Aveyond Darkthrop Prophecy Strategy Guide

March 26, 2018 | Author: Larry Marshoners | Category: Icon (Computing), Computer Keyboard, Menu (Computing), Leisure, Computing And Information Technology


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2 Table of Contents Contents Table of Contents ....................................................................................................................................... 2 Chapter 1. Story .......................................................................................................................................... 5 Chapter 2. How to Play ............................................................................................................................... 5 Continuing the Game .............................................................................................................................. 5 Difficulty Modes ...................................................................................................................................... 5 The Tutorial ............................................................................................................................................. 6 Menu ....................................................................................................................................................... 6 Navigation ............................................................................................................................................... 6 Interaction ............................................................................................................................................... 7 Keyboard Shortcuts ................................................................................................................................. 7 Saving and Loading Games ...................................................................................................................... 7 Using Items .............................................................................................................................................. 8 Equipping Characters .............................................................................................................................. 8 Skills ......................................................................................................................................................... 8 Arranging the Party ................................................................................................................................. 9 Character Profiles .................................................................................................................................... 9 Your Journal............................................................................................................................................. 9 Battling Monsters .................................................................................................................................. 10 Battle Tips .............................................................................................................................................. 11 General Tips........................................................................................................................................... 11 Chapter 3. Walkthrough ........................................................................................................................... 12 1. Journey to Shadwood Academy ........................................................................................................ 12 2. Life at Shadwood Academy ............................................................................................................... 12 3. Leave the Eastern Isle........................................................................................................................ 14 4. Convince Te’ijal and Galahad to Help ............................................................................................... 16 5. Travel to Underfall............................................................................................................................. 19 6. Save Mel ............................................................................................................................................ 21 7. Survive the Demon Realm ................................................................................................................. 22 8. Travel to Mt Orion ............................................................................................................................. 26 9. Obtain the Stone of Aya .................................................................................................................... 28 11. The Finale ........................................................................................................................................ 30 3 Chapter 4. Maps ........................................................................................................................................ 33 World Map............................................................................................................................................ 33 Blueleaf Forest...................................................................................................................................... 34 Almirk Jungle ........................................................................................................................................ 35 Riven Forest .......................................................................................................................................... 36 Thieves Caves ....................................................................................................................................... 37 Dire Woods ........................................................................................................................................... 38 Thornkeep Well .................................................................................................................................... 39 Marauder's Cave................................................................................................................................... 40 Ashera's Tomb ...................................................................................................................................... 41 Wyrm Forest ......................................................................................................................................... 42 Underfall ............................................................................................................................................... 42 Demon Plains ........................................................................................................................................ 43 Demon Caves ........................................................................................................................................ 44 Mount Orion ......................................................................................................................................... 45 Mount Orion Caves .............................................................................................................................. 46 Dreamland ............................................................................................................................................ 47 Chapter 5. Data Tables .............................................................................................................................. 48 Profiles ................................................................................................................................................... 48 Mel ..................................................................................................................................................... 48 Edward ............................................................................................................................................... 49 Stella .................................................................................................................................................. 50 Te’ijal.................................................................................................................................................. 52 Galahad .............................................................................................................................................. 52 Yemite ................................................................................................................................................ 53 Uma.................................................................................................................................................... 54 Nox ..................................................................................................................................................... 54 Weapons ............................................................................................................................................... 55 Staves ................................................................................................................................................. 55 Swords ............................................................................................................................................... 55 Sword Servicing Stations ................................................................................................................... 56 Bows .................................................................................................................................................. 57 Hatchets ............................................................................................................................................. 57 Sickles ................................................................................................................................................ 57 Tears .................................................................................................................................................. 58 Armor .................................................................................................................................................... 58 Armor ................................................................................................................................................. 58 Robes ................................................................................................................................................. 59 Coats/Cloaks ...................................................................................................................................... 59 Cloth................................................................................................................................................... 60 4 Sheilds ................................................................................................................................................ 60 Helmets .............................................................................................................................................. 61 Boots .................................................................................................................................................. 61 Amulets .............................................................................................................................................. 62 Items ...................................................................................................................................................... 62 Food ................................................................................................................................................... 62 Medicine ............................................................................................................................................ 63 Battle Items........................................................................................................................................ 64 Gems .................................................................................................................................................. 64 Quest Items........................................................................................................................................ 65 Shop Contents and Cost of Inns ............................................................................................................ 67 States ..................................................................................................................................................... 69 Monsters ............................................................................................................................................... 70 Blueleaf Forest ................................................................................................................................... 70 Almirk Jungle ..................................................................................................................................... 70 Riven Forest ....................................................................................................................................... 70 Dire Woods ........................................................................................................................................ 71 Thornkeep Well ................................................................................................................................. 71 Marauder's Cave ................................................................................................................................ 72 Ashera’s Tomb ................................................................................................................................... 72 Underfall ............................................................................................................................................ 73 Wyrm Forest East .............................................................................................................................. 73 Demon Plains ..................................................................................................................................... 73 Demon Caves ..................................................................................................................................... 74 Mount Orion ...................................................................................................................................... 74 Mount Orion Caves ............................................................................................................................ 74 Dreamland ......................................................................................................................................... 75 Final Battle 2 ...................................................................................................................................... 77 Chapter 6. Goodie Caves ........................................................................................................................... 78 Almirk Jungle Level Goodie ................................................................................................................... 79 Riven Forest Weapon Goodie ............................................................................................................... 80 Thieves Caves Gold Goodie ................................................................................................................... 81 Dire Woods Equipment Goodie ............................................................................................................ 82 Shadow Aveyond Level Goodie ............................................................................................................. 83 Sheian Lyr Weapons Goodie ................................................................................................................. 84 Demon Plains Equipment Goodie ......................................................................................................... 85 Demon Caves Gold Goodie ................................................................................................................... 86 Appendix: Title Page Artwork ................................................................................................................... 89 To make matters worse. and your characters are 25% stronger. wicked creatures called Darklings keep popping up. EXPERT MODE – Monsters are 25% stronger. who is also Mel’s best friend. the ousted heir to the throne of Thais. Heath Points (HP) and Mana Points (MP) are replenished. Mel agrees to go with them. Edward is dismayed. but only if Edward accompanies her. Chapter 2. When gaining levels.  EASY MODE – Monsters are 25% weaker.5 Chapter 1. and your characters are 25% weaker. After seeing Mel’s potential. HP and MP are not replenished when characters gain levels.   . convinced that Mel is the prophesied one who will build a dark empire for them. Most defeated monster groups will not reappear if you leave an area and return later. the professors refuse to leave without her. To her dismay. Difficulty Modes The difficulty modes allow players to endure more challenging battles or have an easier time of traveling through lands accomplishing quests. Mel has gone into hiding after she discovers she can use magic. where Shadwood Academy is located. HP and MP are not replenished when characters gain levels. eventually finds her hiding in the village of Harakauna. but agrees to put the dispute for his throne aside. and train with Mel in the far away Arishta Isles. he’s brought along two professors from a school of magic called Shadwood Academy. NORMAL MODE – Monster and character strength are normal. Most defeated monster groups reappear. In the fourth installment of the Orbs of Magic series. Mel has been living humbly in Harakauna for the past year and has used or sold all of her stuff. Edward. Story Aveyond adventure games take place in the world of Aia where unconventional heroes explore diverse lands completing quests. How to Play Continuing the Game Those continuing from Aveyond: The Lost Orb begins on level 5 without former worldly possessions. Some defeated monster groups reappear. With the key collected. select Mel and pick the dirty clothes with the mouse or by using the arrow keys and space bar. Scroll through headings and options using the mouse or the arrow keys. Right-click or press escape to return to the scene. right-click or press Esc or click on the icons at the bottom of the screen. Right-click or press Escape to close the menu or section. To see your journal. or press Esc and use the arrow keys. get a good sense of how eating food or using an item works so you don’t accidently consume something unintentionally. or use the arrow keys. . left-click with your mouse on the desired location. open the character menu. The same actions can be accomplished using either the keyboard or mouse. Mel. Click on the bag or walk over with the arrow keys and press the space bar.6 The Tutorial The tutorial demonstrates how to use the controls and interact with the system. Loot the corpse and get your prize–bread in this case. or walk out with the arrow keys. appears in a grassy clearing with instructions to pick up things. eat food. Early on in the game. choose equip. left-click or press Space or Enter to select. Navigation To walk around. fight creatures. Click on the Snapdragon or walk over and press the space bar to interact. Leave the area by clicking the end of the path when the cursor displays a little figure. the treasure chest can be opened. Eat it by choosing the items. Save your game often and in multiple slots! Don’t learn the hard way. To put on the clothes.     Our protagonist. selecting the bread and opting for Mel.   Menu To access the menu. click on the icon or right-click and pick the journal. Fighting the creature illustrates the process of choosing the attack method or defense and then picking the foe to challenge. equip armor and monitor quests. Keyboard Shortcuts     a – Save menu x – Main Menu s – Journal d – Item menu Keyboard shortcuts and other elements of interaction can be re-configured in the F1 menu.7 Interaction To talk to a person. One account of saved games can exist per Windows user with a separate login ID. When first starting choose Load from the title page. . After you have finished reading a message. Saving and Loading Games Your game is automatically saved in the top slot when entering a new area. a magnifying glass indicates something can be read. a hand icon indicates an accessible object. Save manually by clicking the disk icon on the bottom toolbar or opening the menu to the Save section. go to the menu. you can have up to seven. picking up items and reading signs. a sword indicates battle can take place. click on them with the mouse or approach using the arrow keys and press Space or Enter. A speech bubble indicates you can talk to a person. To load a game while playing. then selecting the place of your choosing. left-click or press Space or Enter to continue the message or return to the game. Use the same technique for opening doors and chests. notices and books. choose Load and select a saved game. The mouse icon changes as it moves over people and objects that allow interaction. The Statistics panel compares the item currently equipped with the one selected in the Equip panel. for example. Open the menu and choose Skills.8 Using Items Click on the Items icon in the toolbar. Scrolls. healing skills work anytime. or open the menu and select Items. They must be equipped for use. better weapons and armor can be found or bought. To use an item. and choose the category. a description appears at the top of the screen. . As the mouse moves over skills. Then select an item from the available equipment. Go about using and selling items with care so you don’t accidentally waste or sell things unintentionally. pick a character. select the recipient. While all can be employed during battle. Unavailable items are shown in red text. can only be used in battle and will only be accessible for a fight or to sell. If it requires a target (such as food items). Skills Most skills are magical and require mana to use. but some are not. and select a character (or click a face on the bottom of the screen). Choose Equip from the menu. select it from the menu. The selling price of all items is half the original cost. Scroll through the Current Equipment in the left panel. Most items can be sold for gold. The Item Info panel shows statistics for the currently equipped or new item. select the desired option and choose a recipient. Equipping Characters As you explore new areas and enter new cities. Indicates whether healthy or suffering from an adverse state. Increases the ability to dodge attacks. Level Defense against physical attacks. one of the fighters must be rendered inactive. .9 Arranging the Party In the menu Select Leader to designate the character you prefer to walk around as. Defense against magical attacks. This can be a useful guide when you’re unsure of what to do next. When you receive a new journal entry. Physical strength of a character. Click on a character to place an active member in reserve. or open the menu and choose Journal. Up to four characters may participate in battle. Select Battle to choose your fighters. Experience Points. the more points the higher the level. Character Profiles Information about the party members is available in the menu. Your Journal Your journal is a record of tasks to be completed. HP MP EX LV Physical Defense Health Points Mana Points for magic. Choose Profiles and then select a character. there is a soft trilling sound and the journal flashes briefly. so before a reserve member may join the team. The most common source of new journal entries comes from talking to people. Click on the Journal icon on the toolbar. Attack Strength Status Luck Magical Defense Power of a weapon. Sometimes you can help people even if you don’t have a journal entry for the task. or make an inactive personality one of the battlers. Choose Skill. but attacks by enemies will only inflict half the damage.10 Battling Monsters Monsters in most wilderness areas and caves will approach you to initiate a battle. SKILL is either a non-magical skill with a single enemy as the target. ITEMS are available for attacking enemies or healing allies. Choose Item. select from the list and choose the target if necessary. or a magical spell that can be cast over one or all enemies or allies. EQUIP allows you to change a party member’s equipment during battle. DEFEND makes a character skip a turn in battle. This counts for a turn. Choose Attack followed by a target. SWAP uses a turn to switch party members during battle. choose an action for each of your battlers and watch the results. Magical skills require sufficient mana.     . choose the target.   ATTACK is a physical attack with the current weapon. select from the available list. and if required. In the turn-based battle system. Talk to each person you see. General Tips       Explore each new area looking for treasure and items. check your journal. challenge monsters in an earlier area to gain levels. upgrade equipment and return better able to fight. It will often help you remember what you are to do. grow in strength and collect loot. When entering a new area. Have weak characters use items or spells to replenish the HP and MP of strong ones. When you complete a task for someone. If a battle is too difficult. If you find yourself wondering what to do next. Check the Monster Stats tables to see if an enemy can inflict ailments – look for amulets or armor to protect against that status and purchase items to remove it. Save OFTEN and in multiple slots! Then if you need to go back in time you won’t have much ground to recover. Use items or spells to remove unwanted ailments that can weaken a character during and after battle. . When collecting loot. Have all battlers target the same enemy. Donate to the Goddess statues to increase your luck in battle. dodge tough enemies. Sometimes they will ask you to do another task for them. talk to them again. make your way to the next city. defeating an enemy party one foe at a time. use the mouse to find hidden corpses (the hand icon appears over them).11 Battle Tips          Ensure battlers are well equipped and fully healed with plenty of mana . Save before battling unfamiliar or formidable monsters. Sometimes one who doesn’t seem important now will have something important to say later in the game. or reward you. he therefore must go as well. Note: Later in the game. The Empress promised to assist Edward in retrieving his throne for delivering a magic wielder of great power to serve the empire. open the treasure chest in Mel’s room. report back to Professor Yavara. Walkthrough 1. Just then. 2. Collect the final fly in the southwest clearing. return to Professor Yavara. calling Mel Mistress of the Dark.  . Life at Shadwood Academy       Mel. and the professors arrive in Veldarah. Go through Veldarah and head northwest to Shadwood Academy. Tipped off by Edward.12 Chapter 3. Humored by her refusal to go with them. Yvette asks her to find flies for a birthday recipe. Enroll in two classes plus Introduction to Magic. Edward and two strangers come to the rescue and destroy the darklings. and put on the Student Robe.) Go west to the Blueleaf Forest and gather flies. The choices are: Storm Magic. Edward leaves to find the fighters quarters and the Head Master tells Mel to check in with Professor Yavara. they seize her. they recognize Mel possesses the gift of magic and insist she train at the school. The professor tells you to read the house rules in the cafeteria. (Today is the mayor’s birthday again. one offensive and one defensive class. Mel almost always has the company of a healer. The strangers are Professors of magic at Shadwood Academy in the empire of Veldarah. Go east to the Magic Wielders’ quarters and talk to Professor Yavara. After Mel has signed up for classes. Go north to room 231. Edward. Mel refuses to go without Edward. Go to the professors in the Hall of magic. Two darklings appear. Then. (See Maps in Chapter 5 for locations) Collect treasure and fight for loot before getting the fly in the southwest clearing. The professors give Mel and Edward tokens and tell the two younglings to enroll in Shadwood Academy. Talk to the Head Master. Diversification is recommended. Journey to Shadwood Academy     Mel wakes up in the cottage she shares with Yvette in Harakauna. Healing Magic and Dark Magic. Go back to the atrium and warn the professors that the monsters are after Mel.       . Mel discovers that someone has scrawled “Darkthrop Prophecy” on the wall outside her room. The professors refuse to listen. Fight a lone monster that is wandering around the atrium in Shadwood Academy. If you find Covey Balm. Mel has learned to control her magic and almost has enough credits to leave Veldarah. The professors tell the students to go to their rooms. To gain her final credits. give it to Mel to top up her MP for the next battle. all of the monsters have been defeated. Talk to Professor Yavara and agree to exterminate the nest of magic wisps at a local inn. attack the hive. The school is in flames. Along the way. talk to the inn keeper and collect 52 gold coins. Go upstairs in the inn and fight the wisps. Return to Shadwood Academy. Note: Sleep at the inn to restore all health and mana before going back to the school. When this fight is over. Edward joins Mel and the two enter the school to help with the fight. go to your room to rest. Edward comes out to meet Mel and tells her the school is under attack by monsters. Go to Mel’s room. The next day. For this battle. you may fare better using magic against the wisps and leave the hive for last. she must perform a good deed. The story skips ahead three months. attend your Introduction to Magic class.13           Go to the cafeteria and read or re-read the house rules. Fight a lone monster that is guarding the entrance to the Magic Wielder’s quarters. defeat the two wisps roaming the hallways. You can use Mel’s Steal skill to try and get more Covey Balm from the hive if her MP is getting low. When the wisps and hive are defeated. When all wisps have been defeated. Check their corpses for loot. Note: You must use magic to defeat the wisps. Go to the inn in Veldarah and talk to the innkeeper. Return to Professor Yavara and let her know that you understand the house rules. After the class is over. Agree to help him with his wisp infestation. Go to your room and get some rest. When fighting the hive. You can. Mel agrees to go with Gyendal and Stella is freed. Mel tells Yemite to find Edward and bring him to her. Pick up the note and read it. a city on the Western Isle. If Mel doesn’t go willingly. an evil wizard. Stella runs through the halls of Shadwood Academy. looking for Edward. enter the word map. Talk to the guard. and tells her she must go with him to a place called Underfall. Leave the Eastern Isle  To this point. Yemite teleports away to find him. is waiting. To his surprise. so he brings forth Stella. Enter the hunter’s cabin.     3. She refuses to go with him. Stella flees the cabin. Leave the jungle. The snakes here are poisonous. You can purchase this staff in Veldarah from the Junk Dealer. While Mel is alone in her chamber. It now shifts to Stella. The note says that you must go to a cabin west of Almirk Jungle. Go into the Almirk Jungle and avoid large groups of snakes until you have serpent amulets. He gives you a note and permission to leave. A note is in the doorway. sleep in Edward’s. The next day. Gyendal. Return to Mel’s room. Mel is sent to a waiting chamber as Gyendal’s creatures prepare a portal to the Demon Realm. the story has followed Mel. a darkling named Yemite appears and says she is Mel’s personal servant. He seizes Mel. he will kill Stella. Go to bed. Leave the school and go to the entrance of Veldarah. the Disciples of Darkness announce that the girl must visit the Demon Realm to experience her rebirth. Edward also refuses to listen. Mel’s dear friend. Travel west through the jungle and bring along some Marsh Tea. Unfortunately. Gather as much gold as you can until you can afford the Wizard’s Staff for Stella. The note says that a professor in the school believes that Mel was the target of the attack and that she should talk to the guard at the entrance of Veldarah in the morning for additional instructions. Te’ijal and Galahad are residing in Sedona. The two of them decide they must find two people who know Gyendal well: his sister Te’ijal and her husband Galahad. and only a ship can take Edward and Stella to the city.   . Note: Now that Mel is no longer in the party. however. the school has been cleaned up and things are relatively back to normal. Note: Save your mandrake for a while. Gyendal teleports Mel to a cathedral in Underfall. you can’t sleep in her bed for free. who has long wanted to force Mel to fulfill the Darkthrop Prophecy and use her as a pawn.14   Go to the fighter’s quarters and warn Edward. She finds him in the fighter’s quarters. and then head north to the hunter’s cabin. Then. A judge arrives to make the determination. you discover a key.15  With this staff equipped. you learn that Captain Bluebeard is dead. fight easy monsters until Stella gains a level through fighting. It says: “The key to me secrets is buried three paces east of the most southern palm. The sailors can’t agree on who should get the ship. When you enter the cove. o Go north as far as you can and push the jar. o Go east to the wall and push the jar to the north. use the exit in the southwest to enter the world map. return to Veldarah and purchase a sword called Shard from the Junk Dealer. When you have enough gold. then head south to Bluebeard’s Cove.” Go outside and dig three paces to the right of the most southern freestanding palm. Travel south through Almirk Jungle. Enter the shed and follow these steps: o Push the jar to the east of the door twice. o Go east as far as you can and push the jar south. Go into Bluebeards house and read the note on the bed. o Walk west and push the jar eight times. but says he cannot make a decision until Bluebeard’s Will is found.        Go to the locked shed and use the key on the door. . In the hole. Choose Blessing if you want to destroy snakes quickly. return to Almirk Jungle and use the Sword Servicing Station to upgrade Shard’s attack. Continue to gather gold and purchase a shovel from the Junk Dealer back in Veldarah. She will have the opportunity to learn one of two spells. Note: If you wait this skill will be given to you later in the game . Go into Bluebeard’s shack and pay Bluebeard’s brother 150 gold coins for the ship.        . Enter Sedona and go to Te’ijal and Galahad’s house. Sail to the Western Isle and use the dock to leave the ship. The scorpion ring is powerful but will break eventually so use it wisely. Talk to the King to receive a job. o In front of the desk.16 o Walk north as far as you can and push the jar. upgrade Shard in Sedona. they are delighted to see their old friends. Galahad convinces Te’ijal to help Mel and tells Stella and Edward help the king while he and his wife gather their things. When Stella and Edward find Te’ijal and Galahad. He will sell it to you for 210 gold coins. While she is away. Read one of the notices distributed throughout the city.) Find out who is conspiring with the thieves and why. read the note on the table. After relating that Mel is in trouble. The judge grants Bluebeard’s ship to Bluebeard’s brother Edward. Go outside and find Isabelle. Someone has sold Isabella’s ring to him. travel northwest through the Riven Forest and enter Sedona. Note: Find the Scorpion Ring. The judge and sailors leave. She tells you that someone stole her elven-made wedding ring. o Go west as far as you can and push the jar south. push the jar west. Convince Te’ijal and Galahad to Help  On the Western Isle.   4. To defeat monsters more easily. Go to the world map and click on the ship. Bluebeard’s brother arrives accepts the ship and retreats into Bluebeard’s shack. which is hidden in a treasure chest.  Take the will from the desk and bring it to the judge. (The castle is in the northwest. but Te’ijal is disheartened since they are no longer powerful vampires. Go to Lady Arana’s house. Go the gem dealer. Go into Riven Forest and fight monsters until you can afford the ring. Galahad is eager to help. Wyona and accept the job that Retta has failed to show up for. Note: If Stella hasn’t learned Blessing. She gives you a package and tells you to take it to the thieves in the caves east of Sedona. She’s in big trouble. Follow her. open the treasure chest in her house and collect the quill. Before you leave the den. As you leave. Head east until you find the Thieves Caves. Gabrielle tells Katie to go inside the house. She is looking at a golden medallion. she hides it under her bed and runs outside. Go into the Thieves Cave and find the Thief Lord. When you open the last treasure chest. After she runs out to show off. enhance Shard. She gives you a pretty fan. He tells you it was Lady Anara.        . Upgrade all of your equipment and go into Riven Forest. an old woman near Thieves Caves entrance teaches it to her and then disappears. Go outside and leave the property. open them in this order: Top right > Middle center > Middle right > Top left > Bottom left > Bottom center > Top center > Bottom right > Middle left. To solve the puzzle of the nine treasure chests. He tells you that Lady Anara sold the king’s baby girl to slavers in Veldara so that her son could one day become king. Talk to the gem dealer for additional information and learn who sold him the ring. Talk to the Thief Lord and bribe him to tell you why he is blackmailing Lady Anara. Bring the fan to Lillian. When she sees you. talk to the laundress. Katie goes inside. Bring the quill to Gregor so he can finish his literary masterpiece.17       Purchase Isabelle’s wedding ring from the gem dealer and return it to Isabelle. Go see Lady Anara at her house. Switches must be flipped and four colored buttons pressed to get to the thieves’ den. you will receive a key needed to enter the thieves’ den. Go to Veldarah. Gather laundry and visit Katie the slave in her room at Gabrielle’s house. Note: To get a reward for this quest.           . Return to Jenna’s house and give her the birthday gift. Go to the Gift Merchant’s shop and obtain a present. Go outside and give the lute to the beggar in Sedona. Take a cupcake from the table and leave. you must give Jenna a kitten or candy. gave everyone but her a caramel apple. As long as you didn’t give her a knife. Visit Jenna’s house and talk to her mom. She gives you a treasure key that can unlock blue treasure chests. Talk to Katie. Check in on Gregor to find he has finished his manuscript. Head back to Sedona and show Katie’s medallion to the king. Go up to Ingrid’s lunch bag in the clearing and click on it to obtain a caramel apple. She tells you that Gabrielle has discovered her medallion and won’t give it back. If you attempt to give her a knife. Return to Sedona and tell Gregor you’ve delivered his book. Talk to a little girl named Jenna. There are children playing in a clearing. Visit Yari in the taxidermist shop next to the Laundromat and agree to exterminate infesting Storm Bugs in the Almirk Jungle for 15 gold per carcass. Dana. She says thank you and runs home. Leave the property and head to the southwestern side of Veldarah. her mother will throw you out of her house. Return the laundry to Wyona and collect 10 gold coins. To keep their silence. who is standing off by herself. The thieves knew this and had been blackmailing Lady Anara. She is upset that another little girl. Ingrid.18   Inside. talk to Katie. Katie. Lady Anara had to steal jewelry to pay them off. or a knife. You can get Jenna a kitten. Then go to the palace in the north of Veldarah. Katie and her parents are there. Return to Veldarah and bring Gregor’s book to the publishers. You tell the king and queen that Lady Anara sold Katie into slavery to open the throne to her own son. He rewards you with a lute. some candy. The King and Queen have Lady Anara arrested for her treachery and they leave for Veldarah. You’re invited to Jenna’s birthday party. her mother will offer you a cupcake. You learn the medallion belonged to the queen’s lost daughter. Speak to Gabrielle and purchase the medallion for 100 gold coins. Return to Jenna and give her the caramel apple. At this point. He gives you a Biography of Hercules and asks you to take it to the publishing house in Veldarah. you can enter both treasuries in Veldarah Palace and Sedona Castle and collect additional rewards. The curse’s evil is tied to an artifact hidden from the villagers. there is a shriek in the night. Go upstairs—the inn is empty. Yemite appears and tells Edward to accompany her to Underfall. Confront the inn-keeper for lying. Search the town for treasures and then go to the inn. The front door is locked.        . Enter Thornkeep. Go speak with Te’ijal and Galahad. Travel north to Thornkeep in hopes of finding a torch to light the Marauders cave. Sail to the Northern Isle. Galahad busts it open. the night is dangerous. He reluctantly agrees to let you stay. Galahad’s intuition tells him something is amiss. They were killed hundreds of years ago and their souls trapped from a curse cast by a dark wizard. Go upstairs to bed. Yemite destroys it. WARNING: Before you enter Thornkeep. 5. Travel to Underfall  Return to the Hunter’s Cabin on the Eastern Isle. Te’ijal says the first thing you must do is return to the place where Mel was kidnapped. the villagers are surrounded by wicked-looking ghosts. Talk to the Chancellor in Sedona Castle. Upon a second look. make sure you have some gold to spend in the village. The party is roused and everyone runs downstairs. They join your party. food and medicine. It appears that the monsters will be back tomorrow night and every night after. through a cave on the Northern Isle. Find a cave entrance in the west. the party realizes that the villagers are ghosts as well. Dusk falls. Make sure to defeat the monsters that heal other monsters first. If your backpack is not already brimming with ice scrolls. there is a large pile of ice blocks the path. Outside. so Yemite agrees to take them the long way. Fight the ghosts and triumph—but nobody cheers. A while later. save your game and don’t save over that spot. Note: Some monsters in the Dire Woods heal their party members. He gives you 500 gold coins for solving the Jewelry Thief case. Edward won’t go without the others. Nearby is an old woman who again shares her powers with Stella.19    Give the beggar a little gold to play a song for you. When you enter Dire Woods. Yemite senses that the cursed object is at the bottom of the village well. It is dark and a torch is needed before you get through. When you enter the property. The inn-keeper says the place is full. And once the curse is hers it will be lifted from the villagers. Obtain the torch by the well and leave Thornkeep. but nevertheless. Stella observes magic flowing between Edward and his sword. Find the dwarf in the mine who is selling an Ice Pick and purchase it for 2 opals and 2 topazes. Search the mine for a large chunk of blue ice. curses are delicious.  Descend into the well. stock up on the items being sold by the merchant just south of the village. Sarah gives you a ghost doll before she leaves with her mom. Search in the house west of the well. When this happens. Back in the village. Talk to Varrah. He was not born with magic. use the teleportation star in the room to go back to the beginning of the well. When you find the cursed object. Dawn returns and they depart. if he can gain mana. Yemite asks if she can eat it. Return to Dire Woods and search for the Star Temple. as well as having non-magical players use scrolls and rings. Enhance Shard at the Sword Servicing Station in the well. It also appears that a torch held by one of the villagers got left behind. Yemite! Once Yemite eats the curse. They feel different. he can use Shard’s magic. You receive spelled ice. you find it broken. Outside of Star Temple is a Sword Servicing Station. Bon Appetite. You may have to use some of your most valuable items to survive. Fighting with Yemite is a good idea. According to her. Fight monsters in Marauders Cave until you have 2 opals and 2 topazes. but once you find the cursed object. except for Varrah—she can’t find her daughter. You tell her the monsters are gone and she runs out of the house. With the torch in your possession you can now venture into Marauders Cave. When you leave the house. When you examine it. Note: Only magic works on most creatures in the well. Head south in Dire Woods to the cave that was too dark for you to navigate. Use the Ice Pick on this ice. The scared little ghost girl is hiding in the lower left corner of the house. the ghost people notice that something has changed.20 Note: Before descending into the well. Search the well for equipment and weapons then head to the lowest level where the cursed object is located. Note: Have Edward consume Mandrake to increase his capacity for magic. He is standing by a fire. the route home is fairly direct. the semi-transparent woman standing south of the well. Also buy a few jars of skin cream.          . Use the Tomb Key on the door and enter. A vampire could enter unharmed. She tells the party they must travel to Ghed’ahre so that Beatrice        . make sure to search the tomb for weapons and armor.   6. Save Mel  Go northwest to Underfall Cathedral where Mel is being held. obtain the Tomb Key on the bedstand. It’s now fixed. Gyendal brings Mel and pushes her into the portal transporting her to the Demon Realm. The unhappy girl has eaten all her dollies. owes Te’ijal a favor. Note: When you get into Underfall. Hope of helping fades. Return to Marauders Cave and find Ashera’s Tomb. The blacksmith says he’ll need spelled ice to fix the station. He leaves. but Te’ijal admits there is a way. head southeast to a locked door in the side of a mountain. Give him the spelled ice. Obtain the arm bone in the tomb. Give your ghost doll to the child. the portal has at last been opened. Most importantly. He would give anything to have his own arm bone back. After they leave. Tell the him about the broken Sword Servicing Station. Edward rushes to follow but Te’ijal stops him. Use it to upgrade Shard. At the entrance give the skeleton his arm bone. He moves aside. In Underfall. Inside. he lost his bone in Ashera’s Tomb and has substituted an elf’s bone. Beatrice. find a sword called Justice for Galahad. Go outside and purchase the best equipment you can find before you enter Ashera’s Tomb. Return to the broken Sword Servicing Station. The happy ghoul mother and daughter leave. and any equipment that will fit Yemite. Return to Underfall and go to the cathedral. Travel through Ashera’s Tomb and exit to Underfall. Yemite runs to accompany her mistress and disappears. Go into a house that contains a ghoul mother and child. hustle to the city sneaking past enemies as much as you can until you buy Witcheye Root and Toxic Sludge from the shopkeepers. Only someone with a touch of evil can enter and leave the demon realm untainted.21  Go northeast in Dire Woods to the blacksmith’s house. Enter the cathedral. Before you leave. the Sword Servicing Station for Shard. Te’ijal notices his right arm bone is short and the Skeleton is abashed. The rescuers have a lead. She reveals that the vampress. She can’t eat this one. The Skelton who guards the cathedral won’t let them inside. Te’ijal tries to convince Galahad to bite her. Te’ijal admits that she did not want to face the humiliation and would not want Beatrice for her maker. Go to the Reaper Express. a fate worse than death. a stranger in dark clothes will motion you to follow him south of the village.22 can transform Te’ijal back into a vampire. 7. but farther down you encounter an old woman waiting by a bridge. Go south. Beatrice is reluctant to bite Te’ijal— seeing her as food is far too amusing. Indebted or not. but a frightening sound convinces her to let them join her. the monster retreats. Edward asks Te’ijal why she hadn’t done this sooner.       Leave the cathedral and talk to the Skeleton Guard on your way out. When you enter Shadow Aveyond. She increases the entire party by seven levels and warns that nothing is what it seems in this place. Buy the scary mask at Herb’s Trick or Treat Shop. In Shadow Aveyond. Along the way. Pull down the switch then talk to the reaper. Survive the Demon Realm  Mel is scared and alone on the Demon Plains. who is now stuck in the Demon Realm. A frightening monster appears and chases the party into Shadow Aveyond and out of the Demon Plains. The man is gone. Head east and then south. He transports you to Ghed’ahre. No longer being a vampire is welcome freedom to him. but the noble knight won’t inflict the vampiric curse. When Edward threatens to stake her she complies… by biting Galahad! Declaring the debt paid. He won’t let you back in unless you bring an expensive silver femur that was stolen from him. A moment later.   . Explore Ghed’ahre before you redeem the favor from Beatrice. Galahad is shocked that she would seriously desire to become a creature of the dark again. Go to Beatrice’s house and talk to her. Mel argues with the two of them. on his wife. Don’t gamble at the casino unless you have a round of Witcheye Root. Uma appears and tells Nox that she won’t stand by while Nox continues to mislead Mel. she transforms into a bat and flies away. He will be the one enter the demon realm and save Mel. Then she disappears. Examine a sign which indicates Aveyond is near. which is assessable in the graveyard. Nox appears and encourages her to think positive about her destined path. to help her evade harm. They are both breaking rules to accompany Mel. walk into the village. The point of view transports back to Mel. as they can heal and raise fallen Hell Hounds. The apothecary creates poison for you to give to Gabrel. Take the stairway to Sheian Lyr and stock up on better weapons and armor. Return to Sheian Lyr and go to Gabrel’s house. When you get outside. it will be strong enough to defeat the demon and claim the staff. one each for the three of you plus an extra. With Yemite’s Destroy spell. Exit Sheian Lyr and head north to a cave entrance near some lava pools. When in battle target Specters first. Venture out into the Demon Plains and fight carefully. Go southeast to a stairway that descends into a hole in the ground.          . the group is more successful at challenging monsters here. The Oracle convinces Mel to seek the Staff of Destiny and she gives Mel an Orb Rod. He opens a cave exit that leads north. When you attempt to enter the cave. but that the portal is broken. Note: It is advised that you don’t battle the Hell Hounds until you are more powerful. buy and equip your character with Magic Amulets. The oracle says that a portal in Aveyond can take her back to the Mortal Realm. the stranger is gone. Leave Sheian Lyr. you will pass a locked door in the Demon Caves. the object is in the possession of a demon. Go into the cave and head north. You’ll see the same dark-cloaked stranger that you saw in Shadow Aveyond. Once the monsters are defeated go up to the flame and click on it. Note: This time instead of donating to the goddess: steal. The flame goes out and the magic and power of the flame infuses Mel’s staff. Remember this location. The oracle instructs Mel to activate the rod’s power by dipping it in three wyvern flames. Go northwest and fight a large group of monsters that are guarding the first Wyvern Flame. A wyrd vegetable is required for the remedy. He is dying and needs a remedy. then disappears through this exit. Note: Along the way. Collect one and return to the apothecary. Visit the apothecary and ask about a cure for Gabrel. When the rod has all the flames.23  Go north to the temple and talk to the oracle. Also bring along plenty of Covey Balm. Before you wander into the Demon Plains in search of the wyvern flames. While the Staff of Destiny could repair the damage. Yemite finds Mel and joins the party to protect her. Follow him. Go north across the bridge and then west to a patch of wyrd vegetables. Note: The slimes collected here can be used in battle. South of the diadem is the second Wyvern Flame. Give him your red gel. Return to the Demon Caves and use the cave key to open the locked door. Nearby is a scale. Talk to the Red Queen and her sister the White queen. Also. borrow his shovel. and yellow slimes make an enemy clumsy. Return to the Demon Caves and locate a wall with a note on it. She tells you that someone stole her house. your reward is Myrica infusion. Note: If you helped the White Queen. Then she turns her sister into dirt. His health is restored and he gives you a cave key for helping him. Take the pile of dirt from the throne and open the treasure chest beside it. In the northeast part of the Demon Plains. red slimes are available. Go outside and talk to Helga. The queen you select snatches the diadem and crowns herself with it. blue slimes make an enemy fall asleep. Use your rope to get over to the diadem.24   Return to Gabrel’s house and give him the poison. Helga attempts to restore it to the original size. Return to Sheian Lyr and give the Maudran’s Diadem to the queen of your choice. Bring Helga her house. Go to Gretta’s house and obtain Helga’s shrunken house from one corner. According to the note. Red slimes curse an enemy. An entrance is revealed and onward the group ventures into the strange wilderness. Take the gel. load up on fire amulets before you leave. Note: From this point on. Put your bag of dirt on the scale. Return to the slime farm and gather slimes. Fight some monsters and obtain it. A Dragon has wiped out all of his Red Slimes and to grow more he’ll need red gel. Descend into Morbert’s Slime Farm and talk to Morbert. the Demon Caves are vast and intertwined with exits to the Demon Plains.          . Some doors in the Demon Caves are hidden until you solve puzzles. They both want Maudran’s Diadem to rule all of Sheian Lyr instead of just the east or the west. your reward is a Level Egg. Go through the Demon Caves to an exit that takes you to the Demon Plains. The queen you talk to gives you a rope. but Gretta’s counter curse turns into a lump of red gel. you will see the Maudran’s Diadem on an island. if you helped the Red Queen. only the weight of one queen will reveal an entrance. After he plants it. Please look at the maps to navigate around these areas. Note: If 15 minutes have passed since you gave Morbert the red gel. Destroy the Wyr Dragon guarding the third Wyvern Flame and dip Mel’s staff in the final flame. red slimes in the middle pen and yellow slimes in the right pen. Put blue slimes in the left pen. A battle with the demon commences. Mel boldly confronts the demon and demands he give over the Staff of Destiny.          . In the Demon Caves. She repairs the portal and tells Mel to keep the Staff of Destiny. Go through the entrance. Note: Before you confront the demon. The Guard rushes off in pursuit and the party sneaks in. Te’ijal pretends to see it in the grasp of an innocent bystander. Cleverly.25  Explore the new areas revealed by the now-opened entrance. She deserves it. and Te’ijal then throws them in the dungeon. The point of view switches back to Mel again. Herd all of the slimes into the appropriate pens. Stella warns Galahad not to bring anything back from the Demon Realm. Slimes populate the room. but the Skeleton Guard still wants his expensive silver femur. Te’ijal tells Galahad to bite her—but he won’t. Once you’ve selected who you want. When the battle is over. Momentarily Galahad appears to join to fray. An entrance is revealed. Go through the door and into a passage that takes you to the demon’s lair. and then go up to the empty cage and put a red slime in it. Te’ijal and friends insist on entry into the Cathedral. close the menu. Stella. He laughs and calls her a fool. Make sure you have one red slime in your inventory. Galahad is a fierce asset. Go here and take the scary mask that is lying on the ground. Next. search for a wall with two frightful masks on it. Click on the entrance of a pen to shut its gate and keep the slime inside. your menu opens so you can choose your fighting party. When you do this. make sure you have the best weapons and equipment scattered through the Demon Realm. the point of view switches back to Edward and Stella’s party. click the switch on the wall. Back in Underfall. Mel takes the Staff of Destiny and it is time to return to the oracle. then he rushes past the servants of darkness guarding the portal and goes to the other side. The healer is also valuable. Again. look for a huge pool of lava filled with Fire Elements. In the Demon Caves. Gyendal arrests Edward. The mask between these two is missing. a door is revealed on the north side of the room. Hang the scary mask you found. When this is done. It takes you to the Demon Plains. Return to the Demon Caves and find the room with a blue and yellow slime in a cage. Before you go into battle. Travel to Shadow Aveyond and visit the Oracle. head east to the exit that takes you to Aveyond. 8. Stella and Te’ijal all notice something amiss with Mel And Galahad. however. You’ll need a dragon to fly there. According to the her. and Te’ijal. The power emanating from it is intense… and dangerous. Return to Underfall and purchase a snail from the Junk Dealer. They put Gyendal in the dungeon and free her friends. The party must go to Mysten Far and consult the priestess for help. Travel to Mt Orion    Leave Underfall and go to Dire Woods. you learn that you need a dragon bridle to ride it. The staff she brought with her belonged to a demon and still retains his essence. Just then. Put the star on the pedestal. Sail to the tropical island where the dragon ranch is located and buy your favorite for 1000 gold. Gyendal is shocked to see Mel. Go to Dire Woods and enter Star Temple. Talk to the Butler at Darkling Hall. To save Mel and Galahad (and the world) their souls must be purified using the Stone of Aya and the staff has to be removed from her possession before this can be done. only monsters are invited.       . Besides. but she brings down fire using the staff. Stella. the world is in great danger. In Dire Woods. Mel. an apparition of the oracle calls the three of them to Aveyond. leave the party and return to Star Temple in Dire Woods. assures that she is safe. When you have it.26  Return to the Mortal Realm. Getting to Mysten Far is not easy. In Aveyond. As long as she holds the staff it will corrupt her and eventually transform her into the demon himself. Go through the maze until you find the northern star. He demands the darklings send her back. Unfortunately. Edward. The statue of the bridle turns to gold. Take the bridle and return to the dragon ranch. Examine the stone dragon bridle in the room above. Examine the pedestal with an imprint of a northern star on it. seek the oracle. The point of view switches to Edward. Back in Underfall. Have Edward put on the scary mask purchased from the Trick or Treat shop in Ghed’ahre to enter. The Darkthrop Prophecy is at hand and Mel is at the heart of it. one can imagine what wondrous things could be accomplished using it. and now they follow her commands. Upon purchasing the dragon. the owner found a northern star and is having a hide-andseek party for it. Stella is taken aback to see Mel has brought a staff from the demon realm. Unfortunately. go to Sedona and check on the beggar. Note: You can land your dragon anywhere on grass. open it and collect a pipe. You need something to cut them down. Return to Clearwater. He is upset because the secret location of the squirrel hideout has been compromised. Talk to Jemma in the flower shop. Talk to William. Return to the squirrels and give General Beal the temple map. A boulder is blocking the path so they blow it up. Bring them to Jemma then deliver the bouquet to William. Walk across the repaired bridge and east to the Squirrel Hideout. On the Mystic Isle. Go northeast to Clearwater. The troop marches away. Give him some coins to play for you and leave. Take them. Walk north to witness the Militant Squirrels on the march to the abandoned temple. Now that the treasure chest in squirrel hideout is unguarded.             . To the right of the temple. The arrow is missing from the bow. look for a cave entrance hidden with vines. open the chest beside him and take the temple map. Follow the squirrels on the path to the temple. Talk to General Beal. the temple is locked.27   Put the bridle on your dragon and fly to the Mystic Isle between the Western and Eastern Isle. Perhaps the dynamite-wielding militant squirrels can help. When Jebb falls asleep. He needs a bouquet of lilies for his wife’s birthday present. Go to Riven Forest in search of the dynamite wielding militant squirrels. Back on the Western Isle. who is trying to nap on the grass in the south part of Clearwater and give him the hat so that he can sleep with the sun out of his eyes. She doesn’t have any lilies but will make a bouquet for you. Go to Jebb. Stella and company must find a map of an abandoned temple for General Beal if they want his help. Before you leave the clearing find another piece of pipe. enter Mt Orion. There is a statue of a woman holding a bow pointed at the boulder. The lady who was using shears has finished her yard work and her shears are on the lawn. he should be getting pretty good with his lute. Go south into the Riven Forest and pick lilies by a stream. The entrance to the mountains is blocked by a large boulder. He gives you a hat. By now. Un-Equip Shard then talk to the head priestess in the temple. All are guarded by squirrels. Go outside and obtain the red. Edward is wary of letting her because it sounds dangerous. Inside. When you go outside. Turn off the water and use the two pipes you collected to repair the water system. See how Yemina likes her flowers. Only the pure of heart and mind can pass the trials and obtain the stone. Flip the switch again. get the best equipment for Stella and stock up on mana-replenishing tinctures. the entrance to Green Rock Temple is open. Take the stone arrow and return to Mt. In the middle of the floor is a stone arrow on a pedestal. but Mel must be saved and neither Te’ijal nor Edward can pass the test of purity. Use skin cream if Cockatrice turn a character to stone.28           Go to William and Yemina’s house. Stella says she’ll go. Orion. Go into Green Rock Temple. especially the one near the exit because you can leave and he’ll return. Try to collect around 9000 gold coins before you enter the village. Put the stone arrow in the statue’s bow. Edward states that they have been sent by the oracle to retrieve the Stone of Aya. The Priestess then asks who is willing to face the Trials of Citrelium. which are hidden in Riven Forest. Cut the thick vines away from the cave entrance using the shears you grabbed. The stone arrow on the pedestal turns to gold. Obtain the Stone of Aya  Head east to Mysten Far. The consequence for failure is death. Star Griffins are loaded with gold. Note: Before you leave. Water flows from the pipes. Return to Green Rock Temple and place the three starcrystals on the pedestals. Wait on using the sword servicing station for a little while. and yellow starcrystals. Stella accepts the challenge. so fight the lone ones. 9. turn on the lever. Enter the cave. The statue shoots and destroys the boulder blocking the way. In Mysten Far. Oops! She’s allergic to lilies! Go ahead and accept them back.   . You see three circular slots on the floor. blue. get some Fel Gen equipment in Clearwater. The following riddles must be solved to proceed: Riddle: I am great happiness Answer: JOY Riddle: I am the opposite of hate Answer: LOVE Riddle: I am the opposite of war Answer: PEACE When all four riddles are solved. A little ways up. There are lots of important weapons and armor in these caves for Edward and Te’ijal. my PEACE. To enter Mt. Orion Caves. For this deed. Riddle: Without me. all else is lost. Stella automatically flies down the mountain. Return to the temple and reunite Stella with her friends. Orion Caves click on the locked gate over the entrance. In HOPE of finding thee. Go into the cave at the top of the mountain and retrieve the hunter’s horn. Stella is deemed pure of heart and pure of mind. Outside. Explore the caves and collect as much treasure as you can. The Lady of Light appears and tells Stella she has completed the Trials of Citrelium.29    Edward and Te’ijal stay behind and Stella goes into the mountains alone. the gate that blocks you from a special room disappears. Enter this room. Make sure you do this before solving the final riddle in the cave. The entrance is closed. The Lady of Light disappears. my life. find the pretty comb that is on the ground at Mysten Far.           . Then. Stella’s wings are restored. the old woman Stella has seen before approaches her and teaches Starshine. Stella flies up a mountain side. Head northwest to Harmony Temple. Exit the cave. Answer: HOPE Before you enter the cave. Leave Mysten Far and go into the lower part of Mt. Go to the top of the mountain. my JOY. The Lady of Light tells Stella that she can find what she seeks beyond. Orion. go inside Mt. Go out the cave exit on the north side of the room. search for the Sword Servicing Station and upgrade Shard for Edward. A plaque that reads: For LOVE I gave all. She gives you thread. The Finale   Leave Mt. She bids him to leave. Stock up on restoratives because once you enter the cathedral. Edward explains the staff she holds is demontouched and must be destroyed. The portal to Dreamland opens. Mel retorts that the Oracle told her to take the staff. Mel does not  . Collect treasure and upgrade Shard at the Sword Servicing Station. She has broken yet another truth mirror. according to the oracle. Return the Dreamers orb to the statue. While Te’ijal is quick to note that she’s in for seven years of bad luck. the final battle will start. Enter the cathedral. Edward is most willing to find her another mirror. Return to Mysten Far and visit Priestess Diona at her home. take the one that does not lie! You only get to choose once. service Edward’s sword at the stations in Mysten Far. Stella says they can’t go and urges her to understand she has been possessed by a demon. Take the orb. Enter the cave where priestesses guard the portal that goes between the dream world and the waking world. Go up to the dreamer and click on it. Make sure that Stella levels up with her final staff so that she can gain the abilities in the staff before the fight. Find the glittering Stone of Aya. Talk to the three weaving fates. It appears to be the Dreamer’s Orb. A stone orb is stuck on a pedestal and a statue of a hunter without her horn stands at the back of the temple. Orion and stop by Sedona to visit the beggar. she has been through a lot to earn it. bring the truth mirror to Priestess Diona.        11. Back in Mysten Far. Go into the castle. Upon returning to Mel. Note: before you enter Dreamland. he gives you an original love song. The stone orb turns purple. You are teleported to Dreamland. In the Forest of Mirrors. Take the proffered thread to the three fates in Dreamland. Now he’s a court bard! For your kindness. Their thread has been stolen and they need it for their tapestry or everyone is doomed. Travel to Underfall. Return the hunter’s horn to the statue. The fates give a Nightmare Bow. Plus.30     Observe the interior of Harmony Temple. He’s no longer in the city. “Not this time. Gyendal runs into the main hall and snatches the Staff of Destiny ready to call the darklings to his command. Moments later. Keep health as high as possible. Te’ijal calls out for him to take the staff. When he refuses. Te’ijal calls Galahad to return with her to Ghe’dahre. but Edward refuses to give it back. after all.  Fight Yemite with magic and magical items. Keep health levels high using Heal Extora often. Galahad still thinks he must go to the Demon Realm on a rescue mission. He attempted to fulfill the prophecy several times. close in on Mordred Darkthrop with weapons to defeat him at last. he was possessed with evil and now purified. He falls into the portal just before it winks out. Mel stirs and protests. Having destroyed Mordred Darkthrop and his army of Grim Reapers. Stella’s blows are fierce when she is available to send them. Galahad is her maker and assumes the right to order her for all eternity. It is time for Edward to return to Thais and finally take the crown following the usurper. Finally. the darkhooded stranger that Mel saw several times in the Demon Realm appears on the Demon Portal (it’s still open). it lasting only as long as they both shall live. Brother. but he no longer follows her orders.31 understand. Mel’s wicked ancestor who first attempted to fulfill the prophecy. Use your weapons to undermine Galahad. One at a time. When Edward’s group triumphs in the fight. but realized that he wasn’t the chosen one. She promptly demands he bite her. He waited for the chosen one to be born. He snatches it. Sometimes Yemite will cast the sleep spell and those Snap Dragon Eggs you saved will come in handy. use Stella frequently to heal the group. When she orders Galahad to escort them away and they still refuse. revive and restore health immediately. she bites him! The exposure the vampire blood restores her magical condition. He created a portal to the Demon Realm and was trapped there for centuries (you don’t die there unless something kills you). Lydia. a fight ensues. In this battle. He strikes Mel down because she is of no more use and a battle with Mordred Darkthrop and his minions ensues.       .” Te’ijal calls and shoots an arrow. According to him. The staff flies from Edward’s hands into the grasp of the stranger. If the dreaded Death Spell kills one of your fighters. Stella verifies to Te’ijal that he is now clean. she killed the demon that had the staff. target the others straight away. cannot recall the experience. Just then. When Mel awakes she is disoriented. Stella is able to use the Stone of Aya to purify Mel and Galahad. He throws off his cloak and it is revealed that he is Mordred Darkthrop. The world is safe—for now. While the marriage contract is invalid now that they are both dead. The Grim Reapers heal the others in battle. so destroy them first. his son never destroyed him. and Mel what kind of rings they like. love songs. However. Stella: Needs two gifts to make her happy. lilies. She dislikes snails. His parents agree to give him another chance under one condition: that he find a bride. The maiden must be chosen by the end of the day and they must be married by the end of the next. If she says yes.32  A month later. Get gold coins from the treasure chests in the castle. love songs. Mel: Needs three gifts to make her happy. and Lydia likes white ones. and snails. lilies. lilies. She dislikes snails. combs. Woo the girl of your choice with gifts. she won’t marry Edward. If Edward decides to get married to none of the girls. She likes cupcakes. Lydia: Needs no gifts to make her happy. and combs. Stella. If Edward doesn’t choose a bride for himself. Stella likes green rings.         Enjoy the ending. Lydia is thrown in prison by Edward’s parents and Edward insists he is ready for the throne. Mel likes purple rings. his mother will marry him off to the Orc Princess Belf. propose to her. Go into Thais and purchase a wedding ring from the jeweler in the city center.  . And no procrastinating. go tell the queen who is the chosen bride. if you make her unhappy. he and his friends arrive home. love songs. Ask Lydia. his mother will choose for him. Some gifts will disappoint. Once the girl you’ve selected to marry is happy. She likes cupcakes. She likes cupcakes. Each girl requires a different number of gifts to want to marry Edward. and combs. Maps .33 Chapter 4. 34 . 35 . 36 . 37 . 38 . 39 . 40 . 41 . 42 . 43 . 44 . 45 . 46 . 47 . (9 attack) Use a burst of storm energy on an enemy. Wyrm Eye Shield. Data Tables Profiles Mel Mage Home: Harakauna Age: 19 Fun Fact: Mel can catch and roast a rat in only 10 minutes. (100 attack) Douse an enemy in tainted light. (50 attack) Wrap an enemy in an inky black wind. Demon Hide Robe. (40 health) Use a burst of dark energy on an enemy. Skill Heal Dark Magic Storm Magic Dragon Bane Shadow Wind Unholy Light Fury Best Equipment Staff of Destiny. (11 attack) Use a burst of fire energy on an enemy. Behemoth’s Head.48 Chapter 5. (300 atk) Mana 40 10 15 20 20 20 100 Target One Ally One Enemy One Enemy One Enemy One Enemy One Enemy All Enemies . Isha’s Clogs Description Perform healing on one ally. Tip: Mel can steal from monsters during battle. (200 atk) Unleash fury on the enemy party. Emerald Clogs Description Conjure an icicle and use it against an enemy. (250 attack) Revive one ally and restore all health.49 Edward Prince Home: Thais Age: 21 Fun Fact: Edward secretly wishes he could become a chicken farmer. Breathe fire on the enemy party. Mandrake gives him MP. Skill Icicle Ice Storm Flame Fire Storm Shadow Shadow Wind Blast Quake Revive Ultima Heal Ultima Twinkle Supernova Best Equipment Shard. Shard. (140 attack) Explode a boulder near an enemy. (100 attack) Conjure a fireball and use it against an enemy. (400 attack) Mana 8 16 5 10 10 20 10 20 50 50 25 50 Target One Enemy All Enemies One Enemy All Enemies One Enemy All Enemies One Enemy All Enemies One Ally One Ally One Enemy All Enemies . (Remove death + 100% health) Heal one ally completely. (35 atk). (600 atk) Blind the enemy party with exploding starlight. (100% health) Blind an enemy with starlight. Disillusion Crown. (300 atk) Conjure an earthquake against the enemy party. Tip: Edward can learn spells from his sword. Fury Shield. (45 attack). Zeus Armor. Conjure a shadow and scare an enemy. (130 attack) Summon an ice storm and use it against the enemy party. (140 attack) Conjure shadows and scare all enemies to death. 50 Stella Healer Home: Naylith Age: 22 Fun Fact: Stella is played by the talented actress. Learned while using the Icicle Staff. (20 health) Learned while using the Imperial Staff. When asleep. Bless the enemy party.. Perform minor healing on all allies. (Remove death + 500 health) Learned while using the Whisper Staff. (16 attack) Obtain by talking to the old woman near the entrance of Dire Woods. Make an enemy fall asleep. Tip: Each staff that Stella equips will teach her new spells after a while. Protect one ally from earth attacks. Revive one ally. (40 health) Learned while using the Whisper Staff. (Remove death) Learned while using the Imperial Staff. Learned while using the Wizard Staff. Revive one ally and restore health. (8 attack) Learned while using the Wizard Staff or by talking to the old woman outside of the entrance to Thieves Caves. the enemy cannot cast spells. Skill Cure Extora Blessing Description Remove poison from all friends. Silence an enemy from casting magic spells. Bijor Livingston. Note: Stella learns spells when leveling up while holding a staff then choosing between two options. Wrap the enemy party in wind. Learned while using Gyhad’s Eye. When silenced. the enemy cannot fight. Mana 20 30 Target All Allies All Enemies Heal Minor Extora Revive Heal Revive Extora 20 50 30 75 All Allies One Ally One Ally One Ally Whirlwind 40 All Enemies Sleep 10 One Enemy Awaken Silence 20 30 One Ally One Enemy Earth Shield 20 One Ally . Remove sleep from one ally. Learned while using the Icicle Staff. Learned while using Gyhad’s Eye. Perform healing on one ally. Blind the enemy party with bright starlight.51 Heal Extora Earth Shield Extora Cleanse Perform healing on all allies. Learned while using the Void Staff. berserk) Learned while using the Druid Staff. Emerald Clogs . Disillusion Crown. plague. Protect all allies from all magical attacks. (40 health) Learned while using the Void Staff. Perform major healing on all allies. Learned while using Web Weaver. Protect all allies from earth attacks. (240 attack) Learned while using Athena. (100 health) Learned while using the Priestess Staff. (poison. Learned while using Athena. Fury Shield. Learned while using the Priestess Staff. Summon a massive storm and use it on the enemy party. weevils. Moon Robe. (140 attack) Obtain by talking to the old woman near the entrance of Mt. Cleanse the body of toxins. Silence the enemy party from casting magic spells. silence. Orion (northern part). toxic poison. Shield that protects all friends from physical attacks. Perform major healing on one ally. (100 health) Learned while using Web Weaver. Protect an ally from all magical attacks. Learned while using the Druid Staff. 90 30 80 All Allies All Allies All Allies Magic Shield Heal Major Magic Shield Extora Starshine 180 120 240 60 One Ally One Ally All Allies All Enemies Judgment 70 All Enemies Silence Extora 30 All Enemies Heal Major Extora Shield Extora 210 100 All Allies All Allies Best Equipment Web Weaver. Ghoul Armor. It hasn't gone so well. Obsidian Shield. Tip: When Te'ijal decides to master a weapon she starts out weak but finishes strong. Galahad becomes very strong. Best Equipment Justice. Disillusion Crown. Alecto’s Coat. Fury Shield.52 Te’ijal Ex-Vampire Home: Sedona Age: 833 Fun Fact: Te'ijal is learning how to cook. Best Equipment Nightmare Bow. Emerald Clogs Galahad Knight Home: Sedona Age: 339 Fun Fact: Galahad does not believe in magic. Vampire Boots . Tip: When upset. Warlock Hat. Behemoth’s Head. Mana 30 20 40 60 100 50 70 110 Target One Ally One Enemy One Ally One Ally One Ally All Allies All Allies All Allies . Skill Heal Destroy Fire Shield Water Shield Dark Shield Fire Shield Extora Water Shield Extora Dark Shield Extora Best Equipment Scourge. Tomb Robe. She will do this no matter what you tell her to do. Wyrm Eye Shield. Shield that protects one friend against water attacks.53 Yemite Light Mage Home: Underfall Age: Unknown Fun Fact: Yemite beat out 362 other darklings in a howling contest to be Mel's protector. (40 health) Use raw magic to destroy an enemy Shield that protects one friend against fire attacks. Shield that protects all friends against dark attacks. Shield that protects all friends against fire attacks. Tip: Yemite will revive Mel when she grows weak in battle. Shield that protects one friend against dark attacks. Isha’s Clogs Description Perform healing on one ally. Shield that protects all friends against water attacks. Skill Roast Chill Shine Disease Best Equipment Forsaken. Isha's Clogs Description Roast the enemy party with fire.54 Uma Light Mage Home: Unknown Age: Unknown Fun Fact: Uma tries to see the good in everyone. (40 health) Revive one ally and restore all health. Tip: Use Uma's tears to disable enemies. (15 atk) Mana 20 20 20 20 Target All Enemies All Enemies All Enemies All Enemies . Behemoth's Head. Skill Heal Revive Heal Extora Revive Ultima Description Perform healing on one ally. Shaman Cloth. especially Uma. so do her spells. (Remove death + 100% health) Mana 30 50 90 50 Target One Ally One Ally All Allies One Ally Best Equipment Bahr’s Tear. Isha’s Clogs Nox Dark Mage Home: Unknown Age: Unknown Fun Fact: Nox enjoys playing pranks on everyone. Behemoth’s Head. (Remove death) Perform healing on all allies. (10 atk) Flood the enemy party with light. Blessed Cloth. (10 atk) Chill the enemy party with ice. Wyrm Eye Shield. (40 health) Revive one ally. Tip: As Nox gains strength. (10 atk) Infect the enemy party with plague. including Nox. 55 Weapons Staves Name Training Staff Wizard's Staff Orb Staff (0 Flames) Orb Staff (1 Flames) Orb Staff (2 Flames) Orb Staff (3 Flames) Blackthorn Staff Wizard's Staff Imperial Staff Whisper Staff Icicle Staff Gyhad's Eye Void Staff Druid Staff Priestess Staff Athena Web Weaver Location Shadwood School Veldarah Shadow Aveyond Demon Plains Demon Plains Demon Plains Default Veldarah Sedona Thieves Caves Dire Woods Thornkeep Well Underfall Riven Forest Mysten Fat Mt Orion Caves Dreamland Price 10 34 0 0 0 0 15 34 80 120 180 405 757 1135 3100 4650 6975 Attack 5 7 12 17 24 35 5 7 10 14 20 28 40 56 82 120 160 light darkness ice Element/State Swords Item Rusty Dagger Practice Sword Long Sword Shard Bane Blade Fury Blade Justice Location Blueleaf Forest Shadwood School Veldarah Veldarah Thornkeep Well Underfall Ashera’s Tomb Price 5 20 35 48 310 560 840 Attack 3 7 15 10 35 50 72 light various Element/State . (This removes other states assigned to the sword.) Learn Icicle and Ice Storm spells. 54 attack. Learn Revive Ultima and Heal Ultima. Otherwise. +5 attack Enhance blade with Toxic Poison. +29 attack if Edward knows Shadow spell.) +20 attack Note: You must give Shard to Stella before you talk to head priestess in Mysten Far. +20 attack.). (This removes other states assigned to the sword. Wyrm Forest Ashera’s Tomb Riven Forest Mt Orion South 1200 1800 2700 3200 Attack Increase Mt Orion North 500 Attack Increase or Light Spells Mysten Far 3500 Healing Spells Mt Orion Caves 1000 Attack Increase Dreamland 4800 . +18 attack or Learn Shadow and Shadow Wind spells +15 attack or Learn Blast and Quake spells. Otherwise.56 Sword Servicing Stations Item Attack Increase Physical Defense Increase or Enhance with Poison Ice Spells Physical Defense Increase or Magic Defense Increase Fire Spells Attack Increase Enhance with Toxic Poison Attack Increase or Dark Spells Physical Defense Increase or Earth Spells Attack Increase Enhance with Berserk Location Sedona Thieves Caves Dire Woods Thornkeep Thornkeep Well Marauder’s Cave Underfall Price 100 150 225 15 300 650 800 Reward +6 attack +5 physical defense or Enhance with Poison. Note: You must give Shard to Stella before you talk to head priestess in Mysten Far. +17 attack Enhance blade with Berserk. +78 attack if Shard’s current attack is less than 90. (This removes other states assigned to the sword. Or Learn Twinkle and Supernova spells. +5 physical defense or +5 magical defense Learn Flame and Fire Storm spells. 57 Bows Item Hunter's Bow Queen's Bow Ghoul Bow Sparrow Spindle Bow Nightmare Bow Location Default Thornkeep Well Underfall Clearwater Mount Orion Dreamland Price 90 280 700 1866 8000 12000 Attack 10 20 50 95 140 200 Hatchets Item Stone Hatchet Cipher Forsaken Location Default Sheian Lyr Demon Caves Price 100 270 405 Attack 20 30 40 Sickles Name Iron Sickle Strange Sickle Scourge Rage Ghoul Sickle Moon Sickle Reaper Location Default Thornkeep Thornkeep Well Marauder’s Cave Underfall Sheian Lyr Demon Caves 80 120 180 350 220 330 Price Attack 12 14 16 19 23 25 27 . 58 Tears Name Shara's Tear Oija's Tear Bahr's Tear Location Default Sheian Lyr Demon Caves Price 100 270 405 Attack 10 18 30 Armor Armor Name Boar Hide Armor Imperial Armor Calvary Armor Ancient Armor Ghoul Armor Fel Jen Armor Sacred Armor Zeus Armor Location Veldarah Sedona Thieves Caves Thornkeep Well Underfall Clearwater Mt. Orion Caves Dreamland 880 2284 Price 49 158 Physical Defense 9 14 23 38 70 120 200 300 . 59 Robes Name Student Robe Wizard Robe Student Uniform Rose Robe Moldy Robe Specter Robe Tainted Robe Ghoul Robe Ghoul Robe Tomb Robe Demon Hide Robe Druid Robe Priestess Robe Moon Robe Location School Veldarah Shadwood School Sedona Thieves Cave Thornkeep Sheian Lyr Underfall Underfall Ashera’s Tomb Demon Caves Riven Forest Mysten Far Dreamland 3600 600 700 700 112 41 Price Ph. 2 4 6 7 19 25 61 63 63 72 103 110 200 310 fire dark Guards Coats/Cloaks Name Leviathan Cloak Snow Coat Dragon Coat Inquisitor Coat Archer's Coat Silken Coat Cloak of Mirrors Alecto's Coat Location Thornkeep Well Dire Woods Marauder’s Cave Underfall Clearwater Mount Orion Mount Orion Dreamland 15000 220 370 780 2548 10000 Price Physical Defense 34 40 48 67 110 190 250 290 . Def. 60 Cloth Name Sun Cloth Moon Cloth Shamen Cloth Blessed Cloth Location Sheian Lyr Sheian Lyr Demon Caves Demon Caves Price 480 480 Ph. Def. 56 66 97 110 Guards fire dark fire silence Sheilds Name Bamboo Shield Imperial Shield Frost Shield Unholy Shield Tomb Shield Obsidian Shield Wyrm Eye Shield Fel Jen Shield Perl Shield Gorgon Shield Fury Shield Location Veldarah Sedona Thornkeep Sheian Lyr Ashera’s Tomb Ghed'ahre Demon Caves Clearwater Mysten Far Mt Orion Caves Dreamland Price 19 50 75 60 115 219 172 350 650 975 1462 Physical Defense 3 6 9 11 13 19 20 28 42 63 94 . 61 Helmets Name Soldier's Helm Imperial Helm Horned Helm Ancient Crown Ashera's Crown Behemoth's Head Warlock Hat Fel Gen Helm Angel Helm Calliope's Crown Disillusion Crown Location Veldarah Sedona Sheian Lyr Thornkeep Well Ashera’s Tomb Demon Caves Ghed'ahre Clearwater Mysten Far Mt Orion N Dreamland Price 10 30 40 45 70 105 150 290 500 750 1125 Physical Defense 1 2 6 3 5 9 8 12 19 31 40 Boots Name Wooden Clogs Imperial Boots Snow Boots Demon Hide Shoes Boots of Haste Isha's Clogs Vampire Boots Fel Gen Boots Blessed Shoes Mountain Boots Emerald Clogs Location Veldarah Sedona Thornkeep Well Sheian Lyr Ashera’s Tom Demon Caves Ghed'ahre Clearwater Mysten Far Mt Orion Dreamland Price 5 15 22 25 33 50 70 140 280 420 630 Physical Defense 1 2 3 5 4 7 5 7 10 15 20 . Plague. Stone. Weevils. Clumsy.000 1. Paralyzed Berserk Stone Plus Dark Shield Items Food Name Cheese Bread Fresh Blood Haunch Fresh Milk Fresh Milk Venison Pumpkin Pie Star Peach Venison Stew Description Small chunk of goat cheese Fresh loaf of bread A bottle that says "Fresh Blood" Roasted haunch of meat Carafe of fresh milk Carafe of fresh milk (from Shadow Aveyond) Roasted venison Warm pumpkin pie Juicy peach with healing qualities A warm bowl of meaty stew Health 15 35 35 50 70 150 200 300 300 450 Price 5 15 20 25 30 10 100 25 300 — . Poison. Frozen. Silence. Cursed. Weevils Sleep. Plague.62 Amulets Name Magic Amulet Serpent Amulet Sleep Amulet Toad Amulet Undead Amulet Lucky Charm Berserk Amulet Stone Amulet Obsidian Amulet Price 30 35 90 160 300 1. Berserk. Toxic Poison Sleep Cursed Darkness.000 Guards Silence Poison.500 5. Toxic Poison.000 1. Lotion that heals skin that is as hard as stone.63 Medicine Name Covey Balm Auquifolium Auquifolium Extora Myrica Infusion Elixir Tinctura Hypericum Cassia Leaf Description Balm that recovers some mana for one hero (50 Mana) Potion that recovers some mana for one hero (200 Mana) Potion that recovers all mana for one hero (100% Mana) Potion that recovers all mana for all heroes (100% Mana) Recovers health and removes sickness for one hero Potion that recovers 100% health and mana for all heroes (100% Mana and Health) Leaf that revives a fallen hero (Removes Death) Plant that permanently increases strength for one hero (+5 Strength) Mugwort Veldarah Junk Shop Sedona Junk Shop Underfall Junk Shop Clearwater Junk Shop Plant that increases the mana capacity for one hero (10 Mana) Veldarah Junk Shop Mandrake Sedona Junk Shop Underfall Junk Shop Clearwater Junk Shop Increases entire party's level. Salve that repels beasts for a short period of time. A liquid that makes you walk faster for 5 minutes. Weevils) Root that removes curses. Removes the silence state so that a friend can cast spells. Plague. Toxic Poison. Level Egg Veldarah Junk Shop Underfall Junk Shop Clearwater Junk Shop Marsh Tea Witcheye Root Skin Cream Snap Dragon Egg Shrieking Egg Beast Repellent Quicksilver Tea that cures poisons (Poison. Removes the sleep and paralysis state. Price 20 120 500 700 350 1000 25 — 50 110 350 400 — 70 160 400 450 — 100 300 300 5 35 30 30 15 100 100 . 64 Battle Items Name Quake Scroll Poison Field Scroll Sunlight Scroll Ice Storm Scroll Ice Shield Scroll Charm Scroll Holy Scroll Weevil Scroll Death Scroll Priestess Ring Scorpion Ring Storm Ring Red Slime Blue Slime Yellow Slime Toxic Sludge Green Warp Egg Description Collapse the ground under the enemy party Cast Poison Field on the enemy party Shower the enemy party with sunlight Cast Ice Storm on the enemy party Cast Ice Shield on all allies Make an enemy do your bidding Surround an enemy with holy magic Infest the enemy party with weevils Steal the soul from a non-boss enemy A ring that heals (20% HP) A ring that poisons an enemy A ring that summons a storm Curse and Enemy Put an enemy to sleep Make an enemy clumsy Poison the enemy party / make them clumsy Escape Battle (non-boss battles only) Price 15 110 80 80 30 1000 2100 9000 10. color-speckled gem A flawless yellow gem A sparkling blue gem A stunning green gem Resale 195 40 230 500 .000 1350 1000 1500 0 0 0 200 500 Attack 10 10 7 23 — 150 400 300 100% — 30 250 10% 10% 10% 200 — Gems Name Opal Topaz Sapphire Emerald Description A smooth. written by Gregor. A wooden lute from Gregor. A dragon bridle made with golden thread. Sheian Lyr Blueleaf Forest Veldarah Veldarah Veldarah Veldarah Veldarah Veldarah Almirk Jungle Bluebeard’s Cove Bluebeards Cove Sedona Thieves Cave Sedona Veldarah Sedona Sedona Sedona Sedona Underfall Star Temple . Location Blueleaf Forest Veldarah.65 Quest Items Name Flies Shovel Token Student Robe Caramel Apple Birthday Invitation Birthday Present Cupcake Dirty Laundry Dead Bug Bluebeard's Key Bluebeard’s Will Mysterious Package Cave Key Wedding Ring Fan Quill Hercules Biography Lute Love Song North Star Dragon Bridle Description Flies collected for Yvette. An original love song for a girl. A pirate's will with a blank space for the beneficiary. you will recover 50% of your health. A star that glows brightly. One is at the Veldarah Junk Store and another at Morbert’s Slime Farm in Sheian Lyr. A package for the thieves that is a delivery given by Lady Anara. An invitation to Jenna’s birthday party. A bug carcass that can be sold to an exterminator in Veldarah. A biography of a legendary hero. A bin of dirty laundry. I can contain a kitten. knife or candy. It opens the shed behind his shack. A lady's fan given by Isabelle. A key that opens a door in the Thieves Cave. A birthday cupcake with a cherry on top. An apple dipped in caramel. There are 5 of them and if you eat one. For digging holes. A token to enroll in Shadwood Academy. There are 5 of these around Veldarah. You can get it from Lilian’s chest. A quill for writing. A birthday present. From Ingrids lunch bag. Isabelle’s elven-made wedding ring. A uniform worn by students at Shadwood Academy. A key that belonged to Bluebeard the Pirate. Key that opens a tomb. Fresh picked lilies. A horn blown by a hunter during a chase. A crystal that glows blue. A map that shows the location of a lost temple in the northwestern part of Riven Forest. Both are hidden in Riven Forest. Needed to open Marauder’s Cave. Demon Caves Sheian Lyr Sheian Lyr Sheian Lyr Demon Plains Sheian Lyr Demon Plains Sheian Lyr Mount Orion Harmony Temple . A bag filled with a queen-turned-to-sand. It belongs to a girl named Katie. An arrow made of gold. Veldarah Veldarah. A transparent child's doll given by a ghost girl. A key given by Katie to open locked treasure chests. A farmer's hat. Gardening shears for cutting vines. A crystal that glows red. A large chunk of ice extracted from Spelled Ice with an ice pick. A crystal that glows yellow. Two pipe elbows. A slimy snail in a junk shop. A tool that can break ice. A bottle of poison given for a cure. A pretty crown. A little house. The wearer gets to rule Sheian Lyr.66 Eagle Medallion Treasure Key Torch Ice Pick Ice Cube Lilies Bouquet Hat Temple Map Pipe Shears Yellow Starcrystal Blue Starcrystal Red Starcrystal Golden Arrow Snail Ghost Doll Tomb Key Arm Bone Scary Mask Miniature House Red Gel Rope Maudran's Diadem Bag of Sand Wyrd Vegetable Poison Hunters Horn Orb of Dreams A medallion with a bright green stone in it. Thornkeep Marauder’s Cave Marauder’s Cave Riven Forest Clearwater Clearwater Clearwater Riven Forest Clearwater Riven Forest Riven Forest Riven Forest Green Rock Temple Underfall Thornkeep Underfall Ashera’s Tomb Ghed’ahre. A mask with a scary face on it. A length of rope given by a queen. A creepy-looking vegetable. Sold by a miner merchant. A miner's torch. A gel that trembles every once in a while. One for a party and one to hang on a wall. A bouquet of fresh picked lilies. An orb that appears to have clouds floating in it. Arm bone that appears to be a man's humerous. ) Thread used by the fates for weaving. Dreamland Dreamland Mysten Far Mysten Far Dreamland Thais Thais Shop Contents and Cost of Inns Veldarah Inn costs 30 gold Bread Cheese Marsh Tea Cassia Leaf Covey Balm Quicksilver Quake Scroll Serpent Amulet Boar Hide Armor Wizard Robe Harakauna Cheese Sedona Bamboo Shield Soldier’s Helm Wooden Clogs Wizard Staff Long Sword Level Egg Mugwort Mandrake Shard Shovel Inn costs 60 gold Bread Cheese Cassia Leaf Covey Balm Sunlight Scroll Rose Robe Imperial Armor Imperial Shield Imperial Helm Imperial Boots Level Egg Thais Tin Ring Colored Diamond Ring Mugwort Mandrake Lucky Charm . A key to open magic treasure chests. A golden wedding ring with a large colored diamond. A cheap wedding ring. A mirror that shows the truths (alternate: one that lies. A golden comb for hair found on the ground.67 Stone of Aya Truth Mirror Magical Thread Pretty Comb Magic Treasure Key Tin Ring Wedding Ring A stone that is warm to the touch. 68 Thornkeep Cassia Leaf Snow Boots Frost Shield Ice Amulet Strange Sickle Specter Robe Dire Woods Haunch Auquifolium Ice Shield Scroll Ice Storm Scroll Marauder’s Cave Skin Cream Stone Amulet Ice Pick Thieves Cave Poison Field Scroll Sheian Lyr Inn costs 25 gold Pumpkin Pie Cassia Leaf Auquifolium Auquifolium Extora Fire Amulet Undead Amulet Tainted Robe Sun Cloth Moon Cloth Unholy Shield Horned Helm Demon Hide Shoes Oija’s Tear Cipher Moon Sickle Level Egg Ghed’ahre Inn costs 40 gold Fresh Blood Vampire Boots Weevil Scroll Death Scroll Obsidian Shield Warlock Hat Scary Mask Underfall Inn costs 800 gold Bread Haunch Witcheye Root Cassia Leaf Covey Balm Auquifolium Auquifolium Extora Toxic Sludge Snap Amulet Inquisitor’s Coat Ghoul Armor Ghoul Robe Obsidian Shield Warlock Hat Fury Blade Void Staff Ghoul Bow Ghoul Sickle . Snoozes through two turns. Marsh Tea. Skin Cream Lucky Charm. Sleep Amulet. Weakens until cured. Damages and weakens until cured. Witcheye Root Lucky Charm. Serpent Amulet. Elixir Lucky Charm. Toad Amulet. Protection and Remedies Lucky Charm.69 Aveyond Inn costs 200 gold Fresh Milk Covey Balm Marsh Tea Witcheye Root Cassia Leaf Skin Cream Shadow Aveyond Inn costs 5 gold Fresh Milk Covey Balm Marsh Tea Shrieking Egg Magic Amulet Mysten Far Inn costs 300 gold Star Peach Cassia Leaf Elixer Priestess Staff Priestess Robe Perl Shield Angel Helm Blesses Shoes Auquifolium Auquifolium Extora Berserk Amulet Charm Scroll Mount Orion Spindle Bow Silken Coat Clearwater Inn costs 500 gold Haunch Venison Cassia Leaf Marsh Tea Auquifolium Auquifolium Extora Berserk Amulet Charm Scroll Fen Jen Armor Fen Jen Shield Fen Jen Helm Fen Jen Boots Sparrow Archer’s Coat Level Egg Mugwort Mandrake States Name Berserk Clumsy Cursed Poison Sleep Stone Toxic Poison Effect and Duration Attack allies for two turns in battle. Elixir . Can’t battle until cured. Damages until cured. Reduced accuracy for one turn. Berserk Amulet Lucky Charm Lucky Charm. Snap Dragon Egg Lucky Charm. Serpent Amulet. Stone Amulet. Marsh Tea. 70 Monsters Blueleaf Forest Name Experience Health Strength Attack PDEF MDEF Resistance Weakness Inflicts Loot Snapdragon 4 2 2 2 4 4 NONE NONE NONE 1 Gold or 1 Bread Wolf Man 8 5 4 3 3 4 NONE NONE NONE 2 gold coins Almirk Jungle Swamp Snake 13 8 4 4 4 4 Poison. Toxic Poison. Plague Wind Poison Bite 4 or 8 Gold Red Frog 30 12 6 6 5 6 NONE Darkness None 12 or 16 Gold Riven Forest Name Experience Health Strength Attack Physical Defense Magical Defense Resistance Weakness Inflicts Loot Hawk 44 18 16 14 14 10 NONE NONE NONE 13 or 19 Gold Badger 50 20 16 12 12 0 NONE NONE NONE 14 or 24 Gold Squirrel Bandit 514 290 20 150 40 0 NONE NONE NONE 55 or 61 Gold . Ice. Darkness Sleep Extora.71 Thieves Caves Name Experience Health Strength Attack Physical Defense Magical Defense Resistance Weakness Inflicts Loot Red Goblin 105 22 11 16 24 11 NONE Wind. Wind Snowball 45 or 55 Gold Soul Eater 1051 35 60 37 27 16 NONE Light. Ice. Light. Darkness Thornkeep Well Name Experience Health Water Fairy 370 114 Sword Fish 118 60 Gem Fish 570 120 Octopus 593 120 . Darkness NONE 8 or 10 Gold Grey Goblin 210 24 12 23 32 14 NONE NONE NONE 17 or 19 Gold Bat 252 26 13 20 33 13 NONE Wind. Light. Heal (25% HP or below) 21 or 23 Gold Dire Woods Name Experience Health Strength Attack Physical Defense Magical Defense Resistance Weakness Inflicts Loot Snow Bat 121 35 28 27 29 19 NONE Fire. Wind Snow Storm (50% HP or below) 21 or 23 Gold Snowman 279 40 27 34 31 16 NONE Fire. Wind Heal (60% HP or below). Water. Stone (25% HP or below) 19 or 21 Gold Ashera’s Tomb Name Experience Health Attack Fish 506 420 Crab 614 620 Soft-Shell Crab 400 300 . Thunder Heal (25% HP or below). Shield (10% HP or below) 90 or 110 Gold Inflicts Loot 19 or 21 Gold Marauder's Cave Name Experience Health Strength Attack PDEF MDEF Resistance Weakness Inflicts Loot Metal Imp 700 168 46 46 50 10 NONE Ice. Heal (25% HP or below) 126 Gold or Ice Shield Scroll 24 33 40 25 NONE Fire. Water NONE 32 39 36 40 NONE Water. Wind Silence. Heal Major (30% HP or below). Shield (25% HP or below) 64 Gold or 1 or 2 Topaz Defender 1051 273 60 37 45 56 NONE Ice. Water.72 Strength Attack Physical Defense Magical Defense Resistance Weakness 44 38 38 15 NONE Ice. Wave (20% HP or below) 19 or 21 Gold 38 38 38 38 NONE Fire. Wind Ink. Dazzle. Thunder Laser (25% HP or below). Ice. Darkness NONE 120 or 140 Gold Ghost 900 560 34 70 30 0 Poison Earth.73 Strength Attack Physical Defense Magical Defense Resistance Weakness Inflicts Loot 40 60 20 0 Sleep Fire. Light. Wind. Darkness Curse 240 Gold or 1 Witcheye Root Wyrm Forest East Slime 946 465 75 80 18 0 Silence NONE NONE 150 or 160 Gold Esper 2081 530 80 100 15 0 Silence NONE NONE 330 or 351 Gold Demon Plains Name Experience Health Strength Attack Physical Defense Specter 122 22 11 11 23 Hell Hound 73 20 15 15 22 Wyvern 1466 500 48 30 40 . Thunder. Water NONE 100 or 114 Gold 45 65 18 999 Sleep Fire. Water NONE 130 or 142 Gold 60 37 35 26 Sleep Thunder. Water NONE 130 or 142 Gold Underfall Name Experience Health Strength Attack PDEF MDEF Resistance Weakness Inflicts Loot Ghoul 800 350 35 60 20 90 Poison Fire. Water. Flame Wind. Wind. Darkness Silence 13 or 17 Gold 10 NONE Fire. Light. Shadow’s Touch 90 or 110 Gold Flame Elemental 200 75 30 36 28 0 NONE Fire. Light. Ice. Ice Heal Extora. Wind. Thunder. Blizzard. Ice Fury.74 Magical Defense Resistance Weakness Inflicts Loot 11 NONE Ice. Spook 20 or 30 Gold 8 NONE Fire. Darkness Raise. Fire Shield (20% HP or below) 280 or 330 Gold Demon Caves Name Experience Health Strength Attack Physical Defense Magical Defense Resistance Weakness Inflicts Loot Ghost Flame 162 40 24 29 24 8 NONE Fire NONE 40 or 50 Gold Wyr Flame 371 50 38 38 26 8 NONE NONE Silence. Haunt. Flame Fury 50 or 62 Gold Mount Orion Name Experience Health Strength Attack PDEF MDEF Resistance Gryphon 1190 1840 130 130 20 0 Silence Cockatrice 258 730 130 100 23 0 NONE Mount Orion Caves Asp 1411 560 20 156 25 200 NONE Fairy Toad 641 620 26 123 100 100 NONE . Light NONE 1 Sapphire. Pollen (25% HP or below) 1 Sleep Amulet or 1 Elixir Nightmare 1659 1800 160 170 50 0 Silence Light Nightmare. Darkness NONE 1 Aquifolium or 1.75 Weakness Inflicts Loot Light Raise 568 or 580 Gold NONE Stone Gaze (30% HP or below) 124 Gold or 2 Topaz Light.500 Gold Fire. or 1 Emerald Dreamland Name Experience Health Strength Attack Physical Defense Magical Defense Resistance Weakness Inflicts Loot Dream Fly 691 1400 150 180 20 40 NONE Light Raise. Heal (25% HP or below) 1 Sapphire or 1 Emerald . 76 Final Battle 1 Name Experience Health Strength Attack Physical Defense Magical Defense Resistance Weakness Mel 5000 5000 50 280 100 10 Sleep. Shield. Silence. Shadow Wind. Berserk NONE Heal. Berserk. Lullaby. Raises Mel from dead Galahad 0 6000 50 175 200 999 Sleep. Silence. Cursed. Heal Major Extora. Attack. Silence. Stone NONE Unholy Light. Fury (50% HP or below) Yemite 0 4000 50 50 999 50 Sleep. Cursed NONE Inflicts NONE . Heal Minor Extora. Toxic Poison. Weevils. Demon’s Touch. Demise. Berserk Weakness Inflicts NONE Heal. Berserk. Poison. Smolder NONE Chaos. Plague. Silence. Stone. Frozen.000 280 280 140 50 Sleep. Death Grim Reaper 0 6000 50 150 200 10 Disciple of Darkness 0 3000 50 160 100 999 Resistance Berserk. Charmed. Paralyzed.000 20. Stone Silence.77 Final Battle 2 Name Experience Health Strength Attack Physical Defense Magical Defense Mordred Darkthrop 10. Stone Gaze. Drain. Cursed. Tripped. Heal Minor Extora NONE Death (25% HP or below) . the other will be empty. If Nox has already obtained Disease from one chest. Stand at the spot marked facing the designated direction. . caves filled with gold. weapons. These will help you finish the game faster and more easily. Dire Woods and Mt. Goodie Caves Hidden away are secret caches of abundant treasure. the old women in Riven Forest.78 Chapter 6. If Stella learns spells from the goodie cave. Orion will not be there to give her those spells. the remaining sword servicing stations will not affect his weapon. and press the space bar or click. but the game will be less challenging. armor and spells. If Edward uses the Shard goodie. 79 Almirk Jungle Level Goodie Stand facing down. 1 Tinctura Hypericum Use the lever to gain the desired level. . she will no longer gain levels as she battles. then take Tinctura Hypericum to fill everyone’s health and mana or save it for later and sleep at an inn or in your bed. and thus will not learn additional spells as she equips new weapons. If you use this goodie to level Stella up to 99 (the highest level). The only way for her to get new spells is to use the Weapon Goodie. Shard Upgrade – increases Attack to a total of 177. Ice. Nightmare Bow. Fire. Toxic Poison and Berserk states (enemies hit by the weapon could be inflicted with one or more of these) 3 Mandrake for Edward Justice. Reaper Web Weaver + all spells for Stella . Earth and Light elements and spells plus Poison. Physical Defense to 25 and Magical Defense to 5.80 Riven Forest Weapon Goodie Stand facing left. adds Healing spells. Darkness. 400.81 Thieves Caves Gold Goodie Stand facing left.000 gold . 82 Dire Woods Equipment Goodie Stand facing left. Zeus Armor, Fel Jen Armor, Alecto’s Coat, Moon Robe, Tainted Robe Fury Shield, Fel Jen Shield, Gorgon Shield, Pearl Shield, Tomb Shield Disillusion Crown, Fel Jen Helmet, Calliope’s Crown, Angel Helmet, Ashera’s Crown Emerald Clogs, Fel Jen Boots, Mountain Boots, Blessed Shoes, Boots of Haste 83 Shadow Aveyond Level Goodie Stand facing left. 1 Tinctura Hypericum Use the lever to gain the desired level, then take Tinctura Hypericum to fill everyone’s health and mana or save it for later and sleep at an inn. 84 Sheian Lyr Weapons Goodie Stand facing down. Orb Flame – Mel learns all Orb spells (Unholy Light, Dragon Bane, Shadow Wind, Fury) and increases Rod Orb ATK to 19 Forsaken, Bahr’s Tear Disease spell for Nox (if she hasn’t already found it in the Demon Plains) 85 Demon Plains Equipment Goodie Stand facing left. Demon Hide Robe, Blessed Cloth, Shaman Cloth Wyrm Eye Shield, Unholy Shield x 2 Behemoth’s Head, Horned Helmet x 2 Isha’s Clogs, Demon Hide Shoes x 2 100.86 Demon Caves Gold Goodie Stand facing right.000 gold . Title Page Artwork By Greg Smith .87 Appendix.
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