication board. The value can be set to channel 8 or OFF. Press the PLAY MAX CREDITS switch to exit the screen and save the changes. or press the PLAY MAX CREDITS switch to save the new setting and exit the screen. Press the PLAY MAX CREDITS switch to exit the screen and save the changes. Use the following steps to configure the WAP channel: 1.4.2]) Select the WAP Channel screen to determine which channel to use for WAP communications. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. The screen displays the current setting.4]) Use the following configuration options to configure machines that use the Progressive Security and Accounting Management System (PSAMS). or press the SPIN REELS switch to reset the value to the previous setting. Denomination (Option: [3. 2.4.4.4. Press the PLAY MAX CREDITS switch to exit the screen and save the changes. 2-60 January 15. PSAMS Communication Channel (Option: [3. Use the Machine Serial Number screen to set the serial number as follows: 1. 2. 3. Note: The serial number entered on this screen must match the number on the machine’s model tag. The screen displays the current setting. the fiber optic channel on the machine’s communication board. This value cannot be changed. The current denomination is displayed.Operator and Attendant Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Machine Serial Number (Option: [3. 2003 .2]) Configure a machine serial number up to nine digits for transmission to the PSAMS system. Press the CASH/CREDIT switch to increment the current digit. 3. The machine denomination setting determines how accepted bills and progressive values are converted to credits. Press the SPIN REELS switch to edit the field. or press the PLAY MAX CREDITS switch to save the new setting and exit the screen. or press the SPIN REELS switch to reset the field's value.4. The default value is zero.4.4]) The PSAMS communication channel defaults to a value of eight.4.3]) Select the Denomination option to set the machine’s denomination. Press the SPIN REELS switch to reset the value to the previous setting. 1. Press the CHANGE and CASH/CREDIT switches to change the field value. Press the CHANGE switch to navigate between the digits. 7. Press the PLAY MAX CREDITS switch to exit the screen.6 Bonus Graphic Theme Setup (Option: [3.4. 2003 2-61 . such as reprogramming the LCD.2]) The pass-through operation is reserved for special purposes only.7 Game Selection (Option: [3.5. Video Display (LCD) (Option: [3. January 15. Select the Bonus Graphic Theme Setup option to change the graphic theme of the bonus game on the LCD. The SPIN REELS switch repeats the previous wager and starts the game.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 2. the screen displays only the theme name. 2. or press the SPIN REELS switch to reset the value to the previous setting. Press the PLAY MAX CREDITS switch to exit the screen and save the changes.5 Operator and Attendant Menus Download (Option: [3.1]) If enabled.7]) Spin Repeat (Option: [3.4.4.1]) The pass-through operation is reserved for special purposes only.6]) Note: This option is available only on non-WAP machines that use generic bonus games.5]) NETPLEX™ Devices (Option: [3. this option allows the player to control play as follows: • For machines with the international version PROM. The button remains active as long as it is pressed. Use the following steps to configure the bonus graphic theme: 1. 2. Press the SPIN REELS switch at the prompt to begin the pass-through operation. The BET MAX switch starts the game with the maximum number of coins wagered. Press the SPIN REELS switch at the prompt to begin the pass-through operation.5. 2. such as reprogramming a display device or the bill validator. If the bonus game has only one graphic theme. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. play repeats without releasing the player panel switch. Press the PLAY MAX CREDITS switch to exit the screen. 8 Language Options (Option: [3. the Operator may use this option to select the language displayed to the player. Operator and Attendant.2]) Note: This option is not available on all machine configurations. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. Player (Option: [3. or press the SPIN REELS switch to reset the value to the previous setting. or press the SPIN REELS switch to reset the value to the previous setting.4. Use the following steps to enable or disable spin repeat: 1. • Auto Spin Disabled – the game prompts the player to press the SPIN REELS button. 2003 . Press the PLAY MAX CREDITS switch to exit the screen and save the changes.7. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. When this option is enabled and multilingual support is provided. Auto Spin (Option: [3. 2.8.Operator and Attendant Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 • For all other machines. The button is disabled if the machine does not have enough credits to repeat the wager.8]) Note: This option is available only with the international version PROM. Press the PLAY MAX CREDITS switch to exit the screen and save the changes.1]) Use the Player option to select the language displayed to the player on the VFD. 2-62 January 15. Use the Auto Spin option to change the way free spins for Multi Pull (Type 76) games are played: • Auto Spin Enabled – the spins occur automatically. This is a programmer-defined option with a default mode of disabled. 1. 2. the player presses the SPIN REELS switch to repeat the existing wager. 2. January 15. 2003 2-63 . 1. Press the PLAY MAX CREDITS switch to exit the screen and save the changes.8. 2. Attendant VFD (Option: [3. 1.9. Press the PLAY MAX CREDITS switch to exit the screen and save the changes. In some jurisdictions. Use the following steps to enable or disable tournament game mode: Note: Tournament mode cannot be enabled if there are credits on the credit meter. or press the SPIN REELS switch to reset the value to the previous setting. 2.9 Tournament Options (Option: [3.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Operator and Attendant Menus 1. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. or press the SPIN REELS switch to reset the value to the previous setting. 2. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. Attendant LCD (Option: [3. Enable/Disable (Option: [3. 1. Press the PLAY MAX CREDITS switch to exit the screen and save the changes.4. 2.9]) The Tournament Options menu is available only when the Tournament Game (type 14) is used. or press the SPIN REELS switch to reset the value to the previous setting.8.2]) Use the Attendant VFD option to select the language displayed to the player on the VFD.3]) Use the Attendant LCD option to select the language displayed to the player on the VFD. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. this item defaults to enabled and cannot be changed.1]) The Enable/Disable option enables and disables tournament game mode. 3. Pause Timer and End Timer can be configured. • Auto-bet – the game automatically wagers the maximum bet and the player presses the SPIN REELS switch to start the game. or wagers and presses the SPIN REELS switch to start the game.the Start Timer. Press the PLAY MAX CREDITS switch to exit the screen and save the changes.2]) Select the Timers option configure the tournament game period in minutes and seconds.9. Press the SPIN REELS switch to reset the value to the previous setting. The following restrictions apply: • International version PROM .9. or press the SPIN REELS switch to reset the value to the previous setting.the Start Timer is the only item that can be configured. or press the PLAY MAX CREDITS switch to save the new setting and exit the screen. Use the following steps to configure the play mode: 1. Press the CHANGE switch to navigate between the digits. The following types are supported: • Normal – the player presses the PLAY MAX CREDITS switch. Valid values range from zero to 99 minutes and 59 seconds. 2-64 January 15.3]) Select the Play Mode option to configure the game play type. Timers (Option: [3. • Auto-bet and auto-spin – the game automatically places the wager and starts the game until the tournament session ends. 2003 .Operator and Attendant Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 2. To set the Pause Timer and End Timer. Press the CASH/CREDIT switch to increment the current digit. The default setting for the Start Timer is 30 minutes. Play Mode (Option: [3. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. • All other PROMs . 2. Use the following steps to configure the timer: 1. the Start Timer value must be greater than zero. • Auto-spin – the game automatically starts without waiting for the player to press the SPIN REELS switch after pressing the PLAY MAX CREDITS switch. The screen displays the current setting. Press the SPIN REELS switch to reset the value to the previous setting. Press the CASH/CREDIT switch to increment the current digit. Press the PLAY MAX CREDITS switch to exit the screen and save the changes.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Operator and Attendant Menus 2.9. 2003 2-65 . or press the SPIN REELS switch to reset the value to the previous setting. • Flash 15 seconds for top wins (default) – the candle flashes slowly for 15 seconds when the top jackpot is awarded. The screen displays the current setting. Use the following steps to configure the lamp flash: 1. Press the CHANGE switch to navigate between the digits. 3. • Flash during payout of all wins – the candle flashes slowly during rollup of any win amount on the VFD. or press the PLAY MAX CREDITS switch to save the new setting and exit the screen. Use the following steps to configure tournament play credits: 1. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. Press the PLAY MAX CREDITS switch to exit the screen and save the changes. The default setting is 2500 and the maximum is 9999.5]) Select the Lamp Flash option to configure the candle operation for a winning game. Credits (Option: [3. January 15. Flash Lamp (Option: [3. 2.4]) Select the Credits option to configure the number of credits allocated to tournament game play. The following candle operation settings are available: • Flash three seconds for top wins – the candle flashes slowly for three seconds when the top jackpot is awarded. • Flash during payout of top win – the candle flashes slowly during rollup of the entire jackpot amount on the VFD. or press the SPIN REELS switch to reset the value to the previous setting. 2.9. Pulse Train (Option: 3. The value defaults to instantaneous. Press the PLAY MAX CREDITS switch to exit the screen and save the changes. Press the PLAY MAX CREDITS switch to exit the screen and save the changes. or press the SPIN REELS switch to reset the value to the previous setting. 2.6]) Select the Payout Rate option to configure instantaneous or incremental credit rollup. Use the following steps to configure the payout rate: 1.9. 2-66 January 15.7]) Select the Pulse Train option to enable or disable transmission of progressive coin-in pulses during tournament mode.Operator and Attendant Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Payout Rate (Option: [3. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches.9. Use the following steps to configure this parameter: 1. 2. or press the SPIN REELS switch to reset the value to the previous setting. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. 2003 . Refer to Table 2-29 for a description of the options available on the I/O Tests menu. Some of the following menus and options are not available from the Attendant menu.3] Auto-configure Netplex Devices Perform an auto-configuration of NETPLEX devices such as the VFD or the bill acceptor [4. January 15. 2003 2-67 . I/O Tests Menu Options Option 2. [4. Each input circuit is listed by name and is followed by a 1 (active) or 0 (inactive).5] 7-Segment Display Test Test the seven-segment displays [4.1]) The Input Tests menu provides access to the input diagnostic test pages.4] Sound Test Test the sounds programmed for the machine [4.5.1] Input Tests Test door.6] Dot Matrix Display Test Test the vacuum fluorescent display [4.8] Bill Acceptor Test the bill acceptor [4.1 Description [4.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Operator and Attendant Menus 2.7] Hopper/Printer Test the hopper to make sure it is functioning properly and reports hopper statistical information. Test the ticket printer to ensure it is functioning properly. Table 2-29.9] Reel Lamps Test Test reel lamp operation for back-lit reels Input Tests (Option: [4.2] Output Tests Test door and cabinet outputs and processor LEDs [4. cabinet and processor inputs [4. Some circuits use optics or nonmechanical switches and are normally followed by a 1 to indicate that they are active.5 I/O Tests (Option: [4]) The I/O Tests menu can be accessed from the Operator and Attendant menus. 1. 5-. or insert a coin to test the coin-in signals. Standard Door Input Test Switches 2-68 Input Name Initial Value Select Line Switch 0 Switch 2 0 See Pays Switch 0 Switch 4 0 Slant=0/Upright=1 0 or 1 Change Switch 0 Spin Switch 0 Cashout Switch 0 Bet Max Switch 0 Bet One Switch 0 Coin-in 1 1 Coin-in 2 1 Coin-in 3 1 Coin-in 4 0 Coin-in 5 0 Coin-in 6 0 January 15.1]) Test the standard. 2. Note: Pressing the BET MAX switch will cause the screen to exit if the switch is functioning properly.or 7-button main door inputs as follows: 1. The screen displays the status of the door inputs. Press the corresponding switch to verify its function.Operator and Attendant Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Door Input Tests (Option: 4. Table 2-30. 2003 . 6.1.1. Refer to Table 230 for a list of inputs and their initial values.1]) Standard (Option: [4. 2]) Test the main door inputs on the 10-button player panel extension/ template as follows: 1.1. January 15. Refer to Table 230 for a list of inputs and their initial values. Press the CHANGE or CASH/CREDIT switch to select a menu item that corresponds with one of the five buttons below the LCD/ M-Slave. Use the Extension option to test the top-box switches as follows: 1. 2.1. Press the corresponding switch to verify its function. Note: Pressing the BET MAX switch will cause the screen to exit if the switch is functioning properly. 2003 2-69 .GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Operator and Attendant Menus 10-Button (Option: 4.1.3]) Note: This option is available only on selected Vision Series games with player interface switches in the top box.1. Table 2-31. or insert a coin to test the coin-in signals. Door Input Test Switches (10-Button Player Panel) Input Name Initial Value Switch 1 0 Switch 2 0 Switch 3 0 Switch 4 0 Switch 5 0 Switch 6 0 Switch 7 0 Switch 8 0 Switch 9 0 Switch 10 0 Extension (Option: [4. The screen displays the status of the door inputs. 2/3 Full. Confirm that the state of the button changes from zero to one on the LCD/M-Slave screen. as follows: 1. 2003 . 3 Full) 2-70 Initial Value Dependent on hopper level January 15.1. Table 2-32. Press and hold the selected top-box button. 4.2]) Test circuits located on or in the cabinet. Cabinet Input Test Switches Input Name Slot Handle (optional) 0 Coin Out 1 Hopper Motion Detect 0 Hopper Full 0 Progressive Setup Switch 0 Meter Connect 1 Reversible Hopper 0 SEF Port 6 0 Aux Reel Connect 0 SEF Port 4 0 SEF Port 2 0 Aux Key 0 Hopper Level (0 . Trigger the corresponding input to verify its function. Refer to Table 2-32 for a list of inputs and their initial values.Low. 2. such as the slot handle and the hopper. Cabinet Input Test (Option: 4.1/3 Full. The screen displays the status of the cabinet inputs. Confirm that the state of the button changes from one to zero on the LCD/M-Slave screen. Release the button. 3.Operator and Attendant Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 2. 2 . Press the PLAY MAX CREDITS button to exit the option. 1 . as follows: 1. Processor Input Tests Processor Input Light Pen Switch Initial Value 1 Main Door Toggles between 0 and 1 Coin Drop Door Toggles between 0 and 1 Attendant Key Switch 1 Operator Switch 1 Logic Board 1 Bill Validator Door Toggles between 0 and 1 Low Battery 1 1 Low Battery 2 0 Reel 1 Optic 1* Reel 2 Optic 1* Reel 3 Optic 1* Reel 4 Optic 1* Reel 5 Optic 1* Reel Mech Disconnect 0 *If reel optic is present and functioning properly.2 Output Tests (Option: 4. The screen displays the status of the processor inputs.2]) The Output Tests menu provides access to the output diagnostic test pages. Refer to Table 2-33 for a list of inputs and their initial values. Trigger the corresponding input to verify its function.1. The output circuit toggles between activated and deactivated when the SPIN REELS switch is pressed. January 15. otherwise the value will be zero. 2.5. 2.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Operator and Attendant Menus Processor Input Tests (Option: [4.3]) Test circuits that provide input to the processor. Note: This menu is accessible only from the Operator menu. 2003 2-71 . Table 2-33. such as machine door and reel optics. Press the CHANGE and CASH/CREDIT switches to navigate through the list of outputs. Press the SPIN REELS switch to run a test.1.Operator and Attendant Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Door Output Test (Option: [4.2. 6-. 2-72 January 15.1. or press the PLAY MAX CREDITS switch to exit the screen. 2.2.2.1]) Standard Door Output Test (Option: [4. 10-Button (Option: [4. 2003 . Press the CHANGE and CASH/CREDIT switches to navigate through the list of outputs. or 7-button main door outputs on standard switch panels: • Select Line Switch Lamp • Switch 2 Lamp • See Pays Switch Lamp • Switch 4 Lamp • Change Switch Lamp • Spin Switch Lamp • Cashout Switch Lamp • Bet Max Switch Lamp • Bet One Switch Lamp • Coin Lockout • Coin Diverter Use the following steps to test door outputs: 1.1]) Test the following 5-. Press the SPIN REELS switch to run a test. or press the PLAY MAX CREDITS switch to exit the screen. 2.2]) Test the switch lamps 1 through 10 on the 10-button switch panel extension/template as follows: 1. 1. Extension (Option: [4.2.2]) Test the following output circuits located on or in the cabinet: • Hopper Brake • Hopper Safety • Hopper Direction • Jackpot • Candle 1 Lamp • Candle 2 Lamp • Candle 3 Lamp • Candle 4 Lamp • Mechanical Meter 1 • Mechanical Meter 2 • Mechanical Meter 3 January 15. Use the Extension option to test the top-box switches as follows: 1. Press the SPIN REELS switch to run a test.1. Press the CHANGE or CASH/CREDIT switch to select a menu item that corresponds with one of the five buttons below the LCD/ M-Slave. Confirm that the selected switch lights properly. 3.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Operator and Attendant Menus Paylines Test (Option: [4. Press the SPIN REELS switch to run a test.3]) Test payline 1 through 9 outputs on the main door as follows: 1. 2. Cabinet Outputs Test (Option: [4. or press the PLAY MAX CREDITS switch to exit the screen.4])] Note: This option is available only on selected Vision Series games with player interface switches in the top box. 2. Press the PLAY MAX CREDITS button to exit the option. 2003 2-73 .2.2. Press the CHANGE and CASH/CREDIT switches to navigate through the list of outputs. printer. 2. Press the CHANGE and CASH/CREDIT switches to navigate through the list. or press the PLAY MAX CREDITS switch to exit the screen. Processor Output Test (Option: [4. The screen indicates that the autoconfiguration is in progress. VFD and spectrum display. 2003 . 2. The screen displays the initial values of the LEDs.5. such as the bill validator.3]) Note: This screen is accessible only from the Operator menu. 3. 2.2. Press the PLAY MAX CREDITS switch to exit the screen. 2-74 January 15. 1. or press the PLAY MAX CREDITS to exit the screen. Press the SPIN REELS to run a test.3 Auto-Configure NETPLEX™ Devices (Option: [4. Press the SPIN REELS switch to run the autoconfiguration for the selected device. Use the CHANGE and CASH/CREDIT switches to navigate forward and backward through the list of installed devices. Use the Auto-configure Netplex Devices screen to automatically configure the NETPLEX devices installed in the machine. Press the SPIN REELS switch to run a test.3]) Test the processor LEDs using the following procedure: 1. Press the CHANGE and CASH/CREDIT switches to navigate through the list of outputs.Operator and Attendant Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 • Mechanical Meter 4 • Mechanical Meter 5 • Mechanical Meter 6 • Bell • Slot Handle Release Use the following steps to test cabinet outputs: 1. 2. 3. the segments of each display light up in sequence.4. January 15.5. Press the CHANGE and CASH/CREDIT switches to navigate through the list of sounds.1]) Test the standard game sounds as follows: 1. Press the SPIN REELS switch to play the selected sound. During test execution. Press the SPIN REELS switch to start and stop the test. 2003 2-75 . The VFD is tested as follows: • All dots ON • All dots OFF • Horizontal sweep • Vertical sweep Press the SPIN REELS switch to start or pause the test.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 2. Press the PLAY MAX CREDITS switch to exit the screen. Press the PLAY MAX CREDITS switch to exit the screen. 2.2]) Use the MMLB Sound File Test option to test the WAV file theme sound on the Multimedia Lite Board as follows: 1. The screen displays a list of sounds that can be tested.6]) Test dot matrix function on the VFD. Press the PLAY MAX CREDITS switch to exit the screen.5. 2. 3. 2.5]) Test all segments of the seven-segment display that appear in the Winner Paid.5.5 Display Test (Option: [4.4. and Coins Played windows.4 Operator and Attendant Menus Sound Test (Option: 4. 2. Press the CHANGE and CASH/CREDIT switches to navigate through the list of sounds. Press the BET MAX CREDITS switch to exit the screen. Credits.4]) Sound Test (Option: [4. Press the SPIN REELS switch to play the selected sound. MMLB Sound File Test (Option: [4.6 Dot Matrix (VFD) Display Test (Option: [4. The screen displays a list of sounds that can be tested. 7.8. Turn the attendant key when prompted. Press the PLAY MAX CREDITS switch to exit the screen. Bill Test (Option: [4.Operator and Attendant Menus 2.7.8]) The following tests verify that the bill acceptor hardware and software are functioning properly.5.7]) The Hopper/Printer Test menu tests hopper payout and proper functioning of the ticket printer. Press the SPIN REELS switch to run the selected printer test. it will pay out ten coins. Use the Print Test screen to print a sample ticket. 2003 . and press the SPIN REELS switch to test hopper operation. 3. 2.2]) Note: This option is not available if the ticket printer is disabled. 2. Use the following steps to test the bill acceptor: 1.5. Hopper Test (Option: [4. Note: This menu is accessible only from the Operator menu.1]) The bill validator can be set to accept and stack or scan and reject a test bill. Press the CHANGE and CASH/CREDIT switches to navigate through the list of tests. Print Test (Option: [4. Note: This menu is accessible only from the Operator menu. “Bill rejection” is the default test. 2-76 January 15.1]) If the hopper is functioning properly. Press the CHANGE and CASH/CREDIT switches to navigate through the list of tests. or to eject a blank ticket from the printer as follows: 1.7 GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Hopper/Printer (Option: [4.8 Bill Acceptor (Option: [4. insert a bill into the acceptor.8.2]) 1. a. Press the CHANGE and CASH/CREDIT switches to navigate between the fields. 2003 2-77 .GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Operator and Attendant Menus 2.1]) and 8-Digit CRC (Option: [4. 4. The screen provides edit fields for the program address and seed. 4-Digit CRC (Option: 4.2. 3. The 4-digit and 8-digit CRC checks can be accessed from this menu. c. 3. 2. if possible. The screen displays the result.2. Press the PLAY MAX CREDITS switch to exit the field.8.2]) Use the Cyclic Redundancy Check menu to audit the bill validator firmware. The bill validator door must be open to run this test. Press the PLAY MAX CREDITS switch to exit the screen. insert a bill into the acceptor. Press the SPIN REELS switch to run the selected test: • To test bill rejection. CRC Checks (Option: [4. b. Press the SPIN REELS switch to reset the field to its original value. • To test bill acceptance. The acceptor scans and rejects the bill. Press the SPIN REELS switch to enter a value into the selected field. The acceptor stacks the bill. The value of the test bill is displayed on the VFD and LCD. Press the CHANGE and CASH/CREDITS switches to change a digit in the selected field. January 15. Navigate to the Calculate CRC field and press the SPIN REELS switch to run the test.8. Press the PLAY MAX CREDITS switch to exit the screen. 9. The test launches automatically. Bonus Lamps Test (Option: [4. When all of the lamps have been tested.9. 2-78 January 15.9 GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Bonus Device Test (Option: [4. Press the SPIN REELS button to trigger illumination of the lamps in succession. The Aux.9. The test ends when the lamps are turned off. Press the PLAY MAX CREDITS button to exit the test. Aux. or press the PLAY MAX CREDITS button to end the test.2]) The Regis Device Test option tests the top-box bonus device for the Regis’ Cash Club™ game.9]) Top Lamps Test (Option: [4.3]) Note: This menu item is available only if the machine is equipped with a NETPLEX bonus device in the top box. Press the PLAY MAX CREDITS switch to exit the test. Note: This option is available only on WAP machines. 2003 . Bonus Device Test option tests ball-dispensing bonus devices. Press the SPIN REELS switch to start and stop the test. all of the lamps are turned on for one second. Press the SPIN REELS button to suspend the test. The test sequence automatically repeats. Press the SPIN REELS button to cycle through all of the balls in the container.1]) The Top Lamps Test screen tests the top lamp operation on the light board. Press the SPIN REELS button to suspend the test.4]) The Bonus Lamps Test option tests top-box lamp operation. such as a ball dispenser.Operator and Attendant Menus 2. Regis Device Test (Option: [4.9.5. Bonus Device Test (Option: [4. GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Operator and Attendant Menus Top Box Device Tests (Option: [4. Press the SPIN REELS button to suspend the test.9. or press the PLAY MAX CREDITS button to end the test.1]) Use the Dice LED Device Test option to test the lights surrounding the top-box dice. Press the SPIN REELS button to suspend the test. or press the PLAY MAX CREDITS button to end the test. or press the PLAY MAX CREDITS button to end the test.9.4.4. followed by a bottom-to-top sequence.4]) Use the Reel Backlights option to test the backlit reels in the top box.6]) Use the Reel Payline Indicator option to test the lamp operation on the payline indicator device. medium and high.5]) Use the Reel Tivolis option to test the Tivoli light strands surrounding each reel in the top box.9. Pres the SPIN REELS button to trigger simultaneous flashing of the lights.4. 2003 2-79 .9. Press the SPIN REELS button to suspend the test. January 15. Press the SPIN REELS button to suspend the test.3]) Use the LED Test option to test the bonus level indicator LEDs in the top-box bonus device.9.5]) Dice LED Device Test (Option: [4. Seven Segment Test (Option: [4. Press the SPIN REELS button to suspend the test.2]) Use the Seven Segment Test to test the 7-segment displays in the topbox bonus device. Reel Tivolis (Option: [4. The test executes a series of display patterns on the displays. Press the SPIN REELS button to trigger illumination of the LEDs from bottom to top.4.9. or press the PLAY MAX CREDITS button to end the test. LED Test (Option: [4. Press the SPIN REELS button to to trigger illumination of the lights. Press the SPIN REELS button to trigger simultaneous illumination of the lamps at four levels of intensity – off.9. Press the SPIN REELS button to suspend the test. The lights around each die illuminate in a clockwise sequence. for each reel in the top box. typically an arrow. Reel Backlights (Option: [4. or press the PLAY MAX CREDITS button to end the test.4. or press the PLAY MAX CREDITS button to end the test. Press the SPIN REELS button trigger simultaneous flashing of the lights.4. Reel Payline Indicators (Option: [4. low. Operator and Attendant Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Bonus Reel Light Ring Test (Option: [4. Press the SPIN REELS button to trigger illumination of the lamps in sequence. Press the SPIN REELS button to illuminate the LEDs in a clockwise sequence.10]) The Reel Lamps Test screen tests the reel lamp operation for machines with backlit reels. 2003 .10 Reel Lamps Test (Option: [4. The test executes a series of display patterns on the displays. Press the SPIN REELS button to suspend the test. Press the SPIN REELS switch to start and stop the test. The test repeats automatically. Barcrest LEDs Test (Option:[4.5. 2. Press the PLAY MAX CREDITS switch to exit the test.5]) Note: This option is available only on four-reel games. or press the PLAY MAX CREDITS button to end the test.9.5]) Note: This option is available only on machines with Barcrest top boxes. 2-80 January 15. followed by a one-second illumination of all of the lamps at once. Use the Bonus Reel Light Ring Test option to test the operation of the LEDs surrounding the fourth reel on the Big Times Pay game.6]) Note: This option is available only on machines with Barcrest top boxes. Press the SPIN REELS button to suspend the test. Press the SPIN REELS button to suspend the test.9. Use the Barcrest LEDs Test option to test operation of the 7-segment displays in the top box. Use the Barcrest Lamps Test option to test the lamp operation in the top box. or press the PLAY MAX CREDITS button to end the test. The lamps are then turned off. Barcrest Lamps Test (Option: [4.9. or press the PLAY MAX CREDITS button to end the test. Press the CHANGE and CASH/CREDIT switches to modify the reel stops.2]) The Paytable Test screen verifies that the game is paying out the correct amounts. Enter a reel stop number for each of the reels: a. Table 2-34. Game Tests Menu Options Option 2. Press the CHANGE switch to navigate between reels. 3. Turn the Attendant key when prompted.1] Reel Strip Test Verify that the symbols appearing on the reels are correct and that the reels spin to the correct stops [5. The reels move to the first stop.2] Base Paytable Test Verify payouts for any reel stop and wager combination [5. 4.6.1]) The Reel Strip Test screen verifies that the symbols appearing on the reels are correct and that the reels spin to the correct stops as follows: 1. Press the SPIN REELS switch to automatically cycle through the virtual stops in numeric order. Press the PLAY MAX CREDITS switch to exit the screen. 2003 2-81 .6 Game Tests (Option: [5]) The Game Tests menu provides access to reel strip and paytable tests. 2.1 Description [5. January 15. Use the following steps to run the test: 1.6. Turn the Attendant key when prompted. Press the SPIN REELS switch again to pause the test. 2. Refer to Table 2-34 for a brief description of the available options. 2. Note: This menu is accessible only from the Operator menu.2 Base Paytable Test (Option: [5.3] Bonus Paytable Test Test bonus devices used in WAP and standalone games Reel Strip Test (Option: [5.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Operator and Attendant Menus 2. 5. 3.6. The cursor moves to the bet amount field. 2. 3. Press the PLAY MAX CREDITS switch to exit the screen. Use the following steps to run the bonus device test: 1. Press the SPIN REELS switch to run another test or the PLAY MAX CREDITS switch to exit the screen. 4.3]) Select the Bonus Device Test option to confirm the values associated with virtual stops on machines with a bonus device in the top box and verify the accuracy of the game’s paytable. If testing a wheel-based device. Press the SPIN REELS switch to position the reels in the requested combination. The software limits these values to numbers between 1 and 22. The VFD and LCD display the win amount for the revised wager. 2. press the SPIN REELS switch to cause the wheel to spin to the indicated stop. 2-82 January 15. Press the CHANGE or CASH/CREDIT switches to change the bet amount. Press the CASH/CREDIT switch to increment the virtual stop for the bonus device and press the CHANGE switch to decrement the virtual stop. The VFD displays the award that is associated with the symbol combination. The VFD displays the physical stop of the bonus device and the corresponding win amount.Operator and Attendant Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 b. 2003 .3 Bonus Device Test (Option: [5. Press the CASH/CREDIT switch to increment the reel stop number. GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Operator and Attendant Menus 2. January 15. 2003 2-83 . The machine cannot be played unless its mode is “In Service.” “In Service” or “Reserved.” If the machine mode is “Out of Service” the LCD displays an “Out of Service” message.” The Out of Service mode remains in effect until the mode is changed.7 Out of Service Mode (Option: [6]) Use the Out of Service mode to set the machine mode to “Out of Service. but not necessarily those available in any specific jurisdiction. Note: Specific software features vary depending upon jurisdiction.2]) – provides detailed instructions for the menus and options that are available on the Key Chip II menu.2. and is available only after performing the key chip replacement procedure. The information presented in this manual is intended to reflect all features available. Key Chip Config I Menu (Option: [7. Key Chip Config II Menu Options (Option: [7. Information in this section includes: • Section 3. 2003 3-1 . Refer to Section 4.3 for detailed instructions.Section 3 Key Chip Menus The Key Chip menus allow setup of various sensitive machine and game parameters.1. January 15. • Section 3.1]) – provides detailed instructions for the menus and options that are available on the Key Chip menu. Key Chip Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 3.1 Key Chip Config I Menu (Option: [7.1]) The options on the Key Chip Config menu vary by jurisdiction. The following options typically require the key chip and cannot be changed from the Operator menu. Refer to Table 3-1 for a brief description of the Key Chip Config menu options. Table 3-1. Key Chip Config Menu Options Menu/ Option Description Denomination Deternine the game denomination when the machine is powered up for the first time. Game Selection Determine the game’s paytable. Bonus Menu If the base PROM supports standalone bonus games, select and configure the standalone bonus game. Progressive/ WAP System Setup Configure features and levels for progressive games. The WAP System Setup menu is available only on WAP machines. EFT Control Determine the different modes of EFT operation. Machine Type Configure the machine type. 3.1.1 Token Setup Set the token value (not available in all jurisdictions). Candle Stage Setup Select the appropriate candle type for the machine (international version only). Money Format Set the bill acceptor currency symbol, thousand separator, and decimal separator (international version only). Options Configure hard meter monitoring options (international version only) and enable or disable player initiated cashouts of partial token credits. Denomination (Option: [7.1.1]) Note: This option is available only on non-WAP machines. Select the Denomination option to set the machine’s denomination. The machine denomination setting determines how accepted bills and progressive values are converted to credits. The default value is zero. 3-2 January 15, 2003 GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Key Chip Menus 1. The current denomination is displayed. Press the SPIN REELS switch to edit the field. 2. Press the CHANGE and CASH/CREDIT switches to change the field value. 3. Press the PLAY MAX CREDITS switch to exit the screen and save the changes, or press the SPIN REELS switch to reset the field’s value. Accounting Denomination (Option: [7.1.1.1]) Note: This option is not available if the game is configured only to accept multiples of the hopper denomination. Use the Accounting Denomination option to change the denomination for meters displayed by the Terminal Master Money Accounting and Period Terminal Accounting Options. 1. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. 2. Press the PLAY MAX CREDITS switch to exit the screen and save the changes, or press the SPIN REELS switch to reset the value to the previous setting. Coin Denomination (Option: [7.1.1.2]) Use the Coin Denomination option to determine how the machine converts accepted bills, tickets, EFT transations and progressive values to machine credits. For example, if the coin denomination is set to 25 cents, a dollar is converted to four credits on the credit meter. 1. The screen displays the current setting. Press the CHANGE switch to navigate between the digits. 2. Press the CASH/CREDIT switch to increment the current digit. 3. Press the SPIN REELS switch to reset the value to the previous setting, or press the PLAY MAX CREDITS switch to save the new setting and exit the screen. January 15, 2003 3-3 Key Chip Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Player Denomination (Option: [7.1.1.3]) Use the Player Denomination option to configure the denomination options available to the player. Note: The denomination cannot be less than the accounting denomination. If the game is configured only to accept multiples of the hopper denomination, the denomination must be a multiple of the hopper denomination. 1. Press the CHANGE and CASH/CREDIT switches to navigate through the list of denominations. 2. Press the PLAY MAX CREDITS switch to select the denomination or press the SPIN REELS switch to exit the screen. 3.1.2 Game Selection (Option: [7.1.2]) Use the Game Selection screen to determine the game’s paytable. The number of paytables available depends on the base PROM installed. This screen cannot be accessed if only one paytable is available. Set the paytable using the following procedure: 1. Navigate through the list of values using the CHANGE and CASH/CREDIT switches. 2. Press the PLAY MAX CREDITS switch to exit the screen and save the changes, or press the SPIN REELS switch to reset the value to the previous setting. 3.1.3 Bonus Menu (Option: [7.1.3]) Bonus Game Configuration (Option: [7.1.3.1]) Note: This option is available only if the machine is configured for generic bonus games. Select the Bonus Game Configuration option to select up to 10 standalone bonus games to associate with the base game. The types of bonus games available depend on the Base PROM used and the LCD program version. Use the following steps to configure bonus games: 1. Press the CHANGE and CASH/CREDIT switches to navigate through the list of bonus fields. 3-4 January 15, 2003 Use the following steps to configure the bonus games: 1.3. Press the CHANGE switch to select the digit to modify. Select the Bonus Game Settings option to configure bonus game parameters. Press the PLAY MAX CREDITS switch to exit the screen and save your changes. or press the SPIN REELS switch to reset the value.3]) Note: This option is available only if the machine is configured for generic bonus games.2]) Note: This option is available only if the machine is configured for generic bonus games. b. Press PLAY MAX CREDITS to save the changes and exit the screen or press the SPIN REELS switch to revert to the original values. the payback area of the screen displays “---. Exiting the screen will restore the original bonus values. 2003 3-5 . Press the CHANGE and CASH/CREDIT switches to navigate through the list of parameters. View Bonus Game Settings (Option: [7. 3.1. Press the SPIN REELS switch to display the list of bonus games for the selected bonus field.--%” to indicate that the payback percentage is invalid. Select a game using the following steps: a. Press the SPIN REELS switch to change the value of the desired parameter. 3. Select the Bonus Game Selection option to select one of 10 available bonus games. Press the SPIN REELS switch to revert to the parameter’s original value or press the PLAY MAX CREDITS switch to save the changes to the field. Press the PLAY MAX CREDITS switch to select the bonus game.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Key Chip Menus 2. When this condition occurs. Press the CHANGE and CASH/CREDIT to navigate through the list of available bonus games. Bonus Game Selection (Option: [7. Press the CASH/CREDIT switch to increment the digit’s value.3. the parameters cannot be saved. If the parameter settings result in a payback percentage that is greater than the maximum allowed by the Key Chip. January 15.1. 2. 4. System Bonus On/Off (Option: [7. 3. 2003 . Press the SPIN REELS switch to edit the selected parameter. which determines the amount of time that the player has to push the SPIN REELS switch before the game automatically starts the non-linked bonus game. Global Setup (Option: [7. Navigate through the list of values using the CHANGE and CASH/CREDIT switches. The screen displays the highlighted game’s theoretical payback percentage. Press the PLAY MAX CREDITS switch to select the bonus game or press the SPIN REELS switch to exit the screen.Key Chip Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Use the following steps to activate a bonus game: 1.3. If more than one item can be configured. If a game-specific bonus game is installed.3. 3-6 January 15.4]) This screen is enabled for games that support any of the global parameters. Press the PLAY MAX CREDITS switch to save the changes and exit the screen. Use the following procedure to configure the user input timeout: 1. 4. Press the PLAY MAX CREDITS switch to exit the field. If the percentage exceeds the maximum allowed by the Key Chip. Enabling this option activates the bonus pays and multiple jackpot modes at the same time. press the CHANGE and CASH/CREDIT switches to navigate to the desired parameter.1. 5. To enable this option. Press the CASH/CREDIT switch to increment the digit. the polling address must be set to 001. the screen displays “---. 6. 2. 2.1.--%” to indicate that the payback percentage is invalid. Press the CHANGE switch to move from one digit to another. Press the CHANGE and CASH/CREDIT switches to navigate through the list of bonus games. this screen allows the operator to set the User Input Timeout option. Use the following steps to enable or disable SAS bonusing: 1. or press the SPIN REELS switch to reset the settings to their original values.5]) This screen enables or disables the SAS bonusing capability. Navigate through the list of values using the CHANGE and CASH/CREDIT switches. or press the SPIN REELS switch to reset the value to the previous setting. Use the following steps to enable or disable SAS link bonusing: 1. Use the following steps to configure the link setup: 1. This screen enables or disables SAS link bonusing. Press the PLAY MAX CREDITS switch to exit the screen and save the changes. • Host Timeout – determines how long the game should wait for communication with the system before a link-down condition occurs.6]) Note: This option is not available on WAP machines. If disabled. If the link-bonusing option is enabled. or press the SPIN REELS switch to reset the value to the previous setting.1. the game ignores all link bonus messages. Press the PLAY MAX CREDITS switch to exit the screen and save the changes.7]) Note: This option is not available on WAP machines. January 15. 2. the polling address must be set to 001. 2003 3-7 . Navigate through the list of values using the CHANGE and CASH/CREDIT switches. Link On/Off (Option: [7. • User Input Timeout – determines the amount of time the player has to push the SPIN REELS switch before the game automatically starts the link-bonus game. To enable this option. Link Setup (Option: [7.3.3. The machine accepts link messages from the host as long as the amounts are less than this limit. this screen allows the operator to set the following bonus parameters: • Max Win – allows the operator to set the maximum number of credits for a win from a link bonus. 2. or press the SPIN REELS switch to reset the value to the previous setting.1. Press the PLAY MAX CREDITS switch to exit the screen and save the changes.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Key Chip Menus 2. For non-WAP games.4 GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Progressive/WAP System Setup (Option: [7. 3. a WAP machine’s paytable must be configured.4.1]) Note: This option is available only on WAP machines.1. 2003 . Use the CHANGE and CASH/CREDIT switches to navigate through the list of available controllers: • None • SAS • Link • Stand-alone Press the PLAY MAX CREDITS switch to select a controller and return to the progressive level list.1. Confirm Paytable (Option: [7.4. The default value of “no paytable selected” will prevent the game from functioning.1.1]) Note: This option is available only on non-WAP machines.Key Chip Menus 3. Press the SPIN REELS switch to select the level to configure. Press the CHANGE and CASH/CREDIT switches to navigate through the list of progressive levels. or press the SPIN REELS switch to reset the levels to their previous configuration. After a cold power up.4]) Controller Select (Option: [7. configure the following information for each paytable: • Limit Amount – the highest jackpot amount the player can win • Current Amount – the current amount shown on the spectrum or progressive seven-segment display • Add Percentage – percentage of the wager that is contributed toward the progressive jackpot 3-8 January 15. Use the Controller Select option to associate a progressive controller with a progressive level using the following steps: 1.1. Press the PLAY MAX CREDITS switch to exit the screen and save the changes. 2. except a base PROM change. Press the SPIN REELS switch to edit a field. d. Press the CHANGE switch to move from one digit to another within the field. January 15. Select the paytable to confirm the denomination and system name using the following steps: 1. Press the PLAY MAX CREDITS switch to exit the field. or press the SPIN REELS switch to reset the value to the previous setting. Press the PLAY MAX CREDITS switch to exit the screen and save the changes. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. 2. 2. Navigate through the list of values using the CHANGE and CASH/CREDIT switches. Press the CASH/CREDIT switch to increment the digit. Level (x) (Option: [7. c. e. For non-WAP games. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. or press the SPIN REELS switch to reset the value to the previous setting.1.x]) Use the Level option to select a progressive controller: • None • SAS • Link • Stand-alone 1. b.1. Note: This information is recovered from EEPROM after all system errors.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Key Chip Menus • Base Amount – the amount the progressive jackpot resets to after a win • The Current Amount and Base Amount cannot be set to a value higher than the Limit Amount. use the following steps to set the paytable parameters: a. Press the PLAY MAX CREDITS switch to exit the screen and save the changes. 2003 3-9 . 3.4. WAP money meters are sent to the CCOM in credits by default.1. Use the following steps to enable display of progressive amounts on the LCD: 1. or press the SPIN REELS switch to reset the value to the previous setting. Press the PLAY MAX CREDITS switch to exit the screen and save the changes. Some configurations may require that these meters be in cents. Press the PLAY MAX CREDITS switch to exit the screen and save the changes. or press the SPIN REELS switch to reset the value to the previous setting. Select the paytable to configure the progressive levels for each standalone progressive game: • Limit Amount – the highest jackpot amount the player can win • Current Amount – the current amount shown on the spectrum or progressive seven-segment display • Add Percentage – percentage of the wager that is contributed toward the progressive jackpot 3-10 January 15.Key Chip Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Progressive Display Setup (Option: [7. Navigate through the list of values using the CHANGE and CASH/CREDIT switches. enabling machines of different denominations to share the same progressive jackpots on one communications loop. 2003 .2]) Note: This option is available only on non-WAP machines. 2.2]) Note: This option is available only on WAP machines. Progressive amounts are not displayed if a bonus game is enabled.4.4. Select the Progressive Display Setup option to enable or disable display of progressive amounts on the LCD. 2.4. Navigate through the list of values using the CHANGE and CASH/CREDIT switches. Stand Alone Setup (Option: [7.3]) Note: This option is available only on non-WAP machines.1. Configure the parameter using the following steps: 1. Metering Units (Option: [7.1. 4. Press the CASH/CREDIT switch to increment the digit. SAS Progressive Group (non-WAP) (Option: [7. Press the SPIN REELS switch to edit a field. Press the CHANGE switch to move from one digit to another. 2. 3. 6. Use the following steps to configure each level: 1. or press the SPIN REELS switch to reset the settings to their original values. Press the PLAY MAX CREDITS switch to exit the screen and save the changes. 2003 3-11 . 5. or press the SPIN REELS switch to reset the value to the previous setting. 5.1. Press the PLAY MAX CREDITS switch to exit the field. Press the PLAY MAX CREDITS switch to save the changes and exit the screen.1.5 Electronic Funds Transfer (EFT) Control (Option: 7.5]) The EFT Control screen sets the mode of EFT Operation: • EFT disabled – turn off EFT (default value) • EFT SAS controller – allows EFT via the SAS host • EFT Bally controller – allows EFT via the Bally host January 15.1. Press the PLAY MAX CREDITS switch to exit the field. Press the CASH/CREDIT switch to increment the digit.5]) Select the SAS Progressive Group option to associate the game’s progressive levels to a SAS host using the following steps: 1. 3. 4. Press the CHANGE switch to move from one digit to another within the field. Press the SPIN REELS switch to edit the field. 2. Navigate through the list of values using the CHANGE and CASH/CREDIT switches.4.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Key Chip Menus • Base Amount – the amount the progressive jackpot resets to after a win Note: The Current Amount and Base Amount cannot be set to a value higher than the Limit Amount. 3. or press the CASH/CREDIT switch to increment the current digit.1.Key Chip Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Use the following steps to configure the EFT controller: 1. 2. 3. or press the SPIN REELS switch to reset the value. If the option selected does not match the hardware used. Press the PLAY MAX CREDITS switch to exit the screen and save the changes. 3-12 January 15. Press the PLAY MAX CREDITS switch to exit the screen and save the changes.1. Press the PLAY MAX CREDITS switch to save the setting and exit the screen. or press the SPIN REELS switch to reset the value to the previous setting. Navigate through the list of values using the CHANGE and CASH/CREDIT switches. Use the Token Setup screen to set the credit value associated with a token. 2003 . 2. 3. Set the token value using the following steps: 1. or press the SPIN REELS switch to reset the value to the previous setting. Use the following steps to configure the machine type: 1. 2.7.1. Valid values are from 1 to 100. Press the SPIN REELS switch to edit the field.6]) The machine type must be set to slant-top or upright following a cold power up.1]) Note: This option is not available in all jurisdictions.1.6 Machine Type (Option: [7. 3.7) Token Setup (Option: [7. Press the CHANGE switch to navigate between digits. A value greater than one forces the game into credit mode and may change the hopper limit.1.7 Tokenization (Option: 7. the machine will tilt. Navigate through the list of values using the CHANGE and CASH/CREDIT switches. Select the Partial Token Payout option to enable or disable playerinitiated cashouts of partial token credits. partial token credits are hand paid.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Key Chip Menus Partial Token Payout (Option: [7. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. • If the SAS EFT function is enabled. January 15. or press the SPIN REELS switch to reset the value to the previous setting.8]) Note: This option is available only with the international version PROM. Press the PLAY MAX CREDITS switch to exit the screen and save the changes.7. Navigate through the list of values using the CHANGE and CASH/CREDIT switches. Use the following steps to configure partial token payouts: 1. 2. 3.1.8 Candle Stage Setup (Option: 7. To set the candle type. This screen allows selection of the appropriate candle type for the machine. The following conditions apply: • If the option is enabled for a machine with a hopper-only configuration. Player-initiated cashouts for partial token credits will be paid by ticket.1. • If the machine is configured with a ticket printer. partial token payouts are enabled automatically. the machine will upload the partial token credits to the host. and it does not apply to WAP games. 2003 3-13 .1. or press the SPIN REELS switch to reset the value to the previous setting. partial token payouts are not allowed. use the following steps: 1.2]) Note: This option is available only with the international version PROM. • If the option is disabled. Press the PLAY MAX CREDITS switch to exit the screen and save the changes. 2. This parameter’s default setting is enabled. Press the CHANGE and CASH/CREDIT switches to toggle the separator value between the available options. 3-14 January 15. Press the SPIN REELS switch to reset the field or. press the PLAY MAX CREDITS switch to exit the field and save the changes. Press the PLAY MAX CREDITS switch to save the changes and exit the screen. b. Press the CHANGE and CASH/CREDIT switches to toggle the separator value between the available options. Press the CHANGE switch to navigate through the positions in the field.000s indicator: a. Press the CHANGE and CASH/CREDIT switches to navigate through the available fields – symbol. Press the SPIN REELS switch to enter the desired field. or press the PLAY MAX CREDITS switch to exit the field and save the changes. 5. Press the CASH/CREDIT switch to change the selected character.Key Chip Menus 3. 3. Use the following steps to configure the money format: 1.000s indicator and decimal separator. To set the currency symbol: a. Use the Money Format screen to set the bill acceptor currency symbol. Press the SPIN REELS switch to reset the field or. thousand separator. press the PLAY MAX CREDITS switch to exit the field and save the changes. b. 1. and it does not apply to WAP games. or press the SPIN REELS switch to reset the values for all fields.9]) Note: This option is available only with the international version PROM. and decimal separator. b.1.9 GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Money Format (Option: [7. To set the 1. 2. To set the decimal separator: a. 4. 2003 . Press the SPIN REELS switch to reset the field. 6. c.1. or press the SPIN REELS switch to reset the value to the previous setting. Coin-In (Option: [7. The following settings are available: • Coins only – international jurisdictions • Coins and bills – all other jurisdictions Use the following steps to set the hard meter monitoring options: 1.1.1]) Note: This option is available only with the international version PROM. The Coin-In screen sets the machine to one of the following coin-in options: • Coins to game only – coins inserted after the machine exceeds the maximum bet are returned to the player • Coins to game and credit – coins inserted after the machine exceeds the maximum bet will be added to the credit meter until the machine exceeds the credit limit • Coins to credit only – all coins inserted will be added to the credit meter January 15. Press the PLAY MAX CREDITS switch to exit the screen and save the changes.10 Options (Option: 7. 2. and it does not apply to WAP games.10. Use the Hard Meters screen to select hard meter monitoring options for the Coin Drop mechanical meter. Press the CHANGE and CASH/CREDIT switches to navigate through the options.2]) Note: This option is available only with the international version PROM. Press the SPIN REELS switch to enter the selected screen.1. and it does not apply to WAP games.1. 2003 3-15 .1. 2. Hard Meters (Option: [7.10.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Key Chip Menus 3. Navigate through the list of values using the CHANGE and CASH/CREDIT switches.10]) The Options screen allows the operator to select hard meter monitoring options: 1. Press the PLAY MAX CREDITS switch to exit the screen and save the changes. 2. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches.Key Chip Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 To set the coin-in option. use the following steps: 1. 3-16 January 15. or press the SPIN REELS switch to reset the value to the previous setting. 2003 . The following options typically require the key chip and cannot be changed from the Operator menu.2]) Enable/Disable (option: [7.2.2. Table 3-2.1] Validation Type Configure SAS validation. 3. January 15. or press the SPIN REELS switch to reset the value to the previous setting. Validation Type (Option: [7. [7.3] Voucher Enable or disable voucher options.2 Printer (Option: [7.2. Note: This option must be set to Enhanced to use the EZ Pay Ticket System. Navigate through the list of values using the CHANGE and CASH/CREDIT switches.2.2]) The options on the Key Chip Config II menu vary by jurisdiction.2. [7. 2.4] Remote Handpay Reset Enable or disable resetting of handpay conditions by the host machine for game connected to a SAS controller.2. [7.2] Printer Set ticket printer options.1]) Use the Enable/Disable screen to enable or disable the ticket printer: 1.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Key Chip Menus 3.2. [7. 2003 3-17 . Navigate through the list of values using the CHANGE and CASH/CREDIT switches. Key Chip II Menu Options Menu/Option 3. Refer to Table 3-2 for a brief description of Key Chip Config II menu options.5] Coinless Mode Enable or disable coinless mode.2.2.1 Description [7.2 Key Chip Config II Menu Options (Option: [7.2.2. Press the PLAY MAX CREDITS switch to exit the screen and save the changes.1]) SAS validation allows the EZ Pay Ticket System to verify payouts and handpays: 1. 2]) Use the Handpay Receipts screen to enable or disable printing of receipts for jackpots and hand pays. Note: When this menu item is enabled on a non-WAP game. the machine does not print tickets for progressive jackpots. 2003 . or press the SPIN REELS switch to reset the value to the previous setting.4 Remote Handpay Reset (Option: [7. 3.3 Voucher (Option: [7. Handpay Receipts (Option: [7.2.4]) Note: This option is not available for WAP or stand-alone WAP games.3]) Use the Voucher screen to enable or disable ticket redemption by the machine: 1.2. 1. Press the PLAY MAX CREDITS switch to exit the screen and save the changes. Navigate through the list of values using the CHANGE and CASH/CREDIT switches. 3. such as a game with a non-cash prize. or press the SPIN REELS switch to reset the value to the previous setting.2. Navigate through the list of values using the CHANGE and CASH/CREDIT switches. Press the PLAY MAX CREDITS switch to exit the screen and save the changes. Press the PLAY MAX CREDITS switch to exit the screen and save the changes. the machine prints a ticket with a zero amount under some circumstances. For WAP games.2. Navigate through the list of values using the CHANGE and CASH/CREDIT switches. 1. 2. Use the Remote Handpay reset option to enable or disable resetting of the machine from the SAS host after the machine enters a hand pay condition. or press the SPIN REELS switch to reset the value to the previous setting.2.2. 3-18 January 15.Key Chip Menus GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 2. 2. 5 Coinless Mode (Option: [7. Note: The coinless mode can only be enabled when the machine is connected to a SAS controller. All money-in and money-out handling is is performed via EFT transactions.5]) Use the Coinless option to enable or disable coinless mode. 2003 3-19 .2.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Key Chip Menus 2. Navigate through the list of values using the CHANGE and CASH/CREDIT switches. Press the PLAY MAX CREDITS switch to exit the screen and save the changes.2. the hopper and coin acceptor are disabled. Use the following steps to enable or disable coinless mode: 1. January 15. When the machine is in coinless mode. or press the SPIN REELS switch to reset the value to the previous setting. or press the SPIN REELS switch to reset the value to the previous setting. 3. 2. Press the PLAY MAX CREDITS switch to exit the screen and save the changes. • Section 4. Game Program Change – provides procedures for changing game programs.6. Flash Memory Cards – explains use of flash memory cards used in the LCD for bonus games and customized attract mode displays. January 15. 2003 4-1 . Key Chip Procedure – provides procedures for installing the key chip to access key chip setup options. EEPROM or both. • Section 4. • Section 4.Section 4 IC Chip and Flash Memory Card Procedures This section describes key chip setup procedures available as an option in the Operator Menu in Vision Series software.3. Information in this section includes: • Section 4.4. Sound SIMM Board Replacement – provides procedures for removing and installing the sound SIMM board on processor boards that support stereo sound. IC Chip Replacement – describes procedures to follow when replacing the IC chips on the processor board.5. Clear Chip Procedure – provides procedures for using clear chips to clear RAM. • Section 4.1.2. • Section 4. see Figures 4-1 and 4-2. SOUND SIMM MULTIMEDIA LITE BOARD J1 MOTHERBOARD J2 MOTHERBOARD U17 REEL DATA U46 GAME PROM (GME2) U21 BASE PROM U19 GAME PROM (GME1) 00000042-111700 Figure 4-1. Component Locations. Chip removal clears all current accounting data. Note: Check with state and local laws. 2003 . and record the accounting data before removing game program chips. Vision Processor Board for Stereo Sound (p/n 755-105-0X) 4-2 January 15. and proceed as follows.1 IC Chip Replacement To remove or install integrated circuit (IC) chips on the processor board.IC Chip and Flash Memory Card Procedures GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 4. For jumper locations on the processor board. see the processor (video controller) board schematic in the appropriate electronic diagrams and parts manual. 1. after grounding yourself. Caution: Prying against the circuit board with a pointed object may damage the traces under the IC socket. Vision Processor Board for Mono Sound (p/n 755-105-0X) 4. Caution: Chip removal and replacement instructions should be followed carefully to avoid damaging both the individual program chips and the circuit board itself. January 15. carefully remove with a chip extractor. Locate the chip(s) to be replaced and. flat surface. Place the processor tray on a stable. 3.1. These devices are staticsensitive and should be handled by qualified personnel only. 4. Component Locations.1 IC Chip Replacement Removal The ICs intended for field replacement are the two game PROMs (U19 and U46) and the base PROM (U21) shown in Figures 4-1 and 4-2.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 IC Chip and Flash Memory Card Procedures J1 MOTHERBOARD J2 MOTHERBOARD U17 REEL DATA U46 GAME PROM (GME2) U19 GAME PROM (GME1) U21 BASE PROM 00000043-111700 Figure 4-2. Open the machine door and turn the power off. 2. 2003 4-3 . Remove the processor tray. Important: Ground yourself to neutralize static that can damage both the ICs and the processor board. Turn the machine power on. 3. 2. the chip may be damaged when the machine power is turned on. See Figure 4-3 for details. If an installation tool is not available.2 SS PROM Installation Use the previous removal and installation instructions but insert this chip with the un-notched end closest to the unmarked end of socket U17. 6. 5. it may be possible to spring the legs into alignment by placing the chip on its side on a flat. use gentle hand pressure to push it into the socket. Caution: If the computer chip is placed into its socket in the wrong direction or with one or more pins ("legs") out of position. nonconductive surface and gently tilting the chip just enough to bend all of the legs inward a little on each side. Check both sides of the chip to be sure that all legs are engaged correctly before pushing all the way down into its seat. with the notched outline on the processor board. The two sets of "legs" on each computer chip are generally spread a little wider apart than the openings in the receptacle. Refer to the Operator and Attendant Menu section of this manual for information about selecting programmable game options. This chip has 28 pins but the socket has 32. 4-4 January 15. Install the processor tray and lock into place.1. Handling the computer chip only by the ends. 4. Refer to the Troubleshooting: Game Machines manual to resolve any error messages that may appear on the video monitor. adjust the alignment by using a chip installation tool of the correct size. When the chip is properly aligned. visually align it by matching the orientation notch. Close and lock the machine door. 2003 .IC Chip and Flash Memory Card Procedures GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Installation 1. 4. located at one end of the chip. If the legs appear too wide for the receptacle. 2003 4-5 . SS PROM Installation January 15.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 IC Chip and Flash Memory Card Procedures SS PROM SOCKET U17 00000039-111700 Figure 4-3. Place the board into the mount at an angle and let it rest on the small. Each board is individually programmed for a specific game theme. metal tabs. Gently press down on the board until it snaps into place. 2. Installation 1. The metal tabs will hold the board in place on the mount. metal tabs on both sides of the mount that holds the board. 2.IC Chip and Flash Memory Card Procedures GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 4. Gently pull the board away from the mount.2 Sound SIMM Board Replacement The sound SIMM board contains the game sounds used in machines with stereo sound (refer to Figure 4-1). Note: This board must be replaced when changing game themes. 4-6 January 15. Press the small. 2003 . Removal 1. and the board releases. • If the right LED lights. Perform the setup changes necessary and exit the key chip menu. Use the procedure in Section 4. Note: The key chip menu times out after approximately two minutes of inactivity. • If the left LED lights. then an error occurred.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 IC Chip and Flash Memory Card Procedures 4. Turn the machine power on. When the key chip has been recognized. 3. • If neither LED lights. the key chip failed because the processor board identification does not match. 6. Refer to the procedures in the Key Chip Menu section for detailed information. Reinstall the processor board in the machine. the key chip is bad. January 15. 7. 2. Reinstall the processor board in the machine. 5. Follow this procedure to use the key chip.3 Key Chip Procedure Key chips are used to perform certain machine activities that are sensitive or require higher authority than the normal technician with access to the Operator menu.1 to remove the Base EPROM from the processor board and replace it with the key chip. 1. pay table or selected games. The key chip is required to change machine parameters such as the denomination. credits available. 8. Note: The key chip version must be compatible with the base EPROM on the processor board being changed. or games in progress on the machine. but not the left. Turn the machine power on and the key chip menu appears on the LCD. 2003 4-7 . Turn the machine power off and replace the key chip with the base EPROM. but not the right. the two amber LEDs farthest from the operator switch light and stay lit. 4. Verify that there are no tilts. Repeat the procedure to verify that the key chip is correctly installed. Table 4-2. 3. Processor Board LED Indicators LED Status 4-8 Memory Condition Both OFF Program CRC is incorrect or the test is still running Alternate flashing Both RAM tests failed Right LED flashing 256K RAM good January 15. Note: Clearing RAM will erase all accounting and event information from the machine.IC Chip and Flash Memory Card Procedures GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 4. 2003 . 1. Use Table 4-1 to determine which clear chips are necessary to perform the clear operation desired. Contact IGT or the appropriate agency to determine whether these chips are available in a particular jurisdiction. 4.1 to remove the base EPROM from the processor board and replace them with the set of clear chips (refer to Table 4-1). Reinstall the processor board in the machine. Clear Chip Configurations Chip Number* Description IVC00097 Clears all RAM and all EEPROM IVC00096 Clears all RAM *Numbers subject to change. current as of publication date. Clearing EEPROM will reset all machine and game setup parameters to defaults. or games in progress on the machine. Use the procedure in Section 4. Verify that there are no tilts. EEPROM or both. 2.4 Clear Chip Procedure The clear chips are required to clear RAM. Clear chips are not available in all gaming or lottery jurisdictions. Turn the machine power on and watch the two rightmost. credits available. amber colored LEDs on the processor tray next to the test switch. The following table lists the memory conditions that are indicated on the LEDs. Table 4-1. January 15. (cont’d) Processor Board LED Indicators LED Status Memory Condition Right LED ON 1-megabyte RAM good Left LED OFF EEPROM not tested (with IVC00096) or EEPROM test failed (with IVC00097) Left LED flashing 512-byte EEPROM good (both LEDs flash together if 256K RAM) Left LED ON 2048-byte EEPROM good 5. 7. Turn the machine power off and replace the clear chips with the base PROM. Turn the machine power on and follow instructions on the screen to clear the error messages. 6. Reinstall the processor board in the machine.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 IC Chip and Flash Memory Card Procedures Table 4-2. 2003 4-9 . • The top location is for the flash card used for the bonus games. See Figure 4-4 and press the release button for the flash card to be removed. Refer to the appropriate maintenance procedures manual for details. 4-10 January 15. Damage to the flash card or the LCD electronics may result. Open the machine door and turn the power off. • The side location is for the optional custom attract mode flash card. 2. Carefully pull the flash card straight out of the LCD unit.IC Chip and Flash Memory Card Procedures GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 4. 2003 . 3.1 Flash Memory Card Replacement Caution: Do not remove flash memory cards from the LCD unit without first turning the machine power off.5. Removal 1. 4. Remove the top box glass.5 Flash Memory Cards Flash memory cards are used in Vision Series machines to display bonus games as well as standard and customized attract modes on the LCD. it must always be installed for the machine to operate. There are two flash card locations on the LCD: one on top of the unit and one on the side opposite the hinge. 2003 4-11 . Flash Card Installation January 15.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 IC Chip and Flash Memory Card Procedures FLASH CARD RELEASE BUTTON LCD HOUSING 00000040-111700 Figure 4-4. Flash Card Removal FLASH CARD RELEASE BUTTON GUIDE 00000041-111700 Figure 4-5. Turn the machine power on.IC Chip and Flash Memory Card Procedures GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 Installation 1. 4-12 January 15. The release button will return to its out position and the flash card will be flush with the LCD housing (see Figure 4-4).5. See Figure 4-5 and carefully insert the flash card into the socket until resistance is felt.3 Flash Card Programming with Vision Builder Software Custom graphic and audio displays are loaded onto flash cards using the Vision Builder program that runs on the Windows® 95 operating system. For more information on available settings. 4. Contact IGT Firmware Engineering for details on this program. If it slides in and stops short of full insertion. Note: The flash card will only go into the socket in the correct orientation. Close and lock the machine door. Carefully push the flash card fully into position. refer to the program summary report (PSR) for the ATA version installed. Refer to the Troubleshooting: Game Machines manual to resolve any error messages that may appear on the displays. Refer to Section 2 for information about selecting programmable attract mode options. 4.2 Setups (LCD Options) The LCD stores these settings in its flash memory. PC hardware is necessary for operation. pull the flash card out. 4.5. turn it around and reinsert into the socket. 2003 . 2. 3. 1. The LCD indicates the status of the game replacement. Install the new BGM in the top slot of the LCD and install the RFA card in the slot on the left side of the LCD (Refer to Section 4.1. Turn the machine power on. January 15.5). The game program change is complete when the LCD and VFD display game play messages. When the VFD indicates that the machine is experiencing a RAM error.5). stepper base and version PROMs from the processor board (refer to Section 4. turn the machine power off. Remove the Bonus Game Module (BGM) from the LCD (refer to Section 4. Install the new sound SIMM board if the machine has stereo sound (refer to Section 4. Install the new game. Ensure that the LCD has sufficient memory before changing programs. 9. 6. 5. 7. 1.GAME SOFTWARE: VISION SERIES PRODUCTS – RELEASE 9 IC Chip and Flash Memory Card Procedures 4. Remnove the processor board from the machine. 2. 2003 4-13 . stepper base and version PROMs on the processor board and return the board to the machine (refer to Section 4. Remove the RFA card and turn the machine power on. press the operator switch on the processor board. 10. Turn the machine power off. Newer flash memory cards may require more memory in the LCD.1). then release.1). hold for two to three seconds. Note: Game program changes are highly regulated in certain gaming jurisdictions. turn the Attendant key. 8. Verify state and local legal requirements before changing programs. Some jurisdictions require the presence of a gaming agent during this procedure.2). When the LCD displays the “Enter new time” prompt. When prompted by the message on the VFD. 4. and remove the game.6 Game Program Change Use the following procedure to replace game programs in Vision Series machines equipped with an LCD. 3. 2. Verify that the program numbers on the game ICs are compatible with the machine hardware options and that they are installed correctly. Turn the machine power off. Power up the machine and use the Diagnostic option on the Operator or Attendant menu to check inputs. Play enough games to verify correct operation of the games and player panel switches. contact an IGT agent to verify software capabilities. unlock and remove the processor board. January 15. Open the machine door. 4. 5. Close and lock all doors. Use the Accounting Menu to verify that software data is being metered and the desired options are selected. outputs.Section 5 Game Software Testing Use the following procedure when the machine is in the idle mode to verify that the game program software is operating correctly. Replace the processor board. 1. Note: If the software does not seem to drive a particular hardware component. and set options. 3. 2003 5-1 . accounting information and reporting. One meter is set to a higher base amount than the other. rather than changing in discreet jumps. agent file A program that performs an information gathering or processing task in the background. archive 1) To copy programs and data onto an auxiliary storage medium. The time interval between characters isn’t necessarily fixed. access path The procedure used by a database management system to access data stored in a database. asynchronous transmission A method of data transmission in which the receiving and sending devices don’t share a common timer. such as a disk or a tape. Each information character is individually synchronized. Account Control Executive (ACE) This software consists of the processes and databases used to define and maintain configuration details. ADSC Accounting Data System Communicator Used with the IGT Wide Area Progressive Security And Accounting System to receive and transmit data between the ADS and CCOM.Glossary ABS Acres Bonusing System This is a complete data collection and bonusing system using Acres Gaming. or other indicator. accounting option The software option that displays statistics accumulated in game play. For example. asynchronous Not synchronized by a mutual timing signal or clock. the meters both progress at the same rate and an arrow. These programs are responsible for playing sounds and displaying information such as tilt messages and Operator and Attendant Menu options. The Bonus Game Module (BGM) is an ATA card that programs the LCD to perform bonus game functions. Glossary . ATA Advance Technology Attachment ATA cards are used in Vision machines to program the LCD. This type of program is typically given a very small and welldefined task.1 . attendant The person who has access to accounting. It gathers information from a casino’s gaming machines and distributes it to thirdparty slot accounting systems. a code for a specific terminal. This menu appears on the screen and shows what options are available. flashes back and forth between the two meters. 3) A procedure for transferring image information from an online optical storage medium to an offline medium. AC Alternating Current An electric current that reverses its direction at regularly recurring intervals. usually by the start and stop of bits. Inc. attendant menu The menu entered by turning the attendant key switch on a machine which allows access to accounting. proprietary technology. 2003 alternating progressive A progressive system in which there are two meters each associated with the top award on the gaming machine(s). a 12-hour clock face is an analog device that shows the time of day by continuously changing the position of the clock’s hands. diagnostics and other attendant functions by turning the attendant key switch on the machine. access time The time a computer takes to locate and transfer data to or from storage. such as IGS. During play on the machine(s). such as the number of coins-in or the number of credits won. Accounting Analysis System (AAS) The computer software system used to provide a database of information. When the jackpot is ultimately hit. address 1) The unique number assigned to each component of a larger system. 2) In data transmission. January 15. aging period A time period during which information (usually video lottery ticket information) is held in a readily accessible database for verification purposes. The AAS uses various menu options to create and print reports. algorithm A procedure for solving a particular mathematical problem in a finite number of steps. the player wins whichever amount the arrow is indicating. 2) To store data for anticipated normal longterm use. Composed of seek time and transfer rate. and no timing data is transmitted. analog Varying smoothly and continuously over a range. for long-term retention. diagnostics and other attendant functions. attract mode Visual and/or music options intended to attract players when the machine is in the idle mode. belly glass The lower glass on the door of some machines that shows the denomination, paytable or game theme. autobet An option that enables a player to wager the same number of credits as the previous game simply by pressing the Deal-Spin-Start switch. Bet Down A screen button that, when touched, decrements the number of credits wagered toward a game and returns them to the credit meter. If the button remains touched, the bet will continue to decrement at a determined rate until the bet reaches one. autocycle The machine automatically cycles through each test without operator or attendant intervention. autohold An option that, when selected in the self test mode, automatically holds suggested winning combinations of cards and displays a HELD message above the cards in a game. award insert A separate piece of glass or film used when the exterior glass panel has an opening for an award insert, such as “4000 coins.” axiohm printer A small, thermal printer utilizing 62 mm (2.5) paper to print both receipts and reports off of the CVT, the cashier, and the audit station. It prints at a rate of 50 mm (2) per second. background color The screen color surrounding the game elements and the game-related information. backup 1) A term pertaining to procedures or standby equipment available for use in the event of failure or overloading of the normally used procedures or equipment. 2) To make a copy of a program or data in case the original is lost, damaged or otherwise inaccessible. bank controller Data condenser; responsible for communication between DCNs and other system components. banner A setup or downloadable message which is scrolled across the main menu screen to attract or inform a player. bar machines A collective term referring to slant-top and flat-top machines, as opposed to upright machines. barcode scanner See handheld terminal. base amount The starting amount for a progressive jackpot which is also the amount that is displayed after the progressive is hit. battery backup Auxiliary power provided to a computer so that volatile information is not lost during a power failure. battery-backed RAM A RAM chip with a built-in battery for preserving the contents if machine power is turned off. baud A unit of data transmission speed. Glossary - 2 Bet Max (Bet Five, etc.) A player panel switch or screen button that wagers either the maximum number of credits the machine will accept or, if insufficient credits exist, all remaining credits. Bet One A player panel switch or screen button that wagers one credit each time it is pressed. Bet Up A screen button that, when touched, increments the number of credits wagered toward a game and decrements them from the credit meter. If the button remains touched, the bet will continue to increment at a determined rate until the bet reaches maximum coins-in or the credit meter reaches zero. bill acceptor (same as bill validator) Optional assembly that accepts valid paper bills and causes the host machine to either dispense change or issue credits. bill acceptor pay mode The available options are credit only (pays only in the form of credits), player initiated (pays either credits or cash depending on the player initiated selection) and noncredit. bill validator (same as bill acceptor) Optional assembly that accepts valid paper bills and causes the host machine to either dispense change or issue credits. bill validator door The door which prevents access to the bills accumulated by the bill validator. binary Characterized by having two different components or by having only two alternatives or values available. binary system 1) A number system that uses only 0 and 1 as digits. 2) The representation of numbers in the base-2 system, using only the two digits 0 and 1. A single binary digit – a 0 or a 1 – is called a bit. bit A contraction of binary digit. The smallest unit of information that a computer can hold. The value of a bit is either 1 or 0. bit rate The speed at which bits are transmitted, usually expressed as bits per second or bps. BITBLITZ IGT proprietary designed video controller on the processor board which provides unmatched speed, resolution and animation capabilities. January 15, 2003 bonus An adjustment built into the paytable of a gaming machine to pay the player additional coins for a given win as a reward for playing the maximum coins. For example, on a three coin multiplier game, a particular combination might pay 100 coins with one coin played, 200 coins with two coins played, and 500 coins with the maximum of three coins played. The 500 coin pay in this case contains a 200 coin bonus for playing with the maximum coins. Bonus button Used for interaction with ABS. Allows the player to confirm receipt of bonus. bonus pay Expanded pay for top awards won with maximum coins bet, greater than a linear multiple of the wager. If the top award multiplier (number of coins paid per coin bet) is 300 for one to four coins bet, it might be 900 for five (max) coin bet. See multiplier pay. bonus server Microcomputer used for bonusing applications. boot (same as power up) To start up a computer. bps (bits per second) (same as bit rate) The speed at which bits are transmitted, usually expressed as bits per second or bps. browse An option in various menus that allows the user to view data in a file without changing the information. buffer 1) An area of memory set aside for the specific purpose of holding data until it is needed. 2) A holding area of the computer’s memory where information can be stored by one program or device and then read at a different rate by another. bus 1) A path along which information is transmitted electronically within a computer. 2) An electrical or electronic connection between devices. bus specification The specification describing the physical characteristics of the bus and the protocol that governs the use of the bus. buy-a-pay A type of game in which the player buys various paying combinations by playing more coins. Usually, buy-a-pay games will pay their top award only if the maximum coins have been played. byte A unit of information consisting of eight bits. cabinet The exterior, laminated wood shell that surrounds the metal enclosure on some machines. cage A secure area in a casino used to handle and store large amounts of money. cancel 1) A keyboard operation that deletes the line currently being typed. 2) To end a task before it is completed. candle See Service Light. January 15, 2003 CAP Color Attribute PROM Contains color definitions used to build images on the screen during each phase of a video game. card 1) A printed-circuit board that plugs into one of the computer’s expansion slots, allowing the computer to use one or more peripheral devices such as disk drives. 2) A printed-circuit board or card connected to the bus in parallel with other cards. card box (Player Tracking or PT unit) The card box (PT unit) has a card reader that scans a member’s card and sends the card ID number to the system so the records can be accessed. It also has a display unit to greet the member, show points, etc. card cage A sealed box in the machine that houses the programmed information for the game type being played. It requires a key to access it. This is also called the lower module. card reader This is basically a player tracking input function although LEDs (ERR and OK) are available as outputs for a reader without a display. There are currently two different types of cards and card readers: 1) The Hollerith type that uses a card with punched holes for encoding and a reader utilizing LEDs and phototransistors to read it. 2) The mag stripe that uses a card with up to three magnetically encoded tracks and a reader equipped with a magnetic head to read card data. carousel A collection of machines with a common jackpot linked together via fiber-optic cables in one specific area or location. cash out A switch that converts machine credits to cash or payable vouchers. The Cash Out switch on the player panel activates this machine function. cash slip A printed ticket from a video lottery terminal (VLT) that is redeemed for cash in lieu of direct payment as with a gaming machine. Cathode Ray Tube (CRT) An electronic tube with a screen, such as a television picture tube, upon which information can be displayed. CC Cluster Controller 1) A down-line processor that collects data from a number of machines, then transmits concentrated data over a single communications channel. 2) A communication device that stores, validates and forwards accounting and security data to the central system. The most common cluster controllers are CVTs, LCTs, and LCOMs. 3) An intelligent communications device at a remote site that is responsible for polling the machines. CCITT Consultative Committee on International Telegraphy and Telephony An international committee that sets standards and makes recommendations for international communication. Glossary - 3 CCOM Casino Communicator Used with all wide area progressive systems, such as Megabucks® or Quartermania® systems. central computer The central processor located at a central site. Central Computer System (CCS) In linked games, monitors game machine operation and collects accounting and security information. Central Processing Unit (CPU) The brain of the computer; the microprocessor that performs the actual computations in machine language. central site The physical place where the central system is located. central system The hardware at the central site, along with the software used to operate and control the retail sites. CFE Communications Front-End 1) A processor on the network that is between the Real Time System’s processor and the cluster controllers at the remote site. The CFE is responsible for communicating with and polling the cluster controllers. When it is polled by the real time system it responds with the data gathered from the CCs. 2) A computer system that controls the transfer of data from the cluster controller to the central system. CG Character Generator chip. A character generator chip located on a processor board that generates images on video monitors. Clerk Validation Terminal Plus (CVT-Plus) A cluster controller having an 80960 processor and a keyboard (as opposed to the original CVT’s 8032 processor, keyboard, and built-in printer). The cluster controller stores the data collected from the machines located at a particular location. Used by a cashier to validate printed cash-out tickets (for lottery games) prior to cash redemption. clock 1) A timing device that generates the basic periodic signal used to control the timing of all operations in a computer. 2) A device that records the progress of real time, or some approximation of it, and whose contents are available to a computer program. clock chip A special chip in which parameter RAM and the current setting for the date and time are stored. This chip is powered by a battery when the system is off, thus preserving the information. clock speed The rate at which a microprocessor executes instructions. Cluster Controller (CC) 1) A down-line processor that collects data from a number of machines, then transmits concentrated data over a single communications channel. 2) A communication device that stores, validates and forwards accounting and security data to the central system. The most common cluster controllers are CVTs, LCTs, and LCOMs. 3) An intelligent communications device at the remote site that is responsible for polling the machines. character Any symbol that has a widely understood meaning and thus can convey information. Some characters include letters, numbers and punctuation. CMOS memory Complementary Metal Oxide Semiconductor memory RAM chips used to store data for most IGT games. These can also come in a package with a built-in battery to preserve the contents if machine power is lost. See Battery-Backed RAM. checksum The result of an arithmetic operation on the number of bits in a sequence, used to verify the integrity of game data in the EPROM. coaxial cable A special type of communications cable that permits transmission of data at high speed. Usually employed by local networks. circuit board A board containing embedded circuits and an attached collection of integrated circuits (chips). coin comparitor An electronic coin acceptor mechanism that receives and validates coins deposited in the machine. A coin comparitor uses a sample coin against which incoming coins are compared for validity. circuitry A network of wires, chips, resistors and other electronic devices and connections. CISC Complex Instruction Set Computer A type of central processing unit found in the majority of personal computers. It requires several clock pulses to complete one instruction. coin drop box The container in the bottom of the cabinet that catches and holds coins from the coin-in assembly. Clerk Validation Terminal (CVT) A cluster controller that has a keyboard and the ability to print sales reports. The cluster controller stores the data collected from the machines located at a particular location. Used by a cashier to validate printed cash-out tickets (for lottery games) prior to cash redemption. coin tray Metal tray on a machine where coins are paid out or returned. Glossary - 4 coin drop-box sensor switch This switch monitors the number of times the drop (cash) door is opened. coin-in Coins wagered. The coin-in assembly receives, verifies, counts and appropriately routes coins deposited in the machine. The coin-in meters (mechanical and software) accumulate total coin-in numbers. January 15, 2003 Coaxial cables. Communications Front-End (CFE) 1) A processor on the network that is between the Real Time System’s processor and the cluster controllers at the remote site. telephone lines and satellite communications all serve as communication channels. collective remote candle Several machines connected to one candle. Games are played using credits for ease of displaying the amount bet and won. The CFE is responsible for communicating with and polling the cluster controllers. cursor 1) The moving. configuration workstation Console for ABS and the only user interface with the system. 2) The act of transmitting or making known. contribution The percentage of total play into a machine that is applied to the progressive jackpots and reserve funds. handpay or cashout ticket situation. credit limit The maximum number of credits the machine will accumulate before causing either a hopper-pay. controlling central agency The entity that has full responsibility for the operation and maintenance of the gaming system. credit One credit is equal to the denomination of the game being played. These credits could come from either a coin-in or a bill acceptor. credits collected The sum of credits won and credits cancelled that are paid out during cashout. The number is divided by all locations on line based on the amount of play per each game at that location. configuration 1) A general-purpose computer term that can refer to the way a computer is set up. 3) The process by which information is exchanged between individuals through the use of a commonly accepted set of symbols. control character A non printing character that controls or modifies the way information is printed or displayed. to prevent tampering or incorrect data being sent. 3) The software settings that allow various hardware components of a computer system to communicate with one another. communication 1) The flow of information from one point (the source) to another (the receiver). concentrator Data control switch to route data flow to/ from the slot bank(s) and bonus server. current contribution amount The value of the prize contribution at the current point of time. fiber optics. such as a television picture tube. communication system Any one of several system configurations linking machines and a control device (LCOM. Cross Validation Unit (XVU) A device that allows several clerk validation terminals (CVTs) to share ticket data so that patrons can redeem tickets at any other systemlinked CVT or machine. configure To change software or hardware actions by changing settings. that are cashed out of the credit meter. CVT or modem) via fiber-optic cables to a central computer for the purpose of gathering accounting data. credits cancelled Credits handpaid (but not won).5 . to accumulate on the Credits display rather than dispensing from the hopper. upon which information can be displayed. CPU Central Processing Unit The major component of a computer system with the circuitry to control the interpretation and execution of instructions. and to/from the slot bank(s) to IGS. or blinking symbol on a CRT screen that indicates where the next character will appear. sent between microprocessor devices. coprocessor An auxiliary processor that is designed to relieve the demand on the main processor by performing a few specific tasks. 2003 CRT Cathode-Ray Tube An electronic tube with a screen. Glossary . except the top award and handpays.coin-out Coins or credits won and paid. credit play Allows all awards. or credits won and wagered. 2) A computer system that controls the transfer of data from the cluster controller to the central system. When it is polled by the real time system it responds with the data gathered from the CCs. microwave signals. The coin-out meters (mechanical and software) accumulate total coin-out numbers. Some game versions allow player-selected credit or noncredit play. CRC Cyclic Redundancy Check Signals. 2) The total combination of hardware components that make up a computer system. configures parameters for ABS. communications channel The physical means of connecting one location or device to another for the purpose of transmitting and receiving data. January 15. sliding. communications protocol A set of communication rules that provides for error checking between devices and ensures that transmitted data are not lost. 2) A symbol displayed on the video monitor in the self test mode indicating where the user’s next action will take effect. communication mode An operating state in which a serial card or port is prepared to exchange data and signals with a modem or other type of data communication equipment (DCE). DIP switch Dual In-line Package switch A small switch that can be manually set for one of two different values (usually on or off). 3. The cluster controller stores the data collected from the machines located at a particular location. the second device is connected to the first and the third device is connected to the second. daisy chain A colloquial term for a group of devices connected to a host device. degauss To correct video display discoloration by neutralizing the magnetic field of a video monitor using a special degaussing tool. using the ten digits 0 through 9. 6. analyzing and modifying information in a database. storing. DCS Data Communication System One of several optional communication systems whereby the machine sends selected data to an external accounting device. They provide the data on the number of games played and won. database A collection of information organized in a form that can be readily manipulated and sorted by a computer user. CVT-Plus Clerk Validation Terminal Plus A cluster controller having an 80960 processor and a keyboard (as opposed to the original CVT’s 8032 processor. the bits that contain meaningful information. to communicate with each other. It also receives data and messages from the FEC for transfer to the card boxes. decimal system The commonly used form of number representation. 9. denomination A factor that determines the monetary value of one unit of credit. DCN Data Collection Node An electronic circuit board connected to each game in the Acres Bonusing System. data encryption A coding technique used to secure sensitive data by mixing or jumbling the data according to a predetermined format. receives bonus promotions from bonus servers. as to erase data from a field or to eliminate a record from a file. and other hardware may be included. 8. DACOM Dutch Asynchronous Communication System A data collection system used only in Holland. decimal number A numeral. action. and sends bonus-related information to bonus servers. data bus The path along which general information is transmitted within the computer. day meters The data resulting from the last daily poll of the machines. peripherals. representing a sum in which the quantity represented by each digit is based on a radix of 10. dialog box A window that appears over the main screen to provide information to the user or to request information from the user. or setting that a computer system assumes. disable When machines are disabled. concentrator and host. data Information.CVT Clerk Validation Terminal A cluster controller that has a keyboard and the ability to print sales reports. 2) The entire process and science of enabling digital devices.6 diagnostics The mode in which the machine can be tested for module replacement. DCU Data Collection Unit A device capable of collecting and storing information (real-time data) from up to 32 card boxes. data communications 1) The movement of encoded information by means of electrical transmission systems. digital Represented in a discrete (noncontinuous) form. data byte The bytes that contain meaningful information in the stream of bytes sent from the computer to a peripheral device or another computer. unless the user gives an explicit instruction to the contrary. in which numbers are expressed in the base-10 system. The cluster controller stores the data collected from the machines located at a particular location. retrieving. To link together sequentially. dollars played and won. 5. and other critical information. Tests for I/O (input/output). default A value. where the first device in the chain is connected to the host. such as computers. 2003 . such as numerical digits or integers. 2) A method of erasing data. but security event information is still communicated to the central computer. Glossary . 4. keyboard. 7. database management system A software system for organizing. The dialog box normally requires a response or acknowledgment from the user. It handles communication between the host and machine. 2. The digits used are 0. and built-in printer). DIP switches are used on PC boards for setting up various machine configurations. DC Direct Current An electric current flowing in one direction. Used by a cashier to validate printed cash-out tickets (for lottery games) prior to cash redemption. January 15. games cannot be played. delete 1) To remove or eliminate. and so on. Digital-to-Analog Converter (DAC) A device that converts quantities from digital to analog form. display devices. usually of more than one digit. data bits In the stream of bits being sent from a computer to a peripheral device or another computer. 1. Used by a cashier to validate printed cash-out tickets (for lottery games) prior to cash redemption. display board This is the player tracking output accessory to the SMIB logic board. It contains an encased vacuum fluorescent display. such as insurance premiums. enrollment The process of qualifying a component for participation in a network. serving as a medium for storing information. Commonly used to make periodic payments. It is a registered trademark of the Xerox Corporation. the driver and negative power supply for the display.(Fills + Jackpots) Total Drop Drop-In Bar (DIB) A physical package format where the machine is set into a horizontal bar counter-top or contained in a cabinet. an error message displays and game play is suspended until the problem is corrected. magnetic surface. the part of the hopper that carries coins up to the coin tray. January 15. display A general term to describe what is seen on the screen of the display device of a computer. EEPROM Electrical Erasable Programmable Read-Only Memory Many IGT machines utilize an EEPROM chip on the motherboard to store backup game data. usually with a software command. DUART/UART Dual Universal Asynchronous Receiver/ Transmitter and Universal Asynchronous Receiver/ Transmitter A communication IC that can interface between a microprocessor and a serial channel. Calculated as follows: Total Drop . encryption The password used to encrypt a message in communications. coin-out and other gaming performance parameters are verified to provide operational control and management information. Game programs and video graphics are stored on EPROMs. double up An extended game play available to the player to double his current winnings. VLT. Electronic Funds Transfer (EFT) A cashless method of paying for goods or services. Ethernet cable systems A system of high-performance coaxial cables widely used in the communications industry. a VIP light. Expression used in some casinos to denote what percentage of the total drop of a gaming machine is money actually won. E-Squared See EEPROM. drop door The door normally on the bottom of the machine or in the stand which prevents access to the coin drop. The enclosure is often installed in a cabinet. download To transfer files or information from one computer to another. 2003 Glossary . coin-in. error A data processing problem.disk A flat. Enter key A key that confirms an entry or sometimes a command. drop box The container in the bottom of the cabinet that catches and holds coins when the hopper is full. Electronic signals between computers are used to adjust the accounts of the parties involved in a transaction. dual-monitor module Optional video monitor assembly made to attach to and work with a video machine. machine and gaming machine. ESD Electrostatic Discharge The discharge of electrical energy that occurs when a charged body comes into close proximity to an object of lesser or opposite charge. or Pentium microprocessor. Disk Operating System (DOS) An operating system whose principal function is to manage files and communicate with one or more drives. escalator In slant-top and flat-top machines. circular. VGD. a display control chip and a connection to the logic board.7 . Ethernet A high-speed local area network that consists of a cable technology and a series of communication protocols. and houses the games. This term is also synonymous with VGM. End of Period (EOP) A period of time after which game play. EPROM Erasable Programmable Read-Only Memory A nonvolatile medium for program instructions. 80486. The machine enters the tilt mode. EISA Extended Industry Standard Architecture A 32-bit wide bus architecture designed for PCs that supports multiprocessing and uses either an Intel 80386. drop-door sensor switch Monitors the number of times the drop (cash) door is opened. drop hold percentage Also referred to as coin room percentage. EGM Electronic Gaming Machine A gaming machine that collects and dispenses credits. enable To activate. In bill acceptors. diverter The portion of the coin-in assembly that channels coins to either the hopper or the drop box. the lower compartment where bills are deposited. drop Coins or bills in the drop box. or from a computer to a peripheral device such as a printer. enclosure The metal body that houses internal machine components. End of Day (EOD) See End of Period. event log Allows an operator or attendant to view metered events recorded by the machine. including: installation. the smallest unit normally manipulated by a database management system. The game is viewed from above the machine while the player is typically seated. fiber-optic interface board Any one of several optional PC boards that convert electronic digital data to light for fiber-optic transmission. Each strand or fiber is covered in a sheath made of plastic. FEC Front-End Controller A dedicated computer that polls machine data from the DCUs for transfer to the Transaction Processor (TP). All other wins are paid from the hopper to the coin tray. Euro noncredit A credit mode where once the maximum bet is reached. FCON Fiber Converter An electronic device that converts fiber-optic light signals to electrical signals for 4-wire transmission. disassembly and assembly. fiber optics The transmission of information with light energy as the transmission carrier and plastic or glass as the medium. Any single win greater than the hopper limit is hand paid. It also sends information from the TP back through the DCUs to the card boxes. January 15. The credit limit is set in self test. designed for installation in a bar cabinet. maintenance. 80486. or Pentium microprocessor. fill Coins that are added to the hopper of a gaming machine that has become empty as a result of player wins. expanded paytable glass The lower glass on a machine that shows an extension of the upper glass paytable. flat-top A type of machine with a flat top. floppy disk A disk made of flexible plastic.Eurocredit A coin-in/credit system used in some gaming machines that allows the player to insert coins over and above the maximum number that is playable on a pergame basis. Field Service Manual (FSM) An IGT service publication covering machine hardware. expanded reel The term used to describe an electronic slot machine in which the number of reel stops in the computer program is greater than the number of stops on the actual reels of the slot machine. exception message A message that is printed on the exception printer for any abnormal conditions that cause status to alter from normal. File Allocation Table (FAT) The table that the operating system (OS) uses to locate files on a disk. Since the glass fibers are carrying light.S. 2003 . as opposed to a hard disk made of metal. fluorescent flasher Controls the fluorescent lights on the machine that indicate the player is in bonus mode. flash card A credit card-sized memory device used in the LCD unit for bonus game and attract message storage. All messages and data. clerk validation terminal (CVT). whether received or sent by the FEC. field A single piece of information.8 fiber-optic cable A transmission medium that carries pulses of light over strands of glass. Fiber T A device for branching fiber-optic communication runs or amplifying a fiber run that exceeds 80 feet. field service supplement An IGT service publication that describes hardware and software specific to a certain machine or jurisdiction. A fiber-optic cable contains two glass strands. A record is made up of one or more fields. EZ Pay System which allows ticket validation at the electronic gaming machine (EGM). all inserted coins are accumulated as credits in the credits meter up to the credit limit. troubleshooting. wiring diagrams and schematics. parts lists. Fiber-optic transmission reduces errors in transmission. Glossary . and cashier’s window. extended industry standard architecture (EISA) A 32-bit wide bus architecture designed for PCs that supports multiprocessing and uses either an Intel 80386. firmware Programs stored permanently in read-only memory (ROM). Eurocredit machines are most popular in casinos outside the U. filename The name that identifies a file. FAT File Allocation Table The table that the operating system (OS) uses to locate files on a disk. There is an operator-selectable maximum credit limit on the Eurocredit machines and players can insert coins at their discretion until this limit is reached. file Any named ordered collection of information stored on a disk. they do not receive outside interference and do not lose appreciable strength. exception log A paper record of all reported abnormal events generated on a wide area progressive system. FLASH Also referred to as programmable and erasable read-only memory which is a device that allows data to be rewritten. Fiber optics can carry hundreds of millions of bits per second over thousands of miles. must be in RS-232 computer readable code. hertz (Hz) An expression used to describe the frequency of the power line voltage supplied to the gaming machine. When the coin mass in the hopper bowl reaches and touches the hopper probe. game closed mode In linked games. 2003 handle pulls The total number of pulls of the machine handle. word processor or graphics terminal. See diverter. half-duplex communication A way of communicating between one computer and another computer. hold percentage The percent of coins played that are retained or won by the gaming machine. it refers to which game type is represented by glass or software (i. when pressed. 2) The computer that is in charge during a telecommunications or local area network session. or winning games. funding entity The entity that accounts for and finances a prize amount. Joker Poker = XX65. a final hand. A standard poker game consists of an original hand. out. 3) To divide a disk into tracks and sectors where information can be stored. group A set of progressive prizes with a reserve fund. allows the player to keep cards in a poker game. January 15. initially developed for large. hopper An assembly inside the machine that receives. when pressed. coins are diverted to the drop box. i. game code The second half of the model code. The prizes all have the same base denomination and funding entity. they are at zero when the machine is built and they continue to count the cumulative number of coins in. Also known as games played. 2) The general shape and appearance of a printer’s output. hand In video poker games. etc.. hit frequency A term used to describe the average frequency at which winning game outcomes will occur on a gaming machine. hard count The counting of money generated by gaming operations in the form of coins. These meters are not resettable. handheld terminal (same as wand or scanner) A portable device used to read machine data and then download the information to a computer. Wins or losses are based on the final hand. When the hopper is full.g. not both at one time. 0 through 9. by the number of possible game outcome combinations.9 . host machine A machine used in conjunction with another assembly that cannot stand alone. Glossary . hopper probe A simple electromechanical sensing element located in the coin hopper. This method allows the receiving device to echo back each character of the message as it is received. and separate them from the other coins for transport to the eject area. host computer 1) A central processing unit that provides the computing power for the remote terminals and peripheral devices connected to it. heavy coins. holeywheel hopper A type of hopper mechanism. hard drop The controlled process of removing coins from gaming machines. hard meters An internal accounting system that is displayed on mechanical meters on all video and reel gaming machines. and the six letters.) game play mode The operational mode that exists when the machine is functioning properly and a customer is playing a game. full-duplex communication A method of data transmission where two devices transmit data simultaneously. There can be several games in one machine. handpay Money award paid by an attendant rather than being dispensed by the machine. 60 hertz.e. frequency The number of complete cycles transmitted per second. hexadecimal system The representation of numbers in the base-16 system using the ten digits.format 1) The form in which information is organized or presented. describes suspension of normal game play by the central computer system. ghost A stop on a slot reel which does not contain a slot symbol. such as a dualmonitor module or a bill acceptor. 50 hertz. holds and dispenses coins. It is calculated by dividing the number of individual hits. or a peripheral device in which data can only be sent or received.e. Hold The physical button on video poker machines that. This may be set by a player or an operator in the setup mode. one set of five cards. 3) The central controlling computer in a network of computers. a signal is sent to the microcomputer indicating that the hopper is full. and after the player keeps or rejects cards. usually expressed in hertz. A through F. throughout the life of the machine. that uses a punched rotating wheel to collect coins from the hopper bowl. e. gigabyte (GB) A unit of measurement equal to 1024 megabytes.. function keys Specially designed keys that. game speed The pace at which a game is played. initiate a function on a computer keyboard. game A program designed to offer a player chances to win prizes by betting some unit of credit of the correct denomination. It is calculated by subtracting the payback percentage from 100 percent. custom attract messages and a variety of diagnostic and setup displays. 2) To prepare a blank disk to receive information by organizing its surface into tracks and sectors (format). line lights The payline lamps located adjacent to the pay lines in the reel glass of a multi-line slot machine. K can also stand for the number 1024 in which case Kbyte is used for kilobyte. etc. See bill acceptor. K can also stand for the number 1024 in which case Kbyte is used for kilobyte. and data structures. and SMART card reader. K can also stand for the number 1024 in which case Kbyte is used for kilobyte. object-oriented programming language developed by Sun Microsystems. variables. Java A cross-platform. IBA Imbedded Bill Acceptor The bill acceptor is considered imbedded whether it is in a cabinet or top box format. icon 1) A symbol that graphically represents an object.000 hertz. 2) The part of a program that defines constants.. rather than procedures. interface card A card that handles the interface (or connection) between the computer and a particular peripheral device. idle mode The condition that exists when a game is not being played and no credits exist on the credit meter. IGS IGT Gaming Systems A comprehensive group of casino management products used by gaming sites for accounting and player tracking purposes. The devices. light pen A device used to make game selections directly on the screen in some video games.hybrid A term utilized by phone companies to define the unit in telephone rooms where a phone company circuit ends and the in-house wiring begins. input/output (I/O) The inputs and outputs of a machine. K (same as kilobyte) A unit of measurement consisting of 1024 bytes. LCT Local Communication Terminal A cluster controller that collects data from machines and transmits it to a central computer. jackpot reset switch (same as reset switch) A key-activated switch that: (a) enables option selections within some self test pages. link Two or more machines that are connected to a progressive meter. commonly used in digital displays and as status indicators. or other important information. the lamps light in sequence. insert A separate piece of glass or film that contains information not printed on the exterior glass panel.10 LCD Liquid Crystal Display A color active-matrix display similar to a laptop personal computer. a concept. input The introduction of data from an external storage medium into a computer’s internal storage unit. and (c) resets the machine’s internal progressive parameters (as applicable) after a jackpot. such as keno. Glossary . rules or conventions by which one component of a system communicates with another. S-Plus and PEPlus machines. Intel 8032 Microprocessor The microprocessor used in certain SMART System floor devices. a paytable. LAN Local Area Network A group of computers connected for the purpose of sharing resources. SMIB. initialize 1) To set to an initial state or value in preparation for some computation. Typically. 5) To convert signals from one form to another and pass them between two pieces of equipment. interface 1) The point at which independent systems or device groups interact. as well as the CVT. kilobyte (K) A unit of measurement consisting of 1024 bytes. Kbyte (same as kilobyte) A unit of measurement consisting of 1024 bytes. DCU. inputs are from switches. etc. light box A plastic bracket containing fluorescent lights to illuminate the display glass. kilohertz (kHz) A unit of measurement of frequency. IPT Imbedded Player Tracking Enables the owner/operator to identify and gather information about playing patterns on individuals through the use of customer membership cards. 3) The equipment that accepts electrical signals from one part of a computer system and renders them into a form that can be used by another part. and outputs are to lamps. This can be award amounts. January 15. indicating the paylines that are activated. jurisdiction An authority within which all gaming regulations are governed. or a message. equal to 1. (b) enters and advances through the statistical data mode. A win occurs when reel symbols line up in a specified manner. LED Light Emitting Diode An electronic component that glows when supplied with a specified voltage. line up A type of game that utilizes spinning slot reels or a video simulation of reels. As coins are inserted. 2) A pictorial representation of a software function. 4) Hardware or software that links the computer to a device. This display is located in the top box and is used for bonus games. 2003 . When correctly installed and active. max coin (same as max bet) The maximum number of coins or credits the game will accept for a single play. front panel switches and other operator accessible items. max bet (same as max coin) The maximum number of coins or credits the game will accept for a single play. logic door An electronics cage and lock which prevent access to the main processor board. coin entry. January 15. master file Data stored in a computer system concerning relatively stable information such as machine serial numbers and denominations or personal data on club players for a player tracking system. and used by some accounting and communication systems for machine identification. an initial selection screen where the player or operator chooses which game to play or portion of the program to run. max win (same as max pay) The highest award on the game paytable. Accounting.link/standalone progressive Link progressive applies when the machine is connected in series with a group of machines and also connected to a progressive controller. A system usually connected to a central computer via a communication system. Management System One of IGT’s lottery systems. main door The door on the front of the machine which prevents access to the printer. The chassis houses the power supply. megabyte (MB) A unit of measurement equal to 1024 kilobytes. 2) The process of signing off the system. loud bowl A large coin tray designed to resound loudly as coins are paid out. memory A hardware component of a computer system that can store information for later retrieval. the current progressive top awards are the same for all machines in that link. Glossary . memory location A unit of main memory that is identified by an address and can hold a single item of information of a fixed size. Local Area Network (LAN) A group of computers connected for the purpose of sharing resources. lower module A removable assembly within the machine. main menu In a video game or software program. lockout A solenoid device for disallowing coin or token acceptance. lottery A jurisdiction in which some form of gambling is allowed. menu item A choice in a menu. VGM and VLT. Internal progressive amounts must be set for each machine. meters Counters. usually a command to the current application. max hopper pay The determined amount of coins that the hopper will pay out before a handpay is needed. motherboard. but typically more restricted than gaming jurisdictions. megahertz (MHz) A measure of transmission frequency equal to one million hertz. max pay (same as max win) The highest award on the game paytable. connector panels and various optional assemblies or PC boards.11 . machine A gaming machine. hopper. IGT machines utilize both mechanical and software meters to collect game play data. log on (same as log in) To sign-in on a computer. This term is also synonymous with EGM. log in (same as log on) To sign-in on a computer. Sometimes a lottery terminal.576 bytes. LSAMS Lottery Security. Standalone progressive applies when the machine is not connected in any way to other machines. See card cage. the main access door typically contains the player switches and/or other input devices. live system A computer that runs the wide area progressive games and displays the main system window. VGD. log out (same as log off) 1) To stop using the computer. key lock and various other assemblies. including the communication protocol from the CS (central computer) to the CC (Cluster Controller) and from the CC to the machine. processor board. gaming machine. Should correspond with the amount that appears on the glass insert. 2003 machine address (same as polling address) A unique hexadecimal number resident on a processor board or communication board.048. lockup This situation occurs during some tilt and error conditions. 2) The process of signing off the system. Hardware meters collect lifetime totals and cannot be reset. and can be reset to zero. log off (same as log out) 1) To stop using the computer. Game play is suspended but self test and statistical data modes are operational. Software meters are displayed in the statistical data mode. or 1. Local Area Progressive (LAP) A group of prizes that is paid by a funding entity other than the controlling central agency. machine door On machines. All other wins are paid to the credits meter. modem (acronym for modulator/demodulator) A device that provides communication capabilities between pieces of computer equipment over common telephone lines. statistical data. The credit limit is set in self test. printed circuit board. Limited only by machine program capability. See bonus pay. monitor A display device similar to a television screen used in video games to receive and display game and service information. Nevada-style credit A credit mode where coins may only be inserted up to the maximum bet amount. the amount is hand paid. Any single win greater than the hopper limit is hand paid. node 1) Any terminal. reel slots. motherboard A PC board on the lower module that acts as an interface between the processor board and the electrical machine assemblies. player initiated (pays either credits or cash depending on the player initiated selection). etc. Any single win greater than the hopper limit is hand paid. MIDI Musical Instrument Digital Interface An industry standard for music being produced digitally. Glossary . network 1) The result of two or more computers being connected to allow them to share the same software and information. and all wins are paid out in coins or by an attendant at the time of the win. the player must play at least one game before they are allowed to cash out the accumulated credits. IGT machines typically have five modes: game play. idle. noncredit mode The machine will accept no more than the max bet allowed per game. Nevada-style noncredit A credit mode in an S-Plus International game where coins may only be inserted up to the maximum bet amount. multiplier pay Each win amount is a linear multiple of the number of coins or credits bet.12 multiple level progressives Progressive amounts added to second. and denominations on the casino floor. or flat-top machines). configurations (upright. If this hopper pay amount is greater than the hopper limit. and noncredit. note acceptor pay mode The available options are credit only (pays only in the form of credits). keno. self test and tilt. it functions as a changer only. An empirical ratio adjusted continuously by slot management. etc. network administration Management of software and hardware that connects computers in a network. The microprocessor carries out software instructions by directing the flow of electrical impulses through the computer.). multi-denomination gaming A type of gaming that allows players to choose the value of each credit they wager from a denomination set configured by the operator. the player must play a credit.microprocessor An integrated circuit on the computer’s main circuit board. note acceptor (same as note validator) Optional assembly that accepts valid paper notes and causes the host machine to either dispense change or issue credits. 2) A system of interconnected computers and terminals. Anytime when coins are inserted. Montana-style credit A credit mode where all inserted coins are directed to the credits meter up to the credit limit. mode An operational state of the machine. A win that would cause the credits meter to exceed the credit limit is hopper paid. network administrator The person responsible for setting up and maintaining a network. monitor mask A molded plastic frame that surrounds the outside edges of the video monitor (or monitors) and enhances the screen display by reducing glare and light reflections from inside the machine. NETPLEX An IGT proprietary multidrop serial communication link between the processor and all installed peripheral devices used to transfer information and allow control of peripherals. and all wins are paid out in coins or by an attendant at the time of the win. it functions as a changer only. All other wins are paid from the hopper to the coin tray. noncredit play The machine will accept no more than the max bet allowed per game. January 15. computer. multiplexer (MPX or MUX) A device that allows several communications lines to share one computer data channel. If a bill acceptor is present. multi-line game Allows the player the opportunity to play multiple paylines on reel slots by increasing the amount wagered. slant-top. In order to place a bet toward the next game.. third. mix The game types (poker. multi-coin game Allows the player the opportunity to increase the amount awarded by increasing the amount wagered. If a bill acceptor is present. pay levels and displayed. MS-DOS Microsoft Disk Operation System An operating system that governs the IBM PC and compatible computers. All other wins are paid to the credits meter up to the maximum hopper setting. 2003 . or peripheral in a computer network. or logic element where electrical connections can be made. 2) The connecting point on a component. parallel interface A personal computer interface that uses a multiple-path communication line. operator selectable A value or option that is selectable only by the operator from the operator menu. NTFS NT File System A type of system used by the Windows NT operating system that organizes and keeps track of files. NT File System (NTFS) A type of system used by the Windows NT operating system that organizes and keeps track of files. See ROM. optic sensor An electronic device used to sense mechanical motion and provide an electrical signal of this motion to the microcomputer system. optimum A calculated payout percentage range for a poker game assuming an optimum (skilled) play strategy for each and every hand. Balloon Bars and Knock Down. offline Not currently communicating with host system. The balance of the jackpot is paid by an attendant. DIP switches on the board allow various configurations. Examples of a nudge game are Slam Dunk. 2) The final result of data that have been processed by the computer.13 . The number of coins paid in the partial pay is usually operator selectable. partitioned software A slot machine architecture in which the machine’s software program is broken down into two separate sections and stored in two separate memories. owner. ODBC Open Database Connectivity A standard database access method developed by Microsoft that makes it possible to access any data from application. page In video games. note validator door The door which prevents access to the notes accumulated by the note validator. The name of the source directory from which data is taken. Glossary . one full screen display of information as presented in the self test and statistical data modes. nudge The reels in this slot game move up or down one symbol when a nudge symbol hits. OTP One-Time Programmable A memory device that only allows information to be loaded once and must be replaced if a change is needed. service technician or any other person with access to the interior of the machine by opening the front door. The default value is one selected at machine configuration. there is an infrared (invisible) light source that emits a beam of light on a phototransistor. diagnostics. Open Database Connectivity (ODBC) A standard database access method developed by Microsoft that makes it possible to access any data from any application. NTSC decoder board An optional PC board that allows video machines to display an NTSC (National Television Standards Committee) signal. This menu has an on screen display that shows what options are available. optical coin detection The technique of validating coins being put in or being paid out of a gaming device using optical detectors. regardless of which database management system (DBMS) is handling the data. operator menu The menu entered by pressing the test switch with the main door open that allows access to accounting.note validator (same as note acceptor) Optional assembly that accepts valid paper notes and causes the host machine to either dispense change or issue credits. ordered royal flush A poker game hand consisting of a royal flush positioned from left to right on the screen. online Communicating with host system. setup and other operator functions. operator A machine operator. thus causing a signal change in the output of the phototransistor. ODBC DSN Open Database Connectivity Data Source Name See also ODBC or Open Database Connectivity. 2003 optimum player return The theoretical payback percentage on a poker machine being played according to the best case strategy for each and every hand. The device is strategically placed in the machine so that the mechanical motion which is being sensed will block the light path. partial pay A predetermined number of coins that is paid to the player from the machine coin hopper upon hitting a jackpot. In most of the optic devices used throughout IGT products. January 15. The overall machine operation instructions are stored separately from the reel strip and paytable information. output 1) Data transferred from a computer’s internal storage unit to some storage or output device. regardless of which database management system (DBMS) is handling the data. often used for printer connection. out of service mode The machine is rendered inoperable without turning the power off. password A special word, code or symbol that must be presented to the computer system to gain access to its resources. Used for identification and security purposes. paytable A chart of pay amounts as a function of each winning combination and number of coins or credits bet. paytable glass The top and/or bottom glass that shows the paytable for that machine. paytable insert A separate piece of glass or film used when the exterior glass has a grid printed on it, but needs an additional paytable insert behind it representing the paytable. payback percentage The amount of money the player is expected to win divided by the amount of money played over a long period of time, expressed as a percentage. On games where there is a bonus pay on jackpots won with maximum coins played, the payback percentage will vary slightly, depending on how may coins per game are played. payout An award from a game. PCON Plastic Fiber Universal Converter A SMART System accessory that converts fiber-optic light signals from the DCUs to RS-232 computer readable code for the FEC. It also converts signals the other way (RS-232 to light). peripheral An intelligent input/output device connected to the machine such as a touchscreen, a printer, or a bill validator that communicates to the main processor via cables and proprietary interface software. PEROM Programmable and Erasable Read-Only Memory A device that allows data to be rewritten (same as FLASH). Personal Computer-Slot Accounting System (PC-SAS) A data collection package that involves machines linked together via fiber optics. physical coins-in The number of actual coins physically deposited into a game (differentiated from coin-in, which can be either a coin or a credit that is wagered). physical stop The actual places where the spinning reel can stop. There is a stop for each symbol shown on the reel strip. pinwheel A rotating steel disc used in coin hoppers to dispense coins. Small metal pins or raised points located along the outer circumference of the pinwheel provide individual pockets where coins can ride along as the pinwheel rotates. As the coins reach the exit point of the hopper, they are stripped off the pinwheel by the hopper knife. Play Max (same as Play X) A screen button or a physical button. The Play Max function bets the maximum number of credits allowed provided there are enough credits on the credit meter. Glossary - 14 Play X (same as Play Max) A screen button or a physical button. The Play Max function bets the maximum number of credits allowed provided there are enough credits on the credit meter. player digital display In reel slot machines, game information is presented as an LED digital display through windows on the slot glass. player panel switch (same as player switch) An input switch that communicates player selections to the processor board. Some player switches also have functions in self test and statistical data modes. player selectable credit A gaming machine feature that allows the player to play the machine in either credit or noncredit mode. player server Controls displayed messages that go to the vacuum fluorescent display. player switch (same as player panel switch) An input switch that communicates player selections to the processor board. Some player switches also have functions in self test and statistical data modes. Player Tracking System (PTS) A data collection package that enables the owner/operator of IGT machines to identify and gather information about players via ID cards and readers. poll 1) An electronic request for information, usually from a central PC or other computer to various peripheral devices. 2) The process of gathering the meter information from each game and reporting it to the central computer. polling address (same as machine address) The address to which the machine responds during communication. pop-up menu A menu that appears on the screen anywhere other than in the standard menu bar location. port The connection that allows communication between a digital system on a PC board and an external device. power supply A circuit that supplies the DC voltages required for the operation of an electronic system. Usually a power supply will convert AC line voltage to the needed DC voltage for a particular system. printed-circuit board A hardware component of a computer or other electronic device, consisting of a flat, rectangular piece of rigid material, commonly fiber glass, to which integrated circuits and other electronic components are connected. printed ticket Some machines utilize a ticket printer rather than a coin hopper. When a win occurs and the player presses the Collect Winnings switch, a printed ticket dispenses from the machine and can then be redeemed for cash. January 15, 2003 prize amount An amount of money that can be won by playing a game. This could be a fixed amount or in the case of a progressive prizes, an amount that increases based on player activity. prize base The initial prize amount for a progressive prize. prize base reset This value replaces the prize base value when a progressive prize is won. prize base revert When a progressive prize is hit this value is copied to the prize base reset. This allows for a lower prize base reset when prizes are hit close together. prize cap The absolute maximum dollar amount that a prize amount can reach. prize contribution Each progressive prize has a contribution percentage associated with it. This factor is applied to each unit of credit played on the games associated with the progressive prize. The resulting contribution amount is used to increment the prize amount. prize maximum The highest amount a prize can reach. prize maximum boost The maximum dollar amount a prize amount can grow during a 24-hour period. probability A number expressing the likelihood of an occurrence of a specific event. processor The hardware component of a computer that performs the actual computation by directly executing instructions represented in machine language and stored in main memory. processor board The printed circuit board assembly in IGT gaming machines that contains all of the microcomputer system circuitry, and sometimes the interface circuitry associated with the game inputs and outputs. Programmable Read-Only Memory (PROM) A type of ROM device that is programmed after fabrication, unlike ordinary ROM devices, which are programmed during fabrication. progressive A system of pooling a fraction of each wager into a cumulative fund that is available for a top-pay win. A game that increments the prize amount based on player participation. The three kinds of progressives are wide area, local area, and standalone. progressive controller Controls all progressive functions in a progressive link system (several machines linked together to increment progressive totals equally). progressive meter A display meter, linked to the progressive machine(s), that shows the potential prize amounts. January 15, 2003 PROM Programmable Read-Only Memory Memory that can be programmed by electrical pulses. Once programmed, it is read-only. protocol Generically the communication standard between two serial devices. Often used to reference the type of security, accounting and management systems that the machine is designed to communicate with. PRTS Progressive Real Time System This is the live or active system. It is in constant communication with all the devices that make up the online progressive system. The main communications interface of the PRTS is the system window. PSR Program Summary Report A three or four page report that describes the features, capabilities, self test pages and statistical data information for a game’s program version. PTS Player Tracking System A data collection package that enables the owner/operator to identify and gather information about players via ID cards and readers. pull-down menu A menu, usually used as an extension to the menu bar, that is hidden until you move the pointer to its title and press the mouse button. QUART Quad Universal Asynchronous Receiver Transmitter A communication device that provides four independent full-duplex asynchronous receiver/transmitter channels in one single package. RAID Redundant Array of Independent (or Inexpensive) Disks A type of disk drive that uses two or more drives in tandem for performance and fault tolerance (the system’s ability to respond to an unexpected hardware/software failure.) The following RAID levels provide: Level 0: data striping (spreading out blocks of each file across multiple disks) but no redundancy. This improves performance but does not deliver fault tolerance. Level 1: disk mirroring. Level 3: same as Level 0, but reserves one dedicated disk to be used for error correction data. This level provides good performance and some level of fault tolerance. Level 5: data striping (at the byte level) and also stripe error correction information. This results in superior performance and good fault tolerance. RAM Random Access Memory A memory into which the user can enter information (write) and extract information (read). It is the working memory of the computer as well as the backup memory of game information that is stored in the CMOS RAM chip on the processor board. random A sample drawn from a population so that each member of the population has an equal chance of being drawn. Random Access Memory (RAM) Volatile, digital, read/ write memory that can easily have its bit pattern changed. Glossary - 15 RBP Rapid Bonus Progressive A progressive configuration that can increment and pay on up to six levels of winning combinations, rather than just the top and second levels. Read-Only Memory (ROM) Memory whose contents can be read but not changed; used for storing firmware. real time A term describing online computer processing systems that receive and process data quickly enough to produce output to control, direct, or affect the outcome of an ongoing activity or process. RFA Resident Flash Array This is an onboard flash memory for the Vision LCD operating system that needs periodic updating to function with new releases of the bonusing game software. RISC Reduced Instruction Set Computer A type of central processing unit that usually has a smaller number of instructions that can be completed in 1-2 clock pulses. ROM Read-Only Memory Memory whose contents can be read but not changed; used for storing firmware. real time clock An optional battery-backed clock on the processor board used by some games. royal flush A poker game hand consisting of a 10, Jack, Queen, King, and Ace of the same suit. Redundant Array of Independent (or Inexpensive) Disks (RAID) A type of disk drive that uses two or more drives in tandem for performance and fault tolerance (the system’s ability to respond to an unexpected hardware/software failure.) The following RAID levels provide: Level 0: data striping (spreading out blocks of each file across multiple disks) but no redundancy. This improves performance but does not deliver fault tolerance. Level 1: disk mirroring. Level 3: same as Level 0, but reserves on dedicated disk to be used for error correction data. This level provides good performance and some level of fault tolerance. Level 5: data striping (at the byte level) and also stripe error correction information. This results in superior performance and good fault tolerance. RS-232 A common standard for serial data communication interfaces. reel strip A plastic strip with a set of symbols on a slot reel. reel strip list Provides exact paytable information and symbol alignment on each reel, and is shipped with the machine or with new reel program orders. replicated install During the server configuration process, SmartStart gives the user the option of creating a “Replicated Install” diskette which allows the user to save configuration information into “profiles,” which can then be used over and over to accelerate the installation process. RS-232 cable Any cable that is wired in accordance with the RS-232 standard. RS-422 A standard for serial data communication interfaces, different from the RS-232 standard in its electrical characteristics and in its use of differential pairs for data signals. RS-485 The electrical interface for a high-speed serial port. RTS Real Time System The software which controls the collection of data from the CVT. SAMS Security Accounting Management System A system that provides a secure environment to operate electronic gaming devices at a remote location using a cluster controller for communications with the EGMs. SAS Slot Accounting System A data collection and accounting package developed by IGT. Data on machine activity is transmitted to a controller which, in turn, transmits the collected data to a computer. scanner See handheld terminal. schematic An abstract representation of a complex device or concept, such as an electrical schematic. reserve fund This account is used by the funding entity to accumulate prize contributions to pay for the prize base. As prize amounts are won, the prize base reset is used to decrement the amount. screen button The graphical representation of a button drawn on the video screen simulating the function of a physical button when the screen is touched within the screen button boundary. reset amount The starting amount for a progressive jackpot which is also the amount that is displayed after the progressive is hit. scrolling The vertical or horizontal movement of information (text or graphics) on a display screen in order to display additional information. reset switch A key-activated switch that: enables option selections within some self test pages; enters and advances through the statistical data mode; and resets the machine’s internal progressive parameters (as applicable) after a jackpot. SDS Slot Data System An accounting system product of Bally Gaming Systems. self test mode The software mode that allows processor board input and output tests and enables option selections. retail site An establishment where gaming machines are played. This term is also synonymous with location, venue, and retail location. self test switch A service control switch that enters and advances through the self test mode, and enables data transfer between the CMOS RAM and EEPROM chips. Glossary - 16 January 15, 2003 store data about themselves in Management Information Bases (MIBs).048 additional outputs. Machines generally have three or more independent slot reels. slot reel The part of a slot machine that holds one reel strip and spins. SmartStart The XVU server configuration process is guided by Compaq’s SmartStart. An auxiliary multiplexed channel providing 2. Simple Network Management Protocol (SNMP) A set of protocols used to manage complex networks by sending messages. SMART card reader A device. slave monitor board A processor board that controls the video functions of the upper monitor in a dual-monitor machine or module. and finally the EZ Pay Ticket System is installed. 2003 slot game A type of machine that utilizes spinning slot reels or a video simulation of reels. known as agents. modem and CCOM numbers. This term is also synonymous with location.17 . SMART System Slot Marketing And Revenue Tracking System Modular system that is capable of providing player tracking. A win occurs when reel symbols line up in a specified manner. side eject hopper The standard type hopper in most upright gaming machines that ejects coins in a sideward direction. server A network computer or device that manages the network’s resources. In this case. a graphical interface program. seven-segment display An LED display device that is composed of seven separate straight bars of light that displays the digits 0 to 9 when the appropriate bars are illuminated. SNMP-compliant devices. Glossary . on multiprocessing operating systems. Most service lights have two or more stages. between application and serial peripheral devices. that reads player or employee cards and allows access to player or employee records for display or update. January 15. This program prepares the system for the loading of Microsoft’s Windows NT Server and its service pack. connected to a workstation computer. venue.) However. serial communication Data communicated over a singlepath communication line. which report whether a device is functioning properly. retail site. SmartStart prompts for the loading of Microsoft’s SQL Server 7 and its service pack. Slot Information System (SIS) A data collection package that enables the owner/operator of machines to keep information on players. lamps). The shelf wheel works with the pinwheel to position coins for ejection. to different parts of a network. to the SNMP requesters. slant-top A type of machine with a slanted top from which the game is viewed while the player is typically seated. When requested. stacked vertically. slot handle An optional handle located on the right side of a slot machine. agents send their MIBS. serial number The machine serial number which is stamped into the serial number tag on the outside of the machine. service light (candle) A light assembly that mounts either on top of the machine or in a remote location and indicates various machine modes and game conditions. shelf wheel A round metal disc attached to the hopper pinwheel. as well as accounting information and statistical information related to machine events. one bit at a time. as well as accounting information and statistical information related to machine events. a single computer can simultaneously execute several programs. Pulling the handle after a wager causes the reels to spin. Next. A win that would cause the credits meter to exceed the credit limit is hopper paid. Any single win greater than the hopper limit is hand paid. or sections. The credit limit is fixed at 9999. single/double progressive Refers to the progressive operations of one or two top awards. All other wins are paid to the credit meter. and retail location. protocol data units (PDUs). the server would refer to the program that is managing the network’s resources rather than the entire computer. SENET Synchronous Expansion Network An IGT proprietary I/O controller capable of handling 256 inputs and 256 outputs (switches. SIS Slot Information System A data collection package that enables the owner/operator of machines to keep information on players.Semi-Euro credit A credit mode where coins may only be inserted up to the maximum bet amount. site An establishment where gaming machines are played. strengthening casino slot security and defining marketing targets. Servers are often dedicated (they perform only their server tasks. serial interface An interface driver that controls communication via serial ports. site ID A number used by the system to identify a location data record based on the ADSC. automating the accounting of a slot department. Single progressive allows only the top award to be progressive. Double progressive allows the top two awards to be progressive. spectrum display A dot-matrix. They can maintain RAM up to seven days. straight flush A poker game hand consisting of five cards of the same suit with consecutive values. store data about themselves in Management Information Bases (MIBs). solenoid An electromagnetic device used to convert electrical energy into mechanical energy. stepper motor A motor used for precision motion control. Stepper motors rotate by applying a pulsed voltage to their windings. standalone progressive A progressive game played for a prize amount that can only be won on one machine. C14 (. the amount is hand paid. The transmitter and receiver both use the same clock signals for synchronization. telecommunication Transmitting information in a telegraphic or telephonic manner by line or radio transmission. or in the coin window on a reel slot machine. and processor board on the machine were opened while the power was turned off. theoretical hold The percentage of each credit that the machine will keep as gross profit. protocol data units (PDUs). Tilts can be caused by hardware or software problems and must be corrected before game play can continue. becomes a magnet. to which a standard upright machine is attached. and the soft meters can be reset to zero. The credit limit is set in self test. while selecting a zero disables the credit mode. The signals that increment or drive the hard meters are derived from the soft meter data. Each pulse causes the stepper motor shaft to rotate only a few degrees.47F) on the DCU board. statistical data mode The software mode that displays statistics accumulated in the game play mode. agents send their MIBs. including the main door. synchronous Two or more procedures occurring at the same time controlled by a mutual timing signal or clock. Structured Query Language (SQL) A standardized query language that allows a user to request information from a database. By selecting a nonzero number for the credit amount. to different parts of a network. When requested. housing the drop box. synchronous transmission A data transmission in which the bits are transmitted at a fixed rate. to the SNMP requesters. the token credit mode can be selected in self test.g. subdirectory A directory within a directory. SSR Solid State Relay A relay built primarily from integrated circuits and other electronic systems containing no moving parts as part of their prime functions. If the game was in token credit mode before Glossary . Token credit A credit mode only available when the appropriate set chip has been used to select the credits per coin (token) amount. Telltale-Plus The circuitry which allows the machine to determine if any of the high security doors. All other wins are paid to the credits meter. soft drop The controlled process of removing bills from bill acceptors located in gaming machines. such as the number of coins in or the number of credits won. when energized. terminator A component used at the end of a daisy-chain cable run to complete the circuit. The solenoid consists of a coil which. SNMP-compliant devices.18 January 15. SQL Structured Query Language A standardized query language that allows a user to request information from a database. tilt An error in machine operation that suspends game play. Standard Euro credit A credit mode where once the maximum bet is reached. The magnet then causes a metal component to move in order to activate a mechanical device. These boards store machine data until polled by the DCU. 2003 . tape backup A mechanism that reads and writes information on magnetic tape to provide a copy of user’s data in case of an accident. known as agents.22F) on the SMIB logic board. stand The wood or metal base. which report whether a device is functioning properly. A win that would cause the credits meter to exceed the credit limit is hopper paid.. and C26 (. SNMP Simple Network Management Protocol A set of protocols used to manage complex networks by sending messages. markers) generated by gaming operations. super cap The large capacitors. split pay An option that makes it possible to divide the game’s cash-out amount between the hopper and the printer. multi-color display device used to display the amounts in a progressive system. terminal The main console (keyboard and screen) of a system. soft count The counting of paper currency and financial instruments (e. soft meter An internal accounting system that can be displayed on the screen of a video machine. If this hopper pay amount is greater than the hopper limit.SMIB Slot Machine Interface Board A device containing logic and interface boards inside the card box or gaming machine. all inserted coins are accumulated as credits in the credits meter up to the credit limit. which act as battery backup to RAM. VGD Video Gaming Device A gaming machine. video monitor A display device similar to a television screen used in video games to receive and display game and service information.19 . Version 2 CVT The term used to refer to CVTs that are connected to video/reel machines with ticket printers. machine. There are two varieties shielded twisted pair and unshielded twisted pair. 2003 Version 1 CVT The term used to refer to CVTs that are connected to video/reel machines with hoppers. status and other messages to the player. Transaction Processor Engine (TPE) A set of programs that monitor and control the machines and are responsible for coordinating prize amounts. This term is also synonymous with EGM.e. Wide Area Network (WAN) A network of geographically distant computers and terminals. VGM and VLT. top glass A silkscreened piece of glass that fits into the top part of a game and usually shows the paytable. one per package. VBatt Battery voltage. touchscreen button The graphical representation of a button drawn on the screen simulating the function of a physical button when the screen is touched within the screen button boundary. Glossary . coin tray. The top panel typically contains the player switches and/or other player input devices. a corresponding area on the video screen is activated. WAP System Wide Area Progressive System A group of progressive games that are played for a prize amount funded by the controlling agency. top panel The main machine door on flat-top and slanttop machines. This term is also synonymous with EGM. When the player touches a designated area on the panel.. VGD and VLT. Vacuum Fluorescent Display (VFD) A small graphic display used to convey game play. coin entry. Video lottery customers often receive payment in the form of printed tickets that can be redeemed for cash. gaming machine. Vout Voltage out. Transistor-Transistor Logic (TTL) 1) A family of integrated circuits having bipolar circuit logic. video or slot glass and other components. a candle and/or various optional assemblies. outside electromagnetic interference. diagnostic. two per package. twisted-pair wire A type of wire that is made up of a pair of insulated copper wires twisted around each other to equalize. VLT Video Lottery Terminal A type of game that is connected to a central computer system via a communications system. usually attached to a stand. which defines the voltages used to represent logical 0s and 1s. January 15. touchscreen A video monitor that also acts as an input device by the action of touching specific locations of the screen to perform some activity or action.using the set chip to change the credit amount to zero. the game defaults to Montana-style credit mode when powered up..) upright machine A type of machine that stands erect. unit of credit One unit of credit is equivalent to one unit of the base denomination associated with the game. attendant or operator. The machine door is hinged on the side and the game is viewed from the front. The UART is a single device.e. UART/DUART Universal Asynchronous Receiver/Transmitter and Dual Universal Asynchronous Receiver/Transmitter These are integrated circuits that are used to communicate data from gaming machines to various accounting and security systems. i. top box An enclosed area at the top of the machine that typically contains a light box and display glass. such as touch-panel keno. Vin Voltage in. Refers to games such as Megabucks® and Quartermania®. i. touch panel A player input device on some video games. accumulating group meters. wand See handheld terminal. (Refer to Montana-style credit. machine. voucher A printed ticket from a video lottery terminal (VLT) which is redeemed for cash in lieu of direct payment as with a gaming machine. gaming machine. 2) A standard for interconnecting such circuits. virtual reel The term used for electronic slot machines in which the number of reel stops in the computer program is greater than the number of stops on the actual reels of the machine. VGM Video Gaming Machine A gaming machine. The DUART is a dual device. WAN Wide Area Network A network of geographically distant computers and terminals. translator Compatibility buffer between ABS and IGS. gathering game meters data and ensuring the integrity of the system. and therefore negate. It is calculated by multiplying the coin-in value in dollars times the hold percentage. Windows allow the user to treat the computer display screen like a desktop where various files can remain open simultaneously.win Usually refers to the dollar value of a gaming machine’s hold percentage.20 January 15. 2003 . window A portion of the video display area dedicated to some specified purpose. Special software allows the screen to be divided into multiple windows that can be moved around and made bigger or smaller. XVU Cross Validation Unit A device that allows several clerk validation terminals (CVTs) to share ticket data so that patrons can redeem tickets at any other systemlinked CVT or machine. Glossary . workstation 1) An individual work area that includes one or more devices on a network 2) A node through which a user can access a server or other nodes. wiring diagrams. maintenance and adjustments. for both optional and standard components. and functional verification. and provide events lists and report samples. 2003 Documentation-1 . disassembly and assembly. including removal/ replacement. Systems Documentation IGT systems documentation provides detailed information about systems operation: • User’s guides – furnish information regarding system configuration. Currently Available Documentation Refer to the following lists for information about currently available documentation. January 15. • System hardware guides – contain system-specific hardware information. • Game software – contains program information required to select options. board assembly parts lists. Each manual addresses different aspects of field service as follows: • Machine specifications – provide environmental. • Troubleshooting – contains procedures to diagnose and rectify common problems with hardware components of gaming machines. Note: IGT machines may be manufactured with components from a third-party vendor. • Electronic diagrams and parts – contain connector overviews. stand. dimensional. Visit the IGT Web site. electrical.Related IGT Documentation Machine Documentation IGT machine documentation consists of a series of manuals. and accounting procedures. test. • Maintenance procedures – provide complete field service instructions. • Mechanical parts – contain exploded view illustrations and parts lists. and lock specifications for IGT machines. • Machine installation – contains installation instructions for all IGT machines. • Quick reference cards – offer easy-to-use instructions about systems hardware and software.IGT. contact the component manufacturer directly. For those components not documented in this manual. for documentation prices and to view selected documentation online. diagnose and record cumulative data.com. and schematics. operations. www. All Machine-Related Products Title • Machine Installation Procedures • Troubleshooting Game Machines Part Number 821-287-XX 821-283-XX Game King Machines All Game King Machines • • • • • • Title 80960 Tester Operator's Manual Game King Release 3 Software Quick Reference Cards Game King Release 4 Software Quick Reference Cards Game King/Vision Series Peripheral Device Download Procedure Game Software: Game King Products – Release 4 Machine Specifications: 80960 Products Part Number 821-333-XX 821-310-XX 821-318-XX 821-198-XX 821-321-XX 821-356-XX Upright Machines • • • • • • • • • • • • • Title Electronic Diagrams & Parts: Game King 17" Gaming Electronic Diagrams & Parts: Game King 19" Gaming Electronic Diagrams & Parts: Game King 19" Lottery (w/Printer) Electronic Diagrams & Parts: Game King 13" Gaming Electronic Diagrams & Parts: Game King 19" European Lottery (w/Printer) Machine Specifications: 80960 Products Maintenance Procedures: Game King 17" Upright Maintenance Procedures: Game King/Winner's Choice 19" Maintenance Procedures: Winner's Choice 13" Mechanical Parts: Game King 13" Gaming Mechanical Parts: Game King 17" Upright with Hopper Mechanical Parts: Game King 19" Upright with Hopper or Printer Winner's Choice 19" Field Service Supplement (ARMY) Part Number 821-307-XX 821-242-XX 821-237-XX 821-246-XX 821-239-XX 821-356-XX 821-332-XX 821-236-XX 821-247-XX 821-244-XX 821-306-XX 821-301-XX 821-196-XX Slant-Top Machines • • • • • • • • • • Title Electronic Diagrams & Parts: Game King 13" Slant-Top Gaming Electronic Diagrams & Parts: Game King 17" Slant-Top Gaming Electronic Diagrams & Parts: Game King 19" Slant-Top Machine Specifications: 80960 Products Maintenance Procedures: Game King 13" Slant-Top Maintenance Procedures: Game King 19" Slant-Top Maintenance Procedures: Vision Series/Game King 17" Slant-Top Mechanical Parts: Game King 13" Slant-Top Mechanical Parts: Game King 17" Slant-Top Mechanical Parts: Game King 19" Slant-Top Part Number 821-250-XX 821-269-XX 821-302-XX 821-356-XX 821-266-XX 821-337-XX 821-293-XX 821-251-XX 821-270-XX 821-338-XX Flat-Top and Drop-in-bar Machines • • • • Title Electronic Diagrams & Parts: Game King 13" Flat-Top Gaming Machine Specifications: 80960 Products Maintenance Procedures: Game King 13" Flat-Top Mechanical Parts: Game King 13” Flat-Top Documentation-2 Part Number 821-273-XX 821-356-XX 821-282-XX 821-274-XX January 15. 2003 . 2003 Part Number 821-199-XX 821-263-XX Documentation-3 .Game King Plus Machines • • • • Title Electronic Diagrams & Parts: Game King Plus 19" Upright (Preliminary) Machine Specifications: 80960 Products Maintenance Procedures: Game King Plus 19” Upright (Preliminary) Mechanical Parts: Game King Plus 19" Upright (Preliminary) Part Number 821-352-XX 821-356-XX 821-353-XX 821-351-XX Player’s Edge-Plus Machines All Player’s Edge-Plus Machines • • • • • • Title Game Software: Player's Edge-Plus Products Machine Specifications: 8032 Products Player's Edge-Plus International Software Guide Player's Edge-Plus Video Tester – Euro Supplement Player's Edge-Plus Video Tester Operator's Manual S-Plus/Player's Edge-Plus Electronics Repair Manual Part Number 821-227-XX 821-357-XX 821-038-XX 821-289-XX 821-052-XX 821-126-XX Upright Machines • • • • • • • • • • • • • • • • • Title Electronic Diagrams & Parts: Player’s Edge-Plus 13” IBA Electronic Diagrams & Parts: Player's Edge-Plus 13" Non-IBA Euro Supplement – Player's Edge-Plus 13" Euro Supplement – Player's Edge-Plus 13" with Touchscreen /Hopper Euro Supplement – Player's Edge-Plus 13" with Touchscreen /Printer Euro Supplement – Player's Edge-Plus 19" Euro Supplement – Player's Edge-Plus IBA Euro Supplement – Player's Edge-Plus19" with Touchscreen /Hopper Large Screen Player's Edge-Plus Manual Machine Specifications: 8032 Products Maintenance Procedures: Player's Edge-Plus 13" Upright IBA Mechanical Parts: Player's Edge-Plus 13" IBA Mechanical Parts: Player's Edge-Plus 13" Non-IBA Player's Edge-Plus Brazil Field Service Supplement (Upright) Player's Edge-Plus Dual Monitor Keno (Upright) Player's Edge-Plus Touchscreen Keno Supplement (Upright) Player's Edge-Plus Montana Field Service Supplement (Upright) Part Number 821-231-XX 821-232-XX 821-193-XX 821-264-XX 821-268-XX 821-208-XX 821-191-XX 821-261-XX 821-095-XX 821-357-XX 821-229-XX 821-230-XX 821-233-XX 821-221-XX 821-069-XX 821-092-XX 821-072-XX Slant-Top Machines • • • • • • Title Electronic Diagrams & Parts: Players Edge-Plus Slant-Top Euro Supplement – Player's Edge-Plus Slant-Top Machine Specifications: 8032 Products Maintenance Procedures: Player's Edge-Plus Slant-Top Mechanical Parts: Player's Edge-Plus Slant-Top Player's Edge-Plus Dual-Monitor Slant-Top Supplement Part Number 821-276-XX 821-195-XX 821-357-XX 821-275-XX 821-277-XX 821-064-XX Flat-Top and Drop-in-bar Machines Title • Electronic Diagrams & Parts: Player's Edge-Plus Flat-Top IBA • Euro Supplement – Player's Edge Plus Drop-In-Bar January 15. 2003 .• • • • • Machine Specifications: 8032 Products Maintenance Procedures: Player's Edge-Plus Flat-Top Mechanical Parts: Player's Edge-Plus Flat-Top IBA Player's Edge-Plus Drop-In-Bar Field Service Manual (Flat-Top) Player's Edge-Plus Montana Flat-Top Supplement 821-357-XX 821-331-XX 821-320-XX 821-158-XX 821-068-XX Player’s Choice Machines Title • Player's Choice Arcade Bingo – Game Software Guide • Player's Choice Arcade Field Service Manual (use with 821-077-01) • Player's Choice Arcade Field Service Manual Addendum (use with 821-077-00) • Player's Choice Classic Field Service Manual • Player's Choice Software Guide (all games) Part Number 821-094-XX 821-077-00 821-077-01 821-070-XX 821-127-XX S-Plus Machines All S-Plus Machines • • • • • • • • Title Game Software: S-Plus Products Machine Specifications: 8032 Products S-Plus Diagnostic Card Set S-Plus International Software Guide S-Plus Stepper Tester – Euro Supplement S-Plus Tester Operator's Manual S-Plus Tournament Game Set-up Quick Reference Card S-Plus/Player's Edge-Plus Electronics Repair Manual Part Number 821-206-XX 821-357-XX 821-154-XX 821-047-XX 821-290-XX 821-051-XX 821-292-XX 821-126-XX Upright Machines • • • • • • • • Title Electronic Diagrams & Parts: S-Plus Upright IBA Electronic Diagrams & Parts: S-Plus Upright Non-IBA Euro Supplement – S-Plus IBA Machine Specifications: 8032 Products Maintenance Procedures: S-Plus Upright Machines Mechanical Parts: S-Plus Upright IBA Mechanical Parts: S-Plus Upright Non-IBA Supplement – Bonus Wheel Machine Part Number 821-204-XX 821-225-XX 821-189-XX 821-357-XX 821-203-XX 821-205-XX 821-226-XX 821-265-XX Slant-Top Machines • • • • • • Title Electronic Diagrams & Parts: S-Plus Slant-Top Euro Supplement – S-Plus Slant Machine Specifications: 8032 Products Maintenance Procedures: S-Plus Slant-Top Mechanical Parts: S-Plus Slant-Top Totem Pole Supplement Documentation-4 Part Number 821-259-XX 821-194-XX 821-357-XX 821-267-XX 821-258-XX 821-272-XX January 15. S-Plus Limited Machines • • • • • • Title S-Plus Limited Supplement – Hit the Top S-Plus Limited Supplement – Jewel in the Crown S-Plus Limited Supplement – Little Devil S-Plus Limited Supplement – Pinball S-Plus Limited Supplement – Run For Your Money S-Plus Limited Supplement – Top Dollar Part Number 821-312-XX 821-325-XX 821-324-XX 821-305-XX 821-323-XX 821-311-XX S2000 Machines All S2000 Machines Title • Game Software: Vision Series/S2000 Products – Release 8 • Machine Specifications: 80960 Products • Quick Reference Cards: Vision/S2000 Software Release 8 Part Number 821-339-XX 821-356-XX 821-345-XX S2000 Upright Machines • • • • Title Electronic Diagrams & Parts: Vision/S2000 Slot Upright S2000-I Field Service Supplement (Upright) Maintenance Procedures: Vision/S2000 Slot Upright Mechanical Parts: Vision/S2000 Slot Upright Part Number 821-340-XX 821-354-XX 821-294-XX 821-303-XX S2000 Slant-Top Machines Title • Electronic Diagrams & Parts: Vision/S2000 Slot Slant-Top • Maintenance Procedures: Vision Series/S2000/Game King 17" Slant-Top • Mechanical Parts: Vision/S2000 Slot Slant-Top Part Number 821-341-XX 821-293-XX 821-304-XX Vision Series Machines All Vision Series Machines Title • • • • • 80960 Tester Operator's Manual Game King/Vision Series Peripheral Device Download Procedure Game Software: Vision Series/S2000 Products – Release 8 Machine Specifications: 80960 Products Quick Reference Cards: Vision/S2000 Software Release 8 Part Number 821-333-XX 821-198-XX 821-339-XX 821-356-XX 821-345-XX Upright Machines • • • • Title Electronic Diagrams & Parts: Vision/S2000 Slot Upright Machine Specifications: 80960 Products Maintenance Procedures: Vision/S2000 Slot Upright Mechanical Parts: Vision/S2000 Slot Upright Part Number 821-340-XX 821-356-XX 821-294-XX 821-303-XX Slant-Top Machines Title • Electronic Diagrams & Parts: Vision/S2000 Slot Slant-Top • Machine Specifications: 80960 Products January 15. 2003 Part Number 821-341-XX 821-356-XX Documentation-5 . Mars BA-ZT1200 World Bill Acceptor Calibration Procedures World Bill Acceptor Field Service Manual World Bill Acceptor Quick Reference Card Part Number 821-450-XX 821-342-XX 821-271-XX 821-256-XX 821-257-XX CVT and CCOM Products • • • • • • • • • • Title CVT Operations Guide (Clerk Validation Terminal) CVT/LCT Field Service Manual (use with supplement 821-108-10 or 821-108-20) CVT/LCT Gaming Field Service Supplement (use with 821-108-01) CVT/LCT Lottery Field Service Supplement (use with 821-108-01) CVT-Plus Field Service Manual CVT-Plus Operator's Guide Euro Supplement – CCOM Euro Supplement – CVT EZ Route CVT Operator's Guide EZ Route CVT-Plus Operator's Guide Part Number 821-093-XX 821-108-01 821-108-20 821-108-10 821-255-XX 821-254-XX 821-245-XX 821-260-XX 821-249-XX 821-348-XX All SMART Related Products • • • • • • • • • • • • • • • Title SMART Keyboard Template – Club Workstation SMART Keyboard Template – Hard Count SMART Keyboard Template – Jackpot/Hopper Fill SMART Keyboard Template – Security Display SMART Keyboard Template – Soft Count SMART System Training – Accounting & Auditing Manual SMART System Training – Advanced Marketing Workstation Manual SMART System Training – Casino Floor Manager SMART System Training – Club Functions Manual SMART System Training – Club Management Manual SMART System Training – End of Period Manual SMART System Training – Floor Management Manual SMART System Training – Jackpot/Fill Functions Manual SMART System Training – Marketing Manual SMART System Training – MIS Manual Documentation-6 Part Number 821-183-XX 821-181-XX 821-180-XX 821-179-XX 821-182-XX 821-162-XX 821-167-XX 821-174-XX 821-163-XX 821-164-XX 821-166-XX 821-169-XX 821-168-XX 821-173-XX 821-172-XX January 15. 2003 .• Maintenance Procedures: Vision Series/S2000/Game King 17" Slant-Top • Mechanical Parts: Vision/S2000 Slant-Top 821-293-XX 821-304-XX EZ Pay Products Title • EZ Pay Hardware Supplement • EZ Pay Thermal Printer Quick Reference Cards Part Number 821-220-XX 821-358-XX Additional Component Products Bill Acceptor Products • • • • • Title JCM Tester Training Guide Quick Reference Card. 1.1.1.1.1.0.• SMART System Training – Security Manual • SMART System Training – System Configuration Manual 821-165-XX 821-159-XX SMART 2 System Products Title SMART 2 Quick Reference Card – Jackpot/Fills SMART 2 Quick Reference Card – Maintenance SMART 2.1 Jackpot/Fill Flow Guide SMART 2.1 End of Period Flow Guide SMART 2.1.0.1 Gateway Manual SMART 2.1 SE Guide SMART 2.0.5 Club Manager Flow Guide SMART 2.5 System Configuration Flow Guide SMART 2.1.5 End of Period Flow Guide SMART 2.0.0.X CD-ROM (documentation) January 15.1 System Configuration Flow Guide SMART 2.5.0. 821-161-XX.3 Cashless Supplement to SMART 3 Documentation Part Number 821-542-XX 821-543-XX 821-248-XX 821-574-XX 821-571-XX IGS Manuals and Products Title • IGS Gaming Systems V3.5 User's Guide SMART 2. User/Flow Guide SMART 2. SE Guide SMART 2. 821-160-XX.1.5 Gateway Manual SMART 2.5 Club Operator Flow Guide SMART 2. 821-170-XX) • SMART 2X User's Guide • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Part Number 821-575-XX 821-576-XX 821-515-XX 821-516-XX 821-517-XX 821-520-XX 821-518-XX 821-519-XX 821-514-XX 821-512-XX 821-532-XX 821-526-XX 821-527-XX 821-528-XX 821-531-XX 821-529-XX 821-530-XX 821-525-XX 821-523-XX 821-533-XX 821-534-XX 821-578-XX 821-503-XX 821-504-XX 821-505-XX 821-501-XX 821-506-XX 821-502-XX 821-278-XX 821-500-XX SMART 3 System Products • • • • • Title SMART 3 Quick Reference Cards – Jackpot and Fill SMART 3 Quick Reference Cards – System Maintenance SMART 3 Stored Value Card (SVC) Reader SMART 3 System Hardware Guide (replaces 821-553-XX) SMART 3.1.1 User's Guide SMART 2.3 Update Package.1 Club Operator Flow Guide SMART 2.4.1.1 Casino Floor Manager User's Guide SMART 2.0.3 Update Package.5 Jackpot/Fill Flow Guide SMART 2.2 Update Package on CD-ROM SMART 2X Club Manager Flow Guide SMART 2X Club Operator Flow Guide SMART 2X End of Period Flow Guide SMART 2X Floor Guide SMART 2X Jackpot/Fill Flow Guide SMART 2X System Configuration Flow Guide SMART 2X System Hardware (replaces 821-513-XX.1. 2003 Part Number 821-661-XX Documentation-7 .5 SE Guide SMART 2.0.1 Club Manager Flow Guide SMART 2. 3 EZ Pay Ticket System User’s Guide Version 1.5 EZ Pay Ticket System: User’s Guide Version 1.• • • • • • • • • • • • • • • IGS 3S Gateway User Guide IGS Collection on CD-ROM (documentation) IGS Demo CD-ROM (system demonstration) IGS Keyboard Template IGS LED Sticker – Bank Controller IGS Quick Reference Card – ABS/IGS Bonusing Overview IGS Quick Reference Card – GUI Jackpot/Fill by Attendant IGS Quick Reference Card – Jackpot/Fill by Attendant IGS Quick Reference Card – Jackpot/Fill by Coin Bank IGS Quick Reference Card – System Reference Guide IGS Quick Reference Card – Wireless Handheld Device IGS/Acres System Hardware Manual IGT Gaming Systems: Slot Information Gateway (SIG) User's Guide IGS Table Touch User Guide IGS Data Management Module (DMM) 821-662-XX 821-660-XX 821-675-XX 821-650-XX 821-314-XX 821-317-XX 821-656-XX 821-655-XX 821-316-XX 821-313-XX 821-665-XX 821-279-XX 821-670-XX 821-676-XX 821-669-XX Additional Systems Products Title • CMS Collection on CD-ROM (Version 3.4.2 Documentation-8 Part Number 821-745-XX 821-820-XX 821-680-XX 821-747-XX 821-821-XX 821-348-XX 821-347-XX 821-681-XX 821-684-XX 821-683-XX January 15.1-5 documentation) • System Maintenance 8s Card • System Maintenance 9s Card Part Number 821-690-XX 821-657-XX 821-658-XX EZ Pay Ticket System Products • • • • • • • • • • Title EZ Pay Hardware Quick Reference Cards EZ Pay Hardware Quick Reference Cards – Spanish EZ Pay Overview CD (system demonstration) EZ Pay Software Quick Reference EZ Pay Software Quick Reference Cards – Spanish EZ Route CVT Plus Guide EZ Route Quick Reference Cards EZ Pay Ticket System User’s Guide Version 1. 2003 . 2003 D Display of Meter Data 1-5 Documentation Related Manuals A-1 Door Closure Candle 2-38 Door Input Test 10-button 2-69 5-button 2-68 6-button 2-68 7-button 2-68 Top Box Switches 2-69 Door Output Test 10-button 2-72 5-button 2-72 6-button 2-72 7-button 2-72 Paylines 2-73 Top Box Switches 2-73 Dot Matrix (VFD) Test 2-75 Download Options Bonus Graphic Theme Setup 2-61 LCD 2-61 NEXPLEX Devices 2-61 Drop Door Candle 2-38 E Electronic Funds Transfer Setup 3-11 Entering the Operator and Attendant Menus 1-3 G Game Accounting 2-16 Game Operating Modes Game Play Mode 1-6 Idle Mode 1-6 Menu Mode 1-6 Out of Service/Reserved Mode 1-6 Tilt Mode 1-6 Game Program Change 4-13 Game Selection 3-2.Index A C F Accounting Menu Bonus Specific Meters 2-17 Clear Period Meters 2-16 Error Accounting 2-20 Game Meters 2-16 General Progressive Accounting 2-23 Master Progressive Accounting 2-22 PSAMS Accounting 2-26 Security Accounting 2-19 Terminal Accounting 2-4 Version Accounting 2-21 WAMM Accounting 2-25 WAP Accounting 2-24 Auto Spin 2-62 Autoconfigure NETPLEX Devices 2-74 Cabinet Inputs Test 2-70 Cabinet Outputs Test 2-73 Candle Location 1-8 Stage Setup 3-13 Clear Period Meters 2-16 Communications Setup Bally Miser Setup 2-57 PSAMS Setup 2-59 SAS Setup 2-54 WAMM/LAP Setup 2-58 Customer Services iii Flash Memory Cards Installation 4-12 LCD Setup 4-12 Programming 4-12 Removal 4-10 Vision Builder Software 4-12 B Bally Miser Setup Channel 2-57 Protocol 2-57 Bill Acceptor Setup Bill Pay Mode 2-52 Bill Rejection Limit 2-53 Enable/Disable 2-52 Tilts 2-53 Bill Acceptor Tests Bill Test 2-76 CRC Check 2-77 Bill Validator CRC Check 4-Digit CRC 2-77 8-Digit CRC 2-77 Bonus Game Menu Bonus Game Configuration 3-4 Bonus Game Selection 3-5 Bonus Game Settings 3-5 Global Setup 3-6 Link On/Off 3-7 Link Setup 3-7 System On/Off 3-6 Bonus Specific Meters Bonus Game Specific Accounting 2-18 Generic Bonus Game Accounting 2-17 Match Reel Game Specific 2-18 January 15.1 . 3-4 Game Tests Bonus Device 2-82 Paytable 2-81 Reel Strip 2-81 Global Setup 3-6 H Handpay Receipts 3-18 History Displays Bill-in History 2-33 Bonus MetersHistory 2-31 Bonus Setup History 2-31 EFT History 2-33 Game History 2-29 Game State History 2-29 Generic Security History 2-30 Main Event History 2-30 Money-In History 2-33 Money-Out History 2-34 Non-Ticket Transactions History 2-34 Progressive History 2-35 System Bonus History 2-35 Ticket History 2-34 Tilt History 2-32 Voucher-In History 2-33 Hopper Test 2-76 Index . Index I I/O Tests Autoconfigure NETPLEX Devices 2-74 Bill Acceptor 2-76 Bonus Device Test Auxiliary Bonus Device 2-78 Barcrest Lamps 2-80 Barcrest LEDs 2-80 Bonus Lamps 2-78 Bonus Reel Light Ring 2-80 Regis Device 2-78 Top Lamps 2-78 Dot Matrix (VFD) 2-75 Hopper 2-76 Inputs 2-67 Outputs 2-71 Printer 2-76 Reel Lamps Test 2-80 Seven-Segment Display 2-75 Sound 2-75 Top Box Device Test Dice LED 2-79 LED 2-79 Reel Backlighting 2-79 Reel Payline Indicators 2-79 Reel Tivoli Lighting 2-79 Seven Segment Display 2-79 IC Chip Procedures Game Program Change 4-13 Installation 4-4 Key Chip Procedure 4-7 Removal 4-3 Replacement 4-2 SS PROM Installation 4-4 J Jackpot Receipts 3-18 K Key Chip Config II Menu Coinless Setup 3-19 Printer Setup 3-17 Remote Handpay Reset 3-18 SAS Validation Setup 3-17 Voucher Redemption Setup 3-18 Key Chip Config Menu Accounting Coin-In 3-15 Hard Meters 3-15 Partial Token Payout 3-13 Bonus Game Configuration 3-4 Bonus Game Menu 3-4 Index . 2003 . 3-4 Pay Table Test 2-81 Period Accounting Period Bill Accounting 2-13 Period EFT Accounting 2-15 Period Money Accounting 2-11 Period Terminal Statistics 2-13 Player Information Displays Candle 1-8 Liquid Crystal Display (LCD) 1-8 Seven-Segment Displays 1-8 Vacuum Fluorescent Display (VFD) 1-8 January 15.2 Bonus Game Selection 3-5 Bonus Game Settings 3-5 Candle Stage Setup 3-13 Confirm WAP Paytable 3-8 Denomination 3-2 Accounting 3-3 EFT Setup 3-11 Electronic Funds Transfer Setup 3-11 Game Selection 3-4 Global Setup 3-6 Link Setup 3-7 Machine Type 3-12 Money Format 3-14 Options 3-15 Progressive Controller Select 3-8 Progressive Display Setup 3-10 Progressive/WAP System Setup 3-8 SAS Progressive Group 3-11 Standalone Progressive Setup 3-10 Token Setup 3-12 WAP Metering Units 3-10 Key Chip Procedure 4-7 L Language Options 2-62 Link On/Off 3-7 Link Setup 3-7 Liquid Crystal Display (LCD) 1-8 M Machine Options Candles 2-38 Credit Mode 2-37 Handpay Display 2-41 Limits Setup 2-39 Odd Pay 2-40 Partial Pay Amount 2-40 Player Cashout 2-41 Disable 2-41 Enable 2-41 Player Coin Limit 2-42 Quick Coin 2-42 Printer Setup 2-44 Serial Number Setup 2-44 Split Pay Setup 2-46 Time Setup 2-39 W2-G Setup 2-42 Machine Type 3-12 Master Accounting Master Bill Accounting 2-8 Master EFT Accounting 2-10 Master Money Accounting 2-4 Master Terminal Statistics 2-6 Mechanical Meter Accounting 2-11 Menu Navigation 1-3 Money Format 3-14 Multimedia Lite Board Sound File Test 2-75 Multimedia Setup Attract Time 2-50 Attract Volume 2-50 Audio Mode 2-49 Handpay Option 2-51 Haywire Option 2-52 Reel Spin Option 2-50 Rollup Option 2-51 O Operator and Attendant Menus Accounting Menu 2-3 Game Tests Pay Table 2-81 Reel Strip 2-81 History Displays 2-28 I/O Tests 2-67 Options 2-2 Options Menu 2-36 Out of Service Mode 2-83 Options Menu Auto Spin 2-62 Bill Acceptor Setup 2-52 Communications Setup 2-54 Download 2-61 Language Options Attendant LCD 2-63 Attendant VFD 2-63 Player 2-62 Machine Options 2-37 Sound Setup 2-47 Spin Repeat 2-61 Tournament Options 2-63 Out of Service Mode 2-83 P Parts Ordering (Customer Services) iii Pay Table Change 3-2. Index Printer Setup Data Entry 2-44 Print Button 2-45 Remainder 2-45 Tilts 2-45 Printer Test 2-76 Processor Inputs Test 2-71 Processor Outputs Test 2-74 Program Summary Report 1-5 Progressive History Displays Terminal History 2-35 PSAMS Accounting Game 2-27 Terminal 2-26 PSAMS Setup Communication Channel 2-60 Denomination 2-60 Machine Address 2-59 Machine Serial Number 2-60 PSR 1-5 R Reactive Candle Timer 2-38 Reel Strip Test 2-81 S SAS Setup Configuration 2-56 Game Event 2-55 Primary and Secondary Channel 2-54 SAS Address 2-54 SAS Channel 2-54 SAS Hand Pay 2-55 SAS Link Down 2-55 SAS Validation Setup 3-17 Validation Security 2-56 Service Light 1-8 Seven-Segment Display Location 1-8 Test 2-75 Software Overview 1-3 Sound Setup Game Volume 2-47 Mechanical Bell 2-49 Money Volume 2-47 Multimedia 2-49 Rollup Tones 2-49 Spin Sound 2-48 Stop Sound 2-48 Sound SIMM Board Installation 4-6 Removal 4-6 Sound Test 2-75 Spin Repeat 2-61 January 15. 2003 Split Pay Disable 2-46 Enable 2-46 Limits 2-47 SS PROM Installation 4-4 Support Calls (Customer Services) iii System Bonus On/Off 3-6 T Technical Support (Customer Services) iii Ticket Printer Setup Enable/Disable 3-17 Jackpot Receipts 3-18 Tournament Options Credits 2-65 Disable 2-63 Enable 2-63 Flash Lamp 2-65 Payout Rate 2-66 Play Mode 2-64 Pulse Train 2-66 Timers 2-64 V Vacuum Fluorescent Display (VFD) 1-8 Validation Security 2-56 Vision Builder Software 4-12 W W2-G Setup W2-G Controller 2-43 W2-G Limit 2-43 WAMM.com iii Index .IGT.3 . LAP and WAP Setup WAMM/LAP Address 2-58 WAMM/LAP Channel 2-58 WAP Address 2-58 WAP Channel 2-59 Web Site iii www. Documents Similar To IGT S2000 Software ManualSkip carouselcarousel previouscarousel nextBally Game Maker 8000 ManualWMS Service Manual UHP MexicoBally Evo HybridWMS-Bluebird-Service Manual & User GuideManual Wms Bb2atronic_commboard_68k_rev_2.10IGT Preventative MaintMachine Specifications IGT 80960 ProductsCPU3.2 Service Manual and User GuideManual HI Software (C5.2.x STD) 1.2Bally 5000 Operating Instructions Igt ManualIGT Key & Clear Chip GuideAristocrat Usa Mk6 Platform - Set Up TutorialArist0craft MAV500 Service ManualRam Clear Wms Bbu-bbu2Manual Software Basic Setup Atronic Cashline Wbc Rev 2 0Manual FV623CF1GAME-KING-044-Board-Rev-C.pdfClear Novomatic16-020834-00_Manual_BBU_Video.pdfAVP How to GuideCommboard Manual 1.3Manual OXYGEN - Installation 1.1Mvp Service Manual aristocrat16 022128 04 TroubleshootingGame Software Game King ProductsBlade Service ManualOXYGEN™ Cabinet - Integration Guide for Player Tracking and Online Components 1.2Bally S6000More From villa1960Skip carouselcarousel previouscarousel nextMarketReview11-12-YuduWichmann - Física Cuántica - Ed4.pdfVolumen_75Manual Software Basic Setup Atronic Cashline Wbc Rev 2 0Geometria de La Parábola Según El Número de OroPresentación FibonacciG3July13-YuduZitro - blackwaveWichmann - Física Cuántica - Ed4G3May11Yuduatronic_commboard_68k_rev_2.10User Manual Burning Bingo (ENG)SPC2 - Dual Port SetupG3Sept12YuduMatemática Aurea Geometría Sagrada14178 La TelaranaNz Neo Brochure10 NegritosMK5PFC PCB MAIN 4362 Rev 7 Reference Designators C TopSplit - Inverter Service ManualOddisey - 2C_SchematicsAristocrat 410368 Hopper Control Board3 Ratones Ciegos3 actosHobsbawn Historia Del Siglo XxKeneally Thomas - El Arca de SchindlerBenson - Señor Del MundoOXYGEN™ Cabinet - Integration Guide for Player Tracking and Online Components 1.2TV Hitachi - Cdh-29bds2Footer MenuBack To TopAboutAbout ScribdPressOur blogJoin our team!Contact UsJoin todayInvite FriendsGiftsLegalTermsPrivacyCopyrightSupportHelp / FAQAccessibilityPurchase helpAdChoicesPublishersSocial MediaCopyright © 2018 Scribd Inc. .Browse Books.Site Directory.Site Language: English中文EspañolالعربيةPortuguês日本語DeutschFrançaisTurkceРусский языкTiếng việtJęzyk polskiBahasa indonesiaSign up to vote on this titleUsefulNot usefulYou're Reading a Free PreviewDownloadClose DialogAre you sure?This action might not be possible to undo. Are you sure you want to continue?CANCELOK
Copyright © 2024 DOKUMEN.SITE Inc.