City of Mist Core Book PDF Preview
        
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    CREDITS Creator, Game Designer, Creative Director, and Writer: Amít Moshe Editor: Eran Aviram Proofreading: T. R. Knight Lead Artist: Marcin Soboń Lead Location Artist and Cartographer: Mariusz Szulc Additional Artists: Monsters Pit, Ario Murti, Carlos Gomes Cabral Lead Graphic Designer: Manuel Serra Sáez Graphic Designers: Chema Lopez Centenero, Juancho Capic Contributors: Christopher Gunning, Bri, Noble A. DraKoln, Omer Shapira Playtesters: Almog Kapach, Anat Dagan, Ori Harish, Roe Portal, Guy Banay, Yonatan Shtorchan, Tuli Ebner, Erez Shiryon, James Graham, Alex Runswick, Kristian Mitchell-Dolby, Catherine Martin, Jessica Gao, Eli Levinger, Yiftach Govreen, Assaf Elron, Nurit Guthrie, Gideon Guthrie, Alon Elkin, Ada Elkin, Milana Finkel, Simon, Ran Etya, Ronit Arbel, Tammy Ninio, Ron Ginton, Ohad Reshef, Yuda Hocman, Moran Elbaz, Dima Vilenchik, Noam Roth, Gil Osterweil, Maty Kishinevsky, Yonni Mendes, Michal Mendes, Elik Kazav, Yael Rosen, Maayan Gutterman, Chen Sharon, Or Comay Brauner, Jonny Omer, Shachar Ganz, Yoni Heimann, Tamir Alush, Shoval Arad, Yoav Shlab, Maor Pomerants, Ortal Tal, Noam Avrahami, Erez Zvulun, Nadav Kunievsky, Natalie Goldshtein, Almog Yarom, Omer Raviv, Gur Arie Livni Alcasid, Aviv Or, Evyatar Amitay, Kristoffer Frølunde Jensen, Justin Lafontaine, Charles Cole, Lloyd Gian, John Lamb, Dima Vegner, Hagai M. Gumpert, Erez Regev. The production of this game was made possible thanks to our Kickstarter backers (see the full list at the end of the book). Thank you all! ISBN: 978-965-92587-1-0 First edition, 2017 © 2017 Son of Oak Game Studio / Amít Moshe     HOMAGE TO D. VINCENT BAKER                           CONTENT WARNING   AND APOCALYPSE WORLD                                                        This game contains mild language and some   The rules of this game are partially based on        graphic representations of violence. It contains   the “Powered by the Apocalypse” game engine,         references to human actions the reader may   presented in 2010 by D. Vincent Baker, in his        find offensive or unpleasant, such as suicide,   revolutionary game Apocalypse World. Vincent         murder, or prostitution, as well as extensive   changed role-playing games forever by intro-         references to criminal activity. The game does   ducing a new way to play that emphasised a           NOT contain any graphic representation or   flowing conversation and a great story. Many         verbal description of sexual acts.   great games that use this engine have since   been published. We thank Vincent for his contri-   bution to the world of role-playing games, which   also allowed the creation of City of Mist.  THE LOWDOWN                   22       » Routine                         168 About Rifts and the City                  » Training                        172                                        Your Crew                            182 Life of a Legend                 24     The Crew Theme                      183  Your Awakening                  25     The Crew Themebook                  184  Back in the Real World          27     Quick Start Crew Themes             187  The Call of Your Mythos         28     Crew Relationships                  193  The Veil of The Mist            29    A Day In The Life                    194  Others Like You                 32  Fairy Godmothers in Drag        34  and Devils in Suits                   3.TABLE OF                                  » Mobility                                           » Subversion                                                                             132                                                                             136  CONTENTS                                  » Adaptation                                           » Relic                                                                             140                                                                             144                                           » Defining Event                  148 THE BASICS                       12       » Defining Relationship           152 What you need to get started              » Mission                         156                                           » Personality                     160                                           » Possessions                     164 1. WHO ARE YOU?                  78       » Burning tags                    221 How to create your story                  » Story tags                      224                                           » Tags in crew and extra themes   227 The Exposition Session           81       » How to use tags in your game    228 The Series Concept               84     Statuses                            230  Your City                       89     Clues                               239 Character Creation               92     Juice                               244  Character Concept               98    The Core Moves                       250  Choosing Themes                 102    Convince                            252  Character Tropes                107    Change the Game                     254  Themebooks                      112    Face Danger                         257    » Bastion                     120    Go Toe to Toe                       258    » Divination                  124    Hit With All You’ve Got             260    » Expression                  128    Investigate                         262 . WORKING THE CASE                  200  Cases & Crews                   35    How to play the game The Cinematography of the City   38  Downtown                        42    The Conversation                     202  The Blue-Collar Residential     50     Moves: Taking Action                208  The Old Quarter                 56     More on Using Moves                 214  The Industrial Zone             62     Diceless Moves                      215  Other Districts                 68    Game Resources                       216  Just Out of Town                72     Tags                                217                                           » Power tags                      217                                           » Weakness tags                   219 2.  MOMENTS OF TRUTH                      276 How to develop your character                  6. THIS IS MY CITY!                  396                                                About Dangers and Avatars Character and Crew Growth                279  Attention and Improvements              280   Dangers                              398  Crew Theme Development                  283    Spectrums                           400 Dramatic Moments                         284    Danger Moves                        403  The Balance of Mythos and Logos         286    Using Dangers                       407  Making a Hard Choice                    290    Creating Dangers                    411  Stop. BEHIND THE SCENES                     334 How to create and run cases                                                APPENDICES                           492  The Roles of the MC                     337  The MC Principles                       338   Indexes                              493  What The Characters Don’t Know Yet      341   Player & MC Sheets                   502 Running a Session                        344   Maps                                 511  The Session Structure                   347  MC Actions During a Scene               352  The Soft MC Moves                       353  The Hard MC Moves                       355  How to Narrate City of Mist             360 . Sneak Around                            265    Adjusting the Challenge Level       364  Take the Risk                           266   Writing a Case                       366 The Cinematic Moves                      268    The Iceberg                         368  Voiceover Monologue                     269    Step 1: The Backstory               372  Flashback                               269    Step 2: The Trail of Breadcrumbs    379  Downtime                                271    Step 3: Adding Dangers              383  Geek Out During Credits                 272   Designing a Series                   386                                                 Series Resources                    387                                                 Story Arcs                          390 4. Back.                    292   Custom Moves                         413  Crisis & Beginning: Replacing a Theme   297    Creating a Custom Move              415  Nascent Themes                          301    Custom Moves Templates & Examples   416  Moments of Evolution                    303   Danger Profiles                      420  Becoming an Avatar                      306    Mundane Dangers                     421  Falling Asleep                          312    Mythos Power Sets                   432  The Life Cycle of Themes                317    Rifts                               437 Extra Themes                             310   Avatars                              466  Extra Themebooks                        320    Creating an Avatar                  450    » Ally                                320   Avatar Profiles                      454    » Base of Operations                  324    Anatoli                             454    » Ride                                328    Barton                              464                                                 Isabella                            475                                                 Kwaku                               484 5. Holding. 12 | CITY OF MIST · COREBOOK .  and narrator: the Master of Ceremonies. you raise your head and catch a strange reflection on the skyscraper: something like a crooked. You keep working.                                                                                               THE BASICS   | 13 . watch some TV. You’re not on drugs. if you doubt the way things are. What are you going to do? I’ll tell you what: You’re going to keep doing the same things you’ve always been doing. middle of the day. a kid dressed in bright colors with the head of an elephant. This is its City. a familiar voice. and sometimes can even make the so much that you hardly ever remember       shining armor real or breath actual fire – but they this feeling is there. On the occasions whatever it is you do. right? You can’t really be seeing this. but this     and monsters are reborn inside ordinary people. You and your friends will                                             each play one of the lead characters. they don’t always add up. The role of the                                             MC is described throughout the book and specifi-                                             cally in Chapter 5: Behind the Scenes. and they’ve been dead for years. live out a modern version of their legends. Another day. It that if you go looking for answers.  when they tap into their Mythos. calling to you. Some- one you knew. you take out the trash in the evening and you see her across the street. so no-one are.                                             You can read more about Rifts.                                             Rifts. looking at you. See. the City.       regular Joes and Janes. You dump the                                              WELCOME TO CITY OF MIST trash and come back inside.                                             Here’s the lowdown: City of Mist is a modern city There must be some logical explanation. you do     still have their ordinary lives. But a tiny part of you is questioning. It’s not as if knights and It’s whispering: what’s going on? Where     monsters walk down Main Street donning shining am I? What is this? It feels like you’re    armor or breathing fire. It’s in your head. who will take the role of the host. You know    them: the sleepwalking residents of the City. dreary cas- tle tower is jutting into the overcast sky above. y’know? Some- times you’re downtown. because deep      those who have not awakened to the legend inside down inside you know the truth.                                             referee. a member of                                             the crew that is at the center of your story – each                                             except for one. feeling stretches over weeks. You can’t. This question of all: who am I?                  mystical veil is the Mist. months. It’s not Halloween. a mysterious and ford to really ask yourself what was that   mystical force hides their miraculous powers from thing you saw. You keep walking.The things you’ll see on the streets. you can’t af. Or you’re alone at the office.                                             or MC. you will                                             makes armor look like a flak vest and fire breathing have no escape but to also doubt who you    like a party trick or a gas leak explosion.      where legends are real. it’s late. You get used to it. Those people. sleep. You get used to it      called Mythoi. and you hear a voice. You’ll have to ask the toughest        ever knows about the Rifts except the Rifts. You go back to your life: you work. and the                                             Mist in Chapter 1: The Lowdown. but rather that knights about to wake up from a dream. eat. a                                             story that most closely resembles a detective comic                                             book or a TV series.                                             You are about to tell a story set in City of Mist. known as and years.                                   this relates to you as a player. and what the relationships between                                the crew members are. you will also decide as a group what                                kind of a crew you’ll all be a part of. and                                  MCs can be of any gender. many questions. characters. like an                                occupation or a personality profile. such as burly. it                                  relates to you as the character you are playing. the reader. even if it’s not their profession.                                  Where the third person is required. A clar-                                  ification is given where needed. what are your team’s strong points and                                weaknesses. the legend growing inside them. Your crew also gets a theme                                and tags. A theme can be an                                aspect of your character’s ordinary life. They have their                                ordinary lives. You                                create your character by naming four themes that                                are central to his or her story. This is an arbitrary                                  division for the sake of readability and balance                                  in the use of pronouns. players. if you take this role. the                                  meaning can be understood from context.                                You then use questionnaires.                                  or to you as the MC. Mostly. this book                                  refers to characters as ‘she’. wherever possible. or an aspect                                of the abilities related to her Mythos.                                    SETTING UP                                The first thing you’ll do is describe your characters                                and crew and create the setting for your series. sawed-off shotgun.                                 PRONOUN USE                                  Throughout this book. and objects your character possess-                                es.                                  and the MC as ‘she’ as well. players as ‘he’. elsewhere.                                resources. in some places. called themebooks. qualities.                                Your characters are all Rifts. as                                explained below. the                                  text refers directly to you. what are the questions you all want                                to solve.     14 | CITY OF MIST · COREBOOK .                                During setup. They not only describe your character but                                also power (or weaken) her actions in the game. like Cupid’s                                ability to make people fall in love with each other. so they all investigate                                in some way. Tags are                                short descriptions of specific abilities. or a prince’s                                charm. what are your                                common goals.                                to flesh out each theme and choose tags.                                and many.  what they          of the above.The details of setting up are described in Chapter      Jerry (playing Detective Enkidu): I walk 2: Who Are You?. describ. You will be both a co-creator and a say and do. feels. A new ing the beginning of the next scene in the story:       scene will begin which can involve action. looking like a mid-   dle-aged drowned dog. or thinks during the scene. Maybe you ask the players where their       part of the audience of this gripping urban tale and characters are and take it from there. “Hey. The   the third girl this week. complicated non-player characters. or go after a suspect.  THE GAME                                                Players can initiate scenes by deciding where their                                                         characters go next. I                                                           want to find a connection between this ter playbooks and crew themes provided in the City        and the other girls. It’s raining   softly. you respond by say. does.  personal lives or legendary background. You                players’ lead characters are sometimes referred   need to get on top of this or the chief                 to as the Player Characters or PCs. Jerry and Dani may say Det. dangerous lo. taking in the crime scene. and cations. colored by intermittent blue   and red lights.   have already closed off the perimeter. of Mist Starter Set. while at      ry. As you’ll see. etc. played by the MC. while all the   will have your head. or NPCs. Your buddy Johnny from                  PC AND NPC   forensics comes up. and play out   club where the victim worked. If you’re    You can also introduce elements of the characters’ the MC.” Then he notices                   other characters. A   body covered by a tarp is lying at the   center. darling. not even as the MC.      characters’ lives interesting as the MC. certain things you say                                                         about your character may trigger the rules. You make your way to the                  ters attempt important actions. The detective can be the same time thinking about the other characters         a brute at times. en-                                                           chanté. Enkidu show or an issue of your comic book. or by making the lead If you’re one of the players. they   center of the plaza where the police                  can help take your story in unexpected directions. because (a) everyone to create challenges such as villains. It can go something like this:        During the conversation.   can take actions that will shape future events. you play to find out. you help the players build the lead            this dashing policeman and say. investi- where and when it takes place. characters in your series. “Sor- characters by asking interesting questions. drama.” I want to chat him up and see and events you want to stack up against the lead          what he discovered here. He takes a drag off                                                           This book uses the conventional role-playing   his ciggy and blows the smoke out slow-   ly. you can use the pre-generated charac. The MC: You arrive at the crime scene in                                                         rules help add thrill and suspense to the game by   Detective Enkidu’s car. almost as if someone up there                 determining what happens when the lead charac-   is weeping. Chapter 5: Behind the Scenes also explains how to create your own series      You never know in advance how the story will while Chapter 6: This is MY City! explains how          evolve.          gation. You get togeth. not looking at you but saying: “It’s                games terms when referring to characters. As an alternative to creating            right past him and crouch next to the characters. are called   Excalibur. in person or online. For example.                                                         Dani (playing Excalibur): I approach As the MC. ing what your character says. shady       (b) the outcome of the characters’ actions are de- operations. who’s the dame?”                       Non-Player Characters.     your character as a player.   and Excalibur go snooping around at a local night er for a few hours. I’m Estella.        body. You always       your role is to make it interesting and enjoyable end with the question “What do you do?”. based on what Think of every game session as an episode of your       they find out. you pick up where you last left off. detective. what happens to your fictional characters.   What do you do?                                                                                                            THE BASICS   | 15 . suspense – or a combination of all who’s there and what they look like. giving         for yourself and everyone at the table: by playing the stage to the players and their lead characters. the atmosphere.                                        termined by the rules and the dice – that’s what’s                                                         so fun about it.  There are different kinds         be for this action and the better your chances are          of moves in the game but most often you will use            to get a hit. It’s a 10+. for example “I’m searching               probably outright stupid. risky.             crank your Power up or down. somehow. Face           er. the MC invokes one          less. Some tags might reduce your Pow-          the eight Core Moves: Investigate. For these moves.            ugly choice. so I do it!          “I use my Mythos powers to get in touch with his            MC: Nice! The suspect slows down a bit          emotional pain and then SQUEEZE!”                             to look back and for a moment you can                                                                        see his jaw drop as you scale the wall          Once you invoke the move. for a          and then hit him with a crushing right hook. When you roll a miss. you                                                                        ue running unharmed. sum the results. That’s          closing gate. you always roll           Every move has different outcomes for 7-9 and          two six-sided dice (2d6). What do you do?          plus something (most often roll+Power) to deter-          mine the result. you notice a few feathers            The MC will offer you a hard bargain or an                  floating ever so slowly to the ground.” or              total of 10.                                some of the way and then grow thorny                                                                        tentacles to pull myself to the far          If a player wants to activate a move but doesn’t              wall and climb up.                      characters and increasing the challenge: they can     16 | CITY OF MIST · COREBOOK . only to contin-            right stupid feat. simply follow the                   with your thorny extensions. depending on their          Change the Game. or out. right?          If a player describes what their character does but         MC: Lemme see… it’s daring. Sneak Around. while conditions affecting your character can          Danger. then B happens. but there’s no time                                                                        to wonder about that. I guess I’m Taking the Risk!”                   Taking The Risk. included in its description.                                                                        after him.                  and lands with a parkour roll on the                                                                        concrete roof across.                                                five stories below. I have two tags          describe what happens in the story. the higher your Power will          you do A. On a 10+. the MC               Jerry (playing Detective Enkidu): I’m          will ask them what move they are using.            When you perform a daring. describe an action that fits the                                                                      Detective Enkidu (played by Jerry): I          condition in the first part of the move and name              can’t let that suspect get away! I’m          the move: “I’m going to drive right through that              going to jump right after him.          the apartment for the murder weapon. Sure. What do you do?          To invoke a move. Power                                                                      is the number of tags your character has that can          The main way in which the rules kick in is called           help her with the action she’s taking – the more          Moves. and Take the                 description. clears 20 feet of gap. or suggest            going to use my sheer brawn to clear          one: “are you Investigating?”. but what do we           dice. Some moves ask you to roll               starts to run faster. Then he          result as described. a miss indicates a dire complication or          different for different moves). If it’s more than six. If the total is 6 or        threat. roll+Power. Unless otherwise          add whatever number something stands for (this is           specified. and              10+. complicating things for the lead          is a weak hit and 10+ is a strong hit. gets 3 and 5. for example               that can help me here: beastily ath-                                                                        letic and thorny tentacles. Moves are phrased like conditions: When              relevant tags you have. it’s a miss. and adds them up. this dark                                                                        slim figure in a black bodysuit leaps            TAKE A RISK                                                 off the ledge.                                                                      When a player invokes a move.          Risk. Go Toe to Toe. and          doesn’t name a move.          see?” The player can answer “Oh. detective. Jerry rolls two six-sided          will ask for the description: “Okay. so my          “I’m gonna Hit him With All I’ve Got!” the MC                                                                        Power is 2. As you’re running            do it. It smells of some-                                                                        thing unearthly. Convince. risky. plus a Power of 2.         MOVES                                                       All the Core Moves ask you to roll+Power. I feint a left jab           I rolled 8. Hit With All You’ve Got. it’s a hit: 7-9   of the MC Moves. As you chase                                                                        him to the edge of the roof. it can go like this:          For example:                                                                      MC: Your suspect is not going to make it                                                                        easy for you. On a 7-9.”. things get messy.  the more she starts something or someone dear to them. When you get together as a  group to play role-playing games or when you  are joined by a new player. the failure of her powers. some players            out there? Doubtful. neglect them.                                                  of legendary and ordinary within you is constantly                                                           shifting.       over and start playing. Note that the MC never rolls the dice. You’re just going to have  dislike stories where PCs have the option to             to hit the streets and figure things out as you go  work against each other (known as player vs. and the dramatic  When you play City of Mist. acter’s themes is either a part of your Logos. The trick is to walk the line… for as long  THE SOCIAL AGREEMENT                                     as you can.           than just ordinary dangers.             along. LOGOS                                          eras start rolling?  As a player. Different players have different preferences       That’s it – now you know the basics of City of Mist. Ancient things crawl  Work out what’s best for your group. etc.  and may be in favor or against certain types of          Does that mean you are really ready for what’s  stories or content. lose            acter loses and gains themes. In the ashes of your character’s old life. Replacing a theme represents a moment of personal crisis for your character: the loss of a loved one.get hurt.                  growing beyond the struggle of Mythos and Logos. are explained in Chapter 3: Working the                                                           pletely and you will become an Avatar: a willing Case. Each of your char. you’ll forget your Mythos                                                           and become a Sleeper like the rest of the City                                                           residents. For example. You need to watch it: If you lose your last The rules for the players.                                                           instrument in the hands of your Mythos.                                                           earning precious Moments of Evolution. including all the Core                                                           Logos theme. the legend within you. and                                                           within everyone you meet. You always replace a Logos theme handle whatever threat or complication she throws         with a Mythos theme and vice versa so the balance at them.  of the audience. your Mythos will take you over com- Moves. or your Mythos. etc. however. however. Can your characters an-                                                           swer their burning questions? Can they overcome                                                           other Rifts like them who may serve a different                                                           agenda? What will happen to them when the cam- MYTHOS VS. However. in the electric grid. the more your char-                                                                                                             THE BASICS   | 17 . your ordinary life.                     beneath the asphalt roads. make the players roll to see how they            There’s more. and you will lose them and replace them with new themes.. you are simulta-                                                           moments of your character’s evolution is explained  neously the co-author of the story and a part                                                           in Chapter 4: Moments of Truth. it is also a moment of great personal growth and evolution – in a new direction. your lead character has a personal           Let’s find out: when you’re ready. Your character’s themes are fluid: give them enough attention and they will flourish and evolve. become exposed to a new danger. a new theme arises and new aspects (and tags!) come into her story. turn the page story that evolves during play. If you lose                                                           your last Mythos theme. it’s a good idea to  talk about what kind of story you all want to                                                           TIME TO HIT THE STREETS  tell. Furthermore. Logos.                                                           Everything about Mythos. Brace yourselves: these streets harbor more  player or PvP) while other players enjoy them. The MC can. at least.  and local Rifts. it            Tropes. and Geek Out During Credits.         WHAT’S IN THIS BOOK?                                     WHAT HAS CHANGED?          • Chapter 1: The Lowdown has the inside scoop            If you played the City of Mist Starter Set. Base of Operations.                            changes that have been revised in this complete                                                                   version of the game:          • Chapter 2: Who Are You? is a guide to the Ex-            position Session. sample crew themes. The MC simply creates            (“Denying the Beyond”) rules. and                                                                     renamed to Possessions.     18 | CITY OF MIST · COREBOOK . Back.             are highlighted in green. Moments of                                                                     Furthermore. defining the use of tags and status-                                                                   • The move Stop. with a specific emphasis on controlling              are highlighted in red. Here are a few major            locations. Nemeses. losing and replac-            game’s character and crew development system. etc. has been revised and clarified.             ity.            Flashback. a Danger Profile            directory containing ready-to-use Dangers. has been            es as well as resources such as Clues and Juice.            breakdown of the MC’s roles. Holding. as well as                                                                     understand what degree of sacrifice and conse-            on four cinematic moves: Voiceover Monologue.                                                                     quences they are committing to. and three extra                                                                     interesting situations for the players. and the theme type Gear has been            of tools to help make your game cinematic.            including Mystery and Identity rules.                                                                     ing themes.                                                                     completely rewritten to allow players to better            expanding on all eight Core Moves.            the challenge level of your game. In some places. It just seemed a            creation system using themebooks (question. this aspect of the game is now            Evolution.          • Chapter 4: Moments of Truth describes the                                                                     including marking Crack/Fade. and Ride. quick character creation with Character         You can continue to use Gateways if you wish. how.    already know the world of City of Mist and many            and describes some of the main City districts. a system of crew relationships reflected         has no bearing on the game.                                                                     decides whether his character evolves from those          • Chapter 5: Behind the Scenes is a detailed               situations and if so. the player            theme types: Ally.            conversation. specific game elements            a special section on creating and using custom           are highlighted in different colors:            moves with templates and ready-to-use moves. detailing the rules of the     slightly.             more apt term for a mystical opening in the Mist. their wording has been revised for clar-          • Chapter 3: Working the Case is a comprehen. a step-by-step                                                                   • The theme type Occupation has been renamed            guide on how to run sessions including a variety                                                                     to Routine.            in Help & Hurt points. expanded Avatar and Sleeper                                                                     entirely player-driven.                                                                   • The evolution of a player character’s themes. then you            on the life of a Rift and the process of awakening. Montage.            and their operations and four Avatar profiles.            an in-depth walkthrough for creating your own            cases and designing your series based on the            Iceberg model. It includes the complete character           called Rifts instead of Gateways.            ples for every rule and a range of optional rules            to allow you to adjust the game to your group’s           • Spectrums (first explained on page 400)            needs.                                                                      • Statuses (first explained on page 230)          • Throughout this book: a host of colorful exam.         of the core rules of the game.          • Chapter 6: This is MY City! includes rules for           HIGHLIGHTED TEXT            creating and handling Dangers. and                                                                   • While the eight Core Moves remain basically the            a crew themebook. and           Throughout this book.            naires). in which you create your series      • Ordinary people with legendary powers are now            as a group. It                                                                      • Tags (first explained on page 112) are high-            also contains a comprehensive guide to Avatars                                                                        lighted in yellow (or purple in dark pages).                                                                     same. the move options changed            sive set of player rules. . . . .                 THE LOWDOWN   ABOUT RIFTS AND THE CITY                       CHA P TER                        1 .  add numbers up. So. don’t use          right under their noses.  you know anyone else that is… like us?”).                   Terms like Mythos.          When you play City of Mist.        veteran. she may have made up her own catchwords          you’re not just roleplaying your character. Rifts.          the life of living legends in the City. but your char-          become involved in an insidious clash                     acters don’t know them or use them this way. right? You    for these mystical phenomena.          of forces that has been taking place                      after you’ve read this and started playing. and the Mist are game                                                                    terms used by the players and the MC so you can          ordinary people who involuntarily                         understand each other and the rules.     she’ll talk about these things in vague terms (“Do          ter: one of the lead characters as a player or the sup. roll dice. But.          invoke the rules. If                                                                    your character is just starting to discover the City.                                  game terms when speaking as your character. if she’s a          porting characters and antagonists as the MC.     24 | CITY OF MIST · COREBOOK .         This section will usher you into                          You know some things your character doesn’t know. you play as your charac.  or your whole body listen. You stayed and listened. but they feel more real than                                                         any moment you have ever lived. but                     You have remembered who you are. it all emanated from this.        liberated and become limitless. in                                                         what this awakening is. event. suffering beyond imagination. It’s there. along up and turn back to their lives. Things that happened                                                         long ago – but did they? They don’t seem as real as                                                         the life you have now. your body will start buzzing. This is where most people give                   ing for the first time. It’s like a spark inside you. A new and yet your mind just can’t grasp it.                                                         This awakening can happen in a moment or it can but at the same time it’s an entire world. every    Savor this moment. you’ll remem-                                                         ber your Mythos. It’s like a misplaced                 will burn in cool bright blue flames. words fail you because        feel immense freedom. every seemingly random        the Mist is coming.                                                         Slowly. No-one knows of time. it slips                 very old voice inside you can finally say: “I am. because it might not last long: action you’ve ever taken. You have be- memory. and yet. you can’t remember. it’s you: your very core. But                    with a shocking realization and the thundering not you. Emotions gush in. date what you take in. and distant times. In a way.” through your mind’s fingers like                        Awakening to what you truly are feels like breath- vapor. a strange way. something about yourself                        come a Rift in the gossamer veil of forgetfulness. It can happen spontaneously many facets to be accurately described.                                                         a force of healing? Is it mysterious and cunning?                                                         All of the above? Only you can know this. a tingling sensation spreads as you allow but as time passes it becomes clearer                   this force to enter every mote of your being. playing a role in a                                                         clash of forces more ancient than you can possibly                                                         fathom: smiting down a terrible foe. as if you yourself have been your waking mind is too constricted to accommo.                your skin. you will become its con- this urge to break away from every. or fateful. you’ve asked everywhere. It starts as a nagging realization that                                                         At the same time. different back then. For a brief moment. stealing a for-  YOUR AWAKENING                                          bidden item. It bothers you. The visions you have seen will miraculously thing that’s distracting you and try to                 become a reality: perhaps a small tree will sprout                                                         from the palm of your hand. the root of                                                         But you know others have had similar experiences. loving                                                         without limits.                     of yourself.                       question: “How could I have forgotten myself?”                                                         You’re awed by this force that has chosen you as its When you finally remember this truth you have           gateway into the world and at the same time you forgotten about yourself. If you and clearer. the more you see that everything in your life. almost like they were faded                                                         pages in a storybook.                    duit. accidental. charged with this new memory there’s something you’ve forgotten. thing that has existed for an immeasurable length                                                         premeditated.                                                                                                           1 · SETTING   | 25 . The more you are in touch with it. It has too                                                         stretch over decades. it’s in the back of your mind. You get                    stay with it long enough. to focus. All over At first.                                                         places. It’s some-                                                         or it can be brought about by events in your life. to put you back to sleep. it will take shape: you’ll remember faces.                                                        What is the nature of this force? Is it violent and                                                         ruthless? Is it as old as the roots of the mountains                                                         and the flow of rivers? Is it harmonious and benign. You’ll remember                                                         yourself. you have. vastly longer than you have. your existence.  ‘Lady.         THE INDUSTRIAL ZONE          “I told her. you gotta believe me! These people are moving some dangerous shit.’”          –Tlaloc     62 | CITY OF MIST · COREBOOK . You need to write about this!’ She wanted to know how I got into the refineries. ‘Come with me and I’ll show you.          chemicals or something. They have trucks unloading the goods into a hangar by the refin-          eries. said          it was a restricted area. What was I going to tell her? That I am wherever water is? That my          children in underground pools told me about the chemicals? That I am a god of rain and of          rivers? Forget it! I just told her.      a release from the burden of the Mist. Behind them. In the commercial          capacity. Above some mass produced. It seems to operate here at minimum your wheels and machinery. some crafted                      all that mayhem. others packaged and shipped                      see that it’s not the noisy parts of the Industrial all over town. Whereas in the Old Quarter the Mist’s small workshops and garages run by tattooed burly     degree of involvement is vague. each louder than                 inspectors scout the district around the clock. the district has no                                                       registered residents). waiting for the inevitable mod. here it is crystal men in wife-beaters and rough ladies in overalls. churn and grind and fuse                   are regularly understaffed compared to its sheer parts together.     clear: the Mist doesn’t care about the Industri- offering quick repairs and custom adjustments to      al Zone. with anything from delirious raves to lines spew out fumes. From way up there. Strange gangs and secretive brotherhoods push out tired employees and draw                     set up their makeshift headquarters around burn in fresh ones. spraying their SMGs comes an endless variety of products. vast corporate the Industrial Zone continues its                     production complexes and government-funded mechanical march. When you think about                   Zone the police should be worrying about – it’s the it. sometimes this awareness even                                                       endures when the Rift returns to districts where                                                       the Mist is heavier. or is divided between hundreds of businesses and         desolate than the Industrial Zone. fish. they the other. setting aside ernization. Once you get used to the noise and pollution.                                                                                                         1 · SETTING   | 63 . The underground scene is tall chimneys and winding pipe-                                                       thriving. their operations stinted due to lack of public them over to another facility for the                 interest (except for a few cheap housing projects next step of the production line. Its                 for employees working shifts. smoke. and then regurgitate                  size.   this is a devious ploy by the Mist to lure Rifts away tronics devices behind a magnifying glass.                 into the night sky and howling like wolves. But the fact remains that Rifts here feel a skeleton crew. In the light industry zone one can find   this place. masking Rifts barely enough to keep the zone. the finer details emerge.                   seem to go on forever. It chugs down                       refineries stretch over miles. machine. one could easily use. how. massive hardware outlets sell construction      workforce oblivious and to maintain a steady flow supplies while in their old-fashioned shops. Its many work-                                                       Though police and environmental compliance shops and factories. Out of all this ruckus                 barrels in abandoned hangars. Visiting the                                                       Industrial Zone regularly can certainly open up a                                                       Rift’s awareness. while congested roads slowly                   visitor.   of products into the City. residential districts. neglected.Every day and throughout the night. so Rifts just love facilities. the wind blows silently amid silos                                                       and cooling towers studded with bright red aircraft with care. Rows of storage units and warehouses      their ordinary lives and living free as the agents                                                       of their innermost mythical desires. some for the zone’s own                    warning lights.   BEYOND THE MIST ever. The district’s area   There is no district more sidelined. the whole district is just one big                quiet ones. some covering an area                                                       greater than all the smaller zones put together and copious amounts of raw materi-                                                       housing only god-knows-what. Some have theorized that eyed craftsmen work on delicate clockwork or elec. and                      violent pit fights available to the thrill-seeking waste. als alongside a steady stream of blue-collar workers from the nearby                   The nights here reveal a well-known fact: the                                                       Industrial Zone is the City’s no-man’s-land. Derelict   from the population centers where they can be factories with saw-tooth roofs and filthy skylights   dealt with permanently without danger of awaken- house outdated production lines that operate with     ing others.  they have been running         been overpowered in a fight twice. He’s good.                                                                 from her parents. Rifts are meant to shape reality and partake in                                                                 to change her rich downtown garb for jeans. he’s just a projection of Lily’s powers         major power in the City. Eddie is a renowned                                                                 a deal with her: if she sets him free. she just calls out         conditioning and indoctrination.         place to blow off steam. Eddie often employs his         powers to patch up the loser in his pit fights. well-capable of tackling oppo-                                                                 long shaggy hair. but Eddie just doesn’t want to mess        phrenic. Eddie is nonetheless a lean-and-mean                                                                 she was horrified.                                                                 downtown penthouse was the prison of a remark-         A middle-aged veteran of the Rift underworld of                                                                 able being: Iron Hans. It’s not                                                                 other words save “a monster”.         the Zone. Whenever she needs him.     66 | CITY OF MIST · COREBOOK . who is both         each other.                                                                LILY CHOW          LOCALS                                                 THE PRINCE FROM IRON HANS                                                                  Lily Chow is on the run. it’s    Meanwhile. When she first met him. but he’s not        created due to Lily’s inability to accept her own         that good. She has stolen something                                                                 from the safe in her mother’s office – a Mythos                                                                 – and she’s not giving him back. Lily always knew her parents were involved                                                                 in shady business but she never suspected their         Eddie Dreamtime is the big kahuna at the Bowl.         the recreation of the world. but underneath the outfit she         to run the club and give his fellow Rifts a neutral                                                                 is still just a rich girl in a wild land.                                              strength. The psychological profile on her         it’s the end of the line for them. Lily’s parents are desperately look-         a part of the agreement. These days. thinks Iron Hans doesn’t exist         his neutrality and pitch him against more than one      on his own. It’s not like he     father’s desk says Lily is delusional and schizo-         can’t do it. nine-foot-tall and covered in         fighting machine. the        ing for her and have hired the best professionals         fights are so violent that someone dies and then        money can buy. According to Ed-                                                                 his name three times and he appears. Hans got Lily         die. But Iron Hans made         just his top athletic condition. In the current milieu. he is content                                                                 and a leather jacket.           called Mending the Broken who secretly specialize         bringing people back from the dead will mess up         in Rift psychology. and shacking in different dumps and         of his club. Since then. Sometimes. Daughter to a         EDDIE DREAMTIME                                         high-flying city official and a corporate execu-         ABORIGINAL DREAMTIME                                    tive. The         they can be themselves without having to hold                                                                 iron-skinned magic-wielding churl serves both as a         back or apologize for their abilities. a member of an organization         with the wrong people. He wants Rifts to have a place where                                                                 abandoned spaces around the Industrial Zone. a tee. and has only ever                                                                 her the world. however. who are trying to get her and         however. For now. he is more concerned with the operation                                                                 Hans back. not even to                                                                 bodyguard and as a big brother for Lily. He believes all Rifts are reality benders                                                                 scared and exhilarated by life in this part of the         and that they are limited only by their modern                                                                 City. she could describe him in no         nents much bigger and stronger than him. the profiler. he will show         and highly-skilled reality bender.  and             their ‘burn’ status                                       Investigative reporter           7.          4.           2. Fade or Crack             A track for the theme’s deterioration.             chosen out of the 14 theme types                 2. Weakness tags                                         g   Lockpicking             Three slots for weakness tags and the letters             of the questions that were used to create them        j   Sorrow for the victims             (also.         Every character has four theme cards:            THEME CARD FRONT                                               Routine                                                              1.           4. you reset it and choose an improvement.                                                                     c   Reluctant witnesses     96 | CITY OF MIST · COREBOOK .                                                              5. which defines its nature. Power tags                                       6. you replace the theme.             A track for the theme’s growth. a checkbox to mark if you invoked them             this session. When it hits             three.          1. the letters of the                                                                   a             questions that were used to create them.                                                                   “The people of this neighbor-          5. Mystery or Identity             A question or a statement that drives                 hood deserve to know. see optional rule on page 220)                                                                  7. Title             A descriptive name for the theme                          for the lost          3. Type                                                                        Searching             A theme’s type.”             your character          6.             Seven slots for power tags.             When it hits three. Attention                                        3.           revelation. OR SOCIAL STANDING •          AN ACCIDENT • RISE TO GREATNESS • 15 MINUTES OF FAME • ENLIGHTENMENT           Life throws you curveballs you can’t anticipate. VALUED POSSESSION. For example. perhaps a Mission theme is in order. etc.                 event. For       you still define yourself through that moment or          better or worse. Having a Defining Event theme means          dramatic events that shape you irrevocably. a crime you were involved in.          influence of a specific event or time in your char-     148 | CITY OF MIST · COREBOOK . a   if you swore to do something following a tragic          great victory. If the follow-up of that event is          this event either ceased to exist or was abandoned    just as central to your story as the memory of what          in favor of a new version of you. you should represent them          The Defining Event theme focuses on the residual                                                                using one of the Mythos theme types. a chance meeting that influenced you. Perhaps      another appropriate theme (either in addition to or          it was an accident. the person you used to be before     time in your life. if you                                                                gained Mythos powers. a time of trials. you should pick          forged in that fateful moment or period.         LOGOS THEMEBOOK             DEFINING EVENT          A THUNDERING REALIZATION • LOSS OF A LOVED ONE. one that was        happened and how it shaped you.      acter’s life. a   instead of the Defining Event theme).  ambition                                                           YOUR DEFINING EVENT? B WHAT PART OF YOUR OLD SELF. survival of the fittest theme card under POWER TAGS along with the                                                         I WHAT PHYSICAL CHANGE OR IMPROVEMENT letter of the question. love of the local community C WHAT MUNDANE BUT USEFUL OBJECT DID   YOU OBTAIN DURING YOUR DEFINING EVENT. flesh out your idea with some details: When                                                           meditation. always prepared.     E WHO DID YOU BOND OR CONNECT WITH IN tion below:                                               THE AFTERMATH OF YOUR DEFINING EVENT?  ? WHAT HAPPENED TO YOU THAT CHANGED                       media connections. no-one dares to refuse me    ex-celebrity. light sleep. lying did this happen? Who was involved? What hap-                                                           shamelessly. fear-   LY CHANGED.                                                         J HOW DO PEOPLE TREAT YOU BECAUSE OF    driven to mete out justice. a trusted   YOUR LIFE FOREVER?                                      butler.   YOUR DEFINING EVENT LEAVE YOU WITH?                                                           fake smile    filled with rage. City mayor  Based on this. a secret sponsor. think about the answer to the ques. you should describe something that        FOLLOWING YOUR DEFINING EVENT? will be useful to your character during the game.         “can’t be too safe”. head of a corporation. inherited for-    tune. sprinter. a sacred prayer. fancy clothes                                                                                           2 · CHARACTER CREATION   | 149 . City finances questions to answer. swordsmanship. Answer each question with a single description no more than a few words long. youthful curiosity. Where does she come from? What did she do? What time in her life influenced         leader of a secret order of knights. a pic-    ture of my enemy.                                                           STEMMED FROM YOUR DEFINING EVENT? A WHAT KIND OF STRONG EMOTION DID                                                           acute sense of smell. great reflexes.       H WHAT APPROACH TO LIFE DID YOU ADOPT In your answer.             IT? particularly her past. wilderness survival pened in the aftermath of this life-altering event?                                                         G WHAT KNOWLEDGE DID YOU GAIN ACCESS                                                           TO THANKS TO YOUR DEFINING EVENT? POWER TAG QUESTIONS                                       manual of medical conditions. a majestic eagle. a sense of unity with all life .                                                           EVENT? Next. humility. Each answer becomes a power tag.   THAT HAS BEEN WITH YOU EVER SINCE?    Helix Labs access card.CONCEPT                                                 D WHAT AUTHORITY WAS VESTED IN YOU                                                           DURING YOUR DEFINING EVENT OR AFTER Think about your character’s modern-day life. _________________. STILL SERVES YOU?                                                           some.                                                         F WHAT SKILL OR MUNDANE ABILITY DID YOU • One day. the chosen and shaped her the most?                                  one. commands reverence.                                                           PICK UP DURING OR DUE TO YOUR DEFINING • There was a time in my life when _________________. Answer the first question. a gang of lowlifes and                                                           rejects • When I was [age]. a rusty sword. WHILE DEEP-                                                           secret admirer. Write it on your         power-hungry. ___________________. then choose two more           the underworld.  You get                                 to create and play a variety of characters and watch                                 the faces of your players as they unravel a mystery                                 you wrote or face off with a villain you designed. while it’s possible (even if                                 undesired) to have an episode with-                                 out one of the lead characters.                                 decision-making.                                 The MC is the host. but it is                                 also an art that can be refined over many years. anyone can do it. In other                                 words. you carry the game for everyone. You                                 don’t know how things will turn out and you don’t                                 have absolute control over the narrative. managing. the role of the MC is fun.                                 As the MC. you will be just as amazed as every-                                 one around the table when the players and their                                 characters interact with your materials in entirely                                 unexpected ways (as is bound to happen!). including your-                                 self. it is                                 much harder to have one without the                                 ‘showrunner’.                                The Master of Ceremonies is the                                 most important role in the game.                                 riveting strange cases for the lead characters to                                 investigative. you are also a spectator in this show. but hard to master.                                 You create most of the materials for your group’s                                 story. Instead. The role of the MC can                                 be switched around the group.     336 | CITY OF MIST · COREBOOK . She also                                 writes most of the locations. It’s a role that combines writing. char-                                 acters. or                                 you could have a single player as a                                 recurring MC. and evolve. and situations that the lead                                 characters will encounter. Just like in                                 a TV show. with                                 different members of your group                                 taking it up for a session or a case.                                 Most importantly. and cinematic challenges that will                                 entertain everyone in the group. It’s easy to                                 learn. and                                 the narrator of the game. And yet. and improvising.                                 you create open-ended situations that will allow                                 the lead characters to shine. crash. the referee.        • Open fire using semi-automatic pistols or revolvers        • Home Turf: When the Street Gang              (flesh-wound-2)          enters the scene in its home turf or       • Call for backup (increase size factor by one)          when it enters its home turf.    • Physically subdue a target (subdued-2)          eral members and a size factor of 2. these gangs are none.                                                     CORRUPT 2 / HURT OR SUBDUE 3           /                                                     OVERRIDE AUTHORITY 1         HURT OR SUBDUE 2     /   RALLY 3   /        • Collective: This collective has a handful of members and         THREATEN 2                                    a size factor of 1. If the Street Gang       • Order someone to leave the premises or “freeze!”          loses this status and are in their home          turf.      This Danger represents a small standard unit within a larger        ganized crime.                                                    LAW ENFORCEMENT                                                     AND SECURITY        STREET GANG yy        The rough parts of town are overrun by       BEAT COPS / SECURITY GUARDS y        street gangs. Adjust the corrupt and override-authority spec-        • When on their home turf.                                                     • On the Ball: When the Detective enters the scene. or she may be a rival of          3).                                                     • Put someone on the spot (tell the truth or take pres-                                                       sured-2)                                                     • Shoot a suspect or a threat with a firearm (gun-                                                       shot-wound-3)                                                     • Cuff a suspect or tighten the handcuffs (handcuffed-2)                                                     • Observe a scene quietly                                                     • Find a piece of evidence                                                     • When alone. often serving in        theless armed and dangerous. respectively. even if                                                       your character didn’t speak it. especially      the lowest ranks of the organization and performing routine        when an unwanted visitor wanders off         tasks such as patrolling and tackling threats on the field. rally the         trums of the detective according to how corruptible or how          local population to join them (rally-2)    high-ranking this individual is. The Detective knows your answer. the MC can renew it as a soft          move after one player makes a move          without it. You must reply with a straight answer                                                       or a solid lead.        into their turf or when they face a threat        to their control over their turf.                                DETECTIVE / INVESTIGATOR yy        • Rally the Locals: When the Street          Gang is on its own turf and the rally      The police detective or private investigator character is          spectrum is maxed out. helping the crew. More than just disturbers        of peace and not quite on par with or.        law enforcement or private security force. the MC will ask                                                       you one question.        • Collective: This collective has a sev. give it      • Close in on a target          home-advantage-1.                                        the crew. increase its        a staple of the noir genre.        • Threaten someone with violence          (threatened-2) or make real on their       CORRUPT 5 / HURT OR SUBDUE 3          /          threats (broken-bones-3 or gunshot-3)                                                     OVERRIDE AUTHORITY 3        • Mob an intruder or victim                  • Powers of Deduction: When the Detective surveys the                                                       scene for the first time or as a hard move. call for backup     428 | CITY OF MIST · COREBOOK . The detective may be working          size factor by one (to a maximum of        against the crew. give                                                       her alert-1. 6 · DANGERS & AVATARS   | 461 .  On a 10+.       (someone picks up your scent while you’re  • Hide the effect                                        ities to hit someone or something with all you’ve        stalking them. everyone that  • Give or reduce a status (one tier per point of                                                                                                                 should fall for it falls for it.         • You gain the upper hand.             On a 7-9. at their option. you take the full status. On a hit. On a                                                           hard bargain or an ugly choice. If they are a PC. On a 10+. you do it.                                                                                                                 TAKE THE RISK hold it together. On a 7-9. hit. you’re seen whispering a mes-  • Any other improvement you and the MC agree on          got. roll+Power.                    When you use your abilities to overcome someone                                                           or something in a struggle for control. at least for the time being.                                                                     burning questions.                                                                                                      also choose 1:  • on a 10+. to change their agenda to include                                                           GO TOE TO TOE                                                                                                                  • Your investigation exposes you to danger. giving your opponent a sta- your allies an advantage. They must give you either a  • on a 7-9.. its tier=their Power. When you use your abilities to give yourself or            • You get them good. the MC (or player) will name a                                                                When you perform a daring. Spend your Juice to gain the following effects.     • You must leave something important behind –                                                           On a 10+.                                                           appropriate status of your choice with tier=Power. Spend your Clues one-to-one to ask tier=Power. or seduce someone into doing something. it’s compli-    Juice)                                                                                                                 cated. you fend off the effect and take no status at all. If they are a PC.                                                            • You take cover or secure a superior position. they can    agenda. roll+Power. you take the status.                                                                   When you use your abilities to seek answers to en. On a 7-9. Take 1 Juice. choose 1:                  or be discovered. or outright stu- status with its tag and tier. somehow. On a hit. but protect their own                                                         straight answer or a solid lead.    yours. threat. or part-                                                           your goal is. and you                                                                                                                  • Someone unimportant noticed you. If you don’t choose this. or            • You control the collateral damage. The MC chooses 1: On a 10+.                                                              © 2017 Son of Oak Game Studio / Amít Moshe . On a hit. they can  • Create a story tag                                        impose a status on you. roll+Power. they can impose a status                                                              on you. choose 2:                            tion(s) can ask you one question as well.        • Whoever or whatever you are asking the ques-                                                           choose 1. Your opponent can describe how they        true part-false. You                                                            • You manage to achieve your goal. or counter their best at-                                                              tempts. On a 7-9.g. you give the target an        sage but the message is not heard). but that just can also use your Juice to choose:                                                                                                                    made them important.                                  When you use your abilities to act secretly or                                                                                                                 deceptively. If                                                              you don’t choose this. endure harm. if possible. roll+Power. On a 7-9. On a hit. right?  • Scale up the effect (greater area or more targets)     HIT WITH ALL YOU’VE GOT                                • You are perceived only by a secondary sense  • Prolong the effect (make it ongoing)                   When you have a clear shot and you use your abil. choose a relevant status with                        PLAYER MOVES                         Clues=Power. choose 2. Roll+Power. FACE DANGER                                                • You get them good or get many of them When you use your abilities to avoid an incoming             (+1 tier). resist a malign influence.              tus with tier=Power. you get a minimum of 2 Juice. but with -1 tier. state what     • The clues you get are fuzzy.CONVINCE                                                                                                        INVESTIGATE When you use your abilities to talk. roll+Power. The MC will offer you a On a 7-9. Roll+Power. Your target can choose either to take                                                               the MC a question about the subject of your inves- the status or:                                                                                                  tigation or ask another player a relevant question                                                                                                                 about their character. dodge. its                                                                                                                 SNEAK AROUND  • Burn a power tag or a story tag                           tier=their Power. you get roll+Power. e. CHANGE THE GAME                                              something they hold. you get Juice=Power. On a hit.                                                           respond.        • You hold the target’s attention. things get messy. take           answer on the same terms. incomplete. On a 10+. miss. risky. to give in a little. one-to-one:                             • You block.                                                                                                                 pid feat. 
    
    
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