dunwich_legacy_campaign_guide.pdf

May 27, 2018 | Author: Csaba | Category: The Dunwich Horror, Cthulhu Mythos, H. P. Lovecraft


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Campaign GuideTHE DUNWICH LEGACY Their hand is at your throats, Campaign Setup yet ye see Them not… To setup The Dunwich Legacy campaign, perform the following “I’m going to burn his accursed diary, and if you men are wise steps in order. you’ll dynamite that altar-stone up there, and pull down all 1. Choose investigator(s). the rings of standing stones on the other hills. Things like that 2. Each player assembles his or her player deck. brought down the beings those Whateleys were so fond of...” –H. P. Lovecraft, “The Dunwich Horror” 3. Choose difficulty level. The Dunwich Legacy is a campaign for Arkham Horror: The Card 4. Assemble the campaign chaos bag. Game for 1–4 players. “Extracurricular Activity” and “The ==Easy (I want to experience the story): House Always Wins” can be found in The Dunwich Legacy deluxe +1, +1, 0, 0, 0, –1, –1, –1, –2, –2, 󲅻, 󲅻, 󲅼, 󲅽, 󲅿. expansion. “The Miskatonic Museum,” “The Essex County Express,” “Blood on the Altar,” “Undimensioned and Unseen,” “Where Your ==Standard (I want a challenge): Doom Awaits,” and “Lost in Time and Space” can be found in the six +1, 0, 0, –1, –1, –1, –2, –2, –3, –4, 󲅻, 󲅻, 󲅼, 󲅽, 󲅿. Mythos Packs of the same titles within The Dunwich Legacy cycle. ==Hard (I want a true nightmare): 0, 0, 0, –1, –1, –2, –2, –3, –3, –4, –5, 󲅻, 󲅻, 󲅼, 󲅽, 󲅿. Additional Rules and Clarifications ==Expert (I want Arkham Horror): 0, –1, –1, –2, –2, –3, –3, –4, –4, –5, –6, –8, 󲅻, 󲅻, 󲅼, 󲅽, 󲅿. “Exile” You are now ready to begin at the Prologue. Some player cards in The Dunwich Legacy cycle must be exiled when they are used. When a card is exiled, it is removed from the Expansion Icon game and returned to your collection. During campaign play, a card that has been exiled must be purchased again with experience The cards in The Dunwich Legacy campaign can be identified by this points (between scenarios) if you wish to re‑include it in your symbol before each card’s collector number. deck. If exiling 1 or more cards would reduce your deck below your investigator’s deck size, when purchasing cards between scenarios, you must purchase cards so that a legal deck size is maintained (when purchasing cards in this manner, you may purchase level 0 cards for 0 experience cost until a legal deck size is reached). Prologue Dr. Henry Armitage pours himself a glass of pinot and sits down at his desk, gesturing for you to sit across from him. “I apologize for the short notice,” he begins. His face is pale, his forehead sweaty and wrinkled with worry. Armitage—the head librarian of Miskatonic University, and a former mentor of yours—privately contacted you in the hopes of gaining your assistance. Eager to help, you made your way to his home in Southside. Upon entering, you were surprised to find his home in disarray. Books and notes litter his desk, and an empty bottle of wine has tipped over onto the ground by the fireplace. You’d always known Armitage to be neat and well-organized. The elderly man takes a moment to collect his thoughts. “I am looking for two of my colleagues—Dr. Francis Morgan, professor of archaeology, and Warren Rice, professor of languages. Warren was supposed to meet up with me over supper earlier today to discuss several important findings, but he has since gone missing. At first I thought nothing of it, but I have a nagging feeling something else is going on. A very…familiar feeling.” You’ve never seen Armitage quite this worried before. His hands tremble as he reaches for the glass on his desk, and he sips from it nervously. “I tried to find Francis, hoping he knew where Warren was, but he too is out of touch. Francis has been spending a lot of time in some gambling den, or so I am told. “I sent for you because I am worried Warren might be in trouble. I would appreciate it greatly if you could find him for me. You may also wish to ask Francis for help, if you can reach him.” ÆÆ The investigators must decide (choose one): ==Professor Warren Rice was last seen working late at night in the humanities department of Miskatonic University. Let’s search for him there. Proceed with “Scenario I–A: Extracurricular Activity” if you wish to find Professor Warren Rice first. ==Dr. Francis Morgan was last seen gambling at the Clover Club, an upscale speakeasy and gambling joint located downtown. Let’s go talk to him. Proceed with “Scenario I–B: The House Always Wins” if you wish to find Dr. Francis Morgan first. 2 ÆÆ Depending on the following circumstances, a different version Scenario I–A: of Faculty Offices should be used in this scenario. Extracurricular Activity ==If Extracurricular Activity is the first scenario of the campaign, use Faculty Offices (The Night is Still Young). Set it Dr. Armitage is worried his colleague, Professor Warren Rice, might be aside, out of play. Remove Faculty Offices (The Hour is Late) in trouble, so he has asked for your help in finding his friend. He seems from the game. unreasonably nervous about his colleague’s disappearance considering Professor Rice has only been “missing” for a matter of hours… ==If you have completed The House Always Wins, use Faculty Offices (The Hour is Late). Set it aside, out of play. Remove Faculty Offices (The Night is Still Young) from the game. Setup ÆÆ Set the following cards aside, out of play: “Jazz” Mulligan, ÆÆ Gather all cards from the following encounter sets: Alchemical Concoction, The Experiment, Professor Warren Extracurricular Activity, Sorcery, The Beyond, Bishop’s Thralls, Rice, Dormitories, and Alchemy Labs. Whippoorwills, Ancient Evils, Locked Doors, and Agents of Yog‑Sothoth. These sets are indicated by the following icons: ÆÆ Put the Miskatonic Quad, Orne Library, Humanities Building, Student Union, Science Building, and Administration Building locations into play. Each investigator begins play at the Miskatonic Quad. ÆÆ Shuffle the remainder of the encounter cards to build the encounter deck. Suggested Location Placement Orne Library Miskatonic Quad Science Building LO C ATION LO C ATION LO C ATION Miskatonic. Miskatonic. Miskatonic. The science building is one of the larger buildings in the The Orne Library is well known for its collection of rare The Miskatonic University campus is beautiful, in a dreary university, its three floors dominating the eastern side of the occult books and grimoires. It’s possible Professor Rice came sense. Surrounded by fences and gates of wrought iron, you campus. Although most of the halls are dark, you can see a lit here to research in private. can’t help but feel as much a prisoner here as a guest. window in the basement. Illus. Tomasz Jedruszek © 2016 FFG Illus. Tomasz Jedruszek © 2016 FFG Illus. Tomasz Jedruszek © 2016 FFG Humanities Building Student Union Administration Building LO C ATION LO C ATION LO C ATION Miskatonic. Miskatonic. Miskatonic. The humanities building contains the departments of History, The Student Union contains a cafeteria and a lounge in One of the oldest buildings on campus, the administration Philosophy, and Languages, to name a few. Professor Rice which students can gather. building can be found shrouded in shadow near the eastern was last seen here, teaching one of his Latin classes. end of the campus. It is almost entirely covered in ivy. Illus. Tomasz Jedruszek © 2016 FFG Illus. Ryan Barger © 2016 FFG Illus. Tomasz Jedruszek © 2016 FFG 3 Rice resigned or was defeated): As you flee from the university. although for what purpose. and you fear the worst. An Rice was kidnapped. ÆÆ In your Campaign Log. The creature attacked the students the best course of action is to escort him away from the inside and many were mauled or killed in the attack. campus as quickly as possible. record that the investigators failed to save the students. record that the investigators the university dormitories. An Rice looks relieved. ÆÆ In your Campaign Log. 4 . although he suspects that Dr. You are haunted by guilt. Add 1 󲆀 token to the chaos bag for the remainder of proceed to Interlude I: Armitage’s Fate. ÆÆ Proceed to Scenario I–B: The House Always Wins. As you leave the university. you learn that a ‘rabid dog of some sort’ found its way into ÆÆ In your Campaign Log. or her deck. proceed to ÆÆ In your Campaign Log. and you hear screaming from the northern end of the campus. isn’t sure. ambulance passes you by. Morgan ambulance passes you by. Otherwise. DO NOT READ Resolution 1: You find Professor Rice bound and gagged in the closet of his office. might be in danger as well. and many were mauled or killed in the attack. When you free him. ÆÆ If this is the first scenario of the campaign. Because the strangers on campus you learn that a ‘rabid dog of some sort’ found its way into seem to have been targeting Professor Rice. reflects on the night’s events. record that Professor Warren you hear screaming from the northern end of the campus. and you fear the worst. Hours later. record that the investigators rescued Professor Warren Rice. inside. Add 1 󲆀 token to the chaos bag for the remainder of the campaign. They cornered him If no resolution was reached (each investigator in his office and tied him up. the campaign. Any one investigator ÆÆ Each investigator earns experience equal to the may choose to add Professor Warren Rice to his Victory X value of each card in the victory display. You are haunted by guilt. ÆÆ Each investigator earns experience equal to the Victory X value of each card in the victory display. he informs you until the end of the scenario that the strange men and women wandering around the campus had been stalking him for hours. Armitage sent you. Hours later. Scenario I–B: The House Always Wins. This card does not count toward that Each investigator earns 1 experience as he or she investigator’s deck size. you decide that the university dormitories. The creature attacked the students failed to save the students. You inform him that Dr. advance to ÆÆ In your Campaign Log. From other survivors. ÆÆ In your Campaign Log. record that Professor Warren ÆÆ If this is the first scenario of the campaign. you rush to the hoping to make your way off campus. but you believe an attempt to office. Many of the students faculty offices to find Professor Rice. relieves you. Each investigator earns 1 experience as he or she reflects on the night’s events. Resolution 4: You awaken hours later. to The House Always Wins. You’re not sure what you saw. and Scenario I–B: The House Always Wins. Otherwise. By the time you get to his are confused and exhausted. advance to Interlude I: Armitage’s Fate. Minutes ÆÆ In your Campaign Log. exhausted and ÆÆ Each investigator earns experience equal to the injured. You tell the students to wait and head back to the dormitories to investigate. proceed to dormitories. advance to Scenario I–B: The House Always Wins. You hurry to the faculty offices to find Professor ÆÆ Each investigator earns experience equal to the Rice. explain the situation will do more harm than good. Otherwise. and shrill. rescued. record that the students were Interlude I—Armitage’s Fate. creature from the Department of Alchemy. piercing Rice was kidnapped. but there is no sign of him anywhere. record that the Experiment was strange creature—a prospect that worries you more than it defeated. ÆÆ In your Campaign Log. advance Rice was kidnapped. ÆÆ Each investigator earns experience equal to the Victory X value of each card in the victory display. record that the investigators were unconscious for several hours. record that Professor Warren Rice was kidnapped. record that the investigators failed to save the students. Add 1 󲆀 token to the chaos bag for the remainder of the campaign. your mind with terror. record that Professor Warren later. but the sight of it filled Victory X value of each card in the victory display. You are haunted by guilt. Victory X value of each card in the victory display. ÆÆ In your Campaign Log. The creature attacked the students inside. many were mauled or killed in the attack. Oddly. Otherwise. 5 . proceed to Interlude I: Armitage’s Fate. you find no trace of the ÆÆ In your Campaign Log. you learn that a ‘rabid dog of some sort’ found its way into the university ÆÆ If this is the first scenario of the campaign. ÆÆ If this is the first scenario of the campaign. ÆÆ In your Campaign Log. a terrible screech echoes across the campus.Resolution 2: You pull each of the dormitory’s fire alarms Resolution 3: After defeating the strange and terrifying and usher the students out of the building’s north exit. there is no sign of him anywhere. a somewhat upscale Italian eatery by the theatre. Francis Morgan. Dr. That restaurant is La Bella Luna. ÆÆ Shuffle the remainder of the encounter cards to build the encounter deck. “Enjoy yourselves. These sets are indicated by the following icons: Downtown restaurants operates as the club’s front. indicated by the following icons: He’s not sure whether Dr. Armitage suggested you track down his associate Dr. These sets are Dr. You change into your Sunday best and make your way there.” he says with a snake-like grin as he holds investigator begins play in La Bella Luna. Clover Club Bar. Naomi’s Crew. ÆÆ Put the Clover Club Lounge. At some point. a notorious gambling joint somewhere downtown. Finding the club’s exact ÆÆ Set the Hideous Abominations and Striking Fear encounter sets location isn’t easy—you have to grease a few palms just to learn which of the aside.Scenario I–B: Setup The House Always Wins ÆÆ Gather all cards from the following encounter sets: The House Always Wins. agenda 1a grants each Criminal enemy the aloof keyword. and each copy of Back Hall Doorway. out of play. Remember that enemies who are no longer aloof will automatically engage investigators at their location. Rats. Note: At the start of this scenario. those enemies may lose the aloof keyword. Each you approach. which stops those enemies from automatically engaging you. Peter Clover. Bad Luck. out of play: Darkened Hall. ÆÆ Set the following cards aside. He’s in the Clover Club. Clover Club In front of La Bella Luna stands a man in a pinstripe suit who sizes you up as Cardroom. and La Bella Luna locations into play. as per normal. ÆÆ Put Clover Club Pit Boss into play in the Clover Club Lounge. open the restaurant’s front door. Morgan is in trouble. 6 . but he’s not particularly happy with his colleague’s present choice of company. Francis Morgan. you’re okay. earned our gratitude. “I may not be in the best ÆÆ In your Campaign Log. up to you. I must thank you for taking care of Peter. Go to Resolution 1. to see the building from which you fled just minutes earlier Morgan in the club. a well-polished Chrysler B-70 rolls was kidnapped. Morgan anywhere. but I’ll help with your investigation.” add 1 󲅾 chaos token to the chaos bag for the remainder of the campaign. are friends of mine. proceed to me off the premises. the ground shakes ÆÆ Each investigator earns experience equal to the with a thunderous crash. Francis Morgan. moment to size you up before giving you a smirk. You trails off. Resolution 2: “What in the world…?” Dr. you. He introduces himself as Peter Clover. we’ll handle things from here. “I was having rear entrance. “They escorted ÆÆ If this is the first scenario of the campaign. ÆÆ If any player “cheated. the run of my life! Perhaps I had one too many shots. record that Naomi has the shape. Francis Morgan gang has a bone to pick with the investigators. the street. Francis Morgan way towards the street. They…” he clears his throat. with realization and his face pales.” add 1 󲅾 chaos token to the who slip their hands under their suit jackets when they see chaos bag for the remainder of the campaign. There is no sign of Dr. You head to the front of the crowd and are horrified Resolution 3: Although you were unable to find Dr. But. was kidnapped. record that Dr. His eyes widen thank Naomi and Peter. You ask along now. unworried. Any one investigator may until the end of the scenario choose to add Dr. “Who are they?” Each investigator earns 1 experience as he or she Mr. People emerge from their homes and Victory X value of each card in the victory display. visibly exhausted. This card does not count toward that investigator’s If no resolution was reached (each investigator deck size. and a crowd forms on ÆÆ Proceed to Scenario I–A: Extracurricular Activity. ÆÆ In your Campaign Log. ÆÆ Each investigator earns experience equal to the I heard there was trouble?” She turns and glares at you with Victory X value of each card in the victory display.” he explains after a short pause. my dear. Francis Morgan to his or her deck. record that the investigators DO NOT READ rescued Dr. “Good. he gang has a bone to pick with the investigators. record that the O’Bannion ÆÆ In your Campaign Log. record that Dr. and you can tell that his mind is racing. and he sputters and shakes his head. Morgan finally “Very well then. Otherwise. “They have Scenario I–A: Extracurricular Activity. record that the O’Bannion the establishment you’d just left. help. ÆÆ In your Campaign Log.” The woman crosses her arms and takes a proceed to Interlude I: Armitage’s Fate. the man you rescued is grateful for your reduced to rubble. deadly eyes. these reflects on the night’s events. Run breaks out of his daze as you make your way to safety. She is flanked by dangerous-looking men ÆÆ If any player “cheated. Whatever it takes. the owner of ÆÆ In your Campaign Log. Before you can catch your breath.” she says with a sigh of relief. storefronts to see what the ruckus is. and a gorgeous woman with long brown hair and narrow eyes exits. and head off. maintains an air of quiet professionalism.” investigators’ backs.” She nods to the him what he remembers. “Peter. “Naomi. goons flanking her and they walk past you toward the club’s “It’s all a haze. 7 . As you make your ÆÆ In your Campaign Log. You’re not sure what ‘handling things’ means. resigned before Act 3 or was defeated): You barely made it out of the club alive. pulling firearms out from underneath their coats. Clover dusts off his vest. Resolution 1: You flee to the end of the block and pause to recover. but you’re pretty those creatures—I haven’t seen anything like that since…” He sure you don’t want to be here when the gunfire starts.” he explains. Despite the situation. Armitage’s Fate 1: You are more than a little rattled by your experiences Resolution 4: You are pulled from the debris by several in the university and the Clover Club. Otherwise. and the cops ask you what Armitage. Searching his home. happened. This card does not count toward that investigator’s deck size. He is grateful to you for searching for his colleagues. You’re certain they wouldn’t believe your story you find that the latches of his front door have been busted open. ÆÆ In your Campaign Log. When you arrive. but he doesn’t reflects on the night’s events. Apparently. journal gives them insight into the hidden world of the mythos.” one of the nurses says. it away while she is distracted by something else in the rubble… seems Dr. using a script you’ve never seen in your entire life. Armitage then spins a tale you would scarcely believe had it proceed to Interlude I: Armitage’s Fate. The journal—along with Armitage’s many notes—tells a startling tale. you give a vague statement found. record that Dr. There’s something I didn’t mention to you Scenario I–A: Extracurricular Activity. record that the O’Bannion gang has a bone to pick with the investigators.” Dr. not been for your harrowing experiences earlier that night… ÆÆ In your Campaign Log. skip to Armitage’s Fate 2. record that the investigators rescued Dr. Armitage’s home in Victory X value of each card in the victory display. pointing to a nearby desk. you find a journal the intruders didn’t steal about not remembering much. record that Dr. Francis Morgan experiences earlier tonight… was kidnapped. you swiftly make your way back to his home. Unsure of what to say. ÆÆ Proceed to Interlude I: Armitage’s Fate. Southside. look relieved. Dr. one you would scarcely believe had it not been for your harrowing ÆÆ In your Campaign Log. You’re not sure what to make of firefighters. 8 . Victory X value of each card in the victory display. record that the investigators ÆÆ The story continues in Scenario II: The Miskatonic Museum. The journal appears to be written in a strange language you cannot ambulance. Armitage is nowhere to be within. Check Campaign Log. If the investigators were unconscious for several ÆÆ Each investigator earns experience equal to the hours: Read Armitage’s Fate 1. you slip decode.ÆÆ If any player “cheated. With a long pause.” ÆÆ In your Campaign Log.” add 1 󲅾 chaos token to the kidnapped. Armitage had already gone through the trouble of translating it into English. you find him sitting at his desk. it belongs to one “Wilbur Whateley. “We’ve got a live one!” whoever—or whatever—was after Rice and Morgan. Fortunately. pale-faced and sweating with Each investigator earns 1 experience as he or she worry.” add 1 󲅾 chaos token to the Interlude I: Armitage’s Fate chaos bag for the remainder of the campaign. Henry Armitage to his or her deck. proceed to “I’m afraid I must apologize. A few of them patch you up. Henry Armitage was ÆÆ If any player “cheated. ÆÆ In your Campaign Log. Any one investigator may choose to add Dr. Henry Armitage. and his about horrible monstrosities demolishing the building from living area and study have been ransacked. were unconscious for several hours. he straightens his glasses and explains: ÆÆ If this is the first scenario of the campaign. earlier. one of whom exclaims. Mary’s. “We’re bringing you to tucked beneath several other documents in the bottom drawer of Armitage’s St. indicated by this icon: ÆÆ The story continues in Scenario II: The Miskatonic Museum. Otherwise. ÆÆ Each investigator earns 2 bonus experience as reading Wilbur’s ÆÆ Each investigator suffers 1 physical trauma. Worried about Dr. It can be found in the Armitage’s Fate encounter set. chaos bag for the remainder of the campaign. ÆÆ Each investigator earns experience equal to the Armitage’s Fate 2: When you arrive at Dr. Knowing now how dire the situation is. the assailants you’ve encountered will be Armitage turned the man away. the professor’s description of the creature paints Proceed to Setup. Armitage in the journal stress Scenario II: Whateley’s desire to get his hands on the Necronomicon for some The Miskatonic Museum terrible purpose. fearing what use the strange man had searching for it. Harold Walsted. Proceed to Setup. At first you Necronomicon.” Armitage says with a sigh. you are equally through Dunwich. Henry Armitage was kidnapped: Proceed to Part 1. John Dee. As you read on. I didn’t feel safe keeping it for the book. but it was insufficient for his purposes. He is but was attacked by a hound guarding the university. If Dr. A description of the foul safe in the museum’s Restricted Hall. at the library. Armitage and his colleagues the Miskatonic Museum—for safekeeping in the museum’s Restricted stopped a rampaging horror from tearing Hall. After all that transpired. Henry Armitage: Skip to Part 2. hoping to steal the book . the current curator of the Miskatonic Museum. it is the Necronomicon. or worse. Armitage brought the university’s copy of the tome to Harold Walsted­—the curator of Several months ago. so I brought it to my good friend. You must corpse—semi-anthropomorphic and covered in fur. with a leathery retrieve it at all costs! I fear terribly what they could do with the rites hide and greenish-grey tentacles—causes you to question whether or contained in its pages…” not Whateley was truly human. “But it seems that things haven’t Library looking for Olaus Wormius’s Latin translation of a book called fully resolved themselves. Part 2: “My colleagues and I were quick to put the ordeal behind It all began when a man named Wilbur Whateley entered the Orne us. but from acquiring it. You decide to head to the museum to prevent them imagine this beast as a rabid bear. Whateley returned in secret. If the investigators rescued Dr. but now I’m not so sure. Although you are worried about your mentor. If my instincts are correct. a backwater town several worried that Armitage’s kidnappers might get their hands on this hours north and west of Arkham. I’ll tell you the rest later. Rice. translation by Dr. Wilbur already possessed a beaten-up English imperative that we get our hands on that copy of the Necronomicon. a different picture. but for now. 9 . it seems that Dr. I thought it would be and Morgan later discovered Whateley’s body. Armitage. Part 1: The notes written by Dr. Check Campaign Log. so that the players do not know which Exhibit Hall is the Exhibit Hall (Restricted Hall). Bad Luck. If you are playing in Standalone Mode and do not wish and Locked Doors. 󲅻. Each investigator begins play at the Museum Entrance. These sets are indicated by the following icons: to refer to any other setup/resolutions. the other versions of Administration Office and Security Office from the game. Chilling Cold. 󲅾. –1. 󲆀. put the Museum Entrance and Museum ÆÆ Dr. ÆÆ Set the following cards aside. While the Hunting Horror is in the void. 10 . Halls locations into play. –4. 0. The Beyond. unrevealed side faceup. 󲅼.Setup ÆÆ Gather all cards from the following encounter sets: The Standalone Mode Miskatonic Museum. ÆÆ Set the 6 “Exhibit Hall” locations aside as a separate “Exhibit Deck. and Shadow-spawned. Hunting Horror enemy can enter and leave via card effects. place the other 3 Exhibit Hall locations on top. –1. –3. out of play: Harold Walsted. perform the following: “The Void” ==Shuffle the Exhibit Hall (Restricted Hall) and 2 other random Some cards in this scenario reference an area called “the void. 0. –1. Adam Lynch. Remove +1. Then. random order. –2. ÆÆ Shuffle the remainder of the encounter cards to build the encounter deck. –2. The Necronomicon (Olaus Wormius Translation).” The Exhibit Hall locations together to form the bottom 3 cards of void is an out-of-play area next to the act and agenda deck which the the Exhibit Deck. Henry Armitage was kidnapped. 󲅽. All 6 cards of the Exhibit Hall deck should be showing only the unrevealed side. 󲅿. Sorcery. 󲅻.” To do this. you may use the information below when setting up and playing this scenario: ÆÆ Put one of the two Administration Office locations and one of ÆÆ Assemble the chaos bag using the following tokens: the two Security Office locations into play at random. it is considered out of play and ==Then. in a cannot be affected by player cards or investigator actions. Within its pages is a wealth of information about You find a trash bin and fill it with books and documents. ÆÆ In your Campaign Log. as long as you keep the with heat and the creeping shadows retreat from its light. Resolution 1: As long as this translation of the Necronomicon exists. there will be sorcerers and other foul agents like Whateley seeking it. its pages turning to ash. It seems you must give up any hope of recovering the Necronomicon. record that the investigators ÆÆ In your Campaign Log. it is a tool. Knowing how throwing the Necronomicon on top. In the end. there are others depending on you. Any one investigator Victory X value of each card in the victory display. how could you possibly to set the contents of the bin alight. may choose to add The Necronomicon (Olaus Wormius Translation) to his or her deck. ÆÆ Each investigator earns experience equal to the Victory X value of each card in the victory display. Even so. You can only hope you’ve made the right decision. you had neither the will nor the tools to destroy it. 11 . ÆÆ In your Campaign Log. Gathering your courage. destroyed the Necronomicon. This card does not count towards that investigator’s deck size. You book safely in your possession. The flames fill the room bring yourself to destroy it? Besides. you know what Resolution 2: The Necronomicon is more than just a book. Add 1 󲅾 chaos token to the chaos bag for the remainder of the campaign. record that the investigators took custody of the Necronomicon. ÆÆ You have given in to the temptation of power. ÆÆ The investigators have earned The Necronomicon ÆÆ Each investigator earns experience equal to the (Olaus Wormius Translation) card. you will still be foiling those watch the book burn for some time. must be done to protect humanity from the threats you’ve seen. who wish to use it for nefarious purposes. ÆÆ Each investigator earns experience equal to the Victory X value of each card in the victory display. the forces and creatures you have encountered. record that the investigators failed to recover the Necronomicon. It takes several matches useful it could be in your endeavors. you prepare for your next task. DO NOT READ until the end of the scenario If no resolution was reached (each investigator resigned or was defeated): Whatever the creature in the museum was. Vlad Ricean © 2016 FFG Illus. It cannot be a coincidence—Wilbur Whateley. Ancient Evils. ignore it. others “undecayed” ÆÆ Shuffle the remainder of the encounter cards to build the or otherwise untouched by nefarious and diabolic rites. on the location to its left have been discovered. and the people and creatures who attacked here in ÆÆ Gather all cards from the following encounter sets: The Essex County Express. in order to investigate further. the Setup Necronomicon. Then. on the location to its left have been discovered. Train. but the negative consequences outweigh the potential gain. The Beyond. out of play. Vlad Ricean © 2016 FFG Illus. you were present in an illegal in a straight line to the left of the Engine Car. the left and right of it. ==Hard: –4. but you manage to phone one of Armitage’s ÆÆ Based on your difficulty level. These sets are indicated by the following icons: certain now where you must head: the lonely and dismal town of Dunwich Village. Remove the speakeasy. As the train departs from Arkham. But before you can The Essex County Express safely reach your destination. The train loudly skids to a Recent events in the Museum have forced you to violent halt. Dunwich is several hours by train northwest along the Miskatonic River Valley. According to encounter deck. Vlad Ricean © 2016 FFG Illus. who knew of the traditions of his ancestors. they would likely write your stories off as an absurd hoax. Given the nature ÆÆ Put one of the three Engine Car locations into play at random. Train. of your story. you decide remaining two Train Car locations from the game. In the morning. Train. and exhaustion sets in. they could lock you up. the creature from Dunwich. the left of it. Vlad Ricean © 2016 FFG Illus. on the location to its left have been discovered. add the following chaos token(s) acquaintances in the small village: a man by the name of Zebulon to the chaos bag. ← Left Location Placement Right → Train Car Train Car Train Car Train Car Train Car Train Car Engine Car LO C ATION LO C ATION LO C ATION LO C ATION LO C ATION LO C ATION LO C ATION Train. You’re Cult. startling you out of your reverie. Vlad Ricean © 2016 FFG Illus. on the location to its left have been discovered. to head to Dunwich yourself. Vlad Ricean © 2016 FFG 12 . Vlad Ricean © 2016 FFG Illus. ÆÆ Reveal the leftmost Train Car. He agrees to pick you up at the closest station and drive you into town. on the location to its left have been discovered. Train. some decadent and unscrupulous. You consider telling the Massachusetts State Police what you know. There is no ÆÆ Set all 4 copies of Across Space and Time aside. you head to the train station in upon entering that location. You cannot enter Train Car unless all of the clues You cannot enter Train Car unless all of the clues You cannot enter Train Car unless all of the clues You cannot enter Train Car unless all of the clues You cannot enter Train Car unless all of the clues You cannot enter Train Car unless all of the clues You cannot enter Engine Car unless all of the clues on the location to its left have been discovered. put six of the eight Train Car locations into play at random. train station in Dunwich. the train car suddenly rumbles and shakes. and you hear a rattling noise behind you… re-evaluate Armitage’s tale about Dunwich. the left and right of it. Remove the other versions of Engine Car from the game. for the remainder of the campaign: Whateley who was present during the events several months ago. Illus. and you also trespassed in the museum. the left and right of it. Train Car is connected to the locations to Train Car is connected to the locations to Train Car is connected to the locations to Train Car is connected to the locations to Train Car is connected to the locations to Train Car is connected to the locations to Engine Car is connected to the location to the left and right of it. Train. ==Easy: –2. the left and right of it. Instead. Zebulon’s branch of the family lay somewhere between the decayed and undecayed Whateleys.) Northside and purchase a last-minute express ticket. Armitage. Each investigator begins play in You pack everything you think you might need and manage to get that location. Train. ==Expert: –5. (If that location has a ‘forced’ effect that triggers some rest for the night. Armitage’s notes indicate that the Whateley family is spread across ==Standard: –3. the left and right of it. Dark Arkham­—everything must be connected. many branches. on the location to its left have been discovered. After all. Striking Fear. but was not corrupted by them. Worse. you feel the events of the previous Scenario III: night catching up to you. ” it to refer to any other setup/resolutions. This card does not count ÆÆ Each investigator earns experience equal to the toward that investigator’s deck size. Across Space and Time weakness and must add 1 copy of it to his or her deck. –1. was kidnapped.Moving on the Train: “Left” and “Right” During this scenario. ÆÆ Each investigator who was defeated has acquired the know better… although in hindsight.” and that quickly becomes the explanation for claimed them. you find yourself in the woods. your Campaign Log. if at least 1 Morgan card in his or her deck was defeated. –3. in your investigator was defeated: The defeated investigators Campaign Log. the train collapses harmlessly upon itself. you wish you didn’t. –3. those who either cannot or choose not to delve further into the mystery. They are crumpled as if from a severe impact. –1. in were delayed on their way to Dunwich.” or “the location to the right. record that the investigators Wormius Translation) in his or her deck was defeated. One passenger mentions “a pipe bursting in they are also decayed as if years of rust and squalor have the rear car. 13 . locations are lined up from left to right. experience as his or her experience beyond the gate you begin walking alongside the train tracks. DO NOT READ until the end of the scenario ÆÆ If an investigator with the Dr. An unearthly voice from beyond rings in your ears. 󲅻. making your grants them insight into the cosmos. must be removed from that investigator’s deck. way towards Dunwich. 󲅾. 󲅻. 󲅼. the Professor Warren Rice card. Victory X value of each card in the victory display. record that the character in question read Investigator Defeat first. on the other hand. –2.–4. Destroyed train cars who survived the ordeal seem unable to comprehend what surround you. 0. 󲅿. record that the Necronomicon was ÆÆ Each investigator earns experience equal to the stolen. its significance Resolution 1: You breathe a sigh of relief as the gate behind an enigma. –1. Francis Before resolving any other resolution. 󲅽. or the Dr. with Standalone Mode the Engine Car as the rightmost location. ÆÆ If an investigator with The Necronomicon (Olaus ÆÆ In your Campaign Log. simultaneously terrifying and impossible to recall with clarity. The associated card must be removed Investigator Defeat: Your experience beyond the gate is from that investigator’s deck. +1. Henry Armitage card. The few passengers several miles from the Miskatonic River. 0. ÆÆ If no resolution was reached (each investigator was A hypnotic spectacle of lights. altered geometry dances at the tattered edges of your mind. you may use the refers to the location immediately to your location’s left or right. You. The Necronomicon (Olaus Wormius Translation) Victory X value of each card in the victory display. just happened. otherworldly sensations. When you awaken. Whenever a card effect If you are playing in Standalone Mode and do not wish refers to “the location to the left. –2. There is no sign of the other passengers. information below when setting up and playing this scenario: Any card effects that reference a direction (left or right) should be ÆÆ Assemble the chaos bag using the following tokens: interpreted from the perspective of the diagram on the previous page. 󲆀. the innocent and ignorant. and defeated): Go to Resolution 2. ÆÆ Each investigator who was defeated earns 1 bonus Resolution 2 (read Investigator Defeat first!): Rattled. Whippoorwills. The Hidden Chamber only has a revealed side. This scenario includes a single-sided location (The Hidden Setup Chamber) which has been dealt facedown underneath a random location. or of Mr. hoping to find The Hidden Chamber answers. ÆÆ Check Campaign Log. Armitage during the incident several months Ibn-Ghazi. out of play: Silas Bishop. ‘Dem whippoorwills won’ shut up. You fall asleep on the ride over and scarcely ÆÆ Take the previously set-aside The Hidden Chamber and Key to remember anything else from that night. and he coughs encounter deck. Each investigator begins play in the Village Commons. and you find yourself wishing you hadn’t come here at all. Shuffle them and randomly deal 1 card facedown When you awaken. ago. “Some folk up and went missin’ a few way to Dunwich: Add 1 doom to agenda 1a.” Earl ÆÆ Check Campaign Log. Put the remaining locations into play. and Ancient Evils. you head into the village of Dunwich to investigate. The another man from the village who had met with Hidden Chamber. Gather the cards for each character Scenario IV: who “was kidnapped” according to your Campaign Log.” His eyes blink rapidly. The elderly man offers to take you in for the night. ÆÆ Put Village Commons into play. (See next page for suggested placement). Key to the Chamber. the Chamber cards.” consisting of each of those cards. Very bad news. along with the Zebulon Whateley card and the Earl Sawyer card. Gather all cards looking fer t’morra. and looks away. but your aching muscles and weary encounter deck. If the O’Bannion gang has a bone to pick with the investigators: Seeking vengeance. and Powder of Dr. ÆÆ Set the following cards aside. the gang from the “Look. nights ago. Sawyer. When you finally reach Dunwich. but last time you Arkham folk came ‘round ÆÆ Shuffle the remainder of the encounter cards to build the it was bad news. and has a ÆÆ Gather all cards from the following encounter sets: Blood on the Revelation effect that puts it into play when drawn. there is no sign of the elderly man.” Zebulon chimes in. Otherwise. Fearing the worst. why don’t you rest fer the night an’ look fer whatever it is yer Clover Club has followed you to Dunwich. and drives you to his home at the outskirts of Dunwich village. Altar. along with the top 3 cards of the encounter deck. ÆÆ Remove one of the two copies of each other location from the game at random. a single-sided location is put into play with its These sets are indicated by the following icons: revealed side faceup. ÆÆ Check Campaign Log. and underneath each location in play except Village Commons. you are greeted by Zebulon Whateley and Earl Sawyer. putting a wrinkled hand on from the Naomi’s Crew encounter set and shuffle them into the your shoulder. Form Blood on the Altar a facedown pile of “potential sacrifices. You begin to protest. The town is disheveled and eerie. Dunno what yer doin’ here. 14 . “Things ain’t lookin’ too good here. and remove it from the game as well. Then. When put into play. choose one of the six remaining locations at random. This set is indicated by the following icon: mind won’t allow you to refuse. you find that Zebulon’s house is abandoned. because it has no unrevealed side. If the investigators were delayed on their tells you. Dunwich. Nightgaunts. it functions as a normal location in every other way. Mark Molnar © 2016 FFG Illus. Lovecraft. and Earl Sawyer. this is 󲅽. wherein there were a Rattling and Rolling. ÆÆ The O’Bannion gang does not have a bone to pick with the “I my self did not more than a Fortnight ago catch a very plain Discourse of evill Powers in the Hill behind my House. “The Dunwich Horror” –H. 󲅼. With its crumbling rooftop and rat-infested walls. –3. –1. Groaning. 󲅻. Henry Armitage. Mark Molnar © 2016 FFG five of the following characters: Dr. Congregational Church Village Commons Osborn’s General Store Dr. let alone a schoolhouse. that most of the One dreads to trust the tenebrous tunnel of the bridge. Professor Warren Rice. 󲅻. 󲅿. malign odour about the village street. Dimitri Bielak © 2016 FFG Illus. LO C ATION Dunwich. ÆÆ The investigators were not delayed on their way to Dunwich. –2. “The Dunwich Horror” investigators. P. 0. as of the massed From the air of hushed fright at Osborn’s store they knew Screeching. –3. Dunwich. It is not reassuring to see. –H. Mariusz Gandzel © 2016 FFG Illus.P. and Hissing. P. …it is hard to prevent the impression of a faint. “The Dunwich Horror” ÆÆ Do not read Interlude II—The Survivors.–4. Lucas Staniec © 2016 FFG Illus. Suggested Location Placement Standalone Mode Note: One of the below locations will not be in play. ÆÆ When building the pile of “potential sacrifices. 0. LO C ATION Dunwich. Lovecraft. LO C ATION Dunwich. “The Dunwich Horror” Illus. Illus. hardly even a house.” use all Illus. something hideous had happened… cou’d raise up…” –H. P. you may use the information below when setting up and playing this scenario: ÆÆ Assemble the chaos bag using the following tokens: LO C ATION Dunwich. P. Zebulon Whateley. such as no Things of this Earth mould and decay of centuries. Lovecraft. Mark Molnar © 2016 FFG Burned Ruins Bishop’s Brook ÆÆ Try to save as many potential sacrifices as you can! LO C ATION LO C ATION Dunwich. houses are deserted and falling to ruin… yet there is no way to avoid it. Francis Morgan. –1. 󲅾. –1. LO C ATION Dunwich. –H. +1. Central. Lovecraft. If you are playing in Standalone Mode and do not wish House in the Reeds Schoolhouse to refer to any other setup/resolutions. 󲆀. Alexander Tooth © 2016 FFG 15 . Even the locals stay away from this half-sunken hovel. “The Dunwich Horror” –H. on a closer glance. Lovecraft. –2. begins to shrink and melt away as the incantation builds. Resolution 1: As you land the finishing blow. under “Sacrificed to DO NOT READ Yog‑Sothoth. in your Campaign Log.” record the names of each unique card until the end of the scenario that is underneath the agenda deck. ÆÆ In your Campaign Log. you have little time to remainder of the campaign. ÆÆ Proceed to Scenario V: Undimensioned and Unseen. You find a silver Each investigator earns 2 bonus experience as he or pendant emblazoned with an odd constellation tucked into she gains insight into the hidden world of the Mythos. under “Sacrificed to she gains insight into the hidden world of the Mythos. record that the ritual was Translation) must be removed from that investigator’s completed. no longer be included in any players’ decks for the remainder of the campaign. ÆÆ If there were any potential sacrifices remaining at ÆÆ Each investigator earns experience equal to the the end of the game. Each investigator earns 2 bonus experience as he or ÆÆ In your Campaign Log. All that can be heard is the dry whistle of the ÆÆ If an investigator with The Necronomicon (Olaus chill wind and the slow rustling of dead leaves.” record the names of each unique card ÆÆ Proceed to Interlude II: The Survivors. Even so. Each of those them from escaping the room. hoping to find a use for it. record that the Necronomicon was and find that the words come effortlessly to your tongue. under “Sacrificed to appendages. wriggling across the ground and climbing up the Yog‑Sothoth. fade into the distance. of the missing townsfolk. your Campaign Log. in With no time to spare. The Necronomicon (Olaus Wormius ÆÆ In your Campaign Log. place them underneath the Victory X value of each card in the victory display. you recite the Latin incantation. nor will there be ever again. The creature’s body must be removed from that investigator’s deck. you fend off the ÆÆ If an investigator with The Necronomicon (Olaus abomination long enough to find a passage that can help. record that the Necronomicon was stolen. record that the investigators put Silas Bishop out of his misery. Knowing that the Necronomicon might have a spell or incantation that could subdue Silas. as stolen. the creature’s body explodes into hundreds of squirming ropelike ÆÆ In your Campaign Log. you’re glad it’s now dead. deck. 16 . ÆÆ In your Campaign Log. Wormius Translation) in his or her deck was defeated. agenda deck. Each of those cards are removed from all players’ decks and can If no resolution was reached (each investigator no longer be included in any players’ decks for the resigned or was defeated): The cries of the whippoorwills remainder of the campaign. and the town of Dunwich is filled with an eerie silence. his shirt. record that the investigators restored Silas Bishop. You take it with you. that is underneath the agenda deck. react. disfigured corpse of a man—Silas Bishop. There is no sign Wormius Translation) in his or her deck was defeated. You’re so startled that you aren’t fast enough to prevent that is underneath the agenda deck. its ÆÆ Each investigator earns experience equal to the cries terrifying and haunting. whatever that creature cards are removed from all players’ decks and can was. Yog‑Sothoth. In the end.” record the names of each unique card walls. Each of those cards are removed from all players’ decks and can Resolution 2: With the creature that once was Silas no longer be included in any players’ decks for the lashing out at you from its chains. The Necronomicon (Olaus Wormius Translation) though recalled from an earlier memory. ÆÆ In your Campaign Log. all that is left is the Victory X value of each card in the victory display. ÆÆ In your Campaign Log. record that the investigators banished Silas Bishop. all that is left is a pile of she gains insight into the hidden world of the Mythos. Each of those she gains insight into the hidden world of the Mythos. In the end.ÆÆ Each investigator earns experience equal to the ÆÆ In your Campaign Log. The creature’s body begins to Victory X value of each card in the victory display. no longer be included in any players’ decks for the remainder of the campaign. ÆÆ If an investigator with The Necronomicon (Olaus Hoping there is something in the chamber you can use to your Wormius Translation) in his or her deck was defeated. and a rotten stench. you have little time to react. The Necronomicon (Olaus Wormius to be a handwritten excerpt from the Necronomicon. Resolution 3: With the creature that once was Silas lashing out at you from its chains. wet and sticky ichor. its Translation) must be removed from that investigator’s purpose unknown. many of its passages are written in Latin. its cries Each investigator earns 2 bonus experience as he or terrifying and haunting. cards are removed from all players’ decks and can ÆÆ Proceed to Interlude II: The Survivors. ÆÆ Proceed to Interlude II: The Survivors. With no time to spare. you fend off the abomination long enough to find a in your Campaign Log. It appears was stolen. 17 . stumbling over the words and feeling your throat ÆÆ Each investigator earns experience equal to the tighten with each sentence. record that the Necronomicon journal. incantation. under “Sacrificed to Victory X value of each card in the victory display. you recite the deck.” record the names of each unique card Each investigator earns 2 bonus experience as he or that is underneath the agenda deck. advantage. shrink and melt away as the incantation continues. Yog‑Sothoth. ” toward that investigator’s deck size. townsfolk and the others from Arkham. yes. record that Professor Warren Rice that investigator’s deck size. any one investigator may behind him. Francis Morgan survived Scenario V: Undimensioned and Unseen.” Earl says with a stammer. needed some of that strange powder Armitage concocted to even see the ÆÆ Check Campaign Log. Any one investigator may choose to add the of recreating the powder.” He gives the creature’s The Dunwich Legacy. The Dunwich Legacy. For each of the following 5 characters beast that terrorized Dunwich. Armitage choose to add that card to his or her deck. choose to add that card to his or her deck. You free the creature’s victims from their says. shuddering. He locks eyes with you. When you are done. “But we have a duty yeh. and sets off to the task ÆÆ In your Campaign Log. record that Dr. a’right?” Dunwich in trouble. You If Dr. help me with this solution—the powder is Yog‑Sothoth:” “Dunwich’s had its fair share of oddities. We are the only If Zebulon Whateley is not listed under “Sacrificed to ones who can! Now quickly. It does not count toward that investigator’s deck size. I’ll do all I can to help. I knew I should have burned that wretch’s journal. I think I remember how he made it…” their associated passage. the Earth deck. It does not count “Whoever dun this gotta pay. “but I ain’t ever seen anything ÆÆ In your Campaign Log. just ask away. But her deck. If there’s more of those things out there.” Zebulon the key. you find the missing her deck. toward that investigator’s deck size. any one investigator may choose to add that card to his or the Zebulon Whateley card to his or her deck. toward that investigator’s deck size. who are not listed under “Sacrificed to Yog-Sothoth. It does not count her deck. the powder is the only way…” explains to you with a quavering voice. record that Dr. any one investigator may choose to add that card to his or her deck. It does not count toward that investigator’s deck size. taking count of your provisions and ammunition. thanks to its contents. Any one investigator may choose to add deck. “Wilbur Whateley was only the beginning. they are bound and shackled.” he sighs. The powder mixture Armitage created to see the creatures will be our saving grace. There were more. Henry Armitage survived as sick and twisted as this…this…thing. “I thought shaking your hand repeatedly. documents and arcane manuscripts left in the chamber.” Dr. or it won’t be just can. survived The Dunwich Legacy. who knew of the ‘Great Old ÆÆ If the Powder of Ibn-Ghazi card is not already in an investigator’s Ones’ and who desired power and knowledge above all else. and they offer you their thanks. It does not count toward ÆÆ In your Campaign Log. If the Professor Warren Rice card is not already in an investigator’s deck. I ain’t much of a fighter or anythin’. Morgan only one of its kind in Dunwich. Henry Armitage card is not remains one last sickened glance before closing the door to the chamber already in an investigator’s deck. record that Zebulon Whateley survived ÆÆ If the Powder of Ibn-Ghazi card is not already in an investigator’s The Dunwich Legacy. Henry Armitage is not listed under “Sacrificed to already in an investigator’s deck. If Professor Warren Rice is not listed under “Sacrificed to If Earl Sawyer is not listed under “Sacrificed to Yog-Sothoth:” Yog‑Sothoth:” Professor Rice adjusts his glasses and studies the “I never could’a made it if it weren’t for you. Earl Sawyer card to his or her deck.” read we’re going to need that powder. It does not count toward that investigator’s deck size.Interlude II: The Survivors ÆÆ If the Powder of Ibn-Ghazi card is not already in an investigator’s deck. record that Earl Sawyer survived The Dunwich Legacy. Francis Morgan is not listed under “Sacrificed to also find several documents that suggest the creature you found isn’t the Yog‑Sothoth:” “Thank you for everything you’ve done. We have to stop these creatures. You begin to plan your next move. “If ’n there’s anything I can do to repay this nightmare was over and done with. Francis Morgan card is not If Dr. It does not count says. any one investigator may Yog‑Sothoth:” “It is far worse than we had thought. we bonds.” Dr. but I’ll do all I to see this through. “Last time. I know how we can stop them.” he explains. 18 . Jus’…don’t make me look at anythin’ like that beast again. If the Dr. any one investigator may choose to add that card to his or be damned. If the Dr. any one investigator may choose to add that card to his or Inside the chamber that contained the terrible beast. proceed to ÆÆ In your Campaign Log. It does not count toward that investigator’s deck size. many more in Dunwich. pale and trembling. ÆÆ In your Campaign Log. his expression grim. They inform you that there was a rumbling to the north. Part 1: You aim to calm the townsfolk so they can explain to you what ÆÆ Do not take any additional weaknesses as instructed in is going on. sweating firsthand the devastation wrought by the events of “the Dunwich feverishly. –1. You recognize him as Curtis Whateley. ÆÆ Do not include the Powder of Ibn-Ghazi in any player’s Skip to Part 2. ==You try to warn the townsfolk and convince them to evacuate. it’s back! Up and smashed the information below when setting up and playing this Bishops’ home like it were made o’ paper!” Curtis and the other townsfolk scenario: are clamoring amongst themselves. been torn to shreds. 󲅻. 󲅽. there may You don’t doubt that somebody who has seen what Seth has seen would be more than one such creature on the loose….” one of the townsfolk says. Along with several others. 19 . and urge a single source­—a man named Seth Bishop. to refer to any other setup/resolutions. and eventually. Scenario V: “We couldn’t even see that hellish thing until the old professor sprayed that there powder on it. arcane methods to “imbue the fathers’ essence” into other creatures. several men and women from the village approach you in a panic. 󲆀. Most of the content was written by Part 2: You warn the townsfolk that they are in grave danger. Reading through these Continue to Setup. them to flee Dunwich while they can. We couldn’t even see the damned thing until he sprayed it. deck. ==You try to calm down the townsfolk in order to learn more. “I hope you’ve got some of that powder the old professor had last very few people had seen Seth around town. if the documents you found are true. But. ÆÆ Assemble the chaos bag using the following tokens: ÆÆ The investigators must decide (choose one): +1. But. But the more you read of his frantic and unhinged writings. stutters.” as Armitage had dubbed the incident. 󲅿. “It’s back!” one of them If you are playing in Standalone Mode and do not wish wails. Proceed to Part 1. 0.” Curtis horror. “It’s that thing again. ÆÆ 3 characters were sacrificed to Yog-Sothoth. if the documents you found are true. journal entries. His writings speak of having “gathered the remains” and of using Continue to Setup. of the undecayed branch. A trail of heavy tracks led into nearby Cold Spring Glen. Curtis drops to his knees in despair. remembering the terrible monstrosity that had previously is a citizen of Dunwich. appear nervous or paranoid. you learn that Seth your advice. the more you believe he is involved in recent events. ÆÆ Record in your Campaign Log that you calmed the townsfolk. Henry Armitage has been sacrificed to Yog-Sothoth. I wish I hadn’t seen it at all…” Something must be done to stop the monster’s rampage. 󲅼. Standalone Mode Before you are able to find Seth and confront him. 󲅾. when they went to investigate they found the Bishops’ farmhouse had ÆÆ Dr. 0. Several of them immediately heed When you ask around town. Curtis shakes his head and bites at his lip. and esoteric theories.–4. –1. raising their voices in a panic. since that time. I wish I hadn’t seen it at Undimensioned and Unseen all…” Something must be done to stop the monster’s rampage. The explanations and diagrams that follow are unfathomably complex and defy understanding. and this scenario’s Setup. “You know what to do. To this his eyes had been bloodshot and his face sweaty and pale. –3. you may use the “Whatever it was that killed them Fryes. ain’t it? It’s come back fer us. and those who did claimed time. –2. –1. “To this day. into other people. –3. day. ÆÆ Record in your Campaign Log that you warned the townsfolk. 󲅻. uncovered a number of documents. materials leaves you exhausted and emotionally drained. there may be more than one such creature Your search of the village of Dunwich has on the loose…. Curiously. –2. Seth had witnessed endangered the town. right? You Arkham folk stopped that thing ÆÆ Try to slay as many Brood of Yog-Sothoth as you can! last time.” He says. and the wild weeds.” he gasped. Lovecraft. out of play. Injury. or Pact weakness and adds it to his or her deck for the remainder of the campaign. Dimitri Bielak © 2016 FFG Dunwich. you will often be instructed to choose a of Brood of Yog‑Sothoth aside. and Striking Fear. and to follow the narrow road around the base of the hills and across the level country beyond till it rejoins the Aylesbury pike. “The Dunwich Horror” of Brood of Yog‑Sothoth aside.still others try to explain the Devil’s Hop Yard—a bleak. Lucas Staniec © 2016 FFG Cold Spring Glen LO C ATION Dunwich. set the final 3 copies of Brood of Yog‑Sothoth aside. P.) It is always a relief to get clear of the place. Lovecraft. put 1 copy of Brood of Choosing a Random Location Yog‑Sothoth into play in Cold Spring Glen. Blasted Heath. remove the final –H. put 1 copy of Brood of of each location in play not currently being used) and drawing Yog‑Sothoth into play in Cold Spring Glen. Devil’s Hop Yard. These sets are indicated by the following icons: LO C ATION Dunwich. Lovecraft. . ==If there are 4 or more names listed. “The Dunwich Horror” –H. . out of play. –H. and Whateley Ruins. 20 . P. “The Dunwich Horror” ÆÆ Check the number of names recorded under “Sacrificed to Yog‑Sothoth” in your Campaign Log. launched by an avalanche. Whippoorwills. –H. remove the Illus. P. Dunwich Village Ten-Acre Meadow Ten-Acre Meadow. ÆÆ Set each copy of Esoteric Formula aside. Then. Beast-thralls. P. “I telled ’em not ter go daown into the glen. Frej Agelii © 2016 FFG Illus. ==If there are exactly 3 names listed.. with especial clearness the queer circles of tall stone pillars blasted hillside where no tree. Tim Arney-O’Neil © 2016 FFG at random: Dunwich Village. Tomasz Jedruszek © 2016 FFG Illus. Brood of Yog‑Sothoth into play in Blasted Heath. remove the random location. put 1 copy of Brood of “Gawd. brambles. out of play. and sometimes the sky silhouettes . ÆÆ Shuffle the remainder of the encounter cards to build the encounter deck. (See LO C ATION Dunwich. Afterward one sometimes learns that one has been through Dunwich.” Yog‑Sothoth into play in Cold Spring Glen. out of play. “The Dunwich Horror” ÆÆ Put one of the two versions of the following locations into play Illus. of Yog‑Sothoth aside. Illus. Cold Spring Glen. This should be done by shuffling together the final copy of Brood of Yog‑Sothoth from the game. “The Dunwich Horror” 3 copies of Brood of Yog‑Sothoth from the game. P. The trees of the frequent forest belts seem too large. out of play. “The Dunwich Horror” –H.Setup Suggested Location Placement ÆÆ Gather all cards from the following encounter sets: Blasted Heath Devil’s Hop Yard Undimensioned and Unseen. ÆÆ An investigator with the Powder of Ibn-Ghazi in his or her deck may search his or her deck for it and put it into play. Frej Agelii © 2016 FFG final 2 copies of Brood of Yog‑Sothoth from the game. Each investigator begins play in Dunwich Village. set 2 copies of Brood It was as though a house. . Whateley Ruins next page for suggested placement. Remove the other versions of each of those locations from the game. Lovecraft. and set 3 copies During this scenario. LO C ATION Dunwich.. Then.. 6 locations removed from the game during setup (the versions ==If there are 1 or fewer names listed. put 1 copy of 1 at random. an’ I never thought nobody’d dew it with them tracks an’ that smell an’ the whippoorwills a-screechin’ daown thar in the dark o’ noonday. with which most of them are crowned. and set 2 copies –H. Then. had slid down through the tangled growths of the almost vertical slope. Then. ==If there are exactly 2 names listed. ÆÆ Each investigator searches the collection for a random basic Madness. The summits are too rounded and symmetrical to give a sense of comfort and naturalness. Lovecraft. P.. Dunwich. Lovecraft. or grass-blade will grow. LO C ATION Dunwich. LO C ATION Illus. shrub. and grasses attain a luxuriance not often found in settled regions. At the same time the planted fields appear singularly few and barren. Exhausted and terrified. ÆÆ Each investigator earns experience equal to the Victory X value of each card in the victory display. record that X brood escaped into the wild. exhausted and rattled by your experience. you retreat to Zebulon’s home and hope to survive the night. 21 . ÆÆ If an investigator’s deck contains the Powder of Ibn- Ghazi card. record that no brood escaped into the wild. remove it from that investigator’s deck. but there were more of them than you realized and you weren’t able to slay them all. ÆÆ In your Campaign Log. ÆÆ Each investigator earns experience equal to the Victory X value of each card in the victory display. DO NOT READ until the end of the scenario If no resolution was reached (each investigator resigned or was defeated): Go to Resolution 1. ÆÆ If an investigator’s deck contains the Powder of Ibn- Ghazi card. remove it from that investigator’s deck. ÆÆ In your Campaign Log. Resolution 2: After slaying what seems to be the last of the rampaging monsters you retreat to Zebulon’s home. Resolution 1: You did all you could to stop the rampaging monsters. X is the total number of Brood of Yog‑Sothoth still in play or set aside. you grab your equipment and head Zebulon’s truck. These mobsters don’t know what they’re getting into. Scenario VI: Check Campaign Log. We tailed them all the way to this dump. boys!” He beckons to watching ominously as you climb inside Zebulon’s old and beat-up truck. more screeching fills the sky with an same. but for the entire world. Failing to stop this ritual may spell doom. You know of this hill from both your interactions with Zebulon and Curious. Where Doom Awaits Otherwise: Skip to Setup.” He grins toothily and lowers his Dunwich have sealed their doors. “Wait. Some Bishop the night sky while the ground rumbles furiously below. the all-too-familiar ratta-tat of a tommy gun Flocks of whippoorwills perch on the rooftops of the village around you. If Naomi has the investigators’ back: Proceed to Part 1.” one of them says. Come on. and the town feels quiet and lonesome. The citizens of recognize you from the Clover Club. pungent smell that can scarcely firearms and lining you up in their sights. O’Bannion had Armitage’s records. so you park at the base of the hill and prepare to make out into the streets of Dunwich.” Before he can explain further. a faint glow emanates from a hilltop above the village. awful pitch that is painful to your ears.. The tales speak of satanic us investigate the attack on her fiancé’s club.not only Dunwich. echoes across the hill. “Naomi sends her regards. raising his hand to the others. Everything you have read about ÆÆ The lead investigator gains a clue from the token bank and experienced in Dunwich has led to this. Shaking your head. You raise your hands and brace be described and a heaviness to the atmosphere for the worst. If the foul ritual Seth seeks (2 clues instead if there are 3 or 4 investigators in the game). It is called Sentinel Hill. Just then. “That’ll be Vinny. it involves the favor of an ancient Proceed to Setup. weapon. you notice that you are not alone. You awaken to the sound of screeching.” In the distance. fellow and his lackeys.. step outside. the others to follow and runs up the hill. “I that makes it difficult to breathe. 22 . As soon as you the rest of the trip on foot. you do the As you drive towards Sentinel Hill. you ask what the gangsters are doing here. creature—Yog‑Sothoth.” he explains. brandishing air: an awful. you sense a foulness in the cold night Several men and women emerge from the woods behind you. “Turns out rites being performed there—rites in which great ritual-pyres light up there were some men in Arkham behind the whole thing. “Ms. Fearing Part 1: The path leading up Sentinel Hill is narrow and too torn up for the worst. to perform has anything to do with what Armitage and his colleagues prevented several months back. Ancient Evils. Act 2 is removed from the game. II) ÆÆ The investigators did not put Silas Bishop out of his misery. ÆÆ Remove 1 copy of Altered Path from the game. ==Check Campaign Log. 󲅻. or if the ÆÆ No Brood of Yog-Sothoth escaped into the wild. ==If neither of the above are true. ==Expert: –7. Each investigator begins play at Base of the Hill.Setup ÆÆ Check Campaign Log.–4. a different version ÆÆ Assemble the chaos bag using the following tokens: of Act 2 should be used in this scenario. I) Remove each other version of Act 2 from the game. –3. use Act 2—Ascending the Hill (v. you may use the ==Easy: –3. 󲅻. 󲅽. ÆÆ Gather all cards from the following encounter sets: Where ÆÆ Check Campaign Log. Necronomicon was stolen. Chilling Cold. ÆÆ Set Seth Bishop aside. –1. use Act 2—Ascending the Hill (v. remnants of the creature’s body have mutated and grown Fear. For each Brood of Yog-Sothoth that escaped into the wild. Striking misery. Sorcery. ÆÆ Shuffle the remainder of the encounter cards to build the Set the other 3 copies of Diverging Path aside. Standalone Mode ÆÆ Based on your difficulty level. If the ÆÆ Naomi does not have the investigators’ back. out of play. check Campaign Log. 󲆀. add the following chaos token(s) If you are playing in Standalone Mode and do not wish to the chaos bag for the remainder of the campaign: to refer to any other setup/resolutions. Set the other 3 copies of Altered Path aside. If the investigators restored Silas ÆÆ Use Act 2—Ascending the Hill (v. –1. add 1 doom to agenda 1a. at random. information below when setting up and playing this ==Standard: –5. investigators failed to recover the Necronomicon. and Sentinel Peak into play. If the investigators put Silas Bishop out of his Doom Awaits. ÆÆ Remove 1 copy of Diverging Path from the game. out of play. –5. scenario: ÆÆ Depending on the following circumstances. out of play. 󲅾. ==Hard: –6. Bishop. Put 1 “Conglomeration of Spheres” enemy from following icons: the Hideous Abominations encounter set into play at Ascending Path. 0. Ascending Path. 0. Each other version of +1. ==If the above is not true. III) 23 . This set is indicated by the following icon: ÆÆ Put Base of the Hill. III) in this scenario. at random. –2. Beast-thralls. –3. use Act 2—Ascending the Hill (v. 󲅼. encounter deck. –2. –1. 󲅿. Bishop’s Thralls. Shuffle the rest of that set into the encounter deck. These sets are indicated by the at Sentinel Hill. ÆÆ Each investigator earns experience equal to the Victory X value of each card in the victory display. ÆÆ In your Campaign Log. they will never get the chance to truly wield this power. blotting out the sky and enveloping the world. Feeling as if you may be going to your doom. 24 . ÆÆ The investigators lose the campaign. Resolution 1: The poorly bound tome appears to be the written records of Old Whateley. Now it has come to Earth. Yog-Sothoth emerges from the open rift above Sentinel Hill. DO NOT READ until the end of the scenario If no resolution was reached (each investigator resigned or was defeated): Go to Resolution 2. However. record that Yog-Sothoth tore apart the barrier between worlds. the dark power the sorcerers sought is now within their reach. and it rules where humanity once tread. have accomplished what Wilbur and Old Whateley could not. the man who taught Wilbur the ancient secrets of sorcery. and became one with all reality. you muster a final ounce of courage and step into the gate. ÆÆ In your Campaign Log. In beseeching Wilbur’s father for knowledge. record that the investigators entered the gate. Resolution 2: The sorcerers from Dunwich. where worlds converge and Yog-Sothoth dwells. You find a passage describing a place outside of time and space. seeking arcane power from beyond this realm. they have drawn the creature forth from its extradimensional realm. Through blood sacrifice and indescribable experiments. Only by reaching this nexus at the edge of reality can you unmake the tear that has split open the world. ÆÆ Each investigator is driven insane. ÆÆ Assemble the chaos bag using the following tokens: +1. it functions as a normal location in every other way. Scenario VII: Standalone Mode Lost in Time and Space If you are playing in Standalone Mode and do not wish Passing through the gate is unlike anything you’ve to refer to any other setup/resolutions. 25 . Hideous Abominations. there may be additional unfathomable place. 0. When put into play. Tear Through Time. 󲅻. –1. Each investigator begins play in Another Dimension. Locations in the Encounter Deck This scenario includes several single-sided locations that are shuffled into the encounter deck along with the rest of the gathered encounter sets. 0. and Yog-Sothoth. 󲅿. –2. a single-sided location is put into play with its revealed side faceup. 󲅻. because it has no unrevealed side. ÆÆ Do not read the campaign epilogue. and have a Revelation effect that puts them into play when drawn. You feel your body twisting and information below when setting up and playing this distorting. Otherwise. all is quiet and the chaos of the 󲅾. –5. 󲆀. out of play: The Edge of the Universe. –3. Suddenly. Sorcery. 󲅼. vast beyond your ability to reason and utterly instructions or narrative on agenda cards that reference alien besides. –3. you may never be the same again. journey is replaced with a sense of solitude and dread. The Beyond. Even should you find a way out of this awful place. The landscape is surreal and strange. threadbare dream you can barely recall. These sets are indicated by the following icons: ÆÆ Put Another Dimension into play. Agents of Yog-Sothoth. –2. even if you win the scenario. churning through realities as the gate scenario: pulls you to its ultimate destination­—a place beyond the scope of human imagination.–4. You are in an ÆÆ Throughout this scenario. 󲅽. None of these events impossible. you may use the ever experienced. –1. Ignore these instructions in their entirety. –1. You are so far from home that home has become a happened. These locations only have a revealed side. ÆÆ Set the following cards aside. the architecture events in the Campaign Log. Setup ÆÆ Gather all cards from the following encounter sets: Lost in Time and Space. ÆÆ Shuffle the remainder of the encounter cards to build the encounter deck. defeated) and the investigators were at Act 1. mental trauma. Each investigator earns 5 bonus experience. as he or she never fully recovers from his or her time spent outside the realm of reality. The path you now walk is but one ledge. 2. of the creatures you fought earlier. ÆÆ The investigators win the campaign! 26 . go to Resolution 2. frightened but curious. or 3 when the scenario ended. Somehow. You are mesmerized by the night sky. One more step… ÆÆ In your Campaign Log. you until the end of the scenario are once again atop Sentinel Hill. go to Resolution 4. more below. as he or ÆÆ If no resolution was reached (each investigator was she saved the world from being torn apart. belong. you DO NOT READ find yourself staring longingly at the night sky. Resolution 1: Lying on your back in a patch of wet grass. You only have to fall and you will be where you you dream—and when you dream. investigator was defeated: The defeated investigators you are found and lifted to your feet by a group of Dunwich read Investigator Defeat first. if at least 1 become minutes. record that the investigators ÆÆ Each defeated investigator is killed. unable to recall exactly how you got here. the other ÆÆ Each investigator suffers 2 physical trauma and 2 investigators read that resolution. or of the real home. Eventually. or is this place real? Now that words to describe the events that occurred beyond the gate…if you think about it. it all comes rushing back. Seconds Before resolving any other resolution. You can’t seem to find the right you here? Are you dreaming. There doesn’t appear to be any trace you’ve been here all along. ÆÆ If no resolution was reached (each investigator was defeated) and the investigators were at Act 4 when the ÆÆ Each investigator earns experience equal to the scenario ended. ÆÆ If another resolution was reached. But every time you sleep. haven’t you been here before? Or perhaps they ever truly occurred. with many phantasmal and otherworldly gate. closed the tear in reality. This is your of Seth Bishop. Victory X value of each card in the victory display. and minutes become hours. Now you remember. “What happened? What are ya doin’ here?” they ask Investigator Defeat: Where did you come from? Why are you. citizens. and it rules looking down at the cracked stone altar. Yog-Sothoth emerges from the open rift above Sentinel Hill. that’s a diff’rent story. However. In beseeching Wilbur’s up an’ there was a bright flash. but you are inexorably sucked into the rift. the sky’d open’d the chance to truly wield this power. Mr. 27 . ‘em. pulling the threads of the world along with it. record that Yog-Sothoth tore apart the barriers between worlds. What they power from beyond this realm. the dark power the sorcerers asks as they examine the hilltop. You watch in horror as one of its arms tears through the fabric of the world. so they can laugh at us again?” Curtis spits. color. “Why. now. seeking arcane the ruckus on Sentinel Hill and went to investigate. Resolution 3: The creature erupts in a cosmic fury of sound. looking up at father for knowledge. they have drawn the creature forth the starry sky from the top of Sentinel Hill. “Not even of a hint of where humanity once tread.” Curtis adds. Bishop and his pals. ÆÆ The investigators win the campaign…and are never seen or heard from again.Resolution 2: Several of the villagers from Dunwich heard Resolution 4: The sorcerers from Dunwich. ÆÆ In your Campaign Log. and became one with “Think we should get ahold of those coppers outta Aylesbury?” all reality. they will never get their heads. never gonna believe us ‘bout all this anyway. and its amorphous shape funnels through the rift. “Better t’ forget about the ÆÆ The investigators lose the campaign. everything goes black. You feel as if your body is stretching and your mind is being crushed. and distorted space. “Last thing I saw. unable to say. record that Yog-Sothoth has fled to another dimension. fidgeting nervously. Through blood sacrifice “What d’you think happened?” a frightened Curtis Whateley and indescribable experiments. hurling you back and away from it.” The young man motions toward several corpses on the ground. enveloping the world. let’s bury the dead and get outta here. have accomplished what found there answered none of their questions. C’mon. blotting out the sky and “Those Arkham fellas ain’t nowhere to be seen.” ÆÆ The investigators win the campaign…and are never seen or heard from again. ÆÆ Each investigator is killed. ÆÆ In your Campaign Log. The other villagers shake sought is now within their reach. whole thing. You try to cling to something.” one of them says.” He glances at the stone altar. “They ain’t ÆÆ Each surviving investigator is driven insane. Wilbur and Old Whateley could not. Then. from its extradimensional realm. Now it has come to Earth. Katrina Ostrander. and Nikki Valens took too long. Tom frighted ez he was. Jeremy Fredin. and Evan Simonet with Monica Helland and Christopher Hosch somehow. them that’s left is sucked most dry o’ blood. Amy Pirkl. Michael Hurley. we are led to believe that the Bishop cattle was slaughtered Michael Strunk. Editing: Nate French. It was important that at least one of the three professors get “The Dunwich Legacy” Story Text: Matthew Newman kidnapped. Andrea Dell’Agnese. Gwendolyn ben on Whateley’s cattle ever senct Lavinny’s black brat was born. Matt Watson. Of course.” Kornblum. we always knew we wanted one of the characters from the “The Dunwich Horror” to be the one behind our story’s Creative Director: Andrew Navaro events. LCG Manager: Chris Gerber As for the campaign’s antagonist. Matt Charboneau. Brad Andres. Alex Tomita. Kathleen Miller. save the day. Brian Schwebach. an’ nigh haff o’ for a Credit” Eddy. but in Executive Game Designer: Corey Konieczka the end Seth Bishop was the best choice. as haow he sot to look fer Seth’s caows. Lovecraft stories. as opposed to recreating it. “An’ he says. 28 . Massachusetts. Publisher: Christian T. We are told little of Seth from the Executive Producer: Michael Hurley text. Isaac Cowles. Proofreading: Molly Glover because it is one of only a few where the protagonists actually succeed— Arkham Horror: The Card Game Graphic Design: Mercedes Opheim they defeat the monster. This led to the mechanic of characters from Arkham Horror Story Group: Dane Beltrami. Alan Bahr. Mis’ Corey. and to add tension to later scenarios. in order to provide the investigators with a motive to travel to Production Manager: Megan Duehn Dunwich. it’s up to the players to interpret the events of The Dunwich Legacy and develop their own theories as to what exactly happened in Dunwich. And yet. Some liberties were taken in interpreting the original story. Kevin Tomczyk. Craig Bergman. There are numerous references to the original story littered throughout the campaign—see if you can find them all! We hope you’ve enjoyed delving into the mysteries of Dunwich. Ian Martin. Amber Cowles. Richard A. Sean Switajewski. Jeremy “Beyond what veil?” Zwirn if this was Seth’s first attempt at some kind of foul experiment? What if Wilbur had left some sort of instructions for other like-minded citizens of Dunwich. Dr. Petersen Then there’s this little bit of dialogue from Chauncey Sawyer: Playtesters: Mark Anderson. but we know that his home is closest to Wilbur Whateley’s. but at what cost to their own livelihoods? Cover Art: Tomasz Jedruszek Would this event continue to haunt them? What of those who would seek Art Direction: Andy Christensen vengeance upon the professors from Arkham for foiling their plans? Managing Art Director: Andy Christensen We also wanted to provide players with narrative feedback on their choices and on their performance. Justin Engelking. Zap Riecken. Casey. and what happened while the investigators were lost in time and space. Edwards. Expansion Graphic Design: Mercedes Opheim This is the aspect of “The Dunwich Horror” that made us want to write this Graphic Design Manager: Brian Schomburg campaign as a sequel to its events. this doesn’t lessen the tension or horror of the tale one bit. we wanted to take players to a setting that should be familiar for fans of the Arkham Horror setting—the Expansion Design: Matthew Newman disturbing and forsaken village of Dunwich. Armitage and his colleagues succeeded. Marcia Colby. in the event that the creature in his barn broke free? These questions are the seeds of this campaign. with sores on ’em like they’s Tony Fanchi. “The Dunwich Horror” getting kidnapped if you failed to save them or Matthew Newman. an’ faound ’em in the upper pasture nigh the Devil’s Capor. Zach “I’m a survivor” by the beast kept in Wilbur’s barn. Brian L. In any event. Luke “Click Hop Yard in an awful shape. Erin Bahr. says he. Samuel Langenegger. P. but what if this wasn’t the case? What Varberg. Patrice Mundinar. Julia Faeta. and survive to tell the tale.Credits Design Notes Arkham Horror: The Card Game Design: Nate French and Congratulations on completing the first full campaign for Arkham Horror: Matthew Newman The Card Game! For this campaign. and Katrina Ostrander “The Dunwich Horror” is one of our favorite H. Haff on ’em’s clean gone. which may have allowed him some opportunity to learn from Wilbur’s grandfather. Jed Humphries. Chris Gerber. “Stray” Cat Miller. and look forward to sharing the next campaign with you. He’d seen the been taken down. traveled to Dunwich. Mr. Arkham Horror. Stories say there’s an altar where the stand outside and stare for hours. Living Card Game. Outsiders rarely away from anything resembling the arcane. Something that could give him strength enough to resist the nightmares. even flipping through the pages of his journal to reference its symbols. Since they’d hushed up the incident and to prove himself. of course. Gené stood and turned to face the freshman who’d been assigned to Epilogue 1: Six months had passed. USA. the FFG logo. it. see for yourself: auctioned off the Ericks and Bishop families’ belongings.” trinkets for himself. but too curious townsfolk would conduct pagan rituals atop that hill. Some “I don’t know. Maybe we’ll find to leave. Made in China. and Frye homes. Fantasy Flight Games is located at 1995 West County Road B2. where he would the first sign we’ve seen like this. Coupled with the report from the university. “But somebody is here. 55113. © 2016 Fantasy Flight Games. Curtis decided he would find it. LCG. If you calmed the townsfolk: Read Epilogue 1. Actual components may vary from those shown. And yet.Epilogue Epilogue 2: Gené knelt closer to the ground to examine the sign in the dirt. “Nobody’s lived here for months. THIS PRODUCT IS NOT A TOY. and this isn’t days. Minnesota.” Gené admitted. He was a good kid and a bit callow. and the LCG logo are ® Fantasy Flight FANTASY Games.” terrible visions depart. He’d even place home had abandoned it. NOT INTENDED FOR USE BY PERSONS 13 YEARS OF AGE OR YOUNGER. Joe took a few their primitive rites continue to this day. assistant called out to her. The shape of the sign was foreign to her.” Gené the authorities kept their distance from these parts. even the townsfolk who had called this devastation that befell the Ericks. 651-639-1905. Maybe there was something in there that could make these more up there.. his thoughts led him to Wilbur Whateley’s farm. Fantasy Flight Games. but a hard worker and eager finally returning to normal.” her Check Campaign Log.she wasn’t sure what to think. “What though he’d been attending church on the regular and had stayed far do you think it means?” he asked. and the tracks that had Read the following only if the investigators won the campaign. FLIGHT GAMES 29 . She shook her head. Curtis could not shake a sense of foreboding. Beauregard. “This place was supposed to be cordoned off. Folk already didn’t trust him on account of his family’s sins. “have you found something?” If you warned the townsfolk: Skip to Epilogue 2. and life for Curtis Whateley was her. “Ms.. too scared to enter. but Curtis wanted nothing to do with The student approached and joined Gené in examining the sign. seen firsthand the creature the folks from Arkham had banished. Roseville. and all the signposts leading to the village had Even so. Osborn had responded. But these days. Bishop. led to it were unlike any she’d ever seen. Campaign Log: The Dunwich Legacy INVESTIGATORS PLAYER NAME PLAYER NAME PLAYER NAME PLAYER NAME INVESTIGATOR INVESTIGATOR INVESTIGATOR INVESTIGATOR UNSPENT EXPERIENCE UNSPENT EXPERIENCE UNSPENT EXPERIENCE UNSPENT EXPERIENCE TRAUMA (Physical) (Mental) TRAUMA (Physical) (Mental) TRAUMA (Physical) (Mental) TRAUMA (Physical) (Mental) EARNED STORY ASSETS/WEAKNESSES EARNED STORY ASSETS/WEAKNESSES EARNED STORY ASSETS/WEAKNESSES EARNED STORY ASSETS/WEAKNESSES otes Ca mpa ign N Sacrificed to Yog-Sothoth . Campaign Log also available for download at www.com . © 2016 FFG.Ca mpa ign Extracurricular Activity The House Always Wins Prologue The House Always Wins Ext racurricular Acti vity Armitage’s Fate The Miskatonic Museum The Essex County Express Blood on the Altar The Survi vors Undimensioned and Unsee n ts Where D oom Awai KILLED AND INSANE INVESTIGATORS Lost in T im e and Spa ce Epilogue Permission granted to photocopy for personal use only.fantasyflightgames.
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