AD&D The Elves of Evermeet - FOR5.pdf
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Elves of Evermeet Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 Chapter 1: Evermeet and Her People. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 Chapter 2: Special Places ............................................................................................. 35 Chapter 3: The Magic of Evermeet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .62 Chapter 4: Gods and Goddesses of Evermeet .............................................................................. 76 Chapter 5: Evermeets Defenders ............................................................................................... 83 Chapter 6: Non-Player Characters .............................................................................................. 92 Chapter 7: Role-playing Evermeet Elves ................................................................................... 104 Chapter 8: Adventures in Evermeet .......................................................................................... 114 Chapter 9: Creatures of Evermeet ............................................................................................. 122 Credits Design: Anthony Pryor Editing: Anne Gray McCready Inhouse Coordination: Karen S. Boomgarden Cover Illustration: Laura Lakey Interior Illustrations: Daniel Frazier Cartography: Dennis Kauth Electronic Prepress Coordination: Tim Coumbe Typography: Angelika Lokotz Production: Paul Hanchette 2 Table of Contents This product is protected under the copyright laws of the United States of America. All rights reserved. All TSR characters. SPELLJAMMER. Inc. AD&D. DUNGEON MASTER. Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products of TSR. MONSTROUS COMPENDIUM.ADVANCED DUNGEONS & DRAGONS. Inc. Inc. DRAGON. DM and the TSR logo are trademarks owned by TSR. and the distinctive likenesses thereof are trademarks owned by TSR. Printed in the U.S. Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. TSR Ltd. Inc. 120 Church End Lake Geneva Cherry Hinton WI 53147 Cambridge CB1 3LB USA United Kingdom ISBN 1-56076-829-0 9430XXX1401 Credits and Legal 3 . and FORGOTTEN REALMS are registered trademarks owned by TSR. character names. Inc. Distributed to the toy and hobby trade by regional distributors. Inc. 201 Sheridan Springs Rd. TSR.A. Any reproduction or other unlawful use of the material or artwork contained herein is prohibited without the express written permission of TSR. ©1994 TSR. While these products are not required. nonetheless. who have for millennia the lands of men and the travails of Faerûn. its geography. and that her husband Zaor was murdered from several of them. between the two extremes. cavalier. pegasi. society on Evermeet. priesthoods can be adapted to new elven deities. sprites. So Sources far. spies. unicorns. PHBR3. read further wizard. for developments in the relationship between less Sea. and wilderness warrior. elves and officially closed to humans. Their cousins. and many of the sample ditional view of elves. The Complete Priests Handbook: Priests Each possesses a distinct and unique culture and and priestesses are of vital importance to elven personality. and develop the realm as a setting for elven fighters. as Elves of Evermeet uses kits and terminology ruil. spy. They are haughty. and savage did not follow the Retreat. The most useful of these are decades ago. as well as ships lose their way or vanish mysteriously if they works of the FORGOTTEN REALMS® campaign approach the isle. and that the elven navy is the setting. It is known This book makes use of material previously pub- that Evermeet is protected by illusory magic. are Wild elves in every sense of the serker priest (for Green elves). scout. They are an independent under. details about the island itself. Evermeet shines Evermeet also harbors numerous tribes and like a dream come to Toril. the Green Suitable elven priest kits include barbarian/ber- elves. But this product will help you elves). the Drow. retreating from bands of sylvan creatures. Four major subraces of elves inhabit Evermeet. and hunters. kits include militant wizard. The Inhabitants Suitable kits for elves include acrobat. revealed that Evermeet is ruled by Queen Amla. Until now. The Complete Thiefs Handbook: While other PC races to visit. For many years. The Gold elves represent the more tra. word. and swashbuckler. and savage priest. little is known. that lished in several of TSRs PHBR series. with a strong influence PHBR4. Evermeet has been reserved exclusively for the Kits suitable to an elven fighter include beast-rider.) guarded by the power of gods. maintains close known outside the island. meets borders. swashbuckler. and somewhat arrogant. many of the skills described for thieves can be applied to elven scouts. and make their final stand. the outright thievery is frowned upon in Evermeets mysterious island. the cultivated close relations with the various elven elves of the Forgotten Realms have gathered to nations. The Complete Wizards Handbook: Ever- of ancient Celtic culture. distant. The Complete Fighters Handbook: This and explain the inner workings of the elven book contains several useful rules and ideas for island. under the banner of Queen faerie dragons may all be found within Ever- Amlaruil. and the aquatic Sea elves. savage (for particularly primitive Green and other races. surrounded by mighty enchantments. dwarves. pacifist priest. listed here. and several new weapons. Beyond this. known only as the elves place of refuge. rulers. Evermeet has remained a mys- tery. finest in the realms. and society have been sketchy. as mounted archery. society. Appropriate wizard ties with Evermeet. Evermeet and the Dark elves. or at least interact with. Past publications have also they will improve your enjoyment of this volume. wizards who serve Queen Amlaruil use spells not sea kingdom which. work Evermeet into your campaign and allow PHBR2. however. 4 Introduction . The Elves of Evermeet attempts to investigate PHBR1. including new fighting styles such FORGOTTEN REALMS® adventures. adventurer. mystic. however. Offshore dwell the meet is a place of great and ancient magic. (The fifth subrace. Here. The Silver elves society falls somewhere prophet priest. Centaurs.Across the windswept vastness of the Track. The gods of the Seldarine are referred to elves are not normally allowed to be bards. Several rules and conventions from this book are used in the Much useful information has been revealed in current work. Arms and Equipment Guide: This guide murder of King Zaor. Introduction 5 . and creatures. and current political position. FORGOTTEN REALMS® campaign. Much is revealed in DMGR4. Pirates of the Fallen Stars: This book con- PHBR8. character creation. new proficiencies. Monster Mythology: This book contains this book regarding Evermeets defenses. the Drow. powerful Queen Amlaruil. human adventurers visit the island as well as detailed information about elven and of Evermeet and even gain audience with the Drow chain armor. ing elven society and celebrations. The Drow of the Underdark: This book pro- descriptions of various enchanted items and vides details about the elves evil (and some not so musical instruments. kits. including all aspects of elven physi. the novel Elfshadow by Elaine Cunningham tell enchanted items. society. PHBR7. which are helpful in describ. The Complete Book of Elves: This book is tains useful and detailed ship combat rules. In The Coral Kingdom by includes various weapons suitable for elven use. Douglas Niles. the frequently in Elves of Evermeet. details of the elves history. The Complete Bards Handbook: Although the elves. This book also includes FOR2. other publications. The Ruins of Myth Drannor and ology. and considerable elven minstrel described in this book fills that information may be found in DMGR4. and the DMGR3. These the most useful volume of the PHBR series for form the basis for naval combat as described in any DM wishing to include Evermeet in a Elves of Everrneet. the retreat. magic. ene- detailed information about the gods and myths of mies. evil) cousins. FOR3. niche in Evermeet. that I was contacted by my old friend. There. Macu. I My Dear Lord Khelben: had not seen her in several years.The following entries are extracted from a long let. with my new ship Mist- Evermeets society. All of what I am about to reveal is Khelben Arunsun of Blackstaff Keep in response to a given in the strictest confidence. In response to your proved less satisfactory than I would have request. I returned to my life as regarding the isles history. Her decision was not entirely based privileged to visit Evermeet and see its won. that I am certain you will respect. since my Respectful greetings from both myself and career as a freebooter on the Sea of Fallen Stars the crew of the Mist. As you know. and sheds much light on the culture and meet and its people came quite unexpectedly. mails letter is a remarkably concise and informative My first introduction to the island of Ever- document.Walker. and the following information is not pro- ter written by Captain Carreigh Macumail to Lord vided idly. I have cultivated a close friend- ship with the Green elf druidess. to the liked and I had been forced to relocate to the best of my meager abilities. admittedly. and provide enlightenment Walker and a loyal crew. Aerilaya. sacred isle of I am. a confidence request for information regarding Evermeet. the many facets of Sword Coast. ders. and many of the a freelance adventurer. one of a tiny handful of humans Evermeet. after several months of mixed success. It was here. upon philosophical and religious considera- 6 Chapter One . A Journey to Evermeet It seemed that she had decided to join the Retreat and journey to the distant. I have attempted to summarize. society of the mysterious Elves of Evermeet. mysteries surrounding it. we Evermeet and Her People 7 . bearing due west. where their queen rules and they are undisputed masters. The isle is protected by many magical barri- ers. I was told that the elven people were grateful. however. What I knew was that the Green Isle. It is also known that as elven numbers on Faerûn wane. like most citizens of Faerûn. I nursed doubts as to whether the fabled island even existed. as a refuge some thousands of years ago. we set off into the open sea. seek- ing a lost elven treasure. teleportation spells. an oak tree. and within a few days Mist-Walker had set off. and implied that her life would be somewhat more sedate on Evermeet. My friend.tions. I had little enthusiasm for such a journey. At that time. was supposedly created for the elves by their god. bound for the unknown island. and the fact that I wondered whether it existed at all. Corellon Larethian. I was to learn. From there. and great guardian beasts are also said to defend the island. prevailed upon me. When I restored the item to the elven noble who claimed to be its rightful owner. The journey was relatively uneventful. where Aerilaya assured me the island was to be found. I am still not entirely certain what motivated me. We sailed through calm seas to the Moonshae Islands. as the land is also called. Little did I know how truly grateful they were. a garrison commander and an elven archer with a traveling circus). Storms. Three days out from Corwell Town. where I spent several days looking up old friends and family members on the isle of Gwyneth. and a cask of ale (as well as. and a mariner can easily sail past it un- knowingly. peaceful stronghold. I have always considered myself a friend to the elves and well remember a dangerous voy- age I undertook in the Sea of Fallen Stars. She made vague comments about being involved in a scandal with a Chauntean monk. given the islands reputation. more and more travel to this last. thank you personally for saving our ship today. The grizzled pirate. and silvery hair were unmistakable. but ing aboard a curious and beautiful vessel with secretly burned with desire to discover the a long. log. Her ebony skin. name. taries from Faerûn came aboard. ger. shouting and to enter. who had been en. I whistled softly. as well as a I am Lady Karsellyn Lylyl-Lytherraias. my brave captain. an old enemy from my days on the As to the identity of our mysterious passen- Sea of Fallen Stars. As we approached the scene of the bat. whose identity. had to remain secret. To be confronted with one here on deep sadness at seeing such a magnificent ves. looked up from his I nodded wordlessly and allowed the figure grisly work and came at me. He fell to my cutlass and most of his remaining gasping. eyes. she told me. Aerilaya cried out in surprise. we made preparations to move tle. clearly female voice. ily from her tongue. Angrily. the secret also seemed a swans neck and head. Still grateful for the assistance. As we grappled. deep violet was lost. He and his crew were swarm. tired and the years had not been kind to him. finally convinced that our destination conflict. I outwardly showed no curiosity. With. pers of the goddess Eilistraee. The swan-ship had been I am sorry to say. assessing the damage. white hull and a bowsprit in the form of secret. she said with Queen Amlaruil. May I enter. I strode to the door. that she would help guide us through Ever. Involuntarily. Jaq Meadu. I simply came to grateful and friendly. She I sent Meadus vessel back to the Moonshaes was clad in a typical Drow costumedark. I ordered my crew to battle sta. developed an intense dislike badly holed and was taking on water. Meadu was ence and stood uncloaked before me. evening interrupted me while I wrote in my out hesitation. No sooner had she done so than she swearing by a dozen gods. she said The elves of the swan-ship seemed both in a soft and soothing voice. I trilling syllables of her Drow name danced eas- was informed. With for them. cutlass drawn. I bounded over the figure who had boarded Mist-Walker that after- gunwales. board my own ship bordered on the unthink- sel meet such a sorry fate. crew surrendered when they saw that the battle She was Drow. Our arrival caught Meadu and his crew by In the doorway stood the cloaked and hooded surprise. meets defenses and speak to the queen on my found consequences. The robed and hooded individual. My lookout cried that she behalf. irons in the hold. the prisoners clapped in lacy. impertinence to disturb me. secret mission to commence friendly relations ney. shouting Meadus noon. intent on discovering me. rior in white scale armor. I saw that one of the ships flew the flag of on. had spotted a pair of ships locked in deadly Now. with a prize crew. I took the surviving able! elves aboard. shrugged off the robe with tangible indiffer- The fight was mercifully quick. This was an A soft rapping at the door of my cabin that elven ship from Evermeet. Several important digni. I represent the worship- An elven priestess named Daenalaia pre. and revealing. Dont be afraid. I took a sudden step back. and I am on a sented herself to me and I told her of my jour. but gaged in running through a slender elven war. captain? said a muffled. Little did I know. and turned to the task of I had fought Drow on several occasions and.encountered a situation that was to have pro. I had heard rumors of a 8 Chapter One . fully intend- tions and we sailed to the defense of the elven ing to dress down the crewman who had the vessel. truly existed. fewer than two fathoms down. der and apprehension as we approached the sions. From Evermeets shores. along with rounding Evermeet. or wreck them on described. but had never met any. awe and a deep affection). cause a ship to be instantly tele- the ladys secret. The hand of Deep Sashelas can be seen in watery graves. We spoke for some time and I swore to keep with a whim. gleaming back of a dragon turtle gliding silently below. other creatures who defended Evermeet. Evermeet presents a vision unequaled in any Storms also protect Evermeetstorms of a mortal realm. in fact. the unnaturally placid nature of Evermeets Fortunately for us. goddess by that name. we came in sight of Evermeets lost with all hands. dragging vessels to blue. our preparations for our final approach to Ever. Beyond the illusory barrier. We gained an escort of slender. green- Several significant barriers lie between the skinned Alu-TelQuessir. are enough to keep most The Land ships away. flat and undis- showed itself. I was told that several great sea- deep and. As if to emphasize this. a web of dolphin than elf. Elven leg- from calm seas. apparently wields Now. such a beast and wondered at the nature of the Without the assistance of Aerilaya and Dae. nalaia. lookout shouted wildly. the Green Isle seems to stretch out forever. These illu. I write this letter to you only ported miles from the island. Winds of hurricane force drive of cyclones and rough weather previously ships away from the island. at times. ing Evermeet and attack intruding vessels with The next morning I arose early and began an unholy fury. is said to have been woven by the and the eyes of my crew held a mixture of won- elven goddess Sehanine Moonbow. the mysterious Aquatic there were still other obstacles to pass before elves. here was proof. drawing my attention meet. the Mist-Walker would surely have been Soon after. which make the seas surrounding Ever. distant and verdant on the hori. shores. The islands queen. for the region is normally rough. That evening marked the beginning of a In addition. much to the shock as a result of her explicit permission to do so. Evermeet and Her People 9 . forces. Rising from the deep blue of the most severe and unnatural nature. more extensive and deadly ones await. to the water beneath our vessel. I Defenses and Warders shuddered heavily at the thought of fighting Reaching Evermeet itself is a truly epic task. is eternally calm and of deepest reefs.small band of Drow who worshipped a good reaching Evermeets shores. the Green Isle resembles a tiny fragment of and towering waterspouts spring unexpectedly Arvandor fallen from the heavens. not knowing what obstacles lay ahead. Daenalaia and Aerilaya informed me that of Alu-TelQuessir. enormous power within her realm and can. and none threatened us. passionate friendship with beasts cruise the waters immediately surround- the Lady Karsellyn. My heart pounded heavily illusions. Whirlpools appear. The sea sur- and smashing them to kindling. The first. lifting ships high into the air end. meet seem nothing more than another stretch of featureless ocean. how- ever. except for those regions their crews. I Amlaruil (of whom the two women spoke with had even dismissed the tales as fabrications. the sea Once past the storm barrier. however. turbed. Vast cyclones sea. but that is another story. the priestess Daenalaia seas. tree-lined shores of Evermeet. graceful beings more mariner and the Green Isle. and consternation of her captain and crew. continu- knew the secrets of controlling these terrible ally beset by storms and treacherous currents. There I saw the vast. These seas are home to countless bands zon. claims this very thing. of Sumbrar. as the and harmony with ones surroundings. crayfish. and fresh-water elven vessels are built. it is are often occupied by elven dwellings. They are gifts. an elven word with no direct human places for all who enter to enjoy their solitude. These are safe Tyathalael. al- duskwood. attempting to do anything but drink from But oh. graceful. of these creatures is hostile to the elves of Ever. lush meadows. The the isle. None pegasi who assist in the defense of the island. from the Seldarine and each is grown ful buildings nearly indistinguishable from the from a seed brought from Arvandor itself. In the dense forests and past the wonders of many ways the trees are Evermeet. From the highest peak of the Eagle Hills. and small beauty and comfort. where soft grasses and col. as are their heights are home to giant eagles and stag. the dense forests give way to slopes of the twin ranges. fragrant green sylvan glades. It is a major travel them. As inhabitants do not tolerate much trouble. This valley is called gather to socialize and frolic. through sustenance and hope to the elven people. even lining the streets of its great cities. even though the Gold elves hunt them akaera Rock. the people would surely waste away and route for the elves and is always full of slim perish. translation meaning roughly the peace at- Those who disturb the peaceful surroundings tained through the absolute beauty of nature are usually chased from the glades. edge. Most rivers and streams and welcoming. squirrels. whose shores peace and comforts the soul. grace- said. the Farmead. one can view all of Evermeet and with some regularity. and without Leuthilspar. The river Ardulith bisects Evermeet is a virtual cathedral of trees. are home to herds of of true enchantment. most along Siiluth. this ancient valley. boar. elven boats. Only Small streams crisscross the island. is any stretch of true mussels. Their very presence grants flow to or from crystalline lakes. The twin ranges of the Eagle and Silver Hills Bright-colored birds flit through the air. and the massive shadowtop trees though I have never personally witnessed it. places of unparalleled groves of blueleaf. These horses are truly remarkable and. and the beauty of the villas and palaces of the Gold the sylvan races such as centaurs and fauns elves. as far as the island fortress elves to be a sign of the Seldarines blessing. farmsteads serve to enhance and complement orful wildflowers sway in gentle breezes. such trees! They are tall. the intelligent horses who inhabit green and ancient oaks nearly to the waters Evermeet and voluntarily serve the elves. and small mammals are found in abundance. can also be found here in smaller numbers. surrounding forests. Arduliths passage and beneath the rugged In some places. Tough conifers line the hills slopes. bear. capable of casting magic to protect their riders. out to the sea. one of few humans privileged enough to view The best known of these glades.000 feet above the river valley merrily. singing tower nearly 3. moon-horses. Other unusual species such as blueleaf. and other larger species. Rabbits. and other below. There the sands are white fresh water for those on the Green Isle. I can say that it is a place ows and the Horsefields. vineyards. the Ar-TelQuessir. This is considered by the even the seas beyond. running down the fertile valley formed green vitality of their mighty boughs provides between the Eagle and Silver Hills. green valley formed by the the natural world. These streams are a major source of beach to be found. The forests teem with animals of every kind. mice. and of the eternal covenant between elves and In the broad. finely grained and almost like silk. Those and pure. the beaching bay where most filled with trout. them will be punished. where at least a small 10 Chapter One . Evermeets shores are forested with ever. Thali- meet. many of my elven friends claim that they are Trees are virtually everywhere on the island. Evermeet and Her People 11 . not in defiance of it. and shed both can prepare a human for the sight of a large rain and snow. with a few hot days. repression. eternal springtime. I suppose it not the rivals of nature. either smooth rock summoned from ancient time when elves ruled the world and the depths and sculpted. its connection to the soil handful of elves who have remained behind on unbroken. with occasional rains. The tower was city. Winter brings with it snows and ground to form fortresses and roads. floors are alive small settlements based upon the style of the with intricate whorls and patterns that change surrounding lands or move in nomadic encamp. Cities and Towns This is the way of architecture in Leuthilspar. sweeping the island. I was soon to learn. our Sea elf The soaring towers. Crystal chill winds. most elves live in solid stretches of living wood. as the building grows. gods walked the land. Walls are architecture. spells cast on Evermeet that normal mages can right hatred. raised from the earth itself. The elves see the Evermeets climate is not. of civilization over nature. multi- erance. Instead. For horses and those unused 12 Chapter One . Most of the time they present all that is best. but where it joins the soil apprehension grew as we approached the great there is neither seam nor gap. become dangerous. for in such places as Leuthilspar and Streets are likewise paved with natural sub- Taltempla. clear and smooth. and murder. the earth. the Sea elves gazed upon us elven magic. glittering and gleaming like a gigantic. must live according to the natural same time never growing extreme enough to order. There are. These seasons vary only rarely. elven city. Upon our arrival on Evermeet. They are grown through the wonders of druidess Aerilaya. They are claim. wonders still abound. My feeling of faceted diamond. yellow. or shining crystal. Faerûn give virtually no clue as to the alien Wooden buildings are fascinating things. the city of Leuthilspar. Neither settlement from heavy bark or shiny leaves. while at the as such. out. with deep suspicion and. intricate escorts directed us to the isles largest settle. never to be brutally torn from it or reshaped in the violent manner of humans or dwarves. All things remained in constant contact with while minimizing their less desirable qualities. but all are created directly from the Even with our friendly priestess and the land. Trees and quickly. buttresses and gilded palaces are works that ment. and and other shelters.portion of Arvandor can be seen on our poor Humans see the city as the ultimate mastery world. Kara-Tur. The elves are part of nature and fect. to the Green Isle and most of the elves who live A crystal tower may rear up from the ground. Roofs may be grown ments from place to place. nor are they its enemies is most accurate to say that each season is per. Rock was coaxed from the gold shades. Fall comes of natural forces and substances. Summer is warm the magical manipulation and transformation and balmy. and sculptures. Spring is green and pleas. embodying the times essence. in many cases. and continues to The villages and camps occupied by the grow like a vast plant. was molded into walls. as some legends world in an entirely different light. elves were highly skilled in ant. In their heyday. towers. Few human vessels ever made it only dream of. On Faerûn. on Evermeet tell terrible stories of human intol. round domes. turning the stands growing things were made to form houses of deciduous trees into myriad red. for beauty and wondrous strangeness of true elven they are built without cut timber. or its masters. echoes of an stances. at the mouth of rival and surpass even the imperial cities of the broad River Ardulith. her cloaked Drow charge. sky bridges. the roads are highly slippery ture in without growing dizzy. to what fate none of us could guess. vast wooden gates. Queen Amlaruil. my mind awash with fear harmony with the ways of nature. Despite and anticipation. she the highest towers. and other features. I rejoined the two eagle hills. clad in shining mail. sitting placidly beside the Ardulith. or other attend even the simplest celebration in less geometric shape when viewed from above. and price- Evermeet and Her People 13 . with a They have smooth walls. The druidess Aerilaya is to ing the approaches to the Green Isle. Aerilaya. first mate. rior armed with a long lance. for I am loath to often in the shape of a star. walls. Moonflower. metal. guard. prospect. standing riors who guided us up the long path to the watch over her people. The palace is a vast. silver helm. trees house the warriors who defend the isle nearly blinded by the gleaming white of its and keep a constant lookout for enemies. The lonely island fortress of Sum. Leuthilspar is surrounded by small fortresses although Daenalaia assured us that she would and guardian trees. each bearing an elven war- does have enemies. my hair and beard combed as could as easily be another part of the forests or best I could manage. rosette. cally-created passages and rooms within the This day. minutes to prepare myself. towering evergreens. The lead warrior. over to a squad of elven war- On the heights above Leuthilspar. more durable than even dwarven Mist-Walkers bow. the Moonstone Palace. I wish that I could give more than a cursory and crystal grown directly from the land itself. masses of stone grown from the living rock. grow. is the ultimate embodiment of elven tened to my cabin. long mere human can scarcely take the entire struc. they swooped low and alighted upon the in the world. The Queen design. long galleries. flying that I could only stare dumbly at the palaces buttresses. Elven forts are huge. The and rerouted overnight through the application priestess. I asked for a few ever. Roads of crystal and stone We had stood at anchor off Leuthilspar for criss-cross the island and are often removed two days before the elves approached us. or rock that open only when proper passwords Human! he said in a tone that brooked no are spoken. Swallowing heavily. rising with curved walls and high towers. me. Finally. Unfortunately. how. and the of elven magic. They then handed me. description of the palace as we passed through The structure is a pleasing combination of it.to the surfaces. Drogo. Leuthilspar. the city silk shirt and kilt. than the smartest attire. sitting amid the waves. and treacherous. slender towers. A verdant grounds. To my amaze- Evermeets stone fortresses are the strongest ment. and my ing and maturing with the trees and beaches. argument. tell the queen of our services. other important elves had already left us. Her home. and harmony. fixed a burning gaze upon ways. a pair of giant eagles set off from one of Despite the isles potent magical defenses. accompany you! Even the most strictly military of structures I must admit that I blanched somewhat at the retains typical elven grace and beauty. intricate passage. more than any other city on The eagle-rider nodded briefly and I has- Evermeet. lives Queen Amlaruil palace. dressed in my finest being the home to thousands of elves. Magi. broad hallways of gleaming marble. unbroken alarmingly. You are to present yourself to brar is like this. my state of mind was such domes. marble. is perhaps the pinnacle of elven architecture. white structure crafted of alabaster. as I gazed idly up at the palace. and portals grown of living wood. causing the ship to pitch clan holdings. riders. high. less artworks of the sort thatI am ashamed to stores that told of Amlaruil and her life. As her gaze met mine. ing could have prepared me for my first sight After seemingly endless corridors and pas. the sun shone in every color of the rainbow. despite her When she spoke. captain. it the legendary Queen Amlaruil. she continues to rule and guide her You are known to us. Carreigh Macumail. it was like sweet music. her unendurable sorrow? Of how. head bowed. and seated upon a gilded throne circlet in her red-gold hair. mourning. a single silver elven warriors. people. She sages. we arrived in a high. I Despite all the tales I had heard. noth- admitmade my pirates heart beat faster. and covered by a great glass dome through which in her eyes I saw not only endless weariness. of my knees. all the tragic walked forward and without effort dropped on songs of the bards and the epic poems and both knees. and she grasped a hovering unsupported. and begging forgiveness her love for her king. and lives upon this world beyond her Long have you aided and defended my people. out of love and loyalty to her kneel. nation? Although my legs could scarce support me. allotted time? Of how she chose to stay in a Both my priestess Daenalaia and your compan- world of sadness rather than join her beloved ion Aerilaya speak well of you. six feet off the floor. weeping. and of for intruding upon her secret agonies. 14 Chapter One . of the exquisite woman who sat before me. guarded by a file of stern and unmoving clad in a gleaming white gown. vaulted chamber combined equal parts beauty and sadness. was all I could do to stop myself from falling to Who has not heard tales of the Sad Queen. but also endless patience and love. sat simple white scepter. She was There. Approach and in Arvandor. of his tragic death. however. violence. is excluded for the obvi- corded nearly the same status as a full-blooded ous reasons of their decadence. so does the land. Do you accept. and in particularly private 45 years later. or elf- The People friend. Oh. I croaked. . Needless to say. this is a heavy burden gleaming at one end. and elf. From she is also known. Carreigh Mac. Now more than 900 years old. yes. I found my. you shall be as one of our people. . and wisdom far beyond even the most enlightened shall never want for clothing. Amlaruil is Evermeet. of course. All elves. would lay down my own life in her defense. formal status within her court. human ruler. with a small amulet glittering and ple. Apologies are not necessary. She and her husband Zaor were chosen as rulers of the island through a rather complex The Ar-TelQuessir succession process. ruling and wielding well beyond those of an ordinary human. they can express a range of emotions she remains on Evermeet. I people whenever you can. Evermeet has grown into Character and Outlook a decidedly matriarchal society. As felt her soft hands encircling my neck. Car. So it was that I became ShaQuessir. feel a deep love and loyalty to shall serve us as ally and friend and aid my the queen. and near-divine Queen Amlaruil. warmth. outlook and culture. but they have no my intrusion . so long as my people live. she prospers. island. as the TelQues. along with information about their society. The only sir so charmingly refer to non-elves) to be ac. and real. Your majesty . settings. I am told the process in- (Gold or Sun Elves) volves the use of magical swords and tests of I am sorry to say that the Gold elves at first prowess and wisdom. a Gold elves believe themselves to be the chosen circle of elder females of all subraces. as I name you ShaQuessir. Having been given the status by the beloved hatred of all things elven. In exchange. you human that I am. elf-friend. This most valued of gifts causes one of Four of the five elven subraces inhabit the the NTelQuess (not-people. I question. out- After my brief meeting with the queen. Although I could not see her. Even I. Amlaruil went situations. each has its own self treated with enormous respect and affec. bears it with a dignity and this day. only one answer. and the Sad Queen. After Zaors murder by seemed to me a dour and serious lot. Amlaruil rules with the advice of her Council of Matrons. I look. exception. she said. and if she were ever threatened. powers of near-divine level. Since Zaors death. even the males. I will attempt to relative freedom of movement around the describe each of the subraces in detail here. even in the best of times. She has defenders of elven culture and tradition. understood the esteem in which the elves hold her. which still continues more than friends. and in her heart ized that she had placed a fine silver chain and soul resides the final hope of the elven peo- around it. . Of the remaining subraces. To them. or shel. I whispered. They a renegade Gold elf. a fact that still fills most rarely express emotion to others or in public elves with unspeakable horror. the Drow. reigh Macumail? alongside my elven brothers and sisters. . Please forgive many male advisers as well. selected Evermeet and Her People 15 . There was. accept this without umail. Yes. I am informed that with family or into mourning. and nature. island of Evermeet and its vicinity. imperfect and short-lived ter. although all are united by tion by most of Evermeets elves and received the overall elven psyche. throwing themselves into their chosen tasks Gold elf clothing is magnificent. for example. invocations. as well. and consideration. quick action is required. and often well hidden. short-lived Gold elf poetry and art are simple. having art. even the rudest cloak or tunic made by the Ar- As the long-lived elves follow many different TelQuessir would fetch a hefty price in Faerûn. and thoughtfulness dominate every aspect of silver. More Gold elves make use of the otherwise rare than any of the other TelQuessir subraces. as is white. ancient heroes still exist. Decora- as brooches or rings. when taken steps to retrieve them. incorporating many of the traditional natural motifs. and Literature patient and endlessly thoughtful. Actions are rarely wearer. Armorers craft each weapon tions in the forms of embroidered hems and or piece of armor with painstaking precision. if under- with verve and enthusiasm. the elven plate armor. or brass. garment. and individually fitted to each the Gold elves outlook. and often given the full measure of devotion to each one inscribed with small versions of ancient runes of his or her chosen paths. paths during their lifespan. The Gold elves are easily the most arrogant Jewelry is also kept simple. humans. The mail of the hero Tharae- This perhaps is the most significant differ. chased and decorated in gold. Clerics study the words of the gods will not interfere with the overall harmony of a and pray constantly for guidance. religious texts. and they never hurry. They take this role very seriously. Gold elf artisans stated. fellin was crafted completely from such links. the Ar-TelQuessir are slow and methodical. carried proudly into battle. All clothing and jewelry are pains- away from true elven society. and the Gold elves have The only exception to this is in combat. or quotations from ver elf cousins. because of an inbred belief that headbands and rings being most common. Cool colors such as blue and green are are methodical. but these aloud) that they are the only real elves. Patience and quotations. and naturalistic Warriors train endlessly with single-minded runes are common. but it is there nonetheless.specifically for the task by Corellon Larethian Clothing himself. careful individuals who will favored. combined with elven symmetrical designs somewhat reminiscent of the complex knot-patterns of Moonshae artisans. but many of these sion. ence between humans and Gold elves. designs. torcs. with unadorned of the subraces. There is rings. Some suits of enchanted plate worn by taken without considerable thought. and are often considered overly ostentatious and that the other subraces have somehow turned excessive. discus. and bracelets decorated with com- also an undercurrent of belief (rarely spoken plex patterns are sometimes worn. were lost on Faerûn. Art. although white is often labor for years on relatively simple items such worn as a color of mourning as well. in stark con- trast to relatively quick-acting. The links on some famous takes time. armor are likewise inscribed with runes. yet graceful. This prejudice is takingly crafted in typical Gold elf fashion. the average Gold Armor and weapons are invariably works of elf will be a multi-talented individual. look and their very means of thinking. Music. Suits of this type of Gold elves longevity has changed their out. Many 16 Chapter One . but kept subtle so that they devotion. knotwork patterns. collars. The rest of the time. Ear- they are the chosen elven defenders. and Gold elves will not have as suits of elven chain. are inscribed many different skills or professions as their Sil. with prayers. This willful devotion or elven heraldry. Most elven priests are of Ar-TelQuessir extrac. and hostility. much misinterpretation of the other three elven god- in the same way as elven buildings are con. structed. Gold elves prejudice toward humans is tion. patronizing terms. The goddess Anghar- radh. strive to return them to the proper path with ment that is played by plucking or strumming stern lectures and fatherly advice. but this is often couched in somewhat Gold elf minstrels are an important part of soci. Each work of art. flighty. I was privileged to attend a their own eyes. feeling that they embody the true prim- itive spirit of their elven ancestors. treatment. weight of human hatred and persecution ance in the form of loud voices. and second to Queen Amlaruil. each ing and cavorting with their Green elf cousins song. merry songs. For their while changing the tension of the strings with a part. of the relatively friendly Silver elves. nine. or directly. is dedicated first and above all others to in a manner that even the most free-spirited Sil- the Seldarine.artists are also wizards who use elven magic to ian by the Silver elves. Quessir. Seha. drawn out. and all pay him obeisance. quite severe. the Silver elves laugh and ignore such ratcheted wheel) are all favored instruments. chaotic. or a minor deity of the Teu-TelQuessir. Most Gold elves seem to bear The Ar-TelQuessir observe a rigid hierarchy something of a chip on their shoulder. Exuber. bringing news and TelQuessir. at least). of humans. the Ar-TelQuessir celebration of Faerieluck on Evermeet. and it among the gods. but these are more Gold elves feel affection toward their Silver elf often than not sad sagas with tragic endings. Various messengers and demigods serve the Seldarine. Tales of ancient Relations with Others battles. brethren. and polish natural objects. considered to be equal to Corellon Lareth- Evermeet and Her People 17 . Gold elves often and the shalaquin (a long-necked elven instru. may not entirely be as a result of their treat- lon Larethian. beside him. Gold elven poetry and song are as slow and solemn as one might expect. They wander the island. Even after my adoption as a Sha propriate. Relations Religion and faith infuse every aspect of Gold between the two groups are good. in which constantly give thanks and pay homage to the I saw the normally-reserved Gold elves frolick- Seldarine. As the chosen representatives of all Green elves reclusive nature makes direct con- that is good and beautiful in elven culture (in tact relatively rare. The Gold elves admire the Green elves of the Faith and the Gods forests. and was sometimes treated with disdain join together in worship. desses. I received many black looks from Gold tion is the order of the day when Gold elves elves. which annoys the Teu- ety. It is much more obvious than that Gold elf religious ceremonies and proces. and stories of heroic individuals are popular. and irreverent. ment at the hands of humans. but all are under the direct leadership of Corellon Larethian. and so may be excused for their dislike joyful worship is considered shockingly inap. at its head and his consort. whose importance has been exaggerated. Corel. songs of the gods. is considered to be a shape. andto both myself Gold elves who now live on Evermeet felt the and my Silver elf friendsdeadly dull. Feeling that their Silver cousins are exchanging songs and stories. but the elf society. lute. and quiet chanting or solemn intona. each poem. Many sions are long. The harp. with the supreme deity. carve. ver elf would have found shocking. Held in one of Amlaruils Several of my silver elf friends informed me banquet halls. in shades of dark gray. I was staggered by elven longevity and of Jarsali and the Treant. and the Dining in such armor must have presented entire community has attempted to make up quite a challenge. this simple feast offered far more that the Ar-TelQuessir are still reeling from the pomp and glory than any human ceremony I betrayal and murder of King Zaor by one of have attended. At last. green. inherent part of the spoken language. The killing of an elven glittering mail or mirror-finished elven plate. were beyond my ability to understand. and expression. then returned to their meal. with enchanted instruments and spinning tales rated and been transformed into curiosity and and songs learned over a lifetime twenty times a tentative. the queen herself rose and intro- The Queens Feast duced some of her prominent guests. All were dressed in glittering their own number. But probing had some accomplishment as a singer of songs. I a significant battle many centuries ago. wearing still fresh in their minds. rent status. service to Queen Amlaruil. The other elves see the murder as an isolated My limited mastery of the elven language aberration and do not hold the larger commu. As a newly-appointed ShaQuessir. All the same. We have for. taking up a proffered mandolin. The audience listened in who was old before my most distant ancestors polite silence and when I finished. more than 45 years ago. Finally It took quite some time for me to truly appreci. wandering the land crew had previously experienced had evapo. this is but the merest with occasional splashes of yellow and red. She announced that she had heard I and utterly devoid of humor. So. enabled me to pick up a few comments. ges- given the Ar-TelQuessir. nuance. To out. to be here and how she had given me my cur- siders. Although the act took place finery. it becomes clear that their character and Would I be so kind as to favor the assembly temperament are far more complex. I noted the reserve ished my meal. meter. Lady Mylaela Durothil.The Betrayal and quiet nature of the guests. an the queen would be a serious breach of eti- ancient elf who had apparently participated in quette. Once did my best to pluck out and sing the Ballad more. most of whom were Gold elves. all of which seemed an long time before they forgive themselves. but my friend Aerilaya once told me. they might seem to be quiet. 18 Chapter One . a monarch by a Gold elf is seen as the ultimate form of armor that I was unaware even existed. I was I reflected that I had not impressed them. abomination by the Ar-TelQuessir. etly. the many subtleties of tone. clapped qui- were young. and blue. I was astonished to And why should I? Their minstrels are famed note that most of the hostility that I and my throughout the world. and fin- More than anything else. longer than my own. but it will be a very ture. I sighed quietly. deeper. and told of how I had come ate the depths of the Gold elf mind. and the crime is Many warriors were in attendance. and nity of Gold elves responsible. with a performance? Soon after my adoption as an elf-friend. she indicated me. a song that I knew by the fact that I stood in the presence of one had elven origins. Conversation was quiet and unemotional. I realized that to deny Amlaruils generals. something of a curiosity. but the elves did so without for the disgrace by redoubling its loyalty and apparent discomfort. friendliness. I To say that I was embarrassed would be a attended a feast given in honor of one of Queen serious understatement. as even to hold an intelligent conversation. if cautious. instant to the long-lived elves. serious. toward multiple talents and skills. They dislike hair of ordinary dress are displayed promi- Evermeet and Her People 19 . be avoided. and no one who reflections of the Teu-TelQuessirs inquisitive gives me such joy could ever be considered sec. Although I am now aware of the true foundations of Gold elf insu- The Teu-TelQuessir larity and perfectionism. I stood in silence for a long Quessir than the Gold or Green elves. I give you my gratitude. I have never heard the tale of Jarsali The Silver elves desire to see and do every- told in such a moving fashion. is considered somewhat pejorative and should and other such trappings. the Silver elves personal philosophies Silver elf armor has a barbaric appearance. carved stones. are all You made the tale live for me. elf-friend. penetrating gaze. they are a much elves. while walking alone in one of remaining in one place for very long. Silver elves have tracks of tears gleaming on her face in the sun. A Silver elf craves experience. the more highly the elf is Character and Outlook looked upon by the others. The next day. for the Silver me with a deep. I mumbled my thanks. their race and their similar to the Green elves. The more brightly- colored the garment. and enjoy the palaces many gardens. I could see the and meeting many people. excitement. I turous nature. defense of their homeland. ond rate. but stronger than any I had heard the night before. she leaned over and softly kissed entails going many places. and braided live-for-the-moment outlook. Robes and tunics are dec- Gray elf. and usu- time. and the fact Never! she said sharply. This alone may account for their adven- see the Lady Mylaela herself approaching me. I also learned ments. fewer qualms about associating with NTel light. experience With that. I must honestly admit that the Silver solemn Gold elves. Silver elves love of travel. Hair is worn in braids or ponytails. to remain in Faerûn as adventurers. runes. ally possess the skills to relate to many differ- ent peoples and cultures. If given far more tolerable as companions than the the choice. thing possible during their span on this plane. are more impulsive and display a decided The feathers. in subconscious acknowledgment of during my stay on Evermeet that the term their ancient origins. Further astounded. The colors are bright. choose his or her own path through life. are far more enjoyable as friends. stone charms. in a voice far that many chose not to follow the Retreat. orated with feathers. After she left. with their outgoing ways and love of less serious and more independent group. often applied to the Teu-TelQuessir. remain- ing on Faerûn as adventurers. queen. and she immediately fixed important aspect to it as well. I cannot help but find (Silver or Moon Elves) it too different from my own views to be truly Many humans consider the Silver elves to be comfortable with the Ar-TelQuessir. she said. sometimes even shocking. Many chose not to follow the Retreat. beadwork. my cheek. but there is a deeper and more greeted her politely. As she turned away. I was surprised to travel. twined with wires or beads. doing many things. To be sure. While they share the Gold elves passion for the Silver elves often wear body paint or tattoos. I have had many Clothing good friends of this extraction and I share the popular belief that they are far preferable to Silver elf dress includes many primitive ele- their Gold cousins as companions. and unbounded nature. their tendency saying that I was only a second rate singer. elves strongly believe that an individual must I want to thank you for your performance. human. Silver elf minstrels The Silver elves worship of the Seldarine favor the mandolin. the several religious ceremonies that I was tle. as well as inscribed not. Music. trees. but the Teu-TelQuessir prefer to balance were more interested in wine. Silver elf worship of ancient elven nations are often painted on is exuberant. Others. largely because their repertoire is much collapsed from exhaustion or wended his or larger and because they have fewer qualms her unsteady way home. using Regardless of their personal views. Generally. retrieve lost elven trea. incorporating elements styles. the Silver elven magic to form natural objects such as elves see Angharradh as a great deity. partic- dwarven opponents. and more often than warriors faces and bodies. the savage war-runes and symbols privileged enough to watch. Aerdrie Faenya. and defend elves in jeopardy. and act on Faerûn Celanil. well. This Silver elven minstrels are better known worship service continued on into the night throughout Faerûn than their Gold elf counter. sures. in typi- The Silver elves are every bit as devout as their cally paternal fashion. erful and influential as Corellon Larethian. as pow- stones. form of art known as shaping is popular. tales and songs. save that it seemed the Silver elves place. and other elven deities. from paintings to sculpture. and plants. harp. Protective runestones At a Springrite celebration. song. but their methods of worship actually a minor deity who protects the Silver vary greatly. They differs from that of the Gold elves in one more are often talented performers. simply an excuse for more revelry. and Literature ing prayers. or and praise. (This new character kit is detailed in Solonor Thelandira. boisterous cries of thanks who outwit and humiliate goblin. Grim ballads and tragedies have their evening. significant manner. and ended only when the last worshipper had parts. often bawdy mance than in the actual worship of the gods. Many of these sagas tell stories The quiet invocations of Corellon Larethian of quick-witted Silver elf heroes or heroines soon changed to loud. and ro- such things with light-hearted. and Hanali the pay of Queen Amlaruil. Silver elven songs and poetry are considerably Then they erupted. Sil- Chapter 7. juggling. The Faith and the Gods Gold elves tolerate this worship. who minor magical spells. In fact. while others believe that Angharradh is an The Silver elves enjoy a wide variety of art entirely separate deity. though some consider it somewhat heretical. lighter and less solemn than those of the Gold I do not honestly remember much about the elves. The Teu-TelQuessir wor- dance. about playing for humans. 20 Chapter One . The gathered Silver elves watched in reverent silence until the prayers ended. into pleasing shapes. as I observed during elves and that her status has been exaggerated. Some claim that the three deities can to gather information. think that Angharradh is Gold cousins. ularly Hanali Celanil. my old friends crafted by a class of Silver elf priestesses Lysanthir and Aerilaya began the evening with known as totem-sisters are sometimes carried as solemn intonations to Corellon Larethian. and even ship another deity known as Angharradh. and shalaquin. capable of song. A special of the other three. who is often relegated to consort status. on armor or shields.) ver elf priests and priestesses then echoed my friends sentiments. voluntarily join to form this greater goddess. sleight of hand. It is not widely known they believe to be a melding of the three god- that many of these minstrels are also secretly in desses Sehanine. lighting candles and chant- Art. directed at all the Seldarine. loud. joyful. goddess of love.nently even when the elves are dressed for bat. cated artisans. tankards. sion that the Silver elves are decadent pleasure- ness excursions. the Silver elves love gambling no one. I may have unintentionally left the impres- purposefully primitive costume (during wilder. male and female. a variable-sized hand the same indignities and atrocities at the hands based upon a throw of dice. no costumes at all). That the Green elves are apparently unmoved The Teu-TelQuessir are every bit as dedi- by such tribute seems not to bother the Silver cated to the survival of their nation and the elves. scholars. and hunt. wearing tive. But their overall outlook on life is to at least one group of Silver elves. but this is not entirely true. and reveling are all part many Silver elves harbor a deep distrust of of the Silver elf psyche. times even grow angry at their unemotional and dancing. Their hatred and games of chance. I want to emphasize a point known to imitate Green elf customs. seekers with few serious traits. singing The Elf Maids and the Orc On occasion. Several small communities are known to welfare of their queen as the Ar-TelQuessir. scribes. Silver elves feel that individuals are Needless to say. with a sta- effort to overcome. During my infrequent for the Drow and the goblin races. for example. travel or recre- of Evermeet. elven game called kholiast involves a deck of While the Teu-TelQuessir have experienced more than 1. Evermeet and Her People 21 .000 cards. This is most ing in small parties with minimal equipment. exist under primitive conditions in the forests When not engaged in revelry. feasting. and are somehow purer for it. Drinking. the Silver elves are among the most dedi- their savage cousins. drinking. decorating that may have been lost in my previous narra- themselves with tattoos and warpaint. and some. their feet this is largely kept quiet. Given seemingly colorless existence. I have never been a successful responsible for their own actions and will gen. divulge). mate and boatswain! Both the Silver and Gold elves believe that they reflect a naturalistic perfection in their shun- Servants of the Queen ning of civilization and its trappings. stays on Evermeet. flirting outrageously. and friends as join in games of dice or cards. erally give one the benefit of the doubt. especially on Evermeet. At one celebration I humans. hoisting their been known to boil over into outright warfare. mina far exceeding that of even my own crew The Silver elves are often annoyed by their of hardened buccaneers. they are far less ing system that would drive even the most likely to judge an individual solely on the basis dedicated Candlekeep scholar completely mad. Still. singing. resting on the somnolent bodies of my first The Silver elves adore the Sy-TelQuessir. a distrust that takes much time and watched my Silver elf companions. continuing to mimic the ways of ation. I was at first amazed and then of defense and loyalty to the queen. I am invariably accosted by is extreme. there is a certain undercurrent of Lord (a song whose contents I simply cannot. kholiast player. distrust between the Silver and Gold elves. night and well into the day beyond. One popular family. carry on long into the Gold cousins patronizing attitude. but in the completely dumbfounded as I watched a circle past conflicts between Gold and Silver elf have of Silver elves. assuredly not the case.Relations with Others Games and Revelry Silver elves are generally thought to truly hate Not surprisingly. urging me to treat most strangers as friends. of race. Silver elves have been Before I continue. and a point-count- of humans as the Gold elves. On Evermeet the conventional wisdom about the frail elven these conflicts are limited by the common causes constitution. but in the interest of politeness. musicians. mess. their griffon waters of Lake Naquashila. moon-horses marching smartly in step. a state of extreme disarray. ing and singing with a band of Silver elves in a Oh. my excesses. was a typical elven construction. Summon a pay for their chaotic nature with intense service priest. but not off-guard. cold scale shining in the morning sun. Living upon Evermeet I hastened to the noblemans side and spoke is considered to include an oath of absolute to him even as a pair of footmen helped him to loyalty to queen and nation. But this her words. Lord Lysanthir his staff joined in our revels. bent and priest arrived and began casting spells to heal reshaped to form a multi-level mansion with the assembled warriors of their various hang- many rooms. Evil Silver elves are rare. chaos. ancient legend. my friend some time. serving his queen. my head is splitting apart! Where is manor house deep within the forests of Ever. I. I asked if anything was wrong. their ering had lost all semblance of order. Not at all. As I did so. complete change in Lord Lysanthirs character. The house. and soon the gath. Lord Lysanthir and banners rippling in the breeze. and his warriors set out for the palace. we drank potent elven ing down the crystal-road like a scene from wine and feasted indiscriminately from Lysan. unbelievable. myself. and the Silver change his wrinkled and stained tunic for an elves faithfulness to these oaths is almost arming-coat. with a look of surprisingly sity. This incident. morning. with small groups donning armor and sword. he barked. 22 Chapter One . Within the hour. a Silver form of Lord Lysanthir himself arose from elf will pursue it with a single-minded inten. Prepare our arms and and loyalty to their nation. Lord Lysanthir continued to arm and com- quissar. until at last the sun peeked through became a loyal nobleman. I had spent several hours drink. the trees. wind- We sang. my charming barbarity. a rich. But to my astonishment the rumpled Once given over to an important task. I swore to myself that later I and left me forever impressed with the strength. leafy roof. in next moment. It was plain of his throbbing head until the household made of magically modified trees. Even the normally-reserved Aeri. My warriors In one case. home to Lord Lysanthir Ahma. behind a table. completely unheard of. and regaling us with tales of the up the mansion. A Silver elfs oath is armor! an unbreakable bond. and marching off to still carrying on drinking and singing amid the do his duty.priests. let alone the next day. gods. their silver crystal windows with a view of the clear. with no apparent thought for the intrigued by the novelty of my beard and. sober determination in his eyes. even to death. with the eternal sun shining down The evening progressed in this fashion for upon the scene of his debauchery. and I are to stand guard at the palace today. and I became frightened. I decided that bed could laya grew loquacious. was flattered to have caught they eye of Last night he was drinking and reveling with an attractive female elf warrior who seemed the best of us. brought I was ready to make for a soft bed to sleep off home to me the true depth of Silver elf nature. my priest? meet. we danced. flirting with Lysanthirs wait until later and I set to the task of cleaning twin cousins. and only the most wicked This sudden change caught me completely will break it. more than any other. It is as if the Silver elves feel that they must He snapped his fingers sharply. revealing the Ahmaquissar manse in gamely disposing of his fatigue and weariness. he replied curtly. and warriors in all the Forgotten Realms. thirs larder. would help Lord Lysanthirs staff clean up the tolerance and loyalty of the Teu-TelQuessir. As they departed. and faceted over symptoms. I reflected on the antics that forced her to flee the mainland. The Sy-TelQuessir other and engaging in large-scale mock battles. and some of their more eccentric attitudes. In Aerilaya was in many ways a typical Green close combat. Savage. of the Gold elves. including the very young and Faerûn. Even those Sy-TelQuessir who followed feel a part of their successes. joining them prayers to the gods. ambush. Their forests have been felled Although they are grim and hostile around or burned. while known to humans because of their isolationism others will attack and capture the interlopers. ous. On important festival days only at festivals. Forest. commune constantly with a pantheon of nature- spirits. Their priests function as human druids. Some will simply hide and These insular and savage elves are not well allow trespassers to go by unknowing. Green elves are equally danger- elf. great joy. While she was not especially well-liked by my Green elves excel in battle. They are masters adventuring companions. especially humans. Green elves edge of them comes largely as a result of my rarely kill captives. with singing. or for the mutual defense of such as Springrite and Fallrite. and all manner cious of outsiders. preferring instead to magi- association with the Green elf druid. She was quiet and. so all will meet. dancing. They take great care to assist forest homelands rather than retreat to Ever. their homes and campsites sacked. Aerilaya. and evinced a deep society. Religious cere- the Retreat remain distant and separate from monies involve exuberant songs and hearty their Gold and Silver relatives. My personal knowl. and slaying both quickly and efficiently. that attempted to enter their forest domains. and dislike of outsiders. Many primitive elements persist in Green elf god. Though they dislike outsiders. using complex acrobatic maneuvers and She would leave our band for long periods to displays of their weapon skill to overawe oppo- commune with her forest spirits and the nature nents. close friendship with her. to return. outsiders. albeit after months of and have destroyed more than one enemy force persistence and frustration. invite neighboring Silver or Gold elves and syl- In addition to being insular and reclusive. within the tribe Green elves are their people killed or enslaved. Rillifane Rallathil). those who need it during the hunt. each representing an archetypal mem- Character and Outlook ber of an animal species or natural phenome- non. at times. to be released with stern warnings never adventurers during our early days in Berdusk. Hunts are tribal affairs in Several bands of Green elves remained on which all elves. They enjoy raiding each uninhibited behavior. can last for days and involve great revelry and lent of the subraces. (Green. almost hostile. Such celebrations the Green elves are the most warlike and vio. cally alter their memories and carry them far This silent. have a part. of merry-making. and sniping. Their warriors often go into fits of battle- Green elves throughout Faerûn show similar madness. Green elves the realm. van creatures to participate. preferring to defend their traditional old. other non-elves. I was able to forge a of hit-and-run tactics. They also world around her. My experience at Faerie- Evermeet and Her People 23 . or Wild Elves) Their tactics for dealing with intruders vary from tribe to tribe. and abiding respect and love for the natural I am told this is rare among elves. Their feasts are events of tory makes the Green elves intensely suspi. this terrible his. The Sy-TelQuessir have endured druidic priests are said to be capable of chang- many outrages at the hands of humans and ing into animal form at will. Coupled with a pleasant and outgoing in a manner reminiscent natural isolationist tendency. moody elf fell in with our band of away. deities of the Seldarine (particularly the tree. and shields.luck involved a celebration that left me bat- tered and bruised (but happy) for several days thereafter. war paint. Green call for shared responsibility for rulership be. and still others and other more modern items. Tattoos. and can be quite area in the center. 24 Chapter One . In general. In general. with many different customs practiced. with separate mens and arms and armor are relatively primitive. Green elf society varies considerably. feres with their movement in battle. helmets. some Green elf tribes invocations. elves shun full body armor. archal. Clothing Green elf bands are tribal groupings. Some tribes are elves. such as womens lodges for special ceremonies and spears. feathers. Although their natural Green elf villages. although body decoration makes up for sedentary. bows. traveling through the forests and making camp in a tra. Sexes are often segregated in complex and beautiful. feeling that it inter- tween the sexes. trade with Teu-TelQuessir for swords. living in permanent villages. and wood or thatch huts surrounding a common beaded jewelry are often worn. Clothing is kept to a minimum among Green ditional nomadic fashion. others are patriarchal. Some tribes are exclusively matri. with the deficiency. talked and joked with each other as if the roast- which must be consulted. was built in the center. been com- flutes. heating the hut to an van Ilesere. body decoration is common among me a warm welcome. Evermeet and Her People 25 . Eagerly. and mountains have their own spirits. and a graceful sea otter diving in and decoration of the Green elves was enlightening. Upon my second visit to Evermeet. pantheon of wilderness spirits embodied in In this lodge I sat for what seemed like hours. but sometimes fashion brooches. and magical amulets that are carried tentment surrounded the once-dour druidess. see how she was adjusting to her new life on The Green elves create few permanent works of the island. hearing the story of my friendship with Aeri- tical significance. I sought out my friend Aerilaya to Music and art remain in a tribal state as well. They also almost intolerable degree. by warriors and hunters. and Literature if somewhat painful. Kamana. Aerilayas tribe the Green elves. a 1. bear. The fire was hot and pay homage to Oberon and Titania. rocks. but men to a ritual sweat-lodge. Finally. hole in the roof. appeased. and Solonor Thelandira. out of the blue waves. At best. Evermeet. taken aback. Ere. With no small amount of apprehension. There I was informed that. invited me to the mens lodge for a and salmon. as she believed. gazing at me with wide. A new aura of happiness and con- armbands. crash- My own personal experience with the body ing surf. The sweat-lodge was a low. torcs. When I found her I was somewhat art. More tribal patriarch. I dreamed then of cool water. Eventually the constant heat and dryness Relations with Others was too much for me. gods of the small amount of smoke escaped through a woodland beings. her tribe had not. Music. thing in the world. Even my status as ShaQuessir did not bring As noted. While my totem would appear to me. I would have to be Faith and the Gods marked with my totem animal. but had ments such as the harp and shalaquin are slowly instead escaped through a magical gate to Ever- gaining acceptance among the Green elves of meet. the individuals own personal spirit-animal. bring considerable respect from formal ceremony of inclusion. a small fire tion for the nature gods Rillifane Rallathil. animals. Modern instru. causing me of the Seldarine. such as the eagle. and I slipped quietly to the floor. the Green elves also revere a to sweat profusely. They also feeling the oppressive heat. and re. structure hung with hides. The art of tattooing with the was coolly polite and did little to include me in aid of a sharp needle of wood or bone is also activities and social functions. and other instruments. as the Wild elves around me rivers. Tattoos often represent an laya and my deep friendship with the elves. other Green elves. Corellon Larethian is still considered supreme. ing we were getting were the most natural spected. I sat upon several soft. she invited me to visit the tribe.Art. where I was told place different emphasis on its members. after well-developed. Songs take the form and with a bright smile she informed me that of rhythmic chants accompanied by drums. dome-shaped the Sy-TelQuessir reserve their greatest devo. I accompanied the The Green elves worship the Seldarine. warm In addition to their more traditional worship furs that encircled my lower body.000-year old elf named influential creatures. pletely wiped out by an army of gnolls. to stay conscious. and carries considerable mys. Inside. trying desperately believe that natural objects such as trees. as an official human friend to the tribe. such as eagles and bears. and shuddered. These elves near our bow. alive with tiny fish watery realm has its own monarch and nobility. those ancient elven buildings Normally. same time. but in every way as magnificent as. It pearl. After this. or glittering mother-of- position to observe the Sea elves firsthand. or Aquatic Elves) marine animal. I heard a soft wind rushing through to clean up his mansion had much to do with the trees above and a wonderful sense of peace this). In my shirt first). the darting form of a sea-lion. I would not be able to tell you much on Evermeet. 26 Chapter One . They soared in harmonious curves and seemed that Lord Lysanthir Ahmaquissar had spirals. whom the Green to abandon ship was almost uncontrollable as elves respect greatly. Soon a subtle. put me in a rock. then con- My ordeal was not yet over. The following tinued upward. although their sea floor became visible. As I had favorably impressed Lord Lysanthir When I awoke. Ahead I saw a dome of warm. I found ful. and waving sea plants. I thought of the dragon-turtle and the other creatures who guarded Ever- This most mysterious race of elves inhabits the meet. bright as day. suffused light began to grow bers near the island of Evermeet. my colder as we sank. and the rocky prominences of the also serve Queen Amlaruil. inaccessible to ordinary humans. illuminating the wondrous city and est order. yellow-green light illuminating struc- The Voyage Below tures that were different from. like the back of a dolphin or the shell of been ordered by the queen to discuss an impor. While Aerilaya and sively darker and our tiny bubble became several other tribe members looked on. Little light reached us. waters of Toril. Kamanas his entourage. as her personal come from everywhere and nowhere at the representative. seaweed. Lysanthir began preparations for the its water-filled streets with a light nearly as trip immediately. and soon have been well-treated by the Green elves I Lord Lysanthirs crew was forced to unveil have encountered since (as long as I removed magical sunstones to provide illumination. he asked me to accompany him as part of and understanding overcame me. shells. The sea otter is a very old ing experience when the ship actually de- and significant spirit and is associated closely scended beneath the waves. My sailors instinct with the Alu-TelQuessir. the chill waters beyond. The sea around us grew progres- the hut of the tribes druid. These buildings seemed grown in about the Aquatic elves. He for underwater travel. Though I am mariner born and bred. face then appeared above me and he asked We set out in an elven longship equipped what I had seen. It was indeed an alarm- seemed impressed. however. stylized image of a sea otter.peaceful eyes. This being an honor of the high. the the world beneath the waves to be a disturbing tribe seemed to view me quite differently and I one indeed. My most except that they were made of water-sculpted recent visit to Evermeet. forming a protective bubble of day. I was awakened before dawn and taken to air around us. I saw the glimmer of fish schools. and The Alu-TelQuessir the occasional distant shadow of some gigantic (Sea. the water rose up over our gunwales. shoulder was painfully tattooed with the grace. Water. a nautilus. They are found in large num. The yellow-green light seemed to tant matter with the Sea elves. with a magical helm that gave us the capability I told him of my dream and of the otter. for their domain is the same manner as traditional elven ones. I lay outside the lodge in the on our last meeting (I suspect that helping him cool air. green. a vast palace crafted of with a Sea elf guardsman. Their skin was a pale silver-green. While some wore streets and buildings bright regardless of the clothing. As slender and learn as much as I could about the undersea beautiful as their land-dwelling counterparts. The Alu-TelQuessir have their own For the meeting. As I watched. entranced. my clothes the slow. They wore helms speaks in a deep voice. fishing rights. chang- of an ancient. Lord Lysanthir furnished us language. totally unlike the image I had in mind was well. muscled giant with seaweed ing the subject entirely before again turning his twined in his beard. ears) that filled the water. the sea dwellers are nowhere near as perfec- Evermeet and Her People 27 . and other sir. somewhat akin in form to the squeals with enchanted rings that allowed us to move and clicks of their dolphin allies. king of the Sea elves. the water itself glowing. It was a very difficult stone and shell awaited. He was a mild-look. The sun and moon have little significance the water and seeming as much a part of the to the Sea elves. others swam unclad. realm. As individuals. I began to see figures things that held little interest for me. Once satisfied that all ing elf. which are beautiful creatures half horse and half fish. heavily accented words that the Sea remained dry and I remained relatively warm elf spoke. Curious Sea elves watched us as we During my visit. a curious vehicle approached. Her voice resonated deeply inside Sea elves feel a closer harmony with their our air-bubble. in a language distantly in the shape of fish and silvery mail similar to related to and quite distinct from that of land that worn by land elves. keeping its their hair a rich blue-green. You are expected! We will world than even the nature-loving Green elves. In between to note that as I wore the item. avenue. the Sea elves seem distant and Mounted in this wondrous sea-chariot was an only barely comprehensible. As we drew nearer. A Sea elf elaborately-carved harpoons. except for their effect on the underwater landscape as the silvery fish and tides. ferent from their land-based cousins. prefer to swim unaided. it is clear that Our ship slipped slowly down a pearl-paved they are truly creatures of another world. and speak and breathe freely in the water. process. the Sea elf continued to speak. sat upon a listened to the many sounds (inaudible to my throne of pearl and stone. I was surprised surface tongues only with difficulty. as he felt the minute currents of the water and Elashor. I attempted to communicate passed. elves. It seemed to be a gigantic scallop Character and Outlook shell drawn by a pair of hippocampi. Sensitive to the minutest changes in the Lord Lysanthir Ahmaquissar! called one of water and the environment around them. I was swimming in the bright waters. Elashor looked at us serenely The Alu-TelQuessir have become very dif- and invited Lord Lysanthir to speak. Ahead of us. sliding through hour. Although The discussion that followed involved they are nearly as long-lived as other TelQues- mutual defense pacts. one mighty hand. and comfortable despite the waters chill. Dolphins and sea-chariots are used for marine mammals we had observed as we de. although most individuals still scended. and a pair of female warriors bearing cerns of land dwellers such as myself. a wicked trident held in attention to his business. to elves. there were long stretches of silence. the the women. transportation. escort you to the chamber of King Elashor! When one speaks with Sea elves. They are now elven charioteer clad in armor crafted of sea creatures of the oceans. they swam with the skill and ease of porpoises The great city was illuminated in yellow- or seals. as soon as the audience ended. the Alu-TelQuessir. unaffected by the con- shells. These were Sea determined. tionistic as the Gold elves, nor as adventurous and are very effective against attacks from the as the Silver elves. Instead, Sea elves racial surface. Many of Evermeets most hated ene- consciousness translates to a deep desire to mies, such as the sahuagin, scrags or aquatic defend their communities, located as they are trolls, and sharks, swim beneath the waves, in a wilderness of water, surrounded by ene- unaffected by surface conditions. The warders mies and a hostile environment. A Sea elf sees of Evermeet, such as dragon turtles and whales, himself or herself as a small part of a greater are an effective deterrent to most attacks, but whole, like a single fish in a vast school. invasions in force (as I am told have occurred Private property is kept to a minimum in Sea in the past) must be met by the Alu-TelQues- elf communities. An individual can call what- sir. ever can be carried on his or her own person To this end, each Sea elf serves as a warrior. mine, while everything else in Sea elf cities They have few if any real magical abilities, but and villages belongs to the community as a can wield weapons of considerable power that whole. Although individuals are usually al- are often enchanted for them by their land elf lowed the privacy of their own homes, they cousins. The Sea elves hatred of the sahuagin will freely share their hospitality if called upon is intense and they take to their role as Ever- to do so. meets defenders readily. Patrols and foraging The Sea elves ruler is largely exempt from parties also serve as scouts, guarding the ap- the above restrictions, living in a vast palace of proaches to Evermeet, using their remarkable shell and stone, guarded by elite Sea elf war- undersea vision to scan for bands of sahuagin riors. While Elashor and the other Sea elf mon- or scrags, and reporting back if anything suspi- archs of history are generous and kind to their cious occurs. people, they still enjoy a higher status reserved for them alone. Clothing Sea elves are peace-loving farmers and fish- ers, and are even more insular than the Green Clothing is optional. Some Sea elves dress in elves of the land. This isolationism is magnified elaborate tunics crafted from sea plants and by the location of their communities, and many wear jewelry created by magic, or crafted in the live (so I am told) not even knowing that the forms of sea creatures, such as starfish, nau- surface world exists. To these lonely communi- tiluses, fish, and dolphins. Others shun all ties, Evermeet is as distant and legendary a kinds of personal clothing and adornment and place as Arvandor, the fabled paradise of the swim freely through the water, carrying what elves. possessions are needed in net-slings. The major city of Evermeets Sea elves is called Iumathiashae, or Mother of Oceans. It Art, Music, and Literature is home to several thousand of the Alu-Tel Quessir, and is built using magical techniques Sea elf art is usually in the form of permanent quite similar to those of the land elves. A dozen sculpture, since most other media are easily or so smaller settlements dot the waters around washed away. Statues of famous land and Sea Evermeet, with populations ranging from a few elves are sprinkled throughout the city, and all dozen to a thousand. buildings bear elaborate reliefs depicting scenes Although the Aquatic elves are a peaceful of the elves ancient history, sea creatures, and race, they represent an important element of abstract designs. The Alu-TelQuessir create Evermeets defenses. The cyclones, illusions, music of an eerie sort, thrumming and singing and teleportation barriers all have their place, in deep voices and playing instruments crafted 28 Chapter One from shells, stones, and sea plants. Their voices be land dwellers, and feeling that other distinc- are capable of penetrating the water to a con- tions are minor. siderable distance. Their songs and poems The aquatic ones love and respect their land- seem to mimic the melodious cries of whales dwelling brethren, however, and enjoy what and dolphins. The songs are long and lan- little contact there is. They know that they once guorous, creating a sensuous calm, lulling one lived on the land. It is said that they are de- to breathe deeply and sleep, rocked by the scended from an armada of elves threatened rhythm of the waves. with drowning, but saved by a benevolent god- dess. They take to their role as Evermeets Faith and the Gods defenders with great enthusiasm. The Sea elves physical isolation also keeps them The Sylvan Races isolated from the gods of the land dwellers. While they venerate the Seldarine in memory of The elves are not alone on Evermeet. Members their days on the land, the Alu-TelQuessir ven- of several friendly sylvan races inhabit the erate the sea god Deep Sashelas much more. island as well. They are allowed to live there by Most temples, sprawling constructs of natural the grace of the Seldarine, based upon their stone and sea materials resembling spiraling friendship with Titania and Oberon, deities of shells, are dedicated to Deep Sashelas. Daily the woodland peoples. These sylvan races also observances thank him for his benevolence and revere and serve Queen Amlaruil and form an the beauty of the undersea world. important part of Evermeets defenses. I was not lucky enough to observe such cere- monies, but I am told that they are quite mov- Centaurs ing, with sea priestesses making offerings to the sea god, and acolytes swimming in com- Small bands of these man-horse hybrids roam plex patterns, accompanied by dolphins, and the open spaces and forests of Evermeet. The singing deep, reverberating songs of praise to elves consider them to be children of Corellon Deep Sashelas and his creations. like themselves and treat them with great respect. The centaurs hunt, fish, and play freely Relations with Others on the island with few concerns. They worship Skerrit, guardian of sylvan lands. The Alu-TelQuessir of Evermeet maintain On one occasion I was hunting with mem- closer relations with the land than any other bers of Aerilayas tribe. I was making a dread- Sea elves. King Elashor and his people have ful hash of it, I fear. I will admit to being a sworn loyalty and alliance to Queen Amlaruil, passable sailor, but as a woodsman, I am virtu- and today serve as her defenders and guards ally without skills. As I crashed through a against attack by hostile sea creatures. thicket, scaring off whatever game might be in Beyond this, and the occasional state visit by the area, I looked up to see a trio of beings star- such parties as Lord Lysanthirs, contact be- ing at me in mixed horror and amusement. tween Sea elf and land elf is limited. Parties of These were centaurs, half human, half horse. Sea elves escort ships to harbor and sometimes I had never seen such creatures before, and come ashore to meet and socialize with the found myself gaping stupidly. There were two land elves, but this is relatively uncommon. males and a female, all with human torsos and The Sea elves make little distinction between features of unsurpassed beauty, seeming to the other four subraces, considering them all to have been sculpted by some ancient artist. Evermeet and Her People 29 They carried bows and quivers, and wore gar- and the elves see them as sacred beings blessed lands of white flowers. As I stared, one spoke. by the Seldarine. The dryads themselves revere You are no elf, he said. What are you Verenestra, the most beautiful member of the doing on the Green Isle? Seelie Court. They also pay homage to the Sel- I hastily introduced myself and to my relief, darine and the remainder of the Court. Aerilaya appeared fortuitously to vouch for my The dryads of Evermeet have learned not to honesty. The centaurs seemed satisfied, wished fear the elves and so have grown playful and me good day, and departed, bounding into the flirtatious around them. An elf who is the vic- forest as nimbly as deer. tim of a dryads prank will usually accept it Since then, I have fervently wished to learn with a laugh and a pleasant demeanor. more of the centaurs and see how they live in Occasionally, a dryad takes a liking to an elf the isles forests, but so far this has been my and engages in a brief romantic liaison. The only contact with them. I hope to change this object of these affections is considered to have situation soon. been specially blessed by both the spirits and the Seldarine. To my deep regret, I have yet to meet, or Dryads even see a dryad, but I met several elves who Many of Evermeets ancient trees are inhabited claim to have done so. Some of these tales, par- by these beautiful and gentle forest spirits and ticularly those of the Silver elves, seemed either their cousins, the hamadryads. They help pro- exaggerations or outright fabrication, but I was tect and tend the forests in the elves absence, convinced that a few of them were true. 30 Chapter One My Gold elf companions in- elves feel respect and fondness for the fauns. Each dragon Nymphs worships the god in his or her own way. but into these beings personal lives. unless I wanted my discomfort to fauns and dryads (that they mate to produce provide the mischievous creature with amuse- more fauns and dryads). very shy elves elves. I cannot say. forced out by wars. but harbor affection for the creatures all contact with the elves. Most elves Nixies pretend to be annoyed by their impish and These water sprites inhabit Evermeets lakes playful pranks since that is the faerie dragons and streams. formed me that a faerie dragon was known to and often join them in their sylvan ceremonies. I was unable to actually meet one of who have the ability to change into wolves and these unusual creatures. but do not wish to pry ment. The nixies tendency to temporarily parts of the Realms. Faerie Dragons These attractive. mischievous creatures inhabit Evermeet in substantial numbers. As to the even the simple opportunity to observe them at truth of these rumors. Lythari During the Faerieluck celebration (the same These gentle elven shape-changers are known one in which I gained such painful bruises). myself beset by illusions of trees appearing in Fauns my path. The creature never showed itself. human enslave other races is strongly frowned upon expansion. and especially dryads also participate in these rites. The elves respect the the same. than in Faerûn. nymphs are still quite rare here. meet on occasion to oversee the welfare of his They inhabit only the most beautiful and tran- worshippers. Many are refugees from other directly. after several minutes with no apparent effect The fauns worship the god Damh and invoke the pranks ended. I to me only by rumor. valleys. Their precise nature and history remain a mystery to me. random sparkles in the air. Like the elves. and occa- A small band of these fun-loving creatures sional wafts of air as if something unseen had inhabits the forests of Evermeet. Evermeets faerie dragons worship the dragon-god Nathair Sgiathach. be in the region and that I had best ignore the The elves are aware of the rumors regarding intrusions. but I was overjoyed at perhaps other woodland creatures. last. capturing and banishing the of- help their elven allies defend the island to the fender(s) back to the mainland. and Although they are more common on Evermeet some claim that Nathair himself visits Ever. It is said that deep in the noted that several fauns were present. should this happen. the passed nearby. quil of Evermeets glades. laugh. The faerie dragons have a serious nixies by ignoring them unless approached side. or hunters. During one trip through the forests. I found The elves view them much in the same way as Evermeet and Her People 31 . and will take action. and capering with the best of the well) dwells a race of secretive. centaurs. and we continued our jour- his name in their exuberant religious festivities. and forests. however. dancing. the elves are likely to dragons will stand in Evermeet or die. Again. know of several elves who claim to have actu- ally met the lythari. ney unmolested. although I a distance. Other sylvan species such as pixies. forests of Evermeet (and possibly on Faerûn as ing. They are rather shy and avoid intent. the faerie and. the dryads, seeing them as spiritual representa- gasps, and my mind reeled at the thought, and tives of the sylvan gods. They are also aware of at the unattainable loveliness before me. With- the deadly effects of nymphs beauty. Some out a word, I crashed down into the bracken, elves, especially Green and Silver elves, seek the sheer enormity of what I had seen burned them out on purpose, feeling that the potential into my brain. rewards of such contact far outweigh the My companions found me the next morning, dangers. lying peacefully, dreaming of what I had seen. Nymphs generally seem positively inclined They informed me that I was extremely lucky, toward elves, considering that they maintain and that few mortals, even elves, survive ob- the island in such pristine condition. The serving a nymphs true form directly. nymphs will rarely harm elves on purpose. The fatal consequences of even seeing a nymph, Pegasi however, accounts for a small number of elven fatalities each year. These beautiful flying horses inhabit the slopes My own experience with an Evermeet of the Eagle Hills. The ruler of Evermeets uni- nymph nearly ended tragically, as well. It was corns and pegasi, Yathaghera, a daughter of the on the same journey in which I was dogged by god Eachthighern, has agreed to allow her peo- a faerie dragon that I found myself keeping ple to help defend Evermeet. Young, adventur- watch around the camp at midnight. As my ous pegasi therefore journey to Leuthilspar to Teu-TelQuessir companions slumbered, I serve in the islands defense forces. Paired with walked a slow circuit of the camp, my sword impetuous young windriders, the pegasi have sheathed. I felt a great sense of peace and con- become one of the major arms of Queen Amla- tentment settle over me as I watched the full ruils army. A squadron of pegasi with their moon overhead, shining silver, the occasional elven riders is a common sight on Evermeet, silhouette of a bat or whippoorwill flitting and one of which I never tire. across it. The pegasi worship Yathagheras father, Abruptly, I realized instinctively that I was Eachthighern, the great flying unicorn. If any not alone. Hand on hilt, I scanned the sur- enemy threatens this refuge of pegasi and uni- rounding trees, glimmering in the moonlight. corns, Eachthigherns avatar may help the An indistinct form moved languidly several elves defend the island. yards away, and before sounding an alarm, I hastened forward to more easily determine its Pixies nature. I am not one to sound an alarm need- lessly, and I do abhor being awakened from a Members of this diminutive magical race dwell sound sleep, so I spared my companions the in the caves deep within Evermeets forests, discomfort. emerging in the moonlight to dance, sing, and It was a mistake. As I pushed my way cavort. They live far away from the elves, so through the ferns, between two trees, I saw a contact is infrequent. Once more, the elves tol- single shaft of moonlight shining down from erate the pixies pranks with good humor and above, illuminating a naked form of exquisite, welcome the presence of these mischievous, near-unearthly beauty. Gods, I thought, could it tiny creatures. Evermeets pixies worship Tita- be what I think? nia, Oberon, and the rest of the Seelie Court. Then, as her eyes met mine, I realized that I gazed upon the unadorned beauty of a nymph. My heart pounded, my breath came in short 32 Chapter One Sprites worship the god, and are nominal subjects of the Pegasus, Queen Yathaghera, but because of The pixies smaller cousins serve the elves as their somewhat frivolous and chaotic nature, protectors of glades and meadows, making cer- rarely pay much attention to her. tain that no evil beings intrude and that the bal- Elven shield-maidens venture into the woods ance of nature is maintained. They are very each spring hoping to attract unicorns, who attractive and are the only one of Evermeets will agree to serve as mounts for a year. On sylvan races to have regular contact with the average, a hundred such unicorn riders are on elves. Sprites serve in Evermeets armed forces the island at any one time. A female elf chosen and are often invited to even the most solemn by a unicorn is treated with near-religious Gold elf ceremonies. Their flighty nature makes respect and reverence by the other elves of them impatient during such proceedings, but Evermeet, and many become priestesses after they always manage to restrain themselves. their service to Evermeet ends. A woman of Aerilayas tribe actually became Treants a unicorn-rider, I was informed, and I was for- tunate enough to be in the tribes village when Some of the ancient trees of Evermeet are not she paid her fellows a visit. There are few trees at all, but wise and venerable treants. Tre- sights in all the Realms to compare to the sight ants are living tree shepherds who assist the of an elven maiden, clad in shining white mail, elves in overseeing the forests, glades, and long lance in hand, astride the powerful form streams of their island. The elves know of the of a mighty unicorn. As she rode into the camp, treants presence, but seek them out only in the tribespeople gathered around her, laughing extreme emergencies, or when their wisdom is and chattering, touching both her and her uni- desperately needed. Like the other species of corn. The great beast accepted their touches Evermeet, the treants will not hesitate to defend with good grace, although when it saw me, it the isle should an outsider threaten it. The snorted and reared slightly, seeing me as a non- eldest treant, known as Graybranch, is said to elf, and therefore a threat. know much of the lost wisdom of the Realms, Aerilaya and the tribe calmed the beast, and and to be able to communicate freely with such explained my status to the warrior-woman, deities as Corellon, Chauntea, and the Earth- whom they called Sister Iahalae. Once more, I mother of the Moonshaes. was forced to remove my shirt and display my otter tattoo, after which the elf maiden and her Unicorns mount both looked at me with considerably less disdain. I moved forward and gently The woods of Evermeet teem with these un- stroked the unicorns cheek. Unlike horsehair, earthly creatures, and the elves consider them which is relatively coarse, the unicorns fur was sacred. Killing a unicorn is unthinkable to an soft and downy, with a warmth that made me elf, and should a visitor, for some bizarre rea- long for sleep. son, hurt or kill one, he or she will be merci- Sister Iahalae and I spoke for quite some time lessly hunted down and slain on the spot. that evening and today I count her among my The unicorns of Evermeet are special. The closest friends on the island. elves believe that they are the direct descen- dants of Eachthighern, god of unicorns and pegasi, and that he will return to defend them should they ever be threatened. The unicorns Evermeet and Her People 33 they are attempting to perfect. They can spend The Road of Elven life endless hours discussing the most minute Elves see life as a long and complex road with details of their process of creation. (You have many turns and branches. Participation in been forewarned.) these serial journeys is expected of all young The later stages of the journey are mysterious elves, both male and female. While the Gold and quite mystical. Things happen that only an elves see the road as a rigid and perfect thing, individual who experiences them can fully with specific routes that the traveler must fol- appreciate. As the traveler reaches the end of low, the Green and Silver elves believe that the journey, the road leads through a time of there is no one correct route along the road, and contemplation, spiritual enlightenment, and an that each individual must find his or her own. understanding of the elven nature and its rela- What counts, they believe, is not the journey, tion to the universe. Only very old elves (700 but the destination. years or more) can find this place, and even This road of elven life is seen as being then such enlightenment is rare. divided into several distinct stages. The first is The oldest and wisest of elves are said to be that of the young elf less than a century old, in faced with a choice. Having attained under- which travel and adventure are the prime inter- standing and harmony with the universe, they ests. Most adventurers remain at this stage for a may choose to voluntarily answer the call to long time. Arvandor, there to join Corellon Larethian and Once the traveler has grown older and the Seldarine, or remain in the mortal realm wiser, impulses turn away from purely adven- and assist their fellow elves. It is said that in all turous pursuits, toward interest in the com- of the Forgotten Realms, only Queen Amlaruil munity, faith, and race. This stage is primarily Moonflower has reached this stage, and she that of warriors, monarchs, and priests. Among chose to stay and guide her people. the Silver elves, however, even these individu- This philosophy is consistent, with some als are often seized by wanderlust or the de- variation, throughout all the elven subraces sire for adventure. They have been known to except the Drow. It is the basis of many ele- reverse course and return to their earlier lives. ments of elven society. A being who lives for This is not seen as a bad thing by the elves, the equivalent of twenty human lifetimes can merely as another route to the final stage of afford to be patient and painstaking, and per- the journey. fectionism is a major part of the elven outlook, Other elves take a branch that leads to the especially among those in the later stages of obsessive pursuit of perfection in art, music, life. philosophy, or magic. Such elves will often live Younger elves tend to want to do as much as apart from others, crafting musical instru- possible, as fast as possible, a tendency looked ments, writing plays, composing music, design- upon with forbearance by elven elders, who ing buildings, sculpting, and painting. Great often look back to their own youths. But older Silver elf artists, Gold elf priests, and Green elf elves tend to devote themselves to songs, poems, druids live most of their lives in such a state. works of art, weapons, or armor with what a Usually they talk of little else besides their human might see as obsession. work, which can often make them difficult to Elven craftsmen may spend months, or communicate with. Sometimes it seems they even years, simply preparing to create an have created their own language in regard to important work. They spend long periods in their work. When they do seek companionship contemplation and reverie, make offerings to it is most often with those who share the skills the Seldarine, visit and discuss the project 34 Chapter One It also comes as no sur- said to have taken more than 150 years to forge. Evermeet. Each subtle element It is this obsessive perfectionism that makes and nuance of the work is carefully planned elven crafts so highly prized. prise that human merchants. and clear their minds and souls for weapon is one of the three Great Treasures of the task ahead. Evermeet and Her People 35 . This process may take perfect things. or Amlaruil herself. Today the conditions. weapon can take decades. and enchant. and was the lifes work of ards will give virtually anything to own the the elven armorer Kythaela Durothil. and remains in the keeping of Queen The actual creation of a work of art. The sword Tahlshara is can create such works. travel long in fact. With centuries to and patiently executed. that she lingered in the mortal world for distances to obtain rare materials. It is said. poem. legendary treasures of Evermeet. and wiz- scribe.with other craftsmen and scholars. experience appropriate simply to complete the weapon. it is not surprising that the elves many human lifetimes. observe more than a century beyond her allotted time other great works. princes. THAC0 5. incredibly strong constructs subdi. leviathan. unspoken belief that if Leuthilspar ever falls. MV SW 18. Hamnuatha. Several vided into rooms. Leuthilspar Inside Leuthilspar This greatest of surviving elven cities lies on the east coast of Evermeet. and courtyards. with elven boats and small ships. diamond-like crystal. HD and plants. Piers and shore facilities are the ground. XP 50. streets paved in living rock ships. gem-like quality. palace above the city. its rivers and val. Leuthilspar is considered leys infused with divine magic and ancient the very heart of the elven realm. Leuthilspar rivals the greatness and beauty 1a. #AT 1. domes of precious the harbor and will attack any unauthorized stones and metals. the elves of Toril have finally passed away. The flow of per under the watchful eye of Queen Amlaruil. ital city of Evermeet. This city. But it is not especially making the entire city glitter in the sun with a treacherous underfoot. Crystal and other gem-like and other travelers may move along it without substances also pave many city streets. or organic material magically seamless. Harbor. and many other wonders unseen 60. elven vessels are constantly docked here. is the TelQuessirs holds deep significance for the elves. the fabled flows to the sea here. but are even stronger be. Ardulith is constantly filled in elven civilization remains to grow and pros. Most of the citys structures are built using 2. Docks. grown and sculpted from the sea floor. As the home of Queen Amlaruil and the cap- 36 Chapter Two . wood. the river is gentle and steady despite the rivers who dwells in seclusion in the gleaming white size. patrols the waters near ers of glass and alabaster. hallways. SA anywhere else in the Forgotten Realms. more picturesque and graceful than their human- built counterparts. The lith. 3. Diamond Road. horses. Dmg 3d4 x 15. ML 15. all that is best spars deep harbor.000 While it is a considerably smaller settlement. or crystal. A harbor chain may be raised to trees. transforming natural materials into stone. Situated at the mouth of the River Ardu. hp 360. The main thoroughfare of cause they are effectively crafted from a single Leuthilspar is this broad street magically crafted piece of stone. so that elves. hazard. Tail. The docks here are unlike those in elven magic to literally grow buildings from human cities. nestled like an 1. vast mansions literally grown from the very earth and composed of growing trees Hamnuatha (Leviathan): AC 1. wave. Although every corner of the isle more than any other place. prevent the approach of hostile vessels. though the majority of the elven fleet remains grown bark or leaves. swallow. Stone structures are even at anchor at Siiluth most of the time.Evermeet is a special place. al- Wooden buildings are roofed with magically. some of last refuge. to be glassy-smooth. No the most important places are described in this elf will ever abandon Leuthilspar and it is an section. Here. Leuthilspars skyline features delicate tow. Evermeets great river even of legendary Myth Drannor. a stronghold against the world. enchantment. The River Ardulith. from gleaming. The Crystalline materials and precious stones are crystalline surface gleams brightly and appears used as roofing materials on many noble houses. emptying into Leuthil- lost city of the Elven Court. Leuthilspars harbor is deep and ancient gem amid the lush greenery of her well-sheltered. Special Places 37 . Durothil has many of its and the Seldarine as priests and warrior-clerics. long considered elves will not divulge secrets to outsiders. socialize. In ages past. fighters among Evermeets army. magical wards. This Gold elf familys the founding houses of the ancient Gold elven home is a tall. a symbol of the household. family possesses several valuable clerical magi- The familys current patriarch is the ancient cal items. Evermeet elves do not stable said to be bound with the spirit of an ancient their moon-horses when visiting cities. 7. including two rods of resurrection. No one tory of quests and violent adventure. with several attendant structures built dwarves. and high mage Ilianaro Durothil. a pleasant wooden structure grown over centuries from a stretch of grass and small groves. a numerous legendary elven weapons and en. This vast hall houses nor. preferring instead grown like other elven buildings. including the pit-fiend Foulheart. House Silverspear. She guards knows the exact nature of the items and the the ancient moonblade Thoerl. Known as a great house of war. House Durothil. House Aelorothi. Instead. 600-year-old warrior-wizard with a long his- chanted items. elves do not lock away their most from lumber and quarried stone. pale blue and dynasties. they allow them to run free in common herds in Durothils estate in Leuthilspar is a vast such areas as the Greenmeadow. the high magi than any other house. which is blue field. be somewhat less chaotic and wild than other ently guarded by elven warriors and many Silver elves. and its members never cease letting veined with green. Its Also interred here. The mortal lineage and the esteem in which other elves remains of such legendary elves as Lafarallinn hold the house. and statuary depicting the images of many priests and wizards. a herd of as many as 100 moon-horses can be found here. shrines. The houses colors are silver and green. The long. members of Silverspear tend to and Kethryllia Amarillis are kept here. the single grove of trees. This Silver elf house traces its ancestry back to ancient Myth Dran- 5. House colors are siege of Myth Drannor and carries the houses red and blue. and its col. if relatively small house. Some scholars. according to rumor. The manse is said to have horses meet. Because of its ancient elvenkinds departed defenders. are current matriarch is Tyllaetha Silverspear. House Aelorothi served Corellon Larethian riors and wizards. A handful of house members escaped the the remains of elven heroes. Silverspears manse is a chaotic confusion of claim the rumors to be false. who fought at the the legendary staff of Rumathil. The houses Aelorothi still tend the temples of Evermeet. slain by her. summoned. the axe Redethemar. and has more Today their numbers substantially reduced. Durothil claims to be one of 8. Silverspear is an influ- building contain numerous crypts. At any time. 6. echoing chambers of this line on Evermeet. noting that unlike styles. and is home to plaques. Here. elven goddess. rever. both recent and citys destruction to settle and continue their ancient. numerous secret passages and hidden rooms. and return to their elven companions when and holds much treasure and ancient magic. 38 Chapter Two . the elves of people know it. not magically important enchanted items. such as Lord Khelben Arunsun. The ors are yellow and white.4. slender tower. communicate and eat. along with their owners. Tyllaethas to use them in the defense of their race and study boasts the heads of several evil creatures nations. Hall of the Ancients. crest portrays a gold dragons head. Today. ential. The crest shows a red swan on a greatest weapon. Greenmeadow. and bless the elven fighters and sailors. No their relative youth (300 years old). and loners. who have overseen a surprising comeback for the once-decimated family. but is an ancient Should a member of the house be threatened. they are one knows the staffs true powers. an eight-pointed widely considered some of the finest in the silver star. Har. bination of styles. domes.9. Elves of many different classes come from this house. and parapets. crene- is a prancing white horse. and aiding their Evanara is a relatively insular Gold elf house elven brothers and sisters in need. Her bow is crest throughout Toril. The home is a low. they a green field. and even of sending Halaema Nightstar and her twin sister. moment. it is often left unoccupied for long nor. These are unusual qualities for the gregarious The family is also known for its restlessness Gold elves. and enlightened females it still exists. but con- meet. happy and carefree at one horses roam freely. sions doorways. rangers. Sae- the wielder back in time a few minutes to re. Thalanil Alenuath. Symbaern is a very old The Alenuath manse in Leuthilspar is a small Gold elf family. The Nightstar house is a com- Yalathanil once wielded a powerful en. a thin-framed elf who spends much of his time in seclusion. information for the queen. is said to have slain the red Evermeet to bear the houses green dolphin dragon Skarra with a single arrow. grim and cynical the next. its members are loyal to each other. House Symbaern. can generally do as they please. The house patriarch is the millen. lihn. and whose emblem castle of exotic design. The servants (most are Silver elves) surrounded by various small towers and villas. kin will appear. although its warriors are Myth Drannor. Despite fight battles. tinues in typically chaotic Silver elf fashion. to defend their ors are gray and green. priests. with many towers. the houses and wanderlust. or whether bright. nia-old wizard Yalathanil. consider Alenuath a good house to work for. an elven Several of their agents roam Faerûn. cupolas. silvery-white dome periods. as if by magic. The The Evanara home is a series of small villas descendants of the Silver elf heroine Kethryllia in a vast. structure decorated in house colors. are a mercurial lot. House Nightstar. currently lead the household. resourceful. lated walls. leader is fighter-wizard Nylaathria. servants. an important artifact of the house and is borne Despite the Amarillis familys disorganized by the current leader. Many war wizards come from this house. outcome of dire events. cast spells. maras bow is not magical. Today. ver elf house are scattered throughout Ever. fellow. Nightstar 10. The members of this Sil. Family col. Amarillis has no real leader or elder. 11. graces the lintels over their man- queens service. House Alenuath. Nightstar is a Silver elf house has been quiet and relatively inactive for house that moved to Evermeet after the fall of the past 200 years. House Evanaras current warriors and sailors serve Evermeet faithfully. Haramara Alenuath. and rogues. nature. grassy compound where many moon. gathering woman of exceptional wisdom and insight. and many members leave legendary founder. Symbaerns sigil is a white Espruar s-rune on since while the family is off adventuring. House Amarillis. This estate is a walled colors are blue and white. with magically-grown wood chanted staff said to be capable of changing the and stone meeting in pleasing harmony. House Evanara. It is another house that man. such as warriors. whose 13. wizards. Special Places 39 . Except for aged to survive the destruction of Myth Dran. Their symbol. that has few contacts with the outside world. and magnificently-crafted weapon. The 12. for they are hunters. or avert disasters. revering Corellon Larethian. Pegasus-riders. Many Hawk- ing affair with many rooms and attached build. Lord Maiele Nier. which numbers inter-planar Angharradh. No one has seen elf construction. The house is Tiatha Hawksong is said to control the mysteri- a very devout one. shiny black stone that is rarely used in strel-warrior named Tiatha. House Raerdrimne. scouts for Queen Amlaruils army. House Eroth. Its current leader is Hatharal bers have progressed down their road of life to Korianthil. Raerdrimne statuary. and each piece requires underground passages. jar-seeing. fered greatly during the citys fall. Today. 18. and most house mem- war wizards. and Rillifane Rallathir. Tragically. For example. and does not seem to mind their fail. and nities. months or years of painstaking craftsmanship. chanted axe Uthula. Amlaruil values Eroths mainland to keep the house of Raerdrimne service. Members masters and trainers. Today. Their manse is a low. The Eroth used to make their den from entering the Hawksong tower com- livings as rangers. and dogs were considered the finest in invasion that threatened to destroy the entire Faerûn until Korianthil moved to Evermeet. Most of Eroths elders are Tanithil Eroth and his sis. every survivor knows that Raer- 16. its members are more than 700 years old and ter Anaharae. Only two and the army. Their horses. and healing among its are typical Silver elves. hunting of this house once helped turn aside a goblin hawks. sprawl. Outsiders are strictly forbid- 15. creating fine works of art. Members travel. her in a decade. House Hawksong. while at the same time is shaded deep in a grove of trees. the house is relatively quiet. This Silver elf house has dre now leads the house. House Korianthil. This pleasant structure respect. known for their rather numerous legendary powers. other noble families. House Nierdre. Nierdre suf. there have been few such opportu.and ings. although the house maintains good rela- the Retreat.14. towers connected by skybridges. The anthil family members are also known as beast house has a long and heroic history. and admiration. and houses they refuse to acknowledge her authority over the last 20 Gold elves who escaped from the the entire elven nation. and guides. although the family claims she is alive and well. they treat the queen with considerable love. wielding the en. departure and union with the Seldarine. tions with Nightstar and Ahmaquissar. both skilled rangers rumored to spend much of their time resting in reverie or be in personal service to the queen. scouts. They man. No children have been born to warrior house with many blade dancers and the house in centuries. age their house affairs from an estate consisting jewelry. connected by throughout Evermeet. Kori. Eroth serve as woodsmen and members of those houses visit frequently. ings. Their symbol is a black Their manse in Leuthilspar consists of three tall dragon silhouette. and ceramics are prized of several small stone buildings. paintings. the family continues its practices. House Korianthil is a drimne is dying. produced many fine hunters and minstrels. Hawksongs leader is a distinguished min- tifiable. The entire complex is wrought of an uniden. ous Gem of Clarata. telepathy. Once one of the leading Today. but since plex. a point where they can look forward only to ence as a mercenary before the Retreat. roguish and independent views. ing animals for the queen. a war wizard with extensive experi. house members escaped to follow a handful of other survivors to Evermeet. alive. elven nation. train- Gold elf families of Myth Drannor. Though it will linger on for only 40 Chapter Two . 17. songs also serve Queen Amlaruil as eagle. He is Green elven ancestry. orange. and is family. most prominent features of this part of the city. gambling. The Green Sword Tavern. often ven. Slowly but the family chafe at such restrictions. rectangular jet black marble that is highly reflective. This building is the scene of many wild dis- cussions. The rogues of Ahmaquissar are tolerated on Although they are Gold elves. the Green Sword is ultimately close-knit and loyal family. LeQuella is a Silver elf Dhoelath is an important high mage. Shaelara origi- Evermeet. surely. This long. This Gold elf house is a time in elven terms. traveling actors. and combat. then behavior. with Silver elves at the Green Sword tavern is House leader Lysanthir Ahmaquissar has but one example of Shaelaras boisterous be- several estates throughout the island. many new citizens who have yet to completely fit in with Evermeets ancient society. sters. and occa- Green elves. While few are outright evil. but they still cause incidents that dis- returning to Evermeet. and are still quite adventurous and rowdy. Most Shaelara are fewer than 100 years old many are highly chaotic with flexible morals. Many Ahmaquissar are hands full keeping his relatively young family minstrels. A popular spot ing between members of this contentious. attractive mansion of gray and white stone was mous throughout Evermeet and many places magically grown less than a decade ago. beyond the reach of rupt the calm life of Evermeet. the Shaelara have been improving their turing back to Faerûn to raise a ruckus. late-night parties. House Ahmaquissar. who oversees her chaotic family with wis. Sev- building is magically made from light-colored eral windows and balconies are visible along wood and sprouts thick green leaves for the the towers length. and good-natured fight. once a celebrated beauty and dancer on Faerûn. Many members of and adventures were common. sionally takes on a pupil or assistant. a relatively brief 21. The house colors are red. A recent brawl human authority. This house is infa. so long as their tricks do not cause nated in a rough region of Faerûn. Today she is still a relatively free-spirited The family crest consists of three triangles. so this havior. and yellow. and carry. It has brought remembered. veined in black and white. arguments. the family will long be recent arrival from the mainlands. She is said to own a naestra is a female elf of mixed Green-Silver wondrous chimera-shaped automaton capable (and possibly a bit of Sea elf) heritage. sometimes leaving the tavern in the of each house color. House LeQuella. The roof is 20. on a white background. House Shaelara. but he possesses its outlandish dress that is unusual even for many of the secrets of high magic. although it has many members with one of the citys best-known defenders. roof and doorways. and was of flight. and thieves. confidence trick. hands of her dour cousin Halamar for days Special Places 41 . The family is known for known to be old and reclusive. Tavern-keeper Hala- dom and good humor. Dhoelaths Tower. activities that are relatively thae. ing on. It is crafted entirely of smooth. Le often the scene of excessive celebration and Quellas matriarch is a sorceress named Huque. 23. teleportation. where fights more than a minor nuisance. This 19. pleasant wood-and-marble building is often occupied by lesser family members who pass 22. This tower is one of the their time hosting feasts. one woman. polished green marble. from getting into trouble.another two centuries or so. uncommon in Leuthilspar. and on the mainland as a haven for rogues and house patriarch Uthorim Shaelara has had his other neer-do-wells. but with young Silver elves. 42 Chapter Two . since there priests and priestesses maintains the complex are several secluded rooms and booths that can and performs rituals and ceremonies. but in reddish crystal that resem- tribes are suspended by unspoken agreement bles the gemstone. The main building is a large dome. provide privacy if needed. Wine and food vendors often celebrating. The blade is too heavy for agents on the mainland. Throleathas Public House. the day and night. This street is not actually 24. elves are tolerated. contacting holds that the sword once belonged to a power. so mons are crowded with visitors at all hours of the noise from these activities rarely if ever dis. but rarely come here be- The tavern gets its name from a large sword cause of the subdued atmosphere. and the com- stand of trees. even the strongest warrior to handle alone. She is tall and near-skeletally thin. the commons turbs anyone. Nobles often visit images of and altars to them all. and elven merchants activity. The lodge is located in a heavy set up temporary booths here. but is neither slip- visit the city usually stay here at this long lodge pery nor treacherous. and the exterior is painted area forms a common meeting place for the with Green elf spirit designs. it while in Leuthilspar. a large statue of Corellon Lareth- 25. are lit by large sunstones. This quiet. Grown from several different trees. Legend sometimes works for the queen. 28. Shialaevar is a popular guest at said to have been a gift to King Zaor from the nobles parties. Those Green elves who appears slick and smooth. Rivalries between Green elf paved in ruby. a gleam- of humor. Temple of the Seldarine. containing separate halls dedi- 26. Sunstone Commons. This noted high mage ian stands watch over the throngs of elves that is much more sociable than the reclusive Dhoe. This complex con- and she has remained silent as to their mean. well away from city streets. news is almost always occupied. Throleatha is a Gold elf sorceress who still Its metal is tinted a strange green. and is a place of great communicated by criers. with continual feasting. Fountain of Stars. In the evening. surround it. and a frequent visitor of the goddess Sehanine herself. secluded by ever- to the gods and goddesses. A staff of here to discuss important matters. Spirit Lodge. The Ruby Way. flowers. 27. Some speculate they are some sort of signal rounding parks and shrines. Some who gaze into queen at her palace. places outside her windows each morning. magically-regrown trees with bark-like walls trees. mounted high on the wall behind the counter. lath. This star-shaped open rals and patterns. dancing. with deep-set eyes and a surprisingly offbeat sense 29. In the exact center of the commons. Like the Diamond Road. important noblemen or communicating with ful green dragon. Speeches are given here. Shialaevars Home. greens and poplars.while she travels or visits friends. The lodge is citys elves. the woods combine into pleasing whorls. No one really knows the significance of the flags 30. and sell their wares. and a main central chamber with popular with the Gold elves. building. Silver and Green This temple was primarily created by and is Special Places 43 . spi. and other natural wonders. sists of a large central building and several sur- ing. its waters are said to receive a vision of the Her home is decorated with colored flags she future. This fountain. is and roofs. Her home is a pleasant construct of ing white construction with images of birds. cated to the worship of the individual Sel- reserved eating and drinking house is very darine gods. Quessir slain throughout elven history. The Glade. led by Soliania mid. 35. This pleasant stretch of trees nobles visit the shrine in solemn procession. unadorned columns of in design and construction. Armorer. planting. Clothier. and meadows features a small stream and lake. mar. 31. Often held in great veneration by all of the islands patronized by Queen Amlaruil and members of elves. does not charge money for his crafts.maintained by the Gold elves. During the rest of the year. and nor. mail. so occasionally elves will visit to memorialize that the relative hustle and bustle of the elven dead relatives or ancestors. Shrine of the Black Sword. still remains free and independent. Queen Amlaruil and a party of 33. It is similar to his gardens feature tall. come here to commune and receive messages but nothing in her life has struck her as special from the Seldarine. single bottle of wine from ancient Myth Dran- Several spirits are said to guard the grove. and many have become legendary. clothing. The garden is settlement will not disturb them unduly. The keep Tamnaeuth supplied with food. and gardening. three can often be found maintaining the and other essentials. woman sells fine elven vintages here. and of the leader of the Seldarine Pantheon. and is tended by a black marble leading to a small crystal pyra- trio of Sehanines priestesses. These quiet consort. a former windrider. The Green elves down after a life of adventure and now crafts claim that it was the first tree on Evermeet. Clients Evanara. The Silver elves seem to accept this on Agelong to reaffirm her dedication to the with good grace and none have raised a fuss gods and to assure her people that the island about it so far. The items are often enchanted. settled come from Arvandor itself. The queen visits this spot once a year darine. Sehanine Moonbow. with twin spires and a cen. Rillifanes Grove. Near Corellon Lareth- ians temple is another temple dedicated to his 37. 34. tended by a lone gardener who lives in a small cottage nearby. Corellon Larethians high priest. The Sacred Oak. singing and chanting. it enhances his reputation. It is fine clothing for the nobles of Evermeet. This smaller 36. This soft-spoken elven who often travel here for ceremonies. enough yet. Temple of Sehanine. Shael. He pleasant building. lives here with but two acolytes. Temple of Corellon Larethian. pruning. She has a riages. If an important elf accepts one god. This grove of ancient oak trees is considered sacred by the Green elves 38. This oak is said to have 39. Seldarine. burning incense in mem- It is considered the most peaceful place in the ory of the fallen. Lovers often come here at night to make the Council of Matrons. Thaolas Wineshop. the city. His works are famous in grounds. 32. Sylvan races such as centaurs and fauns shrine generally remains unvisited. witnessed by only the tree and the Angharradh is not included among the Sel. so the goddess secret vows. funerals. and other important events. leading to a large statue of the his own clients. It is a plate armor for nobles and influential elves. Rathal of his items. Each year at Fallrite. Evermeet and beyond. but selects tral hallway. and act as a memorial to all those Tel Durothil. generally considered to be beyond price. both Gold and Silver elf priests sometimes Thaola has been saving it for a special occasion. Shael actually charges 44 Chapter Two . Tamnaeuth is a very old elven temple is dedicated exclusively to the worship armorer who crafts excellent swords. although stay in the glade when visiting Leuthilspar. Several smaller buildings surround the palace. and gardens. home to Queen Amlaruil. gloves. high walkways. 40. but the respect and esteem in which the other elves hold her are enormous. is an enormous construction featuring tall. torcs. bracelets. buttresses. creating rings. The palace grounds are extensive. Nushala LeQuella is the most cele- brated craftswoman in Leuthilspar. Moonstone Palace. each as elabo- rate and luxurious as the home of a human Special Places 45 . 41. and other items. brooches. keeping a lookout for unau- thorized visitors. then this palace is the heart of Leuthilspar. invite him to their estates. keeps. gleaming structure of white. She is now more than 600 years old and her output is low (she spent more than 18 months crafting a simple ring for the Queen). If Leuthilspar is the heart of the isle of Evermeet. Units of Gold elf warriors occupy the trees. cloaks. and gold stands watch over the city below from pleasant. silver. corridors. 42. forested heights. who send him gifts. slender towers. diadems. landing platforms for flying troops. small domes and cupolas. Each is more than 50 feet in diameter and contains rooms. Giant eagles often roost at the tops of these gigantic (500 feet tall or higher) trees. statuaries. These towering trees sur- round Amlaruils palace. with many small parks. sacred groves. walls. Jeweler. lakes. Guardian Trees. and other works of art for nobles and commoners alike. He prefers to live off the largess of his clients. hats. hedge mazes. This vast. and passageways. and their riders are billeted nearby for quick action should the need ever arise. and numerous sub-structures that are all clustered around the huge central dome that is crafted of alabaster and marble and roofed in gold. shoes. The palace. and keep him living in luxurious style.very little for his tunics. quietly gazing upon portraits and statues of her husband. Her servants are lifetime of travel and warfare. as well The village consists of about 200 houses con- as the ocean and forests beyond the palace. sumed throughout the island. able to truly know the queen or understand her The elves relationship with the moon-horses sadness. Nimlith is a fishing com- Inside. Drelagara is a major center considering important issues. The whitefish. nursing her sorrow and 4. meeting with nobles and important Ialantha Rumithamal. Town Hall lives apart and alone.000 inhabitants is their homes here. work. 1. Home of Kavrala Nightsong (mage) ing her hallways at night. and seeing to retired to the peace of this fishing village after a the welfare of her people. The four-and-a-half decades since is far more than that of a master to an animal. Ialantha is a former unicorn-rider who tance of her Council of Matrons. the palace is an endless wonderland munity with a small number of boats that work of broad corridors. marily by Silver elves. and the waters west of Evermeet. working as stable keepers. ows and grasslands. Nobles are often invited to spend time A few Silver and Green elves also live in with the queen. The Council of Matrons often notable because of its location amid lush mead- spends extended periods of time in the palace. The arrangement heartbeat. white. and no one knows how long the Sad between the Gold elves of Drelagara and the Queen will mourn. and a Amlaruils high magi also stay here in several large herd of more than 1. and members of her family Drelagara. and oceanic salmon brought in by the Private rooms rival the most lush accommoda. Zaors passing may seem a long time to humans. The town is led by Lady isolation. high-ceilinged rooms. ruil. occupy several of the lesser palaces on the and grooms for the horses.000 is inhabited pri- Gold elf assassin. A number of for moon-horse breeding and training.monarch. Harbor No one knows what Amlaruil does here 2. fisherfolk of Nimlith are transported and con- tions of the human world. Lady Ialanthas Home ahead. a cousin of Queen Amla- persons. and re- membering happier times. servants. for it is here that the late King Zaor met his end at the hands of a This settlement of about 1.500 moon-horses towers devoted exclusively to their use and roams the surrounding lands freely. dows give views of Leuthilspar below. governing her island with the assis. and vast crystal win. 6. horses of the herd is therefore more of a part- 46 Chapter Two . gather at Blackthorns Haven. selected from among legions of willing volun- Inside Nimlith teers. a local tavern But since the death of Zaor. These grounds are constantly pa- Nimlith trolled by Gold elf warriors. structed non-magically out of wood from the Queen Amlaruil lives here in magnificent surrounding forests. Holy Ground (tavern) quietly contemplating the tasks that still lie 5. The moon-horses are highly intelligent and but to the long-lived elves it is little more than a serve the elves willingly. Drelagara Several other important individuals make This Gold elf town of about 2. Non-Gold elves grounds. hake. for she 3. Anchorage when she is not dealing with others. and silver. Tales speak of the Sad Queen wander. galleries gleaming in black. actually nobles who love and protect her fiercely. none has been known for its wild atmosphere. The guards who serve her will lay down their lives without a second thought. Special Places 47 . twice per day. There are Maelyrra Durothil. The Meadows 6. a mighty spear +4 that exercise yards. Farmland Ruith Taltempla Ruith (population 10. the reserves from Ruith green marble. intended to train the elves who ride foot wall magically raised from the bedrock the moon-horses as much as it is to train the around the city. as well. elven friends. always returns to its wielders hands after horses generally stay near their adopted riders being thrown. Lightspear Keep. Shrine to Skerrit 10. The Grand Corral 11. Pegasi Aerie 1. Outer Wall 4. The corrals and en. he spent more than 10 Inside Ruith years in seclusion. Blackthorns Haven (tavern) 13. lines in Taltempla. is also magically crafted from closures of the town serve as comfortable homes living rock and is the largest and strongest where the moon-horses can be close to their purely military fortress on Evermeet. It is also important This second-largest settlement on Evermeet is because of its strategic location near Leuthil. between his people and theirs. fanatically devoted to the defense elf who has dedicated his life to the moon. In addition to its importance as a farming portion of the towns inhabitants are mages. also known as the City of Magic. The citys central fortress. created to appear as natural formations.nership. for a large spar. Several from deep beneath the ground and crafted into large elven vessels also use Ruith as their base graceful buildings. The city is under the leadership of Lady The settlement is quite extensive. The 48 Chapter Two . There are very few straight for patrols and military excursions. The Rusty Sword (inn) 7. corn. Home of Marshal Traeliorn (fighter) Sehanine) 9. including the queens uni. Lightspear Keep 2. Maelyrra is in many ways a typi- Drelagara is led by Lord Tolthe Alerothi. of the island.000) is the third-largest settlement on Evermeet. The Crescent Moon (inn) 12. Harbor horse. an cal Gold elf. single-story buildings with attached who wields Norathrava. improving the empathic connection between himself and his moon. 2. much of it actually conjured may be called upon to save the city. Home of Sister Immianthe (priestess of 8. barracks. The Thousand Trees (public park) 14. and can cast a 1d8 lightning bolt and are kept in conditions of relative luxury. The Sunreacher (elven wardragon) 3. and fishing center. She is widely believed to be com- horses. as all the structures were Ruith is well defended. Ruith also houses numerous Many priests and holy sites may be found here elven military units. and stables. a powerful fighter-mage many low. In typical per- fectionist elven fashion.and Pegasus-riders. Lord Tolthes Home 7. moon-horses themselves. City Armory 5. Should any attack Taltempla is crafted entirely of white and fall upon Leuthilspar. and the perfection of the partnership pletely humorless and has never married. The Iron Horn (tavern) 4. Home of High Mage Ralikanthae 3. 1. Moon. Unicorn Rider Barracks Inside Drelagara 5. surrounded by a 30. Yalanga. Public Square 6. There is no formal 11. and not interfere with 14. Temple of Angharradh Most citizens are content to live their lives. many wizards) The High Mage Gaelira is the de facto ruler 9.town is also full of parks. Wizards Road 4. shrines. owing to the fact that she is the most 10. however. Most inhabitants here are relatively female mages) isolationist. 12. and groves 7. Temple of Labelas Enoreth powerful spellcaster here. Harbor Elion 3. The Green Paths (public park) 1. Shrine of the Fallen Heroes (memorial to slain elves) Inside Taltempla 18. The Golden Griffon (inn frequented by and harmony suffuses the entire settlement. pay 13. School of Magic This northernmost settlement of about 1. Tower of Flinar (mage) Gold and Silver elves is another important fish- 6. Tower of the Sisters of the Sun (guild of ing village. Temple of Hanali Celanil each other. City Wall (crafted of clear crystal) 2. but Special Places 49 . serving the queen faithfully. Temple of Solonor Thelandira real ruler. Temple of Corellon Larethian of the city. Gaeliras Tower for worship or meditation. Grove of the Four Winds (public park) 17.500 5. Temple of Aerdrie Faenya homage to the Seldarine. A sense of peace 8. Temple of Sehanine governmental structure to the city. doing away with the need for any 15. 16. Makaelas House (inn) 3. cath shee (faerie cats). CorrelonQue (Corellons Lake) and Silver Hills by the River Ardulith. 8. Lovers Grove (dedicated to Hanali This lush. verdant valley lies at the rough cen. The approach to 11. farms. Alerothi Estate well as the estates of several prominent Gold 10. Inside Elion 1. River Ardulith 4. Moon-horses. stands of trees. Amarillis Estate 50 Chapter Two . Drying Beach (for fish) 3. The Eagle Hills 5. The Silver Hills 4. and and keeps the town in good order. Tyatha. Deep Sashelass Blessing (tavern) 2. Evanara Estate and Silver elf noble houses. Thaliakaera Rock 5. as 9. and sylvan races frequent the valley. vineyards. Council House 1. Formed between the Eagle 7. elk.taking little role in Evermeets day-to-day the valley is guarded by Everantha (The Watch- affairs. Anchorage Inside Tyathalael 2. The town is governed by an elected ful Fortress). but the rest of the region is filled council who settles disputes between fisherfolk with lush grasslands. Celanil) ter of the island. Durothil Estate lael contains many places of great beauty. deer. as well. Everantha Tyathalael 6. Eroth Estate 13. Hawksong Estate 16. private wor- ship. Erial (Silver elf village) 17. Located near the center of the island. Ahmaquissar Estate 14.12. or simple private meditation. Corellons Grove This sacred place is visited by all the elves of Evermeet for solemn ceremonies. the grove is the place where Corellon Larethians and the Sel- Special Places 51 . LeQuella Estate 15. Silverstream Temple (Seldarine temple) Other Locations There are many places of wonder and beauty on Evermeet. The following locations are described briefly. far more than can be described in the space available. Oberon is a 5c. a gossamer-winged faerie queen 5b. The elven god of They are covered in ivy and roses. 2. flowing gether. 7. caretakers. Many elves 5d. Individuals portrayed. preventing entrance to any outsiders. The king and per day per fountain. nor are the gods specific to the dif. in which the among the elves. 5f. Fountains. Sehanines Shrine. Heroism muscular. Hanali Celanils with ivy and blooming roses year-round. This statue por- 1. Only elves can drink from the fountains. slim elven woman with graceful. special protector of the Silver elves. and Solonor Thelandira are not in flowing. woman in a short tunic. Vitality Most of the elven gods and the faerie gods Oberon and Titania are worshipped here and 6. Titania and Oberons Shrine. The elven moon goddess. Hanali Celanils Shrine. and then only once 10. These wrought iron gates are twined 8. Guardian Trees. Labelas Enoreths Shrine. This has caused some controversy a prophetic dream from Sehanine. Gates. of receiving a philtre of love. At the end of this time. Tall columns line the pathway. wearing anklets and bracelets. long. feathery wings. Extra Healing and other members of the Seldarine. is por- ues. Walkway. wingless male faerie clad in a long. Titania stands 5a. feet. druid-like robes. This spell may be cast only once. concealing her Treants sometimes join the guardian trees. along with the members of the Seldarine. The rogue godsErevan Ilesere. gown that reaches the ground. but the Gold elves designed dreamer can receive a truthful answer to one and built the shrine and consider themselves its question. Those who pray at this shrine have a 10% chance of being able to cast 5. if the elf is still who approaches wishing to worship Corellon airborne. Aerdrie Faenyas Shrine. Healing solemnly. and are carved of plain white marble. Fenmarel trayed in statue form as a beautiful elven maiden Mestarine. diaphanous robes. Elves who pray here have a 10% chance of watching over the shrine while the elves are being transformed into a giant eagle for 1d6 away. shrines magically weave their branches to. drift to the ground as per the featherfall spell. These simple but lovely fountains one randomly determined spell from the sphere are evenly spaced around the shrine. Each of Time whether the individual is a spellcaster fountain acts as a different potion when drunk or not. he or she will revert to elven form but Larethian and the Seldarine. Elixir of Health holding a diamond-tipped wand. from. queen of faerie are honored here. 4. The trees that surround the trays a tall. and statue shows the goddess as a beautiful elven will open for any elf who approaches them. She holds her arms out and smiles 3. praying here have a 10% chance per hour (cumu- ferent elven subraces such as Angharradh and lative) of falling into a deep sleep and receiving Raven. The guardian trees will open for any elf days. Invulnerability claim to have seen Corellon Larethian himself 5e. This gleaming white marble path.darines powers are at their height. 9. warmly. portrayed in the form of graceful marble stat. 52 Chapter Two . like the time appears as an androgynous elf clad in gates. Columns. as the following list notes. dressed in a long. Elves praying here have a 10% chance way leads through the heart of the shrine. Special Places 53 . high cheek. If the worshipper receives a special favor. disregard repeats with one woodland or sylvan species. Narrow gravel paths lead through any time the trees here and footbridges cross small 76-80 +1 to hit and saving throws for one streams. Elves praying here receive no bene. Many different animal species live prayers at the shrine will have no effect on the here. at B. Subsequent Evermeet. Its totemic images are extremely magical clothing powerful. cate with them. 91-92 One randomly-determined miscel- fits. besides the good will of the two faerie laneous magical item monarchs. thingsthe unity of the major elven subraces. A delicate coronet graces Corellon eral significant magical items are also kept Larethians brow. Corellon Lareth. The vast. slim secrets of their spells to worthy students. and can worshipper. but make Corellon Larethian very impart great wisdom to those able to communi- happy. The Towers of the Sun and Moon 12. manently master of woodland realms. as a green-skinned elf one year armed with a longbow and clad in bark armor. roll 1d100 and refer to the following table to A. sorcery. here. will serve per- 11. The high ruler of the Seldarine and the creator of the elves is These twin towers representamong other portrayed traditionally here. usable once. ancient stands of trees that determine its exact nature. However. worship. Totem Pole. The figure is and in the surrounding woods. Forest. Elves who pray here have a 10% chance of receiving a special favor from Corellon Lareth. will serve for in his elven incarnation. 81-85 -1 to AC and enemys attacks for one week C. is portrayed here 98 Giant eagle mount. and teach the clad in scale armor and carries a long. Special favors may surround the towers are probably the oldest in be received only once per year. Sev- sword. usable once. The sacred white stag has sometimes been seen in these woods. The Leaflord. will serve for one Anyone praying at this shrine has a 10% chance year of being granted the ability to communicate 00 Roll twice. ian is a tall. members of sylvan races 93-94 One randomly-determined magical have a 10% chance of receiving the effects of a weapon beneficial clerical or wizard spell. Corellon Larethians Shrine. with a thin face.leafy cloak. Rillifane Rallathils Shrine. 99 Pegasus mount. contemplation. unnaturally thin elven figure of and serve as a place of learning. some that are as old as the forest. A Green elf totemic monument 86-90 One randomly-determined item of rises here. and act as a permanent clerical pro- 54 Chapter Two . which are Die Roll Favor also patrolled by bands of Wild elves and cen- 01-50 Cure light wounds spell. at any time 51-75 Cure serious wounds. 95-96 A woodland animal companion 97 Moon-horse mount. taurs. The paths are decorated with totem week stones and small shrines. The Terrain ian. Elven high magi dwell here bones and narrow. and a sense of peace and con. slanted eyes. and uncertain gender. guarded by the ancient powers of elven tentment seems to radiate from the statue itself. Grounds. Special Places 55 . 56 Chapter Two . Special Places 57 . including for the defense of huge. who fought the Army of Darkness. spells or lose 1d4 heavy stone. The first defensive spells. conversation. This device are strong here. Carved stone images are dot. Each is magically protected by modified mostly to living quarters for the high magi and permanent globes of invulnerability and other wizards who teach and study here. These rooms are used for mis. The topmost spire of the Accumulator is meets magical energies and can discharge it in located here. eating. ning the length of the tower. each with desks. The level is designed for sitting. and chairs. the Accumulator absorbs some of Ever. scintillating gem. within 500 miles of Evermeet. The Accumulator has a number of uses. and rising to a ber. The Tower of the Moon is dedicated level. The Tower of the Sun is a place of Level Five. level has no walls. Tower of the Moon Level Three. and a described in the American Indian chapter of sword of sharpness wielded by an elven warrior Legends and Lore. Inside are hanging erful enchantments. The towers library and display and the entire grounds. open to the outside air. The towers second level contains age decreases by 1d10 every 10 miles from the classrooms. a slender silver mast topped with a a number of ways. slender silver pinnacle above. plex magical formulae and theories for their pupils. In the center is a door leading to the spiral stairs. This level is very danger- the island. ous for nonwizards. an antique cubic gate. This level is de. It can voted to study areas and storage. experience levels each turn they are here. These items are held here for safekeeping. The walls are lined with thousands of books. but can be used if 1. Tower of the Sun the island is ever threatened. plants. The study be used to control the weather of Evermeet and cubicles are small but comfortably furnished surrounding seas. and occupies a thick cylinder run. The Accumulator can be fired slate blackboards where instructors copy com. but has colonnades and is sile spell practice and the casting of other pow. desks. while crystal display cases D. includ- ted throughout the grounds. This floor is empty except for the learning. Spirit Stones. to teleport with padded chairs. extending save vs. area are located here. but it also contains an extremely gleaming. 2. Elves use the ing a staff of power owned by the ancient elven stones to communicate with good spirits. and any vessel within 100 miles to a random loca- stocked with standard magical and historical tion. Level One. Characters of any other class The Accumulator is sheathed in silver and must successfully save vs. as sorceress Nakiasha. and Tower of the Sun. Its powers known simply as the Accumulator. tables. contain several valuable magical items. spells each turn they occupy the cham- deep into the earth beneath. As its name implies. and reverie. bookcases. Level Six. and bookcases. This dam- Level Two. 58 ● Chapter Two . once per turn. and to inflict damage upon any enemy reference volumes. to create illusions. Several large rooms occupy this Level One. The base damage that the Accumulator inflicts is 50d10.tection from evil spell that covers both towers Level Four. Nonwizards must successfully occupies the center of the tower. unsheathed surface of the Accumu- potent elven weapon and magical artifact lator in the center of the chamber. or lose one level of experience. while after dinner until breakfast. of the illusion. Level Three. but also several smaller. The rooms resemble Laeroths home in the High Forest. the magi are kept here. Each room is decorated in by a permanent invisible dome that protects it accordance with its occupants tastes. tions of Torils constellations. His quarters are pro- style accommodations. Each room has furnishings of a differ. Laeroth Runemaster. Instructors live on this level in Level Six. another allows viewers to see any spot on Faerûn. and crystal. These are dormitory tower. silver. are not exceptionally large. The constella- tions magically change with the seasons. Level Four. more private tables to dine. extending green malachite inlaid with silver representa- beyond their prime material limits. if pointed in the right direction. making them and small windows to the outside. but one enables only accessible by the workers and are closed its user to see any place on Evermeet. master of the for students and visitors. communal tables. The floor is have extra-dimensional aspects. and the elements. study tables. lives on this level. Kitchens and eating facilities are This level serves as an observatory. Most are simple optical devices. with sev- located on this level. with beds. Special Places 59 . concealed by the power ent color. but the colors are soft and soothing. wind. The top level of the tower is covered spacious rooms. There are many large eral ancient telescopes crafted of brass.Level Two. This level contains living quarters Level Five. vided with a permanent illusion. His wand of conjuration and frost and his staff of fortable. Several from rain. but they are com. The kitchens are with a range of several miles. 60 Chapter Two . and from the evils of the outside world. the sylvans might become an- noyed if any approach their sanctuary. Silver and Green elf clerics who cast spells and In addition to its troops and ships. as do the lodges of suspecting enemies. escape from Toril. Centaurs. rocky island lies 60 miles east of Evermeet. in exchange for food. for workers dot the shore. magically protected Queen Amlaruils second home lies in the cen- from harm or observation. This stretch of lush greenery is interrupted here and there by small streams and groves of evergreen or oak. shelter. and is home to nearly 1. and hidden in vast sea caves. and other exotic creatures all live in the Farmeadows. and will tease and torment any intruders merci- lessly. many with their giant eagle and This largest stretch of true beach on Evermeet Pegasus mounts. to be called into battle when the need float without support 200 feet above the surface is greatest.000 elven warriors. An enchanted construct of crystal. A substantial elven fleet lies is where elven ships are built. fauns. They are capable of blessed by priests and priestesses. faerie dragons. The Horsefields A great herd of moon-horses lives in this vast grassland. cath shee. not to use for construction. alabaster. nymphs. they all slumber. finished. pixies. often sequestered with her Council of Matrons. Sumbrar craft runes of protection for the vessels as they also hides several other important elven secrets. unicorns. Far beneath Sumbrar. Elves will often venture here. and companionship. lie the last 12 dragons ter of the peaceful Lake of Dreams. The beach itself always A small flotilla of spacefaring Ruathimaer holds several elven vessels at various stages of (starwing) ships is hidden here. The queen spends much of her The Farmeadows time here. of the lake. hop- ing to find a moon-horse who will agree to Special Places 61 .Sumbrar serve as a mount. rivals the Moonstone Palace of Leuthilspar for sheer beauty. Siiluth (Beaching Bay) bers. approach completion. cham. Longhouses dealing a devastating surprise attack upon un. but to use as a reserve of fly- ing vessels capable of attacking enemies from The Summer Palace above. The elves have left it for the sylvan races. away from their elven allies. the Summer Palace to join the Seldarine in Arvandor. Although they mean the elves no harm. and barracks. It rests on of Evermeet and several of their most ancient four great crystalline pyramids that seem to warriors. considering important issues. and marble. ing of the day when they will at last be released gems. This lonely. dream. It contains extensive tunnels. Until then. though. the Drow. High Magic In ages past. The old magic exists here and can still be cast (albeit at a terrible price) by the select group of wizards known as the high magi. or if the elves enemies ever try to take the island by force. Once centuries ago. This. their magic has dwin- dled. High magi do this by using the Slow Advance- 62 Chapter Three . defeating ene- mies. creating wondrous cities. But still they try. and even some good. Today. however. scrag. be- holders. accord- ing to rumor. Over the millennia. Evermeet is the physical embodi- ment of elven magic. of course. only a small group of elves known as the high magi can cast the titanic spells of the past. Queen Amlaruil and her advis- ers know that such attempts will never cease and that the island must maintain a constant state of vigilance against them. sundering entire continents. and they risk terrible fates each time they do so. elven magic achieved many wonders. Not so in Queen Amlaruils realm. well-meaning individuals have all made moves against the Evermeet elves. Many of the ancient magical artifacts are on Evermeet as well. in safekeeping for the day when the elves either return to Faerûn. Today elven wizards are less powerful than their human counterparts in most of Toril. Thus far. and even. the Zhen- tarim. makes Evermeet a storehouse of magical knowledge and treasure. Many foes have tried to learn or steal the islands secrets. and sahuagin. the evil legions of the lower realms such as mind flayers. and other foul creatures. In many ways. The High Magi A high mage is an elven sorcerer who has ex- ceeded the normal racial level limits for elves. The Red Wizards of Thay. the elves cast mighty enchant- ments and learned secrets unknown to even the most powerful human sorcerers. none have succeeded. viduals maximum. Most high magi Chapter 2). disguised as traveling minstrels or for humans of similar level. racial level limits are strictly observed.ment option (DUNGEON MASTER® Guide. but must return to Evermeet in magic spells without penalty or risk. the double experience cially appropriate for campaigns in which points begin at the first level beyond the indi. Certain elves might hedge wizards. can be rescued 99 Mage loses all magical abilities. They may travel outside the island and use all of their High magi can cast 8th-level and non-high magical abilities. order to actually rise in level. This option is open only to elven wizards Casting High Magic actually on the island of Evermeet. elven high magi are elect to remain on Evermeet. Chapter 2). or go about Faerûn required to earn double the experience points incognito. spells or fall unconscious for 1d6 hours 61-65 Mage immediately loses all spells as if cast. This may be espe- you are using this option. If must become a high mage. can be resurrected The Magic of Evermeet 63 . In this case. reduced to 0 level 100 Mage dies immediately. must be rememorized to be used 66-70 Mage immediately ages 1d10 years 71-72 Mage immediately ages 2d10 years 73 Mage immediately ages 1d100 years 74 Caster permanently loses 1 STR point 75 Caster permanently loses 1 DEX point 76 Caster permanently loses 1 CHR point 77 Caster permanently loses 1 CON point 78 Caster permanently loses 1 INT point 79 Caster permanently loses 1 WIS point 80-82 Caster permanently loses 1d4 hps 83-84 Caster permanently loses 1d6 hps 85-86 Caster permanently loses 1d8 hps 87-88 Mage immediately takes 2d8 damage 89-90 Mage immediately takes 2d10 damage 91 Mage immediately takes 3d10 damage 92 Mage immediately ages 1d100 years 93-94 Caster loses 1 level of experience 95 Caster loses 1d4 levels of experience 96 Caster permanently loses 1d4 points from a randomly-determined attribute 97 Caster permanently loses 1d6 points from a randomly-determined attribute 98 Gate opens to a lower plane and caster is immediately lost. When cast- High Magic Effects Table Die Roll Effect 01-25 None 26-50 Mage takes 1d4 points of damage 51-60 Mage must successfully save vs. be able to rise as many as four levels beyond DMs may wish to rule that any elven wizard normal racial limits because of the Exceeding wishing to exceed the maximum racial level Level Limits option (also in DMG. Complete Book of Elves.S. Several unique spells the spell. she or he must roll 1d100. Saving Throw: None high magi tax their abilities to the limit and risk sacrificing part of their essences to provide Speedmount affects one horse or other riding energy to their high magic spells.M bled. When this spell is cast. Others are listed here. high magi must This spell creates a blinding discharge of sun- still roll 1d100 and check for effects when cast. Duration: Instantaneous These spells require the high mage to roll 1d100 Casting Time: 4 and check the High Magic Effects Table. High magic spells are identified as such under Sunbolt (Invocation/Evocation) School. must Second-Level Spells successfully save vs. points of damage per level. The material level or higher. these spells have Component: V.S. or a spell of 9th turns equal to the casters level. light energy. 30 diameter at Ruins of Myth Drannor boxed set). sult the table on page 63. a high mage risks serious con. component of this spell is a horseshoe. While high magi have access to normal Range: 10 yards + 10 yards/level 9th-level (or higher) spells. 5 at base Saving Throw: Neg. Damage against such creatures is dou- Component: V. Despite their experience. Saving Throw: Special Several high magic spells are lower than 9th level. hit points. however. Several of these are described in The Morale. con. but must 64 Chapter Three . those affected move at half rate. Noth- ing but direct intervention from a deity can Fatigue (Enchantment/Charm) reverse them. 60 long. The target. not even a wish. Since elven magic is still weakened. and suffer -2 to their outsiders. and undergo the de- scribed effect. For the duration of elves are high magic. which strikes living targets for 1d4 ing these spells. be transformed into a baelnorn (see Area of Effect: Cone. or Duration: 1 round /level attribute points).ing high magic spells. They receive no saving throw. Speedmount (Alteration) The sunbolt is most effective against undead Range: 0 targets. if any. fight at exist that are kept secret and protected from -2 to hit and damage. spells or be blinded for 2d4 rounds. end. New Spells This spell causes all creatures within its area of Not all of the high-level spells practiced by the effect to feel weary and tired. he or she might. animal. Area of Effect: One creature even within the borders of sacred Evermeet. Fourth-Level Spells The effects of this table are permanent. the subject crea- Each time a high mage casts a high magic tures movement is doubled for a number of spell (see the following table). Only Area of Effect: 30 radius high magi can cast high magic spells. Range: 0 If a character dies because of the effects of Component: V.M this table (through loss of level. The material component is a small stone. and all who observe the sunbolt except the caster.S. and spells of 9th level or Duration: 1 turn/level higher.M exactly the same effect as high magic spells. Casting Time: 4 sequences. at the DMs Casting Time: 5 discretion. natural Component: V. Magical weapons are niques. Weapons so These structures are also much stronger than enchanted inflict maximum damage on their those constructed using non-magical tech- next round of use only.successfully save vs. It can be subdivided with rooms. and wood can Duration: Special be transformed into sculptures. Construction (Alteration) vampires.M bies. Each 1. the structure is permanent and needs no further magical enhancement or maintenance. which must be touched to the weapons in order for Anti-Magic Aura (Abjuration) the spell to be effective.S. Chapter 9). Range: 10 yards/level The Magic of Evermeet 65 . Component: V. It is not effective against Range: Touch mindless undead such as skeletons and zom. the object can be added The material component of this spell is a to at the same rate (1. Its material component is a small sunstone Duration: Permanent (worth at least 25 gp). the spells area of effect must successfully save The caster can create any object with a volume vs. The blinding effect is only effec- tive against self-willed undead such as liches. walls.000 cubic feet so created takes one number of rounds equal to the casters level.000 cubic feet (10x10x10 feet) per friend or ally. or even great palaces.S. Component: V. Once created. Any such creatures within times the level of the caster. with the earth at all times and still be in contact at the end of the spell. The DM should work with the player to deter- Maximum Damage (Alteration) mine the exact nature of the object or structure Range: 0 created. entire day.M materials such as stone. as long as the caster wishes. Once construction is Saving Throw: None complete. columns. death magic or be blinded Sixth-Level Spells for 2d4 turns. or mummies. spells or immediately attack their closest equal to 1. The material compo. The material being ef- This spell affects only individuals who are hos. Casting Time: Special Area of Effect: Special Saving Throw: None Fifth-Level Spells Discord (Enchantment/Charm) The buildings and structures of Evermeet are Range: 0 constructed using this spell. This spell causes non-magical weapons to Buildings constructed using this technique inflict maximum damage for one round after it will maintain the appearance and texture of the is cast. bonus to all saving throws (DMG. or chambers as the caster wishes. or galleries will add to the Area of Effect: Special overall construction time. If besieged or attacked. fected must be within a radius equal to 10 feet tile to the spellcaster.000 cubic feet per day) for small mirror. build- Casting Time: 6 ings.S. crystal. The caster can enchant a number of substance they were created from. nent is a silver rod worth at least 100 gp. These attacks continue for the level. Area of Effect: 10 radius/level The building material must maintain contact Saving Throw: Neg. they receive a +5 unaffected by this spell.M hallways. With it. but Duration: 1 round the creation of complex areas such as vaulted Casting Time: 3 ceilings. weapons equal to his or her level. shelters. after petrification or be turned to stone which time they vanish. and fight for 91-95 Target must successfully save vs. nor is there any evidence that the sprites 66 Chapter Three . roll 1d100. unlike anti-magic shell. Most believe that the sprites are actually Casting Time: 3 the spirits of slain sprite warriors who died in Area of Effect: One individual service to the elves in ages past.M casters level. The sprites of Evermeet say that the 1OO+ Target dies. in the same manner as creatures brought yards by a monster summoning spell. If the caster elects Range: 50 yards to inflict a magical effect. but can magic spell from an unaffected caster. When cast. in the casters hands. attack as a fighter of equal level. Enchanted weapons cannot use bonuses or spe. Range: 0 tures. The sword tive against extra-planar creatures on their inflicts 4d4 points of damage against man-sized home plane and. add the Component: V. but function as ordinary weapons.S are summoned or teleported from anywhere on Duration: 1 turn/level Toril.M aura of light around the target. and refer to the following table. Saving Throw: Neg. hit all enchanted creatures as well as those that can only be hit by magical weapons. Slain sprites vanish as 96-97 Target randomly teleported 1d100 well. This spell creates a slender. Duration: 6 rounds + 1 round/level Casting Time: 6 Die Roll Effect Area of Effect: Special 0-25 No effect. 2d10 sprites immediately 86-90 Target randomly polymorphed appear anywhere within range. but is intended for use Faerie Sword (Invocation/Evocation) against enemy spellcasters and enchanted crea. conforming Duration: 1 round/2 levels exactly to the targets body. The material components of this spell are a piece of sprite clothing and a small silver bell. he or she can Seventh-Level Spells elect to either inflict damage or inflict a random Sprites (Conjuration/Summoning) magical effect upon the target. the or smaller opponents. It has no magical bonus. magic allowed ber. death summoned sprites do not come from their num.S. and 5d4 points against aura can be eliminated by a successful dispel larger targets. When 76-85 Target imprisoned in forcecage this spell is cast. this spell is ineffec. 98-99 Target randomly teleported 1d100 Exactly where the sprites come from. saving throw vs. When the caster hits a target. the caster for the duration of the spell. the spell creates a glittering Component: V. no one miles knows. shimmering sword cial powers. victim takes no damage Saving Throw: None 26-50 Target suffers 8d4 points of damage 51-75 Target suffers 10d4 points of dam- This spell was created as a result of an ancient age pact between the elves and the sprites.S. allowing the mage to As with the anti-magic shell. This spell acts in somewhat the same manner as the anti-magic shell. Casting Time: 6 The victim of this spell can cast no magic.Component: V. nor Area of Effect: Special can affected enchanted creatures attack or use Saving Throw: None spell-like abilities for the spells duration. Then roll 1d8 to determine age. except when fier. the caster also Range: 0 gains many of the personality traits of the appro- Component: V. The additional hit points must be the first ones lost by the mage. the mage gains the abilities of the per level. this spell allows a single normally 6 Very Old water-borne vessel to fly. The caster Dice). These abilities are lower itself gently to sea level as the spell ends. The caster can control the vessels altitude up to 100 feet Once cast. and interested in warfare. will be arro- Casting Time: 10 gant and egotistical while the spell is in effect. The vessel can be no 7 Venerable longer than 10 feet per level of the caster. weapon). Armor Class. The material component of this spell is a tiny Die Roll Type gold or crystal sword (worth at least 250 gp). When this spell is cast. Area of Effect: Personal while a bronze dragon mage will be inquisitive.M Die Roll Age Duration: 1 hour/level 1 Juvenile Casting Time: 1 turn 2 Young Adult Area of Effect: One vessel 3 Adult Saving Throw: None 4 Mature Adult 5 Old When cast. movement (including flight). A mage casting a brass dragon Duration: 1 turn/level version of this spell. Hit Die modifier (to each of the mages Hit it will not come crashing down. save modi- need not maintain concentration. The material components of this spell are any This spell does not outwardly change the type of dragon scale and a candle. casters appearance. but temporarily grants the caster the powers of a dragon of randomly Leviathan (High Magic) determined type. Once the modified hit points are gone. 4 Bronze 5 Silver Gullship (Alteration) 6 Gold Range: 10 yards Component: V. A vessel raised with this spell will chosen dragon type and age. and 8 Wyrm must still rely on the winds to move. the mage begins losing his or Eighth-Level Spells her own hit points. 1-2 Copper which disappears immediately after the spell is 3 Brass cast. combat modifier. and The material components of this spell are a special attacks and defenses. small model boat and the feather of a seagull. Component: V. for example. fear radius. roll Range: 10 yards /level 1d6 and refer to the following table to deter.S. Saving Throw: None humorous.M mine type. Dragonrage (High Magic) While dragonrage is in effect.S. attacks (including breath changing altitude. Duration: Special Casting Time: 1 turn Area of Effect: One creature Saving Throw: None The Magic of Evermeet 67 .S priate dragon. S Duration: Special Duration: Special Casting Time: 1 turn Casting Time: 8 Area of Effect: Special Area of Effect: Special Saving Throw: None Saving Throw: None This high magic spell is reserved for use only in This spell is an ancient chant that is used to en. when Evermeet courage armies in battle. If the panions) must check Morale at a penalty of -1 caster disrobes.S. Rally of nymph's tears. During this time. Fear spells. All allies of the caster itself is threatened.M death. The aura is effective for male Area of Effect: Special casters as well. This spell summons gigantic sea creatures to who are within range of the spell are filled with aid elven ships and fleets at sea. When cast. turn per level of the caster.M nymph and its attendant dangers to all ob- Duration: Special servers. unless they successfully save vs. allies. no mine the type and number of creatures that one who heard it need check Morale. When cast.S. the most dire of emergencies. and similar crea- tures have absolutely no effect on those under Die Roll Type the power of this spell. Call of Despair (High Magic) Range: 10 yards/level This spell grants the caster the beauty of a Component: V.S. Duration: 1 round/level The material components of this spell are a Casting Time: 4 small carving of a whale and a gold ring. observers must successfully for every two levels of the caster. directly away from the caster. Area of Effect: Personal Saving Throw: Neg. who instead gain a dazzling Saving Throw: Special handsomeness that affects both males and females. 1-5 1d8 Common Whales The material component of this spell is a 6-8 1-2 Giant Whales harp or lute. regardless arrive. The material component of this spell is a Ninth-Level Spells small brass gong. Celestial Army (High Magic) Song of Battle (High Magic) Range: 10 yards/level Range: 10 yards/level Component: V. dragons. 9-10 1 Leviathan Nymphs Aura (High Magic) The creatures will arrive in 1-10 turns and Range: 0 will fight for as long as needed. all creatures in range of Observers gazing upon the caster are blinded the spell (except the casters army. The The material component of this spell is a vial terror lasts one turn per level of the caster. spells. spells or die immediately. or immediately save vs. this spell sum- 68 Chapter Three . of cause. roll bravery and fighting spirit. or com. checks cannot be made during this time. When this spell is cast. even to the Component: V. The spell lasts one 1d10 and refer to the following chart to deter. flee in terror.M Component: V. The caster need not be female in order Casting Time: 8 to use this spell. The Magic of Evermeet 69 . After 10 years. spells 7 1-3 Phoenixes at -6 once a month for one year.S. The or be swallowed up by the earth. and most dire of emergencies.mons a host of beings from the upper planes Soul Freedom (High Magic) who will fight on the side of the caster. if it died by unnatural causes.S mine the type and number of creatures sum. or return to its original align- 9 10d10 Einheriar ment. would make a saving throw vs. Saving Throw: None An 18th-level lich. death magic death if it died of old age or similar causes. The restored creature returns to life at an ble crime for this spell to be used in any but the appropriate experience and Hit Die level. death magic. throughout its range. Area of Effect: Special Saving Throw: Neg. Duration: Special moned. the realignment is consid- 10 1 Adamantine Dragon ered permanent.S unlike any other. Anyone in the spells area It is restored to life as it was 10 years before its of effect must successfully save vs. carried away restored creature will be stunned and incapable by floods. lightning it is immediately restored to life as it was just storms. their effects roll.M The material components of this spell are a Duration: Special candle and an altar crafted of precious metals Casting Time: 8 and worth at least 1. death magic as if it were actu- This spell is a massive one and is to be used ally a 9th-level wizard. The subject of the enchantment 4 1-6 Sword Archons must successfully save vs. ates massive earthquakes. with its original alignment and abilities. It cre. The summoned creatures will serve until the Gift of Life (High Magic) enemy is defeated or until they are slain. and other natural disasters before its death. If the undead creature fails its saving throw. It will. Component: V. It restores undead creatures to Duration: Special life. of any action for 1d4 turns as it slowly realizes High magi using this spell must add +20 to what happened. only if the elves existence is threatened. 1 1-3 Astral Devas 2 1 Light Aasimon This spell can be used against any creature of 3 3-18 Lantern Archons evil alignment. floods. but they can only make Area of Effect: Special such a roll at a level equal to half their Hit Dice. It would be considered a terri. fissures. Roll Range: 1 yard /level 1d10 and refer to the following table to deter. spells at -6 or in- 5 5-20 Bariaur stantly be converted to good alignment. then once a 8 2-20 Reverend Ones year for 10 years. Component: V. for example. Wrath of the Just (High Magic) Range: 1 mile/level This powerful high magic spell has an effect Component: V. Casting Time: 4 Area of Effect: Special Die Roll Beings Summoned Saving Throw: Neg. or fall victim to some other disaster. Undead creatures are allowed a saving Casting Time: 2 turns throw vs. The 6 1 Celestial Lammasu subject must again successfully save vs. Slain Range: 1 yard/level creatures vanish and return to their home plane.000 gp. inflicts 5d8 points of damage. be unable to ever handle the blade again. Major acts of cowardice. or lying place. are occasionally found on the Faerûn turning. Halakashara is a finely. fancy engravings and a large emerald set in the The material component of this spell is a hilt. One of the primary tasks of the elves of owner or not. but the elves recount legends of wicked liches or Kanalruil vampires who were restored through this spell. Silver-chased runes grace the blade. is alignment. Each time a moonblade is passed on. cheating. Their use by outsiders is Moonblades limited or forbidden and elven defenders such as the bladesingers will be quick to take back These potent weapons were created by the such items. undead. A few. sword was once carried by the heroine Ytharra. smiths of ancient Myth Drannor. moonblades vary from +1 to the elves. repented their old lives. and act in a selfless and heroic man- to find and return these swords to their rightful ner. Some are said (see following). blade itself decides whether to accept the new stroyed. or be instantly slain. stolen. A moonblade may be passed from to have been gifts from gods or to have been one owner to another. It was once carried by a forgotten hero alignment must successfully save vs. and changed alignment. Halakashara functions as a broad sword +2/+3 rying whatever equipment (if any) that it did as vs. and in particular the bladesingers.however. often at the cost of the users life. The owner must be elven. They are used in the long process of selecting a ruler for the Swords isle of Evermeet (as described in the novel Elf- shadow). Even if the save is successful. This weapon is a blue-steel bastard sword with dedicating themselves to the defense of elves. spells or This spell does not necessarily change the be instantly destroyed. the moon- many swords have been lost. Individuals of evil nor. in service to Queen Amlaruil. and car. mainland. form- gold medallion in the form of the sun (worth at ing the names of all the Seldarine gods. Halakashara It is the DMs decision whether a moonblade accepts a new owner. If the moonblade does not This weapon was found by Prince Lamruil accept or if it is touched by a non-elf. Over the centuries. and have one special ability existed throughout elven history. the sword must successfully save vs. Many such legendary weapons have +4 to hit and damage. be wearing the same clothes. Enchanted swords have special significance to When first forged. who is said to have slain a great wolf who threat- New Magical Items ened to devour the sun. Kanalruil functions as a bastard sword +4. will all count against an individual attempting to possess a moonblade. such as moon. usually by generation. the blade while adventuring in the ruins of Myth Dran. wrought broad sword with an image of the sun the evil individual will feel intense pain. unsheathed and has the powers of a ring of spell blades. Most are exclusive or sacred to the elves. but these are rare. It Several enchanted weapons unique to the elves grants its wielder -4 to his or her AC when can be found on Evermeet. of good Evermeet. wielded by ancient heroes. and will on the pommel. any undead struck by an undead creature. or de. In addition. death magic who died with his city. alignment of a creature who was originally evil. The least 500 gp). 70 Chapter Three . to handedly against a horde of gnolls who had fight for 2d10 turns. Each ability is symbolized by a small rune that ap. All who use the 10 Opening (as chime) sword must roll 1d100 and refer to the table. death magic or be instantly 1 Additional +1 to hit and damage (to slain. They rode single- every way (level. 16 Life Stealing (as sword) spellstrike*. inflict normal damage. greenish- and return to wielder in one round tinged metal. 11 Blasting (as horn) regardless of class. vorpal weapon +5*. All special abilities are at 13 Dancing (as sword) 20th level unless otherwise noted. the moonblades owner work. if slain the priests of the Tower of the Winds. slain. Unfortunately. ber and species of hostile enemy within 240 Thael and Amasal 18 Throwing. and drops its wielders AC to 0. This weapon. This prohibition extends. is one of by the DM from the Weapon Extraordinary the three Great Treasures of Evermeet. It is cur- Powers (DMG. to Drow. Appendix Three. sunburst. and 17 Warning. Matched blades crafted of a black. Thael and Amasal were once car- 19 Sharpness (as sword) ried by the twin Silver elf heroes Afamrail and 20 Elfshadow. 2 Danger Sense. hp. spelltrap*. The Magic of Evermeet 71 . Only Queen Amlaruil is 12 Fear (as spell) immune to this effect. Any non-elf touching the weapon must suc- Die Roll Power and Description cessfully save vs. In- Descriptions). Its name is written in small characters receives a prophetic dream warning around the ferrule. The brothers are ancient defenders of summon a duplicate identical in the old kingdom of Illefarn. each use of a spe- 7 ESP (as medallion) cial ability marked by an asterisk in the follow- 8 Command (as armor) ing listing requires a 1d100 roll and reference to 9 Good Luck (as luckstone) the High Magic Effects table. not surpris- a maximum of +5) ingly. and cannot be summoned again for the gnolls were put to flight and never again 2d4 days troubled Illefarn. elfshadow returns to sword.). Leaves and vines are etched into its sur- turn) face and its hilt is carved with complex knot- 3 Dreamwarning. of danger within one day Tahlshara normally functions as a two-handed 4 Fire Resistance (as ring) sword +8. or can be determined by rolling fused with the magic of the Seldarine. the 1d20 and referring to the following table. once per day. but it 5 Human Influence (as ring) has a number of special abilities that can be 6 Spell Turning (as ring) used at will. AC. Although the brothers both died in the battle. 14 Flame Tongue (as sword) Tahlsharas powers are cast any high magic 15 Wounding (as sword) spell*. teleport dead. or until slain. Moonblades start out with a single ability and Tahlshara gain another ability with each new owner. These abilities can be selected greatest elven weapon ever crafted. user may Gaeleath. considered by many to be the pears on the blade. weapons powers cannot be used by non-elves. Magical Item rently in the keeping of Queen Amlaruil. etc. determines location. teleport without error. regardless of their alignment. num. weapon can be thrown up to 100. two-handed if danger is imminent (within one sword. the sword glows blue Tahlshara is a broad-bladed. turnshadow. and Drow. The place in elven culture and mythology. and immunity to dragon breath. tanarri. marshal of Amlaruils armies. within one mile of each other. shaft. magical procedures described in this book increase a mages chance of successfully creat- Lathalshal ing a magical item by an additional +1 per level (DMG. Other Items Spears Evermeet is virtually brimming with magical Enchanted spears also occupy an important items of every imaginable level of power.000 experience Aikkaraekh. sion of the elves of Evermeet. The swords were later recovered and today long. It can also be thrown as far knowledge and wisdom. The user may select from the fol. It acts as a spear +2. and yugoloth. and inflicts triple damage on all baatezu. weighing more than carries this black. The first isle is very likely the most magical place on were supposedly carried by the elves when Toril. It is bound in silver. All abilities are at per day. wood shaft is carved with images of warriors Among other things. and incendiary cloud. Thael functions as a broad sword +3/+5 vs. tory of the elves on Toril. bright colors and phantasmagorical images. Lathalshal is +5 to hit and dam- Their powers function only when they are age. Chapter 10). some of the enchanted spears have been lost. anti-magic shell. when its wielder is mounted and as a spear +4 The book also provides considerable magical when used on foot. and its hard. death spell. In addition. with much valuable Khormalashalal acts as a heavy horse lance +3 information about ancient deeds and heroes. level 16 unless otherwise noted. While there are far too many magical they were originally created. goblins. In battle. and were used in items for even a partial listing (and DMs are hunting and war. gold. and bolt (level 10). here. the undead. orcs. Amasal functions as a broad sword +4 and can use its special abilities three This spear is said to have been a gift to the hero- times per day. most of the great encouraged to invent their own). 200 pounds. with a blue-steel head and a white wood are kept under guard in the city of Taltempla. trefoil-bladed weapon. spell grants its owner the ability to fly for one hour turning. and elec- ous protective runes have been chased in silver trum. the book is a grand his- and dragons. Book of Eons Khormalashalal This massive book is a full three feet wide by Keryth Blackhelm. orcs. Three times a day. Elves reading the entire Legend claims that this spear was carried by book (a task that will take at least a year of con- Lafarallinn who used it to slay the pit fiend tinuous study) will receive 100. book (regardless of class) receive a permanent Khormalashalal inflicts double damage upon +1 bonus to their Wisdom. Persons reading the as 300 feet and will always return to its user. four feet tall when closed. Lathalshal is more than eight feet points. Vari. and each page is hand-illuminated with along the three lobes of its point. Today. 72 Chapter Three . goblins. and gnolls. Thael can Spear of Halama emit a prismatic spray. but some of better known non-weapon items are listed the more powerful ones are still in the posses. ine Halama from an ancient gold dragon whom lowing abilities in any combination: lightning she had befriended. drinker. meet and Faerûn exist. Powerful elven warriors. to. The cloak also functions as a ShaQuessir such as Mirt the Moneylender or cloak of protection +3. It will even bring a slain individual amulets. are kept secret from Chalice of Labelas all outsiders. It is con. Several direct gates between Ever- helm of telepathy. or circlets. or extremely well-trusted on a starry night. These items are stantly full of cool. Evermeet. who uses its power sparingly. Carreigh Macumail. and chalcedony. were given. Three times per day it can also shoot an ordinary arrow. keeping ing this cloak is invisible to all forms of vision their numbers limited. this cloak is midnight blue. Most are one-way gates from the island to the mainland.Bow of Eletha Enchanted Figurehead Often mounted upon elven warships. however. as elfrunes. The chalice can only be used in this fashion ued elf-friends receive such gifts. Cloak of Stars The most common elfrune allows its bearer to communicate at will with the queen or one of Not to be confused with the magical item robe of her high magi. or even travel crafted of silver. spring water. Queen Amlaruil to her allies on Faerûn. but a handful The Magic of Evermeet 73 . and if drunk most often rings. these items The Chalice of Labelas is in the hands of Queen work only for the individuals to whom they Amlaruil. the chalice is a richly-wrought work of art municate with. which These special tokens of elf- has the effect of a magic missile cast at the 12th friendship. Anyone wear. back to life in the same manner as a resurrection Only the most trusted agents or the most val- spell. with a single gold leaf at the brow. As a further once per month. referred to generically The second of the three Great Treasures of Ever. The magic involved in to gleam with hundreds of stars. The bow of a celebrated Green elf warrior. and these often for only a limited time. and helm of teleportation. safeguard against abuse or theft. this weapon automatically doubles the range and Elfrunes damage of all arrows it shoots. such as brooches. and increase a vessels Seaworthiness by +10%. are given teleportation elfrunes. the chalice heals all damage suffered by the any form. en- chanted figureheads increase all crew naviga- tion and sailing rolls by +2. the creation of these items is enormous. and from Evermeet that is jealously guarded is It combines the powers of the helm of brilliance. and appears to and from Evermeet. (including magical) when under the open sky important priests. or items given by level of spell use. and only for as long as the queen allows it. Rarer elfrunes allow teleportation stars. onyx. the elfgate. but can take from. are used to com- meet. Crown of the Sun Elfgate The third of the Great Treasures of Evermeet is a simple silver circlet set with small blue and A more permanent form of transportation to green gems. A variety of devices. a specific number of charges. The other end is in a well-guarded chamber in Blackstaff Tower in the City of Pipe of Smokes Waterdeep. A pipe of smokes normally contains recently destroyed by a rampaging monster of 40+1d20 charges. its true use is as a potent magi- Synnoria in the Moonshaes to Evermeet. Keryths helm acts Gust of wind 2 as a permanent anti-magic shell and allows its Cloudkill 3 wearer to regenerate lost hit points at a rate of 1 Death jog 6 per round. an event that figured promi. black horse lance. This last feature does not function if Incendiary cloud 10 the wearer is reduced to 0 hit points or fewer. It acts as a heavy horse lance +5/+8 vs. Crafted of shining silver and matte black links. produce a number of different spell-like effects nently in recent events in the isles. in the form of smokes and fogs. pulled either by a pair of unicorns (MV 24) or allin is being preserved at the palace of Queen pegasi (MV 24/Fl 48. Today. and tanarri. from the chariot is at +3 to hit and damage. one end of this user a +3 bonus to any saving throws vs. The most infamous of these gates. Once per day. 15 radius 0 The great elven general. and conveys a 25% magic resistance entrance to Evermeet. and Lance of Nhamashal its occupants can teleport without error. but has several magi- Amlaruil. orcs. giants. the mail grants its the Elfshadow affair. fire. Queen Amlaruils Chariot Lafarallins Mail The Sad Queens personal chariot is normally The elven chain worn by the great hero Lafar. 74 Chapter Three . D). The locations of Mail of Thalaera these and their exact method of operation are known only to the elves. from the elf-valley of as a normal pipe. acid. took Wall of fog 1 his own surname from this famous item. While it can function A second two-way gate. Anyone riding in the a +3 bonus to any saving throw vs. alabaster and duskwood. its team. in- scribed with Silver elven runes in a spiral along its length. spells. Keryth Blackhelm. This weapon is a long. figured prominently in upon its wearer. It is a Sleep 1 high.of two-way portals are known. was cal item. Amlaruils chariot. under the protection of Lord Khel- ben Arunsun. and all missile fire no effect on encumbrance. the one this suit of mail grants its wearer a +5 Armor through which King Zaors assassin gained Class bonus. gate is located in the forests near the Moon. stone Palace. When worn. and Stinking cloud 2 chased in silver. In addition. It acts as chain +4 and grants its user cal abilities of its own. It was moved there for safekeep. or dragon breath. See the Druid. This resembles an ordinary pipe crafted of ing after the evil Lord Kymils final reckoning. Each effect uses home tales for more details about this incident. black helm set with a single red gem. and can be commanded to uncertain origin. It has chariot is effectively AC 0. Keryths Helm Effect Charges Darkness. The Magic of Evermeet 75 . how- ever. in anticipation of an eventual return to the mainland. with a silver horses not wish to plant it on Evermeet. This radius will increase at a higher. is in the form of a carved ebony horse. the user can strike the axe against out Evermeet as light fixtures. rather 2 Pegasus than join Corellon Larethian in Arvandor. A all enemies within 100 feet. ice storm. They can be cut ever. Once the tree of souls has been planted. The Staff of Rumathil tree itself will then act as a permanent gate to and from the island of Evermeet. it will neither hit nor inflict damage. When- ever the user summons the power of the steed. in the Eagle and Silver Hills. It will allow This item enables its user to cast clerical or wiz. inflicting 5d10 points of damage on emit light for many years before fading. It is possibly the following table. roll 2d10 and refer to the palace of Queen Amlaruil. A torch-equivalent sunstone is worth 200 gp and a large sunstone capable of lighting a The steed is actually a necklace whose pendant large room is worth 400 gp or more. which has been wielded by several elven heroes. Redethemar acts as a vorpal sword +1. which emits light equal to a can- dle. and polished like gems and are used through- once per day. 19 Lesser Lammasu If planted. 76 Chapter Three . Amlaruil and the leaders of the elves A very old magical item. The most powerful and valuable of all elven and that must be ridden by the user. For this rea- Staff of Travaran son. When the magical artifacts resides in magical stasis in the steed is summoned. looking 11-13 Heavy Warhorse forward to the day (possibly thousands of 14-16 Giant Eagle years distant) when the elves finally return to 17-18 Ki-rin Faerûn. it can never be moved again. The staff also adds 1 die per level of the rate of one mile per year after the tree has been user to all offensive spells such as fireball and planted. Also. Against good-aligned opponents. (those few who know of the trees existence) do six-foot length of ashwood. Tree of Souls a random creature appears to serve for one day. most powerful artifact on all of Abeir-Toril. white-barked. while larger ones cost Ruavias Steed more. the tree will instantly sprout into a 20 Asperii gigantic (500-foot-tall). the staff is a simple. the free casting of high magic without penalty ard spells as if he or she were actually one level within 100 miles. It is being held in safety. This mighty axe. 3-5 Unicorn allowing their souls to be used to rebuild the 6-10 Light Warhorse elven nation. will only attack enemies of Sunstones neutral or evil alignment. light-emitting crystals found When used against the appropriate enemy how.Redethemar head at one end. is worth 50-100 gp. small sunstone. The tree of souls holds the essences of many Die Roll Creature Summoned ancient elves who chose to stay on Toril. These are amber. Only one creature can be summoned per day. oak-like tree with gleaming green and gold leaves. A sunstone will the ground. The staff combines the func- tions of a staff of the magi and a staff of wizardry. When wisdom is + special. impulsive deity. #AT 3 slays the enemies of the elves. AL CG. Corellon Larethian and make of Angharradh. MR 70%. hp 150. This deity presents many differ. Elven Gods and Heroes Angharradhs Avatar (D25/W20): AC -3. #AT 2. Str 14. the dragon continues to serve arate aspects of a single greater deity known as Erevan Ilesere and is a tireless defender of Angharradh. the people of Evermeet. hp 125. depending upon circumstances. band of Green elves defeat an invasion by evil for the Ar-TelQuessir consider them to be sep. humans. the shape- Hanali Celanil. crops. the gods will return to Toril to save tripartite deity. deity who wields a red sword and mercilessly MV 15/Fl 36 (C)/Jp 3. cause any mortal being to sleep for 1d6 days (no Elven history is also full of tales of heroes saving throw). Angharradh (Greater Godless) Avachel (Demigod) The Silver elves worship and revere the three Avachel was a chaotic good mercury dragon goddesses Sehanine. her individual worshippers. with a fondness for spring and during harvest time she is a fertility wandering Evermeet and other woodlands of goddess. Green elves wherever they are. Angharradh is a source of guidance 24d8 + 12. and Rillifane Rallathil is Whether Angharradh is truly a combination described in both Unearthed Arcana and the of the three other goddesses or a separate deity March 1993 issue of DRAGON® Magazine. walls and buildings (as a horn of blasting). She watches over the planting of Toril in the guise of a Silver or Green elf. Today. Dmg 1d6 + The Seldarine are not alone in their defense of 1 (flail). con- itants. MR 70%. and occasionally even their people. THAC0 2. He is a good- ent faces. do not worship Angharradh. Att/Def: Angharradhs avatar is immune out their will and engage in tasks too small or to all gaze and breath attacks. The in her own right actually lies in the hearts of following entries add new heroes and demi. blesses births. They generally do doubt that should the lands of the elves be not object to the Silver elves veneration of the threatened. Dex 19. MV 24. she is a grim warrior Avachels Avatar (Mercury Dragon): AC -9.The gods of the Seldarine play a vital role in the The Gold elves really dont know what to daily life of Evermeet. Their worship of these deities is changing god of elven thieves. Dmg 2d4 (x2)/2d10. misinterpretation of Sehanine Moonbow. HD 25. and keeps the land green and growing. SA Breath weapon required. after helping a a bit different from the other elves. Monster Mythology. In wartime. Wis 22. and who ascended to join Erevan Ilesere. pay her homage themselves. In natured. Con 19. but her avatar has gods to the Seldarine pantheon. however. Her gaze can distracting for the gods themselves. or a typical Silver elf the isle and in the hearts and souls of its inhab. the following statistics. and fought for causes 6d10 points of damage to chaotic evil their people. THAC0 3. Cha 23 secondary pantheon of demigods who carry Spec. Int 14 and council. and risked horrible death or worse. Most consider her to be the Seldarine deities are a constant presence on either a separate goddess. The Green elves The gods of the elves are described in DMGR4. however. Avachel has the abilities of a mercury dragon Gods and Goddesses of Evermeet 77 . SZ 7. Aerdrie Faenya. Every elf on Evermeet knows beyond sort to Corellon Larethian. opponents. They are served by a Int 20. Her flail can be used to shatter and heroines who battled impossible odds. It is a powerful. Wis 11. Taking up her enchanted Bear is one of the nature spirits worshipped by sword. MV 12. and horde of tanarri before finally rescuing Anar- whose claws the elves claim carved the rivers allath and fighting her way back to their home. 90. 15. Dharasha. which functions as a broad sword +4. When in human or elven form. the Silver elves. originally a human druid before being trans- ported to Arvandor by the magic of the Sel- darine. THAC0 3. #AT 2. Att/Def: Bears roar acts as a power word. She fought many different foes quires all who are hit by it to successfully save of the elves. or to help Khalreshaars Avatar (D15): AC 2. Dmg 1d4 + 1 (sickle) 78 Chapter Four . but ran afoul of the tanarri and was carried off to the Abyss by the Bear (lesser God) nabassu Haeshkarr. Con 18. and instantly disintegrates any undead that it stun. Dex 16. Eagle (Intermediate God) The great eagle spirit is worshipped by the Khalreshaar (Demigoddess) Green elves and is identical to the American Indian deity Thunder. She is tender and caring toward the elven white flowers in her black hair. HD 18. HD 16. waifish human female in druidic robes. Kethryllia was a famous heroine of Avachel fights with an enchanted staff that re. where she battled both Haeshkarr and a to shake the earth during windstorms. and valleys of Evermeet. and evil sorcerers. SZ 10. MR 10%. THAC0 5. Cha 16 (claws). THAC0 12. Wis 14. hp sword) + 6. with nines. Cha 12 Dharasha. and will also the greatest champion of the Silver elves. hits (saving throw allowed). This was only one of dozens of epic adven- Bear is often called upon while hunting or tures for the heroine. Her personality Today. spells or fall asleep. and carries an enchanted spear. Dmg 1d8 (broad Bears Avatar (F16): AC 4. but at the same time stern and merciless messages and does errands for the Leaflord toward their enemies. but Abyss. Int 13. Spec Att/Def: Kethryllia wields the sword Int 10. the kindly druidess appears as a is much like Corellon Larethians and Seha. fickle. MV 12. After many adventures. Khalreshaar was slain by soldiers Kethryllia almost always appears as a tall elven of a local human warlord as she attempted to warrior with piercing gold eyes and flaming red defend the elven woodlands from the encroach- hair. Str 18(00). Anarallath. Her lover. A kindly woman and a dedicated friend Kethryllia Amarillis (Heroine) to the elves. Dex 15.great wyrm. often sent to protect the souls of departed elves during their journey to Arvandor. She and the kholiathra are when speed is of the essence. come to the aid of Green elf tribes who are threatened by their enemies. Str 20. SZ 6. hp 70. #AT 1. HD guide elves on retreat toward Evermeet. She is clad in bronze and silver scale mail ment of civilization. from orcs and Drow to yugoloth vs. In life. who is today revered as while foraging in the wilderness. hp 125. she reached the largely benevolent deity. described in Legends and This female deity is unusual in that she was Lore. Dmg 1d12 (bite)/1d8 Con 16. Kethryllia Amarillis (F18): AC 0. She delivers people. whose roars are said pit. Spec. MV 12. The touch of Dha- rasha acts as a cure serious wounds spell upon any elf. Kethryllia set off for the the Green elves. #AT 2. was a cleric of Labelas Enoreth. MR Nil. SZ 6. Str 12. considered a bad thing by Rillifane Rallathils Felarathael. tions with logic and calm reason. Con 18. depending automatically. battle. she can polymorph upon the message. Att/Def: The touch of Khalreshaars When delivering a message. Lashrael will sickle can bring any dead plant back to life speak with great conviction and. who often allow themselves to be image of rational detachment. Cha 14 ever. In any individual into a tree (saving throw vs. Int 20. AL CG. on the other hand. Dmg 1d8 (sword) + 8. enormous joy or sorrow. Int 17. androgynous elves clad in gleaming white AC 0. Wis 16. Once per day. Cha 18 worlds and planes where his worshippers can Special Att/Def: When Lashrael or Felarathael be found. They are most often seen delivering mes. hp 125. HD 20. Lashraels and Felarathaels Avatars (F20/W16): ing. Dex 18. measured. shin. MR Nil. This last power is not always giving quarter. is the very worshippers. #AT 2. Felarathael always speaks in a slow. Spec.or 2d4 (scythe). they may inflict any one elves if they are threatened. Lashrael is given to emotional extremes. robes. Str sages for Corellon Larethian in the various 20. and are also dispatched to defend hit a victim in combat. Wis 18. but im- mensely reassuring voice. treating all situa- so polymorphed for meditative purposes. MR 10%. Lashrael is ferocious. The two have distinctive personalities. Dex 14. of the following effects in lieu of damage: vic- Gods and Goddesses of Evermeet 79 . THAC0 1. SZ 6. Corellon Larethians primary servitors are identical twin spirits who resemble tall. and fights with Lashrael and Felarathael (Demigods) unhurried skill. neither asking nor spells allowed). how- Con 17. MV 18. but still dislikes them thoroughly.tim sleeps (no saving throw). Con 12. varashs longbow acts as an arrow of slaying morphed into woodland animal. THAC0 6. of totemic magic are included here. and his name is hated and feared in the The Silver elves also have a class of priestesses cities of the Underdark. His other weapon is a broad sword +3/+6 vs. Shevarashs Avatar (R16): AC -1. this point. Drow. ground cities. MV 18. but for the Wolf can make himself invisible at will and remainder of his life. hp 90. HD The totem-sister kit is fully described in 16. raiding their under. and the Wolf (lesser God) Arrow-Bringer are all titles of this most taciturn and violent of elven demigods. and regardless of how long ago the animal passed. often portrayed as a carefree hunter of the ancient Elven Court until companion of Solonor Thelandira. once per week. Shevarash was finally slain by a horde of myrlochar after killing the high priestess Dar. Totemic out of hand. victim is poly. Spec. described in HR1. destroying shrines to their foul gods. MR Nil. Cha 15 Green elf society only females practice this 80 Chapter Four . after it has been shot. SZ 6. Dex 16. MR Nil. clerics. were destroyed. Att/Def: Any arrow shot from She- domly teleported 1d10 miles. Dmg 1d8 (bite). Wis 14. Shevarash has moder. the Black Archers reign of terror against the Drow has continued un- Totemic Magic abated. mal spirits. #AT 2. It was a tall order. Raven (lesser God) Spirits This lesser god is worshipped by the Green elves and is identical to the American Indian The Green elves worship many different ani- deity described in Legends and Lore. At 50. slaying their priestesses. the ways of the forest and all the tricks of his ing a raid on the surface. MV 12. who cast powerful ated his hatred toward the good-aligned Drow spells in a manner quite different from ordi- who worship Eilistraee. the outcast elven god Fenmarel Mes. He knows his wife and children were slain by Drow dur. Lolth and and can summon a pack of 2d20 wild wolves Ghaunadaur (whom he also swore to destroy). He was once a Wolf is a wild hunter god. Vikings Campaign Sourcebook. Str 17. the Night-Hunter. known as totem-sisters. Wis 10. THAC0 5. Shevarash (Demigod) The Black Archer. and will not kill them nary priests. Cha tarine guided the elven warriors soul to his 13 palace in Limbo. Wolf is said to have taught the Green swore an oath to neither laugh nor smile until elves what animals to hunt and how to track the Drow goddess Lolth and her foul followers them. In the Dex 18. Str 16. but the arrow does not remain magical fers from amnesia. Shevarash became the can polymorph into any woodland animal once Drows deadliest nemesis. Dmg 1d8 (broad Chapter 7. but the mechanics and procedures sword or longbow) + 6. SZ 6. Int 15. He can follow the tracks of any animal. Wolfs Avatar (R15): AC 3. or victim suf. per day. #AT 1. Since then. and shamans. Grimly. HD 15. hp thiirelgg Aleanrahel and six of her consorts. Con 19. Shevarash quarry. and there awarded him demi- god status. Int 12. These spirits are identical to those described in the American Indian section of Legends and Lore. victim is ran. Drow. magic is similar to runic magic. One individ- images duplicate the powers of magic runes in ual can carry as many as three such objects at HR1. Inscription Time: 1 day ally involve redrawing the image. the object will func. or other pigments. the above duration. Duration: 1 day tation of totemic symbols. The images are learned as the eagles. All conversations must be in terms assigned by the DM. Some images have a time limit after which the image is still Beast-Speaker visible. anticipated situations. is immediately lost and it must be rescribed. making such magic impractical Bear for the average adventuring spellcaster who Duration: 1 day needs to have spells ready in a hurry.form of magic. the bearer with a knife. While wearing the object. guidelines for future development of totemic symbols. paint. totemic magic. or piece of clothing brings Gods and Goddesses of Evermeet 81 . Coyote The following format is used for the presen. or the user must start image. its power by men. wolves. and limitations. totemic inscriptions are powerful. An amulet. their powers. a process that does not actu. New totemic images the bearer. pendant. This can be done person. the totemic practi. This object will not user gains experience. Several of the following which the animal can understand. the user must spend in the creation of the tioner paints or inscribes an image that conveys image. but it is entirely possible that short if the symbol is damaged or removed. This time must be a continuous period spell-like powers upon anyone bearing that without interruption. but has lost all its power. with statistics intelligence. Instead. Totemic magic does not use spells as they are Inscription Time: This is the amount of time normally known. but requires the same amount of time. High-level rune-crafters are said to be able to Casting Totemic Magic create permanent symbols. but such abilities are rare. On the Inscription Time: 1 hour other hand. and bears. and can be prepared in advance based upon This image can be inscribed upon an amulet. tion in a manner as described. amulet. brooch. inscribed upon rescribed. or virtually Each image must be inscribed or drawn any object that can be kept on an individuals upon an appropriate surface. pendant. and as new images are necessarily make the animal less hostile toward encountered or created. Most totemic images take several hours to properly create. after which it must be The image of the crafty Coyote. Once the receives a +1 bonus to his or her Strength for image has been inscribed. or by both sexes equally. or other item with The following list describes several different this symbol inscribed upon it enables the bearer totemic images. Such images Duration: Permanent must be rescribed. to communicate with any one type of animal. inscription times. If other cultures exist where it is practiced only the symbol is treated in this manner. weapon. Other runes in that book can be used as one time. armor. There is no level equivalent to The most common beasts chosen include horses. over again. An images duration may be cut a weapon. nor will it increase the animals can be designed by characters. Inscription Time: 2 hours Duration: This is the amount of time the symbols power lasts. clothing. but within the limita- Duration: Permanent tions listed under that symbol. More than one Eagle image can be in. The Eagle image may be the symbol must be rescribed used with the Shrike and Hawk images. At the wearers option. or the like but only on bonus to +2 to hit. or Duration: 1 day amulet. Inscription Time: 1 hour Hawk The sign of the Eagle increases the accuracy of a Duration: Special missile weapon. or -1 to all saving throws. As with the Eagle. or spear. The decision cannot be changed or revoked. +1 to his Duration: 1 day or her AC. When inscribed upon an amulet. a cloak. Duration: Permanent Inscription Time: 1 week Gull Duration: Permanent This image is often carved or painted along the Inscription Time: 1 week gunwales or masts of elven vessels. but three images increases the bow. Once used. crossbow. ment rates. Inscription Time: 6 hours Horse This image can be carved upon a staff. 82 Chapter Four . or other device intended sile weapon. Inscription Time: 1 hour quarrel. many times intertwined with Dol- Eagle phins and other sea images. Numerous Gulls are often inscribed on a ship. but multiple images doubles a ships base and emergency move- do not increase the symbols effectiveness. but only on the missile doubles the missiles range. sling stone. wand.bad luck to enemies. the missile itself. This is the maximum num. This symbol cannot be inscribed quarrel. or a pair of gloves. ber of images allowed. or other mis- upon a bow. painted on the mast or tiller of an elven ship. The totemic image of a gull can be carved or Many Dolphins may be inscribed. with the other symbols. When inscribed on an arrow. and provides the equivalent of a cleri. cross- further effect. once a missile with the Only one Hawk image can be Eagle image has been used. Inscription Time: 1 hour cal continual light spell. It ciation with the Gull image. a Fox given opponent may suffer -1 to hit. it cannot scribed upon a missile. It provides a +15% bonus to all Seaworthiness checks. As or it will not work again. one time. When inscribed on an arrow. inscribed on a missile at any and must be rescribed. age) by +1. Two images have no be inscribed on a bow. often in asso. an Eagle symbol improves the missiles chances to hit (not dam. This symbol can be used with Eagle and Shrike images to increase Firefly accuracy and damage. itself. The wearer Inscription Time: 1 hour must decide upon the effect for each opponent. but multiple images Duration: Special cannot increase the symbols effectiveness. it loses all bonuses. spear. the Fox symbol adds +10% to all Dolphin thief skill rolls for images duration. this symbol for hurling a missile. or ram do not need to make Seawor- thiness checks if they ram another vessel. but like the other Otter two. amulet. becomes useless once the missile has been Duration: 1 day released. an object with this symbol acts as a cure light wounds spell. the symbol provides the wearer with spies. Only one such symbol can be worn by an individual at any time. This limitation is based upon the size of small boat. When touched to a wounded individual. crossbow. or on an amulet or pendant. it cargo tons (to a maximum of 9d6) against liv- can only be inscribed on a missile (arrow. Salmon it must be rescribed. This is the maximum bonus. This image is inscribed onto a stick. A stone Inscription Time: 3 days can hold no more than four. Once the symbol has been used. quar. Like all boats. which can be in- scribed upon a pendant. or the like. the user moves at double his or her nor. brooch. and a staff no more than eight sym- This symbol can be carved on the gunwales of a bols. shoes. however. Three Shrike symbols increase rune. a stick no more than six. The Shrike image can be used with the Hawk and Eagle symbols. inscribed. mal rate. Green elf hunters. It gives the Inscription Time: 1 day bearer the ability to swim like an otter for the images duration (SW 18). Duration: Permanent Inscription Time: 1 week Shrike Duration: Special Ships with this image carved into the strakes. Owl Duration: 1 day Unicorn Inscription Time: 1 hour Duration: Special Inscription Time: 1 hour The bearer of this symbol. Gods and Goddesses of Evermeet 83 . penalty for the above duration. The Tortoise symbol can be inscribed on a piece merged without the need to breathe for as long of armor. staff. They A single Shrike symbol increases a missiles cause 2d6 points of ramming damage per 20 damage by +1. More than one of these Duration: Permanent symbols can be inscribed on an object. without the occupants having to row or expend any similar Whale effort. Inscription Time: 1 hour Tortoise The totemic image of an otter is often inscribed Duration: 1 week upon a small pendant or earring. torc. or or circlet. Once as five minutes at a time. -1 AC. but not on a bow. While bearing the sling. Inscription Time: 1 hour gunwales. but can also move cretion. boots. the vessel can then the object and can be adjusted at the DMs dis- move downstream freely. damage by +2. spear. or dart). As with the Eagle and Hawk. or sandals. can see in total darkness without stone. and scouts often use this image. and remain sub. upstream at half the currents rate.This image can be inscribed upon a pair of rel. ing creatures. If the Seaworthiness check from non-elven eyes. necessary or can roll 2d6 to obtain the number of These illusions are very powerful. if neces. an angry froth. god- and its warriors the finest. If any of the rolls is a natural 20. but the elves prefer reason and are often avoided. elven ves- ally landed upon Evermeets shores. created an intricate pat- However. Sailing through defenses. Every turn that the ship is sailing through the These defenses are described in the order that cyclones. according to that automatically carry away any vessel that elven thought. and the entire process must start For all the islands powerful military. The most cunning illusion. the TelQuessir have fully disbelieve the elven illusions are consid- chosen to make their stand here and. face terrible dangers and substantial defenses. and currents the island is lost before it begins. whipping the water into magic of Corellon Larethian and the Seldarine. a centuries. the ship has been carried away from Evermeet. winds. Not surprisingly. 84 Chapter Five . Magical Defenses If a check fails. can hope to sail within sight of from the surface. shoals. the swirling Only the most daring ship. deadly barrier that few ships can survive. worthiness check is penalized by 5% times the was woven by Sehanine Moonbow herself. Subtract 5% meet. however. both magical and animal. many created by the suddenly springs up. gence or Seamanship check. the first over again. and even then ship and crew will to surround the intruding vessel. dess of air and weather.Evermeet is one of the last lands the elves can disbelieve any of Evermeets illusions are at a truly call their own. are intended these barriers requires an Intelligence (or. die rather than being forced from the nothing but empty sea or deadly rocks. Although the elves maintain themselves from its Seaworthiness. Some claim that the power of the Sel. The Sea- Evermeet. but tragedy for Evermeet and its citizens. Within minutes. ered mad or feverish by their fellows. The outer sels are immune to these effects. all following rolls are at a cumulative -1 penalty each. It means that an enemy has actu. Weather Patterns: For her part in the protec- fenses of Evermeet are the best in the Realms tion of the sacred island. even those who success- Corellon Larethian himself. rising like great gray columns the Green Isle. it will be a terrible hour for 2d4 hours. Seamanship) check each manage to get past them. making the Green Isle is failed. Failure indicates Illusions: Illusory islands. Having been given Toril by penalty of -10. The world. a fierce wind intricate magical defenses. Aerdrie Faenya. if you to keep enemies at bay and should any invader are using proficiencies. ventures too close. appear to be nothing more than an empty stretch The DM can determine how many rolls are of ocean. any battle that must be fought on tern of defensive storms. Cyclones: Beyond the relatively benign no enemy has threatened Evermeets shores in weather patterns of Evermeet lie the cyclones. crewed by the most wind has raised numerous massive waterspouts skillful sailors. the ship is considered destroyed. Often. This amount by which the Intelligence or Seaman- illusion disguises the entire island of Evermeet ship roll was missed. When The reason for this is Evermeets vast and a ship enters the cyclone region. to rely on their own strength in arms. The de. who see sary. the ship has sustained damage. then line of defense is actually far away from Ever. All rolls to turns that the ship remains in the cyclone region. The first roll is normal. reefs. in a constant state of readiness to repel invaders. the vessels pilot must make an Intelli- they are likely to be encountered. waters around Evermeet are notorious for this darine defends the islands. and that the vessel has been caught by a waterspout other apparent hazards fill the waters around and must make a Seaworthiness check. or open up gates Beam Length: 5/hull. wardragons. shoals. warships. but Evermeets Defenders ● 85 . select handful of elven pilots. or an enemy attacking from Power Type: Sail. The checks occur for warships). Failure indicates that the ship has run dragonships similar to the raiding longships of aground. Relatively light and fragile. Their speed allows them The Warders: The seas immediately sur. This might make a Standard Armament: 3 light ballistae (1 per hull) good plot device through which PCs can reach Ram: Allowed distant regions of Toril. listed in FOR3 Pirates of the Fallen Stars. As many as three of these vessels can be car- Athas. approaches within five miles of the island. but the trols the most powerful of the spells that defend following statistics alone can be used with the Evermeet. the ships hull has been breached The following are statistics for major elven and it has begun to sink. Emergency Move. Reefs: Beyond the cyclone barrier is a maze of to defend the island. No one knows exactly how coral reefs. all magically compelled catamarans are capable of long journeys. Seaworthiness. capable of smashing the most pow- but this requires a Seaworthiness check. which regu. Tele- ported ships are instantly sent 20d20 miles in a Catamaran random direction. powerful of the elven armada are the armored Grounded ships can be hauled off the reefs. At will. a non- elven-crewed ship would surely run aground. Navy be smashed in. and they are surpris- rounding Evermeet are patrolled by a variety of ingly maneuverable. or their exact nature. or even be transported to another AD&D® game setting such as Krynn. many warders exist. oar underwater or underground. Largest and most been damaged and is taking on water. The safe course through is known that at least one dragon turtle. 5-10 overall to other planes or worlds. She can only use the Emergency Move: 2/10 power three times per day. Movement. or the SPELLJAMMER® campaign set. Cost: 2. They use the statistical form originally Teleportation: Queen Amlaruil herself con. A natural 20 indicates that the ship has the Moonshae Norlanders.500 Amlaruils teleportation ability is impressive. matically teleport any ship or flying vessel that Cargo. Queen Amlaruils navy is acknowledged as the Each turn that a vessel maneuvers through finest in the Forgotten Realms. the queen can auto. an Intelligence or Seamanship check at fast attack catamarans (often carried by larger a -3 penalty is required. check fails. and kraken defend the isle. graceful swanships. but it larly change magically. ried on a single elven warship. an ability granted her by Corellon Ocean Voyaging rules from the DMG: Base Larethian himself. to harass enemy vessels. Base Movement: 1/7 but it has limitations. and clinker-built 3d6 turns. giant oceanic creatures. While potent. or be hopelessly becalmed. Her ships include the reefs. Cargo Tonnage: 5 tons On occasion. They also patrol ting. and shallows. the teleportation is of Seaworthiness: 60% limited use against a determined enemy with Saving Throw: Thin wood dozens of ships. the seas near Evermeet. levi- these reefs is known only to the Sea elves and a athan. and it cannot be used Crew: 10/20 on targets below the surface of the ocean or Armor Rating: 8 underground. If the erful human-crewed vessels to kindling. the teleportation ability might Keel Length: 30 fling a ship even farther away. Without intimate knowledge of the reefs and their hazards. and Length. dragon- Crew: 80/120 ships can be used to fall upon enemy vessels Armor Rating: 7 from ambush or to carry elven warriors swiftly Seaworthiness: 80% into battle. the Aquatic 86 Chapter Five .000 Ram: Allowed Armor Rating: 5 Seaworthiness: 70% These ships are broad and beautiful. carefully woven. and imbued with Emergency Move: 8/4 magical strength. masts. Power Type: Magic These vessels have large. Base Movement: 4/2 colorful.000 elven warriors. dragon- Dragonship shaped bowsprits and substantial armament. striped sails embla. Saving Throw: Thick wood Power Type: Sail. and usually carry 10 marines and a heavy catapult. moving magically through Emergency Move: 4/12 the water even when there is no wind. crafted of exotic hardwoods. as well as Armor Rating: 7 numerous flying creatures such as pegasi and Seaworthiness: 70% giant eagles.000 Though huge and ponderous. Wardragons are long. Cargo Tonnage: 200 tons zoned with the symbols of various noble houses Keel Length: 600 feet and ancient kingdoms. the Norlanders raiders. Each can Crew: 40/175 carry as many as 1. Since their Ram: None own peace is inextricably linked to Evermeets prosperity and continued isolation. carved with Cost: 40. Cost: 30. Saving Throw: Thick wood Power Type: Sail.have little resistance to storms or rough seas Elven dragonships are easily the equal of (-10% Seaworthiness in rough weather). The rudders. Swift and powerful. wardragons have Base Movement: 3/6 neither sails nor oars.000 (not normally for sale) elven runes and totemic images. meets defense. that number is more than adequate for Ever- tae or catapults. Various elven shields Beam Length: 100 feet line swanships gunwales. with Saving Throw: Thick wood white bowsprits carved in the forms of swans. oar Cargo Tonnage: 50 tons Aquatic Elves Keel Length: 100 feet The inhabitants of the seas surrounding Ever- Beam Length: 20 feet meet have long maintained good relations with Standard Armament: 1 large weapon Amlaruil and the elves of Evermeet. They are works of Swanship art. Standard Armament: 10 large weapons oars. A swanship Only four of these gigantic vessels exist. armored vessels polished white with great. three heavy ballis. but typically carries 20 marines. and a fire projector. oar Wardragon Cargo Tonnage: 200 tons Cost: 500. and spars are carved or brightly painted by Ram: Allowed Evermeets craftsmen. Most swanships are also protected by elven totemic images.000 (not normally for sale) Keel Length: 130 feet Base Movement: 2/4 Beam Length: 30 feet Emergency Move: 4/8 Standard Armament: 4 large weapons Crew: 200/1. Sails are vast. #AT 1 or 2. the Sea Maneuverability Class: C elves major function is to battle enemies who LandingLand: No attack Evermeet from beneath the waves. These vessels forces before they even come in sight of Ever- incorporate high magic and spacefaring technol. and even venturing onto the sur. raining arrows and incendiaries down ogy to create dangerous weapons of war. with his or her eagle almost from the moment of Crews are well-trained and. bravest and most effective defenders. They are of similar build to the graceful elven Man-o-War vessels that travel Wild and undisciplined Silver elf windriders and the crystal spheres. as well as crafty evil opponents who Saves As: Ceramic may use the oceans as a surreptitious route to Power Type: Major or minor helm the Green Isle. Ships Rating: As for helmsman Standard Armament: Aquatic Elves: AC 6. Dmg 1-8 (weapon). cutting Used Primarily By: Elves anchor cables. SA Crew: 2 each +1 to hit with spears and tridents. creating a close and empathic relation- dragon riders. Keel Length: 150 #AT 1. Armor Rating: 7 ing seas. Crew: 10/50 Though potent against surface vessels. SPELLJAMMER® game statistics: Attacking enemy ships from beneath. SD Save as F4. Evermeets Defenders 87 . XP 65 Beam Length: 16 Aerial Navy Aerial Forces Hidden in the fortress of Sumbrar is a squadron Mounted on pegasi and giant eagles. troops have the capability of assaulting enemy fully-hidden military secrets. Eagle Riders drous vessels. meets enemies. sworn to secrecy regarding the ship that makes the isles eagle riders among its flotilla. Dmg 2-8. the Aquatic elves can wreak havoc upon any hostile Built By: Elves fleet. elven aerial of aerial warships. MV 9/SW 15. HD 2+2. another of the elves care. like the elven hatching. such LandingWater: Yes as the evil scrags and sahuagin of the surround. and might have been con. The Alu-TelQuessirs dolphin allies assist Hull Points: 50 them in combat. Ruathimaer (Starwings) Evermeet controls a flotilla of six of these won. ML 11. SD 90% resis. wrecking rudders. THAC0 16. The bond between eagle and rider is flight. meet. ML 13. upon them and inflicting considerable damage before the battle has even begun. Aerial cavalry also escort the queens flying navy into battle. Tonnage: 50 tons face. 1 medium catapult tant to sleep and charm. their mighty eagle mounts strike fear into Ever- structed by the elves of Realmspace. XP 420 Crew: 3 Cargo: 25 tons Dolphins: AC 5. but fill elven hearts with courage Starwings are fully capable of interplanetary and pride. 2 medium ballistae THAC0 19. boring holes. MV 30.elves will not hesitate to assist if the island is These vessels h a v e t h e f o l l o w i n g threatened. for an elven warrior is their real missionthe defense of Evermeet. as well. HD 1+1. but are generally kept close to home and virtually unbreakable. chain. Dmg 1-6 (light lance or short bow). visit- Eagle Riders: AC 8. The eagle riders are among the most flamboy- Pegasus Cavalry ant of the Silver elves. XP 420 the islands defense. SA +1 meet be threatened. or scale. circlets. XP 420 88 Chapter Five . HD 2+2. The Gold elves favor these graceful. Pegasus Riders: AC 8. Queen Amlaruil can count to hit with bow or sword. their long hair braided with feathers. ML 15. SD 90% resistant to on nearly 1. MV 3/48 Fl (D). for +4 to hit and double claw damage. mous throughout Evermeet. SA dive 19. gems. HD 4. or dwell on the heights of the Eagle Hills. winged and gleaming wire. Giant Eagles: AC 7. Dmg 1-6 (x2)/2-12. torcs. The suits of plate. clad in bright colors. SA +1 to hit with bow or sword. preferring to wear conservative savage Green elves than Teu-TelQuessir. THAC0 THAC0 15. ribbons. are far more quiet and reserved than the Silver edly primitive look. Dmg 1-6 (light lance or short bow). MV 12. XP 420 tant to sleep and charm. ML 15. THAC0 19. or philosophy of these elves is known and infa. AL N(G). Ceremonial tattoos and horses as flying mounts. #AT 1. Pegasi live with their elven riders in stables. appearing more like the elf eagle riders. HD 1+1. These Ar-TelQuessir warpaint are common. SD 90% resis- ML 13. #AT 3.000 pegasi and their riders to rally to sleep and charm. Should Ever- #AT 1. ing their riders on a regular basis. MV 12. occasionally deco- massive celebrations and live-for-the-moment rating themselves with jewelry. and many affect a decid. ML 18. MV 9/Fl 30/Sw 12. The following statistics can be used for live. elven warriors venture into Evermeets forests. THAC0 1. Most believe that these leg. Dmg 1-8 (x2)/5-30. polymorph self. Their riders. standard elven warriors and for those elite A mere 12 dragons and their riders sleep troops who defend the island. ML 19.Pegasi: AC 6. AL CG or LG. Once 19. ML 15. HD 1+1. 420 Queen Amlaruil summons them only in the direst of emergencies. SD 90% resistant to sleep and Dragon Riders: AC 3. elf archers and scouts. and they are the island. SA Bronze Dragons (5): AC -2. for a year. THAC0 19. XP #AT 3. enemy is at the gates of her palace. Dmg 1-6 (light lance or bow). THAC0 17. #AT 3. The remainder train for a of Sumbrar. charm. are a feared and re- + 11). Double damage when charging. THAC0 -11. beneath Sumbrar. THAC0 18. and have no inkling that they still horses. XP 420 Amlaruils unicorn riders are the most un- Gold Dragons (3): AC -4. Comparatively few elves actually serve in the fended the isle still slumber beneath the fortress isles standing army.000 spected part of the queens army. defend the isle only once. 1-3. HD 2+2. it is likely that most can 1-8 (longbow). XP 175 Evermeets Army Dragon Riders Evermeets army is small. #AT 3 + special. XP 420 Evermeets Defenders 89 . 1-6 (spear) or they are awakened. XP dor and union with the Seldarine. Breath weapon (22d8 + 11). SA Spells. Dmg 1-8 (broad sword or bow). ML 17. XP 420 #AT 1. awaiting call to battle. AL LG. warriors. They vary from almost-naked Green sworn to secrecy. XP 19. Dmg 1-8 (broad sword or bow). ML 13. MV 12/Fl 40/Jp 3/Sw usual of the land-based troops under her com- 12. ML 18. Dmg 1-8 (x2)/4-24. rear kick. SA Dive. XP 19. THAC0 -2. #AT 3. MV 18. SD 90% resistant to sleep Unicorn Riders and charm. #AT 1. MV 9. riding 1-10 (x2)/6-36. handful of the ancient dragons who once de. HD 23. ML 14. Silver Dragons (4): AC -10. are the only ones besides the queen Evermeets warriors are drawn from all across who know of their existence. THAC0 9. but these are warriors and beasts who can deal devastating blows to even Elf Warriors: AC 5-9. ML 14. THAC0 the most powerful outside army or fleet. MV 12. MV 9/Fl 30/Jp 3. then pass on to Arvan. AL LG. breath weapon (22d12 their mystical mounts. SD 90% resis- HD 21. SD 90% resistant to sleep and charm. Dmg 1-8 (broad sword). Each year. AL LG. Therefore. HD 4. MV 12.000 11. time each year and are prepared to be called into some of the oldest and most powerful elven action at a moments notice. SA Breath weapon (22d10 + 11). SA +1 to hit with bow or sword. SA +1 to hit with sword. searching for unicorns who will agree to serve HD 22. MV 24/F1 48. #AT 1. to heavily armored Gold endary warriors have long since passed from elf knights mounted upon fully-barded moon- the world. HD 12. HD 1+1. possibly only when the Elite Warriors: AC 5. but is one of the best- One of Evermeets best kept secrets is that a equipped and best-trained forces in all of Toril.000 Unicorn Riders: AC 5. SA +1 to hit with bow or sword. Dmg mand. These female elven warriors. SA tant to sleep and charm. Dmg 1-8 (x2). #AT 1. if not more. ML 20. MV 9. XP 10. SD +1 or better to hit. and are kept a closely-guarded secret. turn out in substantial numbers if invasion is #AT 1. THAC0 11. and a select handful from her Council of van species have as much. THAC0 18. are not numerous or warlike enough to defend the island. Dmg 1-10 or by weapon. Only Amlaruil sharing the land with their elven allies. They may be called up to Allied Forces fight Evermeets enemies. SA Spell use. even from the elves themselves. #AT Baelnorns 1. Several still exist on Evermeet. HD 2. Dmg 1-8 (broad sword or heavy lance). Many different sylvan races inhabit Evermeet. SD 90% resistant to Baelnorns are undead elves who continue to sleep and charm. interest Matrons know of the baelnorns existence. ever threatened. HD 9+6.000 90 Chapter Five .Unicorns: AC 2. XP 650 serve their people even beyond the limits of their normal life span. such as the nymphs and boxed set. many others are. They in preserving the isles freedom as the elves. ML 13. are fully described in the Ruins of Myth Drannor While some species. The syl. and will Baelnorns: AC 0. fauns. MR 50%. SA +1 to hit with bow or sword. MV 18. shy. These won- drous creatures are fully described in Chapter 9. in squadrons of as many as 200 individuals. MV 9/Fl 18. SD Light armor. SA Sleep poison. and spoiling supplies. Pixies: AC 5. ML 16.000 Faerie Dragons Their character is flighty. Larethian and the Seldarine. and non-violent. spells. Reverend Ones Ordinary centaurs may fight with swords or axes. MV 18. (bow). There. MR 48%. #AT Larethian as a celestial army. HD 8+3. THAC0 17. gage. THAC0 9. Dmg 1-6 (x2). sprites can become invisible at will. or might be armed with bows or lances. will fight with a +3 bonus to Morale. MR 10%. agree to serve Corellon Centaurs: AC 5. ing their euphoria gas upon enemy soldiers. frightening horses. XP 175 elves wherever they are threatened. MV 18. In any battle in forests one or behind. most elves side the elves in any given engagement. increasing their effectiveness. Treant: AC 0. ML 18. 1-8 (bow). SD Centaurs Invisibility. MR 25%. spend eternity in a paradise built for them by the gods. XP 3. HD 12. #AT 1. THAC0 19. SA Destroy undead. ML 11. and attack with their small. HD 12 hit points. pix. and breath. It is known that after departing the mortal world. Dmg 1-4 (dagger) or 1-3 (bow). MV 12. HD 4. MV 6/ sleep-envenomed arrows. THAC0 20 (16 Dmg 4-24 (x2). Dmg 1-2 (dagger) or 1-4 + 1 prised. MV 6/Fl 12. SD Invisibility. XP 7. Fl 24. SA Animate trees. THAC0 17. Dmg 1-2. destroying bag. THAC0 17. centaurs are the most likely to fight along. however. 175 THAC0 12. MV 18/Fl 36. #AT 3.000 Evermeets Defenders 91 . ML 11. #AT 2. Centaur Archers: AC 5. chaotic. Flying Since Evermeet and its forests are inseparable. ML 13. them to swarm to her assistance in time of need. often raiding the enemy from old and powerful. coming to the aid of 3. Dmg 1-10 and by weapon. XP 3. The treants of Evermeet are all very about invisibly. and focused upon elven opponents. Sprites: AC 6. Faerie Dragons: AC 5 (1 when invisible). Dmg 1-6 (x2) and weapon. Sprites but faerie dragons under their Queen Tyssaklera will rally to Evermeets banner should they be Normally quiet. sleep poison. the sprites needed. casting illusions. HD 4. HD ½. XP 270 These human-horse hybrids roam the forests and fields of Evermeet and can fight ferociously. #AT 2. XP 420 Pixies Treants These diminutive creatures will help the elves fight if the island is seriously threatened. As these creatures have little concept of hatred for all things evil and their undying loy- strategy and tactics. Of all the sylvan elves journey to Arvandor to join Corellon races. frivolous. A few. #AT 1. invisible faerie dragons flit alty and gratitude to Queen Amlaruil will drive around battlefields. HD 1. ML 13. ML 11. SD Invisibility.000 #AT 1. SA +4 to hit with bow. XP Reverend One: AC 2. the treants of the island are among its staunchest ies will harass the enemy with spells and move defenders. SA Breath weapon. attacking when the enemys attention is more treants will accompany elven armies. and. SD Never sur- with bow). Like other sylvan species. rid- insects. their personalities. ani- mal lore. like most Green elves. Elves will probably know of these characters. Many of the following NPCs are not even elves. horse lance.Evermeet is a place of legends. great quantities of ale. Dex 11. MV 12. she will wear hide armor in battle. and crossbow. feathers. for many other races inhabit the Green Island. and charms. wandered Faerûn for a time Should this become the case. his- tories. Str 17. but sturdy and surprisingly voluptuous. and bound up 1d8 + 1 (mounted lance). swimming. Windrider (F20): AC 2. Dmg 1d8 (broad sword or longbow) or with stones. an oak tree. riding (horse). player characters may encounter one or more of them. and she Aerilaya. Aerilaya Green elf (D10): AC 8. herbalism Spells: 4/4/3/3/2 Life on Evermeet has begun to wear on the nor- mally adventurous Aerilaya. #AT 1. Con 15. Aerilaya main- involving a Chauntean monk. Con 13. quarterstaff. healing. Dex 18. scimitar Nonweapon Proficiencies: Direction sense. Even humans and dwarves may have heard of them. robes. by a copper headband engraved with oak leaves. however. THAC0 dark hair usually worn in a single braid. and those who live there are individuals of legendary stature. does not shun combat if she or her companions spear. She carries a staff of swarming Nonweapon Proficiencies: Animal handling. Wis 16. AL CN(G). Int 14. Int 17. After an unfortunate incident another agent on the mainland. twined 1. MV 12. weather sense. dagger. broad sword (specialist) are threatened. and act as fane Rallathil. Cha 18 Although she normally wears green druidic Weapon Proficiencies: Longbow (specialist). sling. Str 12. has begun to contemplate returning to Faerûn. however. want the druid to carry her elfrune. armorer. she journeyed although neither will admit exactly how close. This chapter describes some of the most famous characters of Evermeet. and the Sad Queen has several non-elven allies who do her work back on the mainland. to Evermeet. weaponsmithing 92 Chapter Six . AL CG. hp 105. fire- building. Dmg 1d8 + 1 (scimitar +1) or 1d4 (sling). for most of them are famous in elven tales. THAC0 14. where she now serves the Green elves as priestess. Cha 15 Weapon Proficiencies: Longbow. ing (dragon). Lady Ahskahala Durothil Aerilaya is tall. and possessions. In the course of adven- turing. an independent and somewhat dis. Wis 17. Amlaruil might adventuring and promoting the worship of Rilli. hp 40. tant Green elf. with long. #AT 2. and tains a close relationship with Carreigh Macumail. a sword +4 that combines the functions (The Sad Queen) of a sun blade. Elf (W20): AC 8. and all he really wants to do is prove that he can hit elusive quarry with his mighty (but non-enchanted) longbow. despite replaced by the mind of a cool professional who being more than 1. attended by elite he leaves the island. THAC0 8. Dex 19. She wears a suit of plate mail of etherealness. hp 35. MV 12. Dragathil is an extremely elven servants. MV 12. freely com. broad sword. to be awakened only in times of old blade and is said to have been used in the great need. Dragathil. dagger. Str 14. Int 19. staff. homeland. Alinor carries his in a semi-permanent state of reverie. Alinar has an elfrune ring that allows telepor- tation to and from Evermeet. however. short sword Non-Player Characters 93 . leatherworking. Dex 16. In battle. broad sword Nonweapon Proficiencies: Animal handling. Ali- nar is a strict vegetarian. He is occasionally Lady Ahskahala is legendary on Evermeet for dispatched to the Realms on a mission for the helping to turn back the lands enemies during Queen. Con 13. She lingers on his longbow and blunt arrows. Dmg 1d8 (sword of dancing). direction sense. preferring to slumber in the Eagle Hills along Though he normally goes unarmed except for with the last surviving dragons. When he serves Evermeet and the elven the Green Island Dragonwar. enchanted sword of dancing. Haklashara. Alinars happy-go-lucky attitude is known. It is not widely nation. since he feels that tracking and locating his quarry is the real chal- lenge. bowyer/fletcher.200 years old. dragon slayer. #AT 2. Str 9. Cha 18 Weapon Proficiencies: Dagger. and wields the enchanted blade Queen Amlaruil Moonflower Morvian. His hunting arrows are all blunt. however. Lady Durothil rides the great wyrm. THAC0 14. Cha 12 Weapon Proficiencies: Longbow (specialist). 1d8 (long- bow). spear. and holy avenger. Int 11. Lord Alinar LeQuella Elf (F13. Dmg 1d6 (staff). Lord Alinars style of hunting is rather unorthodox. will allow no one and nothing to threaten his vived long past the normal lifespan of an elf. She has sur. hunting. Archer): AC 8. AL CG. whenever muning with the Seldarine. animal lore. Not surprisingly. AL CG. survival The master archer of Evermeet is an outgoing. Wis 18. horse lance. defense of Myth Drannor. friendly Silver elf whose greatest passions are target shooting and hunting. hp 67. #AT 1. that she still lives. Con 15. Wis 10. but she is very real time each night. Arilyn. Disgraced and saddened by her fathers death. in the gray clothes of mourning. Queen Amlaruil is viewed with near-religious respect and affection by most elves. and. Her network desires to leave the pain and suffering of Toril of agents and allies would be the envy of any 94 Chapter Six . In many ways. the sword her existence and essence have grown linked to Tahlshara. participated in the recent Elfshadow incident wielding her mothers moonblade. herbalism. and the Crown of the Sun (see Chapter both the island of Evermeet and the deific pow. sometimes with Amlaruil is the guardian of the three sacred small white flowers in her hair. ZBeryl her- self died tragically and never returned to her estranged people. and and powerful High Magic spells with none of piercing blue eyes. Amlaruil is more than 900 years old. Amnestria took the name ZBeryl. The tragedy was complicated by the departure of her daughter Amnestria. the queen lives half in one world and half in the other. but for the past four decades she has had to do so with- out the support of her beloved husband Zaor. Amlaruil will not say. Truly. even as far away as the high land sleeps or during reverie. Over the years. She has ruled Evermeet for more than 200 years. 3 for more details about these items). heraldry. even more enchantingly beauti. Her daughter. Many elves claim that Amlaruil walks Tales of the Sad Queen are told. Since the tragic events of that year. high-cheekboned face. who had loved the human adventurer Bran Skorlsun. astrology. and here she and court of distant Shou Lung. Whatever her true connection with the Sel- ful and wise than the tales imply. venerable even for an elf of the Forgotten dancing. riding (horse). reading/ beauty. Amlaruils sorrow has been unabated and she rules with a quiet sadness. if only for a short ruil and her realm as a myth. for the peace of Arvandor. Realms. darine is. Amlaruil Amlaruil is no idle queen. and keeping mostly to herself in the silent hallways of her Moonstone Palace. Her great longevity. etiquette. if possible. rarely smiling or laughing. for certain is that she can cast the devastating gold hair. quite Nonweapon Proficiencies: Animal handling. In addition. undiminished ancient history. She characteristically dresses the ill effects described in Chapter 3. but realizes that she is needed by her people. Great Treasures: the Chalice of Labelas. a slender. Many think of Amla. Zaor may be together again. and level of achieve- writing ment as a wizard are all ascribed to her close Spells: 5/5/5/5/5/4/3/3/2 relationship with Corellon Larethian and the Seldarine. ers of the Seldarine. with long red. either. high intelligence. What is known The queen stands six feet tall. in much in the gardens and forests of Arvandor while the changed form. who was slain by an assassin in his own garden. wise centaur.Faerûn monarch. Con Carreigh Macumail 12. weather sense. cular and quite handsome. curly blond hair. She relies on his reports regard- her power waxes and wanes with the strength of ing naval activity along the Sword Coast. staff THAC0 13. In reality. or even travel to. Wis 18. Spells: 6/5/5/3/2/2 bastard sword. and him an elfrune. MV 18. he is a what bored and nostalgic for his old days of Non-Player Characters 95 . Dmg 1d4 (dagger). In fact. Str 18/91. and her librarian has become one of Amla- elven totemic images and runes that improve its ruils true friends on Evermeet. This cleric of Labelas is the librarian in charge ship. Dex 15. King Gwyon is ruler of all centaurs on Ever- Carreigh is a kind-hearted man with a good meet. He is also a bit of a Dmg 1d8 (x2)/1d8 (broad sword or bow). AL CG. Wis 9. MV 12. swimming. Int quette. with bright blue eyes and long. here from the lands creation by Corellon Lareth- ian. and an experi- sense of humor. Evermeet. intelligent than he actually is. He fought with the Mindulgulph tances assuming him to be considerably less mercenaries before coming to the island. Elf (C12): AC 10. #AT 3/2. trident Nonweapon Proficiencies: Rope use. and a friend of the elf who nonetheless carries an aura of reassur- Green elf druid Aerilaya. and accepts this his sojourn on Evermeet has left Gwyon some- with relatively good grace. MV 12. Elasha is a small Gold Born in the Moonshaes. Buccaneer): AC 7. Weapon Proficiencies: Dagger. Cha 14 Human (F8. Amlaruil is the good friend to Queen Amlaruil. and the power remaining gering the isles magical defenses. ancient history. hp 36. He is an old. usually dressed in a kilt and a full. CG sleeved white shirt with extravagant ruffles at its collar and cuffs. dagger. deep understanding and love of the Seldarine zon of Cormyr and commanded his own vessel and their teachings. a graceful ship carved with several ment. reading/writing Weapon Proficiencies: Crossbow. Centaur: AC 4. The queen often turns to for a time. In fact. Today. languages of Queen Amlaruils vast library. THAC0 14. seaman. #AT 1. Carreigh has also become a To the elves of Evermeet. A great lover of knowledge and books.). Dmg 1d8 or 2d4 (bastard Nonweapon Proficiencies: Artistic ability. He is used to most acquain. hp 48. and the magic of her elfrunes skilled sailor and a formidable warrior. Dex 15. enables selected individuals to freely communi. Amlaruils powers Elasha Evanara will fade until she is the same as any other elf. hp 75. Mist- the elven people. He is mus. enced warrior. Carreigh once made ance and calm wisdom. Cha 15 healing. AL dandy. languages (modern). Amlaruils strength comes from the island allowed to enter Evermeets waters without trig- of Evermeet itself. Elasha has developed a He served as first mate to Captain Dalvar Cor. Over centuries of study his living as a pirate in the Sea of Fallen Stars. and contemplation. THAC0 13. spear. he commands the privateer Elasha for guidance and comfort in her bereave- Mist-Walker. Should she ever leave. local history. HD 7. 13. AL CG. Str 11. eti- sword). Int 17. club. who has given embodiment of the island and her nation. Con 16. this is not far from the Walker is one of very few human-crewed ships truth. speed and seaworthiness considerably Captain Macumail is a human of enormous Gwyon Ironhoof stature (68 and more than 300 lbs. druidess Aerilaya. Because of his close relationship with the cate with. Dex 13. AL CG. MV 12. MV 12. hp 50. The king carries a very old sword +1. Con 14. or those who are troubled and uncertain. Str 11. one-handed/ and a bow +1. Wis 17. katana. Dex 16. swimming. riding (horse). and most elves would be happy to see would like nothing more than to be given an her on the throne. Con 15. but he is too proud to ask her himself. foot- Princess Ilyrana mans flail. reading/writing Weapon Proficiencies: Longbow. short sword Elf (C12): AC 6. #AT 1. For Karsellyn Lylyl-Lytherraias the time being. Ilyrana is said to of readiness is a good excuse for staying in train. elfrune and allowed to visit Faerûn as Amlaruils agent. Dmg 1d6 (mace). Nonweapon Proficiencies: Dancing. etiquette. tending her temple deep in the woods of Evermeet. Int 15. dagger. Nonweapon Proficiencies: Agriculture. weaving. She has an aura of the divine about her. healing. Gwyon keeps his wanderlust a secret. THAC0 14. Spells: 6/5/5/3/2/2 staff 96 Chapter Six . know much of the wisdom of the Seldarine. hp 58. two-handed). THAC0 14. Cha 15 Weapon Proficiencies: Crossbow. but she has dedicated herself to the service of Angharradh and may not accept the throne if it is offered. Wis 17. luck blade. adventure and battle. weaving. rope use. dagger. She is Gwyon is a loyal and wise leader to his people greatly loved and respected throughout the and maintains good relations with the queen. Evermeets constant state Despite her quiet manner. Their marriage was unusually prolificthey had a total of 13 offspring. Drow (C12): AC 7. and ing. Some claim that she has inherited some of her mothers closeness to the Seldarine. Dmg 1d10/2d6 (katana. and lives largely apart from her fellow elves. Str 12. artistic ability. shared with only his most trusted warriors. AL CG. religion Spells: 6/5/5/3/2/2 Amnestria was not the only child born to Zaor and Amlaruil. Ilyrana is unquestionably a wise and kind woman. Ilyranas hair is white tinged slightly with green. her skin is a pale blue-white. He island. Ilyrana is a somewhat distant individual who has given her life up to her faith. #AT 1. Int 15. musical instrument. but the king and his warriors occasionally is commonly consulted by elves in bereavement lament that peace is somewhat dull. ancient history. Their eldest daughter is the one most often thought of as the queens successor should anything hap- pen to her. and her eyes change in shade from pale green to deep blue. Cha 17 herbalism. herbal- ism. mace. Int 12. flir- tatious. blind-fighting. Non-Player Characters 97 . and has in the past been one of turned away from the ways of the evil gods. THAC0 8 (+1 because of Strength). In general outlook. Now she is on Evermeet. ones in the Realms. until recently. Keryth Blackhelm is a grim. chaotic. Con 16. Eilistraee. but embraced the loving and naturistic worship of none of the principals in the matter have ever Eilistraee. thus end- Drow worshippers of Eilistraee would be al. horse lance. traee. Although Amlaruil values her as an agent Elf (F13. spear (specialist). Keryth has lived on Evermeet for more than 400 years. Making his living as a petty thief. and a friend. she knows that the conservative meet is a secret shared only by her. endurance. AL NG (lawful tendencies). families have hired a Drow assassin named thought impossiblethe possibility that the Mourn to hunt her down and kill her. She is impulsive. Knight): AC 2. intense. and is the perfect representative Some observers have suggested that the Drow of the tiny group of Drow who have forsaken lady is a rival of the druidess Aerilaya for the the evil and decadence of the lower realms and affections of Captain Carreigh Macumail. straying toward lawful behavior in many cases. and somewhat fickle. Silver elf. #AT 2. ful as her name. serving its rulers in a wide variety of capacities. Cha 15 Weapon Proficiencies: Longbow (specialist). broad sword (specialist) Nonweapon Proficiencies: Animal handling. survival The military leader of Evermeets defense forces. Dex 17. she is much like a discussed it publicly. Keryth Blackhelm Karsellyn faces an uphill struggle in her mis- sion. between the elves and the worshippers of Eilis- Lady Karsellyn Lylyl-Lytherraias is as grace. MV 12. Str 18. Dmg 1d8 + 1 or 1d6 (+2 because of Strength). During his early life he was a street urchin in the human cities along the Lake of Dragons. consider the possibility that some Drow have dess. Unknown to Lady Karsellyn. dagger. The Silver elves may be more inclined to at least Karsellyn is a priestess of the good Drow god. the queen. hp 85. Wis 11. morning star. armor. eti- quette. footmans mace. the master high mage. but Queen Amlaruils best agents among the dark even they are suspicious. This individuals presence on the isle of Ever. As the leader of a military force sworn to the de- fense of Evermeet and the queen. and Laeroth Runemaster. riding (horse). quiet Silver elf who is rarely seen out of his armor and his towering. Gold elves will never accept Drow on Evermeet. Keryth is con- siderably less chaotic than his fellows. several Drow discussing what would have been. ing any current moves toward reconciliation lowed to follow the Retreat to Evermeet. black-lacquered enchanted helm. spear Nonweapon Proficiencies: Artistic ability. Keryth himself made the pilgrimage to being. ing them to make the passage to Evermeet. Laeroth the mage has dark blond hair. elves as to be almost completely alien. heraldry. Cha 14 Weapon Proficiencies: Dagger. come to look. and his silver-blue shield +2 carries Queen Amlaruils personal sigil. He continues in this came before him. He is 98 Chapter Six . MV 12. lings. his face even narrower. his loyalty and love for his people responsibilities he carries has taken a toll on undiminished. help. He will not act dishonorably under Prince Lamruil any circumstances. in which the god called upon him to give up believe that this is how all elves who stay on the his lawless ways and serve his people. religion. granting con- tinuous protection from evil and prayer effects. and his eyes even parents had both been slain at the siege of Myth more heavily slanted than those of an ordinary Drannor). whose black depths are those of an ancient At 400. astrology. The high mages true age shows in his eyes. turning what trea. He still likes half. Laeroth Runemaster Elf (M24): AC 9. Str 11. Dex 16. black helm acts as a permanent anti-magic shell and allows its wearer to regenerate 1 hit point per round. there to become a warrior in the and many of the memories of the high magi who islands defense forces. Keryth rides the moon-horse Sundancer. hp 75. staff. riding (horse). ancient history. herbalism. Int 19. seamanship. spellcraft Spells: 5/5/5/5/5/5/4/3/2 The master of the high magi is very old. #AT carries the spear Khormalashalal. MV 12. but only barely tolerates humans and dwarves. AL LG. THAC0 11. Keryth prime material plane past their normal lifespan then turned to adventuring. At age 200. His appearance is so far removed from other form of a prophetic dream from Corellon Lareth. he seems to have exceeded the nor- mal lifespan of an elf. hp 30. His infamous 3/2. Con 13. loyalty. #AT 1. AL CG. Like Amlaruil. Wis 18. The continued foolishness and him. singing. choosing to stay on Toril and serve his people rather than join Corellon Larethian. THAC0 13. per- violence of other races has made him somewhat forming his duties with limitless patience and prejudiced against non-elves. sure he earned over to less fortunate elves. reading/writing. He has inherited much of the wisdom Evermeet. though. Dmg 1d10 (staff).Keryth grew up estranged from his people (his tall. eti- quette. he heard the call in the elf. Many ian. Dmg 1d8 (+1 because of strength). The realization of the terrible capacity. making him purposeful and silent. and Elf (F10): AC 3. THAC0 9. Wis 11. Dubbed bravest of the brave by the queen. Int Lamruil spent a good deal of his early life 12. #AT 1. piercing blue eyes. he is a Elf (F11/T11): AC 6. quiet. spear. is an outstanding warrior and enjoys a good He is not nearly as experienced as his sister or scrap. longbow (spe. Con 13. Con 13. trident The Complete Book of Elves for information about Nonweapon Proficiencies: Ancient history. silver-haired elf with deep set eyes and an #AT 3/2. Int 13. expression of continual wariness. horse lance. but Lysanthir con- blacksmithing. THAC0 10. Dex 15. hp 76. which Carreigh Macumail and his crew began to mans flail. Sir Marikoth fought ceaselessly for the Lysanthir Ahmaquissar elven communities of the Faerûn. wears elven plate mail. If Amlaruil were and battle. but is the only other known remaining marine simply for the experience of adventure issue of Amlaruils bloodline. horse lance. Dmg 1d8 (scimitar). hp 40. financial crunch somewhat. foot. Str 15. often serving on board elven ships as a mother. hp 46. Wis 12. armorer. and never allows his Amlaruils youngest child is only 95. tinues to live close to the bone. Dmg 1d8 (broad sword) or 1d8 + 1 (heavy to sit on the throne at a time of crisis. MV 12. bowyer/fletcher. AL CN (G).Str 17. blind-fighting. with a quick wit and sharp temper. weaponsmithing Despite his dissolute ways. Cha 18 heavy horse lance +3 and a vorpal sword. scimitar. Keryth Blackhelm in command of Evermeets armies. He carries a Dex 17. horse- phar and Raurin. dagger. Dmg 1d8 (rapier) or 1d4 + poi- hearted elf. Wis 11. Int 12. He behind-the-ears youngster by elven standards. gray-haired Silver elf Drow (Rogue. tracking sword Halakashara. Str 15. transport elven goods to Waterdeep through spear Mirt the Moneylender has eased Ahmaquissars Nonweapon Proficiencies: Animal handling. house to grow lax in its service to the crown. Today. Con 14. to die or ascend to Arvandor. and a helm of valor (see cialist). AL CG. Int outlook have brought his family some financial 16. horse lance +3). He is a striking elf. Dex 16. Cha 11 Non-Player Characters 99 . AL CE. armorer. MV 12. endurance. A recent agreement by Weapon Proficiencies: Longbow. the high magi would be Marikoth Korianthil placed in the position of passing over Lamruil and choosing another elf (possibly one of their Elf (F12. MV 12. Cha 15 adventuring in Faerûn. Dex 16. and customarily carries the armorer. Str 17. ing. gaming Mourn The master of the undisciplined House Ahma- quissar is a handsome. He is a good. Wis 8. broad sword (specialist). Cha 16 difficulties in the past. Con 15. an ancient elven blade he obtained while adventuring in Myth Drannor. Lysanthir is a loyal servant of the queen. Knight): AC 2. but his disorganized manner and son (dagger). He is quite outgoing and somewhat frivolous this leader of her knights is second only to and has a fondness for humans. this item). with black hair and Nonweapon Proficiencies: Riding (horse). spear. THAC0 9. dagger. and gaining considerable mans flail. quarterstaff. a wet. Marikoth Weapon Proficiencies: Dagger. Weapon Proficiencies: Longbow. gam. For centuries before his arrival on the island. own number) or allowing an inexperienced king #AT 2. Level 12): AC 7. going as far east as Sem. experience and understanding of the lands of broad sword humans. and Ilyrana were to refuse the throne. Although she usu- Rennyn is one of Amlaruils most skillful ally sails well escorted by the swanships and spies. strel. spear. emotions for a Gold elf. THAC0 8. astrology. where the sight of her shining white rather distant and insular one. spear. She is known Nonweapon Proficiencies: Blind fighting. STR 16. morning star. Weapon Proficiencies: Blowgun. handsome Drow with long white hair. spellcraft and carries a pearl given to her by their ruler. Dex 17. that had the misfortune to attempt the destruc- tion of a rival household and fail. AL CG. Rennyn is only too capable of her ship out alone to sail beyond the Wave feigning interest and friendship in order to get Rocks. The Drow took to his new life with relative #AT 2. He was spared Lady Ryllae Windwalker when he agreed to give up his name and serve other Drow houses as an assassin. Many suspect that Lady Ryllae counts a sea elf Elf (F9/W9/T9. roaming the land. Con 12. Ryllaes green eyes and red-gold hair reflect a spirit as tempestuous and Rennyn Aelorothi stormy as the seas that she sails. gaming. She is moment that she leaves the island and comes highly outspoken and surprisingly free with her within reach. THAC0 12. She rarely Weapon Proficiencies: Longbow. She seems ill at ease on land. hp 54. for her love of the sea is strong. short bow. An experienced sailor. jug. Con 14. forgery. Karsellyn is still on Evermeet. Eilis- traee. dagger. patrolling the waters claimed by Evermeet. ancient his- He must assassinate Lady Karsellyn Lylyl. navy. AL relish. or other entertainer. Nonweapon Proficiencies: Direction sense. dis. tory. tumbling also capable of changing his appearance through the use of magic. dagger. warhammer without her enchanted cutlass +3. herbalism. Int 17. Dmg 1d8 (+1 because of Strength). hp 50. the assassin lies in wait. broad is a tall. MV 12. Currently. Lady Windwalker commands Evermeets beyond the reach of Mourns poisoned dagger. Infiltrator): AC 4. Cha some non-Drow enemies. crossbow. Ryllae sometimes takes frosty personality. heavy cross- and stealth. warrior. He bow. to have many friends among the aquatic elves gling. sea- Mourns current assignment is a difficult one. #AT 3/2. and is never broad sword. Cha 12 of a deck beneath her booted feet. ambassador to Evermeet from the Spells: 5/5/5/4/4/2 worshippers of the good Drow goddess. Dmg 1d6 (spear). sword (specialist) often clad in black scale armor. swimming. harpoon. knife. Wis 11. He is often sent on missions to the mainland. Dolphin. bowyer/fletcher. navigation Lytherraias. disposing of renegade Drow and trouble. strays far from her flagship. preparing for the most accomplished elves on the island. CG. weather sense. MV 12. but his true nature is a Gwynneth. He is a handsome Gold elf with a typically other Evermeet vessels. and is rarely seen in the same Mourn is the sole survivor of a Drow house guise twice. rapier where he enjoys masquerading as an elven min- Nonweapon Proficiencies: Blind fighting. Rennyn is guise. becoming a master of disguise Weapon Proficiencies: Longbow. even near to the shores of Moray and close to a mark or subject. sails bearing the sigil of Queen Amlaruil is 100 Chapter Six . His true appearance is striking. preferring the roll Str 14. ancestor or two. she is one of the hosts. Dex 14. conjurer. 14 moving by night. Elf (F13/W13): AC 5. manship. Spells: 4/3/3/2/1 Dolphin ranges far and wide. trident. Wis 13. Int 16. and wizard Unbeknownst to the Drow lady and her elven with no small amount of skill. but Shanyr. Wis 9. Weapon Proficiencies: Battleaxe. ria denies it. ple. running Evermeets chief eagle rider is considered Shanyrria Alenuath slightly crazed by the isles other inhabitants. An Despite his madcap lifestyle. broad sword. of fighter/mages known as the Bladesingers. broad sword. No one knows crossbow. including wild celebrations with sylvan Spells: 4/4/4/4/4/1 races. Int 13. and crossbow. longbow. scimitar eagle-back acrobatics. drinking contests. blowgun. Wis 15. dagger. passionate love affairs. Con 17. Dex 17. #AT 2. Skalanis with reddish hair and golden-brown eyes. Weapon Proficiencies: Battle axe. longbow. as a powerful warrior. She is often found in Evereska as well. MV 12. Dmg 1d8 (broad sword). vival. acting as an advocate and spokesman for Wis 9. what she seeks when she sails. hunting. AL CG. ger. spear. Windrider): AC 9. is a handsome Silver elf. and determined to defend the island at all costs. least of all her. plays. Lord Shar- Weapon Proficiencies: Battleaxe. Cha 15 She is vivacious and outgoing. ing (eagle). horse lance. dagger. herbalism Spells: 3/2/2 Lord Sharian Korianthil This famous (some say infamous) champion Elf (F15. Cha 13 the various bands of Green elves who also dwell Non-Player Characters 101 . direction woods. Sharian seems to have a Shanyrria is a member of the exclusive group special fondness for antagonizing Gold elves. fiercely loyal to the queen. Sharian is known active defender of the elven nation and its peo. rid- and ever eager to take to the waves. Dmg 1d8 (broad sword or shunning the company of both silver and Gold longbow). proud and loyal to her queen Nonweapon Proficiencies: Animal handling. Cha 16 Mounted on his eagle. MV 12. of the Green elves roams the forests of Evermeet. and enjoys out. NG. Int 13. dag. #AT 2. light door activities such as fishing. and intricate weapon dis- Nonweapon Proficiencies: Armorer. broad sword. hp 87.counted an omen of rare fortune by the Ffolk. Dex 16. periodically returning to the mainland to help He and his eagle riders are one of the isles most the various scattered elves who still remain potent military forces. decorated with wild THAC0 9. THAC0 6. stone beads in her hair. Lady Ryllae is a restless elf. hunting. blind-fight. AL exotic warpaint and a long tail of feathers and CG (neutral tendencies). hp 68. He Elf (F12/W12. Shanyrria is an unusual-looking Silver elf. or practice for the day when they are called to off on a mission against the followers of Cyric or action. fishing. survival sive. Bladesinger): AC 6. scimitar. spear. she spends only short periods on Evermeet. Dex 17. the agents of Zhentil Keep. Int 15. hp 65. scimitar Shanyrria spends much of her time alone in the Nonweapon Proficiencies: Agriculture. Verronthar. Str 15. elves. AL tattoos and often feathers and warpaint. His exploits on land are no less impres- ing. #AT 2. weather sense. THAC0 7. endurance. She is good friends with a tribe of cen. riding (horse). She wears especially wild and Dmg 1d8 (broad sword) or 1d6 (longbow). sur- taurs. fire-building. swimming in the lakes and rivers of the island. Str 15. Some claim she has some human ancestry. Elf (R14): AC 8. sense. Con 15. and frequent brawls. trident But still she sails. MV 12. Str 15. Con 15. ian is infamous for his near-suicidal maneuvers. They constantly train and there. longbow. sling. with shaggy black hair and high cheekbones. trident Faerie Dragon (great wyrm): AC 5 (1 when invisible). Tall and slender. Dex 14. Skalanis carries a bow +3 and the arrow several new spells to aid the elves against poten- Whitewing. Tanduras. that she herself has forgotten her exact age. AL helps him resist hostile magic. SA Breath weapon. This does not mean that Tyssak- lera does not enjoy a good prank once in a while. MR 96%. dagger. needed and has always retrieved it. the Sun. War Wizard): AC 7. #AT 2. AL CG Spells: 5/5/5/5/5/3/2/1 Tyssaklera is the queen of all the faerie dragons in the Forgotten Realmsor so she says. He respects Amlaruil and Nonweapon Proficiencies: Bowyer/fletcher. Tanyl Evanara acts as a sword of life stealing against opponents Elf (F14/W14. Tyssaklera mans flail. even for an elf. As a fighter/magic user he is unparal- counter with an owlbear back on the mainland. broad sword. CG. Int 18. and his dedication to Ever- His eyes are jet black. hp 24. herbalism acknowledge her as queen of all elvenkind. Wis 14. Tanyl is a striking figure in his suit of enchanted mail and his gleaming dragon helm. His face bears a Tanyl is the chief war wizard of the Tower of long. Cha 11 Weapon Proficiencies: Longbow. spear. THAC0 17. SD Invisibility. tracking. although her wings shimmer with rainbow colors and bright patterns. but he has so far refused to igation. He has developed lights. #AT 1. She may well be the old- est faerie dragon on Toril. His sword. She is pure black.in the deep woods. meets defense is legendary. of evil alignment. in fact. She is somewhat more serious than others of her kind. but with silvery high. leled on the island. and his ring of spell turning THAC0 8. She is so old. nav- obeys her wishes. spells. but she does turn her thoughts occasion- ally to serious matters. running. horse lance. Dmg 1d2. Those back on the mainland might not even know her name. MV 6/F1 24 (A). Dmg 1d8 (broad sword). Spells: 5/5/5/4/4/2/1 Skalanis is ruggedly handsome. Str 15. Con 13. which is a permanent arrow +3. horse. sling. The faerie dragon queen lives in a massive oak near the Farmeadows and is attended by a court of a dozen others of her kind of varying 102 Chapter Six . MV 12. white scara souvenir from an old en. tial invaders. and is particularly skilled in the Skalanis uses Whitewing only when it is sorely spells of a military nature. like the health of Ever- meet and maintaining good relations with Queen Amlaruil. hp 60. having gained the sort of wisdom possible only with great age. Str 15. Verrona realizes what hued wings. of the unicorns. hunting. Dex 15. spear. Cha 17 level cleric. The treasure is rumored to contain an ancient elven artifact. and sincerely hopes that it never happens. #AT 3/2. rainbow- any other elf. Int 14. Yathaghera. survival. the Winged Queen Although Yathaghera has no priesthood. it seems. Wis 16. She is a demigoddess bound to Toril and the Prime Material plane. This is the form in which she usu- she appears as a magnificent Pegasus with a ally deals with the elves. THAC0 10. MV 24/Fl 48. While elven female.ages. She is a quiet and reserved woman. broad sword Nonweapon Proficiencies: Riding (horse). #AT 3. More than rich silver mane and shimmering. tracking Lady Verrona commands Evermeets unicorn cavalry. known throughout the island as an outstanding warrior and talented unit commander. even after she has been Yathaghera is the ruler of the pegasi of Ever. AL abilities. more out of respect for tradition than anything else. She maintains a small hoard of treasure. horse-headed spect her but usually pay her little mind. She can also polymorph at meet and. Lady Verrona Eroth Elf (F12): AC 7. Dmg 1d8 (x2)/1d10. Wis 16. Yathaghera is actually a daughter devastation an invasion of Evermeet could bring of Eachthighern. asking that Evermeet be left in peace. quarterstaff. god of unicorns and pegasi. but often her heart does not seem to be in her work. reduced to 0 or less. will into the shape of a shapely. In addition to her enhanced 50. dagger. Dex 16. Int 15. THAC0 9. She serves loyally. Cha 15 Weapon Proficiencies: Longbow. Dmg 1d8 (broad sword) or 1d6 (light horse lance). Non-Player Characters 103 . horse- mans flail. nominally. ani- mal lore. MV 12. AL CG. and may cure serious wounds three Spells: 4/4/4/4/4/1 (wizard) times per day. She also regenerates lost hit points at a rate of 1 per round. hp normal Pegasus. Yathaghera can cast spells as an 18th- CG. she has several special abilities beyond those of a Pegasus Demigoddess: AC 1. Str 20. horse lance. Con 18. Con 12. who re. hp 50. She professes a dislike of violence and says that she constantly prays to the Seldarine. for in this case. Silver elves are exuberant. Gold elves are also obsessive perfectionists. This may revere Rillifane and other naturalistic deities. Sy-TelQuessir are nature-worshippers who sider them haughty and arrogant. and will playing them. Unfortunately. few outsiders are trusted company of fellow adventurers they are known enough to witness Gold elves revealing their to disappear for long periods of time. 104 Chapter Seven . rather than Constitution. iturn. and provides guidelines for role. their Gold elf cousins. They The Silver elves. Silver elf player characters can in the Players Handbook. tion. take the standard racial adjustments. Other kits. the following informa. devil- may-care individuals with a ready sense of Gold Elves humor. and so are dis. physique. or without long and careful in The Complete Book of Elves. information on devel. so the terms Gold and Silver are used throughout this text. to dis- lands Silver elves are also sometimes called traction. with deep senses of mercy. This chapter discusses some of the many This is not surprising. love. Green. consideration. or take a +1 bonus to all riding proficiency rolls. Silver. be any more than coldly distant and polite. or take a tion provides guidelines for individualizing -1 penalty to Wisdom. and Sea elves. The peaks and valleys of their Book of Elves) as Gray elves. to reflect their poorer judgment and hardier oping Sea elf player characters is also given. given their considerable different subraces and kits of elves who live on lifespan. In character. and sor. years on a relatively simple project. Gray elves. Combat is an exception to this cussed in general terms only. so they also receive an automatic +1 take the standard adjustments. sensitive beings allowed to become druid specialty priests. seem to be the case. called Moon or Gray elves. Elven Subraces Sliver Elves Four of the five subraces inhabit Evermeet. for the even on occasion. the Ar-Tel Unlike other elven subraces. Gold elves seem insular and tac. These elves receive Green Elves the standard +1 bonus to Dexterity and -1 penalty to Constitution. Many con. they are Although the major subraces can be played most like the high elves described in The Com- using the standard racial adjustments described plete Book of Elves. Green elves are Quessir are indeed emotional. rarely sharing their emotions. instead. are also include the Gold. Gold elves are natural The Green (Wild) elves of Evermeets woods can horsemen. It is unusual for Green elves to companions to share their feelings. are described in detail here. bonus to Strength and -1 penalty to Wisdom To outsiders. but this is warm up to outsiders to the extent that they will considered a great honor. tion can prove fatal. An individual Gold elf may spend the island. and the Torils Gold elves resemble that subrace known capability to instantly plunge into pits of despair on other worlds (and described in The Complete and melancholy. pursuing inner selves. Even in the row. such as rule. In addition. and causes confusion among visitors to Toril. each subrace. long and careful considera- the elven knights. outgoing. justice.Evermeet is inhabited by elves of every descrip. a love of beauty and laughter. Sometimes Gold elves feel close the worship of their gods and the practice of enough to non-elven friends or adventuring personal rituals. but in reality. Green elves tend to be loners. or Teu-TelQuessir. Several were originally included never act in haste. This sometimes emotions are enough to drive non-elves. but must take a -1 penalty to their Intelligence Elven cavalry warriors often take this kit. but invincible handful of defenders. book. the knights of the are also available to elven PCs. the Sea elf has collapsed and will die in 1d6 hours unless Description: Only the finest Gold elven warriors placed back in the water. races that are particularly appropriate to the kit. this is dismissed as a fable. each worth a dozen ordinary warriors. Silver elves are the most common archers. As their mounted upon proud. Strength 14. Elven archers are especially common on through the use of elfrunes. the elite defenders of The Sea elves rarely venture out of water and Evermeet. javelin. also see the Windrider kit in The Complete bonus to hit with bows. Some have suggested sub. dom 12. Most knights Archer must remain on Evermeet. however. Dexterity 16. While they do not receive a +1 ever. but described in detail. If the roll fails. available for muster at the queens orders. By tradition. The first roll is normal. but some adventure on This kit is to be found in The Complete Book of the mainland.Green elves under the influence of alcohol have Barbarian been known to shed their haughty manner. bow. white lances and enchanted land. and but these should not be considered restrictive. Wis- feel free to do so. a Sea elf player character must have very elven long swords. Constitution 15. Sea Elves Beast-Rider Evermeet Sea elves gain a +1 bonus to Dexterity. Weapon Proficiencies: Required: lance (any. are chosen as knights. keeping contact with Amlaruil Elves. sword (any. How- experience. barded moon horses. If must have the following minimum attributes: you would like to play a Gold elf savage wizard. Role-Playing Evermeet Elves 105 . Their secondary role is as Warrior Kits personal defenders of the queen. player choice). Resplendent in shining elven plate. every hour they are out of the water. the elven knights are a small compelling reasons for adventuring. but subsequent rolls receive a Elven Knight cumulative -1 penalty. One legend inhabit Evermeet. armed with tall. Recommended: battle axe. Evermeet and many serve as scouts or guards. Role: The knights are among the leading de- fenders of the island. while new kits are hood to the human ShaQuessir Mirabella. they are given a +1 Book of Elves and the Unicorn Rider kit in this bonus on attacks with spears and tridents. elven knights are Gold elves. with player choice). long- Green elves numbering slightly fewer. Those published Elven Court at Myth Drannor offered a knight- elsewhere are so noted. originally described in The Complete Fighters Handbook. Elven knights must be of good alignment. Character Kits although membership has sometimes been Elves of every possible class and combination offered to those of other subraces. dagger. Many Green elves use this kit. primary motivation is the defense of their home. The following character kits claims that centuries ago. so are not well known as adventurers. de- because of the limited nature of their undersea tailed in The Complete Fighters Handbook. The ancient dragon-riders of Evermeet are Sea elves must make a Constitution check also beast-riders. Nonweapon Proficiencies: Bonus proficiencies: Unicorn Rider riding (land-based. cate with their mounts. dard fighters starting wealth of 5d4x10 gp. additional +1 bonus to hit all Drow. bow Wealth Options: Elven knights receive the stan. Elven knights receive a +4 bonus to reaction Charisma 15. animal Description: This kit is open to female elven war- training. land. book. endurance. and can freely communi- Silver elves are naturally attracted to this kit. Swashbucklers heroic personae and carefree This unicorn has ostensibly agreed to serve the ways suit the Teu-TelQuessir well. hoping to find unicorns who will Equipment: Elven knights must start play with agree to serve for a year. of Evermeet. Recommended: animal handling. rider for one year. horse). regardless of 106 Chapter Seven . They receive an cenaries. giants. Their sacred duty is a code of honor in the same manner as the Cava. horsemans flail. swords. rolls from all elves. with a mounted lance. or riders have been known to visit Faerûn main- other evil creatures whom they encounter. horse mount (see Chapter 9). Dexterity 16. Special Benefits: Individuals with this kit Swashbuckler receive a +5 bonus to their reaction when en- countering unicorns. dwarves in their presence. survival this kit. Constitution 15. This is in addition to normal elven on Faerûn mainland acting as adventurers. knights. either as adventurers or on missions from Most elven knights retain a prejudicial dislike Amlaruil. the unicorn will agree to chain or elven plate when they can afford to. mace. at best. serve indefinitely. riors. A unicorn rider receives a unicorn mount. mer- bonuses with these weapons. Each year thereafter. They are known for their undisci. Unicorn riders must be female and must have All elven knights begin play with a moon. Role: Unicorn riders are treated with near-reli- Special Hindrances: Elven knights must follow gious awe by other elves. Recommended: All mounted weapons. Indifferent column. however. Equipment: No special requirements. of the table. Wisdom 13. Several regi. general). like the elven lier kit (see The Complete Fighters Handbook). etiquette (general). riding (land-based. however. they are available for instant mobiliza- They must defend any elf they see in need and tion should the queen require it. ments of swashbucklers serve the queen on the DM must make a reaction check for the uni- Evermeet. or agents of Evermeet. or pick. Weapon Proficiencies: Required: lance. (warrior). goblins. Recom- mended proficiencies: animal handling. Nonweapon Proficiencies: Bonus proficiencies: Savage animal training. but some also remain els they gain. the following minimum statistics: Strength 13. In the case of a PC uni- one sword and must purchase a suit of elven corn rider. the defense of Evermeet and. (any). corn (with the above +5 adjustment) on the plined and rowdy ways. these fighters go into the woods gaming (warrior). spear. and an additional +1 Several hundred unicorn riders serve Queen bonus with bow and sword for every three lev. described in The Complete Fighters Hand. Each year. for dwarves and will. unicorn. so long as the rider treats it Special Benefits: Knights receive +1 bonus to hit well. heraldry. Particularly primitive Green elven warriors take direction sense (general). only tolerate Secondary Skills: groom. Some unicorn must fight any orcs. detailed in The Complete Fighters Handbook. hunting. Amlaruil as elite cavalry. Drow. armorer. Wealth Options: Unicorn riders receive stan. take flight and attack. with their wild defense.how well the rider and mount get along. On a Wilderness Runner result of Cautious. although a few are Silver elves. Handbook. and Labelas Enoreth. Silver elves. even by other Silver wondrous plants. and the Most wilderness runners on Evermeet are Green character must attract a new one. Barbarian/Berserker Priest The giant raptors from which the Eagle Hills derive their name have been bred and domesti. for their independent temperament is best result. The icy ride Herbalist through the stormy skies above Evermeet is truly an exhilarating and terrifying experience. Elven barbarian priests are most often of Green cated by the Silver elves. Gold elf windriders are a this kit. and today a corps of elf extraction. The Gold elves prefer the disciplined and Pacifist Priest deadly precision of the pegasi when it comes to mounts. Hanali Celanil. who sternly and loyally defend the book. A good number of wilderness warriors remain on The windriders of Evermeet are those who ride the Faerûn mainland. and Green elf herbalists are elves. fully and combat from the back of a giant eagle is detailed in The Complete Book of Elves. The realm of Evermeet is full of rare and eagle-riders are considered. roll again without the adjustment. These beautiful winged horses are eas. but they are specialists in their identification and use. most members of this kit. dragons. Green and Silver elves commonly choose this Windrider kit. to be somewhat demented. still treated with considerable respect. are well-suited to this kit. On a result of Threatening or This kit is found in The Complete Book of Elves. This kit can be found in The Complete Priests meets defense forces. the unicorn departs. or hiring out as guides. are Green both difficult and dangerous. roaming the land alone. Hostile. however. the unicorn agrees to serve for another suited to this ranger kit. queen and do not engage in the undisciplined indulgences of their silver brethren. year. particularly those priests of Seha- ier to control and are more capable of formation nine. the pegasi. described in The Complete Priests Hand- proud breed. Prophet Priest Elven prophets are rare. windriders forms one of the elite units of Ever. Many elves. Only the bravest and wildest of the Silver elves choose to become eagle-riders. Not surprisingly. and devil-may-care attitude. Wilderness Warrior dard starting wealth for fighters. and giant eagles who de. but many windriders are Gold elves as Priest Kits well. but their pronounce- ments are highly valued by the elves of Ever- Role-Playing Evermeet Elves ● 107 . The Silver elves prefer giant eagles as mounts. They are among the elite of Queen riors also form an important part of Evermeets Amlaruils military. On any other elves. adventuring. Teu-TelQuessir elves. and many roam the forests of Evermeet. These war- fend the isle. as they are said to be dangerous and uncontrollable. changing that involves using hides and other Nonweapon Proficiencies: Bonus proficiencies: animal parts to transform into an animal form. spear. Secondary Skills: Skinwalkers must select from fane Rallathil live apart from their brethren. or one of the other wilderness-oriented Seldarine deities such as Solonor Thelandira or Priests of especially primitive Green elf tribes Erevan Ilesere. When taught the secret rituals of skinwalking by older first created. direction sense (general). Recommended: fire- 108 Chapter Seven . Skinwalking is a special magical form of shape. or for advice Handbook. knife.meet. often take this kit. club. forester. short bow. Barred: Skinwalkers must worship Rillifane Savage Priest Rallathil. Most prophet priests are Gold elves. either fisher. Description: Some Green elven priests of Rilli. great respect and often fear. the kit is fully detailed in The Complete Priests but turn to them in times of crisis. which is described in The Role: The Green tribes treat skinwalkers with Complete Priests Handbook. dagger. and to learn more about the works of nature. Weapon Proficiencies: Skinwalkers are even Those who follow this path long enough are more primitive than most Green elves. javelin. seeking out a solitary existence in the forest. or hunter. cies can be selected only from these: longbow. a skinwalkers weapon proficien- priests. on major problems confronting the tribe. Skinwalkers Skinwalker exist to help their tribes in times of danger. and Other Green elves tend to avoid skinwalkers. A skinwalking priest takes the form of his or ing. armor and weapons in which they are proficient regardless of the priests level. Level Frequency Duration Weapon Proficiencies: Required: none. although there are some lies in a coma for 2d4 days. Totem-sisters are also 1 Crow considered wise women and sages. Role: These women craft beneficial totemic The priest must then follow the animal for 1d4 images for their tribe and are considered great days. weaving (general). similarities. magic. and Hanali Celanil. and harvest. the priest does not die. Recom- 1 Once/3 days 2d6 hours mended: longbow. pottery. spear. according to the fol. Secondary Skills: Totem-sisters can choose their own secondary skill. Recommended: fire- 6-10 Once/day 3d20 hours building. practitioners for advice and counsel. help with planting sary to change form into that of the totem ani. swimming. in animal form must successfully save. her totem animal and includes all statistics of Equipment: Skinwalkers can buy only leather the animal. weaving (general). herbalism (priest). wood or stone charms inscribed with pictorial symbols. death Special Benefits: Skinwalkers specialize in magic or also die in elven form. and retain their human 2d6x5 gp. but ease of lycanthropy. vs. Aerdrie 4 Fox Faenya. These mysterious elves create small mal. 8 Lynx Barred: Totem-sisters must worship the three 9 Mountain Lion or Cath Shee goddesses noted in their embodiment as Ang- 10 Bear harradh. Roll 1d10 Description: A handful of Silver elf priestesses and refer to the following table to determine the are practitioners of the ancient secrets of totemic animal. 11+ At will Indefinite herbalism (priest). If the saving shape-changing. or the DM can select an appropriate ani. and bless warriors going into bat- mal. often con- 2 Hawk sulted on important issues. This is not the same as the dis. births. 2-3 Once/2 days 2d10 hours Nonweapon Proficiencies: Bonus proficiency: 4-6 Once/day 2d20 hours artistic ability (general). All must be 6 Raccoon female. They also serve as 3 Coyote or Cooshee priestesses of the goddesses Sehanine. They attend to gain the enlightenment and wisdom neces. the skinwalkers totem animal appears. Role-Playing Evermeet Elves 109 . but most are 7 Rabbit druids. lowing chart. as well as their sin- 5 Otter gle embodiment. intelligence while changed. These statistics remain the same. After 1d4 days. Angharradh. which can pass special magical abili- Die Roll Animal ties on to their owners. bless young children. When created. throw is successful. Particularly successful totem-sisters are The frequency and duration of the priests sought out by other tribes. They may be clerics. and aspiring totemic change increases with level. Skinwalkers can freely change from Wealth Options: Skinwalkers start with only animal to human form. heal. healing.building. tle. a skinwalker priest enters the Totem-Sister woods to fast and meditate. at the end of which period he or she is said sources of wisdom and comfort. Any priest slain when first created. Their songs tend to be Huntsman bright and cheerful. The DM can nation. creating new songs to the glory in the Fighter/Thief Kits elven race or Queen Amlaruil. of song and story specialize in retelling ancient legends. ing in a different weapon. resourceful elf. hide. alone. They often tattoo them- Mage/Thief Kits selves with old runes and symbols and their Elven Minstrel armor and weapons are all of great antiquity and beautiful craftsmanship. Equipment: A totem-sister can initially pur- Fighter/Mage Kits chase only the following armor: shield. acting as her War wizards are described in The Complete Book agents and as defenders to those communities of of Elves. leather. A few These wilderness-living rogues are most often of Gold elves have been known to follow this path. Again. acting as independent hunters. trappers. war wizards can be of any elves that still exist on the mainland. They form an important part of the Most minstrels are Silver elves. On Evermeet they are orga- Wealth Options: Totem-sisters receive the nor. Many still live on the mainland. Green or Silver elf extraction. elven minstrels are common on Ever. On Evermeet. and spellcasters. although they will slow the pace with an occasional tearful ballad. Special Hindrances: Totem-sisters can never Bladesingers are terrifying weapons experts wear armor heavier than chain mail. but their larcenous ways keep them there. Spellfilchers can be found on Faerûn. is not terribly common on Fighter/Mage/Thief Kits Evermeet. studded leather. be found in The Complete Book of Elves. Bladesinger Special Benefits: Totem-sisters are trained in the use of totemic magic and inscription (see Chap. and brightening all those places they visit. and bounty Spellfilcher hunters. War Wizard meet. subrace. padded. The huntsman is a though their songs are often solemn and their tough. A totem-sister learns one totemic image of singers are dedicated to the defense of the elven her choice per level of experience. each specializ- mal 3d10x10 gp starting wealth. nized into small warrior lodges. detailed in The Com- plete Book of Elves. Originally described in The Complete Bards Handbook. the larcenous nature of these elves (even though their larceny is intended for the good of 110 Chapter Seven . used to living by wits tales slow and sad. Details on this kit can with a new symbol by a higher-level sister. and many of them journey back to Faerûn also rule that a totem-sister character has learned to help defend those elves who stayed behind or another symbol through study or been rewarded have yet to join the Retreat. An elite group of elven fighter/mages. and Collector away from the serene society of the Green Isle. Many roam the byways of Faerûn. the blade- ter 4). and some bear Amlaruils elfrunes. These masters islands military defenses. Full details on this kit can be found in The Complete Book of Elves. They are even more dedicated to the ancient ways and styles of dress than other Silver elves. This somewhat lawless kit. where they use their talents Role: More than any of Evermeets other de- to liberate lost elven treasures and return them fenders. Nonweapon Proficiencies: Required: none. The high mage kit is a bit different from other Militant Wizard kits. and must elves. high magi are High Mage required to serve Evermeet. Weapon Proficiencies: Required: none. The Gold elves tend to look down realm. and must swear an oath to reject the gifts and treasures they provide. Role-Playing Evermeet Elves 111 . This kit is agree to serve Evermeet and Queen Amlaruil.elves as a whole) keeps them from inhabiting Preferred Schools: High magi can be from any Evermeet in large numbers. The place the welfare of Evermeet before all else. a high mage terious individuals and the powerful forces at would rather die than violate this oath. and must always put the isles welfare before their own. Wizard Kits Special Hindrances: As noted. but substantial numbers of this group can ing such spells. These individuals. Again. Silver elves are only too happy to deal with Secondary Skills: Whatever secondary skills the members of this group. Little is known about these mys. and level limitations. this might not truly be consid- also be found on Faerûn. to found in The Complete Wizards Handbook. The collector kit is fully described in The Com. plete Book of Elves. who knows better than to lives and souls over to the protection of the ask questions. have access to powerful High magi also swear an oath never to dis- magic denied to human mages and apparently close the secrets of high magic. ered a benefit. their disposal. Elven scouts are important to Evermeets de. however. mostly of Gold elf ancestry. ever conquer the isle. Full information on the infiltrator kit High magi can break the maximum level limit can be found in The Complete Book of Elves. This does Description: A small circle of extremely wise and not necessarily mean that a high mage must ancient Gold elves serves the queen and her spend all of his or her time on the island. war wizard. Many court as the high magi. acting as spies. Equipment: Whatever equipment the wizard possessed before taking this kit. guides. merce. All are under the direct command of upon collectors. and in rare cases. remain on Faerûn. Infiltrator Special Benefits: The primary benefit of a high mage is the ability to cast high magic spells. professional nonetheless. with Intelligence and Wisdom scores In addition to the fighter/mage kit. who are Queen Amlaruils agents and might be sent seem to have exceeded normal elven lifespan on missions to Faerûn mainland. or to even ac- to other elves. but at the same time do not Queen Amlaruil. except that their magic is suffi. of 17 or above. Most collectors school except necromancy. the death (or undeath) if necessary. knowledge that it exists. but is highly sought after by elves naries. majority of its practitioners. for elven wizards. see following). using the Slow Advancement option (or other options at the DMs discretion. Given the potentially disastrous results of cast- fense. Wealth Options: High magi retain whatever cient to destroy Evermeet itself should invaders wealth they gained before taking this kit. and make up a wizard possessed before taking this kit. High mages must abandon all many militant wizards also exist among the other kits in order to take this one. thieves. in that it is open only to wizards of Level 10 or higher. the high magi have given their very to Queen Amlaruil. this kit is popular Green elf wizards commonly take this kit. Details on the kit can Evermeet PCs to exceed level limits through the be found in The Complete Thiefs Handbook. Thief Kits Other Kits Thieves are not welcome on Evermeet. DMs who already use this option Buccaneer may allow elven PCs to earn experience at the normal rate while on Evermeet (only). Those that are present keep their ready to destroy any undead that appear. Complete Wizards Handbook. The kit is fully detailed in tailed in The Complete Wizards Handbook. the Green Isle. For because there are few undead there. It is to be found in As Evermeet is home to many ancient elves. many thief kits are absent or rare on benevolent baelnorns. except for this reason. use of the Slow Advancement option (see DMG. quarry. The Complete Thiefs Handbook. or do not increase in level at all. but large scale theft is not. many of its inhabitants have gained far more experience than any short-lived human. although a few have been known to commonly serve as scouts. A few exist on the island. scouts are well represented wizardly mystic kit. DMs may want to allow up their independent lives. A full description of the buccaneer kit is to be found in The Complete Thiefs Handbook. Acrobat Exceeding Level Limits This kit is relatively common. or use them in other undead slayers remain on the mainland. option. Swashbuckler Savage Wizard Like the swashbuckler-fighter. Green and Silver elves most Gold elves. de. Most mystics are Silver or in Evermeets army. with Silver elf rogues. and long lifespans. service to Queen Amlaruil on missions to the where they hunt down and destroy their cursed mainland. many have remained on Faerûn rather than give To simulate this. Chapter 2). Details on this kit are be Green elves. mostly elves is tolerated. meet. as its thiefly ele- ments are kept to a minimum. Most larcenous habits to a minimum. Several Adventurer of the NPCs listed in Chapter 6 have exceeded normal elven level limitations because of their Most adventurer-thieves are Silver elves. A certain Undead Slayer amount of playful larceny among the chaotic and undisciplined ranks of the Green and Silver This kit is relatively rare on Evermeet. 112 Chapter Seven . The Complete Thiefs Handbook. While not Many Silver elf sailors use this kit and turn its on Evermeet.Mystic Scout Evermeet is an excellent environment for the As may be guessed. The kit is fully described in The in The Complete Thiefs Handbook. elves use the Slow Advancement somewhat lawless skills to the benefit of Ever. Full details on this kit are to be found in The Complete Book of Elves. . his home in the how to get there. through the gate on Evermeet and arrive in Blackstaff Tower. where Arunsun offers what help he can. able to assist and transport elven travelers and form to low-level parties. The isles magical defenses city. Carreighs ship. and his Isle. and offers aid and characters in Evermeet adventures. occasionally smuggling. knowledge that Mirt exports elven goods from There are many adventure possibilities involv. through a personal elfrune and a crystal ball hid- vent the inventive DM from involving low-level den deep within his mansion. especially after the form a potent barrier. Evermeets Allies The most obvious way by which adventurers Carreigh Macumail can reach the island is through the good offices of Queen Amlaruils allies. There are only a few avenues nephew. pirates. In the past few years. accident. What is not they are with details about how Evermeet is de. Danilo. Elven agents are often sent magical ability. Lord Khelben Arunsun is a powerful mage whounknown to Getting There mosthas a two-way gate to Evermeet in the The most basic question regarding Evermeet is lowest level of Blackstaff Tower. Evermeet and its environs are potentially dan- gerous. of course. or in cases of extreme dan- or overcoming the isles defenses with superior ger to the island. through which visitors can approach Evermeet Arunsuns involvement with Evermeet has without being teleported to a totally new location. He maintains contact with Amlaruil level adventurers. the isle. one would be justified in wondering how status as ShaQuessir. Many of these adventures Mirt is a valued ally and friend to Evermeet. and possibly more than inexperienced Khelben Arunsun characters can handle. DMs may adjust the the continent. pre. to expand upon them. Although it is common there would be any chance for adventure here. Captain Carreigh was made ShaQues- citizen of Waterdeep. Another Lord of Waterdeep. one which few can suc.After reading the preceding chapters. few know exactly how he comes by ing the Green Isle. involve characters in potentially world-shaking and his commercial contacts are only the tip of events. played a significant role). but he will do this only at the queen. divine aid. Mist- 114 Chapter Eight . known is the true extent of his relationship fended and how difficult it is to reach the Green with Evermeet and Queen Amlaruil. replete as as one of the secret lords of the city. A handful know him also sir by Queen Amlaruil. Arunsun has the ability to send individ- These avenues may be outright invitation from uals to Evermeet. Aer- Most know this prominent trader as a wealthy ilaya. the iceberg. This does not. infamous Elfshadow incident (in which his cessfully penetrate. Sword Coast. Mirts merchant fleet is also avail- difficulties of the following guidelines to con. Owing to his friendship with the Green elf druid. or be given status as This Moonshae native and former pirate in the elf-friends (ShaQuessir) themselves. but remember that those on missions for the queen. Amlaruils request. magical mishap. Some more Sea of Fallen Stars now plies his trade along the prominent ShaQuessir are listed here. or Norland raiders. grown. and are consequently for relatively high. shelter to the queens agents while they are on tainly complicates matters. and this chapter is intended these items. or en- gaging in piratical activities against other law- Mirt the Moneylender breakers. but it cer. is one of a tiny handful of non-elven While this is an excellent plot element. To have arrived on Evermeet only to be confronted and exiled certainly will not seem satisfying to most play- Mishap ers. in which case exception being certain highly chaotic bands of PCs accompanying him may become involved Green elves). they will likely confront any unin- in affairs on the Green Isle. vited characters with weapons at the ready.Walker. service to the queen (stopping an invasion. or to give even a malfunction by Evermeets own defenses them an important mission to atone for their that actually sends a ship or other vessel closer trespass. independent. The Accidental transportation to Evermeet is a good characters may arrive immediately before an plot device to get characters involved in adven. tective of their freedom. Those who came with violent or larcenous intent cuing a prominent agent. or those who arrived on Evermeet by accident. It is possible that the captain ably open hostility. will be imprisoned or sum- meet. or given elfrune items enabling and those who have committed crimes against communication or direct teleportation to Ever. char- tures on the Green Isle. While most elves are not might be called to Evermeet on an emergency inclined to slay foreigners out of hand (the while transporting passengers. the inadvertent discovery of a gate cruited to help fight. the elves in the past. parties who take it. and all elfrunes there. Uninvited outsiders are ing elven treasures. rather than away from it. may result in the characters becoming allies of Adventures in Evermeet 115 . visit the island. never to return. There are several alternatives to this. This is not a favor to be granted lightly. and given permission to they came from. Of course. to Evermeet. and may be re- or gate spell. If any secrets regarding gates or meet and used for invasion or to enable thieves other magical access to Evermeet are known. Especially trustworthy elf-friends may be marily slain. and immediately escort them to Leuthilspar. The elves of Evermeet are Carreighs services to the queen include trans. and transporting elven likely to meet with extreme suspicion and prob- pilgrims to the isle. retrieving a lost trea. these incidents do not necessarily who will dedicate their very lives to the task. will have their memories magically erased. or elf-friends. there to face the judgment of Queen Amlaruil. attack by Evermeets enemies. make for exciting role-playing. a crash-landing by a spacefaring ship. res.) may be rewarded with status as Sha be immediately teleported or gated back where Quessir. for the may simply be sent away with instructions gates and elfrunes may be turned against Ever. such as a miscast teleportation are not involved in the attack. Known enemies of Evermeet. Successful completion of such missions to Evermeet. and sure. Anyone who uses runes or the location of and other magical transportation devices confis- gates in this manner will be hunted down and cated. to enter the isle and steal the many treasures these will be selectively erased. finding an old elfrune in a treasure The queen may be suitably impressed by the hoard. the ships allowed to enter Evermeets waters with. mishap route has some severe hazards for out triggering the isles magical defenses. magical gates to and from the isle. return. etc. In this case. provided with the location of one of several Those whose intentions are relatively benign. and fanatically pro- porting goods to Mirt the Moneylender. Several possibilities exist acters will have to persuade the elves that they to get them there. Becoming Allies Magical examination by the queens high Outsiders who have performed a great enough magi will reveal characters true intentions. slain by bladesingers or other elven avengers. or characters to make them her agents. highly insular. selves to simply brood and let the hatred simmer tance from evil gods such as Cyric. With Ever- aid from the elves traditional enemies. attackers on false pretenses and only discover chantments surrounding the isle to let a fleet the true nature of the invasion later. intended overcome with powerful clerical or elemental to be driven into combat as cannon fodder. the treasures. They might have been become involved in Evermeets affairs is through traveling with one of Amlaruils allies (such as an invasion by a hostile power. such as meet so well defended. including those who covet their trea- Still. 116 Chapter Eight . Weather patterns and currents may be be forced into service by the invaders. and even Evermeets Enemies then the cost in money and resources might be prohibitive. secretly-discovered or magically-created gates. such as one destruction of the island itself. only the reason. A few enemies. for the elves. Mask. They might be on the The most cataclysmic and. and ultimately and facing its fanatical defenders. Or enchantments. Despite Ever. and will not hesitate to do so should the oppor- mass-teleportation. death. and attack from underground. characters fight. meets potent defenses. Whatever potent and high-level variety. or as the decades turn to centuries. or simply wish to are capable of such an attack. and called upon again to assist the normal defensive measures of Evermeet are use- isle. having arrived most feared means by which characters might there through mishap. possibly ending in the extremely powerful invasion force. even given the vast profits possible Over the centuries the elves have gained many from such a venture. most likely to launch attacks. violent. Here. gifted with elfrunes or other valuable may mass to attack from underwater. manner island. meet. are still capable of Other invasion routes include attack through doing harm to the elves and their last citadel. but more challenging. financed by a major Realms nation. and regardless of the side on which the best-trained and most well-equipped of war. particularly power-mad wizards or kings sures. both overt and rounding ocean have long hated the elves and hidden. there are ways in which and be forced to accompany the NPC to Ever- attackers can reach her shores. less. In addition. Carreigh Macumail) when the crisis breaks out. could afford to attract or keep together such a force. where they might be recruited to fight Attacks from the air or sea must first over. and they must be met head-on by the Sea elves. nurse ancient grudges. Characters can become involved with an inva- Invasion sion in a number of ways. those others described in the following section. They might be hired by the enough of the teleportation and illusion en. especially if given see destruction. Only an disastrous struggle. most must content them- the creatures of the Underdark or divine assis. tunity ever present itself. enemies. They might through. they might voluntarily join the invasion in the All of these castings must be of the most hope of massive plunder and booty. Good-aligned charac- the Zhentarim) might be able to cast dispel ters will be loath to participate in such an obvi- magic spells sufficiently powerful to overcome ously evil plan. however. These are the powers The sahuagin and scrags (sea-trolls) of the sur. against the invasion. Sufficiently high-level wizards (who in which characters can become involved is as may be available through contacts with Thay or part of the invasion force.the queen. come the magical defenses that surround the A less savory. an invasion of Evermeet would riors would be capable of invading Evermeet certainly be a furious. upon Evermeet. the island when the attack begins. and mayhem. The true extent of the underground world is tance and possible concessions. as possible. Their contact ership of the Inner RingManshoon. the island. Fzoul. They may sell the information to other tracking down and eliminating Amlaruils enemies of Evermeet. and even known that many subterranean races hate and request the right to join the Retreat and live on fear the elves and all they represent. It is ing peaceful contact with Evermeet. Evermeet is a potent lure to The oldest and most ferocious of Evermeets such individuals. An alliance with illithids. meets trade and espionage operations. who has had to fight off magical support. evil network is dedicated (among neath. hold a deep grudge discover as many secret routes to Evermeet. and with Evermeet is limited in the extreme. the riches. The that ended in their exile. illithids. however. The worshippers races of the derro. the hatched several plans for plundering the isles Drow. and the Black Network has enemies are the elves own wicked cousins. This network other things) to controlling the trade routes may be used for attacks or raids on Evermeet Adventures in Evermeet 117 . many Drow set. the dark elves confine themselves to mation. but tion. Sememmonhave made it a major priority to Most Drow. the Zhentarim under the lead- occasionally raiding the surface. Living in their subterranean cities. hoping to win assis. The Zhentarim then there may well be a tunnel network be- This secret. tunnels and caverns honeycombs the crust of Toril. Evermeet. Currently. at least two gates. enabling individuals to travel all over the planet without once seeing the sky. others are alien and hard to comprehend. or at least near. or Carreigh Macumail. or other Underdark species who wish to attack Evermeet from underground is another The Underdark possibility. If this is true. warriors. against the surface elves for the ancient conflict including elfrunes and gates. dispatch thieves or spies to the isle. but those who sell to the networks agents lack the means and the organization to do so. There is a small faction within the Drow that The ways and motivations of the Underdark wants to make peace. If routes. however. however. Manshoon has also toyed with using naval This is not to say that the dark ones will not force to disrupt Mirt the Moneylenders trade act directly against Evermeet and the queen. along the Sword Coast. number the elves. and so has made contact with pirates and presented with the opportunity. Queen Amlaruil in secret. the Drow ambassador Any opportunity to do the elves harm would be Karsellyn Lylyl-Lytherraias is meeting with eagerly seized by such groups. other unscrupulous individuals to increase pres- tlements will gladly contribute to a direct inva. sure on Mirts ships and employees. and of the goddess Eilistraee have considered mak. including sion or other attacks with money. and disrupting Ever. often disappear. but have yet to use the infor- Currently. fighting each other and to open warfare. beholders. but the outcome unknown. and accumulating The Drow wealth and power. Many would still like to Zhents will offer to pay well for such informa- take vengeance against the surface-dwellers. The Zhentarim have learned the location of Drow activity against Evermeet is limited. allow too many people to share its secrets. Drow spend much of their time caught up in Devoted more to intrigue and covert acts than internecine struggles. for the Inner Ring is loath to despite the fact that the Drow now greatly out. several Zhent-inspired attacks recently beholders. Some claim that a vast network of of her mission is not yet known. or use it themselves to agents on the continent. and ShaQuessir status by Queen Amlaruil. in The Complete Book of Elves. lies near Ever. but always they have been turned Evermeet limits its usefulness as an actual set- back by the maze of coral reefs that surrounds ting for extended campaigning. with another evil god. and by the combined efforts of Amla. such as Panzurial of the pared. and may well see Evermeet as a source of evil gods will come about. Malar has created a num. of time before another invasion from the sea The few human friends of the isle. and nurses a deep potential shelter. challenge the Seldarine and their defense of space have noted an increase in neogi activity of Evermeet. Another approach to the island of Evermeet is to use it as the entire basis of your AD&D® cam- The Coral Kingdom paign. the possibility exists Ortheel. least once in the past. while This god of monsters and abomination nurses a gnomes and dwarves will be shunned. eminently suitable as a Still. to the island. late. meet. Elven PCs may be developed based upon This vast and evil empire. the scrags. Evermeet is. evil sharks. Thus far. and the aliens may also have made contact with several of the other evil powers listed here The Evermeet Campaign for assistance in operations against Evermeet. the elf-eater. He may ally which the elves of Evermeet are less well pre. On several elves and normal PCs who have been granted occasions. The most infamous evil allowed to live on the island and use it to recu- 118 Chapter Eight . but it is known that while Silver elves are relatively well inclined Malar and Corellon Larethian have clashed at toward them. gin and their masters. Humans and halflings are Malar the Beastlord most likely to be welcomed on Evermeet. ventures involving actual attacks upon the isle. Gold deep hatred of the entire elven race. made up of the sahua. No one elves harbor a deep prejudice against half-elves. The elves of Realm. both sea and otherwise. the relative peace of the island of Evermeet. al- though recently Ityak-Ortheel destroyed the The Neogi Evermeet gate in Synnoria. but it is certain to new conquests and plunder. knows exactly why this is. characters may be a mixture of the Moonshae Islands to the east. or Talos the hulk servants are deadly enemies of elves in Destroyer. forming a threat to both the Green Isle and Alternatively. and other sources. The Beastlord con- Attack from Realmspace is a contingency for tinues to plot the elves destruction. the information given in the preceding chapter. specifically created to slay and continues to represent a considerable threat and destroy the elves and their works. ruils sea elf allies and her warder-beasts. however. such as Mirt tests the isles defenses. and Carreigh.itself. Sekolah of the sahuagin. with vast resources and the Green Isle and its riches. legions of sahuagin. the Coral Kingdom casts envious eyes on base for adventurers. except for ad- the island. Although no Underdark species have yet creature is the tentacled horror known as Ityak- been detected on Evermeet. other malevolent sea creatures have attacked Of course. Time will tell if such an alliance of space. are major exceptions and PCs would have to be considered quite special to merit such treatment. These rapacious aliens and their umber kraken. Most Keep in mind that it is quite unusual for non- elves on Evermeet believe that it is only a matter elves to be allowed to actually stay on Evermeet. the powers of the Seldarine have kept Evermeet safe from Malars ravages. hatred of elves. Elves in an Evermeet-based campaign will be ber of evil creatures. tures taking place on and involving the island of Evermeet. long thought lost. one and track them down. and must enter. will not even be invited. Khamathogh seems unaware of friend status are required to have an elven the weapons uses against Evermeet. and give them shelter when on the tence or not. ing the elves. an meets treasures may be loaned to them for evil warlord in the Endless Wastes. Amlaruil offers the assistance of several of her land. Finally. The benefits of the locate gates. important missions. wipe out the rounding Evermeet. the Underdark. and derro. including mind-flayers. Corellons Grove. Thus far. All of these acts are vital to Ever. him the chance to find out. First. and those who worthy characters will be asked to go on this help carry them out are sure to earn the grati. take the sword. has been dis- be available to such elves. Those who have not yet been given elf. chanted items (on loan). but adaptation to different settings and campaign types are also provided. but it is likely portation and similar transportation spells. to retrieve lost artifacts port it back to Evermeet. nothing more than ugly rumors. Already. a powerful enchanted weapon (broad underdark creatures lurking in Evermeets sword +4) with several special powers. stealing the loaned items. to rescue elves in peril on the main. and should any of the party have a Adventures change of heart later. for the tions that the queen wants answered. described in Chapter 2) will The sword. the ever. reputation to build an army of brigands and evil sir may also remain on Evermeet as long as they creatures. covered in the possession of Khamathogh. It is even possible that the reports are renders its wielder immune to all forms of tele. and some of Ever. highly dangerous artifact called the Sword Characters must investigate the reports of of Ages. elves. it woods. meaning that its wielder could have entered the island through passages from conceivably penetrate the magical barriers sur. beholders. adventure. have been sighted on Evermeet. meaning that the owner could find various locales throughout the island (such as all the secret routes to Evermeet. It is not sponsor and friend who will act and speak on known whether he even knows of the isles exis- their behalf. or taking the sword for themselves. and seal the passages (it is hoped) for- companions would be teleported. who has been raiding into Narfell and like. and trans- upon potential enemies. swords most dangerous power is the ability to Adventures in Evermeet 119 . How The Sword of Ages did they get there? What are their intentions? The characters are charged by Queen Amlaruil How can they be stopped? These are the ques- with the retrieval of an ancient and. or to escort elven pilgrims who are joining most valued agents and several powerful en- the Retreat. Thay. Those who have intentions of betray- tude of both the elves and their queen. Queen Amlaruil might send them to spy thoghs stronghold. find Khama- groups. although his ship and all invaders. The unthinkable has happened! Foul underdark creatures.perate between adventures. or treasures. Khamathogh has used the swords power and Non-elves who are given status as ShaQues. the elven nation will rise as This section provides outlines for various adven. The characters are Many different missions are possible for such asked to journey to the mainland. but Amlaruil is not about to allow island. and the adventurers will discover that the creatures to all illusions. Most are appropriate for all types of The Underdark Incursion adventuring groups. Only the most trust- meets continued prosperity. many different foes may seek to hinder the jour- The Ambassador ney, including greedy local warlords, vengeful A secret known to virtually no one outside of Drow or orcs, or unscrupulous wizards wishing Amlaruil and her immediate circle of advisers is to learn some of Evermeets secrets. Once to the that the good-aligned Drow who worship the Sword Coast, the characters will have to con- goddess Eilistraee have made contact with Ever- tinue their escort duty, riding along on ships meet, in the person of ambassador Karsellyn crewed by elves or particularly trustworthy Lylyl-Lytherraias, a typically chaoticif charm- humans. ing and seductive Drow woman. The queen has made her decision. The Drow cannot for the time being come to Evermeet, but she wishes to Finding the Avariel open a dialogue with the Eilistraee worshippers The elves of Evermeet have discovered that a to see if some sort of accommodation can be small colony of avariel, or winged elves reached. (described in The Complete Book of Elves), sur- The characters, seasoned adventurers with a vives on the frozen slopes of Mt. Sundabar, in good knowledge of Faerûn and its dangers, are the distant Pelvuria Glacier. Having been iso- selected to escort Karsellyn back to the main- lated from their land-bound cousins for so long, land, along with Amlaruils reply, and make this group of winged TelQuessir did not hear contact with the good-aligned Drow. If word of the call to Retreat. The queen and her advisers the mission ever gets out, there will be many, feel that the avariel of Pelvuria should be in- including the evil Drow of the Underdark, who formed of Evermeets existence, and be offered will stop at nothing to see the mission fail. a home there. Should word of the mission leak out (and in The player characters are contacted and adventures of this sort, how can it be other- asked to make the perilous journey to the glac- wise?), characters will find themselves beset by ier, locate the reclusive winged elves, win their the agents of evil powers who wish to disrupt confidence, tell them of the queens message, the potential alliance, or twist it to their own andif necessaryassist them in their journey ends, and by the fiendish servants and assassins to Evermeet. None of these adventures will be of the Underdark Drow themselves. easy, and the avariel themselves will be highly suspicious of strangers. If the PCs manage to convince the winged ones of their sincerity, The Pilgrims their job has only just begun, for the trip from It is known that several bands of elves, some of the glacier to Evermeet will be a difficult one substantial size, remain on the mainland, put- indeed. ting elven affairs in order and defending what- ever elven communities remain. Many of these groups now wish to make the Retreat to Ever- meet and need suitable, trustworthy escorts for the long journey. Characters are asked to make contact with one such group in the Elven Wood. They may be haughty Gold elves, carefree Silver elves, or sav- age Green elves, each group with its own com- plications and difficulties, especially if humans are involved in escorting them. On the way, 120 Chapter Eight Cath Shee 9430 ™ & © 1994 TSR, Inc. All Rights Reserved. CLIMATE/TERRAIN: Forests FREQUENCY Rare ORGANIZATION: Solitary ACTIVITY CYCLE: Any DIET: Carnivore INTELLIGENCE: Low (6) TREASURE: Nil ALIGNMENT: Chaotic Neutral (good ten- dencies) NO. APPEARING: 1 ARMOR CLASS: 4 MOVEMENT 18 HIT DICE: 4+3 THAC0: 15 NO. OF ATTACKS: 3 DAMAGE/ATTACK: 1-8/1-6/1-6 SPECIAL ATTACKS: Rear claw kick, frenzy SPECIAL DEFENSES: Teleportation MAGIC RESISTANCE: 10% SIZE: M (4’ at shoulder) MORALE: Champion (15) XP VALUE: 975 The cath shee, or faerie cat, is a large, greenish-gray mated cath shee pairs will fight furiously for each other, creature with large, tufted ears, and wide, golden eyes. and for their offspring if any are threatened. If a cath Cath shee can weigh as much as 400 lbs. These creatures shee’s mate or litter is threatened, it will go into a frenzy, are clever and independent, but sometimes can be per- attacking at +4 to hit and damage and will never check suaded to become a companion to a Green elf or Silver Morale. elf ranger. Once, cath shee were found in relative abundance on Habitat/Society: Cath shee are solitary creatures, the mainland, but today are found only on the island of associating with each other only in spring, during mat- Evermeet. ing, and remaining together in mated pairs through the Normally, cath shee are solitary creatures, and highly summer if kittens are born. efficient predators. An inborn natural ability enables For the rest of the year, cath shee tend to keep to cath shee to teleport instantly, and without error, up to themselves, staking out territories as large as several 100 yards. This ability is used to escape from enemies square miles in area, and defending them, even against and to attack prey. They are also naturally somewhat others of their own kind. magic-resistant (10%). There are many legends about cath shee in elven soci- Ecology: Cath shee are highly efficient carnivores, ety. Some claim that cath shee were created by Corellon preying on other mammals, primarily rabbits and small Larethian to serve as companions to the elves. Others rodents. Their natural teleportation abilities help make believe that they are reincarnated elves who have been sure that a cath shee’s prey rarely escapes. sent back to Toril by the Seldarine to defend the elven Cath shee sometimes consent to serve as companions nations, or to atone for misdeeds in their previous lives. (never pets) to Green or Silver elves. An elf who wishes to approach a cath shee must roll 1d20 and refer to the Combat: Cath shee are ferocious fighters, and often “Threatening” column of the Encounter Reaction Table lie in wait for prey, then use their teleport ability to attack (DMG, Chapter 11), applying any Charisma modifica- with complete surprise. If both of a cath shee’s claws tions. On a reaction of “friendly,” the cath shee has strike, it will then kick with its back legs, hitting auto- agreed to become the elf’s companion. Another check matically and inflicting 2d6 points of damage. (this time on the “Friendly” column) is required every While normally solitary and relatively unsocial, six months thereafter. is a sight not easily forgotten. battles. The sight of these beautiful Combat: Kholiathra generally do not fight. . and pirouetting. The presence of Ecology: As enchanted beings. They keep watch on the elves. Inc. ing these times. and can fly often send kholiathra to provide luck at births or during without effort. kholiathra are playful and carefree. servitors. with wispy. these creatures are largely responsible for the good luck They are positively inclined toward elves. kholiathra are transparent humanoid crea. returned to serve their communities. ward off vessels groups. that stray too close. or other sources of mundane nour- either add or subtract 4 (at their discretion) to any roll ishment. In their claim that kholiathra are the spirits of departed elves natural state. causing 1-10 points of damage. however. preferring creatures floating gracefully through the air. All Rights Reserved. Seldarine gods through the air as they do on the ground. and often gather in meadows or other sunny areas. Habitat/Society: Kholiathra tend to be found in small meet. kholiathra do not a kholiathra may allow any individuals within 20 feet to require food. CLIMATE/TERRAIN: Forests. elven lands FREQUENCY Very rare ORGANIZATION: Group ACTIVITY CYCLE: Any DIET: Herbivore INTELLIGENCE: Average (10) TREASURE: Nil ALIGNMENT: Neutral Good NO. Some even and happy existence of the people of Evermeet. If forced to fight. glassy outlines. Dur- age rolls. These cunning spirits. are a constant presence on and around Ever. OF ATTACKS: 1 DAMAGE/ATTACK: 1-6 SPECIAL ATTACKS: Bad luck SPECIAL DEFENSES: Invisibility MAGIC RESISTANCE: 25% SIZE: M (6 tall) MORALE: Average (8) XP VALUE: 650 In addition to the goddess Sehanines cunningly-crafted In addition. and reaction and ability checks. serving elves are unaware of the kholiathras existence. saving throws. This may include attack rolls. but Sehanine and other Seldarine deities. cavorting and flying about. They move as easily ers to bring luck to chosen individuals. Evermeet is also under the protection of her ing to hit invisible kholiathra. usually unseen. often in association with elven communities. Kholiathra enjoy tures. drink. Most They are also found on the plane of Olympus. these crea. and avert minor accidents. the subject makes. A kholiathras main power is the ability to provide either good or bad luck to those nearby. dancing to turn invisible and flee. the kholiathra. dam. Kholiathra can living near elven groups or bands and using their pow- become completely invisible at will. tures can buffet enemies with invisible masses of force.Kholiathra 9430 & © 1994 TSR. They gain sustenance from sunlight. PCs receive a -4 penalty when attempt- illusions. APPEARING: 1-6 ARMOR CLASS: 0 MOVEMENT: 24 HIT DICE: 3+3 THAC0: 17 NO. lythari dress in furs. Ecology: In both their elven and lupine forms. with pale gray or silver both the lythari and the elf agree to the transformation. hides. rather seem friendly and companionable. with no real leaders. benevolent species and. lythari They prefer to hunt mammals such as deer. them from having any real impact on prey populations. Unlike ordinary werewolves. they are tall.Lythari 9430 & © 1994 TSR. blue or brown eyes. pale skinned. and similar objects. Wolf form In elven form. but worship Oberon and Titania of the Combat: Lythari dislike combat and prefer to flee Seelie Court with the most devotion. however. In the same manner as ordinary lycanthropes. but natural garb. communal societies. bone jew- Small. All Rights Reserved. are hunters. In elven form. in a manner much like the Green elves. fur and intelligent. Lythari are interfertile and reproduce among them- Physically. wild boar. selves. . normal elves in a manner similar to other lycanthropes. Inc. far from civilization. CLIMATE/TERRAIN: Forests (elven lands) FREQUENCY: Rare ORGANIZATION: Solitary/pack ACTIVITY CYCLE: Nocturnal DIET: Carnivore INTELLIGENCE: Averagevery (9-12) TREASURE: B ALIGNMENT: Chaotic Good NO. of Evermeet and a few still may linger in Faerûn. and other lythari leave no impression of danger or ferocity. independent bands of lythari live in the forests elry. In elven form. but their relatively small numbers prevent lythari attack by biting. APPEARING: 1 or 2-12 ARMOR CLASS: 6 MOVEMENT: 18 HIT DICE: 4 THAC0: 17 NO. rather than fight. rabbit. preferring lupine form. OF ATTACKS: 1 DAMAGE/ATTACK: 2-8 or by weapon SPECIAL ATTACKS: None SPECIAL DEFENSES: Hit only by silver or enchanted weapons MAGIC RESISTANCE: Nil SIZE: M (6 tall) MORALE: Elite (13) XP VALUE: 420 Lythari are good-aligned elves capable of changing into Habitat/Society: The lythari are a shy race. they will fight with great skill. lythari lythari fight with normal elven weapons. In wolf form. they anarchic. They may also create new lythari from among even for elves. and may be hit only by silver or enchanted weapons. with light blue or green eyes and silver hair. Lythari in Lythari status may only be conferred upon another elf if wolf form are equally beautiful. although they hunt from their own elven relatives. and neither inflict wanton violence nor attack intelligent complete equality for all members. lythari are beautiful and otherworldly. They also decorate themselves with feathers. Lythari revere Rillifane Rallathil and other wilderness Seldarine deities. species. Their small bands are and kill in the same manner as ordinary wolves. the lythari to remain in the forest. If cornered or defending their kin. and even are a gentle. magic-using horses that are unique to Moon-horses are completely immune to all special Evermeet.Moon-horse 9430 & © 1994 TSR. The alliance between the two races continues to this day. Combat: Moon-horses are tough fighters. Inc. They roam Evermeet freely. Typically. al- were transported to the isle during the retreat. 4 Sleep 5 Wall of Fog 6 Knock 7 Ray of Enfeeblement 8 Stinking Cloud 9 Summon Swarm 10 Web . also known as teukelytha. Ancient legends tell of heroes who rode wise and whom they serve. serving the elves as needed. with manes ranging from white to black. Because of the rarity of foals 2 Magic Missile among the moon-horses. Each moon-horse has the ability to cast one magical spell per day. but vol. herds of as many as 20 individuals. and far less with moon-horses serving the riders of Queen Amlaruil. are a race of highly intelligent. and its and mounts. and of moon-horses untarily serve as cavalry mounts for Evermeets cavalry. APPEARING: 5-20 ARMOR CLASS: 7 MOVEMENT: 18 HIT DICE: 4 THAC0: 17 NO. flighty than ordinary horses. The last herds of moon-horses on Faerûn attacks such as level drain or paralysis by undead. However. All Rights Reserved. Moon-horses are quite long-lived. many gray in color. who saved their masters at the cost of their own lives. with a life- 1 Color spray span of 200 years or more. OF ATTACKS: 2 DAMAGE/ATTACK: 1-8/1-8 SPECIAL ATTACKS: Magic SPECIAL DEFENSES: Undead immunity MAGIC RESISTANCE: Nil SIZE: L MORALE: Champion (15) XP VALUE: 270 Moon-horses. A associate voluntarily with elves. and most though they still take normal damage. as determined Ecology: Moon-horses suffer from many of the same by rolling 1d10 and referring to the following table. fertility problems as elves. CLIMATE/TERRAIN: Plains. meadows (Evermeet) FREQUENCY: Rare ORGANIZATION: Herd ACTIVITY CYCLE: Day DIET: Herbivore INTELLIGENCE: Averagevery (9-12) TREASURE: Nil ALIGNMENT: Chaotic Good NO. facial expressions reflect a wide variety of moods. Habitat/Society: Moon-horses normally travel in These magnificent animals vary from white to silvery. births are momentous events. mighty moon-horses into battle. a given moon- horse female has only one or two foals during her entire Die Roll Spell lifetime. serving as companions moon-horses eyes are deep and highly intelligent. 3 Shield celebrated by elves and horses alike. The horses association with the elves is a very old Moon-horses are similar in temperament to the elves one. continue to run free through Evermeets forests and meadows. APPEARING: 10d10 ARMOR CLASS: 2 MOVEMENT: 15 HIT DICE: 8+3 THAC0: 12 NO. or roll individually for each reverend one. They appear ones’ society. enchanted weapons SPECIAL DEFENSES: Light armor MAGIC RESISTANCE: 10% SIZE: M (6’ tall average) MORALE: Fanatic (18) XP VALUE: 3. slender elves with pale If a reverend one is slain in battle. impressive creatures. prime material plane FREQUENCY: Rare ORGANIZATION: Band or army ACTIVITY CYCLE: Any DIET: None INTELLIGENCE: Average to high (9-14) TREASURE: Nil ALIGNMENT: Chaotic or neutral good NO. and any enchanted weapons and armor van- suits of elven plate.000 There is much debate among elven scholars as to exactly In addition.Reverend Ones 9430 ™ & © 1994 TSR. Inc. but some legends ish as well. and always enchanted weapons. death magic or be Others say that they are warrior-beings created by the instantly destroyed if undead. erend one must successfully save vs. which reverend ones are ethereal. he or she returns to skin and brilliant violet eyes. All Rights Reserved. and gives off a blinding light. they are a potent and terrifying force. a reverend one’s enchanted tell of bodies of mounted reverend ones riding into bat. Most fight afoot. Combat: Reverend ones appear on the battlefield Habitat/Society: Little is known about the reverend whenever enemies threaten elven nations. plane if a planar being. but tle on barded warhorses. or bolstering a beleaguered elven unit. CLIMATE/TERRAIN: Olympus. Whatever their origin. Weapons range from +1 to +4. striking the enemy from defenders of elves and elven civilization. Some claim that they are of undead or evil extra-planar creatures (such as tanar’ri). there is no denying that the Reverend ones wear gleaming plate armor. or returned to its home Seldarine specifically to defend elven communities. OF ATTACKS: 2 DAMAGE/ATTACK: 1-10 (x2) or by weapon SPECIAL ATTACKS: Destroy undead. this is a rare occurrence. weapons will be given to a deserving elven warrior. They may behind. appear individually to defend important elves or in Ten percent of all reverend ones are armed with groups during battle. On occasion. able number from the total force of reverend ones. but they never speak. vanish as soon as their task is completed. sile weapons. giving opponents a -2 penalty that when they take the battlefield on behalf of the elven to hit on all melee attacks and -4 penalty to hit with mis- nations. The DM may simply select a suit. Reverend ones resemble tall. . reverend ones can cause the destruction what the reverend ones are. spirits of ancient elven warriors who have chosen to Any undead or evil planar creature that is hit by a rev- fight for their people even beyond the barrier of death. clad in gleaming silver Arvandor. It is known that their primary function on in groups of 10-100 and usually act at crucial moments the prime material plane is to act as warriors and or locations in the battle. Combat: The stag fights normally. All Rights Reserved. Some claim that it spends the remainder of its time on the plane of Olympus. glowing eyes. and is sent to the prime material plane only when elves are in danger or require its services. As a supernatural creature. Habitat/Society: The white stag appears wherever elves are in need of guidance and wisdom. the stag is in no danger on Evermeet. but should the unthinkable ever happen. Observers say that the creatures divine aura is literally tangible and felt by all those who see it. Physically. As a divine being. goring with its horns and kicking with its front hooves. the stag has no real role in the ecology of the worlds it visits. OF ATTACKS: 3 DAMAGE/ATTACK: 2-8/1-4/1-4 SPECIAL ATTACKS: Nil SPECIAL DEFENSES: Mislead MAGIC RESISTANCE: 10% SIZE: L MORALE: Fearless (20) XP VALUE: 650 The White Stag of Labelas Enoreth is the special ser- vant of the elven god of longevity. it is fully capable of defending itself. The stags appearance is considered to be an omen of great events. and the beast be pursued by enemies. snow white animal. it is a huge. APPEARING: 1 ARMOR CLASS: 5 MOVEMENT: 36 HIT DICE: 6 (48 hp) THAC0: 14 NO.The White Stag 9430 & © 1994 TSR. Inc. with massive muscles and red. for it invariably leads any who follow it to a place where a vision or direct divine mes- sage is given. . CLIMATE/TERRAIN: Forest (Evermeet) FREQUENCY: Unique ORGANIZATION: Solitary ACTIVITY CYCLE: Day DIET: Herbivore INTELLIGENCE: High (14) TREASURE: Nil ALIGNMENT: Chaotic good NO.
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