Against the Dark Yogi Consequence Cards

May 27, 2018 | Author: efh | Category: Wellness


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Description

Effect: The character loses HP equal to theseverity squared at the beginning of each round: 1, 4, 9 or 16 HP for light, moderate, severe or Physical ♦ HP ♦ Combat critical, respectively. This damage ignores DR. Bleeding Duration: Bleeding lasts until the character successfully receives first aid or until the character would lose consciousness due to negative HP. The character’s wound significantly oozes blood, causing even more injury. Effect: This causes -1/severity to prana gained Mental ♦ Targeted ♦ Prana ♦ Combat each round (min 1). Blocked Flow Duration: This lasts until the character takes a concentrate action to mentally remove the block. The character’s flow of prana into her body is partially blocked in some manner; this reduces the number of prana she gains each round. Effect: This gives +1/severity to the next action that requires a card. Mental ♦ Targeted ♦ Combat Duration: This lasts until an action is taken that Bolstered benefits from this consequence. The character’s actions are bolstered, either through sound tactics or through improved morale. Effect: This causes -1/severity to all actions made to attack or target the concealed character. Concealment Circumstantial ♦ Combat Duration: Concealment lasts until an action is taken to negate the concealment. For example, turning on a light to get around darkness or moving to get around concealing foliage. The character is obscured by darkness or some other effect that the character can exploit by making it difficult to target her. Effect: This causes -1/severity to all actions made to attack or target the character with cover. If this would make the difference between a Circumstantial ♦ Combat success or failure, the object providing cover is struck instead and takes damage from the attack. Cover Duration: This lasts until an action is taken to get around the cover—for example, moving to where the obstructing object does not provide cover or destroying the cover in an attack. The character has some object she can take cover behind in combat. Effect: This causes all attack and concentrate actions to cost an additional crown prana, except for actions taken to end this consequence. Mental ♦ Prana ♦ Combat Duration: This lasts until a concentrate action Dazed is taken to clear one’s head and remove this consequence. The character is spacey, easily-distracted and finds it difficult to focus on the task at hand. Effect: When the severity of this consequence increases, the character must succeed at a Det-13 action or perform the desired action at the next opportunity. Mental ♦ Targeted ♦ Subject Resisting is at a +2 bonus if it is against the character’s nature, or a +4 bonus if it involves harm to oneself. Desire Duration: This lasts until the desired action is indulged, a new desire is imposed or the end of the scene. Subject: This consequence always pertains to some action which the character desires to perform. A character may not have more than one Desire consequence at a time. If an effect would impose Desire on a character that already has a different Desire, the two compete. The Desire with the highest severity is applied at a severity reduced by that of the competing Desire. Effect: Effects from severities are cumulative. Physical ♦ Prana ♦ Targeted ♦ Combat ♦ Subject Light: All actions require one more lower prana than normal, except for actions to end this consequence. If this applies to a limb, it affects only actions using that limb. Moderate: The character is stuck in place. If this applies to her Disabled body or legs, she may not take move actions. If this applies to her arm, all actions with that arm cost an additional lower prana on top of the one required by light severity. Severe: The character may not take any actions other than to end this consequence, and her Defense drops to 4/10 (adjust for Size). If this applies only to a limb, her Defense does not drop and the restriction to taking actions applies only to that limb. Critical: If this affects her torso or head she loses consciousness. Otherwise, the targeted limb is useless. She may take no actions, including reactions, until the end of the scene. Duration: Until a concentrate action is taken, except at critical. Subject: Affects either the character as a whole or some part of the character—such as an arm—which is disabled as described. Effect: This causes -1/severity to Speed- and Dexterity-based actions. Encumbered Physical ♦ Circumstantial Duration: This lasts until enough stuff is put down to lower the consequence. The character is burdened down by carrying around too much stuff. Effect: Fatigue causes -1/severity to all physical actions. Duration: This lasts until the character rests for the night. Physical ♦ Lasting Fatigue The character has become fatigued and physically worn out. This can happen due to a variety of reasons. Effect: The effects of the fear consequence are highly Mental ♦ Prana ♦ Move ♦ Targeted ♦ Subject dependent on the severity. The effects are described below. Light: The character must spend an extra heart prana to take an action that affects the subject of her fear. Moderate: In addition to the effects of light fear, the character must also spend an extra heart prana to take a move action that brings her closer to the subject of her fears. Fear Severe: In addition to the effects of moderate fear, the character must immediately take a move action away from the subject of her fear at the first opportunity. Critical: In addition to the effects of severe fear, the character must immediately make a Det-10 action or faint—gaining the Disabled (severe) consequence—from the sheer terror. Duration: This lasts until a concentrate action is taken to overcome one’s fear and remove this consequence. Subject: When this consequence is gained, the character always has something of which she is afraid. Effect: This causes -1/severity to all actions not involving the subject of the fixation while the subject of the fixation is in the same scene. Duration: This lasts until a concentrate action Mental ♦ Targeted is taken to clear one’s head and remove this Fixated consequence. Subject: This consequence always pertains to something with which the character is Fixated. A character may not have more than one Fixated consequence at a time. If an effect would impose Fixated on a character that already has a different fixation, the two compete. The Fixated consequence with the highest severity is applied at a severity reduced by that of the competing fixation. Effect: Characters with this consequence must pay one more lower prana than usual to dodge Circumstantial ♦ Move ♦ Combat Low Posture or take move actions, other than the move action needed to end this consequence. Duration: This lasts until character takes a move action to stand. The character is sitting, lying down or otherwise in a position that does not give good mobility. Effect: This causes -1/severity to all reactions Physical ♦ Mental ♦ Targeted ♦ Combat and the character may not take any actions other than to end this consequence. Duration: This lasts until the character takes a concentrate action to recover from the stun. Stun The character is stunned due to some effect—perhaps a sudden blow to the head, being surprised at the beginning of combat or sudden shock and pain.
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