Alien: Isolation CompleteWalkthrough and Game Guide Escape the Alien and beat every mission to survive Sevastopol. by Bill Lavoy Alien: Isolation is a survival horror game with a heavy dose of stealth, and we should also mention that it is absolutely nothing like Aliens: Colonial Marines, a game that was received rather negatively, to say the least. The good news is, while Gearbox Software was responsible for Colonial Marines, The Creative Assembly are the ones who have expertly crafted Isolation. That's not to say that Gearbox Software isn't a great studio, but for anyone who might be inclined to carry some bad blood from one to the other, we'd advise you to give Alien: Isolation its fair kick at the can. The game takes place 15 years after the events of Alien and 42 years before those of Aliens, the first two films in the franchise. Players will step into the shoes of Amanda Ripley, daughter of Ellen Ripley and series protagonist. Amanda is given the opportunity to investigate the disappearance of her mother, joining Samuels and Taylor on a trip to the Sevastopol, a space station that holds the flight recorder from her mother's ship, the Nostromo. While the plot certainly does get much, much thicker, we have no intention of spoiling it for you, opting instead to provide you with this free walkthrough. Let us guide you through some of the more difficult situations you'll encounter on Sevastopol, leaving the story-telling to the game itself. Mission 1 - Closing the Book - Taylor, Samuels, Verlaine Complete your objective to Explore the Torrens by speaking to Samuels and Taylor, then making your way to the bridge for a briefing with Verlaine. Mission 2 - Welcome to Sevastopol - Door Code, Get Through the Main Door We provide players with the door code, and show them how to find a way to distract the looters so Amanda and Axel can escape. Mission 3 - Encounters - Disable Security Lockdown, Evade the Alien Aside from showing players how to sneak past the Alien, we'll help them find a Data Cell and hack the elevator to Seegson Communications. Mission 4 - Seegson Communications - Motion Tracker, Access Rewire Players will get their first taste of the Motion Tracker in this mission, and we'll show them where to find it, as well as the EMP V.1 to disable Synthetics. Mission 5 - The Quarantine - Passcode, Keycard, Dr. Morley This adventure will feature a heavy dose of the Alien, and we'll help players sneak past the Xenomorph to find the passcode and Dr. Morley's keycard. Mission 6 - The Outbreak - Stun Baton, Passcode, Synthetic Players should expect many encounters with the Alien over the course of this mission, but we'll help them through it with minimal risk. Mission 7 - Seegson Synthetics - Smoke Bomb V.2, Compression Cylinder Find out how to sneak past the humans and power up the Requisitions Android in order to retrieve the compression cylinder. Mission 8 - Haven - Gas Torch, Flashbang V.2, Revolver, Marlow Reactivate the transit at the main console and use your Cutting Torch to regroup with Samuels, Taylor and the Marshals. Mission 9 - Beacon - Distress Beacon, Winch, Alien Nest This will be one of the easier missions throughout the game, but it can be tricky when players are asked to return to the winch. Find out exactly how to complete this objective. Mission 10 - The Trap - Get to the Airlock, Flamethrower, Noisemaker V.2 Players will spend quite a lot of time fighting, escaping and evading the Alien as they try to trap it in Sevastopol. Luckily, they'll have their Flamethrower. Mission 11 - Hazard Containment - Plasma Torch, Shotgun, EMP V.2 Fight through the hostile Androids on the way to the Marshal Bureau, then find Samuels in Seegson Synthetics. Mission 12 - Synthetic Solution - Security Access Tuner, Grid Purge, EMP Mine This mission has players making their way to Samuels, sneaking past hordes of Walking Joes in order to help him halt the grid purge before it's too late. Mission 13 - Consultation - Door Passcode, Gas Mask, Security Capabilities One of the sneakiest objectives in the entire game is to reduce Apollo's security capabilities, but with our help it'll be completed in seconds. Mission 14 - The Descent - Boltgun, Reactor, Destroy the Nest While players are attempting to destroy the nest they will have to deal with Facehuggers, then make their where back out and overload the reactor. Mission 15 - The Message - Ellen Ripley, Nostromo, Marlow, Flight Recorder Once players take the shuttle to the Anesidora they will need to track down Marlow and Taylor, then take a moment to listen to a personal message from Ellen Ripley. Mission 16 - Transmission - Torrens Coordinates, Ricardo, Xenomorph It's time for Amanda Ripley to go for a spacewalk if she plans to locate Verlaine and the Torrens. Once she's outside our guide will give players the coordinates required to do so. Mission 17 - Desolation - Restore Power, Passcode, Keycard Players are going to spend more time escaping the Alien, which is likely why it's so easy to miss the passcode and keycard required to find an alternate route to the Spaceflight Terminal. Mission 18 - Tomorrow, Together - Release the Torrens, Ending After a long campaign, it's time to wrap things up and get players back onto the Torrens where they can reunite with Verlaine and enjoy the game's ending. Last Survivor DLC Mission - Ellen Ripley, Sigourney Weaver, Nostromo Play as Ellen Ripley, mother of Amanda Ripley, as she tries to self-destruct the Nostromo and escape on the Narcissus. Our tips will help you to avoid contact with the Alien at all times. Crew Expendable DLC Mission - Ellen Ripley, Airlock, Ash Navigate through the vents and survive the Alien in order to trap it in the Air Lock. Players can choose to play as Ripley, Parker or Dallas in this exclusive bonus content. Collectibles Find all 10 Nostromo Logs – Archivist Trophy Make sure you have your Ion Torch. You'll need it to track down these hard-to-find collectibles. Collect all 151 Archive Logs, Voices of Sevastopol Trophy How to find every Archive Log in the game. Collect all 50 ID Tags and Unlock The Taken Trophy All that's left of Sevastopol's doomed population. We'll tell you how to get each ID tag. Alien: Isolation Mission 1: Closing the Book - Explore the Torrens Get dressed, then speak to Taylor and Samuels before going to the bridge for a briefing. by Bill Lavoy When the mission begins you'll play as Amanda Ripley, the main protagonist of Alien: Isolation. When you have control, head over to the flashing console along the wall that says System Monitoring A with your name, Amanda Ripley, written above it. Follow the instructions to interact and receive your first objective, Explore the Torrens. head to the opposite side and interact with the personal storage locker that has your name above it. but feel free to explore the room as the two of you chat. . Go to your right and through the door at the far end to find Taylor sitting at a table. Approach it and interact to gather up some supplies. then follow the hallway until you can go either right or left.Exit the room through the only door you can and take your first left. Feel free to explore the room. You're heading left. exit out the door you entered through. Approach her to trigger a conversation. you'll have knocked off the Speak to Taylor secondary objective. Look for a green light on the wall to Taylor's left. When you enter the room. When you're done talking. but when you're done. This will complete the secondary objective. Get Dressed. following the hall until you reach an intersection. following the hallway until another door opens for you. The room that Samuels is in will be just on your left. Feel free to look around when you arrive at the bridge. passing by the room where you previously spoke to Taylor. Just follow Samuels through the ship. Enter through the only door and talk to him to complete your secondary objective. This will complete all the . Speak to Samuels. and it's about as easy as objectives get.Exit the room Taylor is in through the door you entered. making sure to Collect Your Briefing Documents from the desk behind the captain when instructed to do so. then take the hallway that splits off to the right. Follow it until you hit another intersection and take the path to your left. Your new objective will be to Go to Bridge for Briefing. then look to the wall on the left and climb into the ventilation shaft. this time with two boards that you can pass over. Follow the shaft around and exit on the other side. Alien: Isolation Mission 2: Welcome to Sevastopol . although the game may not notify you as it has done previously. and when you regain control. but it's really not necessary. Follow the hallway until you reach a pit with fire coming out of it. Pass through the door into the next room where you can save your progress if you'd like. by Bill Lavoy Take control of Amanda and receive your objective to Find Help before heading into the adjacent room to change. Keep following the luggage track all .objectives you have for this mission. Get Through the Main Door Get through the main door and find a way to distract the looters and reach the transit station. start moving forward and through the luggage checkpoint. Head across the boards to trigger a short cut scene. Keep moving forward until you see another hole in the floor.Door Code. When you reach the top. then try to go through the large shutter. . This will update your objective to Find a Way to Restore Power to the Shutter. one that requires a numerical code to open. There are two rooms on the left. You can lower the ramp to access the ladder or just walk all the way around.the way to the far end where you'll find some supplies. There's also a room on the right that needs a little juice before you can go inside. quickly finding that it also needs the power to be restored. look for a device on the wall that you can interact with. the other needing the power to be restored. When you reach the top of the ladder. check the room for supplies and exit through the only door you can. Backtrack the way you came. then when you pass through one of the luggage checkpoints. head to the side walls and pick up a map of the area. The only way you can go is to the opposite end of this area and up the stairs. one to the left and one to the right. Go to the room that requires the code and collect all the goodies inside. go up the stairs on your right and make your way around until you spot your ship. and giving you the code to the room with the keypad. making sure to crouch underneath the live wire hanging from the ceiling. Head back up the stairs and through the shutter. The next area is fairly insignificant.1. When you enter the Spaceflight Terminal. There aren't any alternate paths to find here. This will update your objective to Contact the Torrens. including the Blueprint for crafting Medkit V. then select Power Junction D-13 Departures. This should accomplish two tasks . Pass through it to the other side. making sure to browse to the Utility folder. but players can scoop up a few more crafting items that might come in handy down the line. which is 0340. Exit the room and check the other two rooms.Head into the control booth and interact with the power coupling on the left. then approach and use the computer at the center of the console.completing your objective to Find a Way to Restore Power to the Shutter. . just near the bottom of the stairs.Continue along until you go down the opposite stairs. then head into the area with the Cred-Op Amusements sign above the door. Approach the large container in front of you and move the cart out of the way. then keep moving in the only direction you can until you reach the top of the large stairs. Backtrack out of that room and go in the door along the left wall. Pass through the container to the other side. then use the power coupling to restore power to the area. . then climb out and into an area that's seen better days. then use the hatch to access the vent and climb inside. Enter the room and use the Sevastolink terminal to learn more about what went down on the station. Take a look around and make sure you didn't miss anything. Follow the vent until you can't go any further. Pick up the Flare if there is one. Move to the door to have your objective update to Get Through the Main Door. then pass through that room and into a control room with an audio file. you need a Maintenance Jack. Restore the power and then backtrack out the door you just came in. Exit the control room and turn left. Save your game if you feel the urge. but in order to do that. then go to the left side and through the only unlocked door in the area. When you're facing the large door that is now your objective. Head up the stairs and through a door that is available now that the power is back on. but if you want to listen to the file you can. This will lead you to a room with a very bright light with a power coupling nearby. you'll see a stairwell on the left. Turn around and face the direction you entered the room from. There's not much to do here. Go through the nearby door and loot the room for supplies. going through another door to find a short hallway with a wheelchair and wet floor sign nearby. then return to the hall and head through another door at the opposite end.Pass through into the next area to see a large door with the number 42 written on it at the opposite end. . use your new toy to pop the door open and exit the room. You can't go through the nearby door. when you are all done with this area. Check them out or leave them be . and the other is in the area beyond where you recently restored the power. Following a cut scene. but when you're ready. Do that. When you're done. your new objective will be to Head to the Transit Link with Axel. head back to the giant door with the number 42 on it and complete your objective to Get Through the Main Door. but you can crawl into the ventilation shaft and drop into the room through the ceiling. . You'll need to pick up the Flashlight and Flashlight Batteries before you can move on. but now that you have the Maintenance Jack there are at least two doors you can enter now that you couldn't before. follow him into the vent. Pop the door open and follow your new friend. stopping when he does and activating the elevator when he tells you to. One of them is just after you exit the room where you found the Maintenance Jack. You now need to backtrack the way you came. Either way. then grab the Maintenance Jack from his body and loot the surrounding area for supplies.the choice is yours. When you finally reach his hideout your objective will update to Stay Close to Axel.You'll know you're in the right spot if you're in a room with a bunch of shelves and a dude laying on the floor behind a fence. your objective will update to Hit the Power at the Same Time as Axel. When you reach the next area. this time asking you to Use Your Flashlight to Find the Vent Entrance. Move through this room. As long as you timed it correctly (took us two tries). your objective will update and ask you to Escape with Axel. take cover next to Axel until your objective updates and requires you to Find a Way to Distract the Looters. Move around the room in a counterclockwise fashion until you enter a room with the console that controls the generator. Do as the game asks. To do this. . Follow Axel through the vent until he spots some people talking up ahead. When he joins you. Kill the power to the generator. then into the next room on your journey. stopping to use the Sevastolink terminal if you desire. then press the button that's indicated on your screen. so wait a couple of seconds and then climb back out of the vent. then climb through the hatch to enter the vent in the floor. Run down the hallway next to where the looters were originally standing and pass through the only door you can take. The looters are headed to the generator console to check it out. backtrack through two rooms until you see the power console. then locate the vent in the far left corner of the area from where you entered.When you enter the next room your objective will update once again. Welcome to Sevastopol. by Bill Lavoy . When the door finally opens. passing through into an area called the Towerlink Transit System. We'd advise doing this very.After restoring the power you'll have a new objective. this time asking you to Save Axel. Take the hallway to the right of the giant blood stained vent. Sprint back around to his location and melee the looter that's trying to kill him. this is the end of Mission 2 . very quickly. Evade the Alien Find the Data Cell. Simply sprint after him until you trigger a cut scene. If you're fast enough. Head to the far right corner of the room and press the Call Transit button to the right of the door. Alien: Isolation Mission 3: Encounters .Disable Security Lockdown. your objective will be to Reach the Transit Station. This will prompt the rest of the looters to begin chasing you. Following the cut scene. and your objective will update once again to Escape with Axel. get on board and press the button to go to the Lorenz Systech Spire. Disable Security Lockdown and escape the Alien. but you have four hostile people approaching from the top floor. they will talk as if they are going to chase you down the stairs. and when you climb the stairs. The game will now ask you to Take the Elevator Up to Seegson Communications. but your ultimate destination is the office a bit further ahead. We found several locked doors but weren't able to enter. Loot this entire room. but your objective will be found up the stairs to the left. then go down one more level and through the door with the Tech Support sign above it. and soon after the woman will return with three angry friends. Step off the transit car and explore the area you're in. That's the bad news. Scavenge for supplies. you just gave them the slip. There will be a vent on your left that you can snag some supplies from. it's the same door the four humans just entered the area through. Congratulations. If the four bad people spotted you. then backtrack down the hall to return to the main room. Make sure to snag the Flashbang blueprints off the wall near the body full of bullet holes. Briefly duck. go into the office and save your game. and when you're ready. making sure to go down the hall with the System Monitoring sign above it and searching the dead body and room at the far end. using the Keycard to pass through the door. and when it ends there will be an alarm going off. a woman will begin shooting at you. then move around the balcony in a counterclockwise fashion.As the third mission begins. feel free to explore the entire up and downstairs. your objective will be to Find an Elevator to Seegson Communications. but will quickly decide against that idea. In fact. go to the door that is opposite of the one you entered this area through. Your new objective will be to Find a Data Cell to Repair the Security Access Tuner. stopping to grab the map before you head inside. turning left and heading through the door with the Sevastopol Works Archive sign above it. just to the right of where you originally entered this area. Entering the room will trigger a cut scene. then pick up the Revolver and Keycard laying on the desk. In fact. Head down two flights of stairs and grab the map. but when she runs off. You can go to the right. minus the exact door the woman was standing at. This will trigger a cut scene where you pick up the Access Tuner. moving from . You will now be able to go through a door that was previously locked. so we continued looking around until we passed through the only door we could and our objective updated. The good news is that we can help you deal with this unfortunate situation. you're going to press the button on two of those devices. With map in hand. Go up the stairs toward the office. and that starts with you turning to your right and pressing the big button on the device with the hand crank on it. Turn around from where you picked up the Access Tuner and head up the stairs to your right. Turn around from where you picked up those two items and go down the short hallway. but sneaking won't hurt. Enter the room and use the Sevastolink terminal in the corner. Whatever you do. but we took one more safety precaution before doing so. When you move the second device you'll expose the Data Cell.your left to right. Head back into the hallway with the System Monitoring sign above it. it's time to get a move on before the Alien shows up and does all those horrible things that were shown in videos prior to the game's launch. spend a moment going through the entire room. It's time to head back out the door that you used to enter this area.. work your way down the stairs and to the elevator where you originally picked up the Access Tuner. We're just the careful type. hide behind the railing and observe the Alien at work. It might be harmless. but let's just say it's never a bad idea to have multiple escape routes. Use it to open the door. It's time to head all the way back to the room where you gave the slip to those four angry humans. It doesn't seem overly important since it only leads back to the same hallway you were in before. Head inside and pick up any goodies laying around. but this time use your Access Tuner to unlock the side room. Approach the door and follow the on-screen prompts to tune into the code system and then to enter the code shown. so slowly work your way back up and use your Access Tuner to unlock the door. Exit the room and go all the way back through the office where you collected the Revolver and Keycard. . then get inside and press the button on the wall to bring this mission to a close. then when you're done. Doing this successfully will open the door and return you to the large room. head back to the desk in the middle of the room and press the button to Disable Security Lockdown. so approach the Tech Workshop door and use your Access Tuner to get inside. Once the Alien scurries away. don't interact with the keyboard that gives you the option to Disable Security Lockdown just yet. We're not giving anything away. We're pretty sure you're safe(ish). It's about this time that your objective will update to Disable Security Lockdown. and when it's over. On the opposite side of the same wall that you entered the Tech Workshop. This will trigger a cut scene. which is now to Hack the Elevator to Seegson Communications. there will be a door where you can use your Maintenance Jack. including the audio log laying on the desk. Approach and pick it up to update your objective. When you go through. we genuinely don't know if this is necessary. then go down the stairs next to the office and into the hallway with the Tech Workshop sign above it. With your alternate escape route ready to go.. but to do so you'll have to use your Access Tuner. Snag it and keep making your way through the adjoining rooms. then interact with the Sevastolink terminal in the corner. pull the lever to open the door and take a left. Choose the Utility folder at the bottom of the screen and override the door. When you reach the end of the hall. Grab the map from the right side of the hall and then save your game on the left side of it. After you finish your brief chat. going up the stairs and past the Human Employee Recreation sign. Go inside and pick up the Motion Tracker off the desk. plus find the Noise Maker.Motion Tracker. by Bill Lavoy After gaining control. Grab any supplies in the first room. but your main goal is to head to the External Communications area and access the External Comms Link. . head down the stairs and follow the hallway all the way around to a room on the far end. then backtrack out the door and walk past the camera. using your Maintenance Jack to pop the lock off another. then head into the adjacent one where you'll find the Noisemaker V. Upon exiting. so use your Access Tuner to hack the door with the Maintenance sign above it. Do not try to go up the stairs.1 blueprint on the table. Avoid Detection. Your objective should update to Find Another Way Inside. the first order of business will be to speak with the Synthetic behind the glass. Go through the door next to the save game mechanism and up the stairs. jump into the ventilation system and follow it to the ground level. then jump into the ventilation shaft and follow it as far as you can. These are also referred to as Androids and Walking Joes. Head into the door next to the dead body and use the Access Rewire to shut off the camera in the hallway. Access Rewire Reactivate Samuel's Communication. Head in the direction of the No Access sign to gather up some supplies. Once you do that.Alien: Isolation Mission 4: Seegson Communications . Head inside that room. going through the Comms Control door and into the elevator. your objective will update to Gain Access to the Elevator. Leave the room and take the door directly on your left. loot it. EMP and Motion Tracker. but instead walk past them. Stepping off the elevator will update your objective to Contact Verlaine and the Torrens. Head through the door at the top and cross the hall. Head to your left and then go through the door with the Internal Communications sign above it. Look over your right shoulder (about four or five o'clock if you want to be specific). then grab the EMP V. going into the Human Employee Recreations door where the Synthetic was wounded behind the counter. as there are Walking Joes on patrol. As soon as you go through the door. so exit the vent and turn right. avoiding the hostile Synthetics. you are about to sneak all the way back to that point. Go up the stairs and turn to your right.. and go through the door and into a small room. this time looking at a large room with several windows providing a view inside. they will bring all kinds of harm your way. plus a door on your left as you enter. Be careful about going behind the counter.1 off the table. There are a few Walking Joes in the area. passing into the Monitoring Hall and sneaking out the door on the opposite side of the room from where you entered. When the cut scene ends. the Alien and whatever else the developers added to trip you up. hang a right and go down the stairs. Exit that ventilation shaft and look for another that sits to the right of the room's exit. then move right again when you reach a desk a few feet away. so just follow the on-screen instructions for all three.Your objective should update to Find an Alternate Communications Terminal. This will take you to another hall. and if they see you. counter and a few vending machines. so cross it and go into the door with Human Employee Recreation written above it. Are you ready to throw your controller or keyboard out the window? Remember back at the beginning of Mission 3: Encounters when you stepped off the transit car? Well. Move through that room and into the next. then head up the stairs to the center of the room and complete the three mini-games. We'd love to tell you how to do this. but the game changes for each player. Jump inside and follow it until you find yourself in the hallway just outside Internal Communications. so don't be afraid to hide under a table before sneaking through a door with the signs Internal Communications and Monitoring Hall above it. This is where you need to be very careful. Save your game if you desire. There's a wounded Synthetic there. You'll know you're on the right track if your objective updates to Reactivate Samuel's Communication. Exit that room to find yourself in another hallway. dropping down into it and exiting before it curves to the left. The next room that you enter should have a table. Look for a vent in the floor nearby. your objective will be to Return Through Seegson Comms to Escape. Whip out your Motion Tracker and keep tabs on . climbing in the ventilation shaft to the left of the door. and although . To keep the Alien from showing up. passing through the ventilation shaft and emerging out of the floor.them. exiting Human Employee Recreation and crossing the corridor to go through the Monitoring Hall door. but if you want to do some exploring. Pass directly through this room and exit out the door on the opposite side. Make your way to the elevator and use it to return to the Comms Security Surveillance area. then cross the hall and head into the Reception area. coming out next to the room where you originally picked up the Motion Tracker. Exit the transit and look to your left to find a save game terminal. There are likely to be at least two or three Androids in the area. Head into the hallway and take a right. toss a Noisemaker in the opposite direction of which you want to go. hop into the ventilation shaft and retrace your steps. If you get stuck. just avoid them. so leave there and take a peek toward where the Walking Joe was in the control booth. The room will be empty. taking extra care to be as quiet as you possibly can. then make your escape back to the elevator to take you back to the Lorenz Systech Lobby. Consider saving your game before descending the stairs. You're now back in the hallway where you disabled the security camera some time ago. The transit should have already been called and will arrive momentarily. Follow that hallway all the way around to the opposite door. now would be the time. There should be a sign above it with an arrow pointing to the Transit Station. so wait for your opportunity and then sneak forward. passing through a door and into the Towerlink Transit System. Go down the stairs and head to Towerlink 01 on the left hand side. so use the ditches off to the side of the corridor to avoid them. You'll emerge in the area where the four humans hunted you in Mission 3: Encounters. crouch and slowly make your way to the door on the opposite side of the room from where the elevator delivered you. then hop on the transit and ride it to Solomons Habitation Tower. If you see a Synthetic. Head into the Comms Control area and backtrack the exact same way we originally brought you through this room. save for a few not quite dead Synthetics and one angry Alien. Just a thought. There are stairwells all around you. Use your Motion Tracker to avoid any Walking Joes. He will patrol that hallway. You'll exit the ventilation shaft in the Maintenance room. Just like before. then go up the small set of stairs and turn to your left. and your objective will update to Take Transit to Scimed Tower. going through the Human Employee Recreation room on the right. then turning left and making your way back to the mission's starting point. ending this mission. then from there. As you step off the elevator. by Bill Lavoy To start the mission. then hop into the ventilation system on your left. Dr. Take your first left. Interact with the Sevastolink terminal and . your objective will update to Get into the San Cristobal Medical Facility. Make sure you're constantly checking your Motion Tracker as you approach the Senior Consultant door and use your Access Tuner to get inside. Kuhlman. It's at this point of the game that you'll be introduced to Dr. feel free to hop aboard Towerlink 03 and ride it to SCIMED Tower. you can always reload from your last save if anything goes horribly wrong.we didn't mess with the exploration options in this area. Continue following that corridor until you pass under a Senior Consultant sign and go down a set of stairs. Alien: Isolation Mission 5: The Quarantine . turn around and head through a nearby door. Go up the stairs near where the two cameras are. Instead of going up the stairs. and after a short conversation you'll get an updated objective to Find Morley's Office. Dr. Climb the ladder and travel through the vents until you fall to the floor. when you're all done. Dr. your objective will be to Go to Samuels and Taylor. Step off the transit to reunite with your Torrens crew. Keycard. and tell you to look for a pass code. going under the sign that says Welcome Area. No matter what you decide to do. Move forward and grab the map to your left. Kuhlman will comment that that's Morley's office.Passcode. get the passcode and escape the Alien to acquire the Keycard. then move forward and head up the stairs in front of you. Morley Find Morley's office. then step onto an elevator when a voice tells you to. then head through the nearby door and up the stairs. Kuhlman should comment that you're headed in the right direction. turn to your left and pass between a series of shelves. Head through the door to the Psychiatric Ward and follow the hallway as it curves to the left. Look for a room on your right that says Psychotropic Clinic above the door. You'll find that the pass code is 1702. Morley's office. following the hall and going through a door at the end of it and once again on your right. but keep moving until you see the Staff Quarters door on the left side. going down a small flight of stairs and following the hallway. and after a short conversation you'll need to follow him by going through the door with Welcome . 1702. going into the Day Room. he'll still roam around the area. Kuhlman. Approach it to have your objective updated to Investigate Rooms on Dr. Make your way out of Morley's office and toward the stairs you used a short time ago. however. meaning full on stealth mode from here on out. but this is where the Alien came through the vents. following it all the way through the door that says Visitors above it. Turn left out of the Day Room and take the corridor to your right. turning right after you go up the small set of stairs. alarms typically attract the Alien. Leave the room and turn to your right.1 off the desk. Leave the room and turn to your right. Morley who is very dead and laying on the floor. Take your third right and use your Motion Tracker to locate your objective. feel free to press the Emergency Override button next to the door. It would be a shame to lose all this progress due to death by Alien. At about this point. Grab any supplies you find inside. Kuhlman. Open it using the code you find in Dr. take your first left at the top of the stairs and make your way down the hall. then head to the back of the room and save your game. Morley's Keycard. Simply follow the corridor as far as you can. so hide under the tables or in the locker if he makes an appearance. When you're fairly confident the beast isn't around. Use your Motion Tracker to keep tabs on the Alien. going back through the Staff Quarters door and turning left. Continue to move forward until you pass through a door with no name and into a larger area. and can be found under Shared Hospital Quarantine. Just so we're all on the same page. When the coast is clear. it's time to get out of there and make your way back to Dr. an alarm will sound and your objective will update to Find Dr. leave the room and turn to your right. Your primary interest is the whiteboard at the back of the room. This will bring you back to Dr. using the locker to hide if the Alien shows up. then grab the Keycard off Dr. Speaking of the Alien. Room A29. Morley's Rounds. Once you're in the room. Move into that area and pass through another door that says Staff Quarters above it.go through the files. With item in hand. We're not sure if it will be the same for you. Go inside and snag the Pipe Bomb V. Turn off Air Purification and switch Vent Access on. Turn in the opposite direction of where Dr. Alien: Isolation Mission 6: The Outbreak . Take a left before reaching Cold Chamber 1 and look for a door that has a Stun Baton jammed into it. Synthetic Locate the passcode to access the keycard. choosing the Utility folder and selecting the option to Activate Cooling System.Stun Baton. This should allow you to approach three of the four Hydrogen Cylinders in the room. turning right and going into Cold Chamber 2. Hide behind the table until you see the Alien complete its rounds through the glass. Head inside and use the Sevastolink terminal. grab the Hydrogen Cylinder from the floor and make your way back to the original room. hide behind one of the tables. after which your objective will be to Take the Elevator to the Lower Hospital. Exit the room you're in. Grab this item to add it to your inventory. If you see him wandering around. but given how close to the beginning of the mission it is you may want to skip this. Doing so will bring on an intense cut scene. . Passcode. then escape the Alien. With the coast clear. so your objective should be to Take the Elevator to the Lower Hospital. then use the Access Rewire on the wall. Be careful that the Alien doesn't spot you through the glass that separates this room from the one you were just in. but will soon update to Find a Trauma Kit. Leave this room one more time. simultaneously opening up the door it was holding shut. Approach the final cylinder and choose the option to Insert and Engage Coolant. Exit Cold Chamber 1. walking straight forward and saving your game before continuing. by Bill Lavoy Mission starting points are a little blurry in Alien: Isolation. the one with the Sevastolink terminal. choosing to Engage Coolant on all but the U6 unit which is located next to the cabinet we spent a few hours cowering inside. Step off the elevator and save your game if you so desire. This will update your objective to Investigate Lingard's Office for Information.Area written above it. Kuhlman was standing and get on the elevator to complete the mission. taking a left and heading into Cold Chamber 1. Head back toward Cold Chamber 2. after which you'll need to access the Sevastolink terminal. look to your left and climb inside the vent that's on the wall. turning left and following the hallway until you pass a dead body. When the cut scene ends the objective will update to Search Operating Theater for Trauma Kit. following the corridor and ducking into the first room on your right. In here you'll find the option to save your game. Loot this room. turn around and choose to Enter Passcode next to the save game mechanic. Turn right into the Staff Quarters and take an immediate left to head toward Facility Administration. turn to your left and then take the corridor on your right. passing into an area with a very dead person sitting in a wheelchair. Continue moving along. You can only go one way. selecting the file Report: Lingard to trigger a cut scene. going inside the room with the same name when it appears on the left hand side. Head through the door with the Ambulance Bay sign above it and take a right. Use your newly found keycard to open the locked door. hiding from the Alien in one of the lockers if it makes an appearance. Approach the dead body on the table and choose the option to Use. All these wonderful hacking tools and we need another keycard. It's here you'll find an extremely important code to accessing San Cristobal's central wards is 2505. passing through the door that says Hygiene Area and traveling down the corridor. access the Sevastolink terminal and browse to the Utility folder. . Exit the room to see a sign on the wall that says Staff Gallery. jumping inside and following the only available path to very end. When you're ready. then actually entering the Staff Gallery itself. Once safely inside. passing through and into the Operating Theater. Climb back out of the vent where you'll receive an updated objective to Initiate San Cristobal Medical Evacuation Procedures. Go to the far end and use the door. Look for a vent in the floor and open it. As soon as the door opens. Grab the Keycard. leave the room and take a left. updating your objective to Access San Cristobal Medical Reception. but rather than go in that room. then another right when you reach the main area. turning left and going into the Security Desk area. browsing the Personal folder and selecting Morley: Update and Codes. Exit the room through the door you entered. Exit the terminal. so climb the ladder and drop through the floor when you run out of vent to traverse through. leave the room and take a right before ducking back into Facility Administration. As you try to use the door on the opposite side of the room your objective will update to Find Keycard to Access San Cristobal Medial Wards. using your Stun Baton on the Synthetic if it gets in the way. it's time to approach the center of the room and choose the option to Use Security Access Tuner. Continue along this dark hallway. Head through the now open door.Smoke Bomb V. With both generators on. When you come to a Medical Reception door on your right. they can be wildly unpredictable. activate the Requisition Android and access the Components Warehouse. the Alien is there and will mess you up if you pass underneath. Hop into the ventilation shaft and follow it as far as you can. following corridor as it curves to the left. Compression Cylinder Repair the elevator. Move down the corridor with the High Dependency Unit sign above it. taking a right and moving to the far end of the hall. hiding under beds if you come across anything that moves. You'll also want to be very careful of vents in the roof. completing the mini-game and updating your objective to Escape Through San Cristobal Medical Reception. turn left and pass underneath the Medical Reception sign. including the Alien. but that's optional. Just be careful of the Walking Joe in the area.2. You may recognize this room from before. take it and follow the Exit signs until you pass through a door at the end of the hallway. This will also bring the mission to a close and move you on to the next. Once there. Alien: Isolation Mission 7: Seegson Synthetics . then move to the opposite side of the room and do the same over there. When you drop to the floor. get on the elevator to receive and updated objective. then jump and climb another.Approach and fire up the nearby 2000-KJVS Generator. This will trigger a cut scene. turning left and going into the door labeled Operating Theater. by Bill Lavoy . should there be a goopy liquid coming out of it. and when it's over your objective will be to Escape. You might also consider saving your game at this point. Get to Seegson Synthetics. Get to your feet and climb the ladder directly in front of you. Pass through it and out the door on the opposite side. removing it and dropping down inside. move forward and choose the option to Use Security Access Tuner on the console in the room. grabbing the Smoke Bomb V. and .Your objective to start the mission will be to Return to Taylor with Medical Supplies. turning right when you can't go any further. You might also want to save your game. There's only one way you can move through the vent. Exit that room. Approach the Synthetic that is idol inside the glass case. climb it. Exit the room and turn to your right. This time you must Find a Way to Power Up the Requisitions Android. Walk forward until you spot a vent cover on the floor. Make your way along the corridor and hop into a vent on the right side of the wall. Head up the ladder and turn to your right. This will once again update your objective. Walk through the corridor until your objective updates to Find a Way to Open the Door to the Warehouse. following the corridor until you reach the second open room on the right.2 from the wall and saving your game. then use the Sevastolink terminal to view the Shared folder. This will update your objective to Find an Alternate Elevator. turn to your left and walk to the far end of the room. Continue forward until you have to go right. walking along the wall on your right until you reach the door you originally used to enter this area. this time asking you to Use the Requisitions Android to Access the Components Warehouse. following the hallway until you see the door with the Synthetic Storage sign above it. then head inside. From your position looking at the Android. heading through an open door and saving your game with the mechanism on the left wall. Follow it to the only exit. Follow that path until you hit another right turn. When you enter the vent. climbing up out of the ventilation system next to a ladder. then continue moving forward until you pass into a large room. receiving a new objective to Find a Compression Cylinder to Repair the Elevator. so follow it until you drop to the floor below. turn all the way around and crawl forward. Leave the room. passing by the ladder and using the Security Access Tuner on the door to the right. then take a left when you reach an open area. but that's completely optional. This will provide you with a new objective to Activate the Requisitions Android at its Booth. Picking up the device on the table will give you a notification of Security Access Tuner Upgraded. updating your objective for a third time in about 10 seconds. Head inside and loot up. emerging with three humans just a few feet to your left. Exit back into the corridor to find a ladder. so walk toward the fire and climb into the vent on the left side of the corridor. Depart the room and head back down the ladder. From here. Exit the Components Storage room and turn right. but it was about this time the Alien dropped in on us. Turn to your right this time. she can find them herself in Components Storage . we just moved forward and into the Facility Administration area. following the corridor until you pass through a door. This will update your objective to Get to Sevastopol SCI/MED Tower and bring the mission to a close. but doing it yourself requires a Keycard. getting a new objective to Find Exit to Synthetic Fluid Plant. choose the option to Replace Compression Cylinder. updating your objective to Retrieve the Compression Cylinder. When you arrive. . so we decided to fire up the Android instead. After a short elevator trip you'll arrive at your destination. moving forward along the left catwalk. then hop on and press the To Synthetic Fluid Plant button. but like the champions we are. head over to the stack that the Synthetic was leading you to and choose the option to Move Down. approach the stack on the right and choose the Move Down option four times.more specifically the message Elevator Out. but instead of letting him lead you once you're inside the room. Keep moving forward until you reach an elevator. We're not sure about you. This will allow you to collect the Compression Cylinder.Row 1 . This tells Ripley (that's you) that if she doesn't want to use the Requisition Android to find the parts to fix the elevator. heading into the area just beyond the Technician Training sign up above. Synthetic) until he leads you into the Components Storage. it's a straight shot to the elevator. Head through the door in front of you to a room with a hanging assembly line. Sneak past them using the desk as cover. Once you pass through the door. going into the room with the idol Requisition Android in the glass case. going through another door where you'll find two people with guns. Once you're on the far end. Follow the Walking Joe (Requisition Android. This will allow you to shimmy to the other side of the storage without getting electrocuted like your Synthetic friend a few moments ago. turn to your left and follow the narrow corridor as far as you possibly can. updating your objective to Replace Component in the Elevator. Walk up and press the button to active it. exiting the room on the opposite side from where you entered. it's completely up to you how you want to approach it. choosing to send it To SCIMED Tower Transit.Stack B. press the button to go To Transit Control. leaving you the option to either sneak past or take him out. choosing the option to Use. turn around and get ready to take out a Synthetic (Walking Joe or Android). This will update your objective again (it's more of a reminder). by Bill Lavoy The first objective of this mission is to Get to SCIMED Transit Station. This one means business. using the lever to open the door. which normally means it's time to backtrack. choose the option to Use. you'll be asked to Get to Transit Control. then step off to receive an updated objective asking you to Reactivate the Transit at the Main Console. This will cause someone to show up and investigate.2. Move around the outside of the room in a counterclockwise fashion. Grab the Flashbang V. As soon as this is done. but since the elevator appears to be down.Alien: Isolation Mission 8: Haven Gas Torch. move forward and turn left. Follow the hall and turn left at the end. it's time to find another route. going down a large set of stairs to trigger a cut scene. stopping and choosing the option to Use the computer. Move across the room and up the stairs just to the left of the save game mechanic. Fire up the Security Access Tuner to open the door. When the cut scene ends. Marlow Reactivate the transit at the main console and get back to the transit station. Exit the elevator and take the first right. asking you to Reactivate the Transit at the Main Console. We took him out. Once you're inside the elevator. but it worked out. passing under the Towerlink Transit System sign and going through the door along the left wall. which is risky given the Alien is never far away.2from the table and walk to the middle of the room. head back to the center console and for the third time. Your objective will update to Get Back to the Transit Station. so try to avoid hand-to-hand combat. . Flashbang V. choosing the option to Use Lever. We used our Revolver. With the Walking Joe down. then moved to the same side of the room that we entered on. using your Maintenance Jack to get through the locked door. going down the stairs and turning to your left. Revolver. Head inside. climb inside and follow it all the way through. but when the transit arrives. then go through another open door to see a second dead body. Grab the Cutting Torch from the table. It's up to you whether you hide from them or kill them all. Ripley asks Marlow to tell her everything. Once through. turn right and save your game. When you're done. Go up the small set of stairs and choose the option to Use Gas Torch to cut through the panel covering the vent. One of the hostiles spotted us.Distress Beacon. Pass under the Solomons Galleria sign and into the next room. Alien Nest Find a route around the blockage and return to the winch. Head over to Towerlink 02 and call the transit. get onboard and choose the option to go To Solomons Habitation Tower. Winch. updating your objective to Take the Transit Car to Solomons Habitation Tower. . then save your game and backtrack to the main room behind you. This will trigger several humans to enter the area. by Bill Lavoy At the end of Mission 8: Haven. Walk through the next room and go up the stairs. your objective will update to Regroup with Samuels. then head up the nearby stairwell. Taylor and the Marshals. turn to your right and go down the stairs. but we ignored him and sprinted onto the transit. Alien: Isolation Mission 9: Beacon . You'll see a dead dude on the ground that you can search. When the panel is removed. When you emerge. Go to the back right corner of the room to speak to him and complete the mission. Step off the transit. In Mission 9: Beacon. hanging a slight right and going through the door under the Colonial Marshals sign. players will step into the shoes of Marlow to provide the back story that Ripley was asking for. then shortly after to Get to Colonial Marshal Bureau.Head down the nearby stairs and into the open door adjacent to the elevator. look to your left and choose the option to Use Lever to open the door. After a short cut scene. your objective will update to Talk to Marlow. going through yet another room to and chatting with one of the Marshals. this time asking you to Explore the Derelict. Make your way back to the group and climb up to join them. getting another new objective that tells you to Return to the Winch. This objective is somewhat unclear clear. then approach it and choose the option to Shut Down Beacon. get someone to boost you up. head the only way that you can. so just look for the lone person standing next to the winch and hole to know you're in the right spot. Approach another rock ledge and for a second time. your objective will be to Scan for the Signal Using the Tracking Device. It's a short one. Follow the two people ahead of you until your objective updates to Enter the Derelict. how about just keep on keeping on? After reaching a large. Approach the tripod looking device and choose the option to Use Winch. At the base will be an option to place a bomb. The next part is fairly straightforward. walk around for a moment until your objective updates to Locate the Distress Beacon.Get to the Airlock. We're running out of ways to tell you to keep walking. getting one of your pals to boost you up to a narrow tunnel. Flamethrower.. Noisemaker V. looking for two rocks that block your path. Do so. Nothing changes. stepping back and then detonating the explosive to allow your buddies to catch up. following the path until you trigger a cut scene. Use your Tracking Device to get a lock on the signal. and when you're done you'll be once again tasked to Find the Source of the Signal. Next up. After walking a few feet this will update to Follow the Signal.Following the opening cut scene.2 . just keep on walking behind your friends until you get yet another objective.. open area. Alien: Isolation Mission 10: The Trap . Look for a rock ledge that hangs over just a bit. approach it and accept a friendly boost to get on top. Do as your objective says and use your Tracking Device to pin point the location of the signal. so. Follow the tunnel until your objective updates to Disable the Distress Beacon. Turn around and head back the other way. This will bring the mission to an end and move you on to the next. After several minutes of tracking you'll come to a strange rock formation and your objective will update to Find a Route Around the Blockage. going up the stairs with the Lorenz Systech Lobby sign above it. At about this time. and you'll also see a Synthetic wandering by just outside Tech Support HQ. by Bill Lavoy At the beginning of this mission. heading into the Tech Support HQ booth and accessing the Sevastolink terminal. head down three flights of stairs and pass under the Tech Support sign. take a moment to enter as many side rooms as you can in order to loot up. Browse to the Utility folder then Door Control. Before you head out on your journey. exit the main room where you were talking to the Marshal. There should be a sign above it that says Destination Lorenz Systech Spire. taking the short hallway just to the right of the save game feature. then snuck inside Server Hub Reception when he went to investigate. Call the transit. you'll get a new objective that asks you to Seal Off the Stairwell. Move forward and take the small set of stairs on your right. then turn left to return to the room where the four humans hunted you back on Mission 3 . We threw a Flare to distract him. then head up the stairs to the right. Pass under the one on the right.Get to the airlock and evade the Alien while you wait for it to pressurize. After going through the door. craft something and then keep looting. Head inside the room and grab it from the counter. This proved to be . taking another right and moving forward until you reach the Tech Support door on your left. turning left when you spot the Towerlink Transit System sign. boarding it when it arrives and choosing the option to go To Lorenz Systech Spire. Your objective will change to Get to the Server Hub. When you head back to the main area. continuing on and down the stairs to Towerlink 02. When you're ready to go.Encounters. This will update your objective to Get to Lorenz SYS/TECH Spire. disembark from the transit and turn left. your objective will update to Collect the Flamethrower. your objective will update to Go to Lorenz Systech Spire. Backtrack all the way out of this area. After the standard cut scene that plays while you're traveling. If you're maxed out on any items. choosing the option to Open Door. so go through the door that has the Lorenz Systech Lobby and Security signs above it. then make sure to snatch up any other supplies tucked away on the shelves. Approach the center of the room to meet up with two people who seem to be in on the plan. although we're not sure how the update differs from your previous objective. The Alien has arrived and it doesn't look the least bit impressed with your shenanigans. turning right before you go up the small set of stairs. Once you're inside Server Hub Reception. Return to the stairwell one more time. Leave this room through the only available door to return to the stairwell. giving the beast short blasts from your fire spewing device of death until it hightails out of the area. using your Maintenance Jack to close the entrance to Seegson Security. you should start to hear the Alien rumbling around in the ventilation shafts. and if you haven't already bumped into the Alien again you can likely expect to at any moment. and thus the Lorenz Systech Lobby. then browse back down to the Shared folder and select the Bypass Program. and you can access the Seegson Security area. This serves no purpose beyond giving you access to the lobby where you talked to the two men. Inside that room you'll find lots of supplies. When you're satisfied that you've looted Seegson Security. but you might consider killing the Synthetic. Feel free to use the Sevastolink terminal inside Seegson Security and on the desk. Keep chasing it away with your Flamethrower and get back to the objectives at hand. This will allow you to access the previously locked Utility folder and Initiate Lockdown. This will open the door. When the Alien is gone. go up two flights of stairs and take a right and go through the door with the Seegson Security and Tech Support signs above it. This will allow you to properly loot the entire area. Use this to listen to the audio log. Turn to your left and approach another device with wires coming out of it. backtrack out the way you entered the area. so make sure your Flamethrower is always on standby. allowing you to head inside and access the Sevastolink terminal behind the reception desk. you'll want to get out your Flamethrower. This will update your objective to Lock Down Server Hub Reception Corridor. Right about now. choosing the option to Initiate Lockdown. Your objective will also update to Lock . and also updating your objective to Activate Ricardo's Override Command. confirm on your Motion Tracker that the coast is clear and get back to your objective to Seal Off the Stairwell. Use it sparingly. Once you're using the Sevastolink terminal. Approach the device with the cables leading to it and choose the option to Initiate Lockdown. browse to the Shared folder and choose Folder Code. then go to the top floor and through the door. revealing that the password to the Audio folder is 7789. At this point. just because it will eliminate it from your Motion Tracker and allow you to keep better tabs on the Alien. going down one flight of stairs and choosing to Override Door Mechanism on the device next to the Server Hub Reception door. but we would advise to not open the Lorenz Systech Lobby door.pointless for us since it wasn't hostile. browsing to Utility and choosing to Open Cells. go through that door.2 from the table in the room and turn around. taking a left and heading through the door to the Server Farm. turning right and using your Maintenance Jack to Remove Brace. It's time to backtrack exactly the way you came. you'll want to head to the Server Control door and use your Security Access Tuner to open it. If that door is not accessible. Continue on through another door up ahead. so step out from behind the desk. If it's accessible. then take a door on your left and go down a small set of stairs. Next. This will also deliver you to the Server Hub Reception area. Go down two flights of stairs and pass through the doors that lead to Tech Support. use your Security Access Tuner to have Administrator Rights Granted. and you should see a door to your right that leads to the Server Hub Reception. but when the coast is clear. Head inside the room and check the desk for supplies. . In case you've forgotten or we haven't said enough. including Flamethrower Fuel that we found on top of it. At about this time your objective will update to Take Elevator to Gemini Exoplanet Solutions. Interact with it. Look for a door at the bottom of a tiny set of stairs that has a Server Farm sign above it. Go into that room and through the door on the right to find an Access Rewire sitting on a wall. This will trigger all the doors around you to open and your objective to update and instruct you to Escape the Server Hub. you can use an alternate route. Move to the left wall of this room. removing Door Access and setting Air Purification to Active.2 and going up the short stairs. This room will most likely contain a wandering Synthetic and possibly the Alien. Consider killing the Synthetic since it was hostile toward us. going through the door and saving your game. then pass through a small corridor with the Sevastopol Servers sign above it. Turn right when you're done and go through the unmarked door. heading up the stairs before going down another set. Grab the Noisemaker V. Sneak by or utilize your Flamethrower. Pass through the Server Hub Reception and back out into the stairwell that you've used repeatedly in this mission. keep an eye on your Motion Tracker to ensure the Alien doesn't ambush you. The room you're in now is called the Server Farm.Down the Server Farm. passing the save game mechanism as well as the table where you picked up the Noisemaker V. moving forward and going up another three flights of stairs and into the Lorenz Systech Lobby. Go through the door to your left. Go through the door along this room's left wall. From here. That will show an objective completed notification for Trigger the Analysis Lab Breaker Switch. completing the objective to Trigger the Decontamination Room Breaker Switch. The room you're in now should have several work stations and a door that can only be opened with a Maintenance Jack. Pass through the door and deal with the Synthetic. following the left wall until you find another breaker. you'll want to scare the beast off with your Flamethrower. climbing the ladder when you come to it. Step off the elevator and find the option to save your game in the corner of the room. turning left into a room and passing through to another. you'll end up at the ladder you just climbed to get to this level. Approach the door next to the glass. then use the Emergency Override to open the door. When the coast is clear. Either way. Be sure to avoid the motion scanners in this area. exiting out the Enrichment Laboratory door and turning left. either backtrack down the corridor or use your Maintenance Jack to open the nearby door. then choose the option to Climb. and if the Alien shows up. Look for a dead body at the side of the room. Turn left at the end of the corridor and follow another hallway to a Depot sign. Go left again. Look for several circuit breakers along the far wall. make your way down the corridor. then choose the option to Use Lever. then follow this room until you spot a Synthetic at a terminal behind some glass. then use the Sevastolink terminal to select the Utility folder and then the option to Reinstate Distribution Systems. turning left and going through an unmarked door and toward your objective indicated on your Motion Tracker. go up a small set of steps and then some more stairs on your left. approaching them and choosing the option to Reset Breaker. then up some stairs on your right and through one more door. Approach it and choose the option to Reset Breaker. searching it to collect a Plamsa upgrade for your Cutting Torch. You'll also get an updated objective to Restore Access to Distribution.As soon as you pass through the Lorenz Systech Lobby doors. Step inside and press the button to go To Gemini Exoplanet Solutions. At the top. Head through that door to find the elevator which is also on your left. use your Cutting Torch to remove the panel covering the lever. Follow the corridor to the end. Climb down the ladder and hug the right wall. Head inside and hug the left wall. Loot this room before exiting through an unmarked door. . This will update your objective to Find the Breakers to Bring Gemini Facility Online. Exit back out the entrance that you used to enter this room. following the crawl space until you can exit into a room on the right side and near the end. Follow this corridor to the end where you'll be going in the door on your left. all the while being careful not to step into the motion scanners that are constantly passing through the area. waiting for the motion sensor to move from the nearby door and then going through it. Turn to your left and follow the crawl space until you can climb out using a hatch that will deliver you into a corridor. This will deliver you to a room with a set of stairs and alarm going off. Descend two flights of stairs. Follow it to the end where you'll once again see the Depot sign and a door on the right. then choose the Call Freight option along the right wall. then go through the Lobby door and board the elevator. going up the stairs on your left labeled Synthesis Lab. then turn around and save your game. Walk around the desk with the dead dude. This will lead you to an area that is full of signs giving you directions to Project KG348. Get inside and follow it left. Scroll to the Utility folder at the bottom and choose the option to Initialize the Distribution Conduit. . following the corridor as it curves right and leads you through another door. grabbing a map half way down and going through the Quality Control door at the bottom. Go through the door and head to the middle of the room where you can choose the option to Access Terminal. pulling it to Stabilize Energy Flow again. going all the way through the next area and exiting through the unmarked door. Stay in the Utility folder.Your objective will now update to Initialize the Distribution Conduit. After stepping off the elevator your objective will update to Access the Project KG348 Research Labs. Pass by the Analysis Lab corridor until you get to a very bright room. Backtrack out of this room and into the hallway where the motion sensor is located. Walk past the stairs instead of going up them. This will open up a hatch that leads to the crawl space to your left. move a few feet forward from the Sevastolink terminal and pull the lever to Stabilize Energy Flow. This will update your objective to Take the Freight Lift to Project KG348. so follow them and choose to Use Plasma Torch to open the far door. look for and choose the option to Reset Breaker. exiting into the second room on your left. Exit the room from the opposite side that you entered by going through the Distribution door. Move forward and take the closed Reception door on your right. and you'll turn right and move counterclockwise for quite some time. crossing it and going through the unmarked door. When you enter the next room. Passing through it will reveal a Synthetic that has seen better days. Press the button to go To Project KG348. Staying near the center of the room. Then move clockwise around the center tower to find another lever. Climb down the ladder and exit the area using the door on your left. grab the map and receive an updated objective asking you to Restore Power to the Lab. but scroll down and select the option for Service Request. Turn to your right and then go through another Distribution door on your left. then go through one of the Maintenance Shaft Access hatches to reach a crawl space. Once inside the room with the ladder. That's a lot of lefts. Loot this room. once again moving clockwise around the corridor. Shotgun. If you run out of juice. bringing the mission to an end. move into the next room and choose the option to Change. Your objective will soon update to Escape the Lab. this time in a counterclockwise direction. Pick it up and then the Keycard after it. choosing the option to Use Plasma Torch to cut the panel off the door and open it. Time to go back through the corridor.Plasma Torch. which it likely will.2 Kill the Synthetics and find an alternate route to return to the Marshal Bureau. then fend off the Alien with your Flamethrower if it makes an appearance. Exit the room and move forward. When the scene ends. so approach it and choose the option to Use Button to the left. This will immediately update your objective to Wait for the Airlock to Pressurize. try throwing a Molotov at it. Backtrack down the stairs and turn to your right. As you make your way forward your objective will update to Pressurize the Airlock. scripted scene. go through it and approach the console in the center of the room. EMP V. quickly hop inside to trigger a cut scene. . but when the objective changes to Get to the Airlock. now traveling clockwise as the corridor curves to the right. When you reach the door you'll endure a short. Go straight until there is an opening on your left. by Bill Lavoy This mission will kick off with your objective updating and asking you to Take the Elevator to the Solomons Galleria. taking that and then another on your right a short distance ahead. so head out of the central room and turn right. Make your way through this room and use the keycard to open the door at the far end. so bust out your Flamethrower and use it to fight off the Alien. When you find an open door on the right side of the hallway. and when that's over your objective will be to Get to the Airlock. Alien: Isolation Mission 11: Hazard Containment . You're on the right track when you descend some stairs and find the Shotgun laying in the lap of a dead body. Whip out your Security Access Tuner and use it to fire up the console.Around this time you'll also receive an updated objective to Activate the Primary Alarm System. Follow it until you reach some metal shutters and receive and updated objective to Restore Power to the Galleria Security Shutters. Once on the other side. you'll be back at the ramp . and soon after hearing some disturbing events over the radio. Head down the ramp where the gunman ambushed you and turn right. look down and to your right at what looks like a high-tech vacuum cleaner. Return to the Marshal Bureau. loot the area and then remove the floor cover. Press the button to take a ride. search the room for a 2000-KJVS Generator and choose the option to Use. your objective will update to Find an Alternate Route.2 blueprints. hopping on the elevator with the Solomons Galleria sign above it. Your best bet here is the Shotgun or Flamethrower. hop into the nearby ventilation shaft and move in the only direction you can until you emerge at a table with the EMP V. This will restore power and allow you to pass through the room's only door. so crack it out and start busting caps. turn to your right and go up the steps. From the table.Passing through this door will take you all the way back to the Spaceflight Terminal you passed through in Mission 2: Welcome to Sevastopol. go with the only option that makes sense and follow it. When the ride is over. then move forward and take your first left. Backtrack down the stairs and all the way back to where you just picked up the map a few moments ago. turn right and pass under the Colonial Marshals sign and up the stairs. Two headshots per Android should do it. The game should also update your objective. choosing the option to Use Lever to open the door at the top. following the corridor to another ingress (fancy word for door) and one more Use Lever option. following the corridor until you're ambushed by a lone gunman. Standing at the metal gate. When the juiced up dust buster finally stops. When you emerge. but be ready to fight a Synthetic as soon as it does. moving through the maintenance shaft in the only available direction. so be precise. Go through and turn left. going toward a large door and then through to the other side. your objective will be to Return to the Marshal Bureau. If you go left. turning left when you reach a corridor. Step off the elevator and head to the left. just about the time you met Axel in front of the big door with the number 42 on it. which remains exactly the same as before. Go through the giant door and move forward a ways. When all of the Synthetic scum are down. When the thing starts to drive off. head toward the bright lights and turn left. Seems like a perfect time to give your Shotgun a workout. The large metal gate should raise. choosing the option to Activate when it pops up. This path is a no go. and when the guy falls. Take him out and search his body for goodies and ammunition. Turn to your right and grab the map along the wall. The next room is going to be filled with Synthetics having a bad day and slaughtering some humans. Your objective will update to Find Samuels in Seegson Synthetics. but when you're done. you'll be looking to enter a vent that's on the far left side of where you emerged from the stairwell. head up the second flight of stairs and through the big metal door. You should be met with bright lights and a grumpy Synthetic. You'll eventually meet up with Ricardo in an area full of dead bodies. then take a right and move forward. head to your left into a room with a Sevastopol terminal. Make sure to search them. Mess him up before continuing your journey through a large metal gate on your left. Look at it if you want. and shortly after to Take the Transit to the SCIMED Tower. Before long you'll see an opening to your right and the Towerlink Transit System. Take him out like you did the last. but when the coast is clear. pressing forward and down some stairs to Towerlink 03. Following the vent all the way through will bring you out extremely close to your objective.where the ambush took place. exit through an unmarked door and make your way through to another that requires you to Use Lever. The gate you need to go through is immediately to your left. then turn right. then walk down some steps and go through an automatic door on your right. move forward a few feet and through another metal gate to find an opportunity to save your game. . From the save game mechanism. When you reach the bottom and enter the corridor. taking the first door on your left and descending two flights of stairs. Take the Android punk down with whatever weapon suits you. feel free to explore any of the nearby rooms. Exit the area through a door that's located to the right of where Ricardo was sitting. but snag the map from the right side of the corridor first. You'll know you're in the right place if you have to deal with another ambush. but when you're done. This should see you standing at a large set of steps with a Synthetic nearby. It can't hurt. call the transit and hop aboard. Pass into the next room. It will be the one with the sign above it that says Destination SCIMED Tower. With your attacker down. but you need to go straight and up the nearby stairs. Walk down some more steps and pass through a corridor to find a lone Synthetic patrolling. ascending the stairs and continuing your trend of moving left. Watch out for the Synthetic nearby. When you're through the door. and one more that is also on your left. as well as the entire area as the two of you chat. This will update your objective to Get to Sevastopol SCI/MED Tower and bring an end to the mission. Move into the area. Alien: Isolation Mission 12: Synthetic Solution - Security Access Tuner, Grid Purge, EMP Mine Fight your way through the hordes of Synthetics and help Samuels to halt the grid purge. by Bill Lavoy Step off the transit to hear some communications between Amanda and Ricardo. Your objective will soon update to Find Samuels in Seegson Synthetics, and shortly after to Take the Elevator to Seegson Synthetics. From the transit you just stepped off of, turn to your left and go up the steps, passing under the Towerlink Transit System sign at the top and going through an unmarked door on your right. Head up the small set of steps, ignoring the elevator on your left and passing through another unmarked door in front of you. Board the nearby elevator and press the button to go To Seegson Synthetics. Step off the elevator to see a disturbing situation involving the dead thing behind the desk. While you're trying to absorb that sight, your objective will update to Climb the Elevator Shaft to the Upper Labs. Move behind the desk and access the Sevastolink terminal, browsing to the Personal folder and opening the file titled, Smythe Read This. It's here that you'll find that the four digit code for the nearby door is 8382. From where you got off the elevator, turn to your left and choose the option to Use Plasma Torch, then input the code 8382 to open the door. Hop into the vent and move through until you have to exit, then shimmy across a ladder only to have to climb another just to the left. This will lead you to a another ladder that you must shimmy across and a scripted event will end up with you in an elevator. Climb Up through the roof of the elevator and into yet another vent. Pass through this one to finally reach a room. It would seem that Ventilation / Ladder / Elevator Simulator is over... for a moment. Make your way through this room in the only way that you can and save your game when the opportunity presents itself. Go through the door to your left, then follow the hallway as it curves left, taking the first door on... you guessed it, your left. From here, approach the big door with the Apollo Secure Transit sign above it, updating your objective to Find a Way Through the Electrified Door. In order to get through the door, you're going to have to approach and Turn Off three different devices that are scattered throughout the area. The first is a few feet behind the Apollo Secure Transit door, and the other two are across the hall from this area, both in their own rooms. To find them easily, just look at the ground and follow the wires. They will lead you exactly where you need to go. When the third one is down, return to the Apollo Secure Transit door and Turn Off the final device. Head through the now open door and follow the corridor as it ramps up. When a door closes in front of you, hop into the nearby ventilation shaft and observe Samuels in action. Continue to follow the vents until your objective updates to Find Samuels, then exit into a small room. To leave the room, approach the door and select the Use Button option, then pass through and turn to your right. Loot the nearby desk and body for supplies, then access the Sevastolink terminal and browse to the Personal folder. Open the RE: Plans Tonight document and read up to learn that there is a lockdown button somewhere near the desk. From the Sevastolink terminal, move right to a nearby pillar where you can choose to Lift Lockdown. The big door at the far end of the room should now be unlocked, but as we expected, the Synthetics that lead up to it are more than just display models like the file suggested. For now, just sprint past them and through the door, then make your way behind the Sales Agreements desk and use the Access Rewire to set Gas Divert to Active. This should cause a major burst of flames to cover the Synthetic Showroom door that separates you from the Androids. Exit the Sales Agreement room and go straight, picking up the Molotov V.2 from the dead body near the small set of steps. Go into the nearby room and snatch up all the loot that you can, then craft as many Pipe Bombs, Medkits, Molotovs and EMP Mines your supplies will allow. When you're done, save your game, reload your Shotgun and Revolver, then head back to the Synthetic Showroom door. As you might have expected, nothing is ever as simple as using an Access Rewire, and by now the Synthetics are walking through the flames in order to try and kill you. Start off by tossing an EMP Mine at their feet to stun them, then hit them with a Pipe Bomb. If there are any survivors, approach them and melee their brains out with the Maintenance Jack. Even after that, whip out your Motion Tracker and confirm that everything is clear, then head back into the Sales Agreements booth and turn off the Gas Divert. Now that all the Synthetics are down, search their bodies until you find a Keycard, then use it to unlock and pass through the Apollo Secure Transit door. This will lead you to an area with a Tower Link Transit sign, and just up the stairs on the left will be the booth were Samuels put the whoop on a Synthetic a few minutes ago. Head inside and Turn Off the device to receive a new objective telling you to Follow Samuels. Exit the room and step on the nearby elevator, pushing the button to head To Android Orientation. Your objective will once again update, this time to Find Samuels in Seegson Synthetics. Exit the elevator and move the only way you can, then Climb Up and shimmy across the ledge. When you get the option to Jump Down and shortly after to Climb Up, do it. You really don't have much of a choice. Continue to shimmy toward the other side of the room, stopping only to let the steam subside, then jumping to the ladder and pulling yourself up. There's only one direction that you can go, so walk into the tunnel and follow it until you come to a narrow room with an audio file and save game location. Listen to the audio, then save your game before passing under the Implant Ward sign and choosing to Use Lever to open the door. You'll now find yourself in a series of rooms that are nothing but bad news. There are Synthetics laying on what look like MRI tables and motion scanners just daring you to step into their line of sight. As soon as you get into the room, crouch and duck into the nearby office, avoiding the scanner as you do. Use the Access Rewire to kill the Camera Feed, then sneak into the floor vent and follow it all the way to the end. This will have you emerging in the office adjacent to the final room. Exit the office, avoid the scanner and then approach the door. Use another Access Rewire to kill another Camera Feed, then use the Security Access Tuner to open the door. If all goes well, not one of the Androids will wake up. If things go sideways, hit them with an EMP Mine to buy yourself some additional time. After passing through this area you'll meet up with Samuels and chat about Apollo and Synthetics. There's a door to the right of the glass but you can't get through it until you Restore Power. Go to your left and through the Android Orientation door, then just sprint through the corridor in a clockwise direction. Eventually you'll enter the same room as Samuels as he tries to connect to Apollo, and soon after your objective will update to Halt Grid Purge. You have to locate several different devices and choose the option to Turn Off on each. If you don't do it in the order Samuels tells you to things will go badly, so make sure you pay attention and get it right the first time. Disable the device with the red cable first, then move on and do the same with the blue. The third device is plugged into a wall socket next to an upturned gurney. Locate and disable it, then move on to the second to last device next to an open floor panel and deactivated Android. When that's done, deactivate the final device, which is sitting directly in front of the glass that you can see Samuels through. Door Passcode. sneaking all the way back through it without disturbing the Androids. approaching Towerlink 01 and pressing the button to Call Transit. Thankfully. It's bit redundant. Leave the room through the door you originally used to enter it. you'll want to head inside and choose the option to go To Apollo Core. Head up the short set of stairs in front of you and choose to Place Weapons on the conveyor belt. your new objective will be to Take Private Transit to Apollo Core. but this time step onto the platform and choose the option to Activate Car to be delivered to the other side. but we can roll with it. when you're properly unarmed the door will unlock and allow you through. these events will bring this mission to a close. Alien: Isolation Mission 13: Consultation . by Bill Lavoy Your first objective of the mission will be to Find a Way to the Lower Floor. while at the same time getting an updated objective telling you to Get to Apollo Core.After an intense few minutes of action. Step off the transit and head inside Apollo Transit Security. approach the door and then set the weapons down. do so. Either way. Gas Mask. When you exit back out into the corridor with the option to save your game. then work your way through the corridor in a counterclockwise fashion. then exit and go left. Make your way back into the Implantation Ward. Go through the Apollo Secure Transit door and onto the nearby elevator. then press the button labeled To Apollo Secure Transit. Step off the elevator and turn to your left. On to the next. What could it hurt? Continue backtracking all the way into the room where you did all the shimmying and jumping. passing under the Towerlink Transit System sign and heading through the Reception door. Security Capabilities Find the door code and a way to reduce Apollo's security capabilities. . If the option isn't there. Loot the room and do some light reading on the Sevastolink terminal. When it arrives. then turn around and save your game. You're once again going to backtrack the way you came. When you find the Monitoring Control Room door. and when you approach it your objective will update to Check the Apollo Sales Tour Schematics. and this one wants you to Access Conduit Through the Turbine Shaft. Turn around and choose the option to Use on the uncovered table in the room. Go through that door and into the one on your right. and this time you must Find Apollo's Human Consultation Control Room. move to the opposite end and choose the option to Use Security Access Tuner. and will update again a few seconds later with Search the Right Server Bank Console. There are three exits. passing into the Right Hemisphere Server room (unlabeled) and moving around it in a counterclockwise fashion. Keep moving along until you go through the Core Observation door. Exit this room through the door to the right of the Sevastolink terminal. After a short conversation with Ricardo. It's been about a minute. then follow it to the end and go through the Human Consultation Control door at the end. but the one you're looking for is called Right Hemisphere Servers. then look to your right and choose the option to Use Security Access Tuner. passing by the save game mechanism and following the corridor labeled Left Hemisphere Overview.The next door is locked as well. then head to the right and down the hall labeled Right Hemisphere Overview. Time for an updated objective. The previous action will update your objective to Shut Off the Turbine Ventilation. then pick up the Gas Mask from the desk. Your objective will update to Access Apollo. Once inside the Human Consultation Control room. but prior to entering the Left Hemisphere Overview corridor with the save game mechanism. Pass through two doors and make a left turn when you can't go any further forward. Your objective will now require you to Search the Left Server Bank Console. enter the now open turbine shaft and choose to Climb the ladder. approaching the right console and choosing the option to Use Security Access Tuner. and to do this. . Move forward and save your game. Play the audio log. go through it to reach a corridor. so your due for an objective update. Follow the corridor in the only direction you can go until you reach a room with an audio log sitting on top of the middle console. Backtrack the way you came. Approach the nearby door and enter 4930 to open it. you'll need to follow the ventilation shaft until you drop into a room. allowing Amanda to check the schematics. your objective will update to Power Down the Conduit. Take a closer look at the schematics you were just studying to see the number 4930 circled on top. Approach it and choose the option to Use. Completing the mini-game will provide you with a new objective. step on the platform and choose the option to go To Engineering. . Turn around from where you saved your game and Climb down the ladder. taking the only door at the end and on the left. updating your objective to Use Access Tuner on Dome Terminal to Gain Access. then let Amanda and Apollo have their chat. When you emerge. then return to the circular room and try the option to Use Security Access Tuner again. which is to Exit Apollo Beneath Core. then Climb down one more to find yourself in a room with a Sevastolink terminal. Just wait for the big dome thing to go crazy. then get to work on another objective. Check both sides of the console and select the option to Use when it pops up. but when you're ready. To complete this. This will give you a final send off objective which asks you to Get to Reactor Core. Your objective will update to Find a Way to Reduce Apollo's Security Capabilities. turn to your right and move to the corner of the room. which you'll soon find to be impossible. If you don't see the option. When it's all over. It's simple enough. the latest and greatest objective will be to Investigate Central Reactor. and the console you're looking for is in the far left corner of the room from where you just entered.We chose to exit out the Right Hemisphere Servers door and backtrack down the corridor as it curved to the right. While you're still looking at the console that you just interacted with.Boltgun. Climb into the vent. Consider saving your game after disengaging from Apollo. try the same thing on the other vent. This is the room with the Right Hemisphere Servers. and this time you must Consult with Apollo. jumping inside a ventilation shaft and following it through. Alien: Isolation Mission 14: The Descent . Reactor. Destroy the Nest Find the Boltgun and Flamethrower to help you overload the reactor and destroy the nest. locate one of the two ventilation shafts along the edge of the room and choose the option to Use Button on the right side. View it if you want. search the center console for the option to Use Security Access Tuner. then look for a console that's hanging from the ceiling. This will leave one more device. passing by him on the opposite side of the desk that he chooses to attack you from. With that problem out of the way. then duck inside a room on your right when you encounter a security camera. browsing to the Personal folder and taking note that the code to unlock the shutters is 6832. then go to the right and choose the option to Activate Tram. You should see a Synthetic standing on a platform. then hop into the vent and follow it until you emerge with the option to save your game. You should now be able to approach the nearby 2000-KJVS Generator and opt to Activate Switch. following it until you reach a room with a Facility Management sign hanging from the ceiling. and when you approach it the option will be exactly the same. then shoot the Android for being a jerk-face. Backup your progress and then move through the door into the next room. You'll need to deal with the Synthetic in the area. Turn to your left and choose the option to Power Up Tram Systems on the device with the cables running out of it. sneak past the two security scanners up ahead and look for a hatch that gives you the option to Use Ion Torch. but you might want to let him come at you. then hit up the Access Rewire and turn the Camera Feed off. Beat him to death with your Maintenance Jack. then hop on the platform and choose the option to Power Up Workshop Controls. go through a couple of doors until you receive your first objective asking you to Investigate the Central Reactor. Move your cursor to the Utility folder and input the code. lifting a vehicle in the middle of the room to reveal floor access to the ventilation system. Start following the signs that lead to the Workshop. When you're satisfied that you've stolen everything that isn't nailed down. and when you emerge you will have a corridor in front of you and another one to your right. Move into the next room and collect the Boltgun from the desk. Take out the hostile Synthetic in the area. Follow the wires that leave that device to another and choose the Power Up Workshop Controls for a second time. Proceed to loot all the rooms in the area. Do so. access the Sevastolink terminal next to where you picked up the Boltgun. This will cause your objective to update to Unlock the Shutter. Hop into the vent and follow it until you have the option to Climb a ladder. making sure not to miss the Ion Flame upgrade for your Cutting Torch. . Do so.by Bill Lavoy After stepping off the lift. Follow the arrow on the Facility Management sign until it takes you into a room with a table and chairs. Take the one on the right. and shortly after you'll get an updated objective advising you to Redirect Power to the Central Core. In fact. Next up. Backtrack all the way out to where you saw the Facility Management sign. It's time to backtrack through the creepy tunnel. Move into the nest to find the option to save your game. and rather than run away like you should. then go through the door with the Reactor Access sign above it. your objective will be to Destroy the Nest. This is also where you'll want to Enable Conduit Interface before moving to the center of the room and choosing to Disengage Locking Mechanism. be on guard and have your Flamethrower ready to fend off the Alien. . When you get to the save game mechanism. This will update your objective to Descend to Base of Reactor.Release. Continue to follow the catwalk in a clockwise direction until you can pass through a door called Reactor Maintenance. whip out your Boltgun and start scoring headshots on the no less than four Synthetics that will begin to walk you down. move to the other side of the device and choose to Activate Alpha Conduit. sneaking through it and hanging a right when you exit. When it arrives. Keep working your way forward until you reach another save game mechanism. keep following the Reactor Access signs until you reach a door that gives you the option to Call Elevator. That elevator ride will deliver you to a place that can only be described as the worst place that you can imagine in video game history. This will lead you to an elevator where you can push the button labeled To Central Reactor Maintenance. following the corridor until you re-claim your Shotgun and Revolver at the bottom of a ladder. Shoot it with your Shotgun and move into the central area.Primer and Beta Core . then head down the opposite tunnel that has the busted Secondary Coolant Storage sign above it. following the creepy tunnel until you get attacked by a Facehugger. turning left and following the signs to Beta Core . and at about the same time you'll get an objective to Overload Alpha Core. When you come to a room that triggers a conversation between Amanda and Ricardo. saving your game at the top before getting back to following the Central Reactor signs. picking up the Flame Thrower from the desk in the corner. Exit the elevator and go through the door with the Central Reactor sign above it. Climb the ladder. work your way around the central catwalk in a clockwise manner. step onboard and hit the button that is labeled To Central Reactor. Go through the nearby door. When they are no more. Follow the tunnel until you see a vent on the right side. You're going to want to do that after making sure the coast is clear. step onto the lift and choose the option to Use.Now that the shutters are open you will have an updated objective asking you to Get to the Reactor. When the lift ride ends. and as you do you should see an updated objective which asks you to Overload Beta Core. Awesome. This will once again update your objective to Overload Beta Core. The game will again remind you to Overload Beta Core. then follow it to a console that will give you the option to Deactivate Core Limiter Alpha. Keep popping into your Motion Tracker to find where your objective is located. You'll find this near the center catwalk where the four Walking Joes just came from. Your new objective will be to Return to the Central Reactor. Head back to the central catwalk and Deactivate Protective Relay Beta. your objective will be to Overload Alpha Core. Then use your Motion Tracker to hunt down and Deactivate Core Limiter Beta. and you'll have to take out at least four Synthetics along the way. This will take you on a clockwise tour around the area. Use your Motion Tracker to locate the next device. then dive into a ventilation system on the left and Climb up the ladder at the far end. Choose the option to Disengage Locking Mechanism. run all the way to the opposite side of the room and head through the Emergency Exit. Follow this new tunnel until you see a vent on the left. this time telling you to Initiate Purge from Reactor Control. You'll then get another objective. Ignore them. Spin around from where you are to see at least four Androids headed your way. When you step off the elevator. Keep following the ventilation until you drop into a control room. This will give you the objective to Overload Beta Core. then use the console and choose the option to Divert Power to the Central Core. then approach it and choose the option to Overload Beta Core. then Activate Beta Conduit on the opposite side. Keep moving around the central catwalk in a clockwise direction until you find a console that gives you the ability to Deactivate Protective Relay Alpha. you’ll want to follow the wall as it makes a sharp turn and puts you into a tunnel that runs parallel to the one you were just in. Move forward on the catwalk and turn to your left. With all that computer mumbo jumbo out of the way. When you reach a console that gives you the option to Overload Alpha Core. your new objective will be to Redirect Power to the Central Core. following the sign that says Alpha Core . then approach the console . Once again. do it.Once your game is saved. so make your back out to the area where you first discovered the nest. going up the steps and into an office where you'll be able to Enable Conduit Interface.Primer. Jump back into the tunnel and retrace your steps to where you last saved your game. so exit the office and approach the console in the middle of the room. hopping on the elevator and choosing the option to go To Central Reactor Maintenance. then crawl through until you reach a room where you can Restore Power. running around the catwalk and all the way back to the area where you exited the nest. Go through the door and walk forward to the elevator. Alien: Isolation Mission 15: The Message . This will update your objective again. then move to the middle of the console and Commence Purge Sequence. and when it arrives choose the option to go To SCIMED Tower. Head to the back right corner from where you entered and pick up the Level 3 . In fact. Press the button to Call Transit at Towerlink 02. Follow the corridor as it loops to the right. then pass under it and keep going. by Bill Lavoy As you exit the transit and have a chat with Ricardo. this time to Get to Sevastopol SCI/MED Tower. being careful not to let the Synthetic spot you as you pass the dead guy in the wheelchair. Do the same thing on the other side. then approach Towerlink 01 to receive an updated objective telling you to Find a Level 3 Upgrade for the Access Tuner. Nostromo.and Initialize Emergency Purge Sequence.Ellen Ripley. After basically reprogramming the entire station your new objective will be to Return to Ricardo. Flight Recorder Track down the flight recorder from the Nostromo to hear a message from Ellen Ripley. following the hall and turning left at a High Dependency Unit sign. then keep following more Transit Station signs until you actually reach the right area and get an updated objective asking you to Go to the San Cristobal Medical Facility. grab the Flashbang V. stepping on and pressing the button to go To Primary Care Floor. Pass underneath the Operating Theater sign and keep following this corridor until it curves to the right again. your objective will update to Find a ShortRange Ambulance. Head through the door labeled as Transit Station. It will also bring the mission to a close.3 off the gurney. When you enter the Ambulance Bay. Head left and through a door labeled Emergency Room. moving forward and choosing the option to Use Ion Torch. stay in this corridor until you reach the reach the Ambulance Bay sign. Step off the elevator to get a new primary objective telling you to Find an Ambulance Craft in the San Cristobal Medical Emergency. Head up the stairs to your left and pass under the Towerlink Transit System sign. Marlow. When it's over and you've disembarked. Head through into the Power Core where you'll get a new objective that tells you to Use Terminal. Once you're through the door.Security Access Tuner. all the way back to the . When that's done. Access the Sevastolink and browse to the Personal folder. go through a couple of rooms until you can choose the option to Restart Generator. Do so. approach the cockpit and choose the option to Launch Ambulance Shuttle. you will need to sprint through the ship. When you come to a door that requires you to use the Security Access Tuner. Continue moving until you reach a point where you can save your game. You'll reach an audio log that you should play. Wait for Taylor to do her part. but when you do get the objective. then selecting the Technician's Report. then use your Security Access Tuner to hack it. a task you'll have to repeat on the other side of the room. Once the power is back online. but continue to move forward until you find a room on the left with a door inside of it requiring a passcode. To do this. You should soon have a new objective that is telling you to Explore the Anesidora. Look around the room until you see the option to Charge Auxiliary Generator and select it. Once you're onboard the shuttle. When you come to another door that requires your Security Access Tuner. then choose the option to Hack Maintenance Terminal and immediately after to Deactivate Fusion Relay. approach the save game mechanism and backup your progress. Walk up to the console and choose the option to View Flight Recorder Data. do so and go through. you'll need to wait for your objective to update to Shut Off Fusion Systems to Prevent Overload. Feel free to wander around. This will reveal that the door code is 4510. stand around and twiddle your thumbs until your objective changes to Escape. hang tight as the center console activates. When the scene ends. use your Motion Tracker to hunt the jerk down. you'll have a moment before your objective updates to Find Marlow. then sit back and enjoy an extended cut scene. Continue to walk with your Motion Tracker up as you make your way through the corridors. then take note of your new objective telling you to Hack the Door and Board the Shuttle. checking your Motion Tracker in place of the signs that would normally be around. passing by a room as you follow the objective on your Motion Tracker. Soon your objective will update to Bring the Anesidora's Systems Back Online. then sit back and enjoy a short cut scene. use it to gain access. Approach Towerlink 01 and complete your objective. Go through the narrow corridor to the left of where you saved your game. With all of that out of the way. That will do it for this mission. Choose the option to Call Elevator when you reach it. your objective will be to Find a Way to Contact the Torrens. choose the option to Launch Ambulance Shuttle. but get back to your feet and keep moving. as well as update your objective to Find the Sevastopol Observatory. Follow the corridor a short ways until you find an unmarked door on the right. then go through the door and turn right. go up them to reunite with Ricardo. following the corridor as it curves. move into the middle of the room and turn to your left. When you reach some stairs on your left. choosing the option to Use Ion Torch to open it and pass through. Exit the shuttle and head to the Reception door. then hop on and push the To Comms Control button. using your Security Access Tuner to gain access. passing under the Comms Control sign and following this corridor all the way to the end. . Be very careful making this journey. You're going to take it all the way to the room where you snagged the Motion Tracker way back in Mission 4: Seegson Communications. There are security personnel who mean to cause you harm. then follow the corridor straight and all the way to the end.shuttle that you took to get here. It will loop to the right and you want to keep moving even after that. When you reach your destination. You might get interrupted by a scripted event or two. When the elevator arrives. Xenomorph Contact the Torrens and sneak your way past the Alien to the Departure Bay. Just watch out for evil doers wandering the area. Ricardo. turning into the room on the right side of the hall just before you get there.Torrens Coordinates. Head up to the top of the stairs and save your game. by Bill Lavoy When this mission begins. Try distracting them with a Noisemaker to sneak by. Alien: Isolation Mission 16: Transmission . continuing on and through the door labeled Observatory Chamber. Go down the stairs in front of you and take a left. Wait for Ricardo to open the door. Start by using the lift to descend. Keep looking from one to the other until you can choose Power Up Clamp Release. but be very careful not to let it catch sight of you. When you're done. When that's done. pass through the External Array.After moving through a short corridor that curves to the right. you'll see a sign that says Dish Maintenance with a lift behind hit. and then on to a third to do the same thing. Preparation room and step onto the platform. Take the lift back up just in time to spot the Alien in action. . move back to your left and choose to Unlock Emergency Clamp. This will update your objective to Use the Tracking System to Find the Torrens. look for an press the button to Reboot Array Clamp Controls. you'll need to approach the glass with the space suits behind it and choose the option to Change. move on to the next console and choose to Commence Deep Space Scan. step off and follow the corridor back to Ricardo's last known location. This is another situation where you have to press a bunch of buttons to make something happen. really far away. going up the stairs as they curve to the right. then choosing the option to Use.. When you reach your destination. Move the first marker to 35 and the second marker to 75.V. then approach the ladder and Climb. When you reach the other side.. Turn left into the E. then step off when you arrive and continue to follow the catwalk as the Dish Maintenance signs guide you. When you reach the top. so Climb back down the ladder and backtrack out the way you entered. change out of your space suit and then save your game. and after a brief conversation your objective will be to Find a Way for the Torrens to Dock. look to your right and choose the option to Input Torrens Coordinates. and allow you to Activate Observation Platform on the console behind you. After saving your game. which is really. Once the second door unlocks. This will allow you to contact the Torrens. When you pass through a door into a dark area. then backtrack out the way you came. then go down the stairs and turn to your right. choose the option to Use Ion Torch to open the only door you can pass through. step off and save your game just to the right. step outside and start making your way across the catwalk.A. Exit the room. Doing all of this will update your objective to Manually Input Torrens Coordinates. then move to your right and repeat the process two more times. Step inside and press the button to go To Comms Security Surveillance. Head back inside. Step on and choose the option to Use. turn to your left and make your way back to the elevator. then following the catwalk all the way back to where you originally started. assuming the game gives everyone the same coordinates. When that's done. When you arrive. turn right and go through the door at the end of the short corridor. This will conclude the mission. your first objective shows up early. Alien: Isolation Mission 17: Desolation . step off the elevator and move up the left wall. a creepy Facehugger tried to eat our face and we had to blast it with the Flamethrower. then pass through the door labeled Departure Bay. Passcode. To begin. Be careful. Head back out the way you came. this time requiring you to Restore Power to the Solomons Habitation Tower Transit. Once inside. Look for a door on the right that requires a passcode. head for the control room and choose the option to Reboot Power Systems on the center console. use your Motion Tracker to make sure the bigger.Restore Power. by Bill Lavoy As with every mission in the game. Backtrack out the door you just entered the passcode in. Read through. Make your way down the stairs and back into the corridor with all the security personnel.Follow the hallway as it curves to the left and then through the Reception door on the left. then turn right and look for the save game mechanism on the wall. then input 1851. Keycard Locate the passcode and retrieve the keycard while avoiding the Alien. Browse to the Personal folder and choose the Code for Repair Job file. You can save your game if you like. then approach the desk and choose the option to Initialize Transit System. but your objective is to open the door to the right by choosing the Use Lever option. Move into a nearby room and access the Sevastolink terminal. Once inside the room. You need to follow this corridor all the way around as it loops to the left. finding that the code you need to repair the system is 1851. . turning right and taking the elevator To Systech Upper Transit. meaner Alien isn't after you. choosing the option to Use Ion Torch to cut the panel off a door you need to get through. going through the door and turning to your right. Take it all the way back to the area where you started Mission 4: Seegson Communications. but either way. although we're pretty sure that was the objective the whole time. move to the far right corner and access the Sevastolink terminal. going through and following a very long corridor all the way to its exit. Search the area. following it through to the next room. exit the transit and use your Motion Tracker to determine the direction of your objective.Your new objective will be to Access Spaceflight Terminal Through Habitation Area. your objective really is new. Either way. After saving your game. Pass underneath the forklift and use the door on the other side. then look for a door at the end and on the right. ducking into the door labeled as Canteen when you see it on the left side. traveling through the corridor. and when you reach your destination your objective will be to Find Alternate Route to Spaceflight Terminal. Press the To Spaceflight Terminal button. You'll be in a room that resembles a lounge. hop on and set your destination To Habitation Tower Upper Transit. following the corridor as it curves to the left. This time. Make your way all the way back to the area where you recently used the Keycard. Your objective will be in the corner. Make sure to avoid the burning Synthetic. and on the wall to your right will be a save game option that you'll want to take advantage of. This will return you to your regular objective. using the card and raising the forklift. . When it arrives. Enter 1984. Climb up out of the elevator and go through the door on your right. Choose the option to Use Ion Torch to open it. backtrack all the way out of the room using the door to the right of the save game mechanic from a moment ago. With that in hand. past the Dormitories and into the Games Room. then snag the Keycard from inside. approach the 2000-KJVS Generator and choose the option to Restart Generator. and it'll ask you to Restart the Generator. Exit the room and turn right. Find Alternate Route to Spaceflight Terminal. and next to that is a door that you can open by choosing the Use Lever option. finding a glass case that requires a passcode along the wall. moving to Towerlink 01 and choosing the option to Call Transit. Exit the terminal and make your way to the left side of the room from where you entered. This will update your objective to Find Alternate Route to Spaceflight Terminal. Follow the corridor until you can turn left. then head that way and step onto the elevator. you'll want to hop into the vent a short ways away along the wall. We're going to call this the cafeteria. return to your objective and choose the option to Use Keycard. browsing to the Personal folder and seeing that the code you need is 1984. finding the Keycard lying next to a dead body. This will allow you to double back into a room with an air hockey table. but as per usual it requires a Keycard. When you arrive. This will allow you to move to the center of the room. Alien: Isolation Mission 18: Tomorrow. Once you're through. step onto the elevator and push the To Tow Platform button to complete the mission. Follow your Motion Tracker to a Sevastolink terminal. by Bill Lavoy When you begin the final mission of the game. then shortly after it will update to Initiate the Docking Procedure. heading down some stairs and finally passing through the Station Maintenance door with the help of your Ion Torch. Once inside. Your objective will definitely switch after that. your objective will be to Escape Sevastopol. use your Motion Tracker to guide you to your next objective. exiting near the elevator that will take you to the Spaceflight Terminal. Follow it straight and then take a right. then use your Security Access Tuner on the console that previously needed power. Whip out your Motion Tracker to see which way you need to go. Your objective will now be to Activate the Guidance Systems. and your next task is to Engage the Docking Clamp. Use your Motion Tracker to locate a terminal that will only work if you Restore Power. . Backtrack out of the crawl space and emerge through the floor. once again approaching a console and using your Security Access Tuner when prompted. browsing to the Utility folder and selecting the Initialize Docking Clamp command. then start sprinting. choosing the option to Reboot System. then dive into a crawl space by removing the vent cover on the floor to your right. Either way. Together . follow the wires until you reach a panel.Release the Torrens. You may also get an update about Initiating the Docking Procedure.Head all the way back to the door that you unlocked next to the air hockey table near the Games Room and jump inside the ventilation shaft. although you may have to bring up your map of the area to see that. When the elevator drops you off you'll need to Find a Way for the Torrens to Dock. Ending Get back to the airlock and release the Torrens to meet Verlaine on the bridge. Exit the vent onto an elevator. you’ll need to Climb out. You'll get attacked by a couple of Facehuggers. This will trigger a short conversation with the Torrens. and when it's over your objective will be to Get Back to the Airlock. Get to the Bridge and Meet Verlaine on the Bridge. make your way back to the airlock and choose the option to Change. this time executing the command to Extend Maintenance Rig. This will also update your objective to Release the Torrens. but it's hard to get lost given that there's really only one direction you can take. working your way around the right side. make your way across the tracks. ducking into the little dips to avoid getting hit. stepping onboard and choosing the Use Button option this time. Start making your way out of the Alien nest. getting on the lift and choosing the option to Use. Approach the glowing device on the floor and set each of the release bolts to Active. When you reach the area with the transit cars flying by. Once you regain control. It might be a long trip. then go up what can only be described as too many steps. Take out any Facehugger scum you might find along the way. but it's nothing that your Flamethrower can't handle. Backtrack out of this area and all the way back down the stairs. This will trigger quite the intense cut scene. Just keep working your way forward. just access the Sevastolink terminal and head to the Utility folder. step into the airlock and pass through the door. going through the overgrown tunnel when you reach it. Once at the top. your objective will be to Prime the Release Mechanisms. When you reach the upper level. heading to your left where you'll find the airlock. and yet another objective update. run inside and hop into the vent. Use your trusty Motion Tracker to get you started in the right direction.Your next task will be to Extend the Personnel Umbilical. The good news is you don't have to go anywhere. a cut scene will play. and when it ends you'll be on your final objectives of the game. When you spot the Maintenance Office. When that's done. following the on-screen prompts and enjoy the ending. this one requiring you to Extend the Maintenance Rig. . avoiding hazards and looking out for Aliens. Start making your way there. so walk around to each one and do just that before being told to Blow the Emergency Release Bolts. When the ride is over. then Climb down and out of the shaft. your objective will be to Get to the Airlock. Once you start to get changed. then go up four flights of stairs to the control room. follow the catwalk until you get to a trolley. From here. turn to the right and approach a door that requires a Keycard. Approach a closed door and use the button to open it. This will update your objective for a third time. by Bill Lavoy When the mission begins. turn into it to receive your next objective. and your first order of business is to interact with the keyboard on the left side of the room. using the lever to partially open it. moving into a nearby room and then . then climb down the ladder When you reach the bottom of the ladder you'll want to make your way along the corridor. Follow this to a second door. but when you're in the right spot. When you reach a room on the right side with some blood and a body inside. you'll be aboard the Nostromo and playing as Ellen Ripley. turn to your left (from where you were standing and facing the keyboard). To get through. Your objective will be to Help Lambert and Parker Gather Coolant Cylinders. Exit back into the corridor and head back in the direction you came from. your objective is nowhere convenient. Use your Motion Tracker if you're not completely sure where to go. most notably Alien (1979) and Aliens (1986). then use your Motion Tracker to locate the direction of your objective and start heading that way. the actress who portrayed Ripley in movie the franchise. Sigourney Weaver Make your way through the Nostromo and escape on the Narcissus. moving all the way to the room with the ladder. As you might expect. and you'll notice that you have your trusty Motion Tracker available to help keep on top of things. After opening the door. You might recognize the voice of Sigourney Weaver.Ellen Ripley. you'll be in what looks like a control room. Check for supplies in the room where you begin. now requiring you to Initiate Nostromo Emergency Destruct System. so to get there. then move into the next room and head into the narrow corridor on your right. asking you to Access Engineering Control to Reverse the Lockdown.Alien: Isolation Last Survivor Walkthrough . crouch and crawl under it. continuously using your Motion Tracker to stay on course for your objective. use the cabinet just to the right of the door to hide and wait it out. This will update your objective and require you to Escape on the Narcissus. The easiest way to keep on track from here is to tell you to use your Motion Tracker. and you'll want to go through the door to your left. Pass through this room and use the lever on the giant door on the opposite side. There are a lot of doors and corridors. When you finally reach your destination. but as we mentioned earlier. approach your chair and take a seat. choosing instead to walk with your favorite device in hand. It also doesn't hurt that your Motion Tracker will help you to stay away from the Alien. then sneak through the door you opened and into the next room. your objective is on the other side of the ship. Evade the beast for a few moments until it gives up and goes away. This ruckus will attract the Alien. When you're ready to move on. If you followed our guide and got a little lucky. Use your Flamethrower to light the way. then turn around and activate it using the device on the floor. rely heavily on your Motion Tracker to guide you there. head into the corridor on the right side of the room and follow it until you reach a vent that's also on the right. but resist the urge to hide. This will cause you to exit into another corridor. then follow it in the direction of your objective which should be displayed on your Motion Tracker. make sure to use your Motion Tracker to see if the Alien is anywhere nearby. taking the first door that you come to on the right side. . using it to keep tabs on the Alien as you move. but this device can keep you reach the target much better than a handful of instructions.climbing into the vent. Follow this path as it curves to the left. and when you exit. No problem. Don't forget that you can lean back and hold your breath if the creature gets too close. approach it and pull both of the levers to release the self-destruct lock. From your location just outside the vent. then turn to the left when you can't go any further. Big surprise. That'll trigger the mission ending cut scene. but there is plenty of cover for Ellen to hide behind throughout the room. Jump into the vent. the worst you had to endure was spotting the Alien for a few brief seconds. you’ll want to move into the corridor and turn to the right. bring up your map to get a general idea. The journey will be loud and you'll have poor visibility. After arriving at your final destination. Should the Xenomorph still be in the area. pull up your map. which also happens to be the place where you can collect your Flamethrower and complete the objective to Collect Equipment. we opted to go with Ellen Ripley. but we're not quite ready for that yet.Ellen Ripley. Bring up your map one more time to locate the Bridge of the ship. your objective will update and ask you to Seal Hatch 00B1. and therefore we advise that you start to crouch rather walk. your objective to Seal Hatch 00B1 is just a short distance away from the Hypersleep Chambers. Collect Flare. If you're not sure where it's located. give the Alien a blast of fire to scare it off while you proceed forward. Airlock. then move on to the Medical Bay. climb down the ladder and once again bring up your map. Once you arrive in the Medical Bay.Alien: Isolation Crew Expendable DLC Mission . but your choice is fairly inconsequential. completing the optional objective to Collect Medkit. When you arrive. Begin looking around the room you're in and some of the adjacent ones to gather up supplies. Ash Easily navigate through the ventilation shaft and fend off the Alien. this time asking you to Seal Hatch 00B2. The easiest . You'll see a curved corridor that will lead you directly to Maintenance Hatch 00B1. and always keep your Flamethrower ready. you'll be able to choose between playing as either Ripley. It's here where you will be able to collect the final item you're looking for and complete the optional objective. then bring up your map to locate Maintenance Hatch 00B2. Parker or Dallas. Approach it and interact to lock it down. and soon you'll get another objective. Once you're ready to move on. For the sake of nostalgia. If you must. It's about this time that you'll need to start worrying about the Xenomorph. you should find a Medkit. by Bill Lavoy When the Crew Expendable mission begins. Instead. Arriving at Hatch 00B1 will see you in a room with a computer console. Shortly after collecting the Flamethrower. bring up your map and locate the Hypersleep Chambers. Your first objective once you've chosen a character will be to Collect Equipment. then get moving and head in that direction. make sure you're always keeping tabs on it with your Motion Tracker. climb down the ladder and then pull up your map. it's time for a new objective. one that challenges you to Lead Alien into Primary Air Shafts. That will usually buy you a short amount of time before the next encounter. . then pass through to your objective. you can try to listen to Lambert explain where you need to go. and if that doesn't work. we're living proof that it works.simply approach the console and lock down the hatch. The objective is all the way on the opposite side of where you climbed down. Bring up your map to find the Primary Air Shaft just a short corridor away. Take your first right Take your second left Take your second left Take your first right Take your second left If you want. Bring up your map and locate Maintenance Hatch 00B4. but navigating isn't really that difficult if you take a moment to plan it out. and don't be afraid to stop and hit the Xenomorph with a few blasts from your Flamethrower. when you arrive. When you arrive it's the same process as the first two times . With both hatches locked down. This one asks you to Get to the Landing Claw Bay. Throw Flares to light the way. When you arrive at the Landing Claw Bay. no matter what direction you choose to go. pull out and use your Flamethrower instead.way there is to trace your steps back to the ladder. After all. When you arrive at the Primary Air Shaft. you'll instantly receive a new objective. and if you pull up your map you'll see that it's off the side of the Server Room and somewhat near the middle of the ship. This will bring up a slightly more disturbing objective. you'll be relentlessly hunted by the Alien. but our money is on taking the path that we outlined above. To fight this. then complete your objective by locking down Hatch 00B2. this one taking a step back and asking you to Seal Hatch 00B4. you'll want to hop in the vent. Once again. you'll need to access the console near the glass. However. We found the Alien to be extremely aggressive as this mission wore on. . new objective time. Archivist. then hit it with the Flamethrower. Bring up your map and then head for the octagon shaped room next to the Outer Airlock. That's the room you need to trap the Alien in. Doing this will bring the mission to an end. Get into the cabinet and wait for the Alien to enter the Airlock. You also want to be ready to hit the Alien with your Flamethrower (it was waiting for us). you'll have an updated objective.. It's now time to Connect Ash to Airlock Systems. as the game now asks you to Evade the Alien. If you’re looking to delve deeper into the game’s story. and will soon update to Wait Until Alien Enters Airlock. It changes its mind rather quickly. This one screams Flamethrower right from the start. You guessed it. you’ll want to gear up and make your way around Sevastopol. then get back to the business at hand. by Josh Hawkins Alien: Isolation is a tense and atmospheric experience. As soon as the coast is clear. we removed the guesswork and created a handy guide to help you quickly find the collectibles so you can unlock your newest achievement. then emerge and hit the button to the right of the door to seal it. Alien: Isolation Collectibles – Find all 10 Nostromo Logs – Archivist Trophy Locate the 10 Nostromo logs scattered on Sevastopol Station to unlock the Archivist achievement. This will buy you enough time to move toward your objective. . your best bet is to wait for it to attack. as well as snag up a nice achievement to show to your friends. To help you out. When you finally drop through the vent and onto a floor below. snatching up any Nostromo Logs you find along the way. It's the same deal as always when you arrive . and below it is a small corridor with a cabinet you can use to hide.approach the console and interact with it. but that doesn’t mean it’s useless when it comes to trophy lovers. Keep stopping and fighting the beast. though. bring up your map and head for the Airlock Control room.In terms of strategy for dealing with the Xenomorph. head up the ladder near the save point in Ore Processing. Now head to the Primary Care Floor in the San Cristobal Medical Facility. Turn a 180 degree turn at the top and pass into the gas-filled room to grab the next collectible off the cart. because at this point you’ll have all the tools and upgrades you need to access the rooms holding the terminals. The best way for Ripley to grab the next seven Nostromo Logs is for you to load up Mission 16: Transmission and free roam to the selected areas. You’ll find theNostromo Log just inside the gas filled room and to the right on the desk. Once here. Once you arrive. as the Xenomorph patrols the area you’re in. From . Once you load the mission up. We highly suggest waiting to grab them on this mission. Follow the corridor and use your Ion Torch on the door to the right. Remember to be careful. The seventh Nostromo Log is found over in Seegson Synthetics. Follow the corridor forward and into a door on the right. The next Nostromo Log can be found by traveling to Sevastopol SciMed Tower and heading into the main area from the Transit Station. climbing up to the upper level. and is found inside the Relay Facility near your starting point on the map. At the top of the stairs. Now head back to Lorenz Systech Spire and up the stairs from the transit with the Workplace Solutions sign above them. The third Nostromo Log you’ll need to grab is located in Gemini Exoplanet Solutions. Head to Synthetic Storage and make your way down the corridor to the ladder. head to Lorenz Systech Spire using the transit system and elevators. use your Security Access Tuner to gain entry into the room on the left and grab the Nostromo Log inside. cross through the door marked Service Elevator in front of you. Use your Ion Torch to open the panel hiding the switch and enter the office to grab the log off the desk. and from the elevator that leads back to Seegson Communications. Turn immediately to the left and cross the room to the locked door beside the desk. and will be attracted to any loud noises you make.The first Nostromo Log you’ll come across is located near the end of Mission 4: Seegson Communications. Your eighth audio log. Head to the room where you had to activate the generators and move the car in Mission 14: The Descent. and the final one you’ll need to grab while free roaming in Mission 16: Transmission is located over in the Maintenance Deck of Engineering. Use your Cutting Torch to open the door inside this room on the left and grab the audio log inside. navigate to the room marked Server Control and pass into the gas cloud to the right to grab the second audio log of our trip. You’ll see the small terminal-like computer on the left side of the room once you enter. Congratulations! Alien: Isolation . Now you’ll need to continue into the mission until you reach the Security area of the Spaceflight Terminal. We’ve taken the liberty of digging our way through the vents and tunnels to bring you this complete guide to find all 151 of these juicy story-filled collectibles. Head down the stairs to the left and turn right at the bottom.The first Archive Log you’ll find is in the computer terminal in the dressing room. 003 Torrens Manifest . Voices of Sevastopol Trophy Gather all of the Archive Logs scattered throughout the game. . along with plenty of cool things to find.The final two Archive Logs of this mission are found in the Dining Room where Ripley first speaks with Taylor aboard the Torrens.Collect all 151 Archive Logs. Mission 1: Closing the Book There are three Archive Logs in Mission 1. The final two logs are found in Mission 17: Desolation. and unlock the Voices of Sevastopol Achievement! by Josh Hawkins Alien: Isolation is full of scary run for your life moments. Use your Security Access Tuner to gain access and listen to the Nostromo Log in the back left corner. Use your Ion Torch to get through and grab the final Nostromo Log from the desk on the far end of the room. directly opposite of the desk with your mission objective switch. The first one you’ll find is in the control booth where you Initialize Transit System after restoring the power. 001 Just Missed You . Once you enter the booth. Throughout the many terminals and tape recorders scattered across the station and surrounding areas. You should now receive the Archivist achievement. move up the ramp to an unmarked door with a security panel on it. 002 RE: Nostromo Incident. you’ll see the log on the right side of the room. there are 151 Archive Logs just waiting to share their stories.here. Turn right once more to spot the door you need to open in the center of the wall. 006 Goodbye From Seegson. 010 To All Spaceflight Employees. following them and crossing through the unlocked door at the top. Access this computer to grab the next three logs before continuing. 008 Terminal Riot .When you’re looking at the large door marked with the number 42. 014 Dead Soldiers . 017 Two-Man Rule. turn to your left and head up the stairs. the same computer you used to restore the power to the shutter in Departures. 012 Last Coupling Power .The next three logs you’ll need to pick up are located on the computer inside the center booth. 016 A Blind Eye. 007 Kill the Power . Snag the tape recorder next to him to grab the next Archive Log. Listen to it to unlock the log. You’ll find the next Archive Log in the tape recorder near the middle of the far wall of this control room. Mission 3: Encounters . 015 Heyst . look around near the body bags until you spot the cart with the tape recorder resting on top.The first Archive Log you’ll find in this mission is located in the Sevastolink Terminal just inside the room past the flaming pipe. 011 What is Apollo? .Now continue on your mission until you drop from the vent and find the dead man with the Maintenance Jack.While still in the storeroom.Now head into the storeroom that unlocks after you restore the power.The final three Archive Logs found on this mission are located on the Sevastolink Terminal within the corridor where you have to use the Two-button machine with Axel.Once you unlock the room where you found Watson’s corpse. 013 Another Break-in . head down the hallway and open the locked door with your Maintenance Jack. look around until you spot the Sevastolink Terminal off to the left of where you grabbed the tape from. Head inside and grab the next collectible off the table.Look out for the Link Terminal located in one of the small alcoves along the wall and interact with the computer to find the logs inside. Mission 2: Welcome to Sevastopol 004 Decommissioning . 009 Pulling the Plug. 018 Inventory . 005 Moved Out Stash.Once you reach the room with the large door and the number 42 on it. You should see the tape recorder on the counter. Once you return to the first area of the mission and you’re tasked with escaping the androids. Mission 5: The Quarantine 038 Left out of the Loop . head into the room in the left hand corner of the room when you’re looking at the main console where you just used your Access Tuner. Mission 4: Seegson Communications 023 Door Overdrive. 026 Please Understand . 032 Torren’s Damage. . 025 Tomorrow. 021 Archives. 028 Call Log PM .Once you have the Data Core in your Access Tuner. 022 An Outpost of Progress? #1 . 027 Call Log AM. head out of the vent and into the room where you need to disable the camera.Head into the Day Room and grab this Archive Log from the tape recorder on the table directly in front of you. Enter through the door on the left hand side of the room and use the terminal to the left to grab the next log.The final two archives found on this mission are located on the Sevastolink Terminal just inside the room where you disable the alarm system and meet the Alien for the first time. Follow the right wall and pass through the doorway marked Synthetic Storage to find the last two logs of this mission on the terminal on the desk to your right.Once you watch a Walking Joe bash a human’s head in. 024 Our Manifesto. 033 RE: Torren’s Hail . Halfway down the hall.The first four Archive Logs found in Mission 4 are located on the Sevastolink Terminal inside the room where Ripley finds the Motion Tracker. 031 Torren’s Hail. 029 Your Logged Message. head down the hallway just outside of Archives towards System Monitoring.After deactivating the block on Samuel’s communications. 034 Receipt of Transmission . 020 Empty Box . head right into the large control room directly down the hall from the room you grabbed the Motion Tracker from. 030 Apollo’s Eye .019 Leave Work Now – The first log of this mission is found at the desk in the center of the room where you find the Security Access Tuner.Once you interact with the External Comms Link head back down the hallway directly behind you and enter the room to find a Sevastolink Terminal with 3 more logs. Together #1. open the door on your right and enter the small meeting room to find a tape recorder on the back corner of the desk. You’ll find the next two logs on the terminal near the camera switch. 130 Let me be a Friend to You – After the explosive cut scene with the Alien.Once you pull the Stun Baton out of the door. 049 Autopsy Report. Turn left into Dental Surgery and grab the tape recorder off the counter at the back. make your way around the room and up the ladder at the back. 036 Hospital Quarantine. Ignore the room. and once you reach the area with the humans. 043 Environmental Controls .035 Low on Meds. follow the u-shaped hallway until you see an open office on your right. 052 Duty Roster. 040 Medical Record 1 . head to the back of the room and hug the left side wall. . Enter and interact with the Sevastolink Terminal to grab the first two Archive Logs of this mission. head down the right-most hallway and follow the corridor around to the Emergency Room. turn to your right and spot the Sevastolink Terminal on the cart nearby. Marlow’s office. From here. 051 Human Touch.When looking for Dr. Mission 6: The Outbreak 042 Urgent: Marshal Investigation. 048 An Old Friend – The next batch of Archive logs will be found on the Sevastolink Terminal in the Security Desk area next to your mission objective. Mission 7: Seegson Synthetics 056 Wy are Years Ahead. 039 RE: Recovery Rooms. 050 Tape off the Scene – The next two are found on the terminal in the Operating Theater. 046 Morley: Updates and Codes. 037 An Outpost of Progress? #3 – All three of these Archive Logs are found on the computer in Dr. 057 Your Report – Head through the area from the start point. 047 San Cristobal Lockdown. Lingard’s video report. 053 Medical Record 2. 055 The Incident – Once you enter the next area of the mission. Once you enter the Emergency Room. instead heading through the doors directly across from it and grabbing the last two logs of this mission from the terminal on the desk before you. 044 Dispensary is Empty – You’ll find the next log on the same computer with Dr. head around the area to room A-29. 045 Colonial Marshal Directive. using it to grab these five Archive logs. Marlow. 054 Medical Record 3. the same room where you find the Trauma Kit. head into the room and access the Sevastolink Terminal in the middle of the desk to grab these two logs. 062 Requisitions Android. once you reach the room with the floating panels. Grab the tape recorder on the desk to snag the final Archive Log of this mission. step back from the Sevastolink Terminal and look to your left. . 071 Arrest Sheets – Immediately after Ripley gets the Flamethrower. exit the vent and look to your right. Together #2.058 Working Joe Spiel. 069 We Need Supplies – Once you climb down the ladder in the ventilation shaft from the Transit Control Room above. Interact with the terminal on the desk inside to grab these three logs. You’ll find these two logs on the terminal just to your right. You should see a tape recorder on the table in front of you. 059 Storage Inventory – Follow the u-shaped hallway you used before around until you spot another open office on the right. 060 Tomorrow. This one includes a Save Station. 064 Synthetic Engineer Request – Near the end of the mission. Mission 10: The Trap 070 First Trap Gone. Mission 8: Haven 067 Restart Transit. head up the ladder and through the Facility Administration door on your right. 063 Elevator Out. 103 Impounded. 104 Some kind of Parasite – Head back to main area of the Marshal HQ and into the room where Taylor is laying across a table. Hug the wall until you spot an office on the right with a Save Station and use the Sevastolink Terminal here to have Ripley pick up the last Archive log of this mission. 068 Double Crossed – After restarting the transit and killing the Android in the Transit Control Room. so it would seem players are encouraged to come this way. 061 VIP Visit – Follow your mission objective until you reach the white corridor with automatic lights. Move to the center door and then up the short ramp inside. head out of the room and to the left. 065 Last Bidders – After climbing the ladder and restoring power to the Requisitions area. Use the terminal to grab the next two logs. You’ll find these first two Archive Logs on the Sevastolink Terminal to your right. head into the room with the bloody corpse and use the nearby terminal to grab the first two Archive Logs in this mission. Head forward and turn left into the dark corridor just before the ladder. 102 Retirement Plan – While still in the room with Taylor. head out of the control room and hack the door to the right of the ladder. There is a Sevastolink Terminal at the end on the desk where you can find this small batch of Archive Logs. 076 I can’t tell who escaped – Make a 180 degree turn from the terminal you just used to grab the last two Archive Logs. you should see the tape recorder on the stacked crates near the two wires running along the floor. head down the hallway at the front of the ladder and into the room on the right at the far end. You should see the Sevastolink Terminal you need to access in the corner. 085 folder code – Once you reach the Mainframe Systems area and your objective is to Activate Ricardo’s Override Command. 079 Security Shutters. As you move forward towards the Lockdown Switch. 083 Hacked. 078 Scavenging – Head up to the top of the stairs while following your mission objective. 094 Gemini Shutdown – Once you reach the Upper Floor of the Gemini Exoplanet Solutions and your objective is to Restore Access to Distribution. Immediately turn to the right to enter another room and use the terminal on the leftmost desk to grab these two logs. head into the adjacent room and around the table to the left. Follow the hallway around and use the Sevastolink Terminal on the desk in the room with the shelves to grab the next log before using the Distribution Systems command to progress the story. You should see the green glow of the terminal you need to access to grab these two collectibles. pass through the door marked Tech Support and Seegson Security. 086 Surplus to Requirements – Head out the doorway to the right of the last terminal you used to grab Archive Logs 087 and 088. head . 089 What is KG348?. 075 An Outpost of Progress? #4 – The next three Archive logs are found on the same terminal you have to use for the Door Control objective when traveling to the Server Hub. 087 Seegson Funding. turn to your right and head up the smaller set of stairs to find a terminal with your next two collectibles tucked away in the darkened corner here. 082 Truce – Head into Seegson Security and turn to your right. Enter the room and move forward before turning left. 077 Taken. Once you enter the unmarked door at the top landing. 081 A Warning. 084 Transmission Relay Archive. Interact with the Sevastolink Terminal on the desk to grab the next two logs. 091 Sit tight. access the terminal on the front desk and grab the Archive Logs before initiating the lockdown. 088 Maintenance Systems – Once you pick up the Cutting Torch. 080 The Camp – Once you reach the top of the stairs.073 Pointless Requests. 090 Gemini Exoplanet Solutions Manifesto – Once you activate the Breaker in the Manufacture and Distribution area of Gemini Exoplanet Solutions. 074 Hardware Problems. or if you just want extra bragging rights! Mission 12: Synthetic Solution . 092 Samples – Head out of the Decontamination area and towards the large door at the far end of the corridor. turn left and use your Keycard to open the door. 093 Clarke is Dead – Once your objective has updated to Access the Project KG348 Research Labs. Mission 11: Hazard Containment 095 No Future – Once you reach the bar area with the Save Station. 099 People are Scared – The final group of Archive Logs for this mission are found on the lower level of the area. Access it and grab this Archive Log before continuing. Follow the corridor around and use the terminal on the right to grab these collectibles. Continue on if you haven’t received the trophy for some reason. You should spot the Sevastolink Terminal to your right. Grab the two Archive Logs here before moving on. head down the stairs from the save point and turn to your right. head around the room to the far end and grab the tape recorder off the short table to get this missions collectibles started. However. 100 Help. 149 Transit Office Code – Sadly we don’t have very much description for this Archive log as it is found randomly throughout the missions when Ripley warns fellow human survivors about the Alien. NOTE: You should now have the Voices of Sevastopol Trophy. Move inside and immediately turn to the left desk by the window and grab the tape recorder off it to finish collecting this mission’s Archive Logs. turning left into the Galley. 098 To all Sevastopol Inhabitants. 101 Low Profile – Once you reach the Galleria Upper Concourse of Solomons Habitation Tower. The easiest way to find it is to try to speak with every human survivor you find throughout the Alien-filled levels. Move through the maze of boxes and use the lever on the door to your right. 096 What are Your Plans?. we figured we might as well show you where ALL of the Archive Logs are located. head into the Bunk House Hotel to find a Sevastolink Terminal to the left of the Save Station. Inside you’ll find a terminal with the last four logs of this mission. 097 Security Risk. Once you reach the long hallway littered with boxes and crates. You should see a door on the right requiring the Cutting Torch. so go ahead and open this door and head inside. As you reach the door. Head into Decontamination and follow the corridor. turn left at the stairs and ignore the door that leads to your objective.out of this room and down the hall to the left. head to the main desk and use the terminal there to snag these collectibles before progressing through the story. 112 RE: Smythe Read this. look to the right of the hallway leading inside and grab the tape recorder off the stacked crates to finish up this mission’s collectibles. Together #3. 118 Something up with Your Synthetics – This next Archive Log is found to the right of the central Save Station in the entry corridor to Apollo.). Simply look at the circled code on the Apollo Blueprints to nab it and move on. Pipe Bombs etc. 117 Apollo Sales One Sheet – After entering the glass corridor using the passcode. 111 Showroom Appointments – Once you reach the Showroom. 113 Holding Out – Once you enter the room with the scattered items all over (items like EMP Mines. 109 RE: Plan Tonight. head to the terminal at the desk in the back to grab these two Archive logs. 120 Sold! – Once you drop from the vent into the room with the save point. 108 Investigations – The next group of collectibles are found inside Seegson Synthetics Administration. Turning left directly inside this room should allow you to spot the terminal you need to use in the corner. . move forward and use the terminal behind the desk to access these two logs. 106 An Outpost of Progress? #2 – After climbing the ladder to the Upper Labs of Seegson Synthetics. head through the door marked Right Hemisphere Server and enter the first door on your right hand side. Mission 13: Consultation 115 Tomorrow. Pass through the blue door and then turn left. Grab the tape recorder off the dashboard to the right of the console you need to hack. Head into Synthetic Reclamation and use the terminal at the desk on the left to grab these Archive Logs before moving on. 114 White on Red – Once you reach the Save Station just outside of the Implant Ward. head to your left past the Save Station. head into the Security Room on the left and use the Sevastopol Terminal here to grab the first two Archive Logs of Mission 13. 119 Hazard Containment Alert. 150 Code on Blueprint – The next log is pretty easy to grab. Follow the corridor down and take the far left door and use the terminal directly in front of you. 107 Reformat Chamber. 116 Hazard Containment – Upon exiting the transit car.105 Smythe Read This. following until you turn right into the room with your mission objective. 110 Last Chance. moving into the Monitoring Control Plant. 134 Technician’s Report. 126 I Saw It – Move forward from the elevator that leads back to Engineering and grab the tape recorder on the crates in the small alcove to the left of the Central Reactor hallway. Grab the audio recorder off the table to collect the next audio log. Once you reach the room with all the servers. 127 Power Delivery – Head into Facility Management and turn into the door on your left. There is an enemy in this area. Head all the way through the room and into the adjacent room on the left. 124 Apollo Primary Interaction Log – The last two Archive Logs are found near the end of the mission. Mission 15: The Message 131 Feeling Lucky – Follow the corridor from Ripley’s starting point on the Anesidora. Mission 14: The Descent 125 Missing Engineer – Head into the Reactor Coolant Plant and just behind the generator you should spot the first Archive Log in the form of a tape recorder on a crate. so you may want to enter from either door to play it safe. 132 Signal Detected – Pass through the first door on the right as you follow the corridors of the Anesidora and then follow the hallway all the way to the last room on the left. Climb down the ladder under Apollo once you’re ready to finish the mission. head to the back of the room and look for the small adjacent room with the accessible Sevastolink Terminal. 133 Approaching Sevastopol. Enter it and use the terminal on the desk to grab this group of collectibles. Use the Sevastolink Terminal on the desk to grab these logs. 123 They’re at the Door – From the previous terminal.122 Twisted in the Wind – Head into the Left Hemisphere Server now and follow the hallway through the gas (make sure you have the gas mask). 121 Keep Things Quiet. exit the room and turn right. Directly in front of you at the bottom if the final terminal and set of collectibles you’ll grab for this mission. Follow the hallway to your left and take the first or second door to your right. 136 Anesidora’s Hall. Keep an eye out for the tape recorder on top of a crate along the hallway. 128 I’m Coming to Find You. 129 Shutters Code. 135 Sevastopol – The final two Archive Logs on this mission are located on the terminal just to the right or left (depending on which way you’re coming from) once you enter the room with all the boxes and junk on the Anesidora. This is the same computer you use to open the shutters. . Make the next two left turns to find a door requiring your Cutting Torch. 146 Goodbye – With your last log in play head over to Solomons Habitation Tower. detouring up the metal ramp with all the fire around it. You’ll find this log in the tape recorder inside. Use the tape recorder directly on the crates in front of you to collect this Archive Log. Now follow the hallway to the left. You’ll know you’re on track when you head up a set of stairs and through a door and see the tape recorder on the right hand corner of the back desk. just to the left. You should see a door with a keypad with a vent just to the right of it. Take the elevator in to the Spaceflight Terminal and from there exit to the right. . 041 Prep the Patients – For this next log you’ll need to head up to the Crisis Stabilization area. Exit the vent and interact with the terminal on the desk to grab this Archive Log. 072 Remove of Transit – From the main lobby of Lorenz Systech Spire turn a 180 degree turn and head back into the transit area. Follow this until you see the first large metal door on your right. From the Save Station in the transit station head up the right stairwell and through the door ahead. Now turn right and then make the first left you can that continues through the corridors. followed by a right turn. NOW IT’S TIME TO BACKTRACK USING THE FREE ROAM MODE AVAILABLE TO YOU IN THIS MISSION. Head through this doorway until you see the small set of stairs and the receptionist booth on the right.Mission 16: Transmission 137 Journal Entry #340 – Look just to the left of the flaming Android near the Relay Facility corridor and use your Cutting Torch to get through cover. Head inside. Head up the stairs and make a u-like path to the right to find the tape recorder on the counter insider the booth. Follow this corridor around until you reach the room with the Save Station. taking the first left turn you can make. immediately turning left at the bottom of the ladder. Follow the corridor into the first large room and then exit through the left door near the middle of the area. Kahlman was in an earlier mission. Crawl through the vent. 151 Torrens Coordinates – The Final Archive Log of this mission is acquired when you use the Observation terminals to locate the coordinates of the Torrens. Crawl inside the vent and follow the bloody trail to a corpse. 066 Cutting Ties – Head to SCIMED Tower and before entering the main area of San Cristobal Medical make a right turn. Move through the debris here and through the opening on the right. It is a requirement for the mission and impossible to miss. From here make a make your way through the area until you reach spot the Senior Consultant office and then turn left to enter the room where Dr. 139 Tomorrow. Just keep a look out for the air hockey tables and burning couch close to a Save Station. You’ll need this keycard to progress in the mission. 141 Nowhere to Run – Once you restore the power to the transit area. Sure these are all mission objectives. head out and to the right. Congratulations. 142 Sealed In – As you’re making your way to the Spaceflight Terminal (basically just chugging along and completing the mission). as you’ll need to have come to this room for mission purposes anyway. 145 Blood on my Hands – The final Archive Log of this mission is found on a bed inside the Living Area of the Upper Transit section of Lorenz Systech Spire. It isn’t very hard to locate. 143 Shut Out. player! Not only do you now have the Voices of Sevastopol Trophy/Achievement. Together #4. Give yourself a nice long clap of applause! . it’s time to head over to the bottom right area of this room and use the Sevastolink Terminal to Engage the Docking Clamp. Mission 18: Tomorrow. you need to head upstairs to Extend the Personnel Umbilical. so knock out two Xenomorphs with one Molotov. 144 Last Stand – These two Archive Logs can be found using the Sevastolink Terminal inside the burning Canteen. This terminal is located at the top of a flight of stairs at the back of the lower room. you’ll come across a body with a keycard in the Projector Room. Move into the small room at the back right corner and grab the recorder off the bed. Take the stairs up and then move into the upper portion of the room and use the terminal in the center of the control console to progress your mission and grab the final Archive Log of the game. Together 147 Stability Alert – After completing your mission objectives to Activate the Guidance Systems and Initiate the Docking Procedure. You’ll need to use this terminal to get a passcode anyway. It is also the computer you’ll have to use to grab the code to the control room you use to restore the power. Use the lever on the door in the middle booth and kill the Facehugger before grabbing the tape recorder off the desk in the back corner.Mission 17: Desolation 140 Bet on the Wrong House. but do not miss the Archive log on this last terminal! 148 Sevastopol Initialization – Following your mission objectives. so just look directly to the left and snag the tape recorder by the puddle of blood. but you’ve located every Archive Log you can find in the game. 138 Code for Repair Job – Grab these three Archive Logs from the Sevastolink Terminal just inside the door you had to use your Cutting Torch on to open. D. Use your Access tuner on the door halfway down the hall to find the next tag on desk by the coffee mug. crouching to avoid her shots. C. Tags hidden throughout Sevastopol. Mission 3 A. Ward – The next I. Look behind the desk on the floor to the left to grab the first I.Alien: Isolation Collect all 50 I. crawl forward and out of the vent. Williams – Once you get the Data Cell for the Security Access Tuner. Tag of this mission. Now head into the room where you disable the camera and walk to the left. Mission 2 Z.D. turn to the left and then look for the blocked off vent with the I. J. just to the right of the door you use the keycard you find with the Revolver. head towards the woman as she shoots at you.D. Curwen – After watching the Android bash in the man’s head. . You’ll find the tag on the desk right beside the stairs. A. Mission 4 T. tag of this area is located inside the Tech Support area.Once you reach the lobby of Lorenz Systech Spire. make your way out of the Archives room and turn right down the corridor to Systems Monitoring. We’ve taken the liberty of locating every tag so you don’t have to stumble around looking for these collectibles. Tags hidden throughout Sevastopol Station. by Christopher Buffa Take a break from getting slaughtered in Alien: Isolation by collecting all 50 of the Personnel I. Tag to your left.D. Fielding – Once you follow Axel out of his hideout.D. Hutchison .D. making sure not to let the Android see you. Tags – The Taken Trophy Collect all 50 Personnel I. Watson – You’ll find the first tag next to the corpse where Ripley picks up the Maintenance Jack. Whitechapel – After speaking with Dr. This I. Grab this tag off the desk inside.D. K. P. You’ll find it in front of the monitor on the desk. Sawers – Head to the right of the corpse in the wheelchair and grab this collectible by following the hallway to the first room on your left.D. A. Miller – After getting the passcode from Dr. F. Neville – Find this tag in one of the hanging cubby holes in the Operating Theater. Tag is on the ground next to the corpse. Follow it to the first exit on your right and grab the tag off the desk to your right. Tag off the dashboard as you follow the room around.D. Tag by using the Access Rewire in the right side Coolant Room and snagging it from the tray that opens to your left when you activate the vents. L. Tart – Enter the Passcode to enter the Staff Quarters area and follow the hallway to the far right eating area. Kuhlman. McCormack – Grab this I. . head into Service Exchange and through to the door on the other side. lynch – Find this tag in Room A-27 on the patient’s table. Mission 5 B. Turner – Use the Access Rewire in the room where you enter the hallway and hear Samuel’s communication. A. Grab this tag off the desk in the far back corner of the lower room.D. Ransome – Head down the stairs to the left of the Save Station in the transit and into Facility Management.D. Morley’s computer. Activate the doors and then head into the hallway and all the way left to the door on the left. head up the stairs and to the left. Grab this tag from the floor inside. Mission 6 C. Burrows – Head around the hallway where the Day Room is and look for the padded room with the bloody corpse inside. Enter the passcode into the Nurse’s Station on the left and then enter the adjacent room to your left to find the I. Armer – Head into the Relay Facility to grab this I. T. tag on the desk in the corner. head into the vent on the opposite side of the area. Brophy – While escaping Seegson Communications. T. C. You’ll find this collectible on the counter in the back. Use the terminal inside Seegson Security to open the cells and grab this tag from the left hand cell. Look in front of the body laying against the wall in front of the desk.D. Ryniak – While on route to Project KG348. N. Koorlander – After starting this mission. Lenton – Find this tag shortly after triggering the Lab Research Breaker. K. Brunswick – You’ll locate this last mission I. Head into the Server Farm and head to your right back by the table with the large red object. Take your first left and grab this tag from the bed beside the man on the ground rocking back and forth. Look for it on the left windowsill. Mission 8 E. tag in the back center room where you find the Requisitions Android. Follow the vent down the ladder and then exit to find this I. . Tag off the floor on the lower front level under the console. head up the stairs to your right and then take your first left. K. Woodbury – This tag is found inside the door to the right of where you found the Flamethrower. Nash – You’ll find this collectible after using your Cutting Torch on the panel and crawling into the vent. Tag on the bench. P. K. head to your right down the stairs and into the Decontamination Room. Gascoyne – You can locate this collectible after using Ricardo’s Lockdown code. Tag off the table in the back room.Mission 7 O. Sans-Gomez – Head forward from the mission start to grab this collectible from the ground to the left of the nearby corpse.D tag next to the keyboard on the front desk. Mission 10 W.D.D. hugging the left wall until you find the I. Tafler – Head into Server Hub Reception and up the stairs to Tech Support. Lingard – Once you arrive at Solomon’s Galleria. V.D. R. C. head past Marshall Waits and grab this tag off the nearby transit bench to your right as you move towards the Save Station. Grab this I. Climb into the nearby vent and follow it for a few seconds to find the tag by a bloody corpse. Clarke – Remove the lock from the elevator and head up to Transit Control to snag this I. Head up the stairs to your left and hug the right wall to find the collectible on the bench. You’ll know you’re on the right track when you pass the immobile Android and see a pile of Working Joes on the floor of a room to your right. If you don’t see it. Hussein – You’ll find this tag in the first door to your left once you enter the Left Hemisphere Servers. J. Bullock – Find this tag on a desk in the right hand room through the unmarked door past the room where you deactivate one of the generators to cut the power to the electrified door. E. Once you reach the third room. Mission 13 J. Ramsey – From the burning metal ramp of the Galleria. look directly down to find this I. G. Mission 12 B. Tag.D.D. Tag in the room where you have to restart the power. as you may have entered the room differently. G. head through the left hand metal door. J. Look on top of the stacked crates to collect it. Follow this vent to your left to find the tag at the end. K. try looking in front of the other door.D. enter the middle office and climb in the floor vent. Mitchell – You’ll find this I. tag under the desk just in front of the save station in Sales Agreement. King – Once you enter the right side of the Human Consultation Room. Tag on the console across from the tape recorder. It is between a cabinet like cart and a radio-style machine. Head forward to spot your door.Mission 11 B. Hymers – Find this I. Guevara – Enter the unmarked door just outside the area where Samuel’s died to find this tag on the floor in front of you. Shotliff – Exit the transit and head to your left into Apollo Transit Security to find this collectible on the desk to your left. Hampton – Locate this collectible be heading through the rooms with all the sleeping synths. Mission 14 . Head to the desk opposite the switch to grab the tag.D. E. Spedding – Head into the Monitoring Control Room to find this I. Turn down the stairs to your left and grab this tag from the bench after turning left at the bottom. Preparation.V. Look to your left to find it laying across the bed. Mission 17 E. Grab it from the bloody bunk opposite the desk.D. grab this tag from its spot hanging on the wall in front of you. Make a 180 degree turn and head to the opposite side of the room. Mission 15 J. turning right at the top and locating this collectible on the bench ahead. Mission 16 M. You’ll find this tag on the center desk inside. Radcliffe – Once you spot the flaming Android next to the Ion Torch panel. You should spot this handy tag on the floor in the corner. Once you reach the bottom. head down the elevator in E. P. Timlett – Find this I. Head to the Kitchens and open the door using your Security Access Tuner. Smith – Once you’re back in Seegson Communications and following your main objective.A. Winters – From the transit. K. This collectible is inside on the left most console. Head to your right and follow the vent to your first exit on the left. head forward and to your right. O. Now turn left and head up the stairs. Jones – Head into the Ambulance Bay and grab your Security Access Tuner upgrade. Mission 18 . Bennet – Now travel over to Solomon’s Habitation and head left from your transit. Sinclair – You’ll find this tag in Living Area past the Air Hockey table when looking for an alternate route to the Spaceflight Terminal. Perry – Travel to Lorenz Systech Spire and head into the lobby.Chief Porter – This tag is found in the room where you collect the Boltgun. F. Continue up the stairs and access the first room on your left. immediately open the panel and crawl into the vent. on the back wall. taking the stairs on your right. tag on the shelf behind the ladder where you locate Ripley’s Shotgun and Revolver. M. D. Tag from the table in front of the blood corpse between your first two objectives of the mission. you found all 50 of the collectible I. Give yourself a round of cheers for unlocking the Voices of Sevastopol Trophy! .D. grab it off the bench immediately to your left.D. S. Tag of the game after being pulled back to the nest by the Xenomorph. Congratulations. Cooper – You’ll get the final I.R. Once you wake up. It’s hard to miss the corpse since you have to walk this way. Padjdlhauser – Grab this I. Tags located through Sevastopol Station.
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