Lands in Shadowfor Shadow of the Demon Lord                          Writing, Design, and Art Direction: For over eight hundred years, the Empire has dominated the lands of Rûl. A vast realm of                                                                   Robert J. Schwalb incredible wealth and military might, it grew by                      Editing: Tom Cadorette conquest, annexing nation after nation, until it                     Proofreading: Jay Spight stretched from the Desolation in the north to the edge of the frozen wastes in the south, and from            Layout and Graphic Design: Kara Hamilton the feet of the Shield Mountains in the west to the         Illustrations: Ivan Dixon, Michele Giorgi, shores of the Auroral Ocean in the east. 	 Rising from the ruins of the kingdoms it                   Andre Meister, and Andrey Vasilchenko conquered, the Empire became the mightiest nation                    Cartography: Cecil Howe in all of Rûl, a power whose fall was inconceivable. But fallen it has as the capital city of Caecras          Caecras is © 2017 Schwalb Entertainment, LLC. All rights reserved.                                                                  Shadow of the Demon Lord, Lands in Shadow, Caecras, drowns in the blood of the orc uprising, and many              Schwalb Entertainment, and their associated logos are of its provinces are breaking away. A shadow                          trademarks of Schwalb Entertainment, LLC. now creeps across the land, the drums of war are sounding, and chaos and uncertainty spread like                             Schwalb Entertainment, LLC wildfire across the continent. 	This entry in the Lands in Shadow series details Caecras (KAY-cress), the crumbling heart of the Empire. In the following pages, you will read about its history and geography, as well as the portraits of                           PO Box #12548 important personages. You will also find statistics                           Murfreesboro TN 37129 for common characters, and several new options           
[email protected] www.schwalbentertainment.com   1 for player characters. With Caecras, you have                her rule, just as it did the Witch-King of Gog, and the     everything you need to explore the ruined capital,           Kalasans who overthrew him. Most recently, the lands     and make it the centerpiece of your Shadow of the            drew the mages of Ys to establish their floating Tower     Demon Lord campaign.                                         Arcane in the skies above the city.   The Heart of an Empire     In the old Kalasan tongue, Caecras means “struggle.”                              Enhanced Magic     There is no name more apt to describe the Empire’s                 When a creature casts a spell within the bounds     capital. It is a place whose history has been drenched             of the city of Caecras, it can choose one of the                                                                        following options:     in the blood of countless peoples, with so many                     •	 Make the attack roll with 1 boon.     nations rising and falling in this otherwise small and              •	 Impose 1 bane on challenge rolls made to                                                                            resist the spell.     innocuous patch of land. Before the Kalasans founded                •	 If the spell has a duration of at least     their Empire, Caecras was the capital from which the                   1 minute, triple the spell’s duration.                                                                         •	 Increase the range of the spell from touch     vile and terrible Witch-King ruled over his realm.                     to short range, short range to medium     Before that it was the seat of power of the Edene,                     range, medium range to long range, or long     built upon the ancient site that served as the home to                 range to extreme range.                                                                         •	 The spell deals or heals 1d6 extra damage.     many tribes of the First People. And long, long ago,     well before the earliest reckoning of time by mortal-     kind, Titania, Queen of the Faerie ruled here with     her husband Oberon. Some have called this land the     cradle of civilization, the light in the darkness, and the     land of kings. Others say it is better described as the      The Kalasans     abattoir of history, the destroyer of civilization, and      The Kalasans founded the Empire 888 years ago, after     the graveyard of empires.                                    defeating the Witch-King and the hordes of undead     	 One question historians have wrestled with is: why         and demons that formed his horrific army. Historians     these particular lands and not others? What has made         have argued about the origins of the Kalasans for     Caecras and the region surrounding it so important           centuries, who quite literally seemed to arrive out of     over the centuries? There are far better places with         nowhere upon Rûl’s eastern shore. Their ships were of     greater strategic value, other regions with better soil,     an unusual design never before seen in Rûl, and they     access to the oceans, and abundant resources. In fact,       were armed with weapons of steel whose strength     the lands around the capital are so deficient in these       rivalled that of the dwarfs. They practiced strange     things, it makes the decision to found any domain            forms of magic and spoke a language unlike any other     here seem poor. Yet, something about this land has           on the continent.     always appealed to would-be rulers.                          	 In fact, writings from the time of their invasion     	 Geography offers one explanation. Its central              suggest the Kalasans themselves were very puzzled     location gives the capital access to surrounding             when they made landfall. The stars overhead were     territories, annexing those lands to provide a buffer        completely different from those shining above their     against enemies outside the realm, while also                                                                  homeland, and even the moon itself appeared strange,     allowing the centralized government to exert pressure                                                                  even alien compared to the one they were used to     on its subject provinces and bring them to heel if they                                                                  seeing in the night sky.     grow rebellious.     	 Of course, this also means that any tyrannical ruler       	 None of this, however, would deter their leader,     risks giving common cause to the surrounding lands           the High Warlord Eronymous, a mighty warrior     to unite, attacking the capital from all directions to       known for his great strength and courage in battle. He     cast them down from power. This understanding                had led the Kalasans here to wage war against their     served the Empire well over the most recent centuries,       enemies, and that’s exactly what he intended to have     ensuring the emperors could maintain rule over               them do—despite the fact that those enemies didn’t     their subjects, so long as they ruled in a manner that       seem to be in this strange new land.     fostered loyalty and compliance from their subjects.         	 Having sailed for several months across the vast     	 Aside from the geographical advantages, another,           oceans, through becalmed waters and hellacious     more mystical reason draws would-be rulers to choose         storms, Eronymous decisively settled all questions     Caecras as their seat of power. The city itself stands at    about where they were or what they should do: he     the confluence of several currents of magical energy         ordered all of their ships to be burned, so that the     that enable practitioners of magic to cast their spells      Kalasans would know there was no turning back,     and conduct their rituals with even greater power and        no retreat of any kind—the only way was forward,     effectiveness. The potent energies of Caecras drew           under the command of the High Warlord. Behind the     Umessa of the Edene to make these lands the hub of           vanguard flying Eronymous’s banners, the Kalasan  2 armies marched inland, expecting one enemy—and finding another and altogether different one. 	 By the time of the Kalasans’ arrival, the Witch-King Ashrakal had already successfully established Gog, his evil and tyrannical kingdom. A century before, his monstrous legions swarmed out of the Desolation into the gentler, lush lands of Rûl, destroying or subjugating everyone and everything in their path. The Witch-King’s armies were aided by two powerful, unearthly forces. The first was a horde of undead the evil sorcerer summoned and bound to himself after using dark magic to smash the gates of the Underworld. The second, a host of demons Ashrakal somehow pulled into Urth from beyond reality’s bounds, each demon under the command of demon- binders, magicians so insane and corrupted they were little different from the horrors they controlled. 	 Armed with overwhelming supernatural strength and profane magic, the Men of Gog swiftly overpowered the weak and decadent Kingdom of the Edene, and then spent nearly a century consolidating their power in Rûl, building powerful city-states on the shores of the Auroral Ocean, while reinforcing the conquered lands of the interior against insurrections and incursions. 	 Although the Witch-King’s armies and kingdom were strong and well-defended, they were caught unawares by the unexpected arrival of the Kalasan fleet on the eastern shores. In their initial battles the generals of the Gog armies quickly discovered their battlefield tactics were no match for the superior          heroes who gave their lives fighting alongside the tactics and organization and of the Kalasans. The           Kalasan host. As the two giant armies clashed, the magicians of Gog were shocked to find their own             energies of a thousand terrible, destructive spells fearsome powers matched and even checked by the             crackled and ripped through the air, as a multitude Kalasan “destroyers,” sorcerers who deliberately            of demons ran amok, tearing apart allies and wrecked their bodies to amplify the ruinous spells          enemies alike. they cast. As Gog’s armies of undead and demons             	 Knowing the swiftest way to win the battle would issued forth, controlled by warlocks and binders,           be to slay the Witch-King and thus shatter the morale the Kalasan phalanxes easily dealt with the massive         of the Gog forces, Eronymous and his Hundred—a hordes of shuffling corpses, while their destroyers         band of elite warriors personally selected and trained targeted the binders, killing them and loosing the          by the warlord—charged through the chaos to demons to wreak deadly havoc and mayhem in the              break through the battle lines and directly assault enemy lines.                                                the Witch-King and his Immortals—a cadre of foul, 	 These early Kalasan victories over the Witch-King’s       demon-possessed soldiers totally enthralled to forces emboldened the oppressed peoples under his           Ashrakal’s will. heel to rise up against the Men of Gog, disrupting          	 With the two armies locked in a horrific and their supply lines and weakening the tyranny’s              bloody battle the likes of which the world had infrastructure. Cities welcomed the Kalasan armies          never seen, Eronymous and the Hundred met the liberating them, swelling their armies with eager, if       Witch-King and the Immortals before the very gates untrained, levies. Doughty dwarfs descended from            of Caecras. The Hundred moved swiftly to engage their mountain strongholds to join the fight against        the Immortals, allowing Eronymous to confront Gog, followed by the faeries who emerged from their         Ashrakal in single combat. hidden kingdoms to help cast down the Witch-King.           	 The Witch-King uttered his bitterest curses and 	 After nearly a decade of war across the continent,        invocations at his enemy, hurling spell after spell to Eronymous and Ashrakal finally met at the Battle            destroy his foe, but Eronymous dodged or shrugged of Seven Sorrows, fought just outside the walls of          off the effects, and moved in close to force his foe to Caecras. The battle is so named for the seven great         fight blade against blade. Legends claim Tarterus itself  3  the Witch-King pressed         	 The self-proclaimed emperor quickly shored up     his advantage and forced the warlord to his knees. Rather than seek              unexpected direction: from the Patchwork Lands     vengeance against the people loyal to the Witch-King. the sorcerer attempted          Kalasans from their homelands. He also allowed and even encouraged     knocking him to the ground and sending his sword             The Order of Light. he        officers.                                               western lands that eventually would become the                                                                  Grand Duchy of the West. As the Empire’s population     enough to be heard by the centaurs of the Endless            and strength grew. This empire     over the other. but also     Although the histories portray Eronymous as a                introduced a new threat that would forever change     glorious and gallant hero who saved the world from           the course of its history. dwarfs. the truth of the matter is that he was not     a particularly good or likeable man.     dwarfs left the liberated lands in disgust. his mocking cackle echoing across the       order to form a new noble class. jotun raiders     the warlord was extremely ambitious and hungry               from Blötland had been sailing north from their     for power.     seated compassion or moral obligation to destroy             taking slaves. making it to one knee as         dominant faith in Caecras. working to further     mighty stroke. gold.  4 . The two         Eronymous declared that a new realm would be     battled for hours. easing the transition to the new           was killed as he led a ragtag group in battle against     leadership. neither able to gain the upper hand       created. Desperately drawing             building bridges.        by way of the rivers. Seeing his weakness.     darkness. It was in     of the Witch-King’s governmental structure proved            one of these that the emperor Titanus’s son and heir     to be a wise one. a new religion brought by the     flying. an act that the faeries.     King’s former kingdom in order to prevent any of             	 In fact. This massive land grab     A New Nation                                                 greatly expanded and enriched the Empire. Every spring saw the     aggression toward Gog was not born from some deep. Stunned and reeling. He also poured vast     entire battlefield. to become the     to rise up from the ground.                                               transform the land into a nation mightier than any     	 It is said that the severed head shrieked loudly           that had preceded it. the ground trembling        the Kalasans to take hold. and whatever they could     evil.     the chance Eronymous needed.                       and raise stronger walls to keep out the raiders. Eronymous’s decision to preserve much             local levies were able to stem the bloody tide. giving titles to those in the higher ranks in     paused to gloat. which             communities to increase the size of their garrisons     stranded his people on an alien shore. livestock. Eronymous’s vaunted strength began             himself would become its first emperor. and the     world forever. but all other peoples they encountered. and that the Witch-King’s body instantly             territory. Eronymous quickly              efforts simply encouraged the jotun to strike wherever     established himself as the ruler of the Witch. vanishing from the         nine city states in the east. slaughter.                                              would be governed out of Caecras. While certainly         A War of Vengeance     not an evil tyrant like the Witch-King he defeated. allowing the rule of law and order under         the jotun invaders. This brief moment of exultation was      sums of coin into infrastructure. repairing roads.              the defenses were not as strong. the     campaign of pillage. With few forces     to serve as his advisors. In a few places. and even invited several            unprotected interior of the Empire.          Even in the days of the Edene and Gog. To deal with     way to deflect attention from his arrogant mistake of        this threat.     to flag. Upon the ruins of Gog. the Empire funneled funds into these     commanding the Kalasan fleet to be burned. including the     slithered off in every direction. His          continent’s eastern shores.          arrival of jotun longships to raid the eastern shores. Eronymous lopped off his head with one          able and as accomplished. and would be called the Empire.                  hastily assembled groups of garrison soldiers and     	 However.     the warlord bore down upon him.              hinterlands. the jotun engaged in a widespread     and other allies saw as a betrayal. so did its appetite for new     Steppe. and destruction that     faeries withdrew to their hidden kingdoms and the            pressed as far inland as Low Country. but rather it provided him with a convenient           carry from the coastal towns and cities. The emperors raised armies to expand the     dissolved into hundreds of black snakes that quickly         nation’s borders beyond those of Gog. Because of this. Low Country. Before Ashrakal              	 Eronymous’s descendants proved every bit as     could stand.           his power base by granting lands to his soldiers and     As Ashrakal raised his sword for the killing blow. These     	 Once the fighting was over.     and quaking with each clash of their blades.   to resist them. seeking to rule over not just his own             frozen lands to plunder towns and cities along the     people. and Eronymous     	 Eventually. the warlord leapt up          from pirates and barbarians marauding out of the     from his knees and slammed into the Witch-King. the Empire was caught completely off     the sorcerer’s allies and minions from attempting            guard when a large army of jotun attacked from an     to reclaim what had been lost.    eclipsed the sun as they fought. and fortifying cities against attacks     upon the last of his strength. striking deep into the relatively     Eronymous pardoned them.  or that he bound demons. Titanus.                                    Palace. who they also called advice over all others. The squares of Caecras as an example to any who would           Order taught that while light and darkness resided challenge the might of the Empire. or. they were a blot on its before the emperor to suffer his wrath and judgment.           vigilant in their work to root out evil wherever they Titanus did something that took all by surprise.000 soldiers strong. whose radiance spread through the dark magic to bewitch the emperor. and       the Alabaster Throne. Deciding that            the beastmen in the Borderlands. Caecras heavy infantry. the largest fleet       	 In the deepest.                                      the Adversary’s temptations that always led one down 	 But. emperor’s ear. there was no doubt Ahriman had the               defeat death. Titanus ordered the           emperor spared their lives. Ahriman employed the most powerful. It        too valuable to be executed. the warlock also bound them. and cleared 	 After many long and terrible years of bloodshed. Thus. A dour and militant faith. it was the duty of all living things to barbarian scum had killed his beloved son—they              embrace the purity of the Eternal Light by rejecting deserved nothing less. Later. Orc legions the armies to pursue and destroy any and all jotun          conquered what would become the March Lands. in which the dwarfs were jotun and conquered their homeland in a matter of           slaughtered down to the last man. The        saw it and punish the wicked. they crushed the        dwarfs of Guldurak. that he was the grandson of Ashrakal           believed their god to be an Eternal Light at the center himself. was           blackest magic—from grimoires reputed to have comprised of Low Country slingers. and all their troops from all of the provinces of the Empire.” He then gave them over to Ahriman. the warlock Ahriman stood closest to           means necessary to preserve itself. 500.000 ships. its adherents ludicrously. woman. the orcs would be used to fled deep into the hinterlands where the exhausted          drive back the undead from the Northern Reach. the new orcs proved power to support them in battle. was the Adversary. its evil twin 	 Everyone expected the emperor to order the jotun          yet opposite in every way. In the process of their knights from the Grand Duchy. and to bring whatever jotun they had           Pirate Isles. a                                                             blunt instrument used to keep its citizens obedient A Legacy of Evil                                            and its enemies at bay—they were the ultimate                                                             symbol of the Empire’s willingness to employ any Among the many courtiers and advisors counseling the emperor. mercenaries from         belonged to the Witch-King himself—to twist and the Nine Cities. wanted nothing less than          child.                                     the Lord of Morning. however. and numerous other            creation. and that Titanus prized the warlock’s        	 Opposed to this god of light. Whatever the             universe. As its influence whispered about him. who seen. more            the Old Faith. The Empire would then go on to use the orcs the total destruction of the barbarians. fight imperial army was loath to pursue.          several troublesome bandit princes from the only a few scattered bands of jotun remained.        reputation. and months. Several hundred jotun were         	 Even though the orcs won the Empire greater hauled back to Caecras in chains. posts. When the imperial          their mettle in a brief and bloody war against the soldiers made landfall in Blötland. After all. a force of brutish. the Order of Light had noble birth to boot. and bolster the enough was enough. bloodthirsty killers. slaves to the Alabaster Throne. saying he was a descendant of          spread out into the imperial provinces. Titanus ordered the armies to            defenses in the Nine Cities against raiders from the return home. the Order’s priests were and gallows for the drawing and quartering began. The other members of the court         been the official faith in Caecras. 	 The imperial army. He somehow managed to gain Titanus’s trust and confidence. They        descendants to come. the warlock took two years for the imperial armies to muster. shining upon all things to foster life and truth was. mounted            warp the jotun into orcs. just as construction of the hurdles. it weakened the hated Gog.                                              crushed the resistance in Balgrendia. wizards. other practitioners of magic—a mighty force of arcane       	 As described in Born to Kill.	 Grief-stricken and enraged. and of less than         Since the Empire’s founding. “Slaves shall assemblage of the largest army the continent had ever       serve. and ordered        to expand the borders even further.          the path of destruction. these         in all things. and forced to kneel       stability and more territory. that remained. darkest dungeons of the Imperial the world had ever seen.                                                                                                                         5 . captured to stand trial. and       convinced Titanus that they could be transformed for all the ships to gather in the ports to carry them to   into loyal servants. the throne. who           Patchwork Lands. Rather. who reveled in darkness prisoners to be tortured and executed in the public         and sought to plunge the world into shadow. drawing soldiers from every province of the           had persuaded the emperor that the prisoners were Empire to send them south to eradicate the jotun. the frozen wastes—over 1. Many believed he had used some kind of             of all things. saying only. despite his reputation in court       The Cult of the New God as a vile and loathsome character. as thralls to whomever sat upon also brought with them myriad sorcerers.  Many others     bickering internally.     preaching tolerance. the Nine     die. Most of the     found itself confined to the imperial province of          faith’s adherents eventually joined the Cult of the     Caecras. but eventually even they turned away from     	 Then came the Prophet of the New God.     power in the church.” She also found many enemies among the            House of Healing worked ceaselessly to contain the     various factions and sects of the Order: those who         apocalyptic plagues. saw     scattered about the provinces. belonged to the Believers. however.          pushed the undead threat back into the Desolation—     or feared her because of the weakening of their own        for the time being. The new religion     others. the Order of Light collapsed     resistance throughout the Empire. the       religion was born. to descend into the Underworld           claiming over ten million lives. also known as the Inquisition). The goal for every soul. for example. pushing the devotees        political force). and the jotun reached     Astrid preached. Such      Earlier emperors could have easily dealt with these     a transcendence was possible only if the mortal lived      challenges. These centuries were not. or hated her for what they            	 But each of these events weakened the Empire. persecuting          	 Astrid’s ascension—whether she was murdered by     any who still clung to the tenets of what they             her enemies or plucked from the mortal world by the     deemed “witchcraft. the Empire did manage to annex     of many in the Order. who began to call her “the           the Borderlands of Tear and the Northern Reach. Where Astrid’s sect differed from the            God’s cult were largely quiet ones. and the Holy     around constantly to evade her would-be killers.       Cities began to break away. the sciences.  6 . and a few other places      New God—the Swords of Astrid.     of the Old Faith into the wilderness. Her     	 The Order of Light was organized and strong.     faith soon became unpopular. Astrid began to move      for the Empire to settle and develop.    	 These priests also believed they possessed the           spreading her message even wider. until she finally     sole truth. but over time. Now. Thus souls would          of the borderlands to harry the capital province. she taught. With the aid of King Roland     to supplant all other religions. and other disciplines     live good and virtuous lives. the Order did what it could to purge          emergence of the Cult of the New God as a major     the Empire of other religions. Stifled in their crusade. each claiming to have the truth in   continued to cling to the old beliefs for a generation     their struggle for dominance.     coil.     mortal souls survived death and returned to live many      without their challenges.     be born again into new bodies.       The Desolation vomited forth undead. however. her sect     believed in their god’s infinite power and inherent                                                                Plagues and Dark Times                                                                The years following the emergence of the New     goodness. compassion. always resisting the worldly               and even encouraged the provinces to gain greater     temptations of the Adversary.”                                       Lord of Morning—sparked a religious revolution. Because of their          of Tarra.     transcend reality to become one with the divine.                              or so. at least. Astrid. encountering great            	 Soon thereafter.   a huge influx of the Order’s priests (see Kingdom     the Order of Light grew stagnant and turned in on          of God for more information about the Swords of     itself.     believed to be her heretical beliefs. Thus. which allowed     to the New God. And the Empire successfully     resented her and her growing number of followers. After evading        The Northern Reach was too far away and too wild     multiple assassination attempts. the Kingdom of Tarra. a faction   New God’s Cult. a young acolyte of        Light is considered an old-fashioned name for the     the Order of Light. helping to bring the     	 Astrid traveled through Caecras. the Order of     that changed everything. was to escape this endless cycle and      sufficient strength to resume raiding in the south. the line of rulers had grown     an exemplary life. She claimed that    of civilization.                              of knowledge flourished. and peace. The Order soon           into factional in-fighting and disarray. Death merely freed the soul from the mortal         	 Three major plagues swept through the Empire. with multiple factions and sects forming and       Astrid. preaching the           Empire out of the darkness and into the golden age     Believers’ radically different tenets. one ever in service and submission      weak and slow to respond to threats. Rampaging     where it would bide its time until it forgot its old       beastmen gathered into a horde that poured out     life in preparation for the new. believing her to have ascended to become     might even have had greater success had they not           one with the divine. an event           the old in favor of the New God. while     belief in a paradisiac reward after death for those who    art. live out their lives. The     Prophet. and that all other religions were simply       found refuge in the Kingdom of Tarra (see Kingdom     manifestations of the Adversary’s evil work in the         of God for more information about Astrid and the     world. was their complete rejection of any       gradually spread out from the Holy Kingdom.     lives.     	 Astrid’s message rekindled the fervor and zeal           	 During this time. Like     all other followers of the Lord of Morning. spread her message to every     been so aggressive and overreaching in their efforts       corner of the continent. only to be born again. philosophy. her teachings were codified and a new     fanatic crusade to become the one true religion. and         followers.                              independence and exert more influence on the throne.                          Kingdom of God.                            emperor.         be mixed with grains and made into fodder to feed the possessing no real authority other than to convey          Empire’s orc armies (see Born to Kill for more details directives from the Alabaster Throne. chose Drudge. there were notable exceptions. When a sculptor        the court became a hotbed of intrigues.         deathbed to his son.           quickly turn to anger and contempt. was the product of generations of inbreeding. As described in the Lands of Shadow entry. king.                         would then serve the New God. the emperor lords in the Empire—and possibly a threat to the           denied him his retirement. and then sat 	 Antimony. far and killed a favored companion. He turned the           and attentions were fickle at best. who then served him until the him into a great leader and one of the most influential    emperor’s death. ties to the throne. Both of these efforts it useful to elevate one orc above the rest to serve       failed spectacularly. but there was at least a veneer of                                                            respectability about his rule. would set    the imperial court greatly changed. the second-to-last emperor and Horus’s         himself upon it. all the while doing their best to     convert them into devout soldiers who. Orc monarchs               followed by the butchery of their bodies into meat to bore the name king or queen as a ceremonial title. to persuade Drudge to Just after the first orcs were created. despotic emperor in power. Egg.          	 The discovery of this horrific truth enraged Some orc monarchs led troops in battle. regardless of and even upon the Alabaster Throne itself. Eras. or political rank. though. Antimony was the stage for the final calamity. standing   when Eras dismissively acknowledged it. Eras. Eras had        factions jockeying for power and vying against one the artist and her entire family executed so the work      another. the court advisors contained        control over the orcs and break the hold of the whatever damage they could by keeping Eras within          centuries-old dark magic upon them. The orc soldier earned many accolades in his         From the blood-splattered throne. He to the orcs who served. chasing and beating them. would remain unique and unequaled. would instead transform         up to take his place. to keep him in his post. conceal his excesses and misdeeds. the Matriarch wanted to assume 	 As much as possible. an ineffective ruler      uncertainty of his reign. brother. Young. she believed. Similarly. leading to the horrific revelation as their monarch. At Eras IX ascended to the throne just over ten years ago. So prized was he. a leader to whom the other orcs          to Drudge of the fate that awaited “retired” orcs: could look and through whom the emperors could             summary execution at “farms” in the far north. communicate with their legions.Kingdom had actually done more to blunt the undead         rising up the ranks until he was named Marshal of invasion than did the Alabaster Throne. and quite insane. his lovers. a veteran of the war against        	 The emperor’s murder set in motion the most the undead in the Northern Reach. an extremely rare honor for a Horus’s exile into the borderlands. When            their standing. and capabilities. When the last orc king. centuries. Drudge ordered youth for his fighting prowess and tactical cunning.       the emperor’s stunned orc bodyguards to go forth                                                                                                                         7 . to serve as the orc      violent and bloody uprising Rûl has ever witnessed.         the Northern Reach. while              Drudge and enabled him to break the ancient oaths others were chosen for their ineptitude as an insult       of servitude imposed by Ahriman’s dark magic. he would rage among            addition to the aforementioned near-constant orgies. He exiled anyone with orgies taking place there day and night. cast his body from the throne. leaving instructions on his throne itself. Ahriman found      rebel against the emperor.                          not a great man. and a terrible monster          and influence—only to discover that Eras’s affections when in the throes of his madness. with various perfectly captured his likeness in marble. In the madness came over Eras. The weakening of the imperial line. Antimony raised Drudge troublesome ne’er-do-well. and could just as Imperial Palace into a den of wanton debauchery. would then flee the scene weeping when he went too         	 With such an erratic. Those who did        he had nobles drawn and quartered for rumored not escape had their skin flayed from their backs by       indiscretions and crimes. in order to the imperial palace. was sent to the emperor of a son believed to be nothing but a          “retirement” (see below). on the other The Last Emperor                                           hand. intended to rid        non-human. the tenor of by several of the Empire’s richest provinces. the orc two paces back and behind the throne as a symbolic         king drew his greatsword and swiftly beheaded the reminder of the Empire’s might. tempestuous. around       he disliked from court with impunity. failing that. seizing their assets and the crazed emperor wielding a barbed scourge—who           holdings to heap upon whoever caught his fancy. Over the             on this gruesome practice). she dispatched a bishop to King Drudge and the Uprising                               persuade Eras to relinquish control over the orcs                                                            to the Cult or. combined with unanswered pushes for independence           	 When Eras ascended to the throne.                                                            thoroughly insane by the time he came to power. his courtiers and hangers-on tried to exploit the swung from petulance to cruelty. Eras constantly      first. Regardless of the monarch’s        confronted the emperor with what he learned. angling to expand their power in his most lucid moments.                                                            	 To accomplish this. they always had a place at court.  the Holy Kingdom to the north. Unlike a feudal system.                                                                south country. Caecras.        ownership of the lands would return to the throne     other orcs shrugged off their bonds and joined them        upon the death of the grantee. mobs of bloodthirsty orcs spilled    many dukes. and west country.          however. of course.”                                              instead offer respite to travelers. are more or less the same. usually as     through the great palace. Aside from a few                                                                differences in geography. Most of these. there is little to distinguish                                                                one region from another.                                                                and their lives. offering warm meals  8 . while the west country                                                                provides vegetables. The name Caecras refers       Although most people in the countryside live on     both to the city and to the surrounding lands under        farms. dozens of smaller communities have grown     its direct control.                                                                mundanely named the north country.    and slaughter each and every human throughout     the rest of the palace. unsuited to farming due to the rocky soil and                                                                hilly terrain. Every inch of land has been dedicated to                                                                producing the necessary materials to sustain Caecras’s                                                                constantly growing population.                                                                	 Any forests were cleared away long ago for                                                                timber. but     countryside.                                  Since the Empire’s founding. In all. the capital city of the great      the emperor. The south country                                                                and east country grow grain. while their neighbor down the road might                                                                claim they are both part of a different duchy. with locals referring to the capital   up alongside the roads leading to the capital. counts. and knights have had     out from the palace and into the city on a frenzied        claims on the lands around the city that no one has     and murderous rampage. east country.       diverted to feed irrigation systems and to keep the     with provincial borders approximately 250 miles in         city supplied with water. and the south is flat                                                                and covered in grain fields. have been     Caecras stands at about the center of the continent. and to command any orcs they       The Countryside     encountered to join them. Soon. and chickens.                                                                water. these grants rarely passed down to heirs:     methodical efficiency of a butcher.                                                                	 The countryside of Caecras has four main regions. clearing every room in           a reward for some service. and the Confederacy of     the Nine Cities to the east. The Grand Duchy of the West sits on     its western border. too. the people of each area. were free of Ahriman’s         carved up the countryside into smaller pieces and     sorcerous shackles. While the north country                                                                rolls with hills as it rises toward the Weathertop                                                                Mountains of the Holy Kingdom.                                                                the constantly shifting boundaries and the incessant                                                                parade of noble landlords causes most of the land’s                                                                residents to throw up their hands and ignore the                                                                whole mess as they go about their lives.                                                                 Farming and Grazing                                                                The capital city demands a steady supply of food. barons.                                                                and one can find rivers fed by snowmelt from the     A Land in Turmoil                                          Weathertops in the north meandering through the                                                                countryside. so     in the carnage. as well as to make room for farming and                                                                grazing. These     as “the city” and the surrounding lands as “the            towns are rarely destinations in their own right. Before anyone knew what             any idea as to whom they truly owe fealty—other than     was happening.     the palace of any human they found with the cold. is blanketed by giant pastures for cattle                                                                and sheep. was bathed in blood and flame. Small lakes and ponds still dot the region. The north                                                                country. all of which is provided by                                                                the country. emperors have always     	 Realizing that they.         Roadside Settlements     Low Country to the south. pigs.     all directions. and raw materials. the orc warriors swiftly moved         bestowed them as prizes to the nobility. Over the centuries. As they did so. however.                     a living from the land might believe they live in one                                                                barony. Ordinary people scratching     Empire.     Common Characters. One might find a lean-to shack propped        encouraged at sword point to get back to the business up against a broken pillar. to name just a few—people             king’s commands. moving from town to town. Drudge has managed to establish some countryside stand crumbling castles. Most headed north for the Holy Kingdom. Rather. and so many have lived and died here claim to have been visited by Astrid. The boast famous wineries and exotic foods. a family of twelve living      of growing crops and herding livestock. farmers moving grains and livestock into the province      	 As word of the mass killings spread. rotting temple. usually     slaughtered or enslaved. So much to have been sites of miraculous events in order to        blood has been spilt on these lands over so many attract more pilgrims and their coin.and comfortable beds for those en route to the city. Sometimes. Work on these of armor. which Ruins                                                      forced them to head north into the Borderlands or People have lived in these lands since the earliest        back south. Several      of burning villages and abandoned farms. and one has an       that many souls. broken weapons. but a orcs routinely cleared the area once every few years. darker and more            mostly human slaves—have had to build them using insidious things lurk just under the soil. What little traffic there   against the veteran warriors. but stood no chance around an old. days of human expansion. old bridges. have not enormous cedar water bucket in which it is said the        moved on to the Underworld or Hell. an abundance of spirits. until the uprising. from the dark times of the Witch-King.          semblance of order and command over the vast forgotten monuments. ghosts. people began for sale in the city. and even communities. One might travel a couple of days before    plundering indiscriminately.           majority of the orcs in the region. Bands of orcs traveled 	 Southern and western towns are smaller and               the roads. below) can be seen wandering 	 Commerce with the Confederacy of the Nine                the ruins at night. so the communities          other malevolent spirits frequently cause great trouble along the trade routes have grown quite large and          to the living. as few people have       secular or religious. leaders of the Cult of the New God.                                      might consider resisting the new order. seeking refuge far from the troubled the west for years and. After several       Each stronghold has a garrison of one hundred orcs disasters—unleashed demons. and very rare in the west. but without timber. All across the        countryside. or a farmhouse       refuses usually suffers an excruciating end at the constructed from heavy blocks of stone that once           hands of their orc masters. 	 With the abundance of ruins. they report anything they more common in the east and north. for one reason or another. Anyone who in the turret of an abandoned castle. the countryside Duchy (see The Grand Duchy). freak shows.        set up shop in a town to pick off locals. Some communities tried coming upon a roadside in or a tiny village built up       to resist the marauding orcs. arcane explosions. people also pull all        	 King Drudge has ordered the construction of four kinds of interesting things from the ground—scraps         new strongholds in the countryside.       generally don’t go purposefully hunting for buried The settlements depend on travelers and thus are           treasure very often. Apparitions (see reflection of the prophet has been seen at least twice.                                                                                                                        9 . and the like. Refugees who made for the                                                            Grand Duchy found the border closed to them. The surviving people of the countryside have incorporating the ruins as part of their homes and         been left to pick up the pieces of their lives. and Cities has always been strong.       city. slowly molding People take these remnants for granted and think           them into an army in preparation for the coming nothing of plundering them for raw materials or            war. as an example to any who made a fortress wall. arrowheads. and were either quickly is comes from further south for the most part. remains         scavenged materials from nearby towns and ruins. Many of        After the Uprising the communities try to individuate themselves with         The countryside has become a bloody battlefield attractions that range from classy to garish.                               has relatively few monstrous troubles compared to 	 Routes north see larger towns accommodating the          other lands in the Empire. and bands often named after the famous saints and religious          of boggarts have been spotted in the northern hills. while wraiths. old coins. any good reason or desire to travel to the Grand           	 Aside from beastmen in the west. and stone circles. At least three       centuries. less so in the          might deem unusual or dangerous to the authorities.      few went east and south. freed from the dark sorcery that bound them. Some places claim      There are. menhirs. south.             who patrol the lands around them and enforce the orc and dreadful curses. the workers— bones. however. Banditry and beastmen have           fleeing from their homes.           is still underway. wealthy thanks to the influx of merchant caravans headed in and out of the imperial province. offer restorative hot springs. Harvesters sometimes steady flow of pilgrims bound for the Holy Kingdom. specters. while others       orcs. killing and farther apart.                                    on an unsuspecting populace. and so the landscape is           	 Although a few still roam and raid about the filled with the wreckage of history. and other      swarmed outward from the city to vent their wrath extravagant diversions.  living in constant fear of the crack of               A group of 1d6 + 2 orcs leading 2d20 human         17    slaves back to the capital                               the whip or random beating from their orc overseers. called the Emperor’s Arms. the city was home to over one hundred            and political enemies were once left to rot. from its ancient               300-yard-wide expanses.      fortifications and the arches built by the Edene. hopelessness. to              A web of steel cables stretches from these pillars      monuments of great perversity still standing since                to support the bridges against the weight of traffic      the dark times of the Witch-King and the countless                moving across them. and        20     A group of 1d20 + 50 orcs laying siege to an estate      death becomes. decorated with the carvings of cruel demons      pale white spires left by the faeries at the dawn of the          and strange monsters dating back to the era of the      world.         19    A broken.      population inside roughly five square miles of a hilly  10 . and multitudes of dead-eyed survivors         16    A dying human soldier lying on the side of the road      shuffling about in the heavy chains and shackles once                                                                        worn by the orcs. and        d20    Sight                                                    sharply canted roofs climb above the walls. signs of upheaval can be         12    A pasture littered with dead livestock                   seen everywhere: from unburied and dismembered         13    A broken signpost                                        corpses.                                             in the vast marshes of the Grand Duchy. Those industries         6     A collapsed building with a red fist painted on a wall   deemed unfit or undesirable to exist within the city         7     A column of smoke rising on the horizon                  walls can be found here as well.         2     A row of 2d6 crucified humans                                                                        Those people the city could not hold or did not         3     A gang of 2d6 + 3 orphaned children                                                                        want spilled over onto the banks of the Wyne River. all human. Shit Town. a      Countryside Sights                                                sluggish waterway that meanders down from Mercy      You can use the following table for inspiration when              Lake in the Holy Kingdom. pools in a large polluted      describing what the characters see while traveling                lake around the city.                                                                        and Buboes.         9     A band of 2d6 angry orcs spoiling for a fight                                                                        	 Today.      splendor. makeshift crosses upon which hang the         14    A patch of scorched earth                                remains of crucified humans. and the crowded shops and homes huddled                    Witch-King. both               hacked apart                                                                        as it always has. The               climb up from the foul waters to either side of the      city’s great age shows everywhere. in which the bodies of convicted criminals      	 At its height. across nearly a mile of the Wyne. the               turrets. and violence for thousands of years.      additions made by the Kalasans over their eight-      century reign. Caecras built up rather                       Caecras Countryside Sights                       than out. A veritable forest of turrets. corpses left to rot           	 The nearer one gets to the center. before turning westward to end      through the province. Despite the great               filled.         4     A pack of 2d6 wild dogs feeding on a dead horse          collected into ramshackle shantytowns populated         5     The burnt effigy of the old emperor                      mostly by the wretched and poor. a great melting pot of peoples from               aftermath of the orc uprising. and magnificence of Caecras. burnt wagon                                    and the thicker the pall of suffering. burnt structures         15    A line of 5d20 refugees fleeing for the border           everywhere. It has been                connecting them to the island upon which the      a beacon of light in a world steeped in shadow. shrouded         1     The burnt wreckage of a farmhouse                                                                        by a haze of smoke and filth coughed up by the                                                                        denizens of this claustrophobically crowded place.         11    A scarecrow in a wheat field                                                                        Upon closer approach. the cages are again      all across the Empire and beyond.                                                                         Emperor’s Arms      The City                                                          Two bridges. encircles the entire island. the more         18    where they fell                                          disturbing the sights. the city largely contained its                 victims. but now with a more random assortment of      numbers of people.               from each bank.                   main portion of the city is built. in communities with         8     A mass grave                                                                        such charming names as Beggars’ End. the more horrifying the violence.                                                                       island rising from the center of the Wyne River. reaching 50 feet overhead.                                                                        	 With space at a premium.                                                 cages. From the      tightly along the twisting streets that wend their way            top of the wall hang swinging poles with dangling      through the city. In the      thousand souls. and the air remains thick with the                                                                        same foul odors that have always characterized it. stretch      No city in the Empire has ever matched the majesty. Caecras is a city in which history is              Walls and Maws      alive in nearly everything: in the stones of its cobbled          A 100-foot-high wall encrusted with battlements and      streets.               An utterly destroyed town. the water sluicing down its aqueducts. Huge stone pillars      ignorance. from a distance. spires. the capital looks much         10    The corpses of a mother clutching her child.  is           Lost Souls through its sewers. criminals. Lost Souls is home to the city’s only Caecras is divided into six wards. and others having nowhere        and re-consecrated in the name of the New God. and over a crust of bread. the gateway and secured with chains. massive 50-foot-high gates.          built by the Order of Light in the Empire’s infancy. with everything covered in slime. and cults known in the Empire. These rat-infested sewers twist and wind under the city. City leaders have always      rest of the city. where all the emperors have been laid to these wards are the Heights. All around the base of the walls. Madmen.      sects. they have made no effort to remake their teeth. accessed by smaller. Each ward has a peculiar character.           narrower streets. willing to kill   countless other structures offer salvation. political exiles. and of these wretches are desperate to survive. Water oozes out from these      the city’s center. confined to a few streets at tunnels covered by iron bars. Lost Souls was the religious center of passages. and other deadly        is broad and largely clean by the standards of the creatures lurking in the gloom. 	 But rats and desperate citizens are but minor threats       	 The main artery into the district. Standing outside of        graveyard. a set of high hills rising       rest since the Empire’s founding. crumbling. While the orcs now consider the yawning mouths with heavy portcullis spikes serving as        city to be theirs.    the city where one could find all the various religions. 	 Another.                                                                                                                            11 . answers. of course. far less appealing way into the city. grant access to       owing to the many different functions they have had the city from the Emperor’s Arms. carrying the city’s filth out and into the Wyne. shrines. stinking passages for their own nefarious purposes. The rest of the district. The Maws look like          over the centuries. content to leave things just as they are— sealed using a gigantic stone disc that can be rolled into    human inhabitants excepted. The else to go make the sewers even more dangerous—most           various old gods also have their shrines here. compared to the harvesters. and left the sewers unaddressed to deter or hinder smugglers      monuments to forgotten gods standing on either and others who would otherwise take advantage of these        side. with numerous temples. but can be        the city. Petitioners Way. The gates normally stand open.                                        purpose from a bevy of strange and inscrutable deities. monsters. the mortar        structure is the ancient Cathedral of Eternal Radiance.	 The Maws. as well Wards                                                         as shops that both cater to the temples and exploit                                                               their followers. about three feet over the water line are 6-foot diameter      A district of modest size. The largest their ancient walls sagging in many places. is a series of neighborhoods                                                               where the clergy and their families lived. in the city’s center.  the ward has become a toxic place.      almost every corner. Mixed in with residences are      	 To make space for this new construction. their priests              slum that had spread across the southern side of      tortured and murdered. patchy hair. There are also diversions          workshops abandoned. and      Square also houses the city’s merchant class. several merchant princes          became a maze of towers and bridges. Traitor’s        Missing teeth. so he approved their plans. following the curve                                                                  of the Heights until it comes to an abrupt end at      Dismayed by the technological achievements of               Clamorhome. eager to serve their new overlords      fine restaurants. rebuilding their homes      Traitor’s Square covers the city’s east side.     	 The temples are all now empty. The          rocking the Heights and other parts of the city testify      destruction was not as widespread as in other wards. they had no place left to go. the surviving population       structures. Blötland. and those few who have        Stacks      taken him up on the offer have settled here. and built factories where the former      avoids this place. who have      they are natives of the city or visiting from elsewhere.      Gates open onto streets from fine townhouses. As most people who lived in the      abandoned them. Now. if ever.      occupants. weapons of war.          they can make explosives.      	 In addition to bazaars and marketplaces. The commercial heart         engines.       to be ready allies.          by toiling in the factories and even helping to combat      	 Traitor’s Square was hit just as hard as the rest of      the Resistance. restaurants. and beyond. unseemly tumors. driving out the      plundered for riches. and flying ships.               	 The uprising did not touch Clamorhome in the      with tiny gardens out back. Workers came      with no answer from the gods in whose names these           behind to tear down and clear away the emptied      structures were raised.      of Caecras. Most merchants fled.          calibans. the ward encompasses far more territory than the      factories and workshops that produced strange      square for which it was named. A dozen or so fine inns offer well-appointed        remains as desperate and as filthy as it was before. the City of Wonders. The orcs found the calibans      aplenty here. and discreet houses of pleasure.        to their success.       inhabitants with fist. the Stacks extends      Clamorhome                                                  west and south from Lost Souls. The orc mobs ran wildly through the        Clamorhome to forage for materials from which      upscale neighborhoods. all of which cast      met with Eras just after his coronation to persuade         the streets below into deep shadow.      with goods that come from such faraway places as the        The few people who reside here show signs of the      Pirate Isles. With space at a premium. merchants from all over hawk their wares in     	 Clamorhome. and flame. taking its name from the incessant      its crowded streets.      to say no.   overhead and the chemicals spilling out in the      designed so to accommodate wagons and carts laden           wastewater. The young emperor saw no reason           to the darkened depths. places that scarcely.                      see the light of day. but they have had little effect so far in      in the intact dwellings evacuated by their previous         reducing the bombings. such as public houses. they neither trust nor mingle with them. while a few scurried back in                                                                  after the orcs’ departure. Drudge has ordered patrols of the      however.      and alchemists to gather and bring glory through            	 The highest levels belong to the wealthiest and      their industry to the city and. Despite the   from scavenged materials in the shadow of the great      name. and the like. by extension. The Stacks      soldiers were sent in to clear out the Warrens. While the orcs accept the aid of the      the city by the orc uprising. Most structures      him to support the development of a new center of           here reach ten stories high. So much blood was spilled here. the           most influential citizens while the poor are relegated      Alabaster Throne. altars desecrated. and many orcs have taken up residence              ward increased. it      guards. orc              shops. whether       other physical maladies afflict the survivors. The main streets through Traitor’s     Between the smoke pouring from the tall stacks      Square are larger than those found elsewhere in the city.    come to be known as calibans.      but only the luckiest were able to do so with their         	 Rebels from the Stacks make regular forays into      fortunes intact.                                                                  The largest district in Caecras. burning many of its houses. and vaults        the city.                         contamination in the wreckage of their bodies. sword. policed by private              same way it ravaged the rest of the city. The frequent explosions      and killing or enslaving anyone they captured. a           district is the most cosmopolitan part of the city. though there are some      commerce inside Caecras: a city ward for engineers          higher and lower structures interspersed throughout. taverns. In fact. has the      set prices in the coffee houses that have popped up on      distinction of being the filthiest ward in Caecras. The orcs went door to door.                                             Warrens were poor. the factories were emptied and the      weights of their purses. the district      Lij. specialty shops. while merchant princes argue and       noise emanating from the new buildings. with  12 . Many                                                                  moved to the already overcrowded shantytowns      Traitor’s Square                                            outside the city walls. grimly believing the gods have           homes once stood. Drudge has recently allowed foreign      merchants back into the city.      accommodations for all travelers according to the           However.  deeming them useless in the new order. the ward is a hotbed of deceit and         those who do have grown quite skilled at hiding from intrigue. Now.   the orc uprising. Thousands of texts advancement the emperor believed would be crucial           and bound manuscripts covering every subject. could be found on choice as the area had once housed the Academy.           the continent’s earliest histories. very few people remain here.      disappointments to him. betrayals keep everyone on the edge of paranoia.         buildings. humans to halflings.       Cities. no         extensive trade with the Confederacy of Nine       means of ingress present themselves and no       stain or damage has ever marred their surfaces. and objects of historical significance for                                                             posterity. or conduits for      manicured gardens and a high stone wall capped       magical energy. so he willed his considerable       silent witnesses to the march of centuries. bookbinders. after the Empire. but its doors were shuttered and it a new force of troopers tries to push deeper into the       has not opened since. Founded shortly          commemorate his legacy. Gog. ward. effectively erasing much of and all the industries supporting such endeavors. After the founding                                                                                                                        13 .       includes beacons for calling the faerie folk back       to the world. as constantly shifting loyalties and surprise     the roving bands of orcs looking for easy prey. The ward was also the home for the Library             	 The Witch-King ordered much of the library’s of Melphor.         and illuminators. Melphor. His children proved to be       They appear as they have for thousands of years. Smoke         magician. albeit slowly. only the Great Library remains to the northeastern side of the city.                    apprentices to seek out mastery of the arcane arts—                                                             before being conquered by Gog.a rich and diverse mixture of people. labyrinthine nature of the buildings have kept the          	 Inkpots suffered terribly in the uprising. The       purpose they serve has been a mystery that has        fortune and property to the city in the hope of       not yet been solved and the range of speculation      preserving imperial history for all. numerous copyist and scrivener halls. ignorance into a new era of progress. from to creating a new nation. from various          such as papermakers. the Palace of Antiquities was built two                                                             hundred years ago to collect and preserve artwork.           collection to be burned. Drudge. stormed control over the ward. aside from a few monuments The Imperial University dominates the ward covering         to him in the city. their efforts wind up killing more of the      	 The Great Library of Melphor: One of the innocent than the guilty. elementals. 	 Fighting breaks out often in the Stacks. the Kalasans sought to educate            	 Historians believe the Library’s collection once their subjects in an attempt to bring them out of           included all the great works of the ancient world. students often came here                                                             to research and achieve a better understanding of                                                             significant historical and political developments. but then these victims are        greatest wizards of antiquity was the Edene hailed by the rebels as martyrs to the cause. The orcs. Numerous public houses peppered and others. The Witch- Inkpots                                                     King’s reign largely erased memory of the wizard                                                             from the world and.                                                             with iron spikes. and             professors alike. Many people living here were         the district in the weeks following the emperor’s able to escape the city.      with the worst damage occurring in the University clandestinely fomenting rebellion against the orcs.             shelves or stacked in piles throughout the thirty-seven an ancient institution of learning burned by the            chambers into which the Library was divided. catering to University students and 	 The dense population. the Palace remains intact since the rebels kill an orc or blow up a building in the city. while others have vowed to take the city back. orcs from finding much success in establishing any          disinterested in preserving knowledge. fauns. whose accomplishments from buildings set aflame by both sides contributes to      and adventures inspired generation of would-be the city’s already unhealthy atmosphere. mixers of inks. Found within walking distance of                                                             the Imperial University.            	 Palace of Antiquities: One of the only museums                                                             in the Empire. that is. Most chose to       death. and executed a large number of students and remain behind. but Because of this. unwilling to abandon their          faculty. Each time        Surprisingly enough.                                                             literature. The University        from the philosophical writings of Plentus to the nine was established to promote a culture of learning and        great dramas of Quentas the Elder. Like the other     made his fortunes by edging out his rivals in Caecras’s       faerie spires found in the Northern Reach. Fires homes and livelihoods.                                   astronomy and complex mathematics to gourmet 	 Placing the University in Inkpots was an obvious          cooking and social etiquette. The Palace once belonged to Rudolfen                       Faerie Spires                         Mattico. most notably Kem. Some have pledged loyalty to         were allowed to burn themselves out in the district. Often.                                                 the ward. hobgoblins. a rich and well-connected merchant who       Caecras has eight gleaming white spires believed       to have been built by the faeries. crowded conditions. physical incarnations of the wards         The Palace is a five-story building surrounded by       that keep the Demon Lord at bay. however.  but not to the same degree as Inkpots and         begged the emperors to remove the most egregious      Lost Souls. until recently. but they always refused. In fact.      Brothels. uses      exotic creatures.      the blood of hundreds of thousands of people. Much of the Heights      statuary found in the many archways dimpling the                                                                  survived the centuries unchanged since the time of      building’s exterior. like the Witch-King before him.         spectacularly grisly ends here. Blood sport     	 The Great Arena still holds gladiatorial contests. the orcs spared            examples. until the uprising. offer different      kinds of distractions. and other creatures has stained the stones                                                                  Six high hills occupy the center of the city. citizens have      uprising. Here is where the nobility has      oval amphitheater. Nine Vices offers every      kind of diversion a person could imagine. a permanent      encampment with spectacles to boggle and amaze. but most of the animals met their         it to make public examples of rebels and political      end by being butchered for sport or meat.      gambling halls. From fortunetellers and singers to acrobats      and clowns. but most stayed open. like being torn                                                                  of what came before and what could become again if      apart by wild animals. and it too remains      shuttered and closed. the Library did not suffer      the ravages of the orc uprising. the purpose for which the                                                                  Warrens of the Accursed—the breeding and training      structure was built is made evident in the surviving                                                                  grounds for the orc soldiers.     of the Empire. governmental buildings. many priests from Lost Souls met      	 Great Arena: Built during the peak of the Witch. demons.      crucifixion.       Nine Vices      The arts and entertainment district of the city stands      at the base of the Heights on its northern side.                                                                  	 The nobles live in small estates surrounded by  14 . the battles fought were not the      fighting pits continue to see men and women tear            grisly affairs of ancient times. the Nine      Vices ward attracted the very best performers in the      Empire. fighting pits. The Arena is an enormous.      entertainment to keep the population complacent. the Imperial      Menagerie. Now. plus many      unimaginable entertainments as well. with one rising      violence of a lost era. and the Legendary Circus. people with any kind of talent could      make a living here. in the shadow of the Imperial      the center of Nine Vices.      sensing new opportunities with the new regime.                   enemies. Standing 180 feet tall and                                                                  Palace.      	 Like much of the city. taverns. At various times. Nine Vices suffered in the         to name just a few.      more on spectacle rather than public execution. so everything here reminds people      people dying in many gruesome ways.      need the distractions the district offered. and more offer ways for      visitors to spend their coin. stating that the      most of the buildings and the people living here. A      raucous and lively place.               The Heights      animals. though its lack of magical      lore and ancient works was conspicuous. dismemberment. So much wealth passed      through this district that. either butchered by      King’s reign as a way to both dispose of political          orc gladiators or mutilated by a variety of animals      enemies and undesirables as well as provide                 liberated from the Imperial Menagerie. and the infamous      constructed from basalt. Like the      Palace of Antiquities. Instead. as        Arena should stand as a reminder of the horrors of      the orc king wisely understood his warriors would           the Witch-King’s reign. the contests      each other apart for the amusement of the crowds. covering about eight acres in                                                                  traditionally lived. At Drudge’s command. Big draws      to the ward include the Great Arena. and monsters. and disembowelment. efforts were made to restore the      Library to its former glory. while opium dens. The          though. one can see statues of                                                                  the Witch-King. Drudge has turned the Arena back into an      zookeepers were able to escape with some of the more        abattoir and. some of the finest in the city.                                                                  above the rest. Within. or                                                                  people cease their vigilance against evil. and numerous               but.      can be found in the Great Arena. five of      of this grotesque monument to the excess and                                                                  which are about the same height. A         were rarely fought to the death and the focus was      few brothels closed their doors.  Few people outside                                                           the wizards who attend the archmage have ever set                                                           foot into the place and its contents have been the                                                           subject of great speculation and rumor.                                                                 unknown monsters. the lesser hills are the ruins of the old Cathedral of    	 The Imperial Palace witnessed the worst of the Hate. flower wholly unsuited to farming or grazing. and ceilings—a testament to the hatred of blasphemy. People whisper that beneath the        and many dignitaries from lands brave enough to cathedral ruins stands one of the entrances to Hell. emperors and their extended families have made                  it is an uncomfortable seat and no amount of                                                                 cushions make sitting upon it pleasant. Whether                                                           these suppositions are right.                                                           	 The order of wizards housed in the Tower Arcane                                                           came to Rûl centuries ago from a distant land                                                           named Ys (see Beyond the World’s Edge for more                                                           details). The Bone Guard has stood watch ever                  a gift to the queen of the Edene.          and rage of the orcs who answered Drudge’s call. and more. toppled columns. while ornamental trees. something must indeed lurk under the hill: long ago. and only a      covered staircases connect the various buildings. floors. A 10-foot-high sides of the steep hills. so the nobles      gardens. 6-foot wide seat survived the Witch-King’s                                                                 rule and was restored to its place of pride in the buildings rises from the highest hill of the heights. ears. Whether true or not.walls and gardens. but no one has 	 Cathedral of Hate: Crowning the top of one of           ever confirmed this.      slaughter to strike the city.                                                           a 160-foot-tall stone tower rising from a rocky island                                                           from which spills a waterfall to rain down onto the                                                           city below. as no ruler should ever rest easy on                                                                 the throne. Promenades and the closer their lands are to the Palace. The higher the family’s standing. It is here where the               carvings of armored warriors battling strange. the broken walls. These masked magicians brought                                                                                                                        15 . While             survived the slaughter. a faraway place some claim lies beyond the                                                           Eternal Storm in the east or somewhere north of                                                           the Desolation.           imperial palace. and strange beasts fill the grounds between have been free to beautify their houses with terraced     the wall and the buildings. fountains. view of the emperor’s home. gardens of flowers and statuary. devil. kitchens. a    treat with the new monarch. The steepness of the lands make them      unwanted visitors. The throne features elaborate named the Conqueror’s Crown. Despite its fine appearance. and   a labyrinthine network of secret tunnels beneath the innumerable winding staircases. audience halls. handful of estates stand high enough to have a good       some of which serve as living quarters. armories. the 12-foot 	 Imperial Palace: A collection of twenty-six                   tall.                                       and endurance.                           palace that connect to the city sewers. the enormous                                                                 throne has become a symbol of imperial power since—until the uprising. growing like barnacles on the   wall of white stone wraps around the hill to keep out hull of a ship. No one who was not an orc sworn clergy who served the Witch-King.                                                               Tower Arcane                                                           High above the capital city floats the Tower Arcane. or tongues—to stand                          The Alabaster Throne guard (see Exquisite Agony for more information about           Carved by dwarf hands over 1. Now. The rest cling to the         courts.      their homes for nearly a millennia. Most                                                                 emperors came to believe that this was as it                                                                 should be. The Tower Arcane has looked down on                                                           the city for so long and has become a presence so                                                           constant that most people hardly notice it unless the                                                           drifting tower passes overhead. much darker times. and obscene statuary still evoke the atmosphere of a      the Palace houses the orc king. a structure that once housed the vile. By some miracle. his closest advisors. an emperor set the Bone Guard—a small force of intentionally maimed orcs with no eyes. and their blood still stains the little has survived of this once-mighty stronghold        walls. place called Gaethira.500 years ago as Gaethira). the colorful wizards who                                                           sometimes descend from their aerie never say. It is rumored that there is patios.  One week later. the emperor also feared what might        any they find worthy for training and indoctrination.                                                                 Yellow          Great wizard      	 The great tower stands thirteen stories tall and      features dozens of minarets that climb up around           Blue            Great wizard       it. known only to Archmage.      structure day and night. The rest of the central tower holds a      vast repository of books covering a wide range of          Vermilion       Lesser wizard      topics such as histories. Aside from the Archmage. attends the red wizard      attending the Archmage.                                           don clothing covering them from head to toe. though few. and to      	 The tower perches atop a hill-sized chunk of             never show their faces to outsiders. whisking away      these strangers. if any. if not the world. known to great wizards      against the orc insurrection. These rare      waterfall spilling out of one particularly large           appearances have allowed people to identify certain      opening down to the ground below. attends the blue wizard      with the relic found in Lij—that the wizards use to        Sage            Lesser wizard      track the movements of celestial bodies and keep                                                                 Turquoise       Lesser wizard      precise time. traveling from one location to the next in      an instant. a circle of rune-encrusted gold stands in a     Azure           Lesser wizard      large hall at the bottom of the great tower. and various      Magenta         Lesser wizard      religious tracts. it is believed the original wizards      making up the order have largely died off. as the founders’ descendants maintain      tightening spiral until reaches the city center and then   the customs of Ys.      volcanic stone that tapers to a point at the bottom. attends the archmage      boasts an enormous Orrery—not to be confused               Violet          High wizard. Since the tower’s                       at large      appearance. which require each member to      reverses course.                                          Scarlet         Lesser wizard      	 Finally. The central tower’s top       Indigo          High wizard. each one home to one of the twenty-one wizards         Orange          High wizard. Over the years. leading some to believe the waters        the wizard might wear. attends the yellow wizard      dwells in the central tower.      the tower appeared in the sky above Caecras and            	 The identities of the various members remain      has remained ever since.      obligation to come to its defense.      result if he refused. drifting over the city in a       unknown.      goats. While suspicious of           of the Empire for suitable candidates. How and why certain individuals are      him to secure permission to construct a center of          chosen to join the order is a secret known only to the      learning above the city in exchange for passing on         members. replaced      by apprentices who found a place within their  16 . The drakes never trouble      the people on the ground nor do they take livestock                            Arcane Colors      from the countryside. who himself or herself             Green           High wizard. The color white is reserved for      the city leave basins and buckets to collect the falling   the Archmage. consider themselves          Gray            and Archmage. with two others      	 Drakes inhabit many of the caves. Rather. and so he agreed. at large      wholly independent from the Empire and under no            Black           Secret wizard. they pick off sheep. can give proof to its     continent. People in      boots and jewelry.                           nineteen wizards live in the tower. bargaining with          secret society. from robes and gloves to      are magical and possess healing properties. which extends to everything      stopped flowing.     wonders and gifts to the emperor. magical theory. Only mages of the Tower have the ability to    Teal            Lesser wizard       use this circle. The mages     Aubergine       Lesser wizard      use this circle to move from the Tower to the city and                                                                 Amethyst        Lesser wizard      back again. The water has            wizards by the color of their clothing.         Brown           Lesser wizard      as demonstrated by their lack of action in fighting                        Secret wizard. and the occasional shepherd from the Grand          Color           Notes      Duchy—it is not unusual to see a struggling animal         White           Archmage      (or shepherd) in the clutches of these monsters before     Red             Great wizard      they disappear into the darkness of the caves. flying about the       traveling the known world.       the wizards have descended from their remote aerie      Caves pit the sides all around.      supposed restorative properties.    One is not invited to join. with a massive             to move among the people on the ground. but conscripted. No two wizards      no source that can be determined and has never             wear the same color. though it is thought they scour the lands      their lore to worthy pupils. who heads the order and is believed      water as the tower passes overhead so that they can        to be the most powerful practitioner of magic on the      be restored.                                           Viridian        Lesser wizard      	 Mages of the Tower Arcane: The mages of the              Chartreuse      Lesser wizard      Tower Arcane live apart from Caecras’s people and.  moaning. resulting in extensive damage across          6    Mad. various resistance groups have          5    A swarm of rats (as animal swarm) rushing out from fought against the orcs by setting fires and blowing             the darkness of a sewer or abandoned house up buildings. with                                                                   666 constables divided between them.                                                             13   weeping                                                                  A pitched battle between 2d6 orcs and 3d6 humans                                                             14   (as commoners)                                                                  A dying man seated on the ground. filling the air with dust                                                                  A band of 1d6 + 1 rebels (as hired killers) searching                                                             10   for weapons                                                                  A pack of 1d3 ghouls dragging off human corpses                                                             11   into the darkness                                                                  The bodies of 2d6 orcs and 4d6 humans strewn                                                             12   about a side street                                                                  An old man or woman hobbling down the street. wherever signs to begin with. widespread rubbish        group encounters in the city.                                                  9    A ruined building collapses. roll on the following table to determine what a to an end. Many of the streets never had          rebels fighting to drive out the occupiers. Collapsed buildings. and maintenance—came        like. and what damage there was               A band of 2d6 orphans (commoners with                                                             4 came from people fleeing ahead of the vengeful orcs. known as the Gray                                                                    Cloaks for their homespun hooded cloaks. his                                                             15   entrails heaped into his lap                                                                  An organ filch extracting body parts from a                                                             16   struggling victim                                                                  A flock of ravens picking over the dead heaped up                                                             17   at the end of an alley                                                             18   A fountain choked with body parts                                                             19   A band of 1d6 + 2 orcs on patrol                                                            20    A killing mist creeps down the road                                                                       Law and Order                                                                    Enforcing law and keeping the peace fell                                                                    to the Capital Guard. After the orc rampage. orc patrols. dog-worried corpses. dangerous. policing. all city services—like       unfriendly and. and debris. as they                                                           maintained order without being oppressive or corrupt. all                                                                   under the command of the Watch Captain. but the worst of it petered out after a         2    A patrol of 5 orcs searching for rebels few days.                                        1    A pack of 1d6 + 3 wild dogs (small animals with pack 	 The initial outbreak of the uprising was brutal                fighting) worrying the carcass of a small child and bloody. roving bands of murderous orcs.                                                                Staunch requirements and rigorous discipline                                                           made the force well-liked throughout the city. Between packs of wild dogs. Whenever you rubbish collection.                                                                                                                             17 .             improvised weapons) scavenging for food Since the uprising. shrieking laughter echoing down a street and                                                                  then ending abruptly much of the city. the attacks of resistance fighters. Great swathes of the city now stand in ruins. and                       Caecras Encounters so much more make simply traveling a few blocks an         d20   Encounter adventure in itself. the burnt remains of buildings offering mute      7    A crucified and disemboweled human  testimony to the horrific struggle that has unfolded in     8    A patrol of 10 orcs looking for loot this city. Thus. and most that did have since lost    one goes there’s risk of running into something them. most likely. most buildings remained intact by           3    An explosion sounding in the distance the end of the uprising. it borders    Caecras.Navigating the City                                       City Encounters Getting around Caecras was trying even in the best of     Peril awaits anyone who seeks to travel through times—in the aftermath of the orc uprising.                                                                   The Capital Guard had twelve precincts                                                                   at key positions throughout the city. and on the impossible.     atrocities occurring during and after the uprising. as Drudge            	 Balgrendia and the March Lands in the south are      intends to carry war to that province.     	 Even if the orcs could overcome their hatred. and       each has also sent a trade emissary to Caecras. This      instead assigning the duties to his soldiers. only Azūl.      innocents who have remained behind. Too many centuries of      axes and swords. The Gray Cloaks’ brave efforts did       simply forget their grudges—and. grains. but most believe their training and      though.                                                                 Drudge has more enemies than allies. butchering them with        War appears inevitable.                     too far away to be drawn into a war anytime soon. has spread alarm and      of troublemaking or rebellion.                            orcs on the continent. so he is biding his time until he can           to the Alabaster Throne. The Confederacy of Nine Cities broke                                                                 from the Empire long before the uprising. along with the logistical problems of having to      patrols move through the city looking for any sign         deal with the fleeing masses. taking positions of authority        ever known. The leaders in Low Country      dissent. true to their natures and loyalties.      to any sort of law and order. or of his desire to crush the Holy     rule and many believe the province will break away      Kingdom and stamp out the religion forever. the orcs would simply                                                                 overrun them. The second army is       City of Death. Even as they      examples of anyone who resists them. Most have thrown in their       were bred to kill.                              	 The battle lines are still being drawn and. has made any public sign of siding with      stationed along the borders of the Grand Duchy and         Caecras. some orcs seek peace after all the      in the various cells working against the orcs. and violence is all they know or have      lots with the rebels. working to             	 The flood of refugees pouring out from Caecras      spirit people out of the city. The debts      he has begun to turn his attention to enemies beyond       owed by the Empire to the Vault brought the banking      the imperial province’s borders.      the violence and. However. and other materials.                             into the bordering provinces brings with it tidings of      	 Drudge has yet to rebuild a force to police the city. has not moved for      reinforce his army with a fresh crop of new recruits                                                                 independence.       from the Empire soon. They      dead numbered among the appalling casualties in            want vengeance and will do whatever it takes to free all      the first days of the uprising.000 soldiers. Of all the cities in the Confederacy. Most orc     news. and brutally making         fear through the provincial populations. and while      Although small pockets of resistance continue to           each member city has made noise about their neutrality.        When the orcs threw off their chains. While bluntly         begin mobilizing for what appears to be the coming      effective. the Capital      Guard were the first to respond to the threat.      hard years of fighting.     the Golden City. as it will certainly profit by making loans to both      supply lines. and maybe even an uprising or two. for now. as well as      regime will make any commitment to restore Caecras         to get a sense of the current conditions in the capital. The first army is stationed in the capital   sides. A few. as well as exact vengeance upon      	 A few Gray Cloaks somehow managed to survive             those who placed the chains on their people.      cause trouble. however. Ansa Hargrove.      near the borders of the Holy Kingdom.      division and unrest throughout the remnants of the                                                                 	 Low Country and the Grand Duchy of the West both      Empire in the hope of sparking some kind of unrest. Kem. has always chafed under imperial      the New God’s cult. however. Drudge                                                                 southern front to secure the province’s northern borders      has begun sending out agents and emissaries to sow                                                                 against possible orc aggression out of Caecras. The third army sits       the dreaded assassins of the Black Hand. these efforts do not inspire the survivors      war. The         The Stirrings of War      orcs disposed of them quickly. forgiveness      little to slow the orcs in their rampage. have put their efforts into protecting the         suffering have led to this decisive moment in time.      divided the orcs into three armies of 20. Until that time. the      and countryside to enforce order. Founded as a military state to      he understands the unifying influence any assault on       guard the Empire’s southern borders from beastmen      the province could have on many of the remaining           incursions. leading provincial leaders everywhere to beef      Low Country to fortify the borders against possible        up their personal protection measures to guard against      invasion from the west or south. but she has been pulling troops from the      from the training grounds. Drudge considers Caecras secured.        remain part of the Empire. the March Lands have always been loyal      provinces.      	 The orc king has made no secret of his loathing for      Balgrendia. they      stayed instead of fleeing. certainly. The orc king has          consortium to the city to look after their interests. several of the provincial leaders have sent envoys to      or would-be visitors to support or trust that the new      Caecras in the hope of forestalling the conflict.                know if they tried to break away. so they continue supplying Caecras with                                                                 textiles. The Grand Duke of   18 . has a vested interest in a continent-wide      bolstered by slaves taken from the city to maintain the    war. Certainly. the current                                                                 duchess of the March Lands. That could      An Uncertain Future                                        change. and their        isn’t something that was ever bred into their nature. or simply tearing them apart with         oppression and exploitation have passed for the orcs to      their bare hands.                                                                                                                                          19 .                   a rest before he can use it again. the curse’s hold on him was broken. 	 Before the uprising.                                                                          Drudge becomes a far more monstrous figure. or. as well as worry his small province           Fighter’s Resolve Drudge makes challenge rolls to resist                                                                     attacks with 1 boon. to heal 22 damage. Rather. If the target can hear and understand what he too did orcs everywhere. or make additional attacks                                                                     against two different targets. He dresses in the manner of a warrior.                                            says. Far from it.                       fallen as the default threat to the world of Urth. to choose one creature within short gained the free will denied to him his entire life. but little more than that. it appears that province will be the                KING DRUDGE	                                    DIFFICULTY 250 first to face the onslaught of the orcs. 	 With the orc king’s attention fixed squarely on the Holy Kingdom. He believes         eyes. he refuses to call himself emperor and only with great reluctance does he accept the title of king. As the orc king               Direct the Troops Drudge can use an action. Horus knows. As a result.                             from hand. he sees himself as the first among equals. gray. the moment Drudge discovered the truth                SPECIAL ACTIONS	 behind the Empire’s policy of orc “retirement.             Rising Fury When Drudge takes damage. Drudge is presented as the                                                                          figure on whom the Demon Lord’s shadow has 	 A serious. Drudge does not revel in his new status. nor they could take up arms against their human                     If the target can hear and understand Drudge. or a triggered                                                                     action on his turn. leading with their consent.                                                                   Combat Mastery When Drudge uses an action to attack send reinforcements to shore up the Kingdom of God if               with a weapon. the target moves up to half its Speed. of the orcs’ anger. Tear’s ruler Horus has been           Strength 16 (+6). the target makes its has some sympathy for what he sees as the rightness                 next attack roll with 1 boon. despite being the            Battlefield Leadership When Drudge gets a success on last surviving human heir to the Alabaster Throne. or a triggered vile act of execution and cannibalism as a way to                   action on his turn. he makes his next however. you                                                                          can apply the Demon Spawn role to the above funds for the war effort. He finds the trappings of his station to be a burden                     one eager to spread chaos and destruction and has ordered the finery of the palace sold to raise                   across the continent. he must wait until he completes both control and feed the growing orc population.                                Shadow of the Demon Lord Drudge is determined to make the world safe for orcs                     In both Shadow of the Demon Lord and The and visit justice upon those who enslaved them. If you have Hunger. most notably those owed             Defense 18 (mail). Intellect 11 (+1). shadowsight started calling in old debts.  lands.                                                                   Weapon Mastery When Drudge makes an attack roll with a faithful support during Tear’s darkest days. Insanity 3. scarred skin.                                                     1d6 extra damage and make one additional attack                                                                     against a different target. at the very least. He               an attack roll. the         Size 1 orc Kingdom is massing troops along its borders and has               Perception 11 (+1). he can choose one creature within short                                                                     range. Once he uses                                                                     Catch your Breath twice.” the               Catch your Breath Drudge can use an action. reroll the to take the fight to Caecras if need be. He has       	 Drudge stands just shy of seven feet tall and sent an emissary to the imperial city. will once again be plunged into warfare. and focused man of few words.                    If you adopt the “Fall of Civilization” shadow. driven.                          Hunger in the Void. he can choose to deal 2d6 extra damage. Corruption 2 by the Borderlands of Tear. He has long pledge of loyalty to the throne (see “The Orc King and            black hair. Will 12 (+2)                                                                   Speed 12 reluctant to declare against Drudge. with his his advisors tell him even that small gesture might               greatsword either strapped to his back or never far antagonize Tear and the Holy Kingdom. Health 68. even if it meant laying down their                   with 1 boon and the attack deals 1d6 extra damage. although                   shirt covering his torso down to his knees. Agility 12 (+2). Before the end of the round. smoldering His Court” below). a mail that will be enough to appease Drudge. that he owes much to the Holy Kingdom for its              attack roll before the end of the next round with 1 boon. No longer bound to serve. awakened in him a greater sense of purpose.     d20 and use the second number in place of the first. along with centuries of oppression and exploitation. While he demands that he                       statistics box to represent the effects of demonic is now the rightful ruler of the Empire and all its                      influence on him. the representative of all orcs.  The Orc King and His Court                                        ATTACK OPTIONS	                                                                   Greatsword (melee) +6 with 1 boon (5d6 plus 1d6 on attack Like all his predecessors. Drudge had no ambition beyond serving the throne and leading his people— but the shedding of those shackles. it is attacked.  lives. he committed himself to rule his people. Yet. Tear is ready          weapon and the number on the d20 is 9 or less. it can use masters—they had no choice but to do whatever was                   a triggered action to attack and it makes the attack roll asked of them. with a very tepid          weighs just over three hundred pounds. and dark. Drudge’s loyalty to the                  roll 20+) Alabaster Throne was absolute.the Westers is too feckless to take a serious stand. so              range. The curse binding                                                                   SPECIAL ATTACKS	 his people to the emperors ensured that neither he                                                                   Attack Command Choose one creature within short range.  Drudge’s      throne room is rather barren. the court attendants are      a mix of orc and human advisors.      an utterly inept and incompetent noble from a very      minor family. his      eyes wide in horror from what he has seen. she does      so in a husky whisper. He sweats and wrings his hands a lot. When she talks. She      scarred her cheeks with a knife to make it appear as if      tears run down her cheeks. He has a large notch in      his forehead from the time his head caught an axe.      	 General Weeper: The supreme commander of the      three orc armies.      Skullsplitter hates humans and therefore takes special      pleasure in the task assigned to him. he could easily ignore the protests from his kin. Drudge named Skullsplitter Protector of the      City. due to a slash to the throat she      suffered in battle. Weeper gained renown leading orcs      against the beastmen in Tear.      Flench does not want to be in Caecras and has lived      in abject terror since his arrival in the city. The orc king rid himself      of the previous emperor’s sycophants and hangers-on      by simply killing them. or anyone      else who would threaten the new order.      with the authority to do so in any manner he chooses.      	 Weeper stands six feet tall and has a wiry body. with a powerfully built body covered in      scars and tattoos that account for all the humans      he has killed in his career.      	 General Skullsplitter: One of the personal guards      assigned to Drudge before he came to power in the      Empire. and hunting down and killing Eron      the Red.     The King’s Court      Compared to the last emperor’s court.      	 Lord Flench is a nervous young man in his mid-      twenties. The Grand Duke dispatched him      because he was expendable—if anything happened to      him.      The task of accomplishing this fell to Alonzo Flench. He directs his      troops to show no mercy to traitors. rebels.      	 Lord Alonzo Flench: Fearing invasion. A      combination of a keen.      which he subsequently pulled out and used to slay      its former wielder.      	 Skullsplitter is an enormous orc. He has not      mustered up the courage to broach the topic to the orc   20 . charging him with the establishment of order. strategic mind with a fearsome      disposition won her the loyalty of her troops and the      king’s confidence. Now. a notorious bandit who spent the summer      of 871 terrorizing the countryside of Low Country. the Grand      Duke of the West dispatched an ambassador to the      court of the orc king to monitor events in the capital      and to provide assurances that the Duchy would      remain part of the Empire despite the recent troubles. which he is      incapable of hiding. crushing a rebellion      in Old Edene. nearly eight      feet tall. along with those      few diplomats who have come to see who has taken      the place of the slain emperor.  She wears spectacles on her face and has a quick smile. 	 Eran Sumple: Not part of the Empire. He wears violet robes and rings of white gold on each of his fingers. She dresses in a black suit and keeps a pistol inside her jacket pocket. it is rumored he and his retinue of servants hold parties of splendor and excess to rival those of the slain emperor’s orgies. bringing gifts of gold and gems to entice Drudge into forming an alliance. forcing the Vault to pressure the neighboring provinces to take up arms against the orcs and reestablish the human monarchy. he wears a white gold chain on which hang nine keys. 	 Irinith Qui: The Golden City wasted little time in sending representatives to Caecras. 	 Martinius Edder: Rumors have been circulating about an early alliance between Drudge and Azūl. however. Qui shows no sign of it. Sumple has managed to establish cordial relations with the orc king and feels confident that he will respect her nation’s independence and unwillingness to become embroiled in any conflicts. It remains unclear which way Drudge will go and Latrice worries that the orcs might be too many to stop if it comes to war. to accompany Irinith Qui to get a sense of the situation in Caecras and to determine whether Drudge intends to continue making payments toward the debts incurred by the last emperor. if possible. drooping mustache. A skilled negotiator and diplomat. In public he is all business. leads the entourage from Kem. one for each city in the Confederacy. If the carnage in the city has affected him. seeing in the new king an opportunity to enrich themselves in the coming war by bankrolling the orc armies. 	 High Banker Levon Latrice: The Vault in Kem dispatched Levon Latrice. maintain her nation’s neutrality. with silver hair and a long. Should it become necessary. the City of Death. Latrice has agents in Tear and the Holy Kingdom awaiting his command to open negotiations with Horus and the Matriarch. one of the high bankers. bald and liver-spotted. She is concerned about Irinith Qui’s efforts to spark a war and sends regular reports to her masters back home. urging them to prepare for the conflict. In the privacy of his lodging outside of the palace. the Freeholds of Nar dispatched Eran Sumple to gauge the situation in the capital and. a dark-skinned human with bright blue eyes and a smooth scalp. all the time. 	 Latrice is a human in his fifties. and Martinius Edder’s presence in the capital further stokes the fires of speculation. the damage to the continent’s economy would be severe. Irinith Qui. 	 Sumple is a middle-aged human woman with short brown hair streaked with gray. a silent guest and the butt of several cruel jokes by the other court attendants. Around his neck. he moves                                                               21 . An ancient man.king for which he was sent and has been. for the most part. If Drudge defaults on the loans.  with broad features and a mop of curly        court cast a spell and disappeared. shelter. clockworks. hobgoblins and salamanders. the new wizard has said little. Clad head to toe in vermilion. Caecras has but a fraction of      than fighting them.                                                      the orcs’ jests and is a little too      he and Drudge are.      beneath the palace. a new wizard appeared in      feeding intelligence to the Resistance at great            the Imperial Palace. A halfling                             Drudge slew the emperor. they live alongside dwarfs and      Guy Pemberton represents the people who want               halflings. Even though humans have always had      felt they were simply trading one tyrant for another. Benjan has been secretly           the uprising died down. While orcs were a regular sight. he was nearly caught but         with only his or      managed to kill the orc soldier who had stumbled           her eyes visible. in fact. Some remained as Caecras was their           A Beleaguered Population      home and they were willing to stick it out. They      go on patrol or stand watch      out members of the Resistance.                                                                           than counselors. Others felt    Diversity has ever been a hallmark of Caecras’s      it was their duty to fight against the orcs. understandably.     with the aid of a cane and                                                        	 Guy Pemberton is a middle-      assistance from six young                                                          aged human with short blond      boys who see to his needs. Taking into account      anyway if not offered. His                                                     hair and green eyes. A senior                                                     he laughs a little too loud at      member of the Black Hand.  22 . Pilsby                                                                           offering insights      Benjan was appalled                                                                               only when asked      by the violence and                                                                                directly. and countless      peace in the city and who have accepted Drudge as          others.                                        its former population.      upon Drudge’s final victory                                                              there has always been a      over his enemies. numbering between 20.                                                      helpful when dealing with his      secretly negotiating an alliance                                                  new masters. but      onto his meeting in the maze of secret tunnels             seems keenly interested in the events at court.                                                                           member of the order      	 Pilsby Benjan: The                                                                         in attendance at the      representative of Low                                                                        imperial court. Such      would have left with                                                                               insights tend      the other refugees. for the most                                                                 part.      activities.      	 Guy Pemberton: Many stayed in the city during      the uprising.      the greatest numbers.      uprising began. and                                                                 representatives of other ancestries.      who would simply take these things from them               undergone some stark changes. He wears      age and infirmity disguise a                                                     tattered green robes and a      ruthless determination forged                                                  simple silver chain around his      over a lifetime spent killing                                                  neck. about half of which are orcs. A few weeks after      brown hair on his head. Cringing and obsequious. Pemberton might not like the        those slain during the uprising and the refugees      orcs. confined to their barracks around      enemies. report suspicious           on the walls. while many    population. Other members      in which the Black Hand would                                                     of the court call him the King’s      eliminate key political figures                                                    Creature.      people for money.      in neighboring provinces in                                                          	The Vermilion Mage: Since      exchange for territory in the                                                          the Tower Arcane appeared      Holy Kingdom and Edene                                                                  in the sky above the city. In fact. and aid to the orcs. but                                                                         to be cryptic and      he felt he could help the                                                               mostly unhelpful. When      people by staying behind. Called the Collaborators by their         the city as slaves. the      having been in the city                                                                        wizards rarely act in      on business when the                                                                           a political manner. and give food.      risk to himself.                                                                 The remaining people are humans. but he feels cooperation will save more lives        fleeing the violence. with smatterings of goblins.   	 The city’s population has. the wizard in the      3 feet tall. Pemberton’s faction has been complicit in         the imperial palace or marching through the streets to      many of the atrocities taking place in the city. Acting      Country is effectively                                                                       more as observers      trapped in Caecras.000 inhabitants.000                                                                 and 30. they lived in      their new ruler.  Instead. Other masters of the city. orc patrols move through the city. the Resistance has cells scattered city.                                                            	 The orcs’ patrols and tight grip on the city effectively The Victors                                                 prevents the various groups of resistors from working The orcs make up the largest cultural group in the          together. coming war against the Holy Kingdom. he will masters.                lifestyle between the rich and poor. Their violent and bloody overthrow of the          enslavement. orcs ceaselessly train and work. the orcs have seen themselves used and            Horus.           and the landscape all around the city shows the                                                             signs of their flight. but people continue to leave to which the Empire went to check their growing             the city. a blind eye toward the atrocities and chaos swirling        rounding up more people to swell the ranks of the slaves. numbers.           old emperors and the huge disparities in wealth and making ready for the great conquest to come. fight injustice. or at least make them pay dearly for trying to hold it. trying to survivors in the city. the last human heir to the Alabaster Throne.            	 The factions in the Resistance agree the orcs must   The freedom wrested from the imperials fills orcs         be removed. the orcs. A few groups turned their attention from vengeance toward the            blow up buildings. However. A growing group of            routes out of the city through the sewers. or death at either the hands of the orcs government. knowing that to remain is to face violence. constables. resents the excess of the Toward that end. and hatred drove them to commit acts of appalling           doing whatever they can to sabotage the orcs’ control violence against the human citizenry. Others are marched out to the their new circumstances. Each week. seek resistance from the other peoples living in the city. returning to their homes      in the construction of ramparts and roads on the front and working in their professions. Some stockpile weapons and armor to close to stability returned to the city.                                                                                                                           23 . While the horrors 	 Much of the random. many people           orc camp. they                                                             The Slaves                                                             In an act of incredible hypocrisy. they will most certainly die. but what comes after is a matter of great with pride and enthusiasm for what is to come.       revenge. When the enslavement curse that bound them            throughout the city. they believe. it is believed. the bloodletting slowed until something        by the group. Former priests. around them. The orcs have      arm the populace for their own uprising. calling themselves the Resistance. the orcs can live. centuries of pent-up rage         adventurers. After weeks           efforts and weaken their grip on the city. They tolerate no disobedience or       factions simply try to help people escape the city. spears. Tactics vary of fighting. The New Order. and ordinary people lead these groups. they        materials the orcs will need when they invade the have done everything they can to find normalcy in           neighboring provinces.   keep them clear by fighting against the harvesters and have been working to wrest control of the city from         other strange things infesting them. clothing. So long as the other people accept their lots and do as the orcs say. publicly executing dissidents and rebels in extremely painful and gruesome ways. in addition to         luring them into traps and murdering them. and other Collaborators by the members of the Resistance. or revenge.        made up of common people. or simply revel in the chaos. The Loyalists want to weaken the orcs so that too long. forced to labor twelve hours a day or more came forward to pledge fealty to Drudge. Called             to produce arrows. the has died down—at least compared to the uprising—            orcs have broken the imperial line and created an and the orcs have come to see themselves as the             opportunity for all people to become truly free. while others prey on orc soldiers. and the staggering civilian            or the bombs of the Resistance. If not.                                                             have made slaves of many people living in Caecras The Collaborators                                           in order to maintain control of the city and support                                                             preparations for the coming war. rampant violence in the city          of the orc uprising were regrettable. their ability to tolerate the horror                                                             The Refugees diminishes and more and more of them either take up         People fled Caecras in droves during the uprising with the Resistance or leave the city altogether. all the while turning     lines. Now is the dawn of a new age. rope. to the throne was broken. securing and fortifying all they have conquered. exploited by their weak and unworthy             can crush them easily when. as conditions worsen and the city is slowly being transformed into something unrecognizable. The massive flood of refugees has been under which the orcs lived or the disturbing efforts        reduced to a mere trickle. Slaves live in the old Sensing the way the wind was blowing. and the world will tremble before their might. from the discarded clothing and The Resistance                                              possessions left where they fell to the picked-over                                                             bones of people who could not withstand the rigors Few in Caecras dispute the horrible conditions              of the exodus. to toil away they did before the uprising. discarded. Many go about their lives as       other two orc armies in the north and south. A few priests of the casualties that followed. destroyed what little human       Old Faith who escaped the slaughter have opened sympathy they might have had. however. For          debate. the Age of           come to liberate the city. a group Orcs.  a priest of the Dark Gods. or   24 .        The uprising threw Caecras into chaos. crashing      The people in Caecras have no rights. has      scavenging still continues. An investigation      Caecras depends on imports to sustain its people                  reveals that a fungus has contaminated the grain      and economy.      were taken down from temples and melted down to                   to bring arms to the Resistance and begin a      become swords. With authority      ago.                                                                     •	 The characters are trapped in the city during the      A New Tyranny                                                     uprising and must find a way out.      orcs organize themselves in a loose military society           •	 After war breaks out between the Holy Kingdom      with King Drudge at the top of a chain of command                 and Caecras. making it an      the harvesters here don’t prey on orcs.      leather. For reasons of their own. orc      all noncombatants and utter subservience to the                   and human alike. Nothing in the city went to waste: clothing. The               wizards. but most have been played out. and a massive war      press for protection against the creatures. with                   the imperial palace.      nothing other than that which has been granted to                 into the city. be sure to check out       Rûl and its people. a powerful devil leads an army      that leads down to the troopers making up the bulk                of hogmen (see Exquisite Agony) out from Hell      of the armies.      military’s needs. Mines in the north continue to extract a bit of                                                                        from the king. Rebellion. public executions are almost a daily      begun moving in the open. There’s no sign of any of the order’s      them by their orc masters—which is very little. Bells             •	 Saboteurs from Tear have infiltrated the city. in the city to the sword. even settling in homes             occurrence. The Collaborators          refugees seek help in sneaking out. The new arrangement in the city has only                                                                   Adventures in Caecras      emboldened these creatures. arson. buildings explode without warning. harvesters have         the streets.       Military Industry                                              •	 People in the city start going insane and acting in                                                                        wild and self-destructive ways.      vacated by dead or fled citizens.                                    win the gods’ favor for the coming war.      denuded of forests and other natural resources long                                                                        as well as prey on the populace. Use the following ideas to inspire      Horrific Parasites.                                          clamp down on civilians everywhere in the city      	 Not long after the uprising.                    campaign that will ultimately determine the fate of      	 For more details on harvesters.      While somewhat diminished now. The city’s rulers expect deference from            through the gates of Gaethira to put everyone. pottery—anything and everything was                      Someone has to bring food into the city or the      gathered up and put to use to build the orc armies.      Harvesters have always lived under Caecras. and arrowheads. the harvesters hold a lottery each      iron and copper.      the surrounding farmlands. the orcs looted the city           using brutal. The orcs      trade uncertain at best.                                                                     •	 The Tower Arcane falls from the sky. axe blades. sedition.      for materials to prepare for the coming war. Caecras is the perfect place to kick off a      concerns than the pleas of the conquered. and the orcs         exciting and dangerous place in which to set your      don’t really care if the humans in the city get torn apart   adventures. advising him to start sacrificing humans to      them into the machines of war.                                                                        week to see which lucky soul will have to offer up      Reliant as the capital was on materials from outside                                                                        a vital organ. Entire                 campaign of terror against the orcs. Orc patrols constantly prowl through      by these parasites.               whole place might collapse.                                                                  any other crime perceived as anti-military is rewarded      The Parasites                                                with summary public torture and execution. no freedoms. as slaves and citizens alike          climbed to a position of influence with the orc      are forced to gather these materials and help turn                king. some looting and                •	 An orc gothi. In a few places. suitable only for raising                                                                     •	 The harvesters have made a pact with King      livestock and growing crops after the landscape was                                                                        Drudge and are now allowed to move in the open. but their        between the orcs and the rest of the Empire looms on      cries have been ignored as the orcs have far greater         the horizon.      its borders—much of which was required by the      throne as tax revenue—it is unclear how long the new           •	 The Resistance manages to set bombs off inside      government can maintain its hold on power.                                          you when creating your own adventures set in this                                                                   war-torn land.        •	 Food shortages lead to widespread hunger.      buildings were dismantled to build ballistae and      catapults. Food poured into the hungry city from                stores. theft. extending      their lives by stealing flesh and organs from the people      above. draconian methods. killing one of the king’s      the flow of goods slowed to a trickle and the future of           advisors and seriously injuring Drudge.                                                                      Naturally Invisible A ghost is invisible to all creatures                                                                       except animals.                                                                       gaining Insanity. having died of fright. Will —  Speed 10                                                          know the Common Tongue.  Defense 10. diseased. Will 13 (+3)                                                                     Speed 8. immobilized.  Relive the Past An apparition performs the same set               Size 1 horrifying spirit    of tasks it performed in life. so when they become incapacitated.                 will.  New Creatures Spirits haunt the lands of Caecras. it      fatigued. animals. poisoned. slowed    ceases to exist until the area is no longer lit by sunlight. Health —. appearing in whatever form they last had when each night without end. The ghost Some souls. other spirits. Corruption —                    	 Ghosts typically know High Archaic and some  Strength —.  Night Bound If the apparition is in an area lit by sunlight. and. Thus. fire. gaining Insanity. but                  the Insanity. disease. and reconstituting when            presence spied only out of the corner of the eye by night falls. through sheer power of will or by dint                    cannot use its attack options while it’s invisible. deafened. Agility 16 (+6). the creature is also impaired and slowed. The Collaborators turn against      the Resistance and the city is once more plunged      into violence. for it                                                                    manifests the horrors one is bound to face in death. apparitions appear as they did in life. they  Perception —                                                      vanish and return to the space they left 24 hours later. asleep. It cannot detect the              Perception 15 (+5).  •	 An explosion rocks the city.   •	 Several cults devoted to the various aspects of the      Demon Lord seize the opportunity gained from      the city’s unrest to move out from hiding and work      their wickedness in the city. it remain in the mortal world. Each performs the same activities it did              children. all afflictions  Ephemeral An apparition can move through creatures and    solid objects. Apparitions never alter their              they lived. Insanity —. Insanity —. of course. however. conversing with the same people. existing as ghosts. Apparitions appear only in places where they lived and died.                                                                       can move through solid objects and other creatures. Agility —. Intellect 13 (+3). and then only at                 	 Ghosts move unnoticed in the world. killing hundreds of      innocent civilians.  Immune all damage. They when it was alive. and other spirits. blinded. Intellect —. The following spirits supplement those presented in Shadow and other sources. ghosts remain anchored Size 1/2 to 1 horrifying spirit                                    in the world. Such changes to their environment. toiling               can. their invisible night.     Insubstantial A ghost takes half damage from weapons. inculcating them with an enduring hatred for the living. dissipating in sunlight. running the same errands. children. lurking in old ruins or prowling the lands under the cover of darkness.   •	 The characters are sent to infiltrate the city and      recover an important relic from the Great Library.                                      an appearance is both startling and unnerving.  APPARITION	                                      DIFFICULTY 1                                                                    	 Unlike many other spirits. and Ghost                                                                 ignores the effects of moving across difficult terrain. most ghosts appear to bear ghastly behavior and do not recognize other creatures or                   wounds or to suffer the infirmities of great age. and poison. Corruption 1d6 + 3    or acknowledge changes to its environment. flier  END OF THE ROUND	                                                  Immune damage from cold. While frightened from gaining ghosts remain until an undone task is completed. A                                                                       creature driven mad by gaining Insanity in this way takes their time between life and death strips away what                    damage equal to its Health.                             ATTACK OPTIONS	                                                                     Touch the Soul (melee) +6 with 1 boon against the target’s                                                                       Agility (6d6 plus Possession)                                                                                                                                       25 . reveal themselves by exerting their at the same task. It ignores the effects of moving across                                                                     GHOST	                                       DIFFICULTY 500    difficult terrain. revealing their ephemeral nature. darksight    presence of other creatures other than apparitions               Defense 20. of their great power resist the natural order and                   Shocking Appearance When a creature gets a failure on                                                                       a challenge roll to resist the ghost’s horrifying trait. but are semi-transparent. Most                  gains 1d6 extra Insanity.                       Strength —. compassion they might have had.  Apparition The echoes of people long dead. Health 100.  or a triggered action on its turn.                                   ATTACK OPTIONS	                                                                            Sword (melee) +3 with 1 boon (2d6 + 2)       CALIBAN	                                          DIFFICULTY 5                                                                            Crossbow (long range) +0 with 1 boon (3d6)       Size 1 frightening human                                              SPECIAL ACTIONS	                                                                            Last Ditch Effort If the Gray Cloak would become       Perception 10 (+0). the ghost cannot use Possession on the same                     but it counts as ten creatures for the purpose of         target again until it completes a rest. it             within 1 yard of it must get a success on an Agility         can move up to its Speed before or after the action. Will 9 (–1)         the ghost can access the target’s memories. it dissipates                                                                               and 1d6 calibans appear in open spaces within the space                                                                               the mob formerly occupied.                                                                            GRAY CLOAK	                                       DIFFICULTY 25      Caliban                                                              Size 1 human      The wretched. Each time the possessed creature takes                 Life is Pain A caliban mob takes half damage while not         damage.      flesh. Intellect. A mob makes Strength. the Gray Cloak can use a triggered action to cancel          A caliban takes double damage while injured. each creature that         use these actions during any turn and can do so before              isn’t a swarm or a mob that is in the mob’s space or         its enemies act. shadowsight         target (see below) or an effect that ends possession. shadowsight                                        incapacitated by an attack. force wave (2).       ATTACK OPTIONS	       Club (melee) +2 (1d6)                                               Guerrilla                                                                           Certain members of the Resistance hope to defeat                                                                           the orcs by making it too costly for them to remain                                                                           in the city. Once the city’s      any of the following characters in addition to the                                                                           enforcers of law and order. Each time the ghost uses an action. it can use a triggered action       Defense 10.                challenge roll or take 2d6 damage. Health 23. the         ghost enters the target’s body and remains there until it         Size 3 frightening human         moves out of the target’s space or is forced out by the            Perception 10 (+0). leaders of the Resistance. The ghost can             Overwhelm If the mob is not injured.                  Gray Cloak                                                                           The beleaguered constables who survived the      Common Characters                                                    uprising now fight to carry out their duty by                                                                           protecting the surviving citizens against the      Adventures set in and around Caecras might involve                                                                           depredations of the conquerors.                        that movement.       Power 5       Telekinesis mind over matter (6). such as shuddering tumors. Corruption 1d3         possessed target becomes compelled by the ghost and                Strength 12 (+2). Agility 10 (+0). Health 48. but they       SPECIAL ACTIONS	                                                        treat the area as difficult terrain. On             injured.                        Corruption 0                                                                            Strength 13 (+3). Once it uses Last Ditch Effort. mutated people of Clamorhome. and sabotaging                                                                           supplies.         body. it         becomes invisible if it’s not invisible already. The spawned calibans take       MAGIC	                                                                  the next available turn. Agility 10 (+0). to         occupied by other creatures. Intellect 10 (+0). or vigilantes. it can make a Will challenge roll with 1 bane.       Flee the Light If the ghost is in an area lit by sunlight. They hope to achieve this by blowing                                                                           up buildings.  26 . Will 11 (+1)      and odd scaly patches. to become visible.       Speed 8                                                              Stand Fast If the Gray Cloak would be moved against its       Life is Pain A caliban takes half damage while not injured.          END OF THE ROUND	       Epic Adversary Roll 1d3 + 1 to determine how many actions         the ghost can use during the next round. weeping sores. Corruption 1d3                    to heal 5 damage. they now serve as      usual sorts of characters described in Shadow of the                                                                           defenders.                                                                            Perception 12 (+2)      calibans sport all kinds of strange maladies in their                 Defense 17 (mail. Insanity 1d6. Intellect 10 (+0).                                         Spawn When the mob becomes incapacitated. Will 9 (–1)      Gray Cloak cannot use it again until it completes a rest.                               choosing targets. knowledge.      	 Calibans speak the Common Tongue.      Possession The ghost can attempt to possess the target of         its attack as part of the same attack. It remains visible              of an individual member and can move through spaces        until it uses an action. A caliban mob takes double damage while injured. the       Strength 12 (+2).         a success.                                                                                  Creatures can move through a mob’s space. or a triggered                  through openings large enough to permit the passage        action on its turn. they                  Speed 10      despise the hale and healthy.     ATTACK OPTIONS	         hold (2). setting booby traps. A            Defense 10. large shield). On a success.             Speed 8         and spells. The mob acts as a single creature. telekinetic outburst (1)                                                                            Improvised Weapons (melee) +2 with 2 boons (3d6 or 1d6                                                                              if the mob is injured)       END OF THE ROUND	       Epic Recovery The ghost removes one affliction from itself. Health 12. crush (3). Intellect 11 (+1).      Demon Lord. The ghost makes a           CALIBAN MOB	                                      DIFFICULTY 25         Will attack roll against the target’s Will. Agility 10 (+0).            will. Insanity 0.        become invisible once more. If the ghost gets a              individual creatures and double damage from attacks         failure on its attack roll or is forced out of a target’s             that affect an area. dancing weapon (3). and       Telekinetic Slam (short range) +3 with 1 boon (4d6)                     Will challenge rolls with 1 boon. it forces the ghost out of its body into a space        Mob A mob takes half damage from attacks that target         of the ghost’s choice within 1 yard. Cursed to live in agony. The mob can squeeze       Manifestation The ghost uses an action. Insanity 1d6.  They are Looter                                                               savage combatants.                                    Battle augmented attack (3). ears.                                                                       Perception 10 (+0). Agility 10 (+0). ruins of their former prison. it makes its next                                                                         attack roll before the end of the next round with 1 boon. GUERRILLA	                                        DIFFICULTY 1      and tongues. the gothi makes attack rolls                                                                         and challenge rolls with 1 boon. the Bone Guard now protect the orc king and make up his personal retinue. All orcs speak                 Power 2 the Common Tongue and Dark Speech.    by the guerrilla.    up to 20 yards. Everything in the         Strength 15 (+5).  Perception 9 (–1)  Defense 12 (hard leather). If the guerrilla      Double Attack The bone guard attacks twice with its    sets the bomb.  Defense 10. it explodes in a 1d6 yard    radius. abandoned buildings and making off with their gains. mighty                                                                         attack (2). the bone guard can use a triggered action to    against a solid surface. they are not at all discomfited by their Size 1 human                                                                      lack of senses and can handle themselves with                                                                      incredible skill in battle. large shield). Agility 9 (–1). If the        Swift Strike When a creature moves into the bone guard’s    guerrilla throws the bomb. erode (1) Orc Bone Guard The elite guard once entrusted with guarding the gates of Hell under the Cathedral of Hate. close wounds (2). up to 1 hour from when it was set. arc of death (1)                                                                       Destruction ruin (3).                                                                       Prayer When the gothi or a creature within short range The orcs enslaved by the Empire conquered the                           makes an attack roll or challenge roll. Health 45. Insanity 1d3 – 1. Will 12 (+2)                                                                       Speed 12 Size 1 human                                                          Spill the Blood While injured. dealing 2d6 damage to creatures in the area and                                                                      Orc Gothi    12 damage to objects in the area.  Perception 9 (–1)                                                    Warpriest When the gothi gets a success on an attack roll. rend (2).    Corruption 1d3 – 1                                                 ORC BONE GUARD	                                  DIFFICULTY 100  Strength 10 (+0).                                                                                                                                              27 . A guerrilla can throw the bomb              attack the creature with its greatsword. sightless    Agility challenge roll or explode.                                                        Rising Fury When an orc takes damage.    its Health and sending fire and fragments out in a 3-yard            Corruption 3    radius centered on a point in its space. Agility 10 (+0). Intellect 9 (–1). Agility 11 (+1). Health 10. A creature in the area      Immune gaining Insanity. The orcs shut down these activities whenever they                     ORC GOTHI	                                        DIFFICULTY 25 find them. Corruption 1d3 + 1  LOOTER	                                           DIFFICULTY 1       Strength 13 (+3). eager to kill and die to earn their Opportunistic scoundrels have taken to looting the                   place in the company of their deities. A creature takes half    the damage with a success on an Agility challenge roll. it must get a success on an            Perception 12 (+2). Insanity 1d6 + 1.       When the bomb detonates. The following entries                   MAGIC	 provide additional variations of orcs. orc gothi eschew armor and                                                                      display a triquetra scarred on their chests. Health 30.  ATTACK OPTIONS	                                                                       ATTACK OPTIONS	  Axe (melee) +0 (1d6)                                                                       Greatsword (melee) +5 with 1 boon (5d6)  SPECIAL ATTACKS	                                                                       SPECIAL ATTACKS	  Explosive A guerrilla carries 1d3 + 1 bombs. Will 8 (–2)       creature it chooses within short range. charmed. Insanity —. it detonates after a period of time chosen            greatsword.  Speed 10  Quick Reflexes The looter can use a triggered action on its          ATTACK OPTIONS	    turn to hide or retreat. Insanity 1d6. Using an action. Will 11 (+1)  Speed 10                                                            Size 1 orc  Unstable Possessions If the guerrilla takes damage and is    carrying one or more bombs. but the city is too big for the orcs to be                Size 1 orc everywhere. taking damage equal to          Defense 20 (full plate. shadowsight                                                                       Defense 9. it detonates when it impacts              reach. Will 14 (+4)    area takes 2d6 plus 2d6 extra damage for each bomb                 Speed 10    the guerrilla carried after the first. Health 11. Intellect 9 (–1).                                                                       Battleaxe (melee) +3 (1d6 + 2)  ATTACK OPTIONS	                                                      Hatchet (melee or short range) +3 (1d6)  Club (melee) +1 (1d6)                                                SPECIAL ACTIONS	  Stone (short range) +0 (1d3)                                                                       Battle Resurgence The gothi can use an action to heal Orcs                                                                    7 damage and then grant each creature within short                                                                         range 1 boon on attack rolls until the end of the round. deafened.    that gets a success on an Agility challenge roll takes half          frightened    the damage. Corruption 1d3 – 1            it can grant 1 boon on the next attack roll made by a  Strength 11 (+1). the gothi can use capital and have since organized their society in the                   a triggered action to grant 1 boon on the triggering roll. Intellect 9 (–1).           Priests of the Dark Gods.    the guerrilla can set or throw an explosive. Intellect 11 (+1). Although deprived of eyes. blinded.  shadowsight                                          and that can hear it. as well as to resist       Rising Fury When an orc takes damage. reach +1) +2 with 1 boon (1d3)        SPECIAL ATTACKS	       Painful Lash The orc overseer uses its whip to attack one         creature it can reach. Insanity 0. Few in      number. Health 33. or      bringing up orc young in the customs and manners      of their kind.       Perception 11 (+1). it makes its next                 or remove the charmed and frightened afflictions.       ORC RENEGADE	                                     DIFFICULTY 25       SPECIAL ACTIONS	      Size 1 orc                                                             Rally the Troops The orc sergeant uses an action to rally                                                                               any number of creatures it chooses within short range       Perception 9 (–1). large shield). Will 11 (+1)         Corruption 1                                                        Speed 12       Strength 13 (+3). Intellect 8 (–2).             1 boon. Insanity 1d6.       Orc Renegade      Not all orcs were willing to obey King Drudge. Agility 11 (+1).      after several engagements. Corruption 1d3 + 2          and heals 1d6 damage. shadowsight                                                                             Defense 17 (mail. the target also becomes         impaired for 1 minute. Insanity 1d3. it must wait until it completes a rest before it       Speed 12                                                                can use it again. Agility 10 (+0). Once the sergeant uses this       Strength 13 (+3). or slake their thirst for blood. Will 8 (–2)       Speed 12        ATTACK OPTIONS	       Club (melee) +2 with 1 boon (1d6)       Whip (melee. selected from                                                                            the ranks to serve as the Empire’s heavy infantry. Health 17. Insanity 1d3 – 1. Intellect 9 (–1).               troopers have their squad and company numbers      They are usually veterans that rose through the ranks                 tattooed on their faces.         the target takes 1d3 extra damage. shadowsight       Defense 13 (brigandine). Will 10 (+0)    Disciplined An orc trooper makes challenge rolls to resist       Speed 12                                                                the frightening and horrifying traits. Intellect 10 (+0). troopers have had      Orc Sergeant                                                          discipline drilled into them since birth.                                                                             ORC TROOPER	                                     DIFFICULTY 50       ORC SERGEANT 	                                   DIFFICULTY 50       Size 1 orc      Size 1 orc                                                             Perception 10 (+0).        ATTACK OPTIONS	       Battleaxe (melee) +3 with 1 boon (2d6 + 2 or 3d6 + 2                                                                            Orc Trooper         against an injured target)                                                                            More reliable than ordinary orcs. these renegades roam Caecras. orc overseers are hulking brutes.                                         Double Attack The sergeant makes two attacks with a                                                                               weapon it is wielding. Agility 10 (+0).         Strength 13 (+3). Agility 10 (+0). who unflinchingly dish out pain. with         attack roll before the end of the next round with 1 boon. or at      least not yet.       ATTACK OPTIONS	                                                       ATTACK OPTIONS	       Sword (melee) +3 with 1 boon (2d6 + 2)                                Sword (melee) +3 with 2 boons (2d6 + 2)       Large Shield (melee) +3 with 1 boon (1d3 plus 1d6)                    Spear (melee or short range) +3 with 2 boons (2d6)    28 . Health 23. If the target is already impaired. On a success against a target         wearing light or no armor.         Corruption 1d3 + 1       Strength 12 (+2).     Orc Overseer      Charged with maintaining order among the slaves. for they have yet to quench their hate      for humans. Will 9 (–1)        action. brutally                         SPECIAL ATTACKS	      killing anyone they can catch. Each target removes one affliction       Defense 15 (mail). Health 29. Most      Sergeants lead squads of four to five orcs into battle. Intellect 9 (–1). shadowsight                                         Corruption 1       Defense 17 (mail. large shield).       ORC OVERSEER	                                      DIFFICULTY 5       Size 1 orc       Perception 10 (+0). cruel      bullies by nature.  or to cast a                    As the orcs moved from temple to temple. phantasm (2)                                                                       Magician sense magic (8)  SLAVE	                                             DIFFICULTY 1                                                                       Teleportation dismiss (8). direct conjuration (8).               1     the game with a uniform and 1d3 Insanity. thimblerig (4). Characters  ATTACK OPTIONS	                                                      from Caecras use the normal rules for creating  Unarmed (melee) +0 (1)                                               characters as presented in Shadow. Gain 1 Corruption and 2d6 ss.                                                          you have joined the Resistance. arcane shield (4).  Staff of Power The wizard’s staff of magic grants 1 boon    on attack rolls the wizard makes when casting an attack                     You witnessed friends and loved one brutalized by    spell and imposes 1 bane on challenge rolls made to                   7     the orcs. they consider                    human characters from Caecras speak Kalasan (see themselves above the petty disputes of mortals                        Only Human).    wizard can cast one of the following spells by expending    the casting of a spell he or she has learned of the same                    You worked on a farm or raised livestock in the    or higher rank: sanctuary (rank 1 Protection). The                     	 Imperial Background: Characters of ancestries following statistics box can be used to represent any of              other than orcs can use the following table in place the lesser wizards.  Staff (melee) +2 with 1 boon (2d6)                                                                                You were an entertainer in Nine Vices.  Spell Recovery The Tower wizard can use an action to heal    8 damage and regain two castings of spells he or she                        You earned a living working in your profession. Intellect 15 (+5).                               makes the attack roll with 1 bane and the Tower wizard                                                                         makes the challenge roll to resist the spell with 1 boon. Add farmer or herder to    2 Protection). disguise (8). Corruption 0  Strength 10 (+0).                                                                          portals (2). The triggering creature    do so again until it completes a rest. all secretive cabal of powerful mystics. Add singer.  Spell Mastery The Tower wizard has 6 spell points.                                                                                                                                           29 . the Tower                  3     count yourself among the Collaborators. Slave                                                                 MAGIC	 A growing number of slaves drawn from the ranks of                    Power 6 once-free citizens now toil in oppressive conditions                  Arcana arcane armor (8). dancer. he or she                                                                         cannot use it again until he or she completes a rest. The                   tried to help an injured priest.               Conjuration conjure useful item (8).                                   ancestries. Trade out traditions and spells as                of the background tables normally provided for their needed to customize this character.  Strength 10 (+0). Once the Tower wizard uses this talent.                                                                                A friend or a loved one was dismembered by a  ATTACK OPTIONS	                                                         8     harvester. Agility 9 (–1). arcane lightning (2). Will 14 (+4)            A temple you visited was sacked and burned by  Speed 10                                                                2     the orcs. Insanity 1d6 – 1. are content to watch events unfold from afar. The wizards of the Tower Arcane are thought to be                     	 Languages and Professions: Nearly everyone in the most powerful users of magic in the Empire.                                                                         10     Nothing significant has happened to you so far.    cast the spell without expending a casting. Gain a random enchanted object. it can use a             Counterspell When a creature the Tower wizard can see    triggered action to reduce the damage by 13 (minimum                 attacks him or her with a spell. travel (1) Size 1 human  Perception 10 (+0)  Defense 9. vigor (rank            4     lands around the capital. it cannot              a triggered action to counter it. Horrified and angered by what you saw. In addition.                                                        Illusion clamor (8). Start  Defense 13 (staff of magic). Gain 1 Insanity. SPECIAL ACTIONS	                                                       cast. Malnourished and worn down. arcane in Caecras.   TOWER WIZARD	                                   DIFFICULTY 250                           Caecras Background Size 1 human                                                            d20    Background   Perception 15 (+5)                                                            You were a member of the Capital Guard. fetch (8). Agility 12 (+2).                                                                          9     courtesan. A                     Caecras speaks the Common Tongue.  Grimoire The Tower wizard makes challenge rolls to recall    information about magic with 1 boon. Insanity 1d6. Add    Corruption 1d3 – 1                                                          guard to your list of professions. the slaves                       retribution (5) look forward to death as a welcome end to their never. but he    wizard replenishes all spent spell points when he or she              6     gave you an object important to his faith and told    completes a rest. boundless step (2).    resist that spell. Will 8 (–2)                                                                       Survivors and Victors  Speed 10                                                             Caecras’s importance to the Empire and role in the  Broken A slave makes challenge rolls to resist or remove             coming war makes this setting an ideal place for    the frightened affliction with 1 bane.                                        You accepted the orcs as masters of the city and  Grimoire Casting While holding the grimoire. He died.  Shake It Off When the trooper takes damage. Health 10.                                                                          empowered magic (2). When    the wizard casts a spell. the Tower wizard can use    0 damage). musician. Health 34. you    spell for which the wizard has no castings remaining. he or she can spend a number of                   You seized the opportunity created by the chaos                                                                          5    spell points equal to the spell’s rank (minimum 1 point) to                 to loot a few shops. Intellect 10 (+0).                                                                          conjure small monster (4) ending misery.                                                                       characters to claim as their homeland.                                                                       	Ancestries: Characters from any ancestry might be Tower Wizard                                                          found in the capital and surrounding lands. or entertainer to your  SPECIAL ACTIONS	                                                              list of professions. shortcut (rank 2 Teleportation)                              your list of professions.                                                           you to protect it. Once the trooper uses this talent. magic dart (8).  Saboteurs         15   home.                                                                       When you sabotage an object.        11              You lost everything in the uprising and were              enslaved by the orcs. the object or part                                                                              of the object takes damage equal to its Health. you sabotage the object.      setting might choose these paths.              You fought in the Great Arena. you must concentrate for 10                                                                    minutes. or under                                                                            some other circumstance with the GM’s approval.                                or they could be the work of a saboteur.                                                                  Breaker Your attacks against constructs and objects deal      circumstances in Caecras. You might choose to have the object break                                                                           after a period of time. though characters from any          2d6 extra damage. You discover one tradition of your choice. when it’s used.                           Quick Reflexes On your turn. they weaken their foes        14    You found the entrance to Hell under the              Cathedral of Hate. If you sabotage a                                                                              boat.        16    You worked in a factory in Clamorhome.                                                                                        Level 3 Saboteur      New Paths                                                   Attributes Increase two by 1                                                                  Characteristics Health +3      The following new paths represent avenues of                Languages and Professions You speak another language      character development that reflect the changing               or add a criminal profession. Add      A champion’s armor fails at the most desperate         12   High Archaic to the list of languages you know.                                                                    Choose one object or part of an object you can reach. you must                                                                    concentrate for 1 hour plus 1 hour per point its Size is                                                                    greater than 2. There. Similarly. If the object is Size 2 or larger. For example.              You were born into a noble family. You have recently escaped. By                                                                  attacking their equipment.    Saboteur	                                               Expert Path              Add slave to your list of professions and your              starting lifestyle is destitute. When you finish.              you befriended a few calibans.                                                                    You must then concentrate. you must concentrate for 1 minute. if you sabotage a                                                                              bomb (see Demon Lord’s Companion).              neighborhood and killed a loved one. Start the game       	 Saboteurs sow chaos and unrest by dismantling         13   with a few scars and a military melee weapon of              your choice.                    A building collapses. For example. You quit when it became clear your             3     and setting traps as a way to frustrate and        20    masters were not going to do anything to stop the            terrorize your enemies.              You can also read and write all the languages you   moment. and disguise.               and create confusion when something fails to work              The Resistance blew up a building near your                                                                  as it should and with little explanation.              Add merchant to your list of professions.     30 . or you can have the                                                                         object break under a specific condition as you                                                                          decide.              You were apprenticed to the wizards of the Tower             You developed your skills at dismantling objects              Arcane.                                                                                the GM might rule that you have to spend a                                                                                  significant amount of time digging under it to                                                                                   weaken the floor. during which time you use                                                                    your tools to weaken the target. You        d3     Story Development        18    survived the slaughter by hiding.                                                                                  Saboteur Story Development              You were a servant in the Imperial Palace.                                                                                    The GM can decide certain objects cannot be                                                                                 affected by this talent or that some uses might                                                                                 take even more time.                              1     and oppression.                                                                  and destroying the works of their enemies.                                                                             When the condition is met. though you could sabotage the mast or                                                                                part of the hull. it might                                                                              detonate when it’s destroyed. The resulting fires wiped out your            need access to the items they seek to undermine.          17   You worked as a merchant in Traitor’s Square. if you try to use this                                                                               talent to sabotage part of a floor in a passage.              You were a librarian at the Great Library.                                                                  Sabotage You know how to use a tool kit to sabotage                                                                    objects so that they break under specific conditions.                                           criminal pursuits. in which case the object takes                                                                        damage equal to its Health. you can use a triggered                                                                    action to hide or retreat.                which means most saboteurs are skilled at stealth. it might sink.              orcs.                                                                    If the object is Size 1. Gain 1d3 Insanity. you can either choose                                                                       to break the object. A wagon throws a wheel. If the object is                                                                    smaller than Size 1. The amount of time                                                                    it takes depends on the object’s Size. These events could be a turn of bad luck—              have learned so far. Add servant to             You learned your techniques to help fight tyranny              your list of professions. carrying any passengers and                                                                               cargo with it. you can’t                                                                                 use this talent to sabotage an entire sailing                                                                                 ship. Your starting             Your saboteur talents arose naturally from your        19                                                           2              lifestyle is rich.       infiltration.                                                                              Breaking an object in this way could have                                                                              other results.  during which time                            Level 6 Trooper    you use your tools to assemble the components into one    of the following traps. troopers make up the elite fighting             Magic You discover a tradition or you learn one spell.    object must make an Agility challenge roll with 1 bane.                     Level 3 Trooper                               Tower Lore You can expend a casting from a spell you                                                                     have learned to cast a spell from a tradition you have not  Attributes Increase two by 1                                       yet discovered. When you finish.000 yards away. you redoubled         Magic You discover a tradition or learn one spell. the trap is set. You dangerous. If you dismantle the trap. Disciplined. Health +3                           triggered action to reduce the damage by an amount  Trap Expertise You make challenge rolls to find.                                           the ranks of the mages as determined by the GM. the trap deals 4d6 damage to    the triggering creature. The alarm can be heard from up        Undaunted You ignore banes on attack rolls imposed from    to 1. the trap makes passage    through its space difficult or impossible. and boots in                                                                     that color and you are expected to don these garments overpowering their foes with their superior skill and               wherever you go.      Characteristics Health +6    When a creature enters the trapped space. Veteran soldiers. they march into the thick of battle.  Evasive Maneuver When you get a success on an Agility    challenge roll and your Speed is at least 2. disarm.  Rapid Trap It takes you only 1 minute to use your Set    Trap talent. you gain 1d3 Insanity. they are devoted to the study of                                                                   magic and the advancement of their understanding                Level 9 Master Saboteur                            and capabilities. A creature can remove the                 for the colorful clothing that completely conceals    affliction by getting a success on a Strength challenge    roll with 1 bane.       Harm: When triggered.                 Trooper Story Development                         Tower Refuge If you are within 100 miles of the Tower                                                                     Arcane.                    0 damage).                Attributes Increase three by 1                                                                   Characteristics Health +2.                                                                  Combat Veteran When you attack with a weapon. and thoroughly             you a color from those available within the order.       Snare: When triggered. the GM grants force of any army. you regain all the    trap components you used.                                                                     you impose 1 bane on the creature’s attack roll. Mages of the Tower Arcane do                                                                   not reveal the inner workings of their organization  Characteristics Health +3  Deadly Sabotage When an object is destroyed by your              to outsiders. any creature in direct contact with the       reluctance only when necessary.                     Level 6 Saboteur                                you make the attack roll with 1 boon. you endurance.    A creature takes 3d6 damage on a failure. gloves. the triggering creature              in the Tower Arcane that floats above Caecras. Once you use this talent. and you are not discomfited by                                                                         cold or heat. skilled.    that lasts for 1 minute. light wind found across the continent and beyond. at the bottom                                                                     of the Tower Arcane. though troopers of all ancestries can be                 •	 Normal precipitation does not touch you. Choose a cube of    space you can reach.          You trained under an orc veteran.                                                                   Color of Magic When you choose this path. While wearing these garments. Known    becomes immobilized.                                                                   Shake It Off When you take damage. or half the          	 To choose this path. up to 2 yards on each side. You might rig       The mages of the tower are a secretive society based    a deadfall or collapse the floor. you can reroll the die.           equal to your Strength score (to a minimum of    and resist the effects of traps with 2 boons. A creature can find the trap                        Level 9 Master Trooper    by searching the spot where you placed it and getting    a success on a Perception challenge roll with 1 bane.    kit and trap components worth 5 ss.                                  does not affect you. you can use an action to teleport yourself and    d3    Story Development                                          everything you wear and carry to the hall. there must be an opening in    damage on a success. The spell must be of the same or lower  Characteristics Health +6                                          rank.          your efforts to improve your fighting ability. the trap creates a loud noise          the result of the second roll. Each time you use this talent. Health +6    A creature can use tools to disarm it by making an             Crush your Enemies Once per round when you roll a 1 on a    Intellect attack roll against your Intellect score. As well.                              Characteristics Health +2          After suffering a terrible defeat. it triggers the      Deadly Advance Your attacks made as part of a charge    trap with the effects described below.    until triggered or until you use an action to dismantle    the trap. The trap remains          deal 1d6 extra damage. You    must then concentrate for 10 minutes.                                              their appearance.                            Mage of the Tower	                                  Master Path       Obstacle: When triggered. you cannot  Set Trap You know how to create minor traps using a tool           use it again until you complete a rest.    3                                                              Spell Defense When a creature attacks you with a spell. though the garments do not protect you                                                                         from damage that sources from cold or heat. You must use       Alarm: When triggered. and add to their numbers with great    Sabotage talent. you can move                                                                                Level 7 Mage of the Tower    up to 2 yards without triggering a free attack.          You were part of an elite unit in an army and     1    learned your techniques on the battlefield.                                             being fatigued or frightened. Power +1 Trooper	                                            Expert Path   Languages and Professions You speak another language                                                                     and add an academic area of knowledge to your list of                                                                     professions.                     are then given hooded robes. you can use a  Characteristics Perception +1. who taught you                                                                               Level 10 Mage of the Tower    2     advanced combat techniques.              d6 for a damage roll.          Characteristics Defense +1.                                                                     you make challenge rolls to resist spells with 1 boon. veil. Orcs made up the majority of troopers in                 gain all of the following benefits:                                                                      •	 A +2 bonus to Defense the Empire. The kind of damage depends on    the nature of the trap you created.  Languages and Professions You speak another language    or gain a military profession.                                                                                                                                        31 .