183961059 Battletech Technical Readout 3062 Fan Made PDF

March 27, 2018 | Author: Firestorm3050 | Category: Battle Tech, Ammunition, Military, Weaponry, Unrest


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TABLE OF CONTENTS INTRODUCTION INNER SPHERE MECHS Fire Hawk Panther Panther (12K-I) Raven Fulcrum Centurion Champion Yeoman Caesar Warhammer Awesome Zeus Battlemaster Longbow Yu Huang Banshee Gunner Atlas Berzerker 4 5 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 CLAN MECHS Kit Fox F Black Lanner F Black Lanner G Black Lanner S Crimson Hellkite Mad Dog F Mad Dog M Falcata Hellbringer Mk II Dimacheri Nova Cat F Summoner F Summoner O Thylacine Timber Wolf F Timber Wolf S Warhawk F Warhawk M Blood Asp F Blood Asp X Ferratus Dire Wolf F Dire Wolf W 45 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 3 TECHNICAL READOUT 3062 They do not. know best what this man has done for Mankind. This first volume will focus on the current state of Inner Sphere and Clan BattleMechs. after 30+ years of cooperation. minor tweaks to an existing frame or a ‘one-off’ destined for the Solaris stables does not qualify a ‘Mech for inclusion. and with good reason. ‘make the cut’. Some are updates of older machines. hovercraft and various and sundry support equipment. whose inspired leadership was responsible for the utter destruction of a Clan. it is classified Secret and not for dissemination outside of Comstar. But one of these will be enough for this. but personally attended to its final edit. It is intended to educate new Adepts of Our Order and simultaneously present a concise brief to more experienced members of the current state of battlefield technology. He has proven a priceless resource time and again. donating precious personal time and energy despite the heavy load he bears. A word of caution before proceeding – some of the designs contained herein feature weapons systems which are still very much in the development stage. although the outcome is not much in doubt. The Federated Commonwealth split. The current political climate can be summed up in three words: ‘business as usual’. Terra 20 November 3062 TECHNICAL READOUT 3062 . including (but not restricted to) the BattleMech. VTOLs. This edition of the Technical Readout would not have been possible without him. Note that only the more significant upgrades have been included. starting with 20 ‘Mechs from all over the Inner Sphere and another fifteen from Clan Space. His name is enshrined forever. It may be said that he is a ‘hero without worship' in his home realm. Victor Steiner-Davion are rife. Principal among these are the Heavy Particle Projection Cannon and the Snub-nose PPC. As such. tanks. logistics capability and way of thinking. 4 Hassan al-Tariq Adept XIV sigma Comstar Archives. It humbles us that he has not only given his gracious permission for the issue of this edition of the Technical Readout. Our best estimates project that such variants will debut with House Kurita first. That said.INTRODUCTION This Technical Readout is the result of two years’ intensive labor on the part of Our Order in general and the men and women of the Archives and Records arm in particular. battlefield tactics. And so we have war With wars come machines designed to conquer. who came out of retirement to offer his inexhaustible professional knowledge of the Clan’s weapons systems. has begun to polarize members of the former Federated Suns and the Lyran Alliance. he is Legend. yet We who know all. Finally. The Houses are always hard at work inventing and perfecting such improved gunnery and it is only natural each should field-test its designs at the earliest opportunity. The fighting between the Capellans and the Saint Ives Compact rages on. the initial release of the Technical Readout for 3062. Rumors of an impending Civil War between factions loyal to Archon Katrina Steiner-Davion or Our Precentor Martial. The reports on all of them have been thoroughly researched and vetted from multiple sources. Here we will take a brief look at the standouts. BattleMechs. Our Order does not expect either of the aforementioned weapons (or any similar prototype) to appear in full production numbers for at least another five years. But it is only a guess. Thanks be to Precentor Martial Victor Steiner-Davion. in our opinion. while a select few are brand-new concepts. I wish to express a personal debt of gratitude towards Precentor Thule Martin. much more may be said. All the Houses are fortifying their borders. events even now are coming to a head in the former Federated Commonwealth which herald more conflict in the near future. While there may be much classroom debate as to whether or not these machines will actually fulfill their promise. we cannot say. But even with the re-born Star League triumphant. 5 TECHNICAL READOUT 3062 . it remains a fact that Our Order is still viewed with suspicion by nearly every House – and the maxim ‘know thine enemy’ still applies to even the lowliest Adept. Some (as was noted above) are entirely new designs meant to fill roles which did not exist two years ago. they more adequately fill gaps in battlefield doctrine left by ineffective ‘stopgap’ forebears. most conclude this is unlikely. if the Houses could forget their endless fighting to accomplish such a difficult task. they consider it a quicker and ultimately more cost-effective method of increasing their available forces than the time-honored investment in new production facilities. Furthermore. even the Clans are gearing up their sibkos. This. Victor Steiner-Davion. As one of these leaders is none other than Our Order’s own Precentor Martial. indeed. which has been blunted by assimilation. 3062 is proving to be a watershed of sorts. there are a few. training camps and production facilities for they know not what. pouring billions of credits into research and development on the predication of impending war. How much. or the perennial spats between the haves and the have-nots of each House. but they use existing factory capacity and do not embody any great technological leaps. As a result. Many of these new Inner Sphere designs are actually depot-level refits intended to perform new tasks. After all. it was readily apparent that the remaining Clans were not going to pack up and move back to Strana Mechty. execute existing duties more efficiently or serve as test beds for new types of weaponry and tactical thinking. Of new designs. Some predict minor skirmishes concluded by the assassination of either side’s leader. The strategic and tactical doctrine of each House has been honed to a fine edge over the past two decades – there is not much left to discuss concerning the Clan threat. Especially now.INNER SPHERE MECHS The recent annihilation of Clan Smoke Jaguar by the combined forces of the Inner Sphere gave some in Our Order cause to celebrate. Instead. a very few. perhaps as soon as 3063. one in which it is said the fighting will eclipse even the great battle between Kerensky and Amaris. though that is hard to imagine. The Inner Sphere in particular is busy creating upgrade packages for existing ‘Mech frames. perhaps other goals were not as unattainable as we once thought. Another outcome which has more support and is (sadly) more probable is a Civil war. And Our Order is not the only body to come to this conclusion. along with the natural tendency of the Houses to exploit one another’s weaknesses. spells major trouble. and to greater profit. replacement battleframes and the years of lead time these require. Of the appearance of new ‘Mechs. Not quite as fast as the FedCom Scarabus. until the pilot engages her Myomer Accelerated Speed Circuitry. but carrying a more useful payload. The Fire Hawk features a normal top speed of nearly 120 kph. it is the first in a series of roll-outs from the DCMS Joint BattleMech Consolidation Program. but has features which put that well-known Capellan design to shame. lightly armed recon ‘Mechs. The Fire Hawk has what most of its fellow recon ‘Mechs do not – overwhelming speed. but is expected to completely replace the Hitman in recon lances within the next six months. The Fire Hawk also has twin Extended Range Medium Lasers for harassing lighter vehicles and infantry.a C3 Network Slave Unit. 90% of the amount allowed. Overview: Lexa Tech Industries. not only is she a female in a male-dominated career path. Plugged into a multi-Mech fire control network. Furukawa decided instead to take his place. artillery designation. It is much more. Given her ability in this new ‘Mech. A combination of ability (her son could not use the neurohelmet). this ‘Mech promises to revolutionize Draconis Combine recon tactics.2] km/h Jump Jets: None Jump Capacity: 0 meters ‘Mech was created specifically through a special program to serve in a multi-mission role. Armor Type: Aldis Heavy Ferro Fibrous Armament: 2 ER Medium Lasers 1 Beagle Active Probe 1 Guardian ECM Suite 1 TAG 1 C3-Slave Unit Manufacturer: LexaTech Industries Communications System: TO/P 3000 OSJ Targeting & Tracking System: O/P PulseTrack III Notable 'Mechs & MechWarriors: Cassandra ‘Mulan’ Furukawa : Lieutenant Furukawa is an anomaly among House Kurita’s Mechwarriors. This TECHNICAL READOUT 3062 . the Fire Hawk would be just a good recon ‘Mech. As such. as he was recently married and the young newlyweds were expecting their first child. for the Fire Hawk includes one more thing . even the bravest of House Kurita’s Mechwarriors admits this machine is no brawler. Graduating with honors. but has no equal when piloting small. That is when the true value of this ‘Mech stands out. Furukawa is an average pilot at best in combat simulations. there is no doubt she will. As a more heavily-armored replacement for the aging Hitman. the Fire Hawk carries six tons of Ferro Fibrous armor. And this speed is important. the – 3K can easily outrun all but the fastest vehicles – that is. The JBCP is an initiative ordered by the Coordinator himself to increase ‘Mech production efficiency by reducing the number of unique ‘Mechs needed to fulfill a set of closely-related battlefield missions. critically low Mechwarrior turnout that year and a Recruiting District Commander who owed the family a debt of honor dating back nearly twenty years resulted in her admission to a Mechwarrior Academy.6 km/h Maximum Speed: 118. the manufacturer of the Cerberus MVR-V2. She claims she ‘just wants to see her grandchildren grow up’.and more speed. Seemingly everywhere on the battlefield at once. the Fire Hawk PCT-3K is the new Raven. who nicknamed her ‘Mulan’ after an ancient Chinese woman who secretly stood in for her father when he was drafted into the Emperor’s Army. It closes easily with enemy positions. Protecting the Fire Hawk pilot and her lance mates from Advanced Tactical Missiles and Artemis-guided rounds is a Guardian Electronic Counter Measure package. electronic countermeasure. All the targeting gear in the world will do no good if it cannot get into effective range. it is outfitted with a suite of detection gear once described as “a recon pilot’s dream”. Next is a TAG emitter which is used to ‘light up’ enemy targets for friendly artillery and special LRM rounds. hidden unit detection.8 [151. used to sniff out hidden enemy units. nearly double that of the Raven. resulting more often than not in the loss of the Hitman and its valuable sensor arrays. making this Mechwarrior an ideal match for the Fire Hawk. sweeping past foes before they can bring their weapons to bear. this sophisticated targeting system enables other. placing it firmly in the company of such veterans as the Mongoose and Hitman. Lt. a modern version of the venerable Hitman and the equal of designs found all over the Inner Sphere. or MASC. recently began producing a new Light BattleMech design for House Kurita in 3061. Pilots who were supposed to rely on speed to perform recon assignments were instead tempted into fruitless battles with other ‘Mechs. Capabilities: Built on an Endo Steel chassis. If it were. too little armor and strange as it may sound. Featuring the latest advances in chassis construction with lightweight armor. as well as for selfdefense. the sensors encased in a ‘pop-up’ array which folds snugly against the Fire Hawk’s back while the unit is moving at high speed. Our Order will be watching the Fire Hawk’s deployment closely in the next year. Furukawa’s quicksilver humor and maturity endeared her to the other Mechwarriors in her regiment. Her patience. she was nearly fifty years old before she took to the controls of a Hitman in 3059. First is a Beagle Active Probe. When her only son was drafted into the DCMS. cunning and determination are equal to that of her legendary namesake. NN ER SP H ER I E BATTLEMECH : LIGHT Battle History: The Fire Hawk has not been observed in any recent engagements. a link to a target acquisition network .FIRE HAWK PTC-3K Type/Model: Fire Hawk PTC-3K Tech: Inner Sphere /3060 Config: Biped BattleMech Mass: 35 tons Chassis: TermoElectron II Endo Steel Power Plant: 245 Magna Fusion Walking Speed: 75. while carrying essentially the same loadout. While the Fire Hawk has more than enough firepower to fend off infantry and other light ‘Mechs. more heavily-armed ‘Mechs to take full advantage of the Fire Hawk’s mobility and superior position by reducing their own weapon’s effective range. The older ‘Mech suffered from a lack of C3 compatibility. fast. But this is not all. It is a type which combines all the aspects desired of such machines – speed. too many weapons. FIRE HAWK PTC-3K Type/Model: Fire Hawk PTC-3K Mass: 35 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP Heat Sinks: Gyro: Cockpit: Armor Factor: 108 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 6 8 8 3 11 245 Fusion 7 11 [14] 0 10 [20] 0 3 3 6 Armor Value 9 6 5 10/10 4/4 10/10 15/15 Mass 3.5 12 Weapons & Equipment 2 ER Medium Lasers 1 Beagle Active Probe 1 Guardian ECM 1 TAG 1 C-3 Slave Unit Loation Critical Tonnage RA RT CT H LT 2 2 2 1 1 2 1.5 1 1 7 TECHNICAL READOUT 3062 .5 1. to make room for a new weapon tailor-made for close-in work – the Snub-Nose Particle Projection Cannon. Soon. This ‘Mech dispenses with the traditional Notable 'Mechs & MechWarriors: Sho-sa (Major) Hiromi Momohara This MechWarrior is a standout in the DCMS . opting instead to ‘do it the hard way’. Perhaps the Coordinator’s recent shakeup of the military is finally beginning to bear fruit. A transfer from her Panther to one of the first Maulers ever deployed only enhanced her career. Such a purpose-built machine is not unheard of in the DCMS. it is only a matter of time before some in the DCMS decide to step out on their own and reclaim territory lost during the original Invasion. Hard fighting and quick thinking earned her a good reputation. Momohara’s lance enjoyed a success rate that was the envy of her Regiment. Blessed (or cursed. and taught her the value of close teamwork. The Panther PNT-12K is an infighter meant to clean out cityscapes in short order and guide munitions from larger guns onto targets it cannot handle alone. saving a precious ton of weight at a cost of only 3% of the original coverage. With constant infighting among the Clans. and Thorpe Enterprises Communications System: Sipher CommCon SCU-4 Targeting & Tracking System: Cat's Eyes 5 backup laser as well. and will likely be held in reserve until hostilities break out. Our Order feels this wait will not be long.2 km/h Maximum Speed: 64. the -12K is just now reaching active locations such as the Lyon’s Thumb. discipline and force of will forged a TECHNICAL READOUT 3062 . The PNT-12K. However. depending on your viewpoint) with good looks. has no minimum range and generates the same amount of heat during operation. Chu-i (Lieutenant) Momohara successfully resisted the temptation to use her sex appeal as a tool for career advancement. and we expect its increased accuracy will have a definite impact on opposing forces’ scouting tactics. Hiromi Momohara is currently training junior MechWarriors in effective city fighting. Although Combine ‘Mechs suffered several demoralizing losses in the city due to guerilla tactics employed by local militia. she enrolled in the Dieron District Gymnasium in 3044 and graduated three years later near the top of her class. ideal for reducing the effective range of more heavily-gunned lancemates. Damage from this weapon drops off significantly at longer ranges. Making room for this bulkier armor cost the -12K its Double Heat Sinks. there is a trade-off – the Snub-nose design cannon maintain tight particle beam focus at anything other than close range. determination. and shows no sign of being replaced any time soon. but the heat profile is such that the replacement Single Heat Sinks are more than adequate.8 km/h Jump Jets: 4 Lexington Ltd. moreover. While there are rumors of militant factions within the Draconis Combine who would gladly welcome conflict with Clan Ghost Bear. This is apparently not a problem with the PNT-12K. she soon found herself tasked with an even greater challenge – that of repelling the Clan Invasion. Her first assignment was to a Light Recon lance. the -12K goes one better on its brother design by replacing 7. but until now Our Order has generally assumed most Kuritan MechWarriors lack the qualities which this design requires – that is. it carries a C3 slave unit. Momohara nevertheless was instrumental in taking nearly complete control of the planet’s major population centers before being abruptly recalled. NN ER SP H ER I E BATTLEMECH : LIGHT Overview: The Panther has been a staple of the Draconis Combine Mustered Soldiery since the Succession Wars. career through traditionally male-dominated ranks. Disciplined and yet extremely resourceful in the cockpit. Born in 3027 to a middle-ranking Army officer.5 tons of Ferro Fibrous armor. on the other hand. Although it massed nearly three times her original ‘ride’. Her experience with the Mauler gave her insights into the strengths and weaknesses of the larger ‘Mechs.a woman whose ability. Capabilities: Built on an Endo Steel chassis and featuring the same good mobility Panthers have always enjoyed. Lifters Standard Jump Jets Jump Capacity: 120 meters Armor Type: Maximillian 42 Ferro-Fibrous Armament: 1 Snub Nosed PPC 1 Streak SRM-4 Manufacturer: Kingsley. a PNT-12K version just recently introduced to her Regiment. Thus. The PNT-12A will be House Kurita’s foray into the use of targeting computers. Departing with the rest of the Combine forces. Sho-sa (Major) Momohara is back in the cockpit of her beloved Panther. She has since married and is even now contemplating retirement from the DCMS when her twenty years are up. Indeed. The Snub-nose PPC is lighter than a standard PPC. Chu-i Momohara piloted the new Assault ‘Mech to victory during a border skirmish with the Lyran Alliance in early 3049. Twelve years later. as well as priority on repairs. personal initiative combined with a willingness to work closely with others. lessons she now passes on to a new generation of thirty-first century samurai. the year 3062 alone will see two new additions to this venerable line of Medium BattleMechs – the Panther PNT-12A and PNT-12K. is destined for quite a different mission… Battle History: House Kurita has so far engaged only in the usual military exercises along the Combine-Lyran border. attacking them is out of the question for the moment. Short-ranged weapons designed to be either reload-free or extremely frugal with ammunition… a tough chassis and heavy armor for a Light ‘Mech… a Command/Control/Communications link… adequate mobility and a 120-meter jump… all of this points to a ‘Mech which is ideally suited for fighting in cities and in mountainous terrain. where she was relegated to piloting a broken-down Panther PNT-9R.PANTHER PNT-12K Type/Model: Panther PNT-12K Tech: Inner Sphere /3062 Config: Biped BattleMech Mass: 35 tons Chassis: Alshain 560-Carrier Endo Steel Power Plant: 140 Hermes Fusion Walking Speed: 43.5 tons of standard armor with 6. 5 Armor Value 9 15 6 11/11 5/5 12/12 15/15 Mass 2 5 Weapons & Equipment 1 Snub-Nosed PPC 1 Streak SRM-4 Ammo (SRM) 25 1 C-3 Slave Unit CASE Equipment Loation Critical Tonnage RA CT RT H LT 2 2 1 1 1 6 4 1 1 0.PANTHER PNT-12K Type/Model: Panther PNT-12K Mass: 35 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP Heat Sinks: Gyro: Cockpit: Armor Factor: 116 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 6 8 8 3 11 140 Fusion 4 6 4 13 3 2 3 7.5 9 TECHNICAL READOUT 3062 . 8 km/h Jump Jets: 4 Lexington Ltd. Tough and well-protected. The -12K-I really does not stand out from TECHNICAL READOUT 3062 . However. Capabilities: As with the -12A and -12K. Rumors that it may soon engage in retaking planets occupied by Clan Ghost Bear are patent nonsense – the Ghost Bears are too well-entrenched after a decade of occupation to make such a venture practical. As a family the Peabodys are scattered the length and breadth of Combine space. the -12K-I would still be an asset to any regiment. looming large in the Draconis Combine’s preparations for impending war. and between their own weapons and the long-range fire delivered courtesy of their C3 links. who use the resulting ‘short’ range to deal more effectively with large threats – although it is hard to imagine more effective munitions than a Heavy PPC at point-blank range. A look through old yearbooks reveals at least one Peabody graduating each decade from established military academies. non-Japanese families in re-establishing a tradition of military service in the DCMS. Peabody continued to lead his men as they harried the Blue ‘Mechs until reinforcements arrived. His presence bespoke renewed interest by some of the older. and revealed much about the expectations of the Draconis Combine’s High Command. the PNT-12K-I acts as the ‘eyes’ for more heavily-armed lance mates. Despite heavy damage to his own machine due to a well-placed shot from a Hatamoto-Chi. Piloting a Panther PNT-12K-I marked with a bright red stripe. Red Team carried the day. a closer look shows this ‘Mech related to the 12K more by intended mission than a shared weapons profile. less well-connected Families quietly followed suit. working his way in towards the Blue forces occupying the city center.PANTHER PNT-12K-I Type/Model: Panther PNT-12K Tech: Inner Sphere /3062 Config: Biped BattleMech Mass: 35 tons Chassis: Alshain 560-Carrier Endo Steel Power Plant: 140 Hermes Fusion Walking Speed: 43. But it also carries twin Medium Lasers. but their withdrawal simply underlined the main point: Family Peabody would be no one’s cannon fodder. the threat of impending Civil war in the Federated Commonwealth is more than enough reason to beef up the garrisons House Kurita keeps on all of its borders. the damage is more than double with only a slight increase in heat. the PNT-12K-I. The family as a whole decided to step back and wait until better leaders presented themselves. most of them share the common traits of being physically small but fierce in battle. His Red Team lance mates followed. back when such schools trained more than the spoiled sons of nobility. It retains the Hermes 140 Fusion engine and carries seven and a half tons of standard armor. each generation was proud to serve. backed by a Small Laser. Notable 'Mechs & MechWarriors: Martin ‘Peanut’ Peabody The single field exercise Our Order observed was held in a burnt-out city on Kanowit. we assumed this was a minor twist on the -12K. like its brother variants. From the model number. With a right-arm mounted Fusigon Sabretooth Heavy Particle Projection Cannon (courtesy of the Free Worlds League). suggesting this ‘Mech is meant to deal with city-based infantry as well as opposing BattleMechs. he ducked and weaved through old burned-out buildings. It is rumored Chu-i Peabody is being considered for the Bushido Blade. NN ER SP H ER I E BATTLEMECH : LIGHT Battle History: The Panther PNT-12K-I. MechWarrior Peabody himself demonstrates why his family’s reputation lingers on decades after the last of the Peabodys retired from active service. In any case. Lifters Standard Jump Jets Jump Capacity: 120 meters Armor Type: Maximillian 42 Standard Armament: 1 Heavy PPC 2 Medium Lasers 1 Small Laser Manufacturer: Alshain Weapons Communications System: Sipher CommCon SCU-4 Targeting & Tracking System: Cat's Eyes 5 its brother ‘Mechs until you consider the weapons it carries. Once found throughout House Kurita’s military forces. it combines features found in both its brother ‘Mechs. if this were all it could do. they accounted for six Blue Team ‘Mechs before they were forced to fall back. A skilled pilot at the controls of a PNT-12K-I can tear the head off an enemy ‘Mech with a single shot. One standout among the many MechWarriors who competed for the privilege of participating in this exercise was Chu-i (Lieutenant) Martin Peabody. the PNT-12K-I is based on an Endo Steel chassis. thanks in no small part to this diminutive pilot with the heart of a lion. While the range is similar to an ER Large Laser. He will almost certainly be promoted to Tai-i (Captain) as a result of this action. Of course. Plugged into a C3 network. Our Order has received confirmation of at least two new variants scheduled to reach front lines before the year is out. And that is precisely what Our Order believes it has been designed to do – taking the fight to enemy ‘Mechs in a city environment. Close on the tail of the PNT-12A and PNT-12K (described elsewhere in this Readout) appears to be yet a third new type. it enjoys the typical Panther movement profile – a 120 meter jump and a top speed of nearly 65 kph. this Panther wields the equivalent of a Gauss Rifle with unlimited ammunition. when several members of the family were lost to poorly-led Combine military ventures. Rounding out this flexible array is a Command/Control/Communications slave unit. has not been observed in anything other than combat simulations and a single field exercise. Overview: The Panther has recently experienced a renaissance of sorts. the maximum allowed for its frame.2 km/h Maximum Speed: 64. Several of the other. This legacy of valor ended abruptly during the Fourth Succession War. 5 1 11 TECHNICAL READOUT 3062 .5 Armor Value 9 16 6 11/11 5/5 12/12 16/16 Mass 2 5 Weapons & Equipment 1 Heavy PPC 2 Medium Lasers 1 Small Laser 1 C-3 Slave Unit Loation Critical Tonnage RA CT LA H 4 2 1 1 10 2 0.PANTHER PNT-12K-I Type/Model: Panther PNT-12K Mass: 35 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP Heat Sinks: Gyro: Cockpit: Armor Factor: 119 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 6 8 8 3 11 140 Fusion 4 6 4 10 (20) 3 2 3 7. Our Order believes it will eventually serve as a ‘bodyguard’ for the more lightly-armed and armored Raven RVN-4L. We expect this new Raven to deploy in lances with the -4L.6 km/h Maximum Speed: 118. And when it first appeared.RAVEN RVN-5L Type/Model: Raven RVN-5L Tech: Inner Sphere /3060 Config: Biped BattleMech Mass: 35 tons Chassis: Hellespont Type R Endo Steel Power Plant: 245 Hermes XL Fusion Walking Speed: 75. TAG. The first of Battle History: The Raven RVN-5L is headed for second-line regiments for field testing at the time of this writing. the Raven RVN-4L is not expected to arrive at the front lines for at least another year due to teething problems with the Stealth armor. It carries more armor with a special Stealth capability. Its Ferro Fibrous armor loadout is 97% of the maximum allowed. as well as Double Heat Sinks and weapons with a slightly longer reach. The -5L can fend off other Light ‘Mechs with ease and force even MechWarriors in Medium-class machines to reconsider. the -5L is not intended for a traditional role as an electronicallyenhanced recon ‘Mech. CASE Ferro-Fibrous Armament: 1 ER Large Laser 3 ER Medium Lasers 1 SRM 6 w/ Artemis IV Manufacturer: Hellespont Industries Communications System: Ceres Metals Model 666 Targeting & Tracking System: Apple Churchill 2000 these is essentially a revised -3L. it was a strange bird indeed. equipped with the usual Beagle Detection gear. Not until 3050 and the addition of an uprated XL engine. However. The -5L’s visual profile from a distance is much the same as its predecessors. A ‘Mech with a standard fusion engine and mediocre speed (the top end was only 86 kph) would be acceptable even fifty years ago only if it delivered a large payload or carried a lot of valuable recon gear. seventeen percent greater than the -4L and nearly thirty percent more than the old -3L.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Hellespont Lite w. is another matter. This array of weapons boasts a long reach and a reliable punch with good endurance. It is possible that a pilot who attempts to engage this new ‘Mech will mistake it for an older design – with fatal results. This brings its mobility up to par with other ‘Mechs in the thirty-five ton weight class. Its brother. Ferro Fibrous armor and a suite of detection/counter-measure/homing gear did this ‘Mech begin to serve a useful role on the battlefield. the -3L variant was considered a deathtrap by its own pilots. Overview: House Liao is the only military so far to make use of the Raven BattleMech. However. as it was poorly armored and too slow to escape pursuit even by ‘Mechs in its own weight class! The Raven was slated for replacement by an entirely new design in 3060 when fresh thinking by the Capellan High Command gave this ‘Mech a reprieve. the Raven RVN-5L. Several prototypes were built before the designers at Hellespont Mechworks settled on a pair of variants which would share a common chassis – the Raven – and complement each other on mission assignments. providing the protection its brother ‘Mech sorely lacks. three Extended Range Medium Lasers and an Artemis-enhanced SRM-6 Short Range Missile launcher. Guardian ECM and Narc Missile Beacon. The first Raven did neither. Instead. a design which has been kicking around since 3005. the RVN-5L packs an Extended Range Large Laser. the -5L is capable of speeds in excess of 118 kph. NN ER SP H ER I E BATTLEMECH : LIGHT Capabilities: Built on an Endo Steel chassis and powered by a Hermes 245 XL fusion engine. Even then. TECHNICAL READOUT 3062 . 5 Armor Value 9 15 6 11/11 5/5 12/12 15/15 Mass 2 5 Weapons & Equipment 1 ER Large Laser 2 ER Medium Lasers 1 ER Medium Laser 1 SRM-6 w/ Artemis IV Ammo (SRM) 15 CASE Equipment Loation Critical Tonnage LA RA RT RT RT RT 2 2 1 4 1 1 5 2 1 5 1 0.5 13 TECHNICAL READOUT 3062 .RAVEN RVN-5L Type/Model: Raven RVN-5L Mass: 35 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP Heat Sinks: Gyro: Cockpit: Armor Factor: 116 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 6 8 8 3 11 245XL Fusion 7 11 0 11 (22) 1 3 3 6. skilled Andurien Mechwarriors far outnumber the ‘Mechs available. VTOLs and other light vehicles. With just ten Double Heat Sinks to dissipate the heat from weapons. Overview: In desperate need of new ‘Mechs to fill out their rapidly expanding militia. heat management is not expected to be a problem. an Extended Range Particle Projection Cannon. The request was quickly granted. Her fearsome reputation is all this mild-eyed young woman needs to keep the grizzled veterans in line. It remains to be seen whether the loadout of longer-ranged weapons will allow the slightly more expensive Fulcrum to carry out its own intended role as a first-class harrier. requested her Griffin be painted red (as opposed to the camouflage scheme then popular with her unit). Using the Star League-era Clint as an outline. a Long Range Missile -5 launcher supplied with a ton of ammunition and an Extended Range Medium Laser. the Duchy of Andurien decided to create their own ‘Mechs rather than purchase machines from an open market which was heavily regulated and a ‘Mech industry clogged with several year’s worth of back-orders. Her Fulcrum painted a bright red. the Duchy’s engineers turned to the first draft on their drawing boards. Protecting all of this are six tons of Ferrofibrous armor. at the request of the Andurien government. At present. the Fulcrum requires careful heat management to get the most from its design. are slower. where the toughest customers are hovercraft. avoiding the shortcomings of the parent design. the combination of CASE and a standard fusion engine give the Fulcrum very good combat endurance.8 km/h Maximum Speed: 97. the new ‘Mech was to incorporate the latest technology available in chassis and armor construction. signed up for service as an officer in the militia. however. Although certainly capable of effective ‘Mechon-’Mech combat. she is reserved even among her friends. it was not until Mechwarrior Winfield entered her first combat as a mercenary in the Chaos March that her talent in the cockpit became apparent. the Fulcrum is expected to be used more with raiding parties. guidance systems and weaponry. House Humphries negotiated several trade agreements with the Magistracy of Canopus and invited Taurus Territorial Industries to set up a satellite ‘Mech production facility on Lopez. the Sentry SNT-04 and the Daimyo DMO-1K. Secondary assignments may include stamping out hot spots in a city. It is quickly serviced and repaired and thus. It is ideal for missions intended to disrupt enemy supply lines in rough terrain. Winfield liked this ‘handle’ and after her seventh ‘kill’. Both are intended for close-combat. better-armored designs. The Fulcrum is meant for independent duty. quickly toting up four ‘kills’ in as many weeks and earning the nickname “The Red Baroness”. At the same time.2 km/h Jump Jets: 6 Rawlings 52 Standard Jump Jets Jump Capacity: 180 meters Armor Type: StarSlab CASE Ferro-Fibrous Armament: 1 ER PPC 1 LRM-5 1 ER Medium Laser Manufacturer: Taurus Territorial Industries Communications System: Maxell 500 Targeting & Tracking System: Maxell TA55 NN ER SP H ER I E BATTLEMECH : MEDIUM Sentry performing militia work and the Daimyo regarded as a jack-of-all-trades. The most notable of these is Sandra Winfield. Mechwarrior Winfield returned from the Chaos March some years later to attend a family funeral and. with the TECHNICAL READOUT 3062 .FULCRUM FLM-23TM Type/Model: Fulcrum FLM-23TM Tech: Inner Sphere /3060 Config: Biped BattleMech Mass: 40 tons Chassis: Earthwerk GRF Endo Steel Power Plant: 240 Pitban Fusion Walking Speed: 64. where the Fulcrum’s mobility is a definite asset. A quiet student of the cello when not piloting a ‘Mech. Battle History: There are no recorded instances of this ‘Mech in combat. When they do. The nearest comparable ‘Mechs currently in production. Nevertheless. Graduating from the local training Academy with lackluster marks. The weapons loadout is equally impressive. and new pilots are warned to position themselves before they begin using their weapons. With a fistful of Andurian currency and priority access to both Andurien and Canopian factories. It will persist long after XL Engine-equipped ‘Mechs of similar tonnage have been reduced to scrap. easy on Andurien logistical support (which is not yet fully in place). assigned to long deployments where interdiction and garrison-keeping are the rule rather than the exception. Firing the ER PPC and jumping the maximum 180 meters will start the Fulcrum’s heat meter on an upward climb. It has a top speed of nearly 100 kph and excellent mobility in heavily-wooded or mountainous terrain. She transformed into a ruthlessly efficient killer. it was to use ‘off the shelf’ components for the power plant. nearly 80% of the amount allowed for a ‘Mech of this size. The result was the Fulcrum FLM-23TM. Notable 'Mechs & MechWarriors: Captain Sandra Winfield The first Fulcrums to reach the Andurien militia were snapped up by experienced older Mechwarriors itching to get back into a cockpit – any cockpit. engine and jump jets. Capabilities: The Fulcrum is a 40-ton ‘Mech which features an Endo Steel skeleton supporting a Pitban 240 Fusion engine and six homegrown Rawlings jump jets. Captain Winfield is currently training seasoned pilots to ‘fly’ the new ‘Mech. This design’s long reach ensures it will do most of its damage well before an enemy can close in. 5 15 TECHNICAL READOUT 3062 .FULCRUM FLM-23TM Type/Model: Fulcrum FLM-23TM Mass: 40 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP Heat Sinks: Gyro: Cockpit: Armor Factor: 108 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 6 10 10 3 12 240 Fusion 6 9 6 10 (20) 0 3 3 6 Armor Value 9 16 6 12/12 5/5 10/10 12/12 Mass 2 11.5 Weapons & Equipment 1 ER PPC 1 ER Medium Laser 1 LRM-5 Ammo (LRM) 24 CASE Equipment Loation Critical Tonnage RA LA H LT LT 3 1 1 1 1 7 1 2 1 0. such an advance could greatly improve the survivability of Inner Sphere machines in general. the CN9-AH. two remain at the factory for testing. We have our own analysts watching this program carefully. This would not be of much interest normally. As such it has no regular pilot and is currently being fitted with a comprehensive sensor package and special improved blow-out panels for its CASE modules. even saw limited production and served as the template for Justin Allard’s famous CN9-YLW. no further sub-variants of the CN12-B exist. For centuries Federated Suns scientists have labored to improve the basic CN9-A chassis. this analysis neglects the new Centurion’s true role: close-in and dirty fighting. and every attempt to upgrade the machine’s firepower led to sometimes disasterous side effects. Of these twelve ‘Mechs. however. At the present time. While outright conflict with the two states seems unlikely. While the specifics of their mission are considered secret. TECHNICAL READOUT 3062 . CASE protects the pilot to some extent. Though it lacks jump jets.0 km/h Maximum Speed: 86. not the laser. destruction from an ammunition explosion is nearly 90% likely unless the pilot immediately withdraws. a staunchly pro-Davion mercenary command that claims a lineage nearly as ancient as the famed Black Watch of the SLDF. the Centurion 12-B has yet to see combat. One version. massive autocannon. Conventional wisdom has BattleMechs weilding heavy protection on the legs. allowing it to max out the armor on its torso and arms. long time. He received his CN12B as part of an upgrade plan offered to the battalion in exchange for a high-risk contract within the Chaos March. Four were sold to smaller mercenary units with pro-Davion sentiments. In open-field combat. A more recent layout of equipment. This hasn’t stopped the AFFC from producing a dozen copies.CENTURION CN12-B Type/Model: Centurion CN12-B Tech: Inner Sphere /3059 Config: Biped BattleMech Mass: 55 tons Chassis: Corean Model KL77 Endo Steel Power Plant: 275 GM XL Fusion Walking Speed: 54. resulted in the prototype CN12-B. made possible by several major “lostech” discoveries. It’s almost the definition of a “knife-fighter” BattleMech. this Centurion can easily find cover to hide it from the waist down. One pilot described it as a “Hunchback done right. Capabilities: The CN12-B is a machine of great contrasts. several otherwise puzzling features now make sense. It’s hoped that spreading the CN12-B around will accelerate the chances of it seeing combat soon. the 10-pack of missiles is the secondary armament. In urban conflicts this choice is often removed.4 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: StarGuard III w. long-range weaponry often takes up the bulk of a design’s magazine space. one that is adept at ambushing opponents from behind to lay them open with bursts of cannon fire before fading back into the shadows. and its slim profile allows it to fit down alleyways that most other ‘Mechs simply cannot pass through. raiding continues. Reportedly a tech from the Battle Magic mercenary unit did suggest stripping out the almost-useless CASE for another ER laser. or Yen-lo-wang. One of the most commonly-attempted modifications was to mount a heavy autocannon in place of the base model’s medium-heavy Luxor. and even massed arrays of machine guns and flamers come into play. even given its extra-light reactor. the extreme amount of short-range firepower the ‘Mech gained was more than counterbalanced by the fact that the secondary armament had to be downgraded in every case. Notable 'Mechs & MechWarriors: Centurion CN12B001X This is the first example of the ‘Mech and has been slated for extensive live-fire testing. One example is the machine’s odd armor placement. In a city. few MechWarriors want to get their machines so close to the enemy that ‘Mechkillers like heavy pulse lasers. but this idea was not received well by the manufacturer and is unlikely to be seen in a production version. At first glance it appears quite imbalanced. The CN12-B does well to mount an accurate and efficient long-ranged weapon for when a rare shot presents itself. it is likely that this ‘Mech and its accomplished pilot will be the first to test the variant’s combat abilities in actual battle. especially in urban environments. Overview: The sleek and deadly Centurion has always been a favorite of House Davion. as mobility kills are one of the most common causes of battlefield losses. but rumor has it that the techs working on the machine believe that this advanced “CASE II” system might allow it to continue fighting after an ammunition explosion. The decline of technology after the fall of the Star League limited design options. Sergeant Michael Nelson SGT Nelson is a senior NCO in the third company of the Second Armored Cavalry. Indeed. However. The single ER medium laser mounted dead-center of the ‘Mech seems to be a poor compromise to bridge the gap at moderate distances. but concentrates on provided enough shells to keep the 20-class autocannon firing for a long. but testing has concluded that once the ‘Mech’s right torso has been penetrated. CASE Standard Armament: 1 AC/20 1 LRM 10 w/ Artemis IV 1 ER Medium Laser Manufacturer: Corean Enterprises Communications System: Corean TransBand-J9 Targeting & Tracking System: Corean B-Tech NN ER SP H ER I E BATTLEMECH : MEDIUM Battle History: Like many other new BattleMechs in this report.” When considered in this light. Another unusual quirk is the decidedly paltry amount of ammunition devoted to the missiles over the big autocannon. The remaining six were distributed along the Cappelan and Draconis borders. often with mixed results. While logical. In what could become a major problem. After all. unable to bracket its short-ranged autocannon with its long-ranged missle pack. fitting all of this firepower into a fifty-ton chassis required that a bulky and fragile XL engine be mounted. the 12-B has enough speed to quickly move along streets. however. CENTURION CN12-B Type/Model: Centurion CN12-B Mass: 55 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP Heat Sinks: Gyro: Cockpit: Armor Factor: 176 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 9 13 13 3 18 275XL Fusion 5 8 0 10 (20) 0 3 3 11 Armor Value 9 28 7 20/20 6/6 18/18 22/22 Mass 3 8 Weapons & Equipment 1 Autocannon/20 Ammo (AC) 20 1 LRM-10 w/Artemis IV Ammo (LRM) 12 1 ER Medium Laser CASE Equipment CASE Equipment Loation Critical Tonnage LA LT RT LT CT LT RT 14 4 3 1 1 1 1 18 4 6 1 1 0.5 17 TECHNICAL READOUT 3062 .5 0. Firepower is not the only asset – this design has good endurance. the -3Q3’s close-combat potential is another matter. Our Order’s Precentor Martial announced his retirement from active leadership and named Victor Steiner-Davion as his replacement. While most Mechwarriors settle for traditional unit colors or camouflage scheme. two Large Lasers. The result was the Champion CHP-3Q3. The Succession Wars quickly destroyed Champion production lines and so it was rare to see useful modifications of this ‘Mech as the centuries passed. We expect to begin full-scale production within three months. in an attempt to come up with designs which Comstar might use to blunt the coming conflict between himself and his sister. versus the standard frame and Ferro Fibrous armor for the -3N. But we may be able to reduce the death and destruction expected from such a wide-scale conflict. While these weapons deliver only a modest 44% of its firepower. two Small Lasers and an Artemis-equipped SRM-6 rack with a single ton of reloads. The newest Champion has only 66% of the long-range punch of the -3N. Combined with a VLAR 300 XL engine. as he outlines not only the performance of his Champion but the various techniques used to get the most from its design. This design carries 95% of the armor available for its weight. along with the image of a reclining semi-nude woman blowing a kiss. Katherine SteinerDavion.0 km/h Maximum Speed: 86.4 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: 2-StarSlab Standard Armament: 1 ER Large Laser 1 LB 10-X AC 3 Medium Lasers 1 Streak SRM-6 Manufacturer: Bergan Industries Communications System: Garret T-11C Targeting & Tracking System: Mercury-IV sub-standard -2N variants held by most of the Houses and the improved -3N fielded by Our Order to good advantage at the Battle of Tukayyid. It carries 66% of the maximum available armor for a sixty-ton ‘Mech. There are others. two Medium Lasers. The words “Bringin’ the Love” are emblazoned in black just below the cockpit. TECHNICAL READOUT 3062 . Battle History: This design’s teething period comes on the eve of Civil War. which replaces the Standard Armor with Ferro Fibrous and drops all but one Medium Laser and the Streak SRM-6. it has reach and survivability versus other BattleMechs thanks to ER laser technology. his ‘Mech may still suffer internal damage. an Extended Range Large Laser. His second act was to order an inventory of Comstar’s available resources while he familiarized himself with the Comstar mission. but is much easier to service and can be produced with existing assembly line tooling. enabling it to remain independent of supply lines for long periods. this ‘Mech also has ten Double Heat Sinks which allow it to fire more weapons more often without the danger of ammunition cook-off or even shutdown. with discussion already underway on developing yet another variant. while the Champion -3Q3 is slightly less capable than its predecessor the -3N as regards infantry and battle armor suppression. The new Precentor Martial’s first act was to confirm Coordinator Theodore Kurita as First Lord. We believe it will be able to successfully complete a wide variety of assignments (despite the loss of a large laser and pair of small lasers) than even some of its contemporaries. instead of attempting to reproduce the original ‘Mech. but the ER Large Laser more closely matches the fire envelope of the LB 10-X. It features an Endo Steel chassis and Standard armor. Finally. A short-range barrage totals 80% of the Champion’s loadout – if the enemy does not pass out from feedback. all that remained were Notable 'Mechs & MechWarriors: LT Joe ‘Sailor’ Murphy Reports coming in from this MechWarrior are especially useful. A comparison of the two types is instructive: The Tukayyid-era CHP-3N loadout consists of an LB 10-X Autocannon with two tons of ammunition. It adds another Double Heat Sink. His third act was to personally send some Star League-era ‘Mechs back to the drawing board. This new model is all-new construction which retains the styling cues of the original. So far. Finally. The Exodus removed most of these ‘Mechs from the Inner Sphere (the remaining machines were family-owned or stockpiled by Our Order). Overview: At the Second Star League Conference. One of the first re-designed machines is the Champion. There appears to be no way of avoiding the coming storm. all protected by CASE integral to both left and right torso locations. a 30% increase in armor and the addition of CASE. he would incorporate as much new technology as he could to better the existing -3N design. It is rumored this ‘nose art’ was patterned after a young woman he met on Canopus. Finally. each Engagement Report only adds to a legacy of unqualified success. The Champion was first introduced in 2602 and quickly became a staple of the Star League Defense Forces. These are significant advantages. A few of the CHP-3Q3 have been secretly issued to trusted members of Our Order disguised as mercenary units.or a fool. NN ER SP H ER I E BATTLEMECH : HEAVY Capabilities: Victor Steiner-Davion decided that. Murphy’s Champion is painted bright pink and mottled with red hearts. this change allows the ‘Mech to carry 50% more ammunition for the LB 10-X and 100% more for the Streak-6 launcher.CHAMPION CHP-3Q3 Type/Model: Champion CHP-3Q3 Tech: Inner Sphere /3058 Config: Biped BattleMech Mass: 60 tons Chassis: Bergan XI Endo Steel Power Plant: 300 VLAR XL Fusion Walking Speed: 54. LT Murphy is an extrovert whose colorful on-field antics conceal a careful tactician who may someday rise to command level – if he can live down the reputation brought on by his ‘Mech’s paint job. three Medium Lasers and a Streak SRM-6 launcher well-known for making every shot count. the 4X. The new CHP-3Q3 features an LB 10-X Autocannon with three tons of ammunition. It is a force to be reckoned with on the battlefield. A wounded enemy who willingly faces the prospect of fifteen individual hits every ten seconds has either a brave MechWarrior for a pilot . a second Streak SRM-6 and a Gauss Rifle supplied with two tons of ammo. There are ten Double Heat Sinks to handle this ‘Mech’s heat load. 5 19 TECHNICAL READOUT 3062 .5 0.CHAMPION CHP-3Q3 Type/Model: Champion CHP-3Q3 Mass: 60 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP Heat Sinks: Gyro: Cockpit: Armor Factor: 191 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 10 14 14 3 20 300XL Fusion 5 8 0 10 (20) 0 3 3 12 Armor Value 9 30 10 20/20 8/8 18/18 25/25 Mass 3 9.5 Weapons & Equipment 1 ER Large Laser 3 ER Medium Lasers 1 LB-10X Autocannon Ammo (AC) 30 1 Streak SRM-6 Ammo (SRM) 30 CASE Equipment CASE Equipment Loation Critical Tonnage LA RT RA RT LT LT LT RT 2 3 6 3 3 2 1 1 5 3 11 3 4 2 0. He’s not liable to be intimidated at the sight of a couple of medium lasers. Natural. bringing the total up to 90% of the maximum permitted for this design. to say the least. the original tactical doctrine of combining light armor with a heavy weapons loadout has proven singularly unfortunate. but no more. The role of artillery support is very different from that of a main battle unit. Thus shielded against hostile indirect fire. more mobility and better endurance (thanks to the Pitban 240 fusion engine). It is still at bottom a dedicated fire-support 'Mech.YEOMAN YMN-7Y Type/Model: Yeoman YMN-7Y Tech: Inner Sphere /3062 Config: Biped BattleMech Mass: 60 tons Chassis: Curtiss Yeoman Endo Steel Power Plant: Curtiss Yeoman Endo Steel Walking Speed: 43. but as he will tell anyone (and especially anyone with a camera). this ‘Mech can move about efficiently in the backfield and adapt quickly to a changing battle environment. Dressed in a fringed leather jacket when not in the cockpit. while the Longbow is an Assault-class machine. and its vulnerability to long-range enemy missile fire. The lack of secondary weapons was once an issue with prospective pilots.” The Free Worlds League High Command would seem to agree. Rumored to have at least two wives and a bevy of offspring scattered across five worlds. despite an impressive array of missile racks. Thus it was deemed necessary to fine-tune this design. and in recent years has begun to attract new blood and a fresh approach. And as TECHNICAL READOUT 3062 . and its protection extends to non-ECM equipped units within a 360 meter radius. as commanders reassign lancemates and work out new ways to take advantage of the 7Y’s unique abilities. They’re the equivalent of a security blanket. the Yeoman is barely a Heavy ‘Mech. Despite numerous advances in both energy and ballistic weapons. as it rather naively assumes they would prefer to take their lumbering ‘missile boats’ right up to the enemy’s doorstep. The caution to ‘avoid direct contact with the enemy’ is something of a joke among Yeoman pilots. Lack of armor seems to be at the heart of the -6Y’s mediocre battlefield performance – that. Many are surprised that such a flamboyant figure has chosen the Yeoman as his ‘ride’ of choice. Eventually a compromise was worked out and this capable Mechwarrior rotated to an isolated artillery unit. However. These are varied and lethal. It is natural to expect this – after all. The Marik himself had inexplicably taken a liking to the man.2 km/h Maximum Speed: 64. Notable 'Mechs & MechWarriors: Mechwarrior William ‘Bollywood’ Burt Bollywood Bill” is an extrovert. where he rules the roost to this day. but not necessarily desirable. and the result is the Yeoman YMN-7Y. Battle History: The YMN-7Y is currently undergoing final adjustments at the various commands to which it has been assigned. but the modern fire support ‘Mech needs more than this to survive the inevitable return fire from enemy LRMs and the newer Advanced Tactical Missile systems. Bollywood Bill’s escapades both on and off the evening news made for good copy but proved embarrassing for his commander.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Kallon FWL Special Ferro-Fibrous Armament: 3 LRM-15s Manufacturer: Curtiss Militech Communications System: CurtissComm Mk IV Targeting & Tracking System: Dynatec MissileTrac X NN ER SP H ER I E BATTLEMECH : HEAVY Capabilities: Featuring three LRM-15 long-range missile racks supplied with six tons of ammunition protected by Cellular Ammunition Storage Equipment (CASE). the planners decided instead to install a different kind of ‘armor’ – Guardian Electronic Counter Measures. the Longbow. The -6Y rolled off the line in 3059 and was passed by the Armaments Board in 3060. Since then it has been assigned to units all across the Free Worlds League and even now works alongside its ‘big brother’. at least as far as fire support ‘Mechs are concerned. Still capable of speeds up to 65 kph. Heat is not an issue. However. It was dangerous to demote such a popular figure. This ECM suite blunts or totally defeats missile enhancement systems such as Artemis IV or the ATM targeting radars. Extra armor and a CASE-protected Fusion engine are a good start. his job is to ‘clean up the town’ and the best way to do it is with the biggest ‘six-shooters’ he can find. and it’s about time House Marik’s artillery officers grew up. the new Yeoman actually has more heat-shedding capacity than it can use. who more than once had to perform public relations damage control to avoid trouble over Burt’s unguarded comments. modeled after those worn by North American lawmen in the ancient ‘movies’ of the early twentieth century. one of Our Order’s military strategists pointed out. it is the LRM which is most commonly encountered in the course of battle as the enemy attempts to suppress House Marik’s fire support. Burt is reputedly never without his white ten-gallon hat. “anything that can make it past your main line is one tough customer. With little room left for additional Ferro Fibrous protection. the Yeoman is definitely the weaker of the two designs. the Yeoman YMN-7F and its fellow ‘Mechs are free to move about and find the best location for launching their own attacks. Overview: The Yeoman is one of three BattleMechs produced by Curtiss Militech on the world of Paradise. he is the quintessential ‘cowboy’ ‘Mech pilot. The truth is a little less flattering. This process is more a change in company-level strategy than actual tinkering with the BattleMech itself. Furthermore. the -7Y trades a minor amount of firepower – the equivalent of an LRM-5 – for another ton and a half of precious armor. ranging from minefields to homing missiles to the standard high explosive or anti-personnel rounds. 5 0.5 Weapons & Equipment 1 LRM-15 Ammo (LRM) 24 1 LRM-15 Ammo (LRM) 24 1 LRM-15 Guardian ECM CASE Equipment CASE Equipment Loation Critical Tonnage RA RT LA LT LA LT LT RT 3 3 3 3 3 2 1 1 7 3 7 3 7 1.5 0.5 21 TECHNICAL READOUT 3062 .YEOMAN YMN-7Y Type/Model: Yeoman YMN-7Y Mass: 60 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP Heat Sinks: Gyro: Cockpit: Armor Factor: 179 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 10 14 14 3 20 240 Fusion 4 6 0 10 (20) 0 3 3 10 Armor Value 9 24 6 22/22 6/6 20/20 22/22 Mass 3 11. Originally based on a captured Capellan Cataphract. Speed should not be an issue. is designed for slugging matches that open holes in the enemy line. 95% of the maximum allowed. as the faster machines are far more restricted by rubble and urban terrain than the Caesar. with nearly as long a reach and an endless supply of ‘ammo’. as with its sister the CES-4S. with its Heavy Gauss rifle and Pulse Lasers. has not reached FedCom regiments in sufficient strength to allow any meaningful battlefield assessment. However. is more likely to take down an enemy ‘Mech while capable of a wider variety of assignments. But the Caesar CES-6S. Our Order suspects this variant will be sent to regiments involved in city assaults – after the initial ‘softening up’ phase has passed. the well-armored Caesar –6S will move in to clean out pockets of resistance and dispose of any tanks or transports still moving about. this ‘Mech has proven itself over the past decade to be a most effective design. Overview: The Federated Commonwealth is on track to produce two new variants of the Caesar CES-3R BattleMech in 3062. This latest addition to the PPC family packs as big a punch as its slug-throwing partner. The -4S. but the -6S features greater endurance. Battle History: This model. and is supplied with a generous two tons of ferro-nickel slugs. better heat management and a higher medium-to-long range damage profile than its sister. Backing it is another weapon whose star is on the rise – the Johnston HeaviShot Heavy Particle Projection Cannon. the Caesar -4S. but fourteen Double Heat Sinks ensure a pilot can maintain this acceleration while continuously firing 80% of his weapons! And the –6S loadout is impressive.CAESAR CES-6S Type/Model: Caesar CES-6S Tech: Inner Sphere /3062 Config: Biped BattleMech Mass: 70 tons Chassis: Dorwinion Endo Steel Power Plant: 280 VOX Light Fusion Walking Speed: 43. working at medium ranges. The CASE-protected Poland ‘A’ Gauss Rifle is well-known for its reach and devastating impact. The new versions are expected to be every bit as successful. TECHNICAL READOUT 3062 . reports of a few isolated duels with Capellan Mechwarriors riding Cataphracts suggest the Caesar may finally have shed its reputation as a knock-off of that older ‘Mech. more armor. CASE Standard Armament: 1 Heavy PPC 1 Gauss Rifle 2 ER Medium Lasers 2 Medium Lasers Manufacturer: Johnston Industries Communications System: Johnston Wide Band Targeting & Tracking System: Rander Pinpoint-HYRander Pinpoint-HY NN ER SP H ER I E BATTLEMECH : HEAVY Capabilities: The Ceasar -6S carries thirteen tons of armor.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Kallon Royalstar w. both in sheer damage potential and mission flexibility. paired one above the other on each arm. In fact. Rounding out the impressive main guns are two Extended Range Medium Lasers and two standard Medium lasers. Its top speed of nearly 65 kph is average for a Heavy ‘Mech. This allows the maximum fire arc coupled with a remarkably flexible range envelope – ideal for city fighting and speedier opponents.2 km/h Maximum Speed: 64. Both are improvements over the original -3R as they incorporate Endo Steel skeletons and Light Fusion engines. 5 12 Weapons & Equipment 1 Heavy PPC 1 ER Medium Laser 1 ER Medium Laser 1 Medium Laser 1 Medium Laser 1 Gauss Rifle Ammo (Gauss) 16 CASE Equipment Loation Critical Tonnage LA RA LA RA LA RT RT RT 4 1 1 1 1 7 2 1 10 1 1 1 1 15 2 0.CAESAR CES-6S Type/Model: Caesar CES-6S Mass: 70 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP Heat Sinks: Gyro: Cockpit: Armor Factor: 208 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 11 15 15 3 22 280 Light Fusion 4 6 0 14 (28) 4 3 3 13 Armor Value 9 33 10 22/22 8/8 22/22 26/26 Mass 3.5 23 TECHNICAL READOUT 3062 . one which has walked the battlefield for nearly five hundred years – the Warhammer. Battle History: As the Draconis Combine has a history of clashes along the FedCom border. lax discipline. Yet at the same time. or something more unique – and deadly. and with the looming threat of civil war added to the aftermath of the Clan Invasion. This makes the -12S nearly independent of ammunition supply lines. frozen at the same paygrade for the past ten years. Notable 'Mechs & MechWarriors: Sergeant Helmut “Smitty” Schimmelhorn This “Mechwarrior is noted for strict professional behavior. who appear to thrive on a diet of ‘Regs’. it remains to be seen if this is just another iteration of the classic Lyran ‘big gun’ style of fighting. and his personal bearing was recently compared by a member of Our Order to ‘a Tasmanian Devil with a titanium rod shoved up its arse. the -12S carries two Heavy Particle Projection Cannons. but satellite transmissions from the fleeing Marik Dropships and some ground intel gathered by Our Order suggests the Warhammer 12S was instrumental in the second battle. He has never been photographed in anything other than perfectly starched and pressed uniforms. This. The Warhammer is a solid choice as the basis for a new variant – it has been nearly twelve years since the WHM-7S first strode off a StarCorps production line. The single ton of Streak ammo is stored in a torso equipped with CASE. ammunition and potential for explosion which haunts that weapon. One is the Battlemaster. freeing up valuable tonnage for more armor and firepower. never hesitating to bring his own chain of command to task for abuse of power. NN ER SP H ER I E Details of the two major engagements are sketchy.without having to factor in the pilot’s personal quirks. albeit on a muchreduced scale. In short. This machine is a slugger. and showcases the very latest in power plant design with the TECHNICAL READOUT 3062 . Schimmelhorn (‘Smitty’ to his friends and. provided valuable information for both sides on House military strategy. more than enough to dissipate the enormous heat generated by the primary guns. a sprawling military base. both on and off the battlefield. As the first models work their way into House Steiner’s regiments.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Durallex Heavy with CASE Standard Armament: 2 Heavy PPCs 1 Streak SRM-6 2 ER Medium Lasers Manufacturer: StarCorps Industries Communications System: Garret T60 FasScan Targeting & Tracking System: Garret F22C VOX 280 Light Fusion engine.WARHAMMER WHM-12S BATTLEMECH : HEAVY Type/Model: Warhammer WHM-12S Tech: Inner Sphere /3062 Config: Biped BattleMech Mass: 70 tons Chassis: StarFrame Heavy Endo Steel Power Plant: 280 VOX Light Fusion Walking Speed: 43. two Extended Range Medium Lasers and a Streak SRM-6 missile launcher. and the design carries seventeen Double Heat Sinks. the Heavy PPC does 50% more damage than the standard or Extended Range versions. a rare compliment from the man himself. when the situation warrants it. not surprisingly. This discretion is not without reason. This moderately-defended world bore the brunt of House Marik’s poorly-disguised ‘mercenary adventure’ in late 3061 – and as it turned out. meant to take on the best an opponent has to offer and then stomp him flat. The Light Fusion Engine is more compact than the popular Extra Light models and thus. The last and final choice is yet another staple of House Steiner’s forces. Another is the Awesome. the whole ordered by constant discipline. point to the obvious mission of the Warhammer -12S – that of a medium-range ‘breakthrough’ ‘Mech. Behind the rigid façade is a strong sense of right and wrong tempered with a thirst for justice. as nearly eighty percent of the weapons loadout is energybased and Streak launchers are notoriously frugal with reloads. out of earshot.2 km/h Maximum Speed: 64. Overview: As the era of the Federated Commonwealth draws to a close. He has been. Steiner commanders want a modern design which will allow them to maintain the integrity of the Lyran Alliance when this inevitable split comes. Designed to move at an adequate top speed of nearly 65 kph. combined with the other design features listed above. this new cannon packs the punch of a Gauss Rifle without the attendant weight. hard work and. but its armor is at near maximum for this weight class. The WHM-12S’s speed is average for a Heavy ‘Mech. This planet was once a vanguard of Lyran defense against the League and home to Bangor. House Marik evidently sought to test several of their own new designs with a light raid on the world of Poulsbo. Yet it weighs considerably less when compared to a standard Fusion Engine of similar output. Capabilities: The Warhammer WHM-12S is built on an Endo Steel skeleton. “Hard but fair” is the most common printable description of this unsung leader. the threat of imminent civil war provokes strong sentiment among the Lyran High Command to redesign several old standard ‘Mechs currently in production. Sergeant Schimmelhorn is a polarizing figure – he brooks no quibble with the Regulations. but because their self-discipline allowed the Field Commanders to analyze the -12S and new Lyran field doctrine based solely on the machine and tactics . Many advances have been made since that time in both weapons and power plant technology. it took the Succession Wars to justify re-opening Bangor. immensely popular with his fellow Mechwarriors. and can be counted upon to not only follow orders but to improvise on the spot. it comes as a surprise to Our Order that the first combat action seen by the -12S was a recent minor engagement along House Steiner’s border with the Free Worlds League. poor strategy or even blatant disregard for their own orders. less vulnerable to combat damage. A very few of his seniors understand the value of this man – those that do approach him in private for professional advice on battlefield tactics.” This reputation does him in good stead – he has the most ‘kills’ of any pilot stationed at the Bangor Military Depot. his subordinates) is a flexible decision-maker in the cockpit and even more astounding. Closed in 2632. While still capable of a decent reach. It is said that he and a like-minded group of fellow Mechwarrriors were selected to pilot Bangor’s first Warhammer WHM-12S lance not only because they were the best. fatally blunting a raid on the Bangor Military Depot by outflanking a slower Assault lance and destroying three of the League ‘Mechs before being forced by enemy reinforcements to retreat to the cover of a nearby forest. and weapons range has clearly been sacrificed for increased damage. 5 12 Weapons & Equipment 1 Heavy PPC 1 Heavy PPC 1 ER Medium Laser 1 ER Medium Laser 1 Streak SRM-6 Ammo (SRM) 15 CASE Equipment Loation Critical Tonnage LA RA LT RT LT LT RT 4 4 1 1 3 1 1 10 10 1 1 4 1 0.5 Armor Value 9 33 10 22/22 8/8 22/22 30/30 Mass 3.5 25 TECHNICAL READOUT 3062 .WARHAMMER WHM-12S Type/Model: Warhammer WHM-12S Mass: 70 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP Heat Sinks: Gyro: Cockpit: Armor Factor: 216 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 11 15 15 3 22 280 Light Fusion 4 6 0 17 (34) 7 3 3 13. As calculating in the cockpit as he is at the gaming table. the retreating lance of -12Qs were beaten down. one where each MechWarrior is expected to think on his feet and be as prepared to take charge of a mission as he is to follow orders. Caught in a cul-de-sac between heavily-armed ground troops and fast Lyran Warhammers. Overview: The AWS-12Q Awesome is House Marik’s most recent contribution to the late thirty-first century battlefield. They left the Extra Light Fusion engine in place. In fact. Harkening back to the intent of the original design. Capabilities: Marik designers began by removing the traditional (and mostly ineffectual) Pulse Lasers and Streak SRM-2s originally intended to counter Clan battle armor and infantry. Marik designers decided to narrow the mission profile. the maximum allowed for this design With a top speed of ‘only’ 54 kph. but took out the heat-intensive ER PPCs of the older design.4 km/h Maximum Speed: 54.0 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Durallex Heavy Special Ferro-Fibrous Armament: 1 Heavy PPC 2 Gauss Rifles Manufacturer: Technicron Manufacturing Communications System: Garret T-19G Targeting & Tracking System: Dynatec 2780 With the removal of ten Double Heat Sinks. what remained on the drawing board was a stripped-down machine. One of Our Order likens this attitude to the human equivalent of a C3I network. Backing them was a new development of the Particle Projection Cannon – the Heavy PPC. TECHNICAL READOUT 3062 . not through poor design. costing them precious mobility in the confusion of close combat. reasoning that the range and endurance afforded by a pure energy loadout was largely cancelled by the problems encountered with heat management. Information filtering back to Our Order establishes this ‘Mech as one of several which crossed the Lyran border to raid the world of Poulsbo. faster brethren will be on hand to pour through the breach and press onward to victory. demanding (and receiving) respect from his juniors through displays of skill and daring. mission focus and an upgrade in armor. its lighter. this modern-day rakehell forms the back bone of the ‘hidden’ command structure. the more experienced MechWarriors often carried several tons of unused weapons at any given time due to range or heat restrictions – despite having twice the normal amount of heat sinks! Battle History: House Marik has already begun distributing this upgrade to posts along the Lyran border. but not before his lance had taken out two Manticore Heavy tanks and two enemy Warhammers. It has the same reach as a standard PPC – 540 meters – and while it generates a great amount of heat. It is said he never enters the cockpit of his Awesome without his ‘lucky’ antique pocket watch. punching large holes in the enemy’s formation before moving on to other targets. Driven back by the defenders of the Bangor Military Depot. NN ER SP H ER I E BATTLEMECH : ASSAULT Notable 'Mechs & MechWarriors: Paul ‘Pokerface’ Collins MechWarrior Collins exemplifies the type of pilot rising quickly to the top in The Marik’s ‘new’ military. it avoids the shortcomings in that worthy through a major shift of weapon types. the -12Q won’t rely on firepower alone. Experience showed -9M pilots often lost control of their heat gage. at least three examples of the Awesome AWS-12Q were lost. The remaining Awesome pilot was finally relieved by reinforcements. the Magna Supernova Heavy PPC is essentially a Gauss Rifle with unlimited ammunition and a slightly reduced range. Trading range for a 50% increase in damage. the -12Q would once more be a pure fire support ‘Mech. dependant on other fighting elements of the Regiment to take care of infantry and vehicle threats. the -12Q is actually based on the twelve-year-old -9M. To avoid this. no longer would the Awesome attempt to ‘cover all the bases’. Outwardly deferential to his superiors. but rather. Presumably. the -12Q will deploy in lance strength. going so far as to wear 19th century garb when he is seated at the gaming table. The first weapons installed were twin Gauss Rifles. Of course.AWESOME AWS-12Q Type/Model: Awesome AWS-12Q Tech: Inner Sphere /3062 Config: Biped BattleMech Mass: 80 tons Chassis: Technicron Type G Standard Power Plant: 240 Hermes XL Fusion Walking Speed: 32. Fourteen tons of Ferro Fibrous armor protect the vulnerable internals. as an heir to the Awesome legend. the AWS-12Qs’ ten Double Heat Sinks are more than enough to compensate. where anyone can step into a leadership position at a moment’s notice in order to preserve unit momentum. Collins is a fan of the TriVid Network’s “Riverboat 1890” series. one in each side torso. Following on the heels of the fearsome -9Q (produced in early 3060). a pilot flying this new Awesome can run and fire all his weapons for nearly seven full minutes – and never once budge the heat meter. Collins is a born gambler whose bets pay off more often than not. bad judgment on the part of the Marik commander. fed by a generous five tons of ferro-nickel slugs. 5 27 TECHNICAL READOUT 3062 .AWESOME AWS-12Q Type/Model: Awesome AWS-12Q Mass: 80 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP Heat Sinks: Gyro: Cockpit: Armor Factor: 247 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 13 17 17 3 25 240XL Fusion 3 5 0 10 (20) 0 3 3 14 Armor Value 9 32 18 24/24 10/10 26/26 34/34 Mass 8 6 Weapons & Equipment 1 Heavy PPC 1 Gauss Rifle 1 Gauss Rifle Ammo (Gauss) 8 Ammo (Gauss) 8 Ammo (Gauss) 8 Ammo (Gauss)16 CASE Equipment CASE Equipment Loation Critical Tonnage RA RT LT H LT RT CT RT LT 4 7 7 1 1 1 1 1 1 10 15 15 1 1 1 2 0.5 0. Her brother Victor may yet take a hand in the developing civil conflict. but rather its own brother regiments as the siblings struggle for power. the pilot merely disengages his ER Large Laser. It has been several years since Defiance Industries was asked to devote production line space to a new variant. hit harder. Overview: The Federated Commonwealth has been arguably as hardhit by the Clan Invasion as the Draconis Combine. there is no shortage of lesser-ranged weapons which can efficiently tear through even the best Clan armor. experienced Inner Sphere pilots can hold their own with any Clanner. Inner Sphere weapons do not pack the same punch at distance as Clan weapons of the same type. but a symptom of turmoil within the Commonwealth itself. None of the weapons has a minimum range. less than a minute’s worth under double-fire conditions. CASE Standard Armament: 1 ER PPC 1 ER Large Laser 1 Medium Pulse Laser 1 Ultra AC/20 Manufacturer: Defiance Industries Communications System: TharHes Calliope ZE-2 Targeting & Tracking System: TharHes Ares-7 proposition. the Clans appear to be moving away from their highlysuccessful one-on-one tactics to a more varied bag of tricks. as a sort of ‘can-opener’ they can later exploit with the energy weapons at their disposal Notable 'Mechs & MechWarriors: Marco Simonson This MechWarrior's only accomplishments to date are in field exercises intended to perfect the deployment of the new 13S model.2 km/h Maximum Speed: 64. Chief among these is a new tendency to fight at long range and to keep the battle at long range as much as possible. fully 97% of the maximum permitted for an 80-ton BattleMech. if this combined onslaught hits any one location on an opponent. His comments from the cockpit. the overall stress has been on ‘harder’. Capabilities: The Zeus ZEU-13S is a good example of this new thinking. firing all the way. NN ER SP H ER I E BATTLEMECH : ASSAULT Battle History: No opportunity has yet arisen for the Zeus ZEU-13S to flex its considerable muscle against a Clan opponent. However. Katherine Steiner-Davion’s heavy-handed rule is quickly polarizing her people into two armed camps. Seventeen Double Heat Sinks guarantee the pilot can sustain maximum fire without any heat issues. changing emphasis according to battlefield conditions. it will immediately strip away the armor from even the largest ‘Mech and ‘go internal’. The thinking goes like this: playing the developing range game with the Clan is a losing TECHNICAL READOUT 3062 . Closing with the enemy in numbers as quickly as possible will eliminate their range advantage. The General Staff's solution is typical of Lyran doctrine: hit more. Defiance Industries has put the saved space to good use. Once into the Ultra AC 20’s short or medium range. it does not suffer from the teething problems of newer Light Fusion Engines. deploying in a ‘hedgehog’ formation which ensures many of this design will reach their opponents untouched. The change is significant. though. While this engine is bulkier and more vulnerable to damage. We can only guess at what effect this will have on the coming civil war. The Ultra AC 20 can fire two shots at once. in a point-blank slugfest. Primary weapons include a Defiance 1001 Extended Range Particle Projector Cannon. The only shortcoming of this weapon is the relatively small amount of ammunition allocated – the ‘Mech carries only two tons. there are those of Our Order who have noticed saber-rattling inside the FedCom. Armor for the -13S is a hefty fifteen tons of standard Glasgow Limited Premium with integral CASE.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Glasgow Limited Primo w. slaves the Ultra AC 20 in its place and continues firing. As more and more Inner Sphere forces shift to the Regimental Combat Team style of force deployment. It has also been noted by our ROM agents that he is firmly against Katherine Steiner-Davion’s continued rule. It features a Pitban 320 XL engine which saves precious tonnage by replacing the standard fusion engine with a much lighter design. Even separate hits will produce massive damage. Rounding out this impressive array is a single Defiance P5M Medium Pulse Laser for close-in work on infantry and battle armor. while colorful in the extreme. No one outside Our Order seems to understand why this is so. but such knowledge is not necessary to formulate a response. not directed towards the Clan borders as might be expected. The -13S is intended to close at top speed in battalion strength. his lance composed only 15% of the total force available. yet accounted for 37% of the ‘kills’ logged overall. It may be that the first trial by combat for this new version of the Zeus will not be against Clan forces. a Diverse Optics Sunbeam Extended Range Large Laser and a Defiance Thunder Ultra AC 20. serve to fine-tune the coordination of tactics as the lances move about the battlefield. Lately. However. It has been noted that in five such simulations. with ‘faster’ being added to the mix. Mechwarriors are advised to use the Ultra multi-fire option sparingly.ZEUS ZEU-13S Type/Model: Zeus ZEU-13S Tech: Inner Sphere /3062 Config: Biped BattleMech Mass: 80 tons Chassis: Chariot Type III Standard Power Plant: 320 Pitban XL Fusion Walking Speed: 43. but the General Staff feels it is time to respond to a perceived change in Clan battlefield strategy. ZEUS ZEU-13S Type/Model: Zeus ZEU-13S Mass: 80 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP Heat Sinks: Gyro: Cockpit: Armor Factor: 240 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 13 17 17 3 25 320XL Fusion 4 6 0 17 (34) 7 4 3 15 Armor Value 9 38 11 26/26 8/8 26/26 31/31 Mass 8 11.5 Weapons & Equipment 1 ER PPC 1 ER Large Laser 1 Medium Pulse Laser 1 Medium Laser 1 Medium Laser 1 Ultra Autocannon 20 Ammo (AC) 10 CASE Equipment Loation Critical Tonnage LA CT LA RA LA RA RT RT 3 2 1 1 1 10 2 1 7 5 2 1 1 15 2 0.5 29 TECHNICAL READOUT 3062 . NN ER SP H ER I E prises her friends and foes alike with agility and grace her BattleMaster performs in battle. They had little choice. more capable designs did roll off the assembly lines and were the pride of the Draconis Combine. it keeps the frame. With the exception of a few manufacturing plants where they were working on prototypes of new designs. The Battlemaster -10K has more than double the long-range punch of the -1G.BATTLEMASTER BLR-10K BATTLEMECH : ASSAULT Type/Model: Battlemaster BLR-10K Tech: Inner Sphere /3062 Config: Biped BattleMech Mass: 85 tons Chassis: Earthwerk BLR Standard Power Plant: 340 Magna Fusion Walking Speed: 43. Still. but the new Double Heat Sinks allow the -10K to fire 85% of its weapons at short to medium ranges with no heat buildup – while still remaining mobile! What is more. This relocation ensures that inexperienced Mechwarriors will not forget their new weapon.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Durallex Heavy with CASE Ferro-Fibrous Armament: 1 Heavy PPC 1 LRM-10 4 ER Medium Lasers Manufacturer: Earthwerks Incorporated Communications System: Barret Party Line-200 Targeting & Tracking System: Wasat Watchdog W100 the Battlemaster was valuable enough to warrant a serious effort at improving production quality. Overview: When House Kurita received downgraded Star League 'Mechs from Our Order in 3038. the extensive use of Ferrofibrous Armor enabled the designers to increase this ‘Mech’s armor loadout from 88% to 95% of the maximum allowed! Finally. In later years newer. Even though Kuritan production of double heatsinks was plagued with problems. she often sur- TECHNICAL READOUT 3062 . which has the same fire envelope but delivers fifty percent more damage. Able to squeeze every last ounce of speed out of her BattleMaster. The BLR-10K is an example of the more successful upgrades. Then came the rebirth of the Star League.2 km/h Maximum Speed: 64. however. Reserve pilots often think in 'range groups'. Jennifer's knack for outmaneuvering her combatants has been enchanced by 10K's lethal firepower. and engine . the fire control for the LRM launcher was moved next to that of the Heavy PPC. Further changes include replacing the six medium lasers with four forward-facing Extended Range versions. and enough breathing room to equip most second line regiments with upgrade packages purchased directly from the Free Worlds League. This comes at a cost in heat. although word has filtered back to our agents that refits are even now being considered which add another ton of LRM-10 ammunition at the cost of armor. Upgrade -10K replaces this with a new design. With her 'Mech upgraded to 10K standard. House Kurita had little capacity for upgrades. Jennifer's original 'Mech was old 1G version of the BattleMaster.and little else. Preliminary reports are optimistic. which can make the difference in a difficult fight. Capabilities: As the -10K is an 'upgrade' of the venerable -1G. and its medium range has also been extended. as well as switching the Short Range Missile rack out for an LRM-10 Long Range Missile launcher and a single ton of ammunition protected by CASE. The original -1G's weapon systems included a Particle Projector Cannon. they grumbled. an area belonging to the Lyran Alliance but garrisoned by Combine troops representing the New Star League. In the developing conflict with the Clans. the old Succession War-era ‘Mechs soldiered on . Combine designers recognized the need for better long-range combat ability. its only effective ranged weapon.House Kurita was fighting for its life and couldn't afford a single idle unit. myomer. the Fusigon Sabretooth Heavy PPC. The result was that the -10K upgrade includes replacing the old single heat sinks with ‘freezers’. Notable 'Mechs & MechWarriors: Jennifer Mitchell This woman's small size does not match her near legendary reputation when it comes to maneuver-combat. Battle History: The Battlemaster BLR-10K has been rushed to the front lines near the Lyon’s Thumb. 5 27 Weapons & Equipment 1 Heavy PPC 2 ER Medium Laser 2 ER Medium Laser 1 LRM-10 Ammo (LRM) 12 CASE Equipment Loation Critical Tonnage RA LA RA LT LT LT 4 2 2 2 1 1 10 2 2 5 1 0.BATTLEMASTER BLR-10K Type/Model: Battlemaster BLR-10K Mass: 85 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP Heat Sinks: Gyro: Cockpit: Armor Factor: 251 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 14 18 18 3 27 340 Fusion 4 6 0 18 (36) 8 4 3 14 Armor Value 9 44 10 28/28 8/8 28/28 30/30 Mass 8.5 31 TECHNICAL READOUT 3062 . Notable 'Mechs & MechWarriors: James Taylor After his outstanding service in the Battle for Oriente. Thus. Several Longbow lances were attached to Marik's Fusiliers of Oriente's 5th Brigade and assigned to the defense of a strategic lake.LONGBOW LGB-7W Type/Model: Longbow LGB-7W Tech: Inner Sphere /3059 Config: Biped BattleMech Mass: 85 tons Chassis: StarCorp 100 Standard Power Plant: 255 Strand Fusion Walking Speed: 32. launching attacks with pin-point accuracy. House Marik must have exerted tremendous pressure on StarCorp’s corporate heads to gain this concession. as were two lasers for close-quarter backup. as TAG is best used for indirect fire. the need for a dedicated artillery 'Mech became clear to the Free World League. Twin Arrow-IV Artillery Launchers with ample CASE-protected ordinance were expected. This inclusion is a bit of a mystery. Octagon Tartrac System C cost of Extended Range Medium Lasers would give the Longbow a vital edge when defending against head hunter units and airstrikes. Of course. StarCorps factories in the Federated Commonwealth are selling conventional Longbows to all comers. The resulting barrage of artillery shells rained heavily on House Liao's armored vehicle regiment. In one of a long series of battles on the planet Oriente. They used TAGequipped helicopters to great advantage. decided that the additional TECHNICAL READOUT 3062 . possibly the new Gunner GR-5M. several of these units were Longbow -7Ws equipped with Arrow IV. The chain of command hopes that duty in a less-demanding environment will allow Mechwarrior Taylor time to dry out. The main discussion during the design of this 'Mech centered around the installation of a Standard or Extra-Light fusion engine. including mercenary units. a heavy drinker. The most unexpected twist is the addition of Target Acquisition Gear. as they are near the border and vulnerable to a raid from most of the other Houses. Taylor’s reputation for carousing nearly cost him his career at one point. A fresh design was deemed too time-consuming and the Combine had neither the capacity nor the desire to actually sell their new 'Mech to House Marik – this. This is contrary to StarCorp Industries policy and. including mercenary units employed by the Commonwealth government as well as those units stationed within Alliance borders. Overview: Following the successful debut of the Draconis Combine’s O-Bakemono on Towe.4 km/h Maximum Speed: 54. places them at considerable disadvantage in a free-market society. The XL engine would allow the -7W to keep up with most heavy support units. artillery lances will be assigned one 'guardian' unit. He of course does not see this as a reward. Taylor is a skilled Mechwarrior. but the Procurement Department vetoed this idea due to its expense. Taylor was transferred to the Defenders of Andurien's 4th Regiment light assault lance. which has no intention of permitting this variant to be sold to anyone. his reputation as a fast-thinking combat pilot is all that saved it. and their first step was to find a suitable frame. The design group. destroying nearly seventy percent of it and eventually driving the Capellans off that world. Battle History: The number of Longbows produced has so far been limited. but his commanders know better. League designers were put to work on the matter. Meanwhile. The Marik’s StarCorps factories are currently operating around the clock on three shifts to meet production orders for the -7W. the resulting ‘Mech is vulnerable to overrun attacks. however. which is slightly faster and well-suited to this mission. or TAG. Capable only of a stately 54 kph. The fall of the New Star League places the Emris IV facilities in jeopardy.0 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: StarSlab/9. but like many of that breed. All plant output is slated for the Free Worlds League military. a feature usually found only on more mobile scout units. the proposed variant was to be built only on Emris IV. NN ER SP H ER I E BATTLEMECH : ASSAULT Unfortunately for the Capellans. due to the restricted capacity of the lone manufacturer. despite extensive trade agreements. House Liao’s crack troops attempted to take that world from House Marik. Capabilities: The re-invention of the Longbow comes with a few surprises. The Longbow was the most obvious candidate for modification. indeed. This transfer came in lieu of a promotion. Our Order can only suppose that a highly skilled Longbow pilot might use the TAG designator to increase the accuracy of his own direct artillery fire – a novel concept we trace back to certain ideas proposed by the Word of Blake. and its specifications kept secret from the rest of StarCorps Industries.5 Mk II Standard Armament: 2 Arrow IV Systems 2 ER Medium Lasers 1 TAG Manufacturer: StarCorps Industries Communications System: O/P 3000 COMSET with Irain TelStar Targeting & Tracking System: AntiAir Flak Systems-1. 5 13 Weapons & Equipment 1 Arrow IV System Ammo (Arrow) 15 1 Arrow IV System Ammo (Arrow) 15 2 ER Medium Laser TAG CASE Equipment CASE Equipment Loation Critical Tonnage RA RT LA LT CT H RT LT 12 3 12 3 2 1 1 1 12 3 12 3 2 1 0.LONGBOW LGB-7W Type/Model: Longbow LGB-7W Mass: 85 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP Heat Sinks: Gyro: Cockpit: Armor Factor: 248 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 14 18 18 3 27 255 Fusion 3 5 0 12 (24) 2 3 3 15.5 0.5 33 TECHNICAL READOUT 3062 .5 Armor Value 9 41 10 26/26 10/10 26/26 32/32 Mass 8. the imposing Yu Huang has met with only moderate acclaim from Confederation MechWarriors. the trio of medium lasers was replaced by a pair of ER models and an extra heat sink. gives the new Yu Huang a slightly different mission profile from the original 9G. St. He is now restricted to a wheelchair due to the neurological damage he sustained.down Atlases. TECHNICAL READOUT 3062 . LRM-10. the very feature that makes it unique . so a little over a minute of sustained fire is all the design gets. Capabilities: While the huge LB20-X mounted in its right arm and torso was impressive at close ranges. Battle History: Shengli Arms has produced several of these new models for the CCAF. ironically. Three ended up being used in the St. Several Capellan manufacturers have begun projects into reverse-engineering the gun. In cities they proved especially deadly. is still able to pilot his modified Yu Huang. Standard Targeting & Tracking System: O/P 911 shells to the already. jumping from behind cover to pour fire into opposing formations until their main guns ran dry. likely in case the long.YU HUANG Y-H11G Type/Model: Yu Huang Y-H11G Tech: Inner Sphere /3061 Config: Biped BattleMech Mass: 90 tons Chassis: Chariot Type II Endo Steel Endo Steel Power Plant: 360 Hermes XL Fusion Walking Speed: 43.2 km/h Maximum Speed: 64. perhaps. several MechWarriors complained that they felt they were actually lacking short. This.range firepower despite the array of lasers in the opposite limb. The ER PPC. but the choice of weapons left many pilots feeling as through they were assigned to stripped. After reviewing combat logs and gun camera footage. Their thick armor was usually enough to keep the machines alive despite the riskiness of this tactic. but only time will tell if their efforts bear fruit or if the 11G Yu Huang will join so many other promising ‘Mechs that were lost due to lack of components. but his marksmanship is unsurpassed within the Confederation (save.8 km/h Jump Jets: 4 Rodan 90s Standard Jump Jets Jump Capacity: 120 meters Armor Type: Star Shell Standard Standard Armament: 1 ER PPC 2 ER Medium Lasers 1 LRM-10 1 Ultra AC/20 Manufacturer: Shengli Arms Communications System: Dian-bao Comms. though not one so altered that pilots would have any trouble adjusting. combined with the new autocannon. but thanks to his Warrior House’s skilled technicians. They appear to work best when used in a similar manner to the older Victor BattleMechs long-enamored by Capellan. and jump jets were all retained. A final note regards the armor. Ives conflict. giving the monster machine impressive maneuverability and decent long-range hitting ability. though only by a few centimeters per location. and his House Master is grateful to be able to use his experience and skill in training new additions to the Lorix Order. Overview: Despite being Shengli Arms’ current flagship. for Kai Allard-Liao). add any more Notable 'Mechs & MechWarriors: Senior Instructor Steven Shim Once a member of House Hiritsu’s elite BattleMech corps. He can no longer jump effectively. Archon Katrina (Katherine) Steiner-Davion has recently restricted exports of the weapon. during the Thuggee purge. To better blend its range brackets.its Defiance Thunder-model Ultra autocannon.rumored civil war finally erupts. Shengli listened to this criticism and took the only logical step: they replaced the autocannon with an even more powerful Ultra model capable of sending nearly two and a half tons of ammunition down-range in a minute. NN ER SP H ER I E BATTLEMECH : ASSAULT Shim was exposed to nerve toxin shortly after the deadly Black May attacks. then slowly backing away to bring their longer-ranged array of powerful weapons into play.a boast that wise MechWarriors take with a grain of salt. however. however. and FedSuns pilots alike.packed bins. especially in the traditionally lighter CCAF. where they proved able to work well in congested and open battlefields alike. The only factor that may limit production of this machine in the future is. Ives. None can deny that it’s a sheer brute of a BattleMech. The 11G variant is an evolutionary upgrade that might just change a few minds. They claim that this will better protect several internal components . Shengli Arms engineers slightly reshuffled the protection on the ‘Mech. They did not. 5 16.5 Weapons & Equipment 1 ER PPC 1 Ultra Autocannon 20 Ammo (AC) 15 1 LRM-10 Ammo (LRM) 12 2 ER Medium Laser Loation Critical Tonnage LA RA RT CT LT LT 3 10 3 2 1 2 7 15 3 5 1 2 35 TECHNICAL READOUT 3062 .YU HUANG Y-H11G Type/Model: Yu Huang Y-H11G Mass: 90 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP Heat Sinks: Gyro: Cockpit: Armor Factor: 272 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 15 19 19 3 29 360XL Fusion 4 6 4 14 (28) 4 4 3 17 Armor Value 9 45 12 28/28 9/9 30/30 36/36 Mass 4. The targeting computer has just begun reaching front-line ‘Mechs.BANSHEE BNC-1DM Type/Model: Banshee BNC-1DM Tech: Inner Sphere /3061 Config: Biped BattleMech Mass: 95 tons Chassis: Foundation 210 Endo Steel Power Plant: 380 GM XL Fusion Walking Speed: 43. And the choice of weapons does not disappoint. Capabilities: Based on an Endo Steel skeleton. as well as issues with the ammo feed and storage for the new Rotary Autocannon. Motivated by patriotism and a desire to leave their home planet (Glengarry) and ‘see the galaxy’. giving it good speed (up to 65 kph) but trading battlefield toughness for an expanded weapons loadout. by which time the Banshee was all but shot to pieces despite its wealth of armor. Leonardo. He is a deepthinking tactician and can be found tinkering with his Nightsky when he is not squiring a female companion to the local nightclubs. was actually produced first. Notable 'Mechs & MechWarriors: The Von Wilmers The Von Wilmers are a team of brothers who enlisted in the Lyran Commonwealth’s Armed Forces shortly after the beginning of the Clan Invasion. So it was with the Banshee in 3059. This is a ten percent increase over previous designs. Precentor Thule Martin notes that this machine actually had less firepower than a ‘Mech half its mass (the Hunchback comes to mind) without that design’s agility and low cost. The Banshee BNC-1DM has this edge. No longer a boy trying to prove himself. Elder brother Cyril ‘works’ a speedy Mongoose which seems to suit his temperament – always in a hurry to get somewhere. It is expensive and maintenance-intensive. but by its own skyrocketing internal temperatures and subsequent reactor shutdown. The third and final design. the potential is not hard to see. Battle History: No battle action reports have yet come in concerning this new machine. sixteen Double Heat Sinks ensure this Banshee need never suffer from debilitating heat buildup – the pilot can fire both ER PPCs while at a dead run and remain cool in the cockpit. The -1DM may finally fulfill the promise of the Banshee’s long-dead designers by becoming what this ‘Mech should have been from the start – a prime contender for the title of ‘King of the Battlefield’. be it a favorite watering hole or the nearest fight. massive damage potential and a decent three-ton supply of ammunition. then pinpointing his weakened armor is a tried-and-true method for taking down opponents. when a Federated Commonwealth full of vigor and eager to expand its military with new designs and refurbished antiques decided to produce not one. It was not until the early 31st Century that variants such as the -3M and -3Q appeared. the BNC-1DM is powered by a 380 XL engine. the three joined up while the youngest was only 16. but judicious use grants an otherwise-average weapons array the edge needed to turn the tide of battle. and while the RAC-5 may not fully benefit from the new targeting system. The BNC-3Q had no such problems. with their signature long reach and solid damage. The -3M featured two PPCs and a handful of lasers. because it committed the cardinal sin of going to a war armed for a duel. 90% of the maximum permitted for the Banshee’s chassis. beating up or intimidating opponents rather than a war machine designed to take out foes with hard-hitting. The Banshee seemed obsolete. and even these were largely considered failures. NN ER SP H ER I E BATTLEMECH : ASSAULT with accurate long-range fire. It was among the first truly heavy designs to roll out in the golden years of the Terran Hegemony.2 km/h Maximum Speed: 64. and exceeds even that of the -1DM’s brother ‘Mechs. trotted out only when there was nothing better to be had. the -1DM carries an LRM-10 Long Range Missile rack supplied with a single ton of ammo. and Floyd Von Wilmer has recently been entrusted with a Banshee BNC-1DM. each piloting in a different weight class. Backing these is a RAC-5 Rotary Autocannon. kept it in the factory shed until recently. Mounting only two weapons – a relatively short-ranged Autocannon 20 and a single small laser – this design was worthless until it closed with the enemy. which were added almost as an afterthought – as if the new ‘Mech was some giant-size backstreet brawler. and when combined with a large ‘Mech. is more restrained. The primary guns are a pair of Extended Range Particle Projection Cannons. The Banshee was eventually sidelined in favor of new designs. even at the height of the first Star League. Finally there is Floyd. Finally. The middle brother. the huge fusion engines of that era left little room for weapons. accurate firepower. If not for the large numbers remaining scattered throughout House Steiner’s military and the desperate circumstances brought on by four Succession Wars. the Banshee was doomed from the beginning. Softening up the enemy TECHNICAL READOUT 3062 . Ten years later these rowdy lads have all earned a place in a BattleMech cockpit. this Mechwarrior is a confident young man whose ability in the cockpit may yet overshadow that of his siblings. His intuitive grasp of the ‘big picture’ bodes well for his career. The three Von Wilmers have served in the same regiment since their enlistment. Even so. and the -6S. replacing the battleworn Awesome which he has been piloting since 3058. But this is acceptable in light of what has been added to the Banshee – a Targeting Computer. However. Attempts were made to improve the payload or find a mission it could perform well. an anti-support ‘Mech intended to deal with vehicles and infantry. But new technology seems to have a way of re-animating even the worst ‘Mechs. with a respectable range of its own. While none shows much interest in settling down. the BNC-1DM. but three new variants on the existing Banshee frame. Finally. Standing his ground in a protected area. this ‘Mech would have been consigned to a museum long ago. and it was. but problems with financing. not by enemy action. Protecting this new technology is a full sixteen and a half tons of standard armor. This was a pardonable offense in the beginning – no one really understood the impact and proper application of the BattleMech when the Banshee was built. The first two to hit the testing grounds were the -5S. it can be devastating. the ER PPCs are another matter. and for its size the Banshee was fast and heavily-armored. yet in its own way was just as hamstrung as its brother ‘Mech. Its 95-ton frame was one of the most massive ever made. it was tragically undergunned for a heavy BattleMech of any era. This last may be the only flaw in the design – two minutes worth of missile fire is not considered good battlefield endurance. a slugger fully maximized to go toe to toe with other assault ‘Mechs and come out on top. a Mechwarrior can even add the LRM-10 to his barrage and still keep heat under control – a far cry from the days when a Banshee was more of a threat to itself than the enemy. However. and is a blood relative of the Mackie. Despite a lack of similarly-sized opponents and a production run that ran into the thousands. Apparently neither was possible. the ‘galaxy’ they went out to ‘see’ is a big place and it is only a matter of time before one of them (most likely Floyd) finds a woman who compares favorably with his first love – ‘flying’ a BattleMech.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Longanecker PlastiSteel Standard Armament: 2 ER PPC 1 LRM-10 w/Artemis IV 1 RAC/5 Manufacturer: Defiance Industries Communications System: Angst Clear Channel 3 Targeting & Tracking System: Angst Clear View 2A it was a ‘heat beast’ which was often neutralized. Overview: The Banshee has been around almost as long as BattleMechs themselves. 5 Weapons & Equipment 2 ER PPC 1 RAC/5 Ammo (RAC) 60 1 LRM-10 w/Artemis IV Ammo (LRM) 12 Targeting Computer Loation Critical Tonnage RA LT LT RT CT RT 6 6 3 3 1 6 14 10 3 6 1 6 37 TECHNICAL READOUT 3062 .BANSHEE BNC-1DM Type/Model: Banshee BNC-1DM Mass: 95 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP Heat Sinks: Gyro: Cockpit: Armor Factor: 264 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 16 19 20 3 30 380XL Fusion 4 6 0 16 (32) 6 4 3 16.5 Armor Value 9 45 10 30/30 10/10 30/30 30/30 Mass 5 20. meaning this ‘Mech can potentially destroy an opponent before they get close enough to engage in physical combat – something to consider since the advent of large hatchet-bearing ‘Mechs such as the Axeman and Berserker. allow a Gunner pilot maximum mobility during continuous fire. rather than on an evening news broadcast. the expected savings in tonnage was increased still further by a decision to reduce the number of ammunition-dependent weapons while extending the new ‘Mech’s overall combat reach as much as possible. The GR-5M carries sixteen and a half tons of standard armor. Overview: Since the Clan invasion. this has not happened. although it is a breakthrough design and not intended for extended combat missions. And so. An Endo Steel chassis supports a 380 XL fusion engine. Fourteen Double Heat Sinks are more than enough to handle the expected heat load. As tensions inevitably wane. Weapons loadout is considerably different from the older Albatross as well. and may never happen. followed by closecombat punch in the form of a highly-accurate Large Pulse Laser and a triple battery of Extended Range Medium Lasers. a full 90% of the amount allotted for a ‘Mech of this tonnage. the Gunner GR-5M was born. Such long-range striking power opens the show for an assault. we believe these reports may be just that – rumors. Close-combat occurs 50% earlier due to the greater range afforded by the newest family of lasers. Battle History: The GR-5M has been seen on the Capellan frontier. and a 20% improvement over the parent design. starting with a Gauss Rifle and twin Long Range Missile -10 launchers. The Marik apparently prefers that his foes discover the new design in the heat of battle. It has not been accompanied by much fanfare. Careful work at the design level yields two distinct groups of weaponry – long and short range – which. There are rumors circulating that certain Mechwarriors are even now testing this ‘Mech against its predecessor under the guise of ‘military training’.GUNNER GR-5M Type/Model: Gunner GR-5M Tech: Inner Sphere /3060 Config: Biped BattleMech Mass: 95 tons Chassis: Albat-50 Endo Steel Power Plant: 380 Hermes XL Fusion Walking Speed: 43.2 km/h Maximum Speed: 64. TECHNICAL READOUT 3062 .8 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: StarSlab CASE Armament: 1 Large Pulse Laser 3 ER Medium Lasers 1 Gauss Rifle 2 LRM-10s Manufacturer: Irian Battlemechs Unlimited Communications System: Irian Technologies HMR-35S Targeting & Tracking System: Omicron TrackerKeeper NN ER SP H ER I E BATTLEMECH : ASSAULT Capabilities: The Gunner is much more than a warmed-over Albatross. Marik engineers chose Endo steel for the new chassis. the other Houses are turning their attention back towards House Marik. Stripping the Albatross ALB-3U and refitting it would not be enough. which in turn gives the Gunner a top speed of nearly 65 kph. if used properly. Our Order expects this ‘Mech to be much tougher on the battlefield. Notable 'Mechs & MechWarriors: None at present. While it was true the Clans were expected to come after the Free Worlds League upon defeating Houses Steiner and Kurita. Backing this is CASE protection for both left and right torso ammo bins. As such practice flouts the low-key introduction policy the Free Worlds League is pursuing. and is thought to be slowly replacing the older Albatross on the Lyran border as well. quite speedy for a ‘Mech of this weight class. House Marik has enjoyed a certain amount of relief from the constant pressure on its borders. The Marik’s response is to gear up for conflict with his traditional enemies – House Liao and House Steiner – by making significant changes to an existing ‘Mech whose initial design was a hurried response to the Clan Invasion itself. GUNNER GR-5M Type/Model: Gunner GR-5M Mass: 95 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP Heat Sinks: Gyro: Cockpit: Armor Factor: 264 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 16 19 20 3 30 380XL Fusion 4 6 0 14 (28) 4 4 3 16.5 0.5 Weapons & Equipment 1 Large Pulse Laser 1 ER Medium Laser 2 ER Medium Laser 1 Gauss Rifle Ammo (Gauss) 16 1 LRM-10 w/Artemis IV Ammo (LRM) 12 1 LRM-10 w/Artemis IV Ammo (LRM) 12 CASE Equipment CASE Equipment Loation Critical Tonnage RA RA CT LA LA LT LT RT RT RT LT 2 1 2 7 1 3 1 3 1 1 1 7 1 2 15 1 5 1 5 1 0.5 Armor Value 9 45 10 30/30 10/10 28/28 32/32 Mass 5 20.5 39 TECHNICAL READOUT 3062 . Instead. His actions earned him a promotion. currently in limited production. Taking a cue from the popular Awesome. Indeed. however. but as heat sinks need to be taken off-line to activate it. but given the explosive nature of gauss weaponry. MechWarrior Mark Cannon Though he was involved in the same battle as Tai-i Teisan. and a C3 Slave computer allows it to easily support close-in and scout elements. worked closely with the other ‘Mechs in his company. The 9K is equipped with triplestrength myomer. Battle History: As it has only been recently fielded.0 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Durallex Special Heavy Standard Armament: 2 ER Large Lasers 2 Gauss Rifles 1 LRM-10 Manufacturer: Independence Weaponry Communications System: Sipher Security Plus Targeting & Tracking System: Matabushi Sentinel ranged equipment. becoming a prime example of a “jack of all trades”‘Mech. NN ER SP H ER I E BATTLEMECH : ASSAULT Notable 'Mechs & MechWarriors: Tai-i Richard “Ricky” Teisan The pilot of the first AS9-K into action.4 km/h Maximum Speed: 54. His commander did not understand the special role of the new Atlas and deployed his machine in a standard line assault lance. Every Successor State fields at least a handful of these massive designs. given the Atlas’s original abilities. The recent AS9-K version attempts to rectify these shortcomings by focusing on a single mission: long-range direct-fire support. By focusing on long-range heavy firepower. this detail means that any penetrating shot to the torso will almost certainly result in a wrecked machine. but the relatively light casualties suffered by the DCMS in that conflict have restricted its deployment. The second was used as a standard AS7-D and was destroyed in short order when a Ghost Bear Masakari managed to penetrate its left torso with a particle cannon. though this is considered inconsequential given its new role. the ‘Mech gives up all ability to effectively engage units at close range . his Atlas succumbed to PPC fire and was utterly destroyed when one of its gauss rifles exploded. its use is recommended only for emergencies. Cannon was not as lucky. This gives the refitted Atlas plenty of tonnage to mount its devastating array of weapons. Capabilities: This Kuritan variant. The first was properly deployed with adequate support and accounted for roughly 150 tons of defeated Clan equipment. When Cannon's company was thrown into combat with a Binary of close-combat oriented OmniMechs. integrating range data from his scout lance’s Jenners and coordinating his fire with that of his lancemates to destroy ‘Mech after ‘Mech. it mounts several weapons with vastly different range brackets. wasting tonnage on systems that cannot be effectively used together. which often fires specialized munitions depending on the specific mission. Two AS9-Ks were assigned to the Eighth Dieron Regulars. Despite its popularity. forgoes all short-ranged weapons to mount a withering array of powerful TECHNICAL READOUT 3062 . This brutal new layout is not without its drawbacks. Ample heat sinks allow for sustained fire with few issues due to overheating. Overview: The huge and dominating Atlas is one of the most distinctive BattleMechs in the Inner Sphere.ironic. his request for another AS9-K was granted and he is determined to prove the variant’s value. It doesn’t properly utilize its mass to concentrate on a role. Four tons of ammunition ensures a long battlefield lifetime.MechWarrior Teisan. then. the AS9-K has yet to be used in any major operations.It also lacks the Martell medium lasers that once guarded its back. Its only other weapon system is a standard ten-rack of Long-Range Missiles supplied with a ton of ammunition. Cannon shut down several of his heat sinks and attempted to engage the Clan warriors in physical combat. during a raid on the Ghost Bear Occupation Zone. the 9-K features a pair of Gauss Rifles mounted in either side torso. However. Mark survived and retreated with the rest of his unit. leading to a catastrophic capacitor explosion that left the ‘Mech gutted. the basic AS7-D model described by General Kerensky has several important flaws. the Atlas has an advanced Extended-Range Large Laser in each arm. Later models developed after the Clan Invasion are often even more unbalanced. These can be used in combination with the gauss weapons or to cover the ‘Mech’s blind spots to the sides. typically as command machines thanks to its sophisticated radio electronics. Because he showed great personal honor despire losing his ‘Mech. His company commander was executed for misuse of state resources and gross incompetence. It was originally intended to replace battlefield losses incurred during Operation Bulldog.ATLAS AS9-K Type/Model: Atlas AS9-K Tech: Inner Sphere /3060 Config: Biped BattleMech Mass: 100 tons Chassis: Foundation Type 10X Standard Power Plant: 300 Hermes XL Fusion Walking Speed: 32. this variant of the Atlas has only seen combat once. Backing up its primary armament. and he now commands the company he once served in. Perhaps most damning is the use of an extra-light engine. 5 Armor Value 9 47 15 32/32 10/10 34/34 42/42 Mass 10 9.5 Weapons & Equipment 1 ER Large Laser 1 ER Large Laser 1 Gauss Rifle Ammo (Gauss) 8 Ammo (Gauss) 8 1 Gauss Rifle Ammo (Gauss) 16 1 LRM-10 Ammo (LRM) 12 C3 Slave Unit Loation Critical Tonnage RA LA RT RT RL LT LT CT RT H 2 2 7 1 1 7 2 2 1 1 5 5 15 1 1 15 2 5 1 1 41 TECHNICAL READOUT 3062 .ATLAS AS9-K Type/Model: Atlas AS9-K Mass: 100 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP Heat Sinks: Gyro: Cockpit: Armor Factor: 307 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 17 21 21 3 31 300XL Fusion 3 5 0 14 (28) 4 3 3 19. Neither the lives of her comrades nor those of innocent civilians stand in Cathleen's way as she destroys enemy 'Mechs with methodic brutality. the Berserker should have no trouble finding ample employment in the incipient Federated Commonwealth civil war. and even deadlier up close. It is assumed that at this point in the combat few ‘Mechs will be able to withstand a hatchet strike with a hundred tons of Berserker behind it. Many commanders now choose other. and will no doubt remain a threat to be reckoned with on future battlefields. The result is a Berserker which can run and fire both main guns without any temperature spikes whatsoever. less specialized ‘Mechs to take the Berserker’s place. this concept worked.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Durallex Special Heavy Standard Armament: 1 Heavy PPC 1 Heavy Gauss Rifle 2 ER Medium Lasers Manufacturer: Defiance Industries Communications System: Neil 9000 Targeting & Tracking System: Angst Clear View 2A NN ER SP H ER I E BATTLEMECH : ASSAULT of shooting lighter 'Mechs to pieces and taking out larger. With very good field endurance courtesy of its energy-based weapons and a generous four tons of ferro-nickel slugs. it was intended to tackle ‘Mechs of its own weight class. But looks can be deceiving. outclassed only by designs of similar tonnage such as the Devastator and Assault Clan Omnis. since at that point all she can count on for accurate fire are the two ER Mediums. Once a –D4’s pilot passes the ‘sweet spot’ at 150 meters. she can switch out the Heavy PPC for the two ER Mediums and continue to fire.BERSERKER BRZ-D4 Type/Model: Berserker BRZ-D4 Tech: Inner Sphere /3062 Config: Biped BattleMech Mass: 100 tons Chassis: Defiance Berserker Endo Steel Power Plant: 400 LTV XL Fusion Walking Speed: 43. a wise Mechwarrior will close as fast as possible with her opponent. often surprising her opponents when they least expect her. Its new long reach allows this machine to do what it never could before . Our Order expects this new design to be assigned to shock units. This un-common yet dangerous 'Mech appears to have been granted a new lease on life.lay down a brutal. Matching the Heavy PPC in range and striking power. The credit symbols decorating her 'Mech are a reflection of her own true nature. the Heavy Gauss at medium range is as lethal as the Berzerker’s infamous hatchet.2 km/h Maximum Speed: 64. For the most part. Credited with almost ten kills. Unfortunately. Once the –D4 stands toe to toe with an enemy ‘Mech. a creation driven by the need to stem the advance of invading Clans. Cathleen Anderson is a tenacious hunter. the low thermal signature of the Heavy Gauss Rifle combines well with the high heat output of the Heavy PPC. Designed from the start as a visually intimidating machine. The Heavy PPC has the range of an ER Large Laser but does nearly twice the damage of that worthy design. within a year or two opponents caught on to the design’s weakness and began using tactics which kept the Berserker at long range and unable to adequately defend itself. However. the biggest change is in the weapons loadout. It should be noted. however. 100% of the amount permitted. of course. Notable 'Mechs & MechWarriors: Cathleen Anderson This MechWarrior's dark blue Berserker. the BZR-D4 is capable Battle History: After the fall of the new Star League. Capabilities: The Berserker BZR-D4 retains the awesome visage of its parent design and still strikes terror into many enemy pilots. Enemies who thought themselves safe from this ‘Mech will be shocked from their complacency when they discover the –D4 has swapped out the large pulse lasers and ER PPC for an armmounted Defiance 1001 Heavy Particle Projection Cannon and a shoulder-mounted GM Whirlwind Heavy Gauss Rifle. For a while. less than seven years after its introduction. Twin Sutel Precision Line Extended Range Medium Lasers round off this impressive array and provide a handy solution to smaller targets at closer ranges. and it looks as though. TECHNICAL READOUT 3062 . Once inside that range. But it no longer comes equipped with Myomer Acceleration Signal Circuitry (MASC). stripping their armor off with its particle projection cannon and large pulse lasers before literally beating them to death with a massive hatchet. the Berserker is no longer considered an ace in the hole for assault lances. While equipped with only eleven Double Heat Sinks. the hatchet goes from deadweight to deadly bludgeon. Although a couple of variants have appeared in the intervening years. The hatchet is still formidable in close combat. it will surely teach opponents new respect for the design. this design may be obsolete. more heavily-armored opponents in hand-to-hand combat. along with other heavy mechs. It remains powered by a Pitban 400 XL engine and continues to carry nineteen and a half tons of armor. decorated with credit symbols. The Berserker BZR-D4 is intended to operate as a front-line heavy-attack ‘Mech. that the two main weapons have a minimum targeting range – 120 meters for the Heavy Gauss. Overview: The BRZ-A3 Berserker first walked off the assembly line in late 3055. although it can still charge an enemy at up to 65 kph. 90 meters for the Heavy PPC. is a much-feared sight in the Tikonov Reaches. unexpected barrage before actual physical combat. As such. BERSERKER BRZ-D4 Type/Model: Berserker BRZ-D4 Mass: 100 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP Heat Sinks: Gyro: Cockpit: Armor Factor: 307 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 17 21 21 3 31 400XL Fusion 4 6 0 11 (22) 1 4 3 19.5 Armor Value 9 47 15 32/32 10/10 34/34 42/42 Mass 10 26.5 Weapons & Equipment 1 Heavy PPC 2 ER Medium Lasers 1 Heavy Gauss Rifle Ammo (Heavy Gauss) 20 Hatchet Loation Critical Tonnage LA RT LT RT RA 4 2 11 4 7 10 2 18 4 7 43 TECHNICAL READOUT 3062 . . New weapons technology is appearing at an increased rate. older ‘off-the-shelf’ weapons systems find widespread employment in new configurations as the Clans attempt to relieve the pressure on their factories and supply lines until they can ‘catch their breath’ and bring new production facilities online. as the Advanced Tactical Missile system shakes off its early flaws and finds its way into Clan battlefield doctrine. the result is sure to spell hard days to come for the Combine and its neighbors. Regardless. but the Clans are a Warrior-centric culture and for them. Ranging from 65 to 95 tons. the Jade Falcons and the Cloud Cobras have begun fielding new configurations of older Omni-Mechs. word has arrived that Draconis Combine forces have attacked the world of Alshain in regimental strength. replaced with more politically savvy descendants who see some value in assimilation and even a relaxation of the strict caste system as they settle down to actually living on the worlds they so recently seized by force. introducing the Ferratus. Some respond by importing the populations of entire worlds to new homes carved out of the Inner Sphere. Hell’s Horses. Rather than focus on a few Clans for this Technical Readout. new weapons. There are a number of reasons for this. Even the Steel Vipers. these are all efficient. the true legacy of the Smoke Jaguars may even now be finding expression. one of many made in recent years. it is difficult to imagine House Kurita ordered the assault. Thylacine and Dimacheri. It is presumed they are attempting to retake the capital of Clan Ghost Bear by force. At the same time. What we found was surprising. Most notable of the ‘Mechs listed here are four entirely new Omni-Mech designs. Others are hurriedly ramping up Trueborn gestation sites and training schools. What possible motive could be behind this surprise move? Given the Bear’s overwhelming presence in the area and past evidence of their strength. the pace of internecine fighting has slowed somewhat. reactionary elements of Clan culture have been forced to retreat to their homeworlds. a Clan not seen in the Inner Sphere since 3052. Another is that some of the most hidebound. but it was hoped the Smoke Jaguar’s example would serve as a warning to those Crusaders who thought defeating the Inner Sphere would be a matter of waiting until our guard was down. are fielding a conventional ‘Mech based on the old Hellbringer (Loki) Omni-Mech design. while the defeat at Tukayyid still echoes through empty warrior mess halls and understaffed headquarters alike.CLAN MECHS The destruction of the Smoke Jaguars has had a great impact on the Clans as well. Such development forms a continuous backdrop to all civilizations. we of the Archives and Records arm decided to branch out and incorporate intelligence gathered from all corners of Clan-space. One is that the rapid expansion of Clan-dominated worlds has strapped their military forces overall. Steel Viper and Coyote are all throwing their hat in the ring as it were. Clans Fire Mandrill. tactics and delivery systems are literally a way of life. but in accelerated military research and construction. not in more peace talks and increased trade. respectively. A final note: as of this writing. And it is true. Clan politics between Wardens and Crusaders has always been contentious. 45 TECHNICAL READOUT 3062 . carefully-considered designs which stand a good chance of replacing their seasoned predecessors as they work their way into other Clan militaries through trade and battlefield salvage. Clans as diverse in outlook as the Fire Mandrills. The firebrand iKhans of the past are no more. The Clans have a population problem. Falcata. Perhaps it is simply another political ploy. However. KIT FOX F Type/Model: Kit Fox F Tech: Clan /3059 Config: Biped OmniMech Mass: 30 tons Chassis: Endo Steel Power Plant: 180 XL Fusion Walking Speed: 64.8 km/h Maximum Speed: 97.2 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Ferro Fibrous Armament: 1 ER PPC 3 ER Medium Lasers 1 Medium Pulse Laser Manufacturer: Clan Ice Hellion Communications System: Unknown Targeting & Tracking System: Unknown the continuous available firepower to 84% of the total loadout. This can be sustained for relatively long periods even when the ‘F’ is moving at full speed, thanks to fifteen Double Heat Sinks. Experienced Mechwarriors exercising proper heat management will maintain this high rate of fire for twenty seconds out of thirty, dropping an ER Medium and reducing movement to return to zero heat before starting the cycle over again. Finally, at close range with lesser ‘Mechs or vehicles, the Medium Pulse laser comes into its own. The built-in accuracy easily compensates for small, high-speed targets. All of this comes at a price: the Kit Fox is no better armored than many similar Inner Sphere designs, carrying only 73% of the armor possible for its tonnage. Pilots thinking to rely on acceleration and maneuverability for protection in close combat will find themselves disappointed – the ‘F’ has a top speed of only 97 kph, definitely in the low range for a Clan ‘Mech of this size. Furthermore, the ‘F’ sacrifices the jump jets found in other, similar variants for additional punch. OMNIMECH : LIGHT Deployment: The Kit Fox ‘F’ is currently being tested as part of an overall Clan shift towards engaging opponents earlier and keeping them at range longer. There is no question that this ‘Mech will make valuable contributions towards that strategy – the ‘F’ can generally destroy ‘Mechs in its own weight class long before they can bring their weapons to bear. But it will require self-discipline and experience before the average Ice Hellion’s pilot is comfortable with such a passive role. Overview: The Uller, named for the Norse god of archery, is an exceptionally versatile light 'Mech. In its main configuration, the Uller carries a mix of weapons that gives it striking power at all ranges while avoiding the problems associated with reliance on a single weapons system. Reasonably fast and well armored for its size, this design can hold its own against many of the Inner Sphere's medium 'Mechs. The Kit Fox (Uller) ‘F’ is a light, fast design, intended to give recon stars some direct-fire support with a very long reach. It appears in Clan Ice Hellion detachments, and so far seems effective despite some trade-offs in protection and speed for consistent, devastating firepower. Capabilities: The Kit Fox ‘F’ features an Extended Range Particle Projector Cannon, packing an impressive punch at an equally impressive range for a ‘Mech this size. At 450 meters, the suite of three Extended Range Medium Lasers comes into play, bringing TECHNICAL READOUT 3062 C N LA KIT FOX F Type/Model: Kit Fox F Mass: 30 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP Heat Sinks: Gyro: Cockpit: Armor Factor: 77 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 5 7 7 3 10 180XL Fusion 6 9 0 15 (30) 5 4 3 4 Armor Value 9 9 5 8/8 4/4 7/7 8/8 Mass 1.5 3.5 Weapons & Equipment 1 ER PPC 3 ER Medium Lasers 1 Medium Pulse Laser Loation Critical Tonnage RA LA LA 2 3 1 6 3 2 47 TECHNICAL READOUT 3062 BLACK LANNER F Type/Model: Black Lanner F Tech: Clan /3058 Config: Biped OmniMech Mass: 55 tons Chassis: Endo Steel Power Plant: 385 XL Fusion Walking Speed: 75.6 km/h Maximum Speed: 118.8 [151.2] km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Ferro Fibrous Armament: 1 Large Pulse Laser 2 ER Medium Lasers 1 ER Small Laser 1 LRM-10 Manufacturer: Clan Jade Falcon Communications System: Unknown Targeting & Tracking System: Unknown The main armament of Alternate Configuration F is centered on the Large Pulse Laser, supplemented by a Long-Range Missile 10 launcher in the shoulder. The LRM-10 has a respectable range, but only a single ton of dedicated ammunition. This weapon will quickly become dead weight in all but the shortest of engagements. The ‘Large Pulse’ is universally known for its durability and accuracy, and will presumably take over when the LRM10’s ammunition is exhausted. These two weapons deliver modest amounts of damage, suggesting the ‘F’ is intended to close quickly and bring its dual ER Medium Lasers to bear. Finally, a torso-mounted ER Small Laser round up this variant's payload, an anti-personnel weapon of questionable value given the Black Lanner’s normal tactic of hit and run. With the speed and armor this type is known to have, the pilot is in a very good position to tear into smaller opponents. Unfortunately, while the ‘F’s pilot can fire 65% of the weapon loadout without overheating, the least movement will require heat management techniques which will only reduce this ‘Mech’s punch at close and medium ranges. OMNIMECH : MEDIUM Deployment: The Black Lanner ‘F’ is currently deployed only with the Jade Falcon Clan. Precentor Martin feels this OmniMech is not another of the ‘rookie-proof’ machines recently observed by Our Order. It is instead a general-purpose design, intended to take on recon patrols and disrupt supply lines on an intermittent basis. The choice of weapons suggests a need to minimize the burden on the Jade Falcon support and technical training pipelines. Unfortunately, while it is capable of many routine assignments, the ‘F’ will do none of them well. It is presumed the Jade Falcons will exercise caution, fielding this ‘Mech only when they are sure there are no massed formations of Battlemechs in the target area. Overview: The Black Lanner OmniMech was first sighted with the Jade Falcon Keshik during the Battle of Tukayyid. Fast for its weight class, the Black Lanner acts as a direct fire support 'Mech for light reconnaissance Stars. The majority of the various configurations sighted mount primarily long range weapons, though other configurations equipped mainly with close range weapons have also been spotted. Capabilities: Black Lanner ‘F’, one of the more recently unveiled 'Mechs from Clan Jade Falcon, offers few surprises for analysis. Sticking to their epitome - true and tried, the Falcons' Lanner ‘F’ configuration is centered on more conventional weaponry. Whether this is intended for newly-minted warriors, or the Clan has decided to use up its existing stock of older weaponry – or both - is unknown. What is known is that Black Lanner F follows in the same steps as its Prime cousin, with moderate improvements. TECHNICAL READOUT 3062 C N LA 5 1 49 TECHNICAL READOUT 3062 .5 2.BLACK LANNER F Type/Model: Black Lanner F Mass: 55 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP Heat Sinks: Gyro: Cockpit: Armor Factor: 154 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 9 13 13 3 18 385XL Fusion 7 11 [14] 0 11 (22) 1 4 3 8 Armor Value 9 26 7 16/16 5/5 13/13 22/22 Mass 3 22 Weapons & Equipment 1 Large Pulse Laser 2 ER Medium Lasers 1 ER Small Laser 1 LRM-10 Ammo (LRM) 12 Loation Critical Tonnage RA LA RT LT RT 2 2 1 1 1 6 2 0. 8 [151.6 km/h Maximum Speed: 118. The majority of the various configurations sighted mount primarily long range weapons. makes it abundantly clear the Black Lanner ‘G’ is intended for brutal sledgehammer operations. Extra Double Heat Sinks allow the pilot to fire nearly 70% of his weapons on a continuous basis – all while moving at full throttle – without budging the heat meter. Overview: The Black Lanner OmniMech was first sighted with the Jade Falcon Keshik during the Battle of Tukayyid.BLACK LANNER G Type/Model: Black Lanner G Tech: Clan /3059 Config: Biped OmniMech Mass: 55 tons Chassis: Endo Steel Power Plant: 385 XL Fusion Walking Speed: 75. the ‘G’ can quickly gain the upper hand and go on to dominate the battlefield. the Black Lanner acts as a direct fire support 'Mech for light reconnaissance Stars. These weapons have a good reach and pack an enormous punch for the allocated space. slow-moving Assault ‘Mechs. simplifying target acquisition. The Myomer Acceleration Signal Circuitry (MASC) enhancement adds more speed to an already-quick chassis. and carries a Heavy Large Laser and four Extended Range Medium Lasers. All the weapons have the same range envelope. TECHNICAL READOUT 3062 C N LA . The ‘G’ is powered by a 385XL fusion engine. designed to run rings around an opponent while pounding away with the equivalent of a Gauss rifle supplied with unlimited ammunition. though other configurations equipped mainly with close range weapons have also been spotted. moving about at will. Jade Falcon Commanders who make proper use of this threat can force an opponent into defensive strategies which will ultimately lead to defeat. combined with the potential to kill such foes with a single headshot. Fast for its weight class. 83% of the maximum protection allowed for this weight class. Armor is a respectable 8 tons of Ferrofibrous. Deployment: The ability to close quickly on large.2] km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Ferro Fibrous Armament: 1 Heavy Large Laser 4 ER Medium Lasers Manufacturer: Clan Jade Falcon Communications System: Unknown Targeting & Tracking System: Unknown OMNIMECH : MEDIUM Capabilities: All of this adds up to a ‘Mech with first-class offensive capability. with a top end of 150 kph under ideal conditions. Deployed in pure Stars. BLACK LANNER G Type/Model: Black Lanner F Mass: 55 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP Heat Sinks: Gyro: Cockpit: Armor Factor: 154 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 9 13 13 3 18 385XL Fusion 7 11 [14] 0 15 (30) 5 4 3 8 Armor Value 9 26 7 16/16 5/5 13/13 22/22 Mass 3 22 Weapons & Equipment 1 Heavy Large Laser 4 ER Medium Lasers Loation Critical Tonnage RA LA 3 4 4 4 51 TECHNICAL READOUT 3062 . BLACK LANNER S Type/Model: Black Lanner S Tech: Clan /3059 Config: Biped OmniMech Mass: 55 tons Chassis: Endo Steel Power Plant: 385 XL Fusion Walking Speed: 75. to boot. extremely accurate and as lethal a loadout as the left arm – and with a 50% longer range. providing the perfect platform for the Active Probe as it sniffs out electronic emissions and exposes hidden enemy units. giving the Lanner ‘S’ respectable battlefield endurance. Overview: The Black Lanner OmniMech serves primarily with Clan Jade Falcon and is remarkable for its speed and firepower. but to kill it in very short order with little or no backup. the Lanner ‘S’ pilot needs only engage his Myomer Acceleration Signal Circuitry (MASC) to top out at 150+ kph. With its own ECM suite protecting it from early detection while it hunts. One of the more intriguing variants which recently appeared in Jade Falcon Recon Stars is the Black Lanner ‘S’. closing quickly on large.6 km/h Maximum Speed: 118. translates to chaos and carnage when it reaches the back field Clan Jade Falcon has already made it clear that future battles will be very different for anyone who opposes them. combined with impressive mobility.8 [151. A Clan heavy medium laser packs the punch of an Inner Sphere PPC. but this configuration is capable of much more. The Lanner ‘S’ can rapidly bypass front lines and bring the fight to softer targets in the rear. the Lanner ‘S’ mounts twin Heavy Medium Lasers on the left arm. though without that weapon’s long range.2] km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Ferro Fibrous Armament: 2 Heavy Medium Lasers 3 Medium Pulse Lasers 2 SRM-4s Manufacturer: Clan Jade Falcon Communications System: Unknown Targeting & Tracking System: Unknown Moving to the right arm. That it can easily deal with enemy recon patrols is assumed. we find three Medium Pulse Lasers. but the addition of Electronic Countermeasures and an Active Probe signal something different – a recon OmniMech designed not only to find hidden prey. Capabilities: Propelled by a 385XL fusion engine on an Endo Steel chassis. a solid eight tons of Ferro Fibrous armor provides 83% of the maximum allowed for a fifty-five ton OmniMech. To an Inner Sphere observer this choice of armament might seem underwhelming. Two such lasers can reduce a Light ‘Mech to scrap in less than half a minute. the Lanner ‘S’ is also screened from the targeting systems typically employed by its intended prey – enemy support ‘Mechs equipped with Artemis-enhanced Long-Range Missile racks or Advanced Tactical Missile systems. slow-moving ‘missile boats’ and artillery support vehicles. Seventy-two percent of the weapons systems are energy-based. TECHNICAL READOUT 3062 C N LA . a ‘salt shaker’ to the arm-mounted ‘can-openers’. At first it seemed this was merely a fine-tuned Configuration ‘C’. but these are not Inner Sphere medium lasers. OMNIMECH : MEDIUM Deployment: Our Order subjected this new ‘Mech to many computer simulations before concluding the ‘S’ is a hunter-killer designed primarily to take out enemy support ‘Mechs. The Black Lanner ‘S’ spells big trouble for an enemy who thinks to rely on artillery or missile barrage to carry the day – meaning any Inner Sphere House which views inter-Clan conflict as an opportunity to regain lost territory. Protection for this offensive array is good. This ‘Mech effortlessly covers huge amounts of terrain. This. regardless of the configuration. Already capable of moving at velocities approaching 120 kph. The right torso carries dual SRM 4 Short Range Missile racks supplied with a modest ton of ammunition. BLACK LANNER S Type/Model: Black Lanner F Mass: 55 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP Heat Sinks: Gyro: Cockpit: Armor Factor: 154 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 9 13 13 3 18 385XL Fusion 7 11 [14] 0 10 (20) 0 4 3 8 Armor Value 9 26 7 16/16 5/5 13/13 22/22 Mass 3 22 Weapons & Equipment 2 Heavy Medium Lasers 3 Medium Pulse Lasers 2 SRM-4 Ammo (SRM) 25 Active Probe ECM Suite Loation Critical Tonnage RA LA RT RT LT H 4 3 2 1 1 1 2 6 2 1 1 1 53 TECHNICAL READOUT 3062 . Yet many complain of the Storm Crow's lack of jump jets which limit this ‘Mech usefulness in dense terrain. Capable of dealing tremendous damage for its size.8 km/h Maximum Speed: 97. high intensity fighter. This ‘Mech’s loadout makes use of a greater number of Double Heat Sinks than Nova A. it can lay down a devastating barrage of fire. Armor protection remains the same. the most likely purpose for this new line of ‘Mechs is for general combat. backed up by two ER Medium lasers in the torso. The left arm supports a huge Large Heavy Laser. Blood Spirit engineers decided to TECHNICAL READOUT 3062 C N LA . backed by an array of three Medium Pulse Lasers in the torso. The Alpha Configuration looks eerie similar to Nova A. but drops the Anti-Missile System of its predecessor. from which the Crimson Hellkite ‘A’ borrows its weapon mix. yet faster and more maneuverable than the Stooping Hawk. The Nova's great advantage was its jump jets.2 km/h Jump Jets: 6 Standard Jump Capacity: 180 meters Armor Type: Ferro Fibrous Armament: 26 tons pod space available Manufacturer: Clan Blood Spirit Communications System: Unknown Targeting & Tracking System: Unknown combine both ‘Mechs into one in the hopes of creating a single machine which would overcome the flaws of both parent designs. The Storm Crow appears on the surface to be a superior ’Mech. With such things in mind. Given the operational parameters. high intensity fighting machine. The Crimson Hellkite Bravo is a dedicated general purpose combat configuration. Six double heat sinks are installed in the frame to cope with the significant heat this Configuration generates. As with the Crimson Langur. Crimson Hellkite Prime mounts a very accurate Large Pulse Laser which is backed up by a Long Range Missile launcher. Carrying heavier armor and firepower than the Crimson Langur. Crimson Hellkite Delta lacks the larger supply of ammunition critical for prolonged combat engagements. Overview: The Crimson Hellkite is another of several new OmniMechs fielded by the Blood Spirit Clan that have been dubbed "Series 2". with greater speed. it represents a new line of development in 'Mech design. A Small Laser firing into the rear arc completes this Configuration's armament. better armor and more dedicated pod space than other Mediums. giving the chassis unsurpassed maneuverability on any kind of terrain. Configuration Bravo can give a good account of itself on any battlefield. tying this configuration closely to supply lines. The Primary Configuration of the Crimson HellKite is a medium-range. Each OMNIMECH : MEDIUM arm mounts a large Advanced Tactical Missile launcher. Mounting an array of lasers and a huge long-range missile launcher. while the right one mounts three ER Medium lasers. as the LRM-20 holds only 12 reloads. this new design honorably fills the role of intense medium combatant in any range bracket. Yet the Nova suffered from slow speed and mediocre armor protection. Armed with a total of five Extended-Range Medium Lasers. A single Streak-4 short-range missile system rounds up this arsenal. Crimson Hellkite serves as an intermediate machine in Blood Spirit Touman. Clan engineers added six jump jets which provide good maneuverability over most types of terrain. Deployment: These 'Mechs have not seen action against other Clan forces. Each of those ‘Mechs have advantages and drawbacks peculiar to their design. For long-range combat. Selecting a 55-ton Stormcrow frame. The ‘C’ model makes great use of its torso-mounted Targeting Computer to offset the inaccuracy of the Heavy laser. but most of the FerroFibrous plate was moved forward – the designers decided jump jets would make the Crimson Hellkite less likely to be hit from behind and felt it important to provide additional frontal protection. The only weakness of this model is lack of endurance. Crimson Hellkite Charlie is a short-range.CRIMSON HELLKITE Type/Model: Crimson HellKite Tech: Clan /3062 Config: Biped OmniMech Mass: 55 tons Chassis: Endo Steel Power Plant: 330 XL Fusion Walking Speed: 64. Capabilities: The Crimson Hellkite's appearance is strikingly similar to two much older OmniMechs still in production: the Nova and Storm Crow. Crimson Hellkite Delta is a support machine. each machine carrying distinctive features which make them look similar to their 3050 origins. having only been spotted in the front-line Galaxies of Clan Blood Spirit. Each arm carries a single Extended-Range Particle Projection Cannon. 5 1 3 2 2 2 2 Weapons & Equipment Alternate Configuration Charlie: 1 Large Pulse Laser 3 ER Medium Lasers 1 Streak SRM-4 Ammo (SRM) 25 Targeting Computer 2 Double Heat Sinks 2 Double Heat Sinks 1 Double Heat Sink 1 Double Heat Sink Jump Jets Jump Jets Jump Jets Weapons & Equipment Alternate Configuration Delta: 2 Medium Pulse Lasers 1 Medium Pulse Laser 1 ATM-9 Ammo (ATM) 10 1 ATM-9 Ammo (ATM) 10 Jump Jets Jump Jets Jump Jets 55 Loation Critical Tonnage LA RA RA LT RT LT RT RA LA CT LL RL 3 3 2 2 2 4 4 2 2 2 2 2 4 3 3 2 2 2 2 1 1 2 2 2 Mass 3.5 12.50 Armor Value 9 28 7 20/20 6/6 18/18 25/25 Loation Critical Tonnage RA LA RT LT RT LT RA LA CT LL RL 2 2 1 1 4 4 2 2 2 2 2 6 6 1 1 2 2 1 1 2 2 2 Loation Critical Tonnage RT LT RA RT LA LT CT LL RL 2 1 4 2 4 2 2 2 2 4 2 5 2 5 2 2 2 2 Loation Critical Tonnage RA RA LT RT RA LA RT CT LL RL 2 1 1 1 6 2 2 2 2 2 6 2 2 2 7 2 1 2 2 2 TECHNICAL READOUT 3062 .5 3 2 2.50 0 4 3 9.CRIMSON HELLKITE Type/Model: Crimson Hellkite Mass: 55 tons Equipment Internal Structure: Engine: 330 XL Fusion Walking MP: 6 Running MP: 9 Jumping MP: 6 Heat Sinks: 10 [20] Gyro: Cockpit: Armor Factor: 182 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 3 18 13 9 13 Weapons & Equipment Primary Configuration: 1 Large Pulse Laser 1 ER Small Laser 3 ER Medium Lasers 2 ER Medium Lasers 1 LRM-10 Ammo (LRM) 12 3 Double Heat Sinks 2 Double Heat Sinks Jump Jets Jump Jets Jump Jets Weapons & Equipment Alternate Configuration Alpha: 1 ER PPC 1 ER PPC 1 ER Medium Laser 1 ER Medium Laser 2 Double Heat Sinks 2 Double Heat Sinks 1 Double Heat Sink 1 Double Heat Sink Jump Jets Jump Jets Jump Jets Weapons & Equipment Alternate Configuration Bravo: 1 Large Pulse Laser 1 Medium Pulse Laser 1 Medium Pulse Laser 1 Medium Pulse Laser 1 LRM-20 Ammo (LRM) 12 1 Double Heat Sink Jump Jets Jump Jets Jump Jets Loation Critical Tonnage LA RT (R) RA LA RA RA LT RT CT LL RL 2 1 3 2 1 1 6 4 2 2 2 6 0. The Mad Dog Prime was well-armed. Clan Fire Mandrill’s engineers decided to take a direct. especially in its Prime Configuration. This balance came about almost by accident . The Mad Dog ‘F’ carries two ATM-6 launchers with four tons of ammunition. at least for Clan Fire Mandrill. he chooses to close with a damaged opponent. slightly different approach. not surprisingly. alleviating notorious problems with heat. yet lethal. he would deliver only 30% more damage (mostly due to the increased accuracy of the large pulse laser) and be forced to shut down in less than a minute. But this comparison only holds when the ‘F’ pilot sticks to energy weapons… If. an excess of heat and a shortage of ammunition plagues the Prime configuration regardless of its assignment. This OmniMech's ability to deliver a sustained barrage of fire over long distances is highly prized by new recruits joining the Fire Mandrill ranks from sibko training camps.and an additional ton designated as the mission requires. Mad Dog'F’s armament is simple. As new designs hit the testing grounds. it provides both long and short-range punch. this classic Omni is increasingly relegated to second-line assignments. Although lacking in accuracy and generating more heat. But all of that is about to change. Long Range and High-Explosive Short Range . steady trade with Clan Coyote has permitted the Fire Mandrills to field these new ATM systems to great advantage. and never move the heat meter. despite the fact that the ‘F’ and the Prime produce exactly the same heat load! A well-trained ‘F’ pilot can fire all his long range weapons continuously while at a dead run. Overview: The Mad Dog (Vulture) has been a staple of most Clan armies since before the Invasion of the Inner Sphere. strong enough to dispatch most opponents in a few short minutes. as they present a long-awaited replacement for the aging Prime. But progress in missile design and a slow. Capabilities: Mad Dog ‘F's beauty lies in the simplicity of the design itself. Coming into shorter ranges.the new state-of-the-art ATMs were added almost as an after-thought. With a ton of ammunition devoted to each range bracket – Extended Range. This. the new variant has proven to be a truly solid 'Mech.0 km/h Maximum Speed: 86. Originally the Mad Dog ‘F’ was to be equipped with Long-Range Missile launchers of slightly smaller size than the original Twentyracks. in combination with other changes it frees up enough pod space for a 30% increase in the number of Double Heat Sinks. he merely switches over from the Advanced Tactical Missile racks to highly accurate twin Medium Pulse Lasers and again. He can deliver 90% of the Prime’s damage potential and maintain full mobility – once again. With straight-forward modification of armament and several system upgrades. It can engage enemy 'Mechs on its own terms. with no overheating! This new configuration’s layout proves what many of Our Order have long thought – that it is not the weapon systems themselves but the way they are balanced on a given ‘Mech frame that has been such a problem for the Mad Dog in the past. Although its accuracy was often unmatched. Centered TECHNICAL READOUT 3062 C N LA . among warriors of Clan Fire Mandrill. for example.4 km/h Jump Jets: none Jump Capacity: 0 meters Armor Type: Ferro-Fibrous Armament: 2 ER Large Lasers 2 Medium Pulse Lasers 2 ATM-6s Manufacturer: Clan Fire Mandrill Communications System: Unknown Targeting & Tracking System: Unknown around six weapons. Mad Dog ‘F’ has 300% more battlefield endurance than the Prime configuration. Large Pulse Lasers have been replaced by their lighter Extended Range cousins. can maintain a steady barrage of firepower – at a dead run .without moving the heat meter. this switch to ER laser technology gives a longer reach.MAD DOG F Type/Model: Mad Dog F Tech: Clan /3060 Config: Biped OmniMech Mass: 60 tons Chassis: Standard Power Plant: 300 XL Fusion Walking Speed: 54. but considered only adequate as a direct combat vehicle. OMNIMECH : HEAVY Deployment: Mad Dog Alternate Configuration ‘F’ has found its greatest use. an ‘F’ Mechwarrior can shift back to the ATM-6 racks and use short-range High Explosive missiles to finish the job. More importantly. If a Mechwarrior in a Mad Dog Prime attempted to duplicate this performance. 5 2 57 TECHNICAL READOUT 3062 .MAD DOG F Type/Model: Mad Dog F Mass: 60 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP Heat Sinks: Gyro: Cockpit: Armor Factor: 154 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 10 14 14 3 20 300XL Fusion 5 8 0 17 (34) 7 3 3 8 Armor Value 9 23 7 16/16 7/7 16/16 23/23 Mass 6 9.5 Weapons & Equipment 1 ER Large Laser 1 ER Large Laser 1 Medium Pulse Laser 1 Medium Pulse Laser 1 ATM-6 Ammo (ATM) 20 1 ATM-6 Ammo (ATM) 20 Loation Critical Tonnage RA LA RA LA RT RT LT LT 1 1 2 2 5 2 5 2 4 4 1 1 5.5 2 5. and the fact that both are jump-capable has made for an effective partnership. the Executioner (Gladiator). paired with a Heavy Medium Laser located just underneath. Following close on the heels of the ‘H’. especially considering the Mad Dog’s merely adequate mobility. it is a point even the Ghost Bears can no longer afford. The traditional Clan OmniMech’s potential is realized only by the most highly skilled and experienced Mechwarriors. the ‘M’ is designed to increase mobility while at the same time making it easier for an inexperienced Clan pilot to accomplish his mission. Clan Ghost Bear launched a crash program of re-arming and re-supplying some of their depleted TECHNICAL READOUT 3062 C N LA . Capabilities: Mad Dog M's primary advantage over other Configurations is its ability to jump and effectively control its heat levels in almost any situation.0 km/h Maximum Speed: 86. A rookie Mechwarrior already has his hands full with the enemy outside the cockpit.MAD DOG M Type/Model: Mad Dog M Tech: Clan /3060 Config: Biped OmniMech Mass: 60 tons Chassis: Standard Power Plant: 300 XL Fusion Walking Speed: 54. The Mad Dog ‘M’ is most frequently seen in Fast Strike Stars. Heat sinks are almost an afterthought on older designs. Overview: The Mad Dog (Vulture) has been a standard front line Clan OmniMech almost from the first days of the Invasion.4 km/h Jump Jets: 5 Jump Capacity: 150 meters Armor Type: Ferro-Fibrous Armament: 2 ER PPCs 2 Heavy Medium Lasers Manufacturer: Clan Ghost Bear Communications System: Unknown Targeting & Tracking System: Unknown two-front war’ is one the Clan designers applied well. generally avoiding unproven technology. another wellplanned configuration known for packing a massive number of heat sinks. but the popularity of the Mad Dog ‘M’ with Ghost Bear pilots suggests this Clan may have access to substantial stockpiles. allowing the ‘M’ to outmaneuver anything it can't outrun. The ‘M’ has also been spotted working in tandem with another Bear favorite. an ongoing problem with most other Mad Dog variants. But this is not the only application for this new machine. Thus the newest variant. Of course. Each arm carries a huge Extended Range Particle Projection Cannon in its main housing. especially one that is equipped with other jump-capable 'Mechs. The two-millennia-old adage ‘never fight a Deployment: In the aftermath of its conflict with the Draconis Combine and the former Clan Nova Cat. the Mad Dog ‘M’. The most surprising feature of the ‘M’s loadout is its use of Heavy Medium Lasers. tremendous firepower coupled with acceptable mobility and good armor. the Ghost Bears have a reputation for conservative design. this ‘Mech represents the archetype of most Clan designs in the Heavy weight class – that is. highly-mobile OmniMechs. There are strong indications that the Mad Dog ‘M’ may soon become a staple of Stars comprised of nothing but fast. OMNIMECH : HEAVY front and second-line units. this comes at a price. as Ghost Bear designers did not hesitate to integrate these new weapons into the ‘M’ configuration. While such weapons are not unknown (the ‘H’ configuration of 3060 carried three). Testing those twentyone ‘freezers’ is a small but powerful array of energy weapons. Whether they acquired these heavy lasers from battlefield salvage with Clan Hell’s Horses or by direct Trial of Possession remains unknown. so managing one’s heat meter becomes critical in extended battles. Favored heavily by Clan Ghost Bear in most of its configurations. It is a mistake of the first order to force him to confront an enemy (excess heat) inside as well. the Executioner's speed matches that of the Mad Dog. Squeezing every bit of usefulness out of such machines was once a point of pride with the Mechwarrior elite. Its mobility greatly enhances a Star’s fighting potential. A total of twenty-one Double Heat Sinks have been installed to shed weapons-generated heat. Now that many of them are dead from attrition. Apparently the performance of the new Heavy laser class has been quite impressive. Five jump jets have been installed in the torso. With proper use of MASC. 5 Weapons & Equipment 1 ER PPC 1 ER PPC 1 Heavy Medium Laser 1 Heavy Medium Laser 1 Jump Jet 2 Jump Jets 2 Jump Jets Loation Critical Tonnage RA LA RA LA CT RT LT 2 2 2 2 1 2 2 6 6 1 1 1 2 2 59 TECHNICAL READOUT 3062 .MAD DOG M Type/Model: Mad Dog F Mass: 60 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP Heat Sinks: Gyro: Cockpit: Armor Factor: 154 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 10 14 14 3 20 300XL Fusion 5 8 5 21 (42) 11 3 3 8 Armor Value 9 23 7 16/16 7/7 16/16 23/23 Mass 6 9. the wise Mechwarrior will drop an ER PPC for the three Heavy Medium Lasers. Its blend of systems constitutes a sound combination of anti-'Mech weaponry.FALCATA Type/Model: Falcata Tech: Clan /3061 Config: Biped OmniMech Mass: 65 tons Chassis: Endo Steel Power Plant: 325 XL Fusion Walking Speed: 54. used primarily for fast attacks. Another strong point of this design is that it allocates three tons of ammunition for the LRM-20. Two Extended Range Particle Projection Cannons lead off in combat operations. the ‘Alpha’ would switch to ultra-accurate Large Pulse Lasers and a trio of smaller Extended-Range Medium Lasers to conserve ammunition. it nevertheless boasts an excellent mix of weapons in all of its configurations. With these weapons tied into a Clan Targeting computer. with enough heat sinks to use them effectively Capabilities: The Primary Configuration of the Falcata is an engineering marvel. hunting down enemy mechs or (occasionally) executing headhunter missions. A typical loadout will fill four ammo bins with Extended Range missiles and two bins with High Explosive. though it does appear with other Clan forces in significantly smaller numbers. the Falcata ‘Bravo’ can cripple an enemy with one volley at close range. and is the equal of any Clan Heavy ‘Mech. Both are equipped with an ample supply of ammunition. It has been seen on all types of missions. and sporting an extra nine Double Heat Sinks. which double the damage while taking advantage of existing holes in an opponent’s armor. assisted by a Long Range Missile-20 launcher. Deployment: Falcata is a favorite 'Mech of Clan Hell's Horses.4 km/h Jump Jets: none Jump Capacity: 0 meters Armor Type: Ferro Fibrous Armament: none Manufacturer: Clan Hell's Horses Communications System: Unknown Targeting & Tracking System: Unknown Perhaps one of the Prime’s greatest strengths is that. as its primary weapons are two huge ATM-12 launchers. Backup weapons are a single Large Pulse Laser mounted in the right arm and dual ER Medium Lasers in the other arm. This means that even after an extended barrage. Rapidly closing with an opponent. When closing to shorter ranges. however. including reconnaissance. the ‘B’ Configuration is usually found in a wolf pack.0 km/h Maximum Speed: 86. This ‘Mech belongs to the same weight class as the venerable Hellbringer and Cauldron-Born. Featuring dual Heavy Large Lasers in the right arm and a ‘quad pod’ of Medium Pulse Lasers in the left. equipped with 46% more heat sinks than the Base model. The most common alternate version of the Falcata is Configuration Alpha. the type varying according the anticipated mission. Nineteen Double Heat Sinks provide ample heat dissipation for extended barrage fire. Falcata Charlie is usually relegated to fire support. it can move at full speed and fire all its long-range weaponry without overheating. Its flexible Advanced Tactical Missile-12 launcher enables the pilot to choose between extreme long-range salvos or high-explosive finishing shots. both long and short-range. Originally intended as an up-armored replacement for the Mad Dog (Vulture) OmniMech. the Falcata quickly earned itself a reputation as a solid front-line machine capable of handing out damage – and taking it. OMNIMECH : HEAVY Overview: The Falcata is the latest OmniMech to come off the Clan Hell's Horses production lines. TECHNICAL READOUT 3062 C N LA . and while it cannot claim to be as tough as the Cauldron-Born. the Falcata Prime can add the launcher’s punch to its fearsome close combat fire and finish off an opponent. too. FALCATA Type/Model: Falcata Mass: 65 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP: Heat Sinks: Gyro: Cockpit: Armor Factor: Weapons & Equipment Primary Configuration: 1 ER PPCs 3 Medium Pulse Lasers 1 LRM-20 Ammo (LRM) 6 3 Double Heat Sinks 1 Double Heat Sink 1 Double Heat Sink Weapons & Equipment Alternate Configuration Alpha: 2 Large Pulse Lasers 3 ER Medium Lasers 1 ATM-12 Ammo (ATM) 15 2 Double Heat Sinks 1 Double Heat Sink 1 Double Heat Sink Weapons & Equipment Alternate Configuration Bravo: 2 Heavy Large Lasers 4 Medium Pulse Lasers Targeting Computer 4 Double Heat Sinks 3 Double Heat Sinks 2 Double Heat Sinks Weapons & Equipment Alternate Configuration Charlie: 1 Large Pulse Laser 2 ER Medium Lasers 1 ATM-12 Ammo (ATM) 15 1 ATM-12 Ammo (ATM) 15 1 Double Heat Sink Loation Critical Tonnage RT LT RT LT LT RT LA 4 3 4 1 6 2 2 12 6 5 1 3 1 1 61 325 XL Fusion 5 8 0 13 [26] Mass 3.5 12 202 Internal Structure 3 4 3 10.50 Armor Value 9 32 9 23/23 7/7 20/20 26/26 Loation Critical Tonnage RT LA RT RT LT LA LT 4 3 5 3 4 2 2 12 3 7 3 2 1 1 Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 3 21 15 10 15 Loation Critical Tonnage RA LA RT LT RT LA 6 4 4 8 6 4 8 8 4 4 3 2 Loation Critical Tonnage RA LA RT RT LT LT RT 3 2 5 3 5 3 2 4 2 7 3 7 3 1 TECHNICAL READOUT 3062 . The old Hellbringer was poorly armored in all it variants. Thus was born the Hellbringer II. the corollary ‘master of none’ applied as well. Finally. Twelve years on.HELLBRINGER MK II Type/Model: Hellbringer MK2 Tech: Clan /3060 Config: Biped BattleMech Mass: 65 tons Chassis: Endo Steel Power Plant: 325 XL Fusion Walking Speed: 54. The older model featured a bewildering variety of weapon loadouts. very long range. Starting with two arm-mounted Extended Range Large Lasers. the Hellbringer II is equipped with two Medium Pulse Lasers set in the center torso and a single Flamer. TECHNICAL READOUT 3062 C N LA . Not so the Hellbringer II – it carries ten tons of Ferro Fibrous. and the resulting changes were so deep-seated that the new ‘Mech was less a revamped OmniMech Configuration and more of a standalone design.. 90% of the maximum possible. the Hellbringer (Loki) was the equal of any two Inner Sphere ‘Mechs. and thus is a tougher opponent on the modern battlefield. so this ‘Mech has been fitted with an Electronic Counter Measure package which grants itself and its allies significant protection from those enhanced weapons systems.0 km/h Maximum Speed: 86. The Hellbringer II is more focused. How times have changed. The Clans were luckier than they knew when they faced Inner Sphere pilots riding antiquated designs. Breathing new life into an older machine is no easy feat. giving this ‘Mech a top speed of nearly 90 kph. Tact. leaving only the finer qualities of the original chassis married to newfound endurance and firepower. carries a carefully designed array of weapons. Msl. Mechwarriors who have grown accustomed to the older design’s quirks find the transition to the newest design an easy one – all the idiosyncrasies have been eliminated. the ideal answer to swift opponents and the occasional Star of pesky battle armor. one of the survivors of Tukayyid referred to it as “a walking Swiss Army knife”. taking a definite back seat to new variants and even entirely new designs as they take to the field. the Hellbringer is now almost a secondline ‘Mech. a pilot need only switch out the ER Large Lasers for two arm-mounted Heavy Medium Lasers and shift to an ATM high-explosive ammo bin to continue the carnage. there are some who think this design still has some miles left in it. Unfortunately. However. while this made it a ‘jack of all trades’. Deployment: The Hellbringer II is beginning to replace old Hellbringers of all configurations in Clan Snow Raven. For close-in work. carrying only 60% of the protection possible for an OmniMech of its weight class.Advanced Tactical Missile launchers with three tons of variable munitions for incredible striking power at very.. this ‘Mech adds twin ATM.4 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Ferro-Fibrous Armament: 2 ER Large Lasers 2 Heavy Medium Lasers 2 Medium Pulse Lasers 2 Adv. Enemy Mechwarriors are also beginning to use the latest ATM and Artemis-equipped launchers. pilots must still practice good heat management to get the most from this design Overview: When it first appeared in 3049. actually taking on and defeating entire lances of lighter machines as it swept through the Draconic Combine and Lyran Alliance. 6s 1 Flamer Manufacturer: Clan Snow Raven Communications System: Unknown Targeting & Tracking System: Unknown BATTLEMECH : HEAVY Capabilities: The Hellbringer II begins with an Endo Steel chassis and adds an extra-light 325 Fusion Engine. Despite a generous seventeen Double Heat Sinks. 5 12 Weapons & Equipment 2 ER Medium Lasers 1 ER Large Laser 1 ER Large Laser 1 Heavy Medium Laser 1 Heavy Medium Laser 2 Medium Pulse Lasers 1 ATM-6 Ammo (ATM) 20 1 ATM-6 Ammo (ATM) 10 1 Flamer 1 ECM Suite Loation Critical Tonnage RA RA LA RA LA CT RT RT LT LT H RT 2 1 1 2 2 2 6 2 6 2 1 1 2 4 4 1 1 4 6.50 2 6.50 1 63 TECHNICAL READOUT 3062 .HELLBRINGER MK II Type/Model: Hellbringer Mk II Mass: 65 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP Heat Sinks: Gyro: Cockpit: Armor Factor: 192 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 10 15 15 3 21 325XL Fusion 5 8 0 17 [34] 7 4 3 10 Armor Value 9 30 9 20/20 7/7 20/20 25/25 Mass 3.50 2 0. Prudent Mechwarriors will use the Ultra AC-20 to open holes in an oppo- OMNIMECH : HEAVY nent’s armor. The Prime features an additional nine Double Heat Sinks in TECHNICAL READOUT 3062 C N LA . As with the other Configurations.” Alternate Configuration ‘Bravo’ carries two massive LRM-20 Long Range Missile racks. In theory. the Dimacheri enjoys two major advantages over heavier opponents: mobility and the ability to fire most of its weapons with little concern for heat buildup. an amount which will last about a minute and a half in combat. make it a deadly and tenacious foe. Alternate Configuration ‘Charlie’ carries a massive Ultra-20 Autocannon. being better armed and armored than either the Summoner or Hellbringer and much more maneuverable than the Canis. But only in theory. Though it carries extra shells for this weapon. fire 60% of his weapons and sneer in the general direction of the heat meter. Finally.4 km/h Jump Jets: 5 Standard Jump Capacity: 150 meters Armor Type: Ferro Fibrous Armament: none Manufacturer: Clan Coyote Communications System: Unknown Targeting & Tracking System: Unknown addition to the fourteen already assigned. Dimacheri ‘Bravo’ is capable of a full jump while firing all its heavy weapons without resorting to heat management. The Dimacheri ‘A’ has already gained something of a reputation as an infighter. A torso-mounted trio of ER Medium Lasers provides withering fire as the ‘B’ closes with its opponent. one of the most fearsome weapons known. Overview: In all of its configurations. Two Extended-Range Particle Projection Cannons are mounted in the left arm and provide the standard long reach expected of a Clan Heavy. along with an ER Medium (presumably for heat management). As one of Our Order said recently. All weapons systems are tied into a sophisticated Clan Targeting Computer known for its deadly accuracy. Two shoulder-mounted LRM-15 Long-Range Missile launchers combine with twin Extended-Range Large Lasers for fearsome reach and firepower. immolating any trooper foolish enough to attempt swarming this ‘Mech. A ER Large Laser in one arm is insurance against empty ammo bins in a protracted engagement.DIMACHERI Type/Model: Dimacheri Tech: Clan /3062 Config: Biped OmniMech Mass: 70 tons Chassis: Endo Steel Power Plant: 350 XL Fusion Walking Speed: 54. Borrowing concepts from the Hellbringer. Thus. and less often as mobile support for Assault 'Mechs. Summoner and Canis. Deployment: The Dimacheri is one of the new heavy OmniMechs coming into general use among Clan Coyote Stars. after the initial bombardment. added to the Base design’s maneuverability and generous amount of armor. It appears most often among fast ‘striker’ units which follow up a rapid advance. this would permit the pilot to fire all his long range weapons without pause while moving at speeds approaching 90 kph. Moreover. Additional long-range punch is provided by a single ER PPC in the left arm.0 km/h Maximum Speed: 86. it improves on them. left and right torsos each pack two much-feared Heavy Medium Lasers. Finally. “A Dimacheri ‘A’ pilot can jump 150 meters. a total of twenty-three Double Heat Sinks ensure the ‘A’ has absolutely no issues with excess heat. Capabilities: The Dimacheri Prime appears most often and is a Configuration remarkable for its ability to hunt down and destroy infantry. Wise Mechwarriors will note the price paid for this extraordinary potential: each launcher has only one ton of ammunition. Only an idiot or another Clanner would tangle with something like that. the Ultra design can suffer ammunition shortages in a prolonged engagement. The mix of weapons. the Prime’s quadruple array of torsomounted Flamers is the perfect clincher. and then switch to a battery of four ER Medium Lasers to wreak havoc on the exposed internal structure. each supplied with two tons of ammunition. An additional two Extended Range Medium Lasers are handy for picking off enemy battle armor attempting to move in. trigger-happy Dimacheri Prime pilots may find themselves hauling around what is essentially seven tons of dead weight. 50 Armor Value 9 33 10 20/20 8/8 20/20 27/27 Loation Critical Tonnage LA RT LT LA RT RA RT CT LL RL 1 2 2 8 3 4 4 1 2 2 4 2 2 12 3 2 2 1 2 2 Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 3 22 15 11 15 Loation Critical Tonnage LA LT RT LT RT RA LT CT LL RL 4 1 4 4 4 6 2 1 2 2 12 1 2 2 4 3 1 1 2 2 TECHNICAL READOUT 3062 .5 1 3.5 15 202 Internal Structure 4 4 3 10.5 1 3 1 1 2 2 Weapons & Equipment Alternate Configuration Bravo: 1 ER PPC 2 ER Medium Lasers 1 ER Medium Laser 1 LRM-20 Ammo (LRM) 12 1 LRM-20 Ammo (LRM) 12 Jump Jets Jump Jets Jump Jets Weapons & Equipment Alternate Configuration Charlie: 1 ER Large Laser 2 ER Medium Lasers 2 ER Medium Laser 1 Ultra Autocannon/20 Ammo (AC) 15 2 Double Heat Sinks 2 Double Heat Sinks Jump Jets Jump Jets Jump Jets 65 Loation Critical Tonnage LA RT LT RT RT LT LT CT LL RL 2 2 1 4 2 4 2 1 2 2 6 2 1 5 2 5 2 1 2 2 350 XL Fusion 5 5 5 14 [28] Mass 3.DIMACHERI Type/Model: Dimacheri Mass: 70 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP: Heat Sinks: Gyro: Cockpit: Armor Factor: Weapons & Equipment Primary Configuration: 2 ER Large Lasers 1 ER Medium Laser 1 ER Medium Laser 2 Flamers 2 Flamers 1 LRM-15 Ammo (LRM) 8 1 LRM-15 Ammo (LRM) 8 3 Double Heat Sinks 1 Double Heat Sink Jump Jets Jump Jets Jump Jets Weapons & Equipment Alternate Configuration Alpha: 2 ER PPCs 1 ER Medium Laser 2 Heavy Medium Lasers 2 Heavy Medium Lasers Targeting Computer 3 Double Heat Sink 1 Double Heat Sink Jump Jets Jump Jets Jump Jets Loation Critical Tonnage LA RT LT RT LT RT RT LT LT RA LA CT LL RL 2 1 1 2 2 2 1 2 1 6 2 1 2 2 8 1 1 1 1 3. the ‘F’ mounts weapons which trade range for endurance and firepower. The newest Configuration. the total package accounts for 44% of the Nova Cat ‘F’s damage potential. Mounted directly above this threat are three Extended Range Medium Lasers. As the two parties met and a parlay began. the Nova Cat ‘F’. rather than the standard ER PPCs or ER Large Lasers. the pilot’s ability to bring fifty percent of his guns to bear on the rear arc is a time-honored method of discouraging opponents who might attempt a back shot. and further study reveals the armor covering each arm is only a hair less than that of the side torsos! Furthermore. keeping in mind the assumed mission as a breakthrough ‘Mech. as most ‘Mech arms are traditionally more lightly armored than torso locations.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Standard Armament: 1 Large Pulse Laser 3 ER Medium Lasers 2 Ultra AC/10s Manufacturer: Clan Nova Cat Communications System: Unknown Targeting & Tracking System: Unknown Autocannons in the right arm. He knows he cannot expect peace with the Inner Sphere if he deals from a position of weakness. an act which imbued it with the spirit of the Clan. The loss of either limb would reduce the pilot’s firepower by half. The split between the two types yields a relatively low heat load. one that sixteen Double Heat Sinks can handle with ease.2 km/h Maximum Speed: 64. as most Mechwarriors would agree. Khan Severen Leroux ordered the construction of a new Heavy OmniMech intended to protect the Clan both militarily and spiritually. given this ‘Mech’s relatively slow speed. This is enough for over a minute and a half of massive sustained ballistic fire – a virtual eternity in combat. The phrase ‘speak softly and carry a big stick’ is a cliché precisely because it is true .that is. Rather than concentrate on hitting targets at very long ranges and then smash them with up-close brute force. rushing resources to take advantage of a break in enemy lines . explores new territory with the concept of a medium-range fighter. the Nova Cats approached the Coordinator of the Draconis Combine and began talks aimed at. Khan Leroux is no fool. Half the loadout is energybased. OMNIMECH : HEAVY Overview: Following their defeat at Tukayyid. if not peace. Deployment: Nova Cats of all Configurations are being shipped to the front lines as fast as they can be produced. the primary loadout is a pair of Ultra AC-10 TECHNICAL READOUT 3062 C N LA . But a glance at the other Configurations shows this is normal for the Nova Cat design. Arm-mounting all the weapons might seem at first to be counterintuitive. at least a cessation of hostilities which would permit the battered Clan to lick its wounds and recover. and the ‘F’ is no exception. Thus. Capabilities: The Nova Cat’s five sister Configurations concentrate on fire support and short-range combat. Accompanying this deadly duo is another weapon with a nearly identical fire envelope – the lethally accurate Large Pulse Laser. and the Ultra 10s are supplied with four tons of ammunition.NOVA CAT F Type/Model: Nova Cat F Tech: Clan /3062 Config: Biped OmniMech Mass: 70 tons Chassis: Endo Steel Power Plant: 280 XL Fusion Walking Speed: 43.is one the Nova Cat ‘F’ is expected to carry out with ruthless efficiency. Endurance for this variant is good.and Clan Nova Cat is preparing to field a very big stick indeed with this new design. The presumed primary mission of ‘breakthrough’ . This design was christened Nova Cat. NOVA CAT F Type/Model: Nova Cat F Mass: 70 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP Heat Sinks: Gyro: Cockpit: Armor Factor: 216 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 11 15 15 3 22 280XL Fusion 4 6 4 16 (32) 6 3 3 13.5 8 Weapons & Equipment 1 Large Pulse Laser 3 ER Medium Lasers 1 Ultra Autocannon/10 1 Ultra Autocannon/10 Ammo (AC) 40 Loation Critical Tonnage LA LA RA LA RT 2 3 4 4 4 6 3 10 10 4 67 TECHNICAL READOUT 3062 .5 Armor Value 9 35 8 23/23 7/7 22/22 30/30 Mass 3. Another is the addition of yet one more in a long line of configurations for the Summoner (Thor) OmniMech. this Clan has used the intervening decade of relative obscurity to improve industrial production while working on improvements to existing Clan Omni-Mechs. they are not in the thick of political wrangling and aside from recent setbacks in an ongoing dispute with Clan Snow Raven. Overview: Since their defeat at Tukayyid and subsequent ejection from the Inner Sphere at the hands of Clan Jade Falcon. they are making the most of the ‘home-field’ advantage.SUMMONER F Type/Model: Summoner F Tech: Clan /3061 Config: Biped OmniMech Mass: 70 tons Chassis: Standard Power Plant: 350 XL Fusion Walking Speed: 54. However. In keeping with Steel Viper tradition. the Summoner ‘F’ has done well in recent skirmishing with Clans Star Adder and Cloud Cobra. An LRM-15 Long Range Missile launcher is perched on the left shoulder. Clan Steel Viper have been turning out this new configuration as quickly as possible. it gives the Summoner ‘F’ decent battlefield endurance and allows the pilot to accept assignments beyond the usual ‘slugging match’. one mounted in each arm and backed up by a Medium Pulse cousin placed just below. the Summoner ‘F’. The Steel Vipers do not have to maintain huge garrisons.4 km/h Jump Jets: 5 Standard Jump Capacity: 150 meters Armor Type: Ferro-Fibrous Armament: 2 Large Pulse Lasers 2 Medium Pulse Lasers 1 LRM-15 Manufacturer: Clan Steel Viper Communications System: Unknown Targeting & Tracking System: Unknown of accuracy over payload. high-endurance machines using existing battleframes and proven ‘off-the-shelf’ hardware to stretch their meager resources.0 km/h Maximum Speed: 86. But their factories are few. yielding an outline reminiscent of the original Prime configuration. the Summoner ‘F’ features a conservative loadout. this LRM is of the latest design and appears to be much smaller in size than its 3050 predecessor. especially if a seasoned veteran is at the controls. Our Order expects the Steel Vipers to produce an occasional new design (such as the recently spotted Thylacine OmniMech) but spend most of their energy working on high-accuracy. It appears to be an effective front-line OmniMech. the ‘F’ is point of proof that Clan Steel Viper is capable of learning from their mistakes (especially those surrounding the event known as Devil's Bath). and logistical capacity is limited. Such an array provides the ‘F’ with an accurate barrage of close-range fire. OMNIMECH : HEAVY Deployment: Following a disastrous campaign again Clan Jade Falcon and recent setbacks against their traditional foe. The Summoner ‘F's armament consists of twin Large Pulse Lasers. Not wishing to share the fate of the Smoke Jaguars. Clan Steel Viper has been biding its time back in the Clan Homeworlds. the Snow Ravens. Supplied with a respectable two tons of ammunition. In short. The Hellbringer II is one such result and is addressed elsewhere in this Technical Manual. carrying the biggest gun on the battlefield does you no good if you cannot consistently hit the target. Capabilities: This new configuration is based on the time-tested doctrine TECHNICAL READOUT 3062 C N LA . Working primarily with energy weapons. Aside from a few glitches with the LRM targeting system. 5 Armor Value 9 27 8 22/22 7/7 17/17 23/23 Mass 7 15 Weapons & Equipment 1 Large Pulse Laser 1 Large Pulse Laser 1 Medium Pulse Laser 1 Medium Pulse Laser 1 LRM-15 Ammo (LRM) 16 Jump Jets Jump Jets Jump Jets Loation Critical Tonnage RA LA RA LA LT LT CT LL RL 2 2 1 1 2 2 1 2 2 6 6 2 2 3.SUMMONER F Type/Model: Summoner F Mass: 70 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP Heat Sinks: Gyro: Cockpit: Armor Factor: 182 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 11 15 15 3 22 350XL Fusion 5 8 5 15 (30) 5 4 3 9.5 2 1 2 2 69 TECHNICAL READOUT 3062 . Backing this up is a Long Range Missile 20 launcher with two tons of ammunition. Overview: In all of its configurations. This configuration is widely accepted as a standard for Hellion blitzkrieg tactics. the Summoner (Thor) Omega OmniMech has begun appearing in Clan Ice Hellion Stars. Powered by a 350 XL fusion engine. and it is not hard to understand why the Ice Hellions created it. but few minor field modifications have been seen. It features 9. In short. with the usual lethal reach and damage. the Thor is an excellent all-around 'Mech. In reality.5 tons of Ferrofibrous armor. it features excellent mobility for Deployment: Summoner Omega appears to be a favorite among aggressive Hellion Mechwarriors. 83% of the maximum allowed. Capabilities: The Summoner is an imposing machine. The superior mobility the Summoner enjoys is to be used only to gain a good fire position. the lack of movement options and loadout of weapons which are best used in a fire support role strongly suggest the ‘Omega’ is not intended for close encounters at all. First up is a pair of Extended Range Particle Projector Cannons. It does not allow them to jump or even move about – which speaks volumes of the intended role this new OmniMech will play on future battlefields Our Order has given much thought to this new variant and can only presume the Ice Hellions desire a ‘Mech which can take an opponent’s head off with one hit or cut through its armor as quickly as possible. The ‘Omega’ is a very efficient ‘canopener’. Weighing in at seventy tons. to date. and we await the confirmation of a complementary variant which features a large amount of Short Range Missiles. where the five jump jets permit the ‘Omega’ to quickly drop behind an opponent and get the upper hand. tentatively named the Summoner ‘Alpha’. it successfully blends heavy firepower and maneuverability. as-yet unconfirmed new ‘Mech which specializes in exploiting the large holes this design is sure to make in an opponent’s armor. the Thor main advantages over other heavier 'Mechs are its mobility and its ability to fire all its weapons with little worry about heat buildup. much feared on the battlefield regardless of the weapons it carries. but as yet we have no definate sightings. Rumors circulate of a companion. Rounding out this lethal array is an Extended Range Small Laser. Alternate Configuration Omega appears designed for a new application altogether.0 km/h Maximum Speed: 86. Marauder and Victor. it might seem the ‘Omega’ is ideal for ‘Mech-on-‘Mech combat. OMNIMECH : HEAVY around replacing the LRM-20 and its ammunition with ER Medium Lasers. Those that exist usually revolve TECHNICAL READOUT 3062 C N LA . Mechwarriors piloting the ‘Omega’ have the benefit of seventeen Double Heat Sinks. and this is enough to allow a twenty-second barrage with 90% of their weapons before heat management techniques kick in.4 km/h Jump Jets: 5 Standard Jump Capacity: 150 meters Armor Type: Ferro-Fibrous Armament: 2 ER PPC 1 LRM-20 1 ER Small Laser Manufacturer: Clan Steel Viper Communications System: Unknown Targeting & Tracking System: Unknown a Heavy ‘Mech and shines in both close combat and mountainous terrain. The ‘Omega’ is equipped with an intimidating array of longrange firepower for a ‘Mech of its size. we believe the Summoner ‘Omega’ will work in concert with another. While the Thor maybe less powerful than some and less quick than others.SUMMONER O Type/Model: Summoner Omega Tech: Clan /3061 Config: Biped OmniMech Mass: 70 tons Chassis: Standard Power Plant: 350 XL Fusion Walking Speed: 54. This is not necessarily a drawback. useful in combination with the LRM-20 for dealing with infantry and battle armor. giving the 'Mech more staying power and flexibility on the battlefield after it has closed with an opponent. To the novice Mechwarrior. Apparently borrowing concepts from the Warhammer. Such an ‘Alpha-Omega’ team would easily put to shame the similar Inner Sphere ‘Hammer’ and ‘Anvil’ pairing which. has shown much battlefield potential. SUMMONER O Type/Model: Summoner F Mass: 70 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP Heat Sinks: Gyro: Cockpit: Armor Factor: 182 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 11 15 15 3 22 350XL Fusion 5 8 5 15 (30) 5 4 3 9.5 Armor Value 9 27 8 22/22 7/7 17/17 23/23 Mass 7 15 Weapons & Equipment 1 ER PPC 1 ER PPC 1 ER Small Laser 1 Medium Pulse Laser 1 LRM-20 Ammo (LRM) 12 Jump Jets Jump Jets Jump Jets Loation Critical Tonnage RA LA RT LA LT LT CT LL RL 2 2 1 1 4 2 1 2 2 6 6 0.5 2 5 2 1 2 2 71 TECHNICAL READOUT 3062 THYLACINE Type/Model: Thylacine Tech: Clan /3062 Config: Biped OmniMech Mass: 75 tons Chassis: Endo Steel Power Plant: 300 XL Fusion Walking Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: none Jump Capacity: 0 meters Armor Type: Ferro Fibrous Armament: none Manufacturer: Clan Steel Viper Communications System: Unknown Targeting & Tracking System: Unknown continues his advance. To cope with the extreme heat build-up caused by these weapons, Thylacine Prime carries an additional six Double Heat Sinks. Configuration Alpha reflects a singular focus on the closequarters combat found in urban environments and rough or mountainous terrain. The combination of quadruple Medium Pulse Lasers, a heavy Ultra Autocannon-20 and two Large Pulse Lasers give this variant tremendous punch, especially at shorter ranges. Mechwarriors are cautioned to use the Ultra AC-20 sparingly, relying on it only as a means of administering the coup-de-grace due to its limited amount of ammunition. The ‘Bravo’ Configuration’s role appears to be that of a long-range sniper. It is equipped with a Gauss rifle and two ER PPCs which enables it to dispatch opponents long before they can move into effective weapons range. An armmounted Streak-6 Short-Range Missile launcher rounds off the Thylacine ‘B’s armament, allowing its pilot to ‘shake salt’ into the wounds created by his larger guns. The remaining known Configuration is an obvious attempt to copy the highly efficient Blood Asp ‘B’. Thylacine ‘C’ carries a total of four LRM-15 launchers in the torso, each supplied by a ton of ammunition, while each arm features an ER PPC and Medium Pulse Laser mounted in an over-andunder arrangement. It is worth noting that, while the Blood Asp ‘B’ may not pack the immediate overwhelming firepower of the Thylacine ‘C’, it is remarkably heatefficient and can maintain missile fire 50% longer. Configuration ‘C’ is not popular among newer Mechwarriors due to its tendency to overheat (despite the addition of seven Double Heat Sinks) and a marked dependence on supply lines which appears fairly early in combat. OMNIMECH : HEAVY among Steel Viper units, and several have been spotted among Clan Cloud Cobra's Crusader cloisters. The latter is most likely due to battlefield salvage rather than trade. Overview: The Thylacine is a heavy OmniMech destined for extremely wide use with Clan Steel Viper. Used as a primary attack and assault 'Mech, this ‘Mech was envisioned as a Clan Viper version of the Night Gyr, but with a heavier weapons load. In order to achieve this, Viper engineers decided to drop the Night Gyr's jump jets, leaving the Thylacine with only average ground speed and maneuverability. Capabilities: Thylacine is a multi-role OmniMech designed to take punishment and dish out more in return. Its unusual construction is aesthetically more appealing than that of a Night Gyr, but at bottom it’s the same familiar 'Mech. Unlike the older design, the Thylacine forgoes the laser heat sinks unique to the Night Gyr for traditional Double Heat Sinks which are easier to service in the field. The Primary Configuration includes a good mix of long and short range weapons; two LRM-10 Long Range Missile launchers and an Extended-Range Particle Projection Cannon give it a respectable reach. A pilot anticipating close combat merely brings the twin Large Pulse Lasers in to replace the LRM-10s and Deployment: This new design has been seen in increasing numbers TECHNICAL READOUT 3062 C N LA THYLACINE Type/Model: Thylacine Mass: 75 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP: Heat Sinks: Gyro: Cockpit: Armor Factor: Weapons & Equipment Primary Configuration: 1 ER PPC 2 Large Pulse Lasers 2 Medium Pulse Lasers 2 Medium Pulse Lasers 2 LRM-10s Ammo (LRM) 24 2 Double Heat Sinks 2 Double Heat Sinks 2 Double Heat Sinks 2 Double Heat Sinks Weapons & Equipment Alternate Configuration Alpha: 2 Large Pulse Lasers 2 Medium Pulse Lasers 2 Medium Pulse Lasers 1 Ultra Autocannon/20 Ammo (AC) 5 Ammo (AC) 10 2 Double Heat Sinks 2 Double Heat Sinks 2 Double Heat Sinks Weapons & Equipment Alternate Configuration Bravo: 2 ER PPCs 2 Medium Pulse Lasers 1 Gauss Rifle Ammo (Gauss) 16 1 Streak SRM-6 Ammo (SRM) 15 3 Double Heat Sinks 2 Double Heat Sinks 2 Double Heat Sinks Loation Critical Tonnage RT LT RA LA RT RT RA LA RT LT 2 4 2 2 4 2 4 4 4 4 6 12 4 4 5 2 2 2 2 2 Weapons & Equipment Alternate Configuration Charlie: 1 ER PPC 1 ER PPC 1 Medium Pulse Laser 1 Medium Pulse Laser 2 LRM-15s Ammo (LRM) 16 2 LRM-15s Ammo (LRM) 16 2 Double Heat Sinks 2 Double Heat Sinks 2 Double Heat Sinks 1 Double Heat Sinks 73 Loation Critical Tonnage RA LA RA LA RT RT LT LT RA LA RT LT 2 2 1 1 4 2 4 2 4 4 4 2 6 6 2 2 7 2 7 2 2 2 2 1 300XL Fusion 4 6 0 12 [24] Mass 4 9.5 231 Internal Structure 2 3 3 12.50 Armor Value 9 36 10 25/25 7/7 24/24 32/32 Loation Critical Tonnage LT RA LA LT LT RT LA RT LT 4 2 2 8 1 2 4 4 4 12 4 4 12 1 2 2 2 2 Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 3 23 16 12 16 Loation Critical Tonnage LT LA LT LT RA LT LA RT LT 4 2 6 2 2 1 6 4 4 12 4 12 2 3 1 3 2 2 TECHNICAL READOUT 3062 Close-in combat ability is equally devastating. this system also finds ample use in frustrating that Clan’s preferred ‘leveler’ weapon. a Timber Wolf ‘F’ can deliver punishing fire from long range while remaining largely immune to ATM return fire. Capabilities: The Timber Wolf ‘F’ has been seen largely among the ranks of Clan Cloud Cobra.0 km/h Maximum Speed: 86. ATMs rely on Artemis guidance and thus. but the wise Mechwarrior will drop an LRM-10 from the firing suite every thirty seconds in order to maintain effective mobility. Endo Steel internal structure. An interesting and unusual feature of this design is the torso-mounted electronic-countermeasures system. intended to counter the latest C3 networks and Artemis Fire Control Systems upon which the Inner Sphere relies to level the playing field.4 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Ferro Fibrous Armament: 2 ER PPCs 3 ER Medium Lasers 1 ER Small Laser 2 LRM-10s 1 ECM Suite Manufacturer: Clan Cloud Cobra Communications System: Unknown Targeting & Tracking System: Unknown Double Heat Sinks can handle continuous fire at long range. This configuration concentrates on longrange punch with two extended-range particle projection cannons in the arms. The nineteen TECHNICAL READOUT 3062 C N LA . The Mad Cat is an exceptional combination of an XL Class engine.TIMBER WOLF F Type/Model: Timber Wolf F Tech: Clan /3058 Config: Biped OmniMech Mass: 75 tons Chassis: Endo Steel Power Plant: 375 XL Fusion Walking Speed: 54. OMNIMECH : HEAVY Deployment: Timber Wolf ‘F’ is Clan Cloud Cobras' favorite OmniMech. and the 375 XL fusion engine gives good combat acceleration. 13 August 3049. Oberon Confederation. although some designs have trickled down to Clan Steel Viper through battlefield salvage. the Advanced Tactical Missile launcher. It was from a broadcast by a member of the Kell Hounds mercenary unit that Our Blessed Order learned of these machines and their mysterious masters. Ferro-Fibrous armor. Our Order feels these weapons will stand in when the ‘F’ exhausts its LRM-10 ammo bins . topping out at 86 kph in a run.which should be quick. although the three Extended Range Medium Lasers and single Extended Range Small Laser are presumed more to be used for dealing with infantry and battle armor than opposing BattleMechs. Given Cloud Cobra's on-and-off hostilities with Clan Coyote. and double heat sinks. Overview: The Inner Sphere's first brush with an OmniMech was with a Mad Cat on The Rock. given that each launcher carries only a single ton of ammunition. Armor is 99% of the maximum allowed for this tonnage. ComStar named this design the Mad Cat because its hunched-over torso is common to both the Marauder and Catapult. Standard shoulder-mounted boxed missile launchers provide additional long-range punch. TIMBER WOLF F Type/Model: Timber Wolf F Mass: 75 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP Heat Sinks: Gyro: Cockpit: Armor Factor: 230 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 12 16 16 3 26 350XL Fusion 5 8 0 19 (38) 9 4 3 12 Armor Value 9 36 9 25/25 7/7 24/24 32/32 Mass 4 15 Weapons & Equipment 1 ER PPC 1 ER PPC 1 ER Medium Laser 1 ER Medium Laser 1 ER Medium Laser 1 LRM-10 Ammo (LRM) 12 1 LRM-10 Ammo (LRM) 12 1 ER Small Laser ECM Suite Loation Critical Tonnage RA LA RT LT CT RT RT LT LT LT RT 2 2 1 1 1 1 1 1 1 1 1 6 6 1 1 1 2.5 1 0.5 1 75 TECHNICAL READOUT 3062 .5 1 2. Reinforcing this conclusion is the second detail: the Timber Wolf ‘S-G’ comes equipped with a Clan Targeting Computer. These weapons have an impressive and useful range. well-armored and equipped with ‘Mech killers in each arm. Fast for an Omni of its weight class. it will be sufficient to note that this is precisely what a Technician would engineer into the design. the first example being a new Configuration for the Timber Wolf (Mad Cat). Gradually pulling itself back together. Backing up this firepower are a pair of LRM-10 Long Range Missile launchers.0 km/h Maximum Speed: 86. a balance against the outright warmongering of the Jade Falcons. delivering more damage per shot than a Gauss Rifle. were it to be piloted by a rookie. one may conclude that the design was developed in collusion with Clan Star Adder Technicians or possibly acquired by Clan Wolf either through trade or Trials of Possession. Deployment: The Timber Wolf ‘S-G’ has so far been seen only with Clans Wolf and Star Adder. including a shortage of ferronickel slugs and the chance of a nasty ‘Mech-crippling internal explosion. A targeting computer gives an inexperienced Mechwarrior the competitive edge on a battlefield.TIMBER WOLF S ype/Model: Timber Wolf S Tech: Clan /3058 Config: Biped OmniMech Mass: 75 tons Chassis: Endo Steel Power Plant: 375 XL Fusion Walking Speed: 54. First is that the ‘S-G’ configuration carries twenty six double heat sinks – enough to permit its pilot to fire all the main weapons at a full run with no overheating whatsoever! Since Precentor Martin has already elaborated on the presumed shortage of experienced Clan Mechwarriors elsewhere in this Technical Readout. Such an addition is no small thing. Recent developments in the field of OmniMech design bear this out. This would. Capabilities: Timber Wolf ‘S-G’. augmented by a single Flamer mounted in the center torso. this once-powerful Clan still retains some of the leadership and technical innovation seen in the days just after the Battle of Tukayyid. in and of itself. increasing his accuracy at long ranges and delivering the killing blow in close combat. OMNIMECH : HEAVY Overview: Clan Wolf has experienced its share of tribulations since the Refusal War with Clan Jade Falcon. takes full advantage of recent advances in laser technology by mounting two Heavy Large Lasers in each arm. developed by Crusader Clan Wolf. Furthermore. it is only a matter of time before machines such as the Timber Wolf ‘S-G’ propel the Crusader Wolves back into a position of prominence with the other Clans occupying the Inner Sphere. each supplied with a ton of reloads. Even now they are making the most of ties with other Clans. they have none of the attendant TECHNICAL READOUT 3062 C N LA . make for an effective (if only typical) design but for two important details. Extended Range Medium Lasers provide a good measure of anti-battle armor sting.4 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Ferro Fibrous Armament: 2 Heavy Large Lasers 2 ER Medium Lasers 1 Flamer 2 LRM-10s Manufacturer: Clan Cloud Wolf Communications System: Unknown Targeting & Tracking System: Unknown woes associated with that system. who see the Crusader Wolves as a beacon of stability. As the Adders are the original inventors of heavy laser technology. It goes without saying that this design is an order of magnitude more deadly in the hands of a seasoned pilot. 5 1 2 77 TECHNICAL READOUT 3062 .5 1 2.TIMBER WOLF S Type/Model: Timber Wolf S Mass: 75 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP Heat Sinks: Gyro: Cockpit: Armor Factor: 230 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 12 16 16 3 26 350XL Fusion 5 8 0 19 (38) 9 4 3 12 Armor Value 9 36 9 25/25 7/7 24/24 32/32 Mass 4 15 Weapons & Equipment 1 Heavy Large Laser 1 Heavy Large Laser 1 ER Medium Laser 1 ER Medium Laser 1 Flamer 1 LRM-10 Ammo (LRM) 12 1 LRM-10 Ammo (LRM) 12 Targeting Computer Loation Critical Tonnage RA LA RT LT CT RT RT LT LT RT 3 4 1 1 1 1 1 1 1 2 4 4 1 1 0.5 2. He posits that the ‘extra’ ER PPC is. like other recent Clan OmniMechs.WARHAWK F Type/Model: Warhawk F Tech: Clan /3062 Config: Biped OmniMech Mass: 85 tons Chassis: Standard Power Plant: 340 XL Fusion Walking Speed: 43. OMNIMECH : ASSAULT Deployment: Clan Goliath Scorpion is quickly replacing damaged stock machines or variants in reserve battalions with the ‘F’. a very clever way of compensating for green Mechwarriors who do not have adequate training in piloting or battlefield tactics. Precentor Martin notes that inexperienced pilots often find themselves in a position where the enemy has gotten into their rear arc. the Warhawk’s pilot can continue to fire his third ER PPC at other targets in his front arc without pause! The ‘F’ is also equipped with an Extended Range Small Laser mounted in the right torso. It is a lethal lesson to Inner Sphere pilots. To offset the tremendous heat created by these huge cannons. even those of Clan design. Any enemy pilot foolish enough to run or jump into the Warhawk ‘F’s rear arc for a backshot will find themselves facing the business end of two Clan ER PPCs. which is added to reassure a new Mechwarrior that he has something to fall back on if he is severely damaged or faces enemy infantry. there are an additional three Double Heat Sinks to augment the twenty already in the stock chassis. in fact. Clan Goliath Scorpion is one of the first to begin the replacement process. We understand that while each Clan will vary the mix slightly. The pilot of a Warhawk ‘F’ can unleash 70% TECHNICAL READOUT 3062 C N LA . Movement is standard for this type of Omni. But Precentor Martin insists that Clans do not think this way. Some in Our Order have proposed that this is ‘insurance’. In any case. What is more.2 km/h Maximum Speed: 64. Overview: TThe Warhawk ‘F’ is the latest in a recent spate of new variants for this line of Omnis. Our ROM agents indicate it will be at least two years before the Clans can bring new equipment and schools on line. This is ideal for the opponent. the ‘F’ is equipped with four Extended Range Particle Projector Cannons. The smaller laser is typical of a ‘comfort’ weapon. It is ‘off-the-shelf’ and in plentiful supply. The steadily expanding selection of mission-adaptive machines left Our Order scratching its collective head until we realized the Clans were designing to something other than purely battlefield conditions. This is enough to make even a Clan warrior think twice. Clan Goliath Scorpion has created the ‘F’ variant of the Warhawk. To stave off this eventuality and the almost certain loss of a premier OmniMech. a weapon which has been in use with the Clans for nearly seventy years. of course. At first glance it might seem odd to ‘over-equip’ this type with an extra ER PPC. has been adjusted for a lack of trained Mechwarriors as each Clan struggles for control of present and future battlefields in the face of severe manpower and materiel shortages. the vital Targeting Computer which makes the Warhawk such a threat on the battlefield. The Warhawk. They will not be the last. It is similar to what many Clans are doing. Capabilities: In keeping with the assumed new priorities. Precentor Martin suggests that the twin ER PPCs mounted on each arm are there to prevent such maneuvers. A laughably small weapon when compared to the main guns. most of their forces will eventually be composed of such ‘rookie-proof’ designs for at least the next five years. and it is a prime example of a common trend. as is over thirteen tons of advanced armor protection and.8 km/h Jump Jets: none Jump Capacity: 0 meters Armor Type: Ferro-Fibrous Armament: 4 ER PPCs 1 ER Small Laser Manufacturer: Clan Goliath Scorpion Communications System: Unknown Targeting & Tracking System: Unknown of his or her available firepower every ten seconds and still maintain good mobility without causing the heat meter to budge. if the damage goes internal to a weapon system it will be a very short time before the other weapon is also destroyed. as rear torso armor is notoriously thin on most Battlemechs. and another two years beyond that before the first adequately trained Mechwarriors take to their cockpits. Precentor Martin says this only reinforces his notion that the Warhawk ‘F’ is designed with the green pilot in mind. as only three can be safely fired at a time without heat problems. who will discover to their sorrow what the ‘F’ variant’s designers already know – that any ‘Mech sufficiently mobile to get into the Warhawk’s rear arc simply does not have the armor to deal with that much firepower at point-blank range. each coming up with a unique answer to a common problem. with well-established repair and maintenance infrastructure. a ready spare in the event the Warhawk takes internal damage and loses one of its main guns. 5 13.5 Weapons & Equipment 2 ER PPCs 2 ER PPCs 1 ER Small Laser Targeting Computer Loation Critical Tonnage RA LA RT RT 4 4 1 5 12 12 0.5 Armor Value 9 42 10 26/26 10/10 28/28 35/35 Mass 8.5 5 79 TECHNICAL READOUT 3062 .WARHAWK F Type/Model: Warhawk F Mass: 85 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP Heat Sinks: Gyro: Cockpit: Armor Factor: 259 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 14 18 18 3 27 340XL Fusion 4 6 0 23 (46) 13 4 3 13. more shots at the enemy equal more hits. even for a green pilot. The Warhawk ‘M’’s weapons are augmented by computer or design to compensate for a lack of gunnery skills. any Inner TECHNICAL READOUT 3062 C N LA .8 km/h Jump Jets: none Jump Capacity: 0 meters Armor Type: Ferro-Fibrous Armament: 2 ER Large Lasers 2 Large Pulse Lasers 1 ATM-6 Manufacturer: Clan Ghost Bear Communications System: Unknown Targeting & Tracking System: Unknown Sphere opponent long before they come into effective firing range. Third. The typical problems with overheating which Clan pilots face are almost non-existent in this model. Close combat ability is just as devastating. Precentor Martin compares this loosely with the Imperial Japanese attack on the United States in 1941. dependable – and deadly. allow a Clan pilot to engage and severely damage.WARHAWK M Type/Model: Warhawk M Tech: Clan /3062 Config: Biped OmniMech Mass: 85 tons Chassis: Standard Power Plant: 340 XL Fusion Walking Speed: 43. It embodies all of the Clan basics. is getting back to basics and following Alexander Kerensky’s original doctrine of ‘maximum range. the Large Pulse Lasers have a built-in accuracy of their own and nearly as long a reach as the ER Large Lasers. “Take the fact that most Clan MechWarriors are grown in artificial wombs. but is a definite advantage when firing at range with the ER Large Lasers.Precentor Thule Martin It may be that the incoming generation of Clan warriors is indeed less experienced than its forebears. OMNIMECH : ASSAULT (along with many other talents) to the analysis of the Warhawk ‘M’. Factor in the high attrition rate of the sibko. The same is true for the Large Pulse Lasers. birthrate and training. Add to this the rapid expansion of a very tight-knit force into a near-vacuum of conquered territory. a situation similar to what Japan faced in 1944. meaning it is not bleeding-edge technology capable of spectacular destruction – or failure. require no special technical training to service at the Depot-level and are in relatively plentiful supply. over 80% of this ‘Mech’s firepower is available every ten seconds on a continuous basis. It is not. It suggests there may not be time to teach heat management to the next generation of Clan Mechwarriors. Precentor Thule Martin has been assigned to this project as an advisor. coupled with the ER missiles. two Large Pulse Lasers and an Advanced Tactical Missile launcher. a slow process at best. The Warhawk itself has been around for at least two decades and probably longer. maximum firepower. An amateur historian noted for his interest in the conflicts of the mid-twentieth century. Deployment: The “M” is quietly beginning to appear in reserve regiments. The ATM comes supplied with two tons of ammunition which can be loaded with any of three types of munition – High Explosive. the entire design from chassis to weapons is ‘off the shelf’. The Warhawk ‘M’ is proof enough that whatever the shortcomings of Clan logistics. something they did not reckon with during the initial headlong rush. ER Large Lasers have an especially long reach for a warrior culture which prides itself on personal combat. The lasers. We assume the Clans are not quite that desperate. Finally. they are still a force to be reckoned with on the battlefield. at least. hard-hitting weaponry. if not destroy. The laser weapons have no minimum range and the heat sinks can support continuous fire even while on the run. It may be they are finally learning to employ more judicious tactics than simply challenging their opponents one-on-one at point-blank range. Despite its lack of flavor – or perhaps because of it – Our Order feels the Warhawk (Masakari) ‘M’ represents the coming wave in Clan ‘Mech design philosophy. not to mention the potent ER missiles available to this model. When a Clan pilot closes in on his wounded foe. We assume they will gradually replace existing variants which have been criticized as being too narrow-purpose for the changing Clan strategy. This says much about a desire to minimize heat spikes and reactor shutdowns. he brings this knowledge Overview: The most recent variant to appear in Clan Ghost Bear regiments. Second. What is more. The Clans don’t have the population or industrial base to support it. First. Capabilities: The Warhawk ‘M’ employs a Targeting Computer common to this type of ‘Mech. a simple switch from one ATM ammo bin to another will give him a devastating HE punch sufficient to finish the job. while there will be no one-hitkill headshots. The war was supposed to be over by now. the Inner Sphere conquered. The Japanese responded by sending minimally-trained pilots on suicide missions. There are 23 double heatsinks to manage the output of two ER Large Lasers. They require no special training for the Technician Caste. no pipeline of knowledge and service equipment. The weapons are easy to maintain on the field. in addition to full combat speed. If so. Standard or Extended Range missiles. The Precentor thinks this design is the direct result of pressures operating simultaneously in Clan space. One wonders what capability could be added to the six existing variants to warrant an entirely new type. The ‘Mech itself is assembled so that an inexperienced warrior can bring maximum firepower to bear on a constant basis . The sudden expansion of the Clans into the Inner Sphere twelve years ago put an enormous strain on Clan resources. the weapons are ingeniously run-of-the-mill. But there is more here than meets the eye. A closer inspection reveals several interesting choices made to create the ‘M’. And that is where this design becomes intriguing. The consistent damage curve of the Warhawk ‘M’s loadout ensures that. this is the newest version of an already-impressive ‘Mech design. good speed and excellent armor on a proven Omni-Mech chassis. the design comes with a Targeting Computer. the battlefield and even promotion through the ranks. this ‘Mech can be relied upon to produce excellent battlefield results regardless of conditions.2 km/h Maximum Speed: 64. the Warhawk ‘M’ represents Clan Ghost Bear’s answer to a flood of hastily-trained MechWarriors.” . Or not yet. as well as the standard 340 XL Fusion engine and armor at near maximum levels. In my opinion. Fourth. Finally. we are in trouble. the extreme range suggests that Clan Ghost Bear. This alone adds an immense value to any direct-fire weapon mounted. What you get is a sudden dispersion of fighting ability and supplies. They are refreshingly dull. 5 2 4 81 TECHNICAL READOUT 3062 .5 13.5 Weapons & Equipment 1 ER Large Laser 1 Large Pulse Laser 1 ER Large Laser 1 Large Pulse Laser 1 ATM-6 Ammo (ATM) 20 Targeting Computer Loation Critical Tonnage RA RA LA LA LT LT RT 1 2 1 2 3 2 4 4 6 4 6 3.5 Armor Value 9 42 10 26/26 10/10 28/28 35/35 Mass 8.WARHAWK M Type/Model: Warhawk M Mass: 85 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP Heat Sinks: Gyro: Cockpit: Armor Factor: 259 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 14 18 18 3 27 340XL Fusion 4 6 0 23 (46) 13 4 3 13. Alternate Configuration ‘F’ is the latest custom design of the popular Blood Asp OmniMech. Furthermore. leaving it for others to step in and take advantage of the resulting carnage. though structural constraints forced them to replace the Kingfisher's ferro-fibrous armor with standard plate. an insult aimed at the Star Adder's longtime rivals.8 km/h Jump Jets: none Jump Capacity: 0 meters Armor Type: Standard Armament: 3 ER PPCs 2 Medium Pulse Lasers 4 ER Medium Lasers Manufacturer: Clan Star Adder Communications System: Unknown Targeting & Tracking System: Unknown of shoulder-mounted Extended Range Medium Lasers. movement and chassis are otherwise similar to Configurations in the Blood Asp series. Finally. Supplementing this intimidating array of firepower are two arm-mounted Medium Pulse Lasers and a quad TECHNICAL READOUT 3062 C N LA . The ‘F’ needs no cumbersome reload supply lines and can fight for days before it must stand down for maintenance and repair. Thanks to the accuracy granted by the Targeting computer and Pulse lasers. fast vehicles and VTOLs in short order. This 'Mech entered service as the Blood Asp. who are quick to appreciate this OmniMech's multi-mission capability. It enjoys increased popularity among all front and second-line Mechwarriors. Deployment: Blood Asp ‘F’ is an effective addition to an already-impressive range of Blood Asp Configurations. the ‘F’ is ideal for both quick raids and long campaigns. With that in mind. The ‘Cape Cobra’ is superficially similar to Configuration ‘A’ and there are some who criticize the need for yet another ‘energy-only’ design. coming out of Sigma Galaxy's 471st Adder Sentinels.2 km/h Maximum Speed: 64. Heat management is a snap. Clan Blood Spirit. They have nicknamed it ‘Cape Cobra’. Capabilities: Blood Asp F's primary weapons consist of three Extended Range Particle Projection Cannons. The integral Electronic Counter Measure package reinforces the image of a ‘Mech designed to work closely with other. Configuration ‘F’ fairly screams ‘lone wolf!’ Three ER PPCs supported by a Targeting computer are enough to seriously damage or destroy any enemy force at range. more flexible forces. It is a narrow-purpose ‘Mech whose heat load demands constant attention.BLOOD ASP F Type/Model: Blood Asp F Tech: Clan /3062 Config: Biped OmniMech Mass: 90 tons Chassis: Endo Steel Power Plant: 360 XL Fusion Walking Speed: 42. one in each arm and one atop the central torso. but the addition of quadruple ER Medium lasers and dual Medium Pulse lasers point to a ‘Mech which is prepared to close the deal with an energy ‘shotgun’. each generating a large amount of heat. the ‘Cape Cobra’ can effectively deal with less glamorous assignments as well. Configuration ‘A’ has only four main guns. OMNIMECH : ASSAULT Overview: Clan Star Adder scientists based this 'Mech on the Kingfisher. Twentyfour Double Heat Sinks support the loadout and make it a relatively simple matter to dissipate the enormous thermal load while remaining fully mobile The inclusion of a Clan Targeting computer raises this design’s potential threat to an unheard-of level. there are significant differences. Installing an extralight engine nearly doubled the amount of available pod space. tearing through battle armor. thanks to the loadout’s division into long and short ranges. Taking full advantage of this 'Mech's massive internal space. However. the Warriors of the 471st created a full energy variant that is deadly at any range. Armor. as support logistics are minimal. The ‘A’ is designed to inflict maximum damage in minimum time. 5 16.BLOOD ASP F Type/Model: Blood Asp F Mass: 90 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP Heat Sinks: Gyro: Cockpit: Armor Factor: 256 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 15 19 19 3 29 360XL Fusion 4 6 0 24 (48) 14 4 3 16 Armor Value 9 40 13 24/24 11/11 28/28 34/34 Mass 4.5 Weapons & Equipment 1 ER PPC 1 ER PPC 1 ER PPC 1 Medium Pulse Laser 1 Medium Pulse Laser 2 ER Medium Lasers 2 ER Medium Lasers Targeting Computer Loation Critical Tonnage RA LA CT RA LA RT LT LT 2 2 2 1 1 2 2 6 6 6 6 2 2 2 2 6 83 TECHNICAL READOUT 3062 . something even the most skilled heat management cannot get around. so long as the pilot does not become too eager for the kill. most are notorious ‘heat beasts’. The ‘X’ solution consists of employing the longest-ranged. . This is about to change. regardless of where it is assigned. Backing them up is a pair of Extended Range Large Lasers. Capabilities: Blood Asp X was born of doctrinal necessity rather than actual battlefield experience. and generate next to no heat even when used continuously. though it is hard to tell at first glance. maximum range”) it is not just the Prime which comes up short. Requiring only a single type of ammunition simplifies logistics and eases the supply bottleneck. While many Mechwarriors in the Star Adder ranks have long complained of the Prime’s lack of ammunition and long-reach weaponry. nearly as potent as the main guns and with an even longer reach. most heat-frugal weapons available. Together. This limitation in their design means many of the weapons are dead weight much of the time. while second-line units tend to be short-changed in this regard.2 km/h Maximum Speed: 64. Alpha Galaxy's warriors are always on the front lines in the Clan Homeworlds. Even then. even when it is moving at its top speed of 65 kph. keeping the heat meter steady is a simple matter of switching out an ER Medium once every half minute or so. OMNIMECH : ASSAULT Overview: This 'Mech was created by Clan Star Adder based on the Kingfisher. whereas the Blood Asp’s main guns are generally torso-mounted. one of many ways the Blood Asp ‘X’ repeatedly demonstrates it is the right choice.a lot of ammunition. which means they get – and use . Under new requirements dictated by a return to Kerensky’s original doctrine (“max- TECHNICAL READOUT 3062 C N LA . yet account for only 54% of its total potential heat. They can maintain this constant fire 50% longer than the Prime because they have three tons of ammunition allocated. Heat management does become an issue at close range. The biggest difference is the XL engine employed in the Blood Asp. these four weapons represent an impressive 65% of the design’s firepower. though structural limitations forced the use of standard armor.8 km/h Jump Jets: none Jump Capacity: 0 meters Armor Type: Standard Armament: 2 Gauss Rifles 2 ER Large Lasers 4 ER Medium Lasers Manufacturer: Clan Star Adder Communications System: Unknown Targeting & Tracking System: Unknown imum damage. Twin Gauss rifles mounted in the torso are a threat of the first order. Other variants mount weapons which do massive damage and command large fields of fire. However. Deployment: Most of the Blood Asp ‘X’ re-pods have been seen in Alpha Galaxy and a few second-line units. it is a quiet shift in overall Clan strategy which drives the ‘X’ configuration. The Blood Asp has been considered mainly a brawler. versus the standard two. where the four Extended Range Medium Lasers come into play. so to speak.BLOOD ASP X Type/Model: Blood Asp F Tech: Clan /3062 Config: Biped OmniMech Mass: 90 tons Chassis: Endo Steel Power Plant: 360 XL Fusion Walking Speed: 42. which frees up an enormous amount of pod space. They do not even begin to tax this OmniMech’s seventeen Double Heat Sinks. The Kingfisher variants typically place their primary weapons in the arms. to quote an anonymous Mechwarrior. and so far the various configurations lend credence to that line of thought. 5 Weapons & Equipment 1 ER Large Laser 1 ER Large Laser 1 ER Medium Laser 1 ER Medium Laser 1 ER Medium Laser 1 ER Medium Laser 1 Gauss Rifle 1 Gauss Rifle Ammo (Gauss) 8 Ammo (Gauss) 16 Loation Critical Tonnage RA LA RA LA RT LT RT LT LT CT 1 1 1 1 1 1 6 6 1 2 4 4 1 1 1 1 12 12 1 2 85 TECHNICAL READOUT 3062 .5 16.BLOOD ASP X Type/Model: Blood Asp X Mass: 90 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP Heat Sinks: Gyro: Cockpit: Armor Factor: 256 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 15 19 19 3 29 360XL Fusion 4 6 0 17 (34) 14 4 3 16 Armor Value 9 40 13 24/24 11/11 28/28 34/34 Mass 4. Ferratus Bravo. the Prime truly comes into its own when the enemy reaches medium range. Overview: The Ferratus was designed as a heavy hitting assault OmniMech that combines speed. backed up by twin LRM-20 launchers. As the LRM-20s have no minimum range. Multiple lasers supplement the Ferratus's firepower. Not quite as imposing as its fellow variants in raw firepower. Simply blasting away with the biggest guns available appears to be a thing of the past. The new-technology ATM-12's have begun appearing in Kindraa Payne’s regiments since the rumored conclusion of trade agreements with Clan Coyote. but the one who can consistently deliver their payload on target. Ferratus Charlie is a dedicated short and mediumrange ‘wrecking machine’. Ferratus C is usually employed as ‘point man’ when a Star closes with the enemy. an enemy Mechwarrior’s best hope is for an early headshot. The ‘C’ is. It is a truism of war that the most effective fighter is not the one with the biggest guns. However. is a cool-running machine that is usually assigned to novices when training them in assault ‘Mech operations. and several have been spotted among the Stars of Clan Coyote. but its combination of weaponry can deliver a devastating barrage at both long and short ranges. the Alpha variant allows generous use of its laser arrays. Mounting the huge Ultra-20 Autocannon in one arm and a trio of Large Pulse Lasers in the other. The Ferratus's armament concentrates largely on heavy-hitting ballistic and missile weaponry. allowing it to engage vehicles and battle armor without overheating and acting as a backup when the ammunition bins run dry. The Alpha Configuration concentrates on super-accurate large pulse lasers. This is most likely due to trade agreements rather than battlefield salvage. like Ferratus Alpha.5 tons of armor. This is further supplemented by an array of large and medium lasers which include pulse technology in every configuration. the Prime can fire all of these and maintain full mobility without building up heat. armor and firepower. the Ferratus represents a singular achievement. the ‘B’ can nonetheless hold its own on the battlefield. Deployment: This new design is rapidly appearing in Fire Mandrill units. Kindraa Payne's newest OmniMech favors accurate delivery over raw firepower. Capabilities: The Ferratus Prime might be seen as a fire support ‘Mech by an unobservant outsider. With plenty of ammunition for sustained long-range saturation fire and equipped with eighteen Double Heat Sinks. Created by Clan Fire Mandrill's Kindraa Payne.FERRATUS Type/Model: Ferratus Tech: Clan /3062 Config: Biped OmniMech Mass: 95 tons Chassis: Endo Steel Power Plant: 380 XL Fusion Walking Speed: 43. Carrying three of the biggest long-range missile launchers available and an ER Large Laser. It has been estimated by Our Order that the ‘C’ would take less than forty seconds to reduce an Atlas to smoking scrap. Possibly Ferratus A's most unusual weapon is the imposing Advanced Tactical Missile launcher in the right torso. a Prime Mechwarrior simply switches the ER Large Laser out for the Ultra-class 20 Autocannon and pulls the trigger. The resulting rain of de- TECHNICAL READOUT 3062 C N LA . Given this Configuration’s generous 14. an Ferratus Prime can core most ‘Mechs with one volley and yet build up no extra heat. Ferratus ‘A’ is especially popular with green pilots. At that point. resulting in one of the most fearsome mechs to walk the battlefield of the 31st century. as it is highly tolerant of Mechwarriors who have not quite mastered heat management techniques. The only limit is how long it will take an op- OMNIMECH : ASSAULT ponent to destroy the Ferratus ‘C’. superior to nearly every other ‘Mech in production when it comes to a brawl. Guided by the Clan Steel Viper philosophy behind the Vapor Eagle and Black Python. ton for ton. laying down lethal punishment with frightening regularity.2 km/h Maximum Speed: 64.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Ferro Fibrous Armament: none Manufacturer: Clan Fire Mandrill Communications System: Unknown Targeting & Tracking System: Unknown struction will seriously damage or disable most opponents before they reach their own effective fire envelope. FERRATUS Type/Model: Ferratus Mass: 95 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP: Heat Sinks: Gyro: Cockpit: Armor Factor: Weapons & Equipment Primary Configuration: 1 ER Large Laser 1 Medium Pulse Laser 1 ER Medium Laser 1 ER Medium Laser 2 LRM-20s 1 LRM-20 Ammo (LRM) 6 Ammo (LRM) 12 Ammo (LRM) 12 1 Ultra Autocannon/20 Ammo (AC) 10 1 Double Heat Sink Weapons & Equipment Alternate Configuration Alpha: 1 ER Large Laser 2 Large Pulse Lasers 2 LRM-20s Ammo (LRM) 6 Ammo (LRM) 18 1 ATM-12 Ammo (ATM) 5 Ammo (ATM) 10 2 Double Heat Sinks 1 Double Heat Sinks Weapons & Equipment Alternate Configuration Bravo: 2 ER Large Lasers 1 Large Pulse Laser 1 ER Medium Laser 2 LRM-15s Ammo (LRM) 16 1 Gauss Rifle Ammo (Gauss) 8 Ammo (Gauss) 8 3 Double Heat Sinks 2 Double Heat Sinks Loation Critical Tonnage LA H RT LT RA RT RA RT LT LT LT LT 1 1 1 1 8 4 1 2 2 8 2 2 4 2 1 1 10 5 1 2 2 12 2 1 Weapons & Equipment Alternate Configuration Charlie: 2 Large Pulse Lasers 1 Medium Pulse Laser 1 Medium Pulse Laser 1 Ultra Autocannon/20 Ammo (AC) 15 3 Double Heat Sinks 2 Double Heat Sinks 87 Loation Critical Tonnage LA RT CT LA LT RT LT 6 1 1 8 3 6 4 18 2 2 12 3 3 2 380XL Fusion 4 6 0 15 [30] Mass 5 20.50 278 Internal Structure 2 4 3 14.50 Armor Value 9 45 14 30/30 10/10 30/30 35/35 Loation Critical Tonnage LA LA RA RA LT LT LT RT LA LT 1 4 8 1 3 5 1 2 4 4 4 12 10 1 3 7 1 2 2 2 Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 3 30 20 16 20 Loation Critical Tonnage LA RT CT RA RA LA LA LA LT RT 2 2 1 4 2 6 1 1 6 4 8 6 1 7 2 12 1 1 3 2 TECHNICAL READOUT 3062 . all of this while moving at full speed. As if this weren’t enough. These are both reliable and highly effective means of dealing with individual troops who think to take advantage of the Dire Wolf ‘F’s relatively slow speed. However. with no jump capability. this makes for an extremely deadly long-range fire envelope. The first and most shocking change is that the Dire Wolf ‘F’ is equipped with a Clan Targeting Computer.0 km/h Jump Jets: none Jump Capacity: 0 meters Armor Type: Standard Armament: 3 ER PPCs 2 Large Pulse Lasers 1 Flamer 1 Streak SRM-4 Manufacturer: Clan Diamond Shark Communications System: Unknown Targeting & Tracking System: Unknown OMNIMECH : ASSAULT Deployment: The Dire Wolf ‘F’ is presently deploying to mostly front line regiments and a few reserves. thus the Streak SRM-4 and the Flamer. The amount is slightly higher at medium ranges. It was unexpected to hear word filter in from our ROM agents that the Diamond Sharks were fielding a new type of Dire Wolf (Daishi). Most other Clans are restricting their ‘rookie-resistant’ designs to reserve units only. He feels it is significant that the chosen weapons are all stock designs. Only time will tell. The 300 XL fusion engine is also standard. However. Clan Diamond Shark seems determined to correct their past conservative strategy by swinging wildly in the opposite direction. As green recruits are not given time to learn effective heat management techniques. Clan Diamond Shark has added an astounding eleven Double Heat Sinks. In retrospect. it is recognized that the new wave of pilots will not have a complete grasp of battlefield tactics. and thus mobility is limited to a 32 kph walk and 54 kph run. for a total of 26! Precentor Thule Martin’s insight into the Clan’s off-field predicament sheds new light on this choice of weapons loadout. Overview: Clan Diamond Shark is not known for its quick reaction to changing paradigms. The Dire Wolf ‘F’ is proof that this is not so. this should not have surprised us. TECHNICAL READOUT 3062 C N LA . But the old stock response of throwing more firepower into the fray will not work in an environment where poorly-trained Mechwarriors are at the controls of a machine which demands experience and finesse to get the most out of its design. However. the ‘F’ comes with enough heat sinks to allow a new pilot 60% of his available weaponry at long range. To compensate for the heat build-up from all this firepower. A large machine such as the Dire Wolf is vulnerable to attack from infantry and battle armor. with their own built-in accuracy and a reach almost as threatening as the main guns. this is where the ‘F’ leaves the norm and ventures into new territory. Capabilities: The Dire Wolf ‘F’ comes with a massive nineteen tons of Ferrofibrous armor. Precentor Martin feels this may be because they no longer possess the resources to conduct a full field test of the Dire Wolf ‘F’ before committing it to combat. standard for this design. Linked to three Extended Range Particle Projector Cannons. dropping the new design right on the front lines. instead relying on time-honored strategies and the power and flexibility of their OmniMechs to adapt to battlefield conditions. the ‘F’ variant.4 km/h Maximum Speed: 54. given what we know of the present shortages the Clans suffer due to their success in the initial Invasion. many in Our Order felt the influx of inexperienced pilots would be restricted to smaller units. He goes on to state that the Targeting Computer and Large Pulse Lasers are there to compensate for inadequate Gunnery skills. Accompanying this intimidating array of weapons are a Streak SRM-4 launcher and a plasma-fueled Flamer. a direct result of the Clans rushing undertrained Mechwarriors to frontline and reserve units. This is a distinct plus when taking advantage of battlefield breakthroughs. limiting their impact on the outcome of any given battle.DIRE WOLF F Type/Model: Dire Wolf F Tech: Clan /3060 Config: Biped OmniMech Mass: 100 tons Chassis: Standard Power Plant: 300 XL Fusion Walking Speed: 32. Next up are two Large Pulse Lasers. 5 2 1 6 89 TECHNICAL READOUT 3062 .DIRE WOLF F Type/Model: Dire Wolf F Mass: 100 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP Heat Sinks: Gyro: Cockpit: Armor Factor: 304 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 17 21 21 3 31 300XL Fusion 3 5 0 26 (52) 16 3 3 19 Armor Value 9 47 14 32/32 10/10 34/34 41/41 Mass 100 9.5 Weapons & Equipment 1 ER PPC 1 ER PPC 1 ER PPC 1 Large Pulse Laser 1 Large Pulse Laser 1 Flamer 1 Streak SRM-4 Ammo (SRM) Targeting Computer Loation Critical Tonnage RA LA CT RA LA H LT LT RT 2 2 2 2 2 1 1 1 6 6 6 6 6 6 0. With a wave of renewed conflict sweeping the Inner Sphere and with Homeworld Clans on the verge of their own civil TECHNICAL READOUT 3062 C N LA . Slow but lethal. Speculation surrounds this variant and its deployment. it is an assault 'Mech in the purest sense. Although still keen on tradition. who was a noted Warden and something of a rebel against the Clans' traditional ways. Clan Wolf decided to take a more pragmatic approach. so far as Our Order can tell. Clan Wolf's Crusader stance has lessened the mystique of Natasha Kerensky. after some consideration. A massive Ultra AC-20 Autocannon supplied with two tons of ammunition sits in the right shoulder while additional smaller caliber weapons occupy the central torso and head. and so far it seems the Widowmaker program has only limited support inside the Clan itself. The configuration itself was taken out of Clan databases. they risk scorn from their fellow pilots. Khan Vladimir Ward. Capabilities: While Dire Wolf ‘Widowmaker’ was once Kerensky’s personal mount. the Dire Wolf OmniMech is aptly named. Khan Ward decided to allow certain blood-named warriors to re-configure their Dire Wolf into the Widowmaker. able to wade through almost any defense. now known as Configuration ‘W’. The primary long-range bracket consists of two Extended Range Particle Projection Cannons nested in the arms and backed up by a Large Pulse Laser located below. The Dire Wolf ‘W’s loadout includes a mix of heavy long and short-range weapons.4 km/h Maximum Speed: 54. Deployment: So far Dire Wolf ‘W’ has only been seen inside Crusader Clan Wolf and only in the hands of a few bloodnamed warriors. for the regular troops.DIRE WOLF W Type/Model: Dire Wolf F Tech: Clan /3060 Config: Biped OmniMech Mass: 100 tons Chassis: Standard Power Plant: 300 XL Fusion Walking Speed: 32. as it is considered a sign of disrespect to the memory of the Black Widow.0 km/h Jump Jets: none Jump Capacity: 0 meters Armor Type: Standard Armament: 2 ER PPCs 2 Large Pulse Lasers 2 ER Medium Lasers 1 ER Small Laser 1 Ultra AC/20 Manufacturer: Clan Wolf Communications System: Unknown Targeting & Tracking System: UnknownArmament: war. The latest configuration of this massive machine is known as the ‘Widowmaker’. Natasha Kerensky. Although in theory any Mechwarrior piloting a Dire Wolf can re-pod his or her 'Mech into a configuration similar to the ‘W’. OMNIMECH : ASSAULT Overview: Supposedly christened ‘Daishi’ (Great Death) by a member of the Draconis Combine's criminal underground. after the Mechwarrior who piloted the original version – the infamous ‘Black Widow’. it became sacred to Clan Wolf after her death at the hands of the Jade Falcons on Twycross. However. times have changed. much as a sports team would retire the number of a famous player. So far this move is intended only for the elite and not. realized the potential of the Widowmaker variant was too good to waste. 5 12 2 91 TECHNICAL READOUT 3062 .5 Weapons & Equipment 1 ER PPC 1 ER PPC 1 Large Pulse Laser 1 Large Pulse Laser 2 ER Medium Lasers 1 ER Small Laser 1 Ultra Autocannon/20 Ammo (AC) 10 Loation Critical Tonnage RA LA RA LA CT H RT RA 2 2 2 2 2 1 8 2 6 6 6 6 2 0.DIRE WOLF W Type/Model: Dire Wolf F Mass: 100 tons Equipment Internal Structure: Engine: Walking MP: Running MP: Jumping MP Heat Sinks: Gyro: Cockpit: Armor Factor: 304 Internal Structure Head: Center Torso: Center Torso (Rear): L/R Side Torso: L/R Side Torso (Rear): L/R Arm: L/R Leg: 17 21 21 3 31 300XL Fusion 3 5 0 25 (50) 15 3 3 19 Armor Value 9 47 14 32/32 10/10 34/34 41/41 Mass 100 9. The Federated Suns are experiencing extreme levels of unrest and the Lords of the Capellan and Draconis March are itching to strike back at their ancient enemies. Growing anxiety among the worlds of the extinct Federated Commonwealth is behind increasingly violent protests. The Draconis Combine faces new enemies from within as it desperately defends itself against constant Clan encroachment from without. João Costa Ryan "Mechjock1987" Altstatt . Mike S. This latest Readout highlights the new breed of BattleMechs that are being built. The ongoing dispute between the Cappellan Confederation and the St. The new level of co-operation between House Liao.. deadlier technologies are being pushed to the forefront. Unfortunately. the Word of Blake and ComStar are at each other’s throat in a struggle for power which threatens to spill over into open war. the stage could be set for a new Golden Age of Mankind. Newer. The seeds of potential doom are sown far and wide. Ives Compact is a potential flashpoint which may spread to neighbouring realms. James Devlin. Anthony Fletcher. Finally. Mathew J. the Magistry of Canopus and the Taurian Concordat known as the Trinity Alliance may mark the creation of a new super-state. This unrest may be the harbinger of a Civil War which could engulf the Inner Sphere. trouble simmers beneath the surface. as loyalists in both House Davion and Steiner strike out at one another. Plogg Alexander Iglesias. Roland M.THE FUTURE OF WARFARE The year is 3062 and the Inner Sphere is entering a period of time where the opportunities for peace have never been greater. Boshnack Chris Lewis. And then there are the usual disputes in the various border regions. moving from the testing labs to the battlefield at an ever-increasing pace which will only fan the flames of destruction. especially the aptly-named Chaos March. Duane Loose. Creators: Art: Direct Writing Contributors: Direct Art Contributors: Indirect Art Contributors: Thank You For Support: Vadim Antonov & Steven Satak Vadim Antonov Steven Satak. With the new Star League firmly in power and the Treaty of Tukayyid still holding after the Clan’s Great Refusal War.
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