Arcanum: Of Steamworks & Magick Obscura Walkthrough

March 27, 2018 | Author: Scribdman | Category: Expert, Leisure


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Arcanum: Of Steamworks & Magick ObscuraDeveloper: Troika Games Publisher: Sierra Walkthrough by Steve Metzler (September, 2002) Arcanum is one of the most innovative RPGs to have been released since Fallout, which is no surprise given that its creators were part of the original Fallout team. The quirky blend of technology, magick, and the 'steampunk' setting remeniscent of our own 1800's make for interesting fare indeed. If this is the first RPG you've ever attempted, then be warned: it is quite a difficult game. Figuring out what you have to do to complete a quest is one thing; being able to accomplish it is another thing altogether. However, with this guide at your disposal, hopefully your objectives may be made that little bit clearer, and you can kick back and enjoy this fantastic game. By the way, it's best to ignore what a lot of the mainstream gaming sites said about Arcanum. They were largely over-critical. Sure, the graphics are nothing to write home about, and the interface is a bit unwieldy until you get used to it... but once you get past these niggly bits you'll find an RPG of astonishing depth lurking behind there! It took me literally months to finish my first game, and then I found myself itching to start a new one the very next day. Conventions Once again, I've chosen to eschew that handy yet game spoiling Table of Contents. OK, so this walkthrough is loaded with outright spoilers anyway, but I try not to ruin all the fun right up front by providing you with a listing of all the important locations you will visit. If you're looking for references to a particular location, person, weapon, etc., then just search for it in your browser. At the bottom of this guide are handy tables for locating important items and people. Directions are given assuming that the top of your screen is north, and the longer direction names are abbreviated, like SW for southwest. Tips Before you even THINK about starting to play, download and apply the latest patch (version 1.0.7.4 at the time of writing), which may be obtained here on the official Arcanum site. This patch became available on the 30th October, 2001. As these things go, it's five years down the road, and the Sierra Arcanum site no longer exists. But fear not, we have archived the 1.0.7.4 patch for you here: Arcanum 1.0.7.4 patch I would never pretend to tell you what type of character to create, especially in a game where you have as much free reign as this one. Choosing a male or female character doesn't make much difference, except female characters have less choices in the race category. You might as well choose a background to make your character a little more interesting, but be careful not to choose one that loads up a single stat at the expense of many others unless you really want your character to be unbalanced. Whether you choose to specialise in technology or magick, or even play the middle road, it matters not. You should be able to complete the game with all character types. Having said that, let it be noted that Melee or Magick specialists have it a lot easier than those who choose the way of Guns. Also, be sure to consider the likes of Persuasion as a favoured skill. It's good to have the option of being able to talk your way around combat every so often. One other thing to consider at character creation time: dwarves make lousy magicians because it costs them twice as much Fatigue as any other race to cast a spell! Do yourself an enormously big favour and make sure to purchase a set of Lockpicks from the virtual shopkeeper at character creation time. I couldn't find any merchants who would sell them, and without them you can't pick a lock on even the lowliest chest. Having said that, if you don't have a set of Lockpicks, you can usually bash open locked containers (and doors!) instead. To do this, first make sure you remove all valuable weapons from both your own and your followers' weapons slots (using weapons to bash damages them unnecessarily). Enter Combat Mode, then Alt+Click on the container or door. Your followers will join in the fun! You will find Lockpicks here and there eventually, but it's handy to have a set from the start. Of all the stats, Dexterity (DX) is perhaps the most important. Firstly, it boosts your Armour Class (AC), making you more difficult to hit in combat. But even more importantly, it directly affects your Speed. The number of attacks you get per combat turn (assuming a high speed weapon) is roughly DX/2, so once you get your DX up to 20, you're getting in at least 10 attacks per turn, maybe even more if you're not encumbered at all (each level of encumberance deducts 2 from your Speed, so it's best to travel lightly yourself. Load up your followers with the heavy stuff). And finally, DX is the stat that governs how far you can advance in Bow, Dodge, Melee, and Throwing. These are the most important combat related skills. In order to use an item in your inventory, just drag it over the 'hand' icon to the right of your inventory. If it's a usable item, the icon turns green and you can drop it on the hand icon (if it's not usable, the icon turns red). When you drop it on the hand icon, one of two things happens: a. You'll wind up reading the item if it is a book, note, newspaper, etc. b. Your cursor turns a different colour, and you are returned to the game world. The next object or creature that you click on will have that item applied to it. This is how you can use scrolls and potions on followers, creatures, and even yourself. Getting out of town onto the World Map can sometimes be an anxiety-inducing affair. Usually, you just have to travel far enough out of town. You know you've reached the right spot when the map icon on the top left of your screen turns into a blue globe! Below, I've marked each important location with it's World Map coordinates, as you can find most places simply by wandering close to them. Sometimes people will tell you the location of an important place, and this puts it on your World Map. In a few cases, you can ONLY find a place if someone puts it on your World Map. After dispatching all your foes in battle, just right-click to exit combat mode. Any followers you have along with healing skills will automatically begin the process of healing you. Speaking of which, if you get tired of waiting for someone's Fatigue to recharge, a handy trick is to just advance the time 1 hour using the Sleep menu. Magical Chests and other such caches usually contain RANDOM magickal items. I've only bothered to document the items that are always at a particular location. Most often, these always-present items are 'hexed' (evil). Combat is by far the easiest way to gain XP in this game. Just wandering around on the World Map for a while and beating up on whatever attacks you will often result in you going up a level before you even know it. Characters attempting to take a diplomatic route through will find it to be very hard going indeed, as the XP gained in solving quests pales in significance to that obtained by just killing things. Anyway, you need to be quite adept at either Melee or Magick to even complete most of the quests. You simply cannot talk your way around monsters no matter how high your Intelligence (IN) is, or how good your Persuasion skills are! If you try to lug around all the interesting objects you find, even if you share the load with your followers, you'll soon find yourself running out of space and/or becoming encumbered. The best solution I found was to store spare items in the dressers of the inn rooms you stay at. No one seems to ever touch anything you store there! On a related note, you can store large items in your hotkey slots, without limit to the size of the item (but its weight still registers in your inventory). A caution about schematics: just because you bought a schematic and you have the 2 ingredients necessary to make a new item doesn't mean you'll succeed! For instance, early on in the game I bought a Bullets schematic. But I soon found out that you need a lot more than Saltpetre and Charcoal to make Bullets. You also need to be quite a few rungs up the ladder in the Explosives technological discipline. So it is with a lot of schematics you find or buy. In a lot of cases you must have expertise in more than one discipline to be able to combine the items, so beware. When you pickpocket someone for their Gold, you only get 100 coins per successful attempt no matter how much they have on them. I reckon this is fair, otherwise the game would be too unbalanced in the favour of thieves. he/she will then grant you the rank of Master. I'm not even remotely interested in skills like Repair or Haggle). His healing skills are indispensable. and 500 for Expert. somewhere. and their info is free. As a quick test to determine if an unidentified item is hexed (evil). you have to have spent 5 points on the skill. Also be sure to loot all the corpses in the area. You'll have to fend off a few Ailing Wolves. I couldn't spend enough points to attain Master level in every skill (and to be honest. try equipping it. Nearly all shopkeepers will train you as an Apprentice in Haggle. OK.. Now. and be at Expert level. there's a Kite Shaman through a cleft in the rocks to the SW. Bartenders can usually train you as an Expert in Gambling and Haggle. He thinks you're some kind of deity. in order to train as a Master.. 1292 S) You start your journey here. this is in the order of 100 Gold for Apprentice.. that's probably enough of the up front stuff. so I couldn't document the final quest to become Master in most cases. I usually can tell you at least who the Master trainer is for a particular skill. however. Virgil can cast a Minor Healing spell for your injuries. Crash Site (1452 W. and possibly get your first encounter with a Kite Scout . There might also be a gem or two. The Master will then give you a quest. You should at least get the Passport from the gnome's body (he's one Preston Radcliffe). Usually. referring to you as the "Living One". and the Wilhemina's Note to Jared off Wilhemina. one of the ogre bandits that attacked the zeppelin has crashed in his flying machine. which should you successfully complete. and you won't retain it all at once anyway.. I was prepared to play all the way through Arcanum only so many times..Wherever you go in your travels. They always know what's going on in the area. You can take a Strange Amulet off his body. If you're up to it. and an unidentified weapon or piece of armour. always make sure to pump any bartender you find for info. it's hexed! All the way to the north. you need only fork out some cash. in bringing this guide to you. Lesser Boars. a Panarii monk. Killing him's worth more than 500 XP. . plus he's got a Magick Chest with 150+ Gold and a Fatigue Potion in it. Therefore.. so let's move on and start this incredible adventure.a bit tougher than the others. If you hear a hum and the ground underneath your character turns briefly into a pentagram. with a dying old gnome giving you a ring and imploring you to deliver it to a boy. However. Make sure you get him to join you as a follower (just being as polite as you can under the circumstances will do the trick). the Camera off Isaac Zapruder. Disclaimer: in order to train as an Apprentice or Expert in whatever skill. Virgil. immediately walks up to you and starts nattering away. you continue on past where you met the hostile elf.. after killing this ruffian. If you talk to the elf yourself. As you pass the shrine. The spirit of the dead bandit in the cave gives you this quest. and a broken Flintlock Pistol. 1304 S) You can travel here via the World Map from the Crash Site. These are the really tough Level 3 ones. which is bad for your alignment but nets you 1500 XP (there was no treasure. Proceeding further north. or take Arbalah's House Quest 1 instead. There's a bed here that you can sleep in if you need to recover some HP. then there's a pile of junk to the NW of the entrance containing Saltpeter and Arrows. Another bloke intent on killing any survivors of the zeppelin crash. is the entrance to a cave. and yet another barrel containing: Charcoal. Travel to Arbalah's house. in which case the elf ultimately runs away. If you can get them all. A barrel just to the NE of there contains some more items: Fatigue Restorer. Some Sewer Rats to dispose of. you're accosted by an elf. While we were at Arbalah's house. you can kill Arbalah. or you can talk to him yourself. 2 Stun Grenades. the Strange Amulet that I got off the ogre bandit was now identified in my inventory as a . instead of travelling via the World Map. Virgil keeps suggesting to seek out the Elder Joachim in a place called Shrouded Hills. you'll run into what could be described as Wolf Alley. Arbalah's House (1451 W. there's a dead bandit. because you find out that he knew of Preston Radcliffe (the gnome who gave you the ring). and Coal. 2. you get your first chance to use the World Map. somewhere to the SE of here. Dynamite. a usable Old Flintlock Pistol. we were accosted by a member of the Molochean Hand. you come across a shrine that portends you fighting an "evil one". It was a ploy used by the spirit to motivate you to kill the priest). Quests 1. Discover the origins of the strange ring. you should be nearly at Level 4 by this stage. some Bullets. past a pond. a Healing Potion. His spirit(!) gives you Quest 2 below. Arbalah tells a different story entirely. At the end of the passage.To the NE in this area. It's a winding passage through the rocks that contained no less than 7 Wolves. What is it with these people? Anyway. Might as well head in that direction when you're done exploring the area around the crashed zeppelin. Hmm. as opposed to the Level 1 Ailing Wolves you can so easily bump off. you'll probably wind up killing him. Kill the priest Arbalah to free the spirit of Charles Brehgo . and an Explosive Grenade. which means you! After your encounter with the elf. which is now on your map.. If. and for some unknown reason he's bent on killing any survivors of the crash. Migraine Cure. or to Shrouded Hills. As you're exiting the area to the SE. Iron Ore. You can let Virgil do the talking. Now. You have the feeling it might take some time to resolve this quest. You automatically get this quest when the dying gnome hands you the ring. You may travel to either Arbalah's House if you took Quest 2 below.1500 XP. there's another barrel containing: Healing Potion. If it's daytime. Standing just to the north of the well where you arrive in Shrouded Hills is a young gnome. and it was Arbalah who was wronged. Instead of killing Arbalah. Spot Trap. this is starting to add up. You can give him the Signet Ring. You can get the artifact from him by either threatening force.. there is a gypsy woman who has some handy magickal items for sale and she can identify magickal items for you. Talk to the shop's owner to obtain Quest 3 here. Simon will come out of the shack as you approach. which bumps your Reaction Modifier by 5 points! Shrouded Hills (1409 W. Virgil confirms your suspicions by stating that the gnome claiming to be William Radcliffe may indeed be an imposter. and Prowling. When you enter. I know what you're thinking. You promise to recover his artifact. but you can't steal it. Bow. but he's not the owner (remember. It won't do any harm). telling a lie. The guards here will train you as an Apprentice in: Dodge. Even though I couldn't loot anything from the elf I killed at the crash site.1700 XP and a Blessing. In the room at the top of the hall that you paid for. you find 2 thugs who Joachim dispatched along with a note on the floor from Joachim urging you to meet him in Tarant. it's engraved with the initials GB). otherwise. When you return to the bandit's spirit in the cave. You don't get any XP for giving him the ring. 1326 S) via the World Map. there was a pool of blood there.. and you can't easily get it back afterwards because he gives you 25 Gold for it. Travel to Simon Fahrkus' Shack (1450 W. . Pick Locks. Just around the corner from the bank is Ristezze Imported Goods. as well as training you as an Apprentice in Prowling. When you return the artifact to Arbalah. so I believe it's a trap for the unwary. 1317 S) A mining town to the east of the crash site. When you approach him. Virgil's mentor. and one of these amulets. has a room here at the end of the hall. when I returned a day later. you can trick him into telling you the whereabouts of his partner in crime (just lie to him. the people trying to kill me all belong to the same organisation! Quests 1. Throwing. Lloyd will also give you Quest 10. Aha. Joachim. You can stay here for 25 Gold per night. there's a dresser containing some Gold and a pair of Worn Shoes that will at least boost your Damage Resistance by 1. on the way to the bridge. you receive a Blessing from him. or Disarm Traps for 100 Gold.Molochean Hand Amulet. he engages you in conversation. or killing him for it. will train you as an Apprentice in Repair. you'll have to go inside.. So. Lloyd Gurloes. Recover Arbalah's artifact from the bandit . The Shrouded Hills Inn is just to the SE of the well. Coincidentally.. Melee. if you speak with him you learn that the bandit was lying. He claims to be Preston Radcliffe's younger brother William. On the NE path out of town. The smith. 1200 XP and the location of Tarant.way too tough for your Level 3 or 4 character . In order to join the thieves. Of course.. charging a toll to all who would cross. you need to have pumped at least 1 CP into Persuasion. he gives you a bridge key. He's quite a bit tougher to take on than the Ailing Wolves you've encountered so far. I may be able to persuade you otherwise.so I chose to solve this one using wits.." dialogue path to its logical conclusion. and you can even get him to fork over 200 Gold before he leaves! You get some XP and 50 Gold more when you return to the constable and report your success. but you must have CH of at least 9 for this to be possible. this solution to getting across the bridge will cost you a few Alignment points. During your conversation with Lukan. Before you ever speak to Lukan the Witless there for the very first time (you won't get the necessary dialogue choice on subsequent attempts). You can recover a Note from him that explains a bit more about your predicament. you must destroy the construction materials for the new bridge . Schuyler & Sons. Then enter Combat Mode and use Alt+Click repeatedly to damage the stuff beyond use.1000 XP plus bridge key. and it doesn't seem to affect the reaction of anyone else in town. If you have the Camera from the crash site. that you can avoid the bridge toll. Constable Owens needs you to remove the thieves from the bridge . and a little south. follow the "Hmmm. Virgil can usually cure you of the poison after the battle is over (though it can be a pretty tight race). you can give him that. Once inside the mine.. Make sure you disarm Virgil and yourself so you won't damage your weapons. Head directly south along the river. and ask about its manufacturer. after completing Quest 1 or 2 below. with the possible exception that you can get no more quests from Owens. Then.. though evil in nature. and you'll find these materials. a Heal Poison. will join you as a follower. Ristezze says it's on the north side of town. Your actions also piss off Constable Owens. and a Mnura Coin. Show Ristezze the ring. none of this stuff belongs to Bessie Toone. P.. Also a crate full of Factory Discards containing some interesting odds and ends. and then SW. However. He'll ask you to fetch either of the above items in return for information.. Quests 1. but it's actually to the extreme west. When you report back to Lukan. 2. you'll bump into the gnome who claims to be William Radcliffe again. and Dynamite. and also tells you about an organisation known as the Thieves Underground. Now. You convince Lukan that he's encroaching on someone else's territory. There's a barrel there containing some Old Gears (take these!). you can offer to help the thieves out by destroying the materials the locals are planning to use to build a new bridge (in order to circumvent the thieves' toll).. Go figure. There's a Wolf guarding a Magick Chest there. 3. so you in effect get away with it. Thieves are holding the bridge on the east side of town (take the NE path from the temple to get there). . Ristezze the Importer wants you to find a camera OR some Bessie Toone paraphenalia . If you exit Shrouded Hills via the bridge to the east. Over on the east side of the mine. Next to the chest is a Mine Cart which contains an Unidentified Dagger. so don't use any Heal Poison you found unless you absolutely have to. You'll have to fight him this time. so we must continue searching.. keep heading north. Sodd Mead Mug.1000 XP and 250 Gold. but he's too cowardly to do anything about it. taking the most non-confrontational/evasive choices along the way. and a Fate Point! Talk to the constable/mayor who is pacing around in the vicinity of the well. you need to find the old mine. plus bridge key. There is another way. these guys are extemely tough .The half-ogre drunk standing by the bar at the inn. The chest contained some Gold. If you don't have it or don't wan't to part with it. there's a nasty Spider and some Lesser Spiders. Get information from P. At the inn. which bumps your Alignment 1 point to the right. Another crate full of Factory Discards too. located just north of the well) that Constable Owens has running there is wreaking havoc with Jongle's magickal powers. Anyway. Jongle will also train you as an Apprentice in Healing and Persuasion. you can just waltz right in and pilfer the 500 Gold (otherwise. Anyway. 5. 4. I had to lob a few sticks of Dynamite at the control panel for the engine. whereas the Camera is worth at least 250 Gold (and is useful somewhere else much later on). You can immediately go to Constable Owens and report this pending crime. which is the piece of paraphenalia you've been searching for. The good Doc is located in the building just west of the temple. Visit Jongle Dunne. and no one else seems to be the wiser. or. Jongle Dunne needs a package picked up from a man named Charles Dolan. but what the hey. there's a Metal Can here containing Bessie's Old Boot.2000 XP and Tarant Quest 3.900 XP and 250 Gold. in addition to putting Dernholm on your map. Then. Shuyler & Sons in Tarant section.Finally. it is better to give Bessie's Boot to Ristezze in order to complete the quest. marked 'General Practitioner' (Doc Roberts can train you as an Apprentice in Healing and Firearms. You have to journey to Tarant. Constable Owens wants you to fix the town's steam engine . you may bump into a drunken half-ogre at the bar. killing its minder.800 XP and 2 Healing Potions. you'll have to sneak in at night and need pretty good Pick Locks skill. and he'll give you this quest. Hmm. Actually. after you destroy the steam engine as per Quest 6. you can always pickpocket her to get the key to the door). sometimes the teller has the door leading to the safe open. you should complete Quest 8 first. Owens chickens out and sends you to Doc Roberts. Schuyler & Sons about the owner of the strange ring . Just goes to show how important it is to hold onto all that junk you've been finding. The part you need is an Old Sprocket. in his shop in the south of town and talk to him to get this quest. See paragraph on P. Once you've given either of the items to Ristezze. plus Quest 7. which I happened to have on me. if you head to the west part of the mine. 7. If so. You lose 2 Alignment points. Take out the Lesser Spiders. Just pick up the package and return it to Jongle. You can tell him that Jacob Bens wants you to rob the bank's safe. you'll find the ghost of Bessie Toone. 6. and then north. Jongle puts Dernholm on the map for you.800 XP and 100 Gold. Jongle gives you 2 Healing Potions in return. It seems that the steam engine (in the back of the temple. . Charles Dolan's shop is located in the SW part of Dernholm. the alchemist.800 XP and 70 Gold. but she's looking for a little girl named Sarah. and as an Expert in Firearms). 8. Jacob Bens wants you to steal the local mining company's payroll from the bank safe . but that botches this quest. Jongle Dunne becomes hostile and won't ever speak to you again. You can always complete this quest AFTER you deliver the package to Dongle to avoid that happening. Jongle Dunne wants you to destroy the town's steam engine . You can't talk to Bessie. I picked it up somewhere in the Bessie Toone Mine. he puts Tarant on the map for you! Quest 4 also automatically appears in your quest book. you get this quest. Beware that if you fix the steam engine. Fulfilling this quest will set you back a few alignment points. a merchant in Dernholm . which botches Quest 7. If. Give 250 Gold to Jacob Bens. you speak to Constable Owens. keep the rest for yourself. because it's worth almost nothing. and Disarm Traps. the conversation with Lloyd sets you on the path to meet Percival. Unfortunately. Percival lets slip that Sarah is in Dernholm. See Quest 11. It might be a while before you come across this amulet in your travels. She can train you as an Apprentice and Expert at Healing. you can get this quest to help the Doc take out the Bowen gang.. and tried to talk to Bessie Toone. he'll make you a Dagger. Regardless of whether you rat on Jacob Bens or not. and if you didn't take Quest 7. . He wouldn't give you the man's name. If you get this quest before 18:00. He says that in exchange for some Pure Ore. See Quest 5 for details on how to find Doc Roberts. Bessie's son. whose shop is just along the path past Doc Roberts' place. and he mentions Bessie Toone (see Quest 3). Doc Roberts wants you to help him stop an impending bank robbery . there's a rubbish bin containing a Large Pipe.Choice of: Revolver (technologist). how business is lately. 10. It's the first schematic in the Smithy discipline.. I happen across the ancient elven amulet of N'Tala. 11. There is a gnome thief named Vollinger standing at the bar in the inn who will join your party if you are roughly at his experience level of 15. and Spot Traps. Gaylin is the town herbalist. You get this quest by asking her if she has any work. and you get a weapon of your choice as a reward. Virgil doesn't trust him though. Vollinger is of evil Alignment. However. Giving the deed to Percival nets you a lot less XP than giving it to Sarah. If. on the east side of town. His house is located just south of the mine entrance. A villager wandering around just to the east of here will mark the location of Dernholm on your map! See Dernholm Quest 1 for details of how to get the deed back. Ask Lloyd. he'll stand outside the bank all night. but this could be difficult too.. Dernholm (1236 W. Anyway. then you learned about Sarah. Pick Pockets. If you completed Quest 3. Pick Locks. while you might as well get some rest until 7:00 the next morning when the bank opens again and the gang strikes. 12. in my travels.1700 XP and 1000 Gold plus some very important locations on your map. Help him defeat the gang. Lloyd Gurloes wants you to obtain some pure ore for him . or Battle Axe (neutral). Percival Toone wants you to find a way to free the ghost of his mother . Pure Ore is obtained by mixing Iron Ore with Steel. You need to travel there and find Sarah. 1652 S) There is an Tarant Newspaper containing an important news item about a possible war with Caladon on the ground here on the way into the centre of town. otherwise. It's one of the components of an Elephant Gun. Gaylin has offered to pay me a handsome reward for its return . you just need to talk to him once he's standing outside the bank and the robbery commences immediately.1700 XP and 500 Gold. there's a much easier way. Prowling. Percival won't tell you where Dernholm is. you think you probably have to travel to Tarant first and locate the mine's owner. which is quite right if you're playing a goody-two-shoes type. The blacksmith at Wallow's Quality Armor can train you as an Apprentice in Repair. if you're technologically inclined. He can train you as an Apprentice in: Backstab. who are planning to rob the bank. The King's Inn & Pub is located smack in the middle of town. the smith.9.800 XP and Fine Steel Dagger. You should hold onto this newspaper. but you do get 500 Gold as compensation. but at least you can be on the lookout for it. At the entrance to the docks. Enchanted Sword (mage).. Gladys wants you to find her ring. who turns out to be King Praetor. or expend a Fate Point. And no. The boarded-up building just to the west of the inn is where Sarah Toone is staying. When you return the deed to Sarah. and agrees to pay the taxes (a Chest of Gold. but deals out 15 . I was able to talk Mr. King Praetor would like you to collect his taxes from Black Root . All she can make to begin with are Healing Salve and Elixir of Persuasion. If you bump into the Elite Guard Captain in your wanderings. 3. she presents you with a fantasic Sword. She gives you the name and address of the present owner.800 XP and 200 Gold. He lives over by the docks on the east side of town. It would seem that Percival gained control of the mine through nefarious means. who is . 25 Lion's Head Circle is located on the east side of Tarant. and that is by accepting Blackroot Quest 1.. As the guards are all Level 45 around here. You'd have to be really good at Pickpocket. can train you as an Expert in Throwing. He wants you to collect 5 gold bars worth of taxes from the town of Blackroot (he puts it on your map). he can train you as an Expert in Bow and Prowling. who knows what utterly undefeatable horrors lurk in the Pits? Quests 1.25 points worth of damage! North of the castle are the infamous Pits of Dernholm. He's one of the Elite Bow Guards. If you speak to Bernard. then you'll find his missing student Dudley Crosston here. Talk to the noble in robes there. even though Percival is definitely not happy about the eventual outcome.4500 XP plus Filament Sword. and typically patrols in the area of Jayna Stiles' house and the docks. but if you're up to it she has the very powerful Sword of Baltar on her person. If you found the Tarant Newspaper in Dernholm (see above). Maybe I was better off. but only if you're leaning towards the technical side yourself.. a cantankerous old soul who will have nothing to do with you. enter the castle in the northern part of town.800 XP. you can't sell this to anyone).Jayna Stiles. Journey NE on the World Map to Blackroot and talk to the mayor. I talked to one of the guards here in an attempt to get myself chucked in. this approach nets you more XP in the long run than the newspaper ploy. Using my powers of Persuasion. will join you as a follower.. Sarah Toone wants you to help her regain ownership of the Bessie Toone Mine . Completing this quest also completes Shrouded Hills Quest 11. There is another way to win the mayor's favour and collect the taxes. so you can choose to pitch in with Sarah instead. 2. Gladys lives over on the west side of town. Stanton into handing over the deed to the mine for nothing. If you've already met the Bow Master Kietzel Pierce in Blackroot. He decides he'd be better off aligned with Praetor. otherwise you'll have to fork over 350 Gold to get it. who lives on the west side of town. She sends you to speak with Archibald. and head all the way to the north part of the castle. It takes a minimum ST of 18 to wield effectively. Actually. in Tarant. To get this quest. Lianna Pel Dar. but no luck. an old family heirloom . She'll also relate the history of Cumbria to you. whose residence is located in the NE part of town. but he mentions that he'll set his son Bernard upon you. you'll get dialogue options to convince the mayor that Tarant is preparing for war against Caladon. a technological healer who lives in the far SE part of town.. dear reader. Traipse back in to Archibald. is a Level 45 Master of Melee.. all he has on him is some Strong Poison.. and you must also have visited Caladon to get this quest. Find the Lady Druella.. Lady Druella comes along willingly. Well. head cautiously up the path to the north. as astounding as it may seem. and from there head SW towards Caladon and go as far along the coast as it it possible to go. if you journey back to Blackroot. Stout makes you a Master of Melee. 5. he also has not seen Aria for several months. If you talk to the dock worker (you may now know him as Bernard) as Praetor suggests. 1772 S). He marks the location of the Lair of Gyr Dolours on your map. if you let them come to you and take them on a few at a time. make a bit of fuss over the old lad. Sir Garrick Stout. and that's when all the trouble really starts! There's no way she's going to go back willingly and marry that idiot Stout. you find that the ship his daughter left on sailed in very bad weather.8500 XP. which means that she never arrived in Caladon.. Lady Druella comes out of her trance. Now. The only way she'll agree to come with you is if you agree to let Stout make you a Master of Melee. even if it does mean her blind lover getting his sight restored as compensation. because they cast a spell that renders you unable to attack. the pompous fool in armour standing outside either the barracks or the castle on the north side of town. killing them is the easiest part of this quest. the best way to complete this quest is to make an agreement with Lady Druella to kill Stout. tell him Lady Druella's location . and he'll cough up the ring. and then they drain all your fatigue. Praetor fears that his daughter Aria has fled to Caladon. and Quest 5. but doesn't carry out the rest of the bargain. The woman of his dreams is being held in a trance by some creatures called Gyr Dolours. first you go talk to this Auguste Farad fellow.. . he wants you to rescue her. 6. and then you kill him. Even worse.6400 XP and a Fate Point. you come to a place called Razors Pointe (1504 W. you lose 50+ Alignment points by handing her over to Stout. and hasn't been heard from since. He's in the foyer of the castle in Caladon. however. Take the healing potion to Adkin Chambers and restore his sight. but what's the use seeing as you only have Poison? A dead end. get her to agree to marry Sir Garrick Stout. It's a long story. no big problem. 4. Druella begs you to go to Adkin in Stillwater. and return her to him so that he can marry her. This approach only sets you back 6 Alignment points. See Stillwater Quest 4. It's just to the NE of Dernholm. pacing back and forth. You have to complete Quest 2 for King Praetor first.. but that both sets of royal families are against the marriage. he'll tell you about the long-standing family feud over Gladys' ring. If you decline to kill Stout and force her to come back (she reluctantly agrees and temporarily joins you as a follower). and then kill him. If you kill him then (which is surprisingly easy once you're a Master of Melee at Level 34 with a decent sword :-). plus you get the quest to cure Adkin Chambers of his blindness. Stout graciously hands you the Potion to Heal the Blind and makes you a Master of Melee. Anyway. When you arrive there. You have to be careful not to let the Gyr Dolours gang up on you. and return her to him . So. However. King Praetor wants you to find his daughter .standing next to 3 barrels to the east of Archibald's place. Adkin Chambers lives in Stillwater. He admits that Aria and he are an item. Master of Melee. which was to give you the special healing potion to restore Adkin's sight. and is possibly living with an Auguste Farad there. Also.800 XP and 1250 Gold. Anyway. There are two shipwrecks there. 1531 S) If you strike out directly north from Dernholm. but you need to have a specific destination in mind before you can hire it. actually. They are deceptively hard to knock off as the cubs swarm around you and nibble away at your HP very quickly. such as an Electrical Harness. Possibly a bug? There is some useful stuff in the barrels though. Tightwad. and the quest for you to become a Master of Throwing will involve retrieving this weapon for her. will give you a pair of Dwarven Gauntlets as a gift if you are sympathetic about his difficult upbringing. he lets you keep the amulet. Praetor only gives you 250 Gold as a reward. she's the Master of Throwing in Arcanum. you should encounter the Wolf Cave. The rest of the Gold comes from Farad when you return to Caladon to bring the bad news and give him the amulet as a keepsake. . The cost of passage is 100 Gold per person. he says you're too wet behind the ears. the blacksmith. On the east side of the cave is a mother Wolf with her Cubs.. Take her amulet as proof that you found her. Blackroot (1097 W. On the west side of the cave there are some pretty tough Putrid Rodents guarding the corpse of a skeleton. the Bow Master. Otherwise. She's looking for an ancient throwing weapon called Azram's Star. there was a skelton there that I couldn't loot. There is a ship in dock here. Kietzel Pierce. He can also train you as an Expert in Repair and Pick Locks. Anyway. You can purchase reservations for either Ashbury or Tarant at a cost of 75 Gold per person. Clarissa Shalmo is the half-orc guard standing at the bar in Annabelle's Gallery on the west side of town (it's attached to the Drop Yer Anchor inn). He'll join you as a follower provided you are roughly at his level. He asks you to keep a lookout for his student Dudley Crosston. at bargain prices. To the east of the blacksmith lives an inventor who has a lot of good tech gear for sale. is also standing here. and then head for Blackroot when you are just SE of the tree on the World Map. There is also a train station in the NW part of town. The skeleton has a set of Lockpicks on him. Garret Almstead. Wolf Cave (1230 W. 1441 S) Blackroot is to the north of Dernholm on the east coast. If you make your way along the path that runs through shallow water. and to tell Dudley that Pierce is travelling to Caladon if you meet him. Tarant becomes a possibility a little later on. Unfortunately. When you return to Praetor.. you'll find a lot of Barrels and Chests. The human priest Dante is standing at the bar in the Sour Barnacle (located on the pier in the north part of Blackroot). so this is your chance to finally get your hands on a set if you didn't purchase them at the very beginning of the game. you also find Aria's body on the deck of the second ship. you could use this scroll to help defeat D'ak Taan and thus get the Ceremonial Dagger back that way. Mrs. but the level 3 decaying soldier that it summons is not very helpful.800 XP and Ceremonial Dagger. Much better to steal the key to Almstead's trunk off him and get the Strongbox back for free. Grunwalde's house is located on the path that traverses the southern part of Blackroot. 2. You might be better off with Quest 3 unless you're an accomplished thief. 5. she'll hand you a Mage's Dagger if you're magickally inclined. A strange halfling seems to have included you in an ancient game .800 XP and Ceremonial Dagger. Almstead the blacksmith's place is just to the SE of here. If you're not capable of stealing the poison from him (which is quite easy. that provides a Damage Resistance of 20. Cameron's house is located to the SW of the mayor's residence. Liam . D'ak Taan the thief wants you to rob the Hedgewizard's chest .4600 XP and Mage's Dagger OR Chapeau of Magnetic Inversion.800 XP and Chest of Gold. 6.Herkemer Oggdoddler is the grizzled war veteran wandering about on the peninsula just west of the mayor's residence. Cameron would like you to find her son. 4. and Firearms. you learn that the Tarant guards are not protecting Blackroot as well as they could be. Supposedly. She'll put the location of the workshop on your map if you agree to look for her son. Mrs. Melee. D'ak Taan the elf thief and his merry henchmen are holed up in the far west part of Blackroot. Tugal will give you a Scroll of Summon Undead if you promise not to touch the the contents of his chest. The Mayor of Blackroot wants you to find his badge of office.800 XP and a Mysterious Gem. if you're a technologist.800 XP and indefinite free stay at the Drop Yer Anchor. The mayor's residence is located in the east part of Blackroot. Alternatively. Whilst trying to obtain Praetor's taxes. he'll start off with a riddle. 3. I managed in several attempts with no Pick Pocket skill). You can buy back the Ceremonial Dagger and some other stolen gear for 300 Gold. past . The Hedgewizard lives in a house to the SW of town. I could only talk him down to 80 Gold as the price for returning the Strongbox. If you mention that you can't afford the price of his room. Even with some Persuasion skill. the innkeeper at the Drop Yer Anchor. or an electrically powered Chapeau (tophat). you can buy it for 100 Gold by convincing him you've got a major pest infestation problem. Her son has a workshop located in the woods. he'll give you this quest. You must listen patiently to his ramblings about the war before you get the right dialogue choices though.. Spot Traps.. Talk to Hallaway. D'ak Tann the thief wants you to obtain poison from Grunwalde . he'll train you as an expert in the following disciplines: Dodge. He's an alchemist who makes only poison. The answer to this first one is 'Clock'. Not very good when you consider it's a room worth only 25 Gold a night that you're getting in return. When you return to her with news of Liam (and you've managed to destroy the portal). Quests 1. The Hedgewizard's chest is quite difficult to lockpick. and she hasn't heard from him for a while. you can undertake Quest 3 or 4 to obtain the Dagger. you should find a halfling wizard there. See section on Liam's Workshop below for further details. across a body of water to the west of the train station. If you head to the shore just east of the mayor's residence. The innkeeper wants you to bring back his strong box from the locksmith . a ceremonial silver dagger. He then sends you in search of a colleague of his all the way over on the west side. stolen by a local gang of thieves . If you agree to play his ancient game. You can then accept this quest to retrieve the stolen Silver Dagger. For 500 Gold each. If you answer any of the questions wrong. This is the quest to become a Throwing Master. or pickpocket the Star off her. In the next area. This causes the light to the NW to be lit again. Note that since this is the quest to become Throwing Master. there's no quest that leads you to this Old Blind Master. then put out the middle light. You wind up on a central platform surrounded by enemies on all sides. so be careful. This Gem invokes a Level 50 halfling imp who will aid you in batttle. You have to kill all the creatures (the final one being a tough Snake Elemental). followed by the left-hand one. Clarissa says she'll train you from Apprentice all the way through to Master if you fetch this item for her. I thought I'd have to have pretty high IN to get the dialogue chances for all 3 questions.4600 XP and Throwing Master. it's the unlit one right where you arrive. but you can use your throwing weapon to put out one of the lights across the canal. there's another weapon even more powerful than Azram's Star that's worth procuring. He attacks you straight away. The answer to the final riddle is 'Fire'. she marks the location of K'na Tha on your map. take the left-hand passage at the intersection. and then put out the light to the NW (might take 2 throws to extinguish it completely). Then head NW through one of the doors. It's also one of .. it's the right-hand light. The answer to his riddle is 'The spring'.. You can't cross the canal to where the Plagueish Maiden is. If you want the XP and the Master training. Get them all right.. Anyway.. and take on the Plagueish Maiden who is guarding 3 flame lights. you are finally transported to an altar that contains Azram's Star and 500 Gold. if you go to the very top of your map. as it's a powerful weapon . but I was already a Throwing Expert when I got this quest. Finally. you'll need to make extensive use of a throwing weapon to complete it. some very strong creatures immediately surround you.and you must approach this location from the north as it's through a narrow cleft in some rocks). you could always kill Clarissa afterwards.. right between the 'O' and the 'U' in Grey Mountains (at 750 W. so you must find a pass through the mountains before you can journey there.. As far as I know. And now that you're a Throwing Master. namely the middle one (you'll find out with some experimentation that this is the only one of the 3 lights that moves you to a new area). After pocketing the Star. but I managed it with IN 8. put out the light there to exit back to the real world. followed by the fire on the statue to the NE. In the next area. and you're basically toast. 556 S .though it loses a bit of its power once you take it away from K'na Tha.the camp of thieves. but he's a very tough Level 49 fighter with lots of HP. he sends you further along the path behind him to meet the last halfling. you'll find an Old Blind Master killing all his chickens with an Aerial Decapitator. Retrieve Azrams Star from K'na Tha for Clarissa Shalmo in Blackroot . 7. and a Mysterious Gem is your reward. Once you arrive at K'na Tha (1435 W. In the next. so you have no option but to kill him in order to get this weapon. When you hit it this time. You may want to keep Azram's Star rather than returning it to Clarissa Shalmo. so I can't verify that. but it's in the Glimmering Forest beyond the Stonewall Range. 616 S) head through the Passage in the trees. Read the journal you find there. Feel free to peruse them and spend all your hard earned coin! . another immediately comes through the portal to attack. and suggests the town of Stillwater as a meeting place. and look in the dresser next to Liam's bed. Any creatures already spawned will immediately perish once the portal is closed. don't bother to offer it anything just yet! The altars you encounter in your journeys are all part of a grand scheme. which circles to the south. There are tons of shops in Tarant. it's great for the old XP because they just keep coming! Anyway. but if you can. Quests 1. who lives on the corner of Westrel South and Quilton Bend. The locked Chest at the foot of Liam's bed contains the Magickal Trap and Scroll of Disperse Magick that were mentioned in his journal.. If you stumbled upon the Thieves Underground while completing Shrouded Hills Quest 1. who lives in the NE part of town. I was able to defeat them all. Further along the path. Tarant (972 W. Return to Liam's mother to complete Blackroot Quest 2. Torg's Altar (1215 W.. It seems Joachim could not meet you here in Tarant either.those locations that doesn't show up when you get close to it. Mynor. Liam's Workshop (1179 W. Along this path you'll find 3 very tough creatures. 1466 S) Just to the SW of Blackroot. Read the inscription on the large altar to find out what to offer it. so you are apparently meant to just stumble upon it with a bit of luck. Liam has an Axe and another Magickal Trap on his body. just use either the Magickal Trap (if you're a technologist) or the Scroll of Disperse Magick to destroy the portal. 1139 S) If you head pretty much on a beeline from Shrouded Hills to Tarant. when you talk to the man standing in the alley in Lusgsten Road he'll mention a fellow named Thaddeus Mynor. 1028 S) You just cross the bridge to the NE here to enter the city of Tarant. Destroy the portal described in Liam Cameron's journal . Take the path to the east from the workshop. You really can't hope to take them on unless you are at least at Level 25. once you've had enough. I didn't bother to document many of them unless the owners were part of a quest. The telegraph office where Joachim said you could collect a telegram from him is at 79 Kensington Broadway (the large street you are now standing on). Once you vanquish one wave of them. However. you should encounter Torg's Altar about halfway there.. as will soon become evident. just barely. Enter the workshop. It seems Mr.3400 XP.. and you'll get Quest 1 below. If you visit Mr. you'll be able to get Quest 14. there are more really tough creatures near the portal that was described in Liam's Journal. Mynor can put you in touch with this Thieves Underground. the last and toughest standing guard over poor Liam's body. You can view the skull of a great dragon there. you can still get the key and then just let him run off. At first. You can reserve seats for either Ashbury or Blackroot at a cost of 75 Gold per person. Schuyler & Sons. The Zombies down in the basement aren't too tough if you can manage to peel them off one at a time. Schuyler & Sons is a bit difficult to find.. he succumbs to a mysterious poison attack.. Winston Schuyler has the key to the filing cabinets on him. However. Schuyler & Sons is at the end of that alley. You have also landed Quest 3 below. you'll see an alley to the right. Vermillion Station is located on Vermillion Road. One of the cabinets contains the purchase order from Gilbert Bates' father that comissioned the ring. Slightly more useful is a bookseller there who will sell you Technical Manuals that . he won't entertain you. The Zoological Society is located in University Court. shares a common interest in that he also has a piece of jewelry made by them. in the NW part of Tarant. talk to James Kingsford. no one has ever been able to open it.. There are 2 levels worth of them. The catch is. 7). standing just outside P. and then you finally get to meet up with the Schuyler family of wizards! You can talk your way through the whole encounter and make a pact not to let the world in on their terrible little secret. See section on Bellerogrim's Lair below. Magnus the dwarf. You don't lose any Alignment points.P. it's guarded by 4 Mechanized Arachnids. west side of town. You can talk to the priest there to gain a bit more knowledge of your situation. and viewing the plaque that describes the skull puts the location of his remains on your World Map. all Level 20! They damage all weapons too. In any event. Inside P. You COULD expend a Fate Point to open the Chest. you find out that the owner of the ring you are carrying is named Gilbert Bates. and there's a pretty good cache of stuff in their locked Mystic Chest. Good luck. Seemingly. P. with a little Persuasion I was able to get a key off him for the back room. If you press him too far and try to make him tell everything. but you'd be getting ahead of yourself if you did that. there's an Ancient Iron Chest on exhibit that was unearthed in Bellerogim's lair. You now have access to a basement via a trap door in the back room. and you have just completed Crash Site Quest 1. Also. If you head down the second street off Kensington Broadway (Devonshire Way). However. there's a load of stuff in a warehouse (most notably some nice helmets) once you get through the locked door.. All the way at the back of University Court there's a building housing a few boffins who will expound their theories to you. but if you let them gang up on you. and Shrouded Hills Quest 4. I chose to kill all the Schuylers afterwards. you're probably goners. He suggests the Panarii temple in Caladon for further reading. in the NE part of town. At 32 Mulligan Bone Alley. He will join your party if you so wish. Schuyler & Sons. There is a Panarii temple here on the NW part of Lion's Head Circle (No. A better solution will present itself in due time. the person in this building you should really seek out is Aldous T. Poone at Poone's Flophouse on 13 Low Dervish Row will train you as an Expert in Pick Pockets. where you first entered Tarant. Watch out. you have a choice of working for one of the two gangs that control the area. He'll send you over to Miranda Tears. but then you may run into some really tough Elemental creatures. However. through an opening in the wall. However. there's an entrance to the locked part of the sewers in a small hut at the end of a narrow walkway that leads to the middle of the river. He'll send you over to talk to the dwarf Muggs and you'll get Quest 27. you won't be able to take any jobs from the other side. then talk to one of the two half-orcs standing at the table to the east. if you want to work for Pollock. The Boil is the seediest part of town. like back entrances to thieve's hideouts in the Boil :-) Quests . is another gypsy woman who can identify items for you. Just south of Thaddeus Mynor's place at the end of Quilton Bend there's a small unoccupied building. located at 23 Desaille Terrace in the NW of town. He won't seem to let you through the locked door to the sewers no matter how good your Persuasion skills are..increase your skill in the various technological disciplines. talk to the halfling bandit standing in the SW part of the bar. Once you choose a side. they have fatigue-draining weapons! Once past these bandits. Around the back of this building. If you pay a visit to the Tarantian Water and Power Plant on Lion's Head Circle and speak to the dwarf Charles Dunston.. If instead you want to work for Darian Maug. is a good source of magickal weapons and armour. you're in. coupled with information provided by the chart on his wall sets you off on a very interesting quest that's also a great stats builder! See The 12 Altars of the Pagan Gods section towards the end of this guide for details on solving this intricate puzzle. right across from Madam Lil's. there IS another way. Xe'rad's Magick Armoury. and he's very cheap too. who will give you Quest 25 for starters. He can fix even the most heavily damaged things back to within only a point or two of their original condition.. At the docks. Then. there's a Junk Dealer who's an Expert in Repair (and he can train you as an Expert in Repair too). in the far SE part of town past the docks. as usual. This book. you'll notice a bar right there with no name on its sign. you can get Quest 19.. The going is easy down there at first. If you talk to the bartender. from this part of the sewers you can get to places topside that are otherwise very difficult to get to. If you can manage to take out the human and the two orc bandits guarding the entrance to the west side of the Boil. Buxington III. Anyway. It's the area to the south of the Garillion Bridge. So. you'll find out that he's sealed off part of the sewers due to the dangerous beasts that are inhabiting them. He gives you a book entitled "The Pagan Gods of Arcanum". 1000 XP and 300 Gold. there's a locked barrel containing a Magickal Medallion. standing by the billiard table upstairs. Afterwards. is none the wiser to your thievery. To the west is the room containing the Funerary Stone. heavy sucker. and you can also enter via a mausoleum in the cemetary located in the SW of Tarant. 3. Head down and take out the 3 Mechanized Arachnids. and I found 350 Gold in a Junk Pile there.1200 XP and Quest 6. They don't want anyone to desecrate their catacombs. you'll find a few Dark Elves standing over the body of one Professor James. Ahh. you can take Quest 5 or 7 in order to gain entrance. You can attempt to spoof them that you're a professor of archaelogy who's just here out of scientific curiosity. Once you arrive at the Elven Ruins. You'll find Mrs. Even though she offers 250 Gold. with 3 widower spiders in it. He wants . Tom is standing outside a subterranean kiosk towards the end of Kensington Broadway. you'll have to kill them. The way through to the basement of Bates' house from the cemetary is heavily trapped. has asked me to find Sir Matt de Cesare for him . Note: it's a good idea to accept his offer :-) 4. Return it to Mrs. The Elven Ruins (711 W. there are some locked Metal Shutters to a room containing what looks like a steam engine. and then talking to the Schuyler brothers. some other useful items. Tom Grak. In a dry room in the NE part of the sewers. then left around the corner to 19 Pickwick Alley which is the Willoughsby residence. Pettibone at the top of Lungsten Rd. there are a human and half-orc thief guarding two Barrels and a Chest. Go back topside and head west down Devonshire Way. nothing like a good excuse to go down into the sewers. These contain a goodly amount of Gold. Defeating them was quite easy. she'll mark the location of the catacombs on your map. you can get 300 with the help of some Persuasion skill. Ultimately. Alternatively. It's a big. Not much down here except Sewer Rats and the slightly more difficult Prodigious Vermin. he'll give you Quest 6.1200 XP and 150 Gold. Schuyler & Sons. He'll tell you a long tale concerning the origins of both the ring and the 'gnome' who gave it to you. If you accept this quest. You get this quest by gaining entrance to the basement of P. You get 1400 XP for talking your way past the guard. Cassandra Pettibone wants you to steal the elven funerary stone from the newly unearthed elven catacombs . whether on the surface or once inside the catacombs. a rather jovial half orc. Bates is upstairs in the estate house. She asks you to meet her discretely at her house. He is purported to be the inventor of the steam engine. The catacombs contain some Zombies and Ghouls that aren't too tough to get past. and an Unidentified Staff. and contains a few locked doors. 1034 S).. 1023 S) are on a straight line east from Tarant. Along the way you'll encounter a Forbidden Pit (833 W. and offer to buy the ring back for 200 Gold. what hey? The sewer grate allowing you entry is right there beside Jameson. which is at the end of this street. then there is another way to get in (you can see a ladder). If you can't lockpick the Shutters. but that doesn't seem to fool them. Jameson's wedding ring is in a room just to the NW of where you entered the sewers.1700 XP and Quest 9. Gilbert Bates' estate is located at the very end of Kensington Broadway. In the northern part of the sewers. Matthew Jameson wants you to retrieve his wedding ring from the sewers . Mrs..1. In the SE. Matthew is standing on the corner of Kensington Broadway and Devonshire Way. The locked Chest contains the schematics for a Pyrotechnic Axe . 2. but don't leave yet. There's a trapdoor in the back room. Pettibone to claim your reward. Get information about the strange ring from Gilbert Bates .a marvellous weapon! The servant Lorhan. As nearly everyone on the street will tell you. Now that you have the key. but this is just a ruse. Another great weapon wrecker. Lots of Dwarven Chests and a few Kites and Kite Shamen on the way to meet your first. Wellington himself. which comes out at roughly the same place as the passage they are guarding. he relents and hands you a signed invitation to his club! 5. try to lure one or two of them out. de Cesare is hanging out at the bar of the Wellington Gentlemen's Club. If you can't blag your way by the guard to gain entrance to Bates' estate (see Quest 3). If you then threaten to rip his throat out. 754 S) are to the NW of Tarant. he's looking for 200 Gold plus he wants to bed you. He pretends to be drunk.you to find this de Cesare character for him. If you're a female. and Quest 18. The doors behind the throne lead to a very. There are 3 Barrels in this room containing some useful Dwarven artifacts: Machined Gauntlets.. Bates put them on your map.. just waltz into the factory. If you decide to take them on. Note that there are 3 passages behind you. and that you just came through the left-most one. You can avoid them by taking the right-most passage behind you. Looks like that's where the dwarven rulers sat. so beware! The middle passage leads to a very large hall occupied by a truckload of Kites. To the back of the large hall are 3 chairs. and report back to Bates . In a passage off to the east is a Chest containing a Tesla Coil and a Large Capacitor. M. 300 Gold. where there's a Patriarch Wolf surrounded by some Ailing Wolves. located on Vermillion Road in the SW part of the city. the centre one apparently a throne. then you can at least get this quest. Either passage leads to a level with a lot of rooms. then take the door to the NW down to the next level. however.2500 XP. an Unidentified Hammer. in the far SE of this level is a room guarded by a Seething Mass. just north of the station (the house is set back off the road a bit).1200 XP and audience with Bates. Take care of the 3 Bandits that appear. Ore Golem. and he asks you to follow him outside. Just a few Ailing Wolves on your way in. The factory is at the end of the alley. He lives at 42 Vermillion Road. Man are these guys tough! They're Level 25. and report back to the guard at Bates' estate. When I tried to loot one. where you can obtain Quest 9. Search the mines of the Black Mountain Clan for clues to their whereabouts. and wait till after midnight in the large back room. Devise a solution to Bates' saboteur difficulties at his factory to gain an audience with him . Up ahead there are 3 Brute Fangs guarding another passage.. another Seething Mass appeared.to the weapon :-( Anyway. then you technically can't get into the Gentlemen's Club. in . and the schematic for a Pyrotechnic Bow. The Black Mountain Mines (1307 W. guarded only by Kites and a few Granite Rats.. you can circumvent this problem by finding Mr. The side passages here are guarded by Were Rats. Indeed. Taking on all 3 Brute Fangs at once is extremely difficult. There's an exit here back up to the first level. 6. Not too difficult. Ten Hands Alley is just to the east of the estate entrance. There's plenty of booty in the chests here. An easy in. In the NE part of the level is a large room containing some dead bandits. but the rooms contain many armourwrecking traps. and says he's most likely hanging off the end of a bottle somewhere. and every time you strike them with your weapon it does about 3 points of damage . In exchange for granting you access to his club. in case you're in need of those bits. very long twisty passage that eventually winds up. This technique also has the pleasant side affect of killing the nasty Were Rat lurking just inside the door. When you bring them back to de Cesare. You need to complete Quest 7 in order to get this quest. 10. If you can't pick the lock on the door. He definitely has it in for Bates. Then comes the extremely difficult bit. but there was no way I could find to get in there without alerting the guards. having lived in the shadow of the famous inventor for many years. de Cesare wants you to find the skulls of the Ren'ar siamese twins and bring them to him 3100 XP and Quest 23. because one of the guards here is at Level 32. so you must time your escape carefully. Evelyn Garringsburg wants you to find her stolen painting.a small room containing a lone dwarf and some carvings on a central pillar. Maybe more would do the trick). Vermillion Road starts you off on this quest. as the doors are always kept locked. Once inside. A Tarant newspaper you find on the floor at the Wellington Gentlemen's Club. Visit Mrs. 300 Gold. Appleby gives you some servant clothes to help you gain access to Bates' estate. Even when Bates wasn't in his bedroom and the guards' backs were turned. the famed "Kerghan and Persephone" by Pizarro . I couldn't pick the lock on the hall door without alerting them (but I had only minimal Prowling skill. Read the pillar to learn the fate of the Black Mountain Clan. You can now report back to Bates. but he appears to have left my party after this deed. Garringsburg at 37 Devonshire Way (just east of the . Just lob a stick of Dynamite at it. and then picked the lock on the Chest containing Bates' Journal. Dwarves definitely don't like to see good technology being destroyed (which sent my Alignment pretty far west)! 8. After you do this though. I had to complete this quest much later on in the game when I was almost as strong as the guards. and Quest 8.800 XP and 500 Gold. There are two locked doors around the side of the factory. he tells you that he suspects the skulls are in a warehouse somewhere in Tarant.1200 XP and 300 Gold. Bates won't talk to you anymore. The entire escapade will cost you 10 Alignment points. the furthest being the easiest to lockpick. you can always dynamite it. around the corner from Madam Lil's. Cedric Appleby will grant you access into Bates' house if you destroy Bates' new steam engine prototype . The skulls are inside a pile of locked barrels. Then you only have to contend with the remaining Level 13 half-ogre guard.800 XP. When Matt de Cesare talks to you outside the Gentlemen's Club. 9. In the end. once you saunter up to him with Bates' Journal he's easy pickings for 500 Gold. and get out! Once you have destroyed the engine. Cedric's house is located at 29 Low Dervish Row. just north of here. but he's already written it all on the pillar. but you won't be able to take any followers with you. just go upstairs in the house and talk to Bates as per Quest 3. These indeed get you right by the guard with no trouble. the skulls are in a locked warehouse located at 17 Quilton Bend (just around the corner from Thaddeus Mynor's place). The factory is located at the end of Ten Hands Alley. you get Quest 23. The prototype steam engine is in a room to the NW of the factory. You can question the dwarf. Killed 4 of the poor buggers. I had Magnus with me. Steal any incriminating evidence from Bates to help Appleby expose him . 7. Mrs. Sir M. Sure enough. so it's really only for those taking the 'dark' path through the game. He gives you some Dynamite in order that you may sabotage Bates' steam engine. The evidence is in the locked chest in Bates' bedroom. so you'd better make sure you complete Quest 6 before taking this route! Even though on the surface Appleby won't talk to you because you've sided with Bates up till now. the guards will attack you on sight. Delores is a seer. which is in the SE part of town. the clerk there won't just hand over the plans.. near the docks in Tarant.1000 XP and 100 Gold. You can also get another quest when you complete this one. Mr. Mr. and stole the plans from the safe in his back room while he was sleeping. The . A strange man in the Wellington wants you to deliver a note to 36 Low Dervish Row . and return to Madame Toussaude. and later. You won't be able to get this quest if you've already had your audience with Bates. Thaddeus Mynor's house is located in the far NE of Tarant. He'll ask you to deliver a note to the men in 36 Low Dervish Row.. She'll raise your Charisma as a reward (or. I returned the crystal ball to its stand as a gesture. Madame's place is located next to Madam Lil's bordello. but you get XP as recompense. Plough the gnome is standing behind a pair of doors in the SE part of Tarant.Gentlemen's Club) and learn of the stolen Painting she wants you to recover. You miss out on some Gold. of Water. Perhaps you could sell it instead? 14. There is a half-ogre guard there. so I waited in his office until midnight. whose place is located at 42 Polton Cross. but you get to keep what you find in the warehouses as a reward. He says he's prepared to pay 100 Gold for the delivery. Delores Beston wants you to steal Madame Toussaude's crystal ball . once you're a member of the Thieves Underground. Alternatively. He won't be able to pay you anything. Plough wants you to rid his warehouses. Defeat him to get the key to the back room where the stolen Painting is kept.. SW part of Tarant. in the middle west part of town. Anyway. Um. it mentions only the address: 57 Mulligan Bone Alley. This isn't very useful as there are other ways to find out where the painting is. you can obtain Quest 13 simply by telling Madame Toussaude why you are here (but she knows that already)! 13. just past Bates' estate. located on the NE side of town.1200 XP and CH + 1 OR solution to Quest 10. the men there will attack you when you arrive.. Vermillion Road. Hall of Records is on East End Avenue.3100 XP plus technological artefacts. Appleby gives you a key to the secret entrance to Bates' house. because Appleby will have nothing to do with you then. located in a mausoleum in the cemetary. 15. 12. If you complete this quest for him. Thaddeus Mynor wants you to retrieve the map of the Tarantian sewers . she quite willingly gives up her crystal ball. at the junction of Westrel South and Quilton Bend. and implores you to give it to Delores. underneath the normal quests.1200 XP and 300 Gold. Seek out the dark elf noble in the NW corner of the Wellington Gentlemen's Club. When you confront Madame Toussaude regarding Delores Beston. and she's offering you 200 Gold to procure Madame Toussaude's for her. so you should complete Quest 10 before taking this quest). prescience coming into play here. she'll divine that the painting is at 57 Mulligan Bone Alley. If you look at the note (as if you wouldn't!). Kill her and take the crystal ball off her body to complete this quest (she curses you upon her death and you lose 2 Charisma points). in another place. and that under no circumstances are you to read the note. Madame Toussaude wants you to deliver her crystal ball to Delores Beston . 11. The guards didn't even bother me on the way out. of rats . Of course. in the SE part of town. in that if you read the note which you are supposed to deliver. you get an additional set of quests in Tarant. you can become a member of the Thieves Underground. if you haven't completed Quest 10 yet. Delivering the crystal ball to Delores results in her death! Recover the crystal ball from the body of Delores. which is a variation on Quest 8. Her crystal ball has been damaged. The Tarant Thieves Underground Quests are documented in a special section below.1200 XP and CH -2. and a hint for solving Quest 10. with all the benefits it confers :-) The Dept. This quest is related to Quest 11. when you took the Note to Jared off Wilhemina's body at the Crash Site. the captain of the guard.it makes Virgil's attempts to heal you fail about half the time! I eventually wound up returning the Necklace to Madam Lil. but I'm not sure you want to generate that level of publicity about the affair. located on the west side of Polton Cross in the centre of Tarant. If. She then refers you to Willoughsby for training as a Master of Persuasion.1000 XP and some important information. Discover the fate of Wilhemina. Madam Lil's bordello is located in the east part of town. reward. or you can get it for free if you talk her into joining up with Madam Lil.. Unbeknownst to you. 19. so this is your call. Mooreland's house on 46 Devonshire Way . you get Quest 21 as well. Wright. 18.. & Hall of Records building. Said he hated me. at the Tarantian Editorial Office. girlfriend of Jared the guard . You can cajole her out of the necklace for 50 Gold (25 Gold if you're stingy). Look for the Black Mountain Clan on the Isle of Despair . you're just looking for another quest. Madam Lil will train you as an Expert in Persuasion for 500 Gold. Madam Lil would like you to retrieve Cassie's necklace from Mr. you already had the means to complete this quest. See Quest 22. Return to Madam Lil for your.3100 XP and 500 Gold.small warehouse back through the doors contains a few sewer rats. Wright. on the other hand. There are quite a few handy technological items in the various crates and chests. outside Vermillion Station. who wouldn't join my party...2100 XP and 100 Gold OR free entertainment. He also offers you the services of his ogre guard Chukka. in which case you get another job from her. however. Usually. Sniff. You can purchase some. there's always Bessie the sheep for the going rate of 25 Gold. Willoughsby hangs out in an office at the Water Dept. would like you to deliver a payment note to Mrs. you'll find Laura the maid there. and the chest there contains the key to the large warehouse just NE of there. Editor of the Tarantian. By the way. Mrs. You might be inclined to keep the necklace instead as it has a Magic Resistance of 40%. Bates tells you to seek out a man named Teach on the docks of Ashbury. right? 20. . then every pub patron across the land will know about you. Caleb Malloy's bar is the one with no sign on it just as you enter the west side of The Boil. If you sell your story to Wright. After you show him the Note... then you can get this one by telling Madam Lil that you're interested in something else. but they should be no problem at all if you managed to get into The Boil in the first place.1700 XP. across from the Wellington. Caleb Malloy wants you to pick up his shipment of whiskey . most notably: a Bear Trap. delightment from one of her girls for 100 Gold.. Just talk to Jared. they aren't too difficult to put down. If you're looking for a bargain. Inside are some more Sewer Rats and a few Prodigious Vermin. 16.. but some of them are Molochean Hand and will attack you as soon as you talk to them in a pub.. will give you this quest if you ask him if there are any jobs going. but he doesn't appear there till the latter stages of the game. 17. and some Dwarven Ore (which makes a Feather-Weight Axe when combined with an Oak Axe Handle). Most of them will treat you kindly. Meet the dwarf named Biggs at the middle of the bridge and he gives you the Crate of Whiskey. Mr. Caleb wants you to meet an associate of his on the Garillion Bridge concerning a shipment of whiskey. Wright will also offer to pay you 500 Gold in exchange for your story about the zeppelin crash. Halster 1200 XP and 75 Gold.. Mr. The 2 orc bandits standing nearby immediately attack. You get this quest having completed Quest 6. Halster lives just up Vermillion. When you show up at the Mooreland's residence. this turns out to be a mixed blessing . Jared the guard wants you to go to the stonecutter to commission a tombstone for his beloved Wilhemina . and Pollock's mugs shouldn't bother you. 27. Back on the other side of The Boil.1000 XP. the lone woman in the King's Inn & Pub at Dernholm is wearing one of these. Madam Lil would like you to locate a Medallion of Beauty for her . 24. so I took that off him and offered to pay the rest myself. He just tells you to keep looking for him. Darian Maug. and an Explosive Grenade. there's a large building at the north end guarded by a gnome named Milo and an Orc Berserker. If you're a technologist. There's one guard standing outside the door. me'thinks. he'll give you: a Hand Cannon(!). If they do attack. . He wants you to kill his opposition. he hands you the money he owes Madam Lil. Anyway. 26. You need to find Arthur Tyron and bring him the siamese twin skulls as proof of a larger conspiracy .. Muggs sends you to see Darian Maug for Quest 28. The warehouse is west of the bar.. Easy one. 25. Langley is the doorman at the Bridesdale Inn on Vermillion Road.3100 XP.2500 XP and 200 Gold OR a favour.4600 XP and 1500 Gold. Muggs would like for you to collect 200 Gold from a Mr. However. 28.21. all the way to the north here. Inside are another 10 Orc Berserkers (Level 30) and a Brute Fang that you have to get through on your way to meet Darian Maug in the back room. Just go there and tell him Jared sent you. Sure enough. Darian Maug is holed up in a building called the Bentley. 23. the other patrolling around the building. and you're in to see Pollock. If Larrs is unable to pay. He'll get you the money. at number 12. then it may mean you're not tough enough for this quest yet (it's their polite way of letting you know). Pollock wants you to kill Darian Maug .. Mr. 22. Good luck getting it off her without having to waste a Fate Point though! Not worth it just to complete this quest. Milo wants you to kill Treat. and then you'll get away without having to pay anthing (and Muggs gives you 25 Gold). all you find there is a note from Tyron stating that "The crow is in danger". That's the last of the Pollock gang quests.. and Nightmare. If you're a magick user. Matt de Cesare tells you that Tyron was last seen in Blackroot. You could kill him instead. a Pollock gang member. especially if you have a lot of dough. The one standing at the door has the key to the door on him. Return to Pollock when the deed is done. OK. Larrs in the Boil. when you go to Blackroot and search an empty house to the SW of town. This is a pretty easy one.3100 XP. She sends you to Pollock himself to get Quest 26. Just grab the crate of ale from inside and report back to Miranda. He only has 25 Gold to his name. Well. Collect it and return it to her .4600 XP plus 550 Gold and audience with Darian Maug. for messing with his girl . but he needs 5 days. when you return after 5 days or more. so you've decided to work for the Maug Clan. Larrs lives right across from the bar. Langley owes 400 coin to Madam Lil. The stonecutter's place is all the way at the other end of East End Avenue. When you return to de Cesare with this news. tell the guard at the the door that Miranda Tears sent you.3100 XP and 25 Gold. you are to kill him . Miranda Tears wants you to take a crate of ale from the Clan Maug's warehouse . Energizer. he'll give you 3 scrolls to help you out: Shrink.2500 XP plus 600 Gold OR 2 favours at once. You should be able to cross over to the east side of the Boil now. he doesn't really give you any further information on where Tyron may be located. Unlocking Cantrip. . However. but none are available. Eakins marks the location of The Pit of Fires (1366 W. Once you've killed Pollock though. and you might have to take on 4 or 5 at a time! Just keep working your way north and you'll eventually come to 4 bandits standing around a fire.10900 XP and 1000 Gold. which is just to the south there. before you can turn around and head back SW to the ladder under Pollock's place. you have an excuse to go there! Now when you approach the captain of any ship in Tarant. through a hole in the wall. 1204 S) are on the Morbihan Plains. When you're finished here. There were some thieves camped out at the cave entrance when I got there.6400 XP. or head topside via the entrance in the middle of the river. Terwilliger . Obtain a copy of "Horror Among the Dark Elves" by Renford A. You need to get hold of the Blade of Xerxes in order to put this demon down forever. It's written by Kendrick Wales (remember. Well. a good spot to look for books is the Tarantian Library. You get this quest by solving Qintarra Quest 8. so he must have a secret way into his place. Now go in to see Darian Maug who will give you Quest 29. If . and it alleges that the single known remaining copy of "Horror. For the moment you can't complete this quest.Unfortunately. you've been hearing snippets about Caladon through the entire game. is an altar to the lesser god Shakar of the Moon circle. It's to the west of Tarant. You'll have to get past those 3 thugs guarding the Pollock entrance to the Boil in order to reach Treat's shack. or Blackroot you'll get the option to travel to Caladon (see section on Caladon below). You can either make your way back to Darian via the sewers. 30. 31. and it's right around the corner from the Hall of Records. at the Stonewall Range.8500 XP. Once you're a member of the Thieves Underground and you subsequently go back to Thaddeus looking for more work. and it takes a Bone Dagger as an offering." is in the possession of one Victor Misk. in fact right to the other sewer entrance in the middle of the river. Here's your excuse to finally fork over the 1500 Gold to become a lifetime member of the Library. You have to fight your way through (though none of the creatures are anywheres near as tough as the guy you've been sent to kill!) quite far to the NE. SE of the Elven Ruins right next to a lone mountain. The place is guarded by a horde of human bandits decked out in weird headgear. The librarian will then try to find a copy of "Horror Among the Dark Elves" for you. You need to Retrieve the Blade of Xerxes to enable you to slay the demon L'anamelach . Sigh. The ruins of Kree (635 W. you can run back down into the sewers and no one will follow you. 29. but you now have Quest 32 to tackle instead. the entrance to this building is controlled by a poxy gnome named Milo. There's an Arcane Chest here with 1000+ Gold in it. he'll give you this quest. Pollock is very tough. behind the Zoological Society. When you return to Milo. Treat lives in a shack on the other side of the Boil. take the Idol back to Thaddeus to claim your reward. where the Blade is kept. Darian tells you that no one has spotted Pollock outside for a long time. Finally. so he can be a bit tough to kill.4300 XP.. When Treat is threatened he shape-shifts into an Elemental Snake. He relates the tale of how an elf came to be possessed by this demon for the last 500 years. 936 S) on your map. the secretive author who lives in Ashbury!). 33. Darian Maug has contracted you to kill Pollock . Simple :-) Right outside Darian's office is an entrance to the sewers. and you'll have to fight at least one of his henchmen as well. whereby you found the obituary of Terwilliger. Just to the west of this altar. Thaddeus Mynor wants you to steal the golden idol of the barbarians of Kree . Find Mr. Beware that they are Level 30. if you winge about having to kill a shape-shifter he'll toss in an extra 50 Gold for your trouble. who lives in Caladon. she does manage to find "The Curse of T'sen-Ang".4600 XP and 1500 Gold. The room just north of there contains an altar from which you can remove the Golden Idol of Kree. Talk to Professor Eakins in the building at the back of University Court. Victor Misk . Well. which turns out to be almost as useful. 32. He won't let you in to see Maug unless you complete this quest for him. Ashbury. He gives you the key to the factory. Smythe will join your party. Willoughsby says he's too busy to talk with you at the moment. 34. Wheeler of the Tarantian Guard wants you to kill Donn Throgg to end the orc uprising 10900 XP. In return. if violence is your bag). this line of action sets you back a few Alignment points. you'll come upon a gnome noble and a group of guards gathered outside the factory there. but I don't think they were the same ones as at the cave entrance). 36. but offers to meet you at his office in an hour. Speak to the gnome noble (Mr. but you must be at least an Expert in Persuasion to get the necessary dialogue options. You can convince Donn Throgg that he can make a fool out of Capt. The pit of lava that contains the Blade is guarded by 3 Seething Masses. but it all proves to have been just a ruse by Wheeler to lure him outside. he'll help you in your own quest .. Wheeler's men proceed to gun down Throgg and all the other half-orcs. Mr. Babcock wants you to convince Donn Throgg to slip out of the factory unseen. Wheeler by coming peacefully back outside and confronting him. Sebastian wants you to kill Pollock (or Maug). Doesn't sound good. and you can get this quest (or Quest 35 instead. you'll notice the paperboys hawking the headline: ANARCHIST LABORERS TAKE OVER FACTORY! After that. Alternatively. Anyway. once inside you've got your work cut out for you. you can offer the join the cause of the half-orcs when you talk to Throgg. You can go through 2 rooms full of Fire Elementals to get there if you start from the west side of the cave.6400 XP and Sebastian will join you.10900 XP. anyway. this particular campaign is a great weapon and armour destroyer :-( Now you can return to Caladon to complete Quest 4 there. on the Ten Hands Alley side of East End Avenue. and Phantasm colleges).you're at least an Expert in Persuasion. He suggests that you can meet a man named Sebastian there in Caleb Malloy's bar if you're interested in helping out. In short. he'll mention that he's taking some 'personal' action to clean up The Boil. the next time you pass by Willoughsby's residence (corner of Lungsten Road and Pickwick Alley). The easiest way to do this is to go in the back door.. His office is on East end Avenue in the same building as the Dept. but this course of action winds up pitting you against all of Tarant. Hope you like big battles! 35. of Water and Hall of Records (meanwhile. 37. He knows spells from the Fire.. Necromantic White. else Throgg is likely to escape while you're fighting the other half-orcs... The cleanest way. You can offer to kill Donn Throgg for Captain Wheeler.10900 XP and a Fate Point. Captain Wheeler had his men kill everyone to end the protest. Capt. There are 2 pits of lava in the Cave. and you'll learn that the orcs inside the factory are trying to unionise. Babcock). Sometime later in the game. and you can then convince Throgg to slip out at night. Capt. He says that the last time something like this happened. The one containing the Blade of Xerxes is all the way to the NE. I think you can only get this quest if you bumped off either Maug or . you should be able to blag them into retrieving the Blade for you! Lesser mortals will have to make do with entering the cave themselves and killing everything in sight. or just one room if you go straight to the back of the cave (in this room were some dead thieves. After you're capable of travelling to Caladon.. you'll find himself and a mage named Perriman Smythe standing outside the door. Of course. Wheeler of the Tarantian Guard wants you to convince Donn Throgg to surrender to end the orc uprising . Go talk to Wheeler then. thereby ending the orc uprising . when you later meet Willoughsby and the conversation comes round to discussing problems in Tarant. Babcock gives you the key to the factory. 000 Gold plus a Fate Point. he'll mention the Unified Kingdom. There's a paragraph in the Caladon section of this Guide that tells you how to accomplish this dirty deed. It's pretty easy to kill either Pollock or Maug now. Also during the conversation with Willoughsby (see Quest 37). so you can only get it if you are already an Expert with 5 ranks of skill. Then you can speak to the council members inside by approaching the podium in the room at the end of the hall (as Renard warned you. Jenks says it will be easier if you can get the negotiator's job mentioned in Quest 38. and tells you that your pay for this job depends on how well you handle the negotiations concerning these points.Pollock in one of the quests for the rival gang. He's skilled in Firearms. If you go back into Willoughsby's office after speaking with Jenks and tell him there's a plot to assassinate Farad. Heinrich Jenks wants you to assassinate King Farad of Caladon . and speak to Renard just outside the entrance. the options at the top of each section favour Tarant. Edward Willoughsby wants you to convince King Farad's advisors that Caladon should join the Unified Kingdom .. and Pick Locks. I believe you can only get this quest from Madam Lil if you are playing a male character. because as far as they're concerned. . Beware that it makes everyone in Caladon hostile towards you. Sebastian offers to join your party as a reward. You should wind up with at least 10000 Gold and Master of Persuasion status when you meet up with Willoughsby outside the castle. you're on their side! You can always sneak back out through the sewers afterwards if you feel you can't take on the remainder of either gang.8500 XP and 10000+ Gold plus Master of Persuasion. and also one on the Caladon docks in case you can't get into the kitchen (Bullors). and the ones at the bottom Caladon. He gives you the name of a person to contact in the castle's kitchen (Vernon). You should try a run through selecting the first option in each instance.. You must tell her it is from her husband . Madam Lil would like you to deliver a gift to Mrs. so you might want to take that Charged Axe off him and put it to good use if you can :-) 38. If you go along with him. after the council finally accepts your proposal. completing this quest botches Quest 38. As you can tell from the dialogue choices you are presented with. a man named Jenks accosts you in the hall. start over again and select the second option in one or two instances. You must first travel to the castle in Caladon. 40. If the council rejects your proposal at the end. This is the quest for becoming a Master of Persuasion. you only succeed in getting Jenks killed and that botches this quest. you'll get this quest to assassinate Farad. Of course. because you'll then get access to parts of the castle that would otherwise be off limits. 39. Willoughsby hands you a dossier with 10 important negotiating points in it. Prowling. Piece of cake anyway. don't bother to talk to any of the lobbyists in the hall there on your way to the podium).2200 XP. Halster at 48 Devonshire Way. so you won't be accomplishing much else there if you take this on. Sebastian (the technologist now standing near the entrance in Malloy's bar) asks you to kill the remaining gang leader so that he can then seize control of The Boil. Not too strong though. and how they are always trying to get new cities like Caladon to join. As you're leaving Willoughsby's office.10900 XP and 20. there's a small warehouse patrolled by a guard. Best not to kill either of the inhabitants while obtaining this. 1.. 3. The vagrant of interest is wandering continuously around Madam Lil's. The Vial is in the locked Wood Chest in Dr. 2.1500 XP and 400 Gold. Applesby lives at No. Piece of cake. Franklin keeps on his person .1000 XP and 200 Gold.1200 XP and 500 Gold. and managed to pull it off on the second attempt. The Thieves Underground would like me to retrieve the lucky medallion rumored to be held by one of Poone's vagrants . The Potion of Dark Power is in a locked Wood Chest in the back room of Fitzgerald's place. 6.1700 XP and 200 Gold. 8. It's guarded by a maid who never goes to sleep. Fenwick's office. there are some locked crates containing the Heron Device. The Thieves Underground would like me to retrieve the Essence of Will-o-the-Wisp from Parnell's . Applesby's home . seeing as it adds a hefty +2 to CN.1500 XP and 500 Gold.-) 9.1000 XP and 200 Gold. I took him out. Fitzgerald's home at 40 Polton Cross . Franklin lives at the corner of Grimson Way and Vermillion. At 46 Mulligan Bone Alley. You fence the stolen gear at Mr.. The Thieves Underground would like me to retrieve the Ring of Virility that Mr. The Thieves Underground would like me to retrieve the flawless dwarven rubies rumored to be aboard a ship anchored in Tarant .1700 XP and 500 Gold. with his half-ogre bodyguard. but the door to it is locked. The Thieves Underground would like me to retrieve a vial of venom from the Lethe Wyvern from the Zoological Society . In the room all the way at the back. The Thieves Underground would like me to retrieve Cassie's jewelry from the back room of Madam Lil's . 7.1700 XP and 500 Gold. 5. and he has the key on him (you could also pickpocket him for it). The Thieves Underground would like me to retrieve the rare Derian Ka sword from Mr. around the corner from Madam Lil's. but nobody seems to care. The locked Barrel on the docks in front of one of the ships contains the rubies. Black's place. You might well consider keeping this piece of jewelry instead of fencing it. Remember.Tarant Thieves Underground Quests You can only get access to these quests by joining the Thieves Underground as per Quest 14 above. I only had just over 2 ranks of this skill. so you'll most likely have to kill her. The Thieves Underground would like me to retrieve the potion of dark power from Mr. believe me . 11 Low Dervish Row. Cassie's Jewelry is in a locked Wood Chest in the room all the way to the NE in Madam Lil's. 4. 29 on the same road as Mr. The Essence is in an unlocked Chest in the back room. A locked safe through an unlocked door leads you to the Sword.T. Parnell's is at the north end of Kensington Broadway. The Thieves Underground would like me to retrieve an experimental engine called the Heron Device .1000 XP and 150 Gold. You can get instructions on what to steal next from the halfling city dweller in the purple dress who hangs out in Vermillion Station. J. occasionally popping into . He was quite easy to pickpocket. Black. but he can invoke Fire Elementals which are even deadlier! The best way to take on one of these creatures is to sneak up behind it and attack before it gets a chance to react and summons an Elemental. Doesn't seem to bother Virgil overly much. I suspect this item relates to a quest I couldn't get for some reason or other :-( 14.. because he's moving too fast for Pick Pockets to even remotely have a chance of working. then wait till the guards have left the room with the filing cabinet in it that contains the schematic. The cave contains a few Mystic Chests that have Greater Healing Potions in them. 13.1700 XP and 150 Gold. will jump in through Mrs. Halster's home on Devonshire . 10. ignore that creature and just keep pounding the heck out of the Burnowar. It seems that it's not possible to learn this schematic anyway. The Thieves Underground would like me to retrieve the enchanted looking glass from Mrs. so you might as well sell it. it appears that there's nothing here except the giant skeleton (curiously. It appears this Kraka-Tur creature may still be at large. Regina Halster. an Arcane Chest containing a Magickal Throwing Weapon. so it's another item you may want to keep rather than selling to Mr. yet you might have to kill more poor souls to complete it than for any of the others. Not only is he deadly in his own right. Pettibone's window should you try to open her locked Wood Chest to get the enchanted Looking Glass. trying to either kill it or knock it unconscious. which contains a Book that tells the story of how Kraka-Tur defeated Bellerogrim and stole his blood.1000 XP and 150 Gold.1500 XP and 400 Gold. The Thieves Underground would like me to retrieve the plans for Schreck's Multi-Barreled Pistol from the Bates Factory . and a Black Chest.. In the locked Wood Chest next to Mrs.. 11. Not too difficult. anyway. but then you run into a nasty Level 30 creature known as a Burnowar.. this jewel adds BE + 2 and CH + 1 when worn. 838 S) Bellerogrim's lair is located to the NE of Tarant. You'll have to kill the poor bugger to get the Lucky Medallion.1000 XP and 100 Gold.. go north along the path to the cave. Just sneak in the back door. Halster's bed. At first you just encounter some Dragarons down there. Pettibone's home on Lungsten Road . it still has a skull attached even though that's supposed to be the one at the Zoological Society). Black! 12. . In either case. When you arrive at the site. you might happen to notice the Gift for Mrs. The Thieves Underground would like me to retrieve the Jewel of Hebe from the Panarii temple 1500 XP and 500 Gold. Quite a few guards. At first. The Thieves Underground would like me to retrieve the bottle of Napha Water from Mrs.. this is one of the worst paid Thieves Undergound quests..Poone's Flophousse for a second or two. Oddly enough. and also Willoughsby's half-ogre bodyguard Lorhan. You have to skirt around to the south to get access to the passage. Good luck.. You'll probably have to kill the priest there to obtain this item from the locked Chest. The Lair of Bellerogrim (769 W. while you're there perusing Madam Lil's inventory. the Elemental will immediately disappear. but careful exploration reveals some crates in the SW of the cave concealing a passage. If it does manage to call an Elemental. The Thieves Underground would like me to retrieve the music box that Madam Lil keeps on her person . the Mutt will join you as a follower (even better. These coordinates are far to the north past the mountains. next to which is a chest containing the key to upstairs. Nothing much at all upstairs except a key to the basement in a chest at the base of 2 beds. and the Mutt was already dead :-( However. but he won't divulge the contents.. If you bail out the gnome Guido Lighttouch for 500 Gold. Hmm. which would be a difficult feat as Ashbury is on the east coast! It's actually to the west. then try the local bartender). It seems there wasn't much in the Chest to make it worth all the hassle. has an important book coming out soon. leading to the Lord of the Damned himself guarding an Arcane Chest in the NE part of the cellar. You can get here by train from either Tarant or Blackroot. If you talk to the man in robes standing outside the back of the meeting hall. Once inside.e. He becomes 'Dog' when he joins your team. there had to be a Dogmeat replacement. 978 S) Ashbury is on the east coast. make sure you get the Unidentified Helm off the dead Lord's body! The Elven Trader standing in front of the spectacle shop has 2 powerful scrolls you can pickpocket: Call Earth Elemental and Teleportation. It's on a narrow path to the north that begins just behind the meeting hall. 528 S (if he doesn't tell you.. he'll train you as an Expert in Pick Pockets. If you feel up to it (i. If as soon as you first arrive in Ashbury. but at least you should get enough XP killing all those ghouls and skeletons to drive you up about 3 Levels. Also has an elven statuette called a Li'tani that you can purchase. the author who lives at 14 Trellis Way. who .-) The woman in the cottage at 12 Harbor View tells you about the ruins of an Ancient Temple. and the Mutt is yours. just past the Elven Ruins. and you go around the corner of the Ashbury Hostelry. If you either talk him out of it or kill him before the Mutt is dead. you're somewhere around Level 25 or better). since the Fallout lads were involved in this one. you'll see a man there kicking a Worthless Mutt to death.. I did a few other things in Ashbury before I got there. then Ashbury Castle is great for the old XP. right? . There's another guy locked up in there called Jerrold Aymes. See section on Ancient Temple below. She says it's to the east of here. all is not lost in this situation. Hey. And. One Scroll of Resurrect later.. if you head to the NE along the hallway. it matters not what your CH is. Kendrick Wales.. or how many followers you already have)! Now. It's the very first offering in the 12 Altars of the Pagan Gods series :-) In the far south of town there's a prison. which puts it on your map. so you'll need to find a pass through the mountains first. and he's a great Melee fighter. he'll tell you that an adventurer passing through mentioned the coordinates: 617 W. you come to a throne.Ashbury (505 W. there is a trail of tough Lord's Slaves. In the basement. But even though he wouldn't join my party.1700 XP and 75 Gold. Had 2 of his fingers removed on both hands so that he wouldn't be able to fire a gun any longer! Hmmm.. you can still get this quest from him. Your answers must please as many people as possible . if it will fit you. on the west side of Ashbury. He's a dark necromancer. Geoffrey is the wizard standing outside the entrance to the cemetary. which is to the SW of the prison. The Mayor of Ashbury will allow you to answer questions at this evenings Town Council meeting. It's pretty fancy stuff. What you can do is use Essence of Intellect (which may be obtained at almost any magick shoppe) to temporarily boost your IN by 10. but the ingrate still wouldn't talk to me after all that. Guarding the Gem are 2 tough Gore Guards. SW of Thorndop. You've got to find out what's causing all these Zombies to be generated. The man in robes standing in front of the building south of the prison is William Thorndop and he's now a priest of the Halcyon order.1500 XP. 2. Another trapdoor here leads to a cave full of Zombies. Geoffrey Tarellond-Ashe wants you to help him solve the mystery of the Ashbury Cemetary 1500 XP and 500 Gold. I found a Magickal Mace in a sarcophagus here too. 3. He offers you 50 Gold for . Ghouls. but you have to answer the questions very quickly before the Essence wears off! If they rubbish even one of your answers you have to start over.. Theodore is standing outside 12 Trellis Way. and Theodore can't retrieve the armour he comissioned.. The Mayor is standing outside the town's meeting hall.800 XP and 250 Gold. Apparently. Inside a Wood Chest is Theodore's armour.. A passage in the NE part of the cave leads to another cave. and Putrid Walkers. Enter the cemetary and make your way inside the crematorium to the SW. So. on a dirt path behind a cornfield.won't say too much to you. Kill the 3 wild pigs that keep eating Theo Brightstart's corn crop . You then get lots more dialogue choices.. the technologist who owns the place has left some nasty pieces of gadgetry in there. there's an even tougher Automaton downstatirs. located in the north of Ashbury. and it wasn't high enough to get the right dialogue choices to most of the questions. I had an IN of 10 when I accepted this quest. When you get past him. Theo is standing in front of his house. You can utilise the trick of continuously running up the ladder to heal in order to defeat the thing. which is the entity responsible for generating all these Zombies. Indeed. you might well consider keeping it. There's a trapdoor in the back room leading to a room full of Rats. and my Alignment was too far to the right for his liking. which is located on the south side of town. but he used to be a crack gunman. is another gypsy woman who can identify magickal items for you. I killed all the guards and picked the lock on his cell door thinking that I might get some gratitude then. You can get 250 Gold instead of the 200 Theodore offered if you hold out before returning the armour. Sure enough. along with the schematic for producing an Automaton of your very own. Return the Gem to Geoffrey for your reward. Quests 1. inside 12 Trellis Way there's a Mechanized Arachnid guarding a trap door. In the middle of a large room is the Gem of Malachi Rench. I'll leave it as an exercise to the reader to figure out the correct answers :-) 4.. instead of returning the armour to Theodore. A fellow named Theodore wants you to retrieve his "technologically improved" plate from Ashbury's local scientician . I have an inkling that he's the Firearms Master. 1700 XP and 100 Gold.8500 XP and Firearms Master training or Looking Glass Rifle. The boulders are extremely large. or you can accept a Looking Glass Rifle as a gift instead (and gain a few Alignment Points). The Chest contains a Library Key that gets you into the library (to the south). They have nearly 1000 Gold on them. At first Thorndop is is reluctant to train you even if you promise to free the hostage and kill the gang. He marks your map with a location called: Dungeon of the Dragon Pool.. You then get the dialogue option to ask Thorndop if he's the Firearms Master. If you're a real glutton for punishment. and through another locked door to the north. but you can talk him into making it 100. you can either choose to let Thorndop (very reluctantly) train you as Firearms Master (and lose a few Alignment Points). You must be careful to sneak around the side of the barn and enter the door there. there's a cursed skeleton who wants you to retrieve some blood from a pool in a cave in order to bring him back to life. 919 S) A woman in Ashbury puts this on your map. 892 S) On the coast north of Ashbury. and you also don't get any XP for completing it. Kill the entire Willenbecker Gang and release their hostage. After all this. just take your inventory back out.. there turns out to be more of a reward than was at first evident: Theo will now train you as an Expert in Throwing. however. One contained a Quality Axe.. the skeleton turns out to be a great undead warrior named Torian Kel. In the SW of the . You need to be a Firearms Expert with 5 ranks of Firearms skill before you can undertake it. Ancient Temple (777 W. There are also 2 Dust Piles in the temple. The guns they had weren't much use. Just kill the 3 wild pigs that are roaming in the cornfield to the NW of here. There are some handy scolls on the floor here and the Chest contains a powerful Unidentified Shield. A dwarven villager runs up and hands him a letter.. Load the 5 large boulders located in Theo Brightstart's field into his cart . then click on the skeleton). Mine was an Elephant Gun :-) Afterwards. This quest does not appear in your quest log. if you do bring back the Vial of Dragon's Blood and pour it over the skeleton (drag the vial to your hand icon. Another menial job for Theo. in the centre of the temple there's a Magick Chest watched over by a few Gore Guards and Putrid Walkers. and when you're done. This is the quest to become Firearms Master. it turns out that the Willenbecker gang are out for revenge and they've taken a Mrs. you can take Quest 5 next. He'll join your party. so I started off by unloading my entire inventory into the cart first. and some gems and healing potions. due north from Tarant. There's still plenty of room in there for the 5 boulders too. but you can get 75. Again. It's to the west of Ashbury. Once underground. In the room to the north. Isn't there always a bloody catch? In the library to the south is an Arcane Chest guarded by quite a few Level 20 creatures. else they will kill the hostage immediately if you try a frontal assault. There are a few Zombies protecting the passage to the underground temple.this job. but he agrees after a while. When you read it to Thorndop. Ancient Shipwreck (498 W. unharmed . Rolland. Rolland as hostage in the barn just east of where you're now standing. but only if you are of evil alignment. but at night a bunch of Greater Skeletons make an appearance. Nothing to do here during the daytime. he offers you 50 Gold. the other some Dread Armor. 6. 5. Mrs. Once you've finished off the beasts. an Unidentified Ring. empty your entire inventory into your followers' inventories and pick up the huge Stone lying in the centre of the quarry. 695 S) The entrance to this cave is located in the middle of the two bridges to the north. and you can make offerings there now. Through the second locked door are 2 more Level 25 creatures. a bit north of the Crash Site. greater god of the Moon circle. right up against the mountains. There was a trap on this level that caused me to drop my weapon almost without noticing. There are some tough Level 18 . This altar is to Moorindal. There's nothing much else you can do here besides this quest! Quests 1. 1585 S) I found this place when I was wandering through the countryside SW of the Wolf Cave. Edwin Wallows of the Halcyon Order in Vooriden wants you to retrieve a new altar stone from the Torin Quarry . Best take off your armour so it doesn't get damaged. Guarding the passage to the dungeon are a few Grizzly Bears. Vooriden (871 W. both containing keys to locked doors. Uncharted Cave (1048 W. Just to the north of here is a room with a strange altar in it. and there's a dead elf with an Unidentified Dagger and Unidentified Bow on him.. I already had Sodd Mead Mug. When you deliver it back to Wallow. It seems that a pirate named Stringy Pete desecrated the Halcyon Order's altar 200 years ago. so didn't need to avail of Murgo's services. 790 S) The cursed skeleton in the Ancient Temple sends you here looking for a pool of blood.4600 XP and a Fate Point. and then a Chest. Just enter the temple straight ahead of you as you arrive to get Quest 1. and no one has been able to make an offering since. Ancient Maze (1368 W. because the only way in is by running through the fire. Halcyon is the greater god of the Sun circle. 1100 S) in the Stonewall Range. he uses it to immediately repair the altar. Inside is a Torian Kel key. Wallows packs you off to Torin Quarry to get a new altar stone. You can get his half-ogre lackey to join your party for the purposes of lugging the stone back. and accepts an Olive Branch as an offering. Indeed. you can procure one of these in the ruins outside the Ancient Maze (see section below).. which contains. you can walk up to the pool of blood and take a sample :-) Bring the Vial of Dragon's Blood back to the cursed skeleton. On the outskirts of . it appears you are to offer a Black Diamond to it.25 creatures around the place guarding first a Junkpile. Careful! After getting by another 2 tough creatures.temple there's another Arcane Chest guarded by some tough Foul Spirits. Inside is a Fire Elemental guarding a Junkpile. 1191 S) This tiny village is to the west of Kree. Never figured out what purpose this key served as I was able to get into Torian Kel's room using only the Library Key. The quarry is inhabited by a group of Bonecrushers and Greater Gorillas. If you read the inscription on the large altar. Dungeon of the Dragon Pool (993 W. Once you manage to dispatch these you encounter a passage to the next level. Journey to Torin Quarry (1420 W. as it turns out!) that allegedly sent them here. on the beach where Teach drops you off. Your first opponent is only Level 10. and some Greater Spiders. All you need to give Raymond is a Kathorn Crystal. But you also need a special pair of glasses to be able to spot the entrance to the clan's cave. You get here by sailing with Captain Teach from Ashbury. If you continue along the beach on the other side. You get this quest by talking to the guard outside the gate of the encampment. he makes you a pair of Wheel Clan Spectacles on the spot! As a result of speaking with Thorvald. and for 1000 Gold. Teach is an associate of Gilbert Bates. Return to the guard for your reward. You tell him that it was the Wheel Clan (Thorvald's own clan. It can be quite difficult to talk him into giving you these. but you can stay on and take on 4 more sets of opponents for the fun of it and the XP. With a bit of Persuasion skill. and you'll come to the ruins of a house with a Temporal Crusher inside.1200 XP and Serpentine Necklace. it's sufficient to get in to see Thorvald. There is some good stuff in the chests along the way. Work your way to the back of the maze hopping through windows and going into the foresty bits as needed. you'll eventually come across a set of large footprints leading from the water. Once inside the encampment you need to talk to Ogdin. Isle of Despair A penal colony. one of them a Black Diamond that you can offer to the altar in the Ancient Temple. Raymond's Fine Spectacles shop is right there on the docks. and he suggests that you seek out the Wheel Clan for further answers (you've just completed Tarant Quest 18). Shades Beach is at the north of the island. you'll have to fight in The Pit. just travel back to Ashbury with Teach anyway. Follow them. There's your sorcerous beast. . The sarcophagus contains an Unidentified Helm.. Once the Crusher is dead. If he won't give you his pair. At the back of the maze is a sarcophagus guarded by 2 tough Ore Golems. The fights in The Pit are quite easy.the maze were 3 gems (you have to hop through a window in the ruins to get to them). there's a place where the water is shallow enough to let you cross. but mind the Gore Guards.. and Reanimator. Quests 1. Ogdin gives you a key to get in to see Thorvald Two Stones. he claims that none of them have ever been on this island. otherwise. and if you defeat him. you can talk your way in to see Thorvald. and by appealing to his intellectual side. He marks the location of the Wheel Clan on your map. There's a wreck of a strange submarine here. Quests 4 and 5 below now become available. If you go around the west side of the compound. When you ask him about the Black Mountain Clan. you can retrieve an Unidentified Ring and some Unidentified Gauntlets from the Junkpile inside the ruins. the half-ogre guard standing outside the building just to the north of The Pit. There are two schematics on the ground: Bronwyck's Gun. The village guard on Isle of Despair wants you to kill the Sorcerous Beast . Also. Find Warren del Par of Cumbria and tell him that Maximillian still lives on the Isle of Despair 1500 XP. he'll tell you of the secret passage under the throne that leads to his father. Cynthia is standing there right as you enter the encampment.. You can either take her back to the Women's Camp.3600 XP. Very handy indeed).. which is on the east side of the island. 666 S) You need to visit the Isle of Despair in order for the location of the Wheel Clan cave to be revealed. It's between the 2 bridges. If you accept the quest.. One thing I noticed while working my way through the Dredge was that the Arcane Great Sword I had picked up in my travels was immune to damage when striking the likes of Ore Golems and Fire Elementals.. you'll get to talk to Randver about the Stone and the Shape. Investigate the Wheel Clan for further information about the Black Mountain Clan . if your IN is at least 10. He then asks you to find Lianna instead. Once inside the cave. you need to wear some special gear or else the entrance will not be apparent. Wheel Clan (954 W. she'd not be able to fend for herself either. but she will leave you anyway once you return to the mainland. In addition. she vows to travel to the Isle of Despair and bring back Maximillian.. The home of Maximillian is located in the middle of the island. if you are careful with your dialogue choices. When you (eventually) return to Dernholm and speak to Lianna. you realise he is rightful heir to the throne of Cumbria. 5. where Lorria will reluctantly accept her. She says that if Cynthia can't escape herself. After listening to his story. 3. You complete it by talking to the king of the Wheel Clan. she gives you a White Scarf to wear so the women you are visiting on her behalf won't attack you on sight. and hands you a fairly usless old pistol for you to give to Cynthia to aid in her escape.. or is he truly the king? Make sure you mention the plight of Thorvald to Randver to complete Isle of Despair Quest 5. Cynthia Boggs has asked you to help her escape from the encampment on the Isle of Despair 1500 XP. If you've already spoken to del Par's daughter Lianna. she agrees to join you. So.800 XP.. you get this quest. you travel there (make sure to put on the White Scarf first!) and talk to Lorria.. but she is unsympathetic to Cynthia's plight. and they let her go with you. you'll have to hack your way past all manner of beasties in a place called the Dredge in order to reach his hiding place (the entrance to the Dredge is to the SE of the throne room. Tell the Wheel Clan of Thorvald's incarceration on the Isle of Despair . 4... you give him the bad news that Warren is dead. Knowledge of this aspect of dwarven lore will come in mighty handy in a few minutes. You get this quest by speaking with Thorvald. right up against the mountains to the north. If you promise to tell the Wheel Clan of Thorvald's fate during your conversation with Thorvald. With a bit of Persuasion skill you can convince the guards that she is a slave you bought from Thorvald. otherwise. She marks your map with the location of the Women's Camp. If you offer to help her escape.2. . or keep Cynthia on as a follower. and the entrance to the cave becomes visible. just keep heading north until you meet King Randver Thunder Stone. Then. Stand in the stone square while wearing this special gear. When you return to Cynthia with this news. she is not disenheartened by it as I expected her to be. and a Black Defiler. you'll learn how the elves. and suggests you go to Stillwater. If you care to explore this area. This particular tree is the only source I know of for Olive Branches. You get a Fate Point for this! In any event. Even better. Thrayne Iron Heart wants you to find his brother Erland at the Stonecutter Clan and tell him to return home . You complete it by solving Stillwater Quest 5. Erland Iron Heart. 2.7600 XP. and some Black Defiler Slaves). you can begin with Quest 3. then runs back up the ladder to take his place as King again. by talking to the true king. If as you enter the Wheel Clan cave you immediately go to the left and head down the stairs. he gives you this quest. If you can do this.However you reach him. Thrayne is in a room at the far northern part of the tunnels. you enter a vast tunnel complex that the dwarves have carved out of the mountain. you'll come to a locked room where all the dwarves are holed up. He can also train you as an Expert in Spot Trap and Disarm Trap. You also get this quest by conversing with Loghaire Thunder Stone. You get this quest by conversing with Loghaire Thunder Stone in his secret hideaway. A box here contains the schematics for a Muscle Maker. There's an inn. 887 S) is located at the base of the Stonewall Range mountains. Quests 1. Loghaire Thunder Stone. a little more than halfway between Torin Quarry and the Black Mountain Mines. you've just completed Isle of Despair Quest 4. Find the elven village of Qintarra . Through a bunch of passages on the west side of the ground level of the Wheel Clan cave is the altar to the god of the dwarves. As you exit the conversation dialogue. If you head through the door to the west of the room with two large tables in it. he presents you with his powerful axe "Harrow". He hopes that someone in Stillwater will be able to point you in the direction of the elven city of Qintarra. 3. the dwarf . a lesser god of the Earth circle. an inventor (with a Small Steam Engine for sale!).6400 XP. and Bates were all caught up in a terrible struggle between the magicks of old and the intrusive technology of the steam engine. There's even a magnificent garden down here in the southern tip of the tunnels! The garden has an Olive Tree in it. you'll be able to use this line of reasoning to convince Loghaire that he should return to his people. a smith. if you talked to Randver about the Stone and the Shape. and a herbalist. The entrance to the Stonecutter Clan cave (1344 W. It takes Lava Rock as an offering.4900 XP. Alberich. the dwarves. and have been given Quests 1 and 2 below. and work your way through two rooms full of dwarven furnaces (and Gore Guards. Find out what happened to the Black Mountain Clan . which he marks on your map. You need to journey to Stillwater next. Loghaire sets you on a new trail by presenting you with a document from the elves signed by one M'in Gorad. This Iron Key schematic (used by combining a Heartstone with Mithril Ore) makes the "Key to the Iron Clan Chest". You have to go see Randver in the throne room to get permission to go into the Dredge. Erick the historian is in a room just to the SW of Thrayne Iron Heart. There's a Necromizer schematic on the table. which is several mountains south of the Black Mountain Mines. explains what happened and gives you a key to a laboratory (tell Erland that his brother Thrayne wants him to return and you've just completed this quest). is a room containing 2 Dwarven Chests guarded by 3 Brute Fangs and a Grey King. He hands you an Ancient Schematic for an Iron Key. a mystical voice tells you that the Iron Clan built this machine. Talk to their foreman Arvid Millstone. . You'll find this book in due course. and you must look for the Book of Durin's Truth to proceed further in this quest (if you get the order wrong. The room containing Vegard's heirloom is to the south of here. Vegard MoltenFlow wants you to retrieve his family heirloom from the depths of the Dredge 6400 XP and Miner's Helmet. and an Unidentified Medallion. the other some rare Mithril Ore. with a passage through a hole knocked in the wall at the end of the tunnel. If you put the Drums you got from the Chest into the machine in the correct order. Inside this cave. you're past the Metal Door and into the Black Chest there only to find. there is a long winding tunnel leading to a large room that contains a strange machine. but that would be a waste just to complete this rather insignificant quest. One of the Chests has the schematic for Machined Platemail in it.6400 XP. The book explains how the Necromizer came to be.. and also gives you this quest.. smack in the middle of the Dredge. You'll know you're in the correct area when you begin fighting lots of Wolves.. which is occupied by a fearsome Bludgeoner spirit. and 3 strange Drums..8500 XP. and that's what opens the Ancient Iron Chest at the Zoological Society in Tarant! Inside the chest you find a map to The Place of Lost Voices. A second locked door leads to a tunnel. then just use the secret Passage under the throne). if you're up to it. and retrieve the Durin Stone .technologist. 6. you'll find a cave entrance. Once you have his key.. Iron Arachnids emerge from under the sewer covers). and then creatures called Mongrelons. Eventually. having killed the Dread Crystal Spider for him. If you take the stairway down on the west side. Arvid Millstone wants you to destroy what has been killing all the miners in the Wheel Clan . and you'll have already solved this quest. A barrel here contains Mithril Ore. you'll run into all sorts of spiders. seek out the table with a book on it. Once you vanquish him and a few Putrid Walkers. if you travel to The Place of Lost Voices (1322 W. The entrance to the laboratory is through a locked door to the north of the room with the two large tables in it. Vegard is pacing back and forth in the room next to Erick's. Through this passage is the laboratory. Just past there. Vegard Moltenflow's Key is on the ground in the far northern part of the Dredge. and then keep working your way into the tunnels. 830 S). the entrance to which is just SE of the throne room on ground level (if Randver has been replaced by Loghaire. 5. Erick Obsidian wants you to find the lost burial ground of the Iron Clan. you'll come to a room full of dwarf miners. a Toy Train! If you don't have the key you may have to expend a Fate Point to pick the lock on the Metal Door and then bash open the Chest. 4. directly across from where the entrance to the Dredge is on the east side. Make sure you kill the Level 40 Dread Crystal Spider.. puts Stillwater on your map (see Wheel Clan above). Pretty straightforward. It contains a note from Joachim. Just speak to the blacksmith and he'll tell you about his friend Cyrus the wizard who was supposed to have stopped by yesterday. if you are able to pass the beasts of death and retrieve the great ruby for him . thereby completing Dernholm Quest 5. 248 S). He has the key to the cage on his body. c. If you give him the Potion first. if you are a Dodge Expert then you can get Quest 4 below. wants you to find his friend Cyrus . and some background info concerning the Molochean Hand.. When you speak to the innkeeper at the Bleeding Rose Inn. thereby killing Garrick Stout. but you are not a Dodge Expert.4600 XP and 1500 Gold. You get max XP this way (for completing Quest 4 below as well as Dernholm Quest 5). you've come here looking for a way to find the elven village of Qintarra.. This event triggers the return of the ogre. read the book he gives you halfway through. one Drog Black Tooth. Myrth is the subject of Quest 5. but he trains you in Dodge as a favour for restoring his sight and you DON'T get Quest 4 below. then you can coax him into training you as a Master of Dodge first (he wants you to kill Stout. thereby losing out on some XP. you get 20 Alignment points for being such a swell guy (or gal). so you get the XP immediately) and then present him with the Potion. Now. then just give him the Potion to Heal the Blind. AND you are also an Expert in Dodge. past the house with the nice garden in the back. Cyrus' house is a bit to the north of the square with the statue in it. Regardless of whether or not you've completed Dernholm Quest 4. Approach close to the door of the cage to start a dialogue with Cyrus. he'll tell you that an elf by the name of Myrth might know where it is. Listen patiently to Gildor's story. there are several ways you can approach him. Well. Gildor Nightwalk will reward you with 1500 coin. If you speak to a man at the inn. Quests 1. He's the disfigured blind hermit. he gives you a book left by Joachim (note: you have to have picked up Joachim's telegraph at the Telegraph Office on Kensington Broadway in Tarant for this to happen). Uh oh. b. If you have completed Dernholm Quest 4.6400 XP and Stillwater Blade. the blacksmith in Stillwater. He marks the location of this place on your map as The Ruby Glade (795 W. Adkin Chambers' house is on the west side of Stillwater. Richard Leeks. depending on what you've achieved before arriving here: a. Gildor' place is just behind the smith's backyard. king of the dwarves. There are some large footprints in the snow here. You see pools of blood when you arrive. In order to . and Cyrus is missing. but you've already done that. Run back towards the cave entrance and kill the ogre. It's right at the source of the river closest to where the Black Mountain Mines are. 754 S) Loghaire Thunder Stone. Follow them and you will eventually come to a cave. It's at the very north of the continent. Your call. he'll present you with a fairly handy sword. When you return to the blacksmith. and you have the Potion to Heal the Blind.Stillwater (1191 W. If you've already completed Dernholm Quest 4. 2. and then let him finish the story. Cyrus is locked in a cage here. but lose 10 Alignment points for being nasty to a blind man. alright. In return for finding the stolen idol you will be granted a blessing that bestows Beauty. Geshtianna . 5. let me assure you :-) 4.. Before you go in. so you need to counter one of his jokes.4300 XP plus location of Qintarra and a pass through the mountains! The elf noble Myrth lives in the NE part of Stillwater. I was Level 39 at this stage. he'll give you this quest. You must be a Dodge Expert to get this quest. you'll need to find a pass through the mountains. This guy seems like a mad scientist raving loony. and also to partake in some goodness with some of her friends.. and he'll train you as a Master of Dodge. otherwise you can just kill him and it won't affect your Alignment.6400 XP and Dodge Master. and you come to a cave.. Brigitte. Hmm. as promised by Gildor. When you bring the Idol back to Brigitte you get the offer to let her bestow a little extra. then click on yourself).. not only does she reward you handsomely. the Amulet of N'Tala.get there. Kill Sir Garrick Stout and bring his eyes to Adkin Chambers as proof .. Eventually. Well.. which is the one the herbalist Gaylin in Shrouded Hills has you searching for! When you return it to her. But before you embark on this quest. wholesome fun for the weary adventurer. however. but she also marks the 2 locations on your map that you get by completing Myrth's rather arduous quest.. who's a Level 45 Master of Melee (see Dernholm Quest 4). Once you get to the Glade. He gives you a magickal Stillwater Trap and some Stillwater Scent. Myrth wants the pelt of a Stillwater Giant in exchange for the location of Qintarra . He says you need to see a man named Hippington in relation to finding the Giant. You should be able to convince Marley that if he gives back the Idol.. Chambers wants you to kill his nemesis Stout. so I was able to wipe up the floor with them! 3.. you can read the inscription on the stones just to reinforce the idea that good Prowling skills are the ideal way to complete this quest. Hippington lives NE from Myrth. Brigitte is standing in a serene garden at the back of the large building on the north side of the square with the large statue in it. and in return he'll train you as a Master of Dodge. If you've already killed Stout for whatever reason. or be willing to expend a Fate Point to pick Myrth's pocket. that he'll be granted a blessing in return (in which case he hands you the key). and he has a very large box locked in his back room. you might be interested to know that there is a much easier way to get the location of Qintarra than by accepting this rather longish quest.. Priestess of Stillwater. He's wearing. however.. But they were only Level 13. has entrusted you with the task of finding the stolen idol of their goddess. and then wait patiently for him to come around. and tells you the Stillwater Giant hangs out in shapeshifted form as a blue bunny in order to conserve food. Myrth at first talks you round in circles. you'll have to travel to Dernholm and take on Stout. head around the back of his house and to the SE. All harmless. Right. should you decide to do this quest. so I just waltzed right into the circle of stones and was immediately surrounded by 7 Greater Demons. Return to Chambers when you are victorious. you must be either quite adept at Pick Pocket. Your choice :-) Anyway. Marley seems possessed by a strange beauty (which is what the Idol does to you). otherwise. take off your armour like the man says and use the Scent on yourself (drag Scent to hand icon. A man named Marley lives in a house on the outskirts of the SE part of town.6400 XP and +1 to BE. you'll get the XP automatically. goodness on you. .. which would be nearly impossible to find on your own. When you land on this circle. though he assures you that the one on exhibit there is a fake too. right? Anyway. You can release him by threatening Parnell with telling the newspapers about the scam. on East End Avenue). Myrth marks it on your map as a result of your completing Stillwater Quest 5. If you question him carefully. He suggests you check out Parnell's place if you're looking for a Stillwater Giant pelt. he also marks your map with a pass through the mountains (see section on Hardin's Pass below). this doesn't happen every time. When you take your specimen back to Hippington. Head SW first. but just outside of Stillwater on my way to Hardin's Pass once. Parnell's is just around the corner from here. and quickly click on him. when I attacked it the Bunny morphed into a genuine Level 30 Stillwater Giant.T. Fenwick in Tarant are at all interested. he says we now need to have our catch authenticated.Once inside the cave. you'll find yourself coming out of the snow onto grass again. one trapped Stillwater Giant. you can travel into the Glimmering Forest via the World Map. He'll sell you the pelt for 2000 Gold (or you can steal the key to the Stillwater Giant exhibit from him). then just keep fighting your way west through all the beasts.. Yeti. You only have to walk (fight!) through it the very first time you use it. you'd think that's the last you'll hear or see of the Stillwater 'Giant'. Fenwick confirms the fact that Hippington is a few slices short of a loaf. you can just use it as a waypoint. you wind up with an Authentic Stillwater Giant Pelt plus a Fate Point! Neither the loony cryptozoologist Hippington or Dr. I left the blue rabbit with Myrth.T. I came across a Blue Bunny? Sure enough. you are dumped in the middle of the pass. you lose 50 Alignment points. you'll find out he's actually human. but guess what? H. on Kensington Broadway. but even more importantly (because you could find Qintarra just by wandering around the Glimmering Forest). A fitting touch. Voila. Fenwick in the Zoological Society (remember. From here. plus a Fate Point. by the way. then drag the trap to the hand icon. Head back to Stillwater with the pelt. He sends you packing back to Tarant where you must seek out a Dr. You've also just completed Wheel Clan Quest 2. Of course. If you let him go free. I thought :-) Anyway. you gain 10. prowl up close to where the rabbit is. and that the blue rabbit is nothing more than a hoax. Parnell will buy it off you for the 2000 Gold you spent on the fake pelt. Note that on subsequent journeys via this pass. H. After killing it. While you're here talk to Gar. Hardin's Pass (1288 W. Wrong! Now. he marks the location of Qintarra on your map. If you let him join you as a follower. the 'intelligent' orc on display.. and Frigidons. He knows it's a hoax because he told you every elf has to find one as a coming of age test. 714 S) This is the only way to get through the mountains to the west in order to reach the Glimmering Forest. wait till the rabbit sits still for a second. After encountering many Polar Bears. You can tell Myrth any story you like about how you came upon the pelt. . it's in the NW corner of Tarant. Groan. and if you accept this quest she joins you as a follower. there's a guard posted outside his door. for as long as Wrath lives (unfortunately for Jormund. Jormund.5100 XP plus Staff of Xoranth and a Fate Point. Swyft is the brazen young elven female standing just to the east of the passage at the top of the tree. Ellumyn is the village weapon maker. you can also find Mithril Ore in a barrel in the Stonecutter Clan cave :-) 3.. Start by going to find Sharpe.. and tells you that the only apothecary here who could have sold it to someone is Sharpe. she keeps bugging you.. who's in the hut at the far NE corner of Qintarr. then pick the lock on the Vase there to find a Vial containing traces of the poison used to kill Wrath. Anyway. very long time). but don't hold your breath. not especially handy in the latter stages of the game. Ivory. and would like you to collect the essence of a particular one for her. you'll find Wrath's body. Make sure to take back any weapons or armour you gave her before you hit Tarant. Whysper wants you to gather an essence from the rare Vol'ars Wisp . When you start to question her about the poison. so best get it over with.2200 XP and Scroll of Succour Beast.Qintarra (1545 W. You then get this quest. Wait until morning. Ellumyn wants you to retrieve some mithril from the caves of the Wheel Clan . the elf wizard who is training him. a dwarf wizard... Even though he says you'll need to get this item from the Wheel Clan. then head south. When you return to Jormund. then south. elves live for a very. Quests 1. Wait for her to leave the hut (around midnight). then to the guard.. I offered to talk to Wrath. and Wrath. If you go one tree to the east from where you first arrived. Even though jealousy was involved.1700 XP and 300 Gold.1700 XP plus Ellumyn's Bow. The answer will come in time. but can only be used once. She also gives you a gem that makes you invisible for a few minutes. it becomes clear that an elf would never kill another elf. Swyft is only Level 9 when you meet her. but Jormund wouldn't accept either offer. He's been accused of murdering Wrath. He suspects poison as well. If you then head all the way north from there. and show the glass you found to Jormund. Just talk to one of the elves at the bottom of the tree to gain passage to the top. 4. so you and Ivory come to the conclusion that Wrath couldn't stand it any longer and took his own life in order to frame Sharpe (you have to choose . and even to kill him. Sharpe. It seems Sharpe is away. you'll find Whysper standing at the very end of the path. She's a scientist studying wisps. Looks like he may have been poisoned. Whysper infers that you'll just have to wander around the Glimmering Forest for a while until you encounter one of these wisps. Secure Jormund's release by finding Wrath's killer . located 2 trees to the east of where you met Swyft. She's prepared to pay you 300 Gold to escort her to Tarant. you learn that there was a triangle between her. but you only find his other half. if you don't deliver her to Tarant promptly. or you'll lose them! 2. Talk to Jormund again. He's prepared to give you a fine bow of his in exchange for some rare Mithril Ore. is standing in his hut which is to the west of where you arrive at the top of the tree. Swyft wants you to bring her to Tarant safely . Take the glass off his body. 658 S) This is a beautiful elven tree city located in the middle of the Glimmering Forest. He's bound to service by Wrath. NW of Hardin's Pass. then talk to Ivory when she returns to the hut. your dialogue very carefully in order to steer the conversation in this direction.. You need to complete Quest 6 to get this quest. Only thing left to do now is check the Hall of Records. Find out about Renford A. you want to get an audience with the Silver Lady. You get a blessing that increases your PE + 1. So. 8.3100 XP and Tarant Quest 31. and he takes a Li'tani as an offering (small elven statue. a lesser god of the Sun circle. One over-zealous or even remotely accusatory statement and she won't talk to you any longer). again a bit of Persuasion skill goes a long way. after which you're really none the wiser. Armed with this knowledge you can now convince the guard to release Jormund. you find his tombstone in the NW corner. speak to Raven again and she's able to piece together a few bits of the Silver Lady's puzzle. Of course. He'll join you as a follower.6400 XP and an audience with the Silver Lady. If you go to the cemetary. So. you must not shed a drop of blood on this sacred ground. but she alludes to there being more pressing matters for her to deal with. and Bow skill + 1. Mr. so he can be quite handy. Just where you arrive at Falcon's Ache. as it seems the most immediately achievable. 6. You get Quests 7. He marks the last known location of this hunter on your map. Winde wants you to ensure that the lost elven hunter is on his way home . she marks the location of Falcon's Ache on your map. When you return to Raven. some say to check the cemetary. note how all the animals. You'll see 3 elves guarding a passage that leads further upwards into the trees. I was able to convince them that Gilbert Bates had an interest in the same piece of land. Remove the humans from Falcon's Ache . If you question her further. are living in peaceful harmony. and that was enough to get rid of them. The Hall of Records is downstairs in the building that also houses the Water Dept (next to Zoological Society). and he's got a full complement of Fire and Force spells (including Disintegrate!). you'll get this quest to remove some humans from a place that is very sacred to the elves. When you ask people on the street in Tarant if they have heard of Renford A.. 7. others the Hall of Records. who's actually the Silver Lady's daughter.. sure enough. and then north. By the way. Head in there.2000 XP and Elven Chainmail. she grants you an audience with her mother. When asked. a group of logging company surveyors. and you can make your first offering to the pagan gods. The altar here is for Ter'el. 8. back to Tarant it is then.. Head east from where you arrived. Winde is standing just to the SW of where you first arrive. Anyway. you see a copse of trees immediately to the south. even the ones that normally attack you. Terwilliger . the clerk is easily able to locate his obituary. are to the SW of where you arrived at Falcon's Ache. 5. The humans. and he fears the hunter may have been set upon by beasts.4900 XP. You complete it somewhat later on. You need to complete Quest 6 to get this quest. From this you learn that Terwilliger died under mysterious circumstances.. Locate the village of the Dark Elves . It seems one of his hunters was supposed to have returned by now. Terwilliger. See section on The Bedokaan Village below.. and 9 as a result. He died in 1804 (over 80 years ago). You can get one from the elven trader on the docks in Ashbury). Standing amongst them is the woman called Raven. The only thing you have to go on is that Terwilliger came from Tarant. and come . Armed with the date from Terwilliger's tombstone. You should probably start on Quest 8 next. Furthermore. 314 S) This village. the Silver Lady. then you get Quest 1 below. having got what you need from M'in Gorad. Just north of the pond are a monkey trainer and his horde of Monkey Swarmers. 275 S). 9. he's wiped out all the creatures (including the imprisoned elven hunter). As a result of your second audience with the Silver Lady. when you return to Raven she suggests another audience with her mother. Small Pond (1596 W. 10.. Find Nasrudin . assuming that you kill Milton (he has an Elephant Gun on him!) and the other 3 poachers on the spot. just at the top of the river that separates the Glimmering Forest from the Grey Mountains. She suggests going to the First Panarii Temple in Caladon for some further information concerning Arronax and Nasrudin. which results in you getting Tarant Quest 31. even the elven hunter though no elf has ever laid a hand to the bedokaan.. near the head of the cheetah on the World Map. The Bedokaan Village (1180 W. The second altar of the 12 pagan gods is in this village. Basically. there's an Arcane Chest in the shed which contains an Unidentified Sword. Kill the Poachers for Kan Kerai . You need to complete Quest 6 to get this quest. Kan Kerai. If you give Kan Kerai the answers he is looking for. Seek out their leader. and oddly enough earns you a Fate Point! But it also botches Winde's quest (Qintarra Quest 5). after returning from the village of the dark elves. just to the NW of the Bedokaan Village. There's also one north of Kan Kerai's fire. 881 S) The pond is located south of Qintarra. Robert Milton. and gives a blessing from the god Makaal. If you talk to their leader. It seems that poachers have been killing his people for their skins. When you subsequently meet him back at the village. Even though this course of action is bad for your Alignment. A Heartstone can be found just to the north of the pit where the elven hunter is imprisoned. This time. She's got considerable experience in the Water and White Necromantic spell colleges. inhabited by upright-walking reptilian creatures. and for the time being he is treating all 'warm bloods' alike. who is pacing around a fire in the NE part of the village. Anyway. It takes a Heartstone as an offering .8500 XP. When you arrive there. you get this quest. You might need it later for something else :-) Quests 1.12600 XP. the conversation is brief and a little less confusing. make sure you talk to the elven hunter who has now been released from the pit. that bestows +1 DX.. You thus get Quest 10. she says: "Your answer lies with Nasrudin". The poachers are located at The Poachers Camp (1206 W. much later.across a reference to a book he wrote about the Dark Elves. Find out about M'in Gorad in the village of the Dark Elves. Once you dispose of them. is far to the NE of Qintarra. you can strike a deal whereby you give him the location of the Bedokaan Village in exhange for 1000 Gold. Raven will also join you as a follower now. a lesser god of the Sun circle. and report back to Raven ..2000 XP. . you see the elven hunter has been imprisoned in a pit. it's good for your pocket. and then return to Winde. which means she can take the place of Virgil as your healer. 514 S) SW of Kerlin's Altar. an Unidentified Ring. but has some nasty side affects including the sending of your Alignment west by 30 points just arming it. Further on in there are more chests. just north of the tip of the river that separates the Glimmering Forest from the Grey Mountains.-) Strange Pond (617 W. 289 S) There's a cave here. as well as some Unidentified Armor and an Unidentified Staff. amongst other things: 700+ Gold. The chest contained: 650 Gold. The Bog (1076 W. and Unidentified Gloves.. Again. there's a very powerful but evilly aligned weapon called the Bangellian Scourge. Some human nobles and their guards have been killed by a Fleshy Mound. an Unidentified Sword. and an Unidentified Axe. It does a lot of damage. and in the middle of this island is an Arcane Chest which contained. and a Burnowar. Seething Masses. you chance upon a Small Camp.. In the middle of the pond is an island. Kerlin's Altar (883 W. There's a Wood Chest here guarded by some Putrid Walkers and a few Gore Guards. A few Kites around a fire. Just to the NE after you enter the cave is a Wargunn guarding a Fancy Chest. The Chest had some useful scrolls in it. No sign of a chest or anything.Secret Village (1320 W. There are a dead wizard and ragged fighter here. 180 S) Located at the very top of the continent. 422 S) Located to the NW of the drawing of the Ram on the World Map. Kerlin is a lesser god of the Earth circle. The Cursed Paladin can heal himself. . The chests contained an Unidentified Bow and some Unidentified Armor. the Slaves are easy pickings once you manage to beat the Cursed Paladin into submission. 705 S) Hmm. I found 124 Gold and and a few rusty weapons on the bodies. Fortunately. Small Camp (1261 W. Don't see what the point of this encounter was. It takes a Mnura Coin as an offering. The pond is surrounded by a host of Level 20-ish creatures. A group of Kite Shamen in a mushroom circle. Strange Ceremony (1373 W. each guarded by a host of weapon and armour wrecking beasties: Firejumpers. In the Arcane Chest here. and was the toughest creature I fought so far. 478 S) Just to the west of the river that separates the Glimmering Forest from the Grey Mountains. At the very back of the cave. just to the east of the river that separates the Glimmering Forest from the Grey Mountains. there didn't seem to be a point to this encounter. but neither of the bodies had anything on them. All the better for the evilly inclined though . The Bangellian Deeps (1179 W. there's a Cursed Paladin and some Paladin Slaves. There's not a whole lot here. 528 S) Someone in Ashbury told you the location. Alexander is here! He'll let you through the heretofore sealed doors behind him in order to chat with Gunther Willhelm the historian (in the suit. and others being banished to a place called the Void for their foul deeds. I bought the beans for 1000 Gold to resolve their problem. and then talk to Raven in Qintarra afterwards. This address is just around the corner from the Armoury. when you arrive there you find out that Misk is already dead. Initially. you get 1700 XP for taking a heavy weight off Kietzel's mind. You have to visit the village of the dark elves. If you managed to locate his missing student Dudley Crosston. and Nasrudin.. and says that he is now ready to help you face Arronax.. Ashbury. you can save Virgil (though he's meant to die and you're supposed to have to resurrect him. and an acolyte tells you to come back later. Of course. however. to the right) and Hadrian the gnome archaeologist (to the left). Seems to think you're doing just fine on your own. See Quest 1. If you intervene quickly. and when you return this time. T'senAng. Standing just outside Shoreline Park in the NE part of town are two old crones having a quarrel. Just across from the docks where you arrive is the Mushroom Inn. Virgil. and quite a bit later it is too. and handed over 2000 Gold worth of goods in exchange for 3 'Magick Beans'. in the centre of Caladon. you can only get here by ship from either Tarant. Kietzel Pierce. he's in the basement of the Sobbing Onion.Caladon (1605 W. Then. The First Panarii Temple (the Panarii priest in Tarant told you about it) is next to the cemetary. From passers-by you find out that Victor Misk lives at 9 Gray Wolf Terrace. She suggests you find out more about Nasrudin by visiting here. because in the conversation afterwards. but he won't join your party. It would seem that one of them made an error of judgement. accessed through the trap door in the back room. You need to . is glad to re-join. 1828 S) On the very southern tip of the continent. The head priest Alexander is away. or Blackroot.. is at the Mushroom Inn.. Alexander. By the way. I couldn't accomplish anything on my first visit. He's come here to avenge the death of his brother at the hands of the same thugs that are attacking him now. Just inside the entrance is a large book called the "Archaeon" that tells of Kraka-Tur (you came across his journal in the Lair of Bellerogrim). you ask him what death was like! There's a Scroll of Resurrect in the Wood Chest there if you need it :-) Joachim finally arrives on the scene once Virgil rises from the floor. who you should find in Dernholm. Speak to Gunther first and get a bit more background info on Mannox. There's a Tarant Newspaper here that tells you about the Whytechurch Murderer. remember how Virgil left you to return to Caladon as you were leaving T'sen-Ang? Well. He cautions you about telling Hadrian the true story about how you got here. who is the subject of Quest 4 below. He seems changed somehow. have a look at Quest 8. Arronax. the Bow Master that you first met in Blackroot. Then just head NE through one locked door. and if you get inside it.. you'll find yourself. You find yourself in a room quite near the castle entrance. After you assassinate him. but the central chest contains 3700+ Gold. Your other contact Vernon is in the kitchen. make your way NE to the stairs. Master of Disarm Trap. Enhance your gift of sight to make old paintings new and bright. He then gives you Note 1 from the Prowling Master. you had to be better at figuring out clues than Prowling to attain the title of Prowling Master! If you took Tarant Quest 38 to assassinate Kind Farad and you don't have enough Persuasion skill to get the run of the castle.. and the half elf standing at the bar turns out to be Albert Leek. but you can only get access to it if you're training as Master of Disarm Trap... look at the bed there (the beast). seeing as you're on the Prowling Master quest. lives at 23 Dragon's Turnabout (NW part of town). you should use your Prowling skill to sneak by all the Brute Fangs). he'll only train you as a Master Prowler if you have the requisite skill. The clue here is: "Use a knife to slice my head. the easiest way out is by exiting through the vent in his room. Enter any of the vents there. guarding a corpse that is lying against a Hollow Stump amongst a ring of stones (presumably.. you only have to contend with one guard.. and you'll find yourself right outside King Farad's room. Weep beside me when I am dead. you'll find Bullors (the dwarf city dweller) at the SE end of the docks there standing next to a large crate. which action places A Mysterious Location (1587 W. Put these on. then the Elite Bow Captain who is walking up and down King's Way will train you as Expert. From there. then look at the painting on the wall there. stand near the fire. The room is heavily trapped. and he gives you a key to the kitchen door. you quickly arrive at this place. the gypsy woman who can identify items in Caladon is all the way to the north of town across a shallow stretch of water. Then find the vent in the room to the NE that leads to a corridor with 2 huge ventilation fans in it. Unfortunately. and then work your way towards the large central room with all the chests in it. So." Off to the Sobbing Onion then. The clues in this Note point you in the direction of the Mushroom Inn. He's got a full-blown maze loaded with traps for you to navigate built into his basement. Funnily enough. head back to the Mushroom Inn. If you're already an Apprentice at Prowling. which says: "Here is a note whose secrets shine bright when viewed beside the Mushroom's bright firelight". There are a bunch of Brute Fangs here. The crate is bound for the castle. Take the door to the west from this room. Aha! It's from the Prowling Master." So. The clue on this note reads: "Look closely near the beast with four legs but one foot. then look at it again to retrieve the pair of Eyeglasses. Of course. Daniel McPherson. The Stump contains only a Note. head up the stairs. your assassination of the King has been noted by the entire . right next to the kitchen. where you'll find a Note 2 in room number 4 there. If you head along the coast east from Caladon. 1816 S) on your map. then west up the stairs there. On the next floor.have the beans identified before they become usable. and read the note again. one Albert Leek. Let's pop on over there and have a poke around. Wesley the butler seems a lot more nervous than Brinda the maid. Quests 1. for a bit of a surprise! If you return to Lillian with the book from Misk's grave (it's from the gift shop at the Roseborough Inn). past the entrance to the Panarii temple. she'll put Roseborough on the map for you. Just as you get there a wizard who attacked Wales vanishes. and that it was indeed he . Speak to his widow Lillian to get this quest (and you've also just completed Tarant Quest 32). so you travel to Tarant and look up both those names at the Hall of Records. the author! So Wales is a pen name then. we find a Note in the Wood Chest at the foot of Wesley's bed that implicates him (but not explicitly) in the book deal. shall we? Dragon's Turnabout is in the NW part of town. Wales admits that Elmer Burbottom was his real name. it occurred to me to check the Hall of Records in Tarant. The more astute among you will have noticed the corner of Wesley's passport sticking out from under the sofa. Sure enough. Virgil went on the run when this happened. which is the address of Kendrick Wales. Make a note to visit there as soon as you can. and enter Wales' house. or he runs out the door and everyone in the household becomes hostile to you. Hmm. Anyway. She doesn't suspect that the servants leaked the information about Misk owning the book. Caladon. Head on over to Ashbury. Report back to Jenks in Grants Tavern on Kensington Broadway in Tarant to complete this quest. you buy his shovel for 500 Gold and wait till nightfall when the guards are asleep. I then searched every corner of Caladon looking for this Burbottom character.populace of Caladon. and Virgil is his brother.800 XP. to no avail. visit the cemetary right at the end of Gray Wolf Terrace. But before you go all the way back there. and enlist Brigham Schulefest's aid in digging up Misk's grave (basically. During your conversation. Interesting. who are now hostile to you. Turns out that Lawrence Brummond was brutally murdered. Before he dies. From this you get his address: 25 Dragon's Turnabout. he just got really stroppy about my poking into his personal affairs and clammed up even further. Finally. Take note of whose grave this is and look this name up in The Hall of Records too. It's signed by an Elmer Burbottom. but you should question them anyway. Don't tell him about the zeppelin crash because he's Molochean Hand! Hold onto the shovel for later). When I returned to Wesley and confronted him with this evidence. Lillian mentions that before Misk died he hid his copy of "Horror Among the Dark Elves" somewhere that only himself and his father knew about. Lillian Misk wants an investigation into who disclosed the information concerning the ownership of "Horror Among the Dark Elves" by her late husband . So. Virgil will leave you to go visit another grave. Don't press Wesley too hard though. Also turns out that Burbottom lives at 14 Trellis Way in Ashbury. While you're there. poor bugger. I couldn't help but noticing that you get a paltry amount of XP for solving this mystery that had you running all over Arcanum looking for clues. Head back to Tarant and have a look at Quest 33 there.9900 XP and Medical Arachnid. in the NE part of town. it contains pictures of Maxim's stolen aircraft attacking the zeppelin. he sends you down to the end of the street where 2 of his men are guarding an entrance to the sewers (that's where you figured the elf must be hiding). An unlocked safe in a gruesome laboratory not far from where you're dropped off contains a journal that tells all. Once you return to the inspector with the Blade of Xerxes in hand. Then go to either murder scene and note the trap door that you can't possibly open. Hmph. When you report back to the inspector. but it serves him right. Wesley is gone. but it wasn't much help. the schematics for a Mechanized Gun call for a Repeater Rifle instead of the Clarington Rifle! 4. Find proof for Hieronymous Maxim that his heavier than air machines actually flew . You can buy it from Lillian for 2000 Gold.. Maxim the inventor is in his factory all the way in the SW part of Caladon. This item will only have meaning to you if you've visited the Place of Lost Voices. that's all you need to do. Well. but when you return to Tyron to let him know what you found. 2. You can start off by questioning the prostitute in the adjoining room. he finds this fact unremarkable. but tells you that another murder has been committed. or steal the key from her. Go to room 2 there and note the name written in green blood (getting creepy alright).who got the information from Wesley. you'll no doubt have noticed the Book of Durin's Truth in the locked display case. Since his own people aren't making any progress. it's not Tyron who is there at all. When you return. Speaking to Lillian reveals that someone put a knife through his heart a few days ago. back to Caladon we go. Work your way to the end of the tunnel (some Krag Berserkers along the . 3. he suggests you seek out a demonologist. Alright. Finally after all your searching you come upon Tyron! He's living in the NW part of town at 22 Dragon's Turnabout. this time at the Mushroom Inn. you can accept his quest to go to this island and have a look around. Anyway. You give him the Re'nar siamese twin skulls. Chief Inspector Henderson has charged you with the task of finding the Whytechurch murderer 8500 XP and 2000 Gold. thus completing Tarant Quest 23. but rather a gnome who is quite knowledgeable about the whole situation. Sure enough. remember that I told you to get the Camera from the Crash Site? This is what it's for! Of course. Talk to the gnome (or is he a halfling? I can never tell the difference). Arthur Tyron needs you to find proof of half ogre breeding being done on "Half Ogre Island" 8500 XP and a Fate Point. Oddly enough though. He also offers to build you a Mechanized Gun if you bring him a Clarington Rifle and an Auto Loading Mechanism. because all the ones he built have been destroyed. He also tells you that Matt de Cesare is dead. He then tells you about this wild conspiracy theory of his whereby women are being used to force breed half-ogres. Caladon Police Headquarters is located at 5 Saint's Avenue. He needs proof that his design for a flying machine actually works. wasn't there one of those back in Tarant at University Court? Groan. When you report back to him this time. Maxim gives you a strange invention of his called a Medical Arachnid as a reward. or sneak in and steal the book at night once Wesley is gone.. Hey. Opening the book reveals the location of the Iron Clan! See section below: Secret Entrance to the Iron Clan.. at the west end of Old King's Way.. he agrees to let you assist. While at the Misk residence. at 25 Old King's way. This is the easiest route to pursue if you can pull it off. you free the demon L'anamelach and it's impervious to all weapons! And that's not a good thing. once you're in the tomb. David Wit would like you to discover what is killing his rabbits . you tell her that she's a werewolf.. 6. If you wait around outside till evening time. a werewolf comes out of the house and starts beating up on one of the rabbits.9900 XP and 1000 Gold.3600 XP. He's been expecting you. If you don't kill Cynthia. and a Fate Point. a few Storm Soldiers appear and start beating on you. She begs you to talk to her father. Make sure you attack him with the Blade of Xerxes. When she awakes. and ask him about Nasrudin's remains (note while you are talking to him that one of the exotic items he has on display is probably the "key of glass" you need to get into the Iron Clan cave. and look for a crack in the wall he has spotted there. but he didn't believe me and I had to kill him anyway.. Talking to David completes this quest. If you don't have the Blade on you. and you can get Quest 7 next. 1000 Gold. It's a set scene).5600 XP. and a bucketful of useful info! Speak to Hadrian the gnome archaeologist. in his own flippant way. but some ways are easier than others: a. the inspector is eternally grateful. Speak with him. and they'll never let you through (true). and you'll come upon an elf named Vincent standing next to an Arcane Chest (which contained a powerful Unidentified Shield). However.way are all carrying Bone Daggers if you need one for an offering). He will pay you 1. if you complete the quest successfully. that will get you in. Anyway. Pretend to be a fellow archaeologist. BUT he knows of a secret way into the tomb that no one else has discovered. but they're pretty easy to dispose of.6000 XP.. Hadrian the Archaeologist wants you to bring back a piece of Nasrudin's skeleton . but then he becomes hostile and sets his goons after you. 8.. Hmm.. Ryan is in the Sobbing Onion. He tells you that the official way in to Nasrudin's tomb at the back of the temple is too heavily guarded. and he gives it to you (if you knock on this door 3 times. that still doesn't get you through the door). mentioned in the Book of Durin's Truth. and rewards you with some Gold for your efforts. It seems to be alright if one of your party members kills him with another weapon as long as you attack him with the Blade first. 7. Then you need a code word to get by an otherwise impassable door. Find a cure for Cynthia Wit's werewolf curse .. 5. See paragraph after c.. but you can't get this item yet). When you follow the werewolf back inside. . Then talk to Cynthia and find out that she has strange nightmares.000 coin when the job is complete . If you enter the sewers via the grate right in front of the Temple. His father lives over at 5 Whytechurch Landing. You get the same quest no matter what conversation path you choose. Her father suggests that you might find a cure for lycanthropy in a place called Tulla. Just observe. Ryan Sanders wants you to kill his father. you see Cynthia passed out on the floor. Jonathan Sanders. Be sympathetic to his cause and you get this quest. DO NOT attack him (although. thinking he might know what to do. you get this opportunity to find a cure for her instead. I don't think Vincent will be standing there in the first place if you don't have the Blade. If you kill him with any other weapon. Talk to David and you learn that something is killing his rabbits at night. You can try to talk to Jonathan Sanders about the contract his son has put on his life.. David and his daughter Cynthia live in the house furthest south in Caladon. You can get 2000 Gold out of Ryan by threatening blackmail after you kill his father. right at the back of the Onion. and Nasrudin was an elf). but he doesn't elaborate. Return to the First Panarii Temple in Caladon and tell them all that you have discovered the truth about what happened to Mannox.. Tell him the story about the zeppelin crash.. after a few twists and turns. start coming back up to the NW part of the sewers. He alludes to there being a way into the catacombs via the sewers.. which is out on the grass a ways NW of the Inn.. below.. and return to Hadrian (the exit from the tomb is a passage in the floor in the east corner). Hadrian confirms your suspicion that the corpse is not that of Nasrudin (it's a human skull. open the sarcophagus. I tried this (from the centre of the Ring) using paces with my character. go back into the sewers. and you're now inside the true tomb of Mannox. and then 100 units to the SE. Take the Skull from the sarcophagus in any case. you wind up going about 70 units to the east. in front of the Roseborough Inn there's a curious Ancient Stone with some strange symbols on it. I then tried the exact opposite: going west 70 paces. Make the first right. However. Going through the crack in the wall as in a... going to the right whenever possible. then 150 paces NW (roughly along the coast) you come to a Stone Vault! Of course. then something fairly amazing happens. This route turns out exactly like option c. he says they translate to "opposite" and "truth". Hmm.5 paces equals 1 metre (man. A plaque next to the stone states that it used to be in the centre of the Ring of Brodgar. And they're in relation to Mannox. and you'll eventually. If you plot them out carefully on a piece of paper. he does come around a bit. so you can follow that thread to get to the tomb. and sends you back over to Gunther to see if he can translate the writing in blood. but there's nothing there exactly. the word to open the Vault is "Truth". there's another crack in the wall that leads to the passage you saw behind the impassable door. then NW 100 paces. and you wind up close to the cemetary. The symbols are a set of directions and distances (like: SW 30). in the far NW corner of the sewers. you can see from there that there is another way in behind this door coming from the left. BUT. then keep working your way to the SW. Once inside the tomb. However. like Gunther warned you not to. Tell him that you have an interest in the remains. the clue here is "opposite" (see above). The poor soul was apparently buried alive. this is fairly contrived). c. So.. Oops. Still no dice. When you tell Gunther about the symbols... because you can't get through the impassable door without having the code word. and after walking 100 paces to the west. So.b. Remember that Alexander is a direct . He's so interested in getting his hands on Nasrudin's remains that he gives you this quest anyway. if you assume yards (or metres) instead of paces and say that 1. HOWEVER. You find his Journal and Sword there. Start from the centre of the Ring of Brodgar again. This leads you (albeit rather tenuously) to a big loose end that you can now tie up. Finally. doesn't quite cut the mustard. as you're exiting the conversation. so it must actually be Mannox that's buried there instead of Nasrudin! Also note the writing in blood on the sarcophagus lid. Note that the skeleton inside is missing the finger on his right hand. no matter how you got there. when you return to Loghaire at the Wheel Clan with news that the Black Mountain Clan are imprisoned in the Void. Take the Passage leading underground there. the thief. Off to there next then. brings you into an area with a whole bunch of Tattered Bowmen.800 XP and Bow Master. Just travel to Dernholm and talk to the guards outside the Pits who should throw you in after you annoy them a bit (note: they won't throw you in no matter what until you get this quest! However. If you complete Quest 10. Incidentally. If you wish to keep him in your party. None of the ship captains want to take you there. Funny thing is though. The Chest here contains what turns out to be the Bow of Ecclesiates (just 'Bow'). See Quest 11 next. 9. . Shoot out the right-most Torch here to return to the outside world. Kietzel Pierce will train you as a Bow Master if you can find the Bow of Ecclesiates. Sigh. Meanwhile. there's some nice Unidentified Small Armour and an Unidentified Dagger guarded by some Spiders just north of his cell. 1323 S). from whence you can proceed using the instructions in that section below to find the fabled Vendigroth Device. At the Dark Elf Camp.17100 XP. Once in the Pits. both of which K'an Hua put on your map.. You need to complete T'sen-Ang Quest 3 by speaking to K'an Hua in order to get this quest. Of course. You get a Fate Point when you hand over his family's sword. In the next room is a Torch which. you'll find a dead dark elf with a Vendigroth Journal on him. Even better. said to be hidden in the ancient Ruins of Szabo . Difficult to find though). you can only get this quest if you are already a Bow Expert with 5 ranks of skill. but this is not so easy. you give him his own weapon "Harrow" back. You can take the map off him once he joins you. Kietzel is hanging out in the lobby of the Mushroom Inn. Once you have the Device. Gunther has been working on the older translation of the Archaeon again. and the silly little bugger refuses to use it!? Hmph. Just have to get by a Desecrator then. Tollo will give you a map of the Vendigroth Ruins. he offers to join you (regardless of your follower limit :-) on your journey to Thanatos. This gives you the location of the Vendigroth Ruins.10900 XP and map of Vendigroth Ruins. Hadrian now gives you access to all the objects in his collection! You now have the Glass Key to get into the Iron Clan cave (see Secret Entrance to the Iron Clan section below). See the Getting to Thanatos section below for further details. and trains you as Bow Master. just keep fighting your way through the dark elf prisoners until you run into Tollo. and you're out of the Pits. Loghaire is quite a formidable Melee fighter.descendant of Mannox. Travel to the Gateway to the Wastes. Shooting out this Torch brings you in front of 3 more Torches. Rescue Tollo Underhill. and then onwards to the Dark Dark Elf Camp.. and he now thinks that Nasrudin is most likely buried on the island of Thanatos rather than in Caladon as previously thought. and the Finger of Mannox which bestows some great stats when worn. Kietzel is ecstatic with this Bow when you return it to him. when extinguished with your bow. there's a Passage amongst some trees across the river and several hundred paces to the NW. the Eye of Kraka-Tur (might come in handy later on?). Tollo will join you as a follower if you've enough CH. You only get a measly 800 XP for completing this quest though :-( 10. Retrieve the Vendigroth Device and meet K'an Hua in the Ring of Brodgar . 11. and then take out the 2 Bludgeoners in the room ahead. from the pits beneath Praetor's castle . At the end of this area is another Torch. if you want to get into the Pits anyway. Journey to the Ruins of Szabo which Kietzel marks on your map (1028 W. 2. however. The guardhouse you are looking for is the one right at the entrance to Shoreline Park. He's also the guy who doles out thieving jobs for you here. In a locked and trapped Wood Chest in Room 3 at the Mushroom Inn.2000 XP and 350 Gold. Best wait until evening time when one of the guards in front of the police station goes away . He'll tell you that the black market (fence) for Caladon is located in the back of the Sobbing Onion. Sander's home is at 5 Whytechurch Landing. The Thieves Underground would like me to retrieve a necklace that is rumored to have magickal powers from the couple staying at The Mushroom Inn . then work your way along the coast until you come to a shipwreck. He's quite easy to pickpocket. But you can wear it as a necklace. Ryan Sanders is in the front room of the Sobbing Onion. they don't even notice when you pick the lock on the Trapdoor in the back room. therefore it really is an Amulet. The Tarant Postal Bag is in a set of Locked Crates in the building on the docks. when I had the Amulet identified.3100 XP and 300 Gold.2200 XP and 400 Gold. See section on Ring of Brodgar below. 5. you'll find quite a few things here.1500 XP and 250 Gold. The Staff of Restoration is in the locked Wood Chest on the west side of the basement. The fence at the Sobbing Onion is a fellow named Mr. The Thieves Underground would like me to find the secret basement in Ryan Sander's home and retrieve the Staff of Restoration rumored to be hidden there . Razzia. 1. right at the back of the Onion. The Thieves Underground would like me to retrieve Ryan Sander's pocket watch . and it boosts your Magick Resistance when you do so. On the Body is a pair of Metal Boots. Oddly enough. Another handy item you may want to keep rather than selling to Razzia. The Caladon Crusading Chain is in a locked Wood Chest in the back room. and just keep heading south until you come to the coast. and a set of Unidentified Armor.1500 XP and 300 Gold. On the shore is a large crate with a Small Steam Engine inside. On one of the wrecked ship bits is a Body with the Chest of Gold that you came here for next to it. Caladon Thieves Underground Quests You can only get access to these quests by joining the Thieves Underground as per Tarant Quest 14. 4.meet K'an Hua in the Ring of Brodgar (just NW of the Roseborough Inn). Standing in the alley beside the Toadstool (companion bar to the Mushroom Inn) is a half-orc who's the Caladon Thieves Underground contact. The Thieves Underground would like me to retrieve Ryan Marshall's police records . The Thieves Underground would like me to retrieve a suit of Caladon Crusading Armor from a secret Armory hidden beneath one of the guardhouses . which is just up the road a bit. 3.1000 XP and 700 Gold. The Thieves Underground would like me to retrieve a chest of gold from a wrecked ship south of Caladon before the authorities can get to it .2800 XP and 500 Gold. His father Jonathan is there in the front room with 2 bodyguards. guarded by a few Rock Rats. The Thieves Underground would like me to go to the dock warehouse and retrieve the post bound for Tarant . You'll have to be able to pick the lock on the Trapdoor to gain access underground. If you go over the bridge to the south of town. 6. it shows up as a Dark Helm. 7. You need to complete Thieves Underground Quest 8 before you can get this quest.. He's on assignment for the Tarantian newspaper to get a photograph of this fearsome beast. You've just completed Tarant Quest 31 and Qintarra Quest 7 in one go! You should travel to T'sen-Ang next. Adam Maxwell. 8. on the coast. See section below. has asked you to heist the priceless Necklace of Queen K'na S'ea from the museum in Caladon . If you cast your mind back. you'll recall Lillian Misk mentioning that Victor hid the book in a place only he and his father knew about. a member of the Thieves Underground.(otherwise he can "see" you right through the brick wall!) and then pick the lock on the filing cabinet in the back room to get Ryan Marshall's file. Philip Misk's (freshly dug up) grave is in the small cemetary to the north of where you arrive in Roseborough. a journalist for the Tarantian. It is indeed handy for getting both to the Glimmering Forest and back to the Stonewall Range area without having to hire a ship in Caladon all the time :-) . and she also stated that Victor's father was buried here. She actually sent him to Razzia in Caladon to get the fake passport! Quests 1.. 9.3100 XP and 250 Gold. So if you put two and two together. Adam Maxwell. a member of the Thieves Underground. Trever Lynwood. The museum is at No. The Necklace is in the safe there. Roseborough (1750 W. which is right on the river to the north. If you still have the Matchbook from the Roseborough Inn with you. The beast is lurking in the trees north of the path.6400 XP and 550 Gold. Just wait till after midnight in the Misk residence. and even though he's Level 45. The bridge Trevor mentioned is just to the NE of here. He also tells you of an old bridge near there that might come in handy. 1515 S) Far to the NW of Caladon. He lends you his camera if you promise to get a shot for him. the innkeeper remembers Stennar/Preston Ratcliffe passing through. 1 Dragon's Turnabout. Sure enough.6400 XP and 300 Gold. Travel to the Lethe Wyvern Sighting (1580 W. 1009 S). Maxwell lives at 24 Dragon's Turnabout. he's quite easy to kill as you should be 'loaded for bear' at this stage in the game. and he will give you this quest if you're a member of the Thieves Underground. and marks the location of the beast's lair on your map.. has asked you to steal the ancient book entitled "Divinations and Magicks for the Adept Wizard" from the home of Widower Misk in Caladon . but all you need to do is use Trevor's camera on him before you kill him (you'll hear a click when you use it on him successfully). needs you to get a photograph of the elusive Lethe Wyvern .. Trevor is standing there with another man near the innkeeper's desk in the Roseborough Inn. hidden there is Victor's copy of "Horror Among the Dark Elves". Lillian Misk put it on your map when you talked to her about the book from the Roseborough Inn gift shop that you found in Victor's grave. He's quite difficult to spot before he spots you. then break into the back room and nab the book off the Pedastal. A Mechanized Arachnid (Poison) attacks you when you open the safe. . Just tell his guards that M'in Gorad sent you. by the way. It can make the whole village hostile towards you! 2. doing this will send your Alignment all the way west. Tell the guard at the base of the tree that you're here to see M'in Gorad. she has a Note on her that tells you about the fate of the Black Mountain Clan. and you'll be let in. If you're careful with your conversation choices. When you get to the bottom of the tree. and then north through a Passage. thus completing Wheel Clan Quest 1. If you have high IN and Persuasion skill.6400 XP and a Fate Point. you run into Molochean Hand key man Gideon Laier.. It's in the far northern part of the Glimmering Forest. you'll find a dark elf guard with three half-ogre prisoners. if you are so inclined then you should check out Quest 2 below. You need to complete Quest 2 in order to get this one. Quests 1. and that you'd like to join forces with the dark elves! She then asks you to kill all of the inhabitants of Stillwater to prove your loyalty to her cause. the Molochean Hand will bother you no more :-) One more surprise in store. you can find out what happened to the Black Mountain Clan by persuing the tack that the Molochean Hand needs to know more in order to locate the blimp survivor. Talk to one of the prisoners. Then reading the Note will complete Wheel Clan Quest 1.-) If your Alignment is at least -10. 3. by possessing one of the amulets you took off their bodies. If you head two trees over to the west. as you're leaving. and you can agree to kill this mage to release them.. K'an Hua. M'in Gorad is a female dark elf who's in a room one platform to the west of where you arrive. You can either pickpocket it or kill her for it. you get the dialogue choice to say that you're not with the Molochean Hand. but only if your Alignment is neutral or evil. Report back to M'in Gorad then to get Quest 3. this is the opportunity you've been waiting for . One platform to the west of where you arrive. otherwise. He is to be found in his office in the Panarii temple there . Virgil inexplicably leaves the party. I am meant to travel to Caladon and speak with the high priest of the Panarii. She'll join you as a follower. OK. K'an Hua is in his office in the basement of the temple. He says there's something he must do in Caladon that he should have done a long time ago. on the SW part of the platform. The mage is in a room just to the south of here. You'll know you've got them all when you register another Fate Point. Speaking to K'an .... and then north from where you arrived. Of course. Kill all of the inhabitants of Stillwater . I'd wait till you've done everything else you wanted to do here before killing this mage.. if you're playing an evil character. You should now return to Raven in Qintarra. is the dark elf wizard Z'an Al'urin.6000 XP.... 297 S) You can only find this place by completing Qintarra Quest 7.T'sen-Ang (1506 W.8500 XP and a Fate Point. then when you're talking to M'in Gorad. Kill the dark elf mage T'val N'or in order to break the spell holding the half ogre slaves . if it isn't there already. Speaking of evil. The easiest way to get in is to pretend you're with the Molochean Hand (who you now realise are working for the Dark Elves). Also. It begins at the northern part. Lots of tough creatures to fight through to get here. You have to find the snow path that spirals into the centre of this place. 1206 S) Almost due north from The Cold Place. 1536 S) You'll most likely run across this place when you're searching for the Gorgoth Pass. Just plant the statue on him. The Broken Cathedral (1627 W. including ... Report back to the Thieves Cave and shrink yourself again to collect your reward. Frederik is camped out at the bar in the Roseborough Inn. but it's best to use the spell (you need to come back again to complete a quest). Once inside. You're in Combat Mode the whole way in and all the way back out. the greater god of the Earth circle. Thieves Cave (1550 W. Gorgoth Pass (1500 W. It's on the mountain face straight east from Roseborough. She accepts a Geode as an offering. and takes any Ring as an offering. and the rumour also alludes to an altar being there. 1443 S) You hear a rumour in Caladon that there's a pass through the mountains somewhere north of here. A pair of Grim Shades and some Bone Butchers guarding an Arcane Chest which contained: 1100+ Gold and an Unidentified Sword. In the centre is an Arcane Chest with a few goodies inside.. then report to the Captain of the Rosborough Guard. 1412 S) NE of Roseborough. Bolo is a lesser god of the Earth circle. and you'll eventually find it. by the way. Quests 1. or you won't be let into the cave.Hua confirms that you are now on the dark path to the end of the game! You get Caladon Quests 10 and 11 next. you have to make any non-shrunken followers wait outside. Indeed. to the SE of The Cold Place. Bolo's Altar (1626 W. talk to Renzo to get Quest 1 below. You have to either shrink yourself using the spell or the scroll to get into the cave. and head back to Roseborough. and they'd like to get their own back. It would seem that these kind-hearted thieves have been framed. in the middle of the pass. in the building just to the west of the Inn. so be careful. Just keep trying to make inroads into the face of each mountain until you get "Your path is blocked. there's an altar to Kai'tan.. Sure enough.".4600 XP and 500 Gold. Accept the stolen heirloom from Renzo. 1636 S) Straight northwards from Caladon. Tell him that Frederik has framed the halfling thieves. The Cold Place (1611 W. You have to work your way all along the west side of the Stonewall Range north of Caladon to find this place. Renzo would like for me to plant the stolen heirloom on Frederik . 1480 S) North of Roseborough on the coast. and the one you're most likely to have to run with. as Whysper indicated. Gamble for it with Killian Drake (who is standing right there at a table with 2 big goons). and went to Ashbury. but he's no longer on the ship there. and sends you to Stringy Petes Cove (682 W. Ancient Ruins (1754 W.. 1184 S) Located between Arbalah's House and Torin Quarry. See Caladon Quest 8 for details on how to obtain it.000 Gold on you. and I was not able to persuade him otherwise! So then I remembered Edward Teach. Unfortunately. you can now use it as a convenient waypoint for travel between Caladon and Tarant. you can use it on the Ancient Iron Device to open the iron doors leading into the cave.. Make sure you take some Vol'ars Wisp Essence with you in order to complete Qintarra Quest 3. he wants 50. Master Hagglers could probably get it for less). Buy one from the Ship Builder (but you're very unlikely to have 50. but much further south. 1342 S) SW of Kree. the ever elusive Vol'ars Wisp turns out not to lurk in the Glimmering Forest at all. You can only find this place by reading the Book of Durin's Truth (see Caladon Quest 1). and the Durin Stone. the most unsavoury option. in search of Stringy Pete's grave. once you've fought your way through them once. I then returned to Gilbert Bates in Tarant thinking that he might know where Teach was. Teach tells you about Stringy Pete. The Old Lagoon (1696 W. there are 3 large Barrels here. Once you have the Glass Key. head through the door in front of you. I finally returned to Blackroot and had a look around there. head south along the path.. the ghost pirate. Killian won't even entertain you otherwise. 4 Automatons attack you! Once you dispatch them. Teach is right there on the docks either in or near the Sour Barnacle! But the poor bugger has lost his ship gambling. There's a pond here inhabited by all sorts of Wisps and other creatures. b. You also need the "key of glass" that the book mentions in order to gain entrance. with an Arcane Chest at the centre. each containing a valuable item: Iron Clan Armour (great for Loghaire). but on the west side of the Stonewall Range mountains. Secret Entrance to the Iron Clan (1515 W.000 Gold for it. He suggests 3 means by which you might get a ship to journey to Thanatos: a. and take the . who took me to the Isle of Despair when no one else would. Once inside. Nope. 1319 S) Well. and. Sure enough. Of course. the Ship Builder on the docks there has finally finished building his ship. He hopes that you might be able to defeat Stringy Pete and take his ship. So. This option is only available to a Master of Gambling. Take the Durin Stone back to Erick Obsidian of the Wheel Clan to complete Wheel Clan Quest 4. c. Getting to Thanatos If you journey to Blackroot where the ship captain in Caladon suggests you might find someone crazy enough there to take you to Thanatos.. Just a few Fleshy Mounds guarding a Mystic Chest. Iron Clan Hammer (ditto). When you arrive there. Anyway. as with Hardin's Pass.the ubiquitous Ore Golem. 1887 S). I hope you remember where you stashed it! Otherwise. but he's Level 50. Only difference is that now you should throw the Bangellian Scourge into the Furnace there right after you get it.. to the remaining members of the Williamson family . Retrieve the Vendigroth Device and meet Nasrudin in the Ring of Brodgar . Molly Williamson is only too delighted to take the stuff off you. Pete tells you that he buried the treasure just north of here. I could only manage to defeat them using the powerful Disintegrate spell (highly recommended. but there's a lot happening at the Land Bridge (720 W. Thanatos You need to get a ship of your own before you can journey here. but even when you zero out his Fatigue. Just south of where you arrive is a Barrel (next to a tent) that contains a Book. If so. or you complete his quests. it's due west on your World Map at: Stringy Pete's Treasure (807 W. and inside this shack there's a bit of a surprise in store for you. Nasrudin is resting . Even if you defeat him. Anyway. This quest is essentially Vooriden Quest 1. you are now at Nasrudin's Resting Place (721 W. he just keeps on going (because he's dead already. then head on over to The Williamson Homestead (509 W.17100 XP. a much more likely way to get his ship is by taking on the 3 quests he offers you in exchange for his ship. So. Cross the Land Bridge and enter the enclosed tree area there. you'll finally come upon an exit (that was rather difficult to spot). which is the place the journal referred to as "The god of Thanatos". More importantly. See below. You may already have procured the Bangellian Scourge. 5 of his minions immediately spring up and they're just as tough as he was.6800 XP.small boat across the cove.. 3. 2. 1114 S) on the east coast.. Stringy Pete wants you to put the Bangellian Scourge into the Bangellian Furnace . standing proudly in front of his ship. Speaking to the old elf wizard in the shack completes Qintarra Quest 10.. and you also get this quest. whether you manage to bump ol' Pete off. you finally have yourself a ship that ye can sail wherever ye fancy. there are 2 locations on Thanatos that now appear on your World Map. Indeed. Quests 1. including the silver boot buckles of Jonas Williamson. right). There you find Stringy Pete's grave. Just south of the exit is a shack.. 1891 S). If you fight your way through to the far SW of the enclosed tree area. 1701 S). 1341 S).. Sure hope you brought that shovel along again :-) Make sure you take the Treasure and the Silver Boot Buckles (of course). That wouldn't be so bad in itself. There's nothing much at The Village of the Ashlag Tribe (744 W.6000 XP. Now. Stringy Pete wants you to return his treasure. Actually. I had already solved it earlier in the game when I stumbled upon Vooriden. I'm afraid! See Quest 1 below. A little further along the path is Stringy Pete himself. by the way) and a few Greater Fatigue Potions. you can attack Stringy Pete. I suppose it's off to Thanatos we are then? See section on Thanatos below. Quests 1. have a look at the Bangellian Deeps section above. This book is a journal that tells the story of a man's search for the Ashlag tribe. the halfling adventurer. Gateway to the Wastes (466 W. Retrieve the platinum chalice from Fa'al Kin's Maze for Herzod Munk . you can become a master of one. touch the cetral pillar wearing ONLY Fa'al Kin's: Amulet. If you head NE from where you arrive you'll come across a large building with a fountain called Pejorian's Pool in front of it. You just walk through the pillars on the outside to enter the city. Then equip all six of Fa'al Kin's items to get to the room with the chalice. touch the pillar here. The masters of each college of magick live in this building too. in search of the lost city of Vendigroth. 989 S) A wizard greets you outside the city. The advantage you gain is that casting a spell from that college will now cost you half as much fatigue as it normally would! S'Btin'ka. Then. It appears that someone called Jorian has foretold of your coming. Off to the Vendigroth Wastes next. To get to the following rooms. He'll only let you in to see Simeon Tor (through the door behind him) if you go back downstairs and look at the Mural of Enlightenment that's hanging on the wall in the middle of the corridor. So. and only one. and then enter the building furthest to the east. You are transported to another room. then go all the way to the end of the corridor and take the steps up to the second floor. 741 S) As soon as you arrive at the Gateway to the Wastes. You need to determine how to get Pelojian's spirit to answer your questions when it appears above Pelojian's pool at midnight . and then touch the pillar in the centre of the room. 2. but you probably noticed the magick symbols scattered throughout the city that you can step onto. Do so. Boots. college. Take the chalice. and Dagger respectively. Helm. Jorian is there at the end of the corridor on the second floor. on your map.. By passing a simple test.. Gloves. Head up the steps into this building. If you head SE through the two stone archways in the wall where you first entered Tulla.6500 XP and Scroll of Phantasmal Fiend. then take all of Fa'al Kin's items off again. the city of the mages. Seems he's quite lazy. but not quite in the way you probably imagined him to be :-) Nasrudin marks the location of the Gateway to the Wastes on your map. head back outside with the coin Herzod gives you. and . where you get Quest 2 below. which is to retrieve a chalice from a Maze set out by a wizard named Fa'al Kin. and touch the pillar here to return to Tulla. you can purchase a Lycanthrope Restorative from her to cure Cynthia Wit in Caladon (see Caladon Quest 7). wearing ONLY Fa'al Kin's Ring. Tulla (444 W. Simeon doesn't give you much to go on regards getting Pelojian's spirit to speak. Quests 1. "Mistress" of Morph is in a room in the west part of the building. and the pillars immediately on the inside to exit. and now when you step through the stone archway in the middle of the square. For 500 Gold. He kindly puts Tulla. you'll bump into Weldo Rubin. Take the contents of both chests (but don't equip any of the items yet).there alright. you wind up in a room with two chests. you'll find a man in white robes called Herzod Munk.9900 XP. and then go in to see Simeon Tor. Weldo will join you as a follower. and wants you to perform his afternoon's excercise for him. Air. Necromantic Black. and near there. Nature. Phantasm Divination. they stay lit): Temporal. Morph. Fire. and the order in which you must step on each symbol within a group in order to unlock the door to the building to which that group corresponds. Mental. there's an Arachnix Mother guarding another Chest with a Large Bore Vendigrothian Rifle in it.that these symbols match the ones on the Mural of Enlightenment. You can gain entrance to the underground part of Vendigroth via a Passage in the tower. or if you're on K'an Hua's evil errand. so you'll know when you get the order right. Nature Conveyance. You can work the groups in any order as long as you step on the symbols within the group in the correct order. I've listed the final college in each of the groups above as the one representing the group symbol you should step on. Fire Necromantic White. Summoning. Further north. you find Pelojian's Amulet. Meta. Force. Temporal In the building corresponding to the Fire group. there's a Junkpile that contains Vendigroth Key 1. and make sure you are wearing Pelojian's Amulet. That gets you through another locked door in the centre of this area that leads to another Vent. there's a Plaguish Maiden guarding a Chest that contains a Vivifier Schematic. The last symbol you step on within a group is always in front of the door it opens. In a room to the north of where you arrive underground. The following is one possible solution. I'll leave it to you to work out which college belongs to which group symbol :-) Wait until just past midnight. Then. All 16 spell college symbols are represented. and a Book containing a clue as to the order you must step onto the symbols surrounding Pelojian's Pool (the clue is that the Fire goup must be the last of the colleges you step on before the symbol for the new college of magick to which Simeon referred). To the east of where you arrive is a huge fallen statue. On the west side of this area. The mural tells you how they are organised into groups of 4. step on the symbols surrounding the pool in the following order (hint: if you get the order right. New College Pelojian now speaks. Water. . In the north part of this second area is a Chest that contains a Vendigrothian War Gauntlets Schematic. and puts the location of the lost city of Vendigroth on your map! Vedigroth Ruins (307 W. In the NE part of the area is a Junkpile that contains Vendigroth Key 2. the tower of a building that is otherwise covered by sand. This key gets you through a locked door to a small room that has a Vent in the wall you can climb through. Don't look below if you want to figure this out yourself: Earth. Phantasm. 587 S) You find this place by completing Tulla Quest 1. I gave up keeping track of the XP you get for completing quests..And finally. which might put a damper on your spellcasting abilities. depending on how you played up to here) meets you in the Ring and gives you one of the quests below (note: at this stage in the proceedings. Ring of Brodgar (west side of Roseborough) Nasrudin (or K'an Hua.2. you've finally completed Thanatos Quest 1.. and then retrieving the Vendigroth Device for K'an Hua. You can either surrender the Device to K'an Hua. Either way. You can now return to Tulla.. and you're probably Level 50 or close enough to it that it doesn't matter a toss anyway). On the west side of the lab is a Chest that contains some Vendigrothian Sheet Metal. or keep it in order to help you defeat Arronax (but then you get no XP for completing Caladon Quest 11). Best take a ship to Caladon then. You guessed it. then you can do this one by just walking onto the altar. one of which contains Vendigroth Key 3. the All-Father's altar! If you've done all 15 of the previous offerings. and you get this quest in its place. you get banished to the Void (even if you kill K'an Hua) which plays out as described below. Note also however that all the blessings you previously received from the greater gods are cancelled.. the fabled Vendigroth Device! If you go through 2 more Vents on the east side of the third area. and on to Roseborough from there. it brings you into the west side of the lab.A room just to the west when you enter this third area has 3 Chests in it. and among other things you lose WP . Stop Arronax. unless you are a technologist.. down a set of Stairs in the north part of the lab. You get this quest instead if you're on the 'evil' branch that began by killing all the inhabitants of Stillwater for M'in Gorad. This is Velorien. In the eastern part of the lab is Vendigroth Key 4. especially if you are at Level 50 already and can't allocate any more points :-( Past the altar is what turns out to be a laboratory that is overrun with Automatons. is the room containing what you came here for.. 2. . This vent leads to a park with a large altar in it. and use one of Simeon Tor's portals to travel straight back to the Ring of Brodgar. Quests 1. Nasrudin sends you to the Void. Find Arronax. When you are ready. See section below on The 12 Altars of the Pagan Gods to see details of the powerful blessing you receive. Further to the west is another vent guarded by 2 Siren Queens. which opens a door in the SW part of the lab that leads to a Chest containing a Droch's Warbringer Schematic. It all blends in with the combat XP. but that seems quite pointless now if you believe what Arronax has told you. Instead. He'll join you if you read his journal in the Lair of Bellerogrim (I don't think you need to have the journal with you.. Quests 1. If you bring Arronax or any of the other denizens of The Void with you. and he has a very powerful magickal weapon on him: Torian Kel's Ancestral Sword. You come out just south of the bridge that leads to Kerghan's castle. whether or not Arronax is with you. Should you decide to take this quest. He's quite easy to win over. then just keep killing things and taking portals until you reach the surviving members of the Black Mountain Clan.The Void You wind up on the Void side of the Ring of Brodgar. he is delighted to get his family's sword back. This is the easiest way to find them all: take the portal behind Arronax.. Of course. Arronax! See Quest 1 below. As a matter of fact. I thought it would be the Eye of Kraka-Tur that you got from Hadrian that would do the trick here. Finally. Speak to Arronax... just cross the bridge and kill the 2 guards there to gain entrance. you can kill Arronax to complete Ring of Brodgar Quest 1. If you have to fight. it was Kerghan! Now. you will have to fight your way through Kerghan's castle. go figure). Take the portal to the east. the portal here takes you back to where you first entered The Void. However. Take the portal just SE of here. you can just waltz all the way through the castle for your audience with Kerghan. See Quest 3 for further details.. and keep taking portals until you run into KrakaTur. though there are other weapons he prefers to use (like the Bangellian Scourge). The portal here takes you to meet the Bane of Kree. and you wind up in Gorgoth's territory. and you realise that he was not the evil apparition who appeared back in the real world a few months previous. and also Quest 2. but again. . if you have Torian Kel with you. Defeat Kerghan. you can enlist the aid of some of Kerghan's enemies. The very next portal after that (past 4 fearsome Bludgeoners) brings you straight in front of Kerghan. if you are of Evil Alignment and go with your normal followers. Gorgoth should join you if you fetch the carcass of one of the lizards you just killed while fighting your way towards him. or even if Arronax is already dead! Anyway. and you can get back to Kerghan's castle from here. He keeps ranting on about killing Arronax.. and then the set of Stairs to the SE. Go back topside. you can take this quest from Arronax. the portal here takes you to a plateau that has some steps at the SW end of it that lead down to a cave. At the back of this cave is an altar that has a very powerful weapon called Kryggird's Falchion sitting on it. but I couldn't make this happen. You can speak to Kerghan. Buxington III. Kerghan gives you a Void Ring that supposedly makes navigating the portals easier. listen to his story. alone. 3. everyone else in the party stays with you. you might also want to skip the 15th offering. Earth. Finally. The circles are. Curious behaviour. or cross circles. and you can set about the task of going through portals (see Quest 1) until you find these other powerful creatures and kill them. You can then choose to have Arronax join your party. regardless of your follower limit. from left to right on the chart: Moon. the latest blessing cancels out any previous ones. that's it. Roll the credits :-) Alternatively. Anyway. but once you kill him and Arronax. . the game ends abruptly and most unsatisfactorily. so 11 + 4 = 15. that's the gist of it. Gorgoth. This is the "All-Father" (the 12th god) to whom you make a final offering which gives a very powerful blessing that cancels out all previous ones. Just use the Vendigroth Device on him then to bring on the good ending. and also what you need to offer each one (but you can usually figure this out from the verse on the large altar in most cases). and Sun (you can see the corresponding symbol on each altar). you will encounter quite a few altars: 12 to be exact. you can side with Kerghan and take this quest. but my party made mincemeat out of him without me being able to even get near the creature! Once you defeat the serpent avatar. Within each circle. Anyway. an offering to a greater god cancels out all the blessings given by the lesser gods in that circle. Then at University Court in Tarant. you run into Aldous T. to Kai'tan. and then kill him (he morphs into a huge Level 50 serpent. the Bane of Kree. but then Kerghan turns on you and you narrowly defeat him. If you mess up the order. Here's the order you must make the offerings in to accrue all the possible benefits (note: if you're not intending to make the final offering to the All-Father. Velorien. All you need to do is kill the guards outside Arronax's door to release Kerghan's bond. There are 4 lesser gods and a greater god in each circle (thus: "Four powers and then a fifth"). and he gives you a book entitled "The Pagan Gods of Arcanum" that explains the relationship between the gods. and Kraka-Tur to join Kerghan. Kill Arronax. Virgil will attack you then. This order is laid out on his wall chart. I soon found that making an offering to one altar seemed to cancel the effects of previous offerings. Effect Arronax's release from the magick that binds him. Now you're left to face the end of time. Equally as important though is the order in which you make the offerings. Three fives and then the one". but that's life. but you have to make 15 offerings. you have to make offerings in the order set out by the symbols on the wall chart. Notice that there are only 11 gods represented on the chart. declare him a madman.. and reference is made to it on the 2nd to last page of his book: "Four powers and then a fifth. once you kill all of Kerghan's enemies and report back to Kerghan.. What it means is this: The gods are split up into 3 circles of 5 gods each ("Three fives"). The 12 Altars of the Pagan Gods During the course of your journeys through Arcanum. Kerghan reverts back to his original form and goes into his protective shell. That's because multiple groups worshipped some of the gods (4 of these). Yourself and Kerghan proceed to conquer all of Arcanum. there's a reference to "the one".2. Also. but it just confused me and I didn't use it. Yup. Bow + 1 . Kerlin (Coin) 9. PE + 1. Bolo (Hand) 15. Pick Pockets + 3. Ter'el (Tree) 2. DX + 3. like ST + 1 and DX + 1). Persuasion + 1 Dodge + 1. Dodge + 3.The benefits of the lesser gods in that circle that it cancels out are some of the best ones. Makaal (Lizard) 13. ST + 3. Krag Berserkers) Black Diamond (Ancient Maze) Pick Pocket + 1. Makaal (Lizard) 3. Pick Locks + 1 Haggle + 1. Alberich (Dwarf) 12. Kerlin (Coin) 14. God and (chart symbol) -------------The Sun Circle ============== 1. Moorindal (Moon) The Earth Circle ================ 11. Torg (Ogre) 7. CH + 1. Alberich (Dwarf) 4. DR + 30. Geshtianna (3-Headed Woman) 5. Pick Locks + 1 BE + 1. Bolo (Hand) 8. Shakar (Ram) 10. Spot Trap + 1. MR + 30 Bedokaan Village Wheel Clan Stillwater Kerlin's Altar Kree Ancient Temple Wheel Clan Bedokaan Village Kerlin's Altar Bolo's Altar Gorgoth Pass Vendigroth Ruins DX + 1 ST + 1 BE + 1 Backstab + 2. Kai'tan (Earth) The All-Father ============== 16. Heal + 1 Torg's Altar Ruby (various chests) CN + 1 Bolo's Altar Any Ring (all over the place) Mnura Coin (various chests) Bone Dagger (Caladon Sewers. Bow + 1 Vooriden Olive Branch (Wheel Clan garden) WP + 2. Firearms + 2. Halcyon (Sun) The Moon Circle =============== 6. Melee + 3. FT + 100. Persuasion + 1 Pick Pocket + 1. Melee + 1 Lava Rock (Black Mountain Mines) Heartstone (Bedokaan Village) Mnura Coin (various chests) Any Ring (all over the place) Geode (Wheel Clan. Velorien Altar Location -------------Falcon's Ache Offering and (place to to obtain it) ---------------------- Blessing ------------------ Li'tani (Elven trader. Prowling + 1 DX + 1 Haggle + 1. Ashbury docks) Heartstone (Bedokaan Village) Lava Rock (Black Mountain Mines) Passion Root (east of altar) PE + 1. and SW of altar) ST + 1 Yourself (walk onto altar) HP + 100. Important items Things you wouldn't want to miss.Cemetary. Note that if an item can be found in many places. I only list the first one or two places where you would normally come across one of these items. or attaining a technological degree. Weapons: Hexed Dagger (Hexed :-) Shrouded Hills . or obtaining a schematic. . Also note that this list is by no means exhaustive.Bessie Toone Mine.perhaps only becoming available as the result of completing a quest. Chance for Stun. A lot of stuff was just too common or unremarkable to bother with. sarcophagus underneath creamatorium D:1-8. These items are difficult or costly to obtain . mining cart D:1-4 FT:1-2 Speed:15 Not much cop this. Doc Roberts / Random locations D:1-8(+3) FT:1-4 Speed:15 Mace of the Damned (Hexed) Ashbury . Calls 3 zombies Speed:11 Not extremely useful. never seemed to cause any harm. Enchanted Sword (Magickal) Shrouded Hills. but it's one of the first magickal items you find that's in the same place every time. Even though it's hexed. Drain Will. Mage's Dagger (Magickal) Various magick shops / Random locations D:1-6 (Mana:10) Speed:17 Fatigue boost good for mages in early stages of the game. can boost your AC significantly. like Xerad's in Tarant D:5-10 FT:1-3 (AC+15) Speed:15 Depending on your Magickal Aptitude. High fatigue damage to enemies. Lingering Sword (Hexed) Elven Ruins.Sewers. Charmed Staff (Magickal) Random locations D:1-8 FT:3-12(+6) Speed:13 Not bad for mages. basement D:1-6 Heal Rate:-95% Fatigue:-50% Speed:15 Not really sure how beneficial/detrimental this weapon is. chest guarded by 2 thieves D:1-9.P. sarcophagus D:5-10 FT:1-1 (Speed -6) Speed:17 Good damage but slows you down a lot. Random Shield of Protection . Sword of Defense (Magickal) Various magickal weapons dealers.Charmed Axe (Magickal) Random locations D:1-12(+5) FT:1-9(+1) Speed:9 Life Stealer Dagger (Hexed) Tarant . Staff of Hypocrisy (Hexed) Tarant . Schuyler & Sons. Speed:12 Not very useful. Virgil prefers almost anything else to this. Axe of Strength (Magickal) Various magickal weapons dealers, like Xerad's in Tarant D:6-12 FT:1-3 (ST+1 CN+1) Speed:10 Boosts the wielder's ST and CN. Serrated Chakram (Magickal) Various magickal weapons dealers, like Xerad's in Tarant D:1-10(+5) FT:1-3 RNG:20 Speed:17 An excellent throwing weapon, with good damage, range, and speed. Fine Revolver (Technological) Second schematic in Gun Smithy technological discipline D:3-12 FT:3-9 TH:+5 RNG:15 Speed:17 Possibly the first decent gun you can acquire. Mystic Mace (Magickal) Random locations D:1-9(+12) FT:1-12(+8) Speed:11 MSR:10 Not a bad weapon for Virgil. Just above his ST, but he can still wield it. High Damage and Fatigue bonus due to Virgil's magickal aptitude. Sword of Sickness (Magickal) Shrouded Hills, gypsy woman D:5-20 FT:1-5 (Poison 1-20) Speed:13 A great weapon for early in the game, but it might be a bit pricey for you. Hushed Revolver (Technological) Fourth schematic in Gun Smithy technological discipline D:2-9 FT:2-5 RNG:9 Speed:13 Not as powerful as a normal Revolver, but allows you to make silent attacks. Star of Soul Bonding (Hexed) Lair of Bellerogrim, Arcane Chest D:1-8 FT:1-25, Random Stasis Speed:10 One of the first throwing weapons you find. Charmed Great Sword (Magickal) Random locations D:4-16(+4) FT:3-11(+4) Speed:13 MSR:14 Axe of Lost Time (Hexed) Somewhere in Ancient Temple or Dungeon of the Dragon Pool D:6-72, Very Slow Speed, Chance Hasten on Enemies Speed:9 Virgil picked this up at one of these locations. Not sure who (or what) he got it from. You usually only get one swing with this baby, but it could be a good one :-) Repeater Rifle (Technological) Third schematic in Gun Smithy technological discipline D:5-12 FT:1-8 RNG:15 Speed:19 Being able to chamber 2 bullets at a time gives this weapon very high speed. Axe of Creeping Death (Hexed) The Bog D:6-15, Chance Poisonous Vapours Speed:9 Unfortunately, the chance of summoning a poisonous cloud with this weapon is pretty good. Magick Bow (Magickal) Random locations D:1-10(+4) FT:2-5 Rng:20 Speed:8 OK for early in the game if you have some Bow skill. Power Axe (Technological) Black Mountain Mines D:5-18 FT:3-11 Speed:13 A handy dwarven weapon. Sword of Air (Magickal) Various magickal weapons dealers, like Xerad's in Tarant D:5-20 FT:1-5 Speed:17 Nearly indispensable in the early stages of the game. High speed and big damage! Looking Glass Rifle (Technological) Fourth schematic in Gun Smithy technological discipline D:10-30 FT:1-15 TH:+20 RNG:25 Speed:6 Excellent Damage capability and Range, but very low Speed. Compound Bow (Technological) Various armour shoppes, like Wallow's in Tarant D:5-18 FT:3-9 RNG:15 Speed:6 Low speed but high damage. Also one of the components of a Pyrotechnic Bow. Large Bore Vendigrothian Rifle (Technological) Vendigroth Ruins D:5-25 FT:1-7 RNG:15 Speed:10 Not a whole lot of use. when Loghaire joined my party later on in the game and I gave it back to him. However. Cursed Paladin D:3-14(+20) FT:2-10(+9) Speed:12 . Random Harm Speed:8 Raven liked this weapon a lot."Harrow" (Technological) Wheel Clan. Ashlag Village. Arcane Chest D:5-20. considering the late stage in the game at which you find it. it never seemed to work for me even when I was playing a dwarf (it purports to do added damage based on Race/Alignment.The Boil. Hand Cannon (Technological) Fifth schematic in Gun Smithy technological discipline / Tarant . but it wound up doing too much Harm to her as well and I had to take it from her. Pollock D:5-35 FT:1-10 RNG:12 Speed:13 Higher Speed than the Looking Glass Rifle. Arcane Axe (Magickal) Bangellian Deeps. You can obtain it from Loghaire if you talk to him about the Shape and the Stone. the silly bugger wouldn't use it . Loghaire Thunder Stone D:4-18 FT:3-12 D adj Race/Alignment Speed:11 A strange artefact this. Curiouser still.even though it's his own favourite weapon you would think. whatever that means). Hurtful Long Bow (Hexed) Thanatos. Hmph. Iron Clan Hammer (Technological) Iron Clan D:15-35 FT:1-8 TH:+5 FD:1-5 Speed:15 Best hammer. but does a lot of damage and is better suited to tech users. Aerial Decapitator (Technological) Unknown location.MSR:13 Quite the weapon for magick users. Charged Axe (Technological) Tarant . Lianna del Par D:15-25 FT:5-15 Speed:15 MSR:14 You'll have to be quite the thief to pick Lianna's 'pocket' for this weapon! Most likely you will have to expend a Fate Point instead. it's one of the best weapons in the game. Sword of Baltar (Magickal) Dernholm. Requires a minimum ST of 18 to wield effectively in combination with a shield. Old Blind Master D:20-40 RNG:8 Speed:17 Not as good a range as Azram's Star. so well worth it. Azram's Star (Magickal) K'na Tha D:1-10(+20) FT:1-3 RNG:20 Speed:21 Best magickal throwing weapon in the game. and not as fast. and indeed one of the best weapons. in the game. However.The Boil. Sebastian D:1-12 FT:1-9 ED:20-30 . so not too useful early on. . I just took the weapon from him and bid him farewell. Elephant Gun (Technological) Sixth schematic in Gun Smithy technological discipline / Poacher's Camp.. but the electrical damage this baby doles out is significant. as it was much more useful than he was :-) The Bangellian Scourge (Hexed) Bangellian Deeps. and you'll never miss a blow! Kryggird's Falchion (Technological) The Void. Evil Align. but fantastic Speed to compensate. and Quench Life Speed:15 The most evil weapon in the game! Sets your Alignment back quite a few points. especially against armoured opponents.-) Arcane Great Sword (Magickal) The Bog / Random locations D:4-16(+16) FT:3-11(+16) Speed:13 Check out the Fatigue rating! Depending on your magickal aptitude. a possibility which only arises in the latter stages of the game. Robert Milton D:20-50 FT:1-15 RNG:15 Speed:9 The ultimate gun. Requires a minimum ST of 12 to use effectively.. Lightning. but you probably don't give a toss as you're so evil already . You can only get this weapon if Sebastian joins your party. Torian Kel's Ancestral Sword (Magickal) The Void. altar in cave . chest in room guarded by Cursed Paladin D:5-30. this could be the best weapon in the game. Harm..Speed:10 May not look like much on paper. Also impervious to damage when bashing the likes of Ore Golems or Chests. Bane of Kree D:10-25(+10) FT:1-4 TH:+10(+21) Speed:25 Miserable Fatigue. Light-Fingered Gauntlets (Magickal) Various magickal weapons dealers. Mystic Chainmail (Magickal) Random locations AC:12(+5) ER:-10(+10) All Other Resistances (+15) Basic Machined Plate (Technological) Ashbury. Most useful early on. basement AC:20 DR:+30 FR:+10 ER:-20 NP:-80 . Garret Almstead / Fourth schematic in Smithy technological discipline AC:3 DR:+5 D:+7 You receive these as a gift from Garret if you speak kindly to him about his tough upbringing. Arcane Gauntlets (Magickal) Random locations AC:(+5) DR:+5(+5) Great for magick users. like Xerad's in Tarant AC:5 Bonus Pickpocket The handware of choice for thieves.D:35-50 FT:10-20 TH:+20 Speed:20 What can I say?! Armour: Dwarven Gauntlets (Technological) Balckroot. Basic Platemail (Technological) Various magickal weapons dealers. 12 Trellis Way. like Xerad's in Tarant AC:15 DR:+36 FR:+10 ER:-20 NP:-80 Walking tank stuff. sarcophagus DR:+20% Crit: Entangle Even though this item is supposed to be hexed. st. dx. No penalty to PE from it either. otherwise good AC. Miner's Helmet (Technological) Wheel Clan. All you lose is 200 Gold and a few XP in exchange for a fine suit of armour. FT -95% Bad for some of your major stats. Cameron DR:20 Requires Charges You can get this hat as a reward if you manage to close the portal near Liam's Workshop. Dread Armour (Magickal) Random Locations / Various magickal weapons dealers AC:19(+31) DR:+5 FR:(+5) NP:-20 People will comment on your attire all the time thus causing unfavourable reactions.10000 points to play with! Shadowing Robes (Magickal) The occasional Molochean Hand mage . Chill Shield (Hexed) Ancient Temple.. and nearly impervious to damage . Chapeau of Magnetic Inversion (Technological) Black Root. Vegard Moltenflow AC:15 Vegard presents you with this helmet if you manage to retrieve his family heirloom (a toy wagon!) from the depths of the Dredge. Good all-around armour.Just don't return it to the man who sends you into the basement to retrieve it. Nature's Wrath Helm (Hexed) Ancient Maze. chest in library DR:ER:FR:MR:PR:+20%. wp(-3).. One of the best helms around. but you can always swap it for something else when you need to converse. Mrs. I never seemed to suffer any adverse affects from it. Magick Robes (Magickal) Various enemies AC:5(+6) DR:+7(+12) FR:+3(+8) MR:(+10) Good for magick users. like Virgil. Lord of the Damned AC:6 DR:9 PE:-1 Magick Aptitude +20 Alignment -20 Even if you're playing a goody-two-shoes type. Bronze Barbarian Clothes (Magickal) Kree AC:11 DR:+16 PR:(+40) FR:(+40) ER:(+40) Weight:100 Lightweight. great for Prowling. room guarded by Seething Mass AC:5 DR:+7 D:+15 Dark Helm (Hexed) Ashbury Castle. Machined Gauntlets (Technological) Black Mountain Mines. Shield of Force (Magickal) Various magickal weapons dealers. it adds another 20 points to your . you can usually afford to take the hit in Alignment in exchange for the Magick Aptitude boost this helm provides. but can only sustain low damage (50) before giving up. like Xerad's in Tarant AC:30 ED:1-10 to Attacker Good AC plus deals out Electrical Damage to any attacker. Mystic Robes (Magickal) Random locations AC:3(+10) DR:3(+10) All Other Resistances(+35) Great stuff for magick users.AC:5 DR:7 FR:3 Prowling +2 Obviously. Note that this helm deducts 20 points from your Alignment EVERY TIME you take it off and put it on again (likewise. which aids greatly in Prowling. Creep Armour (Magickal) Various magick dealers. Charmed Platemail (Magickal) Random locations AC:15(+4) All Resistances:(+4) Weight:1000 Heavy kit. Also extremely fire resistant. Also great for Backstab. Note the potentially zero or better Noise Penalty. like Xerad's in Tarant AC:9 DR:+16(+10) FR:+5(+60) NP:-10 Great for thieves due to the low Noise Penalty. and classy looking too :-) Iron Clan Armor (Technological) Iron Clan AC:45 DR:+50 PR:+30 FR:+30 NP:-20 Fantastic stuff.. Amulets and Rings Ring of Poison Resistance (Magickal) . but of course. You can thus change from good Alignment to evil in a matter of seconds if you wish. this change is not so easily reversible! Dragon Skin Leather (Magickal) Various magickal weapons dealers. like the Magick Shop next to Xerad's in Tarant AC:10 DR:+5 FR:+5 NP:-10(+15) ++Backstab Possibly the best armour for thieves.. but only for the little people among us. Arcane Platemail (Magickal) Random locations AC:15(+10) All Resistances:(+10) Weight:1000 Nice gear. but good.Magick Aptitude). gate guard (for killing the Sorcerous Beast) Poison Heal Rate x2. . Gambling +1 Mystic Ring (Magickal) Tarant .Morbihan Plains .P. locked barrel ++Prowling Serpentine Necklace (Hexed) Isle of Despair. basement PR:(+15) FR:(+15) ER:(+15) MR:(+15) Most powerful ring in the game. Schuyler & Sons. Bad Reaction Adjustment -5 Not sure how useful this is. Medallion of Silence (Magickal) Elven Ruins.Forbidden Pit AC:(+10) PR:(+20) Dorian Amulet (Magickal) Various locations and people Magickal Resistance +40 But has the nasty side effect of making Virgil's healing spells fail nearly half the time :-( Medallion of Beauty (Magickal) Woman in the King's Inn & Pub at Dernholm / Woman in red dress at Roseborough Inn BE(+1) Ring of Protection (Magickal) Random locations AC:(+10) DR:(+10) Fated Ring (Magickal) Various magick shoppes / Random locations Crit Hit Chance +5. It's around the neck of that annoying elf. sends you looking for this. Probably worth expending a Fate Point to procure if you're not a skilled pickpocket. First Panarii Temple. Hadrian's collection +Crit Hit%. Panarii Temple BE(+2) CH(+1) Charmed Ring (Magickal) Isle of Despair. WP + 1. Jewel of Hebe (Magickal) Tarant. Virgil Crash Site .Hellfire Medallion (Hexed) The Pit of Fires. Junkpile Fireflash DOT (Damage Over Time) in combat Amulet of N'Tala (Magickal) Stillwater. Note: not included are followers who will only join you as part of a particular quest. PR +20%. +2 Melee Skill You can't obtain this till pretty late in the game. Myrth. Franklin CN(+2) The Finger of Mannox (Magickal) Caladon. Grimson Way. lair of the Sorcerous Beast PR:(+5) FR:(+5) ER:(+5) MR:(+5) Ring of Virility (Magickal) Tarant. the herbalist in Shrouded Hills. Mr. but it's a handy artefact to come by! Important people Characters you'll meet throughout the course of the game who may join you as a follower. and then leave immediately thereafter. Myrth ST(+1) CN(+1) Healing(+50%) Gaylin. Vollinger is of evil Alignment. Virgil is nearly invaluable as a healer. and Spot Traps. A brutal walking tank of a melee fighter by the end of the game. Prowling. The Sour Barnacle A mage who will join you as a follower provided you are roughly at his level. Otherwise. He can train you as an Apprentice in: Backstab. Magnus Tarant. He seems like a bit of a lush. Turns into a fearless Melee fighter who is adept at bashing down doors and foes alike. Chukka Tarant. Pick Pockets. Schuyler & Sons Magnus the dwarf is handy enough to have around in the early stages of the game. outside the hostelry This 'Worthless Mutt' is far from it. because he's politically correct to the extreme. but it doesn't affect his fighting skills. He'll leave in a flash if you attack too many innocents though. I would recommend keeping him with you till the bitter end :-) Sodd Mead Mug Shrouded Hills You need to have CH of at least 9 before Sodd will join you. outside P. However. and he has much to contribute throughout the game regarding advice on various situations that arise. Dante Blackroot. which is quite right if you're playing a goody-two-shoes type. Dog Ashbury. he says you're too wet behind the ears. Virgil doesn't trust him though. As indispensable as Dogmeat was in Fallout :-) Geoffrey Tarrelond-Ashe Ashbury An utter snob of a dark necromancer who will only join you if you're of evil Alignment. Jayna Stiles Dernholm A technological healer. Will only join you if you're leaning towards the tech side yourself.You have little choice here as to whether Virgil joins you or not. Vollinger Dernholm A gnome thief standing at the bar in the inn who will join your party if you are roughly at his experience level of 15. Gilbert Bates' Estate . Better to grant him his freedom and gain a Fate Point.I could never get Chukka to join me for whatever reason. Sebastian Tarant . but it seems like he'd be a good Melee fighter along the same lines as Sodd Mead Mug. Z'an Al'urin T'sen-Ang This dark elf wizard will join you as a follower. daughter of the Silver Lady. so he can be quite handy. H. Prowling. then return with news of the Black Mountain Clan before Raven will join your party. and Phantasm colleges. Caleb Malloy's bar A thief skilled in Firearms. is a healer much like Virgil. . He'll only join with you if you're of evil Alignment. Second. Parnell's You lose 50 Alignment points if you accept Gar into your party. but only if your Alignment is neutral or evil. Loghaire will then join you regardless of your follower limit. Raven Qintarra Raven. Perriman Smythe Tarant. Torian Kel Ancient Temple You must fetch a vial of blood from the Dungeon of the Dragon Pool in order to bring Torian Kel back to life. Jormund Qintarra You must secure his release by proving that he didn't kill Wrath. and convince him to return to rule his clan. and Pick Locks. Great Melee fighter.The Boil. he's got a full complement of Fire and Force spells (including Disintegrate!). Once he agrees to join your party. Necromantic White. He knows spells from the Fire.-) You must journey to T'sen-Ang and speak to M'in Gorad. Loghaire Thunder Stone Wheel Clan First you need to talk to him about the Stone and the Shape. outside Willoughsby's house A mage from Tulla. and he's a formidable Melee fighter. Pretty handy with a bow too . you need to find out the fate of the Black Mountain Clan. only better looking.T. Gar Tarant. Not a whole lot of use. The Bane of Kree The Void Has Torian Kel's Ancestral Sword on him. You probably only stumble upon him late in the game. but I could never make this work. . Arronax The Void An unlikely companion to say the least . Weldo Gateway to the Wastes A halfling adventurer. Kraka-Tur will join you. Kraka-Tur The Void If you have found and read his journal in the Lair of Bellerogrim.-) Gorgoth The Void You should be able to get him to join you by giving him an Animal Carcass. but he's pretty much crap in a fight. but he's a fairly useful thief considering his level.Tollo Underhill Pits of Dernholm A Level 30 halfling thief.
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