DUNGEON Blurb Index Jh

March 27, 2018 | Author: smoothkat5 | Category: Dungeons & Dragons, Gary Gygax Games, D20 System, Tsr (Company) Games


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Hafner’s Complete Dungeon IndexOccasionally, you will still see my pet-peeve where a “question” appears for players, but mostly writers have evolved. COMPLETE INDEX DUNGEON Compiled by Jay A. Hafner Lakewood, CO USA ([email protected]) Emirikol the Chaotic Revised: 12/22/07 This list of the scenarios and blurbs of DUNGEON Adventures magazine was compiled to help DMs sort through issues more rapidly and have more time to do what we really want-play the game. Errata and corrections are noted when I could find them (contact me if I missed any). Some additional indices are included for completeness (Dragon Adventures, etc.). History of the Scenarios Dungeon was first announced in Dragon #107 and was published by TSR. The first set of guidelines for submissions appeared in Dragon #111. Dragon and Polyhedron were the first TSR publications offering scenarios and Dungeon evolved from their successes. Dungeon also had several adventures reprinted in the AD&D supplement, “Road to Danger.” Most consider Dungeon to be the gold standard for scenario formatting and ease of use (with some exceptions of course) as it has grown from its most primitive days (see some of the old adventures in The Dragon) to the high-quality publication up to issue #150 and then onto the online-only version when WotC removed it from the capable hands of Paizo. Regular indices used to be produced in DUNGEON magazine as follows: #24 (1-24), 36 (25-36), 48 (37-48), 61 (49-60), 72 (62-72) Note 61 was not originally indexed (150Complete) What is a Blurb? Blurbs originally started out as various enticements on the cover, table of contents, and on the first page of the adventure that players reading Dungeon could use if they wanted to suggest a particular adventure to their DM. They were also geared for listings in convention booklets. Well, players don’t read Dungeon, and having three blurbs is a lot of needless extra work. Dungeon’s staff has since evolved the blurb into a much more useful DM’s adventure abstract or enticement that actually tells a little about the adventure. Adventures, Editions, & Conversions Conversion of adventures from any system of D&D is not hard. However, when difficulty arises, just wing it! The core of an adventure doesn’t lie in the rules. It lies in the story. Format Key to Scenario Listings: Issue Number (Inserts (maps, CD’s etc.) are noted next to the issue number). NAME (WORLD; LEVELS/CR; AUTHOR; PAGES) (RPGA PLAYER REWARDS NUMBER) BLURB; QUALITY RATING; ERRATA ISSUE NUMBER. S.Trek = Side Trek or mini-adventure; C.Threat = Critical Threat; A&A = Agents & Allies; bD&D = the old D&D game. Titles of S.Treks, A&A, C.Threats are not in bold. After issue 125, world is listed as part of the blurb). Downloads other than actual issues are not typically indexed. Quality Rating Scale These ratings are suggested by DM’s who have run or read the adventures and submitted them to me ([email protected]). The quality rating of each scenario is measured using the average of several criteria as listed below. Thanks to the growing list of people (some Enworld aliases) who help on this important and useful project: Hellspont, Solomon (partial Dungeon index), Todd Landrum, PirateCat, Paul Grogan, Allen T. Grohe Jr, Jonathan Richards, Rune Christiansen, Terence Bowlby, Eric Noah, Chris Carey, Cildarith, Omnipotent, Alzrius, Barsoomcore, d12, Auraseer, Blasphemonkey, Silvermoon Gundark, Stormrunner, Joshua Randall, Allensh, Anivair, Diaglo, VorpalBunny, W.Dougherty, Dacileva, Ed Gibson, Defaultnameplayer, Holybovine, Omand, Bagpuss, Michael Rooney, MistaRyte, Grodog, Working Varl, Arvine, Nikolas Landauer, Welverin, Bradon Cope, ced1106, Kryndal Levik, Melan, Adlon Plane Sailing Mithriltooth EricNoah Sanackranib Tyler Do'Urden Blackthorne mike mearls, skade, pogre Barendd Nobeard asmo agamon Sanackranib darrin drader King_Stannis capellan, stone angel, balrog, silver moon, wicht, byrons_ghost, gordonknox, monstermash, psychic warrior, stegger, jonathan Richards, Rich green, (to post # 44) If your screen name is listed above and you’d rather have your real name listed, please email me. Comments, rankings, and corrections are always welcome! Criteria of Quality Writing (originality, quality, utility, plot) Content (maps, future use, NPC’s, monsters) Challenge (appropriateness & depth) Fun (how much embellishment did the DM have to do for his players to make it good?) Maps of Mystery Quality Criteria Quality, pages, originality, utility, guide present Quality Ratings * = Average (descriptor if worse) ** = Good *** = Great (descriptor necessary) **** = Best scenario this year (descriptor necessary) Multiple listings will be evident as different DM’s send in their ratings. DUNGEON is published by Paizo: http://www.paizopublishing.com/ Searchable “The Wyrm’s Hoard”: http://www.paladinpgm.com/wyrm/ 1 Hafner’s Complete Dungeon Index The Index 1st Edition Adventures and a smattering of original edition D&D Issue #1 (September/October 1986. Editor Roger Moore; Publisher Michael H. Cook. $3.75. $18.00 subscription (bi-monthly). 64 pages.) The Dark Tower of Calibar (4-7; Michael Ashton and Lee Sperry; 15p) A deadly search for a crown. A vampire has the royal crownand you’ve got to get it back. The Vampire is the least of your worries.; **; Err #2 Assault on Eddistone Point (1-3; Patricia Nead Elrod; 9p) What happened to the signal tower? What waits for you in the misty mountains? What awaits you in the lonely signal tower?; ** Grakhirt’s Lair (1-3; J. Nephew; 10p) At war with the norkers. The leader of a norker uprising is free. Go find him! The war is overbut there’s one battle left.; **; Err #2 The Elven Home (bD&D; 1-3; Anne Gray McCready; 4p) A brief encounter with an unusual dwelling. A Basic D&D wilderness scenario. Into the Fire (6-10; Grant and David Boucher; 19p) The legacy of a lost prince. The solution to a 15-year-old mystery lies in a volcanic mountain range. The last force sent in was destroyed. You’re next. A lost prince, a silver necklace, and a dangerous journey.; *** (everyone alive should have played this adventure..and maybe not lived to tell about it~jh) Guardians of the Tomb (3-5; Carl Smith; 3p) A silent forest, a lonely shrine, and no survivors. Vengeance awaits beyond the grave. Issue #2 (10,000 issues of Dungeon produced 4838 copies distributed) The Titan’s Dream (5-9; W. Todorsky; 11p) A casual visit to a living, nightmare theater; ** In the Dwarven King’s Court (5-5; W.Walsh; 17p) Royal intrigue and danger. A thief prowls the dwarven palace, but even more goes on than meets the eye.; Err#3 Caermor (2-4; N.Findley; 12p) A killer stalks the night. A highland town faces a greater danger than can be imagined-an no one wants your help against it.;** The Keep at Koralgesh (bD&D; 1-3; R.Giacomozzi & J.Simmons; 19p) Journey to a lost city. Only the Keep survived the destruction of Koralgesh, but a few adventurers will survive the terrors that now stalk the lost Keep’s halls.; ** Issue #3 Falcon’s Peak (1-3; D. Howery; 7p) Lord Falcon is dead, and so no one will mind if you hunt for his treasure-you hope. Err#4;** Blood on the Snow (3-7; T.Kane; 16p) Arctic adventuring. In the frozen wastes, one can find wealth, beauty, and one’s own death. The Deadly Sea (4-7; Carol & Robert Pasnak; 14p) A dangerous undersea rescue. A rescue mission into the green depths of the ocean. The Book with No End (8-12; R. Emerich; 23p) The ultimate tome of power. A vanished tome, a faded legend, and the end of the world.; ** Issue #4 Kingdom in the Swamp (6-9; J. Nephew; 12p) The dead rule, the living die. Would you trust a thief to lead you to a vampire?; Err #5 Escape for the Tower of Midnight (2-4; P.Kane; 12p) Two thieves’ guilds fight to the death-with you in the middle. Fluffy Goes to Heck (3-5; Rick Reid; 13p) Of devils dark and things that bark. Yes, cute widdle Fluffy has been dognapped, and you must brave the flames of Heck to save her. Trouble at Grog’s (1st; Grant & David Boucher; 23p) Havoc among the half-ogres. Can’t a half-ogre find a little peace in riverside town full of adventurers, bigots, and thieves?;*** (a great adventure-DA) Issue #5 The Rotting Willow (7-9; E.BromleyIII; 7p This roadside stop could be your very last. Lady of the Lake (1; L.Ferguson; 8p) Even ladies in distress aren’t all that they seem. The Stolen Power (1-3; R.Kelk; 9p) Dark cults and infinite magic. A missing tome, a trail of clues, and an unusual cult. The Kappa of Pachee Bridge (ORIENTAL; 25; J.Batista; 5p) An Oriental Adventures encounter. An unusual visitor who likes villagers-medium rare. The Trouble with Mylvin Wimbly (bD&D 1-3) A midnight encounter with a halflings guerilla and a vengeful magic-user.** The Eyes of Evil (10+; T. Hickerson; 6p) A promise of adventure and riches, wit a hint of total annihilation.;** Hirward’s Task (4-7; R. Stump; 9p) A wizard in need…Hirward the Wizard has a little problem on his hands-and it’s destroying his fortress, followers and future.;** Issue #6 After the Storm (8-10; N.Kopsinis & P.Goshtigian; 12p) A gold-laden shipwreck in a deadly boat. The strangest things wash up on the beach sometimes. White Death (4-7; R.Maxwell; 5p) One reason why they call it “the dead of winter.”;** Bristanam’s Cairn (8-12; J.Nephew; 6p) A friendly little cottage and a dreadful secret.; ** House of the Brothers (GREYHAWK; 6-10; M. Shipley) Two huge opponents from the World of Greyhawk fantasy setting.;** Forbidden Mountain (4-7; L.Church; 8p) Dungeons and dimension warps. A mad venture across the fourth dimension.;** Tortles of the Purple Sage (bD&D; 4-10 Merle and Jackie Rasmussen) A thousand miles of adventure. Part 1 of an Expert-level quest into a hostile wilderness. (Pt.2 in issue #7)** Issue #7 Nightshade (1-3; N.Findley; 5p) A “simple errand” is never what it seems.;** Tortles of the Purple Sage II (bD&D; 4-10; Merle and Jackie Rasmussen; 18p) Part 2 of an Expert-level trek to three lost cities. (Pt.1 in issue #6)** The Matchmakers (1-3.P.Elrod; 11p) Can love really conquer all? All’s fair in love and rivalry.;** Samurai Steel (ORIENTAL; 3-5; D. Salas) Treachery, beauty, and honor. A beautiful face hides treachery and deceit.;** The Jingling Mordo Circus (10+; V.Broquard; 15p) Carnival fun and deadly danger. Step right up, ladies and gentlemen.** Issue #8 Mountain Sanctuary (1-3; J.Nephew; 6p) Obnoxious little problems can easily become obnoxious big ones.;* For A Lady’s Honor (4-7; E.Hammons; 8p) When the going gets tough, the thieves get going.;** In Defense of the Law (7-10; Carl Sargent; 18p) If Chaos wins, everyone loses. They sure don’t make lawful allies like they used to.; ** (good adventure by a great author) The Wounded Worm (4-8; T.Kane; 11p) Injured dragons are the most deadly. Crippled, wingless, old-and a thousand times more dangerous.;** The Flowers of Flame (ORIENTAL; 5-8; J. Batista; 17p) A lost valley of evil awaits. Why are your governor, your Emperor and your gods so interested in a fairy tale? Issue #9 (Barbara G. Young assumes editor position) The Lurkers in the Library (1-3; P.Elrod; 6p) The quest for knowledge can be as dangerous as any other. The Crypt of Istaris (3-5; R. Fichera; 14p) Dungeon exploration can be a blast. It’s all over (and literally so) after midnight** The Djinni’s Ring (bD&D3rd-solo; V.Garcia; 11p) Even a djinni needs help sometimes. Our first solo adventure-no DM required! A djinni in need can be trouble indeed. The Golden Bowl of Ashu H’san (ORIENTAL; 2-4; R.Swan; 11p) What angers the spirits? You don’t have long to find out. 2 Surviving the shipwreck is easy.. “if I only had some gullible adventurers. The bad prefer it that way. save this one. The Vanishing Village (S. ** (adventure has a lot of potential) Going once…Going Twice (any) An ArchMage is retiring and selling his possessionsand you’re at the auction!. duty and revenge are stronger than death. that their creation would turn evil was not part of the plan.. John Nephew. 9p) Stepping through a door can mean a grand adventure-or a horrifying death. They Also Serve (5-7. and halfing tempers flare.Hafner’s Complete Dungeon Index The Ghostship Gambit (bD&D 3-6. Larry Church. Everything would be fine if the person you’re trying to help wasn’t already dead. M.. Pay bills before applying. On a storm-blasted mountain lives an immortal Arch-Mage with a foul temper.”** The Elephant’s Graveyard (GREYHAWK. Hundreds of years later. Let’s hope you survive it. R. Now it’s your turn to try to get in.** A Question of Balance (8-12) Two travelers mysterious appear in a magical storm. or part of the problem?** Issue #15 (Dungeon’s circulation is already 34. Scott Bennie. 57) Tons of ivory for the taking-if you can take it from the heart of the savage jungle. armed to the teeth: Flame returns! Sequel to “Into the Fire” from issue #1. The Dragon’s Gift (ORIENTAL. not realizing he was a century too late.** In pursuit of the Slayer (bD&D.** The Waiting Room of Yen-Wang-Yeh (ORIENTAL. but you never see more than one at a time.** Wards of Witching Ways (3-5) A friendly wager on your survival.” the shaman though. The druids gave the forest a mind of it’s own. *** (one of my favorites-jh) Issue #17 The Pit (3-5) Adventurers are more than welcome-they are nourishment!.** The Moor-Tomb Map (2-4) But where’s the dungeon? It’s a battered map from a halfforgotten legend. 3-5..** Issue #12 Light of Lost Souls (2-4) For some. Vince Garcia. Watchmen are murdered. Which one is the demon? Stranded on the Baron’s Island (4-6) You’ve just crashed the strangest party. 4-6) what really destroyed the peaceful village of Tijiki? Chadranter’s Bane (4-6) You found the treasure you were seeking. ships explode and sink in their berths. Now you have to escape from it.** Issue #11 (voted issue with the coolest adventure titles) The Dark Conventicle (8-12) The darkness beneath the ruins. Definitely not for those who are afraid of heights.** Phantasm Chasm (5-7) The orcs you’re tracking have done an awful lot of damage for mere orcs. reborn in fury. 6p) Help wanted: fearless crew to stop undead pirates. 8-12) A city besieged from within.” (A goblin proverb). Vesicant (4-6) Even a small dragon can get lots of treasure-I she has a navy to find it for her. The Wererats of Relfren (bD&D. Do its secrets lead to wealth or to something less pleasant?. The bodyguards he’s built are just as bad. At the Spottle Parlor (bD&D.. “and you’ve got one week to get rid of it. 3-5) An entire village appears overnight. None of the guests are quite what they seem to be.* The Dwarves of Warka (3-6) The dwarves want you to check out a cave that even they don’t dare explore. living through the wizardly bet afterward is not. ** Of Nests and Nations (bD&D..** Secrets of the Towers (1+. 6-10) No one believes in the Mist Woman-no one alive. 5-8) Abandoned ruins never are.. if necessary.[oooh scare me] Can you prevent a family feud?. Still. 11p) Evil marauders have feelings too.. there was a lot he had left to do. Err#11 The Artisan’s Tomb (ORIENTAL. If you save only one kidnapped daughter this year. 5-6) You mission is to recover the bones of a long-dead noble.** 2nd Edition Adventures Issue #18 (Jul/Aug 1989~2E Debut) Irongard (1-3) Let’s just say that it was a bad day to go to the marketplace. He left the Abyss to visit his human mother. 6p) It’s strange that a shrine to a vanished god should still be taking sacrifices. Scepter of the Underworld (12th-solo) An Arch-Mage teleported you out of bed this morning and gave you a mission. 6-9) You must stop the Slayer’s rampage-without slaying the Slayer. The townspeople want you to talk to him-and kill him. silly and pointless-HL) Issue #13 (Last issue with blurbs on front cover) The Ruins of Nol-Daer (GREYHAWK. 11p) Not everything worth stealing is worth cash. 13p) High adventure in the highest places. Ever wonder how the monsters feel about adventuring?. and savage monsters are summoned in the streets-but no one can catch the killers.** Issue #16 Palace in the Sky (7-10) Giants and humanoids that sail down from the heavens? Where could they be coming from?.** Threshold of Evil (14-18.*** (great.** Issue #14 Masqueraider (2-5) Monsters prowl in the hills. **.. ** The Treasure Vault of Kasil (5-7) The owners of the vault dared all looters to test their wits against it. ** The Plight of Cirria (8-12. 2-7) The adventure began when a fish left a message for you. The seas will boil with war.308) The Wreck of the Shining Star (4-8) A shipwreck is an unfailing beacon for trouble. Grant & David Boucher.* Necropolis (2-4) A city of the dead has no business coming back to life. 3 p) Sometimes even the dead need help. 21p) The hardest part is just staying alive. But where are the villagers? 3 .** Issue #19 (Deck of Many Things) By the Wayside (GREYHAWK. they took his lie-but he came back for them anyway. Robert Kelk. Roarwater Caves (1-4) “I could kill two birds with one stone.” says the gnome. The Glass House (4-6) After they took his home and his wife.** The Hunt in Great Allindel (4-7) A treasure vault without guards or traps-can it be true?..** Master of Puppets (6-8) He’s a murderer and a renegade wizard. Maxwell. that is.. The Wooden Mouse (5-8) What wondrous powers could a wooden mouse have the at make it’s theft so deadly? The Black Heart of Ulom (5-8) An evil forest with a mind of it’s own. But he isn’t ready to give them up yet. 3-6) This little mountain town will soon become known for more than it’s famous cheese.. and you’re going to be right in the middle of it.Trek. the vault is still unopened.. Will you become part of the solution. Maaske. (Correction in issue #21 letters) Whitelake Mine (2-4) “There’s this huge fish in my mine.DA) Issue #10 The Shrine of Ilsidahur (3-6. a field is trampled.** Monsterquest (1-3.* (long..”** Tallow’s Deep (4-7) “Only the good die young.** Huddle Farm (1-4) Who’s harassing the halflings? A barn is burned.. but beware the toad! A friendly little gambling game-with the most bizarre players and rules!** (easy to run and fun) Intrigue in the Depths (4-7) Stop the war beneath the waves. 1-3) Roll the dice.*** Crocodile Tears (ORIENTAL.. Out of the Ashes (8-12) Slain in disgrace. ”.** House of Cards (9-12) The fate of a city lies within a dungeon whose doors are sealed withcards. perhaps one thief can. ** The Bane of Elfswood (bD&D. Jammin (SPELLJAMMER. Now. Your job its to plug just one of them. 4-7) If the book is to believed. Issue #29 (Shifting Dungeon Tiles for Ex Libris)side treks are called miniadventures before this) (Cardboard maps for Ex Libris) Nymph’s Reward (4-6) First impressions are sometimes dead wrong Ex Libris (5-8) Opening a book in this library can expand your mind-or scatter it around the room!. hires orcs. It never stops hunting-and it’s hunting for you. ** Issue #30 (Cardboard 3-d heroes for Bertrum adv.Trek/mini. ‘Til Death Do Us Part (8-10) A marriage made in hell-and still going strong.*** Visitors from Above (SPELLJAMMER. 15-18) it shines in the night. you’ve walked right into someone else’s adventure. Caravan Guards (bD&D.. 8-12) All that your departed aunt left you was a chance to get famous and rich. bug-eyed monster you just fought-was it really an orc?. only you have a chance to stop it. but no one wants to get them. 8-10) The wicked Leopard Men might have loads of treasure-but no one has ever met one and lived to talk about it. All he needed were some heroes. but when the locusts are each a yard long the farmers need professional help!** The Pyramid of Jenkel (8-10) A voice in the darkness offered him power. any) A rotting ship holds the secrets of all the universe. 6-8) Beware of cheerful-and long-fanged-employers! Deadfalls on Nightwood Trail (S. they weren’t much..Trek. of course. The Leopard Men (GREYHAWK. ** Issue #21 (Last of the cardboard covers) The Cauldron of Plenty (2-4) “That’s right. a musical interlude. but it’s crew wants you only for the “fuel” you carry.) 4 . Ogres run in terror of it. with only one string attached: First he had to find some adventurers. and looks depraved-but don’t be fooled. An adventure with some bite. you never took anything at all. The Curse and the Quest (4-8) What’s the top prize in this grim relay race? Your lives. ** Old Sea-Dog (2-5) Another day. punching them out. and respect. and now all sorts of unwanted guests are arriving to celebrate. You can’t hear it. peacefulness. another kidnap victim to rescue-but this victim has four feet and likes old soup bones. Confused? Wait until you try this dungeon. ** Thunder Under Needlespire (8-12) The monster you’re sent out after is so dangerous tat even mind flayers fear it.. ** Operation: Fire Sale (TOP SECRET/SI) In Germany. he hoped for fame.”** Rank Amateurs (bD&D humanoids 1-3) You and your fellow humanoids are going to be diplomats! Can you say “disaster”? I knew you could. Incident at Strathern Point (8-10) Before you know it. and Trustworthy-the epitome of a traitor.Trek. 1st solo) Most country inns are noted of their charm. 12) You can’t see it. And the illithids want your help!** Issue #25 The Standing Stones of Sundown (9th solo or 3rd level party) An act of mercy released a creature o unspeakable evil.** Issue #23 (Cardstock covers discontinued) The Vineyard Vales (bD&D. *** (really cool scenario-reader) Hrothgar’s Resting Place (bD&D. *** (fantastic adventure-jh) Through the Night (Mini-adventure/S. Issue #22 (Thin cover format started) The Dark Forest (2-3) The alchemist would like some fungus and spores. Ancient Blood (3-5) Five centuries is not long enough for a giant king to forgive a defeat-or forget a curse. But how did you get there. there’s a magical swordcompletely unguarded!-ripe for the taking. as dos a legion of murderous “ghosts. the wizard was burned up. Hellfire Hostages (MARVEL SUPER HEROES) You’ve tried talking them out. A Rose for Talakara (8-12) He was thoughtful. The School of Nekros (6-12) The halflings loved their river until it filled up with dead things. but you’ve still got “terrorists around the collar!” Of kings Unknown (2-4) That horrible blue. Issue #24 (index 1-24. and security. obedient. He got an arrow in his ribs instead. Perhaps you could help.** Issue #28 The Pipes of Doom (6-10) The forces of evil are ready to attack. wealth. Courier Service (3-6) Only two things are certain: taxes…and death. But first. But not this one. ** Issue #26 The Inheritance (1-3) You’ve just inherited a castle! All it needs is a good cleaning out. Or so you’d like to think.” said the druid. Juggernaut (4-7) Meet a goblin who has the best (and deadliest) toy around. Manden’s Meathooks (S. 10-14) A simple cleric has a complicated vision-and you’ve become part of it. ** Mightier than the sword (1-4) For his invention. It worked perfectly-almost.*** Nine-Tenths of the Law (7-10) The evil wizard had a fail-safe plan for survival.** A Hitch in Time (7-10) No matter how much loot you take. The Chest of the Aloeids (6-8) Brae are the mortals who take on the tasks of the gods-and dreadful their fate if they fail. 4-6) As a bandit gang. Encounter in the Wildwood (2-4) The most unlikely monsters can make the most effective marauders. That’s when they called you.Hafner’s Complete Dungeon Index The Serpent’s Tooth (3-6) Someone would like you to spy on a tavern-but not just any tavern. and you’re going to stop them. 34) Your best foot forward could well be your last. and why? Unchained (DRAGONLANCE. Deception pass (7-9) Magical minotaurs? Mutant giants? Vampires? One or more of these is preying upon the caravans. 4-8) Treachery so deep that even the villains can’t find the bottom. Poster of Issue #1 with ad) In the Dread of Night (bD&D 1-3) He wears black. It kills by sight an by touch.” (Correction issue #22 letters)** White Fang (thief 10-solo) If a company of warriors cannot steal the Gem of the Giants. 4-8) A star falls from the heavens. “You must steal the giant’s cauldron-without harming him in the slightest. 6-10) “We gnomes built this wonderful dragon but now the darn thing seems to be out of control. and terror follows in it’s wake.** Bride for a Fox (ORIENTAL. But it wants you. Pride of the Sky (bD&D. if the attempt doesn’t kill you first.** Issue #27 Tarfil’s Tomb (bD&D. 2-4) A plague of locusts is bad enough. it’s got you). (Goes with Dragon #122)** Tomb It May Concern (paladin 4-6) You wake up in a dungeon. Sleepless (9-12) A spell went wrong. and zapping them our. ** DECK OF MANY THINGS Issue #20 The Ship of Night (7-9) An engineering marvel awaits you. And as soon as you fall asleep. Night of Fear (bD&D. Then they found this magic lantern. He’s far more dangerous than he seems. NATO ahs more intelligence leaks than the Berlin Wall had bricks. .not!)** Is there an Elf in the House? (3-5) She was free at last and eager for vengeance-but first..** Their Masters Voice (S. 1-3) Waterdeep’s sewers were only moderately dangerous until the Mesozoic moved in. Granite Mountain Prison (4-6) A rebel leader is locked in a prison from which there is no escape.** Issue #37 Serpents in the Sands (6-10) They never forgot the theft. ages later.Hafner’s Complete Dungeon Index …And a Dozen Eggs (FR. The White Boar of Kilfay (3-7) Even the gods slip up on now and then. Isle of the Abbey (bD&D. (Corrections letters issue #35) Issue #33 (Poster map of the cover of #29 abashai. They proved it.** Issue #32 The Wayward Wood (6-9) Remember: Only you can prevent forest failures.** Elminster’s Back Door (FR. any. A Wrastle With Bertrum (2+) A restful evening of troll-wrastling.. ** Telar in Norbia (6-8) It was the best of times.. Map errata in #31 p. *** (As tricky as the Tomb of Horrors-jh) Issue #38 A Blight on the Land (8-12) Monsters are prowling through the farmland. * (too short!) Changeling (S. well Mother knows best.. 3-5) In a world where water is more precious than gold.. * (lots of rooms) The Year of Priest’s Defiance (DARK SUN. but getting to the fountain is murder! The Fire Giant’s Daughter (8-10) Race to the end of the world-and perhaps to the end of your lives. Only one has lived to tell of it-so far. 7-10) The island had been forgotten by everyone –but one person remembered. and you’ll find out.** Issue #34 (AD&D trading cards set three) Euphoria Horrors (1-2) Can you find a little boy’s missing friend? The description he gives you is very strange. and death is pouring out. she needed a sacrifice..76) That Island Charm (7-12) Here’s a tale of a big boat trip that started romp a tropic port. 2-4) He wanted power but settled for scraps-for now.. ** (an interesting desert scenario and don’t forget the Minions of Set!-jh) A Local Legend (1-2) Every nine years. by Ed Greenwood) Before you try the door. The Mud Sorcerer’s Tomb (10-14) The last dungeon that many heroes will ever see.. even with handles. But why? Things that Go Bump in the Night (3-7) What happens when elves. Issue #40 Song of the Fens (1-3) Trolls can’t carry a tune. 3-5) From the moment the old man gave you the skull. wet. banditry. 6-8) Slavery may not be worse than death. Can you figure out what’s wrong with their well?** Alicorn (1-2) Goblins want the unicorn dead. The gods deposed him in a matter of seconds.** Aerie Borne (4-6) The eagles’ eggs have flown the coop! What fowl plot has just hatched? The Draven Deeps’ Menace (Dragonlance. young elves kidnapped. but you might come to think so before too long. and now it’s time to harvest the crops. and the government is on the verge of collapse.** A Wizard’s Fate (1-3) It took only the love of one good woman-and the hatred of one evil familiar. It’s mean. Legerdemain (4-7) What’s going on behind the scenes? Don’t blow your lines. ** (a fun D&D adventure-jh) (Map correction in letters issue #35) The Lady Rose (8-11) A town destroyed.**.Trek. squishy things invade from the deep! The Fountain of Health (bD&D. You can create one! Issue #41 (survey results from readership) 5 . The Whale (S.** Hermes’ Bridge (7-10) A troubled bridge over waters. waiting for rescue-or death. that’s what little girls are made of-but not this one! Horror’s Harvest (RAVENLOFT. Or can they?** Khamsa’s Folly (4-6) He meant to reign a thousand years.** Sea of Sorrow (SPELLJAMMER. Too bad it isn’t.Trek. ** (nice boat diagram too-jh) On Wings of Darkness (4-8) Summer in Calimshan brings a “simple” monster hunt in the cool mountain air. everyone can hear you scream (and you’ll scream a lot!) Last of the Iron House (2-4) Horrible. Will your continent be the next to fall to the superior firepower of Talangran?. **(a bit dungeon crawly) Issue #31 Beyond the Glittering Veil (3-6) A gateway has opened. there was no turning back. giants. They’re going to get their wish-unless you get there first. 36) Some people merely survive earthquakes. holiday pix of the Dungeon staff p. 4-5) Many hunters have met the beast. ** Thiondar’s Legacy (8-12) An elven king went down inside a mountain and discovered an evil thing. 1st) A drink from the fountain can heal. That’s why the rebels called for you. and his pets are home alone-but not for long! Troll Bridge (“Pay the toll or feed the troll” seems pretty obvious. Soon.*** Issue #36 Asflag’s Unintentional Emporium (3-7) The wizard’s gone. Now. The Ghost of Mistmoor (3-6) For years the mansion has hidden its secrets and its sorrows. 7-9) The wildspace monster is deadly. you’ll know why.** Mad Gyoji (ORIENTAL.. 1-3) Last night the Vikings were your hosts. 1-3) Nothing living guards this island-that’s a problem. you’re in the middle of their feud. ** Issue #39 (Map for Fountain of Health) Below Vulture Point (0-1st) Kobolds and birds…and one little urd!** Flowfire (SPELLJAMMER.** Dark Days in Welldale (3-5) The halflings’ village is no longer a wondrous and most pleasant place to reside. and from there he played out his revenge. but now it has returned to dreadful life. but its lair is the real killer. What could be easier? Issue #35 (Gencon1992 insert) Twilight’s Last Gleaming (8-10) You’ll be lucky if you live to see the dawn’s early light. Bane of the Shadowborn (Ravenloft.** Ghost Dance (GREYHAWK. then the worst of times: a tale of two (ex-) cities. 2-4) A bad seed has been planted in the dark soil of Ravenloft. too. ** The Ulrich Monastery (5-6) Enter the bloody gates or freeze in the snow. but few dare remind them of it. three people were murdered. 8-10) ** It’s big. He’s still there. ask yourself this: Am I feeling lucky today? Ghazal (GREYHAWK. Green Lady’s Sorrow (5-8) If a green dragon tells you to climb into a volcano to retrieve her eggs. and a mysterious witch all decide only you can settle their troubles?** Pandora’s Apprentice (1-5) Sugar and spice and everything nice. (Correction letters issue #33). 5-9) In the phlogiston. It’s old. 6-9) Evil feeds upon itself-but it also feeds upon the good. Rogue (S... you’ve found an oasis-but you cannot drink a drop. Trek.76)(Other corrections in letters issue 32). But it’s white? Not quite! Pearlman’s Curiosity (1-4) “?eb dluoc ti tahw rednow I” .draziw eht dias “. erutaerc egnarts a tahW” (yes this is a really useful blurb. The choice is yours.Trek. people are starving. and spontaneous tavern renovation. ** The Siege of Kratys Freehold (1-4) Stack the arrows! Boil that pitch! Orcs are knocking on your front door.. aboard a briny ship. 2-5) Don’t be greedy. 3-4) The dryad. and mayhem. hot stew. but his treasure has been caught.** Rudwilla’s Stew (1-2) Combine adventurers. Now it’s up to you to get it back on track. “A tale told from the inside out.”** Fraggart’s Contraption (1-2) They kidnapped the gnome for ransom. and betrayal fuel this epic tale of musical madness.Trek. don’t get in its way.Trek. “Haunted.** Issue #46 (Cardboard cut-out maps) Dovedale (bD&D. allknowing Gritzel. Train of Events (6-10) No outsider has ever seen the dwarven railroad.” Lenny O’Brien’s Pot O’ Gold (3-6) The Leprechuan’s gone fishing. 1st level priest) Curse the darkness or light another candlefish. Mammoth Problems (Spelljammer.** The Hand of Al-Djamal (9-12) Someone is killing museum employees.** Moving Day (3-5) Moving to a new place is always a chore. Discover the secret of the iron orb. the harvest is threatened.Trek. Is it the gourmet giant. That’s all we can say. Mayhem at Midnight (Dragonlance. Really. 6th dragon PC’s) In dreams.** Issue #44 (First non-staff editorial) A Hot Day in L’Trel (1-3) The town is on fire. Something foul has come to Silver Island. the richer you get. simmer.** The Price of Revenge (Ravenloft. bring home the boy: A simple exchange gone wrong.Trek. “Does it tell the truth or spin tall tales?” Them Apples (bD&D. 1-4) When your shadow vanishes. it’s hungry. and a cold death awaits you. dying young. 7-10) Only you can stop wildfires.Hafner’s Complete Dungeon Index Deadly Treasure (10+) No treasures here just lying around to be taken. Goblin Fever (3-5) Snipers. Now it’s deadly.”** Issue #49 (Editor Barbara G. 6-9) This cat likes its meat cooked. Can you finger the culprit? Raiders of the Chanth (Dark Sun.” King Oleg’s Dilemma (1-4) Could your mission be a snow job? Into the Silver Realm (8-12) Never. Learn why. and meet their goddess.” Issue #50 (Editor Kim Mohan.” Castle of the Blind Sun (10-15)** Bards.”** The Assassin Within (Al-Quadim. “Watery ghosts under a midnight sun. Enter at your own risk. your ancestor calls to you for aid. 7-10 or wizard 12-14) Sometimes you should let sleeping wizards lie. Hopeful Dawn (Greyhawk. 4-5) Just one door. 3-6) The prophecy is fulfilled. “Disturb not the sleeping dragon. The city of Waen Fawr has a bad case of the fever. or face the final examination.** Issue #45 An Artist’s Errand (6-8) The reigar believe that Art is everything. 5-8) Mirror. “A little gnolledge is a dangerous thing. 8-10) The elves thought they’d destroyed it forever. 3-5) Deliver the money. then serve. “When is an evil mage not an evil mage?”** Smouldering Mane (S.** Old Man Katan and the Mushroom Band (16) It’s about swamps and mushrooms and a lost cat. . a seer with an eye on your pocketbook. “Born free.Trek. “Something has waited long centuries for your arrival. but not quite forgotten. (Reproduction of the adventure from Dragon #75) Hair Today Gone Tomorrow (S.** The Bandits of Bunglewood (1-2) No one will admit who the bandits really are.** (SHIP) Back to the Beach (1-2) Sound the Alarm of Danger Comes! The Object of Desire (bD&D AlQuadim/Arabian. but it might not be what you think.Trek. 3-5) The peaceful tribesmen have taken to raiding. Give ‘til it hurts. blindness.”** Melody (6-8) Why does the caged bird sing? To keep the ettins happy. 2-5) There are some people you just don’t want along on a trip. Young) The Dark Place (5-7) When a fiend gets homesick. It’s your job to stop them. The Well of Lord Barcus (S. robbed. fires. Now they can’t get rid of him. fallen into despair. “Set sail for the unknown” Usable Ship diagram. A new age is at hand…if you can survive this one night. mirror on the wall…What does the sultan want most of all? Felkovic’s Cat (Ravenloft. The Lady of the Mists (6-8) Some people live past their time. but lots of exits. food shortages. 1-3) There’s a rotten apple in Wistil.** Issue #47 Shades of Darkness (4-6) Evil lurks in the shadows. and chopped monster.** Floating Rock (5-9) Meet the strangest band of pirates on the seas.** All Things Nice (S. ever steal a silver sword.” Two for the Road (S. and you’re on the menu. Try leaving with it.”** Sleeping Dragon (Council of Wyrms.”** Quelkin’s Quandry (3-5) Reports of the owlbear incident were vastly exaggerated. “Trouble at the end of the rainbow. Meet their ship too.** The Last Oasis (AL-QUADIM. This tomb’s riches fight back! (Corrections in letters issue #43). and swindled. 1-3) The river is running dry. “A close shave. 1-3) I hope that I will never see a kobold spouting poetry.** Issue #51 Nbod’s Room (SOLO. 4-6) Welcome to Ungrad: Friendly people. an you’re drafted to help put it out. “It’ll work for sure this time. (Correction in Letters issue #50) Issue #42 Whisteldown’s Mantrap (S. magic. 4-7) Get ready for a dazzling finale-yours. The elven war of light and darkness is long over. The Lady could be either. or something else? “It takes just one to spoil them all. 2-4) It’s alive. the mantrap. Prism Keep (6-8) This glass house is a reflection of its owner.** Izek’s Slumber (Greyhawk. the bumbling halflings.” (Corrections p 47 issue #49)** The Oracle at Sumbar (3-6) Cross the Sea of Fallen Stars to see old debts repaid. A Way with Words (D&D.** Gritzel’s Guidance (S.”** North of Narborel (4-7) Finding the treasure is just the first hurdle. “Magic and music gone awry. “Hear the voices from the shadows. And you’re on its menu. and its meal.Trek. and the fish are unhappy.Trek. “A voice to make bards weep. but this problem’s too big to go away. nor the dracolich who wakes it. (Correction in letters issue #47)** The Iron Orb of the Duergar (11-15) The Northmen are on a rampage and only the duergar know why. 9+) All-seeing. Bring to a boil. “Fallen from grace.” When the Light Goes Out (Solo. S.” ** Issue #48 (Poster map for “Them Apples”) To Bite the Moon (9-12) Discover the secret life of gnolls. Poster map of D&D card sets insert) The Vaka’s Curse (2-4 or 7+) Sail beyond the realm of the living. and this reigar will do everything to retrieve her stolen property. Ransom (D&D. 2-4) Some scoundrels can rob you with a smile. 3-5) The god of knowledge wants Professor Hakim dead.”** Legacy of the Liosalfar (1st).** Ailamere’s Lair (6-9) The sage’s deal is simple: The more you learn about the dragon.” said the spider to the paladin. others linger on as ghosts.” Honor Lost. Level 12 warrior or rogue) Why does your companion continually disappear? Summon better come up with an answer quick. and it’s growing. *** (superb all-around~jh) Issue #43 Jacob’s Well (single player. it’s too late! ** 6 . her mate. Honor Regained (4-6) “Come into my parlor. 1) This roadkill isn’t as harmless as it looks. Esmerelda’s Bodyguard (6-9. a sickly lizard man shaman stalked by his own dread creation: an undead crocodile. 3-7) Sometimes the adventure comes to you.** Night Swarm (5-7. Caveat Emptor (3-6) Sometimes you should be afraid to visit the dentist. old hatereds die hard.Trek. 3-5) Music to lull the most savage adventurer’s heart. but something even more dangerous plagues Tethyr. 18 p.** The Bigger they Are (2-4) Sometimes it’s the little things that get to you. ** Issue #59 Seeking Bloodsilver (BIRTHRIGHT. 7 p. *** Cloaked in Fear (S. marooned.Trek 3-5) Don’t be afraid of the dark-be afraid of what’s in it! Issue #58 A Bad Batch of Brownies (SOLO-DRUID. Issue #56 (Editor in chief: Pierce Watters) Briocht (10-12) Don’t mistake this wily dragon for a bookwyrm. 4-7) Fear is coldest when you face it alone. click. Dark Thane Macbeth (9-10) “Oftentimes. cats. meet strange new people and let them have you for dinner. 3-4. 1) The brownies would have been fine.** (Correction p. Jason Peck. Shakespearean adventure (others in 54 and 78)** Pakkililir (1-3) Cut-off. 4-7) **And you thought Richard the Lion-hearted had trouble when he returned from the Crusades.) Monsters have been unleashed in the streets of Thenwick. Redcap’s Rampage (bD&D. and double-drats. 7-9) Two great evils that go great together. Willie Walsh.** Sea Wolf (RAVENLOFT.) Seek he scattered pieces of a powerful magical item in the Night Below. Richards (any) You too can be a contestant on … Adventuring Gladiators?.) The city of Carn Perrin has a large rodent problem. ** My Lady’s Mirror (6-8) Seven years bad luck is just the beginning** Laughing Man (RAVENLOFT. Journey to the Center-of-the-World (S. Steelheart (FR. 4 p.Trek. heads will likely roll anyway. except for the addition of one unexpected ingredient.Trek.64 of issue #62) Centar of Attention (S. 1-4) The story tells of a king’s ransom in silver.Trek. heralding the arrival of the sinister Night Parade. ** Carcass Fracas (S.) You have to see a man about a…er. “Don’t pick the flowers. Christopher Perkins. a renegade struggles to survive.** Issue #52 Spirits of the Tempest (9-10) Spirits bound and unbound conspire against you.** (Corrections p. Dungeon not printed for 6months until purchased by WotC). alone. 5-7) Take a first journey into the new lands of Athas. ** Elexa’s Endeavor (bD&D. they're not quite housebroken. Paul F. to win us to our harm. Randy Maxwell.Trek. 4 p. Shakespearean Adventure (others in 52. Iasc (CELTIC CAMPAIGN.** Wild in the Streets (1-3.** Tulips of the Silver Moon (5-7) When the citizens of Tangreen say. 2-3. The heroes ally themselves with the ancient treant Silverbark to find whatever's responsible for the blight.** Fetch (S.6 issue #63).** Challenge of Champions I by J.Trek 810) A crater that holds the bones of a thousand generations.* Janx’s Jinx (1-2) “Sick as a dog” takes on a whole new meaning.. draining their blood in a most unusual fashion. nevermind. Index for this issue moved to #61) Shards of the Day (NIGHT BELOW. 2-4) You must brave the perils of the Shadow World to keep a Tighmaevril weapon from the wicked clutches of the Gorgon. 6-9) A custody battle in the Cage becomes a job for the PC’s.20 p. Lance Hawvermale. Hulbert. *** The Rat Trap (6-10.* The Murder of Maury Miller (1) Only two things in life are certain. Culotta.) There’s something rotten in the highlands. Sequel to Dovedale issue #46.) Heads will roll if our heroes can’t find a quartet of stolen swords.) A terrible curse preys upon the Emory Forest.” they mean it.) A female scientist's sinister creation thwarts her attempt to start a new life. click…. 5-7) Explore the Dark Continent. Grave Circumstance (DARK SUN. Stiles. and you’ll hear a tale. 4-6) A pleasant little sea voyage turns deadly. 10p. Timothy Ide. 1-3) Rats.) The heroes help an elderly woman with the harvest. Paul F.** Issue #61 (All Di’Terlizzi illustrations) Jigsaw (RAVENLOFT-Masque of the Red Death 4-6.) Something has seized control of Thunderdelve. *** The Ghost of Silverhill (S. Issue #54 (Editor Dave Gross) Unhallowed Ground (2-4) Murder in the monastery. 14 p. 24 p.** Issue #62 (Last TSR issue. SOLO.) Characters traveling through the vast swamp stumble upon Sutholo. Culotta. a tale of a fateful trip…” Issue #60 (July/Aug 1996) (Chief Editor: Pierce Watters. Welcome to the Kryphome (FR.. Blood on the Plow (S. Nemesis (Planescape.) A vampire preys upon the citizens of Rhorton's Grove. 4-6. 2-3) Guaranteed to ruffle your feathers. click.** The Witch’s Fiddle (2-5) If you ever thought musicians were temperamental.** The Land of Men with Tails (GREYHAWK. 30p. 7-12. To make matters worse. wait until you meet the critics. Dragon’s Delve (3-6. 2 p. Iasc means ‘fish’ in Irish-Gaelic. 1-3) Wild magic: need we say more? The Hurly-Burly Brothers (3-5) Click. But what restless spirit haunts those hills?** The Barons Eyrie (RAVENLOFT. (A great starter adventure with lots of potential to frighten players).** Storm Season (FORGOTTEN REALMS. 7-9. 16 p. Christopher Perkins. 5-9) Laughing all the way to the grave…and beyond…** Issue #53 Spellbook Masquerade (3-5) uncover masks beneath masks.) A monster lurks in the basement of Lady Esmerelda's villa. 24p. ** A Watery Death (7-10) There’s no place like home for a summoned elemental. The heroes must rid the fortress of its evil menace to free an enslaved crystal dragon.”. ** Eyes of the Iceborn (S. Lorri E.”** Umbra (PLANESCAPE.Trek. “Do you make housecalls?”** The Rose of Jumlat (AL-QUADIM.) Mysterious thunderstorms fill the night. Jennifer Tittle Stack.10 p. Unfortunately.** Grimjaws (5-7. and plots beneath plots… Clarshh’s Sepulchre (1) Someone or something still waits within the catacombs Serenade Before Supper (GREYHAWK.** The Mother’s Curse (3-5) It’s a blessed event only if you can end the curse in time.** To Save a Forest (4-6 Dovjosef Anderson. 712. 3-5) A simple game of fetch leads to quite an adventure. Fiends of Tethyr (FR. a 7 .** Issue #57 To Cure a Kingdom (8-10) The King’s question is. the instruments of darkness will tell us truths. 6-8) Fiends are dangerous enough.Hafner’s Complete Dungeon Index The Witch of Windcrag (bD&D S..Trek.** Wedding Day (3-7) It’s up to you to make sure this is the happiest day of their lives-not the most embarrassing!** Voyage of the Crimpshrine (1-4)”Just sit right back. Wererats have taken over the local thieves' guild and are running the city into the ground. Come to think of it. protecting her from the ravages of an evil scarecrow. 2 p. 3-7) In the desert.78)** Issue #55 Savage Beast (1-3) This mom gives new meaning to the term “left-overs. DeFazio & Christina A. within which the heroes find the remnants of several autognomes. 10 p. and guarding this cavern from intruders is the undead myconid king Uzaglu and his undead minions.** MoM: The First Map of Mystery. and it's up to the heroes to rescue him. 16 p. 24 p. 20 p.actually released in September with Jan date.) The heroes find a magical lamp and summon forth its occupant. The Unkindness of Ravens 3-5. (Correction: town needs more women) Eye of the Storm (S. the heroes must penetrate the Bitch Queen's underground temple. Johnathan M. Orange and Black (1-3. 1-2. Convergence (ALTERNITY Star*Drive adventure. 2 p.) Two cloud giant chefs are preparing a feast. all of which are found in the woods around Woody Glen. 8 p. Christopher Perkins. Issue #67 (Alternity Players Handbook Insert) Witches Brew (FORGOTTEN REALMS. 6-9.Hafner’s Complete Dungeon Index malfunctioning automaton refuses to let the heroes investigate.) Madame Tuvache's house has a life all its own. a lawful good fighter.) Buried among the standing stones of Murkstone Hill is an ancient dwarven crown. 20 p. Paul and Shari Culotta. 1st-level. 16 p. The Mad Chefs of Lac Anchois (6-9.** Uzaglu of the Underdark (5-10. yet Silvanesti renegades continue to evade his tyranny. 4 p. Al-Kandil (AL-QADIM S.Trek. 16 p.) A spectral apparition appears in Widder Smither's house. We’re offering something new 8 . Peter C. 23 p. Reflections (3-5.) The heroes rescue two passengers stranded aboard a derelict ship: a doddering mage and his mysterious female companion.) An army of bullywugs threatens to ravage the forest town of Charlotte unless the heroes can awaken the druid Leander from his magical hibernation.) The heroes must travel to the Valley of Mist and confront the evil Brotherhood of the True Flame in their flaming palace. stolen by a medusa and her maedar consort.) The heroes' ship is attacked by Huzza.) A tiger threatens the village of Launise. 9 p. 3 p. Falls Run (RAVENLOFT Masque of the Red Death.) An encounter with the gibbering mouther has some unexpected consequences. Blood & Fire (AL-QUADIM. 9 p. 6-9. ** Beauty Corrupt (4-5.6-month hiatus prior. Invisible Stalker(S. Christopher Perkins..) Deep in the Underdark lies the Kraal Nexus. Issue #66 (semi-glossy paper started) Enormously Inconvenient (2-3.. The Sunken Shadow (1-3 James Wyatt. Spahn. but the real danger is trapped in the old woman's cellar.) A terrible storm threatens to destroy the village of Lonethistle.** Gnome Droppings (SPELLJAMMER. 5-8. Christopher Perkins. but to find tit heroes must contend with an ancient riddle and much worse. The Ghost at Widder Smither’s (S.) A strange metal cube plunges from the night sky. William Kenower. To save the city from destruction.) An herbalist needs brave heroes to retrieve some magical potion ingredients. tainting the river and randomly enlarging the indigenous life.Baichtal 2 p. Chris Doyle. Lance Hawvermale. Adkins.Trek. Kent Ertman. Chris Doyle. *** The Beast Within (FORGOTTEN REALMS. Christopher Perkins. Swing Shot! (4-6. 3 p. 3-5.) A sleeping lich prepares to awaken while the Lord of Bechlaughter. 4-6. 13 p. 12 p. Operation: Manta Ray (FORGOTTEN REALMS. The Little People (S. Brian Corvello.) Heroes slip onto the Dragonisle. Lisa Doyle. the heroes encounter a young and a woodcutter hunted by goblins. 9 p..** Last Dance (RAVENLOFT. *** The Ice Tyrant (DRAGONLANCE: FIFTH AGE-Adaptable (stat’s listed) 5-7 Christopher Perkins Plains/Forest/Mountains.) Gellidus holds Ergoth in his icy clutches.) Clerics of Umberlee have stolen a magical boat capable of traveling underwater. Kent Ertman.** The Trouble with In-Laws (1-3. Nodwick first appears) The Artist’ Loving Touch (2-4.Trek.. 6-8. Survey insert for the future of the D&D game. composed of the corpses of other victims. but an evil treant has the dead wizard's wand of the forest bane and uses it to animate plants. now you have one. 7-9 John Baichtal. The secret of the curse lies at the bottom of the sea.) Romero Selejian. 5-10. J. what you can't see can hurt you. Issue #65 (Survey insert for the future of the D&D game.Trek. 2 p. One Winter’s Night (S. persecutes innocents for practicing black magic.Trek.) Traveling through the forest in the dead of winter. uses gloves of petrification to create new sculptures from living people.) Heroes explore the lost dungeon of a Netherese mage. Issue #68 (First Map of Mystery Printed. leaving its passengers stranded outside a small West Virginian coal town in the dead of winter. arctic. Charles C. 16 p. 2 p. 21 p. Paul F. 17 p. Jennifer Tittle Stack.) An evil werebadger uses a dwarf's thirst for vengeance to steal the treasure of a reclusive stone giant. Steve Johnson.) An evil wizard Merklan has died. 3 p. Matthew G.) Two rival stellar nations attempt to retrieve a stolen alien archive. Brian Corvello. *** The Petrifying Priestess (5-7.) Trade Negotiator Gelling has gone missing.** Flotsam (6-8..) A shattered beaker of plentiful potions wreaks havoc in the forest.) Orcs rig a subterranean chasm with a deadly trap to prevent surface dwellers from penetrating the deeper reaches of the Underdark. 6 p. To retrieve the craft. Readership survey for Dungeon) Knight of the Scarlet Sword (4-6. 14 p. Avenging Murik (S. 19 p. Culotta. 9 p. Richards. Jason Kuhl. 4-7. the renowned but aging sculptor. 2 p. Paul Hamilton Beattie. Christopher Perkins. Stepping Stones (6-8.) A priest of Ilmater is afflicted with the curse of lycanthropy. 1-2.Trek. 3-5. and his crew of gargoyles and goblins. By Merklan’s Magic (5-9. 7 p. James Wyatt. Reed. they're serving frog legs made from the captured members of a grippli tribe. David Zenz. a notorious hill giant pirate.) The daughter of a prominent merchant has been kidnapped and hidden in the dungeons of ruined Fillmore Keep. Issue #64 (Sept/Oct 1997) Grotto of the Queen (FORGOTTEN REALMS.) An expanding sphere of annihilation is obliterating the city of Horizon. as the adventurers soon discover when they try to protect a hysterical woman from an unseen assailant. 1-3. o satisfy their customers. Paul Culotta. Need a lair for your campaign villain? How about a haven for a roving band of humanoids? Well. Issue #63 (Jan/Feb 1997) (First WotC issue. 1-3. Training Ground (FORGOTTEN REALMS. unaware that the "genie" isn't all he claims to be.Trek. 3 p. 4 p. 2-4. 4 p. Heroes track the creature to its lair to save a young boy and discover that the tiger is more than what it seems. Heroes must escape the house before they become part of its giant mechanical dance ball. John Baichtal.) A magical mace vanishes from an elven temple. Jeff Crook.) A train ride ends in disaster when a restless spirit causes the train to derail. and Spraye the sirine has lost her voice.) Sometimes. 11 p. Bzallin’s Blacksphere (12-15. amid the treasures and wreckage of a sunken pirate ship. 1-2. Rick Maffei. 20 p.. determined to rescue a Sembian spy from Immurk's Hold.) Hunt for a Hierophant (6-8. ) A terrible curse besets the captain and crew of the Ocean's Call. Jr. Lisa Smedman. Jeff Crook.** (humor?) Huzza’s Goblin-o-War (FORGOTTEN REALMS. 2 p. the heroes must undo the dark magic of the lich Bzallin.) Doliver the leprechaun has been captured within a dead magic zone by two greedy brigands. John Baichtal.) An evil scarecrow brings murder and mayhem to Crawford Manor when he mistakenly believes a flock of wereravens stole his amulet of protection. ** The Amulet and the Underdark (5-7) A symbol of peace between two feuding fiefdoms falls into the wrong hands. Jason Peck.) Competition always brings out the best . You decide what dwells within each chamber and what savage monsters lurk in the dungeons. The third adventure of The Mere of Dead Men series.) Can you stop the raids of the Three Towers Tribe? The second adventure of The Mere of Dead Men series.) Hostage negotiations can be tricky business.Trek. beware the punchline. The Vale of Weeping Widows (S. 20p.) Danger is just a stone's throw away. (Correction in 74.** Sleep of Ages (Forgotten Realms.Hafner’s Complete Dungeon Index this issue: a ready-to-use map around which you can create your own adventures! The map is intended for home campaign use. Issue #73 Quoitine Quest (CELTIC HANDBOOK.Trek. Under a Pale Moon (Dragonlance Fifth Age/AD&D. 2p. 4-6) The baron has an important quest for you-but first. 3-6. madness.. Preemptive Strike (10-15) Brave heroes face unfriendly fire as the war in Lungardy takes to the skies.** First People (4-6) A mysterious new world awaits you just beyond the mountains. Kingdom of the Ghouls (GREYHAWK.Trek.54)** Veiled Threats (S. 14 p. MoM: Cave Side-View ** (reminds me of the side view under the keep in the basic D&D set guide 1981) Issue #78 (Chris Perkins takes over as Chief Editor/Designer.** How Do You Stop a Rhino From Charging? (Marvel Super Heroes S.*** Into the Nest of Vipers (Forgotten Realms. the Lancelot to break into Serin-Ru space-station prison. but who is controlling these bloodsucking bandits. Cover art now also printed un-cluttered on inside page) Homonculous Stew (2-4. 30p.. Paul Culotta.Trek. (Corrections p.6 issue #73) MoM: Cave * Issue #72 (AD&D Fast Play game insert) No Stone Unturned (3-5) Why are zombies appearing in the streets of Jevid? You’ll have to dig to find the answer. 6 p. 1-3) The search for a magical stone requires sharp swords and even sharper diplomacy. 4-6) Tragedy haunts the Ransay family and all who stumble into their domain. 14 p.** Crusader (3-6) The search for a paladin’s sword leads to a wizard’s trap-laden lair. *** Stumping the Party (S. Dark Magic in New Orleans (Ravenloft The Masque of the Red Death.** (Correction p88 issue #81) 9 . 5-7.:*** Wildspawn (6-8. ** (Corrections p.Trek. Trek. list of mostcommonly submitted clichés) Non-Prophet Organization (4-7) Dreams become reality as a sinister prophecy unfolds. Wolfgang Baur. 9-15. The epic fifth installment and conclusion of the Mere of Dead Men series! *** (series) The Setting Sun (Greyhawk. 1-3) it’s all in the delivery.and worst . Dreadful Vestiges (Forgotten Realms. 13) A Priest of Talona has concocted the deadliest poison.** Mistress on the Mere (Forgotten Realms. 4-6) Man’s best friend is sometimes his worst enemy.** (humorous) Mertylmane's Road (5-7) A cold death awaits you in Kaloria’s arctic wasteland. ** Issue # 70 (AD&D Fast-Play game insert. this market’s full of wonders.Trek.** Fruit of the Vine (2-4) A [sic] old friend needs help with some housecleaning and gardening MoM: Inn Map with guide** Issue #77 (Stephen Daniele did all illustrations and maps this issue. Issue #74 The Scourge of Scalabar (1-3) An undersea menace has the merchants of Scalabar up in arms. 2-4) From horned behemoths to belching blobs.) Some haunted houses are best left unexplored. To Walk Beneath the Waves (3-5) Danger arises from the deep. James Wyatt. 5-8. Contest Questions (Answers in #79 p. Wind Chill (4-6) A howling wind beckons travelers to a quick and painful death. especially when they involve a wizard and his pet. Andy Miller. 16 p. Ssscally Things (Forgotten Realms. 3-5. Issue #75 (Hero Point editorial. The Forgotten Man (6-8) One man’s destinyand the fate of the realm-is in your hands. 18p. and brae heroes are needed to win it back. and for good reason. 3 p.) Drop in for a quick bite.) A plague of giant rats is the least of Restenford's worries. 4 p.) Grave danger awaits heroes in the gloomy depths of Deep Oerth. Trek.** A Day at the Market (S. *** Stage Fright (S. Steve Johnson. 5-7) The fate of brave heroes is written in the stars. 16 p. Randy Richards. Plundering Poppof (1-3) This wizard has a few skeletons in his closet. 2-4) Two opposing forces unite against a common enemy. evil and neutrality clash beneath the Omlarandin Mountains.** A Feast of Flesh (S. 4-7. 4-6) For whom do these statuesque widows week? They weep for thee. 18p. Steven “Stan!” Brown. 2-4. The fourth module of the Mere of the Dead Men series. 29 p. 75)** Eye of Myrkul (Forgotten Realms.84 issue #72) MoM: Seacoast* Issue #71 (AD&D Fast-Play game insert) Priestly Secrets (GREYHAWK. 5-7) A community trapped in a war-torn land faces even greater threats from within. Earth Tones (7-9) Not all music soothes the savage beast. 14 p.) Strange things are aslither in Wolfhill house. Jonathan Richards. 6-8. Andre DiFiore Jr. Kent Ertman..Trek. a message from our sponsors… (Erratta: Kenku communicate telepathically#81) Peer Amid the Waters (1-2) The nixies have found something strange in their lake. BOULDER DASH (S.in everyone. and betrayal. Christopher Pomeroy.78) Lear the Giant-King (9-11) The storm to end all storms heralds this epic tale of love. 6-8) Retrieve the bones of a dracolich to save the life of a paladin. Ex Keraptis Cum Amore (Greyhawk. Deep Trouble in Telthin (10-12) Dive into the Elemental Plane of Water. (First in Mere of the Dead Men series!)** Challenge of Champions II (any level. 3-5) Visit an Idyllic village with some dreadfully boring problems. Jason Kuhl.** Night of the Bloodbirds (3-7) Winged marauders are preying on the local cattle. Have the vicious sea devils returned? The Future’s Edge (ALTERNITY fast-play adventure) You have been sent in your starship. The Maze of Morkoth (4-6.** Issue #76 (Black-Isle CRPG insert) The House on the Edge of Midnight (Ravenloft. 8-12) If you thought the legacy of Keraptis ended with White Plume Mountain.41) Visiting Tylwyth (1) A spurned witch and her kobold henchmen make life difficult for poor Uncle Tylwyth. There are no encounters other than the ones you create.** Faerie Wood (1-2) The sprites are not just afraid of Bark Wilder-they’re petrified! The Necromancer's Pet (S. no one can hear you scream.) No one returns from Revular's Island. think again!.) The forces of good.. Tricks to getting published on p. locate the ambassador and rescue him.) A forgotten terror has resurfaced in 1890's Louisiana. ** (symmetrical but useable dungeon) Issue #69 Slave Vats of the Yuan-Ti (Forgotten Realms. and this Assassins’ Guild is willing to kill for it. ) Nevermind the title.) In the deep. woe. Eric Boyd. Shakespearean Adventure (others in 52. 3-5. Iriandel (4) The secret to ending a unicorn’s curse lies in the tomb of a barbarian king. “ claimed the dwarf.** Flesh To Stone (S. ** Demonclaw (5) A wizard’s hideous transformation spells trouble for the kingdom of Nyrond.Wallace) Deepstrike (Alternity. Monster Tokens-Set #2) Anvil of Time (Dragonlance 5) Trapped inside an ancient dungeon. 1) The criminal exploits of Bruiser Holloway are cut short by a string of bad luck and a band of fledgling heroes.. ** Armistice (7) The war in the mountains might be over.** Ashtar's Temple (AD&D.l 1-7) Can you solve the mystery in time to save your friends? *** Playing With Fire (D&D. *** (“Great introduction to the Realms.” The Trouble with Trillochs (S. Find out what the eye tyrant has unearthed deep in its underground lair!* The Door To Darkness (AD&D. 3rd. 7-10) The Academy of the Arcane Arts is looking for new members. Part II of “Best Laid Plans” (Issue #79 Divisions Of The Mind (AD&D.** (Unusual way to start an adventure.** Depths of Rage (3) Entering the goblins’ lair is easy. Reader errata in#88) Ever-Changing Fortunes (2) A brave kobold needs your help to free his dwarven friends. 1-9) The Sheriff of Nottingham and the outlaws of Sherwood Forest share a common enemy. Retrieving the map-now that’s hard. Trek. Getting out alive is the tricky part.* Mysterious Ways (7) A treacherous knight and his otherworldly conspirators threaten to unleash a dreadful terror upon the land. Challenge of Champions III (all ) Your honor and reputation are at stake. 6-8) Grab your flippers and your speargun-you’re goin’ fishing! MoM: Cathedral* Issue #79 Keep for Sale (1-3) “I am offering to sell the deed to my keep for a modest sum. the mer-city of Voalidru remains in the clutches of evil. 7-9) Uncover the terrifying secret of the Sleeping Dragon Inn. Monster Tokens-Set #1) Deep Freeze (2) It’s been buried under the ice for a millennia. Writer’s Guide. *** (Coordinates with Dragon #274) Eye For An Eye (D&D. Rana Mor (6) Survive the perils of a fallen temple to capture the jungle’s greatest prize: and elusive Rain Tiger. That’s right-a brave kobold.” [SERIES RUNS IN ISSUES 87. The Frothing Miscreant (Forgotten Realms.** Khazefryn (AD&D.** Skulking Below (AD&D.*** The Akriloth (Forgotten Realms. 121] 10 . London Calling (Dark Matter Campaign adaptable for D&D.** The Dying of the Light (10) Sharpen your stakes and shine your mirrors: The hunt begins at dawn. 1st. but on the boldest heroes can penetrate the dragon’s icy lair. Issue #81 (Sleeping Dragon Inn map insert) A Race Against Time (AD&D. but his handiwork lingers on. Ooops file in 86.S. but even greater dangers lurk in the dungeons. Trek. Will and unlikely alliance end this newest threat to the land?. 1-3) A mad bomber terrorizes the city of Red Fern. The Scar (1) To defeat the orcs. 1) Bandits has seized the temple. A Head for Business (Alternity) The hunt begins for an elusive arms dealer and his mysterious “associate.”. Can you unravel the string of clues and bring this criminal to justice? *** (3. Trek. *** Stormdancers (3) Battle the elements to save the Evergreen Forest from destruction. 3-4) Becoming the Tribe Mother’s concubine is no simple task!** The Winter Tapestry (5-8) A tapestry holds clues to a dead dragon’s hoard. Dark Times In Sherwood (D&D. 8-12) Confronting the beholder is just the beginning. waiting to be found. “However.. who will be left to clean up the mess? (Coordinates with Dragon #277 MoM: Guildport** Issue #84 The Harrowing (15) One sacrifice could spell the end of Lolth’s supremacy in the Demonweb and the beginning of a whole new order. but there’s still one more enemy to fight. you’re [sic] only hope of escape lies somewhere in the past.**(part II in 81) Bad Seeds (1-3) A brief stopover at the Hawk’s Shadow Inn turns into an unforgettable encounter with the Enclave of the Twisted Root. Lord of the Scarlet Tide (9) A foul plague in the Realm Below threatens to destroy all life in the world above. Sherwood Forest map insert.** MoM: Peninsula* Issue #85 (Dungeon index 73-84.goblins need Balance skill. you must first escape the orcs. 2nd.** Cloudkill (4-8) Nature clashes with industry when a noxious cloud threatens the Sky Realm. ** Issue #86 (Adventure Design Tips. Trek. 10-12) One year after Iakhovas’s rampage across the Sea of Fallen Stars. 4) An investigation into a series of grisly murders takes a supernatural turn for the worse.. where one man’s thirst for vengeance threatens to destroy an entire town. Dungeonmaster’s Guide. FULL COLOR) Evil Unearthed (D&D. 7) Meet a pair of giants with some unusual –and unhappygarden statuary** Natural Selection (5) Ridding a forest of monsters is tricky business.. dungeon levels I & II ** Issue #80 Fortune Favors the Dead (5-7) Finding the lost treasure of Salamanca is easy. 1-3.** (Feels like 13th Warrior.. 100. 3rd..** Dungeon of the Fire Opal (3) Was it destiny or something worse that destroyed the Order of the Opal Fist? A remake of the classic dungeon from the 1st ed.C. ***(Errata: Kenku communicate telepathically#81) The Best Laid Plans (S. 1-8) Follow a half-forgotten legend to treasures untold and a fiery doom.Cramer). 1-2) Finding the local thieves’ guild can be more difficult than you think!* 3rd Edition Adventures Issue #82 (All adventures now 3rd edition D&D system and set by default in the World of Greyhawk. Alterations (1) When a science experiment goes awry.* MoM: Egyptian Temple Dungeon Issue #87 (Bonus CD adventures!) Raiders of Galalth's Roost (FR 1) The secret to the raiders’ sinister plot lies amid the ruins of a forlorn keep.. 4-6) Need a safe place to spend the night? Try this bag on for size! Trail of the Frog (S.Hafner’s Complete Dungeon Index Unexpected Guests (S. Are you bold enough to test your adventuring acumen against the best of the best? Sarfion's Collection (S. there is some risk involved. Can you free the city from Qol’in’taroq?** MoM: Regional Bay Map * MoM: The Abandoned Keep * MoM: The Abandoned Keep.** Issue #83 (voted Dungeon’s ugliest cover art. 9-14) The Underdark is no place for the timid…or the weak. especially when the druids like the monsters where they are!. 4-6. Trek.0E Stats given on p8 of #83). Trek. 6-9) The necromancer is dead. 1-8) A stole jewel leads to the heart of the swamp. 2-4) An ill-tempered gnome takes revenge to new heights and proves to the world that he’s no small threat. The Last Hunt (4th.Threat: CR unlistedGithyanki Rog4/Ftr2/Ill4)The githyanki pursue goals alien to most on the Prime Material Plane. Purple Illithid named Barney on the cover. 9) When you hang with hill giants. Kambranex's Machinations (9) Nothing good ever came from the Belching Vortex of LeukO! Gnarlcrown (C. and you’re drawn into the feud! *** Valley of the Snails (1) What strange fate befalls creatures that trespass in the valley of the Slithering Snails? The Shalm's Dark Song (5) A roadside sanctuary turns into a roadside dinner. but is the witch of serpent bridge to blame? Porphyry House Horror (BOOK OF VILE DARKNESS. 7-14) Strange. * (a high level dungeon crawl ~jh) Bloodlines (7th. Under the arena map insert. 16) Sometimes it’s hard to tell the good guys form the bad. 6) A slovenly conjurer makes a mess of things and learns that irony is without mercy. Keershaz the Imp (C. paired with arena map in Drg#303.4-10) The long-forgotten monastery to the lord of winds hides a secret of immense evil. so are a few of the local monsters.Threat: CR6) This oncemighty demon lord has fallen far. and the means to do so. 7-15) Only the depraved survive the streets of Scuttlecove for long but now a dark force has surfaced in the town’s most popular attraction. Writer’s Guidelines) Vanity (5.** (Download available online. ** Make It Big (S. She lives to kill. Worms in the Exchequery (15th. FR. The Excavation (S.Threat. 11-19) A mysterious order of thieves have stolen the Infanta’s jewels. Totentanz (4) Even death cannot keep the citizens of Luzern from dancing in the street. ** The Seventh Arm (7) A demonic medallion is the key to a tyrant’s hidden trove-and your horrible doom. The Statue Gallery (S. Sloth (S. sealed section: 10th. Lust (S. 9) A room full of statues is almost always a sign of trouble-this one is no different. MoM: Sea Cave* Issue #95 (Monster Tokens set Issue #8) The Jackal’s Redemption (9th. nothing is more dangerous than a merchant with a bee in his britches. 11) A restless spirit pleads for a troubled soul dot mend his ways. 17-25) The Storm Lord’s daughter has been slain. especially if you’re a half-fiend. 21. BONUS CD. What else is there? *** The Swarm (1) it’s never too late to savor the sweet taste of revenge. Welcome to Manzessine. Some even possess a sense of humor.” Return of the Blessed Damozel (S. CR 7) This drider has something to prove. Pandemonium in the Veins (Gladiator: 5th) Life as a gladiator is deadly enough inside the 11 .** Rivers of Blood (RED SAILS Drg#290. Prey for Tyrinth (5) She lives in the depths. he burns. 3rd.** Rage (7) What happens when a barbarian loses his nasty temper and bad manners? Wedding Bells (4) You are cordially invited to a wedding in Dockalong.Trek. The Storm Lord's Keep (EPIC LEVEL HANDBOOK. No more flip covers) Interlopers of Ruun-Khazai (Stronghold Builder’s Guidebook. 3-9) An ancient temple’s guardian hides the secret of one man’s great hubris. 9-15) Few can imagine a prison more terrifying than one run by illithids. making even this city crave calmer days.Threat.** Tears of Twilight Hollow (FR 7) A paladin’s demise brings pain and despair to the village of Twilight Hollow. 4th.Trek.) MoM: Dungeon with a river * Issue #88 (Monster Tokens-Set #3) The Door from Everywhere (FR 6) Behold the lost secrets of the Netherese empire.) Provincial Prior Cause (1st) Cultists of Gruumsh have subverted one of the Soldiers of the Sun. Monster Tokens set Issue #7) Spiral of Manzessine (11th.Threat. 2-6)Heredity can lead you to a dangerous and dark deeds. *** Bogged Down (1) Terrible secrets buried in the bogs around Bearden’s Hollow are rising to the surface. CR variable) The swirling pit of doom or the maw of some terrible beast? You decide! The Rock and the Hard Place (S. Monster tokens set #5) The Elfwhisper (8) Elves and forests don’t always get along. 1-7) Sabotage! Workers on the new temple of Kord are being injured or killed at an alarming rate. Apparently. but can he survive his final quest without aid. Trek. but all those who have faced them have perished..Hafner’s Complete Dungeon Index The Cradle of Madness (6) Madness grips the Danwick family and threatens to awaken a sleeping god. what happened to the tree that was just standing there? The Vortex (C.Tinderbox (1) The flames of vengeance threaten to consume a frontier town. ”The Savage Caves. Issue #94 (Labeled Issue #92.Trek. CR 3) He fights. The Witch of Serpent’s Bridge (3rd. a little creativity can go a long way.Threat. #94 also labeled #92. *** Lord Flame (C. but his passion for slaying adventurers can make him a deadly and implacable foe. and the PC’s must track the traitor down.Threat.** Swamp Stomp (4th. This super agent is prepared to betray anyone to further the lich Queen’s cause.** (Download available online) BONUS CD-Gorgoldand’s Gauntlet (1) Not all dragons are evil. The Razing of Redshore (20) Can the city of Redshore be saved from utter destruction? This adventure is your gateway to EPIC-level play. Supports the new novel. red-armed devil creatures are kidnapping innocent townsfolk. ** Thirds of Purloined Vellum (FR 1) In Athkatla. The Legend of Garthulga (1) A monster form elven forlklore proves bad for business. 2-8) Lord Algen rides again. *** Issue #93 (Monster Tokens-Set #6. She lives in the darkness. Issue #96 (adaptable levels no longer listed in the TOC. 1) Even those of unclean spirit deserve the chance to perform an execution in peace.116: Generic Regional Map/Continent* Issue #92 (Cover of Githyanki. and explore them at your own peril. Issue #89 (Monster Tokens-Set #4) Honor and Eta (Oriental Adventures.Trek. ** Yu’thiol Mansecho (C. MoM: Womtham (GH) and undercity * Issue #90 (Polyhedron Flip format instituted. 4) Can you defend a besieged village from invaders in 10th century Russia?) Headless (12) Hundreds of souls are at stake as heads continue to roll.** MoM p. Issue #91 (Writer’s Guidelines for Critical Threats) Challenge of Champions IV (all ) It doesn’t matter how skilled you are-it’s how you function as a team!..Trek. 13) An ancient githyanki stronghold is ripe for the picking-or is it. 5-13) Something has the peaceful Broken Axe Clan of lizard-folk riled up. *** Glacier Season (15) A half-dragon exile seeks revenge against his draconic father. CR 16) Say.** Sadie & Her Lair (C. CR 11) This lycanthropic cleric savors the taste of infidels.Trek.** Nakhti (Critical Threat: CR 10) Is it possible to be more devoted to Nerull than if you’re already dead? Larnyth (Critical threat: CR19) Size no longer matters when you walk tall and ride a giant stone beetle. and the town’s guardian is missing. and no force in the world can keep him from his vengeanceexcept the PC’s.** Oblivion (C. 1-7) The fall of a blackguard’s tower left a little something behind for the unwary to discover. the Dragon from Issues 1 & 17 returns. Tu'narath City Guide PDF An exclusive downloadable supplement to "The Lich Queen's Beloved. The locals claim a vampire infestation. and his paranoia makes him deadlier than the average beholder. unholy undead really responsible? ** Wings. long ago imprisoned by a cabal of wizards. 12th) The red dragon Flame. giant Incursion map insert) Old Embers Never Die (Flame. as well as its foul minions. A powerful evil force. a prominent Cauldronite is brutally slain.Trek.Threat: frozen room) This icy chamber will chill your PC’s to the bone.Threat: CR 19 beholder) He rules a kingdom of deceit and subterfuge. Is the small fishing hamlet of Fogly next on its menu. Spikes. Master Thest (C. MoM: Temple of Boccob ***. Do they hold the heroes of old? Or possibly the villains? Maybe the giant headless statue that serves as the crypt’s centerpiece holds the key. mysterious NPC hides a dark secret. Phyx (C. What fell influence has come over the normally reclusive beasts?** Issue #99 Dungeon Dressing set Issue #1 Quadrapartite (14th) A minion of chaos as come to the Prime Material Plane form the void of the Far Realms to terrorize and conquer in the name of its masters. having terrorized towns up and down the coast.. 6th) A pair of leprous mountain dwarves plead for the rescue of their compatriots form a deadly ettin-wight. releasing this fall.5 Edition Adventures July 2003 Issue #100 (All adventures now 3.** Woe to Mistledale (8th) The sequel to issue #87’s “Raiders of Galayth’s Roost” returns to the PC’s to the Dales region. (** Riddles #2 and 4 are identical to the Hobbit. seeks its vengeance against the realms. but under the right conditions. 1st) This Dungeon Magazine ADVENTURE PATH begins! Enter the city of Cauldron.Trek: 4th) Blood-sucking evildoers have been terrorizing remote farms. the statistics of the monsters from Monster Manual II that appear in “Life’s Bazaar”. Enjoy! ALSO: Downloadable maps for “Life’s Bazaar” @ Paizo. have the fish creatures abandoned their home? The PC’s must journey to the flooded village of Waterford and delve into the past to discover the cause of the current commotion and uncover the secret history of the region. *** Beyond the Light of Reason (13th) The town of Rutherton has lived in peace for years thanks to the protective flame of the light of reason. 1st) A dragon turtle is headed the PCs’ direction.Threat: hobgoblin CR9) Wizards make potent foes. Colossal Crypt (C. (Corrections in issue #105.5Edition D&D format. 18th) The Incursion has begun! Dungeon’s contribution to this three-magazine project sends the PCs to the Palace of Whispers in the githyanki capital city on the Astral Plane. after all these peaceful years. 121] The Lich Queen’s Beloved (Githyanki. a metropolis recently besieged by a rash of disappearances. To conserve space. 100.Threat: choker CR 16) The drow train marvelous servants.Hafner’s Complete Dungeon Index arena. it has become a reason for celebration. but that information has been provided as a service here to accommodate those readers who do not own Monster Manual II." an adventure that appears in Dungeon Issue #100. ** Lone Tooth (A&A: Dire Lion/Mnk12. and Teeth (S. returns to the Western Mountains-Twice! This adventure also features an exclusive preview of the D&D Draconomicon. the PC’s must race against time to re-light it or the town will be destroyed.** “Life’s Bazaar” Web enhancement from Dungeon #97 This Web enhancement provides you with a number of extra NPCs.) Beast of Burden (6th) A massive behemoth from another plane stalks the land. Githzerai Monastery** 3. and the rains start to fall. In the past. It’s up to the PC’s to go undercover as gladiators themselves and solve the mysterious deaths. We highly encourage those readers who have not yet picked up a copy of this supplement to do so. His assassin training combined with his natural choker abilities make him a potent foe. CR14) This reincarnated monk guards a natural paradise. their complete statistics were omitted from the adventure text. but when one of their minions grows a spine and escapes. *** Life’s Bazaar (Adventure Path: Shackled City. Paired with Dragon #303. 12 . When the flame is extinguished. or so it seems. from Dungeon issues #1 and #17. but the disappearances became personal when four orphans were taken from their beds three nights ago. and the acclaimed new heroes of Cauldron are beseeched once more to find a solution. where they must uncover a plot to destabilize the region. It’s metal skin hides many secrets and only the PC’s can find a way to halt its path of destruction. So it’s just unfair when something starts killing the prize fighters outside their matches. Cold Storage (C.Threat: Weretoad CR 10) This weretoad likes hi victims like and kicking. ** “Flood Season” Web Enhancement @ Paizo: "Flood Season" uses several monsters from Monster Manual II. and some extra campaign tidbits to use when running “Life’s Bazaar” from issue #97. Hollow Threats (S. the rains begin to fall on Cauldron.. a new trap. preferably in his belly Hungash (C. Monster Tokens set Issue #9) Flood Season (Adventure Path: Shackled City 4th) The second installment in the Adventure Path series has arrived! As winter approaches. Only the intrepid PC’s can rid the land of the former inhabitant to the demonblade. Issue #98 (Issues go monthly. but the last few years. Demonblade (16th) The legendary demonblade has resurfaced and claimed the prince of Manderaun. The choker Phyx is just such and enemy. But why.Kundart) Fish Story (Bonus Subscriber: 5th) Locathah have invaded. Gluttony (S. but are the fanged. The Lord Mayor is stumped. this season has been a cause for alarm.** Blind Man’s Bluff (S.com Issue #101 (Subscriber section: Bonus map of mystery and “The Chasm Bridge” Monster Combat Matrix card insert) Prison of the Firebringer (FR: 13th) From the author of issue #86’s “Rana Mor’” this massive Forgotten Realms adventure takes the characters on a quest in the Silver Marches. Some dark power is linked to these recent events. he might join a worthy cause. The population of the city is nervous.J. espcisally when all they care about is ensuring your death. The PC’s must act quickly to assemble a legendary artifact powerful enough to weaken the minion so it can be defeated. an additional player handout. as the information provided here is skeletal. There the characters must brave the githyanki lich queen’s deadliest tricks and traps to stop her quest for godhood.** [SERIES RUNS IN ISSUES 87. Suddenly.Trek 8th) Lions from the mountains have suddenly come to the lowlands and begun attacking travelers.Trek. destroying everything in its path with the aid of an army of gnolls. at best -intended only to provide you with the minimal information necessary to run the adventure.Paizo. Xollox (C. Derthan Kaderas (A&A: CR9) This cunning. Issue #97 Heart of the Iron God (13th) A 185-foot iron giant has appeared out of the ocean to terrorize the coast. and the city needs new heroes to uncover the mystery of the lost Cauldronites.Threat: room) This tall chamber is composed of rings of ancient crypts. it makes for a deadly encounter. Vorkaire should be changed to a young adult black dragon. The Demonskar Legacy (Adventure Path: Shackled City.Hafner’s Complete Dungeon Index The Chasm Bridge (Subscriber bonus: originally appeared in Dragon Issue #131. On the Plain of Cysts.** Sinkhole (Subscriber bonus: 4th) After a long day’s travel. an island hermitage. subtract 50 from any rolls made to generate a random encounter. 13 . and prepare yourselves for a chilling surprise. shop. Investigation leads to a wide-ranging plot hatched in the depths of the treacherous Forest of Blood. Either way they chose-pay or slay. Give Vorkaire the fiendish template or advance him by 1-2 Hit Dice. *** The Black Egg (12th) (106BE1DN) When an ill-favored orb drops form the sky and devastates the countryside. but when they find him.Threats not listed in TOC) (Dungeon Adventure Player Rewards! Take advantage of the RPGA’s Player Rewards program by scoring points with the adventures from this issue of Dungeon Magazine! Each adventure is worth 2 D&D Player Rewards points.Threat. 11th-12th-level PCs: Add an additional babau demon to the start of the adventure. Test of the Smoking Eye (10th) (107SE1DN) The Shackled City Adventure Path continues! The Cagewrights continue their manipulations of the city Cauldron. and lower Kaurophon’s level by 1-2. While the PCs journey through Occipitus. But a dark secret that could cost the life of fairgoers draws the heroes into a plot that leads all the way to Hades.** Warduke (C.Threat.the PC’s must pay the price. advance the retriever by 4-8 Hit Dice. and make the North Chamber where the bebilith lurks a less complex room by removing the bridges and setting the floor of the chamber at the same level as the doors.p. He has taken to charging exorbitant tolls to any who would cross the bridge.rpga. only the PC’s stand between an ambitious wizard. take a dip in liquid hot magma. In the Skull.Simcoe) **(105TS1DN) A merchant’s daughter faces an assassination threat. The heroes must undertake a perilous journey through the Underdark in pursuit of the prodigal son. and remains active until 2/29/04. On the Plain of Cysts. making the PCs their latest pawns in a gambit that leads all the way to the Abyss. In the Skull. advance the berserk clay golem in the throne room by 4-8 Hit Dice.** Zenith Trajectory (Adventure path: Shackled City. the CP’s must track down a missing paladin before the mob tears the city apart. and celebrate with the folk of nearby lands. p. have the PCs encounter an abyssal basilisk twice. 6th) The third installment of the Dungeon Adventure Path is here! The PC’s action sin the city have gained the attention of local aristocrats. returning him to Cauldron might be the last of the PC’s worries. add 50 to any rolls made to generate a random encounter. Consider adapting the adventure as follows: 8th-9th-level PCs: Reduce the number of babau demons at the start of the adventure by one. In the Cathedral of Feathers. and only your heroes hold the key to solving the smelly mystery. and a dark ambition that could bring an army of fiendish worms into your campaign world!. the PCs take refuge in a safe little village inn of an honest night’s sleep. remove the encounter with the Abyssal Basilisk and reduce the class levels of the Wee Jas grave robbers by 1-2 each. and martial arts zombies give your heroes the fright of their lives. ERRATA FROM PAIZO WEBSITE: “Test of the Smoking Eye” Scaling the Adventure addendum: The following content was inadvertently left out of Dungeon issue 107. 8th. and advance the bebilith in the North Chamber by 2-4 Hit Dice. Fate intervenes when the inn falls into a deep selfsealing-sinkhole. CR 12) Summoner of Death MoM: Pirate Sea Cave Stronghold *** Issue #107 Mellorn Hospitality (6th) (107MA1DN) Every seven years. Drop by www. One of these wealthy merchants seeks he return of his son so he can be free of a powerful curse that’s destroying his body. Will you lead her would-be killer on a chase through the treacherous Yatil Mountains while she makes good her escape? ** The Stink (4th) (105RS1DN) The city of Suncliff has so much trash they’ve devoted an entire quarter t it. naming the reeking ruins “the Stink” and piling garbage as high as the eye can see.44-81) The Shackeled City Adventure Path continues! After a riot erupts in the streets of Cauldron. CR20) Heirarch of the Horned Society MoM: Big City Back Alleys * Issue #106 (Dungeon Adventure Player Rewards! Each adventure is worth 2 D&D Player Rewards points.Threat. (Corrections in issue #105 Forest of Blood (FR: 5th) While relaxing at the Berlingford Sprin Faire. This D&D adventure is a Revised 3rd edition conversion of a module that originally appeared in Dragon #131. But these are just the latest in a long line of unnatural animal attacks. Tammeraut’s Fate (6th) (106TF1DN) A sunken ship. and remains active until 1/29/03[error]. remove either Liuvash or Arrokh from the Sanctuary. but as the PC’s quickly learn. give both Liuvash and Arrokh 1-2 levels of fighter.com for more details and use the following adventure codes: Racing the Snake (6th. In the Cathedral of Feathers. While the PCs journey through Occipitus. ** Dantalion (C. A group of hunters seek to claim bounty on the beast. Issue #105 (C. and the heroes must help surviving patrons out of a complex cave system without accidentally stumbling into the Plane of Shadow. If you’re feeling particularly mean (or if your players are still waltzing through the adventure) you can have the various mummy lords that the PCs encounter attack them after they complete a part of the test as a final stage to each test. CR 15) Dark Champion of the Sword Lord Volkag (C. a cult of dragons. But sanitation workers have been vanishing form the Stink at night. but it can be modified for parties of different sizes or levels.J. 7 th) An important chasm crossing in the Underdark has been claimed as the territory of a powerhungry wizard.16-43) Fort Akor has come under attack by a dragon. the heroes stop a pack of wild dogs form savaging innocent revelers. rolls in excess of 100 should be treated as a result of 100. replace Motruk with a Chaotic Evil stone giant. The heroes must complete the test of a deposed demon lord to ensure the safety of Cauldron and all its citizens. and add 1-2 class levels to each of the Wee Jas grave robbers. flip format eliminated) Glacial Inferno (7th) The evil wizard Huhueteotl’s flame mages threaten the Duchy of Urnst! Track the curs to their fiery lair. an opportunity to trade. rolls lower than 1 should be treated as a result of 1. and the PC’s must act quickly to save innocent lives. lower Myaruk’s thaumaturgist level by 1-2 and remove the negative energy damage effect from the nexus.number error) * Issue #102 (Writers Guide) Cry Wolf (2nd) A rare breed of wolf has apparently been staging daring attacks on citizens of Rendrick. the elven village of Mellorell hosts the Festival of Life. “Test of the Smoking Eye” is intended for four 10th level characters. the wolf isn’t all it appears. add 1-2 more driders to the Narthex. add a pair of vrock minions to the encounter with Zaur Sza and Motruk. Something sinister lurks in the woods near town.** MoM: Town of Deepwatch ** Issue #104 Dragon Hunters (7th. and give Myaruk and Kaurophon 1-2 more class levels.** MoM: Red Dragon’s Lair ** Issue #103 (Erik Mona new editor. but when the PCs seek out the beast in the surrounding jungle they discover that the dragon may be the least of the fort’s troubles. MoM: Egyptian Temple Dungeon (Bonus Subscriber Section p. .1 MB). CR12 + CR6) A sneak peak at Eberron’s metal messiah. aberrations from the evil plane of Xoriat. Can you rescue the Reptile Boy from bondage before a diabolical plot brings trouble to the citizens of a friendly village? A ‘humorous’ adventure. **(Tom Ganz) Evard (CR 16) Information broker. Challenge of Champions V (All) (108cc1dn) Once again.Gygax) (112MC1DN-Worth double points) Celebrate the 30th Anniversary of Dungeons & Dragons by delving deep into one of the classic dungeons that started it all! Pierce the Unopenable Doors to discover the ruins of Maure Castle. Foundation of Flame (Adv.Path. Descend into the ruined undercity to face the legacy of the daelkyr. murdered by her own son. and agitated dinosaurs are the least of the worries in the tropical village of Mora. 6th.Thomasson)** At last! The heroes finally track down the insidious cagewrights for a final showdown in their lair deep beneath the volcano of Cauldron. Torrents of Dread (Isle of Dread. has been infested by a hive of giant bees. yet thunder and lightning are nothing compared to what is about to be unleashed by the diabolic crew of the Rabid Dawn. ** Faces of Cauldron (n/a) One of our favorite artists reveals the “look” behind the movers an shakers of the Shackled City Adventure Path. the Zombie Master.Thomasson) (113FF1DN) All hell breaks loose in the city of Cauldron. a poster map.Simcoe.Noonan. 18 p) (110BB1DN) The PC’s find themselves besieged by marauding elves in a wilderness trading outpost.) . R. mudslides. The village’s spiritual leader. What dire menace awaits in the flooded catacombs below? Thirteen Cages (Adv. 1st. a tattoo-covered magical ghoul. D. Next time your players ask what Nidrama looks like. by J. Get the most out of your Dungeon experience without tearing up your magazine! PAIZO.COM Free Download Web Enhancement errata! More puzzles and great maps! These Dungeon Adventure Player Rewards are active until 4/30/04 MoM: Stone Giant Caverns** Issue #109 Secrets of the Soul Pillars (12th) (109SS1DN) The Shackled City Adventure Path continues! At last. the action returns to the city of Cauldron. Can they organize a defense of Outpost Three against the elves and their sinister allies-and figure out why the elves attack night after night? The rest of this issue is The Dark Sun DM’s Guide & Monster Supplement) ** (non-Dark Sun is *) Buzz on the Bridge (3rd.Perkins) (111LO1DN) The Shackled City Adventure Path enters the home stretch as the forces of evil take direct action against the heroes of Cauldron. and places of mystery complete this overview of a dinosaur-ridden jungle island that has spelled doom for thousands of D&D players. Dangerous secrets will be revealed. CR15) 14 . J. Mastering the Game: Starting a new campaign pt. The heroes must deal with the terrible consequences. 1st. 69. *** PAIZO.COM) Mad God’s Key (RPGA-Living Greyhawk.Wyatt) (113QB1DN) Take your first exciting foray into D&D’s newest campaign setting with a deadly exploit in Sharn.Nelson) (113PM1DN) An investigation into a wizard’s disappearance leads to tangles with an unusual mermaid soothsayer and her obedient servitors. Recommended sources for this adventure include the Manual of the Planes and Fiend Folio. ushering citizens to safety and negotiating fiend-filled streets littered with collapsed buildings.** Strike on the Rabid Dawn (15th. so when the PC’s arrive in town. Isle of Dread poster map. C. where the wicked Cagewrights hatch a deadly plan that could lead to the city’s destruction! The Devil Box (2nd.Vaughan) (114TD1DN)** A supernaturally powerful storm. But who secretly leads the Thirteen and what will his final message mean for the PCs? Backdrop: Exploring the Isle of Dread Detailed encounter charts. 16p) (110LS1DN) The isolated halflings village of Lindley has a problem.Kuntz & G.Path. City of Towers. The Lord of Blades (C.8 MB).Bulmahn) (MDGKY1LG)** A hunt for a missing key leads the heroes form the streets of the city of Greyhawk to the Tomb of Blood Everflowing in the treacherous Cairn Hills. by C. Suitable for any campaign. important NPC’s will bite the dust. Can you make it through to victory without suffering the humiliation of defeat? The four previous adventures appeared in issues #58. last bastion of a twisted family of warlocks. who will lead what’s left of the city? Issue #114 (DM-specific new formatting instituted. 12th.171) Queen with Burning Eyes (Eberron. a large covered bridge spanning a mountain chasm. MoM: Dungeon’s Delve Part II (Lower Caverns) Issue #112 (July 2004) Maure Castle (Greyhawk. J. F. Or if you've got the bandwidth.Threat.Pett) (109DB1DN) Friendly kobolds.1 Lairs with Flair Spice Up Your Travel Lassiviren the Dark: Ruthless Assassin (C. Will you brave the caverns of the guardian demon Kerzit to ponder the pages of the Tome of the Black Heart? How will your party survive an encounter with the fiend-handed wizard Eli Tomorast? With a new “undiscovered” level designed by original author Robert J. grab the high resolution version (33.Hafner’s Complete Dungeon Index Dead Man’s Quest (1st) (107DQ1DN) Living pirates are a common enough hazard around the islands known as the Serpent’s Teeth. a bizarre freakshow and Tiny devils conspire to bring havoc to the lives of your player characters.J. 16th. G. and your heroes will never know who to trust again! Bonus: Take a glimpse at the campaign’s villains in our special “Faces of Cauldron” art feature. point to this massive image. The main supply route into town. 4th. and come face to face with the Queen with Burning Eyes! Practical Magic (F. These Dungeon Adventure Player Rewards are active until 3/31/04 MoM: Cryomancer’s Icicle Tower* Issue #108 The Iron Satyr (11th) (108is1dn) A massive horned statue at the center of the village Dramshae draws interest from townsfolk and extraplanar interlopers alike. A dead one is even more trouble-especially when his treasure has been stolen. “. by R. as a longdormant volcano sputters to life.featuring a miniatures-scale map. mayor Dunleary Appletop pleads for their help. MoM: Dungeon’s Delve Part I (Goblinoid Den) *** Issue #110 (May 2004) Last Stand At Outpost Three (DARK SUN. Kuntz. The sheriff has already perished in an attempt to remove the vermin. and now undead rise from sodden graves and the village matriarch lies dead. 9th.Brunner) (111RD1DN) A terrible thunderstorm batters a seaside port. a PDF document containing all the maps from Dungeon #114. And with the death of the Lord Mayor.” ** Issue #111 (Dark Sun Monsters Appx2) Lords of Oblivion (13th. and the deadliest necromancer the city of Marsember has ever known. Download the all-new Dungeon #114 Map Supplement (2. 80. and 91. by J. 15th. this adventure updates a First Edition classic to the current D&D rules and serves as the launching point for a major dungeon delving campaign! *** Issue #113 (Final issue of Polyhedron v.Threat. the Adventurer’s Guild has sent out the call for those who dub themselves great adventurers to compete in a contest designed to challenge low-and high-level heroes alike. adventure hooks.Realms. C. has gone missing. .is this correct.. G. His reign of ruin was finally ended by an unlikely alliance of the forces of law: a band of devils and devas slew the warlord but were unable to destroy his dangerous weapons and relics. Now. They chose instead to hide these potent artifacts of evil in a remote tomb. 30 Greatest D&D Adventures of All-Time. Issue #119 Unfamiliar Territory (3rd. LEGEND is on p. There they do battle with surviving Cagewrights. The eleven-adventure storyline enters its pentultimate chapter as the heroes track the remaining Cagewrights to the ruined yuant-ti [sic] stronghold of Shatterhorn. the heroes venture to the Prison Plane of Carceri.Logue) The Temple of the Winding Way stands watch over the twisting passes of the northern mountains. they have captured the only living creature who possibly knows how to destroy the parasitic Abyssal entity that taints its alleys and foundations. Track your characters’ exploits from the lost Caverns of Tsojcanth to the shores of the Lake of Unknown Depths on this massive eight-panel map by R. leaving an undefended fortress ripe for looting.Cook.Chris West) When his wizardly master's tower collapsed ages ago.Baker) EBERRON. revealing a moribund ruin long shrouded by the desert sands. [116ptdn] The Death of Lashimire (Psionics. by K. Dragon Assassin (female halfelf ranger8. the drow goddess Lolth captured the city of Istivin in her worldspanning Demonweb. Issue #118 Box of Flumph (1st. G. duplicitous demodands. J. C. Aknar Ratella brought pain and desolation down upon the land. The Winding Way (14th. Its crumbling walls might provide respite from the terrible winds. [117FA1DN] On Olarune 9th in the 918th year since the founding of the Kingdom. as well as player handouts and NPC illustrations. and the mad demon lord Adimarchus himself. long time. crushing much of the Godsgate District. Part one of the Istivin: City of Shadows campaign arc.Path. This supplement contains all the maps from the issue.13 Mastering the Game: Starting a new campaign. while others blame human bigotry and fear. Informants Abandoned buildings Four fiendish fountains Refugees Online Supplement: The online PDF supplement to this Dungeon is now available. If only a group of adventurers were to come along and take care of the goblin and release him completely! [119ug1dn] Wrath of the Abyss (12th. K. 19th. And from the Defiled Glades hops King Bog. the imp Hezzrack found himself trapped in the basement for a long. Adventurers eventually won the day. Part Two of the Istivin: City of Shadows campaign arc. T. a band of bestial savages searches Godsgate for the remnants of a broken statue. as well as player handouts and NPC illustrations.Baur) (115BIDN) Bracing for a terrible winter. [118TA1dn] Tyrant of the Trail (14th.Hitchcock) [116dldn]The infamous psion Lashimire is dead. pulling the PC’s into a plot that could destroy Sharn itself.Hafner’s Complete Dungeon Index Issue #115 Raiders of the Black Ice (Greyhawk. Unfortunately. as well as player handouts and NPC illustrations.Lazzaretti. twisted region of deadly bogs. T.Vaughan) [117TA1DN] A decade ago. he finally found a way to escape.Simcoe) At the heart of the Vesve Forest lies the warped. the adventurers find themselves snowlocked in the desolate Archbarony of Blackmoor. For many centuries.. C. a new player has entered 15 . but the keep’s ancient meenlock master has a special bed for visitors – his grisly operating table.Larwood) A blistering sandstorm finally breaks. G. This supplement contains all the maps from the issue. dragonstalker6 (CR14) Online Supplement: The online PDF supplement to this Dungeon is now available. Of all the creatures in the history of Dungeons & Dragons. and worse. but the affair left a dark stain on the city’s soul that now sputters to terrible life. the PC’s venture out of Istivin to a mountain border fort inhabited by giants and a nasty blue dragon.Perkins. 7th. selecting a devil and a deva to stand guard over the tomb for the rest of time. But the PCs soon discover they aren’t the only ones after Lashimire’s fabled treasure when they begin to encounter bands of githyanki in search of a missing silver sword. Issue #117 Fallen Angel (4th. 3rd.Perkins) (115SHDN) The pulse-pounding conclusion to the Shackled City Adventure Path was so awesomely huge that we had to split it into two parts. frost giant cleric of Kostchtchie and pawn of the Malgoth.2)-The people around the table.Cordell. part 5: Evolution of the DM Alert the Watch! Instant City Shopping Art Other Fancy Loot Pilgrims on the Road Larsa Essinel. Hezzrack had managed to escape his prison of stone by leaping into a prison of servitude.Path. but who stands watch over the temple’s wretched secret? (a useless blurb for a DM because it asks a question) [116WW1DN…. [118tz1dn] World of D&D Poster Map (1 of 4): Greyhawk. a titanic awakened toad with a taste for player characters. Bonus: Faces of Cauldron artwork Mastering the Game: Starting a new campaign [part 3] all these wonderful toys. one of Sharn’s floating towers fill from the sky. by P. Will they venture into the treacherous Land of Black Ice to rescue an enslaved people? Steel Shadows (Eberron.Baker) (115SSDN) A killer stalks the warforged of Sharn. B. N.Greenwood. Can Tim Hitchcock and the DUNGEON staff revive this loveable loser in a way that won’t fill Prison Mail with hate mail? [118BF1DN] Shadow of the Abyss (11th. 12th. Some say the murderer is a vengeful spirit. the lowly flumph has perhaps the worst reputation.. Can the adventurers expose the truth that lies hidden in the city’s depths? Strike on Shatterhorn (Adv.Vaughan) On the trail of Ilkharis. C.Flynn) Long ago. Vaughan) A new conspiracy against shadow-haunted Istivin has been laid bare! The drow have returned to the beleaguered city. and treacherous terrain known as the Defiled Glades. Mastering the Game: Starting a new campaign (pt. but now.116?] Backdrop: Istivin: City of Shadows Shackeled City Issues Summary Mastering the Game: Starting a new campaign (part 4): table rules Five Second NPC’s Graveyard Encounters A brief Respite (sanctuaries for PC’s) Bridging the Gap Online Supplement: The online PDF supplement to this Dungeon is now available. This time we mean it .-Ranked “Queen of Spiders” as best. and M. Fences and Dealers Fifty Fairs and Markets Passages into Darkness –Doors and Gates Sylvan Ambushes Issue #116 Palace of the Twisted King (5th. 18th. Asylum (Adv. acidic gases. A list of classic adventures ranked by an all-star panel of judges including E. After spending many years playing chess with himself and arranging macabre passion plays with the animated skeletons that survived the collapse. This supplement contains all the maps from the issue. that escape required signing a contract with a particularly unpleasant goblin adept.Perkins) [116asdn] In the final chapter of the Shackled City Adventure Path. the tomb stood unspoiled. by W. What ties do these dark elves have to the notorious Vault of the Drow? And what exactly is the creature that haunts the city above? Find out in the exciting conclusion to the Istivin: City of Shadows campaign arc! [119wa1dn] Tomb of Aknar Ratella (14th. J. Touch of the Abyss (11th. Hitchcock) It had to happen. and his cult has lurked in the dismal reaches of the world for countless ages. Haener) The pearl divers of Shoalbury are in trouble. Track your party's progress through the world. a perfect haven for sadists. but that reason is about to make itself known. He is Demogorgon. Nicolas Logue and Brendan Victorson) The shifting desert sands have revealed an ancient obelisk from a forgotten age. an item of vast necromantic potential.Hafner’s Complete Dungeon Index the scene. And why are the bandits stealing eyes from the bodies of their victims? A single guard survived the most recent ambush with one eye intact. The scale for the oasis map is also roughly 40 feet to the inch. whose savage descendents lurk in the shadows of their former glory. Richard Pett) Once. This supplement contains all the maps from the issue. Issue #121 Fiend’s Embrace (4th. cultists. At last. Now. the beleaguered Duchy of Tenh. By Anson Caralya) Hidden between the planes of existance and behind time itself for countless eons. And now. Will your heroes beat a band of hobgoblins to find the Foot? And what of the object’s vampiric protectors? The Root of Evil (18th. Mastering the game: Who’s Driving this Campaign? Starting a new campaign (pt7) The Cast: Bounty Hunters The City: The Adventure Begins The Dungeon: Dungeons with Dimension The Journey: Stopovers Online Supplement: The online PDF supplement to this Dungeon is now available. his worshipers vile and wretched. Skip Williams) A few years ago. The World of D&D Poster Map (4 of 4) The fourth and final giant poster map by allstar cartographer Robert Lazaretti reveals the infamous Causway of Fiends. 16 . by Mike Mearls) A sickness festers in the heart of a great city— the demon tree Malgarius spreads its diseased roots through paving stones and courtyards. Legend is on p. His minions are savage and feral.] The Forsaken Arch (7th. and to the sinister cult they serve. Sean K Reynolds) His name has inspired fear in legions of heroes. Xen’drik also hosts the ruins of a mysterious sect of long-lost elves called the Qabalrin. by Michael Kortes) Most adventurers like to think that when their number is finally up. and hungry things that flop and writhe. rumors hold the Fiend’s Embrace is hidden in a keep in the Cold Marshes—will agents of a jealous demigod get to the cloak before the PCs? The Styes (9th. it has grown old and diseased. An Eberron backdrop of Exploration and Doom straight from the setting’s creator! Mastering the game: Twists and Turns – Plotting the Campaign (Part 2) The Cast: Atypical Enemies** The City: A Town in the Aftermath The Dungeon: Essential Works The Journey: Hazards of the Trail Issue #123 Quicksilver Hourglass (30th. A FORGOTTEN REALMS adventure. Yet now. a vengeful death knight has discovered one of these lost temples—will the PCs aid him in his dark quest for revenge. and the mysterious Order of the Obsidian Eye has flocked to the unearthed ruin for reasons no doubt dire. intent on unleashing a wretched doom upon all that live and breathe. After infiltrating the tomb themselves. and his testimony may just be enough to lead a brave band of adventurers to the bandit lair. Greer) Ages ago. the swords of Archendale went ahead with plans to log a section of the Arch Wood near their borders. Timothy J. Stephen S. dangerous jackalweres launch attacks on caravans and villages. and his temples are nightmare realms haunted by primeval menaces and hateful legacies from a time when the world was savage. Mastering the game: The Big Picture – Plotting the Campaign (Part 1) The Cast: Employers and Patrons The City: Unsung Heroes The Dungeon: One Hundred Useful Items (***) The Journey: Well Met on the Road Online Supplement: The online PDF supplement to this Dungeon is now available. whose shattered cities lie within the mysterious Ring of Storms. Today. Cyclopean ruins recall the heyday of an empire of giants. as well as player handouts and NPC illustrations. and offered it as a gift to his lover. as well as player handouts and NPC illustrations. the logging stopped abruptly—Archendale’s rulers did not reveal the reason. the witch-queen Iggwilv. the Tomb of Horrors. Mastering the Game: Starting a new campaign (part6): Campaign Goals Spells for Sale Enemies at the Gate Sounds of the Underworld On the Wild Side: Creating Frontier Outposts for Any Setting Online Supplement: The online PDF supplement to this Dungeon is now available.6. an obsidian monolith whose presence is having an unsettling effect on the surrounding desert. What monstrous portents do these events foretell? [Scale correction from issue #123 notes: Interior map on p30 is 40 feet to the inch. [119ta1dn]** (FLINDBAR STATS. their colleagues will bring them home. Lost Temple of Demogorgon (14th. ** Backdrop: The Ring of Storms (by Keith Baker) The land of Xen’drik holds many secrets.17. either to be raised or at least returned to their families for a proper burial. the Quicksilver Hourglass has kept its terrible prisoner obscured from reality. the Fiend’s Embrace. from their lowly beginnings in Saltmarsh to their epic triumphs in the Vault of the Drow. But how far will the PCs go in order to do right by a fallen adventurer? And will they draw the line at hauling his coffin out of the Underdark? Fiendish Footprints (6th. Yet only a year later. the vast reach of the corrupt Great Kingdom. and the trackless lands of the Snow Barbarians. the demon prince Graz’zt fashioned a cloak. The World of D&D Poster Map (3 of 4) The third of four giant poster maps by all-star cartographer Robert Lazaretti reveals the sinister Scarlet Brotherhood. Issue #122 Final Resting Place (3rd. NEW MONSTER: Bonespider Swarm) World of Greyhawk Map Insert (part 2 of 4)Our massive map of the World of Greyhawk continues with our second eight-panel poster. by Tito Leati)** A microscopic map etched into the surface of a tiny knag of wood puts the PCs on the trail of the Fiendish Foot. Secrets of the Arch Wood (13th. wonders long forgotten by the children of the modern age. DUNGEON readers can chart our core D&D adventures on a world map fit for kings! The legend to the giant four-part poster map of Greyhawk is now available as a PDF download. or will they fall before the awakened host of the Prince of Demons? Return to Castle Bristol (25-100. and the villagers are growing desperate. A band of birdlike kenku and ogres have been ambushing and plundering outgoing shipments of pearls. Issue #120 The Obsidian Eye (3rd. from the skin of a pit fiend captured in the Blood War. Only the most powerful adventurers have what it takes to enter the demon tree and return alive. This supplement contains all the maps from the issue. Erik Mona) Can you survive Castle Bristol? NO!!! p. This supplement contains all the maps from the issue. and the location of D&D’s most infamous location. as well as player handouts and NPC illustrations. the leader of a transplanar conspiracy of vampiric masterminds has invaded this ancient prison. her magnificent buildings crowning a man-made island held aloft on piers and boardwalks. Ancient dead arise from the dunes. a band of adventurers must become its guardians and use its denizens and traps to prevent a monstrous gnoll chieftain from claiming the deadly artifacts hidden within for his own nefarious glory. the Styes was the ocean gateway to a major city. which debuted at Gen Con Indy 2004 as the official D&D Open tournament. Unfortunately. In order to save the city. Four days ago. and what fell secret is locked in the keep's forlorn basement? In Age of Worms Adventure Path scenario. This supplement contains all the maps from the issue. is hampered and distracted by lesser concerns— family. Temple of the Scorpion God (7th. Their actions in Diamond Lake have attracted the wrath of one of the city’s hidden masters. Blood of Malar (13th. Bonus poster map by Robert Lazzaretti! Mastering the game: Managing the Flow of Information – Plotting the campaign (Part 4) The City: Smells of the City The Dungeon: Resting on the Run Online Supplement: The online PDF supplement to Dungeon #124 is now available.. By Andy Collins and James Wyatt. by B. [AGE OF WORMS SERIES] Paizo. and writhing doom. Dungeon of the Crypt (13th. Issue #124 The Whispering Cairn (1st. Matthew Conklin III) What happens when a vagabond finds a weird snake down by the river and gives it to the local curio shop? Find out in "The Menagerie. as well as the Eberron and Forgotten Realms conversion appendices. sponsored by the RPGA. Seekers of the Silver Forge (15th. by Mike Mearls) Clues discovered in Diamond Lake lead to the Black Cathedral. by James Wyatt and Andy Collins. a militia outpost on the border of a treacherous swamp. trouble in the sewers. the missing ship was spotted. Boyd)*** Seductive vampires. by Phillip Larwood) What happens when a sinister conjurer catches a dryad and manages to bind her fey spirit to a carnivorous tree from the Abyss? The caretakers of Heartwood Grove found out the hard way—can the PCs reclaim this sacred elven site from its corrupted mistress before she extends her powers even further? Mastering the game: Twists and Turns – Designing the Campaign Around the Characters (Part 3) The Cast: Sages and Scholars The City: 100 Market Stalls The Dungeon: Treasure Trails The Journey: Law of the Land Online Supplement: The online PDF supplement to Dungeon #123 is now available. a cult dedicated to three vile gods. by Erik Mona)** A handful of would-be adventurers gathers to explore an ancient tomb. Do these briny omens lend credence to rumors of a sunken githyanki city caught in a necromantic civil war? Mastering the game: The Campaign Outline (Plotting the campaign part 5) The Cast: Senschals and Majordomos The Dungeon: Beaker of Endless Potions (***) The Journey: Guides NO WILL SAVE THIS MONTH Issue #126 (poster map) Encounter at Blackwall Keep (5th. they won’t begrudge a few moments of pain in exchange for the industrious awakening she has to offer them. By Mike Mearls) Many moons ago. EBERRON) An insane villain plots ruin deep beneath the city of Sharn. Boyd) The High Hunt leaves the streets of Waterdeep and heads beneath the City of the Dead where monstrous criminal overlords compete for the favor of their mysterious master. (ERRATA in letters issue #131) The Menagerie (6th. Mastering the Game: The Campaign Handout The City: Merchant Madness The Journey: Swamp Dangers Critical Threat: Girddrez: Savage Duelist Issue #127 The Hall of Harsh Reflections (7th. It also contains the missing Scaling the Adventure sidebar. by Wolfang Baur) A mechanical man discovers his ancestral fortress has fallen to a lunatic derro. The merchant gathers the last of his resources to mount an expedition to the ship. a powerful merchant’s fortunes collapsed as a ship filled with his wares vanished. by Phillip Larwood) The oncedwarven wizard Hehranna knows that her previous race. The Clockwork Fortress (8th. by Jason Bulmahn) The Free City: a shining gem in the crown of cultured civilization. yet are he and your players prepared for what lurks inside its slowly sinking ruin? Crypt of Crimson Stars (7th. by Erik Mona) Kick off Dungeon’s new 12-adventure Age of Worms Adventure Path campaign with this overview of Diamond Lake." winner of the Origins/DUNGEON Side Trek Design Competition. “Crypt of Crimson Stars” is part one of the three-part “Shards of Eberron” campaign arc.Hafner’s Complete Dungeon Index Salvage Operation (2nd. as well as player handouts and NPC illustrations.” Backdrop: Diamond Lake*** (Backdrop. What they find within presages the advent of the Age of Worms. The Amarantha Agenda (13th. It will take more than skill with a blade to cut through the 17 . sinister drug dealers. a tomb itself located below a village of cruel halfling nomads and their dinosaur pets. for all its pride and skill. a free PDF compilation of supplementary material to help Age of Worms Dungeonmasters get the most out of their campaign. What does the ebon Triad know about the Age of Worms. an era of darkness. the PCs must find the one thing that can stop him.com has the “Age of Worms Overload. Chambers of Antiquities (16th. one of Sharn’s wealthiest citizens. The Hive (5th.details in issue #125). Kuntz) Deep under the ruins of Maure Castle lie the Chambers of Antiquities. vaults designed by ancient wizards to store magic items even they didn’t quite understand. by Sean K Reynolds)The wizard Allustan requests the party's company on a trip to Blackwall Keep. EBERRON) A madman hidden deep below Sharn plans to tear open a portal to the Sea of Fire. An Age of Worms Adventure Path adventure. by Eric L. by Eric L. friendship. the shard seems to be concealed within a trap-laden temple-tomb. A D&D adventure for8th-level characters. A gang of infiltrators and an enigmatic mastermind plot their destruction. This supplement contains all the maps from the issue. a run-down mining community nestled in hills laden with the tombs of a dozen lost civilizations. and an undead beholder? Just another day in Waterdeep! The first adventure in the Vampires of Waterdeep Campaign Arc. Once they join the Hive. festering in the darkness. and only tracing the rot to the root can stop the onslaught. listing terribly and adrift at sea. Now a small adventuring band from out of town may be in over their heads. a D&D adventure. but something worse than mad derro haunts the Clockwork Fortress' gears. and why are they so desperate to get it started? Pit of the Fire Lord (6th. eager to trade their discoveries for a ticket to a better life. decay. a forlorn chamber hidden below a local mine. by Andy Collins and James Wyatt. But what of the green worms and unkillable zombies plaguing the region. hungry werewolves. emotion. by Tim Hitchcock) Strange things have long plagued fisherman’s nets—but none so strange as rotting fish that twitch and gasp for days after being taken from the water. Issue #125 The Three Faces of Evil (3rd. an enormous Siberys dragonshard hidden somewhere in the jungles of the lost continent of Xen’drik. There they battle the machinations of the Ebon Triad. manipulating the lives of those unaware of its presence. by Robert J. A continuation of last year’s hit “Maure Castle. or a gilled githyanki’s severed head found in a shark’s belly. Beneath the surface of this bustling metropolis is a rot. Can a band of heroes reach him in time to save the city from conflagration? “Pit of the Fire Lord” is part three of the three-part “Shards of Eberron” Campaign Arc. as well as player handouts and NPC illustrations. "Blood of Malar" is a FORGOTTEN REALMS adventure. EBERRON) Rumors of an Eberron dragonshard of enormous size and power have reached the ears of Tophran Damilek. from their aging ward. lycanthropes. by Uri Kurlianchik) The PCs match wits with a brilliant assassin driven insane by the accidental death of her daughter years ago. Caverns of the Ooze Lord (8th. but the real menace hides behind twitching whiskers in the town itself. trolls. Mastering the Game: Winging It: Part I: The Basics The City: Wet your Whistle: Taverns*** The Journey: Express Travel Map of Mystery: Sewer Stronghold of the Thieves’ Guild Issue #129 Murder in Oakbridge (5th. this city will become an important part of the unfolding events. An Oriental Adventures scenario. by Wil Upchurch) Faerun’s Northlands have always been a dangerous frontier. The Twisted Run (17th. By Jesse Decker) Centuries ago. by Greg A. Allustan himself is missing. and the secrets hidden within may hold the keys for his defeat. and claim a fragment of the Rod of Seven Parts? An Age of Worms Adventure Path scenario. along with a ruined city that now hides the truth behind the advent of the coming apocalypse. only to find the place in shambles after a visit from the black dragon Ilthane. by Richard Pett) Prince Zeech cordially invites you to party with bandits. A FORGOTTEN REALMS adventure. and tasked him with bringing devastation and chaos to all who defiled the wilderness. By Sam Brown) The hamlet of Thistle has a problem. by Skip Williams) Aulbesmil’s silver mines are played out and mercantile traffic has grown sparse. even though the summer is so hot and muggy? And what sort of “prisoner” could make the strange.500 years ago. and worse. A man became a god in this worm-eaten city. General of the Wind Dukes of Aaqa. Can the PCs survive the fully-active true tomb of Icosiol. and a mysterious woman who may hold the key to preventing an apocalypse. In fact. Wesley Schneider and James Sutter) An elusive killer is leaving a trail of noble blood across the city. Lord Sandor led an army into the foothills of the Barrier Peaks in pursuit of a host of goblins and orcs. by Christopher Wissel) Danger lurks in the woodland surrounding the village of Turvin. Strange lights and sounds emerge from deep in the forest. suffused him with divine essence. by Eric L. By Tito Leati) The fair Yayosei were the children of an ancient tribe and benign river spirits. by Wolfgang Baur) The PCs return to Diamond Lake to consult with the sage Allustan. The Fireplace Level (14th. they may be the ones who need protection. Backdrop: Alhaster (by Richard Pett: Tour the dark streets of the only port in the Bandit Kingdoms-the troubled town of Alhaster. itself a last resort against the 18 . yet the storm-shrouded island hides the greatest repository of knowledge of an ancient cabal of druids who defeated Kyuss 1. The third adventure in the Vampires of Waterdeep Campaign Arc. As the Age of Worms nears its epic conclusion. the descendants of the Yayosei have degenerated into beasts. Mastering the Game: Gaming Frill: props and handouts The Cast: Trust No One: Conspiracies The Dungeon: Staffs of Power Critical Threat: Glimmerpane Map of Mystery: Smuggler’s Tunnels Issue #128 Shut In (2nd. and now a group of adventurers follows his footsteps to discover that doom fell upon him and his men. Their home was indeed preserved. by F. Do you have what it takes to survive the Dungeon of the Crypt? A FORGOTTEN REALMS adventure. the PCs must explore the dark complex of the arena’s master. slavers. pirates. by Tito Leati) The hidden masters of the Ebon Triad have something special planned for the culmination of the Champion’s Games: a foul ritual designed to transform the arena into a stage of enormous carnage to honor their dark overgod. A FORGOTTEN REALMS adventure. He and his army vanished. and seem strangely nervous about answering questions to outsiders. “The Fireplace Level. and it’s up to the PCs to put a stop to it.” is A FORGOTTEN REALMS adventure. An Age of Worms Adventure Path scenario. Welcome to Midnight's Muddle. Dungeoncraft: Dirty Little DM Tricks The Cast: Specialists The Dungeon: Chutes and Ladders The Journey: Dimension Doors Maps of Mystery: Vault of the Deathlord Issue #132 Wingclipper's Revenge (4th. When the Lady Alustriel brought the northern nations together. If the people of Thistle don’t pay a ransom. until they tried to preserve their paradise by trapping the power of the Void Dragon. A EBERRON adventure. the Beastlord Malar could no longer watch as his wilderness was slowly civilized. The Champion’s Belt (9th. Palace of Plenty (10th. they discover that more is afoot at Dromdal House than anyone suspects. but at a terrible cost. Today. Mastering the Game: Winging It: Part 3: The Math of Winging It The Cast: Behind Bars: Prisoners The City: Have you Heard: Rumors The Dungeon: Swords of Legend The Journey: Inns and Lodging Houses Maps of Mystery: Jungle Trading Port Issue #131 (poster map: Alhaster) The Beasts of Aulbesmil (3rd. The PCs must brave the mysterious island and locate this repository. the PCs must use their perception and intellect along with their arsenal of spells and abilities. but bearding Waterdeep’s vampire master in his lair threatens to unleash the buried ghosts of a forgotten feud between two of Waterdeep’s merchant houses. The Spire of Long Shadows (13th. The river they depend on for trade and food was recently poisoned with a tide of filth. Belig has promised them much worse will come with the next poison tide. An Age of Worms Adventure Path scenario.Hafner’s Complete Dungeon Index web of deceit and treachery that surrounds the Vampire Master of Waterdeep. and a goblin named Belig has claimed responsibility. To stop them. The frozen woods and treacherous mountains are home to orcs. To solve this dark murder mystery. the Muddle offers your PC's new contacts and a new home. and destroy his pet monster before it’s too late. Gathering of Winds (11th. He left legions of the hungry dead in his wake. Vaughn) At the end of the Hateful Wars. Some evil force is turning nature against mankind. The god chose his most worthy follower. When the PCs are recruited to protect an influential spinster. anth-Malar. by Nicolas Logue) Tilagos Island does not appear on most maps of the Nyr Dyv. Backdrop: The Free City by Richard Pett. The Hateful Legacy (12th. A Greyhawk adventure. a lively Free City neighborhood packed with friends and foes alike. but what remains trapped within the Palace of Plenty is much worse. by Campbell Pentney) Something’s not right with the hamlet of Verdinica. The Prince of Redhand (15th. and tracking him leads to an active gate within the Whispering Cairn. a despotic priest-king sacrificed his nation to fuel his ascension to divinity. An Age of Worms Adventure Path Adventure. sloshing noises that are heard some nights coming from the gaol? The Library of Last Resort (16th. The locals are quiet and withdrawn. and now villagers have started to disappear. Why do they wear such thick clothing. Orcs and monsters lurk in the nearby woods. Mastering the Game: Winging It: Part 2: Preparing to be Unprepared The Dungeon: Familiar Creatures with New Faces The Dungeon: Black Sheep: PC backgrounds Critical Threat: Malek: Evil Entombed Issue #130 Within the Circle (1st. As the Age of Worms marches ever forward. Boyd) The High Hunt draws to a close deep beneath the noble villas of the North Ward. His wrath lingers in one of the teeth lodged in the dead king’s corpse. as does the barbarian king who slew him. A EBERRON adventure. Chains of Blackmaw (by Nicolas Logue) Framed by the Covenant of the Knife and thrown in the notorious Blackmaw Prison. The tieflings raid under the shield of magical darkness. Poster Map The City: Stronghold Defenses The Dungeon: 100 Bookshelves The Journey: Polders Maps of Mystery: The House of Broken Minds Issue #136 Tensions Rising (by Ryan Smalley) An airship carrying vital secrets has gone down in the Starpeaks. Can the PCs unravel the mystery before a troupe of insane bards plunge the heart of an unsuspecting city into the Far Realm? Into the Wormcrawl Fissure (19th By James Jacobs) Dragotha's phylactery has been destroyed or captured. Dungeoncraft: Sometimes it’s just the DM’s fault The Cast: Company of Thieves: Order of the Lavender Rose The Dungeon: Magic Mushrooms Critical Threat: Countess Vita Al-Adora Maps of Mystery: The Forsaken Rift Issue #137 Siege of the Spider Eaters (by Tim and Eileen Connors) The village of Haven-Fara has a problem—it's been overrun with spiders that have been forced out of thier nearby lair. and the local cult of Graz'zt has plans for the coming monstrosity. An Age of Worms Adventure Path scenario for 20th-level characters. Dungeoncraft: Running a Game is Hard to Do: Part 1: Characters and Perception The Dungeon: Grisly Ends The Journey: Foraging Finds Critical Threat: The Dusklight Caravan Maps of Mystery: Cinderforge Issue #138 Urban Decay (by Amber E. and civil unrest now threatens a revolt that could devastate southern Impiltur. Dungeoncraft: The Introductory Session: Special Sessions [part 1] The Cast: Down at the Docks The City: To the Games! The Journey: Mythical Locales Critical Threat: Ella Mornel Maps of Mystery: Haunted Roadside Coaching Inn Issue #133 Chimes at Midnight (5th. Rumors that he's actually a vampire have set the region on edge. awaiting only the caress of the funeral pyre before it can awaken into something far worse than a dragon of flesh and bone. A D&D adventure for 2nd-level characters. By Nicolas Logue) The brilliant (if somewhat eccentric) detective Viktor Saint-Demain has put more criminal masterminds behind bars than any three other inqusitives. a wererat plots the overthrow of the humans he despises. The Weavers (by Richard Pett) An 19 . and unless the PCs can kill a God. the Shadowmaster of the Covenant himself. The Coming Storm (by Greg A. Kings of the Rift (18th. Karl Manderholm awaits his execution at the hands of the deadly assassins' guild. A D&D adventure for 10th-level characters. the PCs must enter Blackmaw in the guise of lowly prisoners and expose the one man who can clear Karl's name. A D&D adventure for 1st-level characters. preying on dozens of men and women. An Age of Worms Adventure Path scenario Dungeoncraft: The One-Shot Session The Journey: Courtesans and Confidants The City: 50 Unexpected Events The Dungeon: 7 Treasure Chests The Journey: Unwanted Followers (** Blurbs now left in original format**) Issue #135 Funeral Procession (Mark A. yet the undead dragon still exists. Can the PCs discover the secret vault that hides the phylactery before Dragotha’s dragons tear the city apart to reach it? An Age of Worms Adventure Path scenario. a ruin now inhabited by tribes of giants and in the throes of a draconic siege. and the only survivors are insane. and destroy one of the world's most powerful dracoliches before the Wormgod awakens. the Wormcrawl Fissure. the brutal serial killer Crimson stalked the streets of Saltmarsh. Dawn of a New Age (by Tito Leati) Alhaster is in flames. they'll need to escort the herd of giant beetles through the Underdark first… And Madness Followed (9th By Matthew Hope) Something vile has transformed a sleepy rural village—the locals have become monsters.Hafner’s Complete Dungeon Index Wormgod’s Return. Ill-Made Graves (7th. yet something still haunts him from those early glory days. Tealpeck's Flood (by Peter Vinogradov) Decades ago. Now the horrible arachnids have encased the village in webs. What mysterious treasures and hideous dangers wait within the Temple of Celestial Winds? A D&D adventure for 10th-level characters. Now the PCs must race a sinister necromancer through a labyrinth of treacherous canyons to retrieve the information before it falls into the wrong hands. The Age of Worms has begun. An Eberron adventure for 4th-level characters. they might just survive. Yet the dragon’s spirit does not rest quietly. Now the brutal murderer lies dead. A Forgotten Realms adventure for 16th-level characters. An Age of Worms Adventure Path scenario. But the dolgrims that currently live there have other ideas. this New Age will be dark indeed. By Kevin Carter) The mighty dragon Oroshar lies dead. it'll take powerful heroes to step in to pick up the pieces and prevent the Gates of Oblivion from consuming the Material Plane. A soul as wicked and deprived as Crimson's will not rest quietly. Gates of Oblivion (by Alec Austin) When an adventuring party fails to stop a shadowy ritual. Vaughan) Dragotha’s phylactery lies hidden somewhere in the ruined city of Kongen-Thulnir. Dungeoncraft: The Marathon Session: Special Sessions [part 2] The City: Cards. they must invade the heartland of Kyuss' power. Vaughan) The denizens of a cursed temple that manifests only during the height of powerful storms are raiding the surrounding lands. he sets out to prove to Sharn that they can’t live without him. If the PCs are to avert the age of worms. Yet could this spider problem be merely a symptom of something worse to come? A D&D adventure for 1st-level characters. Scott) In the back alleys and sewers. the powerful wizard Tealpeck made a blood pact with the pit fiend Ibex. but if the PCs can supply the dwarves with giant scarab beetles capable of generating potent bursts of magical light. Man Forever (by Jason Nelson-Brown) Lord Chauve-Souris gave up the adventuring life for that of a noble. By Greg A. Hart) For months. A D&D adventure for 6th-level characters. Now someone must find a way to undo this folly before Tealpeck's lone descendant inherits a terrible fate. the danger has not yet passed. In order to save him. choking on the poison mists of the Wormgod's first tentative breaths on the Material Plane. but although justice has been done. But when the master sleuth fails to get the recogintion he deserves. Dice & Skulls: tavern games The Dungeon: The Mobius Scrolls The Journey: One Hundred Meals Critical Threat: The Marshal ~ Inevitable Justice Maps of Mystery: Underdark Caverns (Rankings in letters and Errata not checked from here forwards…yet) Issue #134 Home Under the Range (3rd By Michael Kortes) The dwarves have a problem—a tiefling-related problem. A D&D adventure for 18th-level characters. Unfortunately. Wesley Schneider and James Lafond Sutter) Ages ago. Plus! Savage Tide Preview Website say’s there’s a complete index in here. Matthew Conklin III) A masquerade ball at a remote desert oasis turns tragic when the party is crashed by goblin minions of a priestess of Zargon. but his plans go horribly awry when the keepers of his stolen spiders come to collect.000-mile voyage south into the uncharted waters of the Vohoun Ocean. and into thine ovens. The PCs must race against time to prepare for the onslaught before an old enemy can release another savage tide. and a sinister guild of thieves on the cusp of unleashing a murderous coup. Their destination: the Isle of Dread. and into thy kneadingtroughs. Riding the Rail (Christopher Wissel) Lightning rail rides in Breland are never as relaxing as they should be. before the first savage tide struck the Isle of Dread." Exodus 8:3-4. The City: Crime Scenes The Dungeon: 100 Even Less Useful Items The Journey: Holy Sites Wandering Monster: Verdigris Wyrm CR10 Map of Mystery: Woodland Shrine Issue #143 Tides of Dread (Stephen S. Hart) Prestigious Graymalkin Academy. Poster Map: The Sea Wyvern ~ Ship Dungeoncraft: It’s just you and them (and the rules) The Cast: Slum Dwellers Wandering Monster: Living Shipwreck Maps of Mystery: The Drakebourne Sanctum Issue #142 Here There Be Monsters (Jason Bulmahn) Shipwrecked on the Isle of Dread! Faced with a dangerous journey. A Savage Tide Adventure Path scenario for 5th-level characters. the PCs must escort a ragged band of castaways through monsterinfested wildlands in order to reach the safety promised by the colony of Farshore on the isle's southern tip. And the frogs shall come up both on thee. Swords of Dragonslake (Nicolas Logue) Scandal has struck the theater circuit of the city of Talantier! Ancient betrayal. Includes a four-panel poster map of the city of Sasserine. A Savage Tide Adventure Path scenario for 11th-level characters. and the only person who can warn the town is about to be sacrificed to a slimy god. Kuntz) What deadly menaces and fantastic treasures await within the Greater Halls of Maure Castle? A D&D adventure for 17thlevel characters. Sasserine (by James Jacobs) Discover the streets and canals of the city of Sasserine in this backdrop article. The Fall of Graymalkin Academy (by Mark A. A D&D adventure for all characer levels. Challenge of Champions VI (by Jonathan Richards) The annual adventurers' guild competition returns to the pages of Dungeon. a vault operated by an insane beholder and its fanatical cultists. they discover horrors almost beyond imagining in a haunted underground city perched on sanity's razored edge. especially when the coach is being used to transport a monolith hauled from the mysterious depths of Xen'drik.Hafner’s Complete Dungeon Index opportunistic kenku threatens the Styes with a swarm of dangerous spiders. A Savage Tide Adventure Path scenario for 3rd-level characters. and into thy bedchamber. A D&D adventure for 12th-level characters. and upon thy people. A Savage Tide Adventure Path scenario for 1st-level characters. When the PCs journey deep under the isle to find the source of the shadow pearls. as a new band of heroes confront exotic monsters. the ancient Olmans waged war against the aboleth city of Golismorga. Dungeoncraft: Running a game is hard to do part 3: Keeping track of everything The City: Ordeals of Mettle The Dungeon: 100 Wizardly Knick-Knacks Map of Mystery: Hall of the [C]elestial Eye: An arcane secret society Issue #141 The Sea Wyvern's Wake (Richard Pett) It's time to bid farewell to the city of Sasserine as the PCs board the Sea Wyvern for a 3. but first he needs a legendary weapon in an ancient dwarven tomb. Bright Mountain King (Caine Chandler) A nefarious druid plans to ruin a dwarven nation's economy. they face a deadly adversary indeed—themselves! A D&D adventure for 13th-level characters. where the rich and fortunate go to learn the ways of magic. Greer and Gary Holian) The burgeoning colony of Farshore needs the PCs' help if it's going to survive the perils of the Isle of Dread. Masque of Dreams (B. The Muster of Morach Tor (by Russel Brown) Deep in the Evermoors a plan to conquer the town of Nesmé is forming. Requiem of the Shadow Serpent (by Anson Caralya) Explore a warren of snake-haunted caverns where magic itself has lost its way and the faithful of Shar lurk in every corner. Can the PCs rescue the abducted guests before they become the latest victims of the Lost City of the Valley of Death? A D&D adventure for 1stlevel characters. Dungeoncraft: Running a Game is Hard to Do Part 2: Precision Combat The Cast: Strictly Legit The City: 100 Things found in an Inn The Dungeon: Obstacle Traps Critical Threat: Downer Tarantula: Misfit and Miscreant Maps of Mystery: Ancient Catacombs Issue #139 Anniversary Issue ~ Larger There Is No Honor (by James Jacobs) Dungeon's new 12-part Savage Tide Adventure Path begins here. Greer and Gary Holian) The destruction of a pirate ship signals the beginning of a Crimson Fleet invasion. A Forgotten Realms adventure for 9th-level characters. this classic Dungeon D&D adventure is for 14th-level characters. which shall go up and come into thine house. and into the house of thy servants. Backdrop: Farshore (Stephen S. Poster Map: Sasserne The Cast: Healing for Hire The City: Merchant Madness II Maps of Mystery: Darkmaiden’s Dance – Merchant Caravel Issue #140 The Bullywug Gambit (by Nicolas Logue) "And the river shall bring forth frogs abundantly. and upon all thy servants. The Mud Sorcerer's Tomb (by Mike Shel) Brave the notorious traps and harrowing monsters of the Mud Sorcerer's Tomb! Fully updated. A Savage Tide Adventure Path scenario for 7th-level characters. Maure Castle: The Greater Halls (by Robert J. When the PCs infiltrate the tomb to recover the artifact. Vlindarian's Vault (Johnathan M. has fallen to the enemy! Can your PCs defeat its monstrous invaders? A D&D adventure for 9th-level characters. A Savage Tide Adventure Path scenario for 9th-level characters. but it's another when the fire giants themselves have a problem that only adventurers can solve! A D&D adventure for 20th-level characters. are they playing into their enemy's hands? A D&D adventure for 16th-level characters. Mask of Diamond Tears (Nicolas Logue) When the PCs are called upon to investigate the theft of a strange artifact called the mask of diamond tears. An Eberron adventure for 5th-level characters. undead pirates. murderous plots. and upon thy bed. Can the PCs rescue the missing officer in time to save 20 . Richards) A missing dragon leads the PCs to a treasure vault hidden deep in the Elemental Plane of Fire. A D&D adventure for 18th-level characters. and upon thy people. A D&D adventure for 10th-level characters. Heart of Hellfire Mountain (by "Weird" Dave Olson) It's one thing when fire giants cause problems for civilization. and a plethora of suspects plague the PCs as they race to unravel the mystery before its bloody conclusion plays out on the stage. Dungeoncraft: The Perfect Chase The Dungeon: Open Sesame Wandering Monster: Slithering Tracker CR4 Map of Mystery: Ancient Fortress Issue #144 The Lightless Depths (by F. however none appears in this issue. The coastal village of Caer Garrion has mysteriously depopulated. Stefan Happ. Greer. B. The final chapter of the Seeds of Sehan campaign arc. Backdrop: Scuttlecove James Jacobs Home to murderous pirates. Stefan Happ.The Journey: Listening Posts Campaign Workbook . Matthew Conklin III. Stephen S. and imprisoned. The Cast: Bandito Gangs The Journey: Volcano! MoM: Drow Outpost Issue #147 Into the Maw. Dungeoncraft: Handling Epic Good Guys The City: Cons and Swindles Wandering Monster: Black Willow CR 10 Issue #150 Kill Bargle by Jason Bulmahn. to the delight and horror of its readers. Can your PCs put an end to this deathless war? A D&D adventure for 5th-level characters. Only the truly brave. a place shrouded in mystery and cloaked in rumor. but what fell power draws them there? Part two of the Seeds of Sehan campaign arc. The time has come to confront the evil that dwells atop the island’s savage crown. Explore the ancient streets of Exag. the Witch Queen herself! Yet will this unlikely alliance of demons and eladrin be enough to stop the savage tide? A Savage Tide Adventure Path scenario for 19th-level characters. B. and garner the support of Iggwilv. Robert J. A D&D adventure for 3rd-level characters. Although the guilds are now long dead. A Savage Tide Adventure Path scenario for 17th-level characters. Twisted Night by Stefan Happ. Dwarven Cliff City Issue #148 The Automatic Hound James Lafond Sutter. one that could well be the key to stopping the savage tide. Stephen S. Part one of the Seeds of Sehan campaign arc. Escape from Meenlock Prison by Tim and Eileen Connors. Backdrop: Exag Stefan Happ. Quoth the Raven Nicolas Logue. What was supposed to be a simple prisoner transfer grows complicated when the PCs arrive at a prison that’s recently come under new management. Within an ancient necropolis a pool of alien slime grasps the minds and bodies of the people of Exag with wispy tendrils of madness. B. Yet the only one who knows this secret is imprisoned on one of the most notorious realms in the Abyss. Arborea. Schwalb In order to rescue a friend. it's the PCs' task to ensure that the wealth of ages does not fall into the wrong hands. dead or alive. The Aundairian Job Craig Shackleton A powerful artifact lies deep in the vaults of a House Kundarak bank. Stephen S. cannibalistic monks. and ruthless races from across the planes in a battle of wits. or perilously foolish. for cunning wordplay is not the only way to win a debate. The central mesa of the Isle of Dread is taboo to the locals. their weapons remain. Scuttlecove awaits! A Savage Tide Adventure Path scenario for 15th-level characters. Elven Forest Sanctuary Issue #149 War of the Wielded by Michael Kortes. cunning. But beware. has gone mad. Greer. this is a D&D adventure for 10th-level characters. To catch this elusive criminal. A bad of settlers awaits certain death upon the vicious blades of massing gnoll hordes. Dungeoncraft: Spotlight: focusing on the players The Dungeon: Unusual Burials Critical Threat: Bargle the Infamous MoM: Forgotten Tombs Issue #145 City of Broken Idols Tito Leati. Dungeoncraft: Planar Adventures The City: 100 Shops and Taverns Critical Threat: Demodragon MoM: Kharadad. Even beaten. Dread Pagoda of the Inscrutable Ones Tom Ganz. A Greyhawk adventure for 9thlevel characters. A serial killer stalks the streets and catalogues his slaughter in the annals of the city’s newspaper. and Ashavan Doyon. A horrific drug has seized the population of the strange city of Exag. The Prince of Demons hides a secret. and have begun to recruit new soldiers from the people of Sasserine. A Savage Tide Adventure Path scenario for 13thlevel characters. Can the PCs unravel the secret of Dramsburg’s dark past and defeat a monster that cannot be killed? A D&D adventure for 3rd-level characters. What does this village's sinister fate portend for the Moonshae Isles? A Forgotten Realms adventure for 8th-level characters. A D&D adventure for 1st-level characters. and the only survivior.Hafner’s Complete Dungeon Index Nesmé? A Forgotten Realms adventure for 4thlevel characters. Tom Ganz. Greer. Matthew Conklin III. Stefan Happ. Deep in the forest. the PCs must match wits with an old adversary. The Sea Wyvern sets sail for a city whose streets are more savage than the darkest jungle of the Isle of Dread. Dungeoncraft: Temptations and Dilemmas Campaign Workbook . Centuries ago. yet confronting its source only reveals the true extent of a dire new threat. Diplomacy (by Christopher Wissel) Matched against some of the most powerful. Enemies of my Enemy by Wolfgang Baur The time has come to draw your plans against the Prince of Demons! Travel to Hades. two hunters stumble across the site of a strange and ancient ritual. 21 . would dare to challenge Bargle in his own domain. the PCs must sail into the Abyss and infiltrate a prison built by the Prince of Demons. and the depths of the Abyss to recruit allies from the eladrin court and the Abyssal realms of Shendilavri and Thanatos. Postermap of Scuttlecove Dngeoncraft: The perfect Pantheon: Brewing up the right gods. Those transformed by its power invariably seek the crypt. Matthew Conklin III. This sequel to issue #133’s “Chimes at Midnight” is an Eberron adventure for 8thlevel characters. Terror grips the city of Sharn. the vile streets of Scuttlecove wait to claim their newest victims. The PCs must infiltrate a city ruled by monsters to search for the spymaster that holds the key to saving a besiged nation. The Distraction Tim Hitchcock. and worse. Greer. Stephen S. a lone prisoner in the local jail. and Ashavan Doyon. and Ashavan Doyon Atop a distant mountain peak. Viktor SaintDemain is determined to have the final word.Wandering Monster: Webbird Map of Mystery: Traevantahl. In the Shadows of Spinecastle Stephen S. performing all sorts of foul sorcery. Dungeoncraft: Experience and Levelling Up The City: I stole what? The Journey: Twenty-two Nightmares MoM: Deep Grotto Issue #146 Serpents of Scuttlecove Richard Pett. Can the PCs distract the ravenous army of savage humanoids long enough for reinforcements to arrive? A D&D adventure for 3rd-level characters. merciless slavers. and Ashavan Doyon. The renegade magic-user Bargle is wanted. a secluded city whose secrets and mysteries are among the oldest in history. a monstrous entity plots dark deeds. Greer and Gary Holian. decadent druglords. and one pays the ultimate price. Now a murderous beast stalks the streets of a quiet farm town. Spawn of Sehan. Rumor holds that he dwells in the bowels of a nearby abandoned keep. Can the PCs steal it without getting captured in the process? An Eberron adventure for 5th-level characters. Wells of Darkness Eric Boyd. this is a D&D adventure for 8th-level characters. A D&D adventure for 18th-level characters. Matthew Conklin III. scarred. B. Tom Ganz. this is a D&D adventure for 9th-level characters. two rival thieves' guilds crafted a number of intelligent weapons to aid them in their conflicts. Will the price for rescuing her be too high? A Savage Tide Adventure Path scenario for 18th-level characters. Vile Addiction Tom Ganz. and now the Hornlord threatens to return and sweep Adrigal into war once more. plus sidebars on the 10 greatest Dungeon locations and villains. the PCs and other travelers through town find that not everything is as it seems. but are the walls of an asylum enough to keep the city safe from this evil genius? It's up to the PCs to find out when Baron Trelib d'Medani is invited to tour the asylum. A dark. The time has come to challenge the Prince of Demons! An army of demons and eladrins stands ready to mount an assault on his Abyssal realm of Gaping Maw.. On an unremarkable coast sits the quiet fishing village of Ashenport. driving residents insane while simultaneously drawing all manner of foul creatures to the region. A century ago. Their respective armies had fought to a standstill. Suleiman. Gilead forgot his promise. terrible secret lurks beneath the seemingly placid town. Map of Myster POSTER: Lands of Mysterycontinent with locations of all the maps of mystery (and issue numbers) Dungeoncraft: Designing Mysteries the Last The City: Barfight CR2 The Dungeon: The Godtrap (Zagig) Critical Threat: Fiend-Sage of Rel Astra CR20 Wandering Monster: Dergholoth CR 7 MoM: Dungeon Delve Part Three Map other still breathed. battled the Hornlord Moagim. Issue #152 (online) Moagim's Clone by Ryan Smalley. Long ago. who must find the clone Moagim stowed away so long ago and destroy it quickly. protector of Adrigal. the archmage Gilead. his life force was inextricably bound to that of Gilead. Index A complete index of every adventure or Campaign Workbook ever run in Dungeon.Hafner’s Complete Dungeon Index Prince of Demons Greg Vaughn. is Sharn ever safe as long as Viktor SaintDemain still breathes? The PCs have foiled him before in his quest for wealth and power by manipulating Sharn's dark underworld. But as the years crept by. whether they've been invited along or not! Iggwilv's Legacy: The Lost Caverns of Tsojcanth by Ari Marmell. The locals are friendly and the inn warm. The Last Breaths of Ashenport by Ari Marmell. which should give your players the distraction they need to prevent Demogorgon from activating the savage tide and driving a world insane. Can you brave the Lost Caverns of Tsojcanth and stop the corruption from spreading further? Check out the complete adventure here. but in the process. In the epic battle that ensued. A Savage Tide Adventure Path scenario for 20th-level characters. This evil has been slowly leaching into the surrounding countryside. hoping to solve this riddle in time. and the two wizards knew that neither would win while the 22 . . the legendary witch-queen Iggwilv bound a force of unspeakable evil in her mountainous lair. Only the actual adventure listings will be indexed from here forward. the Hornlord fell. Edward Albert. Enter the PCs. and only the PCs can stand against the horror it represents. Issue #151 Onwards WotC refuses to relicense Dungeon to Paizo Publishing.A. The surviving wizard thus entombed Moagim with an imprisonment spell. and C. Although he's imprisoned in the asylum of Hell's Heart. LLC and relegates it to simple online postings. before the evil wizard can rise again. Issue #151 (online) Hell's Heart by Nicolas Logue. But while seeking shelter in Ashenport during a fierce storm. 1-2 . You can also search them at: http://home.Naatz. 9+. "A special underworld encounter from DUNGEON Adventures! Citadel by the Sea ~ 78 (AD&D. any.Jon Mattson) An adventure for D&D game characters.Sid Fisher ) Contest winning AD&D module. R. Adventure Two: The Ebon Stone ~ 85 (AD&D. or. "Intrigue and adventure for 4-8 player characters" Can Seapoint be saved? ~ 75 (AD&D.html Adventures for Top Secret. AD&D adventure we've ever done. Intrigue for AD&D characters. 4-8.Walsh) The first stop in all urban adventures. module design contest category A-2. any. Stephen Sullivan). (Great artwork from Erl Otus) Quest for the Midas Orb ~ 61 (AD&D.R.Selniker) A murder-mystery module for the AD&D game. beginning levels. 1-5. Below the Tomb of Horrors ~249 (AD&D. Catskull) Gypsy Train ~ 93 (AD&D. Ed Greenwood) You haven't lived until you've done Assassin's Run** Hail of Mystery ~ 21 (D&D.Robert Schroeck) The longest.dndadventure. Death of an Archmage ~ 111 (AD&D. C. Faceless Men & Clockwork Monsters ~ 17 (D&D. Georgia Moore) An AD&D tournament module. Jonathan Richards). 1st) A fast-play set of rules and a short scenario. (Players introduction was voted the longest boxed text in the world) The Last Call Inn ~ 160 (2eAD&D. "Will you accept this challenge. P. "Adventurers seek an elusive elf who holds the Sword of Justice. 9+. Desmond Varady) The toll may be higher than you can afford. Ed Greenwood) A tournament adventure for AD&D game characters. Kevin Knuth) 2nd place winner basic D&D division IDOCII D&D Fast Play game ~251 (Staff. D. (other place winners: The Wandering Trees. J.enworld.php? op=modload&name=Downloads&file=index A further search at Google.Howard de Mied) Winner of the AD&D division in International Dungeon Design Contest II. Fedifensor ~ 67 (AD&D. Module Design Contest Category A-3". 4-7. 2-3 .earthlink. any. L. ** Cavern Quest ~ 54 (AD&D. 9+) Betrayed ~ 105 (AD&D. (The adventure formatting techniews here include interesting categories such as "On Closer Inspection" and "Notes for the Referee") Mechica ~ 70 (AD&D. Barnacus: City in Peril ~ 80 (AD&D. What could go wrong? “This could be your big break. 4-7.no author credited) The Masters' Tournament Module.com (now unavailable): Dead of Night (AD&D.Allen Rogers) A scenario for AD&D adventuring on the Astral Plane. 4th . Wandering Trees ~ 57 (AD&D. Jennie Good) Prize-winning AD&D adventure. J. any.Tatercyznski. Georgia Moore) An AD&D tournament module in two installments. Ruins of Andril ~ 81 (AD&D. 9+ .Poirier) It’s a simple mission. * Pit of the Oracle ~ 37 (AD&D. Creature of Rhyl ~ 55 (D&D. humorous read-aloud text. C.Gygax) "A Dungeon[] & Dragon[] adventure aboard the Starship Warden. the agents of the Hofmann Institute must rely on the help of some good old boys.Moore. Adventure One: Heart of Light ~ 84 (AD&D. second of two installments. Into the Forgotten Realms ~ 95 (AD&D. (0) This is a parody of the 'lead-you-by-the-nose-scenario' that is simply one long. Don Turnbull) A do-ityourself D&D module. The Second Official AD&D Masters Tournament. 5-7. Fell Pass ~ 32 (D&D.Bengtson) A new challenge for AD&D game characters. “Deliverance from evil. Two-fold Talisman.org/modules. 8-11.7-10. Doomkeep ~ 34 (AD&D. 3-5. Maxstadt) Prose by any other name would stink just as bad. M. 1-4.R. M.Malone) Prizewinning AD&D module from International Dungeon Desin Contest II. Obeatus Vigilard. Traveler.” ** Dragon Annual #3 (1998) Handle with Care (2ED&D. R. Any. any. Short. Chapel of Silence ~ 50 (D&D. House in the Frozen Lands ~ 110 (AD&D.html http://www. for better or for Norse. any. 1-3. Mansion of the Mad Professor Ludlow ~ 42 (AD&D. Voted the most-annoying and cliché scenario of all-time. Dancing Hut ~ 83 (AD&D. Two-fold Talisman. and perhaps strongest. and Marvel Superheroes are not included on this sub-list for Dragon.Tatercyznski. dungeon crawl) Sword of Justice ~ 92 (D&D.D.S.com/worlds/fantasy /dd/ddadv. Valley of the Earth Mother ~ 102 (AD&D.wizards. (http://www.Perkins) The wicked Toxin is at it again in this sequel to last year’s “Wyrmsmere. Astral Blade (AD&D. W.net/~dmindex/fstopic.Trek Dungeon adventures appeared online on tsr.Bill Fawcett) Special competition module for AD&D adventuring. any.com/html/adventures /adv1.1st. 1-3. ** City beyond the Gate ~ 100 (AD&D. Forest of Doom ~ 73 (AD&D. unlisted) Another AD&D adventure. any. Assassin's Run ~ 64 (FR AD&D. Jim Ward) A spooky AD&D adventure. Any. Module Design Contest Category A-8. Wyrmsmere (2eD&D. -Aesirhamar ~ 90 (AD&D.4-6.com will find you a trove of materials too  Good gaming! Jay Hafner / DUNGEON SUPPLEMENTS TO DRAGON ANNUAL ISSUES Dragon Annual #1 (1996) FR poster 23 .” * Dragon Annual #5 (2000) Gorgoldand’s Gauntlet (3ED&D. 5-7.htm http://www. Bob Waldbauer) Another winning AD&D adventure.. Richard Fichera) Wanderers-and their wagons-for use in AD&D adventure settings. Karl Merris and 'Friend') The winning IDDC entry Whistling Skeleton ~ 200 (AD&D. J. Mollie Plants) THe best Basic D&D module from International Dungeon Design.DiTillio) An AD&D adventure.” “Wyrmspotting.69.7+.4-6.Adams) An AD&D game adventure for investigative characters. First place module design contest category A-1.Moore) A no-holdsbarred challenge for high-level AD&D characters.asp? x=dnd/downloads http://www. any. “Here there be dragons.Perkins) Three stolen potions of dragon control and a renegade band of adventurers. Contest II** The Chasm Bridge ~ 131 (2eAD&D. Lise Breakey) A Celtic AD&D adventure. Gamma World.opifex. 'strong and experienced.” * Dragon Annual #4 (1999) The Kindness of Strangers (DARK MATTER.Moore. 9-12) An AD&D Manual of the Planes adventure.acaeum. First place entry Category A-7 Module Design Contest. C. Razznarock ~ 156 (AD&D/D&D. Other Odds & Ends Downloadable Adventures: http://www.Niessen. 7-10. 9+. Boot Hill.Butler) Prize-winning AD&D adventure. 1-4. however someone is welcome to send me the formatted listings. Adventurer’s welcome! (Download available online) * * Dragon Annual #6 (2001) (none) Adventures from Polyhedron magazine are also not included.Hafner’s Complete Dungeon Index DRAGON MAGAZINE AD&D/D&D SCENARIOS: The Predecessors to Dungeon Adventures Magazine Dragon Index CD-ROM was used for creation of this list. unlisted) An Aztec AD&D adventure. none listed. Ian Melluish) AD&D adventure for high-level heroes.com/DDIndexes/Periodicals/Polyhedro n. P.Schultz) An AD&D module." Temple of Poseidon ~ 46 (AD&D. Star Frontiers. D.Niles. characters provided. An adventure for AD&D _players" First place.Moore) An AD&D game adventure.cnchost. R.?" Chagmat ~ 63 (AD&D. any.4-7.com/default. Garden of Nefaron ~ 53 (AD&D. ** Halls of Beoll-Dur ~ 41 (D&D. ** (great artwork. J. 5-7) An AD&D adventure. "First place. M.html) -- S. Francois Nantel) First place.Luther. D.” * (generic dungeon crawl) Dragon Annual #2 (1997) Dragonwyr (2eD&D. characters provided.Niles. Quest of the Midas Orb.G. It contains all the text to these adventures..Perkins) When a mission goes awry.
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