Client Side and Console Side Commands for Half-Life 2 and Counter Strike Source Game Servers

March 18, 2018 | Author: Flippedewip | Category: Command Line Interface, Proxy Server, Lag, Password, Port (Computer Networking)


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Client Side and Console Side Commands for Half-Life 2 and Counter Stri... http://www.counter-strike.com/commands/half_life_2/client_console_server/ Game Servers Why Counter-Strike.com? Earn Money Forums Download Maps Contact Us Order Your Server Members Log In Sign Up Half-Life 2 Client Side Console Commands This is a complete list of all of the server side, client side, and console commands in Counter-Strike: Source. The things these commands control range from changing the weather effects to displaying frame rate information in real time. The first few tables list the most commonly used Client Side and Server Side Values. The last table lists all other variables. Client Side Commands fps_max cl_allowdownload <0/1> cl_allowupload <0/1> cl_autowepswitch <0/1> cl_c4dynamiclight <0/1> cl_c4progressbar <0/1> cl_cmdrate cl_updaterate cl_crosshaircolor cl_crosshairscale cl_crosshairusealpha <0/1> cl_customsounds <0/1> Instant Setup 24/7 Support Clan Donation System FTP/Control Panel Access One Click Mod Install System Server Side Commands hostname sv_password mp_friendlyfire <0/1> mp_footsteps <0/1> mp_autoteambalance <0/1> mp_autokick <0/1> mp_flashlight <0/1> mp_tkpunish <0/1> mp_forcecamera <0/1> sv_alltalk <0/1> sv_pausable <0/1> sv_consistency <0/1> sv_cheats <0/1> sv_gravity <0/1> sv_maxvelocity sv_unlag <0/1> sv_voicecodec sv_allowupload <0/1> sv_allowdownload <0/1> sv_maxspeed mp_limitteams <0-20> mp_hostagepenalty <##> sv_voiceenable <0/1> mp_allowspectators <0/1> mp_chattime <0-120> sv_timeout <##> Rcon Cvars rcon_password sv_rcon_banpenalty <mins> sv_rcon_maxfailures <0-20> sv_rcon_minfailures <0-20> Set rcon passsword. Leave blank to disable rcon Number of minutes to ban users who fail rcon authentication. Default: 0 Max number of times a user can fail rcon authentication before being banned. Default: 10 Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned. Default: 5 Description The name of the server. Set server password. Leave blank to disable. Turn on/off friendlyfire. Default: off Turn on/off footsteps. Default: on Force clients to auto-join the opposite team if they are not balanced. Default: on Kick idle/team-killing players. Default: off Turn on/off the ability for clients to use flashlight. Default: off Punish TK'ers on next round? Default: on Force dead players to first person mode, effectively disabling freelook. Default: off Players can hear all other players, no team restrictions. Default: off Can the server be paused Default: 0 Force cleints to pass consistency check for critical files before joining server? Default: 0 Allow cheats on server. Default: 0 World Gravity Default: 800 Maximum speed any ballistically moving object is allowed to attain per axis. Default: 3500 Enables player lag compensation. Default: 1 Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.. Default: vaudio_miles Allow clients to upload their custom decals to the server. Default: 1 Allow clients to downnload files. Default: 1 Maximum speed a player can move. Default: 320 Max # of players 1 team can have over another. Default: 2 How many hostages a Terrorist can kill before being kicked, 0 to disable. Default: 5 Allow clients to use mic. Default: 1 Allow spectators on the server. Default: 1 amount of time in seconds players can chat after the game is over. Lower value = faster map load change. Default: 10 After this many seconds without a message from a client, the client is dropped. Default: 65 cl_demoviewoverride <0/1> cl_drawhud <0/1> cl_showtextmsg <0/1> Description Frame rate limiter. Client downloads customization files. Default: 1 Client uploads customization files. Default: 1 Automatically switch to picked up weapons (if more powerful) Default: 1 Draw dynamic light when planted c4 flashes. Default: 0 Draw progress bar when defusing the C4. Default: 1 Max number of command packets sent to server per second. Default: 0 Number of packets per second of updates you are requesting from the server. Default: 20 Color of crosshair. 0=green, 1=red, 2=blue, 3=yellow, 4=skyblue Default: 0 Size of the crosshair. Lower value=Larger, Higher value=smaller Default: 768 Make crosshair translucent against similar colors. Default: 0 Enable customized player sound playback. Default: 0 Override view during demo playback. Default: 0 Enable the rendering of the hud. sv_cheats must be enabled to disable hud. Default: 1 Enable/disable text messages printing on the screen. Default: 1 1 van 45 14/04/2011 14:30 Client Side and Console Side Commands for Half-Life 2 and Counter Stri... http://www.counter-strike.com/commands/half_life_2/client_console_server/ sv_rcon_minfailuretime <1-seconds> Number of seconds to track failed rcon authentications. Default: 30 Round Cvars mp_freezetime <0-60> mp_roundtime <1-9> mp_startmoney <800-16000> mp_c4timer <10-90> mp_fraglimit <##> mp_maxrounds <##> mp_winlimit <0-20> mp_playerid <0/1/2> mp_spawnprotectiontime Bandwidth Rates sv_minrate <0-25000> sv_maxrate <0-25000> decalfrequency sv_maxupdaterate sv_minupdaterate Min bandwidth rate allowed on server. Default: 0 (unlimited) Max bandwidth rate allowed on server. Default: 0 (unlimited) Amount of time in seconds a player can spray their decal. Default: 10 Maximum updates per second that the server will allow. Default: 60 Minimum updates per second that the server will allow. Default: 10 Time in seconds to keep players frozen when the round starts. Default: 6 How much time in minutes does a round last. Default: 5 Amount of money each player gets when they reset (16000 max) Default: 800 The amount of time in seconds before bomb explodes after planted. Default: 45 Amount of frags a player can exceed before changing maps. Default: 0 Amount of round to play before server changes maps. Default: 0 Max number of rounds one team can win before server changes maps. Default: 0 Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names. Default: 0 Time in seconds to Kick players who team-kill after round restart. Default: 5 Server logging log <on/off> sv_logbans <0/1> sv_logecho <0/1> sv_logfile <0/1> sv_log_onefile <0/1> sv_logsdir SourceTV tv_enable <0|1> tv_name <name> tv_title <text> tv_maxclients <0..255> tv_stop tv_status tv_clients tv_msg <text> tv_retry tv_autoretry <0|1> tv_timeout <seconds> tv_delay <seconds> tv_delaymapchange <0|1> tv_port <port> tv_maxrate <bytes> tv_snapshotrate <n> tv_password <password> tv_relaypassword <password> tv_record <filename> tv_stoprecord tv_autorecord <0|1> tv_debug <0|1> tv_dispatchmode <0|1|2> tv_overrideroot <0|1> tv_relayvoice <0|1> tv_transmitall <0|1> tv_chattimelimit <seconds> tv_chatgroupsize <n> tv_chatgroup <name> tv_nochat <0|1> tv_allow_static_shots <0|1> Activates SourceTV on local game server, SourceTV bot will appear as spectator client after next changelevel (master only). Sets SourceTV name as it appears in server browser and scoreboard (master only). Sets a SourceTV broadcast title shown in the spectator GUI Sets maximum client number for local SourceTV server/proxy (default 128). Stops broadcasting the game via SourceTV. Shows SourceTV specific information. Shows a list of all spectator clients connect to local SourceTV server Send a HUD message to all connected SourceTV spectator clients Reconnects the SourceTV relay proxy to last known address (relay only). If enabled, SourceTV relay proxies try to reconnect to last known server after connection was lost. Sets SourceTV relay proxy connection timeout in seconds. If a connection times out, the relay proxy tries to reconnect automatically. Source TV broadcast delay in seconds (master only). Delays the map change on game server until rest of buffered game has been broadcasted Set the SourceTV host port (default 27020). Must be set as srcds start parameter. Sets the maximum bandwidth spend per client in bytes/second (default 5000) Sets world snapshots broadcasted per second by SourceTV (master only). Sets required password for connecting spectators. Sets required password for connecting relay proxies. Starts a SourceTV demo recording that records all entities & events (master only) Stops SourceTV demo recording (master only) Automatically records every game, demo file name format is auto-YYYYMMDDhhmm-map.dem Shows additional debugging messages Sets Source client dispatch mode for connecting clients: 0=never, 1=if appropriate, 2=always Overrides the master IP broadcast to spectators with a local IP. If enabled, allow player voice chat if broadcasted (master only) By default entities and events outside of the auto-director view are removed from SourceTV broadcasts to save bandwidth. If tv_transmitall is enabled, the whole game is transmitted and spectators can switch their view to any player they want. This option increases bandwidth requirement per spectator client by factor 2 to 3. Limits spectators to chat only every n seconds Set chat group size to n spectators. Only spectators in the same chat group can speak to each other. Chat groups are turned off with "tv_chatgroupsize 0" and everybody can speak to everybody. Setting chat groups helps reducing chatter noise and saves some bandwidth. Allows spectators to choose their chat group. If no name if given the current chat group is shown (client only) Disables other spectators chat lines (client only) Allows auto-director to choose fixed camera shots (master only) Enable server logging? Default: off Log server bans in the server logs. Default: 0 Echo log information to the console. Default: 1 Log server information in the log file. Default: 1 Log server information to only one file. Default: 0 Folder in the game directory where server logs will be stored. 2 van 45 14/04/2011 14:30 Client Side and Console Side Commands for Half-Life 2 and Counter Stri... http://www.counter-strike.com/commands/half_life_2/client_console_server/ tv_allow_camera_man <0|1> -nohltv -tvdisable -tvmasteronly Operation sv_lan <0/1> sv_region Allows spectator clients on game server to become SourceTV camera men (master only) (Command Line Variable) Disables all SourceTV features on this game server. (Command Line Variable) SourceTV can only serve one client and can't be used as relay proxy. (Command Line Variable) Game Servers CS:S 100 Tick CS:S 66 Tick CS:S 500 FPS CS 1.6 Garrys Mod Servers Team Fortress 2 Demo Servers All Other Game Servers 0=Public/LAN, 1=LAN Default: 0 Geographic location of the server. -1 World 0 US East coast 1 US West coast 2 South America 3 Europe 4 Asia 5 Australia 6 Middle East 7 Africa Contact email for server sysop Other Services Ventrilo Servers Teamspeak Servers Mumble Servers Mohawk Servers Dedicated Servers HLStatsX Fastmap Download Hosting Web Hosting sv_contact Other Variables _fov _restart addip adsp_alley_min adsp_courtyard_min adsp_debug adsp_door_height adsp_duct_min adsp_hall_min adsp_low_ceiling adsp_opencourtyard_min adsp_openspace_min adsp_openstreet_min adsp_openwall_min adsp_room_min adsp_street_min adsp_tunnel_min adsp_wall_height ai_auto_contact_solver ai_clear_bad_links ai_debug_assault ai_debug_directnavprobe ai_debug_doors ai_debug_dyninteractions ai_debug_efficiency ai_debug_enemies ai_debug_expressions ai_debug_follow ai_debug_loners Description Automates fov command to server. Shutdown and restart the engine. Add an IP address to the ban list. Community Forums Maps Mods Strategy Map Updater Game Commands Free Clan Sites Ventrilo Status Display Company Contact Page Link To Us FAQs Resell Game Servers Clears bits set on nav links indicating link is unusable Debug the NPC dynamic interaction system. Show random expression decisions for NPCs. 3 van 45 14/04/2011 14:30 Client Side and Console Side Commands for Half-Life 2 and Counter Stri... http://www.counter-strike.com/commands/half_life_2/client_console_server/ ai_debug_looktargets ai_debug_los ai_debug_nav ai_debug_node_connect ai_debug_ragdoll_magnets ai_debug_shoot_positions ai_debug_speech ai_debug_squads ai_debug_think_ticks ai_debugscriptconditions ai_disable ai_drawbattlelines ai_dump_hints ai_efficiency_override ai_follow_use_points ai_follow_use_points_when_movi ng ai_lead_time ai_LOS_mode ai_moveprobe_debug ai_moveprobe_jump_debug ai_moveprobe_usetracelist ai_next_hull ai_no_local_paths ai_no_node_cache ai_no_select_box ai_no_steer ai_no_talk_delay ai_nodes ai_norebuildgraph ai_path_adjust_speed_on_immedi ate_turns ai_path_insert_pause_at_est_en d ai_path_insert_pause_at_obstru ction ai_reaction_delay_alert ai_reaction_delay_idle ai_rebalance_thinks ai_reloadresponsesystems ai_report_task_timings_on_limi t ai_resume ai_sequence_debug ai_set_move_height_epsilon Set how high AI bumps up ground walkers when checking steps If NPC is stepping through tasks (see ai_step ) will resume normal processing. Reload all response system scripts. Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t Debug the attempted connection between two nodes NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l Download Area Maps Download Mods Forums Referral Program Link to Us FAQs Game Servers Ventrilo Servers Teamspeak Servers Why Us? Download Maps Contact Us Members Order Your Server Copyright 2006 - 2009 GameData, Inc. All rights reserved. Counter-Strike is the copyright and trademark of the Valve Corporation. GameData, Inc. is not affiliated in any way with the Valve Corporation. 4 van 45 14/04/2011 14:30 To resume processing no Toggles visibility display for the node that the player is looking at.Client Side and Console Side Commands for Half-Life 2 and Counter Stri.hint is available for use Red . Generate a report to the console. http://www. Alias a command. use 'ai_step' again. Hulls are color code as follows 5 van 45 14/04/2011 14:30 . Hulls are color code as follows Displays the allowed connections between each node for the currently selected hull type. Nodes that are connected to the selected node by Draw a grid on the floor where looking. To complete the next task..counter-strike. Displays all hints as small boxes Blue .hint is currently being used by an NPC Orange Displays the allowed hulls between each node for the currently selected hull type.com/commands/half_life_2/client_console_server/ ai_shot_bias ai_shot_bias_max ai_shot_bias_min ai_shot_stats ai_shot_stats_term ai_show_connect ai_show_connect_fly ai_show_connect_jump ai_show_graph_connect ai_show_grid ai_show_hints ai_show_hull ai_show_hull_attacks ai_show_node ai_show_think_tolerance ai_show_visibility ai_simulate_task_overtime ai_spread_cone_focus_time ai_spread_defocused_cone_multi plier ai_spread_pattern_focus_time ai_step ai_think_limit_label ai_use_clipped_paths ai_use_efficiency ai_use_frame_think_limits ai_use_think_optimizations ainet_generate_report ainet_generate_report_only air_density alias +alt1 -alt1 ammo_338mag_max ammo_357sig_max ammo_45acp_max ammo_50AE_max ammo_556mm_box_max ammo_556mm_max ammo_57mm_max ammo_762mm_max Generate a report to the console.. Hulls are color code as follows Displays the allowed connections between each node for the currently selected hull type. Nodes that are visible from the selected node will be d Highlight the specified node Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows Toggles graph connection display for the node that the player is looking at. NPCs will freeze after completing their current task. Changes the density of air for drag computations. Allows the bots to use all weapons If nonzero. http://www. bots may use grenades. Add an IP address to the ban list. Shows a dialog displaying the most recent benchmark results. CD sound playback volume. Rogue bots do not obey radio commands. Takes a snapshot of a particular frame in a time demo. Add a user ID to the ban list. 1 == simple async.Client Side and Console Side Commands for Half-Life 2 and Counter Stri. If nonzero. If nonzero. If nonzero. If nonzero. Bind a key. Starts gathering of info. bots may use sub-machine guns. Attempt to purchase items with the order listed in cl_autobuy Set the async filesystem mode (0 == optimal async. bots may occasionally go 'rogue'.. If nonzero. If nonzero. If nonzero. bots may use the machine gun. bots may use pistols. Arguments Uploads most recent benchmark stats to the Valve servers. nor pursue scenario goals. Ends gathering of info.. 2 == synchronous Simulate a delay of up to a set msec per file operation Simulate a mix of async load styles 6 van 45 14/04/2011 14:30 . bots may use shotguns. bot_add_t <type> <difficulty> <name> .Adds a terrorist bot matching the given criteria.Adds a bot matching the given criteria. blood bot_add <t|ct> <type> <difficulty> <name> .Adds a Counter-Terrorist bot matching the given criteria. bot_add_ct <type> <difficulty> <name> . bots may use sniper rifles.counter-strike. bots may use rifles.com/commands/half_life_2/client_console_server/ ammo_9mm_max ammo_buckshot_max ammo_flashbang_max ammo_hegrenade_max ammo_smokegrenade_max async_mode async_simulate_delay async_simulate_mixed_mode +attack -attack +attack2 -attack2 autobuy autosave +back -back banid banip bench_end bench_showstatsdialog bench_start bench_upload benchframe bgmvolume bind BindToggle blink_duration bloodspray bot_add bot_add_ct bot_add_t bot_all_weapons bot_allow_grenades bot_allow_machine_guns bot_allow_pistols bot_allow_rifles bot_allow_rogues bot_allow_shotguns bot_allow_snipers bot_allow_sub_machine_guns How many seconds an eye blink will last. bots will not buy if their money falls below this amount. the bots will not do the scenario tasks. If nonzero. Allowed values bot_kick <all> <t|ct> <type> <difficulty> <name> . (Shows red cross when health is zero) 7 van 45 14/04/2011 14:30 . If nonzero. Control how bots talk. matching the given criteria. For internal testing purposes. or all bots. bots will not fire weapons (for debugging). <w The filename from which bot profiles will be read. For internal testing purposes. Player takes damage but won't die. not run. If nonzero and there is a human on the team. Prevents bots from joining the server for this many seconds after a map change. Allowed values For internal testing purposes.Kills a specific bot. bots wait until a player joins before entering the game.. Determines the total number of bots in the game. Restricts the bots to only using knives bots are given these items at round start Restricts the bots to only using pistols This string is prefixed to the name of all bots that join the game. If nonzero. For internal testing purposes. <difficulty> will be replaced with the bot's difficulty. Restricts the bots to only using sniper rifles If nonzero. or all bots. Toggle. bots will stay in idle mode and not attack. bot_kill <all> <t|ct> <type> <difficulty> <name> .counter-strike. Determines the team bots will join into. Draw a debug box. Values are If nonzero. Determines the type of quota. Show when each nav area can first be reached by each team.com/commands/half_life_2/client_console_server/ bot_auto_follow bot_auto_vacate bot_chatter bot_crouch bot_debug bot_debug_target bot_defer_to_human bot_difficulty bot_dont_shoot bot_eco_limit bot_freeze bot_goto_mark bot_join_after_player bot_join_delay bot_join_team bot_kick bot_kill bot_knives_only bot_loadout bot_mimic bot_mimic_yaw_offset bot_pistols_only bot_prefix bot_profile_db bot_quota bot_quota_mode bot_show_battlefront bot_show_nav bot_show_occupy_time bot_snipers_only bot_stop bot_traceview bot_walk bot_zombie box +break -break breakable_disable_gib_limit breakable_multiplayer buddha If nonzero. Sends a bot to the selected nav area (useful for testing navigation meshes) If nonzero.. Defines the skill of bots joining the game. matching the given criteria. immediately stops all bot processing.Kicks a specific bot. bots with high co-op may automatically follow a nearby human player. bots will automatically leave to make room for human players. If nonzero.Client Side and Console Side Commands for Half-Life 2 and Counter Stri. http://www. Allowed values Show areas where rushing players will initially meet. bots can only walk. Automatically swaps the current weapon for the bug bait and back again.. Show equipment buy menu Show main buy menu budget bargraph range in milliseconds number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel budget history range in milliseconds number between 0 and 1 height in pixels of the budget panel width in pixels of the budget panel number of pixels from the left side of the game screen to draw the budget panel number of pixels from the top side of the game screen to draw the budget panel number of frames to look at when figuring out peak frametimes enable/disable averages in the budget panel turn history graph off and on. http://www..counter-strike.com/commands/half_life_2/client_console_server/ budget_averages_window budget_background_alpha number of frames to look at when figuring out average frametimes how translucent the budget panel is budget_bargraph_background_alp how translucent the budget panel is ha budget_bargraph_range_ms budget_history_numsamplesvisib le budget_history_range_ms budget_panel_bottom_of_history _fraction budget_panel_height budget_panel_width budget_panel_x budget_panel_y budget_peaks_window budget_show_averages budget_show_history budget_show_peaks bug bug_swap bugreporter_includebsp buildcubemaps building_cubemaps buyequip buymenu c_maxdistance c_maxpitch c_maxyaw c_mindistance c_minpitch c_minyaw c_orthoheight c_orthowidth cache_print cache_print_lru cache_print_summary cache_set_print_section cam_command cam_idealdist cam_idealpitch cam_idealyaw cam_snapto +camdistance Print out contents of cache memory. Optionally use cache_set_print_section Print out contents of cache memory. Rebuild cubemaps. 8 van 45 14/04/2011 14:30 . Include .Client Side and Console Side Commands for Half-Life 2 and Counter Stri.bsp for internal bug submissions. Optionally use cache_set_print_section Print out a summary contents of cache memory. . good to turn off on low end enable/disable peaks in the budget panel Show/hide the bug reporting UI. The order in which autobuy will attempt to purchase items Auto-help Spawn airboat in front of the player. How often a sentence can repeat. just voice overs (i. don't show sound effect captions. Change server to the specified map Transition to the specified map in single player Choose a new team Tests hull collision detection Tests collision detection Show missing closecaptions (0 = no. 2 = show in hud) Emits a closed caption Current close caption language (emtpy = use game UI language) Close caption linger time. Spawn jeep in front of the player..com/commands/half_life_2/client_console_server/ -camdistance +camin -camin +cammousemove -cammousemove camortho +camout -camout +campitchdown -campitchdown +campitchup -campitchup +camyawleft -camyawleft +camyawright -camyawright cancelselect cast_hull cast_ray cc_captiontrace cc_emit cc_lang cc_linger_time cc_lookup_crc cc_predisplay_time cc_sentencecaptionnorepeat cc_subtitles cd centerview ch_createairboat ch_createjeep changelevel changelevel2 chooseteam cl_anglespeedkey cl_animationinfo cl_autobuy cl_autohelp cl_backspeed cl_bob Hud element to examine. http://www. won't help hearing impaired players).Client Side and Console Side Commands for Half-Life 2 and Counter Stri. For tracking down missing CC token strings Close caption delay before showing caption. Switch to orthographic camera.. 9 van 45 14/04/2011 14:30 .. Play or stop a cd track. If set.counter-strike.e. 1 = devconsole. nosounds) force with which to avoid players ( in units. percentage of the width of the detail sprite ) radius around detail sprite to avoid players how fast to recover position after avoiding players Amplitude of the detail prop sway Purchase a favorite weapon/equipment loadout Skips the error prompt when saving an invalid buy favorite Skips the prompt when saving a buy favorite in the buy menu Reset favorite loadouts to the default Saves the current loadout as a favorite Default class when joining a game Enable/disable clock correction on the client.. it moves towards apply If the clock offset is less than this amount (in milliseconds). then no clock correction is applied. For debugging. how many additional history commands are sent ( helps in case of packet loss ) 10 van 45 14/04/2011 14:30 . Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.. none. Set how many seconds the client will extrapolate entities for.counter-strike. Draw a particular material over the frame Determines which files can be downloaded from the server (all. Show debugging info about the clock drift. Force the engine to flush an entity packet. For debugging. Whether we should force preloading. Sets the maximum number of milliseconds per second it is allowed to correct the client clock. Displays the client's bounding box for the entity under the crosshair.Client Side and Console Side Commands for Half-Life 2 and Counter Stri.com/commands/half_life_2/client_console_server/ cl_bobcycle cl_bobup cl_buy_favorite cl_buy_favorite_nowarn cl_buy_favorite_quiet cl_buy_favorite_reset cl_buy_favorite_set cl_class cl_clock_correction cl_clock_correction_adjustment _max_amount cl_clock_correction_adjustment _max_offset cl_clock_correction_adjustment _min_offset cl_clock_correction_force_serv er_tick cl_clock_showdebuginfo cl_clockdrift_max_ms cl_cmdbackup cl_crosshairalpha cl_detail_avoid_force cl_detail_avoid_radius cl_detail_avoid_recover_speed cl_detail_max_sway cl_detaildist cl_detailfade cl_downloadfilter cl_drawleaf cl_drawmaterial cl_drawmonitors cl_drawshadowtexture cl_dynamiccrosshair cl_ejectbrass cl_ent_absbox cl_ent_bbox cl_ent_rbox cl_entityreport cl_extrapolate cl_extrapolate_amount cl_flushentitypacket cl_forcepreload cl_forwardspeed cl_fullupdate Forces the server to send a full update packet Displays the client's absbox for the entity under the crosshair. For each command packet. Force clock correction to match the server tick + this offset (-999 disables it). draw entity states to console Enable/disable extrapolation if interpolation history runs out. http://www. Displays the client's render box for the entity under the crosshair. It will only correct this amount As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds). Dump info about this entity to screen.Client Side and Console Side Commands for Half-Life 2 and Counter Stri. Max distance from the camera at which things will be rendered Controls which CT model is used when cl_minmodels is set.. it won't have to be reinserted as oft Dump entity by prediction classname. if greater) Interpolate entities on the client.. Show which entities are predicting Perform client side prediction of weapon effects. Enable network optimizations for single player games. Optimize for not copying data if didn't receive a network update (1). Maximum clientside physic props Sets the scale of time for client-side physics (ragdolls) Set to 1 to use mouse for look. Uses one player model for each team. Player index of other player to check for position errors. Attach player's left hand to rifle with IK.com/commands/half_life_2/client_console_server/ cl_idealpitchscale cl_ignorepackets cl_interp cl_interp_all cl_interp_npcs cl_interpolate cl_lagcomp_errorcheck cl_lagcompensation cl_left_hand_ik cl_leveloverview cl_leveloverviewmarker cl_localnetworkbackdoor cl_locationalpha cl_logofile cl_maxrenderable_dist cl_min_ct cl_min_t cl_minmodels cl_mouseenable cl_mouselook cl_observercrosshair cl_overdraw_test cl_panelanimation cl_particleeffect_aabb_buffer cl_pclass cl_pdump cl_phys_props_enable cl_phys_props_max cl_phys_timescale cl_pitchdown cl_pitchspeed cl_pitchup cl_precacheinfo cl_pred_optimize cl_predict cl_predictionlist cl_predictweapons cl_radaralpha cl_radartype cl_ragdoll_collide Show precache info (client). Cannot be set while connected to a server. Interpolate object positions starting this many seconds in past Disable interpolation list optimizations. Interpolate NPC positions starting this many seconds in past (or cl_interp. Disable clientside physics props (must be set before loading a level). 11 van 45 14/04/2011 14:30 . Spraypoint logo decal. http://www. Controls which Terrorist model is used when cl_minmodels is set.counter-strike. 0 for keyboard look. Force client to ignore packets (for debugging). Shows panel animation variables Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly. Perform server side lag compensation of weapon firing events. and also for not repredicting if there were no errors (2) Perform client side prediction. Print event firing info in the console Draw fps meter at top of screen (1 = fps. Show prediction errors. Dump entity list to console.. 2 to store in AnimState. http://www. 2 = smooth fps) Show the 'Paused' image when game is paused. 3 for both.log..Client Side and Console Side Commands for Half-Life 2 and Counter Stri. 2 for above plus detailed field deltas. Show which entities are having their bones setup each frame.counter-strike.txt system (client only) Jingle sound file. Weather effects wind direction angle Weather effects wind speed scalar Clear all console output. Show the (client) animation state for the specified entity (-1 for none). Allow plugins to display messages to you Draw current position at top of screen Number of seconds to wait for server ping responses when checking for server on your lan Smooth view/eye origin after prediction errors Smooth client's view after prediction error over this many seconds Flushes the sounds. the client will disconnect itself Set the view entity index. Delay in seconds before the client will resend the 'connect' attempt Use right-handed view models. clears debug overlays 12 van 45 14/04/2011 14:30 . The order in which rebuy will attempt to repurchase items Remove the decals from the entity under the crosshair. Flushes the client side soundscapes print soundscapes spectator mode Default team when joining a game After this many seconds without receiving a packet from the server.com/commands/half_life_2/client_console_server/ cl_ragdoll_physics_enable cl_rebuy cl_removedecals cl_resend cl_righthand cl_scalecrosshair cl_SetupAllBones cl_show_splashes cl_showanimstate cl_showanimstate_log cl_ShowBoneSetupEnts cl_showents cl_showerror cl_showevents cl_showfps cl_showpausedimage cl_showpluginmessages cl_showpos cl_ShowSunVectors cl_sidespeed cl_slist cl_smooth cl_smoothtime cl_soundemitter_flush cl_soundfile cl_soundscape_flush cl_soundscape_printdebuginfo cl_spec_mode cl_sun_decay_rate cl_team cl_timeout cl_upspeed cl_view cl_winddir cl_windspeed cl_wpn_sway_interp cl_wpn_sway_scale cl_yawspeed clear clear_debug_overlays Enable/disable ragdoll physics. 1 to output cl_showanimstate to Msg(). Client Side and Console Side Commands for Half-Life 2 and Counter Stri. Con_NPrint border size. 13 van 45 14/04/2011 14:30 . Go this fast when starting to hold FF button. Create a prediction error Marks a player as the VIP cs_ShowStateTransitions <ent index or -1 for all>. Demo debug info. How long to display recent console text to the upper part of the game window Con_NPrint background alpha.. dump the text currently in the console to condumpXX.com/commands/half_life_2/client_console_server/ clientport closecaption cmd collision_shake_amp collision_shake_freq collision_shake_time colorcorrectionui +commandermousemove -commandermousemove commentary commentary_available commentary_cvarsnotchanging commentary_finishnode commentary_firstrun commentary_testfirstrun con_drawnotify con_enable con_notifytime con_nprint_bgalpha con_nprint_bgborder con_trace condump connect contimes coop CreateHairball CreatePredictionError creditsdone crosshair cs_make_vip cs_ShowStateTransitions cvarlist deathmatch debug_physimpact default_fov demo_debug demo_fastforwardfinalspeed demo_fastforwardramptime demo_fastforwardstartspeed demo_gototick Host game client port Enable close captioning. Skips to a tick in demo. Print console text to low level printout. Allows the console to be activated. Forward command to server. How many seconds it takes to get to full FF speed. Number of console lines to overlay for debugging. Running a deathmatch server. Go this fast when starting to hold FF button.log Connect to specified server. Show the list of convars/concommands. Show player state transitions. Disables drawing of notification area (for taking screenshots). Desired commentary mode state. Cooperative play. Automatically set by the game when a commentary file is available for the current map.counter-strike. http://www.. Show/hide the color correction tools UI. Draws a cross at the given location Arguments Draws line between two 3D Points.counter-strike.. Used by the -makedevshots system to take a screenshot. use the 'screenshot' command instead. Resumes demo playback. Demo demo file sequence. http://www.Client Side and Console Side Commands for Half-Life 2 and Counter Stri. Show developer messages.com/commands/half_life_2/client_console_server/ demo_interpolateview demo_pause demo_pauseatservertick demo_quitafterplayback demo_recordcommands demo_resume demo_timescale demo_togglepause demolist demos demoui developer devshots_nextmap devshots_screenshot differences disconnect disp_dynamic disp_modlimit disp_modlimit_down disp_modlimit_up disp_numiterations dispcoll_drawplane displaysoundlist drawcross drawline drawradar dsp_automatic dsp_db_min dsp_db_mixdrop dsp_dist_max dsp_dist_min dsp_enhance_stereo dsp_facingaway dsp_mix_max dsp_mix_min dsp_off dsp_player dsp_reload dsp_room dsp_slow_cpu Do view interpolation during dem playback. Show all convars which are not at their default values. Record commands typed at console into . Disconnect game from server. Pauses demo playback. Print demo sequence list. Used by the devshots system to go to the next map in the devshots maplist. Toggles demo playback.dem files. Pauses demo playback at server tick Quits game after demo playback. Show/hide the demo player UI. Green if no collision Red is collides with something Arguments Draws HUD radar 14 van 45 14/04/2011 14:30 .. For taking your own screenshots. Sets demo replay speed. The name of the entity will be displayed as well as any mes Visualizes all entity input/output activity. Arguments Displays the total bounding box for the given entity(s) in green. Ar Displays the attachment points on an entity. Print data table warnings? Watch this entities data table encoding.. Any mess Displays the pivot for the given entity(ies). 15 van 45 14/04/2011 14:30 . Displays the total bounding box for the given entity(s) in green.counter-strike.. Arguments Displays the movement bounding box for the given entity(ies) in orange. Disables the simulation and returns focus to the editor Stop recording movie frames. Some entites will also display entity specific overlays. Ar Removes the given entity(s) Arguments Removes all entities of the specified type Arguments Sets the targetname of the given entity(s) Arguments Usage Usage Usage Toggles input/output message display for the selected entity(ies). z=forward=blue. Some entites will also display entity specific overlay Write out the datatable instrumentation files (you must run with -dti for this to work).Client Side and Console Side Commands for Half-Life 2 and Counter Stri. Watch the named variable. When turned on processing of all message will stop. (y=up=green. Dump all global entities/states Dump Panel Tree Dump physics info about virtual terrains Dump physics info about virtual terrains Print string tables to console.dem ).com/commands/half_life_2/client_console_server/ dsp_spatial dsp_speaker dsp_vol_2ch dsp_vol_4ch dsp_vol_5ch dsp_volume dsp_water dti_flush dtwarning dtwatchent dtwatchvar +duck -duck dump_globals dump_panels dump_terrain dump_terrain dumpstringtables echo editdemo editor_toggle endmovie endround english ent_absbox ent_attachments ent_bbox ent_debugkeys ent_dump ent_fire ent_info ent_messages ent_messages_draw ent_name ent_pause ent_pivot ent_rbox ent_remove ent_remove_all ent_setname Toggles pausing of input/output message processing for entities. End the current round. x=left=red). Echo text to console. Some entites will also display entity specific overlays. http://www. running the english language set of assets. If set to 1. Edit a recorded demo file (. Applies smoothing/decay curve to flex animation controller changes. Execute script file. Exit the engine. Switch to firstperson camera.. http://www. 16 van 45 14/04/2011 14:30 .Client Side and Console Side Commands for Half-Life 2 and Counter Stri. Flush unlocked cache memory.com/commands/half_life_2/client_console_server/ ent_show_response_criteria ent_step ent_text envmap escape exec exit fadein fadeout filesystem_buffer_size find fire_absorbrate fire_dmgbase fire_dmginterval fire_dmgscale fire_extabsorb fire_extscale fire_growthrate fire_heatscale fire_incomingheatscale fire_maxabsorb firetarget firstperson fish_debug fish_dormant flex_expression flex_looktime flex_maxawaytime flex_maxplayertime flex_minawaytime flex_minplayertime flex_rules flex_smooth flex_talk flush flush_unlocked fog_color fog_colorskybox fog_enable fog_enable_water_fog Print..counter-strike. Flush cache memory. fadein {time r g b} fadeout {time r g b} Size of per file buffers. an entity's current criteria set used to select responses. Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments Escape key pressed. Arguments When 'ent_pause' is set this will step through one waiting input / output message at a time. Allow flex animation rules to run. Show debug info for fish Turns off interactive fish behavior. to the console. 0 for none Find concommands with the specified string in their name/help text. Fish become immobile and unresponsive. Arguments Set to 1 and restart the map to be warned if the map has no trigger_transition volumes.Client Side and Console Side Commands for Half-Life 2 and Counter Stri.. Set the filesystem warning level. Change players FOV 17 van 45 14/04/2011 14:30 .counter-strike. http://www. Set to 2 to see a dump of all entities Show all files currently opened by the engine..com/commands/half_life_2/client_console_server/ fog_enableskybox fog_end fog_endskybox fog_override fog_start fog_startskybox force_centerview +forward -forward fov free_pass_peek_debug fs_printopenfiles fs_warning_level func_break_max_pieces func_breakdmg_bullet func_breakdmg_club func_breakdmg_explosive g_debug_angularsensor g_debug_doors g_debug_ragdoll_removal g_debug_ragdoll_visualize g_debug_trackpather g_debug_transitions g_debug_vehiclebase g_debug_vehicledriver g_debug_vehicleexit g_debug_vehiclesound g_jeepexitspeed g_Language g_ragdoll_fadespeed g_ragdoll_lvfadespeed g_ragdoll_maxcount gameui_activate gameui_allowescape gameui_hide gameui_preventescape getpos give gl_clear global_set global_set <globalname> <state> dump position and angles to the console Give item to player. Reloads hud layout and animation scripts.Client Side and Console Side Commands for Half-Life 2 and Counter Stri. Show hostage AI debug information Host game server port Automatically reloads the animation script each time one is ran Automatically kill player after choosing a new playerclass. Apply cl_cmdrate and cl_updaterate to loopback connection Current map name.cfg (or specified . Run off some time without rendering/updating sounds Print a debug message when the client or server cache is missed.. Arguments Increment specified convar value. http://www.com/commands/half_life_2/client_console_server/ god +graph -graph -grenade1 +grenade1 -grenade2 +grenade2 groundlist heartbeat help hideconsole hidehud hidepanel hideradar hl2_episodic host_framerate host_limitlocal host_map host_profile host_runofftime host_showcachemiss host_sleep host_speeds host_timescale host_writeconfig hostage_debug hostport hud_autoreloadscript hud_centerid hud_classautokill hud_deathnotice_time hud_drawhistory_time hud_fastswitch hud_jeephint_numentries hud_reloadscheme hud_saytext_time hud_showtargetid hurtme impulse incrementvar Toggle. Display ground entity list <index> Find help about a convar/concommand. Force the host to sleep a certain number of milliseconds each frame. Player becomes invulnerable. Show general system running times. 18 van 45 14/04/2011 14:30 .. Hide the console. Store current settings to config.counter-strike. Hides a viewport panel <name> Hides HUD radar Set to lock per-frame time elapse.cfg file). Hurts the player. Prescale the clock by this amount. Wingman warrior hack related to turn axes. http://www. Automatically sprint when moving with an analog joystick POV manipulator operates on diagonal axes. List bound keys with bindings. Kick a player by name. Wingman warrior centering hack.Client Side and Console Side Commands for Half-Life 2 and Counter Stri. kills the player Shutdown the server. Find key bound to specified command string.counter-strike. Take a jpeg screenshot jpeg screenshot quality.com/commands/half_life_2/client_console_server/ invnext invprev ip +jlook -jlook joy_advanced joy_advaxisr joy_advaxisu joy_advaxisv joy_advaxisx joy_advaxisy joy_advaxisz joy_autosprint joy_diagonalpov joy_forwardsensitivity joy_forwardthreshold joy_name joy_pitchsensitivity joy_pitchthreshold joy_sidesensitivity joy_sidethreshold joy_wingmanwarrier_centerhack joy_wingmanwarrier_turnhack joy_yawsensitivity joy_yawthreshold joyadvancedupdate joystick jpeg jpeg_quality +jump -jump kdtree_test key_findbinding key_listboundkeys key_updatelayout kick kickid kill killserver +klook Tests spatial partition for entities queries... with a message. Overrides IP for multihomed hosts 19 van 45 14/04/2011 14:30 . too. Kick a player by userid or uniqueid. Updates game keyboard layout to current windows keyboard setting. Formula Mouse move is raised to this power before being scaled by scale factor.lin file List cached servers. Mouse pitch factor. 20 van 45 14/04/2011 14:30 .Client Side and Console Side Commands for Half-Life 2 and Counter Stri. 1 to enable.. http://www. 2 enable with separate yaw/pitch rescale). Windows mouse speed factor (range 1 to 20). Start playing on specified map. List loaded models. 0 for no limit Custom mouse acceleration value. Mouse forward factor. Enables logging to file. Mouse yaw factor.counter-strike. Show texture color at crosshair Parses map leak data from .com/commands/half_life_2/client_console_server/ -klook lastinv +left -left light_crosshair linefile list listdemo listid listip listmodels load lod_Enable lod_TransitionDist log logaddress_add logaddress_del logaddress_delall logaddress_list +lookdown -lookdown lookspring lookstrafe +lookup -lookup lservercfgfile m_customaccel m_customaccel_exponent m_customaccel_max m_customaccel_scale m_filter m_forward m_mouseaccel1 m_mouseaccel2 m_mousespeed m_pitch m_side m_yaw map map_background Custom mouse acceleration (0 disable. List IP addresses on the ban list. Mouse filtering (set this to 1 to average the mouse over 2 frames). Max mouse move scale factor. Lists banned users. and udp < on | off >. Set address and port for remote host <ip Remove address and port for remote host <ip Remove all udp addresses being logged to List all addresses currently being used by logaddress. Runs a map as the background to the main menu. console. Load a saved game. Windows mouse acceleration secondary threshold (4x movement). Mouse side factor. List demo file contents.. Windows mouse acceleration initial threshold (2x movement). . with commentary. show the current video control panel config for the material system 21 van 45 14/04/2011 14:30 . Shows player spawn points (red=invalid) Displays list of maps. Shows bomb radius from the center of each bomb site and planted bomb.counter-strike.Client Side and Console Side Commands for Half-Life 2 and Counter Stri. on a specified map. Sets the bomb radius for the map. Disable area to area connection testing. http://www.com/commands/half_life_2/client_console_server/ map_commentary map_edit map_noareas map_setbombradius map_showbombradius map_showspawnpoints mapcyclefile maps mat_antialias mat_autoexposure_max mat_autoexposure_min mat_bloomamount_rate mat_bloomscale mat_bufferprimitives mat_bumpbasis mat_bumpmap mat_camerarendertargetoverlays ize mat_clipz mat_compressedtextures mat_configcurrent mat_crosshair mat_debug mat_debug_autoexposure mat_debug_postprocessing_effec ts mat_debug_process_halfscreen mat_debugalttab mat_debugdepth mat_debugdepthmode mat_debugdepthval mat_debugdepthvalmax mat_depthbias_decal mat_depthbias_normal mat_diffuse mat_disable_bloom mat_drawflat mat_drawwater mat_dxlevel mat_dynamic_tonemapping mat_edit mat_envmapsize Start playing.. 22 van 45 14/04/2011 14:30 . and 2 for full HDR on HDR maps.2 for CRT and 1.counter-strike.. Enable/Disable specularity for visual testing. Force frame syncing to lock a managed texture.com/commands/half_life_2/client_console_server/ mat_envmaptgasize mat_fastnobump mat_fastspecular mat_fillrate mat_filterlightmaps mat_filtertextures mat_force_bloom mat_force_tonemap_scale mat_forceaniso mat_forcedynamic mat_forcehardwaresync mat_forcemanagedtextureintohar dware mat_frame_sync_enable mat_frame_sync_force_texture mat_framebuffercopyoverlaysize mat_fullbright mat_hdr_enabled mat_hdr_level mat_hdr_manual_tonemap_rate mat_hdr_tonemapscale mat_hdr_tonemapscale_max mat_hdroverbrightrange mat_hsv mat_info mat_leafvis mat_levelflush mat_loadtextures mat_luxels mat_maxframelatency mat_measurefillrate mat_mipmaptextures mat_monitorgamma mat_norendering mat_normalmaps mat_normals mat_parallaxmap mat_picmip mat_proxy mat_reducefillrate mat_reloadallmaterials monitor gamma (typically 2.7 for LCD) Shows material system info Draw wireframe of current leaf Set to 0 for no HDR.. Will not reload materials and will not affect perf. http://www.Client Side and Console Side Commands for Half-Life 2 and Counter Stri. 1 for LDR+bloom on HDR maps. counter-strike. mat_showcamerarendertarget mat_showenvmapmask mat_showframebuffertexture mat_showlightmapcomponent mat_showlightmappage mat_showlowresimage mat_showmaterials mat_showmaterialsverbose mat_showmiplevels mat_showtextures mat_showwatertextures mat_slopescaledepthbias_decal mat_slopescaledepthbias_normal mat_softwarelighting mat_softwareskin mat_specular mat_spewvertexandpixelshaders mat_stub mat_suppress mat_surfaceid mat_surfacemat mat_texture_limit -mat_texture_list +mat_texture_list mat_texture_list mat_texture_list_all mat_texturelist_directories mat_texturelist_files mat_tonemapping_occlusion_use_ stencil mat_trilinear mat_viewportscale For debugging.Client Side and Console Side Commands for Half-Life 2 and Counter Stri.com/commands/half_life_2/client_console_server/ mat_reloadmaterial mat_reloadtextures mat_reversedepth mat_savechanges mat_setvideomode mat_shadowstate mat_show_ab_hdr mat_show_histogram mat_show_texture_memory_usage Display the texture memory usage on the HUD.. then the texture list panel will show all currently-loaded textures. 0 saves current video configuration to the registry sets the width. Will cause a material reload upon change. the material system will limit the amount of texture memory it uses in a frame. show a list of used textures per frame If this is nonzero. Show materials.. height. Useful for identifying Supress a material from drawing Enable/Disable specularity for perf testing. http://www. print all vertex and pixel shaders currently loaded to the console Show textures. If this value is not -1. windowed state of the material system 23 van 45 14/04/2011 14:30 . CT. T} Use IK on in-place turns..Client Side and Console Side Commands for Half-Life 2 and Counter Stri.com/commands/half_life_2/client_console_server/ mat_vsync mat_wateroverlaysize mat_wireframe mat_yuv maxplayers mem_dumpstats mem_force_flush memory menuselect minisave mod_forcedata mod_load_async mod_test_mesh_not_available mod_test_not_available mod_test_verts_not_available mod_trace_load motdfile +movedown -movedown +moveleft -moveleft +moveright -moveright +moveup -moveup mp3 mp_allowNPCs mp_autocrosshair mp_buytime mp_decals mp_defaultteam mp_disable_autokick mp_facefronttime mp_fadetoblack mp_falldamage mp_feetyawrate mp_forcerespawn mp_humanteam mp_ik mp_logdetail Force sync to vertical retrace Change the maximum number of players allowed on this server. go ahead and move feet to face upper body. Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) Force cache flush of unlocked resources on every alloc Print memory stats. Values are 24 van 45 14/04/2011 14:30 . Show/hide mp3 player UI.. The MOTD file to load. Prevents a userid from being auto-kicked After this amount of time of standing in place but aiming to one side. Logs attacks. How many minutes after round start players can buy items for. http://www. Saves game (for current level only!) Forces all model file data into cache on model load.counter-strike. fade a player's screen to black when he dies How many degrees per second that we can turn our feet or upper body. Restricts human players to a single team {any. To complete the Area or Ladder. Set to one to interactively edit the Navigation Mesh. Places the selected corner of the currently marked Area on the ground. Re-orders area and ladder ID's so they are continuous. Select a corner of the currently marked Area. highlight a second Area. http://www. highlight the second Area. Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site). then invoke the disconnect command. Updates the blocked/unblocked status for every nav area. RGBA color to draw as the background color for nav areas while editing. Toggles the 'traverse this area by jumping' flag used by the AI system. Scans the maps directory and reports any missing/out-of-date navigation files.. Defines a corner of a new Area or Ladder. mark an Area. 25 van 45 14/04/2011 14:30 . Raise the selected corner of the currently marked Area.. Deletes the currently highlighted Area. then invoke the connect command. To connect two Areas. To disconnect two Areas.com/commands/half_life_2/client_console_server/ mp_playerid_delay mp_playerid_hold mp_restartgame mp_teamlist mp_teamoverride mp_teamplay mp_timelimit mp_weaponstay muzzleflash_light name nav_analyze nav_area_bgcolor nav_avoid nav_begin_area nav_build_ladder nav_check_connectivity nav_check_file_consistency nav_check_floor nav_clear_walkable_marks nav_compress_id nav_connect nav_coplanar_slope_limit nav_corner_adjust_adjacent nav_corner_lower nav_corner_place_on_ground nav_corner_raise nav_corner_select nav_create_place_on_ground nav_crouch nav_delete nav_disconnect nav_dont_hide nav_edit nav_end_area nav_generate nav_generate_incremental nav_jump nav_ladder_flip nav_load nav_make_sniper_spots Number of seconds to delay showing information in the status bar Number of seconds to keep showing old information in the status bar If non-zero. Defines the second corner of a new Area or Ladder and creates it. Toggles the 'must crouch in this area' flag used by the AI system. If true. Use multiple times to access all four corners. drag the opposite corner to the desired location and Attempts to build a nav ladder on the climbable surface under the cursor. Note that this creates a radius used to raise/lower corners in nearby areas when raising/lowering corners. game will restart in the specified number of seconds game time per map in minutes Current user name Re-analyze the current Navigation Mesh and save it to disk. Chops the marked area into disconnected sub-areas suitable for sniper spots. nav areas will be placed flush with the ground when created by hand. This will remove all connec Toggles the 'area is not suitable for hiding spots' flag used by the AI system. Erase any previously placed walkable positions. Loads the Navigation Mesh for the current map.Client Side and Console Side Commands for Half-Life 2 and Counter Stri. mark the first Area. Toggles the 'avoid this area when possible' flag used by the AI system.counter-strike. Flips the selected ladder's direction. Set to zero to leave edit mode. Generate a Navigation Mesh for the current map and save it to disk. Lower the selected corner of the currently marked Area. Generate a Navigation Mesh for the current map and save it to disk. Snap to the nav generation grid when creating new nav areas To splice. When nav nav_restart_after_analysis finishes. highlight a second area. Draws the bounding boxes of all func_ladders in the map. nav areas will be placed flush with the ground when split. If a Place argument is given. Turning this off can cause crashes. Toggles the 'dont avoid obstacles' flag used by the AI system. Sets the current Place to the Place of the Area under the cursor. Saves the current Navigation Mesh to disk. Toggles the 'traverse this area by walking' flag used by the AI system. Useful for data collection and testing. If true. Removes jump areas with at most 1 connection to a ladder or non-jump area. To split an Area into two. Place mode allows labelling of Area with Place names. Warps the player to the marked area. Sets the editor into or out of Place mode. pointing at an Area will 'paint' it with the current Place. Useful for finding stray areas missed when Place Painting. mark an area. Clears the marked Area or Ladder. Toggles the 'stand while hiding' flag used by the AI system.counter-strike. Discards incoming message 26 van 45 14/04/2011 14:30 . the current Place is set. Mark the current location as a walkable position. Set to one to skip the time consuming phases of the analysis. Toggles the 'dont jump in this area' flag used by the AI system. Mark an Area with no Place name. mark the first Area. Duration in seconds to show nav area ID and attributes while editing Show current 'danger' levels.. but is useful for increm Toggles the 'traverse this area by running' flag used by the AI system. If used without arguments. Toggles the 'must stop when entering this area' flag used by the AI system. Toggles the 'area is transient and may become blocked' flag used by the AI system. and Encounter Spots from the current Area. These positions are used as seed locations when sampling the map to generate To merge two Areas into one. highlight the second by pointing your cursor at it.. restart the server. Toggle the editor into and out of Place mode. Strips all Hiding Spots. Toggles Place Painting mode. then invoke the splice command to create a new. When Place Painting. Approach Points.Client Side and Console Side Commands for Half-Life 2 and Counter Stri. Show current player counts in each area. and 'flood-fills' the Place to all adjacent Areas. The ground unit normal's Z component must be greater than this for nav areas to be generated. http://www. align the split line using your cursor and invoke the split command. all available Places will be listed. Show Approach Points in the Navigation Mesh. connected area between them. Replaces all instances of the first place with the second place. Flood-filli Lists all place names used in the map.com/commands/half_life_2/client_console_server/ nav_mark nav_mark_unnamed nav_mark_walkable nav_merge nav_no_hostages nav_no_jump nav_place_floodfill nav_place_list nav_place_pick nav_place_replace nav_precise nav_quicksave nav_remove_unused_jump_areas nav_restart_after_analysis nav_run nav_save nav_set_place_mode nav_show_approach_points nav_show_area_info nav_show_danger nav_show_ladder_bounds nav_show_nodes nav_show_player_counts nav_slope_limit nav_snap_to_grid nav_splice nav_split nav_split_place_on_ground nav_stand nav_stop nav_strip nav_toggle_place_mode nav_toggle_place_painting nav_transient nav_unmark nav_update_blocked nav_use_place nav_walk nav_warp_to_mark net_blockmsg Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. and invoke the merge comm Toggles the 'hostages cannot use this area' flag used by the AI system. Updates the blocked/unblocked status for every nav area. Place mode allows labelling of Area with Place names. Sets the Place of the Area under the cursor to the curent Place. Simulate packet loss as a percentage (negative means drop 1/n packets) Draw the network usage graph Maximum allowed file size for uploading in MB Max fragment bytes per packet Show dropped packets in console Dump game events to console (1=client only. Arguments 27 van 45 14/04/2011 14:30 . Player becomes non-solid and flies. Draws an X on top of each memory.. http://www. Subtracts half of the target's ammo Displays the local movement attempts by the given NPC(s) (triangulation detours).com/commands/half_life_2/client_console_server/ net_channels net_chokeloop net_drawslider net_droppackets net_fakelag net_fakeloss net_graph net_graphheight net_graphpos net_graphsolid net_maxfilesize net_maxfragments net_scale net_showdrop net_showevents net_showfragments net_showmsg net_showpeaks net_showsplits net_showtcp net_showudp net_start next nextdemo nextlevel noclip notarget npc_ammo_deplete npc_bipass npc_combat npc_conditions npc_create npc_create_aimed npc_create_equipment npc_destroy npc_destroy_unselected npc_enemies npc_focus npc_freeze npc_gameendally_deathmessage Shows net channel info Apply bandwidth choke to loopback packets Draw completion slider during signon Drops next n packets on client Lag all incoming network data (including loopback) by this many milliseconds.counter-strike. If there are no selected NPCs. Note that Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at Removes the given NPC(s) from the universe Arguments Removes all NPCs from the universe that aren't currently selected Shows memory of NPC. s Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments Displays all the current AI conditions that an NPC has in the overlay text. If set. uses the NPC under the crosshair. 2=all). Eluded entities drawn in blue (don't know where it went) Unreachable Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments Selected NPC(s) will freeze in place (or unfreeze). Failed bypass routes are displayed in red. Player becomes hidden to NPCs. will trigger a changelevel to the specified map at the end of the round Toggle. Show netchannel fragments Show incoming message Show messages for large packets only Show info about packet splits Dump TCP stream summary to console Dump UPD packets summary to console Inits multiplayer network sockets Set to 1 to advance to next frame ( when singlestep == 1 ) Play next demo in sequence.Client Side and Console Side Commands for Half-Life 2 and Counter Stri. Toggle. Arguments Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location).. Show/hide the level performance tools UI. Don't force visemes to always consider two phonemes. Sets overview map mode off. Toggle the server pause state. http://www. Time duration of box filter to pass over phonemes. Randomly denies creation of particles. Selected NPC's are shown surrounded by a red translucent box Arg Force the npc to try and speak all thier responses Obsolete. Arguments Heals the target back to full health Enable test mode for ik height adjustment Kills the given NPC(s) Arguments Draw's a while box around the NPC(s) nearest node Arguments Displays the relationships between this NPC and all others..Client Side and Console Side Commands for Half-Life 2 and Counter Stri. Current server access password Show the engine filesystem path. Arguments Reloads schedules for all NPC's from their script files Arguments Displays the current route of the given NPC as a line on the screen. Show player's health in map overview.. Locks map angle.large Show player's names in map overview. Show player's tracks in map overview. Sets overview map zoom Used for stress-testing particle systems. regardless of duration.counter-strike. Phoneme delay to account for sound system latency. Replaced by npc_combat Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments Displays the steering obstructions of all NPCs (used to perform local avoidance) Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments Trigger NPC to think Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments Overview map translucency.com/commands/half_life_2/client_console_server/ npc_go npc_go_do_run npc_go_random npc_heal npc_height_adjust npc_kill npc_nearest npc_relationships npc_reset npc_route npc_select npc_sentences npc_speakall npc_squads npc_steering npc_steering_all npc_task_text npc_tasks npc_teleport npc_thinknow npc_viewcone npc_vphysics old_radiusdamage overview_alpha overview_health overview_locked overview_mode overview_names overview_tracks overview_zoom particle_simulateoverflow password path pause perfui perfvisualbenchmark perfvisualbenchmark_abort phonemedelay phonemefilter phonemesnap Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments Set whether should run on NPC go Sends all selected NPC(s) to a random node. Waypoints along the route are drawn as small cyan rectang Select or deselects the given NPC(s) for later manipulation. 28 van 45 14/04/2011 14:30 .small. doesn't follow view angle. Scale time for physics Controls the duration of vphysics penetration error boxes. Play a recorded demo file (.. Red means ignore all damage. Exit the engine. plugin_load <filename> plugin_pause <index> pauses all loaded plugins Prints details about loaded plugins plugin_unload <index> plugin_unpause <index> unpauses all disabled plugins Toggles 'picker' mode. Times the cost of each active object Dumps debug info for an entity Turns on the absbox for all active physics objects Lists all active physics objects Dumps debug info for an entity Automatically swaps the current weapon for the physcannon and back again. 29 van 45 14/04/2011 14:30 . White means respond phys Play a sound. Shows name for prop looking at Toggle prop debug mode.. If on. pivot and debugging text is displayed for whatever entity the play Display ping to server. reloading from disk in case of changes. http://www.com/commands/half_life_2/client_console_server/ phys_impactforcescale phys_penetration_error_time phys_pushscale phys_speeds phys_stressbodyweights phys_swap phys_timescale phys_upimpactforcescale physics_budget physics_debug_entity physics_highlight_active physics_report_active physics_select physicsshadowupdate_render picker ping pixelvis_debug play playdemo player_old_armor playflush playgamesound playsoundscape playvol plugin_load plugin_pause plugin_pause_all plugin_print plugin_unload plugin_unpause plugin_unpause_all progress_enable prop_crosshair prop_debug props_break_max_pieces props_break_max_pieces_perfram Maximum prop breakable piece count per frame (-1 = model default) e pwatchent pwatchvar quit quti Entity to watch for prediction system changes. When picker is on. Entity variable to watch in prediction system for changes. props will show colorcoded bounding boxes.counter-strike. Exit the engine.Client Side and Console Side Commands for Half-Life 2 and Counter Stri.dem ). Dump debug info Play a sound. the bounding box. Play a sound from the game sounds txt file Forces a soundscape to play Play a sound at a specified volume. . Enable the rendering of 3d sky boxes 30 van 45 14/04/2011 14:30 . http://www. Set this to 1 to light models with only ambient lighting (and no static lighting). Draw clip brushes Render decals. Must restart for change to take affect.counter-strike.com/commands/half_life_2/client_console_server/ r_3dnow r_3dsky r_AirboatViewDampenDamp r_AirboatViewDampenFreq r_AirboatViewZHeight r_ambientlightingonly r_aspectratio r_avglight r_avglightmap r_cheapwaterend r_cheapwaterstart r_cleardecals r_ClipAreaPortals r_colorstaticprops r_debugcheapwater r_debugrandomstaticlighting r_decal_cullsize r_decals r_decalstaticprops r_DispBuildable r_DispDrawAxes r_DispWalkable r_DoCovertTransitions r_dopixelvisibility r_drawbatchdecals r_DrawBeams r_drawbrushmodels r_drawclipbrushes r_drawdecals r_drawdetailprops r_DrawDisp r_drawentities r_drawflecks r_drawfullskybox r_drawleaf r_drawlightcache r_drawlightinfo r_drawlights r_drawmodeldecals r_DrawModelLightOrigin Draw the specified leaf. Decal static props test Set to 1 to make all static lighting red for debugging. Render decals batched. 0 Toggles rendering of displacment maps Render brush models..Client Side and Console Side Commands for Half-Life 2 and Counter Stri. Decals under this size in pixels are culled Usage r_cleardecals <permanent>. Enable the rendering of vgui panels Enable/disable rain rendering.counter-strike. Enable/disable particle rendering Show the occlusion proxies time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 31 van 45 14/04/2011 14:30 . Is a floating point value.com/commands/half_life_2/client_console_server/ r_drawmodelstatsoverlay r_drawmodelstatsoverlaydistanc e r_drawmodelstatsoverlaymax r_drawmodelstatsoverlaymin r_drawopaquerenderables r_drawopaqueworld r_drawothermodels r_drawparticles r_drawpixelvisibility r_DrawPortals r_DrawRain r_drawrenderboxes r_drawropes r_drawskybox r_DrawSpecificStaticProp r_drawsprites r_drawstaticprops r_drawtranslucentrenderables r_drawtranslucentworld r_drawvgui r_drawviewmodel r_drawworld r_dscale_basefov r_dscale_fardist r_dscale_farscale r_dscale_neardist r_dscale_nearscale r_dynamic r_eyeglintlodpixels r_eyegloss r_eyemove r_eyes r_eyeshift_x r_eyeshift_y r_eyeshift_z r_eyesize r_eyewaterepsilon r_farz r_fastzreject r_flashlightconstant Override the far clipping plane. Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware The number of pixels wide an eyeball has to be before rendering an eyeglint. http://www. Render the world..Client Side and Console Side Commands for Half-Life 2 and Counter Stri.. -1 means to use the value in env_fog_controller. 0 turns off interpolation 32 van 45 14/04/2011 14:30 .counter-strike.com/commands/half_life_2/client_console_server/ r_flashlightdrawfrustum r_flashlightdrawfrustumbbox r_flashlightdrawsweptbbox r_flashlightfar r_flashlightfov r_flashlightlinear r_flashlightlockposition r_flashlightmodels r_flashlightnear r_flashlightnodraw r_flashlightoffsetx r_flashlightoffsety r_flashlightoffsetz r_flashlightquadratic r_flashlightvisualizetrace r_flex r_flushlod r_ForceRestore r_ForceWaterLeaf r_frustumcullworld r_JeepFOV r_JeepViewBlendTo r_JeepViewBlendToScale r_JeepViewBlendToTime r_JeepViewDampenDamp r_JeepViewDampenFreq r_JeepViewZHeight r_lightaverage Activates/deactivate light averaging Enable for optimization to water .Client Side and Console Side Commands for Half-Life 2 and Counter Stri. Controls the speed of light interpolation.considers view in leaf under water for purposes of culling Flush and reload LODs. r_lightcache_numambientsamples number of random directions to fire rays when computing ambient lighting r_lightcachecenter r_lightinterp r_lightmap r_lightstyle r_lockpvs r_lod r_lod_noupdate r_mapextents r_maxdlights r_maxmodeldecal r_maxnewsamples Set the max dimension for the map... http://www. This determines the far clipping plane Lock the PVS so you can fly around and inspect what is being drawn. 0 means use whatever the level said to use. 1.Client Side and Console Side Commands for Half-Life 2 and Counter Stri. Prevents occlusion testing for entities that take up more than X42447600f the screen. At least this many occluders will be used.0 is the default.counter-strike. Activate/deactivate the occlusion system.com/commands/half_life_2/client_console_server/ r_maxsampledist r_minnewsamples r_mmx r_modellodscale r_modelwireframedecal r_newflashlight r_newproplighting r_nohw r_norefresh r_nosw r_novis r_occludeemaxarea r_occluderminarea r_occludermincount r_occlusion r_occlusionspew r_overlayfadeenable r_overlayfademax r_overlayfademin r_overlaywireframe r_PhysPropStaticLighting r_pixelvis_partial r_portalscloseall r_portalsopenall r_PortalTestEnts r_printdecalinfo r_propsmaxdist r_radiosity r_rainalpha r_rainalphapow r_raindensity r_RainHack r_rainlength r_RainProfile r_RainRadius r_RainSideVel r_RainSimulate r_rainspeed r_RainSplashPercentage r_rainwidth How much sideways velocity rain gets. Enable/disable rain simulation. Prevents this occluder from being used if it takes up less than X42447600f the screen. http://www.5) to tend towards simpler models 33 van 45 14/04/2011 14:30 . Maximum visible distance 0 Clip entities against portal frustums. set to a lower value (ie 0.. Enable/disable rain profiling. 0 means use whatever the level said to use.. no matter how big they are. Activate/deactivates spew about what the occlusion system is doing. Turn off the PVS. Number of rounds player sprays are visible Enable the rendering of sky boxes Set shadow angles some shadow stuff Set shadow color Set shadow direction Set shadow distance Root LOD 34 van 45 14/04/2011 14:30 ... http://www. Lower numbers cause more overt LOD transitions.com/commands/half_life_2/client_console_server/ r_renderoverlayfragment r_rootlod r_ropebatch r_ropetranslucent r_screenfademaxsize r_screenfademinsize r_screenoverlay r_sequence_debug r_shadowangles r_shadowblobbycutoff r_shadowcolor r_shadowdir r_shadowdist r_shadowids r_shadowmaxrendered r_shadowrendertotexture r_shadows r_shadowwireframe r_showenvcubemap r_ShowViewerArea r_skin r_skybox r_snapportal r_spray_lifetime r_sse r_sse2 r_staticpropinfo r_teeth r_TransitionSensitivity r_updaterefracttexture r_vehicleBrakeRate r_vehicleDrawDebug r_VehicleViewClamp r_VehicleViewDampen r_visocclusion r_visualizelighttraces r_visualizelighttracesshowfull trace r_visualizeproplightcaching r_visualizetraces r_WaterDrawReflection Enable water reflection Activate/deactivate wireframe rendering of what the occlusion system is doing.Client Side and Console Side Commands for Half-Life 2 and Counter Stri. Controls when LODs are changed.counter-strike. Revert convars to their default values.counter-strike. Reload the most recent saved game (add setpos to jump to current view position on reload). Address of remote server if sending unconnected rcon commands (format x... this is the min screenspace width it lets a rope shrink to 35 van 45 14/04/2011 14:30 . Lists all entities Lists all simulating/thinking entities reports sound patch count reports sound patch count Lists all touchlinks Restart the game on the same level (add setpos to jump to current view position on restart). Remove an IP address from the ban list. Makes ropes use average of cubemap lighting instead of max intensity.x.x. http://www. Retry connection to last server.Client Side and Console Side Commands for Half-Life 2 and Counter Stri. Collide rope with the world Do an antialiasing effect on ropes How much to enlarge ropes in screen space for antialiasing effect Alpha for rope antialiasing effect Alpha for rope antialiasing effect When using smoothing. Remove a user ID from the ban list. Record a demo.com/commands/half_life_2/client_console_server/ r_WaterDrawRefraction r_waterforceexpensive r_waterforcereflectentities r_worldlightmin r_worldlights radio1 radio2 radio3 rate rcon rcon_address rebuy recompute_speed record +reload -reload reload removeid removeip report_entities report_simthinklist report_soundpatch report_soundpatch report_touchlinks restart retry revert +right -right room_type rope_averagelight rope_collide rope_drawlines rope_shake rope_smooth rope_smooth_enlarge rope_smooth_maxalpha rope_smooth_maxalphawidth rope_smooth_minalpha rope_smooth_minwidth Enable water refraction number of world lights to use per vertex Opens a radio menu Opens a radio menu Opens a radio menu Max bytes/sec the host can receive data Issue an rcon command.x Attempt to repurchase items with the order listed in cl_rebuy Recomputes clock speed (for debugging purposes). Display player message Display player message to team When playing back a choreographed scene. When playing back a scene. force use of combined . Snap player eyes to specified pitch yaw <roll Addes a new user info value Changes's player's model Set the pause state of the server. Stops all active screen shakes. Take a screenshot..counter-strike. When moving. When playing back. Flush all .com/commands/half_life_2/client_console_server/ rope_subdiv rope_wind_dist save say say_team scene_allowoverrides scene_flatturn scene_flush scene_forcecombined scene_maxcaptionradius scene_print scene_showfaceto scene_showlook scene_showmoveto +score -score scr_centertime screenshot sensitivity servercfgfile setang setinfo setmaster setmodel setpause setpos shake shake_show shake_stop -showbudget +showbudget -showbudget_texture +showbudget_texture showbudget_texture -showbudget_texture_global +showbudget_texture_global showconsole showhitlocation showinfo showpanel Rope subdivision amount Don't use CPU applying small wind gusts to ropes when they're past this distance. When playing back.. Shows a info panel Shows a viewport panel <name> 36 van 45 14/04/2011 14:30 . show the end location. Show the console. Only show closed captions if recipient is within this many units of speaking actor (0==disabled). Move player to specified origin (must have sv_cheats).Client Side and Console Side Commands for Half-Life 2 and Counter Stri. Displays a list of the active screen shakes.wav files even in english.vcds from the cache and reload from disk. http://www. show the directions of faceto events. Shake the screen. When playing back. allow per-model expression overrides. Mouse sensitivity. print timing and event info to console. show the directions of look events. Saves current game. Enable the texture budget panel. List servers on your LAN.. http://www.counter-strike. Smooth player eye z coordinate when traversing stairs. All playback is fully async (sound doesn't play until data arrives). Spew message to console any time async sound loading blocks on file i/o.Client Side and Console Side Commands for Half-Life 2 and Counter Stri..com/commands/half_life_2/client_console_server/ showparticlecounts +showscores -showscores showtriggers showtriggers_toggle -showvprof +showvprof singlestep sk_ally_regen_time sk_npc_arm sk_npc_chest sk_npc_head sk_npc_leg sk_npc_stomach sk_player_arm sk_player_chest sk_player_head sk_player_leg sk_player_stomach skill slist slot0 slot1 slot10 slot2 slot3 slot4 slot5 slot6 slot7 slot8 slot9 smoothstairs snapto snd_async_fullyasync snd_async_spew_blocking snd_digital_surround snd_disable_mixer_duck snd_duckerattacktime snd_duckerreleasetime Display number of particles drawn per frame Shows trigger brushes Toggle show triggers Run engine in single step mode ( set next to 1 to advance a frame ) Time taken for an ally to regenerate a point of health. 37 van 45 14/04/2011 14:30 . Game skill level (1-3). When on.Client Side and Console Side Commands for Half-Life 2 and Counter Stri. How long looping soundpatch captions should display for.. outputs the precache manifest for the current level Show sounds location in world Shows sentence name for sentences which are set not to show captions. Restart sound system. Green lines show the active soundscape. draws lines to all env_soundscape entities. level caches) from reslists Music volume Show async memory stats Flush all unlocked async . Show spectator help screen If running a game. List all known sounds. Describe the current sound device. http://www. red lines show soundscapes that ar Time to crossfade sound effects between soundscapes Flushes the server & client side soundscapes Play a constructed sentence.. _other_rebuild. _sharedprecache.com/commands/half_life_2/client_console_server/ snd_duckerthreshold snd_ducktovolume snd_flushasync snd_foliage_db_loss snd_gain snd_gain_max snd_gain_min snd_memasync snd_mixahead snd_musicvolume snd_noextraupdate snd_obscured_gain_dB snd_pitchquality snd_profile snd_rebuildaudiocache snd_refdb snd_refdist snd_restart snd_show snd_showclassname snd_showmixer snd_showstart snd_soundmixer snd_surround_speakers snd_visualize snd_vox_captiontrace snd_vox_globaltimeout snd_vox_sectimetout snd_vox_seqtimetout snd_writemanifest sndplaydelay soundfade soundinfo soundlist soundpatch_captionlength soundscape_debug soundscape_fadetime soundscape_flush speak spec_help Fade client volume.counter-strike. Show sounds info Rebuilds all audio caches (_other.wav data 38 van 45 14/04/2011 14:30 . Show verbose matching output (1 for simple. Finish recording demo. Does not affect autosave triggers. Stop playing back a demo. Start recording movie frames.txt and rules (requires restart) 39 van 45 14/04/2011 14:30 . Red cross=trace too far.Client Side and Console Side Commands for Half-Life 2 and Counter Stri. If set to 1. How much to slow down backwards motion Bounce multiplier for when physically simulated objects collide with other objects. it will only show response success/failure for np Print accumulated CalcDelta profiling data (only if sv_deltatime is on) Enable profiling of CalcDelta calls Location from which clients can download missing files Dump all response_rules. Green box=radius success Make sure entities correctly report whether or not their network data has changed. Visualizes +use logic. http://www. does an optimization to prevent extra SendTable_Encode calls.counter-strike. Opens initial menu screen and loads the background bsp. Stops all soundscape processing and fades current looping sounds Parses and stuffs command line + commands to command buffer.. Reports the surface properties at the cursor Set to 1 to save game on level transition. If set to 3. 2 for rule scoring). but only if no other level is being loaded.com/commands/half_life_2/client_console_server/ spec_menu spec_mode spec_next spec_player spec_pos spec_prev spec_scoreboard spec_track +speed -speed spike startdemos startmovie startupmenu stats status step_spline stop stopdemo stopsound stopsoundscape +strafe -strafe stuffcmds suitvolume surfaceprop sv_accelerate sv_airaccelerate sv_alternateticks sv_autosave sv_backspeed sv_bounce sv_cacheencodedents sv_debug_player_use sv_debugmanualmode sv_debugresponses sv_deltaprint sv_deltatime sv_downloadurl sv_dumpresponses Activates spectator menu Set spectator mode Spectate next player Spectate player by name dump position and angles to the console Spectate previous player Tracks an entity in spec mode generates a fake spike Play demos in demo sequence.. Green cross=trace success. and we're not in developer Prints server performance variables Display map and connection status. . Saves network overhead. sv_pushaway_max_hostage_force Maximum of how hard the hostage is pushed away from physics objects. 1=only localplayer. sv_pushaway_max_player_force sv_pushaway_min_player_speed sv_pushaway_player_force sv_rollangle sv_rollspeed sv_runcmds sv_secure sv_sendtables sv_showhitboxes sv_showimpacts sv_showladders Server is using Valve Anti-Cheat Force full sendtable sending path. Flushes entity bone cache on lag compensation If true when log when a query is blocked (can cause very large log files) Maximum queries per second to respond to from a single IP address. World friction. 1=all players) Minimum size of pushback objects How hard physics objects are pushed away from the players on the server. 2=client-only. Show precache info. http://www. Send server-side hitboxes for specified entity to client (NOTE Shows client (red) and server (blue) bullet impact point (1=both. Window over which to average queries per second averages. 3=server-only) Show bbox and dismount points for all ladders (must be set before level load. then you can noclip with the game paused (for doing screenshots.). Maximum amount of force applied to physics objects by players.. NPCs over this distance from the player won't attempt to speak. How hard the hostage is pushed away from physics objects (falls off with inverse square of distance). Maximum replay time in seconds Maximum lag compensation in seconds Test networking visibility distance If cheats are enabled. Play footstep sound for players Force server side preloading. don't push away physics objects (enables ducking behind things).) Maximum of how hard the player is pushed away from physics objects. How hard the player is pushed away from physics objects (falls off with inverse square of distance).counter-strike. Maximum queries per second to respond to from anywhere. Enable instanced baselines. Prevents speed hacks.com/commands/half_life_2/client_console_server/ sv_enableoldqueries sv_filterban sv_findsoundname sv_footsteps sv_forcepreload sv_friction sv_instancebaselines sv_lagflushbonecache sv_logblocks sv_logdownloadlist sv_massreport sv_max_queries_sec sv_max_queries_sec_global sv_max_queries_window sv_max_usercmd_future_ticks sv_maxreplay sv_maxunlag sv_netvisdist sv_noclipaccelerate sv_noclipduringpause sv_noclipspeed sv_npc_talker_maxdist sv_precacheinfo sv_pushaway_clientside sv_pushaway_clientside_size sv_pushaway_force sv_pushaway_hostage_force sv_pushaway_max_force Enable support for old style (HL1) server queries Set packet filtering by IP mode Find sound names which reference the specified wave files. If a player is moving slower than this. Clientside physics push away (0=off.Client Side and Console Side Commands for Half-Life 2 and Counter Stri. Max view roll angle 40 van 45 14/04/2011 14:30 . etc. Prevents clients from running usercmds too far in the future. Test_Loop <loop name> .> .com/commands/half_life_2/client_console_server/ sv_skyname sv_soundemitter_filecheck sv_soundemitter_flush sv_soundemitter_trace sv_soundscape_printdebuginfo sv_specaccelerate sv_specnoclip sv_specspeed sv_stats sv_stepsize sv_stopspeed sv_stressbots sv_strict_notarget sv_suppress_viewpunch sv_teststepsimulation sv_thinktimecheck sv_turbophysics sv_unlag_debug sv_unlag_fixstuck sv_unlockedchapters sv_visiblemaxplayers sv_wateraccelerate sv_waterdist sv_waterfriction template_debug Test_CreateEntity test_dispatcheffect Test_EHandle test_entity_blocker Test_InitRandomEntitySpawner Test_Loop Test_LoopCount Test_LoopForNumSeconds test_nav_opt Test_ProxyToggle_EnableProxy Test_ProxyToggle_EnsureValue Test_ProxyToggle_SetValue Test_RandomChance Test_RandomizeInPVS Test_RandomPlayerPosition Current name of the skybox texture Report missing wave files for sounds and game_sounds files. Used for perf testing.loop back to the specified loop start point unconditionally. If set.counter-strike.. Overrides the max players reported to prospective clients Vertical view fixup when eyes are near water plane..Roll the dice and maybe run the command following the percenta 41 van 45 14/04/2011 14:30 .. If set to 1.loop back to the specified start point for the specified # of seconds. Test_LoopCount <loop name> <count> . http://www. notarget will cause entities to never think they are in the pvs Check for thinktimes all on same timestamp. Flushes the sounds.Client Side and Console Side Commands for Half-Life 2 and Counter Stri.txt system (server only) Show all EmitSound calls including their symbolic name and the actual wave file they resolved to print soundscapes Collect CPU usage stats Minimum stopping speed when on ground. Test_LoopForNumSeconds <loop name> <time> . the server calculates data and fills packets to bots. 0-100> <token1> <token2. Turns on turbo physics Disallow backtracking a player for lag compensation if it will cause them to become stuck Highest unlocked game chapter. Test a clientside dispatch effect. Usage Test command that drops an entity blocker out in front of the player.loop back to the specified loop start point the specified # of times.. Test_RandomChance <percent chance. 42 van 45 14/04/2011 14:30 .counter-strike.Client Side and Console Side Commands for Half-Life 2 and Counter Stri. Unbind all keys.. http://www. height in pixels of the budget panel width in pixels of the budget panel number of pixels from the left side of the game screen to draw the budget panel number of pixels from the top side of the game screen to draw the budget panel Maximum think time in milliseconds. Show user info for players on server. Play a demo. Start a test script running. how translucent the budget panel is number between 0 and 1 Show global times in the texture budget panel.Denote the start of a loop. Unpause the game. and then exit prints the time remaining in the match Profile the renderer. report performance info. Switch to thirdperson camera. Play a demo and report performance info. Show/hide the console.vcr file. Really just defines a named point you can jump to.com/commands/half_life_2/client_console_server/ Test_RemoveAllRandomEntities Test_RunFrame Test_SendKey Test_SpawnRandomEntities Test_StartLoop Test_StartScript Test_Wait Test_WaitForCheckPoint testhudanim testscript_debug texture_budget_background_alph a texture_budget_panel_bottom_of _history_fraction texture_budget_panel_global texture_budget_panel_height texture_budget_panel_width texture_budget_panel_x texture_budget_panel_y think_limit thirdperson timedemo timedemoquit timeleft timerefresh toggleconsole togglescores trace_report tracer_extra unbind unbindall unpause +use -use use user users v_centermove v_centerspeed vcollide_wireframe vcollide_wireframe_axes vcr_verbose Write extra information into . Unbind a key. warning is printed if this is exceeded. Toggles score panel Test_StartLoop <loop name> . Test a hud element animation. Arguments Debug test scripts... Use a particular weapon Arguments Show user data. wav' 43 van 45 14/04/2011 14:30 . Show the panel alpha values in the vgui_drawtree view. load animation from file reset view angles! Save current animation to file test view animation Draw alien blood Show alien gib entities Draw human blood Show human gib entities Get voice input from 'voice_input. Set to 1 to stop updating the vgui_drawtree view.com/commands/half_life_2/client_console_server/ version vgui_drawfocus -vgui_drawtree +vgui_drawtree vgui_drawtree vgui_drawtree_bounds vgui_drawtree_clear vgui_drawtree_freeze vgui_drawtree_hidden vgui_drawtree_panelalpha vgui_drawtree_panelptr vgui_drawtree_popupsonly vgui_drawtree_render_order vgui_drawtree_visible vgui_togglepanel viewanim_addkeyframe viewanim_create viewanim_load viewanim_reset viewanim_save viewanim_test viewmodel_fov violence_ablood violence_agibs violence_hblood violence_hgibs voice_avggain voice_clientdebug voice_dsound voice_enable voice_fadeouttime voice_forcemicrecord voice_inputfromfile voice_loopback voice_maxgain voice_modenable voice_overdrive voice_overdrivefadetime voice_profile voice_recordtofile Print version info string. Record mic data and decompressed voice data into 'voice_micdata. Enable/disable voice in this mod. Report which panel is under the mouse. Draw the visible panels.counter-strike.Client Side and Console Side Commands for Half-Life 2 and Counter Stri.wav' rather than from the microphone.wav' and 'voice_decompressed. http://www. Show the panel pointer values in the vgui_drawtree view. Show panel bounds. List the vgui_drawtree panels in render order. Draw the hidden panels... show/hide vgui panel by name. Draws the vgui panel hiearchy to the specified depth level. Draws the vgui popup list in hierarchy(1) or most recently used(2) order. View entities in the voxel-tree at the player position. Turn off VProf profiler Turn on VProf profiler Write the names of all of the vprof groups to the console.vprof file.counter-strike. 0 = disabled. Start playing back a recorded . Generate a report to the console. Draw the vprof graph..Client Side and Console Side Commands for Half-Life 2 and Counter Stri. Generate a report to the console. http://www. View entities in the voxel-tree inside sphere <Vector(center). Expand the whole vprof tree Expand a budget group in the vprof tree by name Generate a report to the console.com/commands/half_life_2/client_console_server/ voice_scale voice_serverdebug voice_showchannels voice_showincoming voice_steal -voicerecord +voicerecord volume vox_reload voxeltree_box voxeltree_playerview voxeltree_sphere voxeltree_view vprof vprof_adddebuggroup1 vprof_cachemiss vprof_cachemiss_off vprof_cachemiss_on vprof_child vprof_collapse_all vprof_counters vprof_dump_groupnames vprof_dump_spikes vprof_expand_all vprof_expand_group vprof_generate_report vprof_generate_report_AI vprof_generate_report_AI_only vprof_generate_report_hierarch y vprof_generate_report_map_load vprof_graph vprof_graphheight vprof_graphwidth vprof_nextsibling vprof_off vprof_on vprof_parent vprof_playback_average vprof_playback_start vprof_playback_step Average the next N frames. While playing back a .txt file View entities in the voxel-tree inside box <Vector(min). Generate a report to the console. Collapse the whole vprof tree Sound volume Reload sentences. Vector(max)>.vprof file. Framerate at which vprof will begin to dump spikes to the console. View entities in the voxel-tree. Toggle VProf profiler add a new budget group dynamically for debugging Toggle VProf cache miss checking Turn off VProf cache miss checking Turn on VProf cache miss checking 44 van 45 14/04/2011 14:30 . step to the next tick. Generate a report to the console.. float(radius)>. Client Side and Console Side Commands for Half-Life 2 and Counter Stri. 45 van 45 14/04/2011 14:30 .vprof file. step to the previous tick. toggles laying down or air nodes instead of ground nodes When in WC edit mode. moves position of air node crosshair and placement location nearer to from player When in WC edit mode. When in WC edit mode restores the last deleted node Updates the entity's position/angles when in edit mode Writes a list of permanently-banned user IDs to banned_user. Additional mouse sensitivity scale factor applied when FOV is zoomed in.counter-strike. creates a node where the player is looking if a node is allowed at that location for the currently select When in WC edit mode. Save the ban list to banned_ip.cfg. moves position of air node crosshair and placement location further away from play When in WC edit mode and editing air nodes. When in WC edit mode and editing air nodes.. http://www. destroys the node that the player is nearest to looking at. Request a VProf data stream from the remote server (requires authentication) Stop an existing remote VProf data request Reset the stats in VProf profiler Reset just the peak time in VProf profiler Set a specific scope to start showing vprof tree number of milliseconds that a node must exceed to turn red in the vprof panel Set to one to show average and peak times enable vtune for a particular vprof group ('disable' to disable) Above this many milliseconds render the label red to indicate slow code. (The node will be highlighted by a red box). Stop command parsing until next frame.. Controls VTune's sampling.com/commands/half_life_2/client_console_server/ vprof_playback_stepback vprof_playback_stop vprof_prevsibling vprof_record_start vprof_record_stop vprof_remote_start vprof_remote_stop vprof_reset vprof_reset_peaks vprof_scope vprof_unaccounted_limit vprof_verbose vprof_vtune_group vprof_warningmsec vtune wait +walk -walk wc_air_edit_further wc_air_edit_nearer wc_air_node_edit wc_create wc_destroy wc_destroy_undo wc_link_edit wc_update_entity weapon_showproficiency writeid writeip +zoom -zoom zoom_sensitivity_ratio While playing back a .cfg. Start recording vprof data for playback later. 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